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This is a surreal game about creative thinking. It's an interactive training product that would teach corporate middle-management about the value of creative thinking. It won the very first BAFTA Interactive Entertainment Award in the Comedy category. It takes on a conspicuous, almost exhaustingly off-kilter personality through jumpy editing, high-contrast-colored text and props on black backgrounds, and odd wrappers for the lessons themselves. As a lesson in judging things beyond their face value, the game pretends you’re a publishing executive and presents three ridiculous book proposals to accept or decline (would you “publish” or “pulp” a book of “great British horse pill stories”?). At least one of the three ends up being a literary classic. “Pickpocketing for kids,” for instance, is Oliver Twist. |