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In The Witness, you are a police detective working near Los
Angeles. The year is 1938, and on this stormy February night a wealthy but
frightened man has asked you for protection. In spite of your best efforts, a
death will occur, and you will have twelve hours to solve the mystery and try
to arrest the killer. If you think you have enough evidence against one or
more suspects to convince a jury of their guilt, you can arrest them and
conclude the case. Your ever-helpful assistant, Sergeant Duffy, will assist you
in taking the accused into custody. You are expected to establish the three
traditional ingredients to an ironclad case for the prosecution: the accused
must have had a motive, a method, and ample opportunity to commit the crime.
There are many possible endings to this case, and the one you reach is
determined by your actions and by the deductions you draw from the evidence
you gather. But one ending fits the facts better than any other, and you will
know it when you reach it. The NPCs in the game are very well designed, each
with a wide range of actions and reactions that will entertain you long after
you have already solved the game. The parser is much better than 1982's
Deadline. The game now understands a wider range of synonyms. The difficulty
level is only moderate. |