1981

Adventures:

| Adventureland | Count, The | Curse Of Crowley Manor, The | Death Planet: The Dog Star Adventure | Earthquake: San Francisco 1906 | Escape From Traam | Ghost Town | Hezarin | Microsoft Adventure | Mystery Fun House | Pirate Adventure [ aka Pirate's Cove] | Pyramid Of Doom | Saigon The Final Days | Secret Mission / Mission Impossible | Sledge of Rahmul & Merlin's Treasure | SoftPorn Adventure! | Spook House and Toxic Dumpsite | Strange Odyssey | Ulysses And The Golden Fleece | Voodoo Castle | Zork: The Great Underground Empire

Adventure related:

| Fact Track

Kids:

| Arithmetic Games Set 1

Role-Playing Games:

| Akalabeth: World of Doom | Ultima / Ultima I: The First Age of Darkness | Wizard's Castle, The


Adventures

Adventureland Scott Adams / Adventure International [top]

In 1978 Scott had the opportunity to play the original Adventure game and was fascinated by the concept. Scott wrote his first adventure game Adventureland for the Radio Shack TRS-80 model Scott computer (16,000 bytes of memory, a Z80 processor, and a cassette drive) in the same year. It's a game of historical significance as this was the first adventure game to be widely available on microcomputers. It's a minimalist treasure hunt set in and around a cave - an imitation of Colossal Cave, only without the prose. There's a good sense of freedom, somewhat eccentric design, two-word parser (except the Inform port), magic words, a maze, and a limited light source. In 1978, Adams founded Adventure International and produced twelve adventure games before the company went bankrupt in 1985. His first games were text-based and written in BASIC, but during his third game (Mission Impossible), Adams began programming in assembly language to improve the speed of his software.

See also: #Scott Adams Collection

Info
Full Demo Windows Version ( @ Author's Site)
Screenshot
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Full Demo advland2.zip 75kb (@ IFDB)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


Count, The Scott Adams / Adventure International [top]

This is #5 and one of the better Scott Adams efforts. Count Dracula is stalking you, and you need to fend him off while you're assembling the requisite tools to defeat him. Requires long-range planning in a way that almost guarantees you'll have to replay, but it's a minor sin since the game is relatively short (and it also makes the game feel more complex and involved). One of the most interesting features is that the game is spread over three nights (and you need to avoid getting attacked when you fall asleep the first two nights); your dreams, though they flash by too quickly for you to really see, point to something significant that you discover later in the game. Most of the vampire cliches surface at one point or another, but Adams has fun with some of them as well, and generally it's pretty good considering the limited medium.

See also: #Scott Adams Collection

Screenshot
Full Demo (@ IFDB)
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


Curse Of Crowley Manor, The Jyym Pearson and Norman Sailer / Adventure International [top]

This is #2 in the Other-Ventures marketed by Adventure International as a series of games by authors other than Scott Adams. You're Inspector Black of Scotland Yard in London, on the night of April 2, 1913 and you investigate a murder at Crowley Manor and there is a demon you encounter there and try to vanquish.
Scans
Apple II Version Full Demo (@ Planet Emulation) * requires emulator
Browser-Playable Apple II Version ( @ Virtual Apple)


Death Planet: The Dog Star Adventure Lance Micklus / Adventure International [top]

This is #5 in the Other-Ventures marketed by Adventure International as a series of games by authors other than Scott Adams. Dogstar was the first microcomputer adventure game to have its source published (in the May 1979 issue of Softside), and as a result almost all BASIC adventure games after it were based on its structure and algorithms. (The same thing happened in December of 1980 when Scott Adams published Pirate's Adventure in Byte magazine: once people figured out how it worked, they started creating their own Adams-style adventure games.) Dogstar was your typical you're stuck in an enemy place with a broken ship... get parts... don't get caught and get away... featuring credit cards, guns, and atomic whatzit to power the craft.
Info
Full Demo (@ IFDB)
Scans
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)


Earthquake: San Francisco 1906 Jyym Pearson and Norman Sailer / Adventure International [top]

This is #4 in the Other-Ventures marketed by Adventure International as a series of games by authors other than Scott Adams. This is one of the earliest historical adventure games, and it was unique at a time when fantasy and treasure-hunt games were everywhere. Although it's basically a do-or-die survival game, the setting and historical details on the package claim to be well-researched. On April 19, 1906 at 5:18 a.m., one of the most violent earthquakes of modern times decimated metropolitan San Francisco. The game puts you into a topsy-turvy scenario: The city's remains are awash with flame; buildings burn and crumble, and death's dark sentry stands watch over all. It is through this madness that you must plunge. Your chances of survival are directly realted to your ability to reason logically. Hopefull, you will escape from fallen San Francisco with your life.
Scans
Atari 800 Version Full Demo * requires emulator (uploaded by IFDB)
Apple II Version Full Demo (@ Planet Emulation) * requires emulator


Escape From Traam Jyym Pearson and Norman Sailer / Adventure International [top]

This is #3 in the Other-Ventures marketed by Adventure International as a series of games by authors other than Scott Adams. Your small space cruiser is in trouble - and even though you survived the initial crash on a bizzare distant world, you may soon wish that you hadn't. The alien environment of Traam is replete with incredible wonders and sights which no human eyes have ever beheld. You must escape this dangerous world; but be forwarned that if your decisions are not tempered with intelligence and caution, you may not see home again!
Solution
Atari 800 Version Full Demo * requires emulator (uploaded by IFDB)
Apple II Version Full Demo (@ Planet Emulation) * requires emulator
Browser-Playable Apple II Version ( @ Virtual Apple)


Ghost Town Scott Adams / Adventure International [top]

This is #9 in the series of Scott Adams adventures. You must explore a once-thriving mining town in search of the 13 hidden treasures. With everything from rattlesnakes to runaway horses, it sure ain't going to be easy. Includes a special bonus scoring system too.

See also: #Scott Adams Collection

Screenshot
Full Demo (@ IFDB)
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


Hezarin Alex Shipp and Steve Tinney / Topologika [top]
This is a large adventure in Colossal Cave style. You set out to free the land of Hezarin from the evil tyrant Anjith. It was originally written for mainframe at Cambridge University in England. A spiritual successor to Topologika's earlier Acheton and before it, Colossal Cave, Hezarin is a decent dungeon romp that casts you as a sworn-in member of the Adventurer's Guild who is tasked with overthrowing the tyrannical sorceror Anjith and freeing the land of Hezarin from his reign. In the spirit of Colossal Cave, there is plenty of treasures you can uncover and pocket along the way, accounting for many optional points you can win out of the whopping 1100 total score. Unfortunately, most of the puzzles feel like they have been borrowed liberally from other games, e.g. the Zork trilogy, and lacks any exciting new twist to keep adventurers interested. In contrast to other Topologika games (especially those written by Peter Killworth and Jonathan Partington), many puzzles are not just difficult - they are illogical. Fortunately, many puzzles are optional, so if you can stand the thought of finishing the game with less than a perfect score, playing the game is tolerable. Hezarin is definitely one of the weaker Topologika games, and is best avoided unless you simply must play every IF on the market. In 1999, it was made freeware.
Info/Screenshots
Full Demo 160kb (@ IFDB) Manual ( @ IF Archive)
 1  2 


Microsoft Adventure Gordon Letwin / Microsoft [top]


On 12 August 1981, IBM announced the IBM PC complete with a brand new operating system from Microsoft and a 16-bit computer operating system called MS-DOS 1.0. Less than four months after IBM introduced the PC, Time Magazine named the computer "man of the year". Though other personal computer platforms were better suited to running games with better graphics, eventually the monopolization of Microsoft's operating system with Windows 1.0 released on November 20, 1985 at least brought a standardization to the release of software for personal computers. Microsoft Adventure was the only game included with the initial set of programs announced and published for the IBM PC, making it the first commercial game on this platform.

In the early 1970s programmer, caver, and role-player William Crowther developed a program called Colossal Cave Adventure. An employee at Bolt, Beranek and Newman (BBN), a Boston company involved with ARPANET routers, Crowther used BBN's PDP-10 to create the game. The game used a text interface to create an interactive adventure through a spectacular underground cave system. Crowther's work was later modified and expanded by programmer Don Woods, and the game became wildly popular among early computer enthusiasts, spreading across the nascent ARPANET throughout the 1970s. The unique combination of Crowther's realistic cave descriptions and Woods' addition of fantastical elements proved immensely appealing, and defined the adventure game genre for decades to come. Swords, magic words, puzzles involving objects, and vast underground realms would all become staples of the text adventure genre. The "armchair adventure" soon spread beyond college campuses as the microcomputing movement gained steam. Numerous home brew knockoffs and variations on Colossal Cave Adventure (which eventually came to be known as simply Adventure) appeared throughout the late 1970s and early 1980s. This port was written by Gordon Letwin in 1979.
Screenshots
Full Demo ( @ Abandonia) *requires WinFrotz
Remake
Full Demo ( @ My Abandonware)
History
 1  2  3 
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ inthe70s)
Browser-Playable Java Version ( @ Free Arcade)
Many different versions of original Adventure (@ IFDB)
WinAdv 1992 enhanced remake of original Colossal Cave Adventure 114kb (@ CD Text Files)
Included as Adventure (original) in Best IF Games folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB
Booter Image ISO Demo 58kb (uploaded by scaryfun)


Mystery Fun House Scott Adams / Adventure International [top]

This is #7 in the series of Scott Adams adventures. Can you find your way completely through the strangest Fun House in existence, or will you always be kicked out when the park closes?

See also: #Scott Adams Collection

Screenshot
Full Demo (@ IFDB)
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


Pirate Adventure [ aka Pirate's Cove] Scott Adams & Alexis Adams / Adventure International [top]

This is #2 in the series of Scott Adams adventures and his wife Alexis wrote this one too. The source code for Pirate's Adventure was published in the December 1980 issue of Byte Magazine. It consisted of a Basic program that implemented the "adventure virtual machine" and several thousand numbers, bytes of data that formed the "virtual machine language instructions" for the actual Pirate's Adventure. After this, adventure writers started to figure out how the game was created and started to create their own adventures using the same design. The same thing had happened before when the source code for Dog Star Adventure was published a while before. You'll meet up with the pirate and his daffy bird along with many strange sights as you attempt to go from your London flat to Treasure Island. Can you recover Long John Silver's lost treasures?

See also: #Scott Adams Collection

Screenshot
Full Demo (@ IFDB)
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


Pyramid Of Doom Scott Adams & Alvin Files / Adventure International [top]

This is #8 in the series of Scott Adams adventures. This is an Adventure that will transport you to a dangerous land of crumbling ruins and trackless desert wastes into the Pyramid Of Doom. Jewels, gold - it's all here for the plundering - IF you can find the way.

See also: #Scott Adams Collection

Screenshot
Full Demo (@ IFDB)
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


Saigon The Final Days Jyym & Robin Pearson / Adventure International [top]

This is a rare game for the Other-Ventures brand marketed by Adventure International as a series of games by authors other than Scott Adams. Splashing through a jungle stream, you know the Cong are only seconds behind you. You crash through the brush into a clearing where a chopper is waiting, its motor ticking over. AK-47 rounds rip the air as you throw yourself into the open doorway. In the air, the door gunner's quadmount .50s search out targets, while you crouch on the floor on a flak jacket. Your skin tingles as you wait for the roar of an RPG rocket. Now you too can experience the chaos that was VietNam, 1975. You are an escaped American POW lost somewhere in the dense jungle. Your one chance for survival is to reach Saigon - before the Viet Cong reach you. But who knows what you'll find once you get there?
Scans
Atari 800 Version Full Demo 790kb (@ Baf's Guide to IF Archive) * requires emulator


Secret Mission / Mission Impossible Scott Adams / Adventure International [top]

This is #3 in the series of Scott Adams adventures and an unusually bland for him. You have a limited amount of time to defuse a bomb in a fully automated nuclear power plant. Consists mostly of nondescript color-coded hallways with security cameras. Originally titled Mission Impossible, despite its lack of resemblance to the TV show of that name. A small but difficult game with a two-word parser. The Spectrum version had graphics.

See also: #Scott Adams Collection

Screenshot
Full Demo (@ IFDB)
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


Sledge of Rahmul & Merlin's Treasure Roger Schrag & Michael D. Wile / Adventure International [top]

An example of Adventure International publishing games submitted by neophyte authors. (Remember those "We want to publish your software!" ads they included in every package?) Here they've combined two text adventures by different authors into a single package, one per disk side. At least one additional pair (Spook House and Toxic Dumpsite) was sold like this. These aren't part of the Other-Ventures or any other particular series.
TRS-80 - Floppy Images ISO Demo *requires emu 28+33kb (uploaded by scaryfun)


SoftPorn Adventure! Chuck Benson & Gary Thompson / BlueSky Software Inc. / On-Line Systems [top]

This is the only text-only adventure that Sierra has released. It was released sometime during Ulysses and Time Zone, but did not carry a number and was not really considered a part of the hi-res series (though it was billed as such). It was marketed for less than a year although it later became a lot more popular when it was rereleased with graphics as Leisure Suit Larry. Players must type the verb and the noun to do different actions and finally break virginity of protagonist. Player's name isn't Larry yet, but the plot of the game is very similar to the one from Leisure Suit Larry 1.
Screenshots
Full Demo (@ IFDB)
Full Demo 51kb ( @ Abandonia)
Full Demo ( @ Al Lowe's Humor Site)
Browser-Playable Version ( @ iFiction)
Included in: Leisure Suit Larry - GOG Digital ISO Demo 545MB (uploaded by Molitor)


Spook House and Toxic Dumpsite Roger Schrag / Adventure International [top]

An example of Adventure International publishing games submitted by neophyte authors. (Remember those "We want to publish your software!" ads they included in every package?) Here they've combined two text adventures into a single package, one per disk side. These aren't part of the Other-Ventures or any other particular series. In Spook House, a deranged madman has locked your unconscious form inside of a deserted creep house at a crazy carnival. You awake to some sobering facts: a bomb is set to explode in 30 minutes and you must locate and defuse it. In Toxic Dumpsite, you also have less than 30 minutes to avoid the many traps and protection systems and shut the plant down in time before it explodes.
Solution
TRS-80 Self-boot Floppy Images ISO Demo + Walkthrough 92kb (uploaded by scaryfun)
Scans


Strange Odyssey Scott Adams / Adventure International [top]

This is #6 in the series of Scott Adams adventures. Marooned at the edge of the galaxy, you've stumbled on the ruins of an ancient alien civilization complete with fabulous treasures and unearthly technologies. Can you collect the treasures and return or will you end up marooned forever?

See also: #Scott Adams Collection

Screenshot
Full Demo (@ IFDB)
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


Ulysses And The Golden Fleece Bob Davis and Ken Williams / Sierra [top]

Ulysses and the Golden Fleece is an adventure game where you play the part of Ulysses in ancient Greece. The king has given you the task of finding the golden fleece, a legendary treasure which is protected by the gods. You begin your quest in a small town, and will need to travel to several far away lands to find the fleece. Many characters from ancient mythology will be encountered along the way, including King Neptune, the Sirens, Cyclops, and others. You need to find a way past them as well as the many obstacles on sea and land if you are to be successful. Along the bottom of the screen is a text parser which accepts two word commands to interact with the game, and at the top (covering most of the screen) are graphics depicting your current situation. If needed, the graphics can temporarily be cleared to see some of the most recent commands entered.
Screenshot
C64 Version Full Demo (@ IFDB) * requires emulator
Browser-Playable Apple II Version ( @ Virtual Apple)
Floppy Images ISO Demo 145kb (uploaded by scaryfun)
included in Hi-Res Adventure #0-6 with ScummVM & AppleWin emu 41.5MB (uploaded by The Collection Chamber)


Voodoo Castle Scott Adams / Adventure International [top]

This is #4 in the series of Scott Adams adventures and his wife Alexis wrote this one. Count Cristo lies cursed in a coffin and a trance, and only you can wake him. Beyond that, the background is unexplained. Minimalist but fairly dense, with somewhat eclectic fittings (as the title implies). Two-word parser, one use per object, quite a bit of information-hunting. A nice one of its type; Alexis is creative in her stories.

See also: #Scott Adams Collection

Screenshot
Full Demo (@ IFDB)
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


Zork: The Great Underground Empire Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling / Infocom [top]

The first game to feature a full-sentence parser, albeit a crude one by today's standards. Very derivative of Adventure, from the maze of twisty little passages to the orange smoke that accompanies ressurrection. Basically, a treasure hunt in a cave. Two mazes (counting the coal mine), a little randomized combat, and a nonsense puzzle or two. Much historical interest, however. Nearly everything in this game can be found in the Zork trilogy, although some crucial details are different. Available in various stages of its development; unlike Adventure, which used a very rigid database, this game was designed to be easy to modify, and got modified a lot. In 1977, two friends Dave Lebling and Marc Blank, who were students at the Massachusetts Institute of Technology's Laboratory for Computer Science, discovered Crowther and Woods's game Colossal Cave Adventure. After completing the adventure game, they were joined by Tim Anderson and Bruce Daniels and began to develop a similar game. Their first production, Zork, also started on a PDP-10 minicomputer and spread quickly across the ARPANET. Its success was immediate, and the game, which would reach the size of a megabyte, enormous for the time, would be updated until 1981. On graduation, the students decided to stay together and to form a company and created Infocom on 22 June 1979. The idea of distributing Zork came to mind very soon, but the game was too big to port to the microcomputers of the time: the Apple II and the TRS-80, the potential targets, each had only 16 kb of RAM. They wrote a special programming language called Z-machine, which could function on any computer by using an emulator as an intermediary. In November 1980 the new Zork I: The Great Underground Empire was made available for the PDP-11; one month later, it was released for the TRS-80, with more than 1500 copies sold between that date and September 1981. That same year, Bruce Daniels finalized the Apple II version and more than 6,000 additional copies were sold. Zork I would go on to sell over a million copies.
History
 1  2 
Full Demo Original Mainframe Version (@ IFDB)
Info
Browser-Playable Version ( @ iFiction)
Reviews
 1  2  3 
Browser-Playable Zplet Version ( @ Martin Pot's Page)
Manual/Map
Browser-Playable Version ( @ ReZork)
Browser-Playable PHP Version ( @ THCNET)
Full Demo ( @ Infocom)
Full Demo ( @ XTC Abandonware)
Included in: Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB
Included in: The Zork Legacy Collection (1996) CD1 ISO ~294MB (uploaded by Molitor)
Included in: The Zork Anthology (1994) ISO Demo ~195MB (uploaded by Egon68) plus Zork II, Zork III, Beyond Zork, Zork Zero, Planetfall.
Booter Image ISO Demo 66kb (uploaded by scaryfun)
included in The Comedy Collection - ISO Demo + Scans 4.7MB+80.7MB (uploaded by Internet Archive Software Collection)
Multizork - Multiplayer Fan-Made Free Game (uploaded by Official Site)


Adventure related

Fact Track Science Research Associates / IBM [top]

One of the pioneer programs for the new IBM PC platform, which was released among other educational games and applications as part of the Personal Computer Education Series collection. Despite the strange abstract title, it is devoted exclusively to mathematics and most likely corresponds to the level of the very first classes of elementary school. Given both the genre focused on textual presentation of the material and the year of release, graphic and musical delights are difficult - however, there is still some kind of CGA palette with animation, albeit on a black-and-black background, and sound accompaniment in the form of effects from PC Speaker. You can enable the latter after entering your name, - then we have to consistently make a choice of one of six sets of “facts”, several levels corresponding to it, and three different modes of the local game process. Under the options from the first category, simple mathematical operations are hidden, which our tasks can be devoted to: addition, subtraction, multiplication and division, as well as a combination of all of them (“Mixed”) and a complicated version of “Extensions”, in which three-digit numbers appear already ( albeit for the most part “round”). Each of these topics has its own level of complexity - “Level” (ranging from 1 to 4) or “Skill” (exclusively for “Extensions” - and already up to the seventh inclusive) - for example, at the easiest we will have problems like “2 + 2”, while at the highest - “28/7”, “121x10”, etc .; the first four operations among the levels also have the “All Facts” option, which will be discussed below. The last most important choice is the game mode: some explanations on the essence of the options presented here can be obtained by selecting the last item, “Fact Track explains ...”. In the first standard case, “Do 20 facts. How long? ”, We compete against the clock: how quickly will it be possible to solve the proposed twenty problems on the topic indicated earlier. In the third, “All I can do in X seconds”, the number of exercises is unlimited: you need to choose the desired duration of the lesson - from 20 to 200 seconds - and have time to complete as many tasks as possible before they expire. In both of these modes, you can also set yourself a “goal”: some desired result (from 50 to 99 seconds to solve those two dozen tasks - or a certain number of exercises ranging from 1 to 100, which we intend to overcome within a selected time period). The second of the three modes, “20 problems, X seconds each”, is slightly different from the others: here we are invited to solve twenty problems in the selected time (the number of seconds allocated to each exercise varies from 2 to 10), but not by entering an answer on a computer, and by hand fixing it on paper. It is difficult to say what is the point: in the end, we just see on the screen a list of correct answers, which, obviously, need to be compared with our recorded options. And therefore, two other ways to do mathematics seem more attractive: seeing the condition of the problem, we type in a solution that immediately evaluates to “Good” or “Wrong”; At the bottom of the screen are statistics of correct and incorrect answers, as well as the total number of exercises already completed. Pay attention only to the not the most obvious way of submitting tasks of the “Division” class: the divider is displayed first, and next to it, after a certain squiggle, is the dividend. In other words, “3┌0” should be understood as “0: 3 =?”. If before the start of the game you answered in the affirmative to the question about the desire to take part in the “race”, such will be clearly presented on the left side of the screen by the airplanes already described - if not, then the task’s animation will be reduced, as in the second of the three modes, to moving pieces of paper from the “Unused” stack on the left to the “Used” stack on the right. Upon completion, we will see our overall assessment - and a list of our mistakes, if any; in the latter case, it will be possible to replay these questions, as well as restart the entire lesson that has already been completed with the same conditions - or return to the main screen to a new selection of all indicators available here. Separately, it is worth mentioning that when you activate one of the first four topics - addition, subtraction, multiplication or division - and the “All Facts” difficulty level, only two modes are available to users, instead of three: in the first case, we will really be asked to solve all the problems here associated with the specified mathematical operation - without time limits, but with the possibility, if desired set yourself some goal; in the second, we will carry out exercises issued with a frequency of so many seconds, on paper and on our own.
Screenshots
Full Demo 133kb (uploaded by Old-Games.ru)


Kids

Arithmetic Games Set 1 Science Research Associates, Inc. / IBM [top]

A pair of games, Beano and Rockets, played against the machine or a second human player. The common concept is how moves are made: each side rolls the dice, and puts together a mathematical expression from the rolled numbers. The four basic arithmetic operators (plus parentheses) are allowed, and the result determines the move. Beano is a variation on bingo: each side gets a 5x5 card composed of randomly arranged numbers. If a move can be made that matches a number on the card, a bean is placed on that number. The first player to fill a row, column, or diagonal with beans wins the game (cells marked "free" always count as filled). Rockets arms both players with ships, randomly placed on a 15x15 board. The moving player must specify a valid number of spaces to go (as above), and a direction. When the ship is done moving, it fires four rockets - straight up, down, left and right - destroying the rival ship if it hits. The winner is the first player to take down 5 of the opponent's ships.
Screenshots
Full Demo 97kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo (thanks to basetta & upped by Scaryfun) 157kb


Role-Playing Games

Akalabeth: World of Doom Richard Garriott / California Pacific Computer Co., ORIGIN Systems, Inc. [top]

Once, the land of Akalabeth was peaceful and quiet. But then came Mondain, an evil and ambitious man who created dungeons and populated them with foul creatures. The noble warrior British was able to drive Mondain from Akalabeth, but the monsters he brought with him remain. As either a fighter or a mage, it is your job to explore Akalabeth, descend into the dungeons and vanquish the beasts dwelling within. On an overhead map of the land, one can find the dungeons, towns where one may buy supplies, weapons and armor, and a castle, where one will be given quests by Lord British. To fulfill such a quest, a certain type of creature must be destroyed in a dungeon. Inside the dungeons, the view switches to a first-person perspective. Fight, explore and find treasure on your way to complete a quest. Each successive quest will require you to destroy a stronger monster, which will reside on a deeper dungeon level than the one before it. Akalabeth is the precursor to the Ultima Series. On Dec/2014, the game was made freeware.

See also: #Ultima Collection

Screenshots
 1  2 
Extras - Guide 91MB (uploaded by GigaWatt)
Info
 1  2 
Full Demo 51KB (@old-games.ru)
Video
Full Demo 59KB (@My Abandonware)
Included in Ultima Complete Collection Fan-Made DVD ISO Demo with DOSBox 1.21GB (uploaded by Scaryfun)
Freeware Version (1998 Remake) 15MB (uploaded by Good Old Games)


Ultima / Ultima I: The First Age of Darkness Richard Garriott & Ken W. Arnold, ORIGIN Systems, Inc. / California Pacific Computer Co., ORIGIN Systems, Inc. [top]

Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game. Ultima revolves around a quest to find and destroy the Gem of Immortality, which is being used by the evil wizard Mondain to enslave the lands of Sosaria. With the gem in his possession, he cannot be killed, and his minions roam and terrorize the countryside. The player takes on the role of 'The Stranger', an individual summoned from another world to end the rule of Mondain. The game follows the endeavors of the stranger in this task, which involves progressing through many aspects of game play, including dungeon crawling and space travel. The game was one of the first definitive commercial computer RPGs, and is considered an important and influential turning point for the development of the genre throughout years to come.

See also: #Ultima Collection

Info
 1  2  3 
Full Demo 106KB (@old-games.ru)
Video
Included in Ultima Complete Collection Fan-Made DVD ISO Demo with DOSBox 1.21GB (uploaded by Scaryfun)
Screenshots
 1  2 
Extras - Guide 91MB (uploaded by Scaryfun)
1987 Floppy Image ISO Demo 108kb (uploaded by scaryfun)
included in Ultima I-VI Series (1992) Clone ISO Demo 11MB (uploaded by Egon68)


Wizard's Castle, The MicroLeague Interactive Software / Epic MegaGames UK Ltd [top]

A long time ago, the great wizard Zot forged an orb of power. He soon vanished, leaving behind a vast castle filled with monsters, traps, and great treasures including the orb of power. The player takes the role of a bold adventurer in search of the orb of power and whatever other treasures he can make it out of the castle with. The Wizard's Castle is a text-based role-playing game, and one of the first games in the genre on pc. The player creates a character, choosing between the races of elf, human, dwarf, and hobbit, distinguished by their personal statistics (strength, intelligence, and dexterity). The player can also choose the initial weapons, armor, and items to take on the quest. When all is ready, the hero ventures into the dungeon. Gameplay is in some ways similar to a text adventure, with text descriptions replacing graphics. Simple commands are used to move from room to room, consult a map, or look around. However, many times the player only needs to choose from several options for the current situation, such as during battles. There are vendors the protagonist can trade with, mystical pools which can give or take away power, warps to far parts of the castle, numerous monsters to fight and assorted treasures to find. The game was originally written for the Exidy Sorcerer in 1979 and was later ported to other BASIC platforms.
Reviews
2015 Remake - Free Game 67kb (uploaded by Github)
Full Demo 98kb (uploaded by Old-Games.ru)


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