Record of Lodoss War [J] Humming Bird Soft / Microcabin 1997

This is one of the several different games set in the fictional Lodoss War universe created by Ryo Mizuno and was first on PC-98 in 1988. The game's introductory plot loosely follows the events of the first novel, The Grey Witch, centering on the enigmatic character Karla and her influence on the world's politics. Several popular characters from the cycle (such as the dwarf Ghim whom the player can recruit early in the game) make an appearance as well. Despite its Japanese origins and anime-style visual aesthetics, this incarnation of the series is a Western-style role-playing game in the tradition of Wizardry and Ultima games. Rather than following a linear story focused on a lead character, the player creates a party of characters and takes them on a journey through the world of Lodoss. A few NPCs can join the party as well. Character races include Humans, Elves, Dwarves, and Halflings, while the classes comprise Warriors, Shamans, Priests, Scouts, and Knights. The player can manually distribute five bonus points among the character's six attributes: Strength, Intelligence, Agility, Endurance, Luck, and Personal Beauty. After the party has been created the heroes find themselves in the starting town. All the towns have identical or similar location visuals (inns, temples, markets, etc.), and can only be navigated by selecting locations from a menu. Overworld navigation and battles are viewed from a top-down perspective; dungeons are done in pseudo-3D first-person view and require illuminated torches for exploration. Battles occur either randomly or are triggered whenever the party enters a specific location. The player can opt to set combat on auto, the result calculated according to the participants' parameters. Manual fighting involves navigating characters on the battle field in round-based fashion, selecting physical attacks or magical spells when enemies are in their range. This Windows 95 version has data, system, graphics, etc. changed in common with the second game. Event NPCs now join the party like in "II". The graphics of the created characters are also one of the two types available in "II", and some of the original graphics of "I" have been lost. There were two types of endings, but now there is one, and the content has been changed to match the novel. The sound source is now MIDI, and operation has changed to require a mouse.
Screenshots
Japanese ISO Demo 99MB (uploaded by Internet Archive Software Collection)


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