Prince Of Persia | Jordan Mechner / Broderbund | 1989 | |
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In this innovative platform puzzler, Mechner decided the best way to ensure a high level of visual realism for this game was to make extensive films of his brother performing the actions of a platform hero, and from these clips he created sprites for the prince and his foes. This rotoscoping process had been used previously by animators like Disney. Although the game's graphics seemed terribly primitive at first glance, with blocky characters and a world drawn with a forced isometric perspective, one needed only to watch the protagonist take a few steps to be stunned by the fluidity and detail of the animation. The prince, a simple-looking fellow in white, moved with unprecedented elegance as he ran through the dungeons of the evil vizier. The games used the fantasy of 1001 Arabian Nights. There were no power-ups more bizarre than a health potion, no creatures more fantastic than the occasional guard or undead skeleton, and the prince himself was not a superhero but only athletic - he had the ability to grab hold of ledges to avoid a pit too long to leap, a sudden pitfall underfoot or a drop a little too far to survive. When confronted by enemies, he could fall back on his sword skills, but in many cases it was simply best to avoid a fight altogether. You only have an hour to save a princess from the nefarious Grand Vizier, Jafar. So, you must puzzle how to get across each screen in a timely manner or you will be too late. In 2021, a fan-made remake in Unity was released by houssamChab. | ||
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