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3x3 Eyes: Kyūsei Kōshu [J] | Nihon Create | [top] | |
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This is based on the manga and anime series 3x3 Eyes. It tells the story of a simple Japanese teenager Yakumo, who lives in Tokyo and tries to study at his high school and to earn his living by working as a cross-dressing waiter at the same time. His father was a famous explorer and adventurer, but he died after a mysterious accident during one of his journeys to Tibet. One day, Yakumo meets a girl who calls herself Pai. She tells him that she belongs to an ancient powerful race of immortals, called the sanzhiyan, the three-eyed ones. It appears that Yakumo's father worked together with Pai, and that Pai's biggest wish is to become a normal human again. Since then, Yakumo and Pai work together, but they must be aware of other sanzhiyan - powerful demons with their own evil plans. The story of the game is based on the following episode: Yakumo receives a message from his friend, the Buddhist monk Naparvha, saying that a curse has fallen upon a village in China. A young girl was killed under mysterious circumstances, and two monks fell asleep and cannot wake up. Yakumo visits the village and begins the investigation, aided by Yue Hua, the sister of the dead girl. The game is a Japanese-style adventure. The game world is composed of still shots of locations and characters in anime style, and the player interacts with objects and characters by selecting choices from a menu (such as "Look", "Talk", etc.). Cutscenes are presented as animated sequences. A Premium Edition includes a character sketch book and an audio CD with game music, character introductions and voice actor interviews. | ||
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Adventures of Down Under Dan, The | PowerVision / Guildsoft | [top] | |
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This is a fun but obscure CD-ROM adventure game from PowerVision, a small developer in Australia. In 'virtual' time, you have four days of challenging encounters to meet and think your way through before you can achieve your quest to strike it rich and ensure that your future as a bush pilot is safe forever. The game begins with you in control of your plane. Needless to say, something quickly goes wrong, forcing you to crash-land the plane in some unknown area. Inventory-based puzzles, wacky humor, and general wackiness awaits as you blunder into one incident after another. It has a decent premise and a unique focus on Australian culture. | ||
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Adventures of Professor Solvadore, The: Air and Water | Pizza Computer / Interact Multimedia | [top] | |
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Professor Solvador is an expert in science and problem solving. As soon as he receives a call he "flies" to the place of the problem and together with him you go on adventures, solve challenges and engage in science fun. After solving a problem, you can go to the 3D experiment room and watch experiments that you can implement in your home. | ||
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Aegean Kai no Shizuku [J] | Illusion | [top] | |
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A first person adventure game from Illusion. One of their few non-adult products. Plenty of mid-90s CG anime characters abound. The story is based on Greek mythology and the story is promoted by talking with beautiful girl goddesses and obtaining items. It is a game sensation reminiscent of the masterpiece “MYST”. | ||
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Aliens: A Comic Book Adventure | Cryo Interactive Entertainment, Dark Horse Interactive / Mindscape, Inc. | [top] | |
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This adventure is loosely based on the Aliens comic book series with many references to the "Labyrinth" graphic novel. You play Lt. Col. Henricksen, an ex-colonial marine who is now the commander of a terraforming team. The object of the game is to travel to remote outpost B54-C in order to find the cause of a distress call your vessel received. Once there, your team finds that the base has been overrun with aliens. You must find out how this happened and escape before either the aliens find you, or another mysterious alien race destroys the planet to eradicate the alien threat. In the game, the player can use Synthetic Aliens in order study the real Aliens. Also the concept of a military base, using the Aliens to build an army against the Earth was original and was opening new horizons. | ||
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Anatema: Legenda o prekliati [Cz] | Rune Software / Riki Computer Games | [top] | |
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Anatema is an adventure game from the Slovak team Rune Soft, using a 3D engine similar to Wolfenstein 3D. The game is played from the eyes of the main character (first person) in a simple 3D environment with objects drawn as sprites. Anatema is based on examination, collecting and using objects, work with inventory and solving puzzles - minigames. The story describes the fate of Esiesena, the outlaw who hides from pursuers in a cursed castle Emar... | ||
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Angel Gate [J] | Teichiku Records Co. Ltd. | [top] | |
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Frequently, it is said that person's personality comes out when playing the game. In fact, even in virtual fighters and others, their personality is reflected quite well in how they fight, so it's interesting. Even in adventure games, there are many cases where choosing from several choices is quite consistent with the character of the player. This is a little unusual game that advanced the idea, mixed adventure game and psychological analysis. By progressing in the game, we will do even the psychological analysis of the player. The basic setting is burning down. The system "Ectron 2" based on the "technology to reproduce memorized images stored in the brain as an image" presented by Professor AW Seligman of the Center of Neurophysiology, USA exists in the center of this game. In this system, others can pseudo re-experience the subject's past memories of past experience. The player is led by a letter written as "I have something to tell you by all means" and arrives before this Ectron 2. Then, you will experience the memory of a person. Because the memory is divided and it is in some places ambiguous, players have to correct the memory of the examinees at key points. Even if you say correction, it's about simple ways of waving, such as which way you go to two-way streets, so the operation itself is the same as a command-selective adventure game. The game will proceed with beautiful photos reminiscent of the old Europe, quiet music, and the words shown on the screen. The memory is quite ambiguous, and the story progresses while the dream and the reality have become irritated. Therefore, the story itself can not be grasped at the beginning, but as the game progresses, the memory becomes clearer and the story being spoken there will be visible. I think that the story which is divided finely and the time axis is not constant is suitable for talking on CD-ROM. The selection of the player who progresses in the game becomes the data of the psychological analysis as it is, and it is possible to display the psychological state of that point at the stage of the favorite stage. Rather, this is the main part of this work. It displays five elements such as susceptibility and thinking power in a graph and diagnoses the current psychological state. | ||
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Ankh: Pyramid No Nazo [J] | Ibis Inc. / Ray Corporation | [top] | |
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Led by the pyramid of Khufu enveloped in a mystery, a player leaves for Cairo. The game begins with a room in the hotel, gather items in the city of Cairo, explore the interior of the pyramid, and after many trials, you will receive the final judgment. Professor Yoshimura, an Egyptian archaeologist, is responsible for planning this original work, and directed the production, and also provides various advice during the game. Basically, it is made under the intention of deepening understanding of the pyramid while enjoying adventure games, so if you do not get game over, even if you fail, repeat as many times as you like. It is designed to arrive at the end neatly. Even if you fall into a pit or hole, you can rest assured that you can crawl up properly. In the town of Cairo, the information is found such as reproducing the Cairo museum, explaining ruins and legends in detail, etc. When collecting information and items, the story goes on and on and on, the story of reality and unreality going around the King of Kufu, such as relief of wandering souls and confrontation with tomb vandalism, is developed and in the second half of the game Egyptian Puzzles based on mysteries are abundantly used. The screen is in first person interactive movie type. At the point you click, the cursor changes so it's easy to understand. Calling a compact computer, I received a message from Professor Yoshimura sensei and used items, but it is a pity that the timing of its use is somewhat difficult to understand. Also it is difficult that the points that can be saved are limited. The live-action representation of the city of Cairo makes me realize the appearance of a dubious city and people living there. However, the background and the composition of the person who speaks the line receive the impression that it got a little taken. In the pyramid, it is a simple maze of 3DCG. I'm not quite satisfied with CG, but I think that it is enough for a game. It is interesting just to wander around the pyramid inside reconstructed by Mr. Yoshimura's guidance and the city of Cairo where various information and spirits flutter, but the information based on a huge amount of information is stuffed in there, the edutainment as well is well-edited. I think that it is good to let such children play with kids of elementary school age. The balance between the development of the interactive movie style in the first half and the development in the second half puzzle game is not bad. | ||
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Archibald Applebrook's Adventure [G] | Weltenschmiede / Software 2000 | [top] | |
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You control Archibald Applebrook, a Scottish man who works in a library and is bored of his job. All day he dreams of exciting adventures, what drives his boss crazy. Through luck you get a book in your hands which describes intriguing happenings on an expedition. This diary is the starting point of your adventure, which sends you all around the world. This is a comic adventure with a very simple interface. If you click with the right mouse button on a hotspot you will open a small menu that lets you choose between various actions. | ||
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Arcventure | Sherston Software Ltd. | [top] | |
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This is the first game in the Arcventure educational series that teaches kids aged seven to eleven about the ancient civilizations. It was first on Acorn/RISC computers in 1991. This game focuses on the ancient Romans and how they lived. The game takes players on a simulated archaeological dig based on the actual Woodchester site in Gloucestershire, unearthing a range of Roman artefacts, some of which they can identify using the built-in database and some of which require them to journey back to ancient Rome. When in Rome players can explore a Roman villa and question the Romans and Britons who work and live there. In this way, the ancient world is brought to life and the past is made as accessible as the present. The game comes with a teacher's book, a teacher's book supplement, two maps and two expedition cards. | ||
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Beavis and Butt-Head in Virtual Stupidity, MTV's | Viacom New Media | [top] | |
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All you'd expect from the eternally juvenile duo is here: fart jokes, painfully obvious sexual innuendoes, glorification of anything illegal or immoral, and the fruitless pursuit of girlfriends with one-liners such as, "Hey, um, do you like to do, like, stuff?" As with the show, the writers' satirical genius puts these antics into a perspective that makes everything undeniably funny. You appropriately control the two half-wits with a simple set of commands, using a mouse-driven interface that looks and operates suspiciously like a LucasArts adventure game. What makes this game so entertaining are the actions and reactions of the intelligence-challenged duo to the people and objects around them. Imagine the two as they interrogate patients on a mentally-deranged ward at the local jail. Or picture the look on Beavis' face as he inflates his shorts with a gas station air hose. Priceless. You can explore the entire world of Beavis and Butthead, and it includes 4 mini-games and 3 music videos. It features favorite show characters Todd, Daria, Van Driessen, Buzzcut, and Mr McVicker and many all-new characters. It has also voice talent by show actor Mike Judge the actual voice of Beavis and Butthead, all new animation from MTV animation studios and dialogue written by show writers, Sam Johnson & Chris Margil. | ||
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Bermuda Syndrome | Century Interactive / BMG Interactive | [top] | |
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This is a fun but frustratingly difficult side-scrolling action adventure that is all but unknown outside a few countries in Europe. It tells a story of Jack, a World War II fighter pilot who was shot down into a mysterious jungle during a dogfight. As his plane comes hurtling out of the sky, we first catch a glimpse of our princess (yup, the Amazon-type one), all tied up and ready to be a Tyrannosaur's lunch. Fortunately for her, Jack's plane chops its head off on the way to crashing. Jack is left hanging from a tree by his parachute, with the princess still tied up on her platform. The game immediately will remind you of Delphine's Flashback. The graphics are much better here in SVGA. The controls in Bermuda Syndrome are not as intuitive, however, and coordinating some of the moves can take some practice, so you must save often. One of the major differences is that in this game, you need to worry about the *princess* even more than yourself, since she tags along merrily, oblivious to any danger she faces - and she can't fight, jump, or swim like you do. This means you not only have to deal with menacing dinosaurs of all kinds, but also have to protect the princess and keep her in your sight all the time. Fortunately, she does serve as an in-game hint system, and talking to her when you're stuck will often yield important clues. The game is also HUGE (228 screens), and you'll die a thousand deaths before finally finishing it. | ||
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Bernie [G] | MindLink Software GmbH / Siemens | [top] | |
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You control a technician from Siemens in this advertising adventure. In various apartments and houses you have to repair them. This takes place in the form of small, logical puzzles. With switches and sensors, he finds the solutions to more than 30 levels in 7 worlds. Also on the disk is a program that displays information about the most important devices contained in the Siemens instabus. In contrast to other advertising adventures, this game is divided into different levels. The graphics are really gorgeous. | ||
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Better Dead Ratification [J] | Richard M. Coombs, Art Sector One / NEC | [top] | |
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This is a "point-and-click" game initially developed for the Mac with Hypercard in 1994. | ||
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Big Red Adventure | Dynabyte / Core Design | [top] | |
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This is a point and click adventure taking place in Russia after Michael Gorbatsjov's Perestroika. You move your character over hand-drawn backgrounds, solving a big mystery that's taking place over an entire continent. In the old Russia there was Communism, queues, the Kremlin, Lenin, the KGB, queues, Karl Marx, the Cold War and queues. But in the new Russia, things have changed. Now there is Capitalism, KGB TV, Burger Czar and Trotsky Interactive Games. Oh, and queues (some things never change). Embroiled in this seething cauldron of cutthroat competition and cruel commercial cossacks, we find the beginning of our adventure. In a story of truly epic proportions, we are taken on a crazy, off-the-wall flight of fancy, from the snowy streets of Moscow, slipping and sliding across the icy steppes of Zerograd, along the route of the famed Orient Express and into the deep red heart of a secret so weird even David Lynch could never match it. The story is split into three parts and in each part you control one of three characters in the game. You can play a nerdy looking guy, a brainless bodybuilder and a femme fatale. It offers many good points: the high-resolution graphics allow a greater level of detail, the game provides full-screen graphics, there are over 50 characters to interact with, and it comes with a lot of humor! With more than 100 locations, it will provide players with various fun puzzles that will keep them busy. | ||
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Blackstar: Agent of Justice | Worwyk Software | [top] | |
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This shareware adventure game has decent graphics and puzzles and was written by heavy metal musician Thomas Vitacco in his spare time. BlackStar stars you as a grizzled private detective with American Indian blood named BlackStar. The game starts out as just another day in a life of a PI. But it's not long until you stumble upon a gruesome murder and a more sinister plot. The graphics are very well-drawn, especially considering that this is essentially a one-man product, and there are many specific responses/retorts to your actions as opposed to the stock "you can't do that" or "there is nothing to see here" responses in most adventure games. Unfortunately, the user interface is far from intuitive: you have to right-click to exit any screen or cancel actions – a very cumbersome requirement that will take adventure gamers some time to get used to. It's a bit raunchy, you can peep into people's rooms by using the binoculars in the park. Most of what you see are either nude women or other "adult" scenes. The game is quite linear and puzzles can be illogical at times. | ||
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Bloodwings: Pumpkinhead's Revenge | BAP Interactive, Motion Picture Corporation of America Interactive / Electronic Arts, Inc. | [top] | |
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A shooter/adventure based on the second Pumpkinhead movie. The player becomes the "Keeper of the Spirits" and must travel through mystical realms in search of the objects needed to appease the spirit of Pumpkinhead, occasionally peering through portals into the "real world" (i.e. clips from the film). | ||
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Blue Ice | Art of Mind Productions / Psygnosis | [top] | |
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Blue Ice is a strangely compelling puzzle adventure which was released only in a few European countries, and then quickly disappeared from the market. The game is perhaps best described as a cross between surrealist painters Salvador Dali and Rene Magritte, with a plot that is no less strange: you are a young prince who must prove himself worthy of a throne left for him by the belated King. This surreal game, in short, will tax both your intelligence and patience. It is, however, undeniably unique, with interesting plot and characters to warrant your time. Definitely a challenge for anyone who likes very difficult, esoteric puzzles. The game also predates another surrealistic game Treasure Quest and was similarly conceived as a contest which unfortunately never materialized. WARNING: This game induces severe headaches due to its almost incomprehensible puzzles and overdose of surreal art. | ||
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Book of Lulu, The | Dada Média, Harbor Electronic Publishing / Organa | [top] | |
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This is an interactive multimedia book by Romain Victor-Pujebet where player can flip the pages to read through and click on various images in the book. Certain images in the book allow for slide changes or result in a small video animation, while others open in full screen mode with ability to interact with them by clicking on a certain area. Interactive images allow changes such as changing the sky, weather, season, colors and mode, while interactive videos let you interact with objects and characters which result in a short FMV sequence. In one area you'll find a woman dressed in turn of the century clothing sitting in a desert garden accompanied by a record player and a few records. It's possible to play the records on the player which in turn sends the woman in to a dancing fit from anything from classic waltz to drum & bass! | ||
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Bureau 13 | Take Two Interactive Software / GameTek Inc. | [top] | |
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This is a puzzle, adventure game about an ultra-secret organization called Bureau 13, loosely based on the popular pen-and-paper roleplaying game of the same name. You play members of a highly classified government agency, whose mission is to identify, track and exterminate all forms of paranormal and supernatural phenomena. To accomplish this you must set up a team using your six Bureau 13 field operatives, each with his or her own unique skills and abilities. After one member of the organization draws unwanted attention to himself, the Bureau decides to neutralize him by sending two agents on his trail. The game offers many characters to choose from such as thief, priest, mech and vampire etc. Since each character has different skills, each puzzle can be solved in a number of ways, leading to different endings. | ||
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Burn: Cycle | Trip Media / Philips Interactive Media, Inc. | [top] | |
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Burn:Cycle is a first-person DOS action/adventure with a cyberpunk theme. Okay, so cyberpunk is cliche, but you've got to admit it's a pretty appropriate genre for a computer game. You play Sol Cutter, a data thief who's just been infected with a deadly virus. You, Sol, have 90 minutes to solve the mystery get the virus out of your system. ...This is one of those action/adventures in which the action is so perfunctory it feels tacked on. Oh, here come the bad guys. Bang bang bang. No problem. Oh, here come some fragmenting meteorites. Bang bang, no problem. I can't imagine a real action fan being satisfied by the action in this game, but since I'm an adventure weenie, it didn't bother me at all. The plot involves a lot of running around in a modern metropolis circa 2043, with attempts to sneak into hotel rooms without getting shot, and finding the various people around town who can help you sort out the mystery of the time bomb that is ticking away in your head. | ||
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Captain Safety | General Insurance | [top] | |
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This is a free promotional game made by the insurance industry to teach people about how to properly handle hazardous materials and not get hurt on the job. As you can probably guess, it’s a rather easy game as the last thing you want to do in an edutainment game about safety is make it hard to actually learn about safety, particularly if it means you might have to actually pay out on a claim. That might hurt the CEO’s bonus or something. The game starts with the theft of the Lona Misa from a museum and the police call you, Captain Safety, to retrieve the valuable painting from the clutches of criminal mastermind Danny Danger, who is holed up in his castle full of dangerous materials. The game does have some brief action scenes, such as one where you don a hard hat and try to walk across the screen without getting hit on the head by falling blocks, but otherwise is your standard inventory based cartoon adventure game. Also, the game is playable in English, French or German. | ||
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Caribbean Disaster [G] | Ikarion Software GmbH / Joker Verlag Labiner GmbH | [top] | |
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Somewhere in the ocean is a little island, inhabited by a President and three ministers (of the air force, navy, and army). The island also has ten other resident citizens. Every morning the President receives money from the American and Russian embassies, which can be given to the ministers or spent to improve the President’s residence in the Arctic. When two of the three ministers vote against the President, there is a vote of non-confidence and an election happens. Now the player has to convince the population of their leadership abilities, using the unique skills of special contacts: the chief of the Secret Police, for example, arrests political enemies (the ministers), the radio disc jockey spreads false news and the priest sells weapons. Three types of weapons also enter into these negotiations – tanks, zeppelins and submarines, one fitting each of the Defense ministries. After every round the player can attack their political enemies in a very military fashion. | ||
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Change In The Weather, A | Andrew Plotkin | [top] | |
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A well-deserved winner of the first IF Competition, Inform division, in 1995. A Change in The Weather is a clever, very atmospheric game that begins with a deceptively simple premise: You get stuck out in the rain. This is one difficult little game, made of interlocking time-sensitive parts with ample opportunity to get things irrevocably wrong. Consists of two acts, one before and one during the all-important and landscape-transforming downpour. Well-polished prose. Excellent building of tension. Odd and twisty map. Very satisfying. Highly recommended to every IF fan, although beginners might find the difficult puzzles too daunting. | ||
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Chewy: Esc from F5 | New Generation Software / Blue Byte Studio GmbH | [top] | |
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Chewy is a fun but sadly unknown cartoon adventure in the style of LucasArts' classic Day of the Tentacle but with plenty of charms on its own. You play Chewy, a cute little alien (and very pink) who is out to rescue his friend who's been captured by the evil Borks. The puzzles, while not as creative as in DOTT, are quite zany (along the way you must capture a ghost, and write a best-selling novel) and fun to solve. Overall, a fun adventure that shouldn't be missed. | ||
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Chop Suey | Magnet Interactive Studios | [top] | |
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In this award-winning and entertaining title named Entertainment Weekly's CD-Rom of the year, you join Lily and June Bugg on an exploration of their hometown of Cortland, Ohio - a magical place that's sure to capture your curiosity and inspire your imagination. Discover offbeat characters who transform everyday life into a fascinating adventure. Read along with the story and enrich your vocabulary with sophisticated, humorous literature. Chop Suey is an easy-to-use, fun-filled interactive daydream. Enjoy extraordinary illustrations, movies on the moon, songs that will have you singing along, and places where you can eat all the chocolate and Chop Suey you want. It has humorous characters, charming songs and surprising adventures. The rich stories have sophisticated vocabulary, vibrant illustrations and enchanting animation. The game was developed by women to encourage girls' creativity and enrich their computer skills but is fun for everyone. The game, more interactive fiction than button-smasher, is narrated by the dulcet screeches of a then-unknown David Sedaris. Brendan Canty, the drummer of Fugazi, contributed the music. In 2015, a Kickstarter was successfully supported to preserve "The Theresa Duncan CD-ROMs" and marks the first time server-side emulation has been used on a large scale to provide access to digital artwork. | ||
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Christmas Story, A | Para Media | [top] | |
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A magical Christmas adventure with fairy tales, singing along with the puppets and making cookies to delight the children. Travel through the interactive city and watch The Christmas Story unfold every day in three languages: English, French and German. | ||
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Christminster | Gareth Rees | [top] | |
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Christminster is a thoroughly entertaining features some of the best NPCs ever coded in a game, and memorable atmosphere and puzzles. You start out with a simple task of finding your uncle at a university... a task that quickly evolves into treasure-hunting, fact-finding, and adventure on a grand scale. Although reminiscent of Graham Nelson's classic Curses in its Victorian setting and gentle British wit, Christminster truly holds its own with more colorful characters (most of which you need to take advantage of, one way or the other), and a more structured plot, confined gameworld, and easier (but not easy) puzzles. A great game for every IF fan, especially anyone who's intimidated by Curses's complexity, or an IF beginner who has played his/her first IF games and are now ready for a tougher challange. | ||
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Chronomaster | DreamForge Intertainment / Capstone Software | [top] | |
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Before the phenomenal Sanitarium, Dreamforge designed this sci-fi adventure written by two of the most famous and revered science fiction authors of all time, Roger Zelazny and Jane Lindskold. It takes place in a future where universe creation has been taken to an art form with the advent of Pocket Universes (one of the most innovative concepts introduced in this game by Zelazny). In the game you play the role of Rene Korda, one of the most respected creators of Pocket Universes in the galaxy. The Terran Regional Goverment asks you to intervene when five Pocket Universes are put to stasis by an unknown force. You are a chronomaster - a "time cop" who must find and correct asynchronisms while tracking down the criminal mastermind. Each universe has its own laws of physics, where science and magic co-exist. The artwork is absolutely stunning from start to finish. From vehicles to edifices to creatures to monsters to the ambiance of outer and inner space, every scene is little short of spectacular. Excellent puzzles (with many gadgets to use), plot, and a truly long journey add to a great game, despite some bugs. This game is one of a kind, especially since Zelazny died of cancer in the process of, along with Jane, creating one of the most original stories ever conceived. | ||
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Chu Liuxiang Chuanqi: Xuehai Piaoxiang [Tw] | Acer TWP | [top] | |
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An interesting "adventure" based on literary works written in the wuxia (武俠) genre. This is a series of short novels and short stories by a Taiwanese writer with the pseudonym Gu Long (古龍), whose real name is Xiong Yaohua (熊耀華). The series includes three collections. One of the books (楚留香 傳奇) is dedicated to the adventures of Chu Luxiang (楚留香). In particular, the described game is based on the story “Breath of the Blood Sea” (血海 飄香). The plot is beautifully presented in an introductory intro made up of good animations. Four martial artists died strangely in one night. Obviously, they were poisoned, for it is unrealistic to kill each of them in a duel. The bodies were thrown into the sea. At this time, Chu Liuxiang, while traveling on his houseboat along the coast, found the very corpses. Now you, the player, as Chu Luxiang will need to investigate this mysterious incident. In the book's plot, Chu Liuxiang is an outstanding martial artist. He uses a metal fan as a weapon and uses it only for self-defense. Despite his excellent fighting skills, one of his most characteristic traits is that he has never killed a person in his entire life - not even an enemy! He usually relies on his intelligence, experience and calmness to solve mysteries and defeat enemies that are much stronger than him. Chu Luxiang lives in a houseboat called the Xiang Pavilion (香榭) with three young beauties. The gameplay mechanics are extremely simple. You will move from location to location, as is typically done in quests or adventure games. All control is only "mouse". You need to "listen" in text dialogues what the characters met with you or each other are talking about, and you should also collect quest items, placing them in your "inventory", which is located at the very bottom of the game screen. In different situations, any of the wearable objects, being pointed and "dropped" on the game object, will open the passage further. The indicator of the transition is a fan pointer, which opens up if you can go further to the next location. At the beginning of the game, you must go down into the hold of your houseboat and change your clothes. To do this, you need to click on a strictly defined drawer of a large chest of drawers. After that, you will change into one of several characters (depending on the selected box). In the story, you must transform into a bearded Zhang Xiaolin (張嘯林), dressed in a purple robe. To do this, click on the drawer in the upper left corner of the chest of drawers. After changing clothes on leaving the hold, you need to take three items from the box to the right of the door: steel balls, a ticket and a handful of silver coins. Now you need to jump high out of the ship (just point the fan pointer over the sea), and you will instantly find yourself on the shore (after all, about martial arts). Next, you need to go to the coastal city of Jinan. There you will go to the hotel, then to the gambling establishment located next door. The graphics are beautiful and bright, the screen resolution is 320x200, and I would like more to display all the ancient beauty that is embedded in any Chinese novel written in the wuxia genre. Dialogues appear at the top of the screen in large, easily readable white hieroglyphs. And they are not in the game menu - only pictures, by the meaning of which it will not be easy to guess at first what they mean SAVE, LOAD, SPEED, etc. The musical themes in the gameplay change from location to location. Of course, they all have a national Chinese flavor. Intro animations are accompanied by digitized speech in standard Chinese dialect (goyu). The game is definitely good and “hooks” with the extreme simplicity of the mechanics of its gameplay. In fact, here it is - a universal tool for visualizing ancient Chinese literature. The hieroglyphs that appear in the dialogues will be a serious obstacle to understanding the plot of the game. But there are no branches in the dialogues, so the course of the gameplay here is straightforward - "our brother" can try to go through all the locations. | ||
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Color Trilogy | Rolling Press Multimedia / Informatique System France (ISF) | [top] | |
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The story unfolds in the future, in 2136. As often when we look into the future, the Earth has become an imperialist power that explores the Universe and exploits its resources, thanks to technologies capable of making its astronauts travel to the far reaches of distant galaxies. In this future, it is the multinational firms that run everything and finance the expeditions that serve their interests, much like in the plot of " The Orion Conspiracy ". You play the pilot Bob Galaxor, who must investigate three mysterious disappearances in same part of the universe. Your latest ship, the Star Rainbow VII , is sucked into a kind of wormhole as you hover over the VIRGO interstellar system region. Your aircraft is projected into an unlisted solar system, where three suns sparkle. Your connections are cut off and you land on an unknown planet, where the desert seems to cover the whole country. This planet, Ios, was mapped by the on-board computer, and when your character regains consciousness, he (you) must discover the geographical coordinates of his position to leave, but also look for traces of the missing are available in the many places to visit. The graphics are inspired by Myst and it has some rpg elements. Check your score by pressing F1: you have life points, experience, strength and intelligence. The solving of puzzles and the progress in the plot will give you points. On the other hand, the atmosphere of Ios being harmful, your points of life fall as soon as you leave your ship to explore a place. Therefore, it will be necessary to go to the bottom of your ship to activate regeneration, which gives you back your capital points of life. You must learn to concoct an antidote that will preserve your health points. At the front of your ship, you have a screen that provides access to the map of this planet. And when interesting places are swept by your cursor, you see a heart beat. Note the geographical coordinates of these places on which you are teleporting. If your life goes down to 4, or below, you will not be able to enter the places you want to visit. So you have to go regenerate in your ship. To save or load a game, you must also be on board your ship, and press the Space key. As long as you are in crawl mode, you click on zones, looking for interactivity with environments. Observe, to find artifacts or levers capable of opening doors or secret passages, in the City of Nokva, for example. In each place, the sky takes the color of one of the three suns (blue, green or red) which informs you about the peaceful or bellicose aspect of the creatures you will encounter. There may be fighting going on between your Bob character and a native. It's the right click that will save your life, provided you draw and shoot faster than your shadow. The characters are corruptible, interested, fearful, boastful ... and to win their trust or respect, it will bring them objects, barter, steal, negotiate. | ||
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Connections | Discovery Channel Multimedia / Learning Channel, The, Some Interactive | [top] | |
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Inimitable host of Discovery Channel's Connections show and prolific author James Burke comes to life in this edutainment title that shows the amazing connection between everyday objects. In five separate scenarios, your job is to find key objects that are connected to each other, solving both Myst-like and inventory-based puzzles in the process. Despite a thin plot, shorter-than-average length, and some obscure puzzles, video clips from Burke's shows liven up the game considerably and add tremendous educational value. | ||
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Courage! [G] | Top Job / Bundesministerium für Unterricht und Kultur | [top] | |
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This is a really successful adventure from Austria where you take on the role of Wanda Terrano, who belongs to the resistance movement CO2000. Because, in 2039, the Earth is ruled by a dictatorship. The story is extremely varied, exciting and very thoughtful. There are few serious issues in the game but it has great comic-style graphics, good sound and a music backdrop. The only slight criticism is the somewhat lugubrious control because you have to show the bottom of the screen to always make the game interface visible. | ||
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Crescent Satsujin Jiken: Reporter Saotome Kyouko [J] | Mizuki Co. Ltd. | [top] | |
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I'm Kyoko Saotome, a reporter of the Crescent Murder Case for Widows released by Mizuki. In the wake of the death of a popular model, a dull variety show program struggles to earn an audience rating. Live-action movies are used abundantly. The genre is wide show simulation. It is an extremely rare gem. | ||
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Croustibat | Coktel Vision / Findus | [top] | |
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Croustibat is a brand of fish sticks by Findus, and is also the name of its fish mascot. They were also sold in Portugal under that brand. In 1995, here in Portugal, a videogame based on that character was released. You could send them the barcodes of the fish stick packages to try to win a PC and a copy of the game, or you could send them money to only buy the game right away. The game itself is a fairly short adventure game, based on this tv commercial. | ||
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Curse of Mookychu, The / Petko: Das Debüt (cancelled) | Max Design | [top] | |
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Originally an unreleased point-and-click adventure game developed by an Austrian company. It was originally planned to be released in fall 1995. It was re-announced by Tale Factory in 1998, and once again by Atmosphere Studios in 2003, and again in 2015 under the new title The Curse of Mookychu. No one is born a hero. Have you not asked yourself before, how to be a hero? Now - At the wrong time to be at the right place - this is the secret. The story is about a guy called Petko, who won a journey to San Rico Island. Unfortunately at the wrong time. Because after already some confusion, he almost came to an abrupt end and he headlong falls in love with the beautiful Monique. It's up to him to find a stolen sphere and to save the island from the plans of the governor. Meet with him the craziest characters - from a quirky professor to the simple-minded bodybuilders through to the dangerous rhyming Mafioso. But he will not do it alone. Therefore do not forget, Petko is counting on you! The game freatures: fantastic, detailed, hand-painted VGA graphics; individually configurable multi-action-control; various sound standard support with new FM sound system and multitrack Digisound, and professional, studio soundtrack. | ||
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D | Rozner Labs Software Group, Warp Inc. / Acclaim Entertainment, Inc. | [top] | |
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In this 3D survival horror adventure, the story begins in 1997. It's the dead of night in Los Angeles. There has been a mass murder at a general hospital on the outskirts of downtown. The prepetrator is the director of the hospital, Richter Harris. He has shut himself up in the hospital and taken a number of patients as hostages. The police are helpless, unable to move in. You play as Richter's only daughter, Laura Harris, who after hearing the situation, rushes to the Los Angeles from San Francisco , and drives alone to the tragic scene at the hospital ground. Help Laura to figure out the riddle of her transformed Father. The game sometime demands quick actions and a particular job to be done within a time limit. The game also has multiple endings. There is a very rare edition of D called D's Diner: Director's Cut. It features never before seen sequences, background of the family members and a mini disc with Kenji Eno's D soundtrack on it. D was followed up by Enemy Zero. | ||
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Daedalus Encounter, The | Mechadeus / Virgin Interactive Entertainment, Inc. | [top] | |
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This is an adventure/puzzle game from the short-lived subgenre of interactive movies. The game follows a trio of space marines who fought in an interstellar war: Casey (the player character), Ari (Tia Carrere) and Zack (Christian Bocher). The game opens, and the story begins, just as Casey has been brought back to life by his partners. After being in a horrible space accident, Casey's body was all but destroyed, and he is now only a brain, grafted to a small flying pod (a "Virtual Control Center"). In this new form, Casey possesses limited ability to interact with his environment, his only way to communicate being through a yes/no interface and by emitting light pulses. Upon awakening, Casey finds out that the war is over and that Ari and Zack have become pirates, stealing salvage from the war to survive. During a salvage mission, the trio crash into and are stranded on a derelict alien spacecraft, which is on a collision course with a star. It is up to Casey to help his partners and explore the mystery of the Daedalus spaceship. In order to save themselves, the trio must explore the huge alien ship and solve a large number of Myst-like puzzles, such as connecting colored laser-beams with mirrors, playing an advanced form of connect-the-dots with a computer interface, and one combat sequence, battling aliens called Krin. The puzzles are mixed with acting sequences from Carrere and Bocher, whose interaction with the player creates some light-hearted comedy. | ||
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Dan [J] | Pony Canyon Inc. | [top] | |
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In 1938, autumn. Cosmonaut Dan Bridget was flying the Caribbean sky by manipulating the love machine's "Martin Db-4 ". The clear skies and the flight were comfortable. However, a huge thunder cloud which eats the blue sky in front of him suddenly appears, and wraps the airplane. Heavy rain and thunder. The aircraft trembled, and finally the Thunder struck. A breeze... and then he witnessed an unbelievable spectacle in this darkness. A passing sky, propeller plane, warship, ancient ruins, tropical Salar, secret military fortress, explosions, flaming, and one trap. Dan is a super adventure game on the South American stage before World War II. It's an interactive animated story dynamically deployed with more than 3,000 videos. | ||
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Dark Chaser [J] | Idea Factory | [top] | |
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Rare visual novel which may be viewed on PC, 3D0, Phillips CD-i, PC-FX or on Saturn equipped with the Video-CD/Photo-CD decoder. | ||
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Dark Eye, The | Inscape / Expert Software | [top] | |
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This is an interactive adventure based on the works of Edgar Allan Poe featuring the voice of William S. Burroughs and the music of Thomas Dolby. While experiencing an original Poesque adventure, the player is transported into several of Poe's most famous works including "The Cask of Amontillado" and "The Tell-Tale Heart" and "Berenice". All of the stories are surrealistically rendered with claymation figures and haunting music. You go through each story twice - first as the victim, and again as the perpetrator. As if that's not creepy enough, the game also uses as a framing device an original story that is a very intriguing pastiche of Poe mythos. Burrough's reading of "The Masque of the Red Death" is not to be missed. Gameplay involves clicking on various objects and people to trigger events to advance the story. Despite this limited click-and-watch, the game's haunting atmosphere and style (with unique claymation actors) make it a must-have for horror fans. | ||
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Dark Seed II | Cyberdreams, Inc. | [top] | |
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Dark Seed II continues the nightmare of Mike Dawson as he recovers from a nervous breakdown from his earlier encounters with the Ancients. Back in his hometown, Mike's high school sweetheart, Rita, is found murdered after the high school reunion. Unfortunately, Mike cannot remember much about that night, even though others saw him with Rita. Now, as the prime suspect, he must find a way to prove his innocence. The designs of H.R. Giger are pivotal in this horror-tinged point 'n click adventure. Players will be swapping between the Normal World and the Dark World, with 75 prerendered 3D locations in total. There are 40 characters to interact with. The goal is to overthrow the Behemoth of the Dark World and cut through the corruption of the Normal World. Movement, action and dialogue interaction modes are toggled between using the right mouse button, with the full screen used for location display unless the game menu or inventory bars are called into use. | ||
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Die Flodders [G] | Silly Wood Productions Inc. / tewi Publishing GmbH | [top] | |
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Following the pattern of the same RTL television series about a chaotic family designed this game to rake in more money. Video clips and animations add to the illustrious goings on. | ||
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Die Geheimchroniken des Howard Carter [G] | Pirat Art Studio / PC Spiel | [top] | |
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The Secret Chronicles of Howard Carter is an obscure game from the comic author Mathias Neumann aka Tikva, who gained a lot of notoriety with comics like Space Rat. It is a 1st person point & click adventure and it actually has a pretty ambitious story: because you take on the role of the Egyptologist Howard Carter, who investigated the Egyptian tombs. The story is based on the man who discovered in 1922 the tomb of Tutankhamen which was the only tomb found that had not been looted and contained priceless treasures. The drawn images are very beautiful and lyrical, although the puzzles may seem contrived. Only the first Chapter of the game was completed though more were planned. | ||
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Dig, The | LucasArts | [top] | |
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A group of scientists discovers an asteroid that is on its way to a collision with the Earth. Is there any way to prevent the disaster? Boston Low, a NASA veteran, is sent to command a space expedition on the asteroid. Accompanied by the journalist Maggie Robbins and the archaeologist Brink, Boston investigates the asteroid and finds a strange structure that undoubtedly belongs to an alien civilization. During the course of investigations, the team finds itself on a seemingly deserted planet. To their surprise they discover that it is hollow, and that there is evidence of alien technology inside. They try to figure out what it is for... when suddenly it is transformed into a crystal-like spacecraft and they find themselves hurtling through space at warp speed, across the galaxy to the planet of origin. Where are they now, and why were they brought here? And more importantly, how will they ever figure out a way to get back home? Wherever home is now. They find themselves on a planet that was obviously once inhabited by a highly evolved civilization. Yet now it is a hostile world, desolate and abandoned with no sign of anyone anywhere, and none of the artifacts make any logical (human) sense. They know that somehow they're going to have to learn how these aliens thought, and maybe even why they're gone now, in order to be able to understand their technology and get back home. So they split up to increase their chances of finding something helpful. "Dig" is a point-and-click adventure game with a simple one-cursor interface and more complex puzzles than usually encountered in LucasArts' adventures. Despite having a serious story, the game follows in many ways the tradition of LucasArts' humorous adventures. It's also based on a story of Steven Spielberg and was highly anticipated before its release. | ||
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Dinotopia | Dreamer's Guild, The / Turner Interactive | [top] | |
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Dinotopia is an adventure game designed primarily for children which is based upon the books "Dinotopia" and "The World Beneath" by James Gurney. Players take the role of Nathan Drake, a shipwreck survivor. The major objective is to find Nathan's sister, Constance, who he hopes also survived and washed up elsewhere on the island. In Dinotopia, dinosaurs are intelligent and speak their own language, which Nathan must learn in order to communicate with them. As he explores the island, he will be doing tasks for the dinosaurs and other humans, picking up inventory objects and solving simple puzzles. | ||
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Discworld | Perfect 10 Productions, Teeny Weeny / Psygnosis | [top] | |
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One of the most underrated adventure games ever, Discworld is based on Terry Pratchett's pun-filled fantasy Discworld series, in which the whole world is carried through space by a turtle, and idioms and puns do have a life of their own. As bumbling wizard Rincewind, prevent the Dragon from destroying the world. The game has great humor (although dialogues drag on at times), and some of the most devious but logical puzzles ever designed. Famed Monty Python veteran Eric Idle's performance as the voice of Rincewind is flawless, although some dialogues are very long-winded to the point of frustrating. Clever puzzles and hilarious animations, however, more than make up for it. Highly recommended for Pratchett fans and fans of zany adventure games in general. | ||
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Doktor Badura [G] | Springwald Software | [top] | |
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This graphic adventure game is presented with extensive 3D sequences, full voice. It has rendered backgrounds, and characters are a mix of rendering and graphics created by hand - this varies depending on the current scene. It uses the Kiwi development environment. | ||
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Dragon History / Draci Historie [Cz] | NoSense / Vochozka Trading | [top] | |
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Bert is a young dragon that lives with his parents Berta and Herbert in a magical land, where dragons got civilized, started to wear clothes and live peacefully with humans. One day, Herbert suddenly disappears, with rumors saying the he left his wife and son behind to search for a lost treasure. Meanwhile, a magical wand called Eveline decides to rule the world out of boredom, using Bert to cast a petrifying spell on the marionettes of a traveling puppeteer and cause other mischief among the local population. Now, Bert must fix all the trouble caused by Eveline, and search for his missing father. Draci Historie is a Czech point-and-click adventure game, originally the first Czech CD game ever to be published in 1995, and later released as open-source freeware in 2006 by the original developer. It follows the standards of the genre, where the main objective is to collect a series of scenery objects and use them to solve puzzles. The inventory shows the interior of a brown sack, and can be accessed by placing the cursor on the top of the screen. A map showing an overhead view of the land can be summoned by positioning the cursor at the bottom. New places are automatically added to the map as the player explores the surroundings, allowing instantaneous travel to any of the previously visited locations. The dialogue with other characters uses the branching tree system implemented by several other games, where multiple questions and answers appear listed as options at the bottom and the player has to select one of them. There is no menu with verbs, instead all the actions are performed with the right mouse button, while the left one is used to get descriptions of objects and portions of the scenery. In late 2009, Robert Spalek personally added the game to the ScummVM interpreter project. | ||
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Dust: A Tale of the Wired West | CyberFlix / GTE Entertainment | [top] | |
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Dust: A Tale of the Wired West is an excellent adventure that makes up for relatively lackluster puzzles with authentic Western atmosphere and memorable characters and dialogues. Set in the 1880s in Diamond Back, you play a mysterious stranger who shows up in town one day. While exploring the town and meeting its people, you will cross a dangerous outlaw named The Kid, meet a distressed Indian tribe, hear rumors of the lost treasure, get involved in a murder and a scam, and more exciting adventures that characterized the Gold Rush days. The game is played from a first-person perspective. The world is fully realized in 3D, with 3D actors moving around the town in real-time. Similar to The Last Express a few years later, the world of Dust moves around in real time: people go about their business, and day turns into night. Most traditional inventory-based puzzles are quite easy, but the more challenging (and more interesting) ones are "realistic" puzzles that require you to observe people's actions and act at the right time. One of the most memorable things about Dust is its memorable characters. In contrary to 3D models that walk around town, characters during close-up conversations are presented by 2D digitized photographs of real actors with appropriate facial expressions. Although there are some over-the-top acting, most acting in the game is surprisingly well done and well above average. You can talk with each character at great length, and many of them have a lot to say that are optional material – anecdotes that heighten the game's believability. The relatively easy puzzles in Dust are offset by a decent game length and multiple puzzle solutions and endings. If you love adventure games, chances are you will love this atmospheric underdog that deserves much more attention than its sales figures suggest. | ||
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Earthtia Saga: Larthur's Legend [J] | Emotion Digital Software / Bandai Visual Co. LTD. | [top] | |
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This is a Japanese adventure game, set in the Ryu Knight series of anime / manga and it has interactive movie themes. It has scenes like in the good old days of "shadowgate" like getting items and information with screen clicks, and now it is mainstream in romance ADV etc. In addition, in the battle scenes with the enemy, the mouse cursor on the screen turns into a sword, and clicking ticking in accordance with the moving enemy makes it an attack on the enemy ... it is like a series of battles. This enemy is a pretty good songwriter, even when attacking hard, it is defended, or if you move around a bit, you are struggling with counterattacks and it is supernatural. | ||
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Eastern Mind 2: Chu-Teng [J] | Osamu Sato Productions / Sony, OutSide Directors Company | [top] | |
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This is a Japanese follow-up to Eastern Mind: The Lost Souls of Tong Nou from the same creator. It continues the surreal adventure with Myst like 3D graphics from the previous game. It is quite rare. The game is less messy, and more playable - it's easier to find your way, especially since it's also way more straightforward and descriptive than its predecessor. Most of the game consists of going back and forth through the Shrine of the Stars, a circular network based on the Chinese equivalent to the Western system of zodiac constellations - whose every room is inhabited by a sacred creature. The game logically relies more on interaction with characters, and the inventory is also brought to use more often seeing the increase in item circulation - which also means less exploration and more fetch quests. The fun characters get more and more grotesque and exaggerated as you progress, and their unpredictable behavior just adds to the confusion. Actual exploration has mostly been replaced with backtracking between characters. The soundtrack is still experimental as hell, though. This time, it's gone completely erratic - most of the background music tracks are actually seconds-short loops of wrecked, sometimes even abrasive electro mixing saturated oscillators, atonal drum machines, digitized choirs and 808 cowbells. | ||
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Eastern Mind: The Lost Souls of Tong Nou | Osamu Sato Productions / Sony Imagesoft | [top] | |
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Eastern mind is a 1st POV, inventory-based point-and-click adventure game. You start as Rin, a young man who has lost his soul. With a temporary soul from a friend that will keep you alive for 49 hours, you travel to the "living" island of Tong Nou to recover your soul. Tong Nou is a strange, alive island, that takes the shape of a giant green head (actually the one of the designer Osamu Sato). There, you will visit the five lands that were created when the universe was born: the Lands of Time, Desire, Dreaming and Life, and the Central Mountain of Tong Nou. You will revisit these lands often during the game. To solve your quest, you even have to die and reincarnate nine times, causing you to play the game from the perspective of nine different characters. To complete the game, you have to accomplish the goals of each character. | ||
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Escape From Delirium | Virtual X-Perience / Magicom Multimedia Corp. | [top] | |
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Amateur made, shareware imitation of Monkey Island 2 / Simon the Sorceror. But don't let that put you off - this is a quality game in its own right. You are adventurer Paul Cole, the year is 1948, and you have been lowered down a pit to investigate a the discovery of a corpse. Then you find you cannot get out. The rest is up to you. The main difference between this and another LucasArts' SCUMM engine game is the lack of obvious humor. It seems to take itself very seriously. | ||
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Escape from Planet Arizona | Cornelsen Software / Bonnier Multimedia | [top] | |
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This is an edutainment adventure used to help people learn English and the intended audiences were those who speak: German, Spanish, French, Italian, Swedish, and Japanese. The game itself is in English and can be switched (back and forth) with one of the previously mentioned languages. You are a space creature. You have fallen asleep and crashed your ship on the mysterious planet of Arizona. Your ship is badly damaged. Your on-board computer can repair the ship, but it requires that you locate certain materials for it to use when performing the repairs. After you locate those materials, you will be able to leave the planet. | ||
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Evocation: Beyond the Dream / Evocation Oltre il Sogno [It] | DedaloMedia Edizioni / Mondadori New Media | [top] | |
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In this adventure game the player controls the magician trainee Eto who is sick of the training methods of his master Pan. So he secretly studies in his master's library and challenges Pan to a duel which Eto surprisingly wins. But his victory doesn't last long. After waking up one morning Eto finds himself on a small island which only contains two doors and a small marble ball. Behind the doors are the scenarios of the game, the first leads into the house of an astronomer interested in Far Eastern mysticism. The controls are simple: With the mouse the player moves through the rendered backgrounds. When taking a object he drag & drops the item into his inventory, visa versa for using a item in the game world. The puzzles are logic based riddles similar to Myst. The game automatically saves when exiting the programme and loads the last save when starting it up. Additionally the player has six save slots at his disposal. There is no way to lose the game. | ||
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Fantastic Four: Interactive CD-ROM Comic Book! | Pixel Technologies, Inc. / Toy Biz, Inc. | [top] | |
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Soar the cosmos with classic tales of the Fantastic Four as they battle the world devourer Galactus when he chases his errant herald, Terrax the Tamer, to Earth. This sense-shattering issue is reproduced with computer coloring and includes bios and behind the scenes information found only on the FF's first CDROM. See what makes the Fantastic Four the worlds greatest comic magazine. | ||
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Flight of the Amazon Queen | Interactive Binary Illusions / Renegade Software | [top] | |
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It is 1949 and you play Joe King, pilot for hire with his small private plane the "Amazon Queen". The game is a spoof of old time adventure serials. After yet another daring escape at the start of the game, Joe suddenly remembers that he is scheduled to fly the famous movie star, Faye Russell, to a photo shoot in the Amazon jungle the next morning. But when he arrives at the hotel to pick her up, his arch rival Hans Anderson of Flying Dutchman Airlines locks him in the room. Finding a way out, he takes off with Miss Russell only to have his plane get hit by lightning and crash in the Amazon jungle. Now he will have to face some horrible challenges to survive: 6 feet tall 'pygmies', beautiful Amazon women (and their happy prisoners!), misguided missionaries, a wisecracking parrot, and of course a mad scientist, who's trying to take over the world by injecting dinosaur DNA into the women. This is a long, 3rd person, point & click game, with easy to use icons for action, a small inventory, and a brilliant map. The music is upbeat and changes with each location, the graphics are imaginative and colorful, with careful attention to often-hysterical details (Aztec temple statues holding baseball bats!), and the short animated cut scenes used to advance the story are a pure delight to watch. The puzzles are crazy, absorbing and fun (wearing fake breasts, bartering with a pygmy), and are usually solved by clues you have picked up in conversations and/or with inventory items. Most are not too difficult, but they do get harder as you go along. The CD-ROM version also offers surprisingly good voice acting - a rare treat in adventure games. It was made freeware on Mar 16/2004 when the source code was kindly given to the ScummVM team who then made it fully compatible with their engine. | ||
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Fort Boyard: The Challenge | Expand Images / Microids | [top] | |
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This game will transport you into the heart of a foreboding island fortress and one of the world's most celebrated TV game shows. You'll need daring, strength, concentration, skill and speed to confront this island citadel and its formidable Fortress Council, overseen by Father Fouras from the top of his tower. 1 to 6 players per team meet the challenge of the Fortress and its inhabitants. Each puzzle is prefaced by a required skill, allowing a team of players to select the most skilled from the ranks. These skills are “Clever”, “Tough”, “Agile”, “Sharp”, “Strong”, and the dubious, “Captain”. Puzzles are chosen randomly so no game plays exactly the same twice. By selecting puzzles carefully, it is possible to avoid the dexterity puzzles if they are tedious. The time penalty is only minor, thereby allowing choice of a more cerebral challenge. There are twenty different types of puzzles, which have different solutions each time so there is much room for replay. There is seventy-five minutes of actual game time in which to complete enough challenges to collect seven keys. Once all seven keys have been collected, there is the opportunity to free any team members who have been locked away as a result of failing to completing a challenge. The part of the game that follows is the “Fortress Council” challenge. Each player must play a puzzle game against the Fortress Council to acquire twenty-five seconds to collect treasure from the Treasure House in the next challenge. The total time collected is added to three minutes and the team is returned to Father Fouras for further clues, which are earned by completed successive challenges (“The Adventure Stage”). Successive clues indicate a mystery word that is the key to the Treasure Room. When the team has collected enough clues to identify the mystery word, they are led to the final challenge. On a giant letter board, using a combination of team members and cannonballs, the team must spell out the mystery word. When correct, the team is allowed access to the Treasure Room to collect money for the time earned earlier. This entails clicking on virtual players to collect treasure and then sending them to the exit repeatedly until time runs out, being certain not to allow them to be caught in the chamber. The total loot collected is totaled and a score is given. | ||
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Foul Play: Mystery at Awkward Manor | The Armchair Travel Company | [top] | |
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This is a non-violent, CD-ROM based murder mystery game for 1-6 players (ages 7 and up), set in a magnificent 14 room English mansion in the 1950's. Six guests have been invited to visit Sir John Stiffning for dinner this evening. He thinks they're friends, but he'll be murdered by one of them before dinner tonight. It has over 5,000 photos, 65 movies, and 2,000 sound bites. A murder mystery environment includes 39 fully-interactive panoramas and over 2,000 possible clue locations with over 4,000 possible solutions. In this game, each player chooses to take the role of one of Sir John's guests. Each player then explores the mansion in turn, searching for clues, and racing against the other players until the mystery is solved. Game turn lengths may be either 1.5, 2.5 or 3.5 minutes each, which allows younger, less experienced players to have longer turns than parents or older players. Extensive help screens are also available within the game, containing information and hints on searching for clues, deductive reasoning, interviewing suspects, how to win, and more. There are ten game levels available, with levels 1 - 3 containing built-in help and tutorials, and taking 15 - 20 minutes to solve. Level 10 games usually take an hour or more to solve. With 4,700 possible solutions, every game you play is new and exciting! Players take on the identities and personas of Baron Awkward's six guests: Mrs. Thatcham, Miss Sang Lo, Mrs. Drabble, Major Gallop, Dr. Quandry and Senator Bluster. The characters arrive at 7:40 for an 8:00 PM dinner. Unfortunately, as they wander around the mansion, the host is murdered. It is obvious one of the characters is the perpetrator – but who, when and with what murder weapon is the mystery that needs solving. | ||
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Four-Sight [J] | Synergy Inc. | [top] | |
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This is a Myst-like puzzle adventure that seems to have only been released in Japan. Roam the world's magical atmosphere. It's a strange and beautiful and fun place in the world that changes when clicked. | ||
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Framed | Machination | [top] | |
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Framed is a charming side-scrolling action/adventure game that successfully combines arcade and puzzle-solving elements into a satisfying experience. In this game, you start out as a prisoner who, as the title suggests, has been framed and must break out of prison to prove your innocence by catching the real culprit. The designers masterfully weaves arcade and adventure elements: as in most platform games, you have a "health bar" which goes down as you are shot at or hit by the guards. You can pick up various weapons to defend yourself, as well as "power-ups" to regain health. However, brute force isn't all that is needed to succeed: you must also solve various puzzles by collecting and using items, which sometimes must be combined. All the puzzles are logical, and some are even creative. Although they won't be a challenge to expert adventurers, they are far from obvious. Excellent built-in hints should appeal to adventure novices as well. There are a few things that could be better, such as some extreme pixel-hunting (items are hard to separate from the background) and unattractive graphics, but none of them cripples the game. While you do have weapons and ammunition, there are ways to avoid shooting enemies altogether. Up to 16 inventory items can be held at one time and some can be combined to use to solve a situation or puzzle. | ||
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Frankenstein: Through the Eyes of the Monster | Amazing Media / Interplay Entertainment Corp. | [top] | |
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Between life and death, man and monster, lies the true test of the human heart. With a crash of lightning, you are reborn to a world of haunted memories and science is pushed beyond the bounds of nature. Your thoughts come slowly, like distant echoes and the mystery of your existence pulls at your mind. An ancient castle of dark secrets and hidden terrors. A strange crystal that glows with life itself. The burning memory of a child long thought dead and a discovery that crosses the boundaries between life and death. Tim Curry, of Rocky Horror Picture Show fame, stars in this classic monster tale reborn with a wicked twist... you are the monster. From your first waking thoughts, to the crazed ranting of your creator, you will see, hear and experience an adventure like nothing before. Move freely through an amazingly realistic world. Search books and notes for clues to your past. Explore the secrets and science of Frankenstein's lab and experience the dark temptations that lie within the power of creation. Adventure gaming combines with character interaction and puzzle solving to create a challenging and emotionally driven experience. The game is state-of-the-art stunning, featuring live actors, digitized speech and extremely realistic 3-D environments. Digitized sound effects are accompanied by stirring music that reflects both situation and setting. | ||
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Full Throttle | LucasArts | [top] | |
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You are Ben, leader of the Polecats, one of the toughest and meanest biker
gangs on the road. You were just having a bit of good clean fun at the Kickstand bar
when old man Corley, owner of Corley Motors, dropped by for a bit of reminiscing.
Next thing you know, you wake up in a dumpster, someone tells you about an ambush
(of your Polecats?) and you got mixed up in the greatest adventure of your lifetime.
You must use your wits sometimes, but more often you must use brute strength, have
a bad attitude, and resort to plain old-fashioned thievery to solve the problems you
encounter. Full Throttle is one of the better known adventure games from LucasArts
where you direct a character around a 2-D screen and solve a few puzzles along to
the way. It also adds some arcade sequences. There is one place where you ride your
motorcycle around and around on an old mine road, beating up other motorcyclists to
gain more powerful inventory items with which to beat up yet other motorcyclists.
You also participate in a demolition derby (this was the hardest part for me)
where you have to steer clear of (or hit, as the case may be) other cars to reach
an objective. The puzzles in this game are easier than usual because most of the
inventory items get used in the same chapter in which you found them. There's lots
of interesting characters (plenty of cliches, but put to good use), and your
normal LucasArts SCUMM interface where something happens only when you pick an
object to which you can interact. The cartoon-style animation is great and the
cutscenes all look nearly TV-quality. See also: #Full Throttle: Remastered Edition |
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Gabriel Knight 2: The Beast Within | Sierra On-Line | [top] | |
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The Beast Within" is a direct sequel to Sins of the Fathers, the first in the "supernatural mystery" adventure series that tells us the story of a bookstore owner and writer Gabriel Knight, the last offspring of generations of "Schattenjaegers" (shadowhunters), whose task is to fight the evil forces that abound in the world. After leaving New Orleans, Gabriel moves to the Ritter Castle in Bavaria, Germany, his family heritage. One day, a group of peasants approach the castle, and the elder tells you about a terrible death of a little girl, who was killed by a vicious wolf. Suspecting the wolf could be a supernatural creature, the peasant asks you, the Schattenjaeger, to purge the evil. The investigation brings Gabriel and his assistant Grace Nakimura to the mysterious Hunter Society and to Bavaria's dark past. "The Beast Within" utilizes a cast of live actors and full-motion video technology: the actors are filmed over photorealistic images of Munich and its surroundings, and nearly every interaction with the environment leads to a FMV sequence. However, unlike most "interactive movies" that were popular in this era, "The Beast Within" is a full-fledged adventure game, with a lot of dialogues, detective work to do, and puzzles to solve. Unlike the first game, "The Beast Within" is entirely point-and-click: all the icons were replaced by a single cursor. | ||
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Gahan Wilson's The Ultimate Haunted House | Byron Preiss Multimedia Company / Microsoft Home | [top] | |
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The game places the player in the middle of a bizarrely humorous and eerie haunted house populated by Wilson's wacky characters. The player must explore 13 rooms and find 13 hidden keys before 13 hours on the mystery clock run out. Game play consists of interacting with the a cast of ghoulish residents who populate the house and move about it, and in collecting and exchanging an inventory of items with them. All of the main characters, as well as the house itself, contain artificial personalities that react to the actions of the player; the moody characters and the opportunity to explore the house in any order creates infinite replayability. Dozens of activities and puzzles embedded in the game also have consequences. These activities include a monster assembly lab, monster movies in the screening room, cooking a concoction in the kitchen, composing an organ tune, and other traditional puzzle games adapted to the computer. The game contains many clever voices and the opening tune "Monster Mash". A cast of characters populate the house and make appearances throughout in the game. These include Frankenstein, a vampiress, a two-headed monster, a mad scientist, and a kid (transported there by the mad scientist's lab ray). Gahan Wilson is a ghost in the game, but there are two Gahans: one good, one evil, and deciphering which is which is one of the elements of game play. The thirteen rooms include a menagerie, kitchen, foyer, torture chamber, the monster lab, the screening room, the game room, a library, an attic, a bathroom, a basement hallway, a music room, and an art gallery. There are also a variety of monsters whose interaction with the player is limited to placing curses upon them. | ||
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Ganbare! Inu-chan: Rock'n Roll-hen [J] | Emotion Digital Software / Amuse | [top] | |
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The little dog Inuchan and his friend Mesuinuchan decide to start a band after spending too much money out on karaoke one night. Band life isn't easy though, and it's even harder if you're a dog. Ganbare! Inuchan is adapted from the long-running comedy manga Inuchan by Japanese artist, musician and actor Kenso Kato, which had been running in various magazines since 1985. In this interactive CD-ROM storybook for adults, players follow along with the animals' band life dreams and help guide them to success. The game is divided into chapters; each chapter opens with a song summarizing the problem the band will soon face, then a voiced story scene, and finally one or more minigames where players help the band through whatever new problem they've run into. These start out simple, but become more complex as the game progresses. The first chapter, for instance, has players deciding how to find more band members from a multiple-choice menu, while later chapters feature more complex minigames such as putting together a gig poster, assembling songs from prerecorded parts, or navigating the band tour in the form of a sugoroku board game. | ||
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Ghosts | Media Design Interactive / Sony Electronic Publishing Ltd. | [top] | |
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Doctor Grimalkin decides to spend the weekend researching the evidence he has compiled on ghosts. What better place to do this than Hobbs Manor, reputedly the world's most haunted house? A mixture of adventure gameplay and real life experts on parapsycholgy. Free movement through a 3D rendered haunted house. | ||
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Grackon's Curse | Ednovation | [top] | |
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Grackon's Curse is a little-known title released by a now defunct Taiwanese company. It is a Myst-like point-and-click adventure that uses letterboxing in its display. Graphically, it is comparable to Myst, but it does not limit itself to a slide show presentation. You are the heir to Castle Crondiff. Grackon, an evil wizard, cursed the Castle and its up to you to journey through its rooms and find clues and keys to progress and eventually remove the curse. An annoying part of the control is that sometimes you have to take three steps before you can turn around so be careful to go the right way first time. The sound effects are limited and repetitive, as is the music. The voice acting is laughable. It was obvious there were a limited number of people doing a number of voice parts. Of greater significance, this had a number of situations where making a mistake led to death (and being kicked out to the desktop) without warning. Save regularly to reduce the frustration from this aspect. This is a fairly simple game that could be a way of introducing potential adventure gamers to the world of adventure games. However, for the more experienced adventurer, this will be finished in a matter of hours with very little challenge. | ||
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Great Myths and Legends Volume 1, The: Monsters and Mythical Creatures | EMME Interactive / Cambrix Publishing | [top] | |
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Come face to face with the terrible monsters and strange creatures of myth and legend: the Yeti, Minotaur, Loch Ness Monster, Cyclops, Leviathan, Pegasus, Golem, Unicorn, Gorgons, and Phoenix. The CD-ROM is supposed to be an authoritative look at the history and origins of these beasties. Includes: virtual 3D environments for each creature, 3D animation, video, narration, color illustration and original and historical documents. It begins in a castle with four doors, two of which are designed to take you to the sections on "Legendary Lands and Lost Cities" and "Legendary Heroes and Villains" available as further volumes in the series. When you get to the end of the corridor, you find yourself outside with several glowing gems embedded in the terrain. Clicking on one will take you to a section on one (or more) of the monsters. It takes a bit of stumbling around to discover which creature is tied to which gem. After you've gathered all your information about a creature, the game treats you to an animation of what it was supposed to look like. The music is appropriately ominous, the graphics are beautifully detailed (you'll need to know how to switch your monitor to at least 32,000 colors) and narrator Patrick Floersheim, dressed as a monk, is appropriately hammy. | ||
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Guilty: Innocent Until Caught 2 | Divide By Zero / Psygnosis Limited | [top] | |
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This sequel to the underrated Innocent Until Caught sports the same flexible game engine, with better and longer plot. Intergalactic two-bit thief and failed womanizer Jack T. Ladd is back, but this time you can also choose to play as Ladd's female nemesis and potential love interest, who has her own different path that converges with Jack's near the end. The puzzles in Guilty are not as challenging or innovative as those in the first game (there are a lot less items you can combine, for example), although they are still fun to solve. Dialogues and plot also are not as well-written this time around, but the 2 diverging paths that make the game replayable at least twice more than makes up for it. A fun game if you like the first game, but nothing revolutionary. The game starts with Ysanne, the tough feminist redhead, capturing Jack for his crimes. After being jailed aboard the spaceship Relentless, Jack escapes his cell and destroys the ship's hyperdrive, forcing the duo to land on a mining planet for fuel. It turns out that there is noone on the planet, and they have to figure out what has happened. The clues lead to another planet, and an alien invasion. As the unwilling team goes from planet to planet, they try to locate the source of the alien invasion and eventually stop it. The game features a simple set of six actions you can take, which make for an easy interaction with the game world. Guilty, like its predecessor, uses rendered flight scenes for the spacecraft landing and taking off. The CD version of the game adds full speech for the two protagonists. | ||
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Hai Tetsuman Desu [J] | Teichiku | [top] | |
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Tetsuman - a robot with hidden mysteries, translates in English as Iron Man. Characteristics: Brain - although it is optimized to study the Osaka dialect, it is not so wise; Hair - It's usually a mohawk, but sometimes it's just a decoration; Heart - The power source; It moves by nuclear power; Satchel - The original good only to help Iron Man is blocked. However, it seems to have forgotten how to open it; Unlike beef tongue, boiled or baked can not eat. It is possible to digest anything if it is organic, and to change it to energy; arm: extra fast though it is not able to have a too heavy one; leg - used to run away mainly; Manners are not so good. The year is 2010, Osaka dialect became the standard language of the world for 5 years. People were enjoying Ohira's world. ... However, it was tried to be defeated by the humanoid robot of one body dug from under Tsutenkaku Tower. The name of the robot is "Iron Man"... Where did it come from, and what is its purpose? It has not been solved yet. But according to the instruction manual, which was in conjunction with the product warranty, the robot learns the language and grows while absorbing the heart of the person's right and wrong. The world will come to an end when it absorbs the Heart of Evil and turns into an incarnation of evil. In the middle of Osaka City it has been discovered. The fate of the world is entrusted to you, the only person who manipulates the Iron Man. It will disappear automatically in 20 days after opening, at that time turn into the ultimate weapon of evil or not, it is up to your upbringing who became the owner of Iron Man. Let the Iron Man remember the Osaka dialect, and communicate with various people, and send a vivid life in Osaka city. | ||
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Hard Evidence: The Marilyn Monroe Files | T1 New Media / Novell | [top] | |
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The death of blonde bombshell Marilyn Monroe remains a mystery, with many conspiracy theories doubting the official line that she committed suicide. Did her film company feel she was no longer worth as much as her insurance valuation, and seek to 'settle' her for this reason? Was she linked to an attempt on Fidel Castro's life? Her connections with Mob figures and her illicit relationship with John F. Kennedy add to the mystery. Four different people are trying to piece together the truth in this game, and you have control of them all. You are a policeman, coroner, attorney who is assembling his own theory, and an investigative reporter, each of whom has potential access to different information. You'll encounter witness testimonies, classified evidence, and cities all over the US. The game is a point and click adventure making heavy use of real documents and audio footage. | ||
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Harold's Mission / Misja Harolda [PL] | ART4 Comp Group / MarkSoft | [top] | |
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Although his harmless looks may fool you at first, Harold is a mercenary assassin - and this time he has been hired to get rid of Virus, who is terrorizing the world of Pixels. As these names may suggest, the action takes place in a fantasy-like interior of a computer, which happens to look - to our surprise - more like a run-down town than a cyberpunk "information highway". Misja Harolda: Zaginiony w systemie (Harold's mission: Lost in the system) is a point-and-click adventure game. It features conversations with dialogue options - wrong choices may even lead to your demise. Another thing that makes it "Sierra-like" is that it also keeps track of your score. | ||
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Hilfe für Amajambere [G] | Art Department Werbeagentur GmbH / Bundesministerium für wirtschaftliche Zusammenarbeit und Entwicklung | [top] | |
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A dearth plagues the villages at the hillside of the elevated plain in the middle of the region Amajambere located in Ubuntaka, Africa. The harvest is getting worse and worse due to heavy rains washing away the fertile earth and the sun withering down the crops during the growth-periods. To prevent the people from abandoning their villages and emigrate to the capital city Majikitoyo located 90 kilometers away, the Federal Republic of Germany and the government Ubuntaka started a project. Basically the idea is to teach the farmers about multi-level plant cultivation in order to better preserve their land and increase the quality of the harvest for generations to come. After his predecessor got badly injured, Paul Lerche from the Bundesministerium für wirtschaftliche Zusammenarbeit und Entwicklung is sent to the village Mihanatoke to oversee the project which is still met with much resistance by many farmers. In addition seed-theft hinders the villagers from planting anything at all. Gameplay-wise, it's a serious but traditional point and click adventure. The player takes over the control of Paul Lerche trying to convince the villagers about the good the project will do and at the same time solve the problem of the seed-thefts. Using the mouse, the player visits the different locations and looks at, takes or combines items he finds in the game-world in order to solve the many riddles in the game and move the story forward. Since the game is an educational software aimed at children and young adults it is however also very dialogue heavy. Together with Paul's entries in his journal, the dialogues are used as the core way to educate the player on why multi-level plant cultivation is important, why the people are resistant, what the unique challenges are they have to deal with in such regions every day and many other lessons about Africa. While they are often multiple-choice, most of the time if the "wrong" answer is chosen, the game automatically also goes through all the other options in order to convey its message and advance the story. | ||
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Hong Gildong-jeon 2 [K] | A+ / LG Soft | [top] | |
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This is a follow-up to a Korean rpg. Like its predecessor, it is based on the classic Korean tale of a boy who is persecuted by his own family and grows up to become a noble-hearted bandit and a hero. Unlike the first game, it is an interactive cartoon movie similar to Dragon's Lair. The player watches short animated scenes depicting various dangers and hazards (some of them comical) occurring to Hong Gildong, and presses directional arrows combined with the action key at the right moments in order to trigger the next scene. | ||
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I Have No Mouth And I Must Scream | The Dreamer's Guild / Acclaim / Cyberdreams | [top] | |
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In this dark sci-fi adventure based on famous author Harlan Ellison's work (his voice is even used in the game), during an arms race the three great powers each built a gigantic supercomputer system to wage nuclear war. Unfortunately, the three computers merged into one and became sentient, or 'woke up.' This new entity, which called itself 'AM', destroyed all of humanity except for five people. At the beginning of the game AM offers each of the five humans a chance to take a quest. The quest is designed to face each individual's fears, past crimes and moral failings. AM makes vague promises about rewards if the quests are successful. This separates the game into six episodes: each person's adventure, plus the endgame (which can be attempted by any character). You can play the adventures in any order. Each quest is distinct and, in its own way, interesting. However, they all deal with very grim subject matter: human sacrifice, Nazi medical experiments, rape, and murder. | ||
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Igor: Objective Uikokahonia | Pendulo Studios S.L. / Optik Software | [top] | |
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From the Spanish makers of Runaway comes this much earlier offering. You play as Igor, a student at school. You desperately want a date with the girl of your dreams, Laura. Unfortunately, it seems that your rival, Phillip has more chance with her. The Biology class is going on a school trip to the tropical island of Uikokahonia. This seems like the perfect opportunity to get close to Laura, it's just a pity you are not in the Biology class. You must find a way to get accepted into the Biology trip. Of course, you also need to pay for the trip somehow. Through your efforts to get onto the trip, you find yourself caught up in an evil plan regarding smugglers. You must find a way to stop them. The game has a humorous story, and Igor comes out with some funny comments. It's in the style of the classic Lucas Arts classic adventures. | ||
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Il libro gioco elettronico di Stephen King [It] | Joe Arden / IBM Italia | [top] | |
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This is the transposition into electronic format of the best-seller "Stephen King's Game Book", a volume published in bookstores in 1994 by the Italian publishing house Sperling & Kupfer. Thanks to this book the player could try their hand at a themed quiz whose questions were all centered around the works and life of the popular American writer Stephen King. The work included over 300 quizzes and multiple choice questions, with various levels of difficulty. In the electronic transposition of the book, distributed through newsstands and bookshops at a price of 16,900 lire, it was possible to take the quizzes alone or by challenging friends. Furthermore, on the floppy disk, in a dedicated section, the information sheets of King's novels were inserted, accompanied by scans of the Italian covers. Who is John Smith? Is it true that Stephen King used three pseudonyms during his career? What is Misery's last name? Get ready for the challenge: over three hundred games, quizzes and multiple choice questions, dedicated to the master of thrills and developed with the help of a personal computer. A revolutionary scoring system guarantees a super-objective evaluation (are you a mega-fan or a distracted reader?); the various difficulty levels (from very easy to impossible) are suitable for beginners but can also enthrall the most prepared Kingomaniac; the ability to choose favorite topics allows you to range from the secrets of the "king's" novels to his little quirks; and a thousand insidious pitfalls make the race unpredictable and exciting, plus, in the appendix to the volume, precious advice and "tips" on how to find the unpublished and very rare texts dedicated to King. An opportunity for sure fun, an irreplaceable guide, which cannot be missing from your collection. | ||
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In B(r)ed with Rednex | Aluminium Interactive / BMG Interactive | [top] | |
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Point & click adventure game that features pre-rendered 3D scenes with interactive elements in them. You solve each of the band members / characters "puzzles" while exploring the small village of Brunkeflo, the only citizens of which are the members of Rednex. There's also some mentions of a guy named "Old Pop" which is supposed to live down by the oak, but he's never seen. After solving all five "puzzles" (or minigames), you are able to blow up the old blocked mine entrance, and after riding a mine cart with the Rednex guys to New York the game ends. CD-ROM, which is a combined Data/Audio CD, features four Rednex tracks on the Audio part: 1. In bred with REDNEX, 2. Cotton Eye Joe (Öban remix), 3. Ropin' a Cow (previously unreleased), 4. Crying me Blind (previously unreleased). | ||
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In The 1st Degree | Adair and Armstrong / Broderbund Software, Inc. | [top] | |
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An intriguing CD-ROM courtroom adventure, this casts you in a role of a District Attorney in San Francisco who must build a case against James Tobin, a well-known painter, who stands accused of murdering Zachary Barnes, co-owner (with Tobin) of a hip art gallery. Your goal is to secure a first-degree murder conviction (with a grand theft thrown in for a good measure) - anything less would be considered a defeat. But, as you may guess, this is no simple task, for the shooting can easily be made to look like an act of self-defense, and the witnesses are either not very cooperative or not very reliable. The game is divided into two sections: during the first, pre-trial phase, you will examine the evidence from the murder scene, review the police interrogations of the defendant and the witnesses, and conduct your own witness interviews, hoping to cajole or force out of them any helpful testimony. You will gradually discover a fairly complex web of relations among the main characters in the drama, plenty of possible motives, and at least a few plausible crime scenarios. Furthermore, you will never be completely sure just who is telling the whole truth: Tobin's girlfriend, who also had a brief fling with the victim? the victim's wife, who seems almost too cooperative? Tobin's assistant, who appears to know much more than he admits? The second phase of the game, the actual trial, is where you must elicit the appropriate testimony from the witnesses (praying that they won't change their stories) and undermine the strategies of the cunning defense lawyer, all under the watchful eye of the local media, whose members will not spare you withering criticism in case you blunder. You will quickly learn how crucial it is to ask the right questions (even during the pre-trial phase): select a wrong approach, and the witness will clam up, depriving you of a chance to get some helpful information. You will no doubt be replaying the interview sessions over and over again, trying out various questioning options in an effort to chart out the right path. The game certainly boasts crisp, attractive photography and video; the acting is solid (which, in CD-ROM game terms, means 'on par with your average daytime soap'); and piecing together a viable courtroom strategy proves sufficiently challenging to keep a patient gamer interested. But playing it over and over again takes its toll. | ||
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In The Dead Of Night | Trecision S.p.A. | [top] | |
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In one of the better but sadly less-known shareware games, you are private investigator Tom Scool. You have been hired by a dishonest jewel collector to sneak into a famous actress' chalet, posing as the double of well-known thriller writer Eric Wells, and to steal her precious gem "Vesnú". But the actress was killed by one of her guests and because of snowstorm you have to wait for police and try to solve this murder case by yourself. Every character has their own personality and you have to find their weakest places, talking to all of them and collecting the items which are available for your inventory. The game sports some good puzzles, believable characters, and an excellent plot. Overall, an atmospheric game that could easily have sold as a commercial game, and boded well for Trecision's later adventure games, including the outstanding Nightlong. | ||
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Iós [J] | Kodansh / UIC | [top] | |
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In an Interactive Novel, unlike the previous novels and movies, you (the player yourself) participate in the drama as the main character and proceed with the story. In "Iós", your reasoning power is more than meets your eye. The FMV scenes are directed by Akira Ishigaki and viewed in Quicktime. Use your reasoning power to revive Shikotsu. To solve the mystery of the memory loss of Arisa, a number of items and subtitles help reasoning. You're in the real last scene... Can it be reached? Challenge your reasoning power. One year in production. Arisa Yuuki is a heroine of fascination that exists only in the computer. To meet her perky smile, only in this CD-ROM. When you are tired of reasoning, a photo book of Ishigaki chapter can be enjoyed on display. It's a beautiful and fun photo taken separately, It heals your tiredness. This is an independent CD-ROM product with a masterpiece that transcends the "bonus" area. The time-based level is a diary that opens a meeting of words. | ||
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Iron Man: Interactive CD-ROM Comic Book! | Pixel Technologies, Inc. / Toy Biz, Inc. | [top] | |
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Reproducing this classic clash of armoured titans in this two issue story featuring the now classic confrontation between Iron Man and Dr. Doom in the medieval age of King Arthur. See these two titanic tales completely digitally recolored with behind the scenes biographys! Includes a video introduction by Marvel creator and living legend Stan "the man" Lee. Biographies give you fun facts about Marvel Hero's & Villains. Includes a full trivia game to test your Marvel Knowledge! | ||
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Isis | Snow Lion Entertainment / Panasonic Interactive Media. | [top] | |
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The ship "Isis" was on a mission to bring the peace of music to many worlds. Unfortunately, a cataclysm on one world forced the crew to enter a disembodied sleep. Only one crew member, the magician also named Isis, guarded the ship during its sleep. After a thousand years, you have arrived on this strange world and discovered the Isis, which sleeps still. It is your task to find the mystical gems which power the ship to bring it back to life and send it sailing to your own world, bringing its message of music and hope. The game was made with the help of the musical group Earth, Wind and Fire. | ||
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J.B. Harold: Blue Chicago Blues [J] | Riverhill Soft Inc. | [top] | |
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This is the second adventure of J. B. Harold, the small-town detective from Liberty Ville. This time it is personal for J. B. - his fiancé Catherine White is the prime suspect in the murder case of Angie Hart in Chicago. What already starts as an intense case of a killed woman suddenly takes a dramatic turn when J. B.'s girlfriend dies at the same location as the previous victim. In her possession: Angie Hart's murder weapon and a bag of cocaine. Although made to look like a suicide J. B. knows that Catherine's death was murder. Now J. B. sets out to find the killers of both women and soon it becomes clear that there is a common link in the past of the victims. With the help of a local PD veteran J. B. is setting out to unravel the mystery of Catherine's and Angie's youth while trying to stay alive - a powerful opponent is trying to stop the investigation before J. B. uncovers the secrets of the past. Multiple endings and tricky challenges give this adventure a good replay value although some of the stock scenes (for example: entering the car to drive somewhere) get a little boring with time. There are multiple ways of solving this case and your actions determine the outcome. Graphics are a step up from the first J. B. Harold installment, this time most scenes are live-action footage with good and convincing acting, the maps are isometric 3-D views with points of interested clearly marked and the menus have been redesigned as well. Most outside scenes were shot in Chicago and have an authentic feel to it, the inside studio scenes are carefully crafted with great decorations and a fairly big budget (from the looks of it). LaserActive technology successfully makes the story a thilling adventure. Your eyes wil be glued to this large-scale interactive movie game, just like watching a well-done Hollywood movie. Welcome to a sensational new mystery adventure, like you have never experienced before. | ||
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J.B. Harold: Manhattan Requiem - Yami ni Tobu Tenshi-tachi [J] | Riverhill Soft / CyberFront | [top] | |
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This Japanese mystery adventure was originally on some Japanese computer platforms in 1987 before this pc conversion. A 24-year-old woman was found dead in her flat in Manhattan, New York. Her skull was crushed - it was clear that she was murdered. Further investigation showed that she was working as a pianist. The police can find no clues, so it's time for the private detective J.B. Harold to investigate the murder and to bring the killer to justice. Despite its Japanese origins, Manhattan Requiem has realistic graphic design without any manga/anime influences. As an adventure game, it has Japanese influences (no inventory, no puzzles), as well as Western ones (relative freedom in navigation, detailed dialogue system, no "trigger commands" to advance the plot). The game plays similarly to a real investigation: the player has to question suspects, collect evidence, find new leads, after which new locations become accessible. It is also possible to review all the data collected during the investigation in-game, by going to a bar at any time. A new art style is introduced in the PC version, which would eventually be used for future versions of the game as well as the entire series. It uses the same Japanese voice track that was in the Laser Active version, as well as having the same full motion introductory video. However it does not seem to have the option to switch to English. | ||
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Jeff Jet: Abenteuer Infohighway [G] | Software Promotion / Hewlett Packard | [top] | |
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The main characters of this German promotional game are Jeff and Donna who are beamed at random from a scanner into their home computer. To find the way out of the computer, including the peripherals, one has to learn about the general computer and its CPU. The graphics are really well done and there are entertaining dialogues and typical adventure puzzles of intermediate level. | ||
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Jewels Of The Oracle | ELOI / Discis Entertainment / Dreamcatcher Games | [top] | |
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Jewels of the Oracle is a stationary puzzle game with no real story line or plot. A total of 24 well-designed, ingenious puzzles must be solved, each independent of the others. Most of them can be played in two difficulty levels (Easy or Hard), and the Oracle provides clues to help along the way. The beautiful graphics, where the puzzles reside, are designed in an Egyptian or Mesopotamian style. Music plays in the background to provide atmosphere, but it can be turned off if it gets repetitive. The basic layout is a hexagon around an Oracle's well. There are three doors on the outside of the hexagon, and the first one is where you begin the game. In each room is a puzzle you have to solve to get a jewel which must be taken back to the Oracle's well. The puzzles in this game can be compared to those found in The 7th Guest. The Chinese Checkers puzzle in Shivers rivals many of the ones contained in Jewels of the Oracle. Since there is no real story line or deeper meaning behind all this, Jewels is not an adventure game but rather a collection of challenging puzzles in a gorgeous setting. If you enjoy this game, be sure to play its sequel Jewels II: The Ultimate Challenge. | ||
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Jigsaw | Graham Nelson | [top] | |
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This is the finest work of IF since Trinity, bar none. Curses is perhaps the most "literate" work of IF to come along in years. You are an aristocrat who is preparing to go on vacation in Paris. All you want to do is find one lousy tourist map which you KNOW is in the attic somewhere, and then you're off. Sounds easy, right? As the story unfolds, you'll find yourself immersed in one hell of an adventure that spans both place and time. You'll also find numerous puzzles ranging from simple (not many of those) to difficult (lots) and hair-tearingly frustrating, spread across the years from ancient Egypt to the present. And you will find literary allusions, references to historical events and legends, and a family history that literally meanders all over the map, but remains centered about the ancestral Meldrew Hall in England... Mercifully, Curses manages to be original in its puzzles, which will depend in large part on the history that you can uncover with the help of a few references (some of which are even included in the game). Clues to these puzzles can come from surprising sources, that appear at first to be unrelated. The game's on-line hint system has been personified in the form of supernatural agencies--alas, the hints present are rather cryptic, and if you can't figure out a puzzle from the hint, there won't be any more hints. These agencies also may not recognize some puzzles you want to ask about, which can be frustrating. Release 12 of the game expands its map and puzzles in many ways over previous versions, which makes this game even tougher and more frustrating. If you can beat Curses single-handedly on this version, then you may accredit yourself a most accomplished gamer. If not... Don't feel bad, almost everyone else had to ask for help. Overall, Curses is a modern masterpiece in IF that is a must play for anyone interested in the genre, especially IF experts. Remember: examine everything, twice! | ||
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Johnny Mnemonic: The Interactive Action Movie | CineACTIVE / Sony Imagesoft | [top] | |
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The interactive movie concept was taken a stage further by this game, which completely dispenses with a visible interface. All you will see and experience is the storyline and its realisation, taking in 2500 scenes inspired by William Gibson's short story more than the Keanu Reeves movie adaptation. There are puzzles to solve, mazes to clear, and challenge at every turn. There's 2 hours of footage, 2,500 scenes, 65,000 frames, offering 30 hours of game play. You're a 21st century courier delivering 320 gigabytes of stolen data wet-wired directly to your brain. Except you have no way of getting the data out of your head. Seems the download code is lost. Jump into a corrupt cyberpunk world to find the download code before the Yakuza mob downloads you. Playing the game is a lot like watching the movie, only you plsy Christopher Russell Gartin, not Keanu, and every so often the game prompts you for a decision that affects the course of the plot. For example, in the opening scene you can fight or run. Fights are also interactive - you watch both combatants circle each other. A window of opportunity displays your opponent preparing to throw a punch or a kick, and you tell your character to do the same. Choose the right move and you see a clip of your character connecting a nasty blow. Screw up and Johnny or Jane eat all kinds of leather. Windows of opportunity pop up every two or three minutes, making Johnny Mnemonic one of the livelier interactive dramas around. | ||
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Journey To The Center Of The Earth | Europress Software Ltd. / U.S. Gold Ltd. | [top] | |
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This adaptation of Jules Verne's book includes the book itself (fully illustrated and including animations, music and sound), as well as four games (arcade and puzzle type) that you may find along the route in the main menu. One of those, the Library Labyrinth, gives access to a "games room", where you are challenged with five more games (cards / puzzle / observation / memory). The main screen gives at anytime all options for consulting or continuing to read/hear the book - which has a useful bookmark - or, going directly to any of the four main games. | ||
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Journeyman Project 2: Buried In Time | Presto Studios / Sanctuary Woods | [top] | |
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The second game of the Journeyman Project series finds you traveling through time to clear yourself of a false accusation of altering history. Your future self materializes before you, tells you you've been framed for changing the past and gives you a time travel suit before being arrested by other members of the Temporal Security Agency. Now you must warp back to a variety of time periods and collect the evidence that proves your innocence. The Jumpsuit or the Time Displacement Unit fits like a skin tight spaceship, with an onboard computer, extendable with biochip enhancements, a null space pocket (for infinite inventory), limited life support, and an invisibility cloak to hide you from the locals. With this suit, you travel to the space laboratory of Dr. Farnstein, a future genius who has created advanced artificial intelligence. There you pick up Arthur, an artificial intelligence being who can live in your suit’s computer biochip. Along your journey through time, Arthur provides you with a wealth of historical information as well as many droll insights. Other destinations you visit include Chateau Gaillard (King Richard’s castle in France), Leonardo da Vinci’s workshop, and Chichen Itza (a classical Mayan city). Once you have assembled all the evidence, you must pursue the culprits to an alien world to retrieve the artifacts. You then present the evidence, acquit your future self, and bring the true culprits to justice. | ||
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Juilliard Music Adventure | Theatrix Interactive, Inc. / Juilliard School | [top] | |
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Musical traditions of The Juilliard School are introduced in the game, where a mischievous gnome named Gnoise has stolen all the music from the Queen's castle. Exploring the castle, you have to solve the musical puzzles, free the Queen, and restore music to her realm. Also you can compose your own music with Rhythm and Melody Tools. This music adventure game for elementary and middle school students, involves some very elaborate animation and intriguing musical problems that must be solved. Along the way, music appreciation and elementary music theory problems must be solved to advance, with all interaction accomplished with the mouse. It's recommended for Grades 4-12 and a teachers guide is also available. | ||
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Jungle Book: The Legend of Mowgli | Hollywood Interactive Digital Entertainment | [top] | |
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If you want to explore the literary magic of Rudyard Kipling's The Jungle book, this software provides kids with a narrated line-by-line text. An animated version of Mowgli, the jungle boy raised by wolves, dances in the opening screen - very similar to the dancing characters in the Living Book series. Kids can also read the facts on author Rudyard Kipling and guide their way through a photo tour of India, most of this information is available on CD-ROM encyclopedias. A Top Banana game features a slingshot, equipped with a banana. Kids use their mouse to aim the banana-powered slingshot at hungry jungle monkeys who swing from tree to tree. When their aim is on target, a screen message proclaims "You are Top Banana". In the New Adventures of Mowgli section, kids can select from a 3-part screen, some of which features live action digital video. Clicking on the moving feet icons and you can learn some facts about jungle animals on split-screen videos. There is a section of the game that is something of an interactive movie in that you can guide Mowgli as he travels through the jungle and find a cave which is the home of a villain that is so evil we never learn his name. The whole segment lacks speech and a story, and is mostly just a glorified tour of the jungle and its animals. Even so, it is an interactive movie since it is possible for Mowgli to get killed when he faces the villain which results in a bad ending for his adventure. | ||
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Kajko i Kokosz [PL] | Seven Stars Multimedia | [top] | |
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A pair of inseparable friends - smart, short, yet brave Kajko and his buddy, big, bald, fat, strong & gluttonous Kokosz - must face again the notorious Zbojcerze (Rogueknights) and their evil plot set to conquer the peaceful village of Mirmilowo. The early medieval setting and fantasy themes resemble "Asterix & Obelix". Kajko i Kokosz is a classic point & click adventure game, based on a popular Polish comic book series featuring the same characters. You can switch between the two characters at will, and some actions have to be done with a specific character. The controls are pretty simple - to interact with the environment, you just have to click. You have a limited space in your inventory, but you can take an object from your inventory and drop it anywhere at any time. The game graphics feature original artwork created by the creator of the series, Janusz Christa, thus retaining the "look & feel" of the comic books. Initially released on Floppy Disks, a Windows CD version was released in 1998. | ||
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L'affaire Morlov | CPIO Multimédia / Titus France SA | [top] | |
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L'Affaire Morlov is a spy thriller in which you play Paul Keirn, a journalist for the newspaper "Liberation". Your girlfriend Virginie has have been kidnapped and you are famed for a murder. You have 48 hours to clear your name and rescue Virginie. The game takes place from the first-person perspective, with all the action going on in real time. Similar to numerous other detective games, your key tasks are to talk to the right people, search each location thoroughly for clues, and study photographic evidence. The game features full-motion video and includes some adult scenes. To travel around in Paris the game provides a map. | ||
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Las Aventuras de Ulises [Sp] | Barcelona Multimedia / Grijalbo Mondadori | [top] | |
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This is a CD-ROM adaptation of the Odyssey, Homer's classic text, which has become an inspiration to other initiators of journeys in film and literature. Go on a tour of the Mediterranean playing the adventures of Odysseus and his return to Ithaca after the destruction of Troy. There are 25 different episodes. The protection of Athena, goddess of wisdom and war, is essential to come to fruition. At the same time, you are acquiring a body of knowledge about ancient Greece. The participation in the Odyssey by Hermes, Athena, Helio, Poseidon and other gods, who are angered by the atrocities committed by the Greeks in the Trojan give more interest. The difficulty of the memory tests, skill and ingenuity are needed to overcome. With a branching storyline with multiple solutions for each problem (how to trick Polyphemus Ulysses, escape the poisons of the Lotus Eaters and the sorceress Circe?), and skill checks are resolved only if we take them again. The route taken in his epic (do your reflexes prevent the ship from being sunk by the Laestrygonians, known the way through the Island maze) has you finding the keys to the adventure. You are tested on who were Penelope, Telemachus, the beautiful Helen ... and where Athens, Ithaca, Sparta, and Troy are. Move an object or character, answer questions of the sirens, cyclops or nymphs, and avoid tricks of the gods of Olympus. You have to know some things about ancient Greece. A Greek town with its main buildings, welcomes us to the section of knowledge. As we click these constructions we will find the solutions to the puzzles that the Nereid and Triton offer us. Look at the Acropolis (the interesting section of Greek and Roman mythology), the port, the agora, academia, sport stadium, theater and Greek house, the solution to the puzzles, and just discover the culture of Classical Greece. | ||
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Leas Reise durch die Zeit [G] | Eisler PR / NRW SPD | [top] | |
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Lea's journey through time has her use an old time travel machine of her grandfather and travels through the history of the world in different time periods (1870, 1918, 1958, 1966, 1978). Each year has 2-3 screens with genre-typical object puzzles that need solving. | ||
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Les Guignols de l'info: Le Jeu [Fr] | In Visio, SARL / Canal+Multimédia, Philips Média France | [top] | |
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This is a Point & Click game based on a French Satiric TV Program with latex puppets similar to Britain's Spitting Image. You are a new TV reporter freshly engage in the WCI, an information Channel, and you must provide great scoops from different famous people coming from Sports, Politics, Movies, etc...Your Aim is to make a maximum of hearing to take the place of the main presenter: PPDA. There's no inventory. You only have a Video camera and a limited battery. You have to record Pictures and/or sounds in the theme of your mission briefing but there a lot of things to check from and lots of characters. The choices are not easy and you have a limited time to do that. There's sometimes some puzzle parst like "portrait robot" to do or the right dialog to choose. | ||
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Lethe Flow Phoenix | Dan Shiovitz | [top] | |
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One of the most atmospheric and well-written IF ever released, this is a great game that is full of mystical overtones, dream-like surrealism, and several nice plot twists. The game begins on one Halloween night, casting you as a solo camper who accidentally pitched yourself over a cliff while investigating strange noises during your nocturnal contemplation. When you awaken, you find yourself in a stranger a strange land, left alone to find out why you are here and how you can return. The strength of it is its the excellent prose, which is highlighted in the many lengthy, non-interactive cut scenes that are very poetic and beautiful. It recalls a later IF classic Sunset over Savannah, both in the strong writing and the focus on the protagonist’s internal conflicts—you will have to come to terms with your past in the game. The puzzles in general are fair, I would say just about average for an IF. The game starts with a somewhat annoying find-something-to-eat-before-you-die puzzle, but it gets better from there. There are plenty of hints in the game, so even trial-and-error puzzles can be solved after a few tries. The game is a bit too short, but it most likely feels that way because I was so engrossed in the game that I played it through the first time. (Dan actually thought it was a bit too long for the 2-hour limit of the 1995 IF Competition, which was why he didn’t enter the game that year). Although the ending leaves some loose ends unexplained, in the game’s context it was probably better than alternatives. Overall, if you like a short-to-medium, surrealistic/fantasy IF in which the prose flows eloquently and evocatively, this is a must-have. | ||
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Lion's Help [G] | TOPJOB / Österreichisches Bundesheer | [top] | |
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A military organization, the Austrian Armed Forces, published this game with the look of a children's book and with talking animals. You take on the role of Colonel of the Army who is a lion and must prevent the forest to be cut down by people. In neighboring lands, animals have been sold off and forest destroyed, so he must recruit animals to join the army. Strictly speaking, it teaches that a well-functioning central defense is necessary. | ||
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Lost City of Atlantis, The | Noch Software Inc. | [top] | |
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This is a platform game where you control Raghim - a Phoenician merchant whose strength and valor were matched by an overpowering desire to travel far and wide. He buys an old map at a bazaar and takes on a voyage. The ship goes down in a storm and Raghim is washed ashore at a long lost land. Now with this totally nude male character (yes guys I'm afraid so / exciting, ey girls?), you must get through the labyrinths of Greece, Egypt and finally Atlantis, slaying the monsters in your path and seek out pearls to buy weapons to do so. The journey goes as much over water as below it, as Raghim can walk, run, jump, climb, swim and dive. You must avoid traps and watch out so that you don't run out of oxygen while under water. To procede to the next level you must find all the hidden Crystals (each level contains seven Crystals) and give them to a wizard who guards the exit to the next level. Greece, Egypt and Atlantis each have four sub levels, so the game has a total of 12. Nearly all the enemies are mythical creatures like Minotaurs, Harpies, Giant Scorpions and such (depending on which world you are in) and require different weapons and tricks to kill off. There are nine different weapons in total, and Raghim can have up to three in each world. These can be bought at small temples found in rooms both over and under the sea. Levels are challenging and long so "BEGINNER" is hard enough, but for those who make it through without many scratches the game offers a tougher "MASTER" mode. | ||
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Lost Eden | Cryo Interactive Entertainment / Virgin Interactive Entertainment, Inc. | [top] | |
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Paleontologists and scientists alike have researched the existence of the dinosaurs. From time to time, it has been theorized and speculated about what would have happened if man and dinosaur had co-existed on the earth. Lost Eden, an ambitious title from Cryo Interactive, sets out to put this question to rest and to theorize on why the dinosaurs disappeared. It is an age of unrest and the alliance between humans and dinosaurs is weakening due to an evil dinosaur that is set on ruling the earth. Adam of Mo, a human, meets with his father and finds out that he has the rare ability to unite the humans and dinosaurs. Adam, along with two dinosaur friends, is sent on a mission to protect the human/dinosaur alliance. Lost Eden is beautifully designed and the cutscenes and 3-D polygonal graphics were way ahead of their time. On the other hand, the game suffers from the typical Cryo pitfalls. While great graphics and a beautiful trance-style soundtrack do abound, the game is overcome with repetitive puzzles, repetitive dialogue, and horrific voiceovers. The game is fairly short and is easy to complete within a few hours, making it a great title for amateur adventure fans. On a good note, the game still holds up and has more than just a "curio" appeal. If you are open minded and don't mind a bit of easy adventuring, or are just looking for something a bit different from the norm, give this unique and stylish adventure a try. | ||
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Lost Mind Of Dr. Brain, The | Bright Star Technology Inc / Sierra On-Line, Inc. | [top] | |
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This game is the third in the Dr. Brain series. Solve logic, math, and other puzzling conundrums designed to stress your brain. The game includes new puzzles, but you can play any one at any time, unlike previous versions, where you had to beat some puzzles before you could go to the next puzzle. There's hundreds of word and logic puzzles, memory and strategy games, problem-solving adventures, visualization and musical challenges - each at three levels of difficulty. The story is hokey but appealing: Dr. Brain has inadvertently transferred his mind into Rathbone, his laboratory rat. To reverse the brain drain - and win the game -players have to complete brain teasers in 10 different puzzle areas. In the Music Region, for example, kids have to unscramble mixed-up musical measures, flipping measures horizontally and vertically at the Expert and Genius levels of play. (For parents, it's a pleasure to hear substantial passages from classical composers in this musical memory game.) In the Motor Programming game, kids select a series of commands - and learn the rudiments of programming in the process - in order to maneuver around a maze. | ||
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Lost Signals [G] | The Red Balloon / BMG Interactive Entertainment | [top] | |
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This graphic adventure has you slip into the role of 3 kids - Lars, Meike and Carlo. The game plays in Hamburg, Germany where seedy guys have turned off the communication system in the port and caused huge shipping traffic problems. They pinch money from the city of Hamburg. By happenstance, the 3 kids find a secret ship container, the electronic control centre of the gangsters. Solve several puzzles to stop the gangsters and help the local police. | ||
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Louis Cat Orze: The Mystery Of The Queen's Necklace | Berkshire Multimedia Group / IVI Publishing | [top] | |
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This is a CD-ROM history lesson cleverly designed as a mystery. The Queen's necklace has been stolen, and you, the trusty investigator, have a short six days to track down the thief. The Royal Palace at Versailles is the scene of the crime. Aided by the mischievous Louis Cat Orze, a feline of royal descent if there ever was one, you must explore the palace and the surrounding countryside, listen in on conversations, and occasionally pick a pocket. Louis Cat Orze isn't a free ride, though-fees must be paid, palms greased, and while you begin the game with a certain amount of livres, you have to investigate thoroughly and learn about the era in order to earn more. Or you can try your hand at the Palace Games to increase (or decrease) your purse. Once you think you know the identity of the thief, you can present your accusation to the king - if you can afford to see him, and if you haven't been thrown into the Bastille! It has its share of pitfalls; some of these you learn by doing, and some are buried in the manual (read it completely). You'll need to listen carefully to understand what's going on, for what people say can lead you in different directions - some are plausible dead ends, but some will be of real value. Learning about the 17th century is the only way you'll win. The drawings are somewhat cartoonish and the animation is minimal. Secret passages, exchanges of money in the Orangerie, the clink of gold coins in the Grand Apartment and gossip in the Hall of Mirrors all play an important part in this riveting mystery. You only have six days to solve the mystery. The game includes 75 biographies of people who lived during this period. A mesmerizing soundtrack is performed by a full chamber orchestra. | ||
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Macaroni Houren Shou Interactive [MAC] [J] | Toshiba EMI | [top] | |
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This is a very strange Japanese graphic adventure game. Graphics in the game are made in a funny style slightly reminiscent of some moments of the game Bonanza Bros and Tanto R for Sega CD. This is rendered 3D graphics. We have to travel around the city and understand all the strange things happening in it. First, the attack on the city "Macaroni" by aliens from space, and then the abduction of a hero's girlfriend by a magician. The game will have a lot of weirdness and humor. | ||
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Madness Of Roland, The | Hyperbole Studios | [top] | |
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Billed as "the world's first interactive multimedia novel," this brilliantly fulfills the latter half of its claim (i.e. “multimedia novel”) while dismally failing the first (i.e. “interactive”). It's an art film whose commercial value arises from the novelty of the medium. Based on the legend of the Paladin Roland, a knight in the service of Charlemagne, the tale of Madness of Roland is told from multiple points of view which you can select at will. Each character tells their own, often contradictory, version of the story. Roland uses text, digital color paintings, animation, QuickTime video, professional "radio theatre" narration, hypertextual links and a complete original soundtrack to transport you to the world of Charlemagne's France. The story and the way it is told is undoubtedly the best thing. Roach's prose is excellent; at times ostentatious, but not overdone. There are plenty of multimedia tidbits that enliven the story, including sounds, movie clips, and animations. Voice-acting, in contrast to most "multimedia adventure games," is excellent; voice actors who played Roland and King Charlemagne are especially commendable. At any time, you can "read" the story from any of the four character's perspective, each of whom naturally has his/her own version of what really happened – similar to Kurosawa's critically acclaimed Rashomon. There are plenty of options that take advantage of CD-ROM medium, such as hyperlinked words that you can click on to bring up a glossary, definitions, or anecdotes. In a few cases, clicking on the hyperlinked text triggers some additional imagery. You can bookmark the text on any screen to return to the story at a later date. The story is well-paced, with enough interesting twists and turns will hold your interest to the very end, whether or not you are familiar with medieval France. Be warned that it is not your standard fantasy/Arthurian story – although it has plenty of violence, sex, and superstition, it would never be mistaken for a voyeuristic "B" movie. By the time you finish "reading" it, you will have no doubt in your mind that Greg Roach has a way with both words and visual presentation. The CD-ROM is a true work of art. It is, however, definitely not a good "game," so anyone looking for a chance to influence Roland's life will be sorely disappointed. As one of the best electronic multimedia books ever made, though, it's well worth the experience. Since you can "see" the story from different characters' perspectives, the rereadability is very high as well. | ||
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Magic Story [K] | Sekwang Tech Data | [top] | |
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This is a Korean point and click adventure made for junior and senior high school students that teaches English. It induces the learner to not simply be passive but actively participate in conversations. The dialog depends on the learner on what they select. Simple recording functions allow you to analyze and recognize the pronounciation and how close it is to the native speaker. Select the learner's level to learn step by step. | ||
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Magic Toyshop, The | Gareth Rees | [top] | |
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This is another short-but-sweet game that features VERY clever mathematical and logic puzzles (you'd be amazed at how the various text-based graphics are created in this game). The premise is simple: you must solve the various puzzles and games set before you in a toyshop to select the perfect present for your niece. Puzzles are difficult but fair, although the final combination puzzle is IMHO impossible to solve except for astute mathematicians or logic puzzle enthusiasts. The Magic Toyshop also features some of the best ASCII puzzles ever seen in an IF. | ||
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Majestic Part 1: Alien Encounter | Istvan Pely Productions / Piranha Interactive | [top] | |
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Majestic is a first-person, point-and-click adventure. It has to run in 256 colors; however, most of the movements are fully animated, as opposed to slide show. There are music and sound effects, but no spoken dialog - just subtitles. The game has a very good sense of story. The Majestic is a luxury cruiser that has had a terrible mishap, and you have been dispatched to figure out what the heck went wrong. This is a classic, irresistible setup for and adventure game: an abandoned space ship to explore. The events in Majestic precede the events in Zero Critical (by the same developer), and although not a true sequel, Zero Critical certainly grafts events onto the finale in Majestic. Syn Factor (also released as Symbiocom) came in between the two in terms of production. It is less a sequel to Majestic than is Zero Critical, but it is clearly related to both. So whilst they could not be said to be a trilogy, they are enough alike to be a series of sorts, and if you like one you will probably enjoy the lot. The game while good is quite short and can be finished in 4-6 hours by a typical adventure game fan. | ||
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Mars Blade [J] | Shingo Kuwana / Idea Factory | [top] | |
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This science fiction visual novel was made for the PhotoCD. The photos there are interactive type html - some elements can be clicked. Specifically, the icons "go, search, talk and fight" are present, as in ordinary quests. | ||
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Masterpiece Mansion | Philips Media | [top] | |
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Your only way out of this mysterious house is to solve the puzzles contained in each painting and sculpture. To escape, you'll need to detect forgeries, unscramble mixed-up images, play musical chairs with paintings by arranging them in chronological order, hunt for the works of a particular artist or period, and play many more fun and challenging games and puzzles. Ultimately, you'll leave the house, but you'll take with you a greater appreciation for the world of art. More than 40 unique puzzles and games create a fresh approach to art. It has over 150 famous works of art by 46 artists such as Botticelli, Michaelangelo, Degas, Kahlo, Rembrandt, VanGogh and Calder. Lavish 3-D rendered rooms are covered in artwork from five major periods: Ancient Greek/Roman, Renaissance, Dutch Realism, Impressionism and 20th Century. There's a rich Musical score which showcases music from each period, and the content is researched and developed by art educators. | ||
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MayaQuest: The Mystery Trail | MECC | [top] | |
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Studying the ancient Mayan civilization and its collapse, you go on a virtual field trip of ancient ruins as captured on film by the world-record holding MayaQuest bicycle team. As the interactive trip progresses you gain more information about Mayan warfare, natural disasters, Mayan math, Mayan astronomy, and connections to other ancient civilizations. English and Spanish content allows to learn the language. | ||
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McKenzie & Co. | Her Interactive, Inc. / American Laser Games, Inc. | [top] | |
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This adventure game, the first ever released by Her Interactive (who later did the
Nancy Drew games), lets you take on the life of a teenage co-ed in her junior year at
Madison High. In this role, you'll do everything a girl of this age does in her daily
life at home, school and work - from deciding what to wear each day to going to work
after school. Talk with friends in person and on the phone, attend classes, study, do
homework, shop for clothes at the mall and go out on dates. You choose one of two
characters to play. Besides your 6 closest friends, there are 20 other characters to
meet during the course of the game - including prospective boyfriends. The scenarios
are presented by way of video clips. Conversations come about by selecting one of
several provided replies. There are various types of mini-games to solve within the
game including variations of Concentration and Tetris as well as a shooting accuracy
game and a picture puzzle. The game comes on 6 CD-Roms: 1 for the main game, 4 for
the main boyfriends and a bonus music CD. An optional complete internet access package
is included on the discs. The PC version box also contains some makeup and tips on
how to apply it, and a pink ribbon promoting Breast Cancer Awareness.
See also: #McKenzie & Co. More Friends |
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Menateus | Rauser Advertainment GmbH / Siemens Nixdorf | [top] | |
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Menateus is a 3D Adventure game that was distributed to promote the millennium world exhibition Expo 2000 in Hannover. It was developed by Rauser Advertainment (a popular German advertisement game developer back in the days) in collaboration with Siemens. The game does not really focus on puzzles, but on conveying the message of the exhibition, "Mankind, Nature, and Technology." You learn that you have been chosen to save the future of mankind, as otherwise they will destroy themselves through their indifference towards nature and each other. You enter a 3D representation of the exhibition in the year 2000, and can enter various buildings. Each building contains a computer which allows you to enter a different Virtual Reality where you have to complete a specific task related to the overall plot. I liked the game for its interesting scenarios and unique design, and also because of its soundtrack. The soundtrack is the earliest video game music work of Fabian Del Priore! | ||
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Merlin's Apprentice | Philips Interactive Media, Inc. | [top] | |
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Merlin's Apprentice is a puzzle game in which you have to become an apprentice to Merlin the Wizard - but first you have to find him by solving many puzzles and trying to outsmart three clever demons. It's a delightful collection of challenging puzzles designed by Cliff Johnson. Cliff Johnson has created several other games of a similar nature including the excellent The Fool's Errand. Here, you aspire to become apprentice to the legendary Merlin. In order to attract the attention of the mysterious wizard, you must prove your worth by weaving magical spells. There are thirty puzzles in Merlin's Apprentice of about eight different types. There are some action puzzles that require you to click on objects that float by, several logic puzzles that involve moving objects into a certain configuration using only a few types of movements, and word puzzles requiring deciphering some encrypted sentences. The game has three difficulty levels which can be set on a puzzle-by-puzzle basis and changed during the game. The game has cartoon-style graphics and funny sound & voices. | ||
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Mind of a Killer | Kozell Multimedia / Cambrix Publishing | [top] | |
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This is the critically acclaimed multimedia investigation into the dark and terrifying world of serial homicide. You will find chilling video confessions of serial killers, video interviews with criminals like Ted Bundy and John Wayne Gacy, serial killer artwork, rare audio recordings, video news footage and hundreds of photographs. An interactive mapping program displays the distribution of serial homicide cases through the centuries and around the world. Examine detailed 3-D computer animated recreations of a famous crime scene. Fourteen famous cases are examined in detail, with video mini-documentaries and commentary by former FBI agent Robert Ressler, who has personally interviewed most of these most notorious felons. In all, there are over 80 minutes of video. And to explain the cases, the psychology behind the crimes, and the methods used to apprehend the criminals, Mind of a Killer presents extensive video commentary by former FBI agents and forensic psychologists, linked to hundreds of pages of hypertext information, including the books "Serial Murderers and their Victims" by Eric W. Hickey, "Sexual Homicide Patterns and Motives", by Robert K. Ressler, et al, "Hunting Humans, the Encyclopedia of 20th Century Serial Killers" by Michael Newton, and excerpts from the "FBI Handbook of Forensic Science". | ||
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Mirage | Padmini Multimedia / Atlantis Interactive | [top] | |
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This is a Myst-type Western game with an emphasis on surreal graphics and a marked de-emphasis on classic Western formula. Wander around the desert using a snazzy Quicktime VR+ engine, and get sucked through a door into a building that has nothing to do with the old West. Pretentious stabs at poetic symbolism and B-movie devices co-exist side by side, resulting in something that is interesting, but (for us) nowhere near as much fun as the more straightforward Dust. As in Myst, you'll spend a lot of time here figuring out what you're supposed to be doing, and all the while your computer struggles to keep up with the impressive graphics. The story involves rescuing a cavalry man and his beautiful wife from a renegade Indian, but you'd never guess it from the first few hours you put in, which will expose you all sorts of non-narrative phantasmagoria. Artistes and philosophers might prefer this to a down-home Western adventure, but if you’re into boozing, whoring, and gunfighting, and are more easily dazzled by an ingeniously smooth-running program than by glitzy new technologies, stick with Dust. | ||
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Mise Quadam [Cz] | Agawa s.r.o. / JRC Interactive | [top] | |
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The year is 2360. Androids killed all the humanity on planet Earth and now they plan to destroy all the vegetation, too, using an element called Cybertrone. The only survivors are a small group of scientists hidden on the planetoid base Matna Plus. Scientists learn that Cybertrone was used before by extinct civilization from the planet Ascus. This civilization also developed a counter-device against Cybertrone, called Sodomgomorhator. This device is located on the second moon of the planet Ascus, called Quadam. The scientists sent out the best men to retrieve the device, but they soon lost contact with the team. Several weeks later they send their last ship with only person on board, the explorer David, who is the last chance for Earth. Does he survive the hostile environment of the moon, find the lost expedition and successfully retrieve the artifact? Mission Quadam is a Czech sci-fi point-and-click adventure based around exploration, conversations and puzzles. It has a large amount of pixel-hunting elements. The team explores the environment and has access to an inventory at the bottom of the screen. Everything is controlled through the mouse with a single action. | ||
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Mission 9 | WeMake CDs, Inc | [top] | |
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You are aboard the DSC Littrow, a spaceship with an attached cargo ship of the Pentland Mining Group. You are on your way to Processing Plant 3 in orbit of Helicon 4, but it won't be an easy journey. You will be hit by an asteroid and attacked by an alien vessel. Your main power conversion chamber will be damaged, so a new power cell is needed. With your scanners you will locate an alien planet, NPC-372, that has a compatible power source. After landing on the planet with your space tug, you have to find a way to enter a strange massive structure. The power cell is located deep below the structure and is guarded by a skull-like alien device. Only if you manage to bypass it and get the power cell, you will be will be able to continue your journey. Mission 9 is a 3rd person point and click space adventure. The player has to become familiar with the ship's compartments, learn to handle its computer, and search for various items, such as tools to repair damage or a space suit to be able to leave the ship. During the journey the player will get instructions by the ship's computer voice (no captions). Manoeuvring on the ship is done by clicking on the centre and the sides of the screen. Within the ship a tram can be used to go to the different locations. The game has no visible inventory, but by clicking on the left bottom corner a voice informs the player which inventory items have been collected. The saving system is unlimited. | ||
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Museum Of Anything Goes | CPIO Multimédia / Wayzata Technology | [top] | |
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This museum is unlike any you've ever seen. There are no guards, no rules, no limits. Become a part of the imagery and experience the thrill of this unbelievable interactive museum. Enter a photo-realistic 3-D space, and travel to locations around the world on a river journey, through an urban jungle, an to places you can't imagine. It's a virtual free-form environment with computer generated animations, original music, digital video, and stunning artwork. There's interactive games, puzzles, adventures, challenges. Discover humorous characters, kinetic sculptures, lost writings, and paths unknown plus nightmare visions. Knock on death's door - what's behind the walls. Don't get lost and enter at your own risk. | ||
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Mush | Stone Age Software | [top] | |
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This shareware game, as well as several other role playing adventure games, were originally designed and written for a Commodore B-128 PET OS in about 1987. With the advent of Windows, it became apparent that the old days of playing 'adventure' on the IBM mainframe (or VAX) were going away forever. I have always enjoyed playing these role playing adventure games, and think that this Windows format is easy to understand and to play. This game is intended to let the adventurer use a small amount of logic and imagination to solve the obstacles within this game. This game is presented to the people who have played these role playing games long before Windows was ever imagined. | ||
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Music Chase 1: The Music In Me | Tune 1000 Corp. / ReadySoft Inc. | [top] | |
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Shaken by the loss of Octave Fingertips, her musical director, the very talented Julia decides to have her body frozen at the height of her career so she can stay there until the ideal director can be found. But, he must have the music in him! To save Julia you must demonstrate how talented you are with 41 musical tests, each containing 5 levels. See your computer turn into a piano, a saxophone, a guitar or even a harp. The main quest, de-popsicle-izing Julia, begins with her father Land O'ner, who starts you on a musical journey though her past. Travel through time to discover the great moments of Julia's life from birth to ice cube, as you solve puzzles which will reveal the musical instruments. Find all of them and you will have proved that music flows through your veins and, of course, Julia will melt and the world will regain its beloved pop star. The Music in Me was to be the cornerstone of a Music Chase series, but no more materialized. It's a totally niche product, which players will either love or hate. | ||
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Nanatsu No Hikan [J] | Koei | [top] | |
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Seven Mysterious Mansions is a three-disc adventure game produced by Shibusawa Kou. It is one of the few adventure games from Koei to feature 3D models for its characters. The game is set in a contemporary setting, roughly taking place in the mid or late nineties. Even so, there are several historical references within the game's puzzles. The game's story was written by Kageki Shimoda, a novelist, picture book writer, and entertainer. Shimoda also acts out live action segments played throughout the game to give clues to the player. Ichirō Nagai provides the sporadic narration. One day, a young man from a high-classed background named Ippei is called to the office of his uncle, Shujiro. Shujiro is the current head of his family who is concerned about seven mansions left behind by the last clan head (Ippei's grandfather, Shuhei). The seven mansions were strangely built in a Big Dipper formation on a remote island and have never been fully explored by the family members of Ippei's generation. Shujiro wants to create a resort where the mansions are located yet feels that there is a marvelous treasure or secret left behind by their ancestors. Too aged and busy to explore the buildings himself, Shujiro asks Ippei to unlock the secrets for him. He gives the eager youth a key to the first mansion and a riddle left behind by Shuhei. Before Ippei leaves, Shujiro warns him that there are three dangerous people already on the island apparently searching for anything of value left there. As Ippei explores each mansion, fragments of his family's history are slowly revealed to him. His family founder is tied to the Takeda family, specifically from Shingen and Katsuyori's branch. After the latter's fall, the family founder ran away from the Takeda hunt issued by Oda Nobunaga and sought safety in the area of the seven mansions. Ippei's grandfather fashioned the seven mansions in honor of the Takeda clan, the characteristic four diamond crest and references to the Twenty-Four Generals being scattered within each mansion's dwellings. After discovering their actual heritage, however, Shuhei learned a dark side to their family and thus built the seven mansions to hide it. Ippei's job is to learn what it is before it is lost forever. | ||
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Noah's Ark [J] | ProForce System / NEC Interchannel | [top] | |
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It's the 22nd century. Plagued by environmental degredation, resource shortages, and overpopulation, humanity has set to constructing a base on Mars designed to have a closed environment akin to a pure Earth atmosphere. While waiting for construction to complete, suddenly a giant tower appeared, destroying the base in the process. The tower that appeared on Mars was examined to be approximately 5 billion years old, somehow 400 million years older than the birth of the solar system itself. The protagonist decides to infiltrate the tower, and solve the mystery hidden inside. Noah's Ark is an interactive adventure made up of 7 floors, although there is a clear difference between it and other similar games that rely more on constant puzzle solving. This great adventure makes you think of a blend of the stories of Noah's Ark and 2001: A Space Odyssey, dragging the player through both future and past. Hidden in every floor are ruins of old worlds, deep histories of the birth of the human race, and a timeline spanning up until the creation of an even new form of life. Each riddle the player solves is a key to unraveling the history of the humanity. The mystery of the creation of Earth, the secret of life, solving these will birth something new completely. You might be thinking "This seems like a pretty hard game to get into" after reading this far. But, the elaborate 3D graphics that give the world its life make the game beautiful to look at, and the new navigation system "Pathfinder System" makes it a breeze to move throughout the tower. There are also some scenes with a lot of action, so it's hard for the player to get bored. In addition to that, there were 7 different companies commissioned to create design concept CG art for the game, so every floor has its own unique feel to it. An interactive adventure that hides the mystery of the creation of Earth, and the creation of humanity. It's the 22nd century. Humanity has been working hard on constructing a base on Mars to relocate to, but the completion was interrupted when suddenly a giant tower appeared out of the ground... Boasting a Pathfinder System that allows movement through videos, a story that takes you through a world with a mystical mix of ancient ruins and near-future. From that Kenichi Shigeto, explore the perfected 3D graphics on floors that each have their own unique designers. Includes sound by Kazuhiro Nishimatsu who worked on the movie Crusher Joe. What is it that the tower hides? Once you arrive to the 7th floor, find the surprising truth that will shake humanity to its core. Level 1: What is the purpose of this lifeless world of ice. Level 2: What will become of visiting the paradise of lies? Level 3: Search the fountain of wisdom that overflows with joy. Level 4: Break the spell of time and gain a new cycle of life. Level 5: What is the book of hope that lies within the endless library? Level 6: DNA plays a melody of the birth of life??? Level 7: On the final floor, all the mysteries will be revealed. | ||
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Once Upon A Forest | Sanctuary Woods | [top] | |
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This cartoon adventure is based on Twentieth Century Fox's animated movie Once Upon a Forest. Though the movie flopped in its theatrical release, the ecological message in the story has appealed to many who later saw it on video release. The game is more than a movie, it's an adventure game brought to life with exciting animation, sound effects and music. And your child is the star. Will the trio of furlings win a race against time to save their sick friend? It's up to the kids who play Once Upon a Forest as they join Abigail, Russell and Edgar on a rousing journey through Dapplewood forest. | ||
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Operation: Weather Disaster: Team Extreme | Human Code, Inc. / Discovery Channel | [top] | |
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A disgruntled TV weatherman, bored with the stable weather conditions of his work place, changes the world climate in radical ways. A disaster task force called Team Xtreme is called to restore normal conditions to all places in Earth and fight the evil madman. This is an educational point-and-click adventure similar to Myst, one of its many clones that came out at that time. A typical full-motion video game of the nineties, it features 360º horizontal panning of some locations and easy puzzles for its target audience (mostly comprised of children). Published and produced by the computer game branch of the documentary channel Discovery, the focus is obviously on didactic elements: a small scientific facts database is integrated as a button to the interface, and can be accessed at any moment in the game. It plays animations and videos of hurricanes and other weather phenomena. It also contains clues to the solution of some of the puzzles. In an effort to further dispel any attempt at any meaningful amount of challenge, a hint button is provided on the interface at the bottom, placed between the inventory and the volume control and a compass. Gameplay is the standard fare of this type of game: instead of Myst's focus on mechanical puzzles, most are inventory-based. There are some short arcade sequences that need to be completed to advance the game. | ||
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Orion Conspiracy, The | Divide By Zero / Domark Software | [top] | |
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Divide by Zero's third adventure release is an uneven space opera that has interesting puzzles and plot - marred by a huge amount of gratuitous violence and prafanity that may turn many players off. Played in the third person through an extremely linear path, Orion's plot revolves around your character's investigation of the death of his son at a research station in deep space. Other, more farfetched (or derivative) plot elements come into play later in the game. Much of the backstory is provided in a nifty little graphic novel packaged with the game, entitled "Devlin's Story". Other information, as well as comprehensive installation notes, are included in a well-presented game manual. The point-and-click user interface performs satisfactorily, with hotspots identified on the screen and possible object interactions displayed with the right mouse button. This "giveaway" of information on how you can act upon objects may make the game puzzles rather predictable and easy. On the other hand, you may find yourself spending the majority of gameplay merely moving your character from one station destination to another - often a very time-consuming process since no "zip" mode or shortcuts have been provided and access points seem arbitrarily restricted from each other. We'll suspend our disbelief about the amount of gravity on a 10-acre asteroid. Despite some good puzzles, the game is chock-full of completely gratuitous profanity. If you're offended by that or simply don't see it as adding anything to the atmosphere of an adventure game, then you might want to avoid it altogether. There are also a few mildly-graphic scenes of animated violence, which, together with the language, seriously hampers what enjoyment you can get out of it. | ||
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Pagemaster, The | Mammoth Micro Productions / Turner Interactive | [top] | |
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The Pagemaster was released in conjunction with the Macaulay Culkin part/action part/cartoon feature film released in 1994. Guide your character through a selection of levels based around themed books, ranging from Horror to Adventure and Fantasy worlds. You can use magic and stomp enemies to death by jumping on their head. Enemies include bats, flying books, giant hands, ghosts, pirates and many more. The movie was just the beginning. Now the astonishing story continous in an all-new interactive adventure. The Pagemaster is missing and it's up to you - and your trusted companions Adventure, Horror and Fantasy - to save the worlds of literature and imagination. Enter an enchanted world alive with mystery, excitement and danger. Face the challenges that decide the fate of Richard and his friends. Only you can rescue the Pagemaster. Here the villain is Dr. Hyde who has stolen the PageMaster, the book which safeguards the classics. You roam the library looking for clues which appear in text and animations, mostly from famous horror and adventure stories. There's a good deal of scary stuff here which might disturb some younger kids. It features film-quality animation, stunning 3D-graphics, incredible special effects, dramatic sound and music and hilarious dialogue that make the magic of the written word come to life. | ||
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Panic In The Park | Imagination Pilots, Inc. / Warner Interactive | [top] | |
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Can Jamie, the beautiful heir to Skyview Park, keep her evil identical twin sister Janie from turning their father's dream into a parking lot? Can you, as a dashing reporter, help Jamie find the deed that will establish her claim to Skyview? Will you be able to unmask the thief responsible for swiping and hiding the deed? And will you be able to do it all in just one night? Panic is a combination of FMV (1.6+ GB worth), Myst-style slide show, arcade games, a few twiddle puzzles and a logic puzzle. As is standard in the FMV games of the period, players click from one slide to the next and are surprised now and then by a grainy .AVI file. The graphics, while dated, hold up quite well for a game published in 1995. And though the acting is frequently broad, especially among the concession operators, the performances are appropriate and specific given the material. It's up to you to help the good twin find the park's missing deed by morning in order to save it from destruction. Bizarre park employees, a variety of engaging games and puzzles with increasing skill level, and more than 200 different outcomes make it an ever-changing adventure with each new play. State-of-the-art computer animation, photo-realistic 3-D environments and full-screen video performances by over 30 different characters make it a cinematic-quality adventure like no other. | ||
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Paparazzi! Tales of Tinseltown | Museworthy, Inc. / Activision Publishing, Inc. | [top] | |
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The object of the game is to take photos of 24 celebrities in Tinseltown, in some sort of compromising position. The photos can (but do not have to be) sold to various publications, ranging from sleazy tabloids to well-respected magazines. Each "day" of game time has a "day" and a "night" period. Each period gives you the chance to go to two different places in order to take photos. There are less than 14 total days, so you have to take photos on many of your trips out in order to complete your assignment. This is complicated by the fact that some of the celebrities are only in certain places at certain times on certain days. If you miss the right place and time, you miss the photo. Adding to the complication is the fact that "exactly" the right photo must be taken of the celebrity in order to count. You may shoot up to two photos at each location you visit, which makes your film very precious. To win this game, you must get into the following routine and follow it carefully for each day of game play: 1. Watch all programs on all channels of the TV, once every day and once every night (they do change). Some of the programs provide hints as to where the celebrities will be, and when. If you miss the hint, you'll miss the photo opportunity. 2. Check your messages, once every day and once every night (they do change). The phone calls sometimes include tips to finding a celebrity, advice on game play, etc. 3. When you have nothing else to do, go to Cheever's Camera Shop during the day and to the Blue Fug at night. These places abound with hints, tips, etc. Note that you also have to watch your reputation. If it gets too bad, people won't be friendly with you, won't let you in places, etc. Your reputation can be negatively affected by selling your photos at all in some cases, and by selling them to sleazier publications who misuse them. You can improve your reputation by selling certain photos to certain publications, or by selling them to the FIB as evidence. | ||
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Paradise Rescue [J] | Virtual East Corporation / Tonkin House | [top] | |
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In this little-known adventure game, your girlfriend has become ill, and you decide to help her by shrinking yourself down to microscopic size and entering her body. When you wake up, you find yourself on a colorful island populated by strange creatures who you play mini-games with to progress. Kiri Matsuura, a co-founder of NanaOn-Sha (which made PaRappa The Rapper), provided the art direction. The game is fully and smoothly animated with 3D rendered cutscenes. | ||
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Peter Gabriel's Secret World: Xplora 1 | Real World Multimedia / Interplay | [top] | |
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This is a multimedia piece by Peter Gabriel. It has a scavenger hunt theme throughout the game, and when certain pieces are found, it unlocks more sections of the CD. There is a mixing room and videos of concert backstages. To progress through the CD, you have to solve puzzles with sliding tiles. The graphics are of sky, earth, trees and various other nature scenes, keeping with the CDs conservation theme. There is a section on world instruments. You can see and listen to them once you unlock that room. Gabriel's disc comes on like a genteel tract. There are no arrows or messages to guide you (that would be too Western, I guess). Instead, you poke around and click into "rooms" reflecting aspects of the pop star's career. Hear cuts from his albums, sample the acts from his Real World label, watch footage of the WOMAD Festival, or learn more about Amnesty International. | ||
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Phantasmagoria, Roberta Williams' | Sierra On-Line Inc. | [top] | |
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Inspired by the works of Edgar Allan Poe and Stephen King, Roberta Williams blended the elements of modern fiction with the best of nineteenth century literature to create Phantasmagoria. After trading their noisy Boston condo for a bizarre mansion on a small island along the New England coastline, Adrienne and Donald Gordon are slowly enveloped in a mystery of boundless, supernatural proportions. What is the secret that is locked inside this place, that infects this house? There is the previous owner, a famous illusionist who died inside its walls a hundred years ago. What kind of magic was he really into? What happened to the many wives who shared his shadowy world? Didn't he have a couple of children, a little boy and girl? As you take on the role of Adrienne, you are doomed to become the center of attraction for this horrifying entity. This haunting tale of a terrifying world of isolation, illusion, and insanity gave birth to the exciting new genre of interactive horror as never seen before, for it was most frighteningly believable adventure game ever created. A mega seven CD game, it was Roberta's largest project by far. It was also her first game that incorporated real life actors. In fact, the feature-film actors were captured on the most film footage ever included in any game up to that time. Phantasmagoria is mainly aimed as an adult game due to the graphic nature of the violence and the several explicit adult scenes. However, the game does have a censored mode that blocks such graphic and/or explicit scenes for the younger audience. It was quite controversial and banned in places like Australia. Made during the height of the "interactive movie" boom in the computer game industry, Phantasmagoria is notable for being one of the first and only adventure games to use a human being as an on-screen avatar. Actress Victoria Morsell spent months in front of a blue screen filming the hundreds of actions players could direct her character to perform. | ||
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Pippi / Astrid Lindgrens: Pippi Långstrump | Ahead Multimedia AB | [top] | |
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Pippi Longstocking is a well-known fictional character in northern Europe. She is a little girl that never grows up and lives with no adults in Villa Villekulla, an abandoned house, with a horse (with no name) and a monkey, Mr. Nilsson. She says her mother is in heaven and her father is king of a pacific island. But who really knows ? The original stories, written by Astrid Lindgren since 1945, were adapted into films and television series. Here, is a computerized version where children will discover her little world. First, they'll have to enter Villa Villekulla, by the door, of course. Players will explore the rooms in the Villa (hall, kitchen, bureau, bedroom, and attic) and solve different types of puzzles (i.e. jigsaw, memory). There's also a book activity where children can choose among three books and start these stories with screen texts that can be turned on or off. Texts are available in twelve (say, eleven because of British/American english) different languages. | ||
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Planetfall 2: Floyd's Next Thing (cancelled) | Infocom / Activision | [top] | |
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This is a cancelled off-beat comedy sci-fi sequel to Infocom's classic text adventure. It was to be a CD-Rom title that featured a stellar production of superbly rendederd 3-D worlds and a cast of fifteen Hollywood actors. With Steve Meretzky (designer of the original Planetfall) as the major force behind this product, a refined story line by Star Trek: The Next Generation screenwriters, and Floyd the charismatic robot as your quirky guide. A non - interactive demo of Planetfall 2 was included in the compilation CD Activision Power Hits: BattleTech. A very early prototype that's barely playable exists, though it does provide an interesting look at how the game would have played with a realtime 3D engine. The prototype does introduce a puzzle and features voice acting as well as a pretty cool soundtrack tune. Judging by the puzzle, you were able to give orders to your robot companions similarly to how Infocom's classic text adventures worked. The prototype can be difficult to execute - you can run this game on a pre-made Windows 95 VMWare machine with specific display drivers. The game has to be run in full-screen as otherwise graphics look completely corrupt in window mode. When you launch the game, you are given the option to load one of three .SCP files (a seemingly proprietary level format), although only PAXTONRM.SCP works correctly; the rest will crash the loader. VMWare is problematic for playing this prototype because it doesn't give you the option to limit the CPU cycles. It's recommended using a tool like CPU Killer compatible with Windows 95, or give Win95 on DOSBox a shot. Interestingly, this ISO image has loads of assets in easily readable BMP format, many of which aren't seen in the prototype. A sad coda to Infocom's enduring legacy; we can only imagine what the final game would have been like. | ||
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Planets of Dragon [K] | Ascii | [top] | |
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This is a Korean adventure first on PC-98 in 1994. A thousand years ago there was a war between light and darkness and a mighty warrior won against the king of darkness. After a thousand years, people were enjoying their days of forgetting the horrors of that time. But as long as there is light, the darkness never disappears. With desire, fear, hatred and jealousy nestled in the hearts of the people, the Dark King was about to be resurrected again. | ||
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Prisoner Of Ice | Chaosium Inc. / Infogrames | [top] | |
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Created by I-Motion (Infogrames' short-lived label), Prisoner of Ice is the sequel of sorts to Shadow of The Comet that unfortunately doesn't live up to its predecessor despite sporting better graphics and a more expansive plot. Another game in Infogrames' line of H. P. Lovecraft inspired game started by Alone In the Dark, Prisoner of Ice puts you in the role of Lt. Ryan, an American agent stationed aboard the submarine H.M.S. Victoria on a rescue mission to the Antarctic. The Victoria picks up two mysterious crates during the course of the rescue. Before you know it the Captain is eaten alive by the cargo, a horrific monster with whom you are trapped aboard the submarine. And that's just the start of your problems. It features a very simplified version of the classic adventure game interface, where you can left click with the cursor to operate an object or right click to look at it. The program won't let you do anything with these objects, other than the few appropriate actions needed to advance the game. The plot of Prisoner of Ice is one of the best ever seen in a horror adventure, and it is well-paced. When it moves along smoothly, it is a lot of fun to play. Unfortunately, that doesn't happen often enough, and even with a lot of frustrating pixel-hunting, the game is over way too soon. Worth a try for horror fans, but don't expect the gripping experience that Shadow of the Comet offers. | ||
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Privatdetektiv Jim Pauder [G] | DT Grafik / Meißburger Optik | [top] | |
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This was a German advertising adventure. After the formula for Professor's four eye drops (which would make wearing glasses obsolete) is gone, someone must have gotten throught the security to take it. The Professor calls on Detective Pauder to solve the case. But soon after, even the Professor disappears and is presumed kidnapped. | ||
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Psychic Detective | Colossal Pictures / Electronic Arts | [top] | |
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Released at the height of FMV/interactive movie craze, Psychic Detective did succeed in avoiding the usual pitfalls of FMV with a unique premise: as psychic Eric Fox, you are able to enter any character's head and experience the world from his / her point of view (similar to The Space Bar). Gameplay is limited to being in the right place at the right time, but the great number of characters and locations make for almost limitless paths you can follow and high replayability. An interesting game that might have worked with less cryptic plot and better final puzzle that doesn't rely on seemingly random encounters. | ||
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Puffwort's Evil Scheme | Impact D. Publishing | [top] | |
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In this anti-smoking title utilzing a mixture of dialogue and mini-games, players are tasked with stopping the machinations of Puffwort: a demon who seeks to cause suffering in the land of Lunghealth. Players must convince seven notable people around the kingdom to avoid smoking and foil Puffwort's plans. However, both Puffwort and his master Gastool will try to stop you by putting you into dangerous situations. Escaping these gives you a better chance to convince characters to avoid smoking. | ||
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Puffwort's Evil Scheme | Impact D. Publishing | [top] | |
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In this adventure game/mini-game collection, you are tasked to stop the evil macchinations of Puffwort: a demon who seeks to wreak suffering throughout the land of Lunghealth. This is done primarily through dialogue based scenes involving you talking seven different people out of smoking whose success is dependent on both chance and picking the right choices. Between these scenes you have the option of playing different mini-games to increase your chance of success in negotiating your next person from not becoming addicted to smoking. | ||
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Puppet Motel, Laurie Anderson's | Voyager | [top] | |
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This is a melange of monologues, videos, art-jokes and interactive environments. Anderson pushes this new medium beyond the stage of technology demo, glorified PR kit or kiddie toy. She has created a freestanding work of art - one that captures the soul of a blue machine. The disk begins with a ghostly faced three-prong outlet that glows and howls into the darkness. Serving as the motel's lobby is "The Hall of Time," a vanishing-perspective cosmic corridor with icons parading across its walls, beckoning you into the motel's 33 symbol-crowded rooms. A puppet Anderson alter-ego who haunts the Green Room serves as an infrequent guide. Anderson has always turned the language of technology back upon itself and into the shape of art. (One room is a gallery of exotic musical instruments from her performance-art career, like the "tape bow violin.") Clocks are everywhere, clicking off the time with clipped answering-machine-voice announcements. Telephone handsets float upright on rigid cords, like tall palms; TV sets flash static; airplanes turn into translucent kaleidoscopes. The mouse-pointer becomes an ice-skate, a Ouija-board pointer, an eraser or a floating star. At one point Anderson steps forward from a maze of chairs and, waving a pair of flashlights like a runway attendant, recites the legend of Plato's Cave - whose prisoners are doomed never to see the true images of things but only to glimpse their fleeting shadows. If that's our lot, Anderson implies, no wonder even the proudest products of our invention are tinged with regret. In one room, Anderson conducts a lengthy palm-reading interrogation of her listener that's all question and no response; it concludes with a taunting, "Had enough?" In another, she presents "The Amazing Ouija Floor Board" - a device that invites you to ask it questions and then seems to go happily to sleep. The game adopts a variety of interactive strategies; it will record your voice and accept typed messages, and if you're on the Internet you can download new Anderson videos. But its chief form of interactivity is the only one that really counts: It gives you glimpses of how the world looks through an artist's eyes. | ||
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Qin: Tomb of the Middle Kingdom | Learn Technologies Interactive / Time Warner Interactive | [top] | |
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750,000 men labored 15 years to build it. The most priceless treasures in the world are sealed within it. Can you solve the mystery of this palace of the dead? Dare to explore one of world's greatest unexplored archaeological sites - the subterranean tomb of Qin Shi Huangdi, China's first emperor. Experience the mythology and culture of Ancient China. Match your wits against the Middle Kingdom's greatest dictator while exploring vast realms of mystery and untold beauty. Buried under fifteen stories of earth, filled with traps and pitfalls, the tomb has defied those who would enter it for 2000 years. Now it's 2010 and it's your turn to discover the magical secret of Qin's unexplored underground palace. Navigate through five perilous realms combining history, fantasy, and adventure. | ||
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Quest!, The | Kidsoft Inc. / America Online | [top] | |
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The Quest is a Space Ghost point and click computer game made by Cartoon Network in 1995. It was a special edition CD "companion" that AOL gave out produced by Kidsoft who is known for their mid-1990s "Club Kidsoft" releases that were point and clicks in a virtual club room featuring demos to educational games and acted as a portal to Kidsoft's AOL channel with fanart and contests. The Quest is unique from the standard "Club Kidsoft" productions in that it features a story and main objective along with the "Club Kidsoft" room. Three cartoon characters find themselves on a "quest" to solve 20 riddles featured though out the content of the game as ordered by the giant shrunken heads and are teleported to a point and click environment. Various other companies including Cartoon Network are featured in this game with a Space Ghost game where users can ask him questions and hear Borak's music, along with a TV room with a Space Ghost movie clip and WB Animaniacs clip. | ||
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Ramonovo Kouzlo (Ramon's Spell) [Cz] | Riki Computer Games / Vochozka Trading | [top] | |
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This is the first game of Czech production which used digitized graphics (or scanned images) and is a fairy-tale game set in present. Ramon is an evil wizard who one Spring morning breaks into the otherwise quiet town set in the forest and destroys all the elves that stand in his way and then settles at the castle. Your mission is to a) destroy Ramona and b) deliver the petrified elves. | ||
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Reflux Issues 1-3: "The Becoming", "The Threshold" | Inverse Inc | [top] | |
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Billing itself as "the world's first live-action graphic novel," Reflux: Issue.01 - "The Becoming" was the first in a series of planned quarterly releases from Inverse Ink (though only three were released). Through 20 pages of interactive comic book action, you follow the adventures of Flux, a morphing superhero tapped into a cyber-world known as "the verse" through his computer. Each panel comes to life in some way or another as you click to each one. They all feature sound, and many others include animations or live action from Asian kung-fu movies previously unseen in America. Folders at the bottom of the screen add depth to the plot, which can be experienced from the perspective of Flux, his computer IO or fiendish mastermind Roark. This particular issue sets the stage for things to come. After being framed for the murder of his best friend, Frank Corwin has been running from the law, his only source of income coming from his mercenary heroics in the verse, where he is known as Flux. He has the ability to assume any form programmed into IO and is assisted by a couple of friends, their latest job being to infiltrate a base in Hong Kong GUI for a company called WorldPerfect. But as the story moves along, things reveal themselves to be more than just a simple covert mission. Will Flux and his team escape alive? | ||
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RenderOrgan [J] | Synergy Inc. / Toshiba-EMI Limited | [top] | |
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This is a single player rhythm, adventure, and edutainment game. It uses 3D graphics similar to other adventures made by Synergy such as Alice: An Interactive Museum, L-Zone, Four-Sight, and Yellow Brick Road. | ||
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Ripley's Believe It or Not!: The Riddle Of Master Lu | Sanctuary Woods | [top] | |
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The remarkable world of Robert Ripley, adventurer and famed collector of the bizarre, is brought to life in this 1930's-period graphic adventure. You are thrust into the year 1936, the planet is on the brink of a world war. A talisman of enormous power, the Imperial Seal of the First Emperor of China, becomes the focus of a plot to rule the world. Now it's up to you, Ripley, and his companion Mei Chen to stop the seal from falling into the wrong hands. But time is running out. An incredible true-life mystery, live video characters, spectacular graphics, dynamic sound, and advanced gameplay merge together to deliver staggering realism like never before. Outwit an evil nemesis and search the globe for clues to unlock a 2,000 year old mystery. A richly textured soundtrack evokes the mood and romance of the 1930's. Unique cinematic techniques create emotional character interaction. You get to explore over 200 authentic and historically accurate environments. | ||
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Robot City | Brooklyn Multimedia / Byron Preiss Multimedia | [top] | |
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Based on Isaac Asimov's Robot novels, this is a sci-fi adevnture. Far from the 50 Spacer Worlds, your survival pod crashes on a planet where a secret experiment is taking shape. Robot City, an entire city built and ruled by robots. Without humans to command and supervise them, these robots have evolved their own ways of doing things. Their ideas of how to obey the Three Laws of Robotics might be a little different from yours. You soon learn that Robot City is out of control, that the only human who might know why has been murdered, and that you are the prime suspect. The objective of Robot City is to search for clues that will solve the murder and provide evidence to prove your innocence. During your visit to Robot City you are expected to unlock the hidden knowledge of Robot City's mysterious human creator. These robots are entertaining as they have all the characteristics of humans in that they can change their minds, can be fooled, be very stubborn, and their logic is not always based on common sense. The most unusual thing about Robot City, besides the fact that only robots live there, is the way that the streets and buildings rearrange themselves as you move around. You must always remember the Three Laws of Robotics in order to save yourself and Robot City, and thus shape the future of human- kind and robot-kind. Don't know them you say? Just ask a robot! | ||
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Rolling Stones Voodoo Lounge | Second Vision / GTE Entertainment | [top] | |
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One of the many early/mid-90s music-based Myst-like point-and-click pseudo-adventures. Wander around the Voodoo Lounge, meet the Rolling Stones (and others) in mysterious circumstances, find and solve mysteries, and more. Contains tons of RS footage, several full-length songs, and lots of hidden surprises for RS fans. You navigate through rooms in a swankily designed fantasy mansion, clicking around to discover hidden concert footage, interviews, and mixing boards that let you control which song plays in which room. Voodoo Lounge indicates only how superficial the Stones have become. The rooms are full of glam types, few of whom do anything when clicked on. When you stumble on an audio or video interview with Keith or Mick, it's either unintelligible or trite. You can find lyrics in the bathrooms, but don't expect to hear music while you read them. Oh, and you'd better like the tepid songs from 1994's Voodoo Lounge album, because there's no other Stones music here. However, just when you've written this disc off as a prime example of new-media cluelessness, you may find yourself in the mansion's VIP room. The walls are covered with photos and information about blues, country, and R&B greats, and there's a screen showing rare footage of the artists whose music the Stones used as building blocks throughout their career. Here at last, in a grainy black-and-white clip of Howlin' Wolf snarling through ''Dust My Broom,'' is the sense of genuine danger the Stones once manufactured on their own. Too bad you have to endure a lounge act to get there. | ||
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Santa's Secret Valley | AHA! Software Inc. / Family Games | [top] | |
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This is a light-hearted graphical adventure with a Christmas theme. Can you rescue Santa's magic items? Entertaining puzzles, a Christmas trivia quiz, delightful music and artwork make SSV a treat for just about anyone. Ideal for kids and grown-ups to work on together to solve the clues. As Santa's most trusted Elf, you have been given a vital task this year: to guard Santa's magic items and keep them safe for the big day. Sounds simple enough. But that big chair looks mighty comfortable, the fire is warm, and you do feel a bit tired. Looks like you fell asleep! The cold wind from the flapping window awakens you, and as you peer out into the cold and see footsteps leading into the distance, it hits you: all of Santa's important items are gone! What else can you do but head out into the moonlit night and follow the trail? Christmas itself is at stake! It's a graphical adventure game with a Christmas theme. Each puzzle you solve takes you further into the unfolding story, and one step closer to winning. If you get stuck, the built-in hint feature supplies just the right amount of help. Keep your wits about you, and don't give up - there's still time to save Christmas! | ||
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Schutz & Hilfe [G] | Österreichisches Bundesheer | [top] | |
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This was commissioned by the Austrian army (Ministry of National Defence), and it's about a very skeptical young man who wants to do a lot better community service. You play the role of an army officer who directs two interns. You go on a rescue operation because a train had an accident and a defensive operation, because nationalists threaten the borders. It is similar to Abenteuer im Wald which was also commissioned by the Austrian government. | ||
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Scroll, The | Vic Tokai Inc. / Psygnosis | [top] | |
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This is a CD version of the 1992 game "Daughter of Serpents" with voice acting and animations added as well as a few extra scenes. However, it's a cut down version with 4/6 of the whole game removed making it a Comic Book Adventure Horror Game driven by Item puzzles and without the RPG stats of the former game. You can only be Male on this CD version, and only see the Egyptologist and Occultist NORMAL ending ... of 3 possible for each one in the original game. For every possible profession you picked, there were 18 endings in the original... compared to only 2 in this CD version. | ||
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Sea Legends | Mir Dialogue / Ocean of America, Inc. | [top] | |
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Sea Legends is a successor to famous Sid Meier's Pirates! series. As Richard Gray, a young captain, you have to master ship navigation, sword fighting, trading, sea and land warfare and crew recruiting in order to progress in what begins as a simple story but becomes quite complicated : the plot involves many characters and there are a few twists and turns. This games features many different weapons (cannons as well as rifles and swords) and goods to trade. Managing your ships is much more complex than in Pirates! but the interface is nice and clear. The colonies buildings include a tavern, a governor house, an armory but also a church, which allows you to save your game. One of the most important things in this game is sea warfare. Sea Legends incorporates a 3D voxel engine which was quite impressive for the time and makes combats very realistic (although rather difficult to control). Globally, Sea Legends really is Pirates! with more options, 3D sea combats and a more detailed story. | ||
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Sfinx [PL] | L.K. Avalon | [top] | |
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Wacek and Andzia, a pair of school friends, are told by an old Professor that a flying saucer crashed somewhere on Earth. Poor little alien didn't make it on a sharp interstellar turn... The player guides the two kids trying to find him and help him out. The graphics and gameplay style of this kid-friendly adventure game are similar to Sołtys, but this time the player controls two characters at once, as in Kajko i Kokosz. Conversations are automatic, and all lines are spoken. The children have only 4 inventory slots each and certain items should be picked up with the right person (e.g., the girl will refuse to touch dirty objects, the boy won't care about an alley cat). Progress is saved automatically on exit. In September/2014, the developers and ScummVM released the game free and translated to English. | ||
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SFPD Homicide: Case File - The Body in the Bay / Golden Gate Killer | Interworks / Grolier Electronic Publishing Inc. | [top] | |
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A first-person true-crime murder mystery using FMV (Full Motion Video). You play San Francisco's newest homicide detective, teamed up with a real investigator who is also your partner and guide. A 50-something white male is found floating in the bay near Pier 91, bound and gagged. Using evidence, clues and procedures from the actual case, you explore the victim's life, vices and secret passions. Along the way, you meet more than 40 characters from his life as the case takes you from the city's posh nightclubs to its deserted piers. | ||
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Shannara | Legend Entertainment Company | [top] | |
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Quest for Glory creators Corey & Lori Cole to work on a game based on Terry Brook's best-selling fantasy novels was a match made in heaven. You are Jak Ohmsford, son of Shea (the novels' hero), who must seek the sword of Shannara to vanquish evil warlock Brona. Puzzles are easy but fair, with the best ones being those that require help from your teammates. Gripping story and puzzles will keep you playing to the very end. Highly recommended, but be warned: puzzles closely follow the novel's storyline, so if you have read the books, you'll likely find the game far too easy. Overall, one of the best fantasy adventure games ever made, despite a predictable plot. | ||
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Shivers | Sierra On-Line, Inc. | [top] | |
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Surviving a dare by your friends to spend the night in a haunted museum is how the game begins, but it soon turns into a challenge of capturing the evil Ixupi, ghosts of South American legend, in pots scattered throughout the museum. The game is similar to Myst in many aspects in that it's an adventure game with a 1st-person slideshow-type presentation. Though unlike Myst, you have a life meter and the Iuzpi can steal life from it if you aren't careful. This game is full of interesting puzzles and a fascinating subplot soon develops, as well. | ||
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Silent Steel | Tsunami Games | [top] | |
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Silent Steel is an all-video, interactive techno-thriller in which the user directs the story. Silent Steel casts you as captain of a nuclear submarine, on what is seemingly a routine peace-time patrol. As outside forces come into play, you find yourself in the midst of a life-and-death struggle to save not only your ship, but to unmask a traitor and reveal a sinister plot that could start a devastating global confrontation. The interactivity in Silent Steel appears in the form of a Action/Dialog Interface, which is presented every 15 to 30 seconds throughout the adventure. The three choices presented are actually integral parts of the script. You must select one of the options by clicking on the number (or the line of dialog), or using the numbers on the keyboard. The decisions made by the user determine which direction the story takes, up to the next Action/Dialog Interface box. As you continue through the game, you'll be presented with a multitude of crises which must be prioritized and dealt with appropriately. Depending on your decisions, you may reach several types of endings, from death to survival, and some humorous ones. It was re-released on DVD-ROM format in 1996 - the first interactive DVD movie ever made. | ||
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Silicon Scream [J] | Off World Communications / JVC Advanced Media | [top] | |
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This is a rare Japanese adventure designed by Andy Davies who also worked on The C.H.A.O.S. Continuum, Ray Bradbury's The Martian Chronicles and Robot City. The reactors aboard Gamma Sector Deep Space monitoring station are getting dangerously close to destroying the entire station. You must enter the station and find a way to bring the reactors under control and save the station. But that’s not all, there is a deadly mystery surrounding events aboard the station, and preventing its destruction may buy you enough time to get to the bottom of a web of intrigue that threatens the entire Galaxy. See if you can survive long enough to get to the heart of Silicon Scream. Features: Multiple paths and endings; Detailed character interaction; Playback optimization for fast navigation; Original musical score; Richly detailed 3-D rendered environments; Full-screen movie-like "cutaway" animations showing your progress. | ||
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Simon The Sorcerer 2: The Lion, The Wizard, and the Wardrobe | Headfirst Productions / Adventure Soft Publishing | [top] | |
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A sequel to Simon the Sorcerer, this second game in the series gives us more mis-adventures from our teenaged sorcerer (of some sort). Thrown into another dimension by his own wardrobe, Simon starts the heroic mission (of some sort) to find -another wardrobe that could get him back home. Equipped with his pointy sorcerer's hat (of some sort), he will also rescue the world (again) from the evil Sordid. It's a point-and-click adventure in a style similar to the first Simon game, only technologically improved. The two games in the series are of the most charming low-profile games ever that have captured many an adventurer's heart. It has difficult but fair puzzles, witty dialogues, and inimitable self-effacing humor and charm. A couple of things are new: the word commands (like 'talk to' and 'look at') have been replaced by Icons (a Magnifying Glass and a Mouth), and some scenes can be scrolled now, so make sure you always check the edges of every screen for new locations. In April/2018, a 25th Anniversary Edition was released with: Totally new, much praised, game play controls that were built from the ground up; * Hotspot based - no more pixel hunting; All-new slick icons and animations; Quick actions using right-click; Completely new game menus and save/load system; Three Music options - music score in MT-32, General MIDI or AdLib; A stunning new HD graphic mode that up-scales the game beautifully to high-resolutions; Optional retro settings - play with original graphics, original music and even the original controls (mouse pointer). | ||
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Skaut Kwatermaster [PL] | L.K. Avalon | [top] | |
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What can go wrong on a scout summer camp in a dull village? A lake and forest are nearby, as is an old army base, with an old rusty tank making up for a great playground... but now it's your job to rescue a fellow Girl Guide that got trapped inside the tank! The wacky graphical style and silly jokes were obviously inspired by Day of the Tentacle. The interface is simple and the default action (out of 6 basic commands) is usually highlighted. Just like with other point'n'click adventures from L.K. Avalon, the map allows jumping between locations, saving us tedious walking. | ||
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Skunny Special Edition | Magic Touch, Atomic Entertainment / WizardWorks Software | [top] | |
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Skunny is a 32-bit DOS platform game featuring the anthropomorphic squirrel from six previous Copysoft games. Created with the new SuperHelix engine, this game features vastly improved control and graphics – with up to six layers of parralax scrolling – than the previous Skunny platformers, though many familiar sound effects remain. Skunny apparently found a map on one of his recent adventures and now must seek out treasure in six locations around the world. In addition to the health bar, Skunny now has a time meter, though how much time is actually left is unclear. Skunny must collect 100 keys in each level in order to go through the exit, and also gets an extra life when he collects 100 coins. Skunny can still jump on bad guys and be killed instantly by spikes, but most of the gameplay seems to revolve around jumping into cannon-like barrels and timing when to shoot out of them. There are 6 worlds in this game: Pirate's Gold, Desert Oasis, Oriental Fortunes, Enchanted Castle, Egyptian Artifacts, Artic Caverns. Only the first world is playable in the shareware version. | ||
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SkyBorg: Into the Vortex | Fringe Multimedia / SkyBox International, Inc. | [top] | |
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This graphics adventure game from Skybox (the well-known trading card company), came with three packs (18 cards total) of Skyborg trading cards. In the game, you are the Skyborg. The objective is to find and rescue Dr. Barton from his kidnapper(s) and escape. Along the way you will visit nine varied worlds, each of which has things needed to complete the game. While wandering around, you will encounter 95 characters in the form of cards, some of which are on walls or posters; many of the character cards are just standing around for you to walk up and acquire tools, knowledge, and weapons from them, a very unrealistic and unbelievable concept. There are several times in the game when you have to battle a "sentinel" (robot) in an action sequence (it's easy to die here). Overall, the graphics in Skyborg are not particularly outstanding, although some of the animations are actually quite good (the equipment repair/morphing sequence is pretty cool). Most of the graphics are static pictures with scattered hot-spots. There is quite a bit of text to read, which comes across as notes found or electronic messages received by Skyborg; these latter messages are printed on the screen in tiny letters and are difficult to read without getting close to the monitor. The audio has its moments, although the voice of Skyborg's nemesis, the evil Morb, comes across as very amateurish and grating; the original soundtrack and music is provided by the band Primal Future. | ||
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So Far | Andrew Plotkin | [top] | |
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This is a masterpiece of interactive storytelling. It is no surprise that Andrew Plotkin ("Zarf") is highly regarded as one of the best IF authors today. In contrast to his later game Spider and Web which focuses on good old puzzle-solving, So Far focuses on the story - a well-crafted love story full of surprises and symbolisms. Arguably an "art" piece which may not appeal to all, but definitely a successful experiment in that regard. | ||
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Soltys | L.K. Avalon | [top] | |
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(In)famous for its jokes, the Polish city of Wachock is the place where the story of Soltys takes place. You play the head of the village of Wachock and your aim is to find the missing husband of your daughter (who apparently isn't very attractive if you know what I mean). Scared of his future, Leon decides to run away from the wedding and you are responsible for bringing this poor guy back. Full of classical humor, it will make you laugh for sure. In December, 2011 the developers released a free English ScummVM version. | ||
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Space Quest 6: Roger Wilco in the Spinal Frontier | Sierra On-Line | [top] | |
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This game was the last to be released in the Space Quest series. It ran on the last version of the SCI engine, SCI32. This allowed it to use Super VGA graphics with 256 colors at 640×480 resolution. Unlike other SCI games, it didn't have the interface in a pull down bar at the top of the screen, but instead used a "verb bar" window along the bottom of the screen, similar to LucasArts' SCUMM engine. The graphics style was also more cartoonish than in previous games. Gary Owens served as narrator once again. Having defeated the diabolical pukoid mutants in Space Quest V, Captain Roger Wilco triumphantly returns to StarCon headquarters - only to be court-martialed due to breaking StarCon regulations while saving the galaxy. He's busted down to Janitor Second Class, and assigned to the SCS DeepShip 86 (a parody of Star Trek: Deep Space Nine), commanded by Commander Kielbasa, a Cowardly Lion look-alike whose name is taken from the polish sausage as well as being a play on the names of both the feline Kilrathi from the computer game series Wing Commander and of the character Mufasa from the animated motion picture The Lion King. His voice is a parody of Captain Jean-Luc Picard from Star Trek: The Next Generation. The game's subtitle comes from the final portion, in which Roger has to undergo miniaturization and enter the body of a shipmate and romantic interest. Josh Mandel designed the majority of Space Quest 6 (with Scott Murphy on-board in a "creative consultant" capacity) but had to leave the project shortly before completion due to internal strife with Sierra. As an additional result of this change in designers, some puzzles - primarily in the latter stages of the game - were shoddily implemented due to lack of communication. Note that the level demo contains new content and puzzles not found in the retail game. | ||
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Spider-Man: Interactive CD-ROM Comic Book! | Pixel Technologies, Inc. / Toy Biz, Inc. | [top] | |
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Over 80 pages of authentic comic book action. Spider-Man guides you through the story. Featuring two landmark issues of Amazing Spider-Man (Green Goblin unmasked & Hobgoblin 1st appearance), digitally remastered for CD-ROM. There's an introduction by Stan Lee and a back issue reference. It also has real Marvel animation and marvel-ous games of trivia. | ||
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Spring Of Life [Ru] | Maddox Games / Russobit M | [top] | |
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This is dedicated to events that occurred on the North American continent 150 years ago during the development of vast and mysterious land. Then the lust for gold pushes people to the most risky and dangerous venture. And the great adventures waiting for adventurers go towards destiny. It uses a powerful three-dimensional game engine. There's support for 16-bit color, modern dynamic lighting effects, mip-mapping, a 4-bit alpha channel, etc. It has colorful sound effects, captivating music tracks, a user-friendly interface, easy operation, and a detailed and realistically modeled city in which the main character to fight for eternal life. | ||
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Star Trek: 25th Anniversary | Interplay Productions, Inc. | [top] | |
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This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly 3 years in the case of the Amiga version), but it uses the original series' characters and settings. You start the game from the USS Enterprise, exploring space in search of adventure. When on board the ship you have full control over its destination, and any combat which arises from entering hostile space. You can communicate with other ships, and order repairs for the Enterprise when required. The adventuring bulk of the game comes in the form of many landing party missions, in which you beam down to the surface of a planet and explore. These play in point and click style, with the ideal goal being to complete them non-violently. However, your performance is rated based on how many extra discoveries and advances you make, and how you interact with the mysterious alien races, so there's value in exploring the surroundings (which look much like they do in the TV series) in further detail. One of the best Star Trek adventures ever produced, 25th Anniversary has it all: excellent plot (in each of the game's "episodes"), good puzzles (including multiple solutions that may not yield optimal 100% score), and great graphics. The only downside in this game is the combat, which is frustrating for non-action gamers but thankfully can be won at "easy" setting. Interplay later released an enhanced CD version of the game which features full voice acting from actual cast members. | ||
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Star Trek: Judgment Rites | Interplay Productions, Inc. | [top] | |
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Sequel to the award-winning Star Trek: 25th Anniversary, Judgment Rites brings back the entire Enterprise crew in 8 all new episodes. Strange things are happening in distant space, such as dead planets spawning life and WW1 planes in outer space. You need to survive these situations. You must navigate your way through space, and send away teams onto planets to investigate situations, communicate with other characters and solve puzzles. Unlike the previous game, action sequences are optional. It's an even better and longer sequel to 25th Anniversary. Although gameplay remains the same (after all, it's a prudent "don't fix it if it ain't broke" philosophy), the plot this time is more complex and puzzles more difficult, which means that "optimal" solution is less obvious. Unfortunately, frustrating combat is also back, and dialogues are tedious at times. It's still a great game, however, and worthy of every adventurer's collection. | ||
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Star Trek: The Next Generation - A Final Unity | Microprose Software / Spectrum Holobyte | [top] | |
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At last, a well-executed game based on the popular tv show follow-up to the original Star Trek show. The game doesn't waste any time: five minutes into gameplay, the player is confronted with a violation of Federation space, a group of alien defectors requesting political asylum, and a very large and pissed-off Romulan pursuit ship. This title's decent writing and Patrick Stewart's thespian baritone is excellent. In fact, the voice talent of the entire cast is here. Further, almost every aspect of the game: save-screens, astrogation, tactical combat, even the design of the manual is presented in a very attractive, straight-faced style consistent with nice Star Fleet Aesthetics. Players less interested in starship operations and more excited by living the lives of their favorite Star Trek characters may 'delegate' technical operations such as combat and power routing to crew members if they wish, but the hard-core, armchair starship commander can take full control - a very nice arrangement. In fact, if the game has a notable flaw, it may be that options are sometimes a little too open, and the player's range of choices a little too broad. Overall, this game offers an excellent extension of the feel of the show, and a solid game design as well. For its time, the production values are top notch. The film clips are impressive, and a "Holodeck" feature in the game allows you to watch cut scenes again and again to your heart's content. The graphics are well drawn, and all the main characters in ST:TNG are rendered in almost perfect fidelity with their real life counterparts. The voice acting stands out as one of the best voice tracks ever added to computer games. Ironically, the only real problem is that there is sometimes so much details in the background shots that, on occasions, it is difficult to pick out the hotspots. | ||
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Steel Wood 2: Private Eye [J] | Yoshiteru Sato / Idea Factory | [top] | |
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A visual novel which may be viewed on a PC, MAC, 3D0 Player, Phillips CDI, PC-FX, or on a Saturn equipped with the Video-CD/Photo-CD decoder. | ||
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Street Cop: Bulsang-eul Chajara [K] | Inter House | [top] | |
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This adventure was made in 10 months, and won the grand prize at the game competition hosted by '95 computer master Hanmadang ', a computer software exhibition co-hosted by Samsung Electronics and Samsung Data Systems. For the contents, the main character 'Detective Oh' decided to donate it to the country after the owner of the national treasure class 'Buddhist statue of Jin-dong' from the 'Han Sangcheon'. It is a story that takes place when we receive a report that a Buddhist statue was stolen and you find who the thief in the house was and resolve the case within 48 hours. This work expresses an interactive genre from the game title screen, but the real image and the animation are not entered. There is simply a multi-ending system in which choices are present and endings according to options are split. So the content of the fact is just an adventure game. However, it is not an interactive game that does not have any grounds. There was no video or animation. In the work, we take the way of voice by supporting full voice without text line. The producers said that ten voice actors participated in the recording. Unlike the 'Golden Impossible' (1998), which is actually a nonprofessional actor who dubbed 100% professional voice recordings, this work sounds quite familiar by using real professional voice actors. However, the total amount of metabolism is not so much. There are few characters, but some characters use the same voice and feel that they are less invested in the voice casting side. The characters and background are cartoon style, especially portraits of Korean characters in the 90s. This work is given a 48 hour limit from the date of the incident to the day after the event to donate the national treasure trove of art, which is spent all the time spent talking to the NPC, traveling in the car and getting close to 48 hours. It is very inconvenient and inconvenient to move the vehicle because the time is different according to the selection line. The production company explained that this work actually contains a map of the city of Seoul and added vividness. However, this is actually a point that is displayed as a dot when moving in a car with the name of the city in Seoul and a list of addresses. You cannot walk around Seoul city freely. You can only go to the next destination in the story. When you go to the destination, it is only a matter of choosing which road you are driving along. Depending on the chosen route, the time it takes to get to the destination is different. The problem with the game system part is that it does not support 'save' function at all. If you get a game over, you have to start over. That's why there is a separate PASS system, which supports events and metabase skipping. If you have a game over, you can skip to the pass until you get past the game over. However, you can not skip everything. Vehicle movement and combat events can not be skipped. The battle takes place during the storyline to catch suspects in the event or to beat someone to get a hint. When an opponent attacks on the screen indiscriminately with fists and feet. You must alternate between the punch and kick icons in the bottom center of the screen, then click on the enemy to reduce the health gauge. Hit points are fixed. A health gauge is several spaces, but in reality you can win a battle by hitting only three hit points. (Face with punches, kick with chest, punch down the left side and hit 3 times). If you can not defeat the enemy within the time limit of the battle, or if the physical strength gauge on the offender's side is blinking, you will be treated as defeated in battle and a time delay will occur. In the battle scene where the suspects face a potential suspect in the latter half of the game, they are directly linked to the game over, regardless of the time remaining. The production team will put it into their own mini-game, but only a certain hit point can be priced. If the price is there, the battle is over and it does not function as a mini game. Rather, if you do not know the hit point, no matter how you click it, you can not damage it. There is no time penalty after the defeat, and the development of repeated fighting till the win is a bit of a hiccup. When you investigate and search the case, you have to spend enough time to make a check and make a mystery. One of the three choices in the survey route is correct answer. The other two do not have anything to investigate, so the investigation is meaningless and makes the game play only slow. If you select the correct answer, but you can go ahead in time, it may be that you did not support the save function and replaced it with the skip function. In the situation where the perpetrator is revealed, the decisive hint that precedes the evidence that proves the crime is a fake hint that may come to the last minute and overtake the game over. It is a matter of course to get a game over before the ending, but this is not a game over. It is a reversal to the proof of evidence at the moment of the inference of the reasoning, and there is taste as a thrill in its own way. | ||
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Talisman [G] | Software 2000 | [top] | |
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In the fantasy land of Thurania, Alex, a 8 years-old grandchild of a magician, watches in wonderment as his grandfather teaches him about the talisman, a floating magic stone. Suddenly, their city is invaded by demons. Alex is kidnapped by the cave-dwelling Golans, leaving his slayed grandfather behind. Ten years later, Alex, now a young man, must retrieve the magic stone to defeat the demons that killed his loved ones. Talisman is a German point-and-click adventure with a fantasy plot. Is has 2D backgrounds and real-time 3D characters, something rare for the time of its release. Clicking objects and hotspots on the screen opens a scroll with verb icons. This list of verbs is context-sensitive, they change according to the object. Usually it displays a magnifying lens for "look", a hand for "use", and a chest for "take". Some objects have a candle to "ignite", doors have a "open" icon, and so on. The inventory is always visible at the bottom of the screen. As the number of objects increase, it can be scrolled down with the right-side arrows. Clicking in one of the characters initiate dialog, with a list of questions at the bottom replacing the inventory temporally. The main character can't move freely on the screen, he only goes from hotspot to hotspot. To make him leave a room, the player has to click on an exit and select the "exit" icon. | ||
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Teen Agent / Teenagent | Metropolis Software House / Union Logic Software Publishing | [top] | |
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This humorous point & click adventure has lots of references to LucasArts games. Originally available as shareware it was later re-released as freeware. You take the role of Mark Hopper, an ordinary teenager who gets hired by the RGB intelligence (he was selected by a fortune teller) to solve the mystery of gold disappearing from the Mega Bank. But first you're sent to the RGB training camp where you'll have to pass the three trials! It's a fun adventure that is both humorous and exasperating. | ||
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Tequila & Boom Boom | Dynabyte / Sacis | [top] | |
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A classic western story, but in Disney's cartoons style. Mr. Vyle, an evil squire, controls a border country town, beautiful girls, in this case Melissa, included. But Tequila (Terence Hill alias a lynx) and Boom Boom (Bud Spencer alias a brown bear) arrive to stop him and his plans, and save the maiden. Classic point&click adventure, with simple interface. Besides puzzles, there are some arcade mini-games (like shoot at a money in the air) too. In Sep/2021, the game was made freeware by the developers. | ||
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Terra 6: Mission Super I.Q. [G] | CAPS Softwaredesign ULM / NBG EDV Handels- und Verlags GmbH | [top] | |
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In the year 2904 the earth loses contact to some intergalactic colonies because of a terror attack on the hub distributor "Armstrong" on the planet Selena. The Player controls Major Boington who has to search Armstrong after missing quartz blocks which are needed to reactivate the main reactor. The majority of the gameplay consists of collecting and using items and solving puzzles. The player walks through the prerendered space station which rooms are navigated by using a map. When changing a room he sometimes has to shoot a robot in a action sequence. When making a wrong move the game mocks the player with statements like "Ha, ha, ha" or "Save the Whales". | ||
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Terror T.R.A.X.: Track of the Werewolf | T.S.R. | [top] | |
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This is the second of a 4-part audio CD series (though the last to be re-released), this horrific interactive audio drama puts the listener-player in the role of a dispatcher-supervisor at an X-files-type security agency that handles paranormal-related calls to 911 and instructs its agents how to proceed in encounters. In this game, the focus is on encounters with werewolves. The calls are presented through the interface of the "T.R.A.X." (Trace, Research, Analyze, and eXterminate) computer system, a female-voiced A.I. who will solicit the player for input in the form of selecting which of two options to follow (by directly guiding them to the appropriate track in the CD listing.) Years later in 2001, Wizards of the Coast shared a minimalist browser interface along with the original audio files from the CD in Real's RM format, requiring recommended audio plugin Realplayer 8 to access. | ||
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Terror TRAX: Track of the Vampire | Grolier Interactive | [top] | |
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Terror TRAX TOTV is a cinematic adventure game. You control 2 T.R.A.X. agents. T.R.A.X. stands for Trace Research Analyze and eXterminate. An organisation founded in response to emergency 911 calls with a supernatural nature. In this game you will view a live video transmission from the officers on the scene. You'll also control them by giving them orders via the "A" key or the "B" key. The TRAX computer will prompt you when you are required to make a choise between "A" and "B". You'll have to select an option in time, or the officer will make his own choice. It's up to you to bring the supernatural foes to justice. | ||
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The Saboten Man [J] | Mizuki | [top] | |
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A very rare Windows adventure game. The Saboten Man is a Japan only game kinda similar to Osamu Sato's games. Saboten means Cactus btw. In a post-apocalyptic world, a man-cactus travels through three worlds: East Town, Living Desert, Metal Planet. You can interact with and use objects. | ||
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Theatre | Brendan Wyber | [top] | |
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A genuinely creepy game. Spend the night trapped in an abandoned theatre, accompanied by a variety of spooks and nameless horrors. Has an interesting two-layered plot: as the game progresses, the building's history is revealed by the pages of an old journal you find scattered about. Lots of hidden passages, solid (but not unduly hard) puzzles, and an adaptive hint system. Inspired by the short story The Ghosts of the Lyric, the entire text of which is available in the game via the help menu. A wonderful modern IF classic that is a must-play for everyone. | ||
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Tim und Nina [G] | Bidule 4, Promotion Software / Aids Info Docu Schweiz | [top] | |
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This is an advertising game from Switzerland in which you experienced either the story of Tim or Nina and witness how the two become a couple and it informs on the issue of preventing the spread of the AIDS disease. The game uses cute graphics, even if there are virtually no puzzles to solve. But it does have humor to counter the serious topic. The interactive comic gives information on issues such as sexuality, love, lust and fear of AIDS. During the game, decisions must be made that change the game. | ||
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Torin's Passage | Sierra On-Line, Inc. | [top] | |
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Torin is a young boy who lives in a little country house with his parents and with his dog-like friend Boogle. One day he returns home, only to find out his parents were imprisoned in a magical spell. He must now travel to distant lands to free his parents from the curse, and to discover the truth about his own origin. The game is a humorous adventure with cartoon-style graphics, mostly aimed at younger players. Torin interacts with characters and objects in a point-and-click fashion, and can also use Boogle's special ability: to change shapes and to turn itself into useful objects. | ||
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Total Distortion | Pop Rocket | [top] | |
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This game is an expansive adventure, music video generator, and business sim all-in-one. The storyline goes as follows: You've spent every last penny of your money buying an expensive music video production tower and having it blasted off into another dimension. In order to complete the game you must earn enough money (minimum of $1 million) to blast your tower back home. To earn money you must make music videos. Dozens of songs and video clips are provided for you, and you must construct a "bonzai" video that one of three music TV producers would like and strike deals with them. But sometimes the clips and songs given don't cut it, and you must venture out into the world and film different clips yourself. Every once in a while you must have a duel to the death with a guitar monster. You also must recruit singers for your videos to improve your song quality, singers such as Johnny Fang and Edgar Death. All in all its a very large game with weeks of playing time. The game was also known for its sense of humor (When you died, the enemy that killed you would sing a song with the words, "You are dead, you are so so dead"). One of the most interesting features of the game was the sleep mode. When you would go to sleep, you would have a dream. If you fail the game, you will be transported into a nightmare, which you must win or die. The ultimate goal of the game is to get fame points, and to film successful music videos. The programming was headed up mostly by Joe Sparks, creator of Joe Cartoons and the popular "Radiskull and Devildoll". It took 4 years and 3 developers to complete the game. Design, music, video cost $500,000 - raised through family, friends, credit cards, and advances from distributors. | ||
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Touché: The Adventure of the 5th Musketeer | Clipper Software / U.S. Gold Ltd. | [top] | |
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Loosely based on characters from Alexandre Dumas’ classic novel, this game details the exploits of Geoffroi le Brun as he attempts to prove his worth to the famous French regiment. It's as conventional as games go, but the interesting character interactions, challenging puzzles, and appealing plot all add up to a rewarding and fun adventure game that's reminiscent of LucasArts' classic Monkey Island in both style and humor despite some tedious dialogues and pixel-hunting moments. | ||
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Treasure Island Interactive | Hollywood Interactive Digital Entertainment / Software Solutions | [top] | |
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The famous story of Robert Louis Stevenson's Treasure Island contains pirates, buried treasures and high sea adventures. With narration and live video, children can interact with the characters and participate in the adventures. There's very little actual game afoot here - the entire story plays out in badly-animated CG clips of a talking skull, except when he's a live-action badly-synched talking skull. There's audio narration over still images and low-budget full motion video clips with the dialogue dubbed in later. In many of the live-action sequences, it appears that the acquired footage was damaged, or the script was changed, or (most likely) there just wasn't enough footage to cover the dialogue. So much of the story is told using still frames or repeated clips to support the post-dubbed dialogue. Oh, the drama! The low-budget production values! The cheesy video effects! | ||
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Twins [K] | Deca Team / Samsung Electronics Co., Ltd. | [top] | |
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Two twin brothers, Na Daero and Na Gaeseong, get caught by the police for committing minor crimes. Once released from the prison, the twins begin to plan a more serious theft, hoping for an easy way to wealth and prosperity. However, they are overheard by a mysterious Mr. X, who foils their schemes and departs with their trophies. As the twins try to catch Mr. X, the police is hunting them down, and no one knows how the chase will end. Twins is a Korean-made game that is primarily composed of puzzle adventure segments similar to those of Gobliiins. The player must alternate between the two brothers and use their unique abilities to bypass obstacles and solve puzzles in an enclosed area typically consisting of a few screens. Daero can move heavy objects and use various tools, while Gaeseong is able to jump and is a skillful pickpocket. The game also contains some fighting sequences in which the brothers attempt to take on Mr. X in simple one-screen brawls, and driving sequences where they must escape a police pursuit. | ||
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Umbra Conspiracy, The | Cosmi Software | [top] | |
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An S.D.I. Research computer programmer with Top Secret "UMBRA" clearance has been killed in a tragic auto accident under suspicious circumstances. As a new COPNET (Computer Operated Police Network) agent, you have been assigned the preliminary investigation. But, almost before your disk drive is up to speed, the case has exploded into one of international espionage, and you are the prime suspect. You are swept up in a series of events so diabolical, so mind-boggling, it will take all your skill and perseverence to unravel the plot and prove your innocence. As you are led on a trail of secrecy and intrigue, you discover that you are both the pursuer and the pursued! Yet it is up to you to pierce the veil of the most incredible deception ever undertaken. But, beyond this mystery...beyond your innocence...lies a plot so evil, so sinister, that it must be uncovered and stopped before the world's time runs out! This is reportedly one of the worst adventure games ever game...the filmed scenes are so bad they're funny. | ||
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URM: M15 Wakusei ni Umarete [J] | Beluga Computer / Japan Home Video | [top] | |
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A group of people born on the planet M15 set off to a space voyage in search of truth behind exodus from the Earth. | ||
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Virtual Cop | Digital Entertainment / Café Entertainment | [top] | |
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In Episode 1: Good Cop, Bad Cop, you assume the role of John Copeland, played by Jeff Tatum. The interactive movie combines full-motion video sequences with comic book art and advances through a series of decision-making choices that help determine the outcome. Not only is the storyline of the premier episode affected by your choices, but the opening of subsequent releases is determined as well. In the virtual world of Metro, Lt. Jo Vaughn, played by actress Elizabeth Saltarrelli, is the team leader who helps direct Copeland's action through her "virtual chamber" where files, blueprints, artifacts, and interviews are available. As the expendable virtual cop Copeland, you follow the trail of biological software smugglers with feedback and input from Lt. Vaughn. Unfortunately, your path crosses that of a deadly assassin from your past, Viktor (Bruce Bohne), who feels it necessary to eliminate you based on what you've seen and discovered. It's followed by Episode 2: The Angel Returns where John Copeland dons the mantle of his dark past. Amidst a disastrous mission, virtual officer John Copeland finds himself "off the net," free and clear of his virtual link to the cops. Before him stands arch villain Viktor, a deadly wetware extractor no one has seen and lived to tell about. Faced with execution by Viktor, Copeland betrays his team leader Jo, and goes on the run, donning his dark and secret alias, "Angel." Trusting that Jo's feelings for him will restrain her from throwing his termination switch. Copeland sets a death trap for Viktor. Capturing the extractor's original target, Barth, who is enhanced with experimental military wetware, Copeland confronts Viktor as well as his own dark past. Episode 3: Back In Blue. | ||
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Welcome To The Future | BlueSky Software, Inc. | [top] | |
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This is a "point and click" adventure game. The whole game is a constant search for paths through the mazelike environments. During almost all the time, you will seek the signs - artifacts and keys which will open way to find more keys and artifacts, and new realms. Doing so you will be able to trace the "Ancient Travelers" who were messing around long before... Maybe you will find them. The game features 16 bit stereo, surround music and sound effects, and graphic art (full screen 3D). You can even "explore" the CD also as a music CD. The game can be played in one of two modes : 1) "Challenging" (you have to find everything that is to be found), or ... 2) "Explore" where keys are given - and you "just" have to look for the doors. | ||
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X-Men: Interactive CD-ROM Comic Book! | Pixel Technologies, Inc. / Toy Biz, Inc. | [top] | |
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Over 80 pages of authentic comic book action. Wolverine guides you through the story. This CD features the first appearance of the New X-men (Giant Size X-Men #1). There's a back issue reference. It also has real Marvel animation and marvel-ous games of trivia. | ||
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Yellow Brick Road | Synergy Interactive | [top] | |
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This is a strange little offering from the same people who brought you L-Zone and Alice: An Interactive Museum. The Gnome King's army, aided by the ruthless Grey Bear, is attacking the Emerald City and the beautiful Queen Glinda. The Lion has been captured and the Scarecrow has gone after him. The Tin Man saw it all and is collecting his axe in order to join the fray when you show up, slippers missing but otherwise unscathed. Of course, you can't wait to help. The Lion proves easy to find but not quite as easy to retrieve. As with many fairy tale rescues, you must fight for him, your foes on this occassion being two gnome soldiers. Tin Man insists on going it alone, but you call the shots. Select your attacker (not much of a choice this time) choose your weapon (the magic spray gun, the magic buzz saw blade or the ordinary axe) and then turn him loose on your foe of choice. Turn about is fair play though, so the gnomes go next. In fact, they just relentlessly advance as you try to drive them back. Use a magic weapon in your turn, and it will take longer to recover before you can attack again. Drive them back far enough and they run away. Fail to stop their advance and it's the scrap yard for the Tin Man. As there are two of them, and only one Tin Man, you will need to experiment with your weapons to see which works best, and target your foes accordingly. It's a bit like turn based rpg combat, a bit like the combat in Largo Winch. Getting rid of one of them makes the rest of the fight so much easier. There are 5 or 6 battle sequences in all, and they get a little harder, but the Tin Man is aided by his companions (once you rescue them) in the subsequent fights. Three on three is better odds. Plus you get some extra magic weapons, and Scarecrow has a wicked hat. Scarecrow, in fact, is worth playing this game for all on his own. Looking more like a knitted doll than a scarecrow, his facial expressions have to be seen to be believed. Giggle city. His magic weapon of choice also has quite interesting results. Throw in his hat (and I mean that literally) and he is one of the more interesting game characters going around. The little happy dance they all do after winning a battle is worth a watch too. | ||
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Zeddas: Servant of Sheol | Caravan Interactive / Synergy Interactive | [top] | |
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From the maker of Gadget and Alice An Interactive Museum comes this horror adventure. Long ago, Rodvydel Castle fell into the evil grasp of Zeddas, who worked his foul spells upon the place to hide it from mortal eyes. Now you must walk these same haunted halls, trying to undo the harm this demon has wrought. Can you restore the castle? You must pit your own cunning against the fiend's treachery to unravel the sinister mysteries of this place. But beware - the King of Demons keeps a warm place ready for those who would meddle in his affairs. | ||
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ABC Wide World of Animals | Creative Wonders / ABC/EA Home Software | [top] | |
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This is the only multimedia product that features over 700 species and illuminates the relationship between animals and the planet. Identify and map animal habitats on the globe. Bring the untamed animal kingdom alive as you enter 360 degree panoramic environments that feature the sights and sounds of the animal world. Captivating video stories document animal behavior and put you face to face with cheetahs, crocodiles, toucans and other exotic creatures. You'll zoom in and out of nine 3D spinning globes and journey through the taxonomy tree to understand how animals relate to their planet and to one another. Stunning photographs and time-lapse animation sequences are made more meaningful by in-depth animal statistics and information that can be printed for reports. Designed for all ages, Wide World of Animals is a fascinating reference tool for home and school. 3D Globes - Overlay the world with an animal's distribution to see the impact terrain and natural forces such as ocean currents, climate, wind and precipitation have on animal life. Video Stories - Full-screen documentaries will enlighten and amaze with their up-close, naturalist's view of animal behavior, including parenting, cooperation and competition. Animal Trivia Game - Have fun learning about animals as you test your knowledge in this challenging trivia game the whole family will enjoy. Bioramas - Dive into over a dozen photo-realistic environments that depict a seamless 360 degree view of different ecological settings, complete with natural sounds. From the polar ice caps to the tropical rain forest, you'll see and hear the animals that inhabit them. Data Cards - Detailed information about each animal, complemented by hundreds of beautiful photographs and movies of animals in their natural setting. Links to closely related species and topics put learning in context. Time-lapse Exhibits - Explore migration patterns, continental drift and evolution to understand the impact of time and other natural forces on animal life. | ||
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Amnesty Interactive | The Voyager Company | [top] | |
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The world's first software about human rights, Amnesty Interactive is another outstanding CD-ROM from Voyager Company. Developed in conjunction with Amnesty International, the CD-ROM "...traces the progression of human rights from ancient times to the 20th century, through the ideas of noted thinkers and political figures. It is filled with a rich diversity of cultural styles in art and music, and there are many reference documents for teachers and students. Most affecting are the stories of former prisoners of conscience from Amnesty case files including Vaclav Havel, Paul Hill, and Hsiu-Lin Annette Lu whose articulate voices remind us that these are not remote Third-World issues." In addition to an excellent short introductory film about human rights, Amnesty Interactive includes an atlas of human rights conditions throughout the world (with a comprehensive almanac-style profile for each country), a collection of stories featuring former "prisoners of conscience" from Amnesty International case files, a gallery of animation and portraits from leading photographers, and even a very nice soundtrack by famous world musicians. The CD-ROM even contains a good "What You Can Do" section that describes how you can help the cause, including video interviews with educators, activists and entertainers such as Peter Gabriel and Jackson Browne. Like all other Voyager releases, Amnesty Interactive is very easy to use and pretty to look at. | ||
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ArtRageous! | SuperStudio Ltd. / Future Vision Multimedia, Inc. | [top] | |
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This is a series of games and other interactive learning activities centered around art history. The learning adventure begins in a virtual plaza where the player/student can choose from a number of destinations to visit. Among the destinations are sizable, cross-referenced databases of both paintings and painter biographies. The main attraction is the rich variety of activities present. The activities cover 5 categories of understanding and appreciating art: Color, light, perspective, composition, and the life of art. The color category includes a color mixing game in which you must use varying amounts of red, blue, and yellow components to build a hue/saturation color wheel. Another activity demonstrates the effect of adjusting the brightness or contrast of a picture. These and other activities are supplemented with narrated explanations of color concepts. The activities covering light include a sphere with lights placed around it-- click on one of the lights to understand the visual effects of different light sources. Also, a game that explains light demonstrates how outlines create shape. The player's goal is to match a number of outlines to their respective images within a mish-mash painting. One of the perspective category games is to arrange a roomful of floating objects where they would fit more appropriately on the painting backdrop. Both the painting and the objects are drawn with a 3D perspective which gives the player clues about placement. Further, the player can elect to bring up a vanishing point line grid for help. The composition section demonstrates how elements of paintings convey meaning. One game that illustrates this concept asks the player to match which shape or concept (circle, triangle, balanced scale, or unbalanced scale) best represents each of a selection of paintings. The life of art category features a jigsaw puzzle game using square pieces. The player must re-assemble the puzzle in a given period of time. | ||
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Atmosfear: The Third Dimension | A Couple 'A Cowboys Pty Limited / EMG Publishing | [top] | |
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This is based on the video board game Atmosfear that originally started out as an Australian game called Nightmare in 1991. A subsequent U.S. release was popular in 1995. It is a race against time to escape from the undead realm of the enigmatic Gatekeeper and avoid coming face to face with your worst nightmare. The objective: each player chooses between 6 characters (Harbringers) and has to collect six different coloured Keys - one from each Province - then journey to the centre of The Other Side and open the casket to face his greatest fear - beating the clock and The Gatekeeper. It has about 60 minutes of video which is what made the game popular as a board game. | ||
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Backpacker | TATI Mixedia / BMG Interactive Entertainment | [top] | |
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This is a game about travelling around the world. The objective is to travel around the world as fast as possible, to visit as many cities as possible or to get a certification for as many jobs as possible. For every city you come to, you will need more money for the next flight ticket. There are two ways to get money. One is to call home and ask for help from your family, but the usual way is to get a job. Before you can start searching for a job you must find a hotel to live in. When checking in at the hotel you will get questions about the city that you are in. The result of these will be used when searching for work. Answers for these questions can be found by visiting sights. When you have got a job you will get questions about that job. You will get more money if you answer the questions right. | ||
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Battle of the Eras | Procryon | [top] | |
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This is a long-lost digitized indie fighting game for DOS PCs. The digitized characters remind of Midway's Mortal Kombat. The game offered several unique gameplay modes including modem play - a trend that was just starting to catch on - which allowed two players in different locations to battle each other over a data connection sent through their telephone lines. Originally released in 1995, it managed to sell a grand total of zero copies. In 2013, the good people at Super Fighter Team tracked down the game's creator, and released the registered version for free online. So here it is; after almost 20 years lost in the wilderness. | ||
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BC Racers | Core Design Ltd. | [top] | |
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This is a kart racing game starring characters from the Core Design's Chuck Rock series of games. Each of the racers in this game rides a prehistoric motorcycle with a side car. On each two-character team, one person drives the motorcycle, and the other fights off opponents using clubs, punches, kicks, etc. Graphics consist of a flat landscape decorated with scaled sprites to compose the track and scenery. | ||
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BioForge | Origin Systems | [top] | |
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In the far future, a fanatical group of religious extremists known as the Mondites have begun a campaign of galactic conquest. Lead by the seriously whacked-out Prime Paragon, the Mondites believe in the evolution of man through machine by cybernetic implants. Unfortunately everyone they've applied their theory to so far has ended up either dead or insane. Until you came along. You are a prisoner in a Mondite complex with no memory of your former life. Your body has been turned into a hideous cybernetic nightmare by the evil Dr. Mastaba. The Mondites have discovered a long dead alien civilization of unimaginable power. And to make matters worse one of the aliens was accidentally revived from its tomb and is now running rampant throughout the complex. Bioforge is an action-adventure game similar to Alone in the Dark. It features polygonal characters over pre-rendered backgrounds, and 3D Tekken-ish combat. | ||
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Blockbuster Guide to Movies & Videos | Focus Multimedia Ltd, Creative Multimedia | [top] | |
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This is so full of reviews, photos, clips and trivia questions, it'll have you cheering in your seat! Whether you're a serious film buff or looking for just the right movie, this product is a must. Quite simply, it's the most fun-packed entertainment guide for the whole family. Select your favourite film from over 21,000 reviews. It includes UK ratings from the British Board of Film Classification. Recall the greatest moments in film history through 5,000 photographs. Discover over 65 years of Academy Award winners. Find out about the stars with 4,000 biographies and videographies. Learn about the great film genres. Challenge your friends with a multi-user movie trivia game. Relive great films with 15 video clips. Create and print your own film lists. Find just the right film for the entire family with our special family selection. Blockbuster also sold monthly on-line review updates. | ||
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BodyWorks 5.0: Discover The World Beneath Your Skin | Softkey | [top] | |
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Explore the Miraculous Secrets of Your Body. Now with the miracle of multimedia lets you explore your body in vivid colour, text and sound. This brings human anatomy to life in brilliant 3-D images, so you can learn quickly and easily how your body works. With more information, more features and more fun than any program in its class, it will take you on the tour of a lifetime. Uncover the secrets of your nervous, digestive and respiratory systems. Explore the structure of your skeleton, muscles and organs. See how your skin renews itself, how your eyes focus and how your blood maintains its temperature. It's packed with thrilling and informative features: Rotatable 3-D graphics; powerful movies about the medical world; Dr. Body Works, your on-line teacher; and Body Basics, the exciting new TV-style game show. With the updated Body Works 5.0, you'll discover a whole new world of knowledge - beneath your own skin. Features: New! Enhanced graphics for more life-like images; New! Dr. Body Works Multimedia Classroom for faster learning; New! One-click access to the Internet expands your resources; New! Body Basics Interactive Game Show makes learning fun; 170 full-colour illustrations display comprehensive details; 25 3-D models you can rotate 360 degrees; 60 minutes of live-action video on vital medical subjects; Complete cross-referencing for instant information; Definitions of over 1,200 medical terms; Bookmarks to save your place; Easy exporting of text and graphics; Pronunciations of over 1,900 technical terms; Original musical scores. | ||
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Cadillacs and Dinosaurs: The Second Cataclysm | Rocket Science Games, Inc. / BMG Interactive Entertainment | [top] | |
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A third-person driving and shooting game, based on a popular "alternative" comic series by Mark Shultz. The game is a rail-shooter, similar to Rocket Science's earliest game Loadstar. You find yourself in the so-called Xenozoic Age - after a cataclysm in 2020 A.D., mankind was forced to hide beneath the surface. Once it could come out again, it found the world terribly changed, with dinosaurs roaming freely once again. A mysterious mutant-like race, called the Grith, believe the cataclysm was caused by the upsetting of the natural balance. Now, the leader of the restored City in the Sea, Scharnhorst, is using old technology and disrupting the balance again. The Girth chose you, Jack Tenrec, and your partner Hannah Dundee, to rid the world of Scharnhorst. And you get to do it in a red '53 Cadillac with mounted machine guns. While you're at the task, you must battle hungry, mean dinosaurs, but also be careful not to upset the balance of nature. Also, try not to upset your volcanic-energy fueled caddy by hitting too much obstacles along the way. Graphics are a mix of 3D objects and environments and comic-like 2D sprites, but captures much of the original comic book's style. | ||
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Comix Zone | Sega Technical Institute / SEGA Enterprises Ltd. | [top] | |
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Sketch Turner was a starving comic book artist, living with his pet rat Roadkill... that is until a lightning storm mysteriously brought his cartoon villain, Mortus, to life and imprisoned Sketch within the pages of his own comic book. Now trapped in the world that he himself created, but someone else is now drawing, Sketch must battle through the pages of his own comic book, and past his own creations, to a final battle with Mortus. Perhaps one of his own creations, General Alissa Cyan might be able to help... Comix Zone is a side-scrolling fighting game with a difference, you're inside of a comic book and you yourself know it. Smash enemies into the sides of frames, rip through the paper to unleash a super move and otherwise wreck havoc throughout the limitations of the graphic novel. Sketch himself can jump, attack and use various items that he finds along the comic book, including his rat friend, Roadkill. Button combinations can be used to unleash powerful techniques. The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. The unique dialogue is rendered within talk bubbles with the typical comic font. In June/2010, a version for modern systems was released on Steam. | ||
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Command & Conquer | Westwood Studios, Inc. / Virgin Interactive Entertainment, Inc. | [top] | |
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Command & Conquer develops ideas from Westwood's previous game Dune 2, forming a real-time strategy (RTS) game. The control system involves selecting units with the mouse and then directing them, while the opponents make their moves without waiting for a "turn" to end. The game focuses on a war between two organizations, The Brotherhood of Nod and the Global Defense Initiative. The player can take control of either side for more than 15 missions. Both have different units and structures, including artillery, tanks and light infantry. In most missions, a base needs to be built first in order to build new units and structures. Most important are the harvesters, which collect Tiberium and deliver it to a refinery, where it's converted into money, thus funding the construction of a base and an army. A Windows 95 version came out in 1997 as Special Gold Edition with a tweaked graphics engine that allows the display of SVGA graphics. It was released after the success of the prequel Command & Conquer: Red Alert, which already featured the tweaked engine. An internet option for 2 players worldwide against each other was added. Includes the C&C Theme Pack with screen savers and desktop wallpapers. The game also features FMV mission briefings and victory cutscenes. To mark the 12th anniversary of the franchise, Electronic Arts, the current publisher and owner of the series, released the game for free in 2007.
See also: Command & Conquer: The Covert Operations, Command & Conquer Remastered Collection, Command & Craft, Tactical Operations, Tactical Operations Volume II: Beyond Destruction, Command Companion, Red Dawn, War Command Explosion, Super Fun Levels, Toolkit For Command & Conquer And Warcraft II |
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Complete MAUS, The | Voyager Company, The | [top] | |
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Explore the Pulitzer Prize-winning graphic novel in ways never before possible with this special interactive CD-ROM edition. The Complete MAUS combines Volumes I and II with sketches, video, and supplementary documents to give the reader a unique look at this moving work. When it first appeared in 1986, MAUS, Art Spiegleman's memoir of his father's experiences during the Holocaust, was hailed as a powerful work of history. It represented a new level of maturity for a century-old art form; namely comix, which to that point had mostly been a medium for superhero fantasies and funny animal stories. With the appearance of MAUS, the point was made simply and clearly that a comixture of words and pictures could be used to portray any subject matter 0 even one so fare removed from the traditional comix subject matter as the genocide and persecution of Polish and German Jews during the years surrounding the Second World War. The Complete MAUS CD-ROM grants the user unprecedented access to the historical and structural details behind the finished book. The pages of MAUS are linked to preliminary sketches, alternate drafts, archival photographs, and drawings made by prisoners and audio from the interviews between Art Spiegelman and his father that were the basis for the narrative. In addition, there is QuickTime video and audio of Art Spiegelman discussing the making of MAUS, and critical commentary on the form, ideas, and history behind this powerful, groundbreaking work. | ||
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Corpse Killer | Digital Pictures | [top] | |
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Corpse Killer is a game released for the Sega-CD, Sega-CD 32X, 3DO, Sega Saturn, Windows 95 and Macintosh computers that features live action full motion video in a format similar to other games developed by Digital Pictures. The quality of the full motion video on the Sega-CD version is less than that of the others. Also, after the release of the Sega-CD version, Digital Pictures created an option to have English subtitles during the full motion video as critics had complained that it was difficult to understand what the driver was saying in the Sega-CD and Sega 32X versions.
Footage from the game was later recycled for the 2003 film Game Over.
n unnamed United States Marine is airdropped onto a tropical island on a top secret mission to stop the evil Dr. Hellman, who plans to release his army of zombies on the world. He is bitten by a zombie and also meets an attractive female reporter and a Rastafarian male driver. Four of the marine lieutenant's comrades are captured by Hellman and turned into zombies. To rescue them, the lieutenant infiltrates Hellman's compound and shoots each of them with bullets coated with extract from Datura plants, which can turn freshly created zombies back into humans.
Most of the gameplay is similar to other shooting full motion video games such as Lethal Enforcers. The player moves through the jungle shooting various zombies, collecting better ammunition (to prepare for a raid on Hellman's compound) and medicine to recover health. While the console versions were still widely circulating on the Internet, the PC version was pretty much unfindable until the 25th Anniversary Edition was released on Steam on July 30/2019. It contain enhanced video quality, several hours worth of behind-the-scenes video from the original production as well as hundreds of still images, the original production script and other assorted documents. |
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Country Vid Grid | Jasmine Multimedia Publishing | [top] | |
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The Country Video Moving Puzzle Game. Here is a whole new way to play music videos. As you watch each video, the screen is divided into squares that are all mixed up. You have to unscramble each video while it is playing and before the music ends. It takes just minutes to learn, but provides hours of challenging entertainment. Features: 1 to 10 Players, 5 Levels of Play, 500 Degrees of Difficulty, Great Country Sound - Play it Loud. The Main Screen is where you choose which of Country's most popular videos you will play. Country Vid Grid starts easy, with just 9 puzzle pieces and simple drag and drop movement, but gets progressively more challenging as pieces are added and players encounter slider, perfection, inverted pieces and other puzzle types. Featuring full-length, uncut videos by: Reba McEntire - Why Haven't I Heard From You, George Jones - High-Tech Redneck, Tracy Byrd - Watermelon Crawl, Joe Ely - Highways and Heartaches, Vince Gill - What the Cowgirls Do, Mary Stuart - Kiss Me, I'm Gone , Trisha Yearwood - Wrong Side of Memphis, The Mavericks - What A Crying Shame, Mark Chestnut - It Sure Is Monday. | ||
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Damocles (cancelled) | Novagen Software / Psygnosis | [top] | |
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Damocles (occasionally advertised as Mercenary II) is the second game in the Mercenaries series. It was released on the Atari ST and Amiga platforms in 1990. Commodore 64 and ZX Spectrum versions were originally in development but eventually cancelled as a consequence of the declining 8-bit market. Unlike Mercenary, Damocles represented the game environment using solid vector graphics, allowing a both more realistic and colourful world. An improved, fully texture mapped IBM PC version was in an advanced stage of development and scheduled for release in 1995, but was ultimately cancelled when a conflict between its developers, Novagen and Sony/Psygnosis, arose.
Once again, the player is stranded on a planet, Eris, with an inoperable spacecraft. Unlike the first game, however, the scope of Damocles is considerably widened, offering the player an entire solar system to explore (the Gamma System; the player's original destination before the Interlude on Targ). There is also a race-against-time element to the game as a comet, the eponymous Damocles (a reference the Sword of Damocles), is hurtling towards Eris. The player is encouraged to both escape Eris and find a means to prevent Damocles from destroying the planet, if possible without destroying the comet. Although an obvious, but destructive, solution exists, Damocles has no fewer than five distinct solutions.
A notable feature of Damocles is its inclusion of relatively detailed celestial mechanics into the game physics. While the game also features less standard physics (e.g. teleportation), it includes a detailed representation of the Gamma System and even includes a simplified form of special relativity. To cross the solar system in reasonable (to the player) time, time dilation occurs. However, given that the player has only a few hours to save Eris, extended periods at near-light speed are unwise. One of the game's many solutions even involves manipulating various planetary bodies in order to make use of the changes in gravitational pulls to divert the Damocles comet. From an aesthetic point of view, the inclusion of celestial physics allows the player to experience attractively-rendered sunrises and sunsets while on planet surfaces as well as various satellite occultations. There are some rumors that a demo of the PC version was released, but the fans of the series had no luck to find it. In 2010, a developer by the name of Devil Master created a PC game called TADPSID, with the goal to "recreate as closely as possible the look that Damocles for PC was supposed to have", using screenshots from videogames magazines mentioning the game. |
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Das Geheimnis von Foody [G] | MIT, ComUnique Marketing / Institut Danone for Nutrition | [top] | |
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When little Daniel comes home from school, he went straight to eating healthy. He's so fascinated by the subject in the classroom, that he was still reading in the textbook about it. Suddenly, the Foodys, sweet little aliens from the planet Foody appear and ask Daniel for help because the diet board has been destroyed in seven parts and is now guarded by nasty monsters. Daniel is naturally afire for the now upcoming platforming adventure. The graphics are really well done, and is comparable to commercial games of that time. The gameplay is also very interesting. In the game there are two attributes: fat and carbohydrates. Depending on what foods Daniel picks up in the game, they increase either the one attribute or the other. Carbohydrates cause Daniel to run faster and jump higher. Fat causes consequently the opposite. Daniel wears a can with lemon or a water gun. There are three different levels of difficulty and seven levels including a final boss which in promotional games is not always present. | ||
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Day After Trinity, The | The Voyager Company | [top] | |
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Fifty years ago, on July 16, 1945, the first nuclear weapon exploded into the desert sky at Trinity Site - Alamogordo, New Mexico. Jon Else's Academy Award- nominated documentary is the definitive record of the building of the bomb and a penetrating portrait of J. Robert Oppenheimer, its brilliant and elusive architect. Nobody knew whether the bomb would work at all, or work so well that the atmosphere itself would ignite (the night before, physicist Enrico Fermi was taking bets on the odds of incinerating the State of New Mexico). With the bombing of Hiroshima and Nagasaki, the buoyant spirit of the war effort yielded to the grim reality of the Cold war, the McCarthy Era, and the elegiac interviews of an extraordinary scientific elite, The Day After trinity achieves an emotional force and focus which no other work on the subject even approaches. The CD-ROM features the complete 88-minute film in Quicktime video, running commentary by director Jon Else and historian Michael Renov, declassified military and FBI documents, a photo gallery of over 100 images, complete transcripts of all interviews excerpted in the film, biographical notes on everyone who appears in the film, and a complete glossary of terms. | ||
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Destination Ocean | Edmark / Softkey | [top] | |
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The fascinating shores and depths of Destination: Ocean inspires students to create interactive stories and movies. Using exciting new technology, students make stickers move across each scene: sharks swim through the sea kelp while dolphins leap above the waves. Special features include the Ocean Fact Book and easy customization for students of different ages, abilities, and skill levels. Narrate your story page by page - choose theme music to set the mood. Use Sound Tools to make stickers sing, laugh or bark. Print out your work in colour or in black and white. Story idea videos will spark your imagination. | ||
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Diggers 2: Extractors | Millennium Interactive Ltd. / Psygnosis Limited, Nova Spring | [top] | |
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This is a sequel to Diggers with Lemmings-like gameplay. It includes more levels, more tools, and more challenges. The game objective is to unite the 25 Hanging Worlds of Zarg. There are 3 types of extractors, each with their own abilities: the digger, the strongest, and the teleporter. A millennium ago the Quarrian Empire was on the verge of a total victory over the Flinarj. But before the Flinarj could be wiped out, they were able to develop a massive and powerful machine in their capital city and last stronghold. The machine was employed to rip up twenty five huge chunks of land from the Planet Zarg and raise them into the skies above. The Flinarj have long lived safely and undisturbed on their islands in the sky. Now, however, there is a new threat. Pressed by a severe shortage of unmined lands, the Zargon Mineral Trading Authority (ZMTA) is determined to capture the Flinarj machine so that it can dig deeper into the Zargon crust to mine for precious jewels. Capturing the Flinarj machine, however, will be very difficult. Each of the floating lands must be secured and the shield generators deactivated. After several years of development, the ZMTA Flying Machine and the Zargon extractors are ready for an assault. But so are the Flinarj. Features: 70 screens per level, 25 levels; 4 totally different terrain types; Timed bonus levels; CD audio soundtrack including narration and stereo sound effects; Superb graphics, stunning animation, 3-D rendered sequences and in-game digital video using real life actors. | ||
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Digital Plarail [J] | Tomy | [top] | |
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Plarail (プラレール, Purarēru), pronounced in English as Play rail is a toy train and plastic track system made by Tomy and introduced in Japan in 1959. It was expanded into a battery-operated electric toy train system in October 1961. This video game allowed virtual layouts to be built and played with using Plarail products. Expansion packs covering different areas were later released including one for Thomas The Tank Engine. | ||
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Dracula | World Library, Inc. | [top] | |
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This is a CD-ROM version of the famous novel Dracula by Bram Stoker. In addition to the complete novel it features a number of extras to enhance the reading experience like video clips from the 1922 movie Nosferatu. | ||
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Emergency Room | Legacy Software | [top] | |
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You become the doctor in this "real-life" simulation. From the initial contact with patients to their release, you'll be processing paperwork, examining, diagnosing, ordering treatment, and performing follow-up examinations. Things can get very hectic in the Emergency Room of Legacy Memorial Hospital. There are a wide variety of medical situations to deal with which range in seriousness from a simple bee sting to sexually transmitted diseases to "code blue" life-threatening accidents. Over 400 such cases are covered in this game. Don't worry if you have no medical knowledge because the research materials available to you are plentiful. You'll do quite a bit of reading on medical treatments, human anatomy and physiology and emergency procedures. | ||
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Exotic Japan | Voyager Company, The | [top] | |
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Journey through the exotic land of Japan and discover customs, culture, and language. Native speakers guide you through proper pronunciation as you record and replay your own voice. Discover intriguing facts about the bullet train and the protocol of business cards. Play traditional japanese games and learn how to use chopsticks. Why struggle with conjugations when you can take an intimate tour of modern Japan along the ancient Tokaido Road--and learn key signs and phrases along the way? Choose your own path through more than 150 lessons and quizzes on topics ranging from the bullet train to Japanese table manners. Underlined words are pronounced aloud. Exotic Japan provides businesspeople, travelers, and students alike with the skills to survive in this fascinating country. | ||
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Eyewitness Encyclopedia of Nature | DK Multimedia | [top] | |
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This CD-ROM released in three constantly updated editions for Macintosh and Windows allows students to explore a variety of wildlife and nature topics. Information is displayed in movies, still photographs, maps, and text, some with accompanying narration. All topics can be accessed from a main menu page; however, subsequent screens are structured to allow access to the information from different contexts and directions. Principle topics include plants and fungi, reptiles, birds, fish, mammals, invertebrates, amphibians, insects, and prehistoric life. Other main headings include classifications, climate, ecology, the evolution of different species, and efforts at conserving endangered wildlife and habitats. Features include an extensive index, highlighted vocabulary words with text definitions, games, bird calls, and specific information on a number of species. A connection to the internet is also available for further research. | ||
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Eyewitness History of the World | DK Multimedia | [top] | |
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This CD-Rom resource from Doring Kindersley that was published in three editions allows users to travel easily to any part of the world and experience first-hand different aspects of everyday life, culture and technology. Beautiful photographs, videos and animations enhance the comprehensive entries. This CD-ROM provides an unrivaled source of knowledge of different civilizations, historical events and the people who have shaped history! | ||
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Eyewitness Virtual Reality: Bird | DK Publishing | [top] | |
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Explore a dramatic virtual museum with amazing interactive exhibits. Enter a virtual museum dedicated to birds and experience the grace and beauty of these winged creatures up close with multimedia and interactive exhibits. From exotic parrots to hulking birds of prey to a host of bird-related icons such as the Egyptian falcon, this program has been researched by bird experts to provide a broad educational compilation of information for the student and the everyday enthusiast. Take a guided tour or use the handy navigation pad to wander through the exhibits at your own pace. A searchable index allows you to look up specific topics where you will find 3D exhibits packed with color and detail, photos, videos, articles, sound clips, illustrations, and diagrams. You will learn about the history of the bird and the different bird families, their feeding, mating and nesting habits, as well as the significance of birds in mythology and folk lore around the world. Features: Examine a small rare falcon by rotating it 360 degrees; See the world through the eyes of a vulture in flight; Learn how birds know to migrate Discover the mechanics of how they fly; Visit the Museum Store to create screen savers, printable stationery and gift tags, and save sound files; Assemble slide shows, and copy or print display windows. | ||
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First Person: Mumia Abu-Jamal - Live From Death Row | Voyager Company, The | [top] | |
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Called "the voice of the voiceless," award-winning journalist Mumia Abu-Jamal speaks with uncommon passion and clarity about the lives of African-Americans, the judicial system, and life behind bars. Jamal has been on death row since 1982, accused of the murder of a Philadelphia policeman. Many contend that he was imprisoned because of his political beliefs. Human Rights Watch gave him its 1995 award for writers under political persecution and Amnesty International has stated that the government "appears to have overtly used Mumia Abu-Jamal's past political beliefs and affiliations...to impose the death penalty." Mumia Abu-Jamal writes from an incredibly dark place with humanity, objectivity, and wit, carrying a message of hope and freedom. This CD-ROM contains An introduction to Mumia Abu-Jamal's life, from his early membership in the Black Panther Party to his career as an award-winning Philadelphia journalist and supporter of the MOVE organization, performed by Giancarlo Esposito. Also included is the entire text of Jamal's book Live from Death Row and a video interview recorded in 1989 while Jamal's sentence was under appeal, and an audio interview recorded in 1994. There's also almost fifty audio commentaries, taped in prison for radio broadcast and other writings by Jamal, indexed by year and title. There is also collected statements about Jamal's life and work from E. L. Doctorow, John Edgar Wideman, Cornel West, Sister Helen Prejean, C.S.J., Derrick Bell, Ramona Africa, and others. | ||
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For All Mankind | The Voyager Company | [top] | |
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Between 1968 and 1972, twenty-four astronauts left this planet for another world. They were, in filmmaker Al Reinert's words, "the first extraterrestrial humans." This is the story of their astounding voyage, a composite portrait, from blastoff to splashdown, of the Apollo missions. Culled from eighty hours of interviews and a warehouse of NASA film, the seventy-nine-minute film took ten years to complete. It is a breathtaking, intimate look at these brave men as they clown around in the weightlessness, bounce around the moon's surface, banter with Mission Control, and speak eloquently about the "beautifully, brilliantly illuminated blue marble that we call the earth." This groundbreaking documentary is supplemented by over one hundred images from NASA archives, maps of lunar landing sites, accounts of every manned mission from Apollo 1 to Apollo 17, biographies of the astronauts written exclusively for this CD-ROM by author Andrew Chaikin, photographs of all the astronauts, an animated illustration of a lunar voyage and diagrams of spacecrafts and equipment. | ||
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Gatchaman Access [J] | Nihon Columbia | [top] | |
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Thic cd-rom contains various puzzle, trivia and arcade-style games. It's based on originally a Japanese anime series that first aired in 1972. A new threat appears all over the world in the form of the terrorist group known as the Galactor. To combat the forces of Galactor, well-renowned scientist Kouzaburou Nanbu unleashes the Science Ninja Team Gatchaman, a team of five young heroes skilled in the art of ninjutsu and dressed in unique bird-like costumes. In 1978, when game show producer Sandy Frank licensed Kagaku Ninjatai Gatchaman, he took 85 of the 105 episodes and rebadged the series Battle of the Planets to capitalize on the '70s sci-fi craze (all thanks to 1977's Star Wars). To meet U.S. TV standards, Sandy Frank had nearly all of the series' most violent parts edited out. To fill in the gaps, Hanna-Barbera was commissioned to produce new animated footage featuring 7-Zark-7, the team's mascot robot and the show's narrator. When BOTP stopped airing in reruns in the mid-1980s, Sandy Frank collaborated with Ted Turner in revamping the series and renamed it G-Force: Guardians of Space. Like BOTP, G-Force ran for 85 episodes, only that BOTP's 7-Zark-7 footage was omitted and replaced by original footage previously deleted by Sandy Frank. G-Force was superior to BOTP in terms of interpreting the original Gatchaman series in English, but suffered from a lackluster dub and a horrible disco soundtrack. | ||
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Haight-Ashbury in the Sixties | Rockument / Compton's New Media | [top] | |
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Haight-Ashbury in the Sixties is the story of San Francisco's renaissance of peace, love and consciousness, and the community that changed the world. Turn on ... to "The Rise & Fall of Haight-Ashbury" by Allen Cohen, with photos from the sixties, and works from the San Francisco Oracle, the psychedelic newspaper. Tune in ... to music by the Grateful Dead, the Jefferson Airplane, and Big Brother with Janis Joplin. Drop out...to a game for 1-6 players - and the goal is enlightenment! Explore and experience the history, the counter-culture and the music of Haight-Ashbury in the Sixties. The phenomenon known as Haight-Ashbury returns to the city where it all happened - San Francisco - on this remarkable CD- ROM that explores the youth movement of the late sixties. Discover a vast collection of images, graphics, animations, and video clips, plus text, narration, and music from the Haight-Ashbury period, for an integrated multimedia experience of this unique time in the history and culture of the United States. This disc includes artwork, articles, photographs poetry, and commentary from the original San Francisco Oracle, the Haight Ashbury newspaper first published in 1966. | ||
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Highlander: The Last of the Macleods (cancelled) | Lore Design Limited | [top] | |
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You are Quentin MacLeod, an immortal. Of course, you are unaware of this until your mother is murdered and the people of your village are captured by the evil immortal Kortan. Now, you must learn of your destiny, defeat Kortan, and lead your people to freedom. Highlander is an action-adventure game that is similar to Alone in the Dark. The game consists of pre-rendered 3D environments that are viewed from many fixed camera angles. You control Quentin as he fights off guards, explores new areas, and collects items. The game is based on an animated television series, which in turn is based on a series of motion pictures. This was originally released exclusively on the Atari Jaguar. It had a PC version in development that was never released. It was eventually leaked online which is this version here. This will most likely eventually be the only way to play this game due to a lack of Jaguar CD emulators and the unreliability of the device. | ||
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How To Be Perfect | Great Bear Technology Inc. | [top] | |
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Watch excerpts from various 1950s public service announcement films about etiquette and choose which of the responses is the most proper. Etiquette instructor Bob Goldthwait grades your success or utter failure. This game is an interactive spoof on the Eisenhower era style etiquette propaganda. Set like a television game show, it's a comedy program that incorporates vintage film and leading edge design with voice overs by Bobcat Goldwaith and Bob Sarlott and was written by former National Lampoon editors. Objective of the game is to answer questions correctly and transform the character to Mr. Perfect. Be careful though, wrong answers will turn him into your biggest nightmare. | ||
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How Would You Survive? | Grolier Electronic Publishing Inc. | [top] | |
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This will take users one step closer to what Einstein only dreamed of - time travel. The multimedia CD-ROM is an adventure back into the daily lives of some of the most amazing ancient civilizations. Based on the Franklin Watts book set of the same name, this interactive trip will whisk users away from the present and immerse them into the sights and sounds of ancient Egyptian, Viking, and Aztec cultures where they experience the lives of these peoples first-hand. The goal is to present these stories and lives of these ancient civilizations in a simple but clear way for young people to learn and have fun at the same time. By way of extensive, elaborate illustrations taken directly from original works created and designed by David Salariya, plus animations and sound effects, users can partake in a multi-dimensional learning adventure. They experience, among other things, how their ancestors played, what they ate, how they dressed, how they earned a living, what school was like, and how they communicated. Each culture includes a "survival guide" containing basic facts, a map, and a timeline to help the user. They can pose intriguing questions such as: "What were the religious beliefs of the Aztecs?"; "What was an Egyptian education like?"; and "What type of food did the Vikings favor?" With this unique disc, users can explore one civilization to learn about education, eating habits, religion, etc., or they can jump from one civilization to another to compare cultural differences and similarities between two or three. At the end of your journey, there's a "quizzical game" which poses questions about the different cultures. It will let you know if you are destined to a fiery sendoff down a fjord toward eternity as a Viking, or if you would be in great company with Cleopatra as she strolled the banks of the Nile. | ||
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If Monks Had Macs | Rivertext / Voyager Company, The | [top] | |
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On just one CD-ROM, If Monks Had Macs is an intellectual delight. You can enjoy fiction from such classic authors such as G.K. Chesterton and Nathaniel Hawthorne; read essays about various subjects such as and the JFK assassination; and play games like Meat & Conversation: a unique adventure game inspired by classic text adventure games in which you play as a monk whose vivid imagination defies reality and questions the human soul. Intially released by Voyager Software, If Monks Had Macs was later released as freeware in 2009 by its creator and included new content not seen in the original CD-ROM release. | ||
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In The Company Of Whales | Discovery Communications | [top] | |
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Go on a spellbinding multimedia journey with nature's most spectacular creatures. Experience extraordinary encounters - never before captured on film - with some of the rarest whales on Earth. Investigate their intiguing social behavior and intelligence. Listen to puzzling whale communication; understand the mystery of their songs as revealed by the man who first recorded them - Dr. Roger Payne. Learn how we can preserve their habitat so that these fascinating creatures can majestically rule the oceans for another 50 million years. This has 45 action-packed minutes of exclusive video, including humpbacks bubblenetting, blue whales feeding in icy Antactic waters, and killer whales devouring a gray whale. There's more than 200 compelling photographs plus explanatory illustrations. It's narrated by Patrick Stewart, with a hypertext glossary words, and complete index for instant reference. | ||
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Infopedia | Future Vision Multimedia | [top] | |
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To meet the need for an information-driven multimedia reference source, Future Vision Multimedia announces InfoPedia, a new CD-ROM reference tool. Designed for users in need of fast access to as much information as possible, InfoPedia combines all 29 volumes of the Funk & Wagnalls New Encyclopedia with seven other reference sources, all on a single CD-ROM, making it a highly comprehensive multimedia reference tool. What's more, a unique new single-screen interface makes it easy to use. Fox explains the four objectives for the new title: to combine an encyclopedia with a bookshelf of reference titles, to offer access to these sources through a simple single-screen interface, to provide more video clips and animations than any other reference title, to provide all this in a product that would sell for less than encyclopedia-only CD-ROMs. In addition to the encyclopedia, InfoPedia features the following reference materials: Merriam-Webster's Dictionary, Webster's New Biographical Dictionary, the World Almanac & Book of Facts, the Merriam Webster's Dictionary of Quotations, Roget's 21 st Century Thesaurus, Merriam-Webster's Dictionary of English Usage, and the Hammond World Atlas. InfoPedia offers over 150 state-of-the-art animations and full-motion video segments to help explain complex concepts. The program also includes thousands of full-color photographs and hours of audio to support its reference database of more than 200,000 entries. … | ||
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Interactive Atlas of Human Anatomy | Frank H. Netter / Novartis | [top] | |
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This provides users with versatile tools for studying, teaching, and learning about anatomical structures. It includes 965 Netter illustrations and images, audio pronunciations of every label, image title and image subtitle, a handy movable magnifying window giving users a detailed close-up of any anatomy plate - up to 2x magnification, plus a multi-level search tool and printing capability for both gray-scale and color. It's Windows and Mac compatible. | ||
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Interactive History Of Frankenstein | Three Blind Mice Interactive / Avtex Interactive Media | [top] | |
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This masterpiece interactive multimedia title takes the player into the horrifying world of Frankenstein, the scariest monster ever introduced in the history of horror drama, created by actor/writer, Boris Karloff. As you start the game you find yourself standing in a corridor just outside Dr. Victor Frankenstein's secret laboratory. You step forward and enter the laboratory. On the operation table you see a living corpse lying silently all wrapped up in bandages from head to ankles. You turn right and reach the radio on the table. You switched on the radio and a sign appears informing you that here you can listen to a selection of most popular radio serials of Frankenstein broadcast all over the country in its heyday. You move further left and approach the old TV set by walking around the operation table. Here you can browse and watch brief trailers of all the Frankenstein films ever released, which includes Brides of Frankenstein, Young Frankenstein, and my favorite, Return of the Frankenstein. In addition to all this collective information, you will find every informative related to the monster in the file cabinets, the electrode kind of glass machine and on the bookshelf. Overall, this multimedia title is fully packed with all the information about Frankenstein, which is presented using great looking graphics, full-motion video, and digital sound and music capabilities. | ||
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Jars of Clay Interactive | Silvertone Records / Essential Records | [top] | |
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This collector's edition CD-Rom project is the most comprehensive collection of Jars Of Clay information to date. Go behind the scenes with live concert clips from the Nashville album release party, the PER Tour and more. Catch a glimpse into the hearts and minds of the band members with exclusive Jars Of Clay interview footage and a special virtual radio on-air segment. Also available only on this disc - audio selections from Frail, the critically-acclaimed demo project; more than 100 still photos from the band's personal collections; and as a special bonus, Jars Of Clay screensavers. The main attraction is the inclusion of 7 'tracks' from a Jars of Clay rare demo project: Frail. These tracks are in WAV format, which can easily be converted to any popular music format (i.e. MP3), and sound great - a much different sound than the re-recorded versions on the self-titled release "Jars of Clay". The 'Frail' CD is rare, and easily sells for hundreds of dollars, so to have the opportunity to listen to 7 out of the 9 tracks from the project is a nice treat. The 2 omitted tracks are "Fade to Grey" and "Frail", both were later re-released on Jars of Clay's 2nd album: Much Afraid. | ||
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JumpStart Preschool | Knowledge Adventure, Inc. | [top] | |
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Leap to an early understanding of letters, numbers, shapes and colors in Casey’s colorful classroom bursting with animation and song. Packed with twice the learning activities of most other educational programs, JumpStart Preschool has 10 irresistible interactive puzzles, games and play areas. The award winning JumpStart Elementary Learning System is based on nationally recommended curricula and actual teacher lesson plans. The result is an incredible variety of activities that makes learning fun. Choosing the best educational software for your child can be challenging. The JumpStart System makes it easy by taking what children learn in school and organizing it by grade, so real grade-based learning is reinforced in every JumpStart product. The innovative classroom setting presents your child with a familiar environment, filled with animated friends who provide encouragement through an amazing variety of games, puzzles and songs, all of which teach a full year of preschool learning. Skills Learned: Pre-reading, Letters, Numbers, Shapes, Colors, Differences, Sequencing, Counting, Quantities, Spatial Relations, Listening Skills, Music, Songs, Vocabulary, Phonics. Product Features: Friendly Guides - Sweet and cuddly animated hosts greet and encourage your child in each activity. Meet Casey Cat, Pierre Polar Bear, Kisha Koala and Elanor Elephant. Continuous Challenge - The program automatically monitors successes and attempts and adjusts the difficulty levels in each activity. Children stay challenged because the levels match their ability. This JumpStart innovation tracks up to 99 children. Letters, Numbers, Shapes - Develop visual memory by finding identical pictures, letters, numbers and shapes. Successful matching is rewarded by trumpeting, high-stepping, dancing animations. Counting and Quantity - Count the numbers of turtle eggs and help Mama turtle find her correct nest. Sequencing - Connect numbers and letters in the correct sequence by clicking on the dots. Finished pictures spring to life. Spatial Relationships - Associate relative sizes in four puzzle games of the beach, zoo, sea and shapes. Differences - Distinguish between objects with different colors, shapes or letters. This pre-reading skill later helps preschoolers identify the difference between letters, such as b, d, and p. Listening Skills - Listen to verbal clues and apply deductive reasoning to find where Felicia the Fish is hiding . | ||
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Last Dynasty, The | Coktel Vision / Sierra On-Line, Inc. | [top] | |
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Roommates Mr. Mel and Mr. Dok have gone missing. Dok, a designer of space combat flight simulators, reported to his landlord a week before his disappearance that he'd accidentally created a tiny hole in his wall, related to something he was working on. Now, since neither has been seen for a week, the police are called in to investigate and find a huge hole in the wall, a wrecked apartment, some CD-ROMs with installation procedures and little else. From there, the story moves to a gigantic and sinister space station with more than 100 unique locales. You, as Mel Raauq, find yourself in the middle of a galactic-sized space combat adventure, flying your own customized spacecraft. Your mission is to find and defeat the evil Lord Iron, whose dark forces are threatening peace and tranquility in the galaxy. The game contains three major phases: narrative, combat and adventure. Through the use of 3D animation, video sequences, music and sound, you learn the story of The Last Dynasty via the narrative phase. During the combat phase, you pilot many types of spacecraft, including several different fighters and cargo vessels, while engaging similar enemy craft. The first seven combat missions must be completed prior to advancing to the adventure phase. Then, as Mel Raauq, you explore the environment, collect items and objects essential to solving puzzles and work your way through the various missions. The interface supports keyboard, mouse and joystick control. Other features include a 3D map during combat and four main weapon types: lasers, remote-controlled missiles, rockets and aft mines. The game's cost of $2 million to develop was expensive for the time and its lack of success might have led to Coktel's demise. | ||
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Launch Magazine | LAUNCH Media | [top] | |
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This is a music magazine issued both in print and as a CD-ROM disk magazine. Eventually the print version was eliminated and subscribers were sent only the CD-ROM version. LAUNCH magazine disks were often found pre-packaged with new PCs in the late 1990s. LAUNCH magazine contained video interviews, live performances, and special video segments by music stars as well as standard (but interactive) music magazine features. LAUNCH Media later introduced LAUNCH.com, the official LAUNCH magazine website. The site featured LAUNCH magazine content, music videos, and, beginning in 1999, LAUNCHcast Internet radio. It included a still-image laden murder mystery spanning one thousand years called "The Cypher" developed by EPG Media over several magazine issues with the last chapter coming in issue #10. A Real Player plug-in was required. The Cypher weaves together three timelines -- the medieval, Victorian and late 20th century. It opens in the summer of 1900 as archeologist James Francis Ravenshim is excavating beneath the ruins of Ravenshim Castle. He discovers a series of hidden chambers containing a puzzling collection of ancient charts, diaries, weapons and mechanical devices that defy comprehension. Ravenshim believes that the answers to who collected them and why lies in a chamber hidden behind a sealed bronze door. Obsessed with the task of deciphering the secret code that can unlock it, he reaches its horrifying climax on the stroke of midnight, Dec. 31, 1999...the Millennium. LAUNCH Media was acquired by Yahoo! for US$12 million in 2001. The features of LAUNCH.com, including the LAUNCHcast Internet Radio service, were later integrated into Yahoo! Music. | ||
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Leonardo: Die Venezianische Verschwoerung [G] | Verlag C. H. Beck | [top] | |
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The Adventure "Leonardo" plays in the age of Renaissance in Italy. In the year 1505 somebody stole very important documents from Leonardo da Vinci's atelier in Florence. The thief comes probably from antagonistic Venice. One of the documents tells about one secret manuscript where Leonardo's perpetuum mobile is described. That manuscript can be found in one of Abbeys in the north of Italy and that information can be taken from one of the stolen documents. If somebody reads it, he can go to the Abbey and steal the manuscript. Venice hopes to get great power by building perpetuum mobile. That's why Leonardo is worried about future of Florence. He asks his faithful servant Salai to find the secret manuscript. You are Salai, Leonardo's servant and pupil. You have to find the manuscript and save Florence. The story is created by developers, but all the history dates, persons and many other things in that game are real. Many texts inform you about Leonardo da Vinci, his life and his time. In such way you learn about that thrilling age. It's just a 2D adventure in 256 colors (very pixilated) and you can only read all the dialogs (there is no sound, only subtitles). But the background music makes the situation a little bit better. | ||
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Levels & Add-Ons fuer Warcraft II [G] | Tewi Verlag GmbH | [top] | |
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This is an unofficial Add On CD for WarCraft II: Tides of Darkness, containing 112 maps. None of these maps were particularly designed for this Add On. | ||
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Lion | Manley & Associates, Inc. / Sanctuary Woods, Inc. | [top] | |
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A sequel of sorts to the award-winning Wolf, you are now placed in the same simulation environment, but this time you simulate a....you guessed it, a lion. As in the original you take the role of a lion chosen from a pool of 20 different animals, with varying attributes, in existing prides or handpicked groups made by yourself. You can control a single animal or all members of a pride and you get to play in either a 20-mission mode (such as survive for a day) or a simulation mode, which allows you to do whatever you want. Unlike in Wolf, which takes place in 3 different locales, Lion is played only on the savannas and plains of the Serengeti National Park in Tanzania (tough in four different seasons). Also includes a "Lion Safari", an interactive tour of the leoline life on the Serengeti. | ||
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Loadstar: The Legend Of Tully Bodine | Rocket Science Games, Inc. / BMG Interactive Entertainment | [top] | |
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Loadstar is a rail-shooter concerned with shooting enemies while navigating your ship, much like Sewer Shark. You're actually on rails in this game, as you travel in a truck/train called Loadstar along a magnetic rail network covering the moon. Shifting the cursor to the edge of the screen changes to a different track when available, with incorrect turns either killing you instantly or moving you off-course from the level end. Direction indicators and distant landmarks help keep you driving in the right direction, while accidents, track closures, and robot cops work to keep you from it. Your weapons "tag" enemies and force them to explode, or can tag incoming shots and deflect them with a separate shield button. Gameplay is broken into three levels as you race from one destination to another to escape with your cargo. The game features sophisticated full-motion video cutscenes breaking up the levels and providing the story. Barry Primus and Ned Beatty star. | ||
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Macbeth | David Rodes & A.R. Braunmuller / Voyager Company | [top] | |
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One of the best CD-ROMs ever made and the best software ever made about Shakespeare's works, Voyager's Macbeth is a masterpiece in literary CD-ROM. The CD not only includes the fully indexed and searchable text of Shakespeare's famous tragedy (based on the recently published Cambridge edition, edited by one of the CD-ROM's co-authors, Professor A. R. Braunmuller), but more importantly the *complete audio performance* of the entire play by the Royal Shakespeare Company, directed by Trevor Nunn, which stars Ian McKellan as Macbeth, and Judi Dench as Lady Macbeth. Definitely one of the best renditions of the play ever performed. In terms of user interface, Voyager outdid themselves with Macbeth. Not only can you jump to any page or word, but you can also click on any line of the play to go directly to that place in the RSC's audio performance and hear it read out loud. There are numerous notes, anecdotes, and glossary items (over 1,500 of them), all of which are hyperlinked and indexed, and 25,000-word worth of extensive essays that analyze the play in detail. And if that's not enough, you can view video clips from other performances of key scenes, from Macbeth movies directed by Akira Kurosawa, Orson Welles, and Roman Polanski. To top it all off, there's plenty of maps, charts, and images to make this the definitive CD-ROM about the play. As always, you can copy any text from the CD-ROM to paste it into a word processor of your choice. Macbeth is without a doubt another high quality title from Voyager, one that successfully marries the scholarly expertise of the authors -- in this case Drs. Rodes and Braunmuller, two Shakespearian scholars -- with Voyager's technical and design expertise in creating attractive CD-ROMs. If you have even a slight interest in Shakespeare, this wonderful CD-ROM is a must-have. | ||
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Marco Polo | Infogrames Europe SA, Philips Interactive Media France / I-Motion | [top] | |
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Set in Asia during the Middle Ages, you play the role of an aspiring merchant in I-Motion's Marco Polo, one of the most obscure games from the company. By buying low and selling high and completing missions entrusted to you by the various characters that you encounter throughout the game, you gain fame and fortune. As the title implies, your goal is to emulate Marco Polo, legendary explorer and merchant who helped make the "Silk Road" one of the most important trading routes in history. Since it's an economics simulation, albeit a historical one, there are no "victory conditions" to fulfill. Similar to Sid Meier's Railroad Tycoon, you can "retire" whenever you wish, at which point you will be given a score based on your wealth and prestige. The game is a "light" simulation in a sense that it's not based on a complicated economic model, and there are far less variables at work here than, say, Holistic Design's Machiavelli The Prince. As a merchant who has no interest in politics, all you have to do in the game is to buy low, and sell high somewhere else. You can haggle over the prices by increasing or lowering your bids. The interface, although very easy to use, becomes a little cumbersome as the list of things you bought grows large, requiring you to scroll often to find anything in your goods inventory. One very nice feature that sets this apart from similar games is the heavy use of multimedia. Your missions are given in short video sequences, and encounters with other characters are done with still shots and audio. While traveling through Asia, many of the events you hear of, or even participate in, are historically accurate. Many of the characters you meet, such as Kublai Khan, are also be based on historical personalities. Another fun aspect of the game is the background information Marco Polo himself: the story of his family and travels is narrated to you while you watch a "slide show" that is occasionally interrupted by video clips. This historical facet adds a good dose of realism to the game, and makes it educational to boot. Overall, it's entertaining, a bit too simplistic, simulation of historical trading. The video clips make the game interesting and educational, and seeing historical events depicted on screen is always exciting. The acting is also above-average-- something that can't be said for most FMV games at the time. Well worth a look, although fans of history will probably like the game more than fans of complex economic sims. | ||
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Microsoft 500 Nations | Microsoft Home | [top] | |
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Based on the 1995 documentary mini-series, Microsoft 500 Nations gives users an opportunity to experience and learn more about the history of America's oldest inhabitants: the Native Americans. Through the extensive use of video, sound, and artwork, players can travel back through time and learn more about the various tribes, cultures, individuals and events that all paint Native Americans in a light that people are rarely exposed to. All information is presented using an easy to use interface and an abundance of information, Microsoft 500 is hands down one of the best resources of information regarding the Native Americans. | ||
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Microsoft Dogs | Microsoft Press | [top] | |
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Here's everything you need to choose, train, and care for a new companion - or just explore the amazing world of dogs! Dogs provides the user with access to information on over 250 breeds from around the world, with narrated videos, interactive articles with photos, breed characteristics, origins, tips for potential owners, and much more. It is easy to find yourself wandering through the thousands of screens of information--discovering the Hungarian Puli for example, finding out the best solution for fleas and ticks, or just plinking out a few tunes on the Dog Piano--the options are limitless.Fortunately Microsoft makes it easy to navigate through this nearly overwhelming information overload. Providing a wonderful contents page and a quick access toolbar (craftily shaped like dog biscuits), it is easy to find your way around the world of Microsoft Dogs. Choosing from one of the four starting points--Breeds, Care, Origins, or Guides--is your best bet. Try taking a tour to get the feel of the system, then branch out on your own. Use the Canine Consultant option to find out what dog might be best for you or your family, or go directly to the Index to find information about a specific breed. | ||
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Microsoft Music Central 96/97 | Microsoft | [top] | |
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This was a music encyclopedia on CD-ROM produced by Microsoft, similar to their Cinemania product and part of the Microsoft Home range. The software featured a selection of biographical articles from the Guinness Encyclopedia of Popular Music a spin off of the Encyclopedia of Popular Music written by Colin Larkin (writer); along with album reviews from Q Magazine. The software also included still images and full-motion video clips and featured online updates. In-depth information on over 60,000 albums from Muze, Inc.'s definitive discography. More than 30 minutes of rarely seen performance footage, over 50 song clips, and 2,000 photos of well-known musicians and events. Users had the option of taking an informational 'tour' led by the recorded voice of an artist (or an imitation of their voice, in the case of Little Richard) on their own musical genre. This automatically directed the user to particular articles, and played samples of music. Users could also browse by artist, album, and genre, or search for particular keywords. There was also a gallery feature to view portraits, album covers, video clips and song clips. | ||
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Microsoft Oceans | Microsoft Corporation | [top] | |
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Microsoft Oceans is yet another in a long line of software titles which are education reference guides whose subjects vary depending on the product. In this case, the subject is about the earth's oceans. You will learn all about the many creatures which inhabit our planet's oceans; how humans have interacted with it throughout history; and oceans in general. It's all accompanied by a wealth of information which is supplemented by quizzes, videos and pictures. You can even take a narrated tour with one of many different characters, each of whom explores specific subjects relating to oceans. Keep on learning with interactive games and quizzes. Exciting articles will help you to understand the depth of water. You will learn many secrets of marine animals with hundreds of interesting quizzes and 15 of intriguing games. Look how amazing open water in front of your eyes! Explore the world of the oceans with: more than 700 colorful articles, information about hundreds of marine creatures, more than 100 video clips, and more than 1000 photos. This software title was also made with the cooperation of the World Wildlife Foundation. | ||
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Microsoft World of Flight | Microsoft Corporation | [top] | |
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Take to the skies with Microsoft World of Flight, which is yet another in the Microsoft Home exploration series. Learn all about the creation, uses, design, and impact aircraft have had on our world and about the people associated with them. This information is accompanied by a wealth of pictures, film clips and animations. You can even pick one of many colorful characters to take you on a narrated tour which explore aspects of flight and aircraft. You can also take quizzes and even install screen savers which will turn your computer into a virtual air show. All of this on just one CD-ROM which is just an impressive virtual museum of man's accomplishments in being able to take to the skies. | ||
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Millennia: Altered Destinies | Take-Two Interactive Software Inc. / GameTek UK Ltd. | [top] | |
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You play a human who is snatched from his own space by a race called The Hoods, in order to take upon himself the mission of restoring balance to the dimension called Eschelon. You are equipped with a time traveling, self-sufficient spaceship called XTM. Using it, you have to travel through time and establish the four indigenous species so that they're evolved enough to travel through space, all in an effort to stop the spread of the Viroid-Croids, or Microids in short, an evil and aggressive race with no regard for other lifeforms. Also, if you want to escape Eschelon, you will have to render the same four species evolved enough to generate replacement circuits for the ones damaged in your ship. Your decisions will either get you out of Eschelon, destroy the Microids or, should you decide wrong, be the end of all life in Eschelon. | ||
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Mindscape Complete Reference Library | Mindscape Inc. / Penguin USA | [top] | |
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This package contains nine practical, interconnected reference sources including a dictionary, encyclopaedia, thesaurus, book of quotations and maps. It contains 200 animations, 10 animated tutorials, 300 video clips and over 2000 colour photographs. A 386 DX-33 processor is required to run this package, although a 486 DX-33 or faster is recommended. Copy and paste facilities allow the user to incorporate text, maps and pictures into their own reports and presentations. The included titles are - Roget's II: The New Thesaurus, The American Heritage Dictionary Of The English Language Third Edition, The 1994 Information Please Almanac, The Legal Word Book Third Edition, Wall Street Words, Simpson's Contemporary Quotations, The Reader's Companion to American History, The Written Word III, Concise Columbia Electronic Encyclopedia, The National Directory of Addresses and Telephone Numbers. | ||
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Monolith CD, The | Monolith | [top] | |
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This CD was the first ever released by the developer Monolith who went on to make several popular game series like Blood, No One Lives Forever and F.E.A.R. This demo disc, aptly named MegaMedia, has some programs with games, videos, music audio tracks, and other random efforts on it. The theme on this CD, unsurprisingly, is Monolith themselves. One of the programs is a virtual reality experience called DOSRage (winrage.exe) which looks kind of like the 3D first person view from the win 95 sampler CD's. Also there is some early work on Claw in it and the Monolith edition of Microman (which was later reworked into the first episode of The Adventures Of MicroMan), a side-scrolling action platformer. Microman uses "WAP" (Windows Animation Package) engine which was one of the first 2D gaming engines (with flicker-free software sprites) created specifically for Windows. The CD is filled with games such as an Asteroids clone called Asteroid Miner and a few animations including their logo at that time as well as a really trippy experience called "Just a Dream". WINJIVE.ZIP - Interactive real-time bitmap distortions...set to the jammin' tunes of MONOLITH. WINSTAR.ZIP - Interactive 3D starfield simulations...so real, you may puke. Don't forget to pump up the music. There's also a MOD tracker song. | ||
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Mortal Kombat 3 | Midway Manufacturing Company / Williams Entertainment Inc. | [top] | |
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Shao Kahn has won. The Earthrealm is no more. In order to revive his Queen Sindel, the emperor Shao Kahn used the Outworld Tournament from Mortal Kombat 2 as a diversion while his Shadow Priests revive his fallen Queen on Earth. Once enacted, the dimensional bridge between the two realms connects, allowing Kahn's extermination squads to invade and destroy Earth, and enslave the population's souls. A small team of Raiden's "Chosen Warriors" survives the attack: Mortal Kombat champion Liu Kang and his ally Kung Lao, Special Forces agents Sonya Blade and Jax, the shaman Nightwolf, the riot cop Stryker, the nomadic Kabal, and former Lin Kuei warrior Sub-Zero, who has gone rogue from his clan. Facing the warriors are the mercenary Kano, cyber-ninjas Smoke, Sektor and Cyrax, Sheeva, a female Shokan, the sorcerer Shang Tsung, and Queen Sindel herself. Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playfields, "Dial-A-Combo" attacks, a "Run" button to speed up the battles, and "Vs." codes, which unlock new powers and abilities once both players enter a code sequence in pre-match-up screens. Also included are more stage fatalities and finishing moves as each warrior attempts to go one-on-one with the Centaurian enforcer Motaro, and Shao Kahn himself. Mortal Kombat 3 is the last traditional one-on-one fighting game game in the series to feature motion-captured digitized graphics for its kombatants, and introduces online network play to the PC version. Initially a DOS release, in 1996 a Windows version was released. | ||
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Multimedia Cats | Inroads Interactive / M2K | [top] | |
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This is the first multimedia, interactive CAT-alogue of the world's cats - large and small, domestic and wild, adult and kitten - and all fun. Professional video and photography, together with ingenious computer animation and sound, make Multimedia Cats a truly exciting, edu-CAT-ional experience. Use the fantastic Cat-Scan feature to search for your perfect cat, or just browse the many different breeds, enjoying the full-motion video, CD-Quality audio and stunning photography. The purr-fect companion to any home computer system, this promises to enchant cat fans of all ages. Search for your ideal cat based on eight criteria. Professional video and photography for every domestic and wild cat. Learn about grooming, history, and health. | ||
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Multimedia IQ Test | Virtual Entertainment, Inc. | [top] | |
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Multimedia IQ Test provides unique and varied test experiences. The test questions, randomly generated from an extensive database, range from fiendishly difficult logic progressions to spatial reasoning and analysis. One of the few self-evaluation programs that provides tangible feedback. This is the same test used by the Army, with a few visual flairs and a graph at the end that displays your relation to the rest of humanity. 150 questions in 40 minutes are divided into vocabulary, math problems, and block counting. | ||
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Multipedia | Softkey | [top] | |
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The reference library that starts where your encyclopedia leaves off. Words and language: Merriam-Webster's Word Histories, 21st Century Dictionary of Slang. Medicine and Health - Columbia University College of Physicians and Surgeons Complete Home Medical Guide, Merriam-Webster's Medical Desk Dictionary. Science and Technology - The Hutchinson Dictionary of Science, 21st Century Dictionary of Computer Terms. Business and Law: Barron's Dictionary of Finance and Investment Terms, Ballentine's Law Library. Art and Music - The Oxford Dictionary of Art, The Oxford Dictionary of Music. History and Geography: World History - A Dictionary of Important People, Places and Events; The Hutchinson Guide to the World. Foreign Languages: 21st Century French/English Bilingual Dictionary, 21st Century Spanish/English Bilingual Dictionary, 21st Century German/English Bilingual Dictionary, 21st Century Italian/English Bilingual Dictionary. | ||
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Muppet Calendar | SoftKey | [top] | |
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This program allowed the user to create and print customized calendars, in formats ranging from yearly to daily. To decorate these creations, the user could choose from over 230 Muppet images, including publicity photos, screen shots, and illustrations. The images could also be used to create screen savers. Beautiful Calendars - Any size, any style. Select from 25 different sizes including wallet-size, desk and wall calendars. Choose from daily, weekly, monthly and yearly formats. You can even make pages for Day Runner or Day-Timer organizers. | ||
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Myst Screen Saver | Cyan Inc. / Broderbund Inc. | [top] | |
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Experience the sights and sounds of Myst beyond the adventure. Hundreds of images, eight slide show modules. A tour through the making of Myst. Music & sound effects from the original soundtrack. A journey through each of the ages. It's a full-featured screensaver for Windows 3.1 that was made by After Dark, the same folks that made the famous Flying Toasters screensaver. This disk would install both the After Dark engine as well as around 250 images from Myst. | ||
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Mysterious World: Virtual History Collection | Cromwell Interactive Ltd. | [top] | |
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This CD-ROM provides you with an introduction to some of the mysterious events, creatures and happenings that mankind has encountered over the years. The CD-ROM contains video features on many of these strange phenomena, and supporting text, illustrations and photographs. The Stonehenge Mystery - In the Mysterious World you can visit Stonehenge as you would find it today. You can move around in directions indicated by your mouse cursor arrows. Find the six mysterious Rune Stones, the Druidical Staff and the Magic Crystal, and take these to the altar stone. You will initiate a magical transformation, and can see the sun rise over Stonehenge as it would have done at the height of its glory. Mysterious World Game - The object of the game is to travel from any of three different starting points, Stonehenge, Solomon's Temple and the Ziggurat, shown as flashing icons, and try and reach the Great Pyramids at Giza, at the top centre of the play-screen. As you will soon discover, as you travel the paths, you will find various items, many of which will be of use during your journey. There are many situations that require you to be carrying correct items to pass safely, and meet your final challenge at the Pyramids. By clicking on the icons at top right of the screen (TAKE, USE, DISCARD, RUN) the appropriate action is taken. On the top left of the screen next to the EXIT icon is an inventory panel. As you Take items that you find, they will appear in this panel. Only three items can be carried at any one time, but you can Discard or Use items in the inventory, to make room for others. Hints: To play an adventure successfully, you will need pen and paper; Keep a note of where items are for use next time you play; Keep an eye on your Health and Energy ratings at the very top of the screen. | ||
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Mythology | Thomas S. Klise Co. | [top] | |
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This is an introduction to Greek & Roman mythology with a full-color multimedia presentation. There's a comprehensive glossary to define terms, numerous games and fun activities, and sidebars to provide additional information. The impact of ancient mythology on modern thought and culture can be hardly overestimated. And it's no small wonder, for the world of mythology is a fascinating one, a world populated by the one-eyed Cyclopes and a curious Pandora, by the amazing Hercules and the prolific Homer. The Thomas S. Klise Company Mythology program uses captivating artwork - combined with a compelling narrative - to introduce audiences to the remarkable subject of mythology. Viewers of any age will find the series to be comprehensive, interactive, and very easy to use. | ||
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Nile: Passage to Egypt | Discovery Channel Multimedia / Human Code, Inc. | [top] | |
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Through an interactive journey on the felucca (Egyptian sail boat) down the Nile you explore the modern and ancient Egypt. Native board games (e.g., a cribbage-like game called Senet) give a feeling of presence in Egypt. To your destination you can sail by cursors (in 360 degree view of surrounding) or by using a map. Choosing an object on the screen starts the movie, but also you can gain information by pictures, text and audio descriptions. Also you can write all that you will see in on-line journal, which clears at every start of a new game. | ||
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North American Birds with Roger Tory Peterson | Houghton Mifflin Interactive | [top] | |
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See, hear, and identify the birds of North America with world-renowned birding authority, Roger Tory Peterson. Over 60 years ago, Roger Tory Peterson created the first field guide to the birds. Now comes this amazing new program, the first of the Peterson Multimedia Guides, a revolutionary breakthrough for birders. The program provides a comprehensive database of nearly 1,000 North American bird species, and includes not only the authoritative text and detailed artwork of Peterson's field guides but bird songs, photographs, range maps, and much more. An essential research and learning tool for novice and expert birder alike, this sets a new standard in multimedia nature reference products. Comprehensive coverage of the nearly 1,000 North American bird species. Over 700 stunning bird photographs and over 700 bird songs and calls. Video tutorial on how to identify birds with Roger Tory Peterson. Visual Category Guide includes full text and artwork of the Peterson Field Guides to Birds Eastern and Western. With the powerful Bird Finder search tool, identify individual birds or groups of birds based on clues such as color, size, region, and habitat. Test and improve your knowledge of birds with Skill Builder. Store all your bird sightings with the Lifelist tool. Also includes Glossary, information on Birding Resources, and much more. Visual menus allow you to navigate easily through bird families and species. Detailed information on individual birds provided at every species screen, plus you can hear the bird sing simply by clicking on the Voice button. In addition to Roger Tory Peterson's precision artwork, see stunning photographs of nearly 700 species in their natural habitats. | ||
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Opening Night | MECC | [top] | |
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With the Opening Night software program, students can create, direct, and perform on-screen plays. Command 40 actors (Live Actors filmed/photographed and put into the game) who can be directed to portray a wide range of emotions and carry out such physical actions as sitting, standing, walking, and speaking. There's over 100 sets with more than 300 props to create your own scenes. Lighting can also be changed to fit a certain scene along with music and sound effects. Adapt literature or write you own material and put it in the actors mouths. Although the game leans toward a classic British mystery the many combinations can give you almost limitless themes. This game was developed with the cooperation of the The Children's Theatre Company of Minneapolis who are most of the in game actors. | ||
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Oregon Trail II | MECC / SoftKey Multimedia Inc. | [top] | |
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This sequel game follows the basic structure of the predecessor, which is a simulation of traveling through towns and wilderness in the state of Oregon, with adventure-like gameplay elements and educational material. The sequel changes, enhances, and adds many gameplay features. In the beginning of the game players choose their name, occupation, level, date of travel, starting point and destination, as well as the type of wagon. The game also allows the player to create virtual companions for the journey, designating their number, names, and ages. As opposed to one year in the first game, the sequel allows the player to choose between twenty years of travel, from 1840 to 1860. The player is able to choose an occupation for the protagonist, such as banker, doctor, gunsmith, carpenter, journalist, butcher, pastor, artist, and many others. Different occupations bestow various bonuses to the protagonist, and are equipped with passive skills, which will influence the rate of success during certain random events and activities. For example, a high medical skill will make it more likely that the protagonist recovers from a disease; sharpshooting skill contributes to the instant-kill rate when hunting animals, etc. The game retains the supply-managing, trading, sailing, and most other elements of its predecessor. There are more interactive events in the sequel, as the protagonist is able to consult other characters and react differently to some of the events that might occur during the journey. | ||
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P.A.W.S: Personal Automated Wagging System | Domestic Funk Productions / Organa | [top] | |
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P.A.W.S is based on the illustrated children's book, How Dogs Really Work!, written by Alan Snow. It's a winner of both the Milia d'Or and BIMA awards in the category "Best Children's Title," and nominated for two 1995 EMMA awards as Best Children's Title and Best Family Title. It has three main sections: navigation, aerodogs, and anatomy. The navigation allows one to wander out of the kennel in search of bones and adventure. You get a 3D dog's-eye-view of the world from the doghouse, out into the garden, and into the street. You will explore and interact with your environment and its inhabitants, including all the normal obstacles such as garbage cans, fish ponds, etc., plus a loony range of humans, cats, and other characters. With excellent use of multimedia, attractive cartoon graphics, and top-notch educational and entertainment value, P.A.W.S is a must-have CD that will appeal to both children and adults alike. | ||
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Painters Painting | The Voyager Company | [top] | |
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Painting is a vibrant collective portrait of the legendary figures who powered the tumultuous post-war New York art scene. Immediate and irreverent, the film has the feeling of an intimate conversation. De Antonio shows artists (and their critics and patrons) gossiping, drinking, and talking about life and art, and in the process illuminates the genesis of Abstract Expressionism. Footage of the Metropolitan Museum of Art's landmark exhibition New York Painting and Sculpture 1940-1970 supplements the film. An invaluable resource for anyone interested in contemporary art, Painters Painting brilliantly captures a turning point in American art and culture. Features: The one-hour-and-fifty-six-minute film The unedited transcript of each artist's interview An example of each artist's work An introduction to each artist by Douglas Kellner Excerpts from de Antonio's journals, and his complete filmography A tour of the Metropolitan exhibition by Ron Mann with a soundtrack by John Cage. | ||
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Pathways Through Jerusalem | Future Vision / SoftKey | [top] | |
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This is considered by many to be the finest religious multimedia title ever produced. Made in Israel, it's an interactive giant of a program on 2 CDs. Five historical guides (King David, King Herod, Queen Helena, Dirk the Crusader and Suleiman) take you through 5 different historical periods in Jerusalem. Each tour offers a multitude of animation, video, and interactive elements to explore certain locations and concepts more in-depth. The four contemporary guides show you Jerusalem today from their unique perspectives (Jewish Jerusalem today, Christian Jerusalem, Muslim Jerusalem, and Secular Jerusalem). Each guide appears as a video against Jerusalem locations and illustrations. The "historical" guides are professionally acted and humorously portrayed. King David's tour is the highlight and tells the story of Jerusalem's founding, and includes an animated tour of Solomon's Temple. Scholarly without being dull. Humorous without being irreverant. Can be used for personal study, by touring groups, and for adult education. | ||
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Poetry in Motion II | The Voyager Company | [top] | |
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When Ron Mann's superb film Poetry in Motion came to CD-ROM, it created a whole new genre: the dramatic paring of written text and video performance. Here was a new way to experience poetry: viewers could read a poem, watch it being performed by the author, or just sit back and let the words wash over them. The result was a breakthrough for people dissatisfied with the single dimension of the printed page and a perfect tonic for anyone who thinks poetry is dull. The second volume brings twenty-four stirring performances to light for the first time ever. Some poets are familiar from the first volume: Helen Adam, Amiri Baraka, Ted Berrigan, Charles Bukowski, Jim Carroll, Robert Creeley, Diana de Prima, Allen Ginsberg, John Giorno, Michael Ondaatje, Gary Snyder, and Anne Waldman. For others, this is a CD-ROM premiers: Tom Clark, Spalding Gray, Bob Holman, Rose Lesniak, Cookie Mueller, Eileen Myles, Alice Notley, Joel Oppenheimer, Peter Orlovsky, Pedro Pietri, Jerome Rothenberg, and Philip Whalen. In nine additional interviews hear Charles Bukowski explain why "fiction is an improvement upon life," Diane di Prima talk about discovering Keats, Jim Carroll admit to following his idol Frank O'Hara through the streets of New York, and more. | ||
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Police Quest: SWAT, Daryl F. Gates' | Sierra On-Line, Inc. | [top] | |
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The SWAT series are the follow up of Sierra's classic adventure game series Police Quest. The adventure game decreased in popularity by the mid-nineties and Jim Walls, the former series designer, left Sierra and was replaced by real-life SWAT founder Daryl F. Gates. Shifting from an adventure series to a tactical simulator, SWAT puts you in command of a member on a swat team. Centered around training and then several missions, your adherence to procedure and team work will determine the outcome. It's an "interactive movie" type game that suffered the same fate as most titles of the same genre released during the so-called Multimedia Explosion in the mid-nineties. With extensive use of FMV videos for its basic gameplay, the game took up four CDs. In keeping the rule strictness of the previous series, the majority of the game is spent in reptitive training exercises. In fact, there are only 3 actual missions in the game (a deranged grandmother, a barricaded fugitive, and a terrorist attack). Each of the missions can only be accessed after the successful completion of many training exercises. To increase replay value, the missions are randomized so that they unfold in a different way each time (a character may be an innocent in one play-through, and a gun-wielding maniac in another). The role the player takes during the mission also differs based on the career path they have selected during training; for example during the last mission the player may act as either the element leader or a high-ground sniper. The strictness and discipline the game attempts to convey is emphasized by the game's opening movie, an introductory briefing delivered by the Sergeant to the player character. If the player attempts to skip this opening movie, the Sergeant will berate the player character for this disrespectful and insubordinate behavior. | ||
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Politically Correct Bedtime Stories | Vanguard Media / Macmillan Digital USA | [top] | |
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True to the spirit of his hilarious best-selling books, this tree-free multimedia adaptation of James Finn Garner's work is "certifiably free from the patriarchal influences of hegemonic linear structure and purged of all cultural bias, blah, blah, blah!" Through the power of animation, sound, and interactivity, these fables of yore come to life on your desktop, injected with the politically correct sensibility that tortures our modern life and times. Infinitely variable, the multiple tracks through these tales will bring you back to your PC time and again for more PC Bedtime Stories. Four of the most famous bedtime stories, told in the PC newspeak of the '90s, make these the only truly interactive animated tales for adults who wish they never grew up. Countless sight gags and in-jokes make the once-familiar stories you thought you knew play out in an infinite variety of ways - and never the same way twice. Outrageous animation and zany characters (who might say anything, and do) bring Garner's "new fashioned" fables to life on your desktop. | ||
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Quest for Fame | Virtual Music Entertainment / IBM | [top] | |
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As the game itself comes shipped with some kind of electronic plectron you can connect to your parallel-port (it's called the "V-Pic" in the game) it's your mission to become a virtual guitar-hero. After a few training lessons in your private room to get used to the game's interface (at the bottom of the screen is some kind of rhythm indicator that's similar to karaoke-systems. There's a red bar constantly moving from the left to the right end of the screen while in the background is a "rhythm-scale" - When the bar is moving over a peak from that scale you got to use your plectron on e.g. your tennis-racket so that virtually a guitar-riff is generated. the better and more exactly you can match the predrawn rhythm scale the better your guitar playing will sound and the higher your score is to proceed to further levels of the game). The ultimate goal of the game is to reach the final level. To finally start a virtual concert with Aerosmith in a crowded football-stadium. Although the above description might sound a bit complicated the game soon catches even unmusical people's attention by its very own and unique gameplay. Features: 11 interactive scenes; High-quality animation, stunning graphics, and digitized sound; Interaction with Aerosmith band members as they give you feedback on your performances; Hit Aerosmith songs, including Love in an Elevator, Dude Looks Like a Lady, Livin' on the Edge, and more; 4 skill levels, with left- or right-handed play; The VPick. | ||
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Return to Jurassic | Ednovation Inc. | [top] | |
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This is a fun-filled multimedia package that gives you the chance to play a great game, meet all kinds of dinosaurs and pick up some fascinating facts in the process. Dinosaur Park is in danger of being closed down permanently. With your help, Harold Peabody, explorer and adventurer extraordinaire must use all the wits and intelligence at his disposal to prevent this tragedy from happening. The game begins with Harold asleep in the study. Soon, Harold receives his mission. Listen very carefully. Examine the videos on the bookshelf. One video in particular should prove very interesting. This video will give you a brief introduction to the dinosaurs. Remember to pick up two very important items in the study: the electronic notebook and the camera. You will not be able to leave the room until you have found these two items which are essential to your quest. | ||
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Riddle of the Runes: The Worlds of TSR | Front Street Publishing | [top] | |
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More than a Screen Saver, an Interactive Puzzle! Worlds of TSR introduces you to the incredible realms created by the masters of fantasy. These stunning art panels include a built-in puzzle in the form of a treasure hunt. It seems a crafty fiend made off with the treasure of a god and left clues to its whereabouts scattered across the Advanced Dungeons & Dragons worlds. Test your intellect as you scan for hints to the final resting place of the richest treasure of the known realms. Built-in puzzle makes this more than a screen saver, but an interactive adventure. Three modes to choose from: The Seer - Randomly displays the fantasy artwork, The Adventurer - Plan your own quest, and The Riddlemaster - Gather clues to the treasure hunt. Over 200 masterpieces from the archives of TSR digitally recreated to display the wonders of the fantasy realms. Original characters and worlds taken from the classic AD&D campaigns included: Forgotten Realms, Dark Sun, Ravenloft, and Planescape. Eight haunting musical scores that match the style of each campaign setting. | ||
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Rooster [PL] | TSA / MIRAGE Software | [top] | |
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Rooster is a 2D top-down shooter with logic elements visually resembles the game Alien Breed. The player's task is to annihilate terrorists from Mars who have mastered the science base on the moon, where the best Earth scientists conducted research on new types of weapons. Terrorists have taken over the space station defenses robots that treat our commando as a hostile. In addition to the enemies you come across various interactive elements, such as mobile missiles, mines, generators, turbines, scientists. The game consists of four extensive levels. Originally a Amiga game released in 1994, it was ported to PC one year later and a (more platform-oriented, not top-down anymore) sequel eventually was released, but no English version exist for both of them. | ||
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Scientific American Library: The Planets | Byron Preiss Multimedia Company Inc. / Simon & Schuster Interactive | [top] | |
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An interactive library of the planets and solar system models. Take the Ultimate Tour of the Solar System. With this software, you'll be able to do the following: Build planets, create solar systems, and support life. View the solar system at any time from any point on Earth. Explore all of the planets in our solar system in 3-D. Walk through a Virtual Museum of 3-D planetary galleries. Originally commissioned by Microsoft for its "Microsoft Home" CD-ROM division. Planetary Museum - Experience the solar system through a 3-D gallery of images, movies, and animations with accompanying text from Scientific American Library's book Exploring Planetary Worlds. Planetary Traveler - Take a trip along the surface of Venus or any other planet in the solar system. Specially created 3-D models of the planets and fly-bys give you the sense that you are flying through the solar system. Observatory - View the sky at any time and locations and then watch how the planets move across the sky. Locate any constellation by consulting the acclaimed astronomical field guide, Seeing the Solar System. Solar System Kit - Build your own solar system planet-by-planet and control it's atmosphere. Dr. Donald Goldsmith host of the PBS series The Astronomers, provides commentary and tips on your new worlds. | ||
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Scrutiny In The Great Round | ScruTiny Associates / Calliope | [top] | |
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Enter a magically interactive dreamscape through which you wander and make astonishing discoveries. Or just relax and savor the paintings, poetry and music that ebb and flow at your command. Navigate through a banquet of interwoven images, metaphoric icons, audible symbols, and words. Most software titles merely allow you to open files and manipulate data. This allows you to open your mind and manipulate your perspective. Immerse yourself in art. Like nothing you have ever seen before - and never on a computer screen. It's art. It's entertainment. It's engaging. It's a window into yourself. Based on a handmade book of collage art by New York artist Tennessee Rice Dixon, images dominate the screen. Traditional imagery is transferred into the electronic age with more than 250 QuickTime sequences seamlessly integrated into the background. The story they tell is the human struggle through stages of life: birth, death, confrontation, reunion, romance and progeny. You explore these stages from a masculine or feminine point of view by clicking on a moon or sun. Once you choose a path, you're captivated with wild scenes such as stallions morphing into seahorses that turn in circles against the night sky. A mixture of poetry and sound complete the experience. text, read by a man and a woman, is taken from sources that include the Tibetan Book of the Dead, the Bible and the Bhagavad Gita. It is the sound, however, that empowers you. As you move across hot spots, one area emits classical music, while another activates birds cooing or the sound of a heartbeat against chirping crickets. | ||
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Slam City with Scottie Pippen | Digital Pictures, Inc. | [top] | |
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This is a Full-Motion-Video basketball game. It uses proprietary technology to allow switching from one scene to another without lag, which allows for smoother interactive video. Gameplay is relatively simple, using little more than arrow keys, and is very different from any other basketball simulation. Basketball is merely the subject for the game's plot, involving the new-guy, Ace (the player), and a host of other characters, basketball players or just spectators, all with different personalities. It's basically play one-on-one on a warehouse court and climb the "ladders" until you earn enough respect to play against Scottie Pippen. The game features a total of 13 characters, 5 of which the player has an option to play against, all of which are played by real actors. | ||
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Space Marines: Der stählerne Kaiser [G] | Software 2000 | [top] | |
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This is a tactical strategy game in the tradition of Battle Isle or Nectaris. In the 50 missions of the game you have to play against up to 3 opponents. The story plays in the 3rd Millennium and is shown by Full Motion Videos. The game has about 50 different weapon systems. You can upgrade your units and take them to next mission. The game knows also friendly fire. | ||
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Spider-Man & Venom: Separation Anxiety | Software Creations Ltd. / Acclaim Entertainment, Inc. | [top] | |
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Separation Anxiety is a side scrolling beat'em up game, featuring characters and stories taken from the Spiderman comics. The story is loosely based on a mini series of comics about Venom. In this game, the player(s) gets to choose between controlling Spider-Man, or his on and off again foe Venom. As Spiderman you must stop the life foundation who have removed five symbiotes from Venom. They plan to bond them with their soldiers, creating a dangerous army. Venom recovering from his wounds also realises he must destroy them. The game lets you punch, kick, swing and do combos throughout streets, the woods and underground complexes towards your goal. Throughout the game the player can pick up superhero icons. This icons will help you by summoning help from some of Spiderman's greatest allies like Daredevil, Ghost Rider, Hawkeye and Captain America. | ||
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Spider-Man Cartoon Maker | Instinct Corporation / Knowledge Adventure | [top] | |
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This is a recreational software package that allows the user to create animations with a minimal level of sophistication by utilising a library of backdrops, animations and sound effects from the 1990s Marvel Comics television series, Spider-Man: The Animated Series. The game features narration by Christopher Daniel Barnes, who plays Peter Parker/Spider-Man in the animated series. The game includes all the major characters from the animated series, and for each cast member, typically includes three animations. The game includes original music and some characters not found in the animated series who were dropped half way through production such as the Beetle. A sequel was released, X-Men Cartoon Maker which could be installed over the top of this package and includes the animation from both. Choose from backgrounds such as the Kingpin's Headquarters or the Underground Subway Tunnel, then stamp in props to set the stage. Just click to hear Spider-Man himself to explain all the options. Pick a character to animate. Make Spider-Man leap from roof to roof. Should you pit Spidey against Venom? the Green Goblin? Kraven the Hunter? Spider-Man's trickiest villains are lying in wait. Who will win? You decide. Cool sounds explode from your speakers as the action unfolds. You can even use a microphone to narrate the story, and give the villains exciting dialogue. Build suspense with tunes from the Music Library and thrill your friends. | ||
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Stadtrallye [G] | Westermann | [top] | |
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The city rally invites you to have fun and entertainment for the whole family. Tricky tasks have to be solved at the individual stations before we can continue. This is about accuracy, logical thinking, abstraction skills, concentration and combination skills. But general knowledge is also required and encouraged. Funny animations while visiting 20 stages, games and more than 500 fascinating brain-teasers and intelligence tasks. And again and again the motto is: collect points. If a task is too difficult, there is a tip using the “Help” button. Recommended age: from 9 years. | ||
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Star Trek Omnipedia | Simon & Schuster Interactive / Immergy | [top] | |
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The Star Trek Omnipedia is an interactive CD-ROM that contains content from the Star Trek Encyclopedia and Star Trek Chronology. It was succeeded by later versions that were simply called the Star Trek Encyclopedia. The software allows the user to call up commands to the computer with the use of a microphone. An extensive training program is required before use, so that the computer will recognize the user's voice. For added authenticity, the user can address the "Computer" and it will reply with a beep before proceeding with the request. Majel Barrett provides the voice of the computer and Mark Lenard narrates several featured topics illustrated with diagrams and imagery. These include biographies of James T. Kirk and Jean-Luc Picard, Star Trek production history, The history of the Enterprise and the history of the future. The initial release of Omnipedia covered all 3 seasons of TOS, all 7 seasons of TNG, DS9 up to Season 2 and the first six Star Trek films. Users who had registered the software received a free update CD-ROM in December 1995 that added information on DS9 Season 3, VOY Season 1 and the seventh feature film, Star Trek Generations.
See also: #Star Trek Encyclopedia |
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Star Wars Trilogy CD-ROM Limited Edition Entertainment Utility | Sound Source Interactive | [top] | |
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The official, Limited Edition CD-ROM collection of multimedia clips from Star Wars, The Empire Strikes Back, and Return of the Jedi. R2-D2 bleeps when you open a window. TIE fighters explode onscreen when you delete a file. Darth Vader taunts you when you shutdown. The Force of multimedia is at your fingertips. CD-ROM works on Mac and Windows systems. Over 200 video clips of your favorite moments. Over 260 audio clips (8-bit and 16-bit versions). Includes Personal Desktop, SoundMaster and VideoBeep utilities. Utilities assign audio & video clips to system and application events. 16-bit audio enhanced with QSound (3-D stereo). Relieves stress and boredom while at work or play. Serialized, "Limited Edition" collectible package. | ||
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Super Star Wars (cancelled) | Brain Bug / Softgold | [top] | |
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The PC version of this well-known Super Nintendo game was being ported to the PC and had some really nice improvements, but it never hit the shelves due to management changes inside LucasArts. The game followed the plot of the first Star Wars movie (that is Episode IV) very closely. It's a standard side-scrolling shooter that set new standards in graphics and sound. Most of the action is restricted to side-scrolling but there are a few chances to enter a "3D" environment, such as the surface of the Death Star. There are Stormtroopers, Sand people, Jawas, Cantina aliens, hundreds of Tie Fighters, interrogation droids, and loads of mechanized killers to fight off. To help, players get to choose between taking Chewbacca, Luke, or Han Solo through each level. (This option doesn’t become available until Luke meets up with them.) They don't differ much in ability, although Luke can use a lightsaber and Chewbacca can take more damage. Practically anything that can be destroyed holds something useful, such as a heart, shields, a blaster power-up, thermal detonators, or a health sword. Some sections are incredibly difficult, with an obscene amount of jumping puzzles. For example, the third level tasks Luke with scaling the outside of a Jawa sandcrawler. There are lots of moving platforms and projectiles to dodge. All graphics were redone for the PC, as the SNES was very limited regarding colors. For the very last level (The Trench) it was created a very nice fake 3D effect. The Death Star explosion was a huge new but well compressed SGI animation. All music was redone to use AdLib, MIDI and WAV's. When the game was close to final, with only a few possible bugs left, LucasArts pulled the plug and the game was never released. A leaked version though did turn up on the internet. | ||
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Tanjou: Debut [MAC] [J] | Headroom / Bandai Visual, Compass | [top] | |
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This Princess Maker type of game, based on the anime OVA of the same name, puts the player into the role of a music company agent, who has to work with three potential stars of entertainment: three young girls named Aki, Kumi, and Saori. In the beginning of the game, the player views the statistics of each girl and her personality description. Afterwards, the training begins. Most of the game is spent planning schedules for the girls. Practicing music skills, working, having a vacation - everything has an influence on the girls' statistics. It is important to keep the girls happy and reduce their stress; at the same time, having vacations without practicing will diminish their professional skill. Keeping the right balance is the key here. After a period of training, the player chooses which specific branch he/she wants the girls to compete in: commercial photos (model), staging a musical, performing a pop concert, making a movie, etc. Depending on the player's preparations and previous training, the girls will get higher or lower ratings. The player-controlled group competes against other agencies in a league, and results are shown after each major event. | ||
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Theatre of the Imagination | The Voyager Company | [top] | |
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Orson Welles' seminal work as a filmmaker is well-known, but few realize that he was just as accomplished in the world of radio theatre as he was in filmmaking. Theatre of the Imagination, an entertaining and detailed new CD-ROM by the Voyager Company, explores Welles' achievements during the 'golden age of radio' of the 1930s and'40s, revealing the ways in which his genius transformed radio forever. Theatre of the Imagination contains over five hours worth of Welles' original radio broadcasts, which range from his cackling antics as pulp fiction hero "The Shadow" to broadcasts on classics like A Tale of Two Cities and Hamlet. The only notable absence is Welles' War of the Worlds broadcast, famous for the widespread panic it caused when the listening public thought the descriptions of invading martians were real and actually occurring. The producers of the disc do explain this somewhat by noting they sought to restore more of his obscure or hard-to-find work, but it would have been a nice addition nonetheless. The supplementary material is quite exhaustive, replete with program notes, transcripts, articles on Welles, interviews, and even a 40-minute documentary narrated by Entertainment Tonight film critic Leonard Maltin. Highlights include a recording of the first and only on-air interview between Orson Welles and War of the Worlds author H.G. Wells (though it makes the absence of the War broadcast all the more glaring), as well as an amusing 1938 movie about radio sound effects called Back of the Mike. War of the Worlds' absence aside, this a detailed and entertaining disc. If you have any interest at all in the work of Orson Welles or radio theatre, then you should pick up Theatre of the Imagination immediately. | ||
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Ultimate Guide To Mortal Kombat, The | Threshold Entertainment, Midway, IMA Studios | [top] | |
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Prepare yourself to be a Mortal Master. Let the creators of Mortal Kombat teach you how to master the games with this ultimate collection of all the fatalities, all the tips and all the kodes for Mortal Kombat, Mortal Kombat II and MK3. This is the ultimate strategy guide for Mortal Kombat, including for the first time ever collected in one place - fatalities, animalities, babalities and friendships, all on digitized video. After you've mastered the game, go behind the scenes like never before and become the filmmaker of the Mortal Kombat movie. The demon sorcerer Shang Tsung has altered time and space, and it's up to you to help reconstruct the film. You'll be faced with the same challenges of the filmmakers, like how to create over 200 digital effects shots and how you are going to replace Goro when he has to leave the set to quell an uprising in his homeland. After you've conquered the film, meet the movie's fight choreographer and his two assistants, Sub-Zero and Scorpion, as they teach you the actual martial arts moves from the movie and the game. Plus look at never before seen original concept art and early designs of the characters; have a Q & A with John Tobias and Ed Boon, the creators of the game; work out with the actress who played Sonya Blade in MK3; take a step-by-step journey through the development and production process of Mortal Kombat The Journey Begins - one of the most advanced animated shows ever; see fatalities, babalities, and animalities on video - and more. Prepare yourselves Mortals, The Ultimate Guide To Mortal Kombat Has Entered The Earth Realm. | ||
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Uncharted Waters: New Horizons | KOEI Co. Ltd. / KOEI Corporation | [top] | |
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In the first Uncharted Waters game, it was the 15th century and the New World was discovered. Now in New Horizons, it is the early 16th century and the age of exploration and sea trade is underway. Players choose from any one of six adventurers (scenarios), each with their own distinctive but intertwining plot, to embark on a quest of sailing, seamanship and exploration. The six characters are: João Franco is the son of Duke Leon Franco, the hero of the first Uncharted Waters game and an influential man in Portugal. His father wants to make him into a strong man and so decides to send him out to sea. Young Joao is tasked with learning the skills of the sailor (he is the only character who starts at level one) and embarking on a quest of discovery; reaching the far east and eventually looking for the secret of Atlantis. Catalina Erantzo is a Spanish naval officer who believes her beloved and her brother were both murdered by the Portuguese armada. Vowing revenge she turns to a life of piracy and soon becomes a red haired scourge of the seas. Pietro Conti is a indebted man, having inherited the financial woes of the Conti family. When the Duchess Franco hires him to spy on her son, he accepts the job and obtains a ship. Pietro hopes to use these resources to seek out valuable treasure and clear up his family's debt. Ernst Von Bohr is a geographer who is teaching classes in Holland. He yearns to leave the classroom and sail the high seas, living a life of adventure that he has only read about in books. When his friend, Mercator offers to finance his initial voyage in exchange for cartography information about the world, Ernst is given the opportunity to live out his dream. Ali Vezas is a poor orphaned child living in Istanbul and serving others. He dreams of becoming his own master and making his own fortune across foreign lands. A twist of fate aides in providing him with small loans, with which he is able to afford his first ship and sail out with a cargo hold full of goods. Otto Baynes styles himself a Royal Knight of the British Empire, in the service of his majesty the king. Promoted to Admiral of the British fleet, the kingdom is worried about the increased naval power of Spanish fleets. Otto is given a letter of marque by the king and ordered to terrorize the Spanish Fleet. Equipping himself simply at first, Otto strives to become a great privateer in the name of king and country. Regardless of the character chosen, it's a top-down sailing simulation. At sea, players control the direction of their ship, where speed is affected by the number/health of the crew, the wind and the currents. Players can navigate anywhere there is water (though some ships are not ocean worthy) and discover interesting landmarks and new ports. Upon landing at a port, the view is also top-down and the player can enter different buildings, each with unique services and goods. These include: the Inn, the Item Shop, the Shipyard, the Tavern, the Castle, the Guild Hall, the Church, the Merchant and the Harbor. It's up to the player to earn enough gold to keep the crew fed and financed and keep the fleet repaired. Primary methods of earning money are through sea trade, accepting jobs from the guild, gambling and battle with other ships. During naval combat, the game becomes a turn-based top-down strategy game, with the player moving ships in order to obtain trajectories needed to fire cannons at enemy ships, or run alongside enemy vessels in order to board them. If the player's flagship attacks the flagship of the enemy fleet, they can challenge the opponent to a duel. If accepted, the game changes to a side-view of the two captains engaged in a fight. During this sequence, the player can only choose which fighting maneuver (strike, thrust, parry, lash) they wish to engage in. | ||
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Van Gogh: The Man, His Life, His Works | E.M.M.E. Arts and Culture Interactive | [top] | |
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You follow the painter's life and the places he painted, including a walk in the village of Auvers-sur-Oise, where he spent his last productive days. The 2,000 exhibited works are supplemented with stories and comments of Van Gogh himself from the letters he wrote to his brother Vincent and accompanied by the music of Debussy, Ravel and others. It has hundreds of colour images, 45 minutes of vocal comments, 25 minutes of music, 3 video clips and 10,000 words of text. | ||
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Voyager Presents | The Voyager Company | [top] | |
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This is a rare preview disc with over 45 demos of titles by The Voyager Company which was founded in 1984 and ran until 1997. The demos are not playable and are instead non-interactive previews demonstrating what the full versions of the titles featured are like. There's also information about the products and bonus insights from the authors who cooperated on the titles such as Douglas Adams and Stephen Jay Gould. | ||
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Warcraft II: Tides of Darkness | Blizzard Entertainment Inc. | [top] | |
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Get ready for another round of war between humans and orcs as the epic struggle for control of Azeroth continues in this real-time strategy game. The same protagonists last seen in the original game go at it again but with new and enhanced weapons, more creatures and an expanded fantasy game world encompassing land, sea and air. Both orc and human perspectives are supported through an equal division of the game's 28 campaign scenarios. The game contains new features such as the "fog of war" option that elevates strategic planning to a higher level, much larger maps and combined-arms tactics. New units in the sequel include elven archers, gryphons, death knights, battleships, airships, dragons and more. For fans craving even additional scenarios, both a sound and map editor have been included, ensuring longer life of the product. Multi-player action is supported via LAN (up to eight players), modem or direct link, with the latter two accommodating two players. The Macintosh version supports the AppleTalk network and TCP/IP connections. It provides the player with two interface and preference choices for gameplay. The first configures keyboard and mouse commands to replicate functionality of the style used in the first game that allowed automatic centering on the mini-map by clicking the right mouse button. The second configuration replaces that functional key press by giving the player the capability to induce automatic commands instead with the loss of auto-centering on the mini-map. In addition to an in-depth background story regarding the warring factions, the manual contains complete information on legends, creatures and resources of Azeroth along with full disclosure of tendencies and attributes inherent to the Nations of the Alliance (human faction) and the Orcish Horde. These include data on units (air, ground and naval), spells, buildings and a "dependency" tree for tracking pre-requisites during development of each race's infrastructure. The demo version contains two 3-mission campaigns, one for each side, with unique missions that are not included in the retail version of the game.
In 2000, Warcraft II: Battle.net Edition was released that contains both Warcraft II: Tides of Darkness, and Warcraft II: Beyond the Dark Portal. It's been updated, with re-sampled sounds, and is playable over Blizzard's Battle.net online service. New features, such as improved fog of war and shared vision, were also added. In Nov/2024, Warcraft II: Remastered was released with Beyond the Dark Portal expansion in refreshed graphic design. The presentation was maintained in a cartoonish style, still remaining faithful to the original. We are also allowed to switch back to the original versions of units, maps, and effects at any time. It has ability to select a larger number of units at once and a refreshed interface.
See also: 3D Nightmares, Adventures Add-On, Aztech's Armory: Campaigns for Warcraft II, Command & Craft, Levels & Add-Ons fuer Warcraft II [G], Levels & Add-Ons für Warcraft II: Volume 2, More War - the Return of the Horde, Morecraft, Quake 'em, Superdead, Super Fun Levels, Tactical Operations, Tactical Operations Volume II: Beyond Destruction, Toolkit For Command & Conquer And Warcraft II, Total War: Over 1000 New Levels for Warcraft II,Warcraft II: Beyond the Dark Portal, Warcraft II: Final Conflict, WarCraft II: The 70 Next Levels, War Command Explosion, W!Zone, W!Zone II: Retribution |
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Weather Channel, The: Everything Weather | The Weather Channel | [top] | |
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This CD-ROM offers a wealth of information, entertainment, and knowledge on the topic of weather. The multimedia title, the first from the company that launched The Weather Channel cable network, is a thorough, authoritative resource for answering commonly asked questions about weather. It includes climate data for more than 700 cities, 40 video clips of spectacular weather events, 250 captivating still photographs and 95 articles, along with maps, animation, and explanations. The essential guide to the whys and wonders of weather, it contains interactive activities involving tornadoes, hurricanes, lightning, clouds, and winter storms. Its daily planner, both an appointment calendar and a weather journal, offers dramatic photos and daily weather facts. A 480-word glossary explains weather-related terms such as jet stream, El Nino, and inversion. An online connection can be used to access a current forecast. You can display the average high temperatures for Florida and California in June and use this information to choose a vacation destination. | ||
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Wetlands | Hypnotix, Inc. / New World Computing, Inc. | [top] | |
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This science fiction rail shooter is set in the year 2495 where 500 years before the earth was transformed into a water filled planet due to two blasts by the United States government under Project Othello causing years of endless rain. Since then it has become a hive of criminals both alien and human with the remnants of humanity taking to colonize other planets. Playing as John Cole, a mercenary, you are tasked by the Federation to find Phillip Nahj, a scientist who has escaped from his cryogenic sleep at the Alpha 16 maximum security prison. It's going to be easier said than done as you fight your way on foot, underwater and space through 20 levels to recover him. But, as you'll discover through the amazing animated cutscenes, there's more to his escape than you're being told. | ||
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Will We Miss Them? Endangered Species | Laser Resources, Inc. | [top] | |
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This has a noble purpose: to focus children's attention and interest on 13 endangered species like the Bald Eagle, the Blue Whale, and the Mountain Gorilla. Billed as "an interactive, educational, and fun CD-ROM", it's based on a book published by Charlesbridge Publishing which was written by an eleven year-old. It is educational; what it's not is interactive. The text is very good, the illustrations are attractive, and the animal sounds are vivid, but there is no integration between any of these elements. To see a brief animation, click on the "Animations" button at the bottom of the screen; to hear sounds, click on the "Sounds" button. There are no clickable hotspots (standard fare in kids' programs), nor are there any hypertext or links, although there is a section which provides additional information about the animals. Besides the book, you get a very limited coloring book, two screens to paint, and a few puzzles. The only extra that shows any imagination is the inclusion of an "Adopt a whale" form for kids to fill out and send in. | ||
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Wolfsbane | Moonlight games / Merit Studios, Inc. | [top] | |
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Wolfsbane is an atmospheric game with a neat premise that foreshadows Sierra's outstanding Gabriel Knight 2: You are a medieval merchant who was bitten by a werewolf and must find a way to remove the curse by midnight. Despite a nice interface and good graphics, the game ultimately suffers from poor writing, mundane puzzles, and frustrating combat. | ||
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World's Greatest Monuments, The: A Visual Encylopedia | Timescape Interactive / Interactual Technologies | [top] | |
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How tall is the Eiffel Tower? Who built the Pyramids? Where is Easter Island? The first in a series of visual encyclopedias, this is the ultimate resource for the most famous human-made structures, statues and landmarks. It combines award-winning video with a powerful but easy-to-use interface - just choose a site on the 3-D rotating globe, then click to visit. Or use the timeline, where all monuments are displayed in the order of their creation, along with other historical events. Global Discovery is part of a new generation of reference software developed by InterActual Technologies using video as the primary focus. | ||
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X-COM: Terror from the Deep | MicroProse Ltd. / MicroProse Software, Inc. | [top] | |
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This follow-up to the resource management and tactical combat game X-COM: Enemy Unknown. It has been 40 years since X-COM last defeated the aliens. Now, in the year of 2040, aliens begin to appear on the Earth again. This time the threat to humanity is coming from the depths of oceans. The game is almost identical to the original X-COM game. The user interface, weapons, and aliens are all the same. The only difference is the adaptation of the aliens and weapons (e.g. new hand-to-hand weapons) to the ocean environment. The game features both undersea and on-land missions, and is significantly harder than its predecessor. The first part of the game is the real time-based GeoScape, a global view of Earth where the player views alien and X-COM craft and bases, can hire and dismiss staff, buy and sell vehicles, weaponry, ammunition and items, and build and expand bases. The second part, the BattleScape, is used for combat between squads of aliens and humans, and takes the form of a turn-based battle from an isometric view. | ||
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Zombie Castle | KomodoWare Entertainment | [top] | |
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You hunt down the infamous Count Sukula in a monster filled castle. Along the way you must locate food, food, keys, hidden doors and breakable walls all while avoiding dangerous zombies, skeletons, vampires, and other creatures. In order to succeed, you'll need to find and choose the right "survival" tools such as weapons, shields and magic objects. The weapons will appear on the left side of the game window and can be selected with the "number" keys (ie., 1-5). Caution: Some creatures are immune to certain weapons so be prepared to suffer some heinous abuse until you find the right weapon. The shields and magic objects appear on the right side of the game window and need not be selected. If you're lucky enough to find the correct object, you'll increase the power of your weapons and/or reduce the power of the monster's weapons. By the way, do keep your eyes opened for the fire spitting invisible ghosts - a little magic might help. | ||
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Mister Fruit Joy [It] | Simulmondo | [top] | |
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"Alle morbide Fruit Joy tu resistere non puoi, devi devi devi devi devi... masticar!" This was the slogan of a famous 90ies italian candy (by Nestlé): back in 1995 if you collected enough points taken from candy packages, you would have won a nice platformer made by Simulmondo. Help Mr.Fruit Joy to get all the candies scattered in 4 cities of the world: New York, Rome, Paris and London. Watch out for Rivali Micidiali: Golus Pivot (the basketball player) and Ingord Skate (the skater boy) who want to enjoy the delicious fruit candies of which Mr.Fruit Joy is made. Don't worry, you have 3 lives, use them well! Mr.Fruit Joy will visit one city at a time in search of 3 colorful candies scattered throughout the city. Along the way you will find other useful gadgets: the watches that will make you gain a few seconds, the fruit baskets to increase the score and the Mr. Fruit Joy puppets that serve to raise the energy level. Then come on! Help Mr.Fruit Joy to find all the candies. | ||
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Kujira Monogatari [J] | Fujicom | [top] | |
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An action game that progresses while enjoying the story. Manipulate clowns and sea lions, break balloons and challenge various games! Let's make a dream to build circus by gathering companions around the world. | ||
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20,000 Leagues Under the Sea | Orange Cherry New Media Schoolhouse / SoftKey Multimedia | [top] | |
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Professor Aronnax, his faithful servant, Conseil, and the Canadian harpooner, Ned Land, begin an extremely hazardous voyage to rid the seas of a little-known and terrifying sea monster. However, the "monster" turns out to be the giant submarine, Nautilus, commanded by the mysterious Captain Nemo, by whom they are soon held captive. So begins not only one of the great adventure classics by Jules Verne, the "Father of Science Fiction", but also a truly fantastic voyage from the lost city of Atlantis to the South Pole. The disc features dramatic narration, word definitions, animation, music, sound effects and a reading comprehension quiz. The program's main menu has options for reading the story, taking a quiz or exiting back to the Finder. Selecting the Read Story option takes you to a screen where there are buttons for accessing each of the book's sixteen chapters as well as a special animated page. Unlike the original, colour illustrations adorn each of this version's 178 pages. There are also 450 words in the story, identified by a different colour, that carry definitions. Clicking on any of these words displays a dialogue box containing a concise definition, and the computer reads aloud both the word and definition. A control panel at the bottom of each page contains buttons for moving forward or back a page, reading aloud the current page or entire story, adjusting the volume, moving to a specific page number, returning to the chapter menu or exiting the story. Selecting the Fish option from the chapter menu takes you into something the publisher calls a 'living page'. The screen consists of an animated underwater scene in which you control a diver swimming among four different species of fish: Lionfish, Sargassum Frogfish, Vermillion Seabass and a Blue-Spotted Ribbontail Ray. The mouse controls the diver's direction and when the diver comes close to a fish, and the mouse button is depressed, an enlarged picture of the fish appears accompanied by four icons: Nomenclature, Physical Description, Habitat, and Natural Selection. Each button displays information such as the fish's proper name, habitat, physical description, diet, defensive mechanisms and camouflage techniques. This 'living page' is well done and very much in keeping with the discovery and exploration themes in the story. Choosing the Quiz from the main menu displays the sixteen chapter icons. Each chapter has four multiple choice reading comprehension questions, each with four choices of A, B, C or D. There is immediate verbal feedback after answering each question telling you if you answered correctly or incorrectly and a total appears when the four questions have been answered. All of the questions are clearly worded and are sufficient for assessing basic reading comprehension. | ||
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3001: A Reading & Math Odyssey | Gem Media / Maxis | [top] | |
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Become a Hero in an Intriguing Adventure Through Space and Time in the year 3001. You are a hero on the planet Zarpharon and your mission is to save your planet from environmental ruin. The problem is an unknown traitor an Zarpharon's ruling council. The plan is to travel back in time to ancient Greece, Planet Earth. The goal is to retrieve missing parts of Gratia machine which maintains Zarpharon's ecological balance and identify the traitor. Math Topics: Arithmetic, Fractions, Reducing Fractions, Mixed Numbers, Improper Fractions, Decimals, Convert Decimals to Fractions & Vice Versa, Convert Decimals to Percents & Vice Versa, Simple Equations, Powers, Roots, Perimeters, Circumference, Areas. Educational Benefits: Boosts Reading Comprehension; Teaches Greek Mythology; Builds Logic Skills; Develops a Solid Roundation in Pre-Algebra. Special Features: Thousands of Math Problems; Tutorial Screens for Math HElp; 3 Difficulty Levels of Math; 57 Greek Myths; 4 Levels of Gameplay; Stunning Morph FX; 500 Megabyte Application; Over 15,000 Frames of Animation; Original Music Soundtrack and FX; 3-D Rendered Graphics & Animation. | ||
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A to Zap! | Sunburst Communications Inc. | [top] | |
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This is an educational spelling game. In the game itself, the player clicks on an alphabet block to see how the words are spelled out, and once read, a toy will appear leading to an activity, for example, the letter "A" takes the player into a skywriting activity where the player can draw the selected letter of the alphabet with the help of an airplane. This is to teach young children pre-reading skills, and the targeted age group is three to six. | ||
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Adventures in Fairyland | Compedia Inc, Makh-Shevet / Optimum Resource | [top] | |
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This interactive storybook will keep your children amazed and entertained for hours. This is a talking book, coloring book and puzzle book rolled into one. Have your favorite fairy tales read to you or click on the mouse to color in the pictures and play with the jigsaw puzzles. And you can print any of your colorful designs to play with off screen. Hear a complete sentence read to you or click on a single word to hear it as many times as you want. Point to any object on the screen and the computer will tell you what it is. Develops critical reading skills while stimulating creative and imaginative thinking. Children will quickly learn words, phrases and complete sentences as they explore and enjoy. Click to have the sentences read back to you! Click on any object to see the word and hear its pronunciation or click any word in the sentence and hear it spoken. The movie button allows you to see many of your favorite fairytales come to life. Each screen can be turned into a puzzle with four levels of difficulty. At the touch of a button you can turn any screen into a coloring book and then print it. Features: Extensive high quality speech; Multiple levels of play; Challenging and stimulating for older children; Simple and reassuring for the younger child; Lively graphics and zany sound effects; Hours of fun; Talks without additional hardware. | ||
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Adventures of Batman & Robin Cartoon Maker, The | Instinct Corporation / Knowledge Adventure | [top] | |
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This puts the fate of Gotham City in your hands. Bring Batman, Robin, and your favorite villains to life. A truly interactive experience where children create their own Batman animated cartoons with action, words, pictures, music and sound effects. The Cartoon Maker combines all the excitement of Saturday morning cartoons with the educational benefits parents love. Set your story in dozens of backgrounds including the Batcave, the Gotham City skyline and Arkham Asylum. Stamp in vehicles, characters and props. Make real sound effects explode to go with your story. Swing Batman across the screen to foil The Penguin's evil-doings. Pick from a library of heroes and villains to animate and add to your cartoon. Build suspense with original music from the music library. Trace your favorite characters, fill in outlines with your colors, draw free-hand to add your own creations. Narrate your story using your microphone. There's action animations and artwork direct from the Adventures of Batman & Robin animated TV series, and original music and sound effects. Tutorial movies make any kid a master, cliff-hanger movies help build thrilling endings, and beginner and expert levels. | ||
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Adventures of Batman and Robin, The: Interactive Moviebook | Sound Source Interactive | [top] | |
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"The Adventures of Batman & Robin" MovieBook is a visual and stylish recreation of a high-tech picture-book as well as a creative and interactive learning experience. The MovieBook combines three page- turning action/adventure tales with text, actual video clips from the TV series, photos, animation, sound effects, games and puzzles. "The Adventures of Batman & Robin" MovieBook features three distinct 20+-page storybooks, for over 70 pages of reading material -- more than any other MovieBook to date. Each storybook focuses on a different villain, with a look and feel specific to that villain. To enter "The Adventures of Batman & Robin" MovieBook children simply click on an awesome steel door which leads into the Arkham Gallery, a secret room within the Arkham Asylum, which holds the most insane criminals in Gotham City. The Arkham Gallery is a 3D rendered chamber, complete with padded walls and the Bat-symbol for a true gothic feel. One pathway represents the entrance point and three other pathways lead to adventure. Heading down each differently-hued hallway enables the child to access a storybook that describes Batman and Robin's pursuit of a different villain -- The Riddler, Mr. Freeze and Harley Quinn -- and lets the child follow in the footsteps of the crime fighters as they capture the bad guys. Children can read each adventure story themselves or choose the narrative option which automatically takes pre-readers through the story, triggering animations and video clips on cue. Reading each storybook in full rewards the child with puzzle pieces that when combined form different scenes. Each corridor also features a unique mini-game to further encourage play even after you've read a story. | ||
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Adventures of Hyperman, The | SAPIEN Technologies / Illumina Productions / IBM Multimedia | [top] | |
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This educational point and click adventure game is based on the Hyperman cartoon tv-series, it teaches gamers (kids or not-so-kids) different stuff about science through puzzles. The plot of the game is very simple, the two bad guys, Entrobe and Kid Chaos, are loose and try to bring chaos to the earth by adulterating and messing up with the environment properties of the planet, so it's up to Hyperman and his side-kick Emma to stop them by solving different puzzles in which they are gonna need to know some things about different concepts of science. The puzzle types are very varied, from simple mini-games to more thinking oriented puzzles. As in every point and click adventure game you have your inventory, essential to solve the puzzles, though there aren't different cursors for different actions. | ||
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Alice's Adventures in Wonderland | Europress Living Classics | [top] | |
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This is the first interactive version of Alice made to mark the launch of the Living Classics series of children's CD-Roms. The "book" consists of more than 50 graphic scenes, and among the pages are four multi-level interactive games. Players are invited to help Alice escape from the strange hall at the foot of the rabbit hole, play a game of Simon Says with the hookah-puffing Caterpillar, ward off an army of lethal cups and saucers in the Duchess's kitchen and interrupt the Queen of Hearts in the middle of a tense game of croquet. Directed by international award-winning TV director, Eric Harrison, with voice characterisations by Shakespearean actors David Mahlowe and Delia Corrie, the disc can also be played on audio CD players, with a running time of 50 minutes. | ||
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Alien Tales / Reading Galaxy | Broderbund Software | [top] | |
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With more than 30 award-winning science-fiction novels as inspiration, this creative game gets kids into reading by getting intergalactic. Young players will try to figure out which of the novels' authors have been replaced by alien imposters answering questions about the stories. The whole thing takes place in a game show setting, giving the contestants points for strong reading comprehension. Up to 40 players can participate, making this the perfect family or classroom reading activity. It exposes children to passages from such famous books as The Call of the Wild, Alice in Wonderland, and Treasure Island. In addition to providing quality entertainment and reinforcing comprehension and analytical skills, the game is designed to encourage kids to read more on their own. Players log onto an orbiting space station that is home to the television studios of the Interstellar Broadcasting System (IBS). Under the watchful eyes of host Sal of deCentury, his faithful TV sidekick, Wanna B, and a studio audience gathered from the far corners of the cosmos, kids become contestants on a literary game show. Competing alone or in teams, players face a panel of extraterrestrials, each of whom claims authorship of different works of literature from planet Earth. There are five types of puzzles that test the player's knowledge of books to expose and embarrass the aliens as literary impostors. If successful, they salvage the reputations of terrestrial authors and earn fabulous "virtual" prizes and starbucks. Players have the option of reading selected passages by themselves or having the computer read aloud to them as the text in each passage is highlighted. Alien Tales includes 450 passages, including plot synopses, excerpts and author backgrounds from 30 literary works. Several of the books represented were written by Newbery award-winning authors. Continual rotation of passages and questions, plus the use of colorful animations, quirky sound effects and hilarious puns, ensure many hours of fun for kids ages 9 to 13 years old. | ||
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As Aventuras De Puffy E Seus Amigos [Pt] | Canal 8 Multimedia | [top] | |
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The Adventures of Puffy and His Friends is a Brazilian children's educational title that taught basic English. It's nothing very advanced, just colors, numbers and other introductory concepts of the language. The story of the game is simple: all of Puffy's friends, a pig, a duck, a dog, a cat and a frog were kidnapped by a witch and now it's up to the player to rescue everyone by completing the various puzzles the game has. With 19 'scenarios', the game is very easy in its mechanics, requiring from the player only basic logical thinking and skills on the arrow keys. The game is short and takes an average of 25 minutes to complete it. | ||
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At Bat | jAmBone Comics / Crystalvision Software | [top] | |
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Interactive comic book story about a kids' baseball team for Windows 3.1 and Macintosh, on CD-ROM. Meet Rudy; it’s the bottom of the ninth with two outs, her team is down in points, and she’s up against the best pitcher in the county. Here comes the pitch. Smack! It's a home run to win the game. Then meet Rudy's little brother Joey, who knows everything about baseball except how to play. While Rudy tries to teach Joey the fundamentals of hitting and fielding, you'll learn as much as he does. You'd better pay attention because at the end of the comic it's Joey’s turn in the spotlight, and your turn to help him get a hit. All you have to do is remember what Rudy taught him. If you do it correctly, he'll bring home the championship; if you can't remember, he'll have spent all that time at practice for nothing. You can have fun with this program while actually learning a great deal about how to play baseball. It’s easy to get around, and there are many different ways to explore. You can choose to follow the story, play one of six games, or learn baseball history, baseball trivia, and baseball jokes. There's even a sing-along – click on different team members as they hang out of the bus for classics like Take Me Out to the Ballgame. The graphics are in true comic book style, and by clicking on the dialog bubbles you can hear and read continuous conversation between the characters. Finally, it's worth noting that Rudy is a girl (and not the only girl on the team at that). | ||
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Awesome Adventures of Victor Vector and Yondo: The Cyberplasm Formula | Sanctuary Woods, Inc. | [top] | |
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One of a series of fully interactive comic book adventures for kids where you play as the heroic Victor Vector and his digital Saint-Bernard dog Yondo. They are field agents of The Museum of Fantastic Phenomena, and travel through time collecting unique items. In the games, the arch-villain Ram Axis, a virus spawned in the great crash of 2093, will often pop up in disguise in order to prevent their efforts. Players explore a virtual environment by clicking on the onscreen knobs and directional controls to move through the game. They click on images to talk to people, collect treasure and other items that may boost or diminish their energy level or are needed to solve puzzles. Information can also be retrieved from Yondo's data bank collar. In this mission, it's personal! The heroic pair have to save the Curator of the Museum of Fantastic Phenomena who is a half-mechanical, half-living being that is running out of cyberplasm which it needs to live. You must journey into the 21st century where robots rule and recover the secret formula for creating cyberplasm. The game educates players on the history of robotics. | ||
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AweSome Animated Monster Maker | Houghton Mifflin Interactive / ImaginEngine Corp. | [top] | |
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This is a children's creative play computer video game program on CD-ROM. It was one of the first pieces of software made for young children, especially in the 2-5 age range. In Monster Maker, users create a monster by sticking together animated parts. Each part has several states to it: happy, sad, angry, etc. When a monster is happy or sad, all of its various parts animate together in the new state. Once a monster is created, one can play a variety of games and activities with it, such as making music, getting clothing and accessories, or printing it out. Monster Maker was designed for creative play, like a paint program. There were no overarching goals other than to have fun. Shortly after the first version, ImaginEngine released a follow-up called the Ultra Edition. It added four mini-games one can play with a monster, including judo and a water skiing race. | ||
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Babe: A Little Pig Goes a Long Way | Sound Source Interactive | [top] | |
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A pig who thinks he's a sheep dog? A duck who thinks he's a rooster? What's going on at Hoggett Farm? The hilarious answers to these and more of farm life's more philosophical ponderings can all be found in the Babe Interactive MovieBook, a multimedia journey into the magical landscape of the little pig that could. Based on the Universal release, Babe invites young readers, ages four and up, to explore Hoggett Farm and discover its hidden treasures. The heartwarming story of the farmer and the pig is told in 52-page storybook complete with text, movie clips, photos, animation, sound effects and puzzles. An optional narrator reads the text aloud as it highlights the words and activates multimedia events. Additional activities scattered around the barnyard bring the fundamentals of early education to life through imaginative and intuitive interfaces. Learning the basics of matching, rhyming, reasoning, counting and more will keep kids entertained for hours. Parents and children alike will return time and again to Hoggett Farm and the classic tale of a man and his pig - all tucked neatly away inside their PC. | ||
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Bear Family Adventure, A | Nova Development / KidSoft | [top] | |
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It's a World of Magic, It's a World of Surprises. It's A Bear Family Adventure, the interactive CD-ROM packed with educational and fun activities for your child. Join your child with the Bear Family on an enchanting journey through the park-exploring, learning, and making lots of friends along the way. Guests in the park can paint pretty pictures, learn about words and letters, wander tricky mazes, connect the mystery dots, master memory puzzles, and much more. And while your child is busy exploring, A Bear Family Adventure will teach valuable memory skills and concentration, word-picture association, hand-eye coordination and creative thinking skills. |
Become a Human Body Explorer | Dorling Kindersley / Avanquest | [top] | |
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This is an interesting CD-ROM full of information about the human body. It's aimed at children aged 6-10 years old, but would be best suited to older end of this age range. Seemore Skinless, the helpful skeleton, guides the children through a wide range of games, quizzes and experiments. Children can play four fun interactive games, which involve, for example, collecting body parts by answering questions and learning about the body and choosing how Seemore should spend his day. There is an excellent search feature so that children can access information screens on a very wide range of topics. (Parents of younger children may want to supervise children's use of this, as there is information about reproduction and how our bodies change.) Children also have the opportunity to create their own Secret File, which contains information about themselves and can become a scrapbook of facts. So once children have visited the information screens, played the games, answered brainteaser questions and found out amazing facts, they will have discovered all they need to know about the human body. Features: Dazzling animations and 3D effects make learning fun; 4 interactive games with fast-moving organs and body parts; Easy-to-use index for quick searching; 10 printable experiment sheets; Friendly Seemore helps to build confidence and motivate children; Learn about the human life cycle, how body systems work, bones and organs, factors affecting health, life processes and much more; Broadens knowledge of human anatomy and develops investigative skills; Supports Key Stages 1-2 of the National Curriculum in England, Wales and Ireland and the Scottish 5-14 Curriculum; Developed and tested by educational experts. | ||
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Berenstain Bears Get in a Fight, The | Living Books / Brøderbund Software, Inc. | [top] | |
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When Sister Bear and Brother Bear are at peace, the family is happy. But when they begin to argue, there is no peace at all! The level of spite and name calling keeps rising, until the house is filled with the sound of shouting. Even Papa Bear can't stop them. Finally, it is up to Mama Bear to put an end to the fight and make sure the house is quiet again. Can she make a peace pact between Sister Bear and Brother Bear. This also contains a separate program called "Meet the Authors" that shows how Jan and Stan Berenstain conceive, write, and draw the Berenstain Bears books. | ||
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Blupi At Home | Epsitec SA | [top] | |
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Learn the alphabet with Blupi. This is based on the first game with Blupi first released on Smaky computers in 1988. When you press a key, Blupi will do something related to the letter pressed. The aim of the game is for the kid to associate each of the 26 letters to each of Blupi's 26 actions. Even if the child cannot read, it will very quickly know which letter leads to which action. For instance, if he presses B, Blupi will take a Bath. What's more, each action is brought up by a short sentence. Some actions lead to simple games: Draw with fun tools; Recognize numbers; Match a shape with its shadow; Spot the odd-one out. Press letter Z to zigzag down to the drawing room. There are 4 basic tools: The pencil - Choose from 4 different sizes and 8 colours; The stamp, with a collection of 10 symbols; The "make your own Blupi" - You can choose and mix each of the 8 parts of your character, giving all of 2'332'800 different Blupis; The eraser. In 1999, a pre-rendered graphics Windows version was released. The game is now freeware. | ||
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Book of Shadowboxes, The | IBM Multimedia | [top] | |
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Shadowboxes is a cuddly little program designed to teach preschoolers the alphabet . Shadow, a computer generated doughboy, guides your child through the story. He explains the menu options and offers to read the text to you child. The child also has the option of reading the text himself. The beautiful graphics are reminiscent of a cozy quilt. They actually appear to be soft and squishy. The unusual and appealing artwork is inviting to children and parents alike. The animation is lifelike and intriguing. This really is a beautiful program. The music and dialogue are easy on the ears. Shadows voice and the female narrators voice are both pleasant and soothing. The music is nice and won't irritate adult sensitivities. The program is easy to install and very easy to use. Shadow explains the menu at the very beginning so even a young child can find his way around without too much trouble. There are numerous click points providing hours of fun. | ||
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Brain Quest Multimedia: 6th Grade | Swfte International | [top] | |
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Educational game in a question-and-answer format includes subjects such as world history & civics, math, English, geography, science, and a grab bag. Questions and answers are illustrated in full color, and correct answers are rewarded by animations and sound. Includes a new speed round. | ||
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Brain Quest Multimedia: 7th Grade | Swfte International | [top] | |
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Educational game in a question-and-answer format includes subjects such as world history & civics, math, English, geography, science, and a grab bag. Questions and answers are illustrated in full color, and correct answers are rewarded by animations and sound. | ||
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Brzdąc [PL] | UHO Software / TimSoft | [top] | |
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Brzdąc is a compilation of four educational games for children: Coloring, in which the choices are figures corresponding to the names of letters of the alphabet, Playing the cymbals with the possibility of recording and playback, Animal puzzles in 4 levels of difficulty, Cut-out with different figures and colors. | ||
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Bumptz Science Carnival | Theatric Interactive, Inc. | [top] | |
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An opening animated sequence sets up the story line for the game. The Bumptz are on a field trip to the science carnival, but their bus had a rough landing, sending pieces all over the park. The player must collect the five pieces of the bus to fix it. The game areas at the carnival include the Bubblearium, the Photon-O-Tron, and the Magnet-O-Whirl. The goal in each of these areas is to use on-screen tools to solve problems involving science themese such as magnets, prisms, and angles. For instance, an angled wall allows for experimentation with the angle of reflection. Each of these areas contain many puzzles, ordered by level of difficulty (although one can play the puzzles in any order). The third level of each of these areas allows you to design your own puzzles. Another activity is the Clump-O-Matic, and is similar to the popular card game Set. This game, played on a 3 by 3 grid with groups of Bumptz of different color, size and number, can be played against the computer or another person. Finally there is a design area of sorts, called Snap Shotz. In this area, you put your Bumptz in a variety of different contexts and outfits to take their pictures, and you can view your album of pictures taken during game play. | ||
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Busy People Of Hamsterland | Unlimited (Chile) / BMG Interactive | [top] | |
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In "Full speed in Hamsterland", you hang on with the taxi and greet the lovely hamsters in Hamsterland. Visit the airport, petrol station, hospital, supermarket, fountain square, main street, forest, harbor or any of the other places. In every place you can click on a lot of things. If you do so, one voice will talk about what it is and the word will be written on the screen. Some words are a little difficult to understand for the really young children (the game is recommended from 3 years). Examples of difficult words are ambassador, mayor, CEO, aerobics instructor and from the ktkapte (is not enough with the captain?). When you click on the items or the figures you will also see what and in what way they are used, what the person in question does or something else exciting. For example, if you click on the helicopter at the airport, it will fly away. The animations in the program are very good with lovely graphics. It is actually a joy to see some of them. An awesome thing is the X-ray machine. With it you can see what's in the underworld, in airplanes, behind doors and much more. If you click on the building company, you can build your own dream home. The graphics are brilliant and the detail high. The other games are not as good. In addition, they are quite difficult and definitely do not fit 3–5 year olds. With the trawler you fish - fish the right number of fish of any kind, but beware of sharks and other fishy fish. In addition, you can visit the cannery and pack canisters. Here, however, the tempo is too high for the smallest. | ||
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Carmen Sandiego: Junior Detective Edition | Brøderbund Software, Inc. | [top] | |
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Carmen is up to her old tricks again but now there's some young blood at ACME. This Carmen Sandiego game, designed for children ages five to eight, builds knowledge of maps and countries, along with memory and matching skills. It's influenced by Where on Earth is Carmen Sandiego? an animated TV program that aired on FOX. The characters you play as in the game are two main characters from the show, Zack and Ivy. Clues are discovered in various areas by moving the mouse over a random hotspot and clicking to reveal a clue. Each time you successfully follow a criminal you receive part a photograph that reveals part of their features, Collect all pieces and go in and capture the villain. A helpful robot assistant is always filled with facts about the visited countries and their inhabitants. | ||
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Casper Brainy Book | Knowledge Adventure | [top] | |
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Discover how much fun reading and learning can be with the friendliest ghost in town. This builds your child's reading skills with eerily entertaining activities, Casper's outrageous Uncles - Stinky, Fatso and Stretch - challenge your child with games and puzzles that build vocabulary and memory skills. It features: vocabulary, spelling and shape-recognition games; 15 puzzles with 3 different levels; over 600 animated surprises; fully animated and narrated storybook; 12-page printable Casper coloring book; video clips from the movie. Casper The Interactive Storybook allows kids to click on a word, sentence, or element to hear it read aloud or to find clever surprises. Spelling and Letter Recognition: In Shake, Rattle and Roll, children direct the falling letters to correctly spell words. Vocabulary and Memory Recognition: Peek-a-Boo improves kids' memory skills by having them match pictures with words. Printable Coloring Pages - Children can print out illustrated coloring pages for each page in the storybook. Shape Recognition: Complete the puzzle and watch the featured characters come to life. | ||
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Cat Came Back, The | Sanctuary Woods Multimedia Inc. | [top] | |
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"The cat came back" is primarily a language arts program designed to help children improve their reading ability, enlarge their vocabulary and practice creative writing in 3 different languages - English, French & Spanish. The interactive features of this open-ended environment will also encourage students' musical development and boost their computer abilities while they have fun. | ||
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Chicka Chicka Boom Boom | Funnybone Interactive / Davidson & Associates, Simon & Schuster Interactive | [top] | |
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Musical Adventures for Ages 3 - 6. Makes learning letters and building early reading skills fun for a whole generation. Learn the alphabet through rhyme, animation, music and play-along learning. Computer-accessible parent tips and project ideas. Music also plays on your home audio CD. Sing Along - In this mode, there are three different styles of the singable Chicka Chicka Boom Boom. The first one features reggae beat; the second one is sung by kids; the third one is only instrumental with karaoke lyrics. Bang and Clang = For this game, players can bang-and-clang along to the singable Chicka Chicka Boom Boom - two different styles from "Sing Along". Jump and Jingle - For this game, players can click a letter to hear a jam-and-jingle rhyme based on that letter. For example, the rhyme for A goes like this: "A, my name is Anna / And my friend's name is Albert / We come from Alaska / And we love animals." Capital and lowercase modes are available. Read Along - For this game, players can read-along to the classic storybook Chicka Chicka Boom Boom. In this mode, there are two different narrative voices - legendary singer Ray Charles (1930-2004) and lovable star Nicole Niblack. On each page, the reader can click a letter to hear its name. Explore S'More - For this game, you can click on a letter and any of the Multimedia Kids will name a word beginning with the said letter. Capital and lowercase modes are available. Letter Line-Up - In this mode, there are two different styles for the game. For the first one, players are tasked to find all 26 letters in alphabetical order. For the second one, any random blank spot in the alphabet appears and players have to guess which letter goes in that spot. When all 26 letters are found, a bonus song - "Where's Z?" - is sung, which involves letter Z playing hide-and-seek in the tree, while the rest of the alphabet goes to find it. Capital and lowercase modes are available. | ||
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Chugalong Goes to Playland | Gem Media / Maxis / Unicorn Multimedia Corp. | [top] | |
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Chugalong Goes to Playland will entertain and amuse your kids from preschool to 6-years old. It includes puzzles, poems, animal photos, music and animation designed to help your kids develop many of their essential math, science and reading skills. Chugalong will take your kids to six areas including The Circus, The Farm, The Zoo, The Hot Air Balloon, The Train and Alphabetland. Kids will learn upper and lower case letter recognition, beginning sounds, counting, sight word recognition, musical instruction, memory building and more. | ||
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Circletime Tales Deluxe | Don Johnston Incorporated | [top] | |
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The first title in the easy-to-use UKanDu Interactive Reading Series presents language and words to students with disabilities so they can master and increase their literacy skills. Bright graphics hold students’ attention, story text is consistently placed at the bottom of the screen like a picture book and automatic scanning options are built in for use with a single switch. Word highlighting helps students focus on words and improves word recognition skills. Each has its own learning materials with hundreds of teacher-inspired activities with games, puzzles, worksheets, word walls and more. Introduce pre-readers to printed and spoken words: Nursery rhymes are available in both English and Spanish. Build word-recognition skills: Rhyme and repetition with built-in scanning helps students focus and learn. Promote social interaction: Hand play rhymes can be incorporated into fun group activities. Benefits: Contains 56% of the pre-K to second-grade Dolch Sight Word List; Highlights words to help children follow along with narration and increase comprehension; Rhyming and repetition helps reinforce word learning; Presents a carefully controlled vocabulary so students have successful language experiences. | ||
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Circus! | Voyager Company, The | [top] | |
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Shoot hoops with the lions, put goofy clowns through their paces, aim the human cannonball, play magic tricks - you're the ringmaster of this colorful cartoon circus. Enjoy the hilarious and unpredictable results when things don't go quite as planned - clowns blast through the tent, cars go out of control, and elephants fall on their faces with a comic thud. Go exploring: Find the animals relaxing backstage; snoop around in a clown's trailer full of makeup, costumes, and other surprises; visit the music tent, where an easy-to-play marimba comes with a color-coded score and the CD player is stocked with favorite circus tunes. | ||
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Crosscountry USA | Didatech Software Ltd. | [top] | |
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Home Edition of this educational U.S. geography simulation provides 19 scenarios which may be selected by the player. During each scenario the player drive an 18-wheel truck around the United States of America picking up and delivering a variety of commodities. Commands such as turn on the motor, fasten the belt, examine the map, set a direction, rest, eat, repair, get the hitchhiker, go to a gas station, etc., are performed with clicks on appropriate item or icon on the screen. However, commodity type or answers on occasional questions should be typed in. As players travel between the cities, they learn valuable skills such as problem solving, map reading, and decision making. They'll learn time management, decide when to eat and sleep, and watch road conditions based on the weather, season, and climate. Once all necessary commodities are collected and destination is reached, the scenario is treated as successfully completed. The game is available for 1-2 players. It may be saved in progress to restore it later. | ||
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Des Kaisers Neue Kleider [G] | Scops Software | [top] | |
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Well-known classic in a modern guise. This CD-ROM of "The Emperor's New Clothes": is a multimedia fairytale pleasure. There are stories that never lose their topicality because they reveal people's weaknesses all too precisely. What changes is at most the form of narration. This interactive fairy tale is based on the well-known original by Hans Christian Andersen. The digital version of the instructive story is a lovingly designed, multimedia "picture book". It not only enchants children, but also arouses the curiosity of young and old - fun for the whole family. Funny animations and cheerful texts, which are only activated on the screen by clicking with the mouse, loosen up the story and lure you on a playful tour of discovery. Because some surprises are hidden behind the figures and objects in the individual scenes. Not every secret is revealed the first time you look at it. And so "The Emperor's New Clothes" remains relatively exciting even after repeated viewing. The many drawn animations invite you to look at them and arouse interest in the outcome of the story. In 13 chapters, the fairy tale is presented not only as a picture, but also as a complete spoken story. For those who are thirsty for knowledge, the CD-ROM also contains information on Hans Christian Andersen. If the fun doesn't turn up, that's probably because the Emperor sometimes bores the children with the same answers over and over again and drives them to hurry up even on the opening screens with repeated instructions. Small breaks are penalized in this way. | ||
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Dinonauts | Orbital Studios, Inc. / Virgin Sound and Vision | [top] | |
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This involves a stalwart group of dinosaurs who travel in space looking for a new planet to inhabit. Weird? Just remember this is a kid's game so suspend your belief. I'd describe this as being something of a non-linear interactive storybook. Rather than it being read in a linear fashion, the game's story is decided by the player as to which order of planets they want to explore. It also includes a number of interactive activities (or minigames) which aren't essential to advance the story, but are mostly there for the sake of livening up to the game's format. So it's a storybook with some adventure gaming elements in it. Kids and dinosaurs touch down on eight wonderful worlds filled with new friends, stories, humor, and music. Each planet boasts exciting activities that challenge kids, develop learning skills, and provide hours of fun. Create your own coloring book - print out and color over 100 animated scenes. Enjoy television style animation; travel through 100 interactive scenes and meet over 40 new characters on the way. Compose, record, and play back original music and hear familiar songs on the planet Harmonia. Test problem solving skills, and save the population of Cubitron by matching colors and shapes to repair the robot maker. Challenge coordination skills - use shapes and objects to build giant planes, trains, and automobiles on the planet Gigantis. | ||
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Disney Magic Artist | Disney Interactive Studios | [top] | |
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This is the first version of the Disney art program for children ages 5 plus and features different Disney characters. Mickey Mouse and his friends appear in an environment where the game's activities allow users to draw, paint and create artwork. It enjoins you to create masterpieces from your imagination. With a plethora of tools included, there are three studio areas including the Magic Artist Desktop, the Gallery and a Lesson Area. The Lesson Area is a step-by-step instructional process on how to draw Disney-based characters. Presented in slideshow fashion, it guides you on creating individual body parts and offers histories behind the featured characters. After viewing the demonstration, you can trace the characters or create one from scratch based on what you've learned. The Magic Artist Desktop features a large group of tools, line options and patterns - here you construct works of art from scratch. Tools include button sizes, freehand, straight and curved lines, paintbrushes, markers, spray-cans, erasers, text, various shape makers and an image spray tool. Paintbrushes include oil, water and finger paints while the marker features regular round tips, flat tips and an elliptical tip. You can also choose from regular spray, splatter and 3D paints. Oops! You've messed up your masterpiece. Not to worry - use one of the hard, soft or squeegee erasers! When the painting calls for text, you have the option of selecting font sizes, types and styles (bold, italics and underline included). The shape maker tools allow you to design perfect circles, squares, triangle or diamond shapes; you can fill these shapes with solid colors or color outlines. If you'd rather use pre-fabricated images instead of creating them, utilize the image spray tool for the insertion of ladybugs and other critters and objects. The Magic Artist Desktop also features customizable stamps, millions of colors and various color and texture fillers. After creating various paintings, utilize the Gallery option to present your work; nine images can be stored in a sketchbook. Pictures can be arranged in any way you desire - tilt, rotate or line them up. | ||
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Disney's Aladdin Activity Center | Disney Interactive | [top] | |
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Return to the world of Disney's Aladdin, and the city of Agrabah. The Genie is your host (as voiced by Robin Williams) to this collection of Aladdin-themed games and activities. Players can chose to play either in the marketplace, the Sultan's Palace or the Cave of Wonders. Each place accesses the same games, but with different graphics or objects. Also in the game is a movie theater where players can watch six clips from the movie, including the musical clip to "A Whole New World." All of the games can be accessed from either the movie theatre or the main game center in each area. Each game is represented graphically, and most have three difficulty levels that can be set by the player. | ||
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Disney's Pocahontas Animated Storybook | Disney Interactive / Media Station Inc. | [top] | |
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Follow the story of Disney's Pocahontas through the Pocahontas Animated Storybook. Pocahontas, along with her friends Flit the hummingbird and Meeko the Raccoon help avert a war between the settler and the Native American Indians. Pocahontas befriends the explorer John Smith and teaches him the great love her people have for the land. But the settlers are afraid of the Indians, and soon, both sides have nearly come to blows Pocahontas' great courage in shielding John Smith from execution by her father Powhatan and then John Smith's throwing himself in front of the bullet meant for Powhatan, contrive to bring a sort of peace between the settlers and the Native Americans that lasts for many years. The story is narrated by Grandmother Willow and includes four games players can play, either as part of the story, or separately. | ||
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Disney's The Lion King Activity Center | Disney Interactive | [top] | |
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Designed for children five years of age and over, Disney's Activity Center: The Lion King features educational activities, mini-games and artistic capabilities wrapped around the world seen in the animated movie. Acting as the central hub, the Pride Lands incorporates three distinctive locations -- the Jungle, Rafiki's Tree and the Shadowlands, each featuring a series of activities. By entering the first environment, you have access to three games. The first, Timon's Bug Matching Game, involves matching two bugs of the same type from among a series of similar looking insects. After filling Timon's belly, move on to the educational Timon and Pumbaa's Spelling Game. Once you correctly spell the given word, Pumbaa falls into a pit of mud -- incentive to spell correctly. The final game is Pumbaa's Hidden Animal Friends with the objective to locate incognito animals in three different jungle-designed scenes. Rafiki's Tree includes three activities including Art Center, Picture Puzzles and an African board game known as Achi. Art Center demands an imagination -- you begin with a blank canvas and create whatever comes to mind using a piece of chalk, paint or the magic brush. If you're feeling uninspired, you can utilize the coloring book feature or connect the dots. Picture Puzzles incorporates scenes from The Lion King movie...only thing is, they've been broken into pieces. Your objective is to put them back together by clicking and dragging individual pieces to their respective places. Similar to tic-tac-toe, Achi features a series of colored stones and scooped out sections. The idea is to place three stones in a vertical, horizontal or diagonal fashion; unfortunately, your opponent is trying to do the exact same thing. Finally, the Shadowlands includes Ed's Xylobones, Memory Challenge and Simba's A-Maze-ing Escape. As the play on word suggests, Ed's Xylobones is a rhythmic jam session featuring different musical notes, drumbeats and tones. You have the option of creating your own song or participating in a duet. Memory Challenge features a series of cards (facing down) with corresponding characters from the animated film. Once you've selected a card, you must find the matching card; this continues until all cards have been removed. Finally, in Simba's A-Maze-ing Escape, you must guide Simba back into the jungle with a gang of rabid hyenas chasing you. If you'd rather not deal with these nuisances, there's a difficulty option that eliminates them. Disney's Activity Center: The Lion King also features a Magic Pool that allows you to view scenes from The Lion King. The game contains varying difficulty settings, recognizable icons, voice-overs and a cursor-driven interface. | ||
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Disney's The Lion King Animated Storybook | Media Station Inc. / Disney Interactive | [top] | |
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This lets you relive all your favorite scenes from Disney's highly acclaimed animated film. Designed for children between the ages of three and eight, the storybook features 18-pages of interactive story-telling artwork, text and voice acting; text is highlighted as the narrator pronounces each word. Scenes are interactive in that you click on various icons and characters located on the screen. In addition to the storybook, there are a few skill-building games included. In the Pouncing Game, you help Simba improve his pouncing skills by having the young lion follow a butterfly. You point and click on the butterfly as it moves through the screen and Simba follows along. Watch out for Zazu - you can either hide from this critter or pounce on it if you're close enough. Connect the Stars centers on joining sequences of stars while creating various pictures. Once you finish outlining a constellation, it fades away; time to design a new one! You'll design characters from The Lion King and other animals from Africa as well. Finally, Bug Catching lets you squash and collect various bugs for the ever-hungry Timon. After catching a bug, he'll add it to the dinner plate - after catching eight bugs, you receive a special award. There are three speed levels with bugs moving slowly on the first setting and progressively faster on the next two. It also features sidebars with character-based icons. There's an Action Dictionary for younger readers that defines complicated words using character animation. Will Simba reign over the Pride Lands? More importantly, will he ever defeat his arch-nemesis Scar? Turn the page of your storybook and find out! | ||
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Dole 5 A Day Adventures | Dole Food Company, Inc., Interactive Design & Development, Inc. / SoftKey Multimedia Inc. | [top] | |
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This is an educational title produced in conjunction with the Dole Food Company aimed at teaching children about nutrition. This is primarily an American title, all the examples and information are geared to which US stares grow this crop or which countries in the world supply the US with that crop. The game's installation creates a program group on the player's computer with two icons one of which is the game and the other, 'Support Materials', is a set of notes for teachers on getting the most out of the product. The game itself takes place on Banana Boulevard, a street which which has five buildings on it. Each building represents a set of informational hosted by an animated vegetable of fruit, for example Pamela Pineapple hosts the show in the Adventure Theater. The buildings are: Adventure Theater - here the player selects a piece of produce and can then view fun facts, where in the USA it is grown, which other countries supply the USA, pictures and a short video clip; Salad Factory - is where the player combines ingredients to make a salad and can see just how much vitamin A & C, fibre and fat their creation contains; H.B.'s Body Shop - In the body shop the player selects parts of H.B.'s body and learns which fruit and vegetables are beneficial say for muscle growth; The Cook's Kitchen - Here the player selects kitchen items and is given details of appropriate recipes such as 'Carrots in the Microwave' , 'Spunky Vegetable Pizza', 'Fruity Breakfast Parfait', and 'Trees in a Broccoli Forest'; Leafy Green Travel - this takes the player to 'The Land of 5 A Day' where there are five more game areas.: Information Land, Pyramid Land, Label Land, Serving Size Land, and Market Land. As the player exits any location they are asked if they wish to 'Take The Challenge' which tests the player's knowledge of the information in that section. All challenges are earn tokens which are used to complete a game board. If the player scores the maximum number of points in a section then they are certified in that area. Challenges can be retaken but the questions change each time. When all challenges have been completed successfully the game board pathway is complete and the player becomes a certified '5 a Day Kid'. From the game's menu bar the player can access and play any of the game's songs, print recipes, certificates and access a glossary of key words. The game is played entirely with the mouse, speakers or headphones are essential as all instructions are spoken. Since the release, it has been made freely available to more than 18,000 schools across the United States and was bundled with the Macintosh Quadra 630 series. Over the duration of one year in partnership, 270,000 copies of the game were distributed. | ||
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Dr. Seuss Living Books: Dr. Seuss' ABC | Living Books / Broderbund Software, The Learning Company | [top] | |
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The magic of Dr. Seuss is captured in this interactive CD-ROM sure to win the hearts of kids of all ages. A is for Aunt Annie's alligator, B is for boogie woogie music and C is for a clever CD-ROM according to Dr. Seuss' ABC. This software is way cool for even the teeniest computer users and Dr. Seuss' fans of all ages. Meet Dr. Seuss's hilarious and whimsical characters like Icabod, Izzy, Albert the alligator, a duck-dog, and Lola Lopp as they come to life in this fully animated and colorful interactive software. With this CD-ROM, kids (ages 3 through 7 years) explore all twenty-six letters of the alphabet and more than 500 alphabetically-correct words and loads of playful rhymes in Dr. Seuss's ABC. Parents who grew up reading Dr. Seuss' stories then will treasure the chance to rediscover this old favorite with their kids – a classic now jazzed up by the interactive magic of computer animation. It takes young learners on an adventure of sound, letters, words and meaning. When children click on a word, they'll hear the word pronounced and watch a delightful animation. Join their excitement as they explore the screen for loads of hidden clickables. | ||
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Early Math | Bright Star Technology / Sierra On-Line, Kidsoft | [top] | |
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This teaches your child math without them even knowing it. Loid, an animated alien, guides kids through such important math concepts as counting, addition, subtraction, geometric shapes and pattern recognition, through games such as counting sheep and feeding the fish. Remember your favorite teacher, the one who made subjects come alive and made learning a joyous experience? Now your child can have that same excitement with Loid, an animated and talkative alien, as a personal math coach. He's knowledgeable and patient, and his only goal is to help your child learn and enjoy math. Answering Loid's questions is easy and fun because he talks your child through the activities every step of the way. Verbal instructions and simple point-and-click responses mean no reading or parental supervision is required. Loid increases the difficulty level as your child's knowledge grows, while the special parent's screen lets you track the progress. It creates an effective learning environment by emphasizing problem solving through analysis. Six activities cover the areas established in the Curriculum and Evaluation Standards for School Mathematics from the National Council of Teacher of Mathematics. Your child will learn important math concepts such as counting, geometric shapes and pattern recognition, addition, subtraction, spatial concepts, and one-to-one correspondence. Counting sheep teaches number symbols, words for numbers, counting, and more. By feeding the fish, your child learns addition and subtraction. Rotating and fitting shapes together teaches basic geometry skills and spatial concepts. A special parent's screen lets you keep up with your child's progress. | ||
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Elroy Goes Bugzerk | Headbone Games | [top] | |
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Win the 10th Annual Insectathon. Elroy and Blue need your help to win the contest - unfortunately, arch rival Gordon Smugs has a huge head start. Your best bet is to help Elroy find the Technoloptera, a cyberbug that will give Elroy the edge. Explore the Insect Hall of Fame, wander through tunnels, climb trees, even chase chickens to unearth bug facts and decipher clues that will ultimately lead Elroy and Blue to victory in this fully animated adventure game. Elroy and Blue, the hot comic duo, and your mouse-clicking, adventure-happy kids will quickly discover that Smugs is one tough opponent. To get to the bug of their dreams, the TECHNOLOPTERA (How's that for a word?), the kids will have to go through a major obstacle course and some pretty tricky problems. Keeping Elroy out of trouble seems to be the running theme. It is fun to watch Elroy, like Dennis the Menace, as he contemplates using a slingshot to help him with the first activity, getting a chicken's egg so that he can bake a cake to replace the one that his trusty dog, Blue, ate. We watch Elroy steady his slingshot, only to lose his balance and fall out of the tree. Of course, Elroy bounces back and continues on with his chase to find the Technoloptera. | ||
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Elroy Hits The Pavement | Headbone Games | [top] | |
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Join Elroy and his pal Blue in this relentlessly inventive cartoon adventure. You have to use your head as you play - like learning about lasers, batteries, secret codes and special fuels to help Elroy break into the booby-trapped, bad guys' hideout. You decide where the story goes; play it again and again as you uncover the different ways to wrap up this fully animated adventure game. Roll up your sleeves and prepare to get down to business as Elroy, and his pal, Sydney Delgado, prepare for their big science project. It's a race against the clock, because if Elroy and Sydney don't finish their project, they're headed for summer school. And, that's not cool. But first, we had to find the missing mutt, Blue. Steer Elroy away from lots of bad guys (Gordon Smugs is up to dastardly stuff, again) and get lost in a mysterious building as Elroy searches for Blue. A series of mazes, and doors which look identical, make this activity the most challenging of all. | ||
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Exosquad: Interactive Moviebook | Sound Source Interactive | [top] | |
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The year is 2119, and mankind faces its darkest hour. A race of artificial humans called Neosapiens threatens to wipe out its Homo Sapien creators. So begins the saga of the ExoSquad. Outfitted with modern day, robotic suits of armor called ExoFrames, the ExoSquad is a tight-knit band of E-frame pilots who fight to rid the Homeworlds of Neospaien domination. Now, Sound Source's ExoSquad Interactive MovieBook gives kids the opportunity of a lifetime - to enter the ExoFleet Academy and find out what it takes to become an E-frame pilot! First, cadets learn by example through recountings of Able Squad exploits, told in a fifty-plus page "history" book full of cool animations, videoclips and more. Then they move on to hone their defensive skills by evading Neo E-frames in the Strategy Maze Staging Area. A memory challenge tests their ability to recall sequences of light and sound. An on-sight E-frame design hangar lets cadets design their own custom E-frames. Finally, an aerodynamic studies center introduces cadets to the basics of flight through paper airplane construction. Kids customize their creations with official ExoFleet insignias! | ||
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Explorers of the New World | Softkey Multimedia / Future Vision Multimedia | [top] | |
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Follow in the footsteps of three of history's most acclaimed travelers-Columbus, Magellan, and Cortes. Complete multimedia database of 60 additional explorers. All details based on historic facts. Fully interactive, realistic 3-D environments. Explorers of the New World, a feature-laden if one-sided exploration of the European journeys through North and South America, promises a multimedia investigation of the travels, findings and impact of age of discovery. Technically impressive bells and whistles. Future Vision Multimedia incorporates a well-thought-out, well-illustrated interface to introduce viewers to the adventurers who ransacked and reconnoitered the Americas from 1492 to the early 1600s. After an introduction touting the excitement and adventure to follow, the viewer finds a landscape peopled with costumed figures, and a few standard navigation tools: a compass (onscreen through all scenes) to jump from section to section; a timeline; a searchable database of explorers; a guided tour(nicely done) to explain maneuvering through the disk; and "Impact" -- a look at how items from Europe (cattle, smallpox) affected the Americas and (coffee, turkeys) vice versa. Explorers uses videotaped live actors to portray Ferdinand Magellan (first expedition to circle the Earth), Hernando Cortes (conqueror of the Aztecs), and Christopher Columbus (1492, sailed the ocean blue, etc.). Their expeditions are traced in depth; just click on hot spots along their mapped-out routes for narration and animated sequences that highlight the voyages. In addition, some spots on the route (an Aztec temple, for instance) open up into illustrated screens with dozens of hot spots detailing the lives and habits of the sailors, soldiers and indigenous people encountered along the way. A fourth live actor offers a lowly sailor's deck-level view of life (generally nasty, brutish and short) for the grunts who peopled the expeditions, and access to a database of 60 additional explorer biographies, route maps and a handful of period portraits. You can find the information easily through Explorer's well-crafted searchable index. Type in "Cuba" and you'll get a list of all articles with that word, organized by explorer -- useful as a tool to discover which spot was trampled by the most brigands over the years. The "Impact" section sums up Explorer's virtues and vices. Handsomely illustrated, loaded with hot spots, smoothly moving from screen to screen, it economically describes how items from one world affected the other. Click on the tattooed native, and the caption "smallpox" appears. This nasty culture-killer arrived with the explorers; estimates are that half the native population may have died after exposure to it. "This greatly reduced their ability to resist the European conquerors," the narrator burbles. | ||
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Felix The Cat's Cartoon Toolbox | Big Top Productions | [top] | |
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This CD-ROM application allows people to create their own Saturday morning cartoons. The character Felix the Cat was licensed from Felix the Cat Productions. The characters were based on the 1950s version of Felix with The Professor, Rock Bottom, Poindexter, Master Cylinder and Vavoom. These are cartoons that show the full extent of how the program functions with a finished product. One is semi-finished, as it is used by the manual as a tutorial to instruct the user on the use of the program. Once the mini-toons are viewed, the only thing left is to create your own cartoon. To accomplish this, many, many tools are given, along with quite a few scenery areas and props. Picture it as a movie studio, ala Roger Rabbit's Toon Town, on CD and you are the writer, director, producer and script writer. One is only limited by the imagination of the user. That is one of the strongest points that this program has going for it. Children should be creating as they learn, directing the action, determining what the next step should be. | ||
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Fisher-Price ABC's | Davidson & Associates | [top] | |
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Welcome to the Jungle Cafe. Jay Jay the Jungle Jukebox is very happy to see you. Inside the Jungle Cafe you can Click around for surprises as you search around for Coins to spend on the Jungle Jukebox. The Ready for School Kindergarten Version, Jay Jay has a Jingle Bebop Mode Only & you can play any of the songs at no cost. Once you've found enough coins, you can return to where Jay Jay is then Click on him to start playing with him. The 3 modes you can play are Letter Hip Hop, Jingle Bebop & Word Do-Wop, each of these modes will cost 1 coin. Pulling the Blue Lever on Jay Jay will switch between Explore & Challenge Modes. Pressing the Blue Button will toggle between Upper & Lowercase Letters. In Letter Hip Hop Mode, click on a letter & Jay Jay will display a picture with the same letter. When in Challenge Mode, look at the object inside Jay Jay then click on the Letter it starts with. In Jingle Bebop Mode, click on a letter & Jay Jay will play a song with the same letter. When in Challenge Mode, look at the song inside Jay Jay then click on the Letter it starts with. In Word Dowop Mode, get ready for some spelling with Jay Jay. Click on the 3 letters to make a word. When in Challenge Mode, Click on the letters that Jay Jay says and you'll make a word. The Ready for School Kindergerten 1995 Version, has a Word Factory which plays out in the same way as Jay Jay's Word Do-Wop back in Fisher-Price ABCs. When you find enough Coins labeled Funny Money, click on JayJay the Jungle Jukebox. Here's a list of Coin Locations that are found all over the Jungle Cafe. Some of the Respawn while the others are 1 Time Obtainable per game. If you need any clues, click on the animals or listen to what clues they have to give you. To see how many coins you got, click on the stack of coins. You can carry more than 20 coins up to a total of 500, even though it shows 20 of them. | ||
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Fisher-Price Dream Dollhouse / Time to Play Dollhouse | Fisher-Price / Davidson & Associates | [top] | |
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This game is for children ages 3 to 7. When children enter the dollhouse, they are welcomed by three characters: Mrs. Baggs, Cowboy Bob, and an unnamed little girl, who can be anyone your child wants her to be. Children are also greeted with music, sounds, animations and voices inviting them to play. They can then choose any of six rooms to explore by simply clicking the mouse. In each room, a child can click on objects, some of which have special sounds or animations attached to them. Many objects can be moved, so that a child can put clothes on a dress form, put away groceries in the kitchen, or set up a tea party in the playroom. There is a container in each room full of toys and fun things the child can place in the room. The child can also select playmates by clicking on special buttons in the room. One special feature you won't find in a real dollhouse is the ability to magically redecorate with Sprites. Three fairies -- Sparkle, Flora, and Turnabout -- can move about the room (controlled by the child with the mouse). Twinkling lights and music show which objects the Sprites can change. Flora might change the bedroom rug and bedspread into a lush garden. Children find it fun to discover which things the Sprites can change and how they are transformed. Something else you won't find in an ordinary dollhouse is the secret mouse world. Mice leave a clue in each room, describing where their mouse hole is. By clicking on a piece of cheese, the child will hear the clue. She may need to move some objects in order to find the mice's secret place. Once inside the mouse hole, there is another room to explore. There is an ice cream factory in the kitchen's mouse hole, a mouse wedding in the playroom's mouse hole. Your child will learn skills such as conversation and storytelling, exploration, determining sequences, planning, seeking goals, following directions and most importantly, building early computer skills. It has more than 100 objects, such as characters, pets, furniture, toys and food, can be placed and moved anywhere. It's also included in the compilation called "PlayZone! Games for Girls". | ||
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Fisher-Price Sing-Alongs: Barnyard Rhythm & Moos | The Cute Company / Davidson & Associates | [top] | |
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This is a children's sing along CD. Ten of these songs later appeared in JumpStart Advanced Preschool: Fundamentals. Songs: Old MacDonald Had a Farm, Six Little Ducks, I Am a Horse, Rest Your Head, Bunny Hip-hop, Barn House Rock, Baa Baa Black Sheep, Cat and Mouse Song, Itsy Bitsy Spider, Row Row Row Your Boat. For children ages: 3 to 7. Has your child ever sung a duet with a duck? Or rock-and-rolled with a pig? Well, now children can sing, dance, play and build vocabulary and reading-readiness skills while exploring a farmyard full of interactive fun. It features six adorable farm settings in which your child can join the music-video style merriment- from splashing in a pond with a tuneful turtle to frolicking in a henhouse with a mom and her chirping chicks. Everybody here has a song to sing, from all the classics you loved as a child to engaging new songs the whole family will enjoy. Turn your child's computer into a toe-tapping, funnybone tickling music machine. While singing along with friendly Fisher-Price animals, your child will learn: Hundreds of new words through click-and-explore play; Rhyming, music and song; Beginning reading skills by singing along with highlighted musical text; Early computer skills. Highlights: Music-video style action performed by animated Fisher-Price farm characters; Fill length songs include 7 original compositions plus a medley of traditional favorites- 20 lovable tunes in all, in a variety of themes and styles; Sing-Along mode for teaching songs and, of course, singing along; Explore Mode for child-directed discovery and exploration; Loaded with adorable Fisher-Price-style click-and-explore animations that teach word recognition; Engaging graphics, sounds, and special effects; Illustrated, computer accessible Parent Tips; Join the entire cast of characters where every crooning critter has a wondrous song to sing; Get down with the rock-and-roll pig, and raise the roof with his new hit "Barnhouse Rock"; The "Bunny Hip-Hop" Video puts rabbit rap on the map; The "Rest Your Head" lullaby is a little night moosic your kids will love. | ||
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Franklin Learns Math | Sanctuary Woods | [top] | |
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The most engaging way to introduce math skills. Have you met Franklin? He's the little turtle who can tie his shoes and count by twos. What's more, he can capture your child's imagination in a way that makes learning math more fun than you might think. When kids join Franklin, they enter a magical world where turtles talk and fish fly. Where gumball machines are packed with prizes and the forest is filled with friends. More importantly, they discover 10 essential math concepts in a fun, supportive environment. Brimming with cartoon-quality animations and projects that start when the computer is turned-off, Franklin Learns Math has six activities, each at three different levels, and a handy report card feature that lets you know how your child is doing. Patterns - An old-fashioned game of marbles gets a new twist as kids discover this critical math concept by helping Bear and Franklin complete patterns. Telling Time - At 8:00 a.m. Franklin eats breakfast. At 3:00 p.m. he's off to soccer practice. By setting the hands on a clock and printing Franklin's daily diary, kids will be telling time in no time flat. Counting Money - Kids not only learn the value of money, they learn how to count it when they use pennies, nickels and dimes to buy magical prizes that come to life. Addition & Subtraction - There's an entire library of pictures from the Franklin storybooks that kids can paint by number, then print in black and white or color. Number Recognition - The program has three levels of difficulty. Which means kids can start by matching the number of objects to the correct numeral, then progress to matching equations and answers. Learning Skills: Counting, Number recognition, Number sequence, Shapes & Colors, Patterns, Addition, Subtraction, Money, Telling Time. | ||
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Franklin's Reading World | Sanctuary Woods Multimedia Corporation | [top] | |
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This is an educational computer game for ages four to seven that teaches reading skills featuring Franklin The Turtle, based on the Kids Can Press book series from Paulette Bourgeois and Brenda Clark. Educational features include: phonics, reading, spelling, vocabulary and word recognition. There are eight scenes included in the game, and includes over 300 words with three levels of difficulty. The player can explore Franklin’s World and can click on the words to hear the pronunciation. There is also a 40-page sentence book where the player can print out and colour. | ||
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Free Willy 2: The Adventure Home - Interactive Movie Book | Sound Source Interactive | [top] | |
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A fragile eco-system, a powerful friendship, an amazing new adventure... Jesse and Willy are back, and the fight for freedom has never been more exciting - or FUN. Based on the Warner Bros, film, Free Willy 2: The Adventure Home MovieBook is a totally captivating multimedia experience for children four and up. Developing reading and computer skills has never been so much fun. It all starts inside a fully explorable Whale Watch Tower overlooking Willy's favorite island cove. Inside, children will discover a storybook with over 50 pages of text, movie clips, photos, animation, sound effects and puzzles. An optional narrator reads the text aloud as it highlights the words and activates multimedia events. Outside is a lush shoreline thriving with engaging activities, including sandcastle games, amazing mazes, environmental treasure hunts...even a place to watch (and learn about) orcas. It's Willy's most cherished place on earth, now inside your PC. | ||
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Fun School 5 in Dreamland | Europress Software Ltd. | [top] | |
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This is an education game designed for children aged four to seven. Rik, Suki and Gloopy travel to dreamland, which has five playable activities, which follow the US national curriculum:* Music Box: play sample songs with lyrics or compose your own music with a selection of six instruments and six sound effects. Number Town: help the fluffs with their parties by completing arithmetic problems consisting of adding, subtracting, multiplying and dividing. Paint: this paint package contains eight different backgrounds, ten different colours, numerous stickers and several art tools at your disposal. Tell Time: learn how to tell the time on a clock with minutes and hours. Watery Word: under the sea, there is a sunken submarine which requires planks to repair it. Planks are gain by bridging words together to form a grammatically correct sentence. | ||
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Funky Funny Aliens [MAC] [J] | Amuse / Bandai Visual Co. LTD. | [top] | |
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This is a Japanese music themed adventure game designed by Hideyuki Nozawa of Southern All-Stars. | ||
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Fuzzy & Floppy: The Adventure Of The Golden Bee | Istituto Geografico De Agostini, Novara / Focus Multimedia | [top] | |
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Fuzzy e Floppy: il mistero dell'ape d'oro is one of the first games on CD in Italy and is the first episode of the first Italian media series for boys. Following the success of this "golden bee", in fact, later there were realized two more episodes of Fuzzy and Floppy, as well as many other multimedia. This title was also distributed in other countries translated into English (Fuzzy & Floppy - Adventures of the Golden Bee - Focus Multimedia), Spanish (Fuzzy & Floppy: Las Aventuras de La Abeja de Oro, in January 1998, Planeta) and German ( Fuzzy & Floppy auf der Jagd nach der goldenen Biene, 49 Mark). An interactive game that develops the theme of the search for the mythical Golden Bee kidnapped by two shady characters. A fun adventure that will test the skills of the detectives from 4 to 90 years. Immersing himself in 170 different scenarios, animated and sound, the boys participate in person in a series of exciting adventures air, land and maritime, led by two likeable protagonists of the CD-Rom: Fuzzy and Floppy, illustrated by Daniel Panebarco, one of the prominent personalities of Italian satirical cartoons. | ||
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Get Ready for School, Charlie Brown! | Virgin Sound and Vision | [top] | |
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Charles Schultz's famous and lovable comic strip characters come to life as the Peanuts gang teams up to help children learn vocabulary, spelling, and reading through a variety of letter -- and word-related activities. By spending a day in the life of Charlie Brown, children can learn new words, practice spelling, create sentences and stories, read comics, and play games with the Peanuts kids. An intuitive user interface, coupled with top-notch music and animation, makes it fun to use. Its activities, like Hangman and the Spelling Bee, may seem like old standbys, but the title presents them with an entertaining, Peanuts-style twist. More important, they are challenging and effective at improving spelling and vocabulary. While no one will view the integrated dictionary as a substitute for a full-featured multimedia dictionary, its entries are all first vocabulary words and the program fosters its use. The game is recommended for ages 4 to 8. It has 3 levels of difficulty, and there's integrated into the program an illustrated, 1,000-word dictionary. | ||
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Gigglebone Gang, The: Pantsylvania | Headbone Interactive / Soft Key | [top] | |
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This has 50 activities and will give kids "a leg up on learning" and plenty of puns. The first stop is the gates of the city, where 10 kooky-looking buildings loom on the horizon. Click on any and travel to places like Symfunny Hall, the Fancy Pants Factory, or the House of Beauty. The "pants" theme loosely unites these locales: peculiar pants (for elephants and others equally hard to fit) are manufactured at the factory and shipped out at the Hub of Transportation; workers live in Pantsylburbia and relax at Pocket Park. At each destination five characters await as tour guides, each in charge of a specific activity. Kingamajig always has a song to sing, while Clyde the bird leads a game called Seek 'n' Find, a computerized version of find-the-hidden-objects-in-a-picture, one kids will adore. For an extra challenge, race the clock. In Bunji the frog's "Poke 'n' Prod" game, kids can make strange yet fun things happen. In each game Bunji doles out item after item that can be moved and played with. In "Making Geology Happen," for instance, kids can cause a volcano to erupt, unleash a tornado, start a plague of locusts, make it snow or rain, and more. In other scenarios, Bunji lets users design a house, compose music, cook, babysit, be a mad scientist, and zip and zoom with vehicles ranging from jets to bumper cars. Bunji, Clyde, and Kingamajig are leaders of Song & Games screens, while Velma the pig and Monkie-Sue direct Fact & Fiction screens. Velma is in charge of Fancy Facts-short, sweet bits of trivia with categories such as Pancakes Around the World, Scary Things Demystified, and Animal Transformations. Finally, Monkie Sue's Furry Tales are short scenes waiting for a director. Point to a person and he or she talks; move an object and the action starts. My favorite is Social Studies Class, in which the aforementioned Mr. Smarty Pants delivers his puns. As if that weren't enough, there's a bona fide bad boy named Rotten Wrench lurking in Pantsylvania. He appears from time to time to cause trouble, and he's got a secret as well. Can you find it? | ||
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Great Word Adventure, The | 7th Level, Inc. | [top] | |
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Fasten your seatbelts for a fun and fast-paced educational ride with Lil' Howie starring Howie Mandel. This unique and unforgettable approach to learning teaches your children valuable language skills they need now. Features: Enjoy hours of fun and learning with nine interactive educational scenes; Experience more than 100 games, puzzles, riddles, word searches, songs and scary stories; Smart software adjusts to your child's skill level by age and ability; Add words including this week's spelling list to the 2,000-word database; Includes a free skill-based activity book; Earn reward certificates to use as wallpapers or desktop pictures; More fun than Saturday morning cartoons; Designed and tested by educators, parents and children; Access kid-friendly Help from anywhere within the program instantly. Rhymes - Sing along with Lil' Howie and his pals as you complete rhymes. Capitalization - Earn points by whacking the correct rats as they pop out of cheese holes. Homonyms - Hit the correct words with a stink blast and gain points. Word Recognition - Guess the right word to get the gears in motion and dunk the skunk. Categorization - Lil' Howie and Stinky are taking a trip. Pack their bag with the correct category. Skills learned: Problem Solving, Listening, Letter Recognition, Word Recognition, Rhymes, Alphabetization, Categorization, Capitalization, Compound Words, Synonyms, Antonyms, Homonyms. | ||
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Gus Goes to the Kooky Carnival: In Search of Rant | Modern Media Ventures | [top] | |
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Gus Goes to the Kooky Carnival: In Search of Rant from Modern Media Ventures is a children's game for ages five and up. In this game, kids explore the carnival looking for their animated buddies. As they do, their half of the ticket to the big top gets colored in, bit by bit. When they get the whole ticket colored in, Rant turns up with the other half of the ticket and they all get in to see the big top show. Along the way, kids get to explore and take part in activities designed to get their minds thinking and working. The games have three activity levels which can be adjusted as the children grows. | ||
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Hansel & Gretel And The Enchanted Castle | Terraglyph Interactive Studios | [top] | |
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The classic children's fairy tale in cartoon format with puzzles to solve, and all the drama, realism and music of a feature film. Hansel and Gretel are abandoned in a forest where a Wicked Witch takes them prisoner. They must figure out how to escape, lest she put them in her oven! Two levels of difficulty, and it can also be used as a language learning tool (English, Spanish, German, French, and Japanese), since you can pick one language for dialogue and another for the objects named (or both the same). | ||
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Happy Birthday [Ru] | Nikita | [top] | |
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This children's game became the winner of the Moscow International Computer Graphics and Animation Festival "Anigraph" in 1995. It's based on the well-known stories about Alan Milne's Winnie-the-Pooh and his friends. We find ourselves in a small, but very bright world, where he lives the bear Finney - the protagonist of the game - and just today he celebrates his birthday! At night all the friends gathered to congratulate the bear, but now he needs our help - envelopes with the invitations are still not sent, and friends still need something to entertain, and stocks of goodies, unfortunately, have dried up. Therefore, we, together with the main character hit the road in a large forest - to properly prepare for the celebration that no one is left unattended at the event. The game begins with a very nice video comic book, drawn with colored pencils, which is, in fact, one big spoiler - from the video, you can learn not only about the purpose of the trip, but also all the features of fairy world: the flowers bloom from a single touch, and on a large oak tree growing bumps strive to fall on the head of anyone who will pass under it. Even if you make a mistake in action, Finney will be transferred to the the beginning of the current puzzle. Worth noting the educational point - in the game is taught English, and if you click on any object or substance of the right mouse button, we hear the name of the subject and see how it's written. Moreover, the words should be remembered, because they will be required to perform most of the puzzles! Very pleasing to the eye are the nice "cartoon" drawings of characters and objects (especially fruits and berries - they're delicious!), and almost every one of them somehow responds to the touch of the cursor. Generally, the educational games for children are used by many Russian and European educational institution. | ||
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Hollywood | Theatrix Interactive, Inc. | [top] | |
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Write, direct and play your own animated shows with ten talking cartoon characters in 24 scenes. The only writing and creativity program that lets you... Create Characters. Pick from the coolest selection of characters this side of your computer screen. Personalize them with roles, moods, hobbies, and voices. Create a mischievous superhero who's into junk food and speaks in a quivering voice. Whatever! Set the Stage. Just click and pick to choose from 20 amazingly hip settings. Wildly conceived. Lushly illustrated. And delightfully detailed. Real scene stealers! Talk it Up. Type in anything and your characters will say it. In perfect lip synch! Add narration to set the scene. Even enter stage directions to make characters talk on the phone, eat pizza, and more. Put on a Major Production. Produce a polished performance complete with titles, music, sound effects, narration, dialogue and action. Then pass the popcorn to premiere your show for family and friends. Get Big Ideas. If you're ever at a loss for words, punch up the Idea Machine. It's an endless storehouse of scene starters, plot twists and dialogue suggestions that you can drop right into your script. Become a big-time producer: Inspires kids to write and direct polished productions. Teaches story line, character and dialogue development. Develops understanding of narration and stage direction. Excellent starting ground for careers in journalism, theater, broadcast and film. The power of play. The thrill of discovery. The joy of creativity. The confidence of knowing how to think through any problem. These are the qualities Theatrix strives to give each child through our playful environments, open-ended challenges, and irresistible characters. It's experiences like these that help children develop their unique talents in preparation for the demands of a new century. When Hollywood and Hollywood High were installed on the same computer, the two could be combined by using a key received by calling Theatrix after launching the "Unlock Hollywood" program; however, since the developer is now defunct, this feature is no longer available. | ||
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How the Leopard Got His Spots | Rabbit Ears Productions, Inc / Microsoft Home | [top] | |
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This is an "interactive storytelling adventure" aimed at children ages four to nine. Rudyard Kipling's classic story comes to CD-ROM with animation, activities, sound effects, and music. Narrated by actor Danny Glover, How the Leopard Got His Spots features highlighted text and definitions for potentially troublesome words and phrases. Clicking items within the story triggers animations and sound effects, while mini-games range from painting forests to matching music. P.J. Rabbit serves as your child's guide to the story, with his rabbit-hole home leading to further information on Kipling and life in South Africa. It includes illustrations by Lori Lohstoeter and music by Ladysmith Black Mambazo. There's four interesting games. The first, is a traditional African strategy board game, called Mancala. With three difficulty levels, and the option of playing against PJ Rabbit or a friend, this game alone will draw many kids back for months. The second game, is a set of nine jigsaw puzzles. Each allows the user to set the difficulty level, by defining the number of pieces in each puzzle, anywhere from six to 42. The third game, is a variant on the common "concentration" turn-over-the-tiles-and-match-the-hidden-objects. Instead of visual objects, Leopard uses music clips from African tribal songs. The fourth and final game was a simple click-to-color the animals scene, demonstrating the impact of different camoflage patterns. | ||
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How the Rhinoceros Got His Skin | Rabbit Ears Productions, Studio Interactive / Philips Media | [top] | |
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Originally on CD-i in 1991, this PC port plays in English or Spanish and is intended for children ages 3-7 years. The blend of fantasy and reality in Rudyard Kipling's Just So Stories makes for most enjoyable storytelling. This story about a gluttonous Rhinoceros who got his comeuppance is narrated in English by Jack Nicholson and in Spanish by Raul Julia. Bobby McFerrin supplies the music. In addition to endearing storytelling, this interactive experience offers a detailed parents' guide. You can choose an age level for games, display the story text on-screen so kids see the words as they hear them, and select activities related to the story. Children can practice such important skills as recall, visual discrimination, classification, positional concepts and more. It's one in a series of interactive storytelling adventures for children. | ||
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Illustrative Talking Encyclopedia for Children | Softbit Inc. | [top] | |
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Including more than 1,000 pages of text, 1,700 illustrations, and 12 hours of audio, this program takes children on a narrative tour through topics ranging from Tyrannosaurus Rex to Plymouth Rock. Nearly every screen offers spoken material to supplement the written entries. Also there are more than 100 video and animation clips that take kids to different countries, inside the human heart, on journeys into outer space and numerous other destinations. | ||
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James Discovers Math | Brøderbund / Brains | [top] | |
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This teaches vital skills in mathematics and is aimed at children aged 3–6 (preschool through first grade). Because the game was partially developed in Australia, the characters speak with Australian accents, and several Australian brands, such as Qantas, make an appearance. The main character is James, a 6-year-old boy who is based on an actual Australian boy named James. The highlight of the game is a story called "James Makes a Salad", in which James destroys several fruits that his mother has just bought. This is based on something that the real James had done. | ||
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Jan Pienkowski Haunted House | Media Station, Inc. / Philips Interactive Media, Inc. | [top] | |
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Jan Pienkowski Haunted House is an adaptation of the pop-up children's book of the same name by Jan Pienkowski. In this game for children of ages 4 to 8 they explore a haunted house that's filled with strange creatures and fun-filled games. There is no real horror to be found, but strange ghosts and monsters from both Earth and beyond do hide out in the house. Each room features original art from the pop-up book and can be explored at will. Clicking on hotspots in the room activates funny animations that will appeal to children. These are accompanied by sometimes ominous music but mostly funny sound effects. Using a map of the house the player can quickly travel to any part of the house. There's no real objectives rather than to have fun and explore. | ||
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JumpStart 1st Grade / Jump Ahead Year 1 | Knowledge Adventure | [top] | |
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This edutainment offering, targeting the educational needs of the First Grade student. It's a game-filled environment of learning opportunities. Kids can start at the playground to play the Math Marble Game, the Milk Cap trading game, or help the dog Frankie find the items he's buried. Or, if the student prefers to enter the lunch room, there is the Pizza Picker and Measuring games. Then serve up fractions for lunch or play the Cash Register game. It's all about learning and having fun in the process. In the classroom, a library of story books awaits. Play with paints, stickers, or jump on board the field trip bus. There are dozens of opportunities in JumpStart First Grade to increase reading, writing, arithmetic, language, and arts skills for five-to-seven year-old students. It was the first appearance of Frankie, a brown, anthropomorphic dog who would go on to become the mascot of the JumpStart series. It contains the voiceover and singing talents of Mark Beckwith of Razzle Bam Boom and Glynnis Talken Campbell including the songs My Friend and Vegetables. It was updated significantly in 2000 and was replaced by JumpStart Advanced 1st Grade in 2002, which was later replaced by JumpStart 3D Virtual World: Trouble in Town. | ||
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Kid Riffs | IBM Multimedia Studio | [top] | |
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Think you have budding virtuosos under your roof? By all means, put them in front of a computer and have them play with Kid Riffs. This is a fun, hands-on music program designed to teach the basics of musical composition and performance. The disc sports a building metaphor in which different musical concepts are taught. You can try out more than 1200 different instruments in the Instrument Inn, or explore musical scales in the Scale Shack. The Rhythm Room presents the meaning of rhythm and how measure affects it, and you can add special effects and musical progressions to your tunes in the Mirror Mansion. All paths lead to the Concert Castle, where you can show off your new-found knowledge by producing tunes in a five-track recording studio. A bright idea bulb provides a convenient jumping-off point for exploring each building's specialty. The program suggests that you follow a specified path between the buildings, but it doesn't force the issue; you can explore them in any order you like. You can also ask the Kid Riff (the program's musically precocious host) for help and guidance along the way. Kid Riffs is a superb educational CD-ROM. It's right on the mark for children aged 5 to 11, but almost anyone will be able to achieve reasonable results with it. Even adults will have fun exploring music with this program because you'll find that your compostiions become increasingly complex as you master each concept. And if you have a wavetable sound card, Kid Riffs will take advantage of the higher quality sounds it produces. | ||
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Kid Works Deluxe | Davidson & Associates | [top] | |
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Expand your child's reading, writing and creativity skills with Kid Works Deluxe, a multimedia creativity kit that combines a word processor and paint program into one ultra-cool, ultra-fun adventure. With lots of inventive tools, animated stamps and wild sound effects, kids have unlimited opportunities to express themselves through pictures, words and sound. They can even have the computer read back what they wrote. Based on the award-winning Kid Works 2, this is jam-packed with endless hours of imaginative good times. This captivating program is simple enough for younger children, yet challenging enough for older ones. It includes oodles of tools and effects to help you. Create multimedia books, stories, poems and more with words, pictures and sounds. Bring pictures to life with animated stickers. Access over 130 backgrounds, 450 stickers and 100 sound effects- or create your own. Sending stories to your family and friends is easy. Print your storybook in color or black and white, or save your storybook on disk. The unique Story Player feature allows your story to be played on any computer- even without Kid Works Deluxe. Hear your stories read back in one of several funny built-in voices- or record your own. The playful interface lets you easily start a new story. Use your own idea or one of the story starters. Write and publish your own multimedia stories, letters and more. Use words, stickers, and even sound effects to bring your ideas to life. Create cool illustrations to tell your story using fun tools and animated stickers. | ||
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Kinderventures: Pocket & Tails Go Exploring | Optical Data Corporation / SoftKey International Inc. | [top] | |
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Introducing the Wanderoos! And learning will never be the same. Your child will meet Pocket and Tails, two ever-so lovable, ever-so-curious Wanderoos, who want to know everything about the world around them. Pocket and Tails will lead your child into the most fascinating learning playground ever, Trees N' More Forest, where the sights and sounds of the world are brought to life in interactive multimedia. And just to keep things moving, the wily Wanderoos challenge your child to beat them at a game of educational hide-and-seek. The Wanderoos Go Exploring was created by Optical Data, a trusted source of interactive educational programs for over a decade. More than 14,000 schools nationwide use programs produced by Optical Data. Now we're bringing the revolution we started in the classroom to your home computer. | ||
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Kiyeko and the Lost Night | Ubisoft Entertainment S.A. / Ubisoft Entertainment | [top] | |
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This well-thought-out title is an interactive story beautifully narrated by Academy-Award winning actor Ben Kingsley. Kingsley, in the role of the Story Teller, offers a pleasant, pleasurable stroll through an Amazon village and its surroundings. The story follows jungle-boy Kiyeko's effort to retrieve the Night, stolen by a couple of snakes reminiscent of Disney's bad-guy animal characters (the sea witch's twin eels in The Little Mermaid spring immediately to mind), through 11 different animated scenes - from Kiyeko's village in the Amazon jungle, through the forest, to the snakes' lair, and back again. The well-drawn graphics, which integrate 3D backgrounds with 3D animations, and movie-style quality of the title are lovely to look at, regardless of your age. On the other hand, the treatment of the story as an animated movie makes for some problems in an interactive environment. Enter a scene, and the story, which appears in text at the top of the screen, takes several minutes to read. Even with Kingley's lilting voice in accompaniment, the pace is Proustian, and will seem especially slow to an impatient five-year-old who may be more used to the frenetic energy of Saturday morning cartoons. It's certainly well-designed, and everything works; there aren't any incomplete, fuzzy, or jumpy areas, and the product was obviously a labor of love on the part of the folks at Ubi Soft. If yours is a leisurely household - or you just want to cultivate a little more of the stuff - this title might just be the ticket. It's certainly an alternative to watching The Lion King for the 1,000th time. There's over 8000 hand drawn frames creating a rich, full-screen animated environment, 45 minutes of original music and sound effects, and 220 hilarious click-on animations to enjoy. Reading and foreign language learning with voices and text in English, Spanish, French, Italian and German. It's based on Vladimir Hulpach's "The Snakes Who Stole the Night." Developed in participation with the National Center for Cinematography and the French Ministry of Industry. | ||
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Lamb Chop Loves Music | Media Station | [top] | |
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Based on the classic story, The Musicians of Breman told with the addition of Lamb Chop's witticisms and silliness. In this retelling of the story, different animals learn about the members of the different instruments of the orchestra. The Raccoon gets involved in the Percussion family, Cat gets into the woodwinds (mainly the clarinet), Lamb Chop decides upon the flute, because who wants to lug a piano around on their back. It's great! What this reviewer loved about the telling of this story is that, when the narration was finished and the background music was playing, the student could click around each individual screen to find fun surprises and some silly musical jokes. The grand finale of the story comes when the user can choose the style of music they want for the concert finale - they can choose from classical and jazz to rock and marching band music. The basis of the retelling of the story is to expose the "new to music" user to the different families of the orchestra, the sounds that the instruments in each family can produce, and some ideas and thoughts about the concepts of practice, dedication to music, and the love of music. Children learn about more than 50 accurately rendered musical instruments. Fun and Challenging activities include Musical Memory, Find the Sound, Song Jumble, Wacky Musicians and Stop the Robbers. Features dozens of popular children's songs. | ||
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Lenny's Time Machine | Viacom New Media | [top] | |
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Get set for the most thrilling trip in the history of history. Featuring over 500 fun facts about music, science, art and leisure throughout time and owerful time tools let you create your own art in 15 unique historical styles. The game also features Dave Coulier (Joey of TV's Full House) as the voice of Lenny. |
Let's Explore The Airport | Humongous Entertainment, Inc. / Random House, Inc | [top] | |
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The Airport allows kids 3-8 (or any age) to explore a modern airport, with their guide Buzzy The Knowledge Bug. Kids can visit over 40 location, from hangers, to control towers, to cockpits. Items in each location can be clicked on for either amusing animations, or to ask "What is This?" which will take them directly to the encyclopedia page describing that item. The encyclopedia has more than 200 descriptions in it. It also has an index, to jump directly back to interesting items. The encyclopedia is text, but Buzzy can also read the text for young players. In addition, the game has 5 Time To Play mini-games. The Coloring Book has 15 different pictures to color and print out. Trivia contains 100 airport-related questions with answers within the game - for pre-readers, Buzzy will read the question out loud and also provide hints. There are 3 difficulty levels for this game. In Lost Luggage, you work your way through 99 levels of conveyor belt puzzle madness, trying to get all the moving luggage to their proper destination. True detectives will like the Find It game, where the game picks 10 items within the game and you go find them. This game has 3 difficulty levels. Finally, there's What Is It? This is a picture/word matching game, with three difficulty levels and 33 pictures per level - all from the airport environment. | ||
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Let's Explore The Farm | Humongous Entertainment, Inc. | [top] | |
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Let's Explore The Farm allows kids 3-8 (or any age) to explore the idyllic farm, as depicted in movies - orchards, horse, gardens, cows, chickens, waterwheel, fields, a pond - it's all here. Kids learn about the operation of a farm in over 40 different locations around the farm, with their guide Buzzy The Knowledge Bug. Go inside the red barn & milk a cow, or check out the growing vegetables in the garden, watch the waterwheel grind away, or peek inside the chicken coop. Items in each location can be clicked on for either amusing animations, or to ask "What is This?" which will take them directly to the encyclopedia page describing that item. The encyclopedia has more than 200 descriptions in it. It also has an index, to jump directly back to interesting items, and the pictures in the index take you to a spot in the farm that the item can be found. The encyclopedia is text, but Buzzy can also read the text for young players. In addition, the game has 5 Time To Play mini-games. The Coloring Book has 15 different pictures to color and print out. Trivia contains 100 farm-related questions with answers within the game - for pre-readers, Buzzy will read the question out loud and also provide hints. There are 3 difficulty levels for this game. In Eggs Away, you have to catch the eggs that the chickens lay before they hit the ground - catch enough and you move onto the next level. But you have to watch out for the rats. There's also the Find It game, where the game randomly picks 10 items (out of 110 possible) within the game and you go find them around the farm. This game has 3 difficulty levels. Finally, there's Spell It. This spelling game has three difficulty levels - at the easiest level you just add a single missing letter to a word (there's a picture of the farm-related item); at the medium level you have to figure out the word based on a picture; at the hardest level there's no picture. The on-screen cows indicate your progress in the harder levels. . | ||
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Let's Explore The Jungle | Humongous Entertainment, Inc. | [top] | |
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This game allows children to explore Humongous versions of the South American, African and Southeast Asian jungles, and learn about some of the animal and plant life there. Like "The Airport" and "The Farm" titles, this game features Buzzy the Knowledge Bug as a guide. He reads aloud questions, answers, and the names of objects. In addition, he provides tips and suggestions and points out interesting facts. Kids can explore the three environments, each of which has quite a few locations, where they can click on things for fun animations or instead ask "What Is This?" and go to a micro-encyclopedia for each item which describes the item and shows where they are from. The 210-item encyclopedia also has an index, so kids can jump right to items - clicking on the picture on the page will take you a place where that bug, bird, plant, or animal can be found. The encyclopedia has text, but will also read to the child if they wish - you can have it read each word by just holding the cursor over the word too. The pages also have colored hyper-linked words that are topics of other pages in the encyclopedia. The game also has 5 mini-games, such as Trivia or Find It (shown game-related images and then have to go find them), or a 15-page coloring book (which can be printed out and has mixable colors) and Jungle Jumble (spelling/unscramble game). The Anteater Feeder mini-game is just for fun, an 100-level arcade version of the old carnival shooting game except the weapon is an anteater's tongue and you eat bugs. These games have difficulty settings, to make things harder or easier. | ||
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Lion King, The: Print Studio | Disney Interactive | [top] | |
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Simba, Timon, Pumbaa and all your friends from the hit movie The Lion King are here just waiting to see what you can create. You will never run out of ideas with this Disney print shop. This CD is packed with over 100 high-quality Lion King images. Start with a ready-made projects or create an original. For parties you can make invitations, place mats, name tags, and banners. Get creative at home and make calendars, coloring pages, post cards, calling cards, and diaries. For school you can create bookmarks, place cards and notepads. You can also make greeting cards, envelopes, fax covers and personal letterhead stationery. The picture menu and simple point and click interface make this program easy to use for kids (and parents) of all ages. The CD also contains three fun fonts, Hyena, Jungle Fever and Tribal. Kids love The Lion King and all the characters. This CD lets them create, print and share. Features: Print with clean, crisp graphics and fonts in either color or black & white; Supports most popular color or black & white printers; Uses the familiar WIndows environment. Simply point and click; Choose from over 100 superior-quality images -- no jagged lines; Includes True Type fonts specially stylized for THE LION KING Print Studio. | ||
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Little Rascals Interactive Movie Book, The | Sound Source Interactive Moviebooks | [top] | |
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One of a line of “movie books” that offers an interesting twist on the typical electronic storybook. Instead of clickable animated graphics, these programs feature video clips from movies popular among children. Babe and The Little Rascals, two of the most recent titles in the series, pack more activities than earlier disks. In addition to reading along with the story, children can play with a variety of games and puzzles. | ||
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Little Red Riding Hood | Infoware Multimedia, Ltd. / Koch Media Ltd. | [top] | |
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Narrated by Tom Baker, the fourth Doctor Who from 1974 to 1981, the classic fairy tale comes alive in this animated story. It provides hours of fun and learning, and has over 100 different characters. | ||
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Madeline and the Magnificent Puppet Show: A Learning Journey | Creative Wonders | [top] | |
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With Madeline as your pal, the fun and learning never ends! (Ages 5 and Up). Bonjour! Mr. Benet and his animals face eviction by his greedy landlord. But never fearMadeline is here! To raise enough money to help Mr. Benet, Madeline is putting on a magnificent puppet show! She wants your help finding everything she needs to pull it off. Can you do it? Whimsical storyline that teaches kids about helping people. Fun animations. Madeline is always there to help. Features: Puppets - Help Madeline make special puppets for her puppet show. You get to choose just how they'll look! Backdrops - Madeline has found lovely backdrops for the show but it's up to you to paint them! Classroom - Learn words in French, English, and Spanish. Then match them up! Puppet Show - It's time for the show! You get to decide what happens next! Invitations - Help Madeline make her invitations fun and interesting with lots of stickers and pretty writing! Home - There are many rooms full of fun things to see and do in Madeline's house! Learn About: Helping People; Colors; French & Spanish; Matching; Counting; Problem Solving | ||
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Magic School Bus Explores The Ocean | Music Pen / Microsoft Corporation | [top] | |
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This is the third game in the series based on the children's educational books by Joanna Cole and Bruce Degen. This game is based on The Magic School Bus on the Ocean Floor and the TV episode The Magic School Bus Gets Eaten. In this adventure, Ms. Frizzle and her class are headed to the ocean on a mission to explore zones and answer three clues that will lead to a sunken treasure. Traveling by submarine bus, the group will make stops at the Coral Reef, the Open Ocean, the Deep Ocean, the Hot Vents, the Kelp Forest, and more. At each stop the player can access activities, reports and experiments related to that zone by clicking on items nearby. There are also a number of zone-themed minigames that utilize both the mouse and the arrow keys. Among them are: Crab Chase - the player must click to move a crab around on the beach and collect food while avoiding a predatory seagull; Ride the Tide - the player helps a fish swim through the tidal changes by moving with the arrow keys and jumping over rocks with the space bar; Kelp Clean-Up - collect and bag up garbage while avoiding sharks; Food Chain Game - a jigsaw puzzle featuring colorful diatoms; Lantern Fish Game - the player must help a lantern fish gulp down its prey while moving through the ocean. There are two ways to move around; from the inside of the bus the player can click on the steering wheel and the gearshift, and while outside the bus he is able to scroll from screen to screen by selecting the arrows or clicking the submarine cursor. Zones may be visited in any order. Once the player has collected enough clues and travels to the area where the treasure is buried, he will find a treasure scanner to uncover it, and the game is won. The educational focus is on scientific exploration and experimentation, rather than simple fact-finding. This is the only game where the classroom can't be visited. Also, this is the first game that has activities to do in the back of the school bus and you can save the game in multiple files. | ||
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Magic Tales: Baba Yaga and the Magic Geese | Capital Multimedia / Davidson & Associates, Inc. | [top] | |
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Based on a centuries-old Russian folk tale, this is the story of a headstrong girl whose exciting adventures in an enchanted forest teach her the importance of accepting responsibility and keeping promises. Tasha, a young girl, embarks on an exciting adventure into an enchanted forest and, along the way, learns the importance of accepting responsibility and keeping promises. When asked by her parents to watch over her little brother Niki, Tasha is far too busy playing with her doll to pay close attention. Suddenly three magic geese swoop down, pluck Niki from Tasha's care, and take him to the home of the dreaded witch, Baba Yaga. Tasha dashes off to rescue her brother and encounters several exciting adventures along the way. With storytelling in both Arabic and English with an Arabic/English glossary for quick and easy word translations, and over 25 minutes of cinema-quality animation, more than 500 clickable elements including animals, plants and hidden surprises - uncover dozens of hidden funny characters and silly sounds!; and 9 original songs and hundreds of sound effects. For children 3-8. | ||
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Magic Tales: Imo and the King | Capital Multimedia / Davidson & Associates, Inc. | [top] | |
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Inspired by the classic African folk tale "The Three Tests", Imo and the King is the story of a courageous boy who learns that all kind acts are rewarded with kindness. King Azizi seeks a prince to rule his kingdom after he is gone, and sets forth a series of three tests that his successor must pass. Eager to prove himself worthy, Imo sets off on a journey to the King's village and along the way has three chances to reveal his noble character. Will Imo pass all the King's tests? Follow along on his quest to fulfill the royal challlenge. With storytelling in both Arabic and English with an Arabic/English glossary for quick and easy word translations, and over 25 minutes of cinema-quality animation, more than 500 clickable elements including animals, plants and hidden surprises - uncover dozens of hidden funny characters and silly sounds!; and 15 original songs and hundreds of sound effects. For children 3-8. | ||
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Magic Tales: The Little Samurai | Capital Multimedia / Davidson & Associates, Inc. | [top] | |
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Grandpa Mouse is ready to take you and your child on a journey into a world rich with culture and strong moral values. Watch and listen as he tells the story of The Little Samurai, an adaptation of the traditonal Japanese folk tale, "Little One Inch." This story about a tiny boy named Taro and his quest to become a brave samurai captures the magic and culture of life in Japan while teaching life lessons that chidren everywhere can share. Little Taro is a clever, kind, and very brave boy who is only one inch tall! To prove his bravery, Taro decides to become a samurai warrior. One day, he sets out on a dangerous journey through the wilderness to reach the Emperor's palace. When he arrives, the Emperor is impressed with the boy's courage. He grants Taro the honour of becoming the samurai guard of the princess. Soon after accepting this special mission, Taro proves his worthiness by protecting princess Aya from a fierce ogre. Instead of fighting the ogre, however, Taro tickles him! The ogre is humiliated and runs off in disgrace, leaving behind his magic scepter. To show her gratitude, Aya wishes upon the scepter for Taro to become as tall as he is brave. Her wish granted, Princess Aya and Taro live happily ever after and leave us with the lesson that laughter is mightier than the sword. With the help of fun characters and original music and songs, this action-packed, animated story unfolds before your eyes. You and your child will delight in finding the hundred of animations, sounds, and other surprises waiting for you in The Little Samurai. | ||
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Magic Theatre: Haunted House | Instinct Corporation / Knowledge Adventure | [top] | |
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Make your own spooky flicks with Haunted House, an animated movie making program for 6 year olds and up. 50 delightfully witty and charmingly irreverent animations from Klasky-Csupo - famous for their work in the Rugrats, Simpsons and Duckman cartoons series - make this program perfect for kids with a taste for the spooky! With original music, sound effects and hundreds of stunning graphics, the possibilities for thrilling animated art is limitless. "Click and drag" movie-making is easy to use and gives instant results. Automatic synchronization with recorded speech and music allows you to make slick productions simply. Import your own graphics and incorporate them into your productions. Beginner and expert levels satisfy a wide range of ages. Print a snapshot of your movie or a whole book of your story. Over twenty “movie starters” stimulate the imagination and invite creative endings. Broadcast in places like YouTube using a free screen recorder. | ||
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Märchen aus 1001 nacht [G] | Boeder Software | [top] | |
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Let yourself be carried away into the magical world of the Orient. 10 of the most beautiful fairy tales from Scheherazade have been richly illustrated and provided with animations. Scheherazade comes back to life. It tells of magicians, kings and mysterious powers, of Sinbad the pirate and Ali Baba. Accompanied by oriental music, you will be guided through the bazaar of a far-off oriental city and come to the first story "Scheherazade - How it all began". Make yourself comfortable and let the first story tell you. Go in search of the secrets of the bazaar. Where the mouse pointer turns into a magic lamp, the path to another story or to an animation or sound event is hidden. | ||
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Mario's Early Years! Preschool Fun / Mario's Playschool | Mindscape / The Software Toolworks, Inc. | [top] | |
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This is an educational Mario game developed for children under six years of age. The game is set around a group of islands, where each island teaches a different subject to the players. This was the last of three educational games to be released in the Mario's Early Years! series, the others being Mario's Early Years! Fun with Letters and Mario's Early Years! Fun with Numbers. It's ideal preparation for many of the concepts your child will encounter in their first year at school. It provides an excellent introduction to key skills recommended at levels 1 and 2 in the national curriculum for both English and Mathematics, and covers 7 out of 10 Level 1 attainment targets in those subjects. You can share in your child's development too, lending support and encouragement when they play. | ||
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Math Ace: Grand Prix Edition | Sanctuary Woods Multimedia / KidSoft | [top] | |
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For kids aged 8-14, Math Ace helps children with critical thinking, problem solving, recall/memory, reasoning skills, discovery learning, and developing curiosity. Put your kids on the road to better math skills. Imagine your kids racing home to do their math. When a program combines video-style game play with solid, school-based curriculum, it could happen faster than you think. It makes solving math problems less of a problem. 11 Essential concepts - Helpful instruction lets kids concentrate on a particular subject, such as multiplication. Fractions - Kids can practice math concepts at their own speed, thanks to the programs 16 game levels. Basic computation and probability. The program's racing-themed games even make concepts like probability easy to understand. Algebra and geometry - With more than 3,000 questions, kids get a head-start (or can brush-up) on advanced subjects. Kids are motivated to practice when it means driving in a Grand Prix race. Learning skills: Addition, Subtraction, Multiplication, Division, Fractions, Algebra, Geometry, Decimals, Charts/Graphs, Real World, Probability. | ||
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Math Blaster Jr. / Math Blaster: Ages 4–6 | Davidson & Associates, Inc. / LLevande Böcker i Norden AB | [top] | |
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Now from the makers of the world's best-selling math program comes a learning adventure designed specifically to teach younger children (ages 4-7) beginning math and thinking skills. Kid Blasternaut and the Blaster Pals teach the math essentials, from counting and distinguishing geometric shapes to the concepts of adding and subtracting. Give your child a head start and build a lifelong love of learning with this galactic journey of numbers, sounds, songs, and surprises. Kids will discover the fun of math and gain confidence from their success as they: identify numbers and quantities, learn addition and subtraction, recognize geometric shapes and colors, recognize sets and complete patterns, learn to count up to 20, understand concepts of greater than and less than, understand number sentences, and practice estimation. Progressively challenging steps that build essential math and thinking skills. A child-friendly interface that puts the control in your child's hands. Four activities and three levels of difficulty. Vivid 3-D graphics, wacky surprises, and interactive characters that make learning fun. Kid Blasternaut's exploratory craft is specially designed to inspire learning as children engage the on-board controls by: calculating with inchworms from the planet Summation, piecing their way through the Intergalactic Book of Shapes, tuning in to the cosmic radio featuring five original songs, counting on the interactive number line, and printable award certificates that motivate kids and encourage learning. | ||
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Math Munchers Deluxe | MECC | [top] | |
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This remake of Number Munchers is a virtual game show where you control the main character (A frog like creature) around a board devouring the answers to math problems. However an iron stomach and math skills aren't all there is, you will also be under attack from strange creatures know as Troggles. Questions of things you must find on the board will vary from "find the factors of 3," to "find less than half" "eat only prime numbers" etc. The player is given four munchers (lives) each time he/she eats a wrong answer a muncher is lost, the same applies to when you are touched by a Troggle. | ||
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Math Workshop | Brøderbund Software, Inc. | [top] | |
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Come into the math workshop, where there are loads of activities to improve your critical math skills. The areas covered are: Addition & Subtraction, Multiplication, Division, Equivalencies, Estimation, Fractions, Pattern Recognition, Shape Orientation, Shape Recognition, Scale, Symmetry, Problem Solving. | ||
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Mazlo's Spelling Adventure | Compton's New Media / Digital Fusion Multimedia Corp. | [top] | |
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Give your child a head start in spelling. Join Mazlo under the sea, on a safari, at the circus and in other animated adventures. There are 185 comical, animated sequences with hundreds of words that keep children interested and involved as they learn spelling, reading and vocabulary. It teaches more than spelling - kids learn words! Children build vocabulary, gain an awareness of letter patterns, and hear words used in sentences, teaching them what words mean and how to use them correctly. It includes four challenging levels of increasing difficulty plus a tutorial in English, Spanish, German, French, Italian and Portuguese. It provides your child with an endless world of spelling and vocabulary. | ||
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Microsoft 3D Movie Maker | Microsoft Kids | [top] | |
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Using this program, directors are able to place 3D characters in pre-made environments, add actions, sound effects, music, text, speech, and special effects then show these movies off to friends, family, and the world. The program features two helper characters to guide users through the various features of the program. The character McZee provides help throughout the studio while his assistant Melanie provides various tutorials. Creating animation in 3D Movie Maker is a straightforward process, allowing younger users to create movies with ease. By default, 40 actors/actresses are available, each with 4 different costumes and a number of actions, as well as 20 different props. Eleven different scenes are available to the user, each containing several different camera angles. Many sample voice and MIDI music clips are included, but extra voices can be recorded using a microphone, and external wav and MIDI files can be imported. The way movies are made in 3D Movie Maker is not like that of, for example, a video camera. A video camera works by recording images (frames) in quick succession. 3D Movie Maker stores the positions of the characters and objects for each frame. It moves at about 6 to 8 frames per second, which makes the movies choppier than expected. The finished movie, however, can only be viewed inside 3D Movie Maker using the virtual auditorium or the studio, unless converted to a video file format with a third-party utility. There is the option to explore the backstage area in a first person perspective and on a little scavenger hunt which entails finding missing pages from a talent book. | ||
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Microsoft Explorapedia: The World of Nature | Microsoft Press | [top] | |
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Based on Dorling Kindersley’s Children’s Encyclopedia, Microsoft Explorapedia: World of Nature is an interactive exploration experience designed for children of all ages. Joined by Tad, a froganaut, you'll learn about the many environments and creatures that exist (or used to exist) on earth. The experience is livened up with songs, activities, animations, and videos which can all be accessed with an easy to use interface. It's quite an enjoyable experience that just shows that education can be a very fun experience. | ||
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Microsoft Explorapedia: The World of People | Microsoft Press | [top] | |
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Explorapedia provides a world of learning that beckons students with its playful and friendly air. Explorapedia was designed to encourage exploration and to reward inquiry. With just a click of the mouse, students can learn how wolves hunt or why penguins look like they are wearing tuxedos. Or they can trigger a brief animation to see some of histories greatest thinkers. For those needing help with reading (or just desiring the reassurance of another voice), narration by children can be turned on or off for all of the text that appears on the screen. With the signposts and the pop-up “see also” list, young minds can smoothly move from one fascinating – and educating – topic to the next, taking whatever path they desire. Along the way they will be increasing their knowledge of people and rediscovering the fun of reading. And they will also be acquiring the concepts of research and cross-referencing of subjects. Along the way they will learn how one part of social studies is related to the whole of world and its history. | ||
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Milly Fitzwilly's Mouse Catcher | Brilliant Interactive Ideas / Active Imagination | [top] | |
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This was one of the Kidstory Series, six interactive storybooks for children that were intended to be affordable for customers, while retaining good quality. The publisher was a Packard Bell company and sold its computer products such as personal computers with a CD pack that contained several of these titles. This one is a story by Marcia K Vaughan about a town that has become overrun by mice. The story focuses on a woman who designs very elaborate mouse traps. Features: have the story read to you; click and play; jigsaws; print pages; find the hidden word game. | ||
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Mixed-Up Mother Goose Deluxe | Sierra On-Line Inc. | [top] | |
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Aimed at pre-school children, Sierra's Mixed-up Mother Goose Deluxe is planted firmly in familiar ground for its age group. It is based on nursery rhymes so there are appearances by Little Bo Peep, Little Jack Horner, Jack and Jill and Humpty Dumpty, to name but a few. The game begins by offering the child a choice of character to guide through their journey, and at a click of the mouse button the chosen character starts out tucked up in bed. A short dream sequence later he or she is deposited outside the house of Mother Goose who laments that her rhymes are mixed up because the various nursery rhyme characters have lost essential items to complete their rhymes. There are 18 mini quests in all which involve finding such items as Jack and Jill's pail, Bo Peep's Sheep, etc. These are scattered around the game world as are the nursery rhyme characters. The child must wander around to meet the characters and learn what they are missing, then find the lost items and return them to their owners. Returning items initiates an animated sequence accompanied by a lively musical rendition of the respective nursery rhyme. This was yet another and the last updated version of the game. This version has further improved SVGA graphics and a bonus audio CD, as well as the introduction of different melodies and styles of music. In addition, full digital speech was introduced in this version. | ||
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Mônica Dentuça | JCS Computação Gráfica, Editora Melhoramentos / Sony Music Entertainment | [top] | |
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This is a very fun and totally interactive story, with games, games and much more. It's based on a Brazilian comic book series first started in 1959 and later adapted into the first Brazilian television cartoon. Join your class in this adventure that is certainly not in the comic. It has Portuguese, English and Spanish languages. The franchise is known as Monica's Gang in English. It works in 256 colors and resolution of 640x480 pixels. | ||
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Morgan's Trivia Machine Jr. | Kidsoft Select | [top] | |
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It's all hijinks and hilarity when the gang meets HAM 9000, Morgan's amazing Trivia Machine, recommended for ages 7 to 14. Choose from 6 skill levels and 3 awesome activities such as Mountain Climbing (on Mars) to learn science, geography, and essential facts about the world. Morgan's Trivia Machine has over 1,000 questions that incorporate QuickTime video, stunning animation, and hilarious gags. Morgan and friends keep you entertained with non-stop fun and learning. Play alone or challenge a friend, each player choosing an appropriate skill level. Fun for parents, too. | ||
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Morton Subotnick's Making Music | The Voyager Company | [top] | |
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Any kid can pick up a jar of paint and make a picture, but there's never been a comparable way to make music - until now. Welcome to the first true composing space for children. Morton Subotnick has given kids the same tools that composers use, without asking them to know musical notation. Kids can experiment, let their imaginations go wild, create a structure as they go, and really make music. | ||
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Mr. Potato Head Saves Veggie Valley | Hasbro Interactive | [top] | |
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In this game for kids aged 3-7, you guide the master of disguises on an activity filled quest. There’s a drought in Veggie Valley! It's up to you to help Mr. Potato Head and his daughter, Sweet Potato, bring rain back to the valley. Guide this pair of Potatoes on an incredible journey to find the big rain cloud hovering above the country fair. Whether creating disguises, solving problems or collecting items to lasso Mr. Cloud, you'll need to be creative and resourceful in your efforts to help our heroes in their quest. An exiting, animated adventure, full of surprises and disguises. It has a cast of 19 comical vegetables, lots of music, songs and sound effects along the way. Two difficulty levels allow children to develop their abilities. You can print out full color pictures or outlines to color in. | ||
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Muppet Reading Software Activity Pack | Brighter Child Interactive / GT Interactive | [top] | |
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Learning to read Is fun with Kermit and his friends. This will teach your child to read the fun way. Each of the six subjects feature educational games that were designed by trained educators to teach and reinforce skills as they entertain. All games are animated, colorful and offer talking instructions so the child can work with a parent or alone. Subjects Featured: Letters - Capitals and Small starts your child on the path to reading using learning games that teach identifying letters, the order of the alphabet and more; Beginning Sounds - Phonics uses phonics-based learning games to teach letter sounds; Sound Patterns - Phonics keeps your child on the path to reading using games that teach the sound of letter combinations, short vowel sounds and more; Same & Different uses visual skills that create a recognition of pictures, letters and words; Thinking Skills teaches and develops logic skills such as grouping, deduction and more; Sorting and Ordering uses learning games that develop skills such as grouping, opposites and more. Kit Includes: 120 Computer learning activities, 6 Learn-to-Read subjects, Free Activity Case, Muppet sticker set to customize your activity case. | ||
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Muumit Piilosilla [Fi] | Bullhead AB, Norsk Strek AS / WSOY Multimedia | [top] | |
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This is the first game in the Moomin game series, roughly translated as "Moomins Play Hide-And-Seek". In this game you need to find a character called Nibling (Klipdassen in Swedish and Tahmatassu in Finnish) from Moominhouse. There are nine mostly static screens, or rooms, where the player has to click around in order to locate a character named Tahmatassu. Many objects serve no purpose towards locating him, but merely have a humorous effect. Once Tahmatassu has been located, he runs away and then he must be found again in the new room. The cd-rom also contains drawing tasks and games. | ||
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Nick Jr. Play Math! | Viacom NewMedia | [top] | |
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Great animation keeps your preschooler learning for hours. Play Math! reinforces your child's early math skills with over 25 counting, sorting and adding exercises. Entertaining and curriculum-based, teaches early math skills to preschoolers. Children join a play-group of animated friends. Different features track child's progress. Includes a parent's guide. | ||
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Nienawidzę Ortografii [PL] | Ajt Soft | [top] | |
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Nienawidzę Ortografii is an educational game. The player's task is to arrange the word with the letters scattered around the maze. The player moves the letters by using a small car. After completing the board the player must correctly write a sentence, which appear at the bottom of the screen while playing the previous level. The game features sixty levels that can be selected in any order. After passing all the boards the player may use the level editor. |
Nikolai's Trains | Corel Home | [top] | |
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For Ages 4-8, this is a story of two friends, their trains, and a great race across the landscape of Nikolai's imagination. Each colorful page is fully-interactive and has dozens of enjoyable animations set against a background of music and art. Features includes: 12 colorful, interactive storybook pages, dozens of animations on each page, delightful background music, click on any word to hear its pronunciation, control the volume from within the story. Your child will learn to read and spell, learn about trains, learn about the solar system, learn about the ecosystem, learn about coal mine operations. Guaranteed to facinate your child's imagination. | ||
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NN'nN Toy Makers / Nikolai's Toys | I. Hoffmann & Associates / Corel Corporation | [top] | |
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This interactive storybook features Nikolai and his toy cat Neow-Neow, who start a toy-making company near the North Pole. Children can hear the story read by the narrator, or read and explore 11 pages with over 20 hotspots each, and click on any word to hear its pronunciation. Children will learn basic math skills and good work ethics as they explore the storybook with its hot spot animations and its memorable characters from Nikolai's Trains. | ||
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Ocean Explorers | Compton's New Media / Softkey Inc. | [top] | |
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Starting with a great song with a calypso beat, Ocean Explorers promises and delivers a lot of fun. In the main menu, Zippy the Bathysphere tells you about each of the five habitats on the screen (when your cursor turns into a question mark near a habitat) and inside his master control room when you click directly on him. Each of the other five pictures takes you to a specific habitat with informational videos and games. In each of the habitats are pictures of creatures that live in that environment. Click on the creature for a short informational video packed with information about the entity you selected. Although picture quality on some of the movies could be a little better, they were very interesting, and not only for kids. Did you know that manta rays are basically flattened sharks... or that sharks have three eyelids? You learn interesting bits of trivia that is easily remembered and great to amaze your friends. Each area has a host, such as Spike the Sea Urchin or Clyde the Giant Clam. Clicking on the host takes you to their games. Play Spikes matching games or Gabby Garibaldi's Guess Who and Rub-a-dub. For just plain fun, create some crazy-looking fish in Clyde's Fish Gumbo. In Spout's ABC game, click on a letter to place the creature beginning with that letter on the screen. Finally, search through four screens of a coral reef to "Find the Fish" that Sammy is looking for. The games range from very easy to slightly challenging. When you do something right, the game is very generous with praise... perfect for building self-esteem. | ||
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One Small Square: Backyard | Virgin Sound And Vision | [top] | |
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The One Small Square CD-ROM series will show you how to take a closer look at the Earth, one small square at a time. There you'll meet a dazzling cast of creatures. And, you'll watch them interact with one another as well as with a supporting cast of plants, soil, rocks, weather- their ecosystem. As you travel all over nature, square by square, you'll see why it's so important to take care of our planet's amazing variety of life. This invites you to sharpen your senses by looking, listening, touching, and smelling a place that might already seem familiar. Whether you go outside and do the activities or explore the Backyard on your own computer, you're bound to come away with a deeper love for nature close to home. | ||
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Otter's Adventure, The | SoftKey | [top] | |
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Learn about science and ecology with Ozzie Otter and Friends. It's a fantastic learning game for kids aged 3-8. Have you ever wondered what the world looks like through the eyes of a fly? Now you can find out. Ozzie will guide you and your child through five magical environments filled with colourful characters, games and home learning activities. An ideal way for parents and children to share the joys of discovery. | ||
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P.B. Bear's Birthday Party | Dorling Kindersley Multimedia | [top] | |
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PB Bear and Friends was a series of children's books by Lee Davis that has also been made into a British children's television show in 1998. Each episode was five minutes in length. Much like the Paddington Bear series, the characters were stuffed puppets that involve the use of stop-motion animation. This Pajama Bedtime Bear CD-Rom is created for children who are ready for their first experiences with the written word, and for emergent readers. It is designed like a book but expands beyond the confines of the page. Click on the text to hear each sentence read aloud; click on the rebus pictures and the written word is revealed with sound effects. Click on the main picture and it comes alive. More than 15 activities, games and interactive screens can be called up. While children are having fun, they should be forming links between the spoken and written word, developing simple vocabulary, grasping first concepts such as colour, shape, size and number, and learning to use the computer. | ||
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Paperopolis | Virgin Sound and Vision | [top] | |
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The animated Ted the Toad guides the user through the world of Paperopolis, which contains a variety of origami patterns which may be printed out and folded. Some of the patterns can be customized with pictures before printing, so the folded object will have the chosen picture on it. The patterns are arranged in the world of Paperopolis with similar patterns together - for example, there's an aircraft hangar containing all the paper airplane patterns. Ted provides commentary on each pattern, along with a few words for each area. | ||
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Pauly Mouse [J] | CDWare / Fuji International Enterprises | [top] | |
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Pauly is a small mouse that will go to different places, so you will learn how beavers live or animals from the seaside. You go on adventure with, to guide you, a very sympathetic mouse. The game has very nice animations. | ||
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Pecos Bill | Studio Interactive, Rabbit Ears Productions Inc. / Philips Media | [top] | |
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This was originally a CD-i release from 1991 before being ported to PC. For children Ages 6 to 10, give your child a gift of learning that will last a lifetime. The greatest American cowboy that ever lived, Pecos Bill was raised by coyotes and could tame the meanest rattlesnake. He's credited with inventing the lasso, the round-up, and cowboy songs. This colorful humorous tale, includes characters like the wild horse Lightening, cowboy Pistol Pete, and renowned rider Sluefoot Sue. This classic tale voiced by Robin Williams is enhanced with original songs so you cab listen and sing-along. Discis Books offer a complete family of award-winning, interactive books on CD- ROM with the Kids Can Read series of contemporary and classic children's literature. More than talking storybooks - each offers a range of learning tools that can be customized to the individual reader's needs. Just point and click on any word or picture element to obtain a pronunciation in English or Spanish, hear syllables or an in-context explanation of any word in the text. Reading and learning have never been easier. | ||
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Peperon Mura no Shiki / Valmaison Au Fil Des Saisons [Fr] | Mitsumasa Anno, NHK Educational, Marubeni / Flammarion | [top] | |
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Mitsumasa Anno, the creator of Peperon Mura No Shiki, for ten years worked as a mathematics teacher in elementary school, and then he began to engage in professional illustration and was even awarded the HK Andersen Prize, which is awarded to the best children's writers and artists and is considered extremely prestigious in this field. Basically, Anno is known as the author of educational books, which do almost without words. They clearly explain a variety of concepts, from the usual account to factorials. His works are distinguished by an abundance of small details, because of which they can be looked at for a long time, and the characters of the books resemble Christmas elves of Santa Claus: they are little men who wear pointed caps. The game is exactly similar to another Anno book: it even starts with a clean slate along which the river flows, and then trees, people and houses appear on the open pages. Everything is very miniature and puppet. We control the first settler of the city of Pepperon with a mouse and look at different buildings, observe their inhabitants and examine the interior rich in details. In a kind of town hall, which looks like a small maze inside, you can change the time of day and year or exit the game; There are several houses with ordinary residents and many public buildings: shops, a church, a school. The architecture resembles the European “vacuum” so beloved by the Japanese: half-timbered buildings with characteristic beams on the facades, the cathedral has a high sharp turret, and each store has a sign. Wonderful music by Michiru Oshima plays in the background, similar to the soundtrack from “War and Peace”. At first glance, it seems that the surroundings are not the most original, but they feel a very warm, homely atmosphere. In the town hall you can also choose one of eleven events that transform the town. Among them are the arrival of a wandering circus, a harvest festival, a visit from Santa Claus scattering gifts, a terrible spring flood that washes off half of Pepperon, a round dance around a fire, fireworks and the flight of a night witch. In almost all houses you can look and see how the bread is baked or the barber works; a wedding is taking place in the church, another lesson is in full swing at the school. In apartment buildings, they can drink tea, hang a picture on the wall or read a newspaper, and in some places events change depending on the time of the year: they either plant or crop in the fields. There are a lot of interactive objects and funny animations on the screen, as in the quests of Humongous Entertainment, and there is even an editor that allows you to create your dream town. As for the educational component, there are no direct indications in this regard. By the internal appearance of the stores, where there are many different items, you can come up with several games for children: count all the items in the location and name them - or look at the people working there and say what this profession is called. But overall, Peperon Mura No Shiki does without any goal or plot. This is like a picture capturing moments from the life of the fabulous city of Pepperon, and everyone who visits it will definitely feel at home. | ||
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Pete Pilotti & Pontiac: Seikkailu Lapponiassa [Fi] | Olli Vainio / WSOY | [top] | |
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This is a new age of interactive children's book - the eighteen computer-page spread, with plenty of movement and sound. The child can actually tap the mouse to breathe life into the colorful drawings and bring the story to life. Pilot Pete and Pontiac's adventure is located in the snowy Lappooniassa, in preparing to celebrate the annual White Wolf carnival. Bosses will be the heinous Wolverine, but fortunately Pete, a miracle cleaner, and Pontiac, the resourceful wizard, will have a pile of fear-eliminating pancakes. | ||
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Peter and the Wolf | IBM / 7th Level Inc. | [top] | |
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Targeted toward children ages three to eight, Peter and the Wolf introduces young audiences to the world of classical music. Included on the CD-ROM are interactive activities designed to teach music appreciation, instrument sounds, and more. Children can also learn at their own pace, with the option to select specific segments or favorite characters at any time. Sergei Prokofiev's classical composition is performed by the Hudson Valley Philharmonic, with story narration by actor Tony Randall. | ||
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Pixelina: Sjung Lek Och Lär [Sw] | KE Media | [top] | |
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Pixelina is characterized by catchy small songs (with Pernilla Wahlgren as soloist), many colours, thoughtful layout and nice small crafts. This is a program that caters to the smallest children. Equipped with mouse or trackball, they can explore the data screen which is a picture of Pixelina's rooms. In the closet, they find one thing and on the floor and the table something else. The whole room is full of small activities and to all these music and the catchy melodies with Pernilla Wahlgren. There is quite a lot to do and quite a lot of fun for the very least. Kids three to five should appreciate Pixelina most. | ||
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Pixeline 1: Syng, leg og lær [Da] | KREA Medie | [top] | |
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Pixeline Sing, Play and Learn is the first game in the series of books for kids ages 3-8. Silke, Pixeline's little sister, will play and sing with you. In her room you can find puzzles and memory games, play with letters and numbers. You can learn the clock and draw and paint. In the songbook you can both see and hear well-known children's songs. | ||
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Planetary Taxi | Voyager Company, The | [top] | |
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Zoom through a scale model of the solar system at the wheel of your own cosmic taxicab, picking up and dropping off wacky passengers - a mountain climber, an alien, a werewolf - as you go. In the process, find out where a golf ball will fly the farthest, bounce the highest, or freeze the fastest. These and a thousand more facts about our solar system come to life in this entertaining game of discovery. Aspiring astronomers and physicists will also love the spectacular QuickTime movies of recent space missions and NASA flybys. | ||
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Putt-Putt Saves The Zoo | Humongous Entertainment | [top] | |
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Putt-Putt and his buddy Pep are back and their job this time is to find six missing baby animals before Outback Al has to open the Cartown Zoo. Kids have to help Putt-Putt navigate his way through areas such as Grasslands, Articland and Jungleland as he and Pep look for Baby Jambo the elephant, Kenya the lion cub, Skeeter the boa constrictor, Masai the giraffe, Sammy the seal, and Zanzibar the hippo. Various items must be picked up along the way which could either directly find an animal or be traded for something which will find them. Clicking on any of the characters at any point during the game will uncover some helpful clues. And like all Humongous Entertainment games, it also has mini games such as hockey and animal tag. In addition, there are little surprises to uncover along the way, and clicking on the hot spots liberally sprinkled througout the game yield different results. | ||
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Read-A-Rama | Selena Studios / Maxis | [top] | |
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Joey, the genie, has a problem. His beloved lamp has been taken to the giant's castle in the sky. Joey is stuck living in a perfume bottle which is unfitting for a genie of his stature. Venture along with Joey on his quest to recapture his golden lamp. Encounter the Rain Babies, Thunder Drummer, Lightning Man, and Rainbow Girl along the way. Learn to read and spell in this enjoyable learning adventure. Skills Developed: Spelling, Reading, Anagramming, Rhyming. Special Features: Hundreds of 1st-3rd Grade Words, 3-D Graphics and Animation, Original Music & FX, Video Clips, Game Play is Random. | ||
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Read, Write & Type! | The Learning Company | [top] | |
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Three Essential Skills on One CD-ROM. This is a revolutionary program that enables children to write whatever they can say. This early reading program combines such a strong phonics approach with writing and typing skills. It teaches these skills simultaneously as children progress through a lesson adventure building a multitude of animated sentences and writing their own stories. It integrates three essential skills into one essential program. Over 200 sequenced activities present three essential skills: reading writing and typing. Links all 40 speech sounds with typing to let kids write anything they can say. Lifelike talking hands provide spoken help demonstrate each key stroke and guide children through the learning process. Based on 10 years of classroom research. Prints stories and certificates to provide motivating tangible rewards. Automatically directs children to activities that provide extra practice in areas of difficulty. Features: Enables Children to Write Whatever They Can Say [Age 6 - 8]; Combines a strong phonics approach with writing and typing skills; Write animated stories while building skills in phonics, reading, and keyboarding; Includes 57 sound games with more than 200 words with accompanying pictures; A progressively challenging sequence. | ||
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Reader Rabbit and Friends: Let's Start Learning! | The Learning Company, Inc. | [top] | |
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Reader Rabbit and his friends lead preschool children through a wondrous, interactive playworld. They'll build confidence as they discover and develop learning essentials. Plus, they'll sing and dance, wiggle and giggle, and more. ABC Diner: Reader Rabbit serves up a progression of skills - from matching letters to recognizing letters and their sounds. Shape Shack: children learn to classify by color, shape, category, and even sound as they sort Mit the Monkey's toys. Pattern Parade: Ben the Ant leads a parade of patterns, encouraging children to identify and create patterns based on color, size, and sound. Counting Club: count on fun in this musical introduction to the world of numbers. The Carousel: Riding the carousel pony is a joyful reward. Children earn special keys to create their own enchanted pony. Skills and Special Features: builds essential preschool skills with letters, numbers, shapes, and patterns; encourages learning through several senses - seeing, hearing, and moving; provides four levels of play in five interactive activities; develops a solid foundation for reading, math, and thinking; fosters confidence along with an early love of learning. | ||
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Reader Rabbit's Reading Development Library 3 | The Learning Company | [top] | |
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Reader Rabbit presents Reading Development Library, the only multilevel series of interactive books designed to develop a child's reading skills and confidence. Interactive books and activities develop comprehension, vocabulary, and word recognition at each stage of a child's reading development. At the same time, the stories delight with animated illustrations, lifelike speech, and clickable surprises. No other interactive books do more to prepare your child for a lifelong love of reading! This third edition features the stories of The Goose That Laid the Golden Egg & The Princess and the Pea. Originally on Windows 3.x, it was re-released in 1997 for Windows 95. | ||
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Reading Adventure with Kenny Kite | Snow Lion Entertainment / Panasonic Interactive Media | [top] | |
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Kenny Kite character teaches reading for ages 6-8 in interactive flight school adventure. Children navigate nine "rescue missions" by reading and typing words. Status screen for monitoring and teachers guide included. It's a comprehensive program where kids can learn to read on their own by singing and playing games. It teaches children how to write words and read sentences, paragraphs and poems. As they move through the nine adventures, children are challenged to solve problems by reading and writing on their own. At the end of each story, children can sing along to an original song, complete with lyrics and a reading game. Because the stories are grouped into levels, children must master each level before moving forward. This gives children the motivation to go beyond simply clicking through a story to actually reading, writing and thinking to maximize the point scores. Since each story can be played over and over with different elements to read, children repeating a story are challenged to read each time they play. The best way to get started is to set up the program, sign in your child's name, and then leave them to play on their own. The program is designed to be an entertaining game requiring little or no supervision. As kids progress from the Boot Camp level to the Master Kite level, they will play increasingly difficult stories with more challenging reading and writing. After signing in, children will enter the Boot Camp level, which presents the four beginning stories. Children can start a story by pressing on one of the four balloons. The highest score for a particular story is shown in the number on the balloon. The total score for this level is shown in the cloud at the top of the screen. Once a story starts, children must listen, read, write, and click on screen items to finish the story successfully. When the telephone rings, for example, they must click on the telephone keypad and listen to the instructions. When asked to type in a name, children must type it in on the computer keyboard and press either the "Enter" key on the keyboard or the "Go" button on the screen. Most responses require children to click or click and drag with the mouse button held down on the item described in the text. | ||
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Reading Blaster Jr. / Reading Blaster: Ages 4–6 | Davidson and Associates | [top] | |
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Learning to read is one of the most rewarding—and important—tasks a child can accomplish. Laying the groundwork for achieving reading skills can be done in a variety of ways, but one of the best has to be through the use of multimedia reading CD-ROM programs. Reading programs provide an enjoyable atmosphere for children to practice reading skills. Children can repeat areas on which they need to work and hear phonetic sounds. Most reading programs contain at least some phonetic aspects, which many experts agree is key to developing reading skills. Programs focusing on reading are available for preschoolers through junior high school students. For preschool children, programs such as Reading Blaster Jr. and Ready To Read With Pooh feature tasks such as matching letters with their sounds, learning about rhymes, and learning about the sounds letter combinations make. Children will need a strong grasp of the alphabet before they can use most reading programs. Reader Blaster Jr. has a few entertainment options as well. A handful of songs can be played, and the Silly Sentence Creator provides a fun introduction to sentence structure. | ||
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Reading Success For Kids: Pocahontas / Pocahontas Interactive Storybook | Pixel Genius Entertainment, Sterling Entertainment Group, L.L.C. | [top] | |
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This is an interactive storybook detailing the story of Captain John Smith and Pocahontas in early America. Young readers will enjoy the 30 minutes of fully animated video, sing-alongs, games, and auto read feature. Let your children read at their own pace or activate the auto read tool and listen as the story is read aloud. Designed to inspire exploration, learning, and discovery through interactive characters, sing-a-longs, and games. It brings to life this tale with exquisite hand-painted illustrations, enchanting original music and fun-filled animations presented in an easy to use interface that makes learning fun. The READING SUCCESS series was developed with the advice of educators to help children improve their reading and language skills. Here's how: A moving highlighting bar helps children follow along; A hypertext dictionary gives an explanation of difficult words; Fun learning activities at the end of each chapter build reading and language skills; Wild and wacky characters, enchanting music and sound effects make the story come alive. | ||
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Real World Math: Adventures in Flight | Theatrix / Sanctuary Woods Multimedia, Kidsoft Select | [top] | |
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Children aged 7 to 11 are invited to tour an airport and its many facilities. Vickie Van Meter, the youngest pilot ever to fly across the Atlantic ocean, briefs your child on how to use the features of the game. Each child begins at flight certification level one and then by exploring the airport and solving problems that occur in every day life, they earn flight time. While exploring five things in each area and using Quiz Star to solve problems they can earn flight time to move up to flight certification level 10, where they are qualified to fly the space shuttle. With the use of the flight log your child can view the exterior, interior, and statistics on each type of aircraft. They can even view and print instructions to make a paper aircraft model. Explore the passenger cabin, cockpit, control tower, repair hangar, and service area. Supports math curriculum classroom objectives. Create, morph and fly your own paper airplane models. | ||
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Rudyard Kipling's The Jungle Book | Novotrade International / EA*Kids | [top] | |
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An interactive storybook where you direct the adventure. It features Reading, Vocabulary, Decision Making, and Creative Story Telling. Discover a classic tale of the jungle with Mowgli and his pals, plus create your own Adventure Story. Baloo and Bagheera advise Mowgli on his journey through the jungle. Mowgli wants to follow his own path: can you help him? Choose a Paintbox Pal, and watch hundreds of possible interactive solutions unfold... Choice #1 - Select Jazz the Paintbrush, and Gray Brother joins Mowgli as they explore the Man-Village; Choice #2 - By choosing Sally the Sprayer, you'll take Mowgli to the home of the rambunctious Bander-log Monkeys. Your curiosity and the Jungle Map are your guides through this mysterious, wondrous world. Delight in hearing Kipling's actual text read aloud in the Read-A-Story mode, then watch it come alive in beautifully animated sequences. Bigger than electronic books, The Jungle Book encourages kids to read the story and interact with the characters to direct their own adventure. A captivating introduction to the classics, Kipling's world comes alive with cinematic animation, original music, excerpts from Kipling's text, and two play modes: Read-A-Story and Create-A-Story. Hot words and spoken dialogue for all text develop reading comprehension, vocabulary, and pronunciation skills for readers of all levels. With over 30 scenes and hundreds of possible interactive solutions, children will take part in a new adventure every time they play! | ||
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Rumpelstiltskin's Labyrinth Of The Lost | Impressions Software / Terraglyph Interactive Studios | [top] | |
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The classic children's fairy tale told for older children, in cartoon format with puzzles to solve, and all the drama, realism and music of a feature film. Entrapped by her father's boastful lies, the king unjustly commands the Miller's daughter to spin straw into gold by dawn, or lose her life. Then the devious Rumpelstiltskin appears to demand a price for helping, and raise a challenge. Conquer the Labyrinth of the Lost and you may keep your life and your child. Two levels of difficulty to choose from. You can also choose whether you want the oracle to ask you questions (for readers) or not ask you questions (for non-readers). | ||
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Schoolhouse Rock: Grammar Rock | Creative Wonders | [top] | |
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Based on the Schoolhouse Rock! series, this is an adventure/activity center designed for children ages 6 to 10 that helps build writing, vocabulary and reading skills. Schoolhouse Rocky is planning a "Knowledge is Power" party but he needs your help to gather up the grammar gang who are hanging out all around Conjunction Junction. In order to bring them to the diner where the party is happening you must complete their grammar challenges. You can also earn coins to spend to play two arcade games every time you complete a challenge. With over 19 Activities, 9 music videos from the Emmy Award winning Schoolhouse Rock series, you can expect to have a great time learning. | ||
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Sesame Street Letters | Children's Television Workshop / Electronic Arts , Creative Wonders, The Learning Company, Encore Software | [top] | |
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Letters come alive on Sesame Street! Early learners build confidence with encouragement from their favorite characters who guide children and provide positive feedback throughout play. Kids visit the homes of Big Bird, Bert and Ernie, Oscar, and Snuffy. Jim Henson himself voices Ernie who also gives hints throughout the entire game. The main area is Sesame street itself. Various doors lead to various locations. Telly Monster accompanies the player. Included locations are Big Bird's nest, Snuffy's cave and Bert and Ernie's apartment. There's endless discovery in the wide variety of learning activities and fun surprises as your child takes important first steps on the way to reading. Features: Discover letters, rhyming, sounds, songs, shapes, and more; Play interactive learning games; Sing along with popular Sesame Street songs; Read enchanting storybooks; Watch classic video clips; Call your favorite characters on the phone. | ||
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Sesame Street Numbers | Children's Television Workshop, Creative Wonders / EA*Kids | [top] | |
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This is an educational CD-ROM which lays the foundation for pre-reading skills for children ages two to six. With Elmo as their guide, children explore the neighborhood and visit with many Sesame Street characters. Eight activities will acquaint children with numbers, counting, spatial relationships, and other pre-math essentials. There is also a special interactive phone used to call favorite Muppets, as well as interactive storybooks, televisions, and radios. The games include the Present Game, the Paper Clip Game, the Near and Far Game, and "I've Got Your Number." As players explore Sesame Street, they will encounter characters and games. The Present Game is a number identification and counting activity hosted by Elmo. He will ask for a certain number of objects. Objects are then placed inside a big box and he counts them. If he's given the number he asked for, a fireworks display will appear. If not, players may try again. In the Paper Clip game Ernie has hidden all of Bert's paper clips and needs help in finding them. Ernie will give children clues as they search his apartment. This game teaches identification of shapes by their physical characteristics. The Near and Far Game takes place in Big Bird's Nest and reinforces listening and deductive reasoning skills as well as the concepts of near and far. Big Bird hides his birdseed and players must hunt for it all around his nest. As children search and click on objects in his nest, he will tell them whether they are "near" or '"far" from the birdseed. In "I've Got Your Number" elementary addition and subtraction skills are emphasized. Bats are hiding behind one of the numbers in Count Von Count's Castle. The Count will offer clues for the correct number. | ||
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Sesame Street: Art Workshop / Elmo's Art Workshop | Creative Wonders | [top] | |
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The game's activities allow users to draw, paint and create artwork. Elmo, who's only heard in voice-over, gives instructions throughout. "Painting": Paint with lines, shapes, patterns, letters, numbers, and simple pictures. "Coloring Book": Color on-screen or print out the pictures to color. "Stickers": Play with hundreds of "stickers" on a background. "Costumes": Dress up the Sesame Street characters. Go back to ancient Egypt or to a rock concert. "Craft Projects": Make a mask, finger puppets, greeting cards and more. | ||
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Sesame Street: Let's Make A Word! | Creative Wonders LLC / EA*Kids | [top] | |
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An educational game designed to help children recognize and name objects. The game has several famous characters from the Sesame Street show, including Big Bird, Elmo, Oscar the Grouch, The two headed Monster and Guy Smiley as your host. It's formatted as a game show with mini games that encourage spelling, reading and identifying words. Several of the characters provide instructions on the mini game and provide assistance when needed. As with many educational games aimed at preschoolers, every object performs a nifty little animation when clicked on. The cast from the TV series performs most of the voices. Kermit is missing, possibly due to the unfortunate loss of Jim Henson in 1990. | ||
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Shelley Duvall's It's a Bird's Life | Sanctuary Woods | [top] | |
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You probably remember Shelley Duvall as the terrorized wife of Jack Nicholson in The Shining and as Olive Oyl in the movie Popeye. She then made a series of DVDs based on children's fairy tales. In addition to telling the story of Mowglie, Pearlie, and Humpty's journey from Los Angeles to the Amazon rain forest, It's A Bird's Life also contains 11 sing-along songs, interactive jigsaw puzzles, 3D finger painting, and a connect-the-dots minigame. This fun program is organized into 4 parts: Get a story - A story about Shelley Duvall, her husband and their birds is divided into 4 chapters, each about 20 pages long. You get one graphic per page and then click on the bird's right wing to continue to the next page. The neat thing about the story is the "hyperlinks." Kids can click on these links after the story page is read and get short descriptions of the highlighted phrases. | ||
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Snow White and the Magic Mirror Interactive Storybook | UAV Entertainment | [top] | |
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Take a trip back in time with Interactive Storybooks and watch your child's imagination grow! Interactive Storybooks offer full-motion, full color video, exciting animation, special sound effects, educational interactive games, music, songs, and wonderful enchanting stories! Includes interactive characters, sing-alongs, stimulating games, and lots of fun surprises. Each animated story page coaxes your child to explore, discover and learn. Easy step-by-step features tailored to your child's age and needs. Choose the auto read feature for younger children, or let readers set their own pace. Increased reading and computer skills are a natural as your child explores each animated, narrated page. And every parent will appreciate the added entertainment value of the only interactive storybooks that include 30 minutes of fully-animated video, too. | ||
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Spell-A-Rama | Selena Studios / Maxis | [top] | |
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Poor Buzz, the fly. It's the first day of his new job as manager of Mr. Bees' department store and it seems he's lost the key! It has disappeared somewhere in the city's underground 3-D caves. Journey along with Buzz on his quest for the missing key, while encountering the many weird cave dwellers. In order to search their domain, children will have to help Buzz answer spelling and anagram questions from a built-in database of 1st - 3rd grade words. The reward for finding the key is a chance to explore Mr. Bees' insect department store. Skills Developed: Spelling, Reading, Anagramming, Rhyming. Special Features: Hundreds of 1st-3rd Grade Words, 3-D Graphics and Animation, Original Music & FX, Video Clips, Game Play is Random. | ||
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Strawberry Magic | Makh-shevet / Scops Software Ltd | [top] | |
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In this kid's adventure game, a boy Ronnie receives from his teacher a very unusual task for the summer holidays - he must learn magic. Being in a depressed state of mind and not seeing ways out of this situation, after classes he sits down under a tree and starts crying from grief - but almost immediately stops hearing the question: “Why are you wetting me?”. This question is asked him by anthropomorphic garden strawberries which the player met a little earlier (in the introductory video). The boy told the berry about his misfortune, and she told him about his own: it turns out that she comes from a magical country, which can be reached through a secret tunnel, and only comes to the world of people when she is bored. Now, in this country, some strange and incomprehensible things are happening. Strawberries will teach Ronnie to conjure, and he will go with her to her world and help to understand the events taking place there. With the power of his spell, the berry turns Ronnie into the same berry, and they are transferred to the magical lands. The goal of this quest is for kids to develop spatial orientation, logical thinking, visual memory and other useful skills. We have to manage Ronnie in the guise of a pixel berry traveling through pre-rendered locations with a third-person view; if the cursor takes the form of a yellow arrow pointing in one direction or another, then by clicking the left mouse button the protagonist will move in a given direction, which will be shown in the form of a small video; if instead of the cursor a white hand appeared, it means that you can do something with an object or object located nearby. The gameplay consists of wandering around the locations of a magical country, dialogues with its inhabitants, receiving tasks from them, some of which need to be done immediately, and part (as it turns out) - just to “remember” (apparently, memory training) to decide later when suitable conditions will arise for this (for example, any items will be found - inventory is provided). For example, the first task you encounter - picking up a train model from pieces on a magnetic board - seems to be initially impossible (and your strawberry mentor says the same thing), because she lacks all the details; the second task - to help an anthropomorphic pepper to find his house - is doable, but only if you listen to his “introduction” very carefully and understand the language by ear (though you can solve it by simply looking at the options); third, to help the wizard find the book of magic, due to the loss of which all the troubles began, is already a plot; and so on. There are even implicit educational moments: for example, if you knock on the door, then the strawberry tutor will gently subdue you for being rude and offer to use the call. | ||
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Thinkin' Things Collection 3 / Thinkin' Things: Galactic Brain Benders | Edmark Corporation | [top] | |
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Thinkin' Things Collection 3 is brimming with learning opportunities for students working on their own or with others. Activities help students build reasoning strength, spatial and sequential thinking skills, and an aptitude for conducting experiments and predicting results. Students learn to identify a problem, plan a problem-solving strategy, and predict outcomes. Thinkin' Things Collection 3 provides build-in scanning for single switch users and is TouchWindow-compatible. Helpful hint buttons provide encouragement and direction. As students succeed, Grow Slides automatically advance the level of difficulty. For students who need practice reading to gain information. For students who need to strengthen problem-solving skills. For students who need to increase understanding of oral directions. Skills learned: Deductive and Inductive Reasoning, Early Computer Programming Skills, Predict Outcomes and Test Rules, Gravity, Friction, Motion and Inertia, Analyze and Synthesize Information. Features: Assess, Deduce & Trade! With Stocktopus as your broker, exchange items with traders from around the world. Make the trade sequences required to achieve your "portfolio" goals. Next step: Wall Street! Carving BLOX Enter a world where balls roll and collide on virtual metal that you shape. Send balls up inclines, through grooves and down holes as you experiment with physics properties. Manipulate Special Effects Tiny green aliens have used special effects tools to change a photograph. Analyze the picture and line up the alien team that faded, dented and twisted it. Create your own images! Strengthen Deductive Reasoning Solve the Case of the Empty ripple House. The Fripples can't move in until you read the clues in each room and determine where each Fripple belongs. Build Programming Skills It's football season - create the half-time show! Learn beginning computer programming skills as you and control moving formations of marching bands, players and cheerleaders. Thinkin' Things: Galactic Brain Benders is an enhanced multimedia version of the award winner Thinkin' Things Collection 3. | ||
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Time Crusaders | Expert Software | [top] | |
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A Magic Cave Will Transport You to Ancient Lands! Step into a mysterious cave and discover a magic time-travel chamber! Kids will join Sally, Johnny and Jasper the Dinosaur on a voyage back through time. They will operate a Chinese rollercoaster, harvest food tor Mesopotamian village, and compete with cave-dwelling students, while learning new skills! On-screen help will guide children through the program. Garnes have three difficulty levels to challenge children as their abilities grow. The rich graphics, exciting animation, and lively music and sounds with capture your child's imagination! |
Timmy and the Magic Pictures | Compedia Software & Hardware Ltd. | [top] | |
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This is the second release in the Timmy's series of interactive stories, written by David Grossman. Timmy finds that he can make the pictures on his bedroom wall come to life. This leads to many games and activities that improve reading and thinking skills: labyrinth, matching games, jigsaw puzzles and even play music with Timmy's xylophone. In the options, you can set the levels of play (3), change the language and turn on/off the background music. Educational goals: Pre-reading & reading skills, visual perception & spatial orientation, valuable thinking skills, auditory comprehension. Features: Exciting activities & games, new technology enables smooth animation, excellent sound tracks, multiple levels play of play. | ||
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Topsy + Tim at Granny and Granpa's | Dorling Kindersley Publishers Ltd / Europress | [top] | |
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With each Topsy and Tim CD-ROM your child can: Listen to the story or read it aloud; Play Games; Colour in Pictures; Play with an electronic jigsaw. The CD-ROM will help with: Reading, Listening, Shapes, Patterns, Colours, Explore, Play, Learn. | ||
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Topsy + Tim at the Supermarket | Europress | [top] | |
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Topsy and Tim is a series of children's books written by Jean Adamson and Gareth Adamson about twins and their adventures. They were first published in 1960 and were relaunched in new editions in February 2003. A BBC television series came out later in 2013. One of three "Topsy and Tim" titles published on CD-ROM format. It contains the text of the book with enhanced illustrations allowing the user to "play" with the characters in the book. Shakespearean actors tell the story, animations and dramatic sound effects add atmosphere. There will also be a game linked to the book included on the disc where kids can learn to recognize shapes, patterns and colours. They can colour in pictures using an electronic paintbox which actually speaks the names of the colours or can test their skills with an electronic jigsaw. | ||
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Treasure Hunt, The | OmniMedia | [top] | |
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Join the crew on an adventure as they hunt for treasure. Follow the map, solve the puzzles and find the hidden treasure. Fun animation and original music. 15 Fully interactive puzzles and games. For kids from 4-9. From puzzles and matching games to riddles and hidden pictures, 15 interactive activities make reading and learning fun. Adapted from a popular children's book - with all new animation, original music and more than 400 interactive hot spots. Easy-to-use control panels make it easy for children to play, read and learn without adult supervision. Hours of self-contained fun. Join the pirate mice as they seek out hidden treasure. There's even a stowaway who can tell a new story - if you can find her. Jungles and wild animals await you. Find your way through mazes and more. The challenges seem like play and build kids' minds and the hidden treasure is the reward. | ||
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Trudy's Time & Place House | Theatrix Interactive, Inc. / Edmark Corporation | [top] | |
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This is the fourth game in Edmark's series of early learning games designed for young children to use. The interface is completely point-and-click and drag & drop, with minimal text, and instructions are given verbally. The player is taken directly to the main page where Trudy sits in a chair surrounded by objects and open windows, each of which takes the player to an activity. There are five different activities in this game, and as in other games in the House series, each activity has two modes; Explore and Discover and Question and Answer. The first mode encourages the player to click around and experiment, putting the player in control. In Question and Answer mode, which is entered by clicking the animal inside the picture frame, a character will ask the player to perform tasks related to the current area. The following descriptions may apply to either mode: Earth Scout - the player takes off in a rocket from Trudy's backyard to orbit the Earth, visit landmarks and take pictures to print and color. In Q & A mode, Astro-mouse asks the player to visit and photograph particular areas; there are three possible levels of difficulty. Jellybean Hunt - the player is given two views of a picnic blanket; an ant's-eye view and a grid map, and uses onscreen arrows to move the ant toward a specified jellybean The player can choose to follow directions (North, South, West, East) or find his own way. Symbol Sandbox - the player drags symbols onto a grid map to create a sandbox terrain; in Q & A mode, Billy Beaver asks the player to complete a pre-made map. There are two levels of play in this game - a 3x3 map or a 4x4 map. Calendar Clock - this game gives a complete overview of the relationship between clock and calendar time and shows it in a "real-time" format; the player can watch an animated scene and advance it by seconds, minutes, hours, days or months or reverse time by clicking on the symbols below. In Q & A mode, the player is asked to change the scene to match a specific time period. Time Twins - Digital Dan and Analog Ann are two different kinds of clocks who will take turns asking the player to set the other clock to the same time they show. On occasion, Ann's numbers will fall off and have to be replaced. There are three levels of difficulty in this game; on the hour, half-hour increments, and quarter-hour increments. The game allows any number of tries in Question and Answer mode, the player is not penalized for wrong answers at any time. Parents are given several configuration options (Ctrl/Alt + A in Windows, Option/Command + A on a Mac), allowing them to disable music, printing, set the volume, allow exiting, or enable single switch input, which moves the arrow from choice to choice on screen with a click to indicate a selection. | ||
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Where in the World is Carmen Sandiego CD-Rom | Brøderbund Software / The Learning Company | [top] | |
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This was an updated third version of the classic educational adventure and was released on the heels of the end of the long-running PBS game show after five seasons and 295 episodes aired, this game included QuickTime videos of Lynne Thigpen playing "The Chief". Carmen Sandiego and her international gang are behind the thefts of some of the world's most priceless treasures. It is your job, as a rookie detective, to identify the thief, obtain an arrest warrant and to finally track down the crook to his/her hideout before time runs out. As you solve more cases, your rank will rise, thus enabling you to tackle more and more difficult cases. This was the last version of the game to follow the "classic" formula of the series, although much of the game, especially the "warrant" portion, was heavily redesigned. The Deluxe Edition in 1998 (version 3.5) added speech welcoming the player to each country and an "ACME Global Language Link-Up" satellite which quizzed the user on the local language. | ||
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Wiggins in Storyland | Virgin Sound and Vision | [top] | |
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The game centers around a green bookworm named Wiggins and features voice acting by Doug Preis, Joseph Siravo, Eden Rigal, Richmond Hoxie, Polly Adams, and Daniel Rysnyder. Players can write stories and poems using a wide assortment of animated backgrounds, animated characters, props, and background music. The game was designed to allow children to freely write stories without being boggled by more complicated tools such as Microsoft Word. The game includes over 40 characters (Including Wiggins, the main worm, Jenkins, the ghost, and the honker), 110 props, eight different story themes, multiple type fonts, and 40 different sound effects and background music. In short, the player is presented with a book taking up mostly the entire screen, wherein the leftmost page could be written on whilst the rightmost was left empty. A toolbar at the top of the screen allowed the player to drag props and such onto the rightmost page to help illustrate the story. The player may manipulate the animated characters in various ways - such as changing their size, facial expression, and mood. Other than that, the player can even record their story and hear it played back aloud. In addition to the story-writing section, the player may enter "Wiggins' Library", a point-and-click activity room. Activities within the library include painting the room, playing musical instruments, shooting peas with a spoon, and making fruit juices for Wiggins to drink. Aside from all this, the window or rug can be clicked on to either play Tic-Tac-Toe or "The A-Maze-ing Rug"—a game in which the player attempts to catch the "bad guy" before the clock reaches zero. | ||
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Winnie The Pooh And The Honey Tree Animated Storybook | Disney Interactive | [top] | |
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Listen to the story, Read it on the screen. Click on a word or picture to see delightful, colorful animation. Hear music, play games and sing along with your favorite characters. Winnie the Pooh is a funny bear. He lives in the Hundred Acre Woods behind the house of Christopher Robin, along with his friends Rabbit, Piglet, Eeyore, Kanga, Roo, Owl, and Tigger. Like most bears, Pooh likes honey. In fact, it's his favorite thing to eat. So, when Pooh wakes up one morning only to discover that all his honey jars are empty, it's up to him to find more for breakfast. Unfortunately for Pooh, his love for the sweet sticky stuff gets him in more trouble than he'd bargained for. After being foiled at the bee tree, Pooh eats all of Rabbit's honey and gets stuck in Rabbit's door. Though his friends try pushing and pulling, he's stuck. All they can do is wait for him to lose weight. Each word is pronounced and highlighted to build word recognition and early reading skills. Four fun games give children an introduction to beginning learning skills. Five cherry sing-along songs include the beloved theme song "Winnie the Pooh". An Action Dictionary uses animation to define key words and build vocabulary. | ||
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Winnie The Witch | Oxford / Tivola | [top] | |
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Winnie the Witch lives in a black house with black furnishings. She also has a black cat, Wilbur, but the problem is she cannot see him amid all the blackness, not until she decides to use a little magic. She changes his color to green. But when he's outside in the grass, the problem recurs. She then waves her wand over him five times and turns him into a five-color cat, but Wilbur is mortified and climbs up a tree to hide. Winnie brings him back to his original state and instead uses colorization on the big black house. It's based on a series of fifteen picture books, written by Valerie Thomas and illustrated by Korky Paul. Choose from one of three options to explore and enjoy this spellbinding story: follow Winnie's hilarious antics in an animated movie; see the story page by page and hear it being read aloud; or select one of Winnie's rooms and you can cast spells, change colours and shapes, or click on objects for amazing and sometimes disastrous effects. Whichever option you choose, you can be sure that the results are spectacular. Full of surprises and visual trickery, it's a magical tour-de-force. | ||
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Wolf and the Seven Little Goats, The | Future Publishers SAL | [top] | |
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This is the story of a wolf trying to outsmart 7 little goats. One day, their mother had to go and get them some food. The wolf tries to enter the house 3 different times. The first time, they found him out by his rough voice. The 2nd time, they found him out from his black paws. So, then the wolf went to the baker and the miller and put some white dough on his paws. The 3rd times, the goats opened the door. To find out what happened and how their mother saved them, you have to read the story. Explore the world of the Wolf and the Seven Little Goats and discover the Goats' house and the forest while enjoying the interactive activities throughout the exciting story. Controllable sound level with story-related sounds and voices. Coloring activities enhance learning. Mazes and puzzles sharpen developmental skills while child learns a new language. Alphabet, number recognition and counting, and shape recognition included. | ||
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Yearn2Learn: Master Snoopy's Coloring Book | Image Smith Inc. | [top] | |
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What do Vincent Van Gogh and your child have in common? Your child's creativity soars in this fun and very interactive way to color. Thirty classic Charles Schulz drawings provide lots of variety, and with the ability to save each Coloring Book page four times, your child will have hundreds of hours of fun. "Works in progress" can be easily saved and retrieved by simply clicking on a camera icon; perfect for show and tell I of your child's masterpiece. Features: For Ages 2-6; Draw & Save Up To 120 Pictures; 13 "Talking" Crayons; Just Click Once On A "Camera" To Save; Select the desired eraser size; Just click on the camera icon to save your masterpiece; The Backward Arrow Button takes you back to the previous picture; Click once on the Restore Button to pull a saved picture back up on the screen; The Forward Arrow Button takes you to the next picture. | ||
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Yearn2Learn: Master Snoopy's World Geography | Image Smith | [top] | |
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This is a game that attempts to teach children about geography. There are two separate lessons in this game. The first teaches children about the stares of the USA, where they are and what their names are. The second teaches children about other countries in the world and where they are located. The 'Geography Puzzle Game' is the game that teaches the US states. It has two modes of play, easy and hard. Both modes of play break the states of mainland USA (i.e. not including Alaska & Hawaii) into four zones. The player selects a zone and is presented with a sliding tile type of puzzle in which the tiles are in the shape of the states in the selected zone. In the easy mode all the player has to do is place the tile into its correct position and the game will display and speak the state's name. When all states have been positioned correctly Snoopy walks on screen waving the US flag and music plays. In the hard mode the player again places the state in its correct position, upon which the game displays a list of all the states in the zone, so that the player can choose the correct name for the state that has just been placed. The Great Country Shoot game takes place in a circus in front of a globe and is a 1 or 2 player game. The player is asked to help one of the Snoopy characters find a country. The player jumps into a cannon, the globe spins, the player clicks on a region with their mouse and the character is fired from the cannon to parachute down to the selected location. If the player has selected the correct location the player gets a message of congratulation and is shown the character standing in the designated country. The gameplay changes depending upon the level that has been achieved by the player(s). In level 1 when the player is asked to locate a country the correct region of globe flashes red/green before the globe spins so that all the player must do is click on that region as it comes into view. In level 2 the player proceeds as in level 1 but when the region has been selected correctly the player must then select the correct country from the regional map. Level 3 is the same as level 2 but with a wider range of countries. Levels 4 to 7 have progressively more obscure countries to find and give no hints as to which region of the globe they are in. There are ten questions per level and at the end of the level the player is given their score. | ||
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Young Pocahontas Interactive Storybook | UAV Entertainment | [top] | |
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Take a trip back in time with Interactive Storybooks and watch your child's imagination grow! Interactive Storybooks offer full-motion, full color video, exciting animation, special sound effects, educational interactive games, music, songs, and wonderful enchanting stories! Includes interactive characters, sing-alongs, stimulating games, and lots of fun surprises. Each animated story page coaxes your child to explore, discover and learn. Easy step-by-step features tailored to your child's age and needs. Choose the auto read feature for younger children, or let readers set their own pace. Increased reading and computer skills are a natural as your child explores each animated, narrated page. And every parent will appreciate the added entertainment value of the only interactive storybooks that include 30 minutes of fully-animated video, too. | ||
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Zaark and the Night Team: The Quest for Patterns | Maxis Software Inc. | [top] | |
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Zaark and the Night Team: The Quest for Patterns is filled with puzzles for kids to solve. Four games are included that use different types of patterns to solve puzzles. When a puzzle is solved during each game the story advances as the player continues on their way to completing a quest. "Save Melody Castle" is all about music. Using listening skills one must choose which notes are high and which are low. "Nab the Scrambler" educates children about art. While inside an art museum the player must look at paintings and remove items that do not belong. Through the use of a time machine the artist of the picture arrives to help the player. After a picture is fixed other paintings by that artist can be viewed. "Rescue on Hoolie-Goolie Island" teaches the concept of patterns with shapes and numbers. The player must look at a row of numbers or shapes and fill in the missing piece. "Aid to the aliens" matches words with pictures. For example, match the word valley with a picture of a valley. | ||
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Zaark and the Night Team: The Search for Symbols | Maxis Software Inc. | [top] | |
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Zaark and the Night Team: The Search for Symbols combines learning with games. Threes games are included and each of them uses different types of symbols, from flags to words. "Comic Capers" has small comic strip clips that show a character in action. Here the player must match the sentence that properly describes the action. "Marzok's Quest" is about creating a flag with various symbols. Move through different locations and help people solve their problems. In return they will give you an item for your flag. "A Genie's Tale" allows a player to help a genie find a new bottle. For this game the player will need to help the genie grant wishes by solving more puzzles. Here a child can learn simple math skills and Roman numerals. | ||
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Zombie Dinos from Planet Zeltoid | Philips P.O.V. Entertainment Group / Interplay Productions, Inc. | [top] | |
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Dinosaurs of the past are been brought to our present time in an attempt to control the world! You must learn to track and identify different dinosaurs if you're going to save the Earth. You are not alone though. You have the help of the Dinosaur Encyclopedia and your new found friend, Dexter the talking Dinodroid. As you track the dinosaurs, you will encounter clues to which dinosaur you are tracking. When you put the answers to the clues together, you'll learn what type of dinosaur is close by. When you've figured it out, you'll find the dinosaur and you will encounter it's captor who will ask you questions. If you get 3 questions right, you'll save the dinosaur, get 3 wrong and he'll be warped to the future. | ||
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Zoo Explorers | Compton's New Media / Softkey Inc. | [top] | |
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Hours of learning activities, puzzles, games, videos and more. No parents or manual are necessary. Join Splash The Penguin, Hedda Feathers, Gilda Gorgeous and all the characters of Zoo Explorers for hours of fun and learning. In the world of Zoo Explorers, kids will discover games, puzzles, videos, jokes and all kinds of activities that will keep them coming back for more. No parents or manuals are necessary to journey through this animal playground. Explore! Hop on a self-guided zoo tour with nine interactive pathways... there's fun and learning in every direction. Tour the zoo. With Gilda Gorgeous, kids learn about the workings of a real zoo. Meet real baby animals in the zoo... Lots to see and learn. Match and win. Miss Hippo has games that help kids develop skills like reasoning, identification and memory. Play picture games. Play two kinds of games with Splash to learn animal facts and develop identification skills. Solve puzzles! Wally Wallaby's animal games lets kids learn and assemble real animals and hear their names spoken phonetically. Sing-a-long with the stars of the game as they sing and entertain visitors at the zoo. Search fun landscapes to invite baby animals to Penny's Party. This game teaches computer skills in a fun way. Listen to music. Hop aboard the train for entertaining animal music videos at every turn. Watch award-winning videos! Kids get excited about learning with educational video footage rated "Best Video Voyage For Kids" by Sesame Street Parents' Guide. | ||
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Zurk's Alaskan Trek | Soleil Software Inc. | [top] | |
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Real-Life Simulations Bring Science, Math and Creativity Alive. Animal Theater lets children create their own scenes of animals and plants, then observe with delight and surprise how they interact in real life. They write about what they see as the story unfolds. A uniquely powerful simulation engine and true-to-life animations deliver a package full of learning experiences and fun. Moviemaker gives children (even non-readers) a novel tool to create sentences that bring their animal actors to life. Like beginning "programmers" they watch the animals follow their sets of instructions. Balancing Act brings balance to the animal world. While experiencing the pure joy of weighing and comparing animals from polar bears to lemmings, children learn math; from addition-subtraction to multiplication-division, fractions-ratios and even mathematical sentences. Portfolio lets children keep and add to their treasured creations from any of the activities, to be shared or replayed later. Field Guides provide rich descriptions of the Alaskan plants and animals found on land and in the sea. A read-aloud option makes their fascinating content come alive to all, including non-readers. Children experience the life of a scientist, movie maker or wild life reporter as they: Create their own action-packed movies, observing how animals really interact in the wild, or Program how they want the animals to behave; Learn math, as they weigh their favorite animals; Create an animated and written story - even if they don't read or write - using imaginative new tools; Explore three northern ecosystems (1 in the sea, 2 on land), using incredibly life-like graphics and sound; Observe videos of spectacular scenery and of native Alaskan customs. | ||
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Zurk's Rainforest Lab | Soleil Software Inc. | [top] | |
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In the Costa Rican rain forest, this trilingual program teaches life science, math, and creative writing as you explore the rain forest, classify animals according to species, take pictures of the wildlife and write a story, use geometry in pattern puzzles and play with an animated cub. Includes Photo Album, Foreign Languages, Jungle Discovery, Egg Hunt, Education tables, Seek and Sort, Pattern Puzzles. Developed By Educators, Picture Book Quality, True-To-Life Graphics. Accurate animations of 50 animals - different every time - Animated cursor-cub is uniquely engaging. Text-narration option, printing options, real jungle sounds, Music with a Latin Beat. | ||
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Cyberstrip Poker | Rapture Interactive | [top] | |
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This is a futuristic, sci-fi themed strip poker game set in the distant future. Each player starts out with $1000, minimum bet is $5 and maximum bet is set as $100. Every time the opponent's cash reaches zero, she takes off one article of clothing, and the player is treated to a full-screen video. The player is only allowed to discard three out of five cards in this game. There is no call button; the player has to pay attention anytime the opponent raises, and manually add the last bet and the raise amount. To fold, the player needs to reduce the bet amount to below $5 and "Fold" will appear as the amount of the bet. There is a hide/panic button (the atomic symbol looking button in the bottom right corner of the screen) which quickly launches a Macintosh-looking screen. | ||
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Alice no Yakata 3 [J] | Alice Soft | [top] | |
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A collection of five mini-games with Alice from the Rance series. The first two games in this series were only available on Japanese computers. It includes a quiz game "TokuSakari quiz Rerorero", fighting Prince Patton, a female teacher in agony hell visual novel with two endings - one good and a darker one. In 2006, the game was made freeware. | ||
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D.P.S. Zenbu [J] | Alice Soft | [top] | |
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This is, as the name implies (meaning D.P.S. All), a complete collection of scenarios originally on FM Towns & PC-98 (total of 15) from all the previous D.P.S./Dream Program System series entries: D.P.S. (1989), D.P.S. SG (1990), D.P.S. SG Set 2 (1991), D.P.S. SG Set 3 (1991), Super D.P.S. (1992). No changes have been made to graphics or gameplay in any of the scenarios. As a bonus, the game also contains the 16th scenario, entitled Megumi's Story. The scenario is non-interactive (the player simply has to press a button to scroll the text) and depicts the first sexual experiences (some of them violent) of an innocent teenage girl. Each is a collection of three short scenarios, which are unrelated to each other story-wise and can be played separately. Those scenarios are presented as cartridges played on a fictional console named Dream Program System. Each scenario allows the player to choose between two different protagonists, or two different personalities for the protagonist. All of the scenarios feature nudity and/or sexual situations. The gameplay is essentially that of a visual novel. At almost every screen, the player is given a number of choices, which correspond to answers or actions, according to the situation. Some choices are required to trigger the next event and advance in the game, others are "neutral", having no effect on the progress, while a few are considered "bad" by the game, leading to Game Over. Scenes, dialogue choices, and story events may vary slightly or significantly, depending on the choice of character in the beginning of a scenario. In 2008, the collection was made freeware as well as the individual games. | ||
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Doukyuusei 2 [J] | Elf Co. Ltd. | [top] | |
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This is a classic "love adventure", a genre that is also referred to (quite erroneously) as "dating simulations". You are a high-school student, whose father is a famous archaeologist traveling around the world, and whose mother died when he was a child. It is now your third year at the 88 High School, and naturally, your primary concern is your love life. Will you be able to date successfully and to come to a happy ending with one of the fifteen lovely female classmates? The game mechanics are a lot like in a "standard" adventure game (examine objects, visit various locations, talk to people, make decisions), but the plot centers exclusively around your relationship with the girls. The game has its own internal clock. You can move around your character on a "city map", visiting different locations. Every visit takes 20-30 minutes of game time. You can make appointments and visit various places at a specific time. The decisions you make influence the story. | ||
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Fatal Relations | C's Ware / Himeya Soft | [top] | |
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In this adult hentai sexual adventure game, you are Ken. Your parents die in an accident, and the millionaire Mrs. Hayami decides to adopt you. Moving in to her mansion, you discover that she has five lovely daughters. But that's where the insanity unfolds. For starters, each day begins with a blow job from the maid... whether you like it or not. Later on, all the females in the mansion (including Mrs. Hayami) require you to have sex with them... virtually every time they see you. What is wrong with these people? What do they really want? You have to get to the bottom of things or escape from the mansion right away before you yourself go mad. An English release came out in 1998. | ||
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Ghostly Desires | CPV Productions Inc. / Spice Interactive | [top] | |
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Ghostly Desires is an adult game with a lot of strong sexual scenes. The story begins in an old mansion which is spooked by 7 beautiful women. This mansion was previously burned with the owner and her 6 maids inside. Each one died with her 1 uncompleted desire. The main theme of the game is to explore the mansion and complete the women's unfinished desire. And for the reward the women show off their entire body in full FMV sequences. This game consists of very easy puzzles and the game plays in 1 person view. | ||
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Glimpses Interactive | T&A Productions | [top] | |
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This is an adult erotic game using Quicktime where you navigate through some rooms. | ||
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Hot Slots | Vivid Interactive | [top] | |
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Great futuristic XXX-rated game where you travel to the Hagar System, where a new ruler has established a world full of sexual pleasures. You have to find this ruler & negotiate his return to earth by playing his game Hot Slots (an imaginative variety of slot machine). This machine is so erotic that those sent before you have never returned. Featuring Ashlyn Gere, Nikki Dial, Heather Hunter, & more. | ||
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Kankin [J] | Illusion | [top] | |
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The year is 2197. In order to be able to compete with the leading powers of the world, Japan was urbanized, huge city areas covering the entire country. In these huge, soulless cities, crime thrives. Violence is part of everyday life. Female police agents Sagoto, Kikuno, and Chisame are sent to Koube City to arrest drug dealers. But all goes wrong in the very beginning, and the young women fall victims to vicious criminals. Kankin has none of the classic (since Mokkoriman RPG) Illusion gameplay elements, and is low on interactivity even compared to other Japanese adventures. The player's input is reduced to choosing available menu options. Wrong choices may sometimes lead to Game Over, but most of the time the player has to go through all the options several times to make the story advance. There is no character movement whatsoever in the game, and the characters from whose point of view the story is told change with each scene, and include other minor characters beside the three main heroines. "Kankin" shares its dark futuristic setting and several characters (such as Kikuno and others) with other Illusion games, in particular its follow-up Requiem Hurts: Kankin. | ||
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Latex: The Game, Michael Ninn's | Sexy Raven Media / VGA Interactive | [top] | |
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In this point-and-click adult adventure, based on the full x-rated video "Latex", you travel through Alphaville, a dark and futuristic city. The story unfolds as you view video "kiosks" and gain entrance to secret corridors and rooms where you learn more about the inner thoughts and experiences of Malcolm Stevens, a psychotic who has the ability to read people's minds and sexual fantasies. Created by Michael Ninn, one of adult film's most innovative directors, the game is truly erotic, sensual, explicit and intriguing. Even though it was released in 1995, it still sat at the top of the sales charts in the "adult games" category for years to come. Its star, hard core actress Sunset Thomas, won several awards for her performance in this game as well as in the movie version. | ||
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May Club / May Club DX | Milky House / Jast | [top] | |
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The year is 2023, and you play the role of Hajime Kudo, a young man who has just finished his studies at Jiyugaoka University. Hajime is enjoying some downtime after graduation before he is scheduled to start his training with a CAT company and enter the corporate world as a "wage-slave". One February afternoon you receive a flyer advertising a Virtual Reality Dating Simulator called May Club, apparently the most advanced human interface unit of this type to be developed. You can supposedly act out any desire you wish with other May Club users, a world where "virtually" anything is possible and physically represented, and inhibitions are forgotten. Naturally, you're intrigued, and make it a point to spend your vacation time at May Club hoping to meet the woman of your dreams before starting your new life. In 2001, an enhanced version called Mayclub VR Dating DX was released in Japan with improved graphics and music, as well as voice support for the female cast and an extra character to meet. | ||
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Paradise Heights 2 | Foster, Otaku Publishing Ltd. | [top] | |
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In this similar sequel adult hentai sexual adventure game, The Paradise Heights apartment has changed after half of your uncle's company got liquidated. After the money went, so did some of the tenants. Now Keigo Nakadai (You) works for a toy making company (but still stays at Paradise Heights). Rumor has it that a competiting company is stealing your brilliant ideas...and the source of the leak is someone with high rank in your company. Fortunately, the new tenants also work at the company as you join forces with them to find out who is conducting industrial espionage behind your back...as well as some entertainment on the side. An English version was released in 1998. | ||
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Rance 4.1: Okusuri Koujou o Sukue! (Rance 4: Save the Medicine Plant) | Alice Soft | [top] | |
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This is a side-story in Rance series, released shortly after the fourth game, but dedicated to an entirely different quest. All kinds of troubles are happening to a factory where a new Happiness Medicine is being developed. The mercenary Rance is hired by the manager to investigate the source of these troubles. First task: clear the factory of the monsters. This is a RPG with turn-based combat and strong adventure elements (menu with command verbs such as "Examine", "Talk", etc., at every given screen). Unlike the previous Rance games, the battles do not allow free movement on the screen, and are carried out in a more traditional Japanese-style way. There is no physical movement in the game; hostile areas (dungeons) are also explored by choosing menu commands. As in all other Rance games, there are explicit sex scenes in this game. In 2008, the game was made freeware. In 2012, an English fan translation was released. | ||
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Rance 4.2: Angelgumi (Rance 4.2: Angel Army) | Alice Soft | [top] | |
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Rance 4.2: Angel-gumi is the second part of the story that began in Rance 4.1: O-Kusuri Koujou o Sukue! rather than an all-new Rance adventure. The hero continues to investigate the weird occurrences connected to the Happiness Medicine Factory. Since the story picks up directly where it ended in the sequel, Rance begins his adventure already commanding an all-female squad called the Angel Team. Nothing has changed gameplay-wise; as before, interaction with the game world is done through menu commands everywhere, including dungeons. The combat system has also remained exactly the same as in predecessor. In 2008, the game was made freeware. In 2014, an English fan translation was released. | ||
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Rankou nyotai tsuri -Mokkoriman no Nani de Nushi tsuri- [J] | Illusion | [top] | |
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The third Mokkoriman game is perhaps Illusion's most unusual genre experiment: a fishing game with sex. No, there is no sex with fish in this game. Instead, the super-hero Mokkoriman (his super-power being his unparalleled ability to sexually satisfy women) and his two female side-kicks that were fighting together with him in Mokkoriman RPG, Oppain and Futomomon, have to fish (literally) women out of pools, bath tubs, etc. The player can choose to control either of the three, even though it doesn't affect the gameplay. It is possible to choose one of the seven available stages (each with a different woman) right from the beginning, with the eighth stage ("office lady") hidden. The fishing simulation part consists of two parts, both fairly simple. The entire game is controlled with the left mouse button. First, the player has to click at the right time when the hook is deep in the water. Then the woman will be pulled out of the water, caught by a part of her clothes. The player is taken to a new screen, which requires him to press and hold the mouse button, releasing it at the right moment and then pressing again, to successfully pull up the woman. What follows next is a regular point-and-click sex simulation (no Illusion-style real-time mouse movement), which involves clicking on the woman's different body parts to make her enjoy. Afterwards, the player is taken back to the pool. Each level has three different series of pictures depicting the player's "fishing" activities. They appear randomly, and the level can be considered completed when the player has unlocked all three. | ||
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Red Chair, The | PIXIS Interactive, Inc. | [top] | |
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The Red Chair, a mystical piece of furniture that travels from location to location throughout the world, is the centerpiece of this stylish "docu-fantasy" about exotic dancers. Tracing its roots as far back as Sheba and Cleopatra, the chair is at the center of this exposé into the lives of the women who perform sensual, erotic dances on stage. The CD is replete with numerous interviews, strip dance routines, fantasy and backstage passes as the dancers share their innermost thoughts and outermost wiles with the audience. The program is intended for mature adults, 17 years and older, and features a VCR-type control system with volume slider, play or pause buttons, scene selection slider, and back or forward one-frame step options. The film takes place at the Cabaret Royale in Dallas, Texas, and consists of six QuickTime Movie files on either a PC or Macintosh. The program has an installation option or the movies can be played directly from the CD and features original music by James Neel. | ||
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Runaway City / Meisou Toshi | JAST Co., Ltd. / JAST USA Co. Ltd. | [top] | |
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In this game, you control Hiroaki Hanya, a college student. Some time ago, your mother committed suicide, and you continued living with your father, the head of a large corporation that publishes video games. You are unsure about your future, but you still consider yourself a lucky person. In fact, luck seems to pursue you, like magic, especially during your encounters with women. Women just fall all over you, and all your dreams and fantasies get fulfilled. You have to find out what is the source of this strange power! This is a Japanese hentai adventure, in which you interact with the game world through menu commands (such as "Look", "Talk", "Think", "Go", etc.). There are plenty of explicit sexual scenes, during which you have many detailed options to choose from. An English version was released in 1998. | ||
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Shin Youjuu Kyoushitsu Ecstasy Adventure [J] | Dez Climax | [top] | |
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The Earth is under assault by aliens called beasts. They choose this green land as their breeding grounds. But in the Universe there is also an organization that opposes these beasts, and its agents are instantly sent to the Earth. A new round of confrontation starts now. It's basically an anime presented as a game. Great move, but difficult to justify such medium while anime presents a much more comfortable approach. | ||
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Space Sirens 2: Megababes from Ajia | PIXIS Interactive, Inc. | [top] | |
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This is an interactive adult title completely told from a first-person perspective. The many adult situations in this game feature nudity and graphic sex. Set in a futuristic sci-fi world, the beginning of the game has the titular space sirens capturing the player's space craft. After an arcade segment where the player fights off a wave of aliens, the space sirens appear and incapacitate the protagonist. However, as he is a person of great respect and renowned, the space sirens are willing to spare his life if he is able to pleasure them sexually. Failure to do so means death. The game play consists of interactive movies where the player must make the correct choices in order for his particular space siren to achieve orgasm. Using what Pixis describes as a TFUI (Touch Feel User Interface) players can manipulate the NPC in various different ways. Icons can be used in two different ways: the hand can stroke and massage or be used to remove clothing; the penis can be used in a standing position or a lying position. Furthermore, the NPC can be turned around 180 degrees for complete visibility. Touching a body part with the respective icon at the right time will play a movie that will raise the siren's pleasure meter; when doing so at the wrong time the player will receive an admonition from the siren to slow down. If at any time the player reaches climax before the siren the player will lose one of his three turns. | ||
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Surfin' Sam | Spice Interactive | [top] | |
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Come ride the waves with me and ten hot babes on the wild and sexy Surfer Island. Here's the deal...you help me win my dream girl with the help of the Genie. With his magic bottle, we can become different characters to impress babes and score. Score with three babes on Surfer Island and we've earned the chance to try for my dream girl. It's an erotic journey that gets more exciting with every choice, so come on dudes, it's totally awesome. | ||
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Viper-V16 | Sogna / Hobibox Europe | [top] | |
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The final game in the V series and arguably the most recognizable. VIPER-V16 breaks with tradition and provides only two stories, instead of three, but both are longer, more complicated, and contain many more options than the prior V series stories, resembling games more than visual novels for the first time. The widely popular Rise story describes the kidnapping and escape attempt of three waitresses, while the lesser known Imagine tells the story of a young technical college student's attempts to attract the interests of three girls. | ||
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Virtual Sex | VCA Interactive | [top] | |
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Making love to a woman is one of man's favorite past times -- and an acquired skill. The problem is finding a place to practice your technique, without getting drinks thrown in your face. The answer: VIRTUAL SEX. Take a crack at breaking the ice with a sultry stewardess, cheery cheerleader, or naughty nurse. Your results will vary depending on your style. Best of all - you won't have to buy them breakfast in the morning! | ||
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Anvil of Dawn | DreamForge Intertainment, Inc. / New World Computing, Inc. | [top] | |
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Anvil was one of the last "non 3d" first person roleplaying games(i.e.-Eye of the Beholder). Players start the game by choosing one of five characters, each with their own special gifts in qualities including strength, agility, and magic use. Once their identity is sorted out, players will use the game's pleasingly simple first person, turn-based interface to move through Tempest, a war torn world that (as usual) requires a hero (or heroine—and I commend New World for their inclusion of two female player characters) to sort things out. As the game progresses, characters will face dozens of enemies, all of them unique, not the typical Tolkienesque denizens of most RPGs. Weapons range from commonplace items such as spears, bows, axes and swords to magical armament that enables players to stand up against some of the game's more powerful opponents. Twenty-five spells are also available in seven different disciplines (Earth, Wind, Fire, Water, Lightning, Flesh, and Void) for characters wily enough to learn them. This title walks the line between the combat and puzzles genres very delicately, and most adventurers will find the game maintains an enjoyable balance throughout. There's no doubt that Anvil of Dawn reformulates something that's been done before, but in the end, it's a pretty good rehash. The game's entertaining storyline, easy-to-understand statistics, and functional game balance earn it a place on any beginning RPG fan's shelf. On the flip side, those who are looking for an RPG with depth of play and characters that can be highly personalized will probably walk away from this title disappointed. | ||
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Blind Justice | Illymani Designs / R.A.W. Entertainment, Inc. | [top] | |
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Blind Justice is a post-modern fantasy role-playing game. You are a shapeshifter - a genetic experiment which has managed to escape an "induced artificial selection" test. During the game, you unveil the religious system which underlies your ability to shapeshift. With each new form, your soul reverts back into a previous form - into a life that hadn't been fulfilled. Initially, the government suspects that you were the leader of the resistance in a previous life. In an attempt to salvage information, you are given the ability to shapeshift. Your escape gives the government every motivation for hunting you down. It's a game that foreshadows Dreamforge's 1998 classic Sanitarium in plot and style, though only half as good. | ||
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Celtic Tales: Balor of the Evil Eye | KOEI Co., Ltd. | [top] | |
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Finally the champion long awaited by the Goddess Danu, has arrived. The people of the island of Eire (Ireland) have long suffered from the curses the evil Formors and their leader Balor, thus are in need of a High King to unite the scattered tribes. To accomplish this, the player will descend from the heavens to Eire and pick a guise from 9 champions available. Gain respect of the other tribes of Eire through diplomacy and war. Unite them to become High King of Eire and finally defeat Balor once and for all! Celtic Tales: Balor of the Evil Eye is an isometric turn-based strategy game with various character development elements. | ||
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Chinese Paladin / Xianjian Qixia Zhuan [Ch] | Softstar Entertainment Inc. | [top] | |
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Li Xiaoyao is a young man who studies martial arts under the guidance of his aunt, an owner of an inn which is often visited by famous adventurers and heroes. Seeing those heroes, Li Xiaoyao dreams of becoming one himself. And of course, the mind of the young man is also occupied with pretty girls. Finally his dream of becoming an adventurer comes true, but not quite in the fashion he wanted it to be. His aunt becomes gravely sick, and the only way to save her is to find a legendary medicine. During his journey to the land where he hopes to find the medicine, Li Xiaoyao meets the beautiful Zhao Ling'er, who is persecuted by ruthless enemies. The grand adventure of Li Xiaoyao's life begins. Xianjian Qixia Zhuan is the first entry in the Chinese-made Legend of Sword and Fairy role-playing game series. The game is set in feudal China and features supernatural elements. Gameplay-wise, it is very close to Japanese RPGs. The player controls a party of heroes which he navigates through towns and maze-like dungeons, buying weapons and accessories and searching for treasure. Story progression is linear for the most part. There is no overworld in the game; however, some areas are seamlessly connected to each other and can be explored in a different order. There are no random enemy encounters in the game: all enemies are visibly walking on the field and can sometimes be avoided. The turn-based battles are viewed from an isometric perspective. During the battles, the heroes can execute physical attacks, defend, use items, or execute special martial arts or spells unique to each character. | ||
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Dragon Quest | StoneAge Software | [top] | |
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This game is a role playing game which requires the player to lead a character through a series of obstacles to achieve a culminated ending. It may or may be not be obvious as to the route to success. There is no specific order for some obstacles, while other obstacles must be achieved within a specific order. The inability to correctly maneuver through these obstacles may have varying effects. There is an element of chance to all confrontations, but the rule is that a player must have something to attack with, and something to defend against an opponent's onslaught. There is a character who can explain your charter, if you accept, and will instruct you as to how to become the success (your poor farmer father always wanted you to be). There are other collectibles spread through this game. These are worth points toward success as well, but you cannot carry them all around with you. How to collect full points is available through the course of this adventure. Some objects cannot be picked up because of an unfriendly character obstacle, or because a necessary object is not in the possession of the player. An example of this is that a small, leather pouch is required to pick up food, or other small items. The limit of objects carried consecutively is 13. No regard has been made to an object's relative mass. A player may not hold more than 13 items at any time, regardless of the combination of objects. There is a portion of the game which requires the player to have light. It would make sense that if a character climbed into a cave or similar area, light would be needed to see. This is the case in Dragon Quest. There were not a lot of tools available to adventurers during the dark ages., and you'll just have to do the best you can with what you have. There are a number of good things which cause sparks. Don't forget to eat something, now and then. But remember that there are other living beings which are hungry, too. | ||
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Druid: Daemons of the Mind | Synthetic Dimensions / Sir-tech Software, Inc. | [top] | |
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The world of Navan has many islands, and four of them are reigned by the powerful Druid brothers: Lawson, Curak, Havnar, and Astor. They worship different deities and try to maintain the harmony of nature on their islands. But one day, Lawson mysteriously disappears. Unable to solve the mystery, the brothers seek out you, a grandson of a once powerful Druid, to search for Lawson in the entire world of Navan. The gameplay of Druid is somewhat similar to that of Ultima VIII: Pagan but it's aimed at the novice player. It is an action RPG with simple point-and-click interface and action-oriented combat. You can execute two different types of physical attacks (high and low) and cast a variety of spells. You don't have a party in the game. Druid walks the line between RPG (character development, stats, combat, and magic) and adventure (story driven, simple point-and-click interface) admirably, offering benefits of each genre to the overall package. | ||
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Dungeon Master II: The Legend of Skullkeep | FTL Games / Interplay Entertainment Corp. | [top] | |
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The evil is returning. Defeated and banished from Zalk ages ago, the despicable Dragoth, master of evil and chaos, is amassing his dark minions and preparing to return with the intent to destroy the peace and tranquillity of the land. Your mission is to find the four keys that unlock Castle Skullkeep and reactivate the Zo Link portal that leads to the Void. Only then can you and your party of four would-be heroes (chosen from 15 Champions, each with unique attributes), confront Dragoth's invading army of dark denizens, and prevent the evil from gaining entrance into your homeland. This is a fantasy role playing game of epic proportions with real-time combat, traps and puzzles to solve, vast areas to explore, and a host of deadly creatures and characters to overcome. You and your party will travel through villages and forests, exploring temples and dark foreboding places, on the way to the ultimate destination of Castle Skullkeep's menacing underground passageways and dungeons. The game features both keyboard and a point and click mouse interface as well as 3D sound effects. Monsters, magic, and dungeons await you. It's just another evolutionary step along the road to perfecting the craft of development of consumer interaction in a detailed, finely tuned, alternate reality environment. In this case, the game builds on the original Dungeon Master game in terms of enhanced graphics and sound with a more complex storyline, character attributes, etc. In 2004, a fan released Return To Chaos, a Windows clone that features the original graphics and dungeons for both Dungeon Master, Chaos Strikes Back and Dungeon Master II, but customization is possible: you can replace all the graphics and sounds. | ||
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Entomorph: Plague Of The Darkfall | Cyberlore Studios, Inc., Strategic Simulations, Inc. / Mindscape, Inc. | [top] | |
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This is an action-based computer role-playing game by where the player controls the character Warrick. The game is second computer game based in the fictional universe, World of Aden and is a sequel to World of Aden: Thunderscape. In this game you play the character squire Warrick who wants to try and find his sister Suiliana, When the game starts, you are briefed by a mysterious giant spider, which raises its fingers and casts a spell on you. You find yourself on an island, near an abandoned village, with no memory of how you got there. You continue on to a village nearby, where your aunt and Uncle live. Then some giant mosquitoes, a type of Jagtura attack. After killing these Jagtura you are found worthy to be a hero of a story.You continue on to the island of Phoros in pursuit of Sueiliana. Once there, you find that a celebration is happening at the center of the town. Once there, you are told by the locals to celebrate, as the Jagtura have returned. The Jagtura are over-sized insects that used to serve the people of the island of Phoros. With the coming of a mysterious plague, all the Jagtura abandoned the Phorovian people, and left them to grub in the dirt to make a living. | ||
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Exile: Escape from the Pit | Spiderweb Software | [top] | |
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A 'classic' RPG, featuring level-based party advancement in various skills that define the character. Features turn-based combat, lots of enemies, a huge area to explore, and dozens if not hundreds of characters to talk to, with a text-entry method. Exile is the name of a huge system of underground caverns, used by an oppressive surface empire as a place to toss the undesired, those who just "don't fit in" to the status quo that the empire loves to enforce. In addition to trying to stay alive, your party (recent arrivals in Exile) must scour the rocky lands and assist the people and king of Exile by fighting off rival armies, species, and an underground evil barely contained until now. In 2013, the game was made freeware. | ||
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Gekirin [J] | CyberFront Corporation / NAC | [top] | |
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Gekirin is a self-described "RPG without a story". The player takes the role of a nameless male adventurer in an abstract medieval town, equipped with basic weapons and armor. The bulk of the game takes place in a gigantic multi-story overhead randomly generated dungeon. The protagonist explores the dungeon in search of a precious sword, descending deeper and deeper, looting treasure chests, and fighting respawning enemies in action-oriented combat, which grants him experience points. Ranged and melee weapons are available, as well as attack items (bombs etc.) and special items (such as keys that unlock new areas). Equipment and items can be bought in the town's stores. The hero's weapons and armor rapidly deteriorate and must be repaired or exchanged for new ones when their rating reaches zero. It is also possible to attack walls, carving alternate pathways through the dungeon. When the protagonist dies he is teleported back to the town and the player can attempt to tackle the dungeon again. | ||
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Habitat / Dreamscape | Lucasfilm Games LLC / Fujitsu | [top] | |
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Habitat is a massively multiplayer online role-playing game (MMORPG) developed and the first attempt at a large-scale commercial virtual community that was graphic based. Initially created in 1985 by Randy Farmer and Chip Morningstar, the game was made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to AOL. As a graphical MUD (Multi-User Dungeon) it is considered a forerunner of modern MMORPGs unlike other online communities of the time (i.e. MUDs and massively multiplayer onlines with text-based interfaces). Habitat had a GUI and large user base of consumer-oriented users, and those elements in particular have made Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate accelerated 3D computer graphics and immersive elements into their environments. You control an avatar, seen from a third-person perspective in a 2D world. Avatars can gesture, move around, communicate with other characters, and manipulate objects. The world consists of thousands of regions - different environments that can be accessed through doors, teleportation and other entrances. You can also communicate through the in-game mail system or by using ESP (telepathic abilities), and personalize your avatar with the skin tone, features, or clothing. Players can visit stores, houses, pubs, forests... and use objects such as tools, weapons and magical items. The stress is on the social dimension. You can get married, play games, write a book, go adventuring, visit theatres or lectures, or start a company, a guild, or a religion. Each player has a bank account and there is an in-game economy based on tokens. The game designers even appeared in the game as powerful opponents and global quests were organized. These are presented as one-time challenges, and not as instances multiple players can encounter at different moments. Players can also turn into ghosts to discover new areas without risks. Although there are no real classes, people can behave as thieves, law enforcers or clergymen. There are no regulations and players are only limited to what the game code allows. Quests are provided by the Oracle, an almighty entity that 'created' the Habitat. The libertarian approach with the freedom in gameplay was introduced because people solved quests too quickly and the developers would never be able to keep up with new content. New features were added gradually. Rather than controlling or limiting the possibilities, the developers observed gamers' behaviour and introduced novelties according to the needs. It also includes PvP fighting (player vs. player) and safe zones in the cities. Habitat has its own newspaper, The Rant, documenting events and reserved for announcements. The project was ended in 1988 when Quantum Link observed that the 500 players played the game so much that the game's traffic ate up 1% of the total capacity of the entire QL service. The company feared it would not be able to sustain the network with a full release open to many more players, and scrapped the project. It resurfaced later in 1988 as Club Caribe, and as Fujitsu Habitat in 1990 when the technology was licensed to Fujitsu. Eventually, Fujitsu bought it entirely and launched it on CompuServe in 1995 as a free service for members. The world was called Dreamscape and moved to the public Internet in 1997 still under the operation of Fujitsu. As CompuServe morphed into AOL's "value brand", Fujitsu sought to sell off its product as they were making a loss. Inworlds.com (who later became Avaterra, Inc) stepped up and bought the licensing rights and took over the reins. In 2011 the Dreamscape was still surviving independently as one of the VZones.com worlds – owned by Stratagem Corporation. The VZones.com worlds closed in August 2014. In 2017, it was revived as an open-source project led by Randy Farmer (one of Habitat's creators) named NeoHabitat. | ||
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Jim & aX / Virus Wars | Beijing Is Thick Computer Animation Production Co. / Beijing Gold Disc Electronics Co., Ltd. | [top] | |
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This was one of the first Chinese full-screen role-playing games on Windows 95. Journey through time and space while waving your ax and avoid being devoured by demons to save the world of computers. | ||
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Journey to the West: Monkey King [Tw] | Raytheon Information Technology Co. Ltd., Popular Computer Co. Ltd., Lesson Computer Technology Co. Ltd. | [top] | |
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This game is generated with reference to the development of the story plot, if you proceed step by step, you can pull it out. Shanxi was named Monkey King. Who wants to become the Monkey King and fulfill his long-cherished wish? It depends on your wit, caution, and agility. I wish you a safe return to Huaguo Mountain. Remember! Being smart will not end well. It is recommended to familiarize yourself with the story of Journey to the West. Features: 1. Pure Chinese folk classical CD games, Applicable: Models above 386, need a hard disk drive and a CD drive; 2. High-level melodies and tunes, rich performances, delicate and smooth; 3. Huge cartoon plot style, showcasing animation performance, you can know the ins and outs of the story of Journey to the West Original; Chinese and Taiwanese narration double voice, servant style; 5. Role-playing, adventure, fighting , intellectual education, roulette, all in one play mode. | ||
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Lords of Midnight | Maelstrom Games Ltd / Domark Software, Inc. | [top] | |
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This is the third game in the Lords of Midnight series but the only one on the PC, and a direct sequel to Doomdark's Revenge. The story begins with Luxor the Moonprince (an old man by now) trying to obtain the legendary Eye of the Moon. However, during his quest he is captured by Boroth Wolfheart and imprisoned. His son Morkin must rescue him and find a way to defeat the forces of evil. Gameplay-wise, the game is similar to the previous Lords of Midnight games. The player can either take control of a single hero, or send troops to fight the armies of the opponent, making the game similar to both role-playing and strategy games. Characters can be given tasks, which they execute without the need of the player's further input. Unlike in the preceding games, the movement of the troops occurs in real time. Graphically, the game utilizes a voxel engine for 3D environments. In 2013, a new PC version, created by developer Chris Wild with collaboration from the original author of the game, Mike Singleton, features new high resolution graphics, an updated landscaping technique, mouse control and a discovery map. See also: #Lords of Midnight, The |
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Lunatic Dawn: Book of Futures [J] | Artdink | [top] | |
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Lunatic Dawn is an RPG series created by the maker of Tail of the Sun, Battle Construction Vehicles and No One Can Stop Mr. Domino. Lunatic Dawn is the simulation gamer's RPG. Nothing at all like Dragon Quest, Final Fantasy or similar games like you'd expect out of Japan, they're more like open-ended fantasy quest simulators with little storyline (especially the early games) and randomly generated worlds. The "Book" spin-off series streamlines the world map by making travel waypoint-based and uses a more JRPG-typical turn-based combat system, although in structure the games still work similar to the early ones. Field map movement section became the thing that connected between the cities on a line (road-route). Not present are migration routes other than the interval, freedom movement and a vast field map from Lunatic Dawn II was gone. Without the intervention of the field map to the dungeon, you move directly from the town. World map is fixed, 4 urban and 12 municipalities and which state belongs in the map is randomly determined at the beginning of the game. The characters and the world, good, evil, order, and chaos attributes are parameters. In the case of character, that's the other party with too opposite attributes, not get turned on fellow. In the case of the world, countries are devoted to each of the attributes, when the world is inclined to a particular attribute, a country with the appropriate attributes prosper. And other adventurers of belongings, it is possible to steal the store of selling products. Steal and attribute is inclined to evil. If it fails to steal something, it becomes a battle with the guards of the adventurers and towns. The fine skill system is the abolished from Lunatic Dawn II, character abilities such as attack and trap released, was to be calculated muscle strength, intelligence, agility, from the charm of four-parameters. Being at home, you can save the items, making it easier to get a collection of rare items. Balance is considerably sweet, "flight" ends up success almost certainly if it is not to a great extent quick partner, such as a specific magical effect is too strong in spite of the cost, something rare and would know the sense of the game in will no longer die. In 2015, an English Translation was released. | ||
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Mordor: The Depths of Dejenol | MakeItSo Software | [top] | |
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This is based on a classic mainframe RPG called Avatar, developed at the University of Illinois for the PLATO system. Avatar was one of the first multi-user dungeon games and already featured a 3D first person view in wireframe graphics. The game was very popular, accounting for 6% of all hours spent on the PLATO system from 1978 to 1985. Avatar was a successful attempt to outdo Jim Schwaiger's 1977 mainframe MUD Oubliette, which itself was inspired by Mines of Moria, written around 1974/1975 by Chuck Miller and others. Mines of Moria was a single-player game, but already had the wireframe 3D graphics that are known from Ultima or Wizardry. Together with DND, Mines of Moria is one of the first computer role-playing games ever. Over fifteen hundred years ago, the dwarves built the mines and the city above them, Dejenol. After centuries of digging, a floor gave way deep in the mines, and monsters began to pour out, killing the miners. The mines were eventually sealed, and remained so for over a thousand years. Now, the city elders have decided to reopen the mines, and cleanse them of their evil inhabitants. Having nearly run out of experienced adventurers, the city elders have decided to train new adventurers to take up this task. You are one such adventurer, tasked with searching and making safe The Depths of Dejenol. The player forms a party by creating several characters of various races, and causing each to join some guilds to teach them useful skills. The party then adventures in the mines to gain experience, items, and gold, which may be spent at any of the several stores in order to buy equipment, companions, or information from the seer, as well as to gain levels at a guild or revive fallen characters. Mordor has fifteen dungeon levels in addition to the town, 366 different items, and 400 different monsters, providing many hours of play. Features: Exciting non-linear play; Real-time action and combat; 2D graphic world; Rich musical soundtrack; Exciting sound FX; 256 color graphics; Hundreds of unique items and monsters; A rich collection of magical spells; Nine character races to choose from; A dozen guilds with specialized skills; Auto mapping; Auto-compatibility with most Windows displays types and sizes; A game environment so advanced, and a world so rich, you will be challenged by each new adventure. | ||
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Nana Eiyuu Monogatari / The Legend of Seven Heroes [J] | Himeya Soft, Inc | [top] | |
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Bandits attack a quiet village and kidnap a female magician. The two bravest local warriors are quite unable to protect their homeland by themselves, so they seek the help of a wandering adventurer named Ray. Ray agrees to rescue the girl and teams up with other heroes, each with his or her own motivation for the battle. Eventually, seven heroes travel together on a quest to stop a dangerous person who has forgotten his heritage in search for power. This is a tactical role-playing game. The gameplay system is very simple: the player navigates up to seven heroes over the battle field in a turn-based fashion. Each character possesses one type of attack (melee or ranged); in addition, a few characters can cast basic magic spells. Characters level up automatically after having performed a set number of attacks. There is no inventory or equipment in the game. Some of the cutscenes are erotically-themed. | ||
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Nana Eiyuu Monogatari II / The Legend of Seven Heroes 2 [J] | Himeya Soft | [top] | |
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The kingdoms of Clarence and Garla are at war with each other. The priestess Mirelia leads a group of children refugees through a forest, and is attacked by Garlan troops. Guy, a Garlan officer, doubts the methods of his superior, general Neston, and helps Mirelia and the kids escape. On their way they meet other heroes who are willing to protect the children and together resist the Garlan invasion. | ||
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Perry Rhodan: Die Jagd nach dem Leben (cancelled) [G] | Fantasy Productions Verlags- und Medienvertriebsgesellschaft mbH / Pabel-Moewig Verlag GmbH | [top] | |
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In the Perry Rhodan Silberband 50 there was a demo CD with artworks, concept drawings and a self-running demo of this rpg game. The game was scheduled to be released in 1995 but was discontinued due to differences between Fantasy Productions and the commissioned developer team. The game is based on the Perry Rhodan Heftroman 51 with the eponymous title. The background for action was the hunt for the cell activators scattered by ES (occasionally also ER , The Immortal of Wanderer or The Old Called Wanderer - is the dominant superintelligence of the Local Group; The Milky Way is the center of its power. Her commissioner Ennerhahl also gave her the name Schattenlicht). | ||
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R2 Iseki e no Michi [J] | TGL | [top] | |
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A role-playing game said to be Japan's first Windows 95-only game. The story was written by Japanese playwright Kenichi Matsuzaki. He is best known for his screenplays for the Mobile Suit Gundam, Super Space-Time Fortress Macross series. The story is that Princess Saron of Jainavia was sent as an envoy to the friendly country 'Alqite', but was suddenly attacked by the soldiers of 'Alqite' and cast 'flying sword' and took herself and all of her guards. He escaped from his seat, but because the magic could not be cast properly, he fell alone in the 'Landa Village' where the mountain clan 'Highland' lives and lost his memory. It is a story of going on a trip to find Sharon's memories instead of the highland custom of traveling to 'Sandolgi' to investigate ancient civilizations and uncover hidden secrets. The keys used in the game are both mouse and keyboard, and the keyboard uses arrow keys to move in four directions, SPACE BAR (open menu window), ENTER key (selection), ESC key (cancel), and CTRL key (to quickly skip conversations). Conversation with the NPC is possible by making contact without pressing a separate key. In the menu window, you can select status (character ability), item, magic, equipment, change of rank (adjust position before/after in battle), discard (discard item), and system (environment setting). Character status values are divided into HP (stamina = vitality), MP (magic power), STR (strength = attack power), DEF (defense power), AGL (agility), and MGR (magic defense). In this work, there is a concept of a level, but this does not raise the level by accumulating the character's experience points, but by accumulating the experience points of the crystals the character is equipped with. There are a total of 6 crystals: 'Mullean Crystal', 'Huger Crystal', 'Uzul Crystal', 'Ash Crystal', 'Aster Crystal', and 'Heath Crystal'. It is divided into three types: Normal/Warrior/Magic. If you wear a warrior type, your stats such as HP, STR, and DEF will increase significantly. If you wear a magic type, your stats such as MP and MGR will greatly increase, and your normal type will increase attack/magic uniformly, but each ability is inferior to that of the warrior/magic type. You can change the type of crystal by talking to the crystal shop or artisan in town. Crystals that are not equipped by party members are a system that gains experience and level-up, so the level of a new ally acquired during gameplay or who rejoins after leaving the story takes over the level of the crystal. Crystal fills the vacant spot when there are no companions, and it can be said to be a kind of level/experience storage. Commands that can be selected in battle are Attack/Magic (Speciality)/Defense/Auto (Auto Battle)/Item (Use Item)/Status (Check stats)/Escape. Battles occur with random encounters, and the encounter rate is sometimes severe. Normally I'm fine, but when the encounter rate gets worse, a fight occurs even if I haven't walked a few times. In extreme cases, one battle is over, but as soon as you take one step, another battle occurs. Each time a battle occurs, the battle screen is displayed from top to bottom, from bottom to top, left to right, right to left, etc. It was quite refreshing to see the front direction of the main character's party change. Magic is common to all characters, but some characters are sometimes marked as special rather than magic. Items can be obtained from the shop or by opening a treasure chest in the dungeon/field, but at the end of the game, in the dungeon or character-specific The best equipment will drop. Until then, it is inefficient to go through the crazy encounter rate and recover it because it contains money or consumption recovery items. (I think I will be crushed by the encounter rate, but the feeling when the treasure chest I found contains 10 won or the items with the lowest recovery rate, such as bread and jam... There are 'grocery stores' and 'inns'. Blacksmiths and groceries differ only in signage, but the products they actually sell are the same as those in weapon stores/tool stores. The reason why the grocery store is classified separately is that the recovery item in the early and mid-game is a type of bread that recovers stamina. Mana recovery is because it is a kind of fruit. Data loading can be done by opening the menu window, and data saving is only possible with the golden statue of the goddess in town. The save environment is a bit tight, but there are health recovery fountains and magic power recovery fountains on the field, so it's better to have a way to survive until you arrive in town for a save. As an aside, the domestic release of this game has a unique history. The domestic game magazine 'Game Magazine' called it 'Ninja Mode' and made its own modified patch version with a mode that eliminates random encounters, and wrote 'R2 Modified Version 0.1 Game Magazine September Issue Special Addendum' on the title screen. It was presented as an appendix to the bundled CD of the September 1998 issue. | ||
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Ragnarøkkr [J] | Glodia / Daou Gisul | [top] | |
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A strategic rpg with unique world view and characters. A nostalgic retro PC game story that has hidden characters. Because there are hidden items, after defeating the enemies at each point, line up the parties while you look up and down many times. Character rank up is also one of the fun things. There are large characters such as dragons and golems. It is also possible to raise the rank and make it active in battle. The battle scenes are also delicate and beautifully finished. In 2009, Hoee Kuwata released a fan remake of the game in Java. | ||
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Ravenloft: Stone Prophet | DreamForge Intertainment, Inc. / Strategic Simulations, Inc. | [top] | |
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This is the second computer role-playing game based on the highly acclaimed AD&D 2nd Edition Ravenloft game world, and begins when your characters become trapped in a wasteland haunted by unnatural creatures, fierce sand storms, and cursed villagers afflicted by a horrible rotting disease. Your party's only hope of escape is to follow the advice of a blind seer and seek out the Stone Prophet, a huge, hieroglyphic wall hidden deep within a mysterious obelisk. Some say the writings on the wall, when deciphered, may lead the party to freedom...or to death. One thing is certain, a great conflict has been foreseen, and the mummy lord is gathering his forces. | ||
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Rol Crusaders: Quest for the Heretic | NoriaWorks Entertainment / Digital Dreams Multimedia | [top] | |
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In the age of the crusades, eight noble cavaliers founded the Order of the Temple to fight as crusaders in the name of God. They fought with ferocity, reaching great reputation levels among the Christian kingdoms. Their eagerness for discovering new enigmas made them to investigate about the Ark of the Covenant, which legends say it hid a great power on its interior. Innocent III, very thankful to the Templars, granted certain privileges to them, something that filled of hate the envious detractors of the Templar power. The worst of those enemies was the Holy Inquisition, which restored a terror reign, getting rid of the rivals on the bonfire. It raised false heresy accusations against them and started a ruthless persecution of the order. The Templars resisted the inquisitor siege, but in the end the order was destroyed. Belasco, one of the most powerful inquisitors, made a pact with the Devil in order to seize the secrets of the Templars along with the Holy Ark of the Covenant. Belasco wishes to have it for then offer its legendary power to Satan and to sink the whole world in a big Holocaust of eternal darkness. Only the Templar power will be able to end with the Devil, and you will be the arm that will destroy him. | ||
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RPG Maker | ASCII, Enterbrain / Agetec, Degica Co. Ltd. | [top] | |
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RPG Maker 95 was released in Japan and games run in 640×480 resolution and incorporates a 2D tile engine, that involve separate graphics files for characters, tile sets, backgrounds, and battle animations. The battle style is turn-based and in first-person perspective. The music featured consists of midi and wav files. It received an unauthorized English translation and release. RPG Maker 95 VALUE! added Windows XP support (requires 1.31.00 patch). The first 2000 releases in Japan were accompanied with a soundtrack CD album "ZONDERLAND" of RPG themed music based on RPG Maker. Music was composed by the U.K. band INTELLIGENTSIA. RPG Maker 2000 (also called RM2k) for Microsoft Windows it's possible to do more with but it uses lower resolution sprites and tiles. However, it does not have a noticeable limit of 'sprites'. The tilesets also have a similar non-limitation. However, because tiles must be entered into a database, there is a limit on tiles. This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. RPG Maker 2003's main difference is the introduction of a side-view battle system similar to that found in Final Fantasy games on the Super Nintendo. This was the first version made by Enterbrain, which had previously been a part of ASCII. RPG Maker XP (2005) is the first which can use Ruby, making it the most powerful, programming-wise. However, many normal, simplified features have been removed though they have been programmed with Ruby, and distributed online. RMXP runs at 1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds (Battlebacks). Both characters and enemies had static battle sprites, and the interface was quite simple with some earlier concepts derived from video game programmer Amanda Dyar. RPG Maker VX (2008) the interface is more user-friendly, allowing new users to create games with ease. The framerate was increased to 60 frames per second, providing much smoother animation. The game's default programming has been overhauled to allow more freedom to those scripting in new features. New editor and a new RTP are included, this time in a much simpler "blocky" style. The battle system is comparable to that of the Dragon Quest series, with a frontal view of the battlefield and detailed text descriptions of each action taken. One notable disadvantage from the previous version, however, is the lack of support for multiple tilesets when mapping, leaving the player with only a finite number of unique tiles with which to depict all the game's environments. RPG Maker VX Ace (2012) is essentially an overhauled version of RPG Maker VX, and removes the issue with multiple tilesets. Battle backgrounds were re-introduced, and are separated into top and bottom halves. Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation method reminiscent of the older RPG Makers is available. The VX RTP was redesigned, and a new soundtrack featuring higher quality techno-pop tracks was included. It came with a large quantity of DLC Resource Packages. RPG Maker MV (2015) includes a number of improvements over previous versions, having multi-OS support, side-view battles and high resolution support. It is also the first engine in the series to use Javascript instead of Ruby, with the addition of plugins. Completed games can also be played on a mobile device. It also goes back to layered tilesets, a feature that was removed in RPG Maker VX and VX Ace. RPG Maker MZ (2020) has powerful enhancements in the map editor, and a large collection of new tiles, map layer control has returned, map trees can be rearranged, improved Image save function, improved image save function, built in character generator, adjust component positioning, add new color palettes, largest collection of assets, new battle system, more powerful and extensive event commands, preview added for movement route settings, support for particle effects, revamped plug-in commands, auto-save function added, and better UI for mouse and touch-screens. | ||
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Ruins of Cawdor, The | Sierra On-Line, Inc. / Ybarra Productions, Inc. | [top] | |
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The third installment in the unique multi-user dungeon series by The Sierra Network. Ruins of Cawdor using the same game engine as Shadows of Yserbius and it's sequel Fates of Twinion, but has absolutely new plot based on Macbeth. In the beginning of the game player creates a character of different guilds: thief, barbarian, cleric, knight, wizard, ranger. Exploring six floors of castle Cawdor adventurer faces numerous battles, solves puzzles, finds secret doors and magic items. | ||
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Stonekeep | Interplay Productions | [top] | |
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One of the best "cinematic" RPGs ever made, Stonekeep is an excellent introductory-level single-player first-person RPG adventure that boasts very high production value, but unfortunately suffered in the market due to some game-crashing bugs that should have never made it past beta testing. Once patched, though, Stonekeep shines through with excellent story, immersive gameplay, one of the best user interfaces ever seen in RPGs, and a gentle learning curve that makes the game perfect for newcomers to the genre who find statistics-based RPGs (e.g. Wizardry) too daunting. You are Drake, a hero who finds himself in the ruins of Stonekeep. Your task is to find and rescue Thera, who has been trapped by the evil Shadowking. The game includes a surprisingly well-written novel which describes the backstory about the world, Thera and Stonekeep in great detail, perfectly setting the stage for the actual game. It has an incredibly immersive atmosphere that makes you feel as if you are truly wandering in the halls of Stonekeep. Although most monsters look a little pixellated and two-dimensional, the full-screen, first-person perspective and excellent background graphics maintains a suspension of disbelief. Additionally, all cut-scenes occur right inside the gameworld, making the immersion even more powerful. The game's user interface is also very well thought out. The "magic journal" automatically keeps track of everything for you, including player stats, clues, items you have found, and maps. | ||
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Swords of Xeen | Catware, Inc. / New World Computing, Inc. | [top] | |
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This began as Catware's fan modification of Might and Magic: Darkside of Xeen (and hence contains no new visual or sound assets not found in that earlier game). Its eventual endorsement and publication by Xeen overlords New World propelled it out of fangame territory. The scenario takes place in an entirely revised gameworld, with no recurring locales from previous games. The world that is under attack by 'The Source', which claims to be the genius behind Alamar, the main enemy of Might and Magic V. The scenario is particularly notable for pioneering the "rule and rebuild your own town" concept, which was eventually revisited by New World Computing in the form of Might and Magic VII: For Blood and Honor's Castle Harmondale. It exploits some quirks of the engine to great effect, such as morphing monsters by using the regular animation of one monster and the attack animation of another. It was initially released in 1995 as a "bonus scenario" in the Might and Magic Trilogy compilation (the "trilogy" refers to Might and Magic III, IV, and V). Subsequently, it was also included in several series anthologies. The game was never published in standalone form. | ||
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Techno Mayas [It] | Neuro net software mercenaries | [top] | |
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This Italian game is the first tabletop role playing game on cd-rom. The story is based on a very near future in 1999. There is an alliance between Russia, the ottoman empire and the sovereign order of the Maya, which has occupied large areas of the USA, especially the oil fields of Texas. There is a border strip between this alliance and the anglo-american states. resistance to the Mayan oppressors The characters are part of this resistance. | ||
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Thunderscape: World Of Aden | Strategic Simulations, Inc. / Mindscape, Inc. | [top] | |
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The original Swords & Sorcery meets Steam Age Technology role-playing game (Pre-dating Arcanum by six years). The player controls a party of up to 6 players drawn from the standard fantasy races and classes on a quest to prevent the "Darkfall" from engulfing the world of Aden. Adventuring takes place in a 3-D world with characters created using a standard set of attributes, skills, spells, and equipment that will be familiar to any RPG fan. Thunderscape's unique addition to the genre was the addition of industrial age technology including firearms, steam engines, zeppelins, and primitive robots (steam golems). Featuring a fresh new look as well as a new set of monsters, items, and locations, S.S.I. has managed to produce a title that's just right for adventurers who seek something a bit different. A pleasing combination of the open travel of Ultima Underworld and the quick combat of Lands of Lore, Thunderscape's new interface gives players full freedom of motion in a 3-D world. Thunderscape was the first World of Aden game released by SSI, the second (and final) being Entomorph. A trilogy of novels was published in 1996 as a promotional tie-in to the game: The Sentinel, by Dixie Lee McKeone; Darkfall, by Shane Lacy Hensley; and Indomitable Thunder, by Mark Acres. | ||
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Tower Of Souls / Der Seelenturm | Parys Technografx / Black Legend | [top] | |
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Tower of Souls is set in the land of Chaybore in which seven crystals are responsible for the well being of its citizen. But the evil demon Baalhathrok has taken them and so the player controls Treeac to retrieve them. In an isometric view, Treeac has to conquer the seven floors of Baalhathrok's tower. The player controls a ball with his mouse and clicks where Treeac should go. Fights are initiated with left clicking on the enemy, for other actions the right mouse button has to be hold while choosing a symbol on the bottom of the screen. Besides of fighting the enemies the player has to open several doors - either by finding the key, pressing the right buttons in the right order or using one of his four lockpicks. When using the lockpicks the player has to beat a mini game where he has to make the correct mouse movements. When searching the rooms of the dungeon there are various potions, herbs and magical pieces of equipment to be found. With the herbs the player can mix potions or spells, which are available in four categories: Attacking, defending, transforming and item manipulation. There is no free save system, there are special save points during the game. Every time he wants to save the player has to sacrifice one piece of equipment. In 2009 the game was ported to iOS. | ||
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Trial by Magic | Silver Lightning Software / Merit Studios, Inc. | [top] | |
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A lone adventurer descends into a dungeon filled with vicious monsters and deadly traps. His goal is simple: survive. If he manages to traverse the perilous dungeon and leave it safely, he will prove himself worthy to the Trial Master, and receive a reward of 50,000 gold coins. This is a "dungeon-crawling" action RPG reminiscent of The Summoning. The player character fights monsters in action-oriented combat using melee weapons or bows with limited arrows. He can also find runes and combine them in order to create and cast magic spells. The dungeon has many traps; these can be used against the enemies, by luring the monster towards the trap and then activating it. | ||
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Ultizurk 3: The Guildmaster's Quest | Robert J. Deutsch | [top] | |
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This is a top-down view style game with full 256 color graphics and mouse point & click interface. You will explore a huge and incredible world. Everything you need to play is included. It is a complete game with all features fully enabled. You are the Guildmaster. You have been invited to visit the lovely land of Good King Eldor, with a beautiful siren for a companion. But alas. No sooner do you arrive at the castle when the unexpected suddenly happens. In 2012, the game was made freeware. | ||
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War of Genesis, The [K] | SoftMax / G&M | [top] | |
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This was the first strategic simulation RPG that was developed for PC in Korea. It launched four main series and two extra stories from December 1995 to 2000. The series follows the history of Antaria, a fictional universe where the story is taking place. It's loved by many people domestically as well as internationally based on wide world view, attractive characters and uniqueness. It feature illustrations by manga artist Kim Jin (Pada-ro Kan Sae, Baram-ui Nara) and the promise of a stronger narrative than any other Korean game at the time. It was an immense success for a Korean game at the time (though reports about actual sales figures vary from 17,000 to 50,000 copies), but afterwards many resented the unpolished mechanics and a cliffhanger ending. | ||
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Warhammer: Shadow of the Horned Rat | Mindscape International Ltd. | [top] | |
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This is one of the first 3D real-time strategy games. The game is based on the medieval fantasy world from Games Workshop Warhammer Fantasy Battle tabletop game. The player takes on the role of mercenary commander Morgan Bernhardt, with the Skavens (humanoid, intelligent rats) as the main villains. Warhammer: Shadow of the Horned Rat is non-linear, the player can choose alternative missions to progress. Troops are transferred from mission to mission - as is their loss. The player commands whole groups, not single units (similar to the games in the Total War series. Soldiers themselves belongs to various groups (cavalry, infantry, machinery, archers, etc.). | ||
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Whale's Voyage II | neo Software Produktions GmbH | [top] | |
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This sequel takes place twenty years after the crew of the spaceship Whale had won a great battle and became heroes, abolishing a powerful dictatorship. Now all of the money has been spent and the only thing the four heroes can do is to start trading again. The first job should be quite simple: just deliver some nuclear material to a foreign planet. There is also some payment in advance. But unfortunately the crew takes too much time for the delivery and so the easy job becomes a deadly task and they become involved in a conspiracy. This game is similar to its predecessor, being a role-playing game with trading elements. The character creation allows the player to shape four characters, distributing their primary attributes, among which are combat-related stats as well as categories such as rhetorics and humanity. The player also must select a flaw for each character, ranging from bad temper to epilepsy. These flaws may affect the character's future behavior in certain situations: for example, a clumsy character would sometimes drop an object from his inventory. The choice of education background determines the characters's class. The available classes are Soldier, Medic, Monk, Psionian, Biochemist, Bounty Hunter, Electrician, Rhetorician, Pilot, and Cybertechnician. Human or alien race traits are assigned to the characters randomly. When orbiting a planet, the player-controlled team can refuel, upgrade the ship with better components, or trade goods. Each planet has preference for a specific kind of wares, and the traders would declare it to the party. Unlike the first game, the player is not confined to one star system, though overall there are only nine planets to travel to in the game. Each planet is presented as a separate first-person maze-like environment. As opposed to the first game, exploration graphics are real 3D, with sprites for characters and objects. The interface has also been modified to include mouse control. Following the main quest involves talking to NPCs and fulfilling their requests, but the player is free to travel to any planet and explore them from the onset. Through traveling itself is automatic, the Whale may be ambushed by hostile ships on the way, participating in turn-based tactical ship combat. Ground combat, on the other hand, proceeds in real time, with a "general attack" option that makes the party attack at once. Like in other RPGs, the heroes earn experience points by killing enemies or solving quests. Events from the first game are referred to and some characters reappear. For example, a woman which will give the heroes a quest appeared in the first game, where she was still a little girl. | ||
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Witchwood (cancelled) | Team17 | [top] | |
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From the makers of the Alien Breed and Worms series comes this RPG which was unfortunately never finished for retail although there is a playable tech demo. It was cancelled in favour of working on The Speris Legacy for Amiga. The soundtrack for this game is still available through Bjorn Lynne's website. It was a promising fantasy RPG that rolled on and on before it was clear that the team was never going to finish it. | ||
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Yongzheng Dynasty: King's Landing [Ch] | Taiwan Game Human Company | [top] | |
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This is a role-playing (RPG) game with 14 scenes, and Beijing only appears as one of them. Beijing here is very exquisite, full of deep mansion compounds, antique jade, and large families with brocade and jade food. Compared with other cities in the game, such as Suzhou and Hangzhou, it is much more luxurious. | ||
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3D Lemmings Winterland | Clockwork Games Limited / Psygnosis Limited | [top] | |
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This is a special mini demo of Lemmings 3D, featuring special snowy wintry graphics. Apart from this, the gameplay is identical to that of Lemmings 3D. The game consists of 6 levels which are not featured in the original full game. | ||
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Ant Man [K] | Namil Soft | [top] | |
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Ant Man is a fun futuristic platformer from a Korean games developer that was later acquired by fellow Koreans Wizard Soft in 1999. The game is similar to Thexder and Mega Man series: you control a "mech" sent to infiltrate the enemy base and - you guessed it - kill everything in sight. The game is fast, fun, and fluid, with attractive anime-style graphics and smooth animations of enemy robots. Definitely well worth a look if you enjoy anime action games. | ||
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Arctic Moves [Sp] | Dinamic Multimedia, S.A. / Imagine Software | [top] | |
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This is a 2-dimensional action-adventure shooter game being the third chapter of the Moves Trilogy following Army Moves and Navy Moves. Derdhal must now travel to the Arctic and infiltrate a base held by aliens who want to use future human technology for their causes. A U-92 submarine takes Derdhal outside the arctic base and he must use his weapons and skills to finally find out what is going on. In Mission 1, you start on the frozen surface of the Arctic, where you infiltrate the enemy base to destroy the communications system and destroy all their vehicles. You'll fight with hordes of various enemies varying from arctic commandos to air troops, who will shoot or throw grenades instantly! Note also that there are several mounted machine guns scattered around the areas. Apart from shooting, the game offers a lot of platform game style action, in which you have to jump to higher grounds in order to reach certain spots and objects. Not only you have to defend your precious energy bar, you have also to watch the limited time offered before ending your mission. Hopefully, there are scattered energy bonuses (depicted as hearts) and extra time bonuses (depicted as clocks) for you to collect. Get the job done and obtain the code for Mission 2 which is a bit different. Still an action-adventure game, but now running inside the alien spaceship! Your mission now is to connect 7 main systems of the spaceship. In there, terror is all over the place while walking in the dark corridors. Robots and deadly alien species will come on you to terminate your quest! Note also that there are a few huge beasts called CAPITOSAURUS, some of them throwing acid balls, which will only be killed by grenades. | ||
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Battery Check [Du] | Orange Games | [top] | |
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This Dutch platformer was created on the Jazz Jackrabbit 2 engine. Published exclusively in Holland limited edition and now is a huge rarity. You play Batteryman, who has to defeat the Battery Boss. You are looking for a yellow humanoid robot. You have to collect batteries which you can use to power machines. The game consists of three levels, two normal ones and one boss level. The gameplay is utterly reminiscent of Jazz Jackrabbit 2 - the game generally looks almost as a mod for it. Levels are quite complex and of diverse design (something like a space station, an industrial town, caves ...). There are not only enemies, but also very unusual traps and to pass the level will be truly dizzying jumps. You'd get the cd for free by handing in 15 empty batteries. The game was connected to a contest, if you had finished the game, you'd get a sentence which you could send in to win prizes. | ||
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Black Zone [Ru] | Aleksey Silaev / Doka Media | [top] | |
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This is a spiritual successor to the little known Russian gem "Mick". It's an unusual arcade game in which you have to subjugate the alien technology to get to the heart of the mystery of the Black Zone and solve the mystery of the events that took place there. The combination of programmable platforms and a variety of anomalies will require of you special thinking, and sometimes extraordinary action. | ||
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Captain Kang! [G] | Sailon Soft / Nesco | [top] | |
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Captain Kang is a platform shooter starring the titular character, a kangaroo who also happens to be a special agent sent on a mission to protect a city populated by anthropomorphic animals from a monster assault. The Captain is equipped with his default laser pistol at all times. He can shoot in two directions, jump, and duck. Kang's health is measured by a bar with separate units; collecting a sufficient amount of giant pills and other items scattered through the stages will refill a portion of the bar. Temporary invincibility power-up is also available. The stages are fairly vast and may offer optional routes to the destination. | ||
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Chomp! The Video Game | Skyworks and Morningstar Software | [top] | |
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This is an advergame produced to promote the Gummisavers candy. The game seems mostly forgotten about despite the fact that "Chomp" was heavily promoted in comic books of the era. You could either go to the "GamePlayers" website to download a copy for free, or you could mail in some UPC codes from Gummisavers to get a physical copy which is the version we have here. Chomp is a pretty basic five-level platforming game where you play as the world's most frightening mascot collecting Gummisavers candies while dodging snakes, scorpions, spiders, and other enemies that start with the letter S. It's not a hard game, but its wonky control scheme (mouse movement, only within the boundaries of the window) make it unintentionally hard. A lot of areas are skipped by simply damage-boosting through them. Inexplicably two of Activision's greats, David Crane and Garry Kitchen, were somehow involved in this game. | ||
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Clyde's Revenge | Moonlite Software | [top] | |
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This is a sequel to Clyde's Adventure. It is a platform game that has you locked in many strange castles, and your only method of escape is to collect the magic stones to free yourself. Unlike many platform games, it has no enemies to kill and no bosses to beat. Instead, you must solve puzzles, avoid traps, and pull an innumerable number of levers. You will also need to collect life, in case of the odd tumble from a large height or the most unfortunate slip into a pool of lava. | ||
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Cold Dreams | Immortality Production | [top] | |
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Journey to the red planet of Swandah to prove your worth as a galactic knight. In the time-honored tradition of "Sword and Planet" tales, legends whisper of a cursed underground maze of caverns somewhere in the general area, defended by ancient monstrosities and concealing great mysteries. No one has ever been known to return from the planet, so how these stories came about is not at all clear; be that as it may, there's clearly a Quest here just calling for a dashing hero. The red planet's underbelly is comprised of three game worlds (the shareware version contains only the first), each divided into stages. Progress generally involves moving through the rooms in the correct order and finding the right set of keys, while dodging a generous assortment of tricks and traps. The caves' weird inhabitants won't help matters either - fortunately, the player will have five different weapons to choose from, each especially suited for a particular type of enemy or obstacle. Power-ups such as life boosters, bombs and shields may be stored and used at will. A special kind of power-up is the robot: a free-floating metallic companion that can be programmed to follow the player, to stay put, or to travel independently by remote control. The robot can be equipped with ammo of its own, and may gain access to otherwise unreachable areas - judicious usage will be required to solve some of the puzzles. A special training level is available to practice its use (along with other aspects of the game mechanics). | ||
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Dan Burry | The Merging Minds / Boeder Software | [top] | |
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This is a DOS arcade action platformer game. The heroine, presented in perspective from a side view, can only jump and climb stairs, but is deprived of any opportunity to fight. Her task is to look for controllers (having the form of numbered tablet cards) and automatically select them (progress in this matter is visually displayed as eight cells are filled in the bottom of the screen). There are only two levels - the castle and military base mentioned above, and access to the second is opened only after a comprehensive study of the first. Oddly enough, there is no time limit; the protagonist has several "lives" and - formally - a small percentage of the health reserve within each of them, Opponents in the castle are represented by all kinds of animals - both flying and crawling (crabs, snakes, bats, likenesses of birds and so on), at the military base - by various types of robots. All these creatures move back and forth along predetermined (and often corresponding to the entire width of the location) paths and are usually (although not always) non-aggressive, but when they are physically exposed, they kill or, at least, if it was absolutely “light”, wound the heroine. Almost on every screen you will have to climb stairs up and down, while monitoring the movements of creatures: quite often it happens that someone literally flies near you, and crawls below, so you need to move up the stairs according to the situation, calculating the patterns in the behavior of enemies and stopping at the right moments. Water that fills the abyss designed for jumping, it is mortally dangerous, and not only it, but also its splashes - in practice, this means the need to carefully calculate the starting point before completing the jump, and unlike the vast majority of platformers here it is not at all on the edge of a hard surface. All kinds of traps also periodically occur - for example, fireballs falling from the ceiling - to overcome which, again, it is necessary to remember the intervals. The graphics will surely appeal to any fan of the good old 2D games: there is fairly clear rendering, relatively diverse, as far as the surroundings allow, background backgrounds, quite interesting monsters; in the event of the death of the heroine, the original animation is shown - it turns into a grave cross with a human face and then flies off somewhere up. I would also like to note the peppy music, perfectly suited to the action unfolding on the screen and great complementing the local atmosphere. And since the level of complexity is clearly above average, it is quite possible to recommend it to connoisseurs of “logical” platformers, and not just collectors of rarities. | ||
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Earthworm Jim 2 | Shiny Entertainment, Inc. / Playmates Interactive Entertainment, Inc. | [top] | |
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An ordinary average earthworm named Jim goes about his normal daily life, cruising around avoiding crows and doing other general worm-like things. Jim is suddenly struck by a very large ultra- high- tech- indestructible- super- space- cyber- suit. Through sheer luck, Jim rests safely in the neck ring of the suit. Suddenly, the ultra-high-tech space particles of the suit begin interacting with Jim's soft wormy flesh. A radical light-speed evolution takes place. Jim soon realizes he is in control of the suit. Gameplay is similar to the first game, with Jim jumping and running through the levels. There are 5 weapons more than the original game to collect. Characters like Princess Whats-Her-Name and Psy-Crow appear. | ||
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Eddy & Co | ARGON Software GmbH / Eismann Tiefkühl-Heimservice GmbH | [top] | |
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This is a commercial game which advertises Eismann, a German distributor for deep-frozen food. The game stars the eponymous Eddy and his three friends Trixi, Johnny, and Bonny (the company's mascots at the time of the game's development) who must save Eismann world from evil monsters. The game itself is a classic side-scrolling platformer. The player walks through the level and must defeat a boss at the end of it to open the exit. The player can control all four characters. The player starts controlling Eddy but at every save point in the level they can switch to any other character as often as they like. Eddy and his friends each have different properties in terms of speed, health points. and how high they can jump. Enemies are defeated by jumping on them, but a power-up enables a character to throw snow balls for a short time. | ||
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Eol! (Eol-ui Moheom) [K] | Family Production / Gameland | [top] | |
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This is a Korean-made colorful platformer starring the titular character Eol, a cute yellow anthropomorphic animal who must defeat an equally animal-like anthropomorphic demon and his minions. Eol traverses linear stages, jumping on stationary and moving platforms, and defeating regular enemies and bosses. He fights with his tail, which releases a projectile attack; he can also use his tail to grab on poles and trees. Another ability Eol has is sliding, which can be used to avoid enemies and fit into narrow passages. | ||
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Genocide 2: Master of the Dark Communion | Mantra / Zoom, Inc. | [top] | |
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The war against the powerful neurocomputer MESIA ended with the victory of the humans in the second half of the 23rd century. A large corporation named Conex began rebuilding cities devastated by the war, and produce new robot models. At first it seemed that Conex cared for humanity, but gradually it became clear that the company's goal is world domination. Ken Ryugasaki, the man who has saved the Earth from MESIA, boards his long-time mech companion Tracer and ventures to stop Conex's megalomaniac plans. This is a sequel to Genocide and a port of the 1991 PC-98 game. It features side-scrolling action similar to the original, albeit with much more emphasis on platforming segments. Tracer is equipped with a default melee weapon and can use the powerful eight-directional capsule Betty right from the beginning of the game. Jumping and double-jumping abilities are required to navigate many hazardous areas. | ||
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Iron Blood / Interrupt: Bloody Signal | Family Production / Microforum International | [top] | |
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Iron Blood is a side-scrolling action game where the player is given the opportunity to control two different robots through a futuristic society. Each robot has different weapons, different levels, and a different look. The levels range from standard side-scrolling ones where the player moves from one side of the screen to the other, fighting the enemy robots that get in the their way, to auto-scrolling flight levels where the player must move quickly and shoot down attackers. There are numerous bosses to face along the way. It has a choice of vehicle entities, various deadly weapons including smart bombs, cannons and lasers, plus an exciting array of enemy opponents, mechanical and human. Special attack moves help you get out of tough situations. | ||
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Jazz Jackrabbit Holiday Hare 1995 | Epic MegaGames, Inc. | [top] | |
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Played all six episodes of Jazz Jackrabbit and still can't get enough? Then play this special "Christmas" edition of Jazz. Featuring four levels with new graphics and sound, including a rap version of Little Drummer Boy. You still have your favorite weapons: RF missiles, toasters, blasters, and launcers, but sadly, there are no bosses in the game. This game is freely downloadable on most freeware/shareware sites. Also, there are three new episodes, which are not included in the game unless you order the Jazz Jackrabbit CD-ROM. | ||
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Johnny Bazookatone | Arc Development / US Gold Ltd. | [top] | |
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Save the Soul of Rock 'n Roll. The year is 2050 AD and the hottest thing to hit Rock 'n Roll is Johnny Bazookatonea, a cartoony guy who sports purple hair and flashy clothes. Johnny's brand of music has swept the world into a new age of peace and harmony. Enter M. L. Diablo, Lord of the Underworld. In an envious rage, he steals Johnny's greatest love, his guitar "Anita". Diablo also sends his demons to kidnap the legends of the music industry. With Anita gone and no music left, Johnny sets his sights on blasting the nether world to Kingdom Come. SGI rendered characters come to life performing 360 degree rotation jumps and hover jumps in a 3D scrolling environment where Johnny goes through 5 worlds of hell armed with his bazooka-guitar. It can be whirled around to release musical notes that are deadly to his enemies while firing downwards when jumping, will slow down his descent to allow him to reach previously inaccessible areas of the game. It can also be used to propel him through dangerous waters. The game has CD quality sound which backs the mega tunes and includes a title track featuring Richie Sambora and Tico Torres from Bon Jovi. | ||
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Jungle Jack | Sweatbox Animation | [top] | |
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Based on the 1993 Danish animated film, "Jungledyret". The plot is about a rare jungle animal named Jack (aka, Hugo) who lives a happy life in the jungle of India with his monkey pals. However, a rich movie owner's ex-wife plans to get her hands on the poor creature. He suddenly escapes from the crazy actress to find a lot of dangerous hazards (including cats) around the city. With the help of Rita the Fox, he must get to a boat which will take him home. Jungle Jack is a platform game. There are no weapons, but Jack can leap onto the hazard's head to avoid him/her/it (except the electricity coming from the wires in Level 3). The power-ups are Jack's favourite food, fruits. They give him more energy and boost up the score. | ||
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Karzel [PL] | L.K. Avalon | [top] | |
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Karzeł is a side-scrolling arcade game with simple control options. The main task of the player is to overcome ten levels to reach the rainbow arc. The hero of the game, the legendary dwarf, is armed with two weapons, giving a momentary immortality diamonds and exceptional agility. On his way the dwarf encounters many surprises that are hidden by question marks. The surprise is revealed by throwing a rock at them. Besides the hostile creatures on the way the dwarf encounters numerous obstacles. In an extremely difficult situation, you can use the diamonds and ensure your immortality. This little known Polish platformer doesn't require knowledge of the language to play. | ||
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Lode Runner Online: The Mad Monks' Revenge | Presage Software, Inc. / Sierra On-Line, Inc. | [top] | |
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Assume the role again as Jake Peril as you journey in the Evil Empire taking treasure away from the evil Mad Monks. As with the original Lode Runner, gameplay involves moving around screens full of platforms and ladders collecting treasure. This new version adds multiplayer play, with 150 levels to play on. The single-player game has the original levels plus 30 new ones. Many hazards not found in the original are added. The ability to create your own levels is also included. In addition to multiplayer modes, there are more devious levels and more varied background graphics and tile sets that make the level editor much more robust and fun to design new levels with. In 2017, Mad Monks' Revenge: Definitive Edition, a fan made cross-platform clone was released. It adds in a few new features and some tweaks here and there but most importantly - same graphics, same gameplay, and even the same bugs. Features: Play natively on Windows, macOS, Linux; Play online with up to 4 friends; Play with or without the old bugs (Quirks Mode); Play with any gamepad - including Xbox and PS; Create puzzles faster with the improved editor; Shuffle the order of puzzles; Flip regions horizontally or vertically; Easier to see what you are painting; New game themed dialogs; English, Deutsch, Spanish support; Listen to the studio-recorded soundtrack; Active Discord community. | ||
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Mega Man X / Rockman X | Capcom Co., Ltd. / Capcom U.S.A., Inc. | [top] | |
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The first Mega Man game to be produced and marketed in-house by CAPCOM, Mega Man X is an excellent all-around platformer and a capable port of the hit console series. As with earlier games, Mega Man X follows the daring exploits of Mega Man (this time the newly revamped "X" version), a sentient robot designed by Dr. Light to choose his own path in life. Years after he is created, Dr. Cain finds X and mimics his design to create a race of such robots called reploids. When the sigma virus infects these reploids, causing them to commit acts of evil, it is up to Mega Man X and his partner Zero to stop it. The graphics and gameplay are reproduced almost identical to the SNES version. The thing that I've always liked about Mega Man X is how unique it is however. Before this game came out, most Mega Man games were essentially the same. Fight some bosses, collect their powers, and beat Dr. Wily. But this game took a whole new spin on the series. The fact that it is set in the future is interesting in itself (which is actually further in the future, since the original games were also in the future), but the game adds a lot of unique features. One of the best features is the inclusion of body enhancements. These add on to Mega Man X's suit, and give him new abilities, such as being able to dash, or taking less damage from enemies. Also, the fact that there are many secrets to be found in the game add to the replayablity. Many items are hidden and require certain weapons or skills to find. Some even require you to beat a certain stage first, which in turn effects another stage (for example, beating Chill Pengiun's stage will freeze the lava in Flame Mammoth's stage, allowing you to collect a heart tank). The inclusion of the Capcom Pad with the game ensures that you won't have to worry about ackward keyboard controls, and actually helps to make the game feel more like the original SNES title. | ||
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Moonlight Panic | Sprite | [top] | |
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Crystal in the world had been stolen by someone and it will become a serious thing if you do not regain it before the next full moon for that it will be used to seal the Magic. Will you find crystal in the dark of the tower and then regain it safely? It's a jump action game similar to Icy Tower, where you are a rabbit-eared girl who goes down ever lower and steadily on a tower while avoiding traps. Avoid monsters, spikes, and other hazards. Don't drop off the bottom of the screen or fall behind. Collect a piece of the moon and the attack force will up. When attacked by an enemy and you make one mistake, the game is over and your life will no longer be. Now will you be able to get off at the final 99th floor? | ||
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Nashua / Nashuman | Pavell Software | [top] | |
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This is a little-known side-scrolling platform game. Your goal is to collect floppies, CDs, records and musical notes for points. The game offered a prize contest that you enter by buying one of their products and getting some info from the game. One of the prizes was a "SEGA game console". Curiously, it's flip/flick-screen, but does Zelda-style scrolling between screens. When you lose/quit, you get a Porky Pig "That's all, folks!" and a picture of Bugs Bunny with his eyes bloodshot and his tongue stuck out. Also there a minor point penalty for jumping. There's a 15-puzzle "bonus scene" on each stage. | ||
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Nicolausi | TOM Productions | [top] | |
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Santa Claus has lost his sled, and the notes to tell him which presents to deliver where. Now, the only way to save Christmas is to walk around town, pick up all the presents, and figure out through trial and error which house they should go to. As if that was not enough trouble, a rogue Easter Bunny is also roaming the streets, destroying the Christmas spirit by playing loud techno music from his ghetto blaster, and just waiting to run into Santa Claus and beat him up. Each stage is a maze of snowed-in paths with big presents lying around, and an equal or larger number of houses to deliver them to. The player, as Santa Claus, has to pick up and deliver each present to the correct house. However, there is no indication which house a present goes to. The only way to find out is to try and deliver a present. If it's in the right place, the present will get picked up, and the occupants will put a wreath on the door. If the address is wrong, they slam the door shut angrily, causing snow to fall from the roof, which will block the path in front of the house for a while. The player has to remember the wrong deliveries until they figure out where all the packages go, completing the level. The adversary is an Easter Bunny, who roams the streets with his ghetto blaster. Hearing the sound of his electronic music getting louder warns players that he's approaching. To their defense, some piles of snowballs are scattered around the levels. Firing a snowball at the Bunny makes him stop for a moment, and a couple more hits will get him to turn around and walk the other way. If the Easter Bunny catches Santa Claus, however, he'll beat him up and wraps him in a big Easter egg, forcing him to restart the stage. Various other pickups help Santa Claus in evading the Bunny, getting around obstacles in the level, or just add to his score. | ||
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Perfect Worlds | Isis Software | [top] | |
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In this platform game, you take on the role of our caveman hero as he travels across different worlds. Each with new challenges, and new enemies. Where speeding through a level is not always the best strategy, no, you have to think clearly before you jump and try to navigate the next section of that level. You try to get to the end of each level so you can make it to the end. You can stomp on your enemy's heads. If you die midway through a level, have fun starting from the beginning as there is no save feature. | ||
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Pitfall: The Mayan Adventure | Activision Inc. | [top] | |
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The first platform game designed specifically for Windows 95, this is an excellent game that updates the addictive gameplay of Atari's Pitfall! to modern hardware. The plot even pays homage to the original: Pitfall!'s hero Harry, after many years of adventuring, was imprisoned by an evil spirit during his recent foray into the Mayan jungles. As his son, Pitfall Harry Jr., you must swing on vines, hop over pits and leap over crocodile heads in classic Pitfall! tradition, as well as bungee-jump, boomerang, and mine-car your way to rescue your Dad. The Mayan Adventure not only retains the excellent gameplay of an Atari classic, but also manages to enhance it several magnitudes higher. Lush graphics and excellent soundtrack grab you immediately, and the frantic action begins as soon as the intro is over. Several minutes of classic Pitfall! action, i.e. jumping over deadly pits and on alligators, soon give way to many new, pleasant surprises. There are many things to hang or lean on, a fast mine car to ride, and many other fun sequences. The enemies are much tougher this time around, and you will need to learn different tactics for different enemies. The game even rewards your explorer spirit by way of many hidden levels and secrets. As a bonus, "oldskool" Pitfall! fans can play the original emulated Atari 2600 Pitfall!, which is hidden within one secret level in the game. With excellent graphics and sound, numerous hidden surprises, and rock-solid gameplay, it's a proud and worthy sequel to Atari classic. The sheer amount of levels, 13 in all, will keep you bleary-eyed late into the night - especially since you get no passwords and no possibility to save the game. If you love Disney's cartoon games such as Aladdin, this is simply a must-have, even with some frustratingly difficult levels and no save games. | ||
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Putty Squad (cancelled) | System 3 Software Ltd. / Ocean Software Ltd. | [top] | |
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In this sequel to Putty (which was only on Amiga & SNES), the Wizard's peoples have invaded Putty land, and it's up to you to head to the Wizard city of Klud and free your many POWs. This SNES sequel was going to be ported to PC but only a demo was produced before the full game was cancelled. The gameplay has less of a puzzle element than the original, and is more of a standard platform game - to whatever extent a game in which you can become an all-conquering Terminator Putty, must face pups throwing grenades at you, and can use Uncle Ted to play a tune to distract enemies can be seen as a 'standard' example of anything. You take control of the same amorphous blob as before, which has the ability to 'stretch' left and right (using this as a weapon which kills on contact) and to stretch upwards to make jumping easier. He can also explode himself and absorb other objects, even becoming them physically to gain an advantage. There are stars littered around the level, and collecting these upgrades Putty's abilities, starting with a super punch for 10 stars, going up to the Terminator ability for 40. The pups from the previous game are no longer on your side, and are out to get you. These have all manner of abilities - shooting mortar bombs at you, paradropping towards you, and even flying a helicopter. A remake was made in 2010 for PS3, iPhone, PSP and later PS Vita. | ||
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Rayman | Ubi Soft Montpellier Studios / Ubi Soft Entertainment Software | [top] | |
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You play as Rayman a cute big nosed chap with no legs, no arms and a head without visible means of support. The game is a traditional side scroller with beautiful landscapes as backgrounds from psychadelic to more psychadelic. It revolves around the titular character's quest to save his world from the evil Mr. Dark. Rayman's main weapon is throwing his clenched fist at his enemies, but as his quest toughens, Betilla the Fairy will bestow him with additional powers. The object of the game is to free all the electoons and defeat Mister Dark's minions across five worlds. Only when every electoon is freed will Rayman be able to enter into Mister Dark's hideout Candy Chateau. Scattered around each level are little blue spheres called Tings. If Rayman picks up a hundred of them, he gains an extra life, but they can also be used to pay the Magician, and enter a bonus stage. When Rayman dies, he loses all of the Tings he collected. As well as Tings Rayman will come across a variety of other power-ups and bonuses, among which a golden punching fist, a faster punching fist, power to restore Rayman's lost life energy and flying blue elves that will shrink Rayman down in size. | ||
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Realms of Chaos | Apogee Software, Ltd. / Beaucomm Interactive | [top] | |
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Realms of Chaos is one of the many action 3D Realms made back in the days they called themselves Apogee. Endrick, the warrior, and Elandra, the sorceress, have to travel through 26 levels, split into 3 'episodes' to find the source of what's corrupting the land of Mysteria. Endrick uses his sword fight enemies in close combat, and Elandra uses a supply of gems to blast them with fireballs from a distance. You can switch between characters at any time, but they both share their own health bars, and if one dies, you'll still need to restart the level. | ||
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RedCat 2 | RedCat Software | [top] | |
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This is the second Redcat game, similar to the first one. In this game, princess Dana has been kidnapped and it's up to Redcat to save her. You play as Redcat, who has to fight through seven levels to rescue the princess. During these levels, you will have to kill a lot of mice again to get to the end. This second game features some new additions not available in the first game, like some new enemies and items for Redcat to pick up. | ||
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Shakii The Wolf | Family Production / Microforum International | [top] | |
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In this cartoony arcade platformer, the player gets to control Shakii the wolf (who looks more like a fox, no kidding!). Shakii was the ruler of the peaceful kingdom of Shake (how original!) until the evil, almost invincible Lion Warrior called Midnight Sword appeared, plunging the land of Shake into an abyss of chaos and darkness. Similar to Disney's The Lion King game, it sports vibrant backdrops, creative level designs, and well-animated enemies. Although the game isn't as smooth as Disney's classic, it does make up with more gameplay variety. For instance, you have multiple attack modes at your disposal in addition to basic clawing attacks, including a long-range rolling attack, and special attacks using fire wind. The levels are also nicely varied, including cities, caves, and castles. The game also has over 10 types of power-ups you can collect to make Shakii more powerful. Although it may seem like a cheap knock-off of Disney's platformers, it's in fact one of the few side-scrolling games that were designed specifically for kids. The game is relatively easy, colorful, and populated with attractive cartoon animals. If you have budding action gamers in your house, or if you like platformers but find Disney's games too frustrating, it will definitely keep you or your kids entertained for hours on end. | ||
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Smurfs, The: The Teletransportsmurf | Infogrames Multimedia SA / EMME Interactive SA | [top] | |
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This is a 2D platform game based on the comic by Belgian cartoonist Pierre Culliford (Peyo). The game features two game modes. The first is a typical side-scrolling platform game in which you control a Smurf and have to save Smurfette from the evil clutches of Gargamel. Papa Smurf has found a spell for teleportation, but requires the smurf to find all the required magic ingredients that are scattered across the Smurfen lands. During the player's quest for the ingredients he can expect help from Papa Smurf. The second game mode has mini-games for up to four players. The first player to win 10 games wins. Each game requires action and reflexes to win. The game features multiple difficulty levels. | ||
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Soundrace | Deutsche Fuji-Tape Vertriebs-GmbH & Co. KG | [top] | |
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An obscure German-language FUJI cassette tape promotional platformer game for DOS. Choose between two protagonists (female and male), three difficulty settings and a Normal or Turbo speed mode. Simple platformer gameplay, collecting points, power-ups and fighting bosses across five levels with a 90's electronic music soundtrack. | ||
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Super Bubsy | ATI Technologies, Inc. / Accolade, Inc., Atari Europe S.A.S.U. | [top] | |
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This is a little-known platformer gem from Accolade, optimized for Windows 95. In this game based on original Bubsy in: Claws Encounters of the Furred Kind, you are Bubsy the Bobcat, who have to collect the objects and defeat all your enemies landing on them. With witty remarks Bubsy goes through 16 levels in comical cartoon style. There is also time limit. The game is cute, colorful, and quite fun - although it cannot compare to Earthworm Jim and Sonic, two preeminent cartoon platformers. Still, there is plenty to like here, from the inventive level designs, to neat bonus items to collect. Too bad it's just been done better elsewhere, and so you can't help but feel a sense of deja vu when playing this game. This version featured graphics redrawn for higher resolution, new game elements and the entire Bubsy Cartoon television pilot. In addition to the powerups found in the original game, there are bouncing TV's that Bubsy can collect which allow the player to view more of the cartoon. | ||
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Super Trio [K] | Dong Sung | [top] | |
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This is a Korean-made platformer that was originally an arcade game. Despite its initially sinister plot involving an evil vampire lord being resurrected in his ominous castle, the actual game takes place in colorful, modern-day-themed environments, featuring microscopic protagonists traversing everyday household objects arranged as platform structures. The player takes control of either the mouse Jake, the cat Tomi, or the dog Brudo. All the three characters play the same and are only distinguished visually. Two players can team up by selecting two out of the three protagonists. Weapon upgrades, health-restoring items, and lightning attacks can be found throughout the stages. Each stage has a rather strict time limit and ends with a boss battle. There is no possibility to save the game. | ||
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Thexder 95 | Synergistic Software, Inc. / Sierra On-Line, Inc. | [top] | |
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Thexder 95 is an excellent modern remake of the 1987 classic platformer. The general play mechanics are left untouched: you still pilot Thexder, a cool futuristic aircraft that can morph into a Japanese-style mecha, i.e. a giant robot, or a tank. This time your mission is to eliminate enemy "Techies" and their bosses in 10 worlds, with 5 levels each. Similar to other 2D platformers, you will need to collect energy cells, energy charges, charge extenders, weapons, and various other equipment. Depending on the difficulty level, the Techies will require a different number of hits to destroy. The more difficult levels require a very careful use of limited ammo, as well as strategic use of different weapons on different enemies. Fans of the original Thexder will be delighted by sharp SVGA graphics, excellent multiplayer support (modem, IPX, and TCP/IP), and a very good interface that lets you see the level map, enemy status, weapon selection, and available equipment at all times - via small display windows that surround the main screen. Digital speech and MIDI music are nicely done, although the cutscenes and animations could be much better. If you enjoyed the 1987 original and/or its sequel, you will have a lot of fun with this modern version. If you have never played the original, this version ranks as one of the better platformers you will come across. It is neither as fun nor as smooth as, say, Abuse, but it is still very enjoyable. | ||
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Tricky Quiky Games 2 | Argon / Nestle | [top] | |
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This second advertising platform game for Nestle's Quik has 5 huge worlds with great level design, nice EGA graphics, and will take a few hours until you have completed the search for the recipe. | ||
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Turrican II: The Final Fight | Factor 5 GmbH / Rainbow Arts Software GmbH | [top] | |
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This is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker. Turrican can get some different weapons for his arm cannon: The bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up; The laser, which can shoots beams as large as Turrican himself when maxed out; the multiple shot beam, which can shoot up to five beams covering approximately a 90 degree angle. The Turrican suit weaponry is not limited to the arm cannon however: He also can fire a continuous beam, activated by holding the fire button. This beam can be rotated around Turrican, so it is possible to blast things below him in this way; Additionally, he can fire power lines by pressing the space bar, resulting in two energy bars as high as the screen going from the Turrican suit to the left and right of the screen, severely damaging enemies in the process; If the space bar is pressed when the hero is crouching, the Turrican will morph into a shuriken shape. In this state, it will roll to the left or the right, damaging enemies while being invincible and small bombs can be dropped by pressing the fire button; Finally, the most powerful attack, which can only be used one time per life, can be delivered by pressing the fire button and the space bar at the same time. The Turrican suit will morph into a shuriken shape and fly around the screen for several seconds, while firing shots of the different weapons in multiple directions. | ||
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Vinyl Goddess from Mars | Six Pound Sledge Studios / Union Logic Software Publishing, Inc. | [top] | |
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In the year 200 billion a small ship races across the galaxy taking The Vinyl Goddess From Mars to the esteemed intergalactic B Movie convention. In mid transit, a meteor shower strikes without warning and the ship is engulfed in a sea of rocks and debris. Badly damaged by the cosmic storm, the ship careens off course. Desperately, The Vinyl Goddess twists knobs and pulls levers to regain control. The best that she can hope for is to eject and let the ship crash land on the strange planet below. It's up to you to help the lovely goddess find and repair her ship and collect all of her belongings before it's to late to reach the convention. Good luck SPACE CADETS! This is a surreal platform game, similar in design and gameplay to the older Jill of the Jungle, or alternatively Gods. As Vinyl, you must progress through levels and episodes and eventually repair your broken vessel. | ||
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Voodoo Lunch | Megavision Entertainment / IDCOM | [top] | |
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Twiggy was born in a small village lost in Zululand's jungle. Being by nature very superstitious, the members of his tribe decided to send him far away from the village. They were too afraid that Twiggy's ugliness would bring bad spirit on the village. They asked him to leave and not come back unless he brought back enough treasures to give as gifts to the spirits. That's how began Twiggy's most exciting adventure as treasure hunter. Be careful not to become a voodoo's lunch! | ||
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Yogho Yogho spel [Du] | Euphoria, Score Games / Campina | [top] | |
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In this platform game the player takes the role of a boy who likes the Dutch yogurt drink Yogho Yogho. In every level, the protagonist has to find one or more objects and bring them to someone. For example, in level one the objective is to find three spots that a crying cow has lost; in level two the hero must locate three cauliflowers and bring them to a girl called Betty, etc. Fruits can be collected for points. There are also bonus levels full of fruits that help the player to improve their score. | ||
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Zorro: A Cinematic Adventure | Capstone Software | [top] | |
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Zorro is yet another lackluster game by Capstone that wasted the opportunity to leverage a well-known literary figure, in this case the handsome renegade Spanish hero. In this outing, you must help Zorro navigate the California wilderness as he races to stop the evil Don Cortez from discovering an ancient treasure. The best way to describe the game is probably to call it "Prince of Persia without the finesse": the game clearly was 'inspired' by Jordan Mechner's classic, but it has neither the excellent controls of the Arabian prince, nor the devious level design. Zorro comes equipped with a whip and a sword, but the controls are so irresponsive it's almost impossible to use the sword effectively. You can barely block the enemies, and sometimes even the most simple stabbing requires repeated keystrokes. Fortunately, you can use the whip instead, which is not only more effective than the sword, but also elicit funny responses in the game (for example, you can drop the enemies' pants by whipping them from a distance). The graphics are drab compared to Prince of Persia, with most of the palette dominated by different shades of brown and black. The CD-ROM includes clips from the Zorro movie, but they are quite grainy and not quite related to the game's plot. Overall, fans of the masked hero in black will have to wait for a game that truly captures the hero's daring exploits - this below-average game isn't it. | ||
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24 Games for Windows | Expert Software, Inc. | [top] | |
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This is a collection of 24 games for Windows 95, comprising some action/arcade games, some card games, and many board/puzzle games. The card games are nothing special: all 4 games are poker variants and typical solitaire games found in most solitaire collections, except "Vanishing Cross" which is a fun, lesser-known solitaire game. On the arcade front, the 5 games billed as "arcade" are actually reflexes-oriented puzzle games, such as "StackBlitz," a Tetris clone, and "Bulldozer," a fun Sokoban-style game. They are fun, but they are not original games by any stretch of the imagination. It is the 15 remaining games in the "strategy/puzzle" section that make this collection stand out above most similar titles. The games in this section range from the familiar (e.g. peg solitaire, here called "Pegopolis," cryptograms, reversi, othello (here called "Checker Connector") and a memory game) to the less familiar (e.g. nim, quinto, and wari), to downright original games. In the last category, games such as Winding Standoff, Voracity, Sechseck, Engulf, Core Meltdown, and Push-Pull are not only unique and original, but also a lot of fun to play. If you are a fan of abstract board/strategy games like myself, you will have a lot of fun playing any of these games. Put them together, and you have a wonderful collection that truly stands the test of time. All in all, a great bang-for-your-buck strategy/puzzle/action game collection that is just as good as Microsoft's various Entertainment Pack for Windows releases, although unfortunately far less known. Note: The games in this series are now included as part of COSMI's excellent Top 50 Blazing Games for Windows. | ||
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3-D Ultra Pinball | Dynamix, Inc. / Sierra On-Line, Inc. | [top] | |
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Some would call it Impossible Pinball. Not that it is difficult to play, rather that you could never build a pinball machine that could do the type of things that this game does. But it seems as though that's the point. As like any pinball game, there is an underlying plot in which you must achieve certain goals on each of the three pinball tables (you can warp between them). This takes you off into the fantasy pinball world, where anything can happen. Tanks can attack your ball, comets can fly in and create a crater in the middle of the board. Who knows what will happen next. | ||
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3D Tic Tac Toe | Bœder Software | [top] | |
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A remake of the classic mind game, now in 3D. If you want to test your sense of spatial representation, 3D Tic Tac Toe for DOS is the right game for you. By placing the stones in a three dimensional environment you create a totally new game atmosphere. 1 to 3 players can play simultaneously. | ||
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Activision's Atari 2600 Action Pack 2 For Windows 95 | Activision | [top] | |
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Activision is back with another round of 15 of the most popular games that the company originally published for the Atari 2600 including the unique chasing platformer Keystone Kapers. Players can enjoy countless hours of old-fashioned fun with the other games which are: Atlantis, Barnstorming, Dragster, Enduro, Ice Hockey, Laser Blast, Megamania, Oink!, Plaque Attack, River Raid II, Stampede and Tennis. Whether you're battling tooth decay, roping cattle on the range, or winning at Wimbledon, you'll love every minute of the nostalgic action contained in this complete collection. | ||
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Activision's Atari 2600 Action Pack 3 For Windows 95 | Absolute Entertainment, Inc., Activision, Inc. / Atari, Inc. | [top] | |
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This is the third in the Atari 2600 Action Pack series - this time with Atari games as well as Activision's. It includes these emulated titles: Breakout, Canyon Bomber, Checkers, Combat, Night Driver, Private Eye, Space War, Starmaster, Pressure Cooker, Title Match Pro Wrestling, Yars' Revenge. | ||
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Activision's Atari 2600 Action Pack for Windows 95 | Activision | [top] | |
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This is an official compilation that features 15 different Activision titles in emulated form for Windows 95. The lineup includes with a mix of genres from action-adventures, platformers to sports. The jewel of the collection is Pitfall!: the influential game considered by many to be the foundation of modern platforming games. The other games in the collection are as follows: Boxing, Chopper Command, Cosmic Commuter, Crackpots, Fishing Derby, Freeway, Frostbite, Grand Prix, H.E.R.O., Kaboom!, River Raid, Seaquest, Sky Jinks, and Spider Fighter. | ||
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Activision's Commodore 64 15 Pack | Digital Eclipse Software, Inc. / Activision | [top] | |
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After the three Atari 2600 Action Packs Activision took the next step and brought out an emulation package featuring the Commodore 64 with 15 games: Alcazar: The Forgotten Fortress, Beamrider, Eliminator, Hacker, Little Computer People, Portal, Toy Bizarre, Rock n' Bolt, Park Patrol, Master of the Lamps, The Activision Decathlon, The Great American Cross-Country Road Race, Web Dimension, Zenji, Zone Ranger. | ||
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Art Apart | Argos Gameware | [top] | |
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Imagine the perfect jigsaw puzzle... a clear, life-like picture... with pieces cut and sized just the way you want them. A puzzle that can be put away and taken out any time, without losing your place... Art Apart is all that and more. | ||
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Asterix: Caesar's Challenge | Pathé Interactive, Philips Media France / Infogrames Multimedia | [top] | |
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This interactive board game offers action and adventure as Asterix and his friends journey around the Roman Empire on a challenge from Caesar while learning about different countries' history and culture. You can play as various characters including Asterix, Obelix, Impedimenta, Panacea, Justforkix and Geriatrix. You have to collect souvenirs from various places as proof you've been there, and then get back to your village in time or else Caesar will win. It allows for up to 4 players or you can play against the computer. The game track has 54 squares that can be landed on which represent countries, challenges, prisons, magic potions, traps, rest, and meeting character opportunities. The druid Getafix is host and will hand out magic potion flasks to players (except Obelix who, as fans of the comics know, fell into a potion when he was very young). You can acquire some interesting gadgets from the druid-spy Dubbelosix, that will help you move more quickly. To win the recquired souvenir items, you have to either answer the questions asked in the country squares or buy them from the Phoenician merchant Ekonomikrisis with sestertii won in challenge squares. The scoundrel Tortuous Convolvulus will also try to impede the players progress, so look out. | ||
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Babylon 5 Limited Edition Entertainment Utility | Sound Source Interactive | [top] | |
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Finally there's a way to bring Babylon 5 to a PC computer. This includes a screen saver module to provide relief from work, a set of 30 wallpaper images to dress up the desktop, and a utility that links sounds from the show to various Windows functions. Once installed, it turns PCs into a fountain of Babylon 5 action. The wallpaper images are stills from the episodes and include various shots of the B5 station itself, its interior, other spacecraft and planets. Most of the sounds are beeps and buzzes from various B5 machines, such as the beep of the hand communicators. There are also samples of music by Christopher Franke -- B5's resident composer -- and some laser blasts. A control panel allows users to decide what sound is played when, or to exclude particular applications from making noises. Users can also program up to five different keystrokes to fire off a sound just for the heck of it. While the above features are mainly Windows dressing, the screen saver is what makes the computer come to life. It contains more than 100 images in four categories: Personnel, Ships, Battles and Galactic Data. The first category is simply pictures of the show's central characters along with "vital" statistics like eye and skin color. The other three often include 5- to 10-second movies of even more space ships flying around and shooting each other. Overall the program is easy to use. And what great pictures and movies. B5 lovers will revel in the ability to watch some of the best footage from the show, such as the StarFury launch sequence, over and over, soaking up details that often whiz by on television. Having a Vorlon transport as wallpaper also allows painstaking scrutiny. Best of all, the movies can be tied to a keystroke as well, so that when mid-week B5 withdrawal is at its height, the touch of a button brings up all the action and drama. | ||
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Bicycle Casino: Blackjack, Poker, Baccarat, Roulette | SWFTE International Ltd. | [top] | |
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This title is a CD-ROM compilation of the content as follows: Bicycle Blackjack, Bicycle Poker, Bicycle Baccarat, Bicycle Roulette and a Bonus - Interactive Guide to Poker Tells. Players sign into the guestbook at a simulated Las Vegas hotel, grab some chips, and head out for the games of chance that lure in so many unsuspecting people year after year. A selection of the most popular casino games is available for play, including roulette, blackjack, baccarat, and poker. Players learn how to gamble like the professionals through practice, as they can never truly go bust, and online hints and tips help improve their game. An online tutor is also included that will teach beginners the rules of each game, allowing players to get into the game within minutes of opening the package. Realistic sound effects and speech samples play at various points during the game, lending an air of authenticity to the virtual casino. | ||
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Breakfree | Software Storm Inc. | [top] | |
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What do you get when you combine a Paddle game like Arkanoid and a 3D Shooter game like Doom? You get Breakfree, a 3D Paddle game where you 'shoot' fireballs against walls similar to your average Paddle game but with a 1st Person Perspective approach. The object of the game is to "break free", of which is done by destroying the (breakable) walls with the "balls" or in this case the fireballs you have. The fireballs will bounce back to you, of which you will bounce them back to the walls using your (invisible) paddle in front of you. Certain (red brick) walls, have bonuses that you have to 'catch' after you destroy them with your fireball. When you lose all your fireballs, game over. | ||
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Bust-A-Move / Puzzle Bobble | Taito Corporation | [top] | |
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This is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming. A two-player mode is included as well. Each player competes on an area occupying half of the screen, dealing with identically generated bubbles. Whenever a player successfully disposes of a bubble group, a part of it is transferred onto the opponent's part of the screen. The game features the two dinosaur protagonists (Bob and Bub) as well as other characters from Bubble Bobble, even though the two games have distinctly different gameplay. It's as addictive as Tetris, you'll have to play just one more time. | ||
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Casino De Luxe | Impressions Games | [top] | |
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Play 7 casino games in a realistic looking Casino. Lose all your money in Las Vegas without really losing it. It includes: Blackjack, Pai Gow Poker, Red Dog Poker, Video Poker, Slots, Craps, Roulette. | ||
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ClockWerx \ Ultimate Spin Doctor | Callisto Corporation / Spectrum Holobyte, Inc. | [top] | |
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This is a puzzle game where the object of the game is to solve a series of increasingly difficult levels by swinging a rotating wand from dot to dot until the player reaches the "goal" dot. Enemy wands that kill the player if touched march in predetermined patterns around each level's grid. The design is such that, with careful timing, the player can swing through seemingly impassable groups of enemies. Players can also swing from the same dot as an enemy by staying on the opposite side of it, since most enemy wands rotate at the same speed. At higher levels, more enemies are introduced, such as doors that open and close when the player's wand passes over a switch, hyperdots that send players to a different dot, and drops of acid that follow the player around. The player's wand is in continuous motion; the only control is to reverse its direction of rotation, or to swing to another dot. Players can also swing to another dot and reverse rotation at the same time. All player motion is controlled by just four keys (reverse direction immediately, "bounce" (reverse direction when your wand passes by another dot), move to another dot, and move and reverse direction simultaneously). | ||
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Corel Chess | Corel / Focus Multimedia Ltd | [top] | |
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This is a multimedia chess program based on the chess engine Socrates by Don Dailey and Larry Kaufman. The Corel Chess project was lead by Alexander G. M. Smith, who further developed the GUI with animation player spooling sound and video off the CD-ROM and draws it in the 3D world using the Windows regular GDI and Corel's off-screen bitmap drawing code. Corel Chess features TCP-IP play that allows two users to play each other and send comments to each other without having to access a Web site. Great interactive play, dynamic views and sizzling graphics combined with exquisite 3D modelled and rotatable boards produce a truly awe-inspiring multimedia chess game. Play the computer, have the computer play against itself or alternatively stage your own championship with opponents over the Internet, via a modem or over a network. In true 24-bit colour with multiple chess sets and elaborately rendered game settings, the customisable user interface enables you to display any number of open windows or views of the chessboard, at the same time, at any angle and scaled to any size. Gain an interesting insight into the minds of the Grand Masters as you view and study over 4,000 championship chess games or import other classic games (PGN format only). With a variety of user options, levels of difficulty and amazing visual and sound effects, there's never a dull moment. Features: Superb crafted piece sets; Easy installation; Beautifully rendered and fully scalable piece sets; Multiple perspectives including overhead view; Custom user interface; 6 classic board and piece sets; Open and play in any number of windows; Five levels of difficulty; VCR-like replay controls accompany all player/piece actions; Ability to print the list of moves from a current game. | ||
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Crosswords & Word Games | Expert Software Inc. | [top] | |
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This is composed of seven games. Crosswords - 150 Crossword Puzzles pulled from a variety of topics. Telephone Scramble - Using the alphanumeric keys on a simulated telephone touch pad, unscramble famous names and more. Crypto-mania - Decipher famous quotes and titles. Word Search - Find words hidden in a grid of letters. Word Match - Match the word to its definition. Hangman - Fill in the blanks before the stick figure is hanged. Word Scramble - Unscramble the anagrams to make familiar words. Each puzzle comes with a ready made word list or can be customized with a user-made word list and printed out. | ||
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Crystal Hammer | BWM Software GmbH / Magic Bytes | [top] | |
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This Breakout variant is a sequel to Dionakra and Rapanui. Player controls the same refuge shuttle of galactic dustbin man Tony on other 50 levels of crystalline contamination. His shuttle is located at the bottom of the playfield filled with crystals arranged in some form at its top. Tony launches a cleaning satellite represented as a ball and plays a "ping-pong-game" between shuttle and crystal wall. If Tony loses his satellites, he is withdrawn from the mission instantaneously. Tony should completely eliminate all crystalline contamination in a region to finish the level. Some extra effects may be thrown out on crystal elimination, which may be collected or ignored by Tony. These effects amongst others are ability to select the one of four ball's kinds, increase balls` quantity, change ball's speeds, reduce balls size, activate lasergun to shoot the crystals, set all crystals and stones to move, activate the shuttle's magnetic field to catch the ball and launch it manually, warp to another level, etc. The CD includes Audio Tracks and Crystal Hammer Editor. As developers suggest in their manual, own levels may be saved and copied on player's hard disk. Player may also use own backgrounds, creating BMP formatted pictures. Access to the levels is provided with password shown at the start of each level. High scores are stored in top 10 list. | ||
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Dama 3D | Dragon Team / Finson | [top] | |
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This is the simulation of one of the oldest games in existence. It stands out for its particular high definition three-dimensional graphics, for the use of sound effects and for the possibility of playing both with two and against the computer, choosing between well three different difficulty levels. You can therefore appreciate a truly pleasant graphical interface, as, for each different level of difficulty, there corresponds to a different chessboard which is associated with two sets of pawns and excellent playability. | ||
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Dr. Ditto | Chestnut New Media | [top] | |
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Let Dr. Ditto challenge your children's problem solving skills, while they are having fun. Like yesterday's memory games, players use a set of "mosaic" tiles to find the matches. Unlike those games, these puzzles come alive after your child successfully completes them. Through the magic of multimedia, Dr. Ditto himself appears on screen to provide fun and informative explanations of the game's theme. It contains two types of games: Lotto and Memory. Each game has over 100 colorful decks. The decks are divided into categories, as shown by nine buttons on the question mark screen. To go to each category and see what the deck contains, just click on one of the nine buttons. You will be given a fun multimedia tour of the subject you have chosen and given several deck options. Lotto: Match the card at the bottom the screen with its mate up top by clicking and dragging it up. When all the cards are matched, you win. Memory: To find the cards that match, click on the backs of the cards to turn them over. When you find one you have seen before, click on its mate to make them both disappear. When the board is clear, you win. It encourages participation with lively lessons on history, airplanes, trucks, animals, colors, language, and more. Its pictures, puzzles, and patterns will educate and entertain. The multiple game format will keep your child's interest, even on the rainiest of days. Dr. Ditto is designed to be used by children at home, so they can help their parents share the fun. It will be a delightful learning experience for all. | ||
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Dr. Drago's Madcap Chase | Blue Byte Software GmbH | [top] | |
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This is a strategy game for up to eight players with similarities to board games like Monopoly. The players join a rally through Europe and North Africa which consists of several stages. At the beginning of each stage a TV moderator names the capital of a country. The one who gets there first will win a lot of money. At first there are only Western European countries available but eventually the Berlin Wall falls and you can enter the former Eastern bloc. You play on a map of Europe consisting of many fields merged with each other through lines. Before every turn a player dices and then he can move his figure over the fields. You can freely decide the route to your target but you have to notice on which field you would end your turn. There are: Red fields - When you end your turn on a red field, you'll lose money; Blue fields - Money will be credited to your account; Yellow fields - You get a playing card. You can use these cards before every turn to your own advantage (i.e. use five dices instead of one) or to your opponent's disadvantage (i.e. having him transferred to a corner of the map); Purple fields - On a purple field you can buy or sell cards; Gray fields - Gray fields are cities. In a city you can buy buildings and earn rent every turn. When you own every building in a city, you have a monopoly and earn more rent. Contrary to Monopoly you don't have to pay anything when you come to a city where one of the other players have buildings; Black and white fields - These fields represent the capital of a country. Buying buildings there is much more expensive but you will earn more rent. Another aspect of the game is Dr. Drago. Drago is played by the computer and appears after stage one and will follow the player who had the highest distance to the target of the previous stage. After every turn Drago will waste parts of your money, sell or buy buildings to terrible prices or destroy your cards. To get rid of him you can use a Drago playing card (if you own one and Drago has not ripped it to pieces yet) or overtake one of the players. When you pass them, Drago will leave you and chase your opponent. The winner of the game is the one who has the most money on his account after all stages. You could even win without winning a single stage but it's more difficult because you won't make that much profit with trying to end your turns on blue fields. And of course, Drago will haunt you the whole time when you are cruising in Northern Africa while all the stages end somewhere else. | ||
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Electranoid | Pixel Painters Corporation | [top] | |
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This is an Arkanoid-style arcade game which features the same basic gameplay as its inspiration, with additional enemies thrown in. Like Arkanoid, the player's objective is to break all the bricks in a level and move on to the next level. Along the way, the player must also contend with enemy fighters like Menacers that launch balls of different colors (and corresponding effects) in an attempt to confuse him/her and Destroyers who will attempt to destroy the player by launching killer balls. But the player can gain an advantage by grabbing power-ups like lasers and multi-balls. In all, a registered user of this game can play up to 100 levels. | ||
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Endorfun | onesong partners, Inc. / Time Warner Interactive, Inc. | [top] | |
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In this puzzle game you must move what is known as the light-bodied cube around to pick life forces which help you to progress to the next level. However it is not as easy as it sounds as other squares on the board are lighting up which makes it harder to move the cube around. On certain you also have a time limit and if you don't collect the required number of life forces to progress to the next level in time the game is over. | ||
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Export Pinball | Spidersoft / Expert | [top] | |
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This is a cool, well done, satisfying pinball game, with a build that will remind you of the good old times of the pinball simulation era, the early 90s mainly. In terms of number of tables, this one has quite a handful. However, not all of them are available from the very beginning; you need to take some time, and unlock your tables, and once you've beaten the other tables, you will be able to sink into these other tables. Graphically,There isn't any theme that is common to all of them; they are just diverse, well done, and pretty nondescript. Gameplay is however relatively fluent, which means that you will be able to hit the balls at the exact moment you want. There is no loss of detail in your shots due to the way the controls work, which is very important for games such as this one. Also, what you might want to consider, with a game such as this one, is the ladder of ascension that they have. In this respect the later tables are more interesting, with more table events, and cooler executed ideas. | ||
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Extreme Pinball | Digital Extremes, Inc. / Epic MegaGames, Inc. / Electronic Arts, Inc. | [top] | |
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Extreme Pinball is Epic Megagames' successor to Epic Pinball. It contains four pinball tables: Rock Fantasy, Medieval Knights, Urban Chaos, and Monkey Mayhem, each with a different theme. Compared to Epic Pinball, it has a larger, 320x400 resolution, as well as taller tables, both allowing for more objects. It also has a typical Dot Matrix Display where the scoreboard shows 3D-rendered animations as well. The controls are more sensitive with a faster ball. This is less true to real pinball gameplay, but it speeds up the game's pace and gives more power to the player to influence the movement. | ||
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Fructus | Philippe Basciano | [top] | |
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This falling-blocks game is based upon Columns. Before you start the game, you can choose in the options your starting level, the higher the level, the faster the fruits will fall. Furthermore you have the option to choose the number of fruits per row. Once you have started a game, you will be presented with your current falling row, which consists of three random fruits. Now it's your job to manipulate the order of the row, how the fruits are falling. Your final goal is to form up a row of the same type of fruits on the bottom of the game field, once you done this, these fruits will disappear, and the fruits that maybe on top of these, will fall further down. How many similar fruits you need for this depends on the option you have set before you started. On default it's three fruits, maximal is eight fruits (from eight possible squares). You do not need to arrange them horizontal, you can also arrange them vertical or diagonal. Once this row vanishes, you get your points. If you reach a certain amount of points, you proceed to the next level, were this all gets faster. All in all, there are 9 levels in total. The fruits you play with are the following: Cherry, Strawberry, Watermelon, Apple, Grapefruit, and Plum. In addition, there are some kind of red "stars", these are falling only in a row without fruits, once they hit the fruits, some of them gets destroyed and you earn points. And in addition to the fruit-based-column-game, there is a plain square-based-column-game included, which can be activated (or deactivated) from the options. | ||
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Fun Pack 3 | WizardWorks | [top] | |
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This compilation contains 7 Classic Games for the PC: Alien Force - In this fast-paced game your mission is to blast as many alien ships as possible without being destroyed. To really rack up the points, advance to the next level by shooting all the spaceships in your current level. Willi - is a fast-paced strategy game in which you must move quickly, Willi the cave man is hungry and you must help him eat while avoiding falling rocks. Fortress - Your planet is being attacked by enemy Walkers. You must be quick of eye and hand with the Plasma Cannons and Chain Guns to destroy your enemies. Python - Guide Paulie the Python through the maze until all of the mice are eaten. The catch is Paulie cannot hit walls and must avoid bouncing balls. The more he eats, the easier it becomes. WinPool - A real-life pool table simulation using the Discrete Element Method which allows you to simulate the 'real thing' by calculating forces and using elastic balls. SpaceBomb - You are in deep space between the Earth and the Moon. SpaceRocks are being hurled toward Earth and your mission is to stop the very explosive SpaceRocks before they hit. Slam - the best 'air hockey' simulation developed for the computer. You play against a computer opponent with adjustable quickness and aggressiveness. It provides entertainment for all age groups staring at 4 years and up. | ||
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Fuzzy's World of Miniature Space Golf | Pixel Painters Corporation | [top] | |
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Do you want to play Space golf? It sounds really amazing. If your answer is yes, probably this game is your only option which has a miniature shape in "zany" scenarios. In each hole (a total of 18 hole courses) you try to give your best shots by just giving simple directions to the ball with your mouse. Since you are playing in space there is no air, no cruel wind conditions; just swing it to your "desired" destination. The graphics are really sweet. They're colorful and witty, and really give the game a large part of its panache. The courses are presented in excellent isometric view, a welcome change from the typical top-down view of other minigolf games, and there are many undulations and other obstacles that will stump you but will glue you to the screen nonetheless. | ||
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GemStorm | Malachite / Starpress Multimedia | [top] | |
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The idea of the game is to line up enough Gems of the same color in a row to earn a Drop. Use the keyboard to rotate the Gems, and move them over so that the colors line up. They can line up horizontally, vertically, or diagonally. When they line up, they clear and the Gems above them fall in their place. Now those may clear too. You will see some incredible chain reactions if you place the Gems just right. Each level has a different Threshold, which you can see at the top right of the screen. Each level also has a Not Threshold, which lets you know how many Gems to line up to earn a Not. Nots let you use special effects. These help clear Gems that are on the board. When you've earned enough Drops, you can advance to the next level. There are 100 levels in all. Don't forget to look for the secret password. | ||
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Hanna-Barbera Cartoon Carnival | Funhouse Design / Philips Interactive Media, Inc. | [top] | |
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This is a children's game featuring familiar Hanna-Barbera cartoon characters such as the Flintstones, Scooby Doo and the Jetsons. The game features a collection of mini games such as a maze with Scooby Doo, a space racing game with George Jetson, catching balloons in a net with Fred Flintstone and trivia with Top Cat. This was Philips' best-selling title on the short-lived CD-I console. Master puzzle designer Cliff Johnson made this as one of his 3 games with Philips. It was the first CD-I game to take advantage of Philips' highly touted Full Motion Video cartridge. You could play Huckleberry Hound's Gift Emporium, The Flintstones' Balloon Ballyhoo, Scooby Doo's Adventure Isle, Yogi Bear's Pic-A-Nik Place, The Jetsons' Space Race, and Top Cat's Top Facts to earn letters. Once you earned all 15 letters of the words CARTOON CARNIVAL, one of 60 classic cartoon clips is your reward. Each of these carnival games has ten levels, each more difficult than the last. It was later made freeware. | ||
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Hodj 'n' Podj | Boffo Games, Inc. / Virgin Interactive Entertainment, Inc. | [top] | |
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This game was designed by video game veteran Steven Meretzky who made several Infocom text adventures plus Spellcasting, Eric the Unready, and Superhero League of Hoboken. The game is a collection of reworked puzzle games such as Battleship, Poker, Slots, Cryptograms, and Memory. This series of mini-games is linked together by a board game style quest to rescue the twin princesses, Mish and Mosh, who were kidnapped by villains. There are a total of nineteen different mini-games. Each game gives the player clues, money or some items that they will need to rescue the twin princesse. The user has preordained knowledge of what each game has to offer him, and can choose accordingly. The game is set up like a board game, and the user will be asked to roll a pair of dice and move the corresponding number on the playing board. The board contains many tiles that link the mini-games together. The player can choose which mini-game to gravitate toward, based on what he perceives he needs to complete his quest. The user can play as either of the two princes, Hodj and Podj, both of whom want to rescue the princesses and be placed on the throne of the land of Po-Porree. The name of the game is derived from the names of these characters, and it is also a play on the phrase “Hodge Podge". The games can also be played apart from the quest mode for users who are just intrigued by the play and do not care about the story line. | ||
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Hoyle Classic Games | Sierra On-Line, Inc. | [top] | |
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This is a collection of card games (Bridge, Crazy Eights, Cribbage, Gin, Hearts, Poker, and Solitaire) and board games (Backgammon, and Checkers). There are different opponents to compete against and they can be selected from a list of business or icons pictures. Each opponent has a bio and a different skill level (beginner, average, or expert). Some games are single-player, while others are played by two or four players. The pace and response time can be adjusted with a slider, games can be replayed, and there is a help button that explains the interface. The game keeps tracks of your score through an 'average' rating, based on the points. There is a button to explain each of the game's rules and and arrow shows who's turn it is. | ||
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Hugo 3: Hugo auf neuen Abenteuern [G] | ITE Media ApS (Interactive Television Entertainment) | [top] | |
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New adventures with Hugo on CD-ROM! Hugo, the little troll, known by young and old through interactive television program of the same name, must rescue his wife Hugoline and his three children from the clutches of the evil witch Scylla in this new adventure. There's diverse mini-games: rafting, skateboarding and ice cave are waiting with many obstacles that Scylla has placed in the way for him with much cunning and malice. Has he finally reached the cave to free his family, Scylla is already there waiting for him! | ||
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Humans 3, The: Evolution Lost in Time | Imagitec Design Inc. / GameTek, Inc. | [top] | |
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Zoo keepers from an alien world have scoured human history to steal 7 important figures from different epochs, and it is your job to rescue them. First you will have to explore four worlds to find the 6 pieces of their Time Machine, avoiding the chasing aliens. Unlike Humans 2, this is a full sequel to the game known as Evolution: Dino Dudes on some systems with a new game engine, rather than merely a data disk with new levels. As before the gameplay is influenced by Lemmings. Each of your characters have their own abilities, including fire-creation, grabbing and smashing, which must be used in conjunction to beat the puzzles before you. Passwords are offered for each level. | ||
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Hyper 3-D Pinball / Tilt! | NMS Software Ltd. / Virgin Interactive Entertainment, Inc. | [top] | |
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Tilt! is a pinball game. The 6 pinballs you can play in the 3D full screen-modus or in the classic 2D scroll-modus. The themes of the pinballs are Science Fiction (Star Quest), Horror (Monster), Racing (Road King), Underworld (Gangster), Fantasy (Myst & Majik) and Fair (Funfair). Every pinball has multi-ball gaming, animations (esp. ball-locks) during the game and intermezzos in the scoring field. | ||
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Incredible Machine 3 | Dynamix, Inc. / Sierra On-Line, Inc. | [top] | |
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The Incredible Machine 3 (TIM3) is the 3rd installment in the Incredible Machine Series, by Sierra. Offering much the same as the previous installments, the game offers the chance to build complicated contraptions out of a myriad of components from basketballs to balloons. Ever seen the paintings by W Heath Robinson? It is much the same as that. There is a series of puzzles to complete (eg - Using only an electric fan, make the mouse go in the hole). It also offers free play (Make anything you want) or an engaging multiplayer mode. | ||
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Inu Oh [J] | Shingo Kuwana / Idea Factory | [top] | |
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This quiz & puzzle game was made for the PhotoCD. | ||
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Island Casino | Williams Entertainment, Random Games / GT Interactive Software | [top] | |
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Feel the heat of the island beat. Jump on-board for a virtual gambling junket. Check-in to the El San Juan Hotel and Casino and hit the tables for 25 of the world's most popular casino games. Or learn to play with step-by-step, easy-to-understand instruction. Brilliant graphics and sophisticated gameplay put you right in the center of the non-stop casino action, and let you feel the thrill of hitting it big with the most complete and authentic gambling experience available on CD-ROM. It's your Virtual Vacation - and it's only a mouse-click away. Play the night away with 25 types of international casino games: 13 El San Juan Hotel style, including Blackjack, American and European Roulette, Craps, Video Poker, Baccarat and seven different types of slots! Or try your luck in the Las Vegas-style room, featuring 12 different games. Learn to play all the games featured at the El San Juan either in the 30 minute full-motion video available, or use the "learn" option for quick instruction right at the tables. Go for it with realistic graphics, gameplay and hot casino action as only the gambling experts at Williams and the El San Juan can bring it to you. Live it up as you explore all that the world-famous El San Juan Hotel and Casino has to offer. Tour the ground, check out the island or just dial room service and order whatever catches your fancy. Touring the famous El San Juan puts you in the heart of the action. Just click for basic instructions right at the tables. Play 7 different types of slots with an array of styles and features. Deal yourself in for authentic blackjack play in Las Vegas or Island Casino styles. | ||
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Jeopardy! | Graphix Zone / Sony Imagesoft | [top] | |
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Match wits with the world's most challenging quiz show. Jeopardy! For PC CD-ROM contains over 6,000 mind boggling answers- enough to set your brain spinning. Improve your skills and challenge a friend. Your host is Alex Trebek himself, just as he appears on TV. With digitized video of contestants and Jeopardy! Stage, you'll become part of the show. You can play in a multiplayer game or against the computer and can select the number of contestants and the gender and appearance of your own contestant. Increase your competitive edge and maybe you'll even win a place in the Jeopardy! Hall of Fame. Most realistic Jeopardy! game ever; choose 1, 2, or 3 players; CD quality music and sound.
See also: #Jeopardy: TV & Movie Pack |
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Jixxa: The Premier Edition | Ocean State Publishing, Softkey Incorporated | [top] | |
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The world's first CD-ROM jigsaw puzzle game. This is a classic home game for all ages. Each of the 12 spectacular puzzles is available in beginner, intermediate, advanced and expert versions to accomodate every skill level. When you lock two pieces and hear that victorious "SNAP" sound, you'll be hooked! Jixxa inaugurates a new world of jigsaw puzzles, combining the traditional excitement of uniting hundreds of interlocking pieces into a picture with the wizardry of CD-ROM technology. Jixxa includes such unique and user-friendly features as hint and auto-solve for a helping hand, a challenge timer to compete against the clock, up to nine organizational boxes for sorting pieces, and rotating pieces for the expert gamesman. With options to view the finished picture as you play, save your work in progress and much more, you'll love piecing together fabulous images without taking up the space of the entire tabletop! | ||
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Knight Moves | Kinesoft Development Corp. / Spectrum Holobyte, Inc. | [top] | |
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This is based on an original idea by Alexey Pajitnov, creator of Tetris, though he had no part whatsoever in the development of the game. It puts a twist on the old chess game and puts you in charge of a knight that has to leap his way trough increasingly complicated chessboards filled with enemies, hazards, power-ups and treasures. Your knight moves in the traditional L-shaped patterns, which means you'll have to constantly be planning ahead, and quickly too, because the knight is in constant motion, and you only have a few seconds to decide its next move. The game is played in a 3-D board, but the graphics consist mostly of 2-D scaled sprites and the chessboards themselves are irregular affairs with walls, pits, etc. | ||
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Lemmings 3D | Clockwork Games Limited / Psygnosis Limited | [top] | |
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The suicidal superstars are back...and this time it's a giant leap into a new dimension - the third! The best-selling Lemmings, whose games have sold millions of copies around the world, now feature in their most ambitious adventure yet. The new game is as playable and addictive as Lemmings has always been, but this time the fully realized 3D environment creates a mind boggling twist to the challenge. While the aim of the game is guiding the Lemmings to safety - remains the same, this requires the mastery of movement with a 3D world filled with traps, obstacles and mayhem. The game features include twenty trainer levels, allowing Lemmings fans the chance to experiment with their new found freedom; ten unique graphically themed sections with a hundred levels in total; nine Lemmings skills fully-rendered 'Lemmings last request reward screens: quirky new sound samples and unique 'Lemmings - eye view' options that put the player into the shoes of our little green haired friends as they leap to victory - or doom. This reinvents the tried-and-tested, award winning Lemmings format: it's now the most fiendish puzzle proposition in the history of gaming. It will tease, torment and challenge every Lemmings and Doomster enthusiast. The best selling computer game of all time just got better.
See also: #3D Lemmings Winterland |
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Living Ball | BitWise Computer Software / Interactivision A/S | [top] | |
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Living Ball boasts of "the largest pinball table ever created", and can back it up with the 99-level table "Wasteland", along with two others of smaller size. While the level of quality may be higher in more traditional pinball games, the sheer size of the tables is quite impressive. The game features three modes. Adventure, in which the three tables are connected; arcade, which is the traditional style allowing you to select any of the three tables; and bonus, allowing you to play the six bonus stages. While the Arcade and Bonus modes require no explanation, the adventure mode does. It starts you out in the Wasteland, but has hidden links to both of the other tables, similar to the links to the bonus tables, but much less common. Also of note is the storyline that attempts to provide a background to the game. | ||
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Loony Labyrinth | LittleWing Co. Ltd. / Starplay Productions, Inc. | [top] | |
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In 1893, an English archaeologist called Sir Evangel finds a strange stone in a London antiquary. The galopetra ("milk stone") has a hieroglyphic and a maze carved on one side, and a Minotaur on the reverse. Intrigued, he travels to Crete and starts to explore the newly discovered Knossos ruins. Searching the labyrinth, he stumbles upon a time machine, dubbing it the "Loony Machine". He leaves instructions at the site on how the device works, for future explorers willing to travel to 2000 years in the past and assume the role of Theseus, the slayer of the Minotaur. This is the 4th pinball simulator created by LittleWing. It has one table with classic proto-Greek mythological themes. As an explorer and later as the legendary hero Theseus, the objective is to first find and activate the time machine, and then go back to ancient times and defeat the Minotaur. In the first part, the goal is to collect all the five galopetra stones and install them to activate the machine. The ball has to hit drop targets near the stone ramp to make one of the STONE light letters start flashing. One stone is collected by sending the ball up the ramp while the light is blinking. Getting all the stones awards five million points. To install them, the ball has to hit several times the energy charger bumper, raising the energy level to 100% and turning on the install hole. After traveling to 2000 B.C., the music changes and a multiball starts to indicate the switch. The goal is to rescue nine human sacrifices and kill the Minotaur. The lights at the center of the table turn on to show the number of hostages, turning off with every saved victim. Shooting the labyrinth ramp rescues them one at time. After everyone is safe, a multiball starts where the player must sink three balls in the Minotaur chamber before the moon phase indicators near the flippers turn off, to defeat the creature and win the game. | ||
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Mario's Game Gallery / Mario's FUNdamentals | Presage Software, Inc. / Interplay Productions, Inc. | [top] | |
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This is a collection of board games, in which you play with Mario. He talks to you, playing Checkers, Go Fish, Dominoes, Backgammon, Yacht. Most of games can be played for Yoshis or Koopas - tribes of animals. This is the first game in which Mario spoke. Yes, our beloved plumber speaks in this game - more lines than in any other game he's been in. Despite how awesome this sounds, its totally humorous and will probably give you a nice laugh or two (try playing "Go Fish", you'll see what I mean). Mario's voice is provided by Charles Martinet. | ||
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Masque Caribbean Stud Poker | Masque Publishing, Inc. | [top] | |
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This is an officially licensed simulation of a casino card game for 1 - 4 players where either the computer or real people can take the role of players 2,3 & 4. The game starts with each player placing a bet or "Ante" in the treasure chest lid area of the table. The cards are then dealt, all the player(s) cards are dealt face down but the top card of the dealers hand is placed face up. Each player in turn decides whether their hand will beat the dealers. If the player thinks there's a chance of beating the dealer they choose to bet on their hand which causes chips to the value of the original bet to be transferred from their stack to the table. If the player does not think they can beat the dealer then they fold and lose their original bet. The dealer then reveals their cards and players who have beaten the dealer are paid. A feature of this version of poker is that the dealer must have an Ace and a King or better in their hand in order to qualify, if they do not have this minimum requirement in their hand then the dealer loses and anyone still in the game, regardless of what is in their hand, will win. Winnings are based the strength of a players hand with two pairs paying out double the bet and four of a kind paying twenty times the bet. In addition there is a progressive bonus payout for hands that contain a flush or better. The game allows the player to change various settings such as the speed of the deal, the minimum & maximum bet and to set automatic reminders for the progressive bet and other gaming situations. It also includes a CD player so that the player can listen to their own music during the game. The game can be played entirely with the mouse, bets being made by dragging & dropping chips onto the table or by clicking on the stack. Alternatively the game can be played entirely via the keyboard or by a combination of the two. There are no save game feature or network play features in this game. | ||
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Masque Video Poker | Masque Publishing Inc. | [top] | |
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This is a single player video poker simulation. The game starts with the player either choosing an existing identity or creating a new one. The game can be played entirely via the keyboard or entirely via the mouse, or a combination of the two. There is no save game function allowing the results of one session to be carried forward to the next. In a typical game the player starts with 40 credits and can bet 1,2,3,4 or 5 credits bet game. The game screen shows the winning hands and the payouts for each. Once the bet is made the player clicks on the 'Deal' button and five cards are dealt. If a winning hand is dealt the game screen automatically highlights the appropriate line. The player may hold or any of their cards before selecting the 'deal' button for the final time. Any cards not held will be replaced by this re-deal. Again the game automatically highlights the winning line. If the player has won their winnings are automatically added to their current total. The lowest hand the game pays out on is a high card pair, that's a pair of Jacks, Queens, Kings or Aces. Single pairs of other numbers do not win. The game has in-game music and also allows the player to listed to their own CD while playing. | ||
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Maven | Sheppard Company, Inc. | [top] | |
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This was an early implementation of the Scrabble board game for the Macintosh and Windows operating systems. Its ability to analyse positions using Monte Carlo simulations, its high (but adjustable level of play) and near-perfect endgame module made it the gold standard among tournament players for many years. It was withdrawn from the market in 1996, when Hasbro Interactive bought the rights to its game engine and incorporated it into their first Scrabble CD-ROM. | ||
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Mega Blast | Crossroads / L.K. Avalon | [top] | |
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This is a game based upon simple rules popularized by such classic titles like Dyna Blaster or Bomberman. A couple of players are placed in a maze and each of them have time-bombs at disposal. The goal is to eliminate adversaries; players can achieve this by detonating an explosive when enemy is in its range. The walls and obstructions will initially make it difficult for you to move, but most of them are not resistant to explosions, so you can blast your way through. When you knock down a part of the maze, it may reveal a hidden bonus, like increased firepower, additional bombs, and so on. The most important thing, and the core concept of the game, is that bombs have delayed explosion time. You have to be very careful and pay attention where you place them, so that it won't turn out later that not only you did no harm to your enemy, but took your own life instead. It also introduces such new gameplay features as: Flying bombs - The player has a possibility to throw them in four directions. Bombs are bouncing off themselves and screen edges, exploding when they reach other bombs' field of fire, or spontaneously, after some time. This offers many new possibilities and enriches gameplay strategy. Bonuses - Apart from standard bonuses (prizes found under destroyed walls) such as increased fire range, or additional bombs, the game introduces surprise items. Those may have a positive effect (ability for the player to walk through walls, increased moving speed, unlimited fire range) as well as a quite undesirable one (bombs spontaneously falling out of player's hands, exchange of places with another character, or mixed up controls). | ||
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Microsoft Plus! for Windows 95 | Microsoft | [top] | |
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Microsoft Plus! for Windows 95 (also known as Microsoft Plus! 95 and Microsoft Plus! Companion for Windows 95) is the first version of Plus! released in 1995. It introduced themes, as well as programs and utilities (DriveSpace, Compression Agent, Space Cadet Pinball, Task Scheduler) and graphical improvements. Themes included are Dangerous Creatures, Inside your Computer, Leonardo da Vinci, More Windows, Mystery, Nature, Science, Sports, The 60's USA, The Golden Era, Travel and Windows 95. Every theme has its own set of pointers, sounds, icons, a wallpaper and a screen saver. Microsoft Multimedia Catalog, a program with information for various Microsoft products at the time, was included on the disc. Space Cadet Pinball is a table of Full Tilt! Pinball. | ||
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Mighty Morphin Power Rangers Jigsaw Puzzles | Saban Interactive, Novotrade International Inc. / Activision Inc. | [top] | |
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Following up on the success of The Mighty Morphin Power Rangers television series and movie, created by Haim Saban, Saban Interactive released a number of titles, including several fighting games, and a screen saver. This is another of the games that were released for this extremely popular property. This game contains 15 QuickTime video clips, both from the movie and TV series, and 29 puzzles can be made from each of those clips. This game is provided with voice-overs from the same actor who played Zordon, and includes an opening video clip taken from the Power Rangers television series. | ||
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Mighty Morphin Power Rangers Print Kit | Saban Interactive | [top] | |
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Kids who can't get enough of the Mighty Morphin Power Rangers can now bring those characters into their homes on a daily basis with the Mighty Morphin Power Rangers Print Kit. Players have the choice of making calendars, bookmarks, banners, business cards and more with this versatile print kit. Included are over 200 images, all in the form of line drawings, available in either color or black and white. Players are helped in selecting a project by the White Ranger's Lion Sword. In addition to the projects available, players will be serenaded with the Power Rangers' theme and others as they work on and print their projects. The manual tells about the projects available and gives troubleshooting hints and helps, as well as the description of the controls. | ||
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Mind Games Entertainment Pack for Windows | Oxford Softworks / New World Computing, Inc. | [top] | |
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This contains ten classic games for Windows, including Chess, Chinese Chess, Bridge, Backgammon, Reversi, 4 In A Line, Checkers, Go, Gomuku, and Renju. Each can be run directly off the CD, or the pack can be installed to the hard drive. In general, games are played only against the computer, on one of four difficulty levels, with the option of setting up a specific scenario, changing some rules, and an undo ability. This is essentially a 1995 update of the company's earlier Intelligent Strategy Games 10 package. All the games from that early release are still here. In addition to updating the graphics to SVGA and the interface to a user-friendly Windows GUI, each game in the pack comes complete with rules (although a bit too short), and a variety of options including hints and replay. The game overall boasts a strong AI that is the hallmark of all Oxford Softworks titles. | ||
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Monopoly | Westwood Studios, Inc. / Hasbro Interactive Ltd. | [top] | |
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This is an adaptation of the Monopoly board game for computers, completely reproducing all aspects of gameplay. Player movements can be presented as 3D animations, but those can be optionally turned off for those who don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet. Music is in MIDI format, with WAV sound effects. Roll dice, spin around the board, and don't forget to have fun as you pass GO! | ||
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Ms. Metaverse | Price Central Network, Inc. | [top] | |
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On the one hand, this is an interactive, futuristic and rather tacky beauty pageant. On the other hand, it's an interesting multimedia plug for developer Virtual Vegas' casino website, VirtualVegas.com. As a judge for the future’s biggest beauty pageant, the Ms. Metaverse contest, you decide which of ten sassy ladies wins the crown. The contestants, real-life girls filmed and digitized, introduce themselves in full motion video clips; you pick five from the pool and go on judging them in the categories looks, brains and talent. While moving between the judging pavilions in colorful rendered video sequences, you earn money by shooting the contestants – "their artificial stupidity programs could do irreparable damage to Virtual Vegas if allowed to wander around unchecked", explains the manual. Understood. While the Looks contest seems to be a sorry excuse to stare at pics of scantily clad women (there's no nudity), it also serves to identify males and / or cyborgs which might have slipped into the contest. The Brains and Talent contests display coarse videos of the contestants dancing or performing awkward sketches with Ms. Metaverse host Monty Megabyte (Chris Bonno). Watching these performances costs money, which you earn by shooting girls (see above) or playing a simple slot machine. After you've reviewed all the ladies, you may crown one Ms. Metaverse. It offers content downloads via the included CompuServe's Mosaic Direct internet connection and browser package. It would try to connect to the website's FTP server and display new contestants to download and integrate. "We regularly digitize selected entrants, and ship them out to you over the 'net", promised the manual. Indications suggest that this never happened. | ||
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Multimedia Celebrity Poker | New World Computing, Inc. | [top] | |
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Heartfelt, but rather unrealistic wishes like ruling the world, unlimited processing power or an evening playing poker with three celebrities usually fall into the sphere of competence of a fairy. In case one happens to show up in your home: don't ask for that poker game. That's already been taken care of, thanks to New World Computing. NWC-mastermind Jon Van Caneghem invited three class B TV celebrities of the mid-90s for a day of green-screen filming. If you're into TV series, then you'll probably have no trouble recognizing the faces of your opponents. Sitting at the poker table are Jonathan "Riker" Frakes (Star Trek: Next Generation), appearing somewhat tight-lipped; talkative comedian Joe Piscopo (Saturday Night Live), showing off his array of impersonations; and aging starlet Morgan Fairchild (Hotel, Falcon Crest), sitting stiff and generally trying not to look too lost. Digitized video clips, seamlessly integrated into the main frame, depict all actions and movements of the stars -- dealing, calling, playing cards. Separate clips for the three actors are played simultaneously to avoid „freezing“ of single persons; all are continuously in motion. The celebrities comment on the their cards and your success to create a relaxed and intimate atmosphere. The number of different statements is quite limited though; prepare to learn those one-liners by heart. It has eight different variants of poker. You may play combinations of five cards or seven, stud or draw, lo-ball or high, deuces wild or normal. In any case, it's always you against the computer; a multiplayer option is not included. In addition to a relaxed round among friends, you can choose to advance levels in a tournament. You win if all opponents are broke, although nobody will undress at that point. Luckily. The program’s poker skill is mediocre; it's playing fairly straight, rarely risking a bluff. The playing style of the three celebrities does not differ. | ||
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Pachinko Club [J] | Imaginative System Create | [top] | |
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This is a Japanese pachinko machine simulation where balls bounce off bumpers to score as many points as possible. Initially released on Win3.1, a Win95 cd-rom was later released in 1996. | ||
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Pinball 2000 | 21st Century Entertainment Ltd. / Expert Software, Inc. | [top] | |
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A pinball game with two tables: Rocket and Graveyard. It was derived from an Amiga game by Digital Illusions called Pinball Dreams. Supports up to 8 players. | ||
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Pinball Illusions | Digital Illusions CE AB / 21st Century Entertainment Ltd. | [top] | |
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Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas. New to this version is multiball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music. | ||
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Pinball Mania | Spidersoft Limited / 21st Century Entertainment Ltd. | [top] | |
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Digital Illusions was not involved in the fourth title in 21st Century's pinball series, with this version instead being developed by veteran pinball game producers Spidersoft. Four tables are featured: Kick Off centers around soccer/football, Jail Break is set in a prison, Tarantula reflects Spidersoft's name and logo as it features a rampant spider, and Jackpot is based around gambling. There are sequences of lights to activate, ramps to guide the ball through, and flippers to keep it in play. Multiball can be activated in set ways, to bring a second ball into play. The flippers are not as powerful as in previous games in the series. In 2001, Pinball Mania Plus was released as part of Platinum Pinball / Pinball 10 and added two extra tables: Dare Devil - A stunt show-themed table, and Jackpot - A gambling and gaming pinball table.
See also: #Platinum Pinball |
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Pinball World | Spidersoft Limited / 21st Century Entertainment Ltd. | [top] | |
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Released after Pinball Illusions in the same year. As its namesake, "Pinball World" has nine pinball tables (rather then usual four), based on places around the globe - Africa, Australia, Far East, Germany, Hollywood, United Kingdom, New York, North Pole and South America. Players start the game at unique pinball table menu using flippers to shoot the ball towards their chosen destination. Each pinball table has hidden access to other countries. This is achieved by activating the relevant lights or earning enough to get bonus points. Bonus tables are specially linked to the location you are playing eg. Africa goes to Egypt. | ||
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Pocahontas | Teeny Weeny Games, Ltd. / GT Interactive Software Corp. | [top] | |
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This is a side-scrolling platformer based on the Native American Indian later made more famous in a Disney movie by the same name. The player alternates between Pocahontas and John Smith to complete seven missions. In levels one, two and four, Pocahontas needs to collect feathers for a Shaman woman to receive magic cards, travel through the forest while avoiding the spirit beat, and shake off a boy who chases her to prevent her from reaching the white man's camp respectively. John Smith is playable in the levels three, five and six. In the third level the American explorer needs to shoot animals running and passing by, on separate planes, by aiming his gun with the mouse. He needs to shoot enough animals to feed his men before it gets dark. The objective is the same in the fifth level, but there he is in a canoe and needs to catch fish. In the sixth level he leaps over ravines and across rivers until he meets Pocahontas. Together, they help each other cross a lake. In the final level both characters are controlled as they need to work together to catch a bear. Next to regular platforming mechanics such as running, climbing, jumping and swinging, there are some minor puzzle elements involving items that are selected from the bottom of the screen. That part also holds a progress bar to show how close the objectives are. Characters are generally controlled with four movement keys. The mouse cursor is visible on the screen and acts as a guide to show the possible actions. Clicking left or right offers different actions. | ||
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Poker Broker 3.0 / Jazz Jackrabbit's Poker Broker | Cyberdigital | [top] | |
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Jazz Jackrabbit's Poker Broker is the retail release of "Poker Broker 3.0," a barebones shareware draw poker game created by Thu Nguyen and Louis Nguyen in 1995. This CD-ROM version is identical to the shareware release, and even contains the same notice to support its authors in the About menu. The game itself is an extremely elementary rendition of draw poker that functions as it should, but offers zero in the way of extra features. It's use of the Jazz Jackrabbit name is obviously copyright infringement as it has no relation to the platformer character. | ||
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Pro Pinball: The Web | Cunning Developments / Empire Interactive Entertainment | [top] | |
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In this pinball simulation, you play on a table called "The Web". With the help of three flippers, you must send the ball into the various openings, trapdoors, and ramps. You can gain various bonuses (such as several balls to knock at the same time) if you play particularly well. Some of the targets activate special missions when you hit them with a ball. Those missions vary from aiming at specific targets to playing mini-games, such as shooting asteroids. After you have completed five missions, you'll be able to face the Dark Queen, the off-screen antagonist of the game. Unlike many other pinball games, "The Web" aims for realistic simulation of pinball. The game implements real table physics, and doesn't feature any unrealistic gadgets or living enemies. | ||
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Psycho Pinball | Codemasters | [top] | |
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Psycho Pinball is another pinball game in the style first introduced in Pinball Dreams and later popularized in Pinball Fantasies. Standard features of these types of pinball simulations include an animated backglass display, multiple bonuses including a multi-ball, extra ball, etc., and background music that changes based on active specials.There are three main tables: The Abyss (Aquatic theme), Trick or Treat (Horror theme) and Wild West (Western theme) . An additional gimmick is a fourth Psycho Pinball table (circus theme) that has bonuses that can launch you to the other three tables, leading to massively high scores (and very long gameplay times). | ||
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Puyo Puyo 2 [J] | Compile | [top] | |
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The follow-up to Puyo Puyo is, like its predecessor, a falling block game in which the goal is to combine four or more blocks (Puyos) of the same color, which then disappear. The remaining Puyos will then fall down and can produce combos which can cause special blocks (Nuisance Puyos, that can only be destroyed by eliminating adjacent Puyos) to appear on the enemy's field. At the same time, you compete against an opponent (either the computer or another human player) who is trying to do the same thing. Every time a group of jellies explode, a transparent jelly will fall in your opponent's playing field, making his/her job more difficult. You can also set up chain reactions by arranging the blobs in such a way that one color combo will lead to multiple combos as blobs fall into place. It adds new gameplay options and special blobs. One of the most devious additions is the double transparent blob that requires TWO color combos to vaporize. Compile has also added an option to watch matches between computer experts, and more multiplayer options. This game includes a story mode, in which Arle (the main character) fights against computer enemies, and a vs player mode. Initially on DOS, a Windows version was later released. | ||
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Puyo Puyo for Windows [J] | Compile, MiCROViSion Inc. / Bothtec Inc. | [top] | |
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A year after the release of the falling block puzzle game Puyo Puyo for MSX and Famicom, an arcade version was released in 1992 that took the basic concept, but transformed it from a solo into a competitive game, changing the series fundamentally: all ports and later entries in the series are based on this version. The original arcade version has two modes: a single-player story mode and a two-player competitive mode. In story mode (which is based on characters from Compile's RPG series Madō Monogatari), the player controls Arle Nadja (Silvana in the English translation of the arcade version), a young sorceress, whose goal is to defeat Satan. To do so, she has to win 12 battles against his minions until she can meet him in a final confrontation. The game offers an extra training mode against three lesser opponents, as well as the ability to start from level 4 of the main game. During a match, pairs of puyos fall down from the top of the screen into each player's field. They can be moved left or right, rotated in either direction and made to drop faster. The goal is to arrange puyos of the same color into patterns of at least four, with horizontal or vertical (but no diagonal) connections. Doing so removes them from the field (with any unconnected puyos falling down) while at the same time sending garbage blocks into the opponent's field. Creating patterns of more than four, several different patterns at the same time, or chain reactions creates more garbage blocks. The garbage blocks can only be removed by creating patterns adjacent to them. The player whose playing field reaches the top first loses. In single-player mode, the falling speed of the puyos increases level by level and each of the enemies plays in a unique style. The home ports also add an endless single-player mode, in which there is no opponent (and thus no garbage blocks) and one simply plays for a high score, similar to the MSX/Famicom version. | ||
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R-activ [PL] | AVopenH / xLand Games | [top] | |
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R-Activ is a remake of the 8-bit game Pongo. The rules of this game are simple. Each plan contains a bit of ordinary stones, three diamonds and little creatures. Monsters are hatched of random ordinary stones. The player's task is to submit three diamonds together by pushing them from place to place. Hostile creatures can be crushed with hard stone or by activating electrical wall (also by pushing). Player loses as a result of contact with the monster or by killing all the creatures and the destruction of the eggs - at least one creature or egg should remain on the board. | ||
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Real Deal, The: 10 Classic Card Games | Mindscape / MVP Software | [top] | |
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Tired of beating your computer at solitaire? With The Real Deal, hours of entertainment are in the cards. Choose from your favorite card game, including Euchre, Hearts, Spades, Pinochle, Cribbage, Whist, Oh Hell, Thirty-One, Crazy Eights, and Auction Pitch. See why Computer Gaming World selected this game as its Best Card Game of the Year. The CD-ROM includes 10 favorite card games and 12 computer opponents. | ||
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Revenge of Frogger / Revenge of Froggie | PLBM Games | [top] | |
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This is an unofficial clone of the classic arcade game Frogger. You are in control of a little frog. The object of the game is to safely jump your little frog from the bottom of the screen across the lanes of traffic, across the treacherous water rapids, and into one of the "safe harbors" near the top of the screen. Various other hazards may appear from time to time, including snakes and crocodiles. Various "goodies" also appear. You might encounter a female frog bouncing around on one of the logs out in the river. Rescue her and receive additional bonus points. | ||
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Segyun-jeon 95 [K] | Makkoya Entertainment Co. Ltd. / Nesco | [top] | |
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This is a follow-up to Segyun-jeon. Like its predecessor, it is a board game similar to Reversi, where opponents place colored blobs on a grid in at attempt to surround enemy blobs and convert them to their own color. The game has three modes: one player versus the computer, two players, and training. Unlike the first game, there is time limit for stages. There is also more variety in stage design and starting positions, and new features including neutral green-colored blobs and inaccessible squares. | ||
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Shanghai: Great Moments | Quicksilver Software, Inc. / Activision, Inc. | [top] | |
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Shanghai is a puzzle game using MahJongg tiles where you slide available matching tiles off the stack to reveal more tiles. Slide all 144 tiles off the board and you win the game. This game includes four versions of the classic Shanghai game: The Great Wall (Shanghai meets Tetris), Bejing (Slide rows to make matches, Action Shanghai (clear tiles quickly before more appear) and Classic Shanghai (either regular or face down for an extra challenge). | ||
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Steel Shot | Metronet, Elkware / Media Globe, Ticsoft | [top] | |
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This cd contains 3 different pinball tables: Wall Street, Arctic, and Meltdown. Fast action, Superb graphics, Pinball as you've never seen before! | ||
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Strategy Games of the World | Edmark | [top] | |
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The games each feature three strategy games that the user can play against the computer or another user. In the first game, they are Nine men's morris, Gomoku, and Mancala. In 2, these games are Tablut, Jungle (called "Jungle Chess" in the program) and Surakarta. Each game has three levels and provides the user with the ability to decide whether a computer opponent will play offensively or defensively. There are six computer opponent characters (two for each of the three levels) and each always plays either offensively or defensively. However, each of them appear on a different level in each game. If one plays another user instead of the computer, the leveling will not have any effect on gameplay. | ||
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Take Your Best Shot | 7th Level, Inc. | [top] | |
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This is a collection of Windows goodies and games based on the animations of Bill Plympton. The subtitle promises "Twisted Arcade Games for Twisted Minds". In truth, the three games included are rather crude adaptations of Breakout, Pong and Baseball. The main attraction is an interactive version of the dispute between the two cartoon characters Joe and his Boss. Both humiliate each other with bizarre weaponry. For example, Joe blows his Boss' head off with a cannon; his superior takes his revenge in working Joe's head with a lawnmower. You may choose the type of assault. Additional material on the CD includes a couple of uninspired "flying heads" screensavers, nice desktop wallpapers and a collection of icons and sound samples. All of the animation is taken from the animated short film Push Comes To Shove (1991). The program contains no further, let alone, new art. | ||
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TDK Pinball Machine | KIWI Von Wendt Konzept GmbH / TDK Marketing Europe GmbH | [top] | |
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This is a freeware pinball game that was created to promote TDK's various storage media. It features only a single table. Whenever your score reaches the maximum amount of storage of a specific medium (in kilobytes) you receive a bonus ball. Like other pinball games, the player uses the paddles to keep the ball in the game. There are some panels to be hit and a revolving lock in which multiple balls can be collected. The game supports up to 4 players in hot-seat multiplayer. | ||
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Tetrix | Crocodile Entertainment | [top] | |
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This is a nice VGA game based on TETRIS, and is fast and very small compared to other games of its kind. This is the registered version of the game with 2 players enabled and an additional game. The object of the game is to create horizontal lines before you get to the top of the screen and bust. You can rotate the pieces to make them fit. You can have multiple horizontal lines too. You must do 20 horizontal lines before upgrading to next level, and the goal of the game is to reach the end of the 10th level. There is a bonus game: Tank vs UFO. It's dedicated to the VIC-20 and a program back in 1980 written in basic at the end of the VIC-20 guidebook. To play the game, just press the F1 key at the main menu. It was later made freeware in 2019. | ||
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Thomas the Tank Engine & Friends Pinball | Spidersoft Limited / Alternative Software Ltd. | [top] | |
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Britt Alcroft's train-based characters (famously voiced by Ringo Starr) were brought to several computer games, and this is perhaps the most unusual, simplifying the game of pinball to aim it at younger players. Four different tables are included, based loosely around Thomas, James, Percy and Toby. Up to 8 players can take it in turns, and there are 3 skill levels and a high score table. The tables vary in their complexity and difficulty; Thomas' is very basic in its design, while the others (especially Toby's) have more advanced ramps and combos. Full screen and scrolling view modes are available, and the game's feel is comparable to the Pinball Dreams series, which is unsurprising as Spidersoft did Pinball Mania themselves. | ||
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Timon & Pumbaa's Jungle Games | 7th Level, Inc. / Disney Interactive, Inc. | [top] | |
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Play different arcade games with The Lion King characters Timon and Pumbaa. Hippo Hop - Help Timon travel across the river while collecting the grubs for Pumbaa's grill. Be sure to avoid the hyenas! Jungle Pinball - A zany pinball games with hyenas, elephants, gophers and more! (similar version released later as Disney's Hot Shots: Timon and Pumbaa's Jungle Pinball). Sling Shooter - Shoot berries at various targets popping up. (similar version released later as Disney's Hot Shots: Swampberry Sling). Bug Drop - A Tetris-like game. Play against the computer or a friend. Burper - Collect grubs while avoiding/destroying unwanted ones with Pumbaa's powerful burps. The main menu has many hidden animations that can be found when you click on various objects. | ||
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Triazzle | Berkeley Systems, Dan Gilbert, Inc. / Head Games Publishing, Inc. | [top] | |
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Puzzle enthusiasts, take note: Dan Gilbert's Triazzle is a must for any gamer who enjoys playing the triangular puzzles made famous by the designer. While each puzzle, manual or computer generated, has "a million combinations but only one correct solution," one benefit of the computer version is the capability of the machine to generate a variety of puzzles to solve over 15 levels of difficulty. Should you want to stick with one particular skill level, it can accommodate you by creating different puzzles to solve on that one level, resulting in many more hours of enjoyment compared to just having one manual puzzle. Another advantage of playing the computer version is being able to watch the rainforest creatures come to life as the pieces of the puzzle are put in place. When the puzzle is correctly finished, you gaze with satisfaction as the various creatures crawl, hop or fly off of the computer screen. Appropriate rainforest music and sound effects are also part of the entertainment package. The best feature, though, is the opportunity to design your own Triazzle puzzles. Not only can you choose varied levels of difficulty but also satisfy personal aesthetic tastes by selecting different puzzle backgrounds, shapes and rainforest creatures. If staring for hours at rainforest themes creates a need to know more about the rainforest, simply click on the "Help" menu at the top of the screen and select "About the Rainforest." A mini-encyclopedia pops up with information about the frogs and other wildlife pictured in the puzzle, information about the rainforest habitat and a list of resources. All things considered, the program is truly a small treasure. | ||
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Trivia Worx | SoftKey | [top] | |
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This is for anyone who enjoys a challenge and wants to learn new and amazing facts. You will have hours of fun playing this incredible multimedia CD. If you're reading this description, you're probably the kind of person who needs to know, wants to learn and loves a challenge. This exciting trivia CD lets you learn new and amazing facts. Plus, have fun doing it. A great game for all ages. | ||
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Virtual Chess | Titus France SA / I•Motion, Inc. | [top] | |
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This is a feature-rich computer chess simulation that especially prides itself on a 3D, rotating chess board and pieces, complete with limited lighting techniques. By default, the game shows you a flat 2D board with a 3D game board next to it. The 3D board can be dragged and rotated to any angle you please. It also features some full motion video in the form of an introduction and some cut scenes. One of the most underrated chess games ever made, it's a fun chess game that offers multiple skill levels, although the game's strength lies in excellent tutorial options that novices will find very instructive. Based on an award-winning algorithm, it boasts great 3D models designed by Silicon Graphics, challenging computer opponents, and a myriad of options you would expect in a good chess game. Undoubtedly the best thing about it is the superb teaching value. In real time, the game can show you the opening move in process, evaluate each position, and give helpful hints. The tutorial is much more in-depth than an average chess game, introducing you not only to chess rules but also the different styles of playing. A favorite feature is the Grand Master chess matches: the game not only allows you to watch the replay, but it also interrupts the game periodically to ask you to make the "right" move given the situation. If you are looking for an educational chess game, it's well worth a look. Its tutorial options may not be as attractive to youngsters as Maurice Ashley Teaches Chess, but it will appeal to any chess novice who does not need cartoony graphics to learn the ropes. This game also deserves mention as the first PC chess games that were ported to Nintendo 64 console system. | ||
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Virtual Pool | Celeris Inc. / Interplay Productions Inc. | [top] | |
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This is the definitive pool simulation game that actually teaches novice players how to play and even promises to improve the game of the pool shark. Developed by a team of physicists and professional pool players, Virtual Pool brings the game to life with the highest degree of accuracy. Balls roll, skid, collide and move on a fully rendered 3D controlled pool table that mirrors reality. It has revolutionary features that allow players to actually 'walk' around the table to check out their next shot, take a closer look, back away, look left or right and then line-up the shot like they would in a real game with a real table. This title also allows players to take an overhead view from above, something unavailable in a real pool game. Taking game tips from World Champion pool player "Machine Gun" Lou Butera is guaranteed to improve the player's game. "Machine Gun" Lou will teach players over 30 famous trick shots the player can practice on their computer screen and then implement on a real table. | ||
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Virtual Vegas: Turbo Blackjack | Virtual Vegas, Inc. | [top] | |
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This is a card-game set in a virtual casino in Las Vegas. This is a straight forward blackjack game whose main selling points are: Voice recognition, Windows 3.1 only, which allows the player to talk to the dealers. Three 'sassy' dealers that the player can interact with. At times the dealer will ask the player direct questions to which there are three possible answers. The longer the game continues and the more correct answers that are given, the more intimate the dealer becomes. A 3D casino environment. As with Virtual Vegas' other title Ms. Metaverse, the game is an extensive multimedia plug for Virtual Vegas' casino website, VirtualVegas.com. This title too has downloadable content via the included Mosaic Direct Browser. | ||
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Widget Workshop: The Mad Scientist's Laboratory | Elliott Portwood Productions / Maxis Software Inc. | [top] | |
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This game allows kids eight and up to experiment with math and science in a fun, open-ended way. They can choose to solve puzzles included in the game or make their own widgets, which do things like making a dog bark or counting how many seconds are in a year. The player selects different components that perform certain functions (such as an input device, a power switch, a randomizer, a logic operator, or an output display) and links them together to form a "widget". Widgets can be made for many purposes, such as a puzzle, a calculator, a game, a logic gate, or a Rube Goldberg contraption. The manual explains many of the concepts kids will run across in their explorations, such as scientific notation and logic gates. It also explains the many parts that kids will find in the game. At the back of the book is a "Mad Scientist's Diploma" that kids get to fill out after they have completed all of the puzzles in the game. | ||
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Wild Board Games | Artech Digital Entertainment / Corel, Hoffman + Associates | [top] | |
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This is a fun collection of board games for Windows, the fifth in Corel's line of 'edutainment' CD-ROMs for children before the company refocused its efforts on graphical applications in late 1990s. The program includes five board games adapted to the computer: Chess, Checkers, Reversi, Snakes & Ladders, and a Switch Puzzle. Each of the games features attractive cartoon graphics, an intuitive interface, and multiple difficulty levels and help functions. As a bonus for children, it also incorporates a handful of animated characters and some additional functions such as a paint editor, a Space Invaders-like video game, a dressmaker activity, a cake-maker activity, a Tic-Tac-Toe board, and a video viewer. All in all, a great package that will appeal to both your kids and you - if you are a fan of traditional board games. | ||
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Wild Cards | Corel | [top] | |
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This is an excellent collection of card games, designed with kids in mind. It does for cards what Corel's Wild Board Games does for board games: present a good range of popular family card games in an attractive cartoony format, with an intuitive interface, on-line help, and a full range of computer opponents. From family classics like Fish!, Hearts, and Old Maid, to slightly more advanced games of Twenty-One, any card game fan will definitely enjoy a wide range in one of the best releases from Corel (although that's not saying much, given how average the rest of their line-up was). You can choose where you want to play the game (e.g. in the living room, the kitchen, etc.), and although this changes only the background graphics and animations, it makes the package much more appealing to kids. Voice acting for various computer opponents (cartoon animals), in contrast to the majority of multimedia games, is excellent throughout. With a very polished look, intuitive interface, and a great selection of card games, it should keep kids of all ages entertained. | ||
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Windows Omnibus / Uindousu Omunibasu [J] | Witty Wolf | [top] | |
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This is as the title implies a variety of Japanese casual games for Windows 3.1 including puzzles and those for kids. There's a snake variant, soccer game, farm game, tile game, and others. | ||
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World Series of Poker Deluxe Casino Pak | Masque Publishing, Inc. | [top] | |
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Get ready for the ultimate Las Vegas adventure as you "fly" to Las Vegas with a $5,000 bankroll and are chauffeured to Binion's Horseshoe Casino to vie for the $1 million grand prize and the title of World Champion of Poker. As in the real World Series of Poker event, gaining entry requires a $10,000 stake--so head out to the casino and poker tables to earn your way in! This program contains great strategy tips from poker and gaming experts. Compete against the best in the World Series of Poker tournament. Play popular poker games like Texas Hold 'em, Seven Card Stud, and video poker. Double-down, pick a number, and pull the lever at authentic blackjack tables, roulette wheels, and slot machines. Exclusive license to hot new casino games Caribbean Stud and Let it Ride. Get tips from expert poker strategists David Sklansky, Mason Malmuth, and Bob Ciaffone. | ||
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Worms | Ocean Software Ltd. / Team17 Software Limited | [top] | |
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Worms is a turn-based strategy game. It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. Each worm has 100 hit points, and dies when his hit points fall to 0. Upon death, a worm explodes, causing damage to everyone around. Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm can crawl left and right or jump. However, there is a time limit to make a move; also, if the worm falls from a great height, it loses health and the turn ends immediately; and if a worm falls into water or offscreen, it dies. Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. After attacking, the turn ends. There's a lot of weapons available - the standard ones as bazookas (which is affected by the (random) wind settings and gravity) and grenades. The others include a Fire Punch, dynamite, air strikes, and utilities such as ropes and girders. There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). Shots leave craters in the ground, and complex tunnels can be formed.
See also: Worms Reinforcements |
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Worms Reinforcements | Team17 Software Limited / Ocean Software Ltd. | [top] | |
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This is an add-on to Worms. It includes some modifications to the gameplay, such as the ability to choose the worm the player wants to use each turn, as well as additional levels and multiplayer support. It also allows the creation and the use of custom levels and speech packs. It features: Challenge Mode with 25 single-player missions on preset landscapes; Network play over IPX or modem; Ability to import custom landscapes and sound banks; New weapon, Mole Bomb; Worm Select with Tab key at the beginning of each turn; Retreat time at the end of each turn (default 3 seconds); Fall damage; Stockpiling option (weapons will carry over to the next round); Health crates which restore 50 health on pickup; Booby-trapped crates that explode on pickup; Dud mines; Option to change mine explosion delay (0/1/2/3 seconds or random); New terrain; Selectable gravestones. | ||
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You Don't Know Jack | Berkeley Systems, Jellyvision Games, Inc. / Sierra On-Line, Inc. | [top] | |
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Billed as "The Irreverent Quiz Show Party Game," this allows you to face off against up to two other opponents in a quiz show that combines pop culture with low culture. Up to three players are assigned different keys (Q, B and P) and choose from categories with such names as "I'd pay to see that!" "Nasty Things to say to a Crack Dealer," and "Fred, Barney and Meat Products." Players can choose from a seven-question tournament game or a 21-question regular game. Each consists of two rounds of an equal number of questions, worth from 1,000 to 5,000 points in the first round and double that in the second round. Then there is a final one-question round called a "Jack Attack." The first two rounds feature two types of questions which come up randomly based on the categories the players pick. There are multiple choice questions and gibberish questions. Gibberish questions require players to translate from the gibberish on the screen to a commonly used saying, such as "Ha! Ha! Crack Creep" to "Baa, baa black sheep." Players are provided with three clues as the money rolls down. When the money runs out, the time is all gone. Each contestant in a multiplayer game is also issued a "screw." Players can buzz in and type "S" to screw one of their neighbors. This forces the neighbor to try to answer the question, but it only works on multiple choice questions. If the "screwed" neighbor answers wrong, he or she loses the money for the question. If the neighbor can answer correctly, he or she gets the money and the player who used the screw loses an equal amount. During a Jack Attack, players must match words to the one coming at them from the screen. However, this must be done in form according to a clue, such as "Black and White," which would mean to match opposites. Each correct answer during a Jack Attack earns a player 2000 points and each incorrect answer subtracts the same. At the end of the game, players are shown their scores and allowed to start another game, either with the same players or new players. Above all, they will be assured, "You Don't Know Jack!" There's over 800 irreverent questions for up to three players. A Special Edition was also released with some cut content to keep this edition of the game family-friendly and for all ages.
See also: #You Don't Know Jack: Question Pack |
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Zoop | Hookstone Ltd. / Viacom New Media | [top] | |
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This is a fast-paced puzzle game in which the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, somewhat similarly to Tetris. In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape. | ||
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