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This is a large adventure in Colossal Cave style. You
set out to free the land of Hezarin from the evil tyrant Anjith. It
was originally written for mainframe at Cambridge University in England.
A spiritual successor to Topologika's earlier Acheton and before it,
Colossal Cave, Hezarin is a decent dungeon romp that casts you as a
sworn-in member of the Adventurer's Guild who is tasked with overthrowing
the tyrannical sorceror Anjith and freeing the land of Hezarin from
his reign. In the spirit of Colossal Cave, there is plenty of treasures
you can uncover and pocket along the way, accounting for many optional
points you can win out of the whopping 1100 total score. Unfortunately,
most of the puzzles feel like they have been borrowed liberally from
other games, e.g. the Zork trilogy, and lacks any exciting new twist
to keep adventurers interested. In contrast to other Topologika games
(especially those written by Peter Killworth and Jonathan Partington),
many puzzles are not just difficult - they are illogical. Fortunately,
many puzzles are optional, so if you can stand the thought of finishing
the game with less than a perfect score, playing the game is tolerable.
Hezarin is definitely one of the weaker Topologika games, and is best
avoided unless you simply must play every IF on the market. In 1999, it was made freeware. |