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101 Dalmatians: Escape From Devil Manor | DreamForge Intertainment, Inc. / Disney Interactive, Inc. | [top] | |
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In this 3D adventure game for kids based on the Disney animated movie, you play as a new puppy character named Patches who has to save the other puppies and find a way out of Cruella De Vil's mansion. There are puzzles and games to play to accomplish this task and a companion named Wizz who helps you out by giving you hints. The player can go through the rooms in the first-person perspective view which is called "Puppyvision". It's recommended for players six and older but the difficulty can be changed according to the child's ability. | ||
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A Spasso Nel Tempo [It] | Comunicazione & Multimedia / Filmauro Home Video | [top] | |
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A videogame adaptation of the popular Christmas 1996 Italian movie directed by Carlo Vanzina, starring Massimo Boldi and Christian DeSica. The game follows the plot of the film and will see us engaged, in the role of the 2 protagonists, to find a way to return to the present after being catapulted back in time. During the game we will visit different historical and future eras, in which we will have to overcome trials and solve puzzles to continue our time journey. In the game there are several clips taken from the film, some even unreleased not seen in the cinema. | ||
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Adventure Game Studio | Chris Jones | [top] | |
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Adventure Game Studio (acronym AGS) is a free software development tool that is primarily used to create graphical adventure games. It is aimed at intermediate-level game designers, and combines an Integrated development environment (IDE) for setting up most aspects of the game with a scripting language based on the C language to process the game logic. It was originally titled Adventure Creator. Game developers started requesting more features so that they could create more complex games. Gradually, as these requests were implemented, AGS became a more capable toolkit and it was finally possible to create high-quality games with it. Lassi Quest was released as the first complete AGS game in late 1999. It was not until the Larry Vales and Rob Blanc games had been released in 2000-2001 that the engine gained widespread popularity. There is now an active community containing thousands of members, and a large output of completed games of all sizes. | ||
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Adventures of Valdo & Marie, The | Ubi Soft Entertainment | [top] | |
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This is a nice educational adventure for kids over 9 years of age but even fun for adults. The two title kids are on a Portuguese ship in the 16th century on a voyage to Japan. They and you will learn about the technology used during that time and about different cultures of the world back then. On the way, there are adventures with pirates, sharks and storms and landing at other lands. The main objective of the game is to gather the scattered pieces of a treasure map and reveal a mystery. The cartoon graphics are very nicely done. The game is definitely an underrated one and worth finding and playing. | ||
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Agapito's Crazy Adventure / Island Adventure | Jose Ponferrada / AWorld Shareware | [top] | |
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This game made by 2 people was initially shareware and in Spanish but was also made into English and a CD-Rom version was later released in 1999. Agapito finds a voucher for a trip inside a corn flakes packet, he takes his baggage and his Sunday handbag with his identity card, his French bowl card and all his savings for incidental expenses, and he embarks on this adventure on a heavenly island. It has excellent cartoon-quality graphics and clean interface, and the humor is quite good but the game is too short. | ||
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Ah! My Goddess [J] | Banpresto | [top] | |
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Based on the anime series Ah! My Goddess, the game follows the story of a Japanese high-school student named Keiichi, who has accidentally summoned the powerful, yet very lovely Norse goddess Verdandi (mercilessly misspelled Belldandy in the game) and pronounced a wish to stay with her forever. Now the gorgeous goddess has become a part of his life, and the two find themselves involved in constant misunderstandings and comical situations, yet also develop feelings for each other... The game is a typical visual novel. The only gameplay is a periodical decision-making (usually between two options), which might lead to different dialogues and/or scenes; however, most of the time the main story line remains the same. | ||
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Alf Jonathan: Maschera d'Oro [It] | Colors Arti Multimediali / Mondadori Computing | [top] | |
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Alf Jonathan is an Italian title that has actually 2 completely separate adventures starring a character that recalls (without his charisma, of course) the legendary Indiana Jones. But, he looks dressed as the protagonist of the film Stargate. Alf's first adventure is set in contemporary Egypt where we we will have to deal with a mysterious sect. The second adventure takes place in the French castle Lacroix, a former French dynasty, whose dwelling bears an infinite number of mysteries and strange symbols. It's a really long game. You will find all the dialogue dubbed in Italian and it uses 3D graphics. But the best are probably the puzzles, mini-games that are contained in the various steps to the solution. It was later released as freeware by the author in 2012. | ||
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Alurwe [G] | arTm & friends | [top] | |
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Alt-Urfahr West (Alurwe) is an old suburb of Linz/Danube in Austria, Europe. It has its own special flair and character. Very old, old and new, small and big, old-fashioned and modern, all kinds of sizes mix up to an individual touch. People are friendly, children still play in the streets, cats and dogs everywhere. Feel the special way of life of Alt-Urfahr by playing Alurwe. The game features more than 1200 photographs, megabytes of original Urfahr-West sound effects, background music composed by an Urfahr-West artist, and many puzzles to solve. Find and collect interesting objects, and discover some well kept secrets. There's dangerous beings to beware of, and beautiful beings to admire. Make a virtual excursion by car to a place 300 km away... and free the citizens of Urfahr from a bad magician! | ||
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Amazon Trail 2 / Amazon Trail 3rd Edition | The Learning Company, Inc. / MECC | [top] | |
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This takes kids on an adventure of a lifetime. The destination? South America and the Amazon basin, a region of lush vegetation, rare wildlife, and rich history, with the potential for danger around every bend in the river. The mission? Travel up the river—and back in time—in search of a tropical cure that can save the ancient Incas from a mysterious disease. On the journey, fish for food and stay clear of whirlpools and log jams. Most important, avoid poisonous snakes, hungry piranha, headhunters and greedy conquistadors. You'll travel through time from as far back as the 1500s to interact with people who relate directly to the areas you explore. It has 3 levels of difficulty, 17 critical assignments, 4 skilled river guides, over 50 authentic characters, 101 types of fish and animals, and thousands of challenges. Camera in hand, you'll step into the lush Amazon jungles. It's your job to identify the wildlife you capture on film. What you pack - from machetes to first aid supplies - is crucial to your survival in the rainforest. In 1998, Amazon Trail 3rd Edition was released. It's not a true sequel to the franchise, but is rather largely the same game as Amazon Trail II, only with updated graphics and interfaces and fixing major bugs that caused problems in the second game. | ||
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Amon Ra [Sp] | Conada Soft / Drakkar Studios | [top] | |
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Travel back in time to Egypt! Help a mad scientist to create a time machine! With it you can visit Egypt in its heyday and there live an adventure like you could never imagine. Amon Ra is a long adventure with many locations and puzzles. The graphics are not very good, as it is an old adventure, but it preserves the spirit of the adventures of the early decade that made the adventure game genre big. You can handle two characters through a multitude of scenarios, with many puzzles to solve and characters to interact with. | ||
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Angelique Special 2 [J] | Koei | [top] | |
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Following the events of the first Angelique game, Angelique Limoges has become the queen of Cosmos, and her former rival Rosalie - her aid. Now a whole new Cosmos has appeared, and it's time to choose a new queen for it. The candidates this time are Angelique Collet (the protagonist of the game) and Rachel Hart. The count of male characters increases to include the nine Guardians, as well as three Tutors and three Collaborators. The gameplay system remains largely unchanged in this sequel. Once again, Angelique has to use diplomacy to make the Nine Guardians lend her their powers (making the inhabitants of her land happy), or develop stronger feelings for her. New in this sequel is the ability to work with three different instructors, developing mind, sense, or dignity of the heroine, which will influence the way she interacts with other characters and also affect the behavior of the Guardians. | ||
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Animal | Microtime / Ocean | [top] | |
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The plot in this wacky adventure: the town of Snackopolis is thrown into chaos after the mayor Pepereinstein has been kidnapped. As a walking, talking sausage named Peperami who works for the mayor, your job is to investigate and rescue the mayor to restore order to the city. The game unfolds in a typical fashion: explore various locations around the city, interrogate other snacks to gain clues, solve puzzles, and defeat the bad guys. Most puzzles are banal and uninteresting - *fighting* is the only way to 'solve' many situations. On the upside, most characters - being lowly snacks that they are - have funny things to say, and 2D graphics are well-drawn and animated sequences funny enough to compel you to play until the end. Most jokes are too sophomoric and gross though. | ||
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Ankh 3 [J] | Ibis Inc. / Ray Corporation | [top] | |
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This is the third in the series of Japanese adventures set in ancient Egypt. The gameplay is a classic first person perspective adventure game with lots of full motion video sequences all in Japanese language. Features: First person perspective; 2D graphics; Prerendered graphics; Ancient Egypt & Mystery themes. | ||
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Ark of Time | Trecision / Interplay | [top] | |
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This is a time-travel point-and-click adventure where you are a journalist investigating the disappearance of a nutty professor and his team who were trying to find the lost city of Atlantis. The game starts off slowly but gains momentum after a bit. The puzzles are well done for the most part and it looks decent enough with cartoony 3D characters going about 2D landscapes. | ||
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Armed & Delirious / Dementia / Granny | Makh-Shevet / Sir-tech Software | [top] | |
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In this multi-titled game (Armed & Delirious in the U.S., Dementia in Europe, and Granny in Germany) Granny noticed that things were getting, well, a little strange. Even her loyal sausage could tell something was wrong. When she found out her family had been swallowed into space by the Mad Rabbit, she decided that enough was enough. No more games: it was time to kick some lupine butt. And so this delirious but determined lady set out on the adventure of a lifetime. Join Granny as she travels to five planets and fourteen exotic worlds to find her family again. Each area of the game has its own illogical logic, and Granny must use trial and error (mostly error) to solve the challenges that face her. Ordinary objects are used in the most extraordinary ways. One of the few known games made by Israeli developers, this comic point & click adventure, features "Day Of The Tentacle" kind of cartoony graphics. You must collect many items and put them into your bra... yes, you don't have an inventory, but a "braventory", as the game calls it. The humor is mostly of Monty Python style. | ||
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Around The World In 80 Days | Auer Verlag GmBH | [top] | |
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English gentleman Phileas Fogg bets at a club 20 million pounds that he will travel around the world in 80 days. He's the hero of the novel by Jules Verne. To help, you can depend on your ability to use an atlas, a compass and climate tables, as well as the ingenuity and ability to economize money on the road. Unflappable Phileas Fogg, speeds on through, to the displeasure of the inquisitive disturbed that he does not pay any attention to the local attractions. Fans of adventure games do not need to follow the example of the prim English gentleman, the game provides impressive video tours of all the routes. There is also a guide with brief information about each city. The game is voiced by professional actors, and contains a travel diary book in which is described and illustrated their impressions of this wonderful journey. | ||
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Arrival, The | Enteraktion / Live Interactive | [top] | |
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In the film The Arrival, an alien race discovered earth, and attempted to modify its atmosphere to suit them, at humanity's expense. They failed - thanks to the work of Charlie Sheen's character Zane Ziminski. Ten years later, the aliens are back, and have kidnapped you. You must escape without them knowing. Thus begins this adventure game, a non-canonical sequel to the original film. It takes in over 400 environments across the planet and its surrounding moons. You have a first person view with complete freedom of movement. The puzzles have a science fiction theme, involving either object usage or looking for details. A hint system helps adventure game rookies to get used to the process of puzzle-solving. The game is non-linear and can come to several different endings. | ||
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Asterix und Obelix: Die Suche nach dem schwarzen Gold [G] | Egmont Interactive | [top] | |
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This rare German only release actually goes back to a comic that once before was also featured in a German exclusive release. Die Suche nach dem Schwarzen Gold is an interactive comic book that tells the story of L'Odyssée d'Astérix (Astérix and The Black Gold), which was also the story told on C64 almost 10 years earlier in Astérix und Obélix: Die Odyssee. This time it was done by Egmont Interactive, traditionally a comic book and magazine publisher. Not much info can be found on this title outside of what is stated on a few German websites. The game features the comic in its entirety told through the comic panels with full narration and sound effects. At certain points in the story, it will give you the choice of playing a mini-game based on the current events taking place in the story telling. Altogether there are six of these games, "The Hunt for Wild Boar", "The Pirates' Competition," "Sink the Ships", "The House of Edifis," "At the Gates of Tyre " and "The Barrels of Luck." Most of these only require you to move whatever playable object you have been assigned left or right like an old LCD game. In addition to the comic and games it also includes an encyclopedia of Astérix terms, locations, characters and history pieces, being clearly geared towards the youngest of gamers. The narration is offered in French, German and English, despite the game being only released in limited quantity in Germany. After the story is finished, you will get a high score which other gamers can challenge. | ||
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Atlantide [It] | Colors Arti Multimediali / ADMedia | [top] | |
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The game in question tells the tale of Theo Mavik, alias Mr Snooze, a funny character with a mustache who falls asleep in his library where every book has the ability to project the reader into the past... Suddenly Mr. Snooze can be found on the island of Atlantis to discover the truth about the existence of this island, as the legend, appears to be currently located in the Azores! Mr. Snooze and you will find... In 2011, the game was made freeware by the author. | ||
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Atlantis: The Lost Tales | Cryo Interactive Entertainment | [top] | |
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The advanced city design of Atlantis shows that a fully-fledged society must've functioned there, and this adventure game brings it to life. Queen Rhea is the leader who is under threat, and young Seth is the character you control as he aims to save the day. How can he know who to trust, and who has their own agenda in this complex world? The world of Atlantis is displayed in fully-rotational full-screen 3D comprising of millions of polygons and full lip-synching using a proprietary system. Listen out for sounds of danger - sometimes they are the first warning you get. There are 5 different continents to explore, and each has its own cultures. In total there are 50 characters you will interact with, and puzzles using an inventory system. Save points are limited by the game. | ||
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Atripolis 2097 | Virtual Xperience | [top] | |
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This little-known adventure with arcade elements is set in the fictional state-city of Atripolis in the Caribbean where in 1998 a meteorite falls that has an infectious strange substance that is very dangerous to humans. To prevent spreading to the rest of the world, the whole city is enclosed and quarantined until the year 2097. The humans inside have survived but they are ruled with an iron fist by the MIYAKO corporation using killing units called Dark Hunters. There are rumors that not all about the meteor is what was told. You journey through the gloomy streets to find the truth while fighting enemies, strange creatures, and even flying robots. Occasionally, you have to enter buildings and look for clues as well as health and ammo. | ||
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Ayakashi Ninden Kunoichiban [J] | Zero System / Shoeisha | [top] | |
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There is a world where shinobi (ninja and kunoichi) are recognized. The story centers around Kaede, who enters Princess Yuri School (Himeyuri Gakuen) and offers assistance to three girls for one year, who happen to be guardians. The top graduate is given a special privilege to become a freelance Shinobi. After entering, Kaede strives to serve a favorite person for one year. | ||
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Babel | Ian Finley | [top] | |
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You wake up with amnesia in an abandoned research station in the Arctic. As you explore, psychometric visions give you glimpses of the lives of four scientists and the tragedy that befell them. Before you can escape, you'll have to learn your own history. Consistently grim and claustrophobic in tone, with good character development and plenty of suspense. Good detail, with lots of special cases handled. More of a story-game than a puzzle-game, with frequent noninteractive sequences that somehow manage to avoid feeling intrusive, but contains quite a few mechanical puzzles all the same. | ||
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Babylon [It] | Vox Multimedia, Colors Arti MULTIMEDIALI / MGE Communications | [top] | |
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Lord Gray, our alter ego, has two lives: a rich and noble man is in reality a fearsome warrior in the world of Babylon. A parallel universe, where access is allowed through the mirror that the protagonist has in his villa. But something terrible is about to happen in the land of Babylon and the Queen, Lady Grin, has requested our intervention: the need to oppose the coming of the invoked daemon Feyda, a wicked witch. To do this we will need to collect four pieces of a magic sword and then face the formidable antagonist. | ||
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Backpacker: The Lost Florence Gold Mine | Animagination / BMG Interactive | [top] | |
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This is a classic 3rd person point & click adventure with an emphasis on dialogue. You play detective McBlade, who one day receives a mysterious letter and decides to find the sender. He is requested to solve a murder case of 60 years ago. The identity of the murder was never determined. You have your reasons to suppose that this murder is somehow connected to the ancient Indian myth of the Death Cave. In spite of the great danger, you start your investigation. Graphics are quite good and to the standard of the time the game was released, spiced up with good quality sound and music. Fans of the genre must play this title. | ||
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Bambou: Le Sauveur de la Jungle [Fr] | Coktel Vision / CUC Software International | [top] | |
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This is a special limited edition game in the Playtoons series released at Christmas. Lost in the heart of the jungle, the small village of Kouaouré Yékéké lives in fear of the giant boa! Bambou, the smallest of the warriors, decides to hunt it. The game is for young children. They can click on different areas of twelve different screen to watch the animations and follow the story. | ||
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Bazooka Sue [G] | Starbyte Software | [top] | |
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Save the world with Bazooka Sue, the only half-female, half-swine protagonist besides Miss Piggy. Spoil the evil plans of mad scientist Dr. Bruth and become a local hero in Swamp Rock, a small town in the swamps of Lousiana. If you know any of the classic LucasArts point and click adventures, you'll have a very good idea about the gameplay in Bazooka Sue. | ||
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BeTchachey HaRating [He] | Guillotine / Hed Arzi Multimedia | [top] | |
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The game is a point-and-click adventure, full of Israeli humour and jokes on local celebrities. The player is put in control of Elimelech Egoz, a police detective on vacation. At the end of the first day of his stay, Gadi Sihon, a talk-show host staying at the hotel, disappears, and Elimelech Egoz is called to investigate. By the end of the third day, Elimelech has to investigate the other hotel guests and employees, break into locked places, and complete various mini-games, in order to unveil the mystery. This was the first game from the Gluzman brothers who made the Piposh series of adventures, and was created in collaboration with Moshe Ferster also dubbed the main character in the game. | ||
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Beyond Time / Shadow of the Obelisk | Jones and Jones Multimedia / The Adventure Company | [top] | |
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Beyond Time is an inventory-based, mouse-driven adventure game based on the novel Obelisk by Dr. Judith Kaye Jones. "Obelisk" was the name given to it by the original designers when it was completed in 1995, but it was never published under that name. DreamCatcher picked it up for publishing 2 years later under the name Beyond Time, appropriate because the story does involve time travelling. Rifts in time have occurred causing people and precious artifacts and treasures to disappear mysteriously all over the world. Travel to ancient Egypt, Tibet, the Yucatan peninsula and Atlantis to find the missing masterpieces of the world and repair time itself. Only your puzzle-solving skills can save humanity from impending doom. | ||
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Blackout [Sw] | Deadline Games A/S | [top] | |
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Blackout was the first major release from Danish game developers Deadline Games. You play as a schizophrenic person with multiple personalities, who wakes up next to a headless corpse, and have no idea who or where you are, and from there on you have to remember. Blackout was unique in several ways: Game designer Michael Valeur has stated that he wanted to incorporate dolls into the computer game medium, and thus all characters in-game are filmed dolls. The game also allows branching of the story and reactions depending on the player's choices. It was heavily praised by the Danish gaming critics for being "The first real auteur-adventure game" (referring to author and game designer Michael Valeur and his influence on the game). It also won the yearly multimedia award "Årets Thor", and has been included in Danish game canons by both Computerworld and Multimedieforeningen. The game comes with a novel. | ||
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Blade Runner | Westwood Studios, Inc. / Virgin Interactive Entertainment, Inc. | [top] | |
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The game is based on the famous movie bearing the same title. In the grim world of the future, cities lie in darkness, and nature gave its way to artificial, bio-mechanical production of all creatures - including human beings. Those "artificial humans" are called replicants, and are treated as servants unworthy of being "true" humans. You play the role of police officer McCoy, a Blade Runner, whose special job is to hunt down replicant rebels. But during your investigations, you also get to see their side, and your vision of the world and society begins to change. "Blade Runner" is an adventure game with an emphasis on detective work rather than on puzzles. There are very few "real" puzzles in the game, and the gameplay mainly consists of questioning suspects, gathering evidence, etc. There are also some action sequences, and throughout the game you have the ability to use your gun. Your decisions can (and will) influence the outcome of the story, bringing the game to one of the six possible endings. In Jun/2022, an Enhanced Edition with: Reconstruction and upressing of original Westwood VQA Videos; Modern HD Display; Enhanced “Knowledge Integration Assistant"" (KIA) and clue user interface; Enhanced Subtitle support; Modern gamepad support; SMAA Anti Aliasing; Anisotropic texture filtering; option to play Classic version. | ||
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Blinky Bill's Ghost Cave | Forest Interactive, Yorm Gross Films / Roadshow Interactive | [top] | |
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The game based on the animated series itself is based on the animated film which itself is based on an old children's book series is still regarded as a classic and popular in Australia. Starring a koala bear and set in Greenpatch, a fictional Australian town, that presents stories of conservation and nature through the activities of Blinky Bill and his family and friends. Most of the game consists of an interactive story with a few small games. The game is more appropriate for small children. You can choose activities puzzles, where you'll have to put together his friends and enemies of the Blinky Bill. You can also select painting, which you can paint the show's figure for your enjoyment. Another challenging task of thinking, there will be the need to identify certain sounds of animals, a jigsaw puzzle game-related story, and more. Two additional activities are "projector", where your slide displays a number of Australian animals, and the book, where you can see and hear a story related to Blinky Bill and his friends. | ||
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Bloody Aria | FEW | [top] | |
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Bloody Aria is the first game by FEW that uses real time polygon models. But only for the characters, for the backgrounds the game relies on fixed camera angles and prerendered images like Resident Evil. Apparently it is more action-oriented, though, it has been compared to Nightmare Creatures. The player has control over a knight in shiny armor, who infiltrates an 18th century romanian castle. With the horror theme and that title it seems a bit ironic that the game doesn't display any blood at all. Unfortunately, Bloody Aria is one of those games that really don't like to run modern computers. | ||
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Blue Heat: The Case of the Cover Girl Murders | Quarium Inc. / Orion Interactive | [top] | |
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In Blue Heat, the player assumes the role of Holly Jacobson, an LAPD detective who must go undercover to catch a serial killer preying on the enticing cover girls of LA Erotica Magazine. Gamers delve into the steamy world of erotic dancers, Mafia thugs, fashion photographers, drug dealers, religious zealots and seductive models to prevent the murderer from striking again. Based on the 1995 movie "Cover Me", this mature-theme photo-realistic adventure is brought to life with a star-studded cast featuring Corbin Bernsen ("L.A. Law"), Paul Sorvino ("Goodfellas"), Rick Rossovich ("E.R." and "Roxanne"), Elliott Gould ("M.A.S.H"), Courtney Taylor and Julie Cialini (Playboy's 1995 Playmate of the Year). The story's labyrinthine plot twists and character-driven narratives propel this compelling thriller. Acting mostly in the first person, you will search crime scenes and gather evidence to establish motives and alibis for numerous suspects. Your investigation will involve interviewing suspects, researching police records, lab evidence reports and surveillance tapes in a similar style to the game Spycraft. Your objective is to narrow down the numerous suspects to only six and accomplish a sting at the erotic dance club, Pandora's. | ||
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Blue Sango [J] | Gyro | [top] | |
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This is a CD-ROM-based adventure game where the player navigates a mysterious island with the use of Apple's QuickTime VR technology. From a seemingly idyllic southern island to a futuristic underwater world, there are many mysteries to solve, challenges, and a series of varied scenes. The characters are drawn entirely in full animation, and the dramatic performances of the voice actors add to the excitement. Beautiful sopranos flow from the brown pots scattered throughout the scene. Don't listen to me in a daze. There are many hints hidden in the lyrics. All backgrounds are 3DCG. Based on the location in Saipan, Australia, the beautiful rainforest is depicted with a warm texture that you wouldn't expect from CG. On the other hand, the underwater palace made of metal and glass has a cold and inorganic atmosphere. You are Dr. Bunyan in this story. You set off on a boat trip one summer afternoon with his daughter Nunu. On her first voyage, Nunu was in high spirits. blue sky and blue sea. I was looking forward to a fun trip. However, when you were about halfway there, a storm suddenly broke out, the ship capsized, and you and Nunu were separated by the waves. When I suddenly noticed, it was the coast of some southern island. He must have been unconscious for a long time. No Nunu is nearby. A bird came there and told me that there was a village beyond the forest, where strange animals lived. When I entered the forest as I was told, there were rows of small houses made of grass. Animals with a somewhat aloof attitude. They seem to distrust some outsider. Also, there seems to be a lot of human traces on the island, but what does this mean? As you go around the animals' homes, listen to their stories, and interact with them with sincerity, you will undoubtedly discover the island's secrets. When you return from a deep forested tropical island after an epic adventure to an eerie underwater palace, you're sure to realize something important. | ||
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Bob Squisch und der Moosige Mooskönig [G] | Canyon Software | [top] | |
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In this game the player controls the private detective Bob Squisch and his sarcastic dog Whiskey who has to rescue a lost professor from the caves of the Moss King. The game consists of 15 logic puzzles, e.g. activating switches in the correct order or pumping water out of a well. When the player is stuck he can receive hints from Whiskey. Between the puzzles, Squisch has to be moved through the caves which are displayed in stills. | ||
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Broken Sword 2: The Smoking Mirror | Revolution Software / Virgin Interactive | [top] | |
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Our two favorite amateur detectives, George and Nico, are back again, to
solve yet another dangerous and spellbinding mystery and save the world. This time
they've stumbled onto a crime cartel with a megalomaniac kingpin, and a supernatural
evil from Central America that harks back to ancient Mayan prophecy. As the story
opens, George is back in Paris again for a romantic interlude with Nico, his
photo-journalist girlfriend. But she soon tells him that, in the process of her
investigation of a drug-smuggling ring, she has found a mysterious Mayan stone, and
so they decide to visit an archaeologist to see if they can find out more about it.
They have no sooner arrived than they are attacked by unknown assailants and Nico is
kidnapped. As the game begins, George has been left to die, tied to a chair in the
middle of a locked and burning room and, as if that weren't enough, he is staring
into the eyes of a deadly giant tarantula that is advancing toward him. This is the
first of several new and fascinating puzzles in the game that challenge you to "think
as if you are really there" and come up with some truly creative problem solving. And,
as in the previous game, you can die, so make sure you save before you try things
(and keep George's lucky piece of coal handy!). But most of the other puzzles are
still the kind that require using your investigative skills and keen observation.
Overall, these puzzles seemed somewhat easier than those in the first game. Once
again, it is a 3rd person, 2D, point and click game with superior 'cartoon-style'
graphics, excellent music, and an even simpler "novice-friendly" interface. But,
unlike the first game, this time you alternate between controlling George and Nico
to solve the mystery, a refreshing innovation that serves to flesh out her character
for you.
See also: Remastered |
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Bud Tucker In Double Trouble | Merit Studios, Inc. / TopWare Interactive | [top] | |
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This wacky adventure puts you in the shoes of Bud Tucker, a pizza delivery boy who also has a job as a lab assistant during the nights. The story involves some fantastic features, mad scientist and robots. One day, Bud found the Professor missing and later learns he's been kidnapped by the evil Dick Tate. Tate, an insane, whiny sob wishes to create a world filled with the people he loves most...himself. To do that, he plans to use one of the Professor's inventions and clone a billion versions of himself to populate the world. It's up to Bud Tucker to track down the loon and the Professor before Barryville becomes Tate Town. It's a point & click adventure where you must travel to various locations in Barryville and find clues and help from the citizens there. The game play consists of picking up items and using them when necessary. There are 3 parts in the game and in the first part, Bud Tucker is locked up in a crumbly hotel in Seedy Street. Speech is available in the game as well as subtitles. The menu (pick up, use, etc) can be displayed in words as well as icons. This cartoon adventure is sadly little known because Eidos cancelled its plan to distribute the game in the U.S... probably due to poor sales in Europe, which is probably due to lack of marketing. Because: it's a fun and solid game in every respect with a wacky plot, though disappointingly short. | ||
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Byzantine: The Betrayal | Discovery Channel Multimedia, Stormfront Studios / Discovery Communications, Inc. | [top] | |
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As the introduction explains, you're an American journalist. One day, your old college pal who lives in Istanbul sent an e-mail asking you to come as soon as you can as he has to offer you a story of a lifetime. But, by the time you get there, so did police, and you find out your old buddy, Emre, has ran away. You have to use your investigative skills to uncover the secret he was prepping to tell you. But soon afterwards, you'll find him killed, and now it's not just a quest on mind to take care of, you'll have to fight for your life as well. The game is a typical 1st-person adventure that gives you the 360 degrees freedom of movement, as well as looking up and down. Screens are static like in any other adventure games, and talking is something similar to the Tex Murphy games, with live cast and photo realistic surroundings. The game incorporates details of Turkey's history, so you'll have to use some pretty exotic piece of technology to investigate through the history and use it to save yourself in the present, and uncover the secrets that lie behind your friend's murder. | ||
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Callahan's Crosstime Saloon | Legend Entertainment / Take 2 Interactive / Mindscape, Inc. | [top] | |
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A wonderful adventure on all counts and a very humorous game. It, like Spider Robinson's gentle sci-fi novels it was based on, is chock full of devilish puns, humor, and charm. As scruffy 60's musician Jake Stonebender, you will journey to 5 scenarios across time and space to help friends that include a squid-like alien, a vampire, and a talking dog, and ultimately save the universe. With nonstop puns and good puzzles, this is definitely Josh Mandel's (of Freddy Pharkas fame) best game to date. With non-linear gameplay (to the extent that the 5 episodes are self-contained and can be solved in any order), nonstop puns, inventive puzzles, and very well-written plot, it's simply a must-have for every adventure game fan, and a sheer delight for fans of wordplay and other linguistic pastimes. | ||
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Captain Gysi und das Raumschiff Bonn [G] | Burns Software / PDS | [top] | |
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This game has been published by a German political party: the PDS. That's the Party of Democratic Socialism - the direct follow-up of the party which ruled the GDR with an iron fist. The title hero of the game, Gregor Gysi is their best known and most respected member. One of the very few figures which actually could have a chance to get voted. So before the election of the parliament in 1998, the PDS decided a bit 'different' advertising can't hurt. The result is a pretty short and easy Adventure in classical style. The controls could have been taken out of a Westwood Adventure: the omnipotent left click combined with the examining right click. Combined with the low number of locations and the puzzles ranging from obvious to brain-insulting, it's no problem solving the game within half an hour. Unlike in most other promotial games, the story itself is the not-so-subtle message. All the characters are taken from German politics, each item is some kind of allusion to a government decision. Even the rooms and decks of the spaceship are named after people. Unfortunately, the advertisement level somehow kills a bit of the fun: it's just too much. Not subtle satire, but they try hammering it into your head. The positive aspects (professional game design, fair and logical puzzles) make it worth playing though. | ||
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Captain Pronin: One Against All [Ru] | IDDK | [top] | |
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The hero of the game, Captain Pronin, appeared in a Russian television cartoon in the 90's. He is a parody of Hollywood action films. His adventures were aired in four cartoons: Captain Pronin - grandson of Major Pronin (1992), Captain Pronin 2: In America (1993), Captain Pronin 3: In Space (1993) and Captain Pronin 4: the Opera (1994). There was also a cartoon compilation "Return of Leopold" with Captain Pronin and a book published in 1996. This game was one of the few Russian releases on the Sony PlayStation. This is a quest adventure in which you type text commands. The game has about 400 options and it passes through over 200 game scenes. Also in the game, among other things, is a lot of humor. Music in the game is at a high level, and the graphics are almost the same as the cartoon series. In the game, you have to perform various tasks, combat crime, etc. | ||
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Captain Salve: Secret of the Pyramid [Sw] | Cederroth AB | [top] | |
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This is an advertising adventure for the Nordic countries. You can save a family who is closed inside the pyramid. Play this challenge from Salvekvick (SalveQuick in English) line of plastic and fabric plasters for wound healing. | ||
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Case for Cap & Co, A | T1 New Media / Fusion Academia, Tivola | [top] | |
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There's been a kidnapping in Roseborough. Zak, Karen's pedigree pooch, has been kidnapped, and the evil dognappers are demanding a huge ransom. With time running out and Karen's parents on vacation, the clever detectives of Cap & Co. must find the crooks and rescue Zak before it's too late. A Children's Software Revue 2000 All Star Award winner, this interactive whodunit challenges players (ages 8 and older) to ply their logic and observation skills. Each of Cap & Co.'s supersleuths has his or her own special attributes. Set in England, game environments include Forest Lane, Villa Lucre (Karen's home), the shopping mall, and Main Street. Each character uncovers unique clues and witness responses, so players learn deductive reasoning skills. Once the dognappers are discovered, an exciting hunt for Zak ensues! But, the mystery doesn't end there, because this game features multiple endings. Cap & Co. is a gang of three best friends (Cap, Karen, and Billy) with one cool tree house. Cap, an intrepid and dogged detective, always carries his handbook for master detectives with him--just in case the going gets rough. Karen is Zak's owner as well as the daughter of very rich parents. She brings smarts and resources to the trio. Billy, nicknamed "the Eye," is always on the lookout for clues and is never without his binoculars. Together, these three young detectives must talk to witnesses and sort the hot leads from the red herrings. It offers 150 different screens featuring witty comic-book-style animation designed to appeal to anyone with a love of fun, mystery, and suspense. Isabel Kurtz's artwork is complemented by a clever screenplay and compelling soundtrack. | ||
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Casper The Interactive Adventure | Morning Star Multimedia / WizardWorks | [top] | |
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Follow the adventures of the friendliest ghost around with this game based on the hit 1995 movie. The game follows the plot of the film closely. Casper is on a mission, and he must explore Whipstaff Manor for clues and solve puzzles as he avoids the ghostly trio of Stinky, Stretch, and Fatso who are looking to put a stop to Casper's adventure. The game is played from an isometric perspective, which shows the rooms and hallways of the mansion in high color and detail. You'll have to search the rooms of this huge estate carefully for items such as keys and puzzle pieces that will help you unlock other sections. You can also learn new abilities and gain ghostly powers to further aid you in your adventure. | ||
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Cassandra Galleries, The | Kutoka Interactive Inc / Corel Corporation | [top] | |
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This is a puzzle-based adventure game, rather like the 7th Guest. You've been invited to explore a mysterious museum. Cassandra, the owner of the museum, has disappeared with his daughter. You must find out what's happened to them. It's a mildly-diverting game of "49 challenging puzzles" that probably shouldn't be considered outside of the bargain bin. Most of Cassandra's puzzles are in fact quite trivial, usually solvable merely by trial and error or by answering a few questions of the "quiz show" variety. Any challenge the puzzles provide is further diluted by a wealth of clues or outright answers easily found in the game. Generally, the puzzle design in Cassandra is nowhere near as good as in other puzzle titles such as Jewels of the Oracle or Clandestiny. The "plot" of the game, consisting of nothing more than video-clip "payoffs" at the conclusion of every seven puzzles, centers around a search for a couple of people missing from a large mansion/museum. Many of the handsome rooms in the house have no real function except to hold a few clues, quite easy to spot. In addition to the house, seven external "worlds" await your exploration, but each is essentially a single room. FMV acting in the game's video clips is okay (except for some poor accents), but tends to be rather long-winded. The appearance of the clips is very grainy. Although the central character indicates you'll be able to ask questions of other people you discover as the game progresses, your interaction with them is completely passive. Graphics are in the tried-and-true Myst-style slideshow, with just a few, very-jerky movement transitions. Backgrounds are rendered at relatively low resolution, with many things appearing just a little too "shiny" to be realistic. However, the music in the game was enjoyable. | ||
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Cat the Ripper [J] | Tokyo Shoseki Co. Ltd. | [top] | |
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A game based on a Choose-Your-Own-Adventure book by Yamaguchi Masaya. You wake up dizzy and confused in a private detective's office and discover the corpse of the detective next to you. After searching the office for clues, you are confronted by two police officers. In hiding, you decide to discover the truth and catch the mysterious murderer called Cat the Ripper. | ||
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Ceremony Of Innocence | Real World Multimedia | [top] | |
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Based on a popular series of books about Griffin and Sabine by Nick Bantock, written in the early 90s. One day, an unusual looking letter, with capacious, but not less interesting message, has come addressed to Griffin Moss. This letter issued from a pen of Sabin Strohem from Sicmons Islands, somewhere in the South Pacific. She admires design talent of a London resident (he draws postcards) and especially notes one of his latest works - one he didn't show to anyone yet. Replying only because of pure curiosity, Griffin has no idea, that these sentences will lead a correspondence, which will probably change his whole life. At the heart of the game lies correspondence between two heroes, separated by a thousand kilometers of land and water, but connected in other way. Two different worlds: archipelago, lost on the expanses of the ocean, almost untouched by a white barbarians and one of the biggest megapolis in the Europe, overpopulated with whisking people and gaseous atmosphere transport. Post will be their only way to communicate with each other. Through the letters they will experience feelings, that they maybe would never experience, if was together. To read each letter, player must open envelope or turn it over and in the order to do so he will need to "solve" puzzles, based on postcard drawings. Each letter will have different postcard, thus another puzzle. Most of them looks quite abstract, but in fact they are much easier, than in most puzzle-oriented adventures (Myst and his numerous clones). | ||
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City Of Lost Children | Psygnosis Limited | [top] | |
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You play Miette, a character from the movie of the same name. The graphics are the style of 3d characters over rendered backgrounds. You travel through the streets at the whim of Pieuvre, the siamese twins who are your schoolmistresses. You do small robberies for them, but soon a larger plot emerges. Mysterious men called Cyclopses are kidnapping children to steal their dreams. You must determine what is truly happening in this adventure game. The children that used to crowd its streets are vanishing one by one, and no one knows where or why they've gone. In the city's orphanage lives Miette, a streetwise kid with a knack for petty threft. she could be the one with the skill and cunning to solve the mystery, but first she'll have to break free of the tyrannical siamese sisters who run the orphanage like a prison. Even if she manages to win her freedom, there are all sorts of characters out there who'd like to make life difficult. Is she up to such a strange and dangerous mission? | ||
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Clock Tower For Windows 95 / ULTRA 2000 Clock Tower [J] | Human Entertainment, Inc. | [top] | |
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Clock Tower is a 2D point and click style game, where the player controls a cursor to direct the main character, Jennifer Simpson, and give commands such as investigating objects or opening doors. The interface is akin to 1990-era computer adventure games, but simplified to work better with a gamepad. Primarily, the player can only move Jennifer left and right through the environment, although there are some rooms in which an action requires Jennifer to step into the background. Clock Tower is unique to other adventure games of the era in that it features a stalker pursuing the main character; this delays puzzle solving and requires the player to run in order to find objects or hiding places to fend off or avoid the attacker. The stalker is a slasher villain, named Bobby, who wields a large pair of scissors. If directly confronted by Bobby, the player engages in a "panic" phase and must repeatedly pound the "panic button" to struggle with the attacker. If Jennifer is low on health, or the player does not tap the panic button fast enough, Bobby will attack Jennifer and the player will be presented with a game over screen. Although the game refers to it as Jennifer's health, the color of the background where her face is shown changes to represent her current fear level. Blue means she is in a calm state, while yellow means she is startled, orange meaning she is alarmed, and finally red, where she will begin to panic. In red, she is more likely to be attacked during a direct confrontation with Bobby. Additionally, while running away from Bobby, there is a chance Jennifer might trip over her feet, making her vulnerable if Bobby is close by. Many of Bobby’s appearances are triggered by the player inspecting certain objects, but there are some cases in which he will come out of a hiding place and chase Jennifer as soon as she enters a room. PC version is a port of the Super Famicom version of the game and as such features the same glitches but certain glitches that would cause the game to freeze and crash have been repaired and a couple of extra triggers of Jennifer falling down were added. Image files are sitting in the game's data that would later be included in the PS1 Clock Tower ~ The First Fear ~ which is the only true and complete version of the game. | ||
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Crusader IV: Enemigo Oculto [Sp] | OLR Soft | [top] | |
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The spaceship Crusader IV crosses space when suddenly it suffers from an alien invasion and the crew begins to be massacred during hibernation. The few survivors are directed toward the rescue ship, and you also need to reach it, although before the release code, you will need to set takeoff and survive the aliens. It is a graphic adventure in first-person point & click and in real time, which means that if you're not fast, the aliens will fry you soon. It has no relationship with the Crusader series (No Regret, No Remorse...), but it also has a futuristic theme. This was one of a series of titles in the Game Movies Collection by the developer. It consisted of four titles, each dedicated to a different genre (fantasy, action-adventure, horror and comedy), and composed of two CD-ROM, an adventure game, and an interactive reference work which included a history of 100 years of cinema for each genre. | ||
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Crusader: A Conspiracy in the Kingdom of Jerusalem / Crusader: Adventure Out of Time | index+ / EuroPress Software | [top] | |
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An historical adventure game set in the Middle Ages at the time that the Franks were beginning to be driven out of Jerusalem. The player follows the adventure of Artaud, a disgraceful French Lord, who is sent to redeem himself by traveling to the Holy Lands to escort the True Cross back to safety. This is done through a series of scenes, with narration. The player has to complete certain tasks before Artaud can progress to the next scene. These tasks are generally of an educational nature, such as learning how sieges on castles were carried out, or who the main forces in the Holy Lands were at the time. Whilst Artaud's quest is fictional (with some added supernatural events), the setting is quite real, with actual locations visited and use of historic figures. Artaud's quest will see his home in Dun-le-Roy wasted in a siege, travel across the Mediterranean to the port of Acre, and eventually to the Holy City of Jerusalem. Along the way historical information is provided on events and lifestyles of the period. The game's style has a 3rd-person perspective and uses digital footage of real actors again photo-realistic (for the time) backdrops, which are partially animated. Intertwined with the scenes is an encyclopaedia, which it is necessary to interact with in order to complete the tasks and fully understand the narrative. The structure of most of the tasks involves collecting items from the scenes and the encyclopaedia by dragging them into your inventory, and then re-arranging them on to the task screen. The game is very similar in style to 1998's Vikings. In 1999, a reorganized version called Crusades: Edition 2000 was released whose enigmas were revised in order to increase the pleasure of playing. You will be confronted with entirely new enigmas in 11 levels of play which will defy your reflexion and your direction of the strategy: charter a Venetian nave without emptying your purse, manage centers of production to support a seat in full desert, ridges to forward without encumbers an invaluable cargo while playing of the tensions between religious and political communities. It has more than 30 hours of game, 26 levels with many enigmas, 500 animations, many special effects, 20 filmed and integrated on the scene actors, original soundtrack by Olivier Pryszlak, a very rich iconographic catalogue, and more than 165 interactive cards on the Middle Ages. | ||
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Curse Of Monkey Island | LucasArts | [top] | |
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This is the third game in the Monkey Island series of popular comical computer adventure games released 6 long years after the previous game. It's the twelfth and last game to use the SCUMM engine, which was extensively upgraded for its last outing before being replaced by the GrimE engine for the next game in the series, Escape from Monkey Island. It's the first Monkey Island game to be voiced, and has a graphic style more cartoon-ish than the earlier games. After the vague and surrealistic ending of Monkey Island 2, Guybrush Threepwood is inexplicably found on the sea, after an undefined adventure he had, and his escape from the Big Whoop where he was trapped for an undisclosed period of time. He eventually approaches Plunder Island and and is startled to find that he has drifted right into the middle of a raging ocean battle between the demon pirate LeChuck and Elaine, his lost love! But unfortunately before he can join her, LeChuck captures him and here we go again, off on another "rollicking tale of swashbuckling adventure with dull blade and rapier wit"! | ||
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Cyberswine | Brilliant Digital Entertainment | [top] | |
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Stately, plump Cyberswine gazes out across a cartoon world, ready to kick some serious toon butt. Cyberswine is both the name and the protagonist of a full-length animated movie set in Cybercity 2070. Part machine. Part cop. Full boar. It's based on an underground Australian comic book character. This is one of the first "Multipath Movies" — animated stories that let the viewer direct the action. You get to stroll down a narrative path of your choosing: stick with Cyberswine, or peel off and follow the action from the perspective of one of his pals. Don't dig the pig's vibes? Click on an icon in the corner of the screen, and tweak his character to make him more clever, anxious, aggressive or caring. You can also change the camera angle. Or not — one of the options in a Multipath Movie is to just say no to interactivity: you can sit back and watch. | ||
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D.A. Pursuit of Justice: The Gatsby Diamond Jewelry Theft | Legacy Software | [top] | |
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Legacy Software offered this law simulation game for online ordering only and shipped it on 3 CD-rom discs. It was not available on the retail level except as part of a bundled compilation, released later. You play the new Assistant District Attorney who has been given a brand new case. The police have finished their investigations and nabbed who they believe committed the crime. It's up to you to get the case ready to take to the courtroom and then go before the judge. As the title suggests, the gist of this case is about the theft of a diamond necklace and camera. The stolen items were found in the car of a young co-ed, whom the cops arrested. Much of their evidence is circumstantial, however, so you have more work ahead of you to find more proof. Talk to fashion photographers, models and family members. Gather evidence by using your digital camera. In your computer notebook, order tests and study similar case histories in the law library. Compile all of your case notes, witness statements and test results in the "Case Constructor" which will form the basis for the trial. Then head to the courtroom to present the case. If all goes well, there will be a conviction. Real actors and actresses play the parts in this game, which is very much like an interactive movie. It features a point and click interface, FMV graphics, music and sound effects. | ||
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D.A. Pursuit of Justice: The Rat Tattoo Murder / Pursuit of Justice | Legacy Software | [top] | |
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This is a law simulation game in which you take on the role of an Assistant District Attorney for the State of California. The story: Tommy Wu has been murdered after a blow-up at a pool hall between two rival gangs. Was his death an accident .. or was it pre-meditated murder? Police investigators have gathered enough evidence to make an arrest. Now it's time for you to do your job. Your goals: To prove that a crime has been committed and that the defendant being tried did commit the crime. Your on-screen notebook computer provides everything you need. In the information-gathering portion, the maps allow you to travel to the police station to view witness statements and examine evidence, and then go to the crime lab where lab results you have ordered can be picked up. You can read similar legal case studies and study current legislation for help. The "Case Constructor" is a briefcase, of sorts, in which you will organize all pieces of the crime puzzle together to get ready for your day in court. Put all the components in the proper places and you'll win. Do it wrong and not only will a criminal go free, but you'll be taunted by the opposing council. Features include real actors and actresses in movie quality video, point and click interface, and an original musical sound track. This segment was released separately by Legacy Software and sold via their web site on 3 cd-rom discs. Later, it was combined with the other 2 cases and distributed to retail outlets as a bundle. Then in 2001, this case was re-released as a stand-alone product and renamed Pursuit of Justice. | ||
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D.A. Pursuit of Justice: The Sunset Boulevard Deuce | Legacy Software | [top] | |
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Months before the compilation of D.A. Pursuit of Justice was available on retail shelves, Legacy Software sold its 3 cases separately for on-line ordering only. This is one of those cases and shipped on 2 CD-ROM discs. You play a California Assistant District Attorney. The police have gathered enough evidence to make an arrest .. but you must be able to prove, in court, that a crime has indeed been committed and that the person on trial committed that crime. In interactive movie fashion, you'll control your character's actions by mouse in first person. The game features still shots in combination with FMV scenes, a full musical score and real actors and actresses. The Sunset Boulevard Deuce case sounds like a simple DUI (Driving Under the Influence) based upon what the police came up with so far - an open wine bottle, high Blood Alcohol content and several eyewitnesses. You only have 4 days to get your act together. Of course, as your investigation continues, you find it's not as cut and dry as it seemed at first glance. During the course of the game, you are able to travel to various locations (i.e. the police station, law library, locations of witnesses) and work in your own office. Everything you need to build your case is on hand. Use your trusty digital camera and legal notebook (computer) to research law, get advice, send evidence to the lab, and analyze test results. Put all the pieces together in the "Case Constructor" which is arranged by departments. When you're ready, go to court where you will present your case, interrogate witnesses on the stand, make objections and closing arguments. If you've done your job, there'll be a new inmate in the State Pen. Make a mistake and they'll go free. | ||
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Dark Fiber [J] | NEC Interchannel / JVC Advanced Media | [top] | |
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In this cyber adventure game, your objective is to break into Hunter Chip lab. In 2015, a major earthquake and tsunami hit Los Angeles, and most of the coast of California sank to the bottom of the sea. Then in the year 2043, 28 years later, the story begins. Caithness, a researcher at the TWI Corporation's laboratory, realizes that one day he was an industrial spy who was sent by a rival company with mind Control by a neural control device. Caithness's mission is to steal the research results of turtle Leo Nchip and other Twi. The days of Caithness's struggle begin from here. You cannot escape the fate of death without accomplishing this mission. Chip lock mechanism is released. Features: Ally the female terrorists; 3D navigation faithfully reproduces the movement of human gaze, can view all directions, equipped with a newly developed omni-directional 3D navigational system. There's also hard action in a sci-fi cyber space as a fast action type road game (Cyber Maze); Cyberpunk story development - a hero who has received mind control, the story is beyond imagination by peculiar anime such as heinous artificial intelligence; Capture the Cyberspace. | ||
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Das Mallorca Abenteuer [G] | TV Life Spezial | [top] | |
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Accompany Willy and his girlfriend Dasha on your Majorca vacation. But the couple is lost already at the airport. Help either Willy or Dasha to find others in the bustle of Majorca. It's a comical point-and-click adventure. | ||
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Das Tor der Minerva [MAC][G] | Stephan Stoske | [top] | |
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Inspired by Myst, this Mac-exclusive German adventure game was itself an inspiration for RHEM. It was released into the public domain. There are some tricky puzzles here to crack and new, futuristic world to explore. At the beginning the player strides through the “gate to the game”. On a hill on the right is the "Golden Gate of the Minerva” that needs to be activated. To do this, the player must enter a key. Collect it and place it in a box to drop the gate. That's where it starts. The tricky part is because the keys are hidden in different "worlds" which the player can only reach when he has solved certain riddles and tasks. | ||
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Day The World Broke, The | David Weissner / Houghton Mifflin Interactive | [top] | |
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The world is spinning out of control. Quite suddenly, it rained in the Sahara, large farm animals began floating off their ranches, a terrible forest fire broke out in the Amazon jungle, North Dakota and South Dakota switched places, and strangest of all, there were no traffic jams in Los Angeles! Players will travel to the center of the planet, explore exciting new places, meet imaginative characters, help them with their puzzling quests and help restore world order. Without any time to spare, they begin their exciting quest to save the world in an old, enchanting forest which houses the entrance to the world's interior. Once they enter, players make an extraordinary discovery - the world is run by a giant machine, the World Works. As they explore this alternate world, players will soon find the earth's control room where they meet two friendly, but busy, engineers - Bud and Julius - who attempt a Great Tune Up, hoping that this will solve the world's problems, but things go haywire! The engineers need the player's help to figure out what's causing all the trouble. Before they know it, Julius has equipped them with a special antimagnetic medallion and is sending them down the poles, as in North and South, searching for the mysterious Four Elements Room - an area deep within the center of the Earth which is the primary engine driving the World Works. Players come face-to-face with a fantastical group of creatures, the Mechanimals - part animal, part machine - who are unintentionally wreaking havoc in the Earth's machinery. It's up to the players to talk to these wacky creatures and somehow find a way to get them to leave the Four Elements Room so that the machine can function normally again and the world can return to normal. The players must visit The Shop, where Manifold will happily make them a Mechanimal head to replace their own human model; The Mechanimal Historical Society, where players can discover exactly who these creatures are and where they came from; the Iron Works - where Cathode, the Chief Metal Stamper and Senior Alchemist, can help them make a unique metal alloy; and, of course, Lugnut's, where players can sip a drink from the world's (Mechanimal, that is) most famous oil and sludge emporium. | ||
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Der Name des Bruders [G] | backbone.interactive | [top] | |
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This is a political first-person adventure from Austria. It's not an advertising game in the classic sense, but rather the game was realized with the support and sponsorship of many companies and clubs. In the game it is important that the futuristic state Novac is ruled by a right-wing dictatorship, and your task is with a Underground movement to initiate a revolution. | ||
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Der Schatz von Venedig [G] | Daniele Panebraco, De Agostini / Sunflowers Interactive Entertainment Software GmbH | [top] | |
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The Treasure Of Venice is a kids adventure game with nice art. We play Leo Leoni and study history. Leo's father as well as his friend professor Pannelotti worked on the Templars. One day Pannelotti finds behind a shelf in a library a small box with a pergament and a strange piece of soap. The next day (!) Pannelotti dies under mysterious circumstances. Besides our friend, the professor's daughter, is kidnapped. And other people too seem to be interested in the pergament. A trace leads to Venice and Leo tries to release the kidnapped friend of course and thereby encounters the secret of the Templars. There are some typical hotspots, where something ridiculous, unreasonable happens if you click on them. There are puzzles of course, some timed sequences, and the need to find certain objects. Views will change in the game, from third person to first person. There are also small action sequences that you must go through e.g. a boat race or must fly up a building with a few hair-dryer-operated balloons. | ||
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Die phantastische Reise nach Terra-Gon siehe auch dort / Sirius Trilogie: Auf den Spuren der Dogon [G] | BMS Modern Games Handelsagentur GmbH | [top] | |
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In the year 2442 a comet throws earth out of its orbit. It drifts towards the sun which causes almost all humans to die. Just a few could save themselves into underground bunkers. One of these people is professor Oman Tempel which has a theory that an old African native tribe had contact with aliens. Now the player uses Tempel's time machine to get the alien's knowledge to save the earth. The game is played in a 360° view where the player investigates his surroundings. The graphics are displayed as rendered stills. The puzzles mostly are small thinking puzzles which can be solved right away, e.g. to power a machine. Sometimes a item has to found at point A and brought to point B. The whole controlling of the game is handled with a menu bar on the bottom of the game. When the player goes trough a corridor he can't turn back but has to go all the way to the end. | ||
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Disney's Nightmare Ned | Creative Capers Entertainment, Window Painters / Disney Interactive | [top] | |
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Help Nightmare Ned overcome his greatest fears. Strange things happen when you look at the world through the eyes of a ten year old boy with an overactive imagination. Ordinary fears turn into haunting, yet hysterically wacky nightmares. While exploring the depths of his hilarious dreams, you'll help Ned conquer his fears by confronting them yourself. Explore five nightmare worlds and test your skills by solving mind-challenging puzzles and eluding bizarre creatures. Experience a totally different game every time you play by discovering hidden areas and multiple gamepaths. Meet hilarious characters like a demented dentist who's dangerous to your health. Battle zombie parents and other zany creatures. Just remember, your only weapon is a yo-yo. So use it or lose it. Ever been inside a house where the wallpaper reaches out to grab you? Ever had furniture thrown at you by a ghost? Check out Ned's nightmare in the attic, basement & beyond. What if you became ill and the sicko nurse wouldn't let you go home? That's just one of your problems in Ned's school nightmare. Does your dentist smile when sticking you with a needle? Drop by Ned's medical nightmare, where your health is always at risk. What kind of creepy creatures are lurking in your toilet? In Ned's bathroom nightmare, you'll see just how dangerous a trip to the toilet can be. | ||
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Doctor Who: Destiny Of The Doctors | Studio Fish / BBC Multimedia | [top] | |
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The game featured extensive, newly recorded audio dialogue by Tom Baker, Peter Davison, Colin Baker, Sylvester McCoy, and Nicholas Courtney who reprised his role as The Brigadier. William Hartnell and Patrick Troughton were represented by a voice actor impersonating the deceased Hartnell and Troughton. The substitute Hartnell and Troughton clips were laced with artificial grain to simulate vintage recordings. Jon Pertwee originally agreed to appear in the game. However, due to his death before recording, an agreement was reached with his widow, Ingeborg Pertwee, to represent him in the game using audio clips from the television series. This game contains Anthony Ainley's final recorded performance as the Master before his death. | ||
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Dossier Désirée [Du] | NFTA, NOB Interactive / Bombilla, VNU Interactive Media | [top] | |
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Experimental creation of the Dutch gaming industry - an "interactive film" in the very literal sense of the word. A film with this name can really be found in various catalogs and databases in the manner of IMDb, - in June 1997, Melher Hillmann, a student at the Netherlands Academy of Cinema and Television, defended it as a thesis, and a few months later VNU Interactive Media released this creation in the form of a kind of computer game. And not even the first director on the track who tried at that time to create his own genre at the junction of various arts - “spe (e) lfilms”, feature films, the main role of which would be assigned to the viewer, and the plot would be non-linear. "De Zaak van Sam", in which it was possible to control the actions of private detective Sam Phillips in a setting similar to the noir style; in his second work, Melher Hillmann went a little further along the same path, trying to give the player a little more freedom and not to force him to watch the same scenes over and over again. Alas, it is immediately worth noting that the revolution in art did not happen: enthusiastically welcomed by the few progressive critics and researchers of new forms of mass communication at the end of the 20th century, it very soon sunk into oblivion and remained almost unknown in the history of the gaming industry; In fairness, it should be noted that the same fate befell other experiments of this kind like the American "I'm Your Man", released on the screens of special interactive cinemas in 1992 and published on DVD-i six years later, a year after this creation by Hillmann. The protagonist's name is Harry Havink: a middle-aged police investigator, he reminds a little of the unforgettable Lieutenant Colombo, including his invariable cloak and some deliberate clumsiness; but the actor Theo Hogsteder, who plays this role, seems to haven’t acted in any other film (although among other artists there are names that are familiar to fans of Dutch television series). A certain pop star was killed - her name was Desiree - and, starting from examining the crime scene in the introductory fragment (not to say “clip”), we must solve this crime by talking with witnesses and suspects and analyzing evidence and evidence, - and then arrest the culprit and present all the evidence to the court. The manager of the late Charles, a colorful black musician Jimmy (it seems Desiree’s jealous rival on stage), Chantal, a disabled fan, and Margarita, a Cuban housekeeper (apparently not alien to voodoo magic), are four of our main suspects; fifth on the list of key witnesses is the photographer-paparazzi Geraldo. Performers play not only epochically, but quite well, and even with humor - just to be able to fully appreciate their work, good listening comprehension is required of the not-so-common Dutch language in the world. In the game there are not only other options for voice acting, but even subtitles (and this, alas, is a step backward compared to “De Zaak van Sam”, equipped with an optional text translation of all dialogues into English). A small menu of available actions is displayed by pressing the right mouse button: here you can skip the current video fragment (“video overslaan”), pause the movie (“video pauzeren”) and then continue (“video doorgaan”), and also arrest someone of the four suspects (of course, “arresteren”), start the investigation again (“herstarten film”) or log in (everything is clear, “stop”). At the same time, the first of the mentioned ways to influence the player on the behavior of Harry Hevink is duplicated with the left mouse button, but in order to be able to arrest someone, you will still have to try. From time to time various useful objects appear on the screen, and clicking on them (or, more precisely, anywhere on the screen at the moment when they are displayed there) means the protagonist is prompted to lines of behavior. For example, business cards, photographs, or files can be objects of interest - in particular, the same four suspects that Harry slowly and in turn takes a look at shortly after the start, sitting at his desk and waiting for us to order a visit to any of these noteworthy individuals. You can also give an order for arrest right in the game - in the corridor of the police station, where two of our combat officers are on duty, and who are burning with a desire to put handcuffs on someone. However, it is not at all recommended to rush into this business: if charged without sufficient evidence, the subsequent trial (of which we will naturally also be present) will easily justify the victim we have chosen - and we will witness in our own way a funny scene of how the young commissioner of police loudly yells at the guilty Harry Havink. Then the whole story automatically starts over again. We add that in various sources the total duration of video clips is indicated differently, from 45 minutes to an hour and a half, - in any case, the promised elements of non-linearity are really present here, so you can clear the game both in less time and for much more, given the high probability of investigation error. | ||
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Doukeshi Satsujin Jiken [J] | Thinking Rabbit / Riverhill Soft inc., CyberFront | [top] | |
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A summer resort town Brighton stands not far from London. A small circus troupe becomes the main attraction of the season. Just a day before the premiere clown Charles Dubois is found dead in a shower wagon. The cause of death is a knife strike from the back. Main character is a detective who is called from London to resolve this case. A particularly famous game of the time. The entire town is the stage, and there's a huge number of suspects. | ||
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Down In The Dumps | Haiku Studios / Philips Interactive Media, Inc. | [top] | |
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The story of the game is about the Blubs, an extraterrestrial family (father and mother Blub, their son and daughter, the grandparents and the pet Stinkie), who crash with their spaceship on a landfill on Earth after being pursued by the villainous Khan and his criminal associates. After surviving the crash, the Blub family goes on to live on the landfill, while trying to repair their damaged spaceship in order to return home. The player is set out on a mission by grandfather Blub, an inventor and the spaceship's technician, to find the missing parts needed to reconstruct the spaceship. Meanwhile Khan, whose ship also crashed on the landfill after the pursuit of the Blub family, sends out his minions to frustrate the efforts of the Blub family. The game consists of five parts called "toons", all set in the landfill – except for part five which takes place in space – featuring one or two of the Blub family members as playable characters. Each of the five sections has its own title, respectively "The Blub, the Rat and the Bad Guy", "The Hypnotic Machine", "The Abominable Robin Blub", "The Bum" and "The End". Also, every episode has its own distinct visual theme, although the overall visual style is very cartoon-like. The player visits the head of a homeless person ("bum") and a society inhabited by frogs, where a series of events somewhat reminiscent of the Robin Hood story is triggered. The player has to solve different puzzles in order to advance the plot by using a point and click interface. Large portions of the plot are told by pre-rendered cinematics, often triggered at the beginning or the end of a "toon". It generally received positive reviews and was lauded because of its visual style, cinematic approach and good graphics, although the humour wasn't appreciated by everyone. Some people also complained about the lack of a real ending to the story, offering a resolution to the situation of the Blubs, and therefore the pointlessness of the whole game. This is because the fifth part of the story – the real ending – is easily overlooked, as it can only be accessed after the credits roll at the end of the fourth episode, as if the developers intended it as an easter egg. | ||
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Dreams To Reality | Cryo Interactive Entertainment | [top] | |
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In an ancient world, four priests gather around the Blue Water, the well of mankind's dreams. One priest will return later to host a dark force. Today, a young man plunges into the same Blue Water. The intoxicating immersion in a fast-moving, ever-changing universe soon places him on the dangerous pathway to save both dreams and reality. Spectacular real-time 3D gameplay meets the subconscious mind. n this game, you can spread your arms and take flight, battle a giant mechanical spider, and be kicked to death by a pointy-headed Dwarf. Prepare yourself to live out your most bizarre dreams. You play Duncan, a tough guy who is anything but asleep. Fly, backstroke, snowboard and backflip your way through over 100 wild game sets to find and wipe out the evil force that wants to control mankind's dreams and take away our free will. Whack, chop, kickbox and lightning-bolt your way past over 100 kinds of really weird monsters, phantoms and yes, pointy headed dwarves. There's 17 kinds of magic powers: including the option to create a double of yourself and take over the body of another creature. | ||
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Duckman: The Legend of The Fall / Duckman: The Graphic Adventures of a Private Dick | Illusions Game Company, The / Playmates Interactive Entertainment | [top] | |
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One of the rarest CD-ROM adventure games of all time due to its limited distribution, Duckman is a great game based on a popular TV cartoon of the same name that aired on USA Network, which in turn was based on the underground comic created by Everett Peck. The story begins with you, Duckman, taking a long-overdue break from your TV show at a Hollywood spa. You soon learn that you have been replaced on the show by the new Duckman, a macho replacement hired in your absence. Unfortunately for you, he has become incredibly popular with the studio, the cast, and even the show's fans. As the original Duckman, you must find a way back onto the show and reclaim your star status. Along the way, you will find that your old enemy, King Chicken is behind the whole thing and is planning on murdering your family for revenge. Duckman is based on the improved engine last used in Beavis and Butthead in Virtual Stupidity, i.e. traditional inventory-based point-and-click adventure. One of the annoying things about the otherwise excellent Virtual Stupidity is the game's tendency to pop in and out of a window for cutscenes. Thanks to full-screen Direct X support, this does not happen in Duckman: the cutscenes happen right inside the gameworld, thus maintaining the continuity and suspension of disbelief. True to the game's pedigree, the dialog is very witty, and full of quips from the TV shows that fans will recognize. On the downside, the game is shorter than average, and very easy. Beginners should be able to finish it with little or no difficulty, while experienced gamers will be able to finish it in a few sittings. Still, great humor and plot makes Duckman a good game that's well worth a play through for everyone. | ||
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Edna [Cz] | Black Raven / Signum | [top] | |
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The witch Edna makes as a secondary employment telling people's fates. One day the king refuses to let her predict the future of his newborn daughter and tosses her out of his kingdom. Edna, of course, feel grossly insulted, plots revenge and looks for allies. It is not easy. The witch does not know whom she can trust and who are merciless snakes. Furthermore, not everyone is selfless in their assistance. The game reminds of the Dizzy games. Do not forget that Edna is governed by basic rules: she will be full of sorrow if she goes a day without an evil deed. The full game was later released for free on a coverdisc for GameStar Pro 1999-08. | ||
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EGO: La Leggenda del Drago Distruttore [It] | Colors Arti Multimediali / Jackson Libri | [top] | |
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This game, Ego: The Legend of the Dragon Destroyer, was the continuation in a series of three games released on Italian newsstands, of which also belong La Spada della Foresta Vivente, and Dedalus. The game is a classic adventure based on dialogue and the search for objects. In the shoes of the most powerful dragon that ever existed, you must save the land from hordes of the terrible black spider Arak, Lord of Evil. You will find "The golden chalice of the Nibelungs" with Sigfrid, heroic Nordic cousin of Gerard, in "THE NIGHT OF THE DEMONS" and many other adventures. | ||
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Ekološka Hulja [Cr] | Art Vison Magic | [top] | |
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A game that was published exclusively in Croatia with FMV filmed live. It's a quest, but with combat inserts. A certain villain, wearing a pirate bicorne, a cape a la Superman with a large sign of radiation danger on the back and a magnificent mustache, creates a gang whose goal is to pollute the environment. While his henchmen are engaged in petty mischief (scattering garbage in the forests, driving around the city and overturning waste bins), the “brain” of the entire organized crime group is working on weapons of mass destruction, and soon a blue car flies over Croatia, dumping barrels of radioactive waste onto the country. Children begin to fight this arbitrariness. After discussing a plan of action, they burst into a certain room, where they sit, drinking juice, two unnamed adult men in suits. The children surround them, and the older girl threatens them with a bat (!), as a result of which the men in dismay clutch at the remains of the hair on their heads and, realizing their hopeless situation, take out banknotes from their numerous pockets. With this money, exactly the same blue machine is created, equipped with rockets and decorated not with signs of radiation danger, like the villainous one, but with the emblems of the ecological society. Perspective view in the game from the first person. We are in the control room of a blue "eco-car" and see the world around us on a screen suspended from chains. We also see a control panel with buttons, a small inventory and a lever held by a woman's hand - this device is responsible for the movement of the car. At the beginning of the game, we have a map of the peninsula in front of us with many active points. All of them, however, with the exception of two, cause only voice comments with sound accompaniment. If you click on the ruins of an ancient amphitheater, you can visit it - construction is underway there. However, this tour will be non-interactive. The main action will begin if you click on the plant. Here we will hunt the villains. The eco-car turns out to be somewhere near the plant, and the first thing you need to do is get to it. Yes, we are driving a car, but the movement is discrete, using the arrows on the screen, as in first-person quests. We press the arrow forward, the girl pulls the lever, and the car goes to the first crossroads, where we are required to choose the direction of the path. It is very easy to get lost, there are dead ends, blockages on the roads and other obstacles. After getting to the factory and performing various manipulations there with the help of a mechanical hand (in fact, a pure point'n'click, just appropriately animated), a real action movie begins in the best traditions - a virtual shooting range with shooting helicopters flying towards us. The first missed one will immediately destroy our car - and the shooting gallery will start anew. Further, the game will change several times between the quest and the action. | ||
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Enemy Zero | Warp Inc. / SEGA Corporation | [top] | |
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"Enemy Zero" is one of the horror titles by Warp, closely connected to D (and its sequel D2 for Dreamcast). It also features the same heroine as in D series. The crew members of the spaceship Aki were in a state of suspended animation. All of a sudden, the ship emergency program woke them up. What has happened? Apparently, a hostile alien life form had penetrated the spaceship. Now Laura, the heroine of the game, has to establish contact with her comrades, finding her way through the maze-like corridors of the giant vessel. She will also have to defend herself against the aliens, which seem even more intimidating because they are totally invisible. The game consists of two genres: puzzle-solving adventure and shooter. When you enter a room, the enemies can't attack you, and you can explore it from 1st person perspective, taking objects, and solving puzzles. When you wander through ship corridors, you enter the 1st person shooter mode. Since the enemies are invisible, you'll have to listen to the sounds they make. A high sound means an enemy is right in front of you; a mid-range sound means it is attacking from the side; a low-pitched noise tells you it is behind you. You can figure out the distance between you and the enemy by the intensity of the sound. | ||
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Enrica Corsarella: Die Abenteuer in vier Akten [G] | Adam Opel AG, Agfa / Scholz & Volkmer | [top] | |
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This was an advertisement for the new Opel Corsa and the Agfa product range in an interactive CD-ROM game. There's detailed information about the products on a seperate level of information. It uses collages from illustrations and photos. The production of this adventure game is based on Quicktime VR. Enrica Corsarella, an opera diva, has disappeared. Oh God, how can the only European cultural scene survive? Of course, the player must find her. | ||
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Escape From The Haunted House / Old Park Ghost | New Media Generation | [top] | |
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Escape from the Haunted House is a mild horror adventure game developed and published by a famous Russia based software developing House. In the game you play in the perspective of Sir Edward's nephew and inherits his huge house, which people in that area believe is haunted. You get trapped inside as soon as you enter the house and the only way to escape the house is to solve all the mysterious puzzles set for you in every room. Hints and clues to solve the problems and puzzles are also hidden but not in the same room or place. In the beginning many rooms are closed and you need to find the keys for these rooms by exploring the house and solving puzzles. The rooms are created in excellent 3D graphics, which are elegantly decorated with rich Victorian era furniture, wall painting, antiquities, glass cupboards, cabinets, bookshelves, etc. Puzzles are not so hard for hardcore adventure gamers for most of them are adopted from earlier adventure games by slightly amending the idea. Gameplay is annoyingly linear so if your are stuck at some place means that you have nothing else to do but to solve that particular problem to move forward in the game. Ambient music plays continually throughout the game and adds little suspense in the atmosphere. Sound effects and speech is good, though there is no one else in the game to talk to, which makes the game monotonous. Overall the game is nice and playable but you may skip it if you have something better in hand to play. | ||
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Evidence:The Last Report | Microids / BMG Interactive | [top] | |
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This is a detective adventure, in which you play Daniel Singer, a reporter for Channel Z. Your former girlfriend and co-worker Sarah Hopkins has been murdered and because you recently broke up with her, you are considered to be the prime suspect. You have a few hours to discover the real killer and your job isn’t easy, as there are people in high places involved that will try to stop you. Evidence is a point-and-click adventure with some real-time 3D action scenes that can be skipped. They are interspersed seamlessly and logically into the game, and none of them are boring or too frustrating. For example, after the first take-stuff-that's-not-nailed down adventure sequences early in the game, the traditional third-person perspective suddenly shifts to a first-person one, in which you must shoot your way in DOOM style out of the hospital. Then the game throws you back in adventure mode, only to transform again and again throughout the game into many other genres, including beat'em up, shoot'em up, a car/boat chase, and even a snooker game. Microids calls these sequences "real-time action," and that is exactly what they are. The result is a fun adventure game that will give you more adrenaline rush than most; and while these sequences are hardly the best of the genres they take from, they are quite fun and interesting. | ||
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Feeble Files, The | Adventure Soft Publishing Ltd. | [top] | |
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This is a humorous point and click adventure game from the creator of the Simon the Sorcerer series of games. You play an alien called Feeble (who is voiced by Robert Llewyllyn, best known for his role in the science-fiction sitcom, Red Dwarf). He lives in a world controlled by the Omni-Brain, which aims to keep everybody happy and successful. As such, unhappy people are killed, and over a million laws exist. Feeble works for the Ministry of Galactic Uncertainty's crop-circle division, which involves creating crop circles on less advanced planets than his own, as a way to cause panic on those planets and stifle their intellectual development. As Feeble, your goal is to overthrow this system. Devious behaviour is required to achieve this. Over 5000 lines of spoken dialogue are included, as well as 80 locations. All the PC versions of The Feeble Files used the Smacker format for cutscenes, which isn't lossless compression. The 2CD version used improved Smacker compression, but at the cost of overall video quality. There is a clear visual difference between cutscenes in the 2CD and 4CD versions. There are nine extra cutscenes in the 4CD version of the pilot and docking controller arguing at Metro Prime. | ||
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Fin Fin Storybook, A: To Teo & Back With Jack | Fujitsu | [top] | |
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Join Fin Fin, that famous flying dolphin and his new friend Jack, a very curious young boy from earth, set out on a fantastic adventure filled with beautiful places and oddly enchanting creatures. This animated storybook is rendered using state-of-the-art 30 graphics making it a spectacular visual Journey. Encourage the use of yoнаг child's Imagination with this creative story. Features: Fully interactive pages; Matching and Puzzle games; Read and Play or Read to Me; Enjoy in English or Japanese; Free Internet e-mail account at www.finfin.com; Free Fin Fin stickers inside; fun-filled hours playing Fin Fin's matching game and puzzle; enhance your child's reading skills with narrated and highlighted text. | ||
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Fork In The Tale, A | Advance Reality / Any River Entertainment | [top] | |
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A Fork in the Tale is a live-action adventure game shot with a first-person perspective. Actor/comedian Rob Schneider provides the voice of your character. Fork offers lightning fast action, a whole cast of characters with whom the player will interact, and a variety of challenging game-play elements. Adventure gamers are right at home with Fork's inventive puzzles, plus new game elements including magical gestures, defensive weapons, chase scenes, and an interactive fist fight add a new dimension to the category. The game was re-released in 2001 in a dvd version. | ||
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GAG: The Impotent Mystery | Zes't Corporation / Auric Vision | [top] | |
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You get to play Gary, a Special Agent for the Prevention of Sexual and Religious Perversions. Gary looks like Fabio and lusts after his boss, but unfortunately has been rendered impotent as a result of having been bitten by a poisonous penguin. His other current worries are the Dark Brothers, and a powerful spell book which may be up at the castle of the drunken Marquis de la Bourbon and his lascivious wife Lucy. This is a humorous, sexy, and outrageous adventure that, at times, reminds of Zork Nemesis, Mummy: Tomb of the Pharaoh, Myst, and Frankenstein. It does feature some adult-oriented material but is not pornographic. The game is a first-person, inventory-driven adventure that features quirky cutscenes. Many of the graphics are beautiful, in the vein of Zork Nemesis. The story, although unusual, is easy to follow despite being created in Eastern Europe. Some of the puzzles are quite creative, and it's guaranteed they will not be seen in another adventure. It does a good line in parody, and is probably best enjoyed with your tongue firmly planted in the cheek. The game includes a few mini-games too, like "Gagboy," a sexual version of Tetris; but this time, the bricks are naked bodies. | ||
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Galilei and the Lost Toys / Galilei ja kadonneet lelut [Fi] | Mediayhtio Sansibar Oy | [top] | |
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This is based on a 3D animated kids show on Finnish YLE TV2 channel in 1996 - 1997. The program was aimed at children similar to Hugo The Troll, where children could phone in and participate in the show. Yellow toy dog Galilei and his friends live on the peaceful island of lost toys. However an evil wizard and his sidekick cat Meow seek to imprison them as the wizard's helper. You have to help Galilei with a variety of tasks in order to foil the wizard's plans. | ||
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Gems Of Darkness / Jewels II: The Ultimate Challenge | Bardworks / Hoffman and Associates / Dreamcatcher Games | [top] | |
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This is a puzzle game sequel to Jewels Of The Oracle set in an archeological dig were a pre-sumerian culture left a great treasure. To unlock the treasure you must uncover 24 rune tokens from several places in the dig by solving for each one a logic/pattern recognition puzzle of varying difficulty. The main game screen consists of a map from where you can go directly to each puzzle as well as other interesting sites. There's an in-game journal that offers hints for most puzzles and if you are really stuck you can also consult with the digitally-captured professor Bhandam (the guy in charge of the dig) for hints. The game also offers two difficulty settings for each puzzle. It features richly realized QuickTime animations to provide dreamy transitions between rooms throughout the 3 story underground ruin. The game also uses QuickTime Virtual Reality extension for its animations and backdrops. Approximately 75 minutes of Full Motion Videos are shot for the game. | ||
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Gercegin Otesinde: Beyond Reality [Tu] | Cartoon Animation Studios | [top] | |
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This FMV adventure-style Turkish game features real characters playing on 3D virtual backgrounds. It was a long and costly shooting process to make the game. It was first introduced at Tüyap Multimedia, attracting great attention. A painful cry that shattered silence separated him from his innocent world. Everybody was covered in blood ... Was he lucky he wasn't dead or unlucky? He was alone now. In the fantastic world of darkness and fear. Features: Hundreds of photorealistic 3D environments designed with the support of interior designers; 28 actors consisting of professional local and foreign actors; With a flawless and immersive script that takes months to write; A super production from Detective Storm's producers to upset the world's play lists. | ||
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Golden Gate | iX Entertainment / Panasonic Interactive Media | [top] | |
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Explore modern day San Francisco to uncover an ancient treasure hidden there years ago by following clues in "treasure hunt" fashion. Anyone who has never visited this city will feel he (or she) has actually been there after playing this point-and-click adventure game. The game begins, ala Myst, in a surreal graphic of a fog enshrouded Golden Gate Bridge. After several more credit screens, an audio/video starts with Jake, who seems to be sort of a narrator. After his presentation/suggestions, you are left to your own devices as to what to do. Your main navigational tool is a cursor you can place anywhere on the screen. Moving it to the left or right edge of the screen moves your orientation 90 degrees in that direction once you click on the left button of your mouse. To move forward, place the cursor in the middle of the screen and click. The screen redraws itself quickly to your new view. Objects can be picked up, doors opened, etc. with the same cursor being placed on the objects and clicked. Fairly intuitive. The graphics, although not “stunning,” are top-notch. There are numerous videoclips throughout the game. | ||
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Golden Impossible: Quest for Golden Ruins [K] | Jamie System Development | [top] | |
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This FMV conspiracy thriller has a very unusual look with prerendered puppet-like characters in front of photographed backgrounds, but unfortunately it used some ancient licensed player technology and is therefore positively impossible to run nowadays. A Japanese warship took a bunch of Korea's ancient golden treasures in the war but it sank somewhere along the coast and was never found. Now you are in Seoul in 1997. Hyun Jin Nim is a sophomore in college and his elderly professor has discovered a map to the treasure. However, criminal elements have heard and also want their hands on it. They have taken hostage the professor and a friend of the student unless the map is handed to them. You must talk to different people, check different locations out and find clues that will first lead you to the map. Then with map in hand, you must free the hostages and somehow manage to keep the ancient treasures out of the criminal's grasp. | ||
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Gooka [Cz] | JRC Interactive | [top] | |
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This is a Czech adventure game based on the novel "Gooka a Dračí lidé" (Gooka and Dragon People) penned under the name Richard D. Evans by Czechoslovak (Czech-writing Slovak-born) writer Vlado Ríša, who also worked on the game's script. You play as the titular character Gooka, who is accused from murdering his own father. Your first quest is to prove your innocence and then discover who is behind the murder. The fate of the world Janatris is in your hands. The game has a fantasy setting, but also has science fiction elements. It has SVGA graphics with full speech. Gooka was only sold inside the Czech Republic. | ||
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Goosebumps: Attack Of The Mutant | DreamWorks Interactive L.L.C. | [top] | |
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This is a game based on the R.L. Stine kids' horror novel of the same name. The game has you playing as a comic book addicted kid who steps off a bus into the world of his favorite comic book. A large mansion is on the horizon, but the owner, the Masked Mutant, isn't friendly at all. You must team up with a variety of superheroes to kill the Mutant and escape from the comic book world. It's one of the first games to use Cel-Shaded models. Over 15 frightening levels of in-your-face action. Exciting 3D animation and brightly-colored, comic book style characters and environments. Featuring celebrity voices, including Adam West and Jim Belushi. | ||
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Gord@k | Hoffman and Associates | [top] | |
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A 3-D adventure game in which you are sent into cyberspace to stop Gord@k, an evil sentient computer virus. Explore surrreal VR landscapes, piece together clues, and find items you can use to destroy Gord@k. You must confront Gord@k in his artificial world, accessed via a sort of PDA not unlike the Journeyman interface. Through it you can receive and read e-mails, review documents and personnel files, record images (once you find the camera) and view and explore the game world. The game world itself is one of the good points. Slightly surreal and often quirky, and accompanied by an almost hypnotic musical loop, you can explore by clicking and dragging, giving you 360 degree panning and also some up and down viewing. Cursors will indicate that you can move forward, and will indicate hotspots which can be examined and interacted with. Be warned, some hotspots are minuscule. | ||
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Gordi's Magical Movie Adventure / The Quest for the Unfinished Movie | Compedia | [top] | |
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The adventure takes place inside a movie studio where a tired and desperate animator falls into an exhausted sleep making a cartoon. Just then, a gust of wind scatters the papers around the room, and the magic begins. This exciting 3D quest game is guaranteed to be a favorite with children everywhere. The adventure takes place inside a movie studio where a tired and desperate animator falls into an exhausted sleep making a cartoon. Just then, a gust of wind scatters the papers around the room, and the magic begins. Educational goals: Planning & problem solving skills; Visual perception; Challenges creativity. Features: Exciting 3D adventure; Unique combination of 3D & 2D animation; Many challenging thinking games; Numerous hours of fun. | ||
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Gothos | Mindmeld Multimedia, Inc. / Microforum | [top] | |
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Gothos is an interactive mystery adventure on 3 CDs. Vampire clans from around the world are gathering, and rumors are circulating that the ancient Scrolls of the First Blood have been unearthed. You play as a male or female vampire and are sent by your Coven into Gothos to investigate. Once inside Gothos you will meet the city's many inhabitants. Some will be exactly as they appear to be, but others will be involved in the web of deceit and corruption that must be unraveled to complete your mission. The game is created with Macromedia Director and uses Quicktime for the FMV sequences. Gameplay consists of point-and-click sequences, shown from a first-person perspective. The game screen is surrounded by a large border that contains a blood bar that needs to be fed, a compass, a picture of the avatar (there are four characters to choose from, which do not affect the gameplay except for some sexually explicit dialogue), a compass, and icons for the inventory. Puzzle are often based on the choices during conversations, with different attitudes towards other characters. The game has multiple ending depending on who you have allied yourself with and who you have eaten. A map can be used to travel to the different locations. There are a few dead ends and it is possible to die. Find the five Blood Scrolls but choose your friends carefully, claim victory or end up dead on the Deceiver's sacrificial alter. | ||
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Gravity Angels 1: Alien Discovery | Brilliant Digital Entertainment | [top] | |
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This is one game in a series of Multipath Movies(TM) by Brilliant Digital Entertainment. These games are pure interactive movies that display a movie that allows for the player to select among multiple paths at opportune junctures of the storyline. In that way, the game is a "choose your own adventure" movie. Unlike other games of the interactive movie genre, which generally display the movie bits using pre-rendered full motion video, this game renders 3D models of the movie in real time. The science fiction story of this movie/game follows a group of employees of the interplanetary mining corporation Miller-Western. For a variety of disciplinary reasons, the employees are sent to the Jupiter moon of Ganymede which used to have a thriving osmium-mining operation but is now just a dumping ground for problematic employees who assault their bosses or engineer faulty equipment because they were drunk. No one on the base is to be trusted, everyone is hiding a bevy of secrets and to make matters worse, every monitor across the moon base periodically picks up mysterious transmissions that appear to depict some unknown alien lifeform. Who are they? What do they want? Hence, the title of the game, "Alien Discovery". | ||
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Hamlet: A Murder Mystery | Castle Rock Entertainment / EMME Interactive | [top] | |
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As young Hamlet, you must avenge the death of your father and become the new King of Denmark. You enter the court of Elsinore Palace to find clues about the mastermind that is behind the corruption in Denmark. Your task is to kill the murderer but to prevent the deaths of innocents. The game includes 40 minutes of full-screen film clips from the Kenneth Branagh film version of Hamlet. The game has a few mild arcade scenes, such as the duel scene at the end. You can play the game "to be" or "not to be". If you choose "not to be", you access the complete and unabridged text of the original Hamlet play, linked to fifteen Books of Lore that give commentary and insights into the Renaissance world. You can switch between the two options at any time you like. | ||
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Hardline | Cryo Interactive Entertainment / Virgin Interactive Entertainment, Inc. | [top] | |
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Featuring more than two hours of full motion video, Hardline, a futuristic glimpse of a world in chaos due to the psychic influence of humanoid extra-terrestrials known as "The Sect," straddles the line between shooter and adventure. The former serves as the core action element, while the cut-scenes interspersed between the incessant killing scenes hold the storyline together. Hardline, spanning three CDs, is an extraordinarily long interactive movie offering aggressive gamers the chance to blow away a seemingly endless stream of alien enemies. The convoluted plot is initially confusing, but comprehension dawns slowly and meaningfully as the story plays out. Playing as Ted Irvin, a tough pilot thrust in the middle of the firestorm when his rescue helicopter is destroyed, you must battle hordes of "sectoids," unravel the mystery of Ted's past connection with his brother, and ferret out the enigmatic significance of a character known as Deck. Simply put, America's future is caught between feuding "sectoids" and a rebel faction. Although use of more than a dozen hardcore weapons like M-16s and shotguns to litter the landscape is mandatory, Ted soon discovers an innate ability to kill with his mental powers. Combined with more than 250 locations and 20 types of enemies, the mix of firepower is lethal indeed. Interaction is entirely mouse-driven: aim at the targets and fire weapons. The adventure aspects include picking up items, weapons, ammunition, health kits, and watching the cut-scenes tell the story -- typical shooter fare. The mature rating is to be taken seriously, as copious amounts of blood and violence accompany the carnage in very realistically shot video footage. Special effects are truly awesome, as it appears Cryo Interactive Entertainment spared no expense in the FX department. The acting is tolerable, though somewhat predictable and stereotypical. Hardline is really a love or hate affair, with no middle ground. The violence is gratuitous, but the enemy is alien, and the storyline is familiar, but handled with enough innovative twists to make it engaging and interesting in the long term. Hardcore shooter fans will find much to like about Hardline as they "battle the sect," but gamers with an aversion to bloodshed and mature themes should opt out. | ||
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Harry Hops auf dem Bauernhof [G] | Tandem Verlag GmbH | [top] | |
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A day on the farm: that promises not only many interesting episodes, but many exciting adventures and games, but also a lot of interesting information - humorous as well as varied. But before Harry Hops can visit his aunt on the farm, he has to do many things: he must collect the right things, pack his suitcase - he must solve even a couple of tricky puzzles. Who helps him? Together with Harry Hops, we experience the exciting world of a farm. Interactively, you can intervene in the course of the game, a funny help function gives advice if you no longer know how to continue. | ||
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Harry Hops auf Schatzsuche [G] | Tandem Verlag GmbH | [top] | |
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Who would have thought, many years ago Harry Hops' grandpa actually got a pirate treasure and buried it. His grandson Harry should now seek the treasure to give it to the Museum. But that is easier said than done: firstly you have to find the treasure map, so that you can start the exciting search at all. Clearly, Harry must hop on his way to the treasure island where there are loads of adventures and he must solve intricate puzzles. Each of the many game sequences is continuously animated. In addition, you can interact through the course of the game. And if you don't know, there's a very funny helper function that is used. This children's adventure game is: varied and exciting, dispenses entirely with violence and last but not least you can also learn one thing or another. | ||
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HeartWork: Symphony of Destruction | Active Soft / Kitty Media | [top] | |
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Yuu Asakura was a mild mannered university student until he found a mysterious duffel bag with a gun and orders for an assassination. He was terrified at first, but when he held the smooth metal of the pistol in his hand, he started to become someone else. Capable of anything, Yuu takes the assassination job and enters a world of nonstop sex, blood and guns. When he returns to school with his newfound abilities, he finds it no trouble at all to get any girl he wants. The syndicate and the police want a piece of the new guy, but the one Yuu has to worry about is the gun's original owner. It later was inspiration for a hentai anime in 2003. An English version of the game was released in 2009. | ||
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Hercules & Xena Learning Adventure: Quest For The Scrolls | Sound Source Interactive | [top] | |
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This a captivating journey through Ancient Greece that entertains while teaching logic, language and math skills. It's an educational game that’s based around the two TV series. It’s a sort of puzzle based game with excerpts of FMV from episodes of the shows given as a reward for passing sections. It’s kind of like a kid’s version of The 7th Guest in that regard, except based in Greek mythology instead of horror. Puzzles include mathematical word problems, jigsaw type puzzles, poetry construction, reading tests and more. | ||
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Heroes in Heroes [Ch] | 8•Studio / Tengtu United Electronics Development | [top] | |
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The Water Margin Heroes was made to understand mystery and adventure stories, sophisticated art, moderate puzzles, although the final outcome requires some messing around, but it is a very creative work. Adventure video games are rare in the Chinese domestic market. The game is in simplified Chinese, CD2 is the soundtrack. This is a Chinese point-and-click adventure game based on the classic book Water Margin, set in the Song Dynasty, ancient China. The game's point-and-click control is very straight forward, you right click to switch actions (walk, talk, take/action) which are executed by left clicking. Hotspots in the game are not visible so that you need to observe and guess what to click on, while the surrounding environment doesn't contain many clickable items. The conversations and monologues in the game are written in a very ancient-Chinese style. The game is divided into six independent episodes, but grouped together in a single game, similar to the structure of I Have no Mouth and I Have to Scream. In each episode you control a classic character from the book, experiencing six different stories, dealing with tough situations and making their own way out. Special note: this old game, the graphics in the year of release were regarded as beautiful, but now it seems designed for older players nostalgia, with drifting on the screen. | ||
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Hollywood Monsters [Sp] | Péndulo Studios, S.L. / Dinamic Multimedia | [top] | |
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This is an old school-type graphic adventure, right down to the verb-selecting SCUMM-ish interface. Every year the "Hollywood Monsters awards ceremony" is organized to recognize the acting monsters. You play a reporter from "The Quill" who gets the assigned to cover the show (celebrated at the apropiatedly gloomy Hannover mansion, owned by the president of MKO pictures). However things go bad and both your character and Frankenstein dissapear. You'll then procede through the game alternating between Sue (the first character) and Ron, who was sent to find out what happened. All this in a world populated with wacky versions of popular horror movie monsters (the werewolf appears as a gigolo, the mummy is whipped by his wife, etc...). | ||
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Hupchoo: The Gorps and the Sneezing Spell | SCOPS Software / Telstar Electronic Studios Ltd. | [top] | |
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This is an edutainment game about gorps - small humanlike creatures. They've been infected by a sneezing spell, and you guide one of them on a quest around the world, solving puzzles to release them from the spell. You'll get aid throughout the game from the other gorps at certain points in the game. It teaches about ecology and geography. The game uses a point and click interface, and features many multimedia aspects such as digitized video. | ||
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I-0: Jailbait on Interstate Zero | Adam Cadre | [top] | |
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I-0 raises the bar for non-linear adventures by allowing different solutions to many puzzles, with equally diverse endings. As Tracy Valencia, innocent but by no means naive college student whose car suddenly broke down on the Interstate, you must find ways to avoid lusty truck drivers, desert perils, and other dangers to find a way home. The sexual overtones are handled deftly, and the variety of endings makes replay worthwhile. | ||
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Il Profumo dell'Invisibile [It] | Panorama | [top] | |
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This is based on one of biggest book hits of erotic artist Milo Manara. There's the complete comic strip and an interactive section in order to explore and to play in the places of the story. Honey, sensual, instinctively erotic, from the long blond curls and the distinct dresses is the heroine of this story in a balance between fantasy and erotica. Miel, a new best-seller writer is interviewed by a TV journalist on her beautiful Castle. This way she will show the biggest secrets about her unknown past: a youth in a convent where she was sexually educated, the life in Italy becoming a young actress of porn films, and her join to a theatre company quite unusual and a little naughty. Nevertheless, the most intriguing is the meeting with an invisible man, who says to be George Wells's nephew and whose target is to renew his relationship with Beatrice, Miel's contender. Miel tries to prove the existence of the this man whose presence gives off a candy smell...Beatrice, who is unwilling to accept the existence of this invisible man, wants people to believe that Miel is absolutely crazy. Meanwhile, Miel teaches the delight of love and Beatrice's perversity to the invisible man. After that the man helps Miel to become also invisible and both spy together other people in intimate moments and let themselves play games not always accepted by morality. | ||
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In Vacanza Con Sylvia [It] | Colors Arti Multimediali / Glenat | [top] | |
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This was sol in Italian newsstands with the first issue of 'K-GAMES', released in April 1997. Sylvia was a created character who wrote in the magazine and was sent to her a mountain of letters. In short, a girl, pretty and probably quite knowledgeable, in a very nerdy world, was a magnet for correspondence readers. From time to time, the various editors of Sylvia wrote the answers to the various readers. This game, a simple adventure game based on the dialogues of characters (ie not simply based on '"tree" dialogue, but built on the basis of various parameters and weights associated with the various sentences) in which you were on a tropical island, included a flood of pictures made on purpose in Thailand where all paths of the island were played step-by-step. On this island as well as several tourists, there were three friends, three beautiful girls of very different characters, and with whom we got in touch - Sylvia, another friend who was more intellectual, and the other more physical (a cougar.) The objective of the game is to be able to 'catch' Sylvia and be together. Until the surprise finale. The three girls, are not stereotyped chicks, but complex characters and strong (and totally allergic to the macho-man). In short, you need a good mix of intelligence, wit, and sympathy, to be able to get into the good graces of the beautiful Sylvia, created in the image and likeness of Alicia Silverstone (the ubiquitous girl in the Aerosmith video.) In 2010, it was made freeware by the developer. | ||
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Incarnatia [J] | Media Juggler Co., Ltd. / Sony Music Entertainment (Japan) Inc. | [top] | |
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This is a fusion of art and games in one place. It involves the 20th century painter Salvador Dali. With his own interpretation, CG artist Shimo Hirokazu has his mysterious art world rebuilt into a three-dimensional world. The player's legs peek through the paintings like windows, but that's not the only abyss. For example, there's the soft watch from the famous 'Persistence of Memory' painting. When turned on, players will see what there will be to be done in this strange adventure game. | ||
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Incredible Shrinking Character, The (cancelled) | Go-Go Interactive Studios / Cyberdreams | [top] | |
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This 3D Action/Adventure thriller parodies the 1950's era Sci-fi genre movies and puts the player in control of their own destiny as they attempt to outwit and / or battle their way past evermore treacherous and perilous life threatening encounters. The real-time 3D environment, with fully articulated player character(s) - you choose between male or female - and enemy creatures, high definition graphics, 3 dimensional / stereo sound, and 10 levels of complex 3D interactive physical puzzle construction guaranties a rich and rewarding game playing experience for both the young and old, male or female player. The game has a playable alpha but was never completed. | ||
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Interactive Adventures Of Blake & Mortimer: The Time Trap | Index+ / France Telecom Multimedia | [top] | |
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Blake and Mortimer is a Franco-Belgian comics series created by the Belgian writer and comics artist Edgar P. Jacobs. It first appeared serialised in the Belgian comics magazine Tintin from 1946. When Mortimer discovers a time machine built by his old adversary Dr. Miloch, he can't resist to try it out and travels through time to a prehistoric swamp, the middle ages, and a desolate wasteland in the 53rd century. The interactive comic contains: 400 3D animations, 5 time travels, integrated games, etc. | ||
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Iron Willy [G] | Adgames / BBDO / Dt. Verlag für Schweißtechnik | [top] | |
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This is a charming fantasy adventure advertising game of the German publishing house for welding engineering. The evil Zauberer Furunkulus has kidnapped the princess Messing. Many courageous knights already failed. The king assigns Willy to again try to rescue her. | ||
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Ivan Lozhkin: Price of Freedom [Ru] | Compulink | [top] | |
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This Russian adventure game is relatively obscure even in the Motherland and is a ripoff of Space Quest. It was written in Turbo Pascal and even used graphics and music from the VGA version of Leisure Suit Larry in a failed attempt at an in-joke. You play as cadet Ivan Lozhkin who has crashlanded his spaceship on a planet. | ||
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Iz and Auggie: Escape From Dimension Q | Headbone Games | [top] | |
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This is an exercise in problem solving disguised as a fun spy spoof. Iz, a musician, and her robot friend, Auggie, volunteer for a mission with the Decentralized Intelligence Agency (DIA) after their music is stolen. To recover their music tape, they must enter Dimension Q, find the XT10 probe, rescue secret agents, and find the missing Q-chip. This program presents a dozen problem-solving challenges as the user attempts to help Iz and Auggie on their mission. Half of the challenges vary each time they are played. Some of the problems are relatively simple, like rearranging mixed up snippets of the rescuers' audio instructions, or playing the opening six notes of 'Happy Birthday' on a musical door lock. Other challenges are more difficult to overcome. The puzzles involve a range of problem solving and critical thinking skills, including logical and spatial reasoning, following directions, planning and sequencing, unscrambling visual, written, aural, and musical messages, and recognizing sounds. Some puzzles involve time pressure and hand-eye coordination while others allow unlimited time to find a solution. Much of the the program involve long stretches of story animation, alternating with puzzles the player must solve to overcome obstacles in the plot. | ||
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J.B. Harold #3: D.C. Connection - Ai to Shi no Meiro [J] | Riverhill Soft inc. / CyberFront | [top] | |
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The third entry in the J.B. Harold Series, is - perhaps not very surprisingly - set in Washington, D.C., the capital of United States of America. Walter Edwards, the chief of Liberty Town police, was found murdered near the grave of President Kennedy. His son Frederick is the prime suspect. However, when it becomes known that a very important FBI document has disappeared, the private investigator J.B. Harold decides that he must investigate the case on his own, without trusting the authorities. The game plays similarly to the previous entry: J.B. Harold visit various locations in Washington, talking to people, questioning suspects, searching apartments, and generally gathering clues. The progress of the investigation can be reviewed in the hotel where the J.B. Harold is staying. Despite its Japanese origins, the game has realistic graphics without any manga/anime influences. | ||
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Jack Orlando | REALITY PUMP Sp. z o.o., TopWare Interactive, Toontraxx / JoWooD Productions Software AG | [top] | |
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Jack Orlando is a classical graphics adventure, very similar to the ones LucasArts and Sierra produced during their best time. In this game style (called a point-and-click adventure), you move your protagonist figure through a (mostly hand-painted) world, talking to many other persons and advancing in the storyline by solving many different puzzles. You are Jack Orlando, a once famous private investigator, who started to drink too much, ruining his career. One night, while he stumbles from the bar to his home, he accidentally gets involved in a murder case. He's knocked unconscious and arrested by the police the other day. As the inspector is his friend, he's given 48 hours to solve the case. The game's graphics consist of hand-painted backdrops with cartoon-like character models. All of the dialogue is played as voice-over as well as displayed as text and uses Dolby Surround techniques. The music was specially made by the famous movie music composer Harold Faltermayer (he did the Beverly Hills Cop theme, for example). In 2001, a Director's Cut version was released - the original game was for MS-DOS so it won't run on the new Windows versions. The new version is a native windows version. It contains some additional scenes not included in the original release as well. | ||
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Journeyman Project: Pegasus Prime | Presto Studios, Inc. / Bandai Digital Entertainment | [top] | |
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This was an exclusive MAC remake in 1997 of the earlier The Journeyman Project. The game's graphics, sounds, movies, and puzzles have been updated. The game has been modified to be more like the second game in the series Buried in Time and the third game (not released yet then) Legacy of Time. The story is the same as "The Journeyman Project (Turbo!)" and for the first time in the original story Agent 5 is called "Gage Blackwood". It incorporates "lost-features" from the unreleased Playstation version. It was finally released on PC in April/2014 at Good Old Games. | ||
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KiKi & DdoRo [K] | Daewoo Motors | [top] | |
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Daewoo Motors (now GM Korea) released a couple of educational point-and-click adventures for kids in the late nineties that also promoted their products. Kiki is the yellow hero with spiky hair...resembling a bit of Bart Simpson but with no pants. DdoRo is his car which can fly. Kids learn about car production and coloring, environmental education and more while solving puzzles. | ||
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Kithe #14 | Mistigris | [top] | |
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Kithe was an e-mag (electronic magazine) series that ran, on and off, for three years, primarily documenting the comings and goings of members of the computer art collective Mistigris through text captures of postings to echomail networks, reformatted as articles. Oftentimes the conversational style was a poor fit for conventional publication, or a biting quip was just too short to publish on its own, and so these items were sat on until a suitable form of presentation could be devised. This form was, it turns out, the text adventure game - where themes and topics of articles could inform the environment in which they were presented, and where polemics could be presented as emerging from the virtual mouths of the very personages who put them in writing... and most importantly, where people are going to be expecting to be reading lots of text anyhow. Hundreds of articles are collected and thematically organized in different rooms, their specific display triggered (some more straightforwardly than others) by appropriate use of objects to which they are linked. Text adventure tropes (such as darkness) interfere with access to some areas, which become "unlocked" after the right object is found - in return for reading, the player will be rewarded with... more to read! A vague game lurks in the background of this surreal library-cum-adventure; some articles and some areas convey keywords necessary, as in Beyond the Tesseract, for the nominal "completion" of the game - but as in any good cave crawl, the reward here is really in thorough exploration. | ||
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Koala Lumpur: Journey to the Edge | Colossal Pictures / Broderbund Software | [top] | |
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Koala Lumpur is a mystical, Zen-master wanna-be, spouting mystical and karmic nonsense in a wacky cartoon world. After accidentally setting of an incantation that could trigger a "Comedic Apocalypse" in the entire cartoon universe, the universe's supreme being, Ella Mental, charges Koala with finding the Lost Scroll of Cartoon Prophecies and saving the universe. For that he summons help from his friend the dog Dr. Dingo Tu-Far, a gun-toting, fast-talking scientist, and his spirit guide: Fly. You play the game as "Fly" (which also becomes your mouse pointer) and direct the actions of Koala and Dingo on their quest in classical adventure game play. There are some mazes and reflex-challenging puzzles, but the game consists of solving puzzles, word association puzzles, etc. in an offbeat, unusual cartoon world filled with weird locations and persons as well as the occasional scatological humor. | ||
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Konrad och Nobelmysteriet [Sw] | ICON Medialab AB / Rabén Multimedia AB | [top] | |
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Konrad is a private detective who travels the world looking for his parents. They are archaeologists and have been missing for many years. When this game begins Konrad and his companion Molvid are on their way to Stockholm and the Nobel Prize Ceremony where they are to meet Professor Edvin Xtra who is being awarded the prize for inventing a machine that can shrink anything. The professor is supposed to have information about Konrad's parents. However when arriving at the Stockholm City Hall both the professor and the machine have disappeared and now it's up to the player to find the professor and prevent the machine from ending up in the wrong hands. This is a point and click adventure game. Gameplay involves interacting with the various characters that Konrad will come across and collecting items that are needed. Items can then be given to characters or combined with others to make it possible to progress through the game. For each location a certain amount of information has to be gathered and then a new location will become available. Konrad and Molvid travels between the locations in their van. In the van there are various tools that can be used. When starting out the player has to search the van for Konrad's detective tools (such as a magnifier and a invisibility pen) that are needed to find clues. The van also has a computer with scanner that can be used to analyse the various items that the player has picked up. There is also a closet in the van. To get into the city hall Konrad has to pick the right outfit to blend in. | ||
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Kosmopolska [Sw] | TATI Mixedia / Vision Park AB | [top] | |
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Kosmopolska is a point-and-click adventure where the protagonist is imprisoned for unknown reasons. He has lost his memory, and all he can do is use his imagination in the cell. His fantasies lead him to the imaginary world of Kosmopolska where the inhabitants need his help to win a great space-race to find a better world. The game is built with Macromedia Director 5, which requires Windows 95/98. Using compatibility mode in XP and later, the error "script error: handler not defined" is shown, and the game terminates. | ||
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Kunoichi Torimonochou [J] | Polestar Co. / GMF | [top] | |
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Long ago, during the Edo period, those chosen to become ninja train in secrecy from youth, living in an isolated village to become a secret agent for the shogun. Here, a young girl is training to become such an agent; her name: Ran Sagajo. Along with her talking ninja squirrel companion Sasuke, she has begun a trip to Edo to continue her training. Kunoichi Torimonochō (Kunoichi Detective Story) is a Japanese-style adventure game. Take the role of Ran and travel around Edo, interact with a variety of colorful characters, play numerous minigames, and attempt to train Ran into a proper Kunoichi. There are multiple endings depending upon your choices and performance through the game. | ||
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La Spada della Foresta Vivente [It] | Colors Arti Multimediali / Jackson Libri | [top] | |
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This was the first in a series of three games released on Italian newsstands, of which also belong Dedalus and Ego: The legend of the Dragon Destroyer. The game is a classic adventure based on dialogue and the search for objects. Gerard is the first cousin of a large family of heroes scattered throughout the world. Heroes who you will soon know. Gerard is a young page, full of courage. And if it rhymes, it mean that it is true. Born in France in 792, he has wanted ever since to become a heroic Knight. And what do heroic Knights get? You'll find out. There are many legendary magical swords. There is Excalibur, a symbol of fire road, the location of the Grail Knight, and a man on his start to enlightenment. Durendal exists if you don't know, you'll know soon. And there is the sword of the living forest. It never appeared in any epic chant, yet many troubadours have learned of it. Unfortunately there were copyright problems and was not included in the famous poem "Orlando Furioso". But what's the symbolism of the sword of living forest? You'll find out. | ||
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Last Express, The | Smoking Car Productions / Broderbund Software | [top] | |
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Ladies and gentlemen, please pay attention - the Orient Express is about to depart from Paris! Do I hear somebody playing a violin? As the train slowly starts moving away from the station, a young, courageously looking man jumps on it from his motorcycle and makes his way inside. This is Robert Cath, an American about whom we don't know much as we begin the game. In the train, he finds the dead body of the person he was supposed to meet. Now he has to act quickly. The only way not to arise the suspicions of the police is to disguise himself as the murdered man. A very dangerous investigation begins, and the hero soon finds himself involved in a deep net of personal intrigues and political conspiracies. This game is a true real-time adventure set in 1914, just before the First World War, in a concrete historical and geographical environment. As you gain control of Robert Cath, time begins to flow. If you fail to solve a part of the mystery until the train arrives at the next station, certain events might follow which will lead to a premature and disappointing ending. You cannot die or get stuck in the game, as you can always rewind the clock and try playing any period of time again. Along with some detective work to do and a couple of inventory puzzles, your main task in the game will be to listen to people's conversations, to talk to them, and to solve the mystery by finding out more information about the bizarre case. There are also some action fighting sequences in the game. In 2013, a Gold Edition was released on Steam that added: an advanced hint system, new more intuitive UI & improved inventory, challenging achievements to test your sleuthing skills, cloud Saving (Steam), and in-game bonuses (unlock characters biographies and more). | ||
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Le Mystère XIII [Fr] | SDI / Dargaud - France Telecom Multimedia | [top] | |
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This is an adventure game based on the first volumes of the Belgian XIII comic book which started in 1984. The same character also had a cel-shaded FPS game later and television series. You play as the journalist Warren Glass investigating the assassination of President of the United States. His research obviously lead to delve the life of XIII and to interview the character at the end of game. Puzzles based on the first 11 volumes of the series, it is in the form of a comic strip in which the player is looking for clues to find XIII. In this game you do not play the character but that of a journalist in his quest to get an interview and get to the truth of the matter. The game consists of six files to complete using harvested gradually progresses and encounters with characters from the series indices. Very close to the world of XIII through the use of a BD presentation style with which the player interacts in order to progress in its investigation. Unusually, the game was sold in book stores instead of video game stores as promotion for the comics. | ||
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Le Roi des Fjords [Fr] | Smart Move, Euro CD Interactive | [top] | |
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This is a game in six parts: the Machine, the Spell, the Glacier, the Enigma, the Trap, the Metamorphosis. Driven by a flying Norman boat along the great glaciers in Norway, the player follows a virtual journey in quest to find Princess Olaug. The game is based on photographs & videos. The Machine (1st-Person Perspective photo game): The player finds in the mouth of the Fjord a tiny museum on a little island. There, he must rebuild a very curious machine to open the way to the next step. The Spell (side scrolling game): Further in the fjord, he learns that Princess Olaug have been transformed in an animal. Which one? Discovering the different species of the Fjord, the player finally finds a boat to continue the journey. The Glacier (1st-Person Perspective game): The player takes command of the boat to cross the Jostedalsbreen, the king of Glaciers, with interactive video sequences. The Enigma (top-down game): Someone did try to murder Princess Olaug. Who, where, with which weapon? Thanks to a lot of photographs, in a point and click game, the player finds the right clues to lead him to the next step: The Trap (1st-Person Perspective photo game). The Metamorphosis (1st-Person Perspective photo game): In the Urnes church, the player discovers the right capitals on the top of the pillars, replacing the good bas-reliefs, sees some fantastic monsters from the nordic myths, and discovers the path to the final of the game. Moreover, a discovery part is organized in 7 chapters, 120 illustrated sheets describe the history, culture and tourism all along the Sognefjord. | ||
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Légendes Souterraines [Fr] | Cryo / Canal+ Multimedia | [top] | |
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Walk in the footsteps where so many others have lost. They sowed their way with weapons and armor, valuable clues to help you. Go now, and be the one who brings deliverance to the lost souls in purgatory. Obscura is the City of Ember, a large city mortuary. It is surrounded by seven cities of light, each creating a colorful burst of light spectrum. The first galleries were dug in the year 540 of the dark era to receive the dead of the overcrowded cities. His underground maze is highly complex and has always been a safe haven for many fugitives and exiles from the city lights that line it. Henceforth, haunted by his own ghosts, Obscura still holds many clues. These are all pieces of puzzles to collect that will help you solve the puzzles protecting access to each of the Cities of Light. Obscura will be destroyed when the seven riddles have been solved and that the combination of colored beams from the seven cities will bring white light into this dark world. It takes place in a particular time in a particular universe. Indeed it is a game that was sold with the virtual game Second World, an online game that was the first where it was possible to move freely with other players on the net, here in a reconstruction of Paris. YOU must unify the world to emerge from the darkness. To do this, there has to available, and from the beginning of the game, a sort of laser gun (it's not a flashlight, it's a laser that unifies more light). This weapon will allow us to kill our enemy. You can also use it to turn yourself into ... a cockroach. We can also change weapons or color laser. Objects, such as keys, or vital organs such as the spleen, may be collected for various uses. Enemies and most items come from biblical and medieval worlds, engravings or illuminations, or Carthusian monks enemies you throw potions (or holy grenades, see Monty Python and the Holy Grail, or the Carthusian fathers who just a grenade with a cross as a symbol). It's a Doom-like shooter in first person and at the same time a puzzle game. We operate in a setting in 3D rendering software (there is no possibility to rotate in 3D openGL or Direct) . Characters or enemies are themselves in 2D. The atmosphere is dark, Steam Punk, so a good mix of mechanical and medieval objects. The composer Pierre Esteve provided music in the game. The designs are very beautiful and the music works. Animations of enemies and interface are very successful. | ||
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Les Shadoks le Jeu: La promenade [Fr] | Microfolie's Editions, aaa production, Bidulus Rex / Microfolie's Editions | [top] | |
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Because they're not happy on their own planets, the Shadoks and the Gibis (which are both quite dumb creatures) decide to leave and find a more attractive planet, such as the Earth. This is an interactive story/game based on a great 3-minute animation shorts of French television which started in 1968 in which you will have to help those creatures to find their new Eden: first, build a rocket, then find an appropriate propellant, called Cosmogol. The game offers a save feature and the possibility to replay already explored planets. | ||
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Les Vacances de Camisole [Fr] | Scène Interactive | [top] | |
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Camisole, a mischievous kangaroo, was counting on taking advantage of her vacation in the village of Clafouty-sur-Mer, to go to the nearby beach, but no sooner had she got off the train than she learned that the giant Grand Patrac had drunk all the water of the sea! But she does not declare herself defeated and intends to go and say two words to him. In this game created by the author of children's books Finzo, the child guides Camisole through the streets of Clafouty-sur-Mer. Each screen contains clickable areas. Some give rise to simple animations, others open up fun activities, such as for example the jazz orchestra in the auditorium which allows you to create a melody with four instruments, and still others launch a little game, which can use address, memory or logic. In case of victory, Camisole wins a Biblos, an object that she puts in her belly pocket. There are a total of 20 Biblos to be won. They are used to face the terrible Curios, creatures responsible for protecting Grand Patrac. In the event of an encounter with a Curios, Camisole has only a few seconds to find the suitable object to beat him, otherwise she loses one of her four lives. There are three Curios to defeat to gain access to Grand Patrac Mountain. The game is saved when you quit the software. | ||
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Leyendas de Lhodrye: Arakhas el Oscuro [Sp] | Island Dream / Stratos, Editorial Iberian America | [top] | |
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The sequel to La luz del druida serves as a closure to the Leyendas de Lhodrye short series (only two games). This series was born as a result of the second competition organized by Games PCActual , which won first prize. Later, the two installments were published in the Spanish magazine Computer Gaming World #15, and later remodeled and expanded creating two new releases translated into German, English and Castilian to a German distributor. This time the action takes place in some far away lands in the Elidon kingdom. Our hero must find "The Ancient One" so he can find a solution to the dark prophecies that threaten his land. The gameplay is the same as the first game. You control your character through your keyboard in a platform-like environment solving puzzles. | ||
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Leyendas de Lhodrye: La Luz del Druida [Sp] | Island Dream - Games & Soft / Stratos, Asociacion de Desarrolladores | [top] | |
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The prophecies of old tell of a cataclysm which will bring an era of pain and destruction, the responsible would be El Oscuro "The Dark One". But the prophecies also tell of a young man that can sweep all that evil from the land, this young man it's you. This is one of two adventure games belonging to the "Leyendas de Lhodrye" series, in those two games you will have to use your mental skills to solve puzzles and ability with the keyboard, as you have to move around the screens in a platform-game-like way. This series was born as a result of the second competition organized by Games PCActual , which won first prize. Later the two installments were published in the Spanish magazine Computer Gaming World #14, and later remodeled and expanded, creating two new releases translated into German, English and Castilian to a German distributor. | ||
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Little Prince, The | Gyoza Media / Tivola Publishing, Inc. | [top] | |
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This CD-ROM is an adaptation by Romain Victor-Pujebet of the famous novel "The Little Prince", written by the French aviator Antoine de Saint-Exupéry, in 1943. Young readers will find here the full text, some original documents not yet published, but also interactive games: you will have the chance to spend time in the universe of this Little Prince, travel through planets and find new friends. The first two games are the fox game and the asteroid B 612 game. The asteroid B 612 game: if you do nothing, the baobab will grow quickly, destroy the asteroid and the rose. Find out by yourself what to do to avoid this disaster. The fox game : you will have to tame the fox, and for this purpose, come to visit him at his den, on a very regular basis, not too early not too late ... No more clues ...Once the fox is tamed, he will offer you a pad on which you will be able to write letters and find him again for new games. | ||
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Llhore | Jamie C. Wakefield / Star Lizard Software | [top] | |
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This is an adventure game (no RPG Elements) released as donationware. The creator made the beautiful backgrounds with MS Paint. It's relatively short, it can be completed in 30 minutes for an average playthrough. The graphics in this shareware are amazing and you can see the good use of the spray tool and the cheery/fitting music works quite well. Beware a possible "game over" IF you don't get the talisman before getting Maredusa to come with you to her admirer. | ||
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Lords Of Tantrazz, The | MECC / Learning Company, The | [top] | |
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Join super-agent Veronica Callahan on her deadly seek & rescue mission. Watch out 'cause when a certain dude shows up, all hell breaks loose and you're the only one who can help her save the world. With its interactive gameplay, animation, amazing sci-fi story, stunning artwork, 2-D and 3-D worlds, this is one smokin' game. Original soundtrack includes Alice Cooper who does voice overs in the game and his hit single "Reckless" (sung by Kane Roberts). The story is played out in six chapters, and any chapter can be accessed from the main screen. The game itself was done by Kane Roberts, who has played guitar and cowritten songs for and with Alice Cooper. Alice himself is featured as a villain named "The Hunger." | ||
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Lorenzo Il Magnifico [It] | Colors Arti Multimediali / ADMedia Publishing | [top] | |
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Adventure starring Mr. Snooze in the Florence of Lorenzo the Magnificent, historically well reconstructed, but with a strong ironic side, almost insane. Adventures occur in twenty different environments. This adventure has you play as Teo Mavik, the funny little man who can travel through time. This time the half is the Florence fifteenth of Lorenzo De Medici with this CD-Rom edition. It all begins when the mustachioed Teo chooses a book of his library to spend an evening with. Sitting on his favorite chair and he starts to read and suddenly from the book comes out a beam of light that envelops him and carries him to an era from the past. Teo Mavik finds himself in Florence of Lorenzo the Magnificent where he must foil a robbery against a distinguished gentleman. To show his gratitude, he introduces our hero in the environment of the Florentine period, between palaces and artisan shops. From here begins the adventure during which Teo meets various characters and finds important clues that will give him a way back home to his time. In any moment of the game, you can access a hypertext information related to history and the company of Lorenzo the magnificent. | ||
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Mad Cow Man and Deep Fried Beef Fat Boy | Mistigris | [top] | |
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There's a current state of emergency that threatens everything British... it will prove more trying and more vital than the time we had to stop Playboy from publishing the Queen Mum pictures -- the Crown Jewels have been stolen! Sounds kind of like the beginning of an exciting text game adventure, doesn't it? Well, as it turns out... it's actually the end of one (Well, of the first installment of one... going on almost nine years now with no hint of the next episode 8). In this installment (#40) of the Blender competition, participants were urged to submit works engaging the themes of "Superhero", "robbery" and "England". While Captain Britain is nice for traditionalists, the authors here have selected Mad Cow Man as the zany protector of the British Isles in the madcap late '90s. You search text-rich portions of London for his sidekick, Deep Fried Beef Fat Boy, last seen absentmindedly wandering the city in a hangover-induced amnesiac stupor. Collect clues and essential superhero supplies from Watford Station to Picadilly Circus and all points (well, several points) between, taking one of the least efficient routes possible between the grottiest bathroom in old London Towne and the convoluted subterranean labyrinths hidden in its sewers. Descriptively over-wrought, its lush verbiage will overwhelm as much as its minimal scripting underwhelms. | ||
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Magic Dream | Nikita / Midas Interactive Entertainment | [top] | |
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This is an exciting animated game based on Russian folk tales of the boy Bobby and his friend Bear and a mischievous and funny squirrel and how to defeat the evil Victor Crow, a stump-monster, scary wolf and to save his 7 friends also. Symphonic music accompanies the game, and is very sensitive to what is happening on the screen. It's of the mini-game genre, allowing escape from the real world and giving a kid a nice boost of energy. The adventure has arcade and puzzle elements. Real time controlled cartoons with horizontal scrolling. The original Russian game won the Best Graphics award at the 1997 festival "Anigraph". An English version was released in 1999. | ||
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Mission: Caduceus | Ambrosine | [top] | |
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On your way to deliver plague supplies to the medical station Caduceus, you crash on a strange uncharted planet. Can you repair your ship and rendezvous with the Caduceus before it's too late? This is a freeware third person adventure made using Click & Create. | ||
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Mission: The Pharaoh's Challenge | Anglia Multimedia / Europress | [top] | |
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An educational adventure set amongst the lands and people of ancient Egypt. The Pharaoh beseeches users to release his spirit into the afterlife by collecting seven objects from the distant past of Egypt, and bring them back to his tomb. The graphically rich program includes action video and detailed information about all aspects of life in Ancient Egypt. To collect the objects, you must use the knowledge you have gained and your powers of logic. An ideal tool for project work on Egypt and the Pharaohs. | ||
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Mission: The Roman Challenge | Anglia Multimedia | [top] | |
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An educational game set in a Roman town which challenges you to try and become a citizen of the town by exploring 3D houses and speaking to the inhabitants. It's and adventure game set in the provincial town of Sapientum, in the second century A.D. You have made your way to Sapientum and your aim is to settle in the town. Before you can settle in Sapientum, you have to register with the town authorities and get a job to support yourself. Getting a job in Sapientum is not easy; you have to collect the "tools of trade" and also find out as much as you can about the job and everyday life in a Roman town. When you register, the town Magistrate will tell you what you have to do, depending on which job have chosen. | ||
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Monster Palace [It] | Studio Pleiadi / Interactive Clementoni | [top] | |
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You are locked in a Monster Palace, and your job is to find your imprisoned friends and rescue them. Seems simple, but looks can be deceiving. This 2D adventure game in cartoon style is full of brilliant ideas and funny at the same time. | ||
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Monty Python's The Meaning Of Life | 7th Level, Inc. / Panasonic Interactive Media | [top] | |
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In Monty Python’s The Meaning of Life, you have to wander through the different stages of life itself. You shall experience life from the time of birth to the time of death. As in the movie bearing the same name, one's life starts with The Miracle of Birth, followed by Growth and Learning, Fighting Each Other, Middle Age, Live Organ Transplants, The Autumn Years, and finally Death. In each of these stages you need to gather some important (more or less important) clues about that particular stage of life. These clues are needed later in the game in order to understand the other intellectual and practical stages of life—the Material, Spiritual and Dental needs of one's life. Once you are through growing up, you may advance to the big finale whereby you shall live through life itself as the inhabitant of a nice cottage. There, you must prove that you can live an organized life and be able to overcome all obstacles on your way to achieve a meaningful existence. Only if you succeed in all these shall the meaning of life be revealed to you!. All these may sound complicated, but it's one title that is expected to be filled with the utter silliness, stupidity, and exaggeration in the comedic style of Monty Python. In fact, it is quite an amusing and lighthearted title that places you in the midst of life's greatest dilemma and quest—the enlightenment of existence. This is the third game in the Monty Python series. Different from its previous predecessor, the game uses a more traditional adventure game interface. The player navigates through the different scenes that are rendered in photorealistic backgrounds. | ||
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Moomintrolls: The Quest for the Hobgoblin's Ruby | Norsk Strek AS / Wavehill Ltd | [top] | |
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This is based on a series of books and a comic strip by Swedish-Finn illustrator and writer Tove Jansson, originally published in Swedish. They are a family of trolls who are white and roundish, with large snouts that make them resemble hippopotamuses. The carefree and adventurous family live in their house in Moominvalley, in the forests of Finland, though in the past their temporary residences have included a lighthouse and a theatre. They have many adventures along with their various friends. At the end of the world, on the top of a tall mountain, lives the Hobgoblin. It is said that he can transform himself into anything and that he flies through space on the back of a black panther. He collects rubies which he takes with him in his robe, and his collection is the finest of them all. Recently, flying off from the Moominvalley with his most precious ruby, the Hobgoblin had an unfortunate collision with a comet. His ruby was scattered into numerous bits which sprinkled over the valley. This made the Hobgoblin a very sad wizard. What he doesn't know is that Moomintroll's friends have found all the bits and kept them safe. Come with us to the Moominvalley and let's look for the nine bits of ruby. Maybe we can put the ruby back together and make the Hobgoblin happy again. Originally released in Nordic countries, an English version came out in 1999. | ||
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moon: Remix RPG Adventure | Overrise Inc., Onion Games | [top] | |
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Many moons ago In 1997, the now legendary anti-RPG “moon” launched in Japan on Playstation. In 2021, under the watchful eye of its original creators, it's finally on Steam, in English. Have you ever felt it odd that the heroes of RPGs go around opening villagers' closets and stealing from them? Or that they travel the world indiscriminately killing all monsters they meet? This game looks at the RPGs we all know and love from a new perspective. One moon-lit night, a young boy is sucked into the depths of his television set whilst playing a video game. He falls into a place called 'Moon World', and thus begins a search for love in order to recover the lost moonlight. Here, the mighty hero of Moon World murders innocent animals for experience, but the boy's growth comes from saving the souls of the animals and gathering the love in the world. Yes, in this game, you level up by loving, not fighting. The inhabitants of this world are all unique. Observe their daily lives and learn where they hide their secret love. "Now, please, open the door!" An RPG without battles - Save the monster's souls - All the monsters killed by the 'hero' are actually just innocent animals. As you explore the game, you will encounter the bodies of these pitiful creatures. But, if the boy can catch their souls, they can be saved. A living, breathing world - Peek into the secret lives of the NPCs - Moon World's residents go about their routine lives, depending on the time and day. The florist goes to work in the morning, and the castle guards arrive at their posts. Some folks have secret midnight hobbies, and others just spend their days fishing. MD System - Choose your own soundtrack - In moon, you can choose your own music. By using the special music playing Moon Disc (MD) function which appears in the game, you can walk around the map listening to the tracks you like in the order you set them. | ||
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Morbid [K] | Jinyoung Technology / World Edit | [top] | |
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Morbid is a very hard-trying attempt at an horror game, employing all kinds of cinematic thriller techniques, all the while nothing exciting is actually happening. As a first person adventure in the style of Myst, the game sends players walking around between predefined waypoints and sometimes incomprehensive turning angles, clicking on stuff and solving one or the other puzzle in between. Most of the time is spend wandering around in the all to homogenously looking empty hallways of a school building and trying to find out what the game wants to be done, as there are no instructions or any other kind of guiding text whatsoever. | ||
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Mortalus: The Quest for Immortality | H+A Entertainment (I. Hoffman + Associates, Inc.) | [top] | |
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An exciting role-playing action game from the maker of UFOs, Celtica, and Gems of Darkness. Mortalus takes players into a three-dimensional world of medieval adventures. Can you find the source of immortality or will you fall slain to the Servants of the Hand? Will your hunt lead you to the curse of the Dark Brotherhood or will you triumph in the powers held within the Book of Dark Knowledge? Mortalus offers action-packed animations with 3D rendered Alias and 3D Studio Max virtual environments, full-screen video, 16-bit color, and Logic, 3D and VRML puzzles which build in difficulty. This is an adventure game full of puzzles and inventory management. It has a confusing storyline that manages to be engaging even though you aren't always certain what you are doing. It uses QuickTime to render full motion video and other animations so they often have a blurring pixellated effect. Some of the background graphics are quite stylish and dark, setting an interesting medieval scene. Many reviewers criticized the graphics, but they are more than adequate for the game. Likewise, the acting was unfairly criticized in most reviews and is above average in my opinion. It would have been good to have a text option to make out some of what was said. The background music could be a little intrusive, making voices difficult to understand. The voice acting of the protagonist must be highlighted as the best actor in the game. Ambient and background noises complemented the game adequately. The inclusion of "health" as registered on the palm of your hand did not affect gameplay but added to the feeling of urgency, knowing that you could be "overtaken by the curse" and die. | ||
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Movie Director Story [J] | KSS | [top] | |
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The world is full of masters. Experience the movie director in real life and aim for the greatest honor and applause. It consisted of an simulation part that produces movies and an adventure part that gathers the human resources needed to make movies. Even if you don't know about this work, maybe some people will come to you at this point. This work was made by the production members of that masterpiece "Welcome to Cinema House" as a general-purpose game for win. That's why the basic flow of the game is the same as the cinema house. We wander around the city, recruit human resources, and make movies with the gathered members. However, not only is the H scene gone, but there are other differences as well. First of all, regarding the Sim part, this part can now be set much more finely than the cinema house. The movie production part of the cinema house was fairly simple and close to a bonus. The main thing is adventure, and it feels like a little movie production part has been introduced. | ||
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Mystery At Greveholm | Vioma Digital Media / Young Genius Software | [top] | |
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Mysteriet på Greveholm is a simple adventure games for kids, based on a popular Swedish kids' Christmas television show made in 1996. You are in the Greveholm ghost castle, where the legend says that an spaceship landed in the late 19th century. Aboard the ship was an alien princess, who was captured by the count of the castle, and was imprisoned in the castle's dungeons. The game is a simple point-and-click adventure game, where you move between rooms by the arrow keys, while each room is a static image. You'll have to solve puzzles and play mini-games to advance the story. The game was the first in a series of games for kids based on the show. | ||
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Mystic House [G] | Sono Press, Dosch Design / Megadream Software | [top] | |
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Harp Gangler always wondered what is hidden in the old abandoned house on the hill on which he passes on his evening walks. The village is rumored has there weird things. There is talk of ghosts and trolls, which drift under the command of a tyrannical, Scottish spirit here to mischief. Few villagers had intruded in recent decades in the house, but never came out again. Today, on this mild summer evening, Harp's curiosity is stronger than his fear of the big, creepy house and he decides to look around. No sooner has he entered the house, the door slams shut and will not open anymore. Also all windows are locked. Harp's only way is to look in the house to find a way out. | ||
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Napalm Quest | Marshall Hahn | [top] | |
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After World War II, Hitler escaped on a plane to the city of Thunder Bay. Unfortunately, you were the guy to greet him as he got off the plane and now you've pissed him off. After coming to your town, and killing your friend Mike Lam, you must now go on a quest. What exactly? I'm not sure, but I'm sure it involves thwarting Hitler, among other things. | ||
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Nefertiti [It] | Colors Arti Multimediali / ADMedia Publishing | [top] | |
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This is a graphic adventure in third-person view, with a classical and a strong educational component in that we take the role of Theo Tarka , a fat researcher, lover of books and not given to action, who is transported to ancient Egypt, a place in which he has to save Queen Nefertiti from a dark evil that consumes. It was made freeware on Dec/2011. | ||
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NET: Zone | Compro Games / Gametek | [top] | |
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This is a below-average Myst-style adventure game that plays much worse than the cool premise would have you believe. It brings absolutely nothing new to the table. It's set in the world of virtual reality, and as you might expect, it takes place in a 3-D rendered world. The game uses a first-person perspective, which allows you to pick up and manipulate objects by pointing and clicking on them. Movement is achieved by clicking on unobstructed spaces, which enables you to "step" ahead in long strides. This is a bear since you have to find the right place to click to move to a different area. Sometimes you click on one place in a screen and you are taken a little farther than you would have liked to go, or not far enough - and suddenly moving around turns into a complex science. The game's main problem is not that it employs a tired and overused interface, but that its Net-based, geeky VR content is way too technical, cliched, and generally uninteresting. In this gaudy 3-D world, many of the puzzles set before you are solved using whiz-bang gadgets such as "Diagnostic Module Enhancers", "cygotes", and "radix capsules". It's a hassle to remember what these things are, nevermind trying to figure out what in the world to do with them. It almost seems like the game is custom-made for Bill Gates. Puzzles consist of things such as running a diagnostic test on a Zeppelin to the cliched Internet problem of eliminating viruses. Aside from the well-composed, moody CD soundtrack, it fails horribly in every area. Despite the cool setting and neat graphics, the banal plot, obscure puzzles, and repetitive gameplay sink the game below the surface. Play Beneath a Steel Sky instead. | ||
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Neverworld [It] | Colors Arti Multimediali | [top] | |
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This was to be the first issue of a series available in kiosks of CD-ROM magazines that would be called Raven and was a container of editorial content and video games all based on the same world 'fiction', in the sense that all the characters, all events, were linked together. Neverworld is a very large arcade / adventure, full of graphics and environments to explore. It's set in New Tai, Taipei of the future, where you can see the exploits of Joshua Jam, investigator of the virtual world as well as frequenter of the slums of the city and of the worst areas of Neverworld, the parallel virtual world where all the events begin and end. There, a Doctor Meridian, a kind of half guru that due to an 'incident' in the past, is virtual. The virtual world and the real / physical, are mixed. As you will see, the graphics are pretty good. Part of it is made up of former Simulmondo guys (including Michael Sanguinetti). The game is 320 × 200 and runs on MS-DOS, which at the time was still absolutely overwhelming, but considering the time of production and editing, it was produced in 640 × 480! Neverworld is full of stuff. Besides the game Neverworld, there is a bit of other material. The game was made free by the developer in 2010. | ||
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Next Space [SV] | Magic Systems / Maxtech s.r.o. | [top] | |
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This is a Slovak sci-fi adventure in which the background is drawn by hand, but all the characters are digitized, which was not very common. Ever since people flew into space for the first time, we saw amazing technical development. Over the years, there built up a lot orbital stations and we began to colonize nearby planets. This expansion, however, contributed in a significant scale of the total exhaustion of terrestrial resources, raw materials and energy. Accordingly, the world's largest company took the opportunity to make huge extractive complexes, on which was reliant virtually the entire global economy. You, the pilot Frank Zitty, are one of the employees. The inspiration for the game is Roger Wilco from Space Quest series, or Rex Nebular, because it is a humorous sci-fi adventure. | ||
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Night Cafe | Pantheon Productions Inc. / EMME Interactive | [top] | |
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Night Cafe is an edutainment game "set in the sensuous world of 19th century Paris". The player will visit well-known places (e.g. Moulin Rouge) and visit the studios of impressionist painters such as Van Gogh, Monet and Lautrec. In each location puzzles have to be solved to gain access to an artist's gallery (eight in total), which shows about eight to ten works and information about the work and artist. The locations are photo-realistically recreated based on paintings or photos. The game has also a music CD featuring pieces by Debussy, Satie, Ravel, Faure, and Franck that are used in the game. | ||
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Nightmare In The Toy Factory | Anglia Multimedia / MPC | [top] | |
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Crawling King Snake has captured Professor Whizz Bang and you must save him or there will be no toys for the children at Christmas. In this adventure game for children of eight and upwards, you build your own 3D hero then guide him through all the rooms of the Toy factory, avoiding traps on five floors and playing 25 different games. | ||
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Nile: An Ancient Egyptian Quest | Stone House Productions, Zap Media LLC. / Simon & Schuster Interactive | [top] | |
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This is a historical edutainment adventure. On your journey in Egypt you will explore the pyramids of Giza and Saqqara and the temples of Deir el-Bahri in Western Thebes as they looked thousands of years ago. Your mission is to restore the "ka" or life force of three Pharaohs, one from the Old Kingdom, one from the Middle Kingdom and one from the New Kingdom. In each period you will explore the sites, discover objects, find stories and accomplish related tasks, such as building a pyramid. Four of the elements that are collected serve as offerings to restore the ka of the Pharaoh. When you succeed, you will enter the Sun God’s celestial boat and ride with him forever to eternity. The game features a 360-degree view of the surroundings. The works of art in the Metropolitan Museum's world-renowned Egyptian collection may be seen in a special museum program on the second CD-ROM of the game. | ||
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Operation Eco-Nightmare, Team Xtreme | Egmont Interactive / Discovery Channel Multimedia | [top] | |
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After the happenings in Team Xtreme: Operation Weather Disaster the evil Jonah Rainwater changed himself and became the head of a environment protection group. But something seems to be fishy about their research labs and so the player starts an investigation as a new member of Team Xtreme. In a 360° view the player searches his surroundings, collects items and solves inventory based puzzles, e.g. repairing a hydroelectric facility. In FMV sequences the player gets briefed before each assignment. In the course of the game the player gets access to a robot which offers extensive information about the environment which are needed to solve more complicated problems like a spreading oil layer. In comparison to its predecessor there is a online tip system and it is possible to save everywhere. | ||
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PAST: Das Abenteuer Zeit [G] | Ficus Software | [top] | |
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With the construction of a time machine, it is possible to travel to the deepest periods of our past. The scientists, whose role we slip into pursues a private goal. His life is limited by an inherited disease that causes him to have regular seizures and have brought to his ancestors a premature death. He also has two sons who are also affected by this issue. So we go back to the Middle Ages, where this misfortune chain has taken its beginning. Here is said to have suffered from these symptoms for the first time an ancestor of our hero. Perhaps there is a chance to cure him with the help of an alchemist and thus to change the sequence of the tree and to ensure the perfect health of our family in the present. Unfortunately, our plan proves no easy task. Through a seizure on our part, the alchemist suspects us of having bewitched and imprisoned so. Our ancestor, at this time a child remains in his house and relies that we free the innocent from the dungeon. But because we are trying to prevent that, we meet people who are not quite as nice as our colleagues from the future. In the Middle Ages, there's more than 200 photographs in a watercolor version. Movies are sometimes shown us and the characters played by actors who have done a good job here, are helped by the striking costumes to give an authentic presentation. Speech is not available despite matching lip movements of the actors, so it must be read. Many sounds such as birdsong create a wonderful atmosphere and the quiet, medieval sounds of background melodies blend perfectly into the action. We encounter at every turn people who are well disposed to us once more or less and may not be averse to intense conversations. Mostly it is only as a servant to take action that is rewarded for a favor, but later the mystery becomes denser and more difficult tasks are performed. These often reading ancient scriptures is necessary to eke in the library of the Cistercian monks. One can die only once, ignoring the warning of forest brigand, or one fails because you have prepared the wrong the remedy at the end. In these rare cases, you get an automatic score provided which takes us back to the position short of our failure. At the end, the actors and developers reveal to us outtakes and other gags for a humorous look behind the scenes. | ||
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Perfect Assassin | Synthetic Dimensions, Veritas Productions Ltd. / Grolier Interactive | [top] | |
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Perfect Assassin is a sci-fi action/adventure hybrid that is nowhere near as good as the classics in the genre, but nonetheless deserves much more attention than it got in the gaming press. As the title suggests, you play the most renowned and lethal killer in the universe - a cyborg part man, part machine who is caught up in a plot that encompasses many hidden twists and action sequences. Like most 'traditional' point-and-click titles, it's played from the third person perspective. But unlike a typical p&c game, action plays a constant role: you can whip out your trusty gun at any point in the game to switch to "combat mode" in order to shoot menacing things on screen - much like Alone in the Dark series - and you will have plenty of reasons to do so during the adventure. However, it is much less action-intensive than Ecstatica or Omikron: despite some (mostly easy but still annoying and random) action sequences, much of the game involves standard adventure-style puzzle solving and talking to NPCs. One of the game's highlights is the conversation system, which lets you set the 'tone' of your character (aggressive, etc.) similar to Return to Zork. You also can access the Kar-Net information system almost at any time during the game, and doing so is crucial for background research. Most puzzles are standard inventory-based fare, although a few of them are quite creative. | ||
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Perfect Detective Manual [J] | Dynaware | [top] | |
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This is an above-average Japanese detective / mystery title in its time. Experience this unique world from the detective's office to finding clues. Learn the detective's technique and challenges of conducting the investigation. The game was sponsored or endorsed by Galu Agency, a Japanese detective agency. | ||
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Peter Gabriel: Eve | Real World Multimedia | [top] | |
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Eve is Peter Gabriel's second multimedia effort, a mixture of art and music within an interactive game where you try to change a surreal landscape into a paradise by clicking in the correct spots. The game's story involves Adam and Eve being separated in the Garden of Eden, and Pandora's Box has scattered objects across four game worlds which must be explored and various bits of video and music located to solve the riddle of "the Relationship between man, women and nature." The 4 worlds: Mud, the Garden, Profit and Paradise (plus Ruin, between Profit and Paradise) are represented by scrolling 360-degree panoramic scenes. The images of the worlds are made up of 120 screens assembled from 22,000 photographs, and each world features a Gabriel song and the artwork of one of four well-known fine artists, Nils-Udo, Yayoi Kusama, Cathy Monchaux, and Helen Chadwick, which gives each world its own unique look. The puzzles are intuitive, the player has to look around and click on stuff to see what happens. Buildings in each world, such as the Human Relations room and the art galleries, are common to each one and what you find will be determined by what you have interacted with in the scenes. The game has 80 minutes of video and 45 minutes of music to be discovered. Many of the interactions are keys to sound loops to collect for three separate IMX (Interactive Musical Xperiences) in EVE that strip down popular Gabriel tunes like "In Your Eyes," "Come Talk To Me" and "Shaking the Tree" to layers of tracks, riffs and dubs and let you goof around with reassembling them, recording your own mixes and translating them into animated videos. Background (or mood) music loops are like accompanying instruments, and flyins are the lead instruments or vocals. For each song there are 12 background loops and 18-21 flyins. Some are available by default, but many have to be found in the worlds of EVE. | ||
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Pettson o Findus julkalender [Sw] | Bajoum Interactive AB / Alfabeta Gammafon Multimedia, Bokförlaget Opal | [top] | |
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Based on the book by Sven Nordqvist, Petsson bakes and his cat Findus adorns the Christmas tree, becomes rowdy, and hangs upside down while preparing for Christmas. The hens are angry. They believe that Petty and Findus have completely forgotten to invite them to the Christmas party. What they do not know is that Petty and Findus are planning a big surprise. Behind each of the 24 doors to be opened day-by-day hides somewhat fun games, crafts, music and stories. After Christmas Eve, all the doors open and you can play games and tweaking as long as you want. The game is permeated by Sven Nordqvist humorous and imaginative images from the books of Festus, Findus, Prillan and all the small animals. The different levels of difficulty of the games allows for the whole family to enjoy the Christmas Calendar - a long time! | ||
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Pilot Brothers: On The Track Of Striped Elephant | Gamos Ltd. / 1C Company, G5 Entertainment | [top] | |
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A rare striped elephant named Baldakhin has disappeared from a zoo in a provincial Russian town. The main suspect is a notorious animal trainer Karbofoss. Controlling two Pilots brothers - Brother Chief and Brother Colleague - you must find the missing animal, and perhaps also to save the world. The game can be best compared to Gobliiins, being a puzzle game with a plot. There are 15 levels in total. You must solve all the puzzles on a given level, manipulating objects and using the special abilities of the two brothers, in order to proceed to the next level. There are also some semi-arcade parts where precise timing is necessary. The 256 color graphics resemble classic cartoon-style adventures. In December 2012, an English version was released as an app as on Windows 8 store and later on Steam. | ||
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Pink Gear Collection [J] | Masami Ishimaru / Toshiba EMI Ltd., HAMSTER Co. | [top] | |
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The first installment of Japanese adventure game where player explores a mysterious paradise to find out a secret key. Explore a 3D space and fantastic art by Japanese digital artist Masami Ishimaru. It has beautiful graphics that appear one after the other. Enjoy a conversation with a distinctive character that appears there, while solving a variety of mysteries and try to travel to the "Bath" which is said to be paradise. Then, in the "Bath" a surprising storyline awaits you. | ||
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Pink Panther, The: Hokus Pokus Pink | Wanderlust Interactive, Adrenalin Interactive / Simon and Schuster Interactive | [top] | |
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Suitable for children between the ages of six and twelve, this is an educational game designed to enhance a child's history and geography knowledge. While dabbling with powerful magic, a young boy accidentally transforms an innocent girl into a giant wombat, and it falls to the Pink Panther to find Dr. Strangeblood's book of spell reversals so that he can undo the transformation before it's too late. Armed with a PDA that contains information on the indigenous people, languages, clothing, entertainment, art, history, nature, and foods of each pertinent area, players must guide Pink on a quest that will span six countries across the globe. As they make their way through locales such as Greece, Indonesia, Israel, and Kenya, players will need to find objects that can be used or traded to acquire items crucial to solving the mystery. It features ten original songs and over 300 fact-filled pages containing information and photos of the countries in which players find themselves. | ||
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Popeye And The Quest For The Woolly Mammoth | Brilliant Digital Entertainment | [top] | |
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There's a million-dollar prize for catching the prehistoric woolly mammoth, and the spinach-scarfing sailor and his crew are setting sail to find it. At different points throughout the movie you get to choose the actions of Popeye, Olive Oyl, Swee' Pea to determine the outcome of the story. Will they find the elusive creature, or will Brutus or the Sea Hag get there first? Popeye's about to embark on the wildest adventure of his life...but he needs your help. His fantastic journey comes to life in this 3D Multipath Movie adventure. Will Popeye find the Woolly Mammoth? Will Olive find Swee' Pea? Or, will Brutus find them both? You help decide every thilling moment. You control the action. | ||
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Popol Maya [J] | Shadow Entertainment / AFOON | [top] | |
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This is a game to comprehend the spirits of neo-animism. You will communicate with many animals, living things and phenomena encountered on the game by moving your character. It is similar to having experienced a variety of experiences and having acquired various knowledge since you were born. However, what is different is that common sense of human society that we have cultivated up to now does not pass. You can use your accumulated knowledge to hit your computer's keyboard, you can move yourself freely, but coping with various phenomena in the world of Popol Maya = neo-animism. Because it is the first experience, it will be accompanied by a lot of difficulties. Given the spirit of neo-aminism, the beginning of this game is that everyone of the players is no better than a baby. As human babies grow, as well as remembering communication with the world, you will be able to find out the spirits of nature and neo-animism by clearing out many of the problems encountered one by one It will incorporate. And the spirit can know the depth by the Maya name given to you. Maya name is your experience, life, the key to the new world, a sign that represents all of yourself. But what it means is that you will know when yourself crosses this game and accesses the new world. | ||
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Princess Abigail: Mystery Of The Missing Princess | Crocodile Production / OmniMedia | [top] | |
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King Fearless is looking for brave and clever souls to find his daughter. Are you brave enough to battle the knights and meet the evil sorcerer? Can you catch the mystery carriage or find the missing dagger? Travel throughout the castle and kingdom as you solve the mystery. Lucky the Duck will guide you, but you'll need your cunning to do the rest. Enjoy hours of stunning 3-D settings, delightful characters, colorful animation, challenging puzzles, music (9 original songs) and more as you solve The Mystery of the Missing Princess. | ||
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Project Paradise | Soft Enterprises / Ikarion Software GmbH | [top] | |
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A dark future forms the background of this action-adventure. At the end of time rules only one powerful syndicate over the world. There are no more rules. Deadly technologies and black magic bounce against the other and tumble the mankind in chaos and destruction. But there is another, a greater danger, a plan with the project name PARADISE, who aim to destroy the planet. There is only a little fighting team who can prevent the apocalypse and fail the PROJECT PARADISE. | ||
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Provincial Player [Ru] | Gershwin / Akella | [top] | |
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Sightly beaten, but still a tough guy, Art Billy goes from New York to Kryzhopol Kozyulsk , a town which is the capital of the world of billiards. As Billy - a professional player, he decides to take part in competitions. You will have to go through institutions and gambling clubs and get acquainted with its regulars. You will not only enjoy a game of billiards and dice, but also have to communicate with people, run from dogs, cops and mutants, and much, much more. Kozyulsk scumbags are painfully familiar to the best films of Hollywood and the broadcasting of Russian TV. The game is for adults as there are explicit sex scenes and fights. It's a mixture of a billiard simulator, erotic stimulant, and with a fair amount of quests and arcade games. The graphics are full-screen animation with 3-D lighting. | ||
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Psychic Detective Series Vol. 1: Invitation [J] | Data West | [top] | |
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Katsuya Furuyagi is more than just a private investigator with a troubled past. He is also a psychic detective - a person who possesses extraordinary powers which allow him to "dive" into minds of people. One day he is contacted by the wealthy Shiratori family; their youngest member, the sixteen-year-old Asami, has lost her consciousness under mysterious circumstances and cannot recover. Furuyagi has to use his special abilities and learn more about the family's secrets in order to bring the girl back. Invitation is the first entry in Data West's Psychic Detective series. It is an adventure game which focuses on conversations and information-gathering rather than on puzzle-solving. Interaction is done from first-person view and is menu-based. The player selects characters to talk to, which leads to a list of conversation topics to choose from. It is also possible to view data and dossiers belonging to the case. | ||
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Psychic Detective Series Vol. 2: Memories [J] | DataWest | [top] | |
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First out in 1989 on FM Towns, this continues the psychic detective Katsuya Furuyagi's tale and he cannot forget his past. Looking at the photo in his office, he recalls Rieka, the woman who won't leave him in his dreams. At that moment, a young girl enters the office; seemingly distressed, she utters a strange request: "erase the memory of my father". Intrigued, Furuyagi uses his psychic abilities to travel to the past and relive memories and people's fates once again. The gameplay is largely identical to that of the previous entry. Locations are viewed from first-person perspective, and interaction with the environment (including movement to another location) is performed through a command menu. Conversations with characters serve as the primary tool to advance the game's plot. | ||
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Psychic Detective Series Vol. 4: Orgel [J] | Data West | [top] | |
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One day a mysterious woman clad in mourning dress appears in the office of Katsuya Furuyagi, a private investigator who possesses a unique ability to journey into the minds of people. The woman has a strange request that makes Furuyagi doubt her sanity. For generations, a beautiful doll has been in the possession of her family; however, recently it has disappeared, and the woman is convinced the culprit is the devil himself. Furuyagi travels to the countryside where he begins to investigate this unusual mystery, determined to find out the truth. Orgel plays similarly to previous installment in the Psychic Detective series. The bulk of the game is occupied by conversations with characters, which often involve talking about various topics, gathering information. There are no puzzles, but pieces of evidence can be collected, stored, and viewed as inventory items. The interaction with the game world is menu-based. | ||
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Rama | Dynamix, Inc. / Sierra On-Line, Inc. | [top] | |
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The game is based on Arthur C. Clarke's books Rendezvous with Rama and Rama II. As in many Myst-like adventure games, the player is an anonymous character; an astronaut who is assigned to replace the late Valeriy Borzov. Much of the gameplay is done with the "wristcomp", a device that is used for communication with other characters and mapping or transport to other locations. The player also has in possession a small hologram based on Puck which will comment and give descriptions of the surrounding objects or events (therefore used as an interface element for examining objects). RAMA propels you into the 22nd Century and immerses you in the mystery and adventure of a lifetime - a mystery that questions the egocentric notion that life as we know it is exclusive to Earth. Some unknown, intellectually superior force has sent the massive Rama spacecraft, which is roughly the size of Los Angeles County, to the edge of our solar system. A crew made up of you and the best trained astronauts on Earth sets out to explore the spacestation and unlock the mysteries of extraterrestrial life. The outcome of your travels will change the face of humankind, opening its eyes to the existence of an alien race of far superior intelligence. Joining you on the mission are Drs. David Brown and Shigeru Takagishi, experts in the field of exobiology and the environments of Rama. Otto Heilmann and Michael O'Toole are career military officers whose main objective is to assess Rama's threat to Earth. Nicole des Jardins is the chief life sciences officer, whose medical expertise is critical to your mission. Richard Wakefield is the quirky yet brilliant scientist who can solve any puzzle. And finally there are Francesca Sabatini and Reggie Wilson, the world-renowned television journalists, whose sole purpose is to keep the people of Earth informed about what's going on inside the behemoth alien spaceship. Once the ship's trajectory changes and it embarks on a collision course with Earth, many begin to think that Rama spells mankind's doom. Your ultimate mission is to save Rama. Or is it to save Earth from its collision course with the ship? You won't know until the very end of the game. The game was created using version three of the SCI game engine. As was usual in that time, the graphics are combination of 3D rendered scenery and live-action actors. Although it only supports 256 colours, the filmed videos are still of exceptionally high quality. | ||
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Requiem: en mordgata pa 1600-talet [Sw] | Paregos Mediadesign / Norstedts Multimedia | [top] | |
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This is a Swedish FMV adventure about a murder mystery in and around Ekenas Castle in Sweden in the 17th century. You're playing as the victim. Have you ever wanted to travel in time? Or to be inside another person and see the world as she does? As a lost soul you have the ability to step inside other peoples bodies. Through the eyes of the other inhabitants of the castle you experience reality, you initiate into the mystery and search for your murderer. | ||
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Riana Rouge | Black Dragon Productions | [top] | |
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Her boss is a sleaze with politically incorrect views on how to interact with his female employees. Unfortunately, Riana Rouge, his abused secretary, tries to intervene during one of his blatant attempts at sexually harassing a new stenographer and is violently thrown through the penthouse window for her troubles. But instead of falling to her death, she is magically transported into another dimension, a world where an Evil Stranger tyrannically rules and threatens all existence. Riana Rouge, a reluctant heroine played by Playboy's Miss April '96 Gillian Bonner, finds herself confronted with three distinct locales within this strange world. Her very survival depends upon her ability to transform herself from a meek, naïve and timid individual into a super heroine. As her adventure unfolds, she will have to deal with a species of endangered aliens, a temptation-filled world that threatens self-destruction and an underwater prison world filled with torture and dementia. Riana Rouge is an action/adventure game that features live actors and actresses interposed on a background of artistically rendered environments and is geared toward an adult or mature audience. Using both full motion and motion-capture video, the game's interface is entirely mouse driven and relies on point-and-click for action and point-and-drag for inventory management. The game contains puzzles and interactive decision making as implements of story development and a rock-music soundtrack. | ||
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Riven: The Sequel To Myst | Cyan Productions, Red Orb Entertainment / Brøderbund Software, Inc. | [top] | |
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Riven is the sequel to the highly successful computer game Myst and was 4 years in development. It was distributed initially on five compact discs and later released on a single DVD-ROM with a 14 minute making-of video and higher quality graphics. The Myst style of gameplay in which the player clicked on objects within prerendered still images and videos was maintained in this sequel, however it was enhanced with many animated scenes. It is widely regarded by players of Myst and other adventure games to be the most artistically beautiful and heuristically difficult game in the Myst franchise. Like its predecessor, Riven is a point-and-click adventure game taking place in a first-person perspective. Players explore interactive worlds using the mouse to click on items shown on the screen. Riven continues the story of Myst. We are introduced to Atrus' father, Gehn, who is a little, well, crazy. He has kidnapped Catherine, Atrus' wife, and imprisoned her somewhere in Riven, a place made up of several islands in the middle of the ocean. Atrus has enlisted us to help him rescue Catherine and capture Gehn. Again we must solve numerous puzzles and delve deep into D'ni history to complete our quest. Players can interact with objects such as switches or items in this manner. The cursor changes in appearance depending on what a player is pointing at. For example, when the player positions the cursor near the edge of the screen, the pointer changes from the shape of a pointing hand to a bent finger; likewise, the cursor changes when the player can look up or manipulate an object. Like Myst, Riven has an optional method of moving known as "Zip Mode". This allows players to skip to areas already explored, but can lead to players missing important clues. | ||
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Robin & Marian | Ambrosine | [top] | |
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This is freeware third person adventure game that is a humorous take on the legend of Robin Hood. It is the day of Robin Hood's wedding and the famous rogue finds himself completely unprepared for his marriage as he's lost the ring and his trademark green uniform without which the fair maid Marian doesn't even recognize him (it's a game, suspend your disbelief regarding this plot point). Players will help the daring figure in his premarital quest and finally wed his beloved Marian while meeting other well-known characters from his world famous legends. | ||
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Rockett's New School | Purple Moon | [top] | |
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This first in the series of "friendship adventures for girls" from Purple Moon introduces the player to Rockett Movado. Rockett has just moved to Whistling Pines and today is her first day of eighth grade at her new school. The player follows Rockett through her day, taking pictures of the people she meets, and making decisions about how she should act (or react) to a variety of situations. For example, she must decide how she feels about entering the school alone, or about meeting a strange girl by the name of Mavis, who is clearly not a part of "the cool crowd." There are always three descriptions of Rockett's possible attitudes to choose among -- a happy, confident or outgoing Rockett, a shy or depressed Rockett, and a third choice that is somewhere in the middle whether it's annoyed, angry, or just unsure. In addition to listening and responding to the story, you can explore the contents of Rockett's backpack (which contains a camera and photo album, a journal she's writing to the best friend she left behind, an art sketchbook, and a video answering machine) or search through the lockers of teachers and students who appear in the story. | ||
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S = C + R2795 [K] | E de Net Co. Ltd. | [top] | |
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This is a game included in a package along with an audio cd from Korean pop star Seo Taiji. It also had Internet Explorer, Netscape Communicator, and Crownbakery catalog. | ||
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Sacred Pools, The (cancelled) | SegaSoft Inc. | [top] | |
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This an unreleased FMV game pushed as an “erotic thriller” for older audiences. With a reported budget of 2-3 million dollars, Sega’s new division SegaSoft aimed to expand the experiences available on Saturn, PC, Macintosh, and PSX. Although Sacred Pools made a legendary debut at E3 1996, the press panned the game for its quality and it was quietly pushed aside to never be heard from again. In May of 2022, Joe Cain, avid game collector and former game tester at Sega of America revealed that an old colleague - David Gray, who worked as an associate producer on the game alongside high-ranking members of SegaSoft, had prototype discs that were given to him as a parting gift in 1999 during the final days of SegaSoft which contained alpha builds for Saturn, PC, and PSX. They were made available for public download in Oct/2022. If you crave mystery, power, and seduction, step into the world of Sacred Pools. The once secure, safe, and beautiful island of Amazonia is now a land of temptation and danger. Sacred Pools exploits today’s technology creating a new level of gameplay so unreal you have to feel it to believe it. The game’s story revolves around the mystical sacred crystals on the far-off island of Amazonia. The island was once a safe area but has now become a dangerous spot littered with lust and desire. On your way to the titular sacred pools, you’ll encounter a plethora of far-out sci-fi enemies, who you’ll need to navigate past to get to the crystals. Although the game featured many scantily clad women, none of the footage contained any fully naked bodies. The game’s VNRS technology (“Virtual Navigation in Real Space”) allowed seamless 3D movement in FMV environments. There is not much information about VNRS (for all we know, it could just be marketing mumbo jumbo) but you can see a crumb of it in gameplay. There are hardly any cuts in Sacred Pools. When you have to make a turn, the camera follows your POV. It often does feel like 3D. The focus of the game is exploring the mazes littered across the world. You get few clues as to where you should go, and you’ll often end up at a dead end, lost, face-to-face with an enemy. You watch the camera trudge down the wrong way and then watch it reverse. The mazes make the game feel extraordinarily slow at times. | ||
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Safecracker | Daydream Software / DreamCatcher Interactive Inc. | [top] | |
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As the name implies, this game is all about cracking safes. Within an eccentric millionaire's luxurious mansion, thirty-five safes in all sizes, shapes and colors are hidden. As an applicant for the position of Security Development Chief, you must prove your worthiness by locating and opening every one of the mansion's safes without getting caught by security. Safecracker is a puzzle game within a graphical setting. Exercise your brain cells and challenge your powers of logic and deduction while solving its mind-bending puzzles. Are you good enough to crack the Granddaddy of all safes? | ||
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Santa Fe Mysteries: Sacred Ground | Activision, Inc. | [top] | |
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Sacred Ground is the sequel to the adventure game Santa Fe Mysteries: The Elk Moon Murder and quite similar in gameplay. The player has five days (eight hours each) to solve a case. Randa Tasker, the wife of a local business man, has been kidnapped. With the help of a PDA and your assistant detective John Night Sky, you have to find clues and interview suspects and witnesses. Since there is not enough time to interrogate them all, choices must be made. The game's interface is point-and-click. The locations you visit are photograph stills and the game is interspersed with Full Motion Video (FMV) movies. The main screen shows a calendar which shows the number of days you have left, a sun dial showing the number of hours left today and an icon for your PDA. Within the PDA there are icons for e-mail, suspects and evidence. | ||
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Saqqara: En Busca del Medallon de Ra [Sp] | OLR Soft | [top] | |
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You're in the desert with a mission to recover the lost treasure of RA. The lost Medallion hides the secret kept by the mummy of the Pharaoh, who haunts you and threatens to avenge the interruption of his sleep. The tests you'll need to overcome require skill, dexterity, imagination and above all wisdom. But the provisions are few and the time that you have even more scarce. Within the passing of two and a half hours, a plane from Cairo will arrive to pick you up. If you're not by the time indicated in the right place, you will die of hunger and thirst, abandoned in the desert. This was one of a series of titles in the Game Movies Collection by the developer. It consisted of four titles, each dedicated to a different genre (fantasy, action-adventure, horror and comedy), and composed of two CD-ROM, an adventure game, and an interactive reference work which included a history of 100 years of cinema for each genre. | ||
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Scott Adams Collection | Scott Adams | [top] | |
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This contains many of Scott Adams Interactive Fiction games. But only true Interactive Fiction games are included in this collection, not the Interactive Fiction with Graphics remakes nor Scott's "newer" games. While the games from this compilation were originally developed for the Apple II, TI-99/4A and TRS-80, they got ported to run with the ScottFree interpreter on many modern Operating Systems. Though the ScottFree Windows interpreter is the only one bundled with this collection. The following 13 games are included: Adventureland (Adventure #1), Pirate Adventure (Adventure #2), Mission Impossible (Adventure #3), Voodoo Castle (Adventure #4), The Count (Adventure #5), Strange Odyssey (Adventure #6), Mystery Fun House (Adventure #7), Ghost Town (Adventure #9), Savage Island Part One (Adventure #10), Savage Island Part Two (Adventure #11), Sorcerer of Claymorgue Castle (Adventure #13), Return to Pirate's Island (Adventure #14A), Questprobe Featuring The Hulk. Originally put together by the fellow Interactive Fiction fan Paul David Doherty, the collection was later adopted by Scott Adams and can now be downloaded at Scott's homepage. | ||
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Secret Paths In The Forest | Purple Moon | [top] | |
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You're invited to a girls-only getaway - in the tree house. Here Darnetta, Dana, and the others need your help with important life questions, including family, feelings, and friendships. Pick which girl you'd like to help, then venture through a magical wilderness filled with surprises, clues, puzzles, and secret stones. Venture into the Unknown - Enter a magical wilderness that's unlike any place you've ever seen. Yet strangely familiar...Like somewhere you've been in a dream. Solve Surprising Puzzles - What happens if you calm a timid deer? Or track a lizard? Or catch a firefly? Watch and listen, explore and experiment to unlock clues to challenging, multi-step puzzles. Gather Secret Stones - Solve the puzzles that lead you to the secret stones. Then collect each stone in your pouch. Unlock the Message in a Story - When you give a necklace of secret stones to your friend, it turns into a tale from a far-away land - a tale with a message for your friend. So much to see and do: Dozens of multi-step, multi-level puzzles to solve; More than 50 landscapes; 7 tales from around the world. | ||
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Sentient | Psygnosis Limited | [top] | |
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You are sent to the Icarus Space Station to investigate the outbreak of radiation sickness aboard the Station. Upon your arrival it quickly becomes evident that radiation is the least of your worries. The Captain of the station has been murdered by an on-board assassin. A power struggle has ensued while you were enroute to see who will take over the station which is now mysteriously careening dangerously toward the sun. Do you take the fast & easy way out... save yourself or will you try and resuce the station and its inhabitance? Your decisions determine what happens next in the unique sci-fi role playing adventure game. Unparalleled in-game artificial intelligence will challenge you over & over as it randomizes subplots, it's NEVER the same game twice. Probably the most interesting thing about Sentient is that it does make you feel as if you're onboard a space station. Unique communication methods allow you to interact with over 60 characters in the game and the characters react to emotions and actions. The fantastic real-time rendered graphics are dazzling. It's an ambitious first-person adventure game that features many interesting innovations, but the game is bogged down by poor execution and a frustrating user interface. | ||
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Shinseiki Evangelion Koutetsu no Girlfriend / Girlfriend Of Steel | Gainax / Bandai | [top] | |
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This game is based on the anime Neon Genesis Evangelion and is essentially a visual novel which the player acts out. Set in the middle of the series (roughly before the attack of the Angel Ireul), the story revolves a new alternate robot design developed by a rival defense contractor (similar to Jet Alone), called TRIDENT units (alternatively, "Country Crawler"). One of the three TRIDENT pilots is "Mana Kirishima", who enrolls in school with the Eva pilots. Mana develops a relationship with Shinji and they eventually go on a date and kiss (The kiss only occurs if Shinji chooses the option of considering Mana's feelings over his roommates, Misato and Asuka). Asuka is intensely jealous of Mana and thinks the girl is a spy, while Rei is largely in the background of the story. Eventually the TRIDENT unit goes berserk and the Evas have to stop it. Mana Kirishima's characterization is more or less a combination of Asuka and Rei; she is not as extroverted as Asuka, but is not introverted like Rei is. Mana's character design is even a bit of a cross between Rei and Asuka, having Asuka's reddish-brown hair, cut short in a pageboy haircut like Rei's is. "Gameplay" consists of essentially walking around until the next scripted event in the visual novel is triggered. The only real choice involved is at the end, where the player can choose between an ending focusing on Mana, Asuka, or Kaji. In April 2006, a "special" edition was released as part of Evangelion's ten-year anniversary, with additional scenes focusing on the TRIDENT pilots' lives. | ||
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Shivers 2: Harvest Of Souls | Sierra On-Line, Inc. | [top] | |
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The game takes place in a deserted town named Cyclone in the southwest. You arrive to discover that your friends, the band Trip Cyclone, have mysteriously disappeared. Although, they left clues imbedded in their music videos for you decipher so that you may discover what happened to them, as well as the rest of the town. Shivers 2 is similar to the first Shivers in that it has the same first-person slideshow interface, but much has improved from the first. Now, you can rotate 360 degrees in your current position as well as have a full inventory instead only being able to hold one item like in the first game. The game also includes a puzzle editor and a feature in which you can chat with others while you play the game. | ||
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Sign Of The Sun | ICE / Project Two Interactive BV | [top] | |
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This is a decent adventure game that unfortunately descends into mediocrity quickly after a fascinating intro and never quite recovers. The best thing about the game is the interesting plot: in the near future, several nuclear disasters have pushed the Earth much farther away from the sun than before. As a result, global temperatures have risen precipitously, new deserts have been formed and now cover over thirty percent of all land mass. Since new deserts are being formed every year, mankind needs to establish itself on these barren deserts or facing certain extinction. Amid this backdrop is Morium, a metal ore discovered by a mining corporation that seems to offer protection against the extreme radiation and heat of the new deserts. But before it can be safely used, Morium needs to be tested in the sun - the cradle of life and the ultimate extreme which will give a definite result on the Morium's qualities. You play James Mariner, a test pilot who has been chosen to pilot the Firefly, an experimental craft plated with Morium and modified to test the ore. Your mission is to deploy a probe within the sun's corona and monitor the results. But as usual with 99% of all adventure games, things did not go according to plan, and you find yourself confronting a strange alien civilization and the menace they left behind. It's a mostly typical adventure game in that you pick up objects and use them in appropriate places. The difference is that similar to Omikron or Alone in the Dark, action plays a big role in the game: you will have to punch and kick your way through many portions of the game. | ||
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Simpsons, The: Virtual Springfield | Digital Evolution / Fox Interactive | [top] | |
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“Virtual Springfield” is truly a gem. Years in the making, this software for Windows and Power Mac computers takes Simpsons fans into a virtual-reality tour of Springfield — from Moe's Tavern to Krustylu Studios. A particular hoot is the Simpsons home, where you can read Homer's mail or thumb through the family's photo album. This is an engaging 3D animated universe that will consume hours of your time exploring more than 50 interactive locations, many with animated sequences featuring Simpsons characters and original cast voices. A bit of animated violence and a couple of suggestive moments prompted Fox to give this software an advisory rating of 13-plus. But any parent who lets their kids watch “The Simpsons” should have no objections to the content here. There's about 50 famous locations. Most of these locations feature Simpsons characters, voiced by the original cast members. Although it is billed as a "game," Virtual Springfield is really more like an interactive 3D atmosphere. There are a few small (and I DO mean small - as in, finishable in 10 minute or less) mini-games scattered around the town, but all of them are boring. One of the bigger games is a treasure-hunt of sorts: if you can find all the hidden baseball cards in the game, you will be treated to extra animations and URL of a website (that no longer exists). This is merely a ploy to trick you into clicking as many objects as possible to reveal animated sequences, and you even have to exploit some bugs to find all the cards. | ||
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Soldier Boyz | Hypnotix, Inc., Motion Picture Corporation of America / DreamCatcher Interactive Inc. | [top] | |
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The "HBO exclusive" movie, Soldier Boyz, was converted into this interactive, full motion video shooter for the PC which tests your hand-eye coordination, quick reflexes and memory of the events that transpire on-screen. A United Nations airplane flying over the jungles Vietnam is shot down. Vietnamese terrorist, Vinh Moc, kidnaps Gabrielle Prescott, the daughter of an American billionaire, who was aboard that plane. Prescott seeks out and hires Major Howard Toliver, an ex-Marine and highly decorated veteran of Vietnam, to gather a team and rescue his daughter. Toliver, who now works as a counsellor in a Los Angeles prison, recruits six men to form his team - all prison inmates who are serving life sentences. The game begins as the well-armed group lands in Vietnamese territory and makes their way through the jungles to find the captive Gabrielle. The story moves along by way of interactive video cut scenes in which you must decide whether to talk or shoot. The majority of them require a "shoot first and ask questions later" mentality. If you miss your target on the first try, you are able to replay the scene repeatedly until you are successful. If you guess wrong and shoot a "friendly", you are penalized by missing out on important information. | ||
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Sophie's World | Voyager Company / Learn Technologies | [top] | |
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Without a doubt THE best CD-ROM about philosophy ever made, and one of the most unique and original programs you'll ever find, Sophie's World is an amazing adaptation of Jostein Gardner's best-selling book about a girl's introduction to Western philosophy. Similar to the book, Sophie's World is hard to describe - it is part game, part exploration, part encyclopedia, and sheer wonder. You can go through the "story" of Western philosophy at your leisure in the same way Sophie does in the book - under guidance of her mysterious philosophy teacher Alberto. There are over twenty 'virtual environments' that present the user with philosophical puzzles and challenges which, when "solved," grant access to the next screen and epoch in philosophy. As a research tool, Sophie's World offers the Reference Band and Philosophy Map to access a comprehensive database covering twenty-eight key philosophers and eight epochs from Ancient Greece to the 20th Century. You can also interact with characters, and Alberto is always at hand for any question you have about the origins of the universe and other great philosophical debates. Great graphics and an intriguing story line bring the history of philosophy alive. And if all that isn't enough, the "Big Question" feature groups all philosophers in the program by the big question they try to answer. | ||
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Space Bar, The | Boffo Games, Inc. / SegaSoft, Inc. | [top] | |
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An intergalactic PI named Maksh has been kidnapped. Also, an evil shape-shifter is hunting for a special data storage unit. His partner, Alias Node, has been assigned to track him down. As Alias Node, you track down the shape-shifter to a bar, much like the Mos Eisley cantina, where your goal is to find the fate of your partner, and the alien who is disguising as the shape-shifter. You, however, have a special ability, the ability to form a mind meld with beings. You can inhabit the patrons of the bar in an effort to locate your partner and the shape-shifter. With this special ability, the game is divided into six mini-games as you search each alien for an explanation. A unique twist is that you view each game as that alien would see the world, whether as an insect, a potato, or a being with three sexes. You're able to tackle each part of the game separately, and come and go as you please in this 360-degree panorama adventure game. In Nov/2022, a Super Digital Deluxe Edition was released exclusively on Zoom platform and based on a previously unreleased DVD Edition, with higher resolution cinematic visuals and improved audio. | ||
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Space Bermuda, Vobis Virtual Space Volume 2 [G] | Westka Kommunikation / Vobis / The Light Works | [top] | |
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Finally there was peace on earth, but in the depths of space war raged about the development of new planets and the profit from their resources. When this war came, the people in their transport ships, including valuable cargo, disappeared. As an agent of the Earth in Space Bermuda Nations it was your job to make those responsible for the attacks be identified. The game continues from where the previous game ended, only that now everything is much worse. Because this time you will be abducted by the aliens and subjected to a seemingly deserted planet. Find your way around and discover a centuries-old secret. | ||
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Space Under The Window, The | Andrew Plotkin | [top] | |
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This was created for a conceptual art piece. In March '97, Kristin started asking people to create some sort of artwork, be it story, poem, painting, whatever, with the title "The Space Under the Window." The only rules were that the piece have that title, and that the artist make an effort to avoid looking at other artists' interpretations until after the completion of their own. It's a highly unusual romance text adventure. Rather than entering commands, you choose words from the text presented, and the text alters in various ways depending on what words you choose. (Example: when the text is "The table is open, so you climb down inside. The table is set for two.", and you type "table," the text becomes "The table is open, so you climb down inside. The table is set for two. An empty vase, white glass, stands beside a single lit candle.") You can interact with the game, to some extent, though it's rarely predictable, when you choose a word, exactly how the interaction will go. Some of the more interesting effects involve light - choosing certain words either limits or enhances what you see, and affects how you interact with the game in various ways. If you're especially goal-oriented, this might be frustrating, since it's difficult to steer the narrative toward any particular conclusion, but watching the story go where it does can be rewarding. There are lots of different endings, and not many of them are upbeat. | ||
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SPQR: The Empire's Darkest Hour | CyberSites / GT Interactive | [top] | |
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A point-and-click puzzle adventure in the style of Myst, SPQR pits you against the mysterious Calamitus, an anonymous enemy of the Empire who threatens its very existence in the year 205 A.D. You must uncover his identity before his machinations succeed in bringing down the state. Explore the streets, temples and secret labryinths of the Roman forum in your quest to save the emperor. The storyline - complete with drama, twists, cliffhangers and multiple endings - is a Roman "soap opera" crafted by television writers and historians. It's a challenging graphic adventure - original mind-bending puzzles utilize authentic historical artifacts and data. The root of the game is the original version, which was designed for multi-player use over the Internet in 1995. The game is obviously influenced profoundly by the history and peoples of ancient Rome. The aspect of investigating crimes against the city is as old as mankind's written history. You must journey to Rome and investigate five equally suspicious characters in an attempt to discover who is behind the havoc currently sweeping the city. A wave of panic, borne of treachery and murder, is washing across the Empire and threatening to topple mighty Rome. A seer, Sybil, has foreseen this trouble and foretold of a stranger, known only as Calamitus, who is at the core of the pervading unrest and destruction. A variety of on-screen icons (e.g., gazette, calendar, maps, architectural plans, compass, secret compartments, etc.) are provided to aid in the search for the perpetrator. You'll need full knowledge of how the ancient city works at all levels (economics, culture, politics, etc.) in order to ferret out the mysterious stranger behind the chaos. With the use of Cornelius's secret device, the Navitor, you'll need to become a virtual citizen of Rome to fully understand and solve the mysteries surrounding the city and the Senatus Populusque Romanus (S.P.Q.R.), or "Senate and People of Rome." | ||
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Star Warped | Parroty Interactive / Palladium Interactive | [top] | |
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Star Warped is an interactive point-and-click game, which is set in the house of two Star Wars fans from Modesto. The game contains a series of minigames, and is intended to be a parody of Star Wars and the associated paraphernalia. Some of the minigames themselves parody other Star Wars games: "Dork Forces" is a spoof of Dark Forces, "X-Schwing" is, of course, the counterpart of X-Wing, and "Wrecked All Assault" is a purported 'secret area' of Rebel Assault in which you fly through the intestines of Jabba the Hut. The game also includes references to popular culture, such as the selection of "Scrapped Scripts" which show what Star Wars would have been like if it had been written by Woody Allen, Jerry Seinfeld, Spike Jonze, or Quentin Tarantino. | ||
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StarFight III: Within the Darkness | JP Production | [top] | |
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The third installment of the StarFight game series is a combination of tactical space shoot-em-up action and third person perspective adventure sections. StarFight III uses a top-down view of the battlefield throughout the action sequences. This is where most of the game happens. The spacecraft is controlled with a combination of keyboard and mouse. The action itself is very simplistic, but this is compensated with a diverse battlefield: ships enter and exit hyperspace, and the player's just a piece of a larger living puzzle consisting of several friendly and hostile spacecraft. Battles are short and intense, story unfolds in real time, and numerous cut scenes are used to link the missions together. There is a major emphasis on the story throughout the game, and animated cut scenes are the means of delivery. StarFight III was pretty exceptional in it's time in this respect, there were hardly any non-CDROM games which presented story this way, and certainly none of them were free. The story tells about an old, retired pilot whom during a visit to the local bar is unexpectedly pulled into an adventure of his lifetime. Unknown alien invaders threatens the existence of mankind, and as usual, our unlikely hero is the only one who can stop them. There are only five distinct adventure sections in StarFight III, only one of which is of considerable length. Adventure sections do, however, give the player a chance to relax, chat with key charachters of the story and explore the surroundings. Despite the very different implementation, it's not difficult to notice that Origin's masterpiece, Wing Commander III was one of the major inspirations to the title. | ||
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Super Spy / Superspy: Das Omega-Projekt / Superspy-1 | GAMECO, LLC / NAVIGO Multimedia | [top] | |
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You play as "Superspy" Michael Andrews and your mission is to stop terrorists killing thousands of people. They got in the possession of a secret chemical weapon, code-named Omega, which was supposed to be shot into space because of its dangerousness. Once your partner, now your foe, Kane puts you up for a challenge. If you win it you may be able to stop this catastrophe from happening. Superspy is an adventure game with classic Point & Click interface. Additionally it contains some simple arcade-like shooting sequences. These sequences are static screens in a 1st person view. You have to point on the enemies with the cross-hair cursor and click on them before they fall over. Sometimes reloading is necessary. At last there are time limited challenges like the disarming of a bomb. Since you have unlimited continues they shouldn't prove to be hard to master. | ||
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Tales on Birchbark [Ru] | Russian Classic Soft / DOKA Media | [top] | |
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This is a funny quest that combines many elements of Russian folklore which used to be written on birch bark. It's intended primarily for children from 6 to 15 years, although it can successfully played by those older. Together with Ivan the Fool, you have to go a long way to counter the magistrates, to perform three tasks for the King, after which you will find a just reward. Along with the hero you will visit the underground, underwater, air, and, of course, land and other realms. You will meet Baba Yaga, Goblin, seahorse, mermaid and other painfully familiar characters from childhood fairy tales. You will have to collect and use a variety of items and solve various puzzles. | ||
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Techno Quest | Eaglemoss | [top] | |
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The Techno Quest science games were released as a series of floppy disks that came with certain editions of the Partwork published magazine series of the same name. The series was most well known for frequent cameos from Wallace and Gromit. Eight disks were released in total. The "main" three disks implement multiple narratives: Disk 1 - Forces & Energy, Disk 2 - Electricity & Magnetism, Disk 3 - Sound & Light. The Computer Special disks follow a pair of masked heroes: Disk 1 - Scuz Quest, Disk 2 - Bug Quest. The Space Special disks has a boy that needs to rescue his cat from aliens: Disk 1 - Lift Off, Disk 2 - Star Quest, Disk 3 - Time Tripper. | ||
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Temujin: A Supernatural Adventure | SouthPeak Interactive, LLC | [top] | |
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At the beginning of the 20th century, the Mongolian Empire was united by Genghis Khan, whose real name was Temüjin. At his death, he was buried with some mystical artifacts, one of which supposedly contained a dark and evil power. Time has passed and the tomb has remained undisturbed, until archaeologists recover the artifacts and put them on display at the Stevenson Museum. Slowly the powers of the artifacts begin to reawaken. Temüjin is a first-person adventure game, notable for its use of live-action full motion video and 360-degrees movement. The player begins in the lobby of the Stevenson Museum without any clue as to how they got there or their identity. Worse, the player is unable to speak, even though different people wander through the exhibit halls. The player travel through the halls, controlled in 360-degrees movement. The player will encounter items, which can be picked up and manipulated as well as different people who can be interacted with in various fashions. Various puzzles relating to the Mongols and the exhibits must be solved, over seven episodes, in order to complete the game. | ||
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Tenrou Toshi [J] | KSS | [top] | |
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This is a Japanese Myst-style adventure with pre-rendered 3D graphics and puzzles to solve. | ||
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Terra Incognita [Ru] | Maus Software / Computer Multimedia Systems, Inc. / Newcom Ltd. | [top] | |
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This game (halp an alien on a search for his broken-down spacecraft) includes information about the sights, the climate, the population and the culture of 100 countries and 200 largest cities of peace, 1000 photographs, 20 slide films, musical fragments, “insertable” games - riddles and item choosing. In this case it is necessary to visit the largest possible quantity of cities and countries and to obtain about them a maximum possible quantity of information. In distant space, their highly organized civilization lives and is developed due to the energy obtained only from the information sources. During one of their space flights for retrieval of information on other planets, the emergency occurred. Simultaneously, you encounter different road situations. Our extraterrestrial friend will acquire or will lose energy in this case, depending on how successfully you will pass each of the tests. The information is in the form of photographs, descriptions of cities, fragments of music from different countries, and slide-shows. At your disposal is an extensive encyclopedia about the countries of world and largest cities, in which you will find information about the sights, the climate, the population and the culture. Let success accompany you and your glorious extraterrestrial friend! | ||
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Terra-X: Das Blut der Azteken / The Blood Of Aztecs [G] | 4Punkt1 / ZDF Enterprises GmbH | [top] | |
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This is another in the educational series of games dealing with various histories. This one focuses on the Aztec culture of South America. It uses videos of re-enactments of their society along with encyclopediac knowledge and drawings. | ||
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Terra-X: Das Mallorca Komplott / The Mallorca Intrigue [G] | 4Punkt1 / ZDF Enterprises GmbH | [top] | |
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The game includes a 35-min video on the main topic of the game, many texts, Info-adventure, informative encyclopedia on the topic of the game. The game is not a 3D-Reconstruction, but made of simple drawings which are not interactive and not mobile. Everything stays static but there are also some figures which move, though they are very unreal. The encyclopedia and videos are nice. The videos are like small movies with good costumes and decorations, played by real actors, but the videos are small and don't have a good video-quality. | ||
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Terra-X: Der Fluch Des Pharao [G] | 4Punkt1 / Buhl Data Service GmbH / ZDF Enteprises GmbH | [top] | |
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The 35 min. video of Terra-X-editorial about the curse of the pharaohs with spoken texts (video is very informative). It's an educational adventure (not a 3D reconstruction but simple drawings - see screenshots), an informative lexicon of over 100 sound files, puzzles that put your knowledge and powers of deduction to the test, and hundreds of interactive opportunities. Find out what killed so many people. Three different answers have been posted at the end of your research into the logbook. Once all your research is done, return to the room in which the search began, and you should now try to open the mysterious tomb - which is incidentally not easy. | ||
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Terra-X: Der Schatz Der Tempelritter [G] | 4Punkt1 / Buhl Data Service GmbH / ZDF Enteprises GmbH | [top] | |
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This is another in the German educational series with FMV footage and line drawing adventure. Paris in 1307. Anselm of Lauterbach, a young Templar novice must learn what Philip the Fair had his brothers follow his orders. The fear of Inquisition, treachery and intrigue are rampant. A small group of selected Knights have brought themselves and the treasure of the Templars to a secret location in safety. Anselm sets on their trail. Nine seals that he must find, in order to avenge themselves. In seven acts you play Anselm's search after the refuge of his brothers. Exciting tasks, appealing videos, instructional texts and catchy music round out a fascinating journey into the world of the Middle Ages. | ||
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Terra-X: Todesfalle Ayers Rock [G] | 4Punkt1 / Buhl Data Service GmbH / ZDF Enteprises GmbH | [top] | |
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Yet another German educational adventure with FMV and line-drawing adventure. Sydney in 1852. Sir Richard White - adventurer and gentleman - is placed by the Royal Society commissioned to look for the lost explorer Ludwig Leichhardt. Three years ago he disappeared in the bloody East-West crossing of the continent. Familiarize yourself with Sir Richard White on the adventurous search for Ludwig Leichhardt but be warned: Death lurks everywhere. | ||
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Terra-X: Wo Lag Atlantis? / Die Suche nach Atlantis [G] | 4Punkt1 / ZDF Enterprises GmbH | [top] | |
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The Greek philosopher Plato first reported of Atlantis, the high culture that has only been regained in recent days, a whole world that was technically and culturally superior to the old world. For 2500 years, humanity has been looking for traces of the lost island state. There are several explanations. But what is the truth? See for yourself, as you cross the world's oceans in search of Atlantis! You will be supported by the father of the idea itself - Plato. With him, you argue about the tracks that you discover during your expedition in the history of our world. 80,000 years of history and more than a dozen Atlantis theories will pave the way for Atlantologen diploma. You can become a scientist and discover the importance of ancient writings have for us today. So be prepared for the fact that Plato's Atlantis will also revise your views thoroughly. It's an interactive journey into the past with a film by Jens-Peter Behrend and Eike Schmitz. | ||
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Time Trouble: Die Jagd nach der Formel [G] | WESTKA / Chemie Verbände | [top] | |
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This is a game that was a advertisement game for Chemie-Verbände Baden-Württemberg and their technologies. There's 4 playable characters in this point & click, 3rd person-view adventure with an inventory and dialogues It takes place in Heidelberg in the year 2054. You get to visit different scenes of the past of 2 scientists, a pupil and a chemistry laborer searching for their boss: Professor Retortius, who disappeared with TENSE, the time machine. The team must save it. This game looks professional and includes movies and German speech. | ||
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Tintin: Prisoners of the Sun | Infogrames | [top] | |
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This is the last and best of all Infogrames' games based on the acclaimed comics series. Intrepid adventurer Tintin is back, and better than ever in this installation. The game starts in Professor Midge's Museum, right after the good Professor has been attacked. As Tintin, your job is to search for the identity and motive of his attacker. Little do you know that this simple detective errand will evolve into a grand adventure that spans the globe. To add to the mayhem, there's a hidden treasure somewhere in the game that you have got to find. You can now play both Tintin and his buddy Captain Haddock, although Haddock's sequences are few and far between. Most sequences now have depth, i.e. you can move both away and into the screen as well as left and right, adding an exciting dimension to standard 2D side-scrolling gameplay. The game will take you far and wide from France to Peru and beyond, and each sequence introduces new gameplay, surprises, and terrain. Speech balloons and cutscenes advance the plot even better than Disney's platform games. | ||
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Titanic: Adventure Out of Time | CyberFlix / GTE Entertainment | [top] | |
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A British secret agent is sent on board the HMS Titanic on her maiden voyage in 1912 for a top secret mission. He is to receive his instructions from a contact on board the ship and has been ordered not to leave his cabin until then. Finally, on the evening of 14th April, 4 days after leaving Southampton, British agent Penny Pringle, his contact, arrives and orders him to watch a shady German diplomat. While there, he meets up with an old friend, Lady Georgia Lambeth, and helps her get away from her drunken, bankrupt husband Lord Charles Lambeth, uncovers a scandalous secret about one of the ships financers, and discovers that the steel used to construct the ship is not as safe as everyone thought. Then, the Titanic collides with an iceberg and starts to sink rapidly. Will you survive? Will you complete your mission? If you do, you could prevent Hitlers rise to power, World War I, even the Bolshevik Revolution. | ||
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TKKG 1: Jennifer Is Missing | Tivola / Viva Media | [top] | |
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This is an innovative CD-ROM detective game featuring the TKKG gang, but you have to keep your wits about you if you want to successfully solve this case. In all German-speaking countries they are the most commercially successful series of novels of their type, apart from The Three Investigators. They call themselves TKKG, after the initials of their names: Tarzan (later renamed in Tim, because "Tarzan" is a trademark), Karl, Dumpling (in German Klößchen, in Australia called "Klumpling") and Gab(b)y; an unofficial fifth member is Gaby's Cocker Spaniel, called Oskar. Since 1979 they continually solve all sorts of crimes, from thefts and robberies to kidnappings and terrorism. The books were written by Rolf Kalmuczak, under his nom de plume Stefan Wolf. As the title implies, Jennifer has mysteriously disappeared, and you are quickly faced with a number of questions to answer. Why is Sandra keeping so quiet? What is Peter, the nasty private tutor, up to? And is Barbara Dupont as dumb as she makes out? The news of Jennifer's disappearance is broken to her friends (Tiger, Kevin, Katy, and Grunter) while they are lounging around in a café, eating ice cream and talking about their school holidays. They immediately drop everything and go searching for her--it's your job to help them. Before you set off, you click on one of her friends (your detective partner), who will tell you about his or her family and interests. Then, by simply clicking on the map of the city, you can visit different locations and ask witnesses the crucial questions. All budding detectives must be prepared for a lengthy assignment and bear in mind that some of Jennifer's friends are better at finding clues than others - Grunter likes to eat and talk about chocolate all the time, but Kevin is nicknamed the computer brain and is the genius of the bunch. Choose wisely or you may have your work cut out for you. | ||
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Toki o Koeta Tegami [J] | Thinking Rabbit / Riverhill Soft inc., CyberFront, D4Enterprise | [top] | |
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The year is 1945. Jerry Randolph, a female reporter working for the Chicago newspaper "Daily Casablanca", finds a diary belonging to her high school friend May Elgar, who has disappeared several years ago under mysterious circumstances. Jerry discovers that May's father was working on a groundbreaking scientific project. Too late to save Dr. Elgar from untimely death, Jerry uses a time machine constructed by him to travel to 1916, following the traces left by the criminals. In spite of its title, the game has little to do with the famous movie Casablanca beyond a few loose references. It is a text adventure with graphics, in which the player types text commands to interact with the environment. Several useful commands (including Look, Search, Take and Knock) can be accessed directly through function keys. Limited navigation between screens can be performed with directional arrows. English text input is supported to a certain degree, though text descriptions are in Japanese only. | ||
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Torcher: Arsonist of Evil | Digital Design Development / Padmini Multimedia Limited | [top] | |
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You may have played detective games and put kidnappers, spies or murderers behind bars plenty of times. But here's a detective mystery game with a twist. You are Sgt Steele of the 53rd division and help the fire department. You have to try and capture a guy who really loves to play with fire and that's putting it lightly. The hunted here is a person setting fire to a different place everyday. He is no ordinary man either, he has come right out of the depths of hell! Maybe that explains his obsession with fire. As the hero of the game you have to collect and decipher all the clues you can find and put an end to this madness. All the action takes place in a small town called Harrisville. Each fire is linked in some way or another, for the arsonist always leaves behind notes at the scene of the crime. The arsonist is not only an expert at setting fires but is also an expert of explosives and this makes him even more dangerous. You start out by staring at a building going up in flames. Turn around and you see your fire station. How to move? Not so simple, if you are playing Torcher for the first time. Click the mouse and the cursor changes, keep the mouse button pressed and move the mouse in the desired direction to 'look' in that direction. You can't go just anywhere and movement is quite limited. The game is filled with clues, so never miss out anything and inspect everything. If the object is a valid clue, you will see some message or some strange thing coming out of it or even under it. Click on everything and build up your clues. The game isn't a very long one, and it doesn't take you much time to die. If you waste too much time and let the arsonist continue his burning spree, you'll be torched too. The story is by no means slow. Waste too much time wondering what to do and another building or a house gets torched. You have to be on your toes all the time. If you are a die-hard mystery game player, this game will appeal to you. This game isn't for the young, it has a lot of gory stuff. | ||
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Treasure Hunter | Cryo Interactive Entertainment, Microfolie'se | [top] | |
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Treasure Hunter is more than just another game. It takes you on a mystery quest that leads you to the ocean bed where the secrets of the past lie buried beneath the waves. A special 3D universe has been created just for you: explore the majestic chambers of the Seville archives, enter the dungeons of a fortified abbey, navigate in a labyrinth haunted by the victims of Blackbone the pirate. Treasure Hunter presents five mysteries, ranging from the Santo Cristo, a Spanish galleon, to the Southern Star, an American pocket steamer, five wrecks that must be found in order to rescue their fabulous archeological treasures from a watery grove. Once the game is over, an extra option gives direct access to its cultural richness: 22 different documentary sequences including an account of the great geographical discoveries, a history of piracy, the early life and struggles of the Order of Malta, the feeding habits of sharks, a history of pocket steamers ... and much more. | ||
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Tuguli: Wieże Aniołów (cancelled) [PL] | Optimus Nexus | [top] | |
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The canceled project from the reputable Polish publisher and computer game developer whom we know first of all from the chic 3D shooter Pył (1998). This adventure game was announced everywhere as “completely Polish”: plot, programming, graphics, music. Your character's name is Pavel Rybak. The rhythm of his monotonous life was violated by a packet with a letter that has been kept in London since the 18th century. It was signed by Ernest Chlieffer, who had been dead for many years. After reading a mysterious letter, Paul goes to the southern Carpathians to find the gloomy Tuguli castle. Having found this place and passing through the gate, he realizes that there will be no way back. In abandoned premises, he finds evidence of terrible experiments on people. Also there he meets the first mention of a certain Avalares. In the end, Paul realizes that he was the victim of a ploy, and all this is a trap. Now its only purpose is to permanently close the last chapter in the centuries-old bloody history of the Tuguli castle. In general, you will visit an ancient abandoned castle located among the Carpathian mountains, in which they were engaged in something very inhuman. The gameplay starts right at the gate. Moving is like a discrete one: only from one selected point to another. And the phase of movement of your character is drawn quickly and accurately enough. You can turn your head (camera). This is done very slowly - at about the same speed as a U-turn of a heavy passenger airliner. But if you press LShift, it will be a little faster. Using the space bar, you move to the next point on the map that appears in the field of view. If it does not fall within the boundaries of the game screen, the program will determine and direct you along the route segment that it has chosen. Sometimes it’s very annoying, since it’s obviously impossible to know. The locations are really gloomy. You explore the castle alone, which additionally should catch up with the "horror". The screen and game panel in a single form are designed, as it were, in the form of a radio or television receiver from the good old 1960s with “vintage” handles for switching between menu items. In addition to the old castle (the file to run is podworze.bat), the developers in the demo also offered another interesting location on the Sci-Fi theme (the file to run is kosmos.bat). It was necessary to walk on some kind of space base of the future. In the end, the gamer's work was rewarded with a video with a spectacular launch of the spacecraft. How these two locations were supposed to be connected with each other - the answer is to look for yourself. The graphics are dirty and coarse-grained, but the announcements claimed that the design of the cards and views on them was done by professionals in 3D Studio "in accordance with the highest computer graphics standards of the late twentieth century." The screen size is 640x480, but the good part of it is eaten up by the same non-removable “radio receiver” at the edges. The color display mode is 8 bit. Many animated cut scenes were promised. The soundtrack should be given credit to composers, very gloomy and atmospheric. The developers announced the planned support for MMX technology, which was really a huge feature in 1997. In general, the demo creates a dull impression of the canceled product: very weak. Especially the well-mockingly monstrously slow rotation of the character’s camera and the discrete movement are especially good. The game was supposed to go as far as 4 CDs (!): On the first three - the necessary files and mostly videos, and on the fourth - music tracks. Something comically begins to resemble that gorgeous scene from a classic Soviet film, when in response to Schvonder’s claims about the excessively large occupied space, Professor Preobrazhensky replied: “ And I would like to have an eighth (room) - I need it under the library! ". | ||
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Twinsen's Odyssey / Little Big Adventure 2 | Adeline Software International / Activision, Inc. | [top] | |
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After freeing the world of Twinsun from it's evil dictator in the previous game, the hero Twinsen has since gotten married is planning to have a child and has settled down at home. When suddenly Twinsen's friend dino-fly is hurt. Further investigation reveals that there is something strange going on in the skies on Twinsun and indeed... visitors from outer space have arrived. Twinsen once again embarks out on a quest for the good of his world. The game has a similar interface and controls to the first game. Indeed, the 4 stances - Normal, Aggressive, Sneaky and Athletic have returned and you will need to use each of them in certain situations, as well as Twinsen's magical ability to progress. The planet is also still populated with its various interesting races including Rabbibunnies, Gloums, Blafards and Sups. Without a doubt two of the most unique and revolutionary underdogs ever, Little Big Adventure 1 and 2 are charming isometric SVGA adventures that deftly weave action, RPG (spellcasting), and traditional adventure into a wholly engrossing gaming experience. Intuitive interface, vibrant graphics, and wonderful and unique plots make them a worthy successor to Alone in The Dark, designed by the same team. The games are almost perfect, except that late-game combat sequences are a tad too difficult and will frustrate adventure gamers who are reflexes-impaired. In 2022, Twinsen's Little Big Adventure Classic 2 a 25th Anniversary Update was released with: Language select in menu; Steam Achievements; Steam Cloud Saving; Controller Support; Input remapping; New Game+; Windowed Support; Auto-centered camera in exteriors setting on/off. | ||
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Udoiana Raunes | Stefan Zwanzger & Thomas Wagner | [top] | |
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A great amateur game that is an obvious spoof of LucasArts' Indiana Jones and the Last Crusade, Udoiana Raunes stars the bumbling archeologist professor of the same name who must find a way to escape the students' blockade in a school-wide protest that sent many professors scurrying for cover. The game plays like a standard LucasArts' game, with rows of verbs representing actions you can take, and icons representing inventory items on the bottom row. The writing, perhaps owing to the fact that the game was originally German, is spotty, and the humor doesn't come across very well. The game more than makes up for this deficiency with a lot of fun puzzles, though, some of which are quite creative (the ones involving a parrot, in particular). It's also much longer than your average homemade adventures, so anyone who finds Larry Vales too short (just about everyone) will find this a pleasant surprise. Overall, Udoiana Raunes is a competent effort that's well worth a look by Indiana Jones fans and fans of adventure games in general. Be prepared for some cliche humor and a very predictable (some would say inane) plot, though. | ||
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UFOs / GNAP | Artech Studios / Corel Corporation, Hoffmann + Associates Inc. | [top] | |
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The developers describe it as a "Wacky Hillbilly Space Adventure Game". You'll play the part of the alien "Gnap", who gets stranded on earth, his spaceship wrecked. There must be a way out of even that situation, no doubt. Your job is to find all necessary parts to repair the ship and bring the strange little guy back in the air. The game itself is a comic adventure for a mature audience. Puzzle solving often means to hit someone else over the head. Literally. Gnap's roadmates are forced into his will by some sort of remote control. Thus puzzle solving is not limited to his abilities, instead you can tell some NPCs how to help. There are some built in arcade games as well. | ||
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Ultra Resort Keroncuel [J] | Toshiba-EMI Ltd. | [top] | |
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This is a strange surreal Japanese adventure game featuring 3D animated frog characters. It was made with Macromedia. It's an exploration-oriented FMV adventure game. The player is transported to a fantastic space resort and given free rein to explore and enjoy the beautiful surroundings. There is only a light story and some gentle puzzles; the focus is on exploration and relaxation instead of problem-solving. In this way it's similar to contemporaries like Saru Brunei's Jungle Park or more modern walking simulators such as Proteus. It's played from a first-person perspective and presented as a series of still images and FMVs; it plays similarly to other Myst-style adventure games. Its fantastical architecture and CG artwork draw from contemporary postmodern arts movements including neo-futurism, superflat, and other Y2K-era art. The art direction, by artist Katsuki Tanaka and multimedia production company Media Craft, can be compared to contemporary work by multimedia artist Osamu Sato. The music, by house producer Soichi Terada, comes a few years before he would become better known in games for his work on Sony's Ape Escape series. | ||
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Uncle Julius and the Anywhere Machine | AHA! Software Inc. | [top] | |
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The famous scientist who invented the Anywhere Machine just happens to be your Uncle Julius. His Anywhere Machine takes you on a dazzling interdimensional quest that involves science, magic, and a society of surprisingly helpful gnomes! Along the way, you might enter a contest in the local newspaper, visit the auction, test your knowledge in a science quiz, go flying in a hot-air balloon... and lots more. | ||
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Versailles 1685 | Cryo Interactive Entertainment / Canal+Multimédia, Réunion des Musées Nationaux | [top] | |
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This game gives you a real feel for what it was really like to live as one of the elite at the Court of Louis XIV of France (the Sun King), and for the opulence and richness of his Palace at Versailles. The Palace has been faithfully recreated in all its glory... including the solid gold trim, the elaborately painted ceilings, the marble inlaid floors, the gorgeous furniture, the indoor and outdoor cultivated tropical plants, the famous Hall of Mirrors and the equally famous Garden Maze, and even the priceless paintings on the walls. You can explore and look around to your heart's content both during the game and in the 'Tour Only' feature. Almost everything can be viewed up close, and it's all accompanied by the style of classical music that was popular at the time. Most of the major rooms are named, and can be referenced for history and function in the encyclopedia that is part of the game. All of the famous people, mistresses, and many of the servants are in the extravagant Court dress of the era. They can likewise be clicked on to access their personal histories, including their jealousies and political intrigues, and how they fit into the situation at the time of the game. In addition you can access information about the customs of the time, what happened after Louis died, and many other interesting facts about the era. The adventure game itself looks like it was designed to enhance your appreciation for these elements, and is simple and straightforward. It all takes place during one day in the life of the King and is divided into segments corresponding to what he did at that particular time of day, because Court life revolved around him. You play Lalande, one of the King's personal bedchamber valets, an honor and an important position in those days. There's 25 hours of gameplay set in history's most beautiful palace and featuring OMNI 3D that lets you look and move around freely in an entirely 3D environment. Over 30 characters are modelled in 3D from period portraits, that bring back to life actual historical figures. Over 200 paintings can be studied close up, and there's a soundtrack of 40 minutes of Baroque music, true to the period. | ||
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Voodoo Kid | Infogrames | [top] | |
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This is a horror adventure game for younger gamers and when the game starts, you are reading a bedtime story about Baron Saturday, who is an evil voodoo spirit captain that's turned all the crew of his ship into mindless zombies, and is taking them to the Island of Lost Souls. You fall asleep, and are transported onto the ship, were you meet the Captain's Butler who needs your help. He asks you to save all the other lost souls, spirits, and zombies who are trapped on the ship. Throughout the game, the Butler will give you clues. At times your character will become trapped and, using voodoo artefacts to free your 'spirit', you must wander the ship in ghostly form seeking a solution to your predicament. You get to choose to play as either a boy or girl, either way the game's still the same. It's a fun adventure for beginners. | ||
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Wacky Races: A Tsuyoshi Takashiro Digital Film [MAC] [J] | Future Pirates Inc. / Tokyo-Hollywood | [top] | |
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This is the first "interactive desktop movie" by Tsuyoshi Takashiro. It's a multi-user game first released in 1994 on 3DO console and a movie version of Wacky Races, a Hanna-Barbera cartoon. | ||
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White Diamond [J] | SystemSoft Alpha | [top] | |
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This is a love-story RPG that sees players experiencing a high-fantasy adventure through the eyes of a knight. The gameplay is a mix between an action RPG game and a dating simulation since the player character will encounter different girls (like Ristatin, Mell, Claire or Tina) around the game and his relations with them will change the way the story advance. Talking with different characters, or go to the guild when they got new job offers, will allow new missions for the player character to make. The battle part is an action rpg since the player controls the movement of his character and make the attacks himself. It's set in the "Kingdom Lance wells" beautiful fantasy world, can also enjoy romance element simulation. Adopt a multi-ending attractive heroines have appeared, the ending will differ, depending on make friends with anyone. Ralph become a knight of the hero, got a job in the guild of the town, doing a quest, trying to interact with the girls. Features: Third person perspective; 2D graphics; Cartoon graphics; Medieval Fantasy theme. | ||
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Will, The | Ambrosine | [top] | |
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This is a traditional third person point and click adventure. You play the role of a nameless character whose uncle dies. Rather than given an inheritance, you are given a challenge: find sixteen gems hidden inside and outside of his mansion and you will be given his fortune. So begins a scavenger hunt which can end in death if you're not careful. | ||
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Wu Kung The Monkey King | Abudoe Software / Topware | [top] | |
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This is an adventure game in the style of comic book Mangas. The mystical story revolves around finding the "Book of Wisdom" and is based on Chinese mythology, which was wrapped in Manga-graphics for this game. An opening movie of half an hour, sometimes animated, tells the story of the Chinese monk Sam Chang. He gets an order from his emperor to find the Book of Wisdom, which should be found somewhere in the west. But Chang needs help: before the adventure can start, he must free Wukung himself. Though the Monkey God isn't eager to go on the voyage, he could be persuaded by a magic crown. After that, Sam meets two more companions the plump pig-devil Edgar and a sea monster. Although missions are also necessary to gather these companions, the squad finally comes together. But not for long. When Wukung returns one day from getting food, his friends have vanished from the little village where they wanted to rest and he has to find and rescue them. This is the first time the player takes over the action. One has to pilot Wukung through the village, collecting some more or less magical items and solving puzzles. After finding the companions, it's even possible to choose from the 4 characters in suitable situations of the game. Whoever equates Manga with violence should be warned: Wukung is child-friendly - the only violence is marginal and very stylized. In fact Wukung is an adventure for kids and the lovable characters and the rather easy puzzles show this. | ||
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X-Fools, The: The Spoof Is Out There | Parroty Interactive / Palladium Interactive | [top] | |
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This parody game features the ultraparanoid musings of two ex-FBI agents, Mulley and Scudder, who believe that the actual X-Files show is really an attempt by extraterrestrials to brainwash unsuspecting viewers. As evidence, the pair present video clips and photos suggesting the alien invasion already has begun. A closeup of Ronald Reagan's neck, for instance, shows a purported topographical map of Mars. X-Fools owners can also go online to share their own conspiracy theories and participate in a trivia contest for prizes. The unauthorized paranoid paranormal parody of government cover-ups and alien autopsies is packed with interactive games and paranormal activities. All these covert and comical activities include: Trust No One - test your knowledge in this "X-Fool-ish" trivia game. Abduct This - Beam up cows, aliens, men in black and more. Run Agent Run - Ditch the aliens in this bureaucratic maze. The Evidence Locker - "Borrowed" items from the X-Files set. The X-Cam - Video footage of seemingly everyday occurrences - or not! Doctored drafts - What if aliens controlled television? Deviant Dossiers - Background checks on famous X-files villains. Conspiracy Computer - Zoom in on historical photos - the conspiracy is in the details. Plus, discover the surprise ending. | ||
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Yellow Brick Road III: Harapeko Tsuki To Hoshi Atsume [J] | Synergy Interactive Corp. | [top] | |
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This was the very LAST game released by Synergy shortly before they went under. Also included is the equally rare "PC/Audio" soundtrack disc which was sold separately, and contains music and bonus content related to the game. This takes place after Yellow Brick Road 2, it is a new story about finding the Scarecrow who was eaten by the moon, on his way to a star collecting contest. Unlike the previous two games which had more RPG elements, this game is more minigame focused where you play minigames of various genres to make progress. There's a Single Version disc seperate release which contains one single minigame with hats and alot copies of same dance video optimized for different machines. | ||
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Yucatan Das Gold der Mayas [G] | Dosch Design / Megadream Software | [top] | |
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This is a treasure hunt adventure game in the area of Mayan natives in Mexico. It includes jigsaw puzzles, and videos with live actors. It uses the same engine as Mystic House and has numerous parallels. We observe how Greg Armstrong, an extremely wretched Indiana Jones-clone, struggling through a jungle, which consists of artificial plants and even rare species of the genus plastic snake has a home. Greg explains to us now what he was doing. The mysterious city of Taipiti in Mexico is the goal of his tiring journey, but when he finally approaches the gates, he falls into a deep hole. Initially, we are in a cave, from which we have to track down giant Mayan temples. This archeology adventure contains real enigmas that are based on the "Myst" tradition. Only a single dialogue brings us an old Native American. The locals will tell us a great back story. Against a demanding stair climb, it is advisable to save on the way, because an incorrect kick will convey our hero quickly to the afterlife. There are predominantly puzzles but also a large labyrinth in which we must seek colorful masks and wooden gates, which provide us with hard quizzes to test us. A plan with precise directions is a solution found in the game directory, if you need help. The music is quite atmospheric. | ||
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Zero Zero | Nicholson Associates | [top] | |
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This is the third in a series of cd-roms made by Theresa Duncan geared towards girl game players. It's New Year's Eve, 1899, in Paris. A little girl named Pinkée makes the rounds of the city, asking bakers, gardeners, and can-can dancers about what the future will hold. Their responses are strange and surreal, offering a poignant commentary on 20th-century history and technology. It's an interactive storybook designed for girls aged 7-12. There are many different activities to play. You can also interact with many of the game's background items, which provide funny animations or fantastical scenes. Theresa's partner Jeremy Blake (whose art may be familiar from the abstract hallucination scenes in the 2002 Paul Thomas Anderson film Punch-Drunk Love, and from artwork and video for Beck's album Sea Change) shifted visual style once again in this game. If Smarty was a summer idyll, Zero Zero was more of a period piece, and Blake used thick, crooked lines that sometimes seemed to suggest a woodcut drawing. In 2015, a Kickstarter was successfully supported to preserve "The Theresa Duncan CD-ROMs" and marks the first time server-side emulation has been used on a large scale to provide access to digital artwork. | ||
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Zork: Grand Inquisitor | Activision Publishing, Inc. | [top] | |
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This wonderful game is a real treat for any gamer, combining as it does a great story with original puzzles and outrageous characters all in a setting that is both hauntingly beautiful and unique. But for those adventurers who remember and loved the old Zork games and their Great Underground Empire, it is a veritable nostalgic feast. Because it incorporates elements and landmarks of all the previous Zork and Enchanter stories, with the same zany humor, attitude, and unpredictability that made those games so famous. You learn that all magic has been banned from Zork by order of a self-important bombastic villain called the 'Grand Inquisitor'. The area has been taken over by his troops, a curfew has been instituted, and the people are all terrified. You are a door-to-door vacuum cleaner salesman, with a great new product called 'PermaSuck', and are busy canvassing in occupied Port Foozle when suddenly night falls, curfew is called and the Inquisitor's henchmen seal off the area. Desperate to find a way out of town, you explore everywhere, and the only opening that you find is one that goes down a dark dry well, leading off underground to God-knows-where. But you have heard that vicious man-eating Grues lurk in the dark recesses of Zork, and you don't have a lantern! It's a 1st Person, 3D, point and click game with 360-degree turns. And a chronologue is included in the box with a timeline and the major incidents in Zorkian history to bring you up to date. For the most part the puzzles are not too difficult, although there are one or two which may have you pulling your hair. This is a great game, one that is guaranteed to lift your spirits and make you feel good. In the Great Underground Empire, you will time travel to Zork's past, hobnob with the Dungeon Master Dalboz, and visit the famous Zork White House, Flood Control Dam # 3, GUE Tech, and Hades. And you will experience firsthand the kind of offbeat humor that made Zork legendary... like the crazed subway, the singing security guard, and that unforgettable phone, with voice mail, in Hell. | ||
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Zork: The Undiscovered Underground | Michael Berlyn & Marc Blank / Activision | [top] | |
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This is a fun Zork game designed by ex-Infocom designers Michael Berlyn and Marc Blank, released as freeware to promote the release of Zork: Grand Inquisitor. The game is set in the same period as Activision's game; you are a Private in the Inquisition Guard, assigned by the Grand Inquisitor to explore a recently uncovered area of the ancient Great Underground Empire. No sooner had you entered the cave than the entrance collapsed immediately behind you. It seems that you will not only have to explore the mysterious empire, but also find your way out alive. Although it has been over a decade since Berlyn and Blank's last Infocom games, the designers clearly have not lost touch with the zany humor that made Zork so compelling. In every way, ZTUU is good enough to be an Infocom game, although hardly their best works. The writing is excellent - on par with earlier Zork games in terms of humor and atmosphere. As a whole, the puzzles are easier than Zork Zero but more challenging than, say, Beyond Zork. There is even a neat form of in-game hint system to help if you get stuck. The game is shorter than an average Infocom game, but that is by design due to its status as a promotional title. Despite some pretty far-fetched off-the-wall humor and obscure clues to a few puzzles, ZTUU is a welcome addition to Infocom's Zorkian legend, and one that will delight long-time fans. | ||
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3-D Tour of the Solar System | The Lunar and Planetary Institute | [top] | |
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This HTML-based multimedia/reference CD-ROM has some content requires red-blue 3D glasses for the full effect. Over the past 30 years, images from NASA spacecraft have revealed our neighboring planets and moons to be surprisingly diverse and complex worlds. These images are usually shown as two-dimensional photographs. These collections of 3-D images of the planets and their moons provides a unique perspective, and allows us to sense the topography of these planetary surfaces in ways that are otherwise not possible. The CD-ROM and slide set features representative 3-D images of the Sun, planets, moons, and asteroids, and an overview of the entire solar system. They also feature prominent examples of each major type of geologic feature, including impact craters, tectonic features, volcanos, and river valleys. Images of the surfaces of the Moon and Mars, and of atmospheric features, are also included. It has 150+ full-sized 3-D images of the solar system with accompanying text, regional images, highlighted features of interest, glossary, and cross references. The CD-ROM provides two ways to explore the solar system: by planetary body, via the Planet Tour, or by geologic feature, via the Geology Tour. View active volcanos on Jupiter's moon, Io, craters on Venus, astronauts on the Moon, stunning pictures of hurricanes, and the Grand Canyon on Earth. See Saturn and its rings in amazing 3-D, and, of course, Mars Pathfinder and Sojourner. | ||
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3D Adventures of Sailor Moon, The | 3VR, Inc. | [top] | |
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This game is based on the TV anime series Sailor Moon. It is basically an interactive 3D virtual city with various mini-tasks. Explore the magical and mystical world of the Sailor Scouts, ordinary high school girls who can transform into powerful super heroes. Stand for justice and fight against the evil forces of the Negaverse. There are five different play areas to explore: The Magical Puzzle Room has 3 levels of play ranging from basic 9-sided cube mysteries to difficult 25-sided challenges, and over 50 different 3D puzzles. Solving a puzzle will allow you to see a Sailor Scout image and listen to an important message; The Galactic Moon Library enables you to view secret files on each Sailor Scout such as their strengths and aptitudes plus watch them in a slide show; The Crystal Fighting Arena is an action game where you must shoot flying crystals and moving targets. Try to get as many targets in the least time possible; The 3D Fashion Salon & Fitting Room allows you to view different costumes and pick and choose what each Sailor Scout will wear. There's beach wear, fighting gear, formal dresses and lots of fashion accessories; The Moon Castle TV Show is where you can view over 10 different videos created from the best-loved episodes accompanied by music. | ||
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Ace's Revenge | UK Action | [top] | |
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This is an unofficial add-on disc with more than 2000 extra levels for Command & Conquer: Red Alert. | ||
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Africa Trail | MECC / Learning Company, The | [top] | |
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From the makers of Oregon Trail comes this exciting biking trek across Africa. Players learn about African history and culture as they challenge the actual 12,000 mile world-record setting bike trek. You must lead a group of four bicycle riders through the heart of Africa to Agulhas. You will choose your three fellow bikers depending on your style of travel, and buy parts for your bicycle to keep it in working order! You must also make sure to manage you money wisely to buy food and other important objects, such as visas to move between the African countries. As you travel you will learn about the geography, customs, and lifestyles in modern Africa. There are 1000s of photos and video clips from the actual bike trek. Players meet people, learn about customs and discover different geographic areas. Students have access to detailed maps and a guide book from the trek leader's journal. Players must read information it is not spoken, making this an excellent tool to strengthen reading comprehension. | ||
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Alice's World [Ru] | Comtech / 1C | [top] | |
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"Alice in Wonderland" is certainly one of the masterpieces of world literature and made into numerous films and cartoons. It has lines that are often built on a play of words, surprisingly lyrical and filled with deep philosophical meaning. The story told by a a century and a half ago outed an unknown math teacher to two young girls, brought him international fame and immortality. This is an educational program on the CD-ROM based on the book by Lewis Carroll and for the first time on CD it's realized an attempt to recreate the fabulous world online, to transfer the amazing spirit and charm of this work. The disc contains the original English text of "Alice in Wonderland", a little-known early translation of Vladimir Nabokov's most popular paraphrase by Boris Zakhoder, linguistically accurate translation of Vladimir Orel, and completely new paraphrase by Boris Balter. However, reading a book in English - not an easy task, especially since such a deep subtext built on puns and parodies. Therefore, the original text is provided with a dictionary and a special link. If you do not understand a word, then hovering the cursor over it with the "mouse," You will be displayed as instant translation. If you want to know more, then by every word and expression is given linguistic, historical and even philosophical background. "What good is a book without pictures and without talking? - puzzled Alice." Conversations in the book are spoken on the CD. The English text voiced by actor Jim Doner and Russian (and comments) by Boris Zakhoder. And the pictures? You are waiting for pictures of Lewis Carroll from a rare facsimile edition of "Alice's Adventures Underground", with illustrations by John Tenniel. Note that the first edition of "Alice" came out with black and white illustrations by John Tenniel. Later, the artist has painted thirteen of his drawings. Color illustrations of Tenniel are reconstructed especially for this program using computer matching options of the palette of the original drawings. In addition, you can see funny illustrations by Tatiana Yarygin and fragments of the famous cartoon, which has already become a classic. Another surprising feature of the program - it is an opportunity and global configuration settings the way you want it . You can change everything, turn on or turn off the music, as well as dynamic effects, adjust fonts, and configure the number and type of windows that appear on the screen. | ||
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Are You Ready & Alert | U.K. Gold | [top] | |
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This is an add-on disc with over 1,000 unofficial extra levels, editors and other utilities for Command & Conquer: Red Alert and over 300 levels for Command & Conquer. | ||
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Aztech's Armory: Campaigns for Warcraft II | Aztech New Media | [top] | |
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Although not authorized or supported by Blizzard, this add-on features 25 campaigns and thousands of levels for one to eight players. What is most interesting is the Level Manager: it helps organize the different levels, keeps track of which ones were played, etc. Requires full version of WarCraft II to play. | ||
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Backpacker 2 [Sw] | Aniware AB, TATI Mixedia / BMG Interactive Entertainment | [top] | |
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The sequel to Backpacker. The game is still about travelling around the world, but it also offers some new features. For instance you can now travel not only by flight, but also by train or boat. There are two sorts of hotel in each city, one expensive and one cheaper. The advantage with the expensive one is that it could be easier to get a job. You can also buy souvenirs cheap in one city and sell them in a place where it is more exotic to gain more money. The game also offers play over the Internet. | ||
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BackPacker Junior | TATI Mixedia / Q Media Nordic AB, Vision Park AB | [top] | |
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This is a simplified version based on the concept of the original Backpacker games. It aims to teach children about the different countries in Europe. There is more than just the cultural aspect, it also deals with currencies and involves a little strategy as you have to trade, buy and sell items. When you travel to a city, you have to look for a place to stay and find a job in the newspapers to master various skills and earn pocket money. The different game modes include: Sightseeing - visit ten European cities, Random route - let the computer design a route at random, DIY mission - play a custom-created mission, Shopping spree - travel through Europe and buy as many expensive things as you can. With the separate DIY tool, you can create your own custom routes through Europe and share them with fellow players. | ||
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Beavis and Butt-Head in Screen Wreckers | Cyclops Software / Viacom New Media | [top] | |
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Beavis and Butt-Head star in this interactive screen-saver that includes nine small games. You can play as either character in plays on gags from the cartoon series as they make their usual snarky comments on the action. The games include Chuckfest (where they throw garbage at the desktop screen), Cornholio (where enough candy must be eaten to change Beavis into Cornholio), Digger (use a riding mower to tear up screen), Karate Beavis (aim a well-placed chop or high or low kick to smash items that fly by), Kick the Can (kick garbage out of a can and try to keep it in the air with successive kicks), Painting Dudes (spray paint the screen), Shoot 'Em (shoot at tossed items such as televisions and mailboxes), Soda Jerks (shake a soda bottle and spray it on the screen), and Tire Trouble (Beavis & Butt-head ride a tire bouncing and skidding around the screen). | ||
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Bellini The Mad Magician: The Mystery of the Missing Boy / Bellini: Spøgelse med Forkølelse [Da] / Mago Chiflado: El Misterio del Niño Perdido [Sp] | Savannah / Nordisk Film | [top] | |
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A recluse old man originally inhabits the house. The old man, Bellini, is a retired magician. He used to be a celebrated magician who toured all over the world with his incredible magic show. Unfortunately he lost his touch as he grew older, and he fell out of favour with the public that used to flock to his shows. He lives alone in his big villa with his two pets, an incontinent cat and his beloved white rabbit. Bellini is a bit of an eccentric, and he still loves to experiment with magic. But Bellini neither understands nor completely masters the forces he is dabbling with. Bellini's world is turned topsy-turvy when his nephew Danny and his parents move in with him. Bellini is in a dilemma. On the one hand he does feel lonely and cherishes the company. On the other hand the noise and general upheaval the rambunctious boy causes infuriates him. One-day Bellini's pet rabbit disappears. Bellini is cantankerous and worried about the rabbit. When Danny accidentally breaks his crystal ball he blows his stack. In his rage he puts a spell on the boy that changes him into a ghost. It is at this point in the story that the player enters the scene. One of Danny's friends comes by looking for Danny. At the door the animals: Don Mouse, Flora the Fly and Harold the Dog offer to help search for Danny. With the help of the animals the player must now search for the whereabouts of Danny and try to piece the story together of what really took place. The game is at once the quest to find Danny and remove the spell, and the attempt to reconstruct the series of events that lead to his disappearance. If the player is successful the spell is removed and Danny is reunited with his parents. The yellow house once more becomes the happy place it used to be. | ||
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Beyond the Third Dimension | Davidson | [top] | |
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This is a followup to the 3D World and Game Builder. You can explore different 3D worlds, place buildings or destroy things, pretty much just a "walk around a 3D world and dick around" sandbox. | ||
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Bicho [Sp] | Dygra Films / Filloa Records | [top] | |
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This is a creative CD-ROM that brings us closer to the habitat of a house through a small beetle. A whole world of knowledge, discoveries and adventures are open to the user, who has no choice but to step into the skin of the tiny animal. You yourself will become a beetle and try to claim a new way of life in the surprising habitat of insects. A human is turned into a fun beetle, adjusts to his new home, finds a cave containing information about insects, and enjoys handy tools to create and animate invertebrates in 3D. So, you know, enter the world of Bug and have the most fun. | ||
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Bloodbath At Red Falls / Fight Machine | UnderWorld Software | [top] | |
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A bunch of prisoners have escaped from a prison bus and you, as the Sheriff's deputy, must take them out. Unfortunately, they have had help in escaping, and have been supplied with guns. Blood Bath at Red Falls is a shooting gallery game where the enemies are digitized actors who pop up from behind cover on the different screens. You can shoot for other items including ammo, a better gun, extra hits and lives. Be careful not to shoot innocent hostages who might get in the way. There are three difficulty levels: Easy, Bring it on, and Bad Ass. | ||
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Blue Peter: 365 Days to Explore | BBC Multimedia | [top] | |
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This is a multimedia calendar and diary with information, activities and things to do on every day of the year. Features: Write your secrets in your multimedia diary. Keep snoops out with your own secret password; 200 games, puzzles, experiments and surprises; Amaze your friends with Blue Peter's fact of the day; Special Blue Peter competition winning screen savers; Exclusive Blue Peter moments feature Boyzone, Alan Shearer and more; Visit the krazy Kitchen, Wacky Workshop and Grovy Garden; Animals, travels, sport, science, music, personalties, cooking, gardening, history and much more. | ||
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Bodyworks 6.0: A 3D Journey Through The Human Anatomy | Mythos Software / The Learning Company | [top] | |
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Powerful search features provide you with detailed information right at your fingertips. And educational activities make learning a snap. Plus, with rotating 3D models and multimedia, it's as engaging as it is informative. Features: More than 1,500 topics and 400,000 words of text; More than 160 images including 80 rotating 3-D models; 15 lectures presented by your personal instructor; More than 1,800 anatomic and 300 medical terms defined; Correct pronunciation of more than 1,400 anatomic terms. | ||
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Born To Rock | Virtual Music Entertainment / Ahead Inc. | [top] | |
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Born To Rock came with a guitar which was simply called a 'Virtual Guitar' that could of plugged into the computer using the Serial port. The Guitar had buttons which could adjust the way the guitar produced the sound and communicated to the computer and also had some buttons to move the mouse pointer and take control of the mouse actions. People who bought the guitar, got the Born To Rock game with it. A modern rock adventure - So you want to be a rock n roll star? You always knew you had the talent, the drive and the looks... you just needed the break. Well, here's your chance to show the world what you've got. Let Virtual Music take you into the world of an aspiring guitarist climbing up the rock n roll food chain to stardom. Learn and perform hit songs from some of today's hottest groups including Soul Asylum, the Gin Blossoms and The Allman Brothers Band. Feel what it's like to pull off a stinging lead solo in front of a packed audience of screaming fans... just plug in your VPick and become the rock n roll star you've always dreamed to be. | ||
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C&C 2: Level Alert | CDV Software GmbH | [top] | |
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This is an add-on disc with over 200 unofficial extra levels for C&C 2: Alarmstufe Rot (German version) or Command & Conquer: Red Alert. | ||
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Captain Quazar | Cyclone Studios / 3DO Company, The | [top] | |
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The idea behind Captain Quazar is simple - control the Captain, kill the bad guys and save the day. Everything in this huge galaxy can be blown away, but be careful where you lay waste, because you have to manage your resources to survive. The game is a tongue-in-cheek science fiction adventure. The player controls the titular character from a third-person, isometric view, (a not-too-bright, futuristic, Rambo-style law enforcement officer) as he crosses the galaxy on different missions for his irate police chief. The player is able to utilize a variety of futuristic and fantastical guns, missiles, and bombs. Different weapons can be picked up or bought at the beginning, and at certain places within each level. Enemies can also occasionally be interrogated for information, which can open up secret levels and items. The game only allows the player to save at the beginning of each level. | ||
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Chaos Island: The Lost World - Jurassic Park | DreamWorks Interactive | [top] | |
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A real-time strategy game with some minor adventure elements aimed at 9-12 year-olds, Chaos Island was based on the film The Lost World (the sequel to Jurassic Park). It features original voice acting by all the main actors in the feature film, including Lord Richard Attenborough and Jeff Goldblum. The game consists of a series of levels that follow a team of scientists as they contend against hunters and rogue dinosaurs. | ||
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Command & Conquer: Red Alert - Counterstrike | Westwood Studios, Inc. / Virgin Interactive Entertainment, Inc. | [top] | |
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The battle for Europe rages on in this Command & Conquer: Red Alert expansion pack. Joseph Stalin strikes back with new technology and new harbingers of death. The Allies continue to defend humanity from the grip of communism as they attempt to hold back the might of the Red Army in an alternate historical universe that finds Adolph Hitler missing in action. Counterstrike introduces eight new units, from Tesla Tanks and SuperJets to Elite Super Soldiers and Wonder Dogs. The expansion also features eight new missions for each faction and contains a new set of deadly nuclear technologies. It also has secret Ant Missions titled "It Came from Red Alert", where the player battles against an army of giant, mutant ants. There are three difficulty options, eight songs, and 100 multiplayer maps on which to battle. In addition to providing an option to play the missions in any order, the expansion also includes a Windows 95 desktop theme pack. It includes 16 additional missions and you wage war on 100 new multiplayer maps. Master the use of eight new units, from Tesla Tanks to Wonder Dogs. | ||
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Command & Conquer: Red Alert - The Aftermath | Westwood Studios, Inc. / Virgin Interactive Entertainment, Inc. | [top] | |
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It's time to clean up the mess in this second expansion to Command & Conquer. This gut-wrenching sequel will test and challenge you through 18 new missions, created by the original design team. Seven new units ranging in capability from short to extreme range, wielding light and heavy armor and, in most cases, massive destructive force are introduced for this ultimate showdown. Six have unique weapons including heat-seeking missiles, an atomic bomb, harmonic shock wave, missile salvo and two are equipped with a lightning discharge. But don't sell the seventh one short - you now have access to a Field Mechanic that can repair vehicles in the field! The new units include a Tesla Tank, the Mutually Assured Destruction Tank (a.k.a. M.A.D. Tank), a Missile Sub, the ChronoTank with its ability to "chronoshift" itself to any place on the battlefield and a Demolition Truck. In addition to the aforementioned Field Mechanic, the last new unit is the Shock Trooper, an infantry unit that carries a portable Tesla generator with the capability of shocking any unit or structure with large electricity discharges. It comes with 100 new multi-player maps including more than 25 Mega Maps that double the size of the battle arena. In addition, there are two- and four-player specially designed maps as well. The package also contains upgraded program files for the basic game (Red Alert) itself and eight new techno/industrial rock songs to add to the original soundtrack. | ||
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Command & Conquer: Sole Survivor | Westwood Studios, Inc. | [top] | |
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This game in the popular strategy series is a strictly multiplayer game. It broke records at the time with the fact that there can be 51 players playing it at the same time. Every player has only one unit, and only one is to be the sole survivor. Otherwise, the graphics are the same as in the original Command & Conquer DOS and GOLD versions, with some extra units as a difference. It featured a deathmatch-style game in which each player controls any unit of the original Command & Conquer game, including the dinosaurs, and travels around the game arena collecting crates to increase this unit's firepower, armour, speed, attack range and reloading speed. Online servers are no longer available, but there is an offline practice mode. | ||
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Command & Craft | UK Gold | [top] | |
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This is an unofficial add-on with more than 1800 new levels for Command & Conquer and Warcraft II. Battle your way through new scenarios fighting new missions. Only the strong will survive, and only the best will return. Multiplayer scenarios, editors to create custom maps, graphic tools to create and modify terrain and tools & utilities for enhancing and modifying your mission...including cheats, weapons and patches. | ||
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Conveni, The: Another World [J] | Masterpiece / PCHome | [top] | |
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This is a standalone game in the series. Three fictional worlds have appeared: "Cat World" set in the world of cats, "Fantasy RPG World" set in the world of swords and magic, and "Reverse City" set in the near future and post-war world. | ||
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Creatures: Life Kit #1 | Mindscape Inc. | [top] | |
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This is an add-on for the life simulation game Creatures. It offers three new variants of the Norn creature, and new items such as a plant killer, observation kit, cages, a Grendel scarer, crystal balls, potions and lotions. Three new Norn variants. Genetically different, they express distinctly different characteristics and behaviors: The Purple Mountain Norns, The Forest Norns, The Ron-Norns. Observation Kit - One-stop status display for all your Norns. Grendel Scarer - One stream of this zaps ugly greenies back to the trees. Creature Cages for quarantining Norns or capturing Grendels. Crystal Balls - Portable teleporters that give you great short cuts. Potions and Lotions - 5 Different concoctions to cure any Norn ailment. Cloud Layer Butterfly - Flutter around Albia before laying its eggs in the clouds. Also Includes: Cave Fly, Bedtime Bear, Albion Carrot Beetle, One-Shot Honey Jars, Shee Seed Launcher, Coconuts, Christmas Pack, New Object Injector, Desktop Pictures, Smashing Jugs, Carrot Variants, Bees and Honey Upgrade, Preview Genetics Kit, New Program Update. | ||
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Crow, The: City Of Angels | Gray Matter / Acclaim Entertainment, Inc. | [top] | |
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Crow: City Of Angels is a movie-based 3rd person fight-em-up. You will encounter a various types of enemies and you will walk through a lot of sceneries, that are very dark, so as the movie is. The main objective of the game is, that you've gotta find four murderers of your son and yourself. Sometimes, the black crow will appear and show you the way, You can use various types of weapons such as crowbars, pipes or shotgun and automatic rifle either you can defeat your enemies with your fists. The adventure-part is presented by searching for keys and medikits, so it's a similar kind of game to Perfect Weapon which it uses the same game engine as. | ||
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Dark Earth | Microprose / Kalisto Entertainment | [top] | |
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One of the few action/adventure games that truly succeeded in appealing to fans of both camps, Krisalis' highly underrated Dark Earth is a great game that makes up for the short length with captivating artwork, a smooth interface that works well for both combat and adventure, and a very interesting and unique sci-fi/fantasy combination storyline. The world's first "realtime" adventure, attempts to redefine the genre by replacing killer puzzles with arcade-like combat sequences. On one hand, this decision has created a far more open-ended game and has eliminated the frustration typically associated with hard puzzles. On the other hand, it makes the game somewhat short - fully exploring this game is the work of days, not weeks. Fortunately, the story and setting are both excellent, and the combat system is fairly entertaining as well. 350 years in the future, the world has become completely unrecognisable following an encounter with a swarm of rogue meteorites. Centuries of sun-obscuring clouds have thrown the land into a perpetual icy twilight, leaving little more than strange, twisted creatures to roam the land. Dark Earth begins in the Stallite Sparta where Arkhan, member of the city militia, lives out a fairly routine existence. Not long into the game, fate places him in the midst of an assassination attempt - a plot he is able to foil only at great personal cost: in saving the ruler of his city, he finds himself exposed to an insidious poison. With the venom consuming both mind and body, Arkhan must search Sparta for a cure even as he slowly transforms into a creature of darkness. Along the way, his newly acquired monstrous powers will come in handy as he works also to stop an evil plan to extinguish the source of the Stallite's light. It cannot be overemphasised how well the graphics bring to life the detailed setting of this adventure. Throughout the game, backgrounds, objects and characters blend smoothly together to create scenes which are unique and strangely beautiful. | ||
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Dig Dogs 3: Factory X [G] | BC GmbH Verlags- und Medien-, Forschungs- und Beratungsgesellschaft | [top] | |
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The three Dig-Dogs, known from German educational/promotion game Dig-Dogs: Streetbusters, are heading for a techno party. At the arrival they try anything for their amusement including pills, capsules and drinks of dubious quality. Out of consciousness they get lost in the labyrinth of Factory X. The game has an anti-drug message. It is the player's task to retrieve the Dogs in the twisted world of Factory X. To achieve that goal one has to solve puzzles, follow hints and traces and to face further challenges. But when you find the Dogs you are not finished yet. Keep the drug induced maniacs from drifting further into the drug swamp by intoxicating themselves. Keep them from escaping with their motorbikes too. | ||
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Disney's Hercules | Eurocom Entertainment Software / Buena Vista Games | [top] | |
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Hercules is the requisite game based on the Disney animated movie. Get ready to battle your way through three ancient words, ten challenging stages and a hoard of mythological monsters. First hone your skills in the Hero's Gauntlet obstacle course. Jump through fire hoops, dodge obstacles like swinging pendulums and more. Save Meg from the evil Nessus. Use your reflective shield to stop Medusa's beams from turning you to stone. Fly on Pegasus and use special gifts to defeat Hades and his minions. Hidden areas, Hercules power-ups and magical weapons ensure hours of replayability. The game includes actual sequences from the film. The use of the Z-axis lets Hercules move in and out of background scenery, giving the game a pseudo 3-D look and feel. The other feature that truly makes Hercules fun is the constant interaction that Herc has with his surroundings. For instance, you must use Herc's amazing strength to pick up giant boulders to throw at enemies or use Herc's powerful fists to knock columns and other obstacles out of your way. | ||
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DJ-ROM, The: Da CD-Extra of Hip-Hop Music | CyberDreams Inc. / Sony Music Entertainment | [top] | |
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The point of this game is that you buy and pick up sound materials while "low pre" and connect the materials in the studio to mix. You can save the song you made and play it at a club in GAME to see the reaction of the customers. It contains four fictitious rapper songs that can be heard as a CD, and "DJ-YUTAKA" and "Monchi" (Monchi Tanaka) are cool for sound production. It was a catchy sound that Japanese people love. | ||
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Doki Doki On Air Drama Series Vol.1-4 [MAC] [J] | Bottom Up | [top] | |
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This is a simulation games of a radio program which as a theme is rare for video games. Strictly speaking, this game is "game of voice actors on radio". The main character that the hero who was doing AD for one year and a half is called by a familiar Culture Broadcasting · Yoshiyuki Kamiyuki Producer (Current Director, Broadcasting Business Bureau Director) and begins with being appointed director of new program. It's a 30-minute program, time zones and sponsors are randomly chosen. There are three voice actors that can be chosen as personality, Mr. Komori Manami, Mr. Tange Sakura, Haruna Ikesawa. Continue to select the elements of the program from candidates. It seems that the reliability (initial value) from sponsor and personality in these selects will change. So, although it is the content of the game itself, it will become a director and will make a program of one cool (13 weeks). The biggest job is making a composition table of the program. Besides, guests' booking, requesting interviews with magazines, placement of public recordings, and work of novelty are added. Construction table making is the task of deciding what to do in 24 minutes other than opening talk (3 minutes) and ending (3 minutes). Guest talk (5 minutes), radio drama (10 minutes), music (2 minutes), postcard recruitment announcement (1 minute), present announcement (3 minutes), CM (30 seconds), letter introduction (1 minute) 1 minute), sponsor announcement (1 minute), content such as event and guest announcement last week (one minute) will fill in the time. The postcard to choose from among 10 sheets by yourself. At first, it is written that contents such as consultation · report · gag · question etc. It is honest mystery whether this select influences the evaluation of the program. By the way, as a guest of the program, you can call Mr. Asaka Ryotaro, Mr. Ryotaro Okiayu, Michio Tomizawa, Megumi Toyoguchi, Makiko Toyoshima, Yukana Nogami, Ms. Noriko Hidaka, Ms. Akiko Hiramatsu and Hirosu Yuuki . A budget of 100P is decided for the program of 1 cool from the beginning, and points are required for guest booking, magazine interview, public recording, novelty work. Vol.2 Personality is selected from Junko Iwao, Tomosa Yokoyama, Yuko Nagao . Seiyu Kuwashima, Yuka Imai, Mr. Takehito Koyasu, Mr. Suzuki Shinnito, Ms. Eikei Kyoko are guests who can call the voice actors, Mami Komori seems to be a special guest who can call that some condition is complete. Adventure part was added, and it became possible to walk around Culture Broadcasting. Besides Mr. Shiraishi and Mr. Sasaki, Director Mikiko Sato, Nobita Hasegawa, President Shinichi Minegishi (then) also appeared. It seems like you have decided the name of the letter of corner and so on. Also new radio drama. It seems that the theme song is sung by Masako Toyoshima. Vol.3 Masami Kogetsu and Ms. Yuko Miyamura appear. | ||
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Dungeon Keeper | Bullfrog Productions, Ltd. / Electronic Arts, Inc. | [top] | |
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Dungeon Keeper was a big change from the standard strategy games of the day. Instead of playing a good or misunderstood side, you were downright evil. You wanted to turn the world into living hell. This change of tone, and the subsequent change of gameplay to match, made it a very unusual addition to the world of RTS games. Not many other games have picked up the torch in regards to this, but the impact that was felt upon release was tremendous, and Dungeon Keeper is still highly regarded. It revolves around a dungeon keeper who seeks to turn the world above into a literal hell. In order to do this, he must kill all of the heroes in a particular area to deprive the townsfolk of protection, which then gives him free reign to expand upwards. You play this dungeon keeper, and this desire to corrupt the world above manifests itself as your campaign. You must use your gold to build a fortress and weapons to attack. As well as being able to rotate the 3D view, and control the light source, you can enter the direct viewpoints of your men, to see life through their eyes (one character's mode goes into black and white for this). The storyline is minimal at best, but manages to be incredibly funny and endearing, despite the fact that you are brutally murdering hundreds of innocents. Dungeon Keeper Gold contained the original game, Deeper Dungeons, the 3D patches, a game editor, and a desktop theme pack.
See also: Dungeon Keeper: The Deeper Dungeons |
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Dungeon Keeper: The Deeper Dungeons | Bullfrog Productions, Ltd. / Electronic Arts, Inc. | [top] | |
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This is an add-on disk for Dungeon Keeper featuring 15 new single player missions, 15 new multiplayer missions, slightly better graphics, improved artificial intelligence and a few new features. | ||
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Earth Quest | Dorling Kindersley | [top] | |
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Explore The Mystery of the Earth's Inner Workings. Unearth and Understand Earth Science. Journey to the center of the earth on an interactive learning adventure. Experience earth's evolution over the eons. Learn about rocks, minerals and the geophysical forces that shape our world. Learn to Classify - Each rock and mineral sample is classified according to its structure and properties. In-depth Information - Each rock and mineral sample is accompanied by detailed information. Create Virtual Earthquakes and Volcanoes - Learn by doing as you make your own earthquake and witness its effects. Learn All About: Basic Facts About Geology; Rocks, Minerals And Metals; Earthquakes; Volcanoes; Formation Of The Continents. | ||
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Eat My Dust | Davidson & Associates, Inc., Funnybone Interactive, Van Duyne Engineering / Sierra On-Line, Inc. | [top] | |
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This is a go kart racing game similar to Mario Kart in an animated cartoonish style. The aim of the game is to reach the checkpoints in the time allotted to you and, of course, to finish first. The challenge is avoiding the barrage of obstacles as well as computer-controlled competitors who are trying to pass you for the lead. Choose from a number of vehicle styles & sizes, all of which handle differently. Each car is equipped with unusual weapons that can be triggered to hinder your opponents - golf balls, chickens, bees nest. More ammo can be picked up as you go. There are four different race courses which have unique graphical themes. Primarily a single-player game, internet competition is also available. | ||
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Electronic Popple | ByteShock / Capcom U.S.A., Inc. | [top] | |
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This is an action/puzzle game. Play as MIN or MAX, two chips who must journey through six levels of a large computer to eventually defeat the evil Overclock King. Two players can play simultaneously. The game is similar in concept to fighting games such as Double Dragon. Players can walk, run, and jump to move around. The fighting is of the "combo-move" style, where the faster that a player can attack, the more hits they can achieve. The characters have a lot of attack moves: the "tread attack", "gathering power attack", "jump attack", "running attack", "running jump attack", "death blow attack", and "catching attack". Players must fight against computer components, such as fans, resistors, capacitors, batteries, and floppy disks. Later levels include monitors, screws, and nuts. These later characters have many more hit points and some have special powers, such as the ability of screws to replicate and turn into mines, or the nuts which can roll across the screen very quickly. Some enemies have different attacking styles, which must be mastered in order to defeat them. Defeated enemies drop special items that can be useful to the player, such as health restoring or speed punch. Sometimes enemies drop "popple". Popple is the "energy" that has turned all of the components into enemies. However, when the character absorbs the popple, the character becomes stronger. Once a character absorbs enough popple, the character increases in hit-points and fighting power. The levels are presented in isometric 3D, and the graphics have a cartoonish look, with some very humourous animations (such as the monitors, which look upwards and whistle innocently when a player is facing them, but advance in tip-toe steps and then jump on the player from behind). Along the way, players must defeat minor bosses, such as "Die HDD" and "Megatron", and there are in-game cut-scenes where friendly characters are introduced and whose dialogue advances the plot or provides hints. There are telephone boxes at various places through the game, which allows the player to save the state, provided that the phone card has been found first. However, upon reloading the level, all enemies will be resurrected each time, which can lead to some frantic play. For some reason, CAPCOM published this rare game only in several countries in Asia, and only shortly in the US. | ||
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Encyclopedia of U.S. Endangered Species | Zane Publishing | [top] | |
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The Encyclopedia of U.S. Endangered Species features individual 10- to 80-page multimedia reports on more than 700 endangered animal and plant species in the United States. Learn the origin of a species, its natural habitat, and where and why it is endangered in America. The Encyclopedia of U.S. Endangered Species offers more than 20,000 hypertext pages of comprehensive multimedia reports and more than 3,500 spectacular color images, many full-screen. Audiovisual presentations by the World Wildlife Fund, The Nature Conservancy, the Threatened & Endangered Species Information Institute, and ABC News add valuable insights to the plight of endangered species on this informative CD-ROM. This one will appeal to serious conservationists and concerned citizens alike - anyone, in fact, interested in preserving America's precious, irreplaceable species. Access each endangered species by individual states, scientific classification, common name, and scientific name. Offers more than 3,500 dramatic color photos, locator and state maps, common name and scientific name pronunciations, and selected animal sounds. Click and learn about biology, geography, conservation, ecology, and the social and political significance of animals and plants. Interactive study questions with explanations provide exciting links to the most informative, educational, and entertaining entries. Includes unlimited quizzes for teachers and students or home study. | ||
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Ernie Broke In Bayonne [Sw] | Loose Moose / Squid Inc., Bonnier Multimedia | [top] | |
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This is a colleciton of mini-games based on the Ernie comics that are well known in Scandinavian countries. You get a thousand greens and your task is to increase your wealth through small... no, not scams - entrepreneurship. But what's the difference... | ||
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Excalibur 2555 AD | Fish (UK) Ltd., Tempest / Sir-tech Software, Inc. | [top] | |
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Medieval England is in serious trouble. The legendary sword Excalibur has been stolen by the raiders from the far future. As Merlin's apprentice niece, you are sent forward in time, equipped only with a broadsword and limited spellcasting ability. Your mission: recover Excalibur and prevent catastrophe. Fight your way through the multiple levels of the city of Salto, and solve the many challenges that lie between you and the sword. The game includes over 300 different locations with more than 50 different characters. Puzzles, traps, enemies, allies; they all await you in this action/adventure title from SirTech. Taking cues from already established hits such as Tomb Raider, Excalibur 2555 A.D. takes place from a third-person perspective which allows for a better flow of gameplay. As you advance through the mythical world of ancient England, you encounter various types of items and weapons, all of which will aid you in your quest for Excalibur. | ||
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Explore Yellowstone | MECC / The Learning Company | [top] | |
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This interactive software program lets kids experience the excitement, beauty, and science of Yellowstone National Park. All visitors will explore eight different regions of the park. See over 100 sites. Identify and classify hundreds of species. Test their knowledge by answering visitors' questions. Help park researchers with 16 science inquiry projects. See how many ranger badges they can earn in each region through their park knowledge and research skills. It also features a multimedia guidebook with over 300 entries about the species and natural features of the park. The guidebook contains over 650 photos, dozens of sound recordings, charts and maps, and over 100 short videos depicting key animal behavior and answers from rangers and experts. It offers a fascinating look into Yellowstone National Park through the eyes of a natural scientist. Students are rangers, working their way to the rank of Head Ranger. To earn badges and move ahead, they must identify plants and animals, answer visitors' questions, perform experiments, and explore. There are hundreds of fun activities and experiments that motivate students to learn about the vast 3,500 square miles of Yellowstone. As students move up in rank by successfully completing more activities, it becomes more challenging. The untamed wild of Yellowstone is brought to life in more than a thousand multimedia resources. The Guidebook even contains videos of experts as they explain life in Yellowstone. It is a captivating exploration into one of our great national treasures. | ||
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Eyewitness Children's Encyclopedia | Dorling Kindersley Multimedia | [top] | |
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This encyclopedia breaks the mold by presenting creative 3D landscapes which transport children to virtual worlds - from the rain forest to the inside of the Earth, from their backyard to deep space - in which every scene and object is linked to exploring a child's natural curiosity of the "how" and "why" of their world. The encyclopedia is extensively cross-referenced and you can leave "sticky notes" on screens as you go along so you can go back to favorite sections. Far more than a collection of information, it's an absorbing interactive experience that teaches by letting children explore the world. | ||
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Final Conflict | Sharkbait Productions | [top] | |
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This unofficial addon for Warcraft 2 V1.3 has more than 1000 new levels for the ever popular real time strategy. | ||
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Galapagos: Mendel's Escape | Anark / Electronic Arts, Inc. | [top] | |
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Galapagos is a world of evil self-replicating robots. They have just created helpless Mendel, an insect-like little robot that will be the prototype of an army that will aid the Galapagos race to destroy all worlds in the universe. The player must help Mendel escape the industrial labyrinth where it was placed before it is too late... The game is really a series of dangerous environments that Mendel must go through in order to escape. What makes the game different is that Mendel has a bit of a mind of its own; in principle, its Artificial Intelligence can learn from deaths and not repeat mistakes, or become more neurotic after successive failures. The player instead controls the somewhat surreal environments Mendel is in, rather than Mendel itself, usually by clicking on switches that move platforms, disable force fields, activate jump pads, etc. | ||
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Gary Gadget: Building Cars | ELD Interaktiv Produktion AB / Levande Böcker i Norden AB, Viva Media LLC | [top] | |
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Billed as an "edutainment" game for children, this title is all about how to build a car from the ground up using parts & pieces found on Gary's lawn. When a road-worthy auto is finished, drive your creation around the neighborhood where different "missions" can be played through (rescuing a cat from a tree, finding Freddy's dog, for example). Enter it in the Auto Show for prizes and praise. Sort through Gary's huge mound of junk, pick out the "thing-a-ma-bobs" and "whatchamacallits" you want, and then figure out which of them fit together. You'll need to put your thinking cap on to build a working vehicle - a roadster, truck, sedan or race car. It's based on the Swedish kids book series Mulle Meck by George Johansson. Along the way, Gary will give minor advice but doesn't give it all away. Using your logic and creativity skills, learn what makes a car tick - and which parts are the best for what your auto should do. (Climbing a steep hill or racing on a race track requires more powerful stuff than Mom's old jalopy!) When you've finished your first vehicle, you can download additional parts from the official website to beef it up and download a bonus game. The game includes interactive animations and videos, an easy point-and-click interface and multiple choice options, all of which add to the replay value. Create a photo album of your favorite creations to share with family and friends. Explore 16 missions and activities to earn certificates and medals. Select from over 127 parts from the junkyard to create a variety of mechanical masterpieces. This was the only game in the series to be published in English. | ||
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GeoSafari Geography | Educational Insights | [top] | |
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This multimedia learning game has 15 dazzling games that bring geography to life. An adventure the whole family can share. This instant-access fact finder puts lots of great information right at your fingertips. It has personalized interaction. Richie Havens, original Woodstock performer and the voice of GeoSafari, calls players by name, tracks individual scores, offers hints and tips and rewards success with medals and trophies. The 15 games involve: USA Attractions, World Landmarks, Canada, USA States 1 & 2, USA Capitals 1 & 2, Middle America, South America, Europe, Africa, Asia, World Greetings, World Flags, World Currencies. | ||
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GeoSafari History | Educational Insights | [top] | |
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Journey through time to learn about great civilizations, the first Americans, historic disasters, wars, and more! Includes printable worksheets and certificates. Kids, 8 and up, will have a blast discovering the past with GeoSafari History by Educational Insights. This quiz game is fast paced and exciting. Players can play against the computer or with up to three friends. Kids can also play in up to four teams. Players choose their name from an extensive database or a nickname. Teams can choose a cool team name like Eggheads or Gray Matter. The game host will speak the players names or nicknames. Categories include First Americans, Great Inventions, U. S. Presidents, World War II, Great Civilizations, Who Said That plus 10 more. Kids can choose Geo Challenge for a random quiz game that uses all categories. Real life videos and illustrations enhance understanding. Kids can see what an Aztec ruler would wear, learn about Greek Fire and find out who was president during the stock market crash. There are three modes including Standard, Takeover or Free For All. Standard mode gives players three chances to answer questions correctly. Points are awarded for correct answers within a time limit. In Takeover, the opposing team can take over a question that is answered incorrectly the first time. Free For All is a fast paced game show type game where players buzz in to answer questions. | ||
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Geosafari Science | Educational Insights | [top] | |
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Uncover the wonders of science with fascinating games featuring the human skeleton, rocks and minerals, space travel, dinosaurs, trees, the solar system, and more. Players choose answers from state-of-the-art animations, vivid photographs, detailed illustrations and dynamic full-motion video. An animated clock can be adjusted for different skill levels or ages. Lots of ways to play. 1-4 players-or teams-can choose programmed games... or random games that are never the same. Print activity sheets and certificates of achievement for each game. | ||
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Geosmart | ComputerHouse / Egmont Games | [top] | |
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This is a program in the field of infotainment: The user explores Europe in a playful way. It starts in a city with the mission to find another city, which can be seen on a pop-up image. You play here against the computer, which must also fulfill an order. In addition one receives a note as well as a starting balance of 100 Marks. This money is needed for tickets to other cities. Upon arrival in a new city, you can try to get a bonus in the form of money, a note or a ticket. When the money runs out, you can either work or try to hitchhike. For this you have to answer each time quiz questions in the multiple choice method. At work, there are 15 marks for each correct answer. To hitchhike, you have to answer three questions one after the other correctly. However, it can happen that you are taken in the wrong direction. You can also get hints if you answer four questions correctly in the library. This game brings the user close to the rich beauty of many areas of Europe without getting boring. Through the huge pool of quiz questions, the general knowledge is playfully refreshed and expanded, as is shown in a wrong answer the right one. | ||
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Graduation | Headroom / Mixx Games | [top] | |
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Graduation is a Japanese anime "life-sim" game which are popular in Japan. Except for PrincessMaker 2, which was never officially released, this is the only game of its type known which was ever translated to English. You take the role of a homeroom teacher who is given the responsibility of teaching five girls in their last year of high school. You determine their class schedules, do guidance counseling, interfere with their weekend plans, and occasionally take to the streets to make sure they're not getting into trouble. Each of the girls have their own individual personality and problems, and the choices you make will determine whether they graduate from high school, what they do with their lives afterwards, and whether or not they wind up hating your guts. Get them all into top colleges and your boss will praise your genius. If they all flunk or wind up wanting to marry you, you'll obviously be fired. Despite what common sense and knowledge of the Japanese psyche might lead you to believe, this is not an adult (or hentai) game and there's no nudity and only an average amount of anime sexploitation. | ||
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Grand Theft Auto | DMA Design Limited / ASC Games | [top] | |
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In the first in this popular action series, the player takes the role of a small-time criminal trying to make it big with the mob. Stealing cars, doing jobs for the gangsters and behaving generally anti-social are the way to success. The action moves through six levels spread over three different cities, each based on a real US city: Liberty City (based on New York City), San Andreas (based on San Francisco) and Vice City (based on Miami). To finish a level, a certain score must be reached. Stealing cars and crashing into traffic, driving over pedestrians and killing cops all raise the score, but the big points are made through jobs. Answering phones or entering special cars brings mission assignments, from simple "ditch-a-hot-car" jobs to supporting bank robberies or carrying out assassinations. Completing a mission will raise the score substantially and also increase the score multiplier, so that completing the next felony will gain even more points. Criminal behavior comes with a price of course: if policemen witness a crime, the player's wanted level rises. At the lowest level, a single police car might give chase, whereas at the highest level whole car squads hunt the player, the police set up roadblocks and shoot to kill. The only way to evade the cops is to find a respray shop and get a new paint job with new license plates. This costs money which is deducted from the score, however. But even dying or being arrested are not the end. The player has several lives, and ending up in jail simply results in being stripped of all weapons and armor and the score multiplier being lowered. The entire action is viewed from a top-down perspective, which zooms out while driving a car, for a better overview at high speeds. The cities are many screens large and can be freely explored. Crates are scattered over the cities, which might include weapons (from pistols to rocket launchers), armor or other bonus items: extra lives, police bribes (used to reduce the wanted level to zero) and get-out-of-jail-free cards (used to retain score multiplier and weapons when busted). Dozens of different vehicles are available for the taking, each with unique characteristics: a bus will handle very differently than a sports car. The game, with its violent subject matter, generated a great deal of controversy. However, this was deemed to be intentional, and was the first game known to have been publicised in such a way. As a way of saying thank you to the many fans of the series, Rockstar released a freeware version of GTA1 in March/2003 on its website, updated to support the latest operating systems and Direct X software.
See also: Grand Theft Auto: London 1969 |
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How It's Made: The Inside Story | MPC / Zigzag Publishing Ltd | [top] | |
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This is an interactive package of images, sound, and text. It's for kids in key stage 2-3 of the national curriculum. | ||
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Incredible Hulk, The: The Pantheon Saga | Attention to Detail Limited / Eidos, Inc. | [top] | |
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This isometric 3D action game, has the popular Marvel comic book hero The Hulk battling tons of lowly enemies and the occasional monstrous super-villain. When the lawful Pantheon society of superheroes kidnaps the green giant, he joins forces with his abductors and smashes through 13+2 isometric 3D levels (in a look reminiscent of the Loaded series of games). True to the comic books, the Hulk relies on no other weapons than his massive muscles to punch, kick and crush his enemies. When he has accumulated enough gamma energy, he may use powerful special moves like a Vortex Spin or the Floor Hammer. Rare bonus items also allow the Hulk to summon one of the four Pantheon team members Atalanta, Ulysses, Ajax and Hector to assist in the thick of battle. Most levels include at least one arch-enemy, such as Piecemeal, Trauma & Lazarus or the U-Foes. Luckily, the Hulk's regenerative powers allow him to regain health slowly. Little seems to be left of the Hulk's legendary leaping capacity, however, so the green meat ball is forced to hop from platform to platform every now and then. | ||
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Inventions and Discoveries | MPC / Zigzag Publishing Ltd | [top] | |
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This is an interactive cd-rom for national curriculum Key Stage 2. It's an interactive package of images, sound, and text. | ||
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Iron & Blood: Warriors of Ravenloft | Take-Two Interactive Software, Inc. / Acclaim Entertainment, Inc. | [top] | |
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This is a 3D fighting game based on Ravenloft, a fantasy horror setting in the world of Advanced Dungeons & Dragons. Vampire lord Strahd von Zarovich and deathknight Lord Soth are scheming and plotting against one another, and a party of heroes is now caught up in their power struggles. This group of adventurers must face off against the most evil monsters and villains the land has to offer if they are to survive and find their way back home. Choose from a pool of 16 characters representing the forces of good and evil. Paladins, wizards, warriors, assassins, were-creatures, and more are available to compete in one-on-one matches to the death. During the matches, which take place in closed arenas of various types, players can use weapons, magic, special moves, and anything else at their disposal to destroy their opponent. Hidden within each stage are powerful artifacts that allow characters to teleport, increase damage, and perform other temporary feats. Master 250 moves to defeat rivals and outfit characters with 64 weapons and artifacts. Features three play modes: Training, Campaign, and Head-to-Head. | ||
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Jurassic Art: Combining Art & Science | Arts & Letters | [top] | |
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A complete drawing program, this includes drawing and editing tools, over 1,000 clip-art images, 200 fonts, a typeface manager, special effects and activities. View the images as thumbnails in the Clip Art Manager; select an image and drag & drop it in the drawing area. The clip art is also provided in EPS and WMF Format. Use Jurassic ART to add impact to advertisements, signs, and newsletters. From pack-hunting Velociraptors to giant 80-ton sauropods, these amazing creatures are guaranteed to fascinate audiences and draw attention to your message. It combines powerful drawing and editing features in an simple, intuitive interface. The On-Line Help facility and Tutorials lead you through the creation of artwork using the drawing tools, fonts, clip art and backgrounds. A continuously-updated Hint Line identifies whatever the cursor passes over and lists the options available; just point on an item and read the hint line or press F1 for popup Help. The Dinosaur Database provides instant access to facts about the most amazing creatures to ever inhabit the Earth: how they lived, where they have been found and where you can see them today. Click on the name of a dinosaur to hear it pronounced as well as hundreds of other scientific terms. | ||
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Kaptein Sabeltann og den store ildprøven [Nor] | Simen Svale Skogsrud / Kunnskapsforlaget | [top] | |
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Kaptein Sabeltann (Captain Sabertooth in English) is the name of a fictional pirate created first in a play at Kristiansand Zoo by the author Terje Formoe and is very popular in Norway. Plays, books, films and computer games exist around the pirate's adventures. There are different games here including: A shooting gallery in which, within an invisible time limit, one has to make sure that nothing happens to the "insanely valuable vases", since not only touching flying dishes, but also a simple salad of leaves will shatter them; The very functional-looking assembly of various objects, such as a diving suit from garbage in the attic, for this task there is only a limited amount of time, which is indicated by an hourglass; Depending on what was assembled in the second task, it is now a matter of recovering treasures with this aid, in the example mentioned above, on the diving station; A multi-storey action labyrinth in which you have to fight your way past many pirates and other dangers to the end. As the user goes through the various challenges, keys are collected to get past the lattice in the castle. When all the keys are collected, the great ordeal is passed, and the player is named a real pirate. | ||
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Kupiec [PL] | TimSoft | [top] | |
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You were but a simple merchant living in the Realm of Mists, but your life just got more complicated: the pirates who attacked the ship you were sailing on had not only robbed you, but also kidnapped your woman. They have left you alive for one reason: pay the ransom or... In the game, the player travels between towns, selling his merchandise (clothing, weapons, jewelery, food, etc.) at marketplaces, buying maps (to search ruins for hidden treasure), asking for information the suspicious types who frequent inns. Random encounters await you on the roads (read: brigands!), so better hire some helpers to form a caravan and travel safely. The game interface is menu driven. | ||
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Leonardo da Vinci: The Codex Leicester | Corbis Publishing | [top] | |
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When Microsoft Chairman William H. Gates III plunked down $31.8 million to buy a Leonardo da Vinci notebook from the Armand Hammer Museum in 1994, the art world was horrified. The Codex Hammer was one of only 20 such notebooks left by the Renaissance master, and it was about to disappear forever into private hands. It turns out that the worries were overblown. Instead of renaming the document Codex Microsoft as some feared, Gates restored its traditional name of Codex Leicester, for the British noble family that owned it. And now Corbis, Gates's private art-licensing company, has turned the masterpiece into a CD-ROM that's a fitting tribute to a genius who was frustrated by the limitations of 16th century technology. Along the way, Corbis accomplished something very interesting. Most art CDs necessarily diminish the works they represent. Even an offering as well done as Corbis' Passion for Art can't deliver the impact of a massive Matisse dance mural when it is transferred to the small screen. But Leonardo da Vinci actually enhances the work it depicts. The reason is simple. Once you get past the wonder of looking at a page written in Leonardo's hand, there's not much you can do. Few of us read Renaissance Italian, and fewer still can decipher the curious right-to-left mirror script in which the codex is written. The Leonardo CD offers an ingenious solution by providing a number of ways to view the pages. Clicking a ''mirror'' button reverses the writing, leaving everything else on the page untouched. So if you understand the language, you can read the text in Leonardo's fine Italian hand. Click the ''transcription'' button, and the handwriting is replaced by printed Italian, with the exquisite drawings intact and Leonardo's script faintly visible in the background. Click the ''English'' button, and the text magically changes into English. And the codex makes rewarding, if challenging, reading. The ideas are complex, and the pre-Newtonian approach to astronomy, hydraulics, and optics--the main topics of the codex--can be obscure. Fortunately, the CD, which [was] released in conjunction with an exhibit of the codex at New York's American Museum of Natural History, includes a number of ''tours,'' in which text, narration, animation, and occasional videos are used to explain Leonardo's ideas. Even when wrong, as when arguing that the moon is covered with water, he is fascinating. The CD also features sections putting Leonardo's work in the larger context of the Renaissance. Other treats are a gallery including 18 Leonardo paintings and dozens of sketches and pages from other codices. | ||
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Let's Talk About Me Too! | GirlGames Inc., team smartyPants!, Inc. / Simon & Schuster Interactive | [top] | |
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This is the sequel to Let's Talk About Me, a point-and-click activity center for pre-teen and early-teen girls. On top of the features from the first title, it also includes some PDA-like features: an address book, a password protected diary, and a day-planner. This activity grab-bag for teens and near-teens includes a diary, interactive horoscopes, self-tabulating personality quizzes, and honest-to-girlfriend advice on how to cope with a changing body. There are four quizzes about health issues, women in history, and what your fashion and other preferences say about you. | ||
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Link Devicer 2074 [J] | G.A.M. Corporation | [top] | |
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This is an above-average battlemech strategy title in its time. In 1999, a huge asteroid flew from deep space and, without any warning, made a new “ice age” on Earth. In short, by 2074, everything was completely bad; outbreaks of the deadly disease were recorded among the colonists, the local authorities did not particularly stand on ceremony with the infected - everyone was simply eliminated, and the Earth was accused of a terrorist attack using biological weapons. Thus began another war in the history of mankind. The player acts as the commander of one of the "mechanized" units. We start by creating our “alter ego”: there are four characters of anime appearance to choose from, who can not only be given a name, but also correct weapons skills (usual “firearms”, rockets, lasers, hand-to-hand combat ). Then, without further ado, we are sent to the first mission - more precisely, they will first clarify the situation on the battlefield, tell about the goals of the mission, the conditions of loss and the forces of the enemy. Based on the "intelligence", you will form a "shock squad" of combat robots. The number of soldiers in the platoon can reach up to two dozen (but usually you don’t need so much to complete the task ... At least in the beginning ...); Everyone needs to select one of the models of robots, "hang" armor and give out weapons. In addition, a support aircraft is assigned to each unit. All the robot pilots hired by us (“for free”, do not worry) have a different level of possession of one or another type of weapon, which determines the accuracy and range of their shooting. Accordingly, based on these parameters, the “fur” of the corresponding model is selected for them - “light”, “medium”, “heavy” (in fact, there are many of them, but globally they are divided into three weight categories). Here, I think, it is clear that the “heavier” the robot, the more weapons it can carry, while sacrificing its speed. By the way, about the "cannons": there is the usual cannon artillery, there are missiles, there are lasers, and also spears for close combat. ...Melee. On manned "furs" ... Naturally, all this has a different effect on enemy armor, has a different effective shooting distance depending on the skill of the pilot and limited ammunition. In addition to the weapons carried by the robot, the enemy can be “destroyed” with an exact air strike: as I wrote above, the unit is issued with a particularly powerful air-to-surface missile for support. And yes, the number of bombing missions is limited. The airborne capsules, knocking to the ground, opened up, letting out walking combat vehicles, the pilots of which blink. These cells with a bunch of brown pixels are an open field; where green "dusting" is visible, - the wood; well, monotonously gray are buildings. The robots themselves (and enemy units) are drawn in the perspective “strictly from above”, while the space around them is “flooded” with one color, which gives the impression that you move cardboard pieces in a desktop war game. To give orders to a unit, simply double-click on it to open the context menu. It contains the following commands: "movement", "turn", "attack", "air strike". An interesting feature is the function of "deferred execution of commands", that is, the unit does not obey the order on the fact of his return. Instead, the latter is entered into a special “pool”, and thus the teams are combined into a chain of the form “to go 5 cells forward - launch a rocket into a tank in the northeast - turn left 90 degrees”. Such chains are compiled for each robot, and then just press the "end of turn" button in order to bring them into execution. Remember, enemy units will act simultaneously with yours, and thus the forces of the “step-by-step mechanics” simulate “real time”. | ||
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Live & Kicking: Show Maker | BBC Multimedia | [top] | |
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This is a CD-ROM which enables you to produce your own episode of Live and Kicking. Interviews, comedy, art, games, jingles, fashion, music, links and stings . How much can you fit into your show? Starring Zoe Ball, Jamie Theakston, The Leprechauns, and Dominic & Daniel. Use the Live & Kicking showmaker to create your very own episodes of Live & Kicking. With the help of the stars and the rest of the crew you can: Build interviews with Zöe and Jamie; Be creative with Dominic and Daniel in Art For 'em; Bring comedy back to the Leprechauns; Dress Zöe and Jamie for a fashion shoot; Make a hit tune with the Leprechauns; Make your very own computer game. Each of these are fun activities alone, but you can then take your finished sections into the Studio Gallery to add to the show's running order. Then to introduce the different parts of the programme you create stings, jingles and links with Zöe and Jamie, put them in the running order and sit back to enjoy your show. This is the Studio Floor where you'll find all the Live and Kicking regulars. You come to the Studio Floor when you want to visit a section of the show. As you move around the floor, when you roll over one of the sets the lighting crew will pick it out for you. One click will send you speeding to that part of the floor, and you can start making your own edition of Live and Kicking. Adding Items to the Studio Gallery: Each of the programme sections is added to your show's running order when you are happy with what you have created by clicking the 'OK' button on each screen. The token which appears contains all the choices you have made for that section. Drag the token to the studio gallery icon at the top of the screen then drop it into the pipes which appear. Your creation will be added to the programme schedule. You will then be taken to the Studio Gallery to position the item in the running order. The Studio Gallery is the place where Live and Kicking is pieced together ready for the final countdown. After you've made a part of your show and placed it in the schedule, it'll appear in the first available large screen. If you make a link it'll appear in the holding place at the bottom of the screen, stings and jingles will go there too. You'll need to drag them to one of the little monitors to place them in your show. In Playback, Mitch will give a rundown of the contents of your show before launching into it. Try clicking around the screens in the sections where you have placed props, as well as trying to discover hidden animations in other sections. Jingle Cup and Sting Builder: Your goal in this section is to go to both the Jingle and the Sting portions of the module and create a fun introductory sequence including sound and graphics to put in playback. Flick through the Live and Kicking jingles using the scroll arrows and press Test for a sneak preview. When you've found a sound you're happy with, click on OK and you'll be served a musical sample of your jingle tea. Link Designer: In this section you will be able to select either Zöe or Jamie to introduce the various modules that you have created. You will be presented with the set used to link to each part of the programme. The set is empty on entering, but you will hear Mitch's voice telling you what to do: select either of the presenters; choose the props to go onto the stage and the module you want to link to. In the Hot Seat gives you the chance to build an interview with one of the Live and Kicking regulars. There are five types of questions to ask, just click on the Subject button and scroll through the options on the Funky TV. If you click on the cardboard cut-out of your guest Mitch will give you a quick Fact File. You can also add props to the set by choosing the ones you want and placing them around the set for added fun when playing back your show. Art For 'Em gives you the chance to express yourself. Leprecorner: Sage and Onion need your help to make a comic routine for this special edition of Live and Kicking. Start by clicking on one of the joke books on the bookcase. Mr Sage will start the joke, and you can help Mr Onion deliver the punch-line, filling up the Gag Bag as you go. Choose one of the three options on the blackboard by clicking on it and listen to Mr Onion try your punch-line. After each punch-line some canned laughter will appear on the shelf to the left of your screen. If you don't like the punchline just throw the can down the Leprechauns' well and choose another one. If you want to use the joke in your comedy routine, drag the canned laughter into the Leprechauns' Gag-Bag. Cram the bag with up to ten jokes. In this section you're preparing Zöe and Jamie for a special Live and Kicking Fashion Shoot. Use the Funky TV to select some trendy outfits and fashionable locations. You can choose from four seasonal locations, a variety of different tops and bottoms. Drag the clothes onto the presenters and they'll try your designs for size. Music Corner: Help the Leprechauns get a song ready for the show by picking something from each of the four different musical styles hanging on the wall: blue for bass, red for vocals, green for melodies and yellow for drums. The Game builder lets you design your own platform game, from the background, style of platforms, goodies and baddies, to the time the game should last. | ||
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Lord Monarch Online | Nihon Falcom Corp. | [top] | |
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This is 2D real-time strategy, freeware equivalent of Lord Monarch from consoles first released in 1991. The player is ruler of medieval kingdom (but game has other fantasy and S-F maps - for example, futuristic robots, samurai or witches). He must expand own territory, destroy all enemy camps, peasants and defeat the leaders of the other countries. Subordinates operate on a simple command - build a building, wait, or destroy something, and can operate in auto mode. Game has time limit to defeat the enemy. | ||
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Machines and How They Work | MPC / Zig Zag Multimedia | [top] | |
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This is an interactive package of images, sound, and text. The content on the cd-rom is designed for national curriculum. | ||
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Mean City: Learn English or Die! | LanguageArts / Sanoma Magazines Finland | [top] | |
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Mean City is an interactive adventure game in which the player has 10 hours to save Harry, a television reporter you meet in the beginning of the game. Mean City is being terrorized by an evildoer, the Jinx, and you have to find out why and stop him by interacting with various characters - in english of course. The game consists of various grammar and vocabulary related puzzles which are accompanied by real actors and video sequences which advance the story. In addition, there is an excercise book bundled with the game. | ||
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MegaMorph | Flair Software / Golden Zone | [top] | |
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This unique but very obscure game is a unique mix of both puzzle and platforming. In it you play a strange scientifically engineered creature with the ability to transform into four different physic states from a floating cloud all the way being a heavy hitting solid capable of bursting through parts of the worlds you explore. You must complete levels using all of them. However, transformations are limited requiring you to employ careful strategy if you're to maximize your score and complete levels. | ||
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Mind-Gym | Melrose Interactive, NoHo Digital / Macmillian Interactive Publishing | [top] | |
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This is a surreal game about creative thinking. It's an interactive training product that would teach corporate middle-management about the value of creative thinking. It won the very first BAFTA Interactive Entertainment Award in the Comedy category. It takes on a conspicuous, almost exhaustingly off-kilter personality through jumpy editing, high-contrast-colored text and props on black backgrounds, and odd wrappers for the lessons themselves. As a lesson in judging things beyond their face value, the game pretends you’re a publishing executive and presents three ridiculous book proposals to accept or decline (would you “publish” or “pulp” a book of “great British horse pill stories”?). At least one of the three ends up being a literary classic. “Pickpocketing for kids,” for instance, is Oliver Twist. | ||
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Moon Racer | Virtuality KK | [top] | |
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The year is 2010. As part of an undertaking called the "Alpha Project", humans on Earth co-operated to build a settlement called Alpha Base on the Moon's surface, and a space station called "Alpha Station" to orbit the Moon. Everything seemed to be going fine, then disaster struck. Defy the limits of gravity. Race on the moon in 1/6 the force. Be very careful that you reach the next oxygen station before your tanks run out. One MoonRacer will win...others will die trying. The lunar terrain demands that you choose the right lunar buggy for the right track. The tracks include racing through Alpha Base, in the harsh vacuum of the moon surface and in the orbiting, now abandoned, Space Station. The game was made for Videologic PowerVR cards only (3DX/5DX cards). | ||
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Mortal Kombat Trilogy | Midway Games Inc. / GT Interactive Software Corp. | [top] | |
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All the characters from the first three Mortal Kombat games return for the ultimate battle. You can play as Kano, Reptile, Mileena, Kung Lao, Shang Tsung, Sindel, Sketor, Stryker, Nightwolf, Sheeva, Kitana, Scorpion, Sonya, Smoke (Cyber Ninja), Rain, Jade, Baraka, Johnny Cage, Ermac, Noob Saibot, Sub-Zero (Unmasked), Sub-Zero (Classic), Jax, Rayden, Cyrax, Liu Kang, Smoke (Human), Kabal, Goro, Kintaro, Motaro, or Shao Kahn. This game is one-on-one martial arts fighting. The player can choose from over thirty different characters, all with their own fighting style and their own special moves. Trilogy differs from the other games in that you can play combinations of people that otherwise isn't possible, such as old Liu Kang vs. new Liu Kang, etc. Mortal Kombat Trilogy also allows you to challenge a friend to a fight through a Windows IPX network connection. | ||
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My Amazing Human Body | Dorling Kindserley Multimedia | [top] | |
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Let Seemore Skinless teach your child. No bones about it, this is the best introduction to the human body and its workings for children ages 6 through 10. Here at last is a CD-ROM that lets children learn about the body from the inside out through compelling, interactive games and activities - all centered on Seemore Skinless, a mischievous 3D Skeleton character who guides and entertains with plenty of kid-friendly zaniness. Children learn about body parts in detail through an ingenious "analyzing machine." Using Seemore Skinless's body as a strating point, children can highlight a body part and then enlarge it in an analyzer. There it can be x-rayed, measured, spun around, and more. Each body part is linked to fully narrated information screens featuring in-depth descriptions, cross-section views, and fascinating facts about that part or organ. Children find out the location of organs, bones, and body parts by "blowing up" and reassembling Seemore Skinless. The "free play" mode lets children assemble parts to create their own wacky anatomy. Me and My Day - It's a "day in the life" of Seemore Skinless. Children learn how the body reacts to conditions like tiredness and thirst as they guide Seemore Sknless through a busy day. The challenge is to keep Seemore going strong by responding to conditions such as hunger, thirst, and tiredness. Children can build a body by correctly answering questions to collect body parts, and then dress it up any way they choose. Children must explore the CD-ROM and correctly answer questions to collect bones and organs to assemble a complete body. When completed, children can "accessorize" their body with clothes, shoes, hats, and other items - and even take photographs of their unique creations. Discover the Secrets of: Food and Eating (the digestive system), Heart and Blood (the circulatory system), Lungs and Breathing (the respiratory system), Brain and Senses (the nervous system), Bones and Muscles (the musculo-skeletal system), Kidneys and Bladder (the urinary system), Hair, Skin, and Nails (the integumentary system), Keeping Fit and Healthy. Features: Seemore Skinless - a specially created, fully rendered 3D skeleton character - makes the disc a joy to explore; Stunning 3D effects and dazzling animations that bring the body to life; A "secret file" that children can personalize with information about themselves; A complete index giving instant access to more than 600 article screens; 35,000 words of text prepared by educational experts in a lively yet easy-to-understand style; 10 printable "go and do" experiment sheets for "offline" learning and fun; A built-in link to DK's Active Learning Club site on the World Wide Web - a constantly updated, ever-chaning online world of contests, project ideas, special guests, downloadable goodies, and much, much more. | ||
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Nelda Nockbladder's Anatomy Lesson | Scott Miller | [top] | |
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This is a shareware platform puzzler, created with the Click & Create multimedia authoring system. It combines varied "find out what to do" levels requiring timing and deduction from the player with some massive exuberant nonsensical humour extruding from each and every pore of the game -- beginning with the game's title, but certainly not ending there. The unlikely heroine and protagonist of this game is middle-aged, good-natured Nelda Nockbladder - part housewife, part sheep, part mad scientist - who, while teleporting to the snack bar after her daily workout, finds herself trapped in anatomy lessons "due to a wrinkle in Neldaspace". The player's mission is to safely bring Nelda to the snack bar. The game consists of eleven colourful levels - the different lessons -, where Nelda will have to find out about what's going on and how to solve it. She has several means to achieve this: She can walk and jump, spit "flaming custard", climb things, hunker down and "ponder a greezbock" (which does absolutely nothing). The lessons contain various nondescript fast flying or gently bobbing objects (like the much-feared Elasticow or the Blue Plate Geelynob), switches and buttons to be pressed, everything often mutating or exploding when touching the floor, spat custard at, kicked or banged with the head. The gameplay of the "lessons" varies from all-out shooting orgies to careful observation and deduction of the object's behaviour and well-timed jumping. It is often necessary to understand what each object does to complete a stage, as the objects' behaviour often changes with every new lesson. After completing each level, Nelda has the choice to get some bonus points by hitting the right objects (she may also lose some by hitting the wrong ones) before being presented some completely senseless trivia question à la "What have we learned in this lesson?" and moving on to the next lesson. In 2007, in honor of its 10 year anniversary, the help file with all the cheat codes & tips only available with purchase was made freeware. | ||
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Nightmare Creatures | Kalisto Entertainment SA / Activision Publishing | [top] | |
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This is a nice looking 3rd-person action adventure game that's chock full of bloody, button-pounding mayhem in which you set out to vanquish an evil scientist bent on turning the world into a fiend-infested deathtrap. This port of the PlayStation game has huge monsters you have to fight at every bend, ranging from zombies to werewolves to giant beetles, and are terrifically detailed, fast, and ferocious. And either of the two tough characters at your command, the staff-wielding priest Ignatius and the young swordswoman Nadia, looks like an even enough match for them. Best of all, though, is the scenery, which really brings nineteenth-century London to life: A lazy fog hangs just above the stone streets; street lamps flicker, casting a calm light on their surroundings; rivers and waterways look placid and the homes lining their banks are quaint and almost inviting. Each of the dozen-odd stages in Nightmare Creatures looks different and feels real, yet the washed-out color palette used throughout the game lends everything a dreary appearance. The controls though are frustrating...rotating is slow while enemies move fast. You can't save in each level either and must move through levels fast because if you don't defeat enemies fast enough you die as your adrenaline level keeps decreasing. | ||
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Noah and the Ark | Parsons Technology, Inc. | [top] | |
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Never the same game twice, this "Play-Along Action Story" includes activities kids must complete to keep Noah's story going. Boredom is banished because the activities change every time you play. Dozens of click-and-play animations add fun and surprise. Kids ages 3 to 8 love the unforgettable characters and music. |
Oregon Trail 3rd Edition | The Learning Company, Inc. | [top] | |
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This game hearkens back to the days of the first Oregon Trail, meaning that instead of tons of options that made up Oregon Trail 2, there are significantly less in this installment. There is only one place you can go to (besides the fact you can stop anywhere), which is Oregon City. You can also only have five or so people in your group. You can hunt, and you can fish, which is a new gameplay element. You can also go down the Dalles River in a first-person view (along with floating across rivers.). Gameplay still centers on finding your way across the United States, beginning in Independence, Missouri, after choosing traveling companions, forming a party, outfitting the group, and joining a wagon train. Possible partners include occupations such as blacksmiths, farmers, nurses, midwives, merchants, artists, prospectors and more, and careful consideration must be given to the tools, weapons, clothing, medicine and general supplies bought before the trip. Morale, pace, rations and safety, as well as the ability to catch game and find edible plants along the way are important aspects of surviving The Oregon Trail. More than 100 "real-life" events can be encountered during the westward journey, including broken wagon wheels or axles, illnesses, severe weather, buffalo stampedes, trading posts, landmarks, nefarious individuals, and so forth. The objective of the game is to reach Oregon City in about five to six months of trail time, with the reward commensurate to the amount of luck, skill and time it took to complete the trip. The three CD-set special collector's edition includes a fairly thick hardbound Adventure Journal with blank pages and a "Time To Hit The Trail" wristwatch in the straw-filled box. | ||
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Para Para Paradise [J] | Family Doctor | [top] | |
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Originally on FM Towns in 1994, this features artwork from Takemoto Izumi who also did Yumimi Mix. It's a high school raising sim game that takes place from entrance to graduation. It has an RPG type combat mode with SIM + RPG + ADV combined. It's quite a weird mix since there are battles and fantasy elements later on. There are even special techniques used in battles. | ||
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Parking Meijin [J] | Atelier Double / Teichiku | [top] | |
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A garage puzzle game where the Parking Master has to stay up all night. | ||
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PC Genius CD-ROM 1-37 + FunStation + SunStation | DeAgostini Multimedia | [top] | |
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This is a series of educational CD-Roms for children. Conceived by educational experts, the games cover the national curriculum Key Stages 1 & 2. Children learn at their own pace and receive spoken, individually targetted help. Three mascots invite children to play and discover their world. Panda helps the 4 to 5 year olds. Kangoo looks after the 6 to 7 year olds. Foxy looks after the 8 to 10 year olds. Learning is made fun with the PC Genius CD Roms. Fun interactive, learning games develop children's knowledge in English, Maths, French, and Science. Logic, concentration and problem-solving skills are also developed. With SUPERCHAMP, the multiple choice quiz, kids have fun testing and expanding their general knowledge. All the games are easy to play, educational and motivating. Children can always see how well they are doing and choose different levels of difficulty. #1 The Wonderful World Of Animals includes mini-games to learn math - Dancing dwarfs, African adventure puzzle, Puzzling times, and English - The Animal Parade, Watch what's hatching!, Amazing Hangman plus Superchamp 1. #2 - At the Circus, #3 - On the Farm, #4 - The Secrets of the Human Body, #5 - Sports Galore, #6 - Detectives at Work, #7 - Sea Life, #8 - On the Road, #9 - On the High Seas, #10 - Going Shopping, #11 - Electricity, #12 - All about Food, #13 - In the Woods, #14 - Pirates, #15 - On the Building Site , 16 - At the Funfair, 17 - Travel Plans, 18 - Outer Space, 19 - My Garden, 20 - At the Seaside, 21 - Transport, 22 - In the Country, 23 - The Garden Fete, 24 - What I'd Like to Be, 25 - All About Europe, 26 - At the Bank, 27 - Time for TV, 28 - Fun in the Kitchen, 29 - Let's Make Music, 30 - The Discovery Centre, 31 - The British Isles, 32 - At the Garage, 33 - Calendars and Clocks, 34 - Shaping Up, 35 - Keeping Healthy, 36 - Book Bonanza, 37 - Earth's Treasures, FunStation, SunStation. | ||
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Perfect Weapon | LTI Gray Matter / ASC Games | [top] | |
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Captain Blake Hunter is a top agent in the Earth Command Defense Forces and one heck of a martial artist. One day, Hunter was mysteriously transported to unknown regions of an alien universe. As Hunter, you'll explore five alien moons crawling with deadly critters and uncharted territory. As a third-person fighting adventure, Perfect Weapon has loads of martial arts maneuvers to master, aliens to destroy and options to select. Each moon has specific alien organisms and terrain -- whereas the sub-arctic Ice Moon is crawling with savage Icemen and the ferocious Alopex, the Proteus Moon features genetically altered mutants in a technological setting. Other moons include the Garden Moon complete with Shaolin Monks, a Forest Moon and the blazingly hot Desert Moon; there's well over 1,300 rendered environments in which to interact! Additionally, you'll fight over 20 unique alien races throughout the adventure. While the main focus of gameplay is fighting, there is some exploration and adventuring elements included. When there's no enemies around, you can do one of three things: take a gander at your surroundings, relax your body, or practice new maneuvers. Practicing the moves is highly important for succession and the destruction of alien bad guys. Hunter's moves include a devastating scissors and sweep kick, various punches and grabs, tackles, throws, and a ferocious roundhouse combination; there are over 100 martial arts maneuvers to master. Located throughout the moons are helpful items including keys to unlocked doors, health pickups, and a map beacon that displays one quarter of the current map area. There's also a detector that reveals hidden items, power gloves that increase Hunter's damage, a transmitter that disables lasers and protective armor useful in battle. | ||
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Planet Blupi | Epsitec SA | [top] | |
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The Blupis, which look like yellow rubber balls, are living peacefully on their resource-rich planet. But then a evil robot lands on the planet and wants to kill every living creature by releasing a deadly virus. The game is played like most real-time strategy games of its time: The first business of the mission is the harvesting of resources, in this case wood, ore and stones. These resources are used to build buildings like work stations, laboratories or breeding sites. In turn these buildings are used for the production of food, brood, vehicles and chemicals. Instead of the usual "build a base and rush the enemy"-missions this game gives varied goals in its 30 levels, e.g. building a wall to defend the village from a forest fire or finding and escorting lost people. The game uses a mostly mouse controlled interface. The player selects Blupis and gives him orders by selecting an action from a pup-up menu. The right mouse button gives automatically the most appropriate order. The keyboard is used for several comfort functions like selecting multiple Blupis, changing the game speed or scrolling the visible part of the map. The player can "bookmark" spots on the map and return to this spot with a key combination. On 20th anniversary in 2017, it was made freeware and an open source version is available. | ||
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Planeta Vermelho [Pt] | Estelar Software / Maxissoft | [top] | |
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This rare game was developed entirely in Portuguese in Brazil for which only 3000 copies were produced and distribution was made on newsstands in the city of Goiânia (GO). Red Planet has two astronauts sent to Mars in a powerful spaceship and on route they surpass the speed of light, and due to that they go back 65 million years in time and reach the planet Mars only to be captured by an alien spaceship. One of the astronauts is trapped inside a mountain and must get out to look for his friend and his spaceship, and on his path he will be faced with different obstacles and puzzles, such as a giant reptile, leaping chasms on the mountain, destroy alien spaceships with your laser gun, etc. At the halfway point he finds an alien spacecraft and uses it to fight other ships at a stage where it will take 1000 points to destroy the mothership. After this stage you enter a sphinx with several levels in the style of Prince of Persia game, where you must uncover several puzzles to find your spaceship and return to Earth. At the end of the game, the astronauts discover the cause of the extinction of the dinosaurs on Earth! The author later made the game available for free. | ||
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Pocket Runner / Qiage yu Feilao [Tw] | Fun Yours Technology | [top] | |
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The game is basically a blatant copy of Solomon's Key, but with selectable characters, multiplayer and a level editor. We can choose one of three characters to start passing more than 50 levels. The essence of the game is simple. Each level is a multi-story labyrinth with boxes placed in it. Funny monsters roam everywhere, there are dangerous places, on each level there is a door that must be opened by finding the key. The character can either put wooden boxes anywhere on the same level next to him, or break them (also next to him). In addition, boxes can be broken above you (in a head-on jump) and below you: in a crouch, diagonally, at 45 degrees from the direction of the cell with the box. The action of placing a box (Right Alt) is also used as a combat tool (like mines) to destroy the monsters moving in a loop through the labyrinth. The fact is that they die from a collision with the placed box: some of them are guaranteed to die if not from the first, then from the second hit on the box. And to carry out long-range attacks as shots, you need to collect special bonuses ("spark") and spend them sparingly. The shot (Right Ctrl) flies horizontally across the entire level until it hits a target or obstacle (wall, box). There is always a limited time to complete each level, which is displayed on the timer at the top in the center. There are a lot of monsters, and they all, probably, are taken from some Taiwanese comics. On the levels you will meet: walking mushrooms with striped caps, bandaged ancient Egyptian mummies, flying seahorses-helicopters, wandering Pokemon with hare ears, flying pig-owls (!), various monkeys, including a "pissing gorilla", a madly rolling "Halloween pumpkin". The last enemy is very dangerous: it is sometimes locked among many boxes, and if after the destruction of the last of them you do not quickly step aside, then contact with the instantly rolled out enemy takes away a life. Some of the enemies (monkeys), just like you, can shoot. Initially, the player is given a supply of six "lives". The bonuses that can be picked up are very diverse: "key" - opens the door to the next level (but you still need to be able to get to this door ...); "hourglass" - extends the timer; "Spark" - another shot; "Scroll" - expansion by one unit of space (in the form of a scroll) for storing a portable supply of shots; "Bell" - summoning a flying yellow red-eyed and eared Pokemon, which can then always be caught. The number of caught Pokemon of this variety is displayed at the top left, above the indication of the supply of shots. And in order to find out what they ultimately give, you probably need to go through the whole game. The graphics are very bright, colorful. Screen resolution is 640x480. The sprites of the monsters are drawn very cutely (for children, after all ...) and therefore look funny. A "groovy" children's melody plays in the intro. | ||
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Poppo | Sprite | [top] | |
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Poppo is a multi ending hip-attack puzzle game originally developed in 1997. It was featured in the "Indie Corner" section of TECH Win, a PC magazine back in the day. Since it relied on the outdated WinG graphic library it couldn't be supported on modern PCs. In 2016, they resurrected this retro puzzler for modern indie fans. If you control all the fruits in the screen by manipulating the pictures of my character, it is stage clear. Since the fruit is also in the place surrounded by the wall, please make a path so far with a hop attack by a hopper. Only hip attack can use number of fruits that I ate. If you make a mistake in order to eat fruits or a block to break, you may not be able to go to the place of fruit. If you can not clear it anyway, please push the abandon button [space key]. There are 3 kinds of endings depending on the multi-end adoption, clear time. | ||
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Power Dolls Mania Kit 2 [J] | Kogado Studio Inc. | [top] | |
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A collection of desktop accessories for the tactical simulation game "POWER DoLLS". Contains 13 screen savers, 11 MIDI BGM songs, 68 or more wallpapers, 4 mini games, 10 CD music songs, and Mania Kit 2 original pin batch. | ||
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Princess Maker 3: Fairy Tales Come True | Ninelives / GameBridge | [top] | |
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The fourth in Gainax' Princess Maker simulation series. A young fairy wants to become a human princess. The fairy Queen first refuses to fulfill her wish, but the fairy becomes so upset that the Queen finally decides to make her reborn as a princess, and entrusts her future to you. You are the one responsible for what the little princess will become. You can give her a good education, let her study a lot, fight, develop her sense for arts, etc. The princess will go to school and make friends and rivals, and live her life to the full according to your plans. Originally in Japanese, an English version was released in 2017. In 2019, Princess Maker: Faery Tales Come True was released which was an upgraded version of the classic simulation game with newly revamped HD graphics, a new interface, new music tracks, and much more. | ||
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SantaZia II | Nova Media Verlag | [top] | |
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This CD-Rom presents a Christmas calendar that can be played in as many as ten languages. Santa has been kidnapped all the children's addresses away. To make sure everything is ok and that all children receive their gifts on time for Christmas Eve, Santa Claus asks for the help of the players. And this is also the special feature of this calendar: You can not just open his door, but must listen daily to the instructions of Santa Claus, to learn what tricky task it is today to cope. Somewhere in the castle important objects were hidden. As in a labyrinth adventure, you can therefore roam through the house, modeled in 3-D graphics, by mouse or click of a button. On this journey one discovers again and again small, extravagant objects and animations. When they arrive at their destination, players can expect little surprises, such as a 20-piece memory, a Christmas puzzle or even a virtual cookbook with Christmas recipes from different countries. The games of all solved tasks show up as an object icon in the user interface and remain there for repeated play. The frame story is completely enchanting, the look of Christmas inviting and the voice of Santa Claus sounds - at least in German and English - exactly as you wish and imagine. The size of the screen, however, was stingy, and also the compulsory to install Quicktime version 2.12. does not just bear witness to modern technology. Therefore, this program is still running on 486 computers. The joys of each day are not uniformly tailored to a specific age group, so that in this Advent calendar, each family member is allowed to the computer. | ||
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Schwarzschild EX: Tessa no Seigun [J] | Kogado Studio | [top] | |
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In this strategy game. it has been three centuries since the collapse of the first Galactic Empire in star calendar 4022. That is, In the era of the Eight Powers, as it is commonly known in the world, the "Eliktheon Galaxy" located next to the center of the "Schwarzschild Galaxy" was mainly dominated by the "Nagem Treaty Alliance" and the "St. Gideon Order" divided by two major forces. Due to their equal strength, the two opposing force camps have always maintained a delicate political balance. Therefore, in the era of war, the Elric Theon galaxy miraculously maintained peace and stability for decades. But these peaceful days will eventually come to an end... In the game, players will play the role of the righteous national army that saves the universe and defeats the evil power-ruling countries to liberate the entire universe. Although this game is simple and compact, it incorporates many detailed factors, allowing players to be more careful and have a foothold when considering strategic aspects. | ||
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Shipwreckers! / Overboard! | Psygnosis Limited | [top] | |
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Action and puzzles on the high-seas! You captain a small galleon style playing ship through all kinds of dangerous environments and 3dfx seas. Levels consist of interconnected puzzles and combat engagements (against pirate vessels). Reward treasures and increasingly more potent weapons keep the pacing alive in this near top-down 3D action game. It supports solo play, head to head, and multi-person battles. | ||
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Skywatching | Discovery Channel Multimedia | [top] | |
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Explore the universe from your own backyard with this interactive guide to the night sky. Based on the best-selling book Skywatching by renowned amateur astronomer David Levy, this is more than just an interactive sky map and database. Created especially for beginner to intermediate astronomers, it gives you real-world skywatching tips and information you can put to use tonight with a telescope, a set of binoculars or the naked eye. With Skywatching's intuitive, easy-to-use interface, you're just a click away from practical observing tips, photos from the Hubble and other state-of-the-art telescopes, full-motion videos, detailed animations and in-depth articles on everything from our local planets to distant black holes and nebulae. With printable star charts that you can customize to any desired time and place on Earth, you'll be outside tracking down your chosen celestial targets in no time. It features Sky Tours - Articles, photos and animations show you exactly what's in the sky, how to find what you're looking for and the best tools and techniques to optimize viewing. More than 9,000 info screens from the widely used Yale Bright Star Catalog give you all the information you need on objects in the sky. The interactive Sky View lets you see the precise positions of celestial bodies in the night sky from anywhere on the planet, at any time and date. Click on any object in the sky to bring up an information screen about it. And when you're ready, print your chart and take it with you on your own skywatching adventure. In-depth articles tell you the legends, discoveries and historical significance of specific stars, planets, constellations and astronomical events. Speed up the passage of time to see how objects move through space or change the clarity of the sky to see the difference between city and country skywatching. | ||
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Slam Dunk Typing / Type Like A Pro! / All Star Typing Ages 9-12 | Learning Technologies Interactive Inc., Mary Boies Software / Creative Wonders LLC | [top] | |
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This is an educational computer game that features typing skills and uses a basketball sport theme targeted for ages 10 and up. There are six drills included in the game, Passing, Heads Up, Slam Dunk, Horse, Game Time, and Sports Reporter. In Passing, the player must type in the letters on the keyboard in order to pass the basketball to another player. Free throws can be made as well. Heads Up requires the player to type in the letters that appear on the basketballs. In Slam Dunk, the player needs to be quick at typing in order to score a hoop. In Horse, the player needs to type correctly to get the ball to bounce off various obstacles, and going into the hoop. Game Time simulates a real basketball game with the player typing in the word that appears above the hoop in order to score or block the shot. The last drill is the Sports Reporter, which is a speed test featuring articles of many popular basketball players. | ||
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Smithsonian Institution: Dinosaur Museum | Perspective Visuals | [top] | |
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This is an educational game that shows you the elements of a real museum and even has pictures of exhibits in The Smithsonian Institution Museum of Washington D.C. The Menu has three areas to go to Library, Conservatory and Game Room, it also includes stuff like the top 300 Dinosaur names, History of Dinosaur Paleontology from 1546-1993, Dictionary, Classification and Geologic time scale. The Library lets you look at a dinosaur from any three time periods and lets you see them in them in Dioramas, as Skeletons, their skull appearances, a museum area that has all sorts of facts and a quiz question for every dinosaur, 3-D pictures and their life and style. Conservatory lets you look at nine different dinosaur fact sections Cretaceous Physiography, Jurassic Physiography, Triassic Physiography, Potpourri, Myths, Extinction Theories, Contributors, Who's Who, and Dinosaurs in the movies which features movie scenes from "One Million Years B.C." (1967), "The Valley of Gwangi" (1969), "Gertie the Dinosaur" (1912), "Planet of the Dinosaurs" (1977), "The Lost World" (1925) and all that remains of "Creation" (1931). Finally the Game Room features a Dinosaur true and false game, with 3 game levels Beginner, Intermediate and Advanced, and you have to answer a certain amount of questions jugging by how long you choose the quiz to be, when you finish the quiz you have a chance to explore in a Dinosaur Hall of Fame with limited time. | ||
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Sonic 3D Blast / Sonic 3D: Flickies' Island | Traveller's Tales Ltd. / SEGA of America, Inc. | [top] | |
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While visiting Flicky Island, Sonic notices that the Flckies, his small, feathered friends, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never ending quest for the Chaos Emeralds, as they live and are able to travel between parallel worlds. Seven levels separate Sonic from the final showdown with Robotnik. Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn and one or the rare presences in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five on each section. As usual, when Sonic destroys one badnik, one creature leaps free from it's insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. | ||
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Sonic R | Travellers Tales (Uk) Ltd. / SEGA Europe Ltd. | [top] | |
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While on vacation, Tails and Sonic come across a recruiting advertisement for the World Grand Prix race. Sonic is not interested at first, but once he notices that Dr. Robotnik will participate he decides to enter. Robotnik is only interested in the race because he's learned the location of the Chaos Emeralds and now he'll get a chance to beat Sonic while he gets them. Knuckles finds out that Sonic will participate, so he joins him. Amy overhears Robotnik's plan, so she will also be racing to get the Chaos Emeralds. There are many modes of gameplay in Sonic R: Grand Prix - You race against the rest of the characters on each of the circuits, and get a chance to race the level's boss to unlock some of the extra playable characters; Time Attack - Run on one of the tracks as fast as you can, get 5 balloons or tag 4 characters; Multi Player - 4 players on a split-screen or over a network. You can race against up to three players or challenge them on a balloon finding game. The screen can be divided horizontally or vertically for 2 player games. The PC version has weather effects added into the game. | ||
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Star Trek Encyclopedia | Simon & Schuster Interactive / Immergy | [top] | |
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The Star Trek Encyclopedia - A Reference Guide to the Future is the "definitive" Star Trek reference, compiled by the production staff and officially recognized by Paramount Pictures. The software allows the user to call up commands to the computer with the use of a microphone. An extensive training program is required before use, so that the computer will recognize the user's voice. For added authenticity, the user can address the "Computer" and it will reply with a beep before proceeding with the request. Majel Barrett provides the voice of the computer and Mark Lenard narrates several featured topics illustrated with diagrams and imagery. These include biographies of James T. Kirk and Jean-Luc Picard, Star Trek production history, The history of the Enterprise and the history of the future. The 1997 release (known simply as the Star Trek Encyclopedia) which came on 4 CD-ROMs was updated to include information up to DS9 Season 5, VOY Season 3 and the film Star Trek: First Contact. The last 1999 release (on two CDs) covers up to the end of DS9 Season 7, VOY Season 5 and the film Star Trek: Insurrection. The software could also access the Next Generation and Deep Space Nine Companion CD-ROMs released the same year for additional content (namely the video clips). | ||
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Star Trek: Captain's Chair | Simon & Schuster Interactive / Viacom | [top] | |
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This is a virtual reality tour of the bridges of five of the most famous starships in the Star Trek universe. Featured are the bridges seen in Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and the Sovereign-class first seen in Star Trek: First Contact. The following bridges are featured: USS Enterprise (NCC-1701), USS Enterprise (NCC-1701-D), USS Defiant (NX-74205), USS Voyager, USS Enterprise (NCC-1701-E). While on each bridge, the "visitor" can interact with full 360 degree views, along with the ability to control each and every station including (but not limited to): Command chair, Engineering station, Conn, Ops, Tactical. While at each station, the user may issue with station-specific commands such as firing photon torpedoes from tactical, or a security lockout from the engineering station. The user is not limited to each starship's bridge, as one can visit adjacent locations such as the captain's ready room and observation lounge. | ||
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Super Kid / Kid God Fighters | Mirinae Software Inc. / KOGA, JC Research, Midas Interactive Entertainment BV | [top] | |
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Originally a Korean title, an English version was later released in 1999 but missing the original music. This is a beat-em up game for one or two players. Players take the role of one of eight characters: Prometer, Chaos, Elvira, Golem, Rocket Attack, Thorin, Linth, Nornen and Azrael. Each is a kid and, what's more, a kid with a special talent or weapon. Rocket Attack, for example, has rockets in addition to these special moves a propeller kick, a death holer, an upper cutter and a full swing. Others have different moves with Azrael having the most, in addition to hand grenades, a flame projector, a shotgun, a standing shoot this character also has LAW, ICBM, SOL and bayonet in their arsenal. The game is entirely keyboard controlled. JC Research was offering the game in the US once again stripped of all its music. Midas published that version in Europe as well. | ||
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Svea Rike [Sw] | Korkeken Interactive Studio AB, Target Games Interactive AB / Levande Böcker i Norden AB | [top] | |
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Svea Rike is a real-time strategy game based on the history of Sweden and a popular board game. The game take place between year 1523 until 1818, and the goal is to end up as king over Sweden. The player has to carefully manage his resource and invest wisely in trade, improvements and politics. | ||
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Theatron CD-ROM [Fi] | Tampereen Työväen Teatteri, Plan 1 / Tampere | [top] | |
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An awesome package about the theater world. A vast adventure through the history of theater. The first theatre-related CD-ROM in the world. Contains information on theater techniques and the production of plays and the Tampere Workers' Theatre and its history. | ||
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Tokimeki Memorial: Forever With You [J] | Konami Computer Entertainment Tokyo Co. Ltd. / Konami Co. Ltd. | [top] | |
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This is an updated version of the first Tokimeki Memorial, first on TurboGrafx CD in 1994. This version has improved graphics and sound, new cut-scenes, and new mini-games. You are a young boy who is going to study three years at the Kirameki High School in Japan. Your goal is to win the affection of one (and possibly more) of the twelve beautiful girls who also study with you, especially of Shiori, with whom you were in love some years ago. This is a simulation game with a high-developed statistics system. You have to increase your statistics in different disciplines, depending on the girl you are interested in. You communicate with people via your telephone, and date girls by going with them to various places. You have to keep your promises, otherwise a girl will become angry and even tell bad things about you to other girls, which will spoil your reputation. | ||
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Tom Clancy's Politika | Red Storm Entertainment, Inc. | [top] | |
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The former Soviet Union is in a state of mess in the real world, but it's even worse in this game of political intrigue in modern day Russia. The premise is realistic (almost too realistic actually) -- Boris Yeltsin dies in 1998 and a major power struggle ensues for control of Mother Russia. The factions include Reformers (and former Yeltsin supporters), Ultra-Nationalists, the KGB, the Military, Separatists, and the Russian Mafia. Even the Church and Communists are trying to grab their own piece of Russia. The prize is control of the one of the largest former super-powers in the world and everything that goes with it! This strategy game came with a free copy of the paperback "Tom Clancy's Power Plays: Politika". | ||
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Toolkit For Red Alert | Walnut Creek | [top] | |
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This is a compilation of third-party add-ons, info and utilities for the realtime strategy game Command & Conquer: Red Alert. The disc includes a file browser for both DOS and Windows. Features: 384 New Maps; 4 New Editors; 4 FAQs Files; 28 Save Games; 4 Cheats. | ||
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Total Destruction: The Madness Of War | Strategic Sales Corporation | [top] | |
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Designed by Cobra, one of the leading C&C level editors, Total Destruction lets you continue with all the intensity and excitement you experienced playing Command & Conquer: Red Alert. With over 100 levels, it's guaranteed to feed your addiction for war for weeks to come. LIVE OR DIE! It's your choice! | ||
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Total War: Over 1000 New Levels for Warcraft II | CrystalVision | [top] | |
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Though beaten back and fatigued from years of ongoing battle, the noble Humans of Azeroth continue to defend themselves from the invasion of the evil Orcish horde. Never before has a game package put together more combat, strife, conflict and nail-biting excitement than Total War. Battle your way through over 1000 scenarios and more than 60 entire campaigns. Lead your forces to victory against the computer, or battle your friends in the hundreds of multi-player games in Total War. There are even co-operative scenarios where you and your friends can work together to fight back the Orcish horde or devastate the Human empire. You may have seen a battle or two, you may have even thought the war was over, but you haven't seen the TOTAL WAR. It features: over 1000 new scenario levels, over 60 entire campaign storylines, and hundreds of multi-player scenarios supporting 2-8 players! You can construct larger more powerful armies, conquer more powerful enemies, discover uncharted lands, and win the Total War. | ||
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Truths and Fictions | The Voyager Company | [top] | |
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Pedro Meyer is not the only artist exploring the "Brave New World of digital truth," but he's certainly the first traditional documentary photographer to go so far out on a limb. This is an important work. At the opening of the Truths & Fictions exhibit in Riverside,California, we scrutinized each mesmerizing photograph, looked to see if the caption said "digitally altered" (which it did more often than not), then struggled to figure out where photographic reality left off and digital image kicked in. When we got our hands on the CD-ROM, we dutifully revisited the exhibit in the virtual "Gallery." Then, like children rifling a magician's pockets, we jumped to the Digital Studio section to see how, and why, the composite images were created. (Only twenty are featured in this way, alas.) Not until Meyer's revealing narrative (available in both English and Spanish) had sunk in a bit did we stop to consider some of the larger issues. Remember when photographs emerged from trays of photochemicals? When their role (think of the family album) was to document events? "Photographic reality is an expression that has defined our notion of visual truth," Jonathan Green, Director of the California Museum of Photography, points out in his introduction. "Pedro Meyer's new digital photos call into question this century-old concept." Even Meyer's unaltered images deliberately juxtapose bizarre elements and pose unsettling questions about race, religion, and commercialism. Meyer's inquiry doesn't stop with basic issues of photographic re-presentation. In the Correspondence section he turns our computer screen into a forum in which creative people from eighteen countries discuss the cultural implications of the digital revolution. The responses are marvelously varied--in format, frame of reference, and attitude. Some people clutch their Olivettis and quake, while others embrace the new freedom. Our favorite comment was from Sylvia Stevens: "Form and content always take awhile to get to know each other. Courtships in any form are important." That this pioneering work is sparking international debate about the cultural implications of the digital revolution comes as no surprise. | ||
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Virtual Nightclub, The | Prospect Management / Philips Interactive Media, Thumb Candy Ltd | [top] | |
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When you're up for a wild night on the town, you might slither through the window of a nightclub in London packed with groups, famous people, art exhibitions and a melange of offbeat videos. It won't be necessary to call a travel agent, however. Just switch on a computer equipped with a CD-ROM drive or a television with a CD player and slip into the world's first nightclub on a disc. Called The Virtual Nightclub, it offers a kaleidoscopic swath of London night life in high-resolution computer graphics that will hold hours of interactive leisure reality. It's somewhere between MTV and a video game, a product that combines interactive technology with cutting-edge sounds. The interactive element allows viewers to use a mouse to navigate their way around as they choose. They begin on the London streets, then click-walk around the corner into the club's 3-D interior. Though interactivity means users can choose when and how to navigate artificial spaces, virtual nightclubbers will have to sit through occasional advertisements. It has a cast of more than 150 characters, dancers, actors and voice over artists. Those agreeing to appear as themselves included: Mark Wigan, Terrence Mckenna, Scanner, Matt Black, Eva Pascoe, James Lavelle, Redma and Neal Stephenson among others. Music labels involved included: Def Jam, Warp, R&S, Apollo, Sounds of the Underground, Island, Moving Shadow, Ninja Tune, Gee Street and ITP providing artists like Herbie Hancock, Jo Henderson, PM Dawn, Redman, the Stereo MCs, Benny Rait, Cru and Suga. It exists only on demonstration discs. The prototype was on a European tour to pick up sponsors and fans on big screens at electronic arts festivals. But, Philips Interactive Media went out of business with their CD-I console before the game was released in retail. Thumb Candy purchased back the rights to the VNC and marketed the VNC directly via the Sci-Fi Channel and the internet. | ||
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Virtual Safari | Anglia Multimedia / Fujitsu Interactive | [top] | |
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Take a trip to Three Trees Lodge in the heart of Safari Country. Your job, as "Survival's" top photo journalist is to capture the untamed beauty of Africa. Photograph elephants stampeding through the Savannah or don your snorkel and record the underwater Africa that so few get to see. Your guide is "The Colonel" who will give you invaluable advice on where to take the best shots, which equipment to use and probably drive you crazy with his anecdotes about his youth as an explorer! To help you on your tirp, you have acess to databases on over 100 different animals along with video footage from the award winning "Survival" archives. Survival's Virtual Safari is the world's first true Virtual Reality Multimedia CD ROM. It provides you with all the authentic sights and sounds (but not the smells - fortunately!) of the African wild. Survival's Virtual Safari enables you to travel anywhere you want, pick up and examine any object and fully interact with over a hundred different animals in their natural habitat. In short, it transports you to a place most people can only dream of visting! | ||
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Virtual Surgeon: Open Heart | ISM, Inc. | [top] | |
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Written by Dr. Myo Thant, the brains behind the Life & Death series, this takes you from the classroom to the operating table. Choosing technical accuracy and realism over quick thrills, it is nonetheless a multimedia extravaganza of medical information. Featuring full-motion video of your travels through the hospital and instructionals on proper technique, a plethora of reference material, and periodic tests, it aims to capture the feeling of actually being in residence. Of course, one couldn't be a surgeon without cutting a few people open, so you will have to deal with patients needing cardiac surgery to progress. | ||
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Waterworld | Intelligent Games, Ltd. / Interplay Entertainment Corp. | [top] | |
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As in the film of the same name, the melting of the polar ice caps has created a flooded world. Worse, it's a world where law and order has broken down, where gangs of mercenaries and tribalists are constantly on the attack. As leader of a group of survivors, you must complete 22 missions of real-time strategy. Some missions are attack based, and some are purely defensive. Flame-throwers, Molotov Cocktails and crossbows are among the 17 featured weapons. Steal weaponry and improves the defences of your fortress to survive. Resource management across missions is another key element. The storyline is flowed by cut-scenes involving actors from the film. | ||
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Wing Nuts: Battle in the Sky | Rocket Science Games, Inc. / BMG Interactive Entertainment | [top] | |
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From the company Rocket Science that brought you Cadillacs and Dinosaurs and Loadstar: The Legend Of Tully Bodine is another fantastic full motion video shooter. Wing Nuts: Battle in the Sky is an action-oriented flight game set during World War I. The player takes the role of a young pilot whose airplane base is attacked by Germans coming out of nowhere. He has to find the source of these attacks by shooting all German planes he encounters. The story is told through live-action cutscenes. The gameplay almost completely consists of flying through the six levels and shooting German airplanes. On two occasions, the player has to use bombs to destroy a balloon and a bridge. It has freat comedy along with very well done motion video from a filmmaker that worked on Independence Day. | ||
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X-COM: Apocalypse | Mythos Games Ltd. / MicroProse Software, Inc. | [top] | |
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By the year 2084, only one city on Earth can support human life: Mega-Primus. The rest of the planet has been contaminated from past wars with aliens, resulting in an atmosphere filled with deadly toxins and a completely altered climate. Mega-Primus was built as the solution to this disaster, functioning as a self-contained city that would shield its people from the environmentally ravaged planet. While everything was peaceful for decades, recent increases in violence and crime suggest that something is wrong. If that weren't enough, sightings of UFOs have picked up and people are starting to flee to other colonies. It's only a matter of time before complete chaos erupts! Sensing this danger, the Senate has secretly agreed to support an investigation to determine if aliens are indeed behind the unrest. This is the third game in the X-COM series on the PC. You must once again lead the X-COM unit to investigate the mysterious happenings from an isometric viewpoint, only this time it's set within a futuristic city. Send your squad into various buildings (after first assigning them to vehicles such as hovercars) to either find evidence of the alien presence or engage in combat to retrieve their technology. Your goal is to recover as many artifacts as possible so your scientists can find ways to defeat the aliens once and for all. Differences from the previous games in the series include reworked graphics, larger maps, a more complex world, and the possibility of choosing between real-time or turn-based tactical combat. Also, instead of just engaging aliens, the player will also have to deal with multiple human factions, from a cult that worships alien invaders to gangs, from industrial giants to security forces. | ||
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X-Men: Children of the Atom | Capcom Co., Ltd. / Acclaim Entertainment, Inc. | [top] | |
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This is a 2D fighting game and the first Capcom title to use licensed characters from the Marvel comic universe. It has six main characters and four of their enemies that are playable. The X-Men are Colossus, Cyclops, Iceman, Psylocke, Storm and Wolverine. The villains are Omega Red, Sentinel, Silver Samurai and Spiral. The two main bosses are Juggernaut and Magneto, and Akuma is available as a secret character. Fighting is done one-on-one with a traditional best-two-out-of-three match setup, with automatic or manual blocking. Similar to the Super Combo gauge in Super Street Fighter II Turbo there is an X-Power gauge of different levels, filled up when the player performs moves. When it is maxed out an X-Ability or Hyper X special move can be performed. Other general features are the abilities to super jump, roll away and aiming projectiles. | ||
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Youngblood (cancelled) | Extreme Studios / GT Interactive | [top] | |
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In this game based on the popular Image Comics title Youngblood players would have guided the Youngblood team through 11 real-time missions that combine action with strategic role-playing elements. Environments would have included dense jungles, parched deserts, and smoldering volcanoes to the very pits of hell as mutant enemies grew more bizarre and violent. The project however was quickly cancelled after a short time in development with only a very unpolished demo being released. | ||
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Adventures in Musicland | George F. Litterst / Electronic Courseware Systems, Inc. | [top] | |
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Adventures in Musicland is a musical spin-off of Lewis Carroll's classic "Alice in Wonderland" fairy tale. Its unique set of music games allow players to learn musical techniques through pictures, sounds, and animation with the help of some of Alice in Wonderland's most memorable characters. Adventures in Musicland helps players develop understanding of musical notes, specific composers, and musical symbols. The Mad Hatter, the Kind & Queen of Hearts, the Cheshire Cat and Alice herself all play with you as you solve the puzzles in musicland. Four games are included: Music Match is a game of memory with music symbols, Melody Mix-up play a 'mystery melody' while you try to match the notes (and while the White Rabbit is sending messages!). Picture Perfect is a puzzle of either a composer, instrument or symbol shown piece by piece, and in Sound Concentration, animals make different musical tones with scales and intervals...match as many pairs as you can! | ||
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Adventures Through McDonaldLand | Quoin Technology Pty. Ltd., SoftMedia Pty Ltd / McDonald's Restaurants (NZ) Ltd | [top] | |
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This game was offered for purchase at McDonald's restaurants for $5 or $10. It was a computer based version of the annual "McDonald's Big Book of Fun" printed calendar. The game was aimed at children between the age of three and ten years old. This simple children's adventure game has players accompanying Ronald and other McDonalds characters through different locations in McDonaldsland. It features simple puzzles and various mini-games. | ||
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Adventures With Barbie: Ocean Discovery | Gorilla Systems / Mattel Interactive | [top] | |
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This is a moderately fun, and somewhat limited, adventure game for children approximately ages 5 and up. The fun? Kids get to guide Barbie underwater in search of pieces of a treasure map. Why is it limited? The educational value of the game is rather low. Although a "save the marine life" sub-theme is featured, children won't come away from the game with many facts about the sea and its creatures. Barbie takes on the role of marine biologist in the game, and her search for treasure involves swimming underwater, looking for clues. Sandy the Dolphin is her faithful companion, and players' source for game hints. Children take part in assorted activities, one of which is a puzzle in which kids fix the coral reef. Kids collect gold charms, use a magnifying glass, and solve problems on their quest. The game is entirely mouse controlled, the keyboard is only required when the player signs in for the first time. It also features a camera icon which takes snapshots of barbie as she explores. These pictures are held in the game's scrapbook and can be printed out. Barbie also has some handy tools, a magnifying glass and a torch, to help her explore the ocean. Barbie talks throughout this game and a soundcard and speakers are essential. | ||
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All Dogs Go to Heaven Activity Center | MGM Interactive | [top] | |
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Dig into the All Dogs Go to Heaven Activity Center with all your favorite canine characters from the hilarious hit movies and TV series. With over a dozen activities, this enriching interactive experience teaches children important learning skills - and provides them with a doggone good time. Included as a bonus are the Doggie Documentaries - movies about over 50 different breeds of dogs. You'll find a card game that teaches pattern recognition, and learn about famous artists and their works. It features: coloring area with movie scenes, stamps and more; jukebox game - play match the notes; make a mutt - mix and match doggie body parts; munch a bunch - help Charlie catch dogfood; play cards - match by color or breed. | ||
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American Girls Premiere | The Learning Company, Inc. | [top] | |
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Your favorite American Girls story comes to life in this creation application based on the line of dolls. Create a cast from among six American Girls and their families including Samantha, Felicity, Molly, Kirsten, Addy, and Josefina, direct their actions, pick the setting, appropriate costumes, music, and props, and then record the play. You may also write and record original dialogue with your own voice, or use the computer to generate a voice for you. There are six sample plays available to watch and gain ideas from, and after the play is recorded, you may press the perform button and see it acted out. | ||
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American Tail, An: Animated MovieBook | Sound Source Interactive | [top] | |
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This enchanting electronic storybook based on the popular animated movie has 9 chapter scenes has 25 story screens with over 60 hidden animations. It reintroduces you to Fievel, the spunky little mouse who journeys with his family from Russia to America late in the 19th century. Join Fievel for the thrills and laughs as he meets new friends and survives some tricky situations. Fievel gets lost during a storm at sea and washes up alone in New York Harbor. Thrills and laughs follow as he meets new friends and survives some tricky situations. Large screen video segments help children's understanding of the text. There's 3 fun filled educational activities each with 3 levels of challenge, 9 jigsaw puzzles, reading and interactive modes, and an old-fashioned sled race. | ||
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Arthur's Computer Adventure | Living Books / Broderbund, The Learning Company | [top] | |
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Arthur's Computer Adventure helps children (ages 3 to 7) to develop reading, math, vocabulary, and other important skills. Through following Arthur through his interactive world, get hooked on his favorite computer game. Arthur's Computer Adventure lets you play to learn important facts and skills. This interactive storybook is more "adventure" than "computer," more fun than learning, so don't figure your youngsters are going to learn about RAM and ROM and other computer stuff. Nope, this is just another story on the computer screen starring the world's most popular animated aardvark, Arthur. As in all better electronic storybooks, this one has endless clickable mini-performances and sound effects throughout the pages of the "play me" version. Text is highlighted as the story reads on. Plus, five activities provide plenty of play for kids-some of them linked into the scenes from the storybook pages. Deep Dark Sea: Learn about world geography and ocean life in this side-scrolling, arcade-style activity while exploring the sea in search of hidden treasure. D.W.'s Store: Children learn counting skills when they make a purchase for D.W.'s toys and work with D.W. in the café as they cook up some wacky recipes. The counting gets more difficult as D.W.'s purchases get more expensive. Treasure Hunt: Focused on developing reading and prereading skills, Treasure Hunt is a fun and challenging activity designed to encourage children to learn new words. Play against the computer or another player. Frankenfish: A creativity activity where kids learn about different sea creatures while creating some interesting creatures of their own. Eyes, fins, props, and decorative stickers can also be endlessly arranged. Print in color or black and white for coloring book pages. Helicopter: Find the toy fire helicopter and then drop water balloons onto a target. Use the remote control to help the firefighters, do aerobatics, or lower a ladder to rescue the firefighters. It also includes 13 surprises and puzzles. | ||
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Babes in Toyland | Conexus, Inc. / MGM Interactive, United Arts Family Entertainment | [top] | |
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This is based on a 1997 film of the same name. Toyland has just manufactured a huge load of toys to be picked up by Santa Claus to fulfill the jolly old elf's Christmas order. Just before Santa is scheduled for pickup, Barnaby the villain and his hench-cat swipe the toys and scatter them about Toyland. It is up to Jack and Jill to recover the toys before St. Nick arrives. The game is oriented towards young children. The game consists of 9 minigames. The reward for each minigame is the recovery of another toy. Old lady in the shoe: The lady in the shoe needs help in locating her copious children. Click around various rooms in order to find where all the kids are hiding. Balloon memory: A clown is holding a bunch of balloons. Click on 2 balloons to reveal their animated patterns and find all the matching pairs. Train matching: You board a train and are responsible for properly pairing passengers. I.e., the gingerbread man should sit with the gingerbread woman. Ducks in the well: Some ducks have fallen into a well and are swimming with the fish. Lower the bucket and recover the ducks, but avoid lifting the fish. Haunted forest: Goblins are descending upon you at an alarming rate. Use your flashlight to ward them off. Humpty Dumpty on the wall: Humpty Dumpty is sitting on his great wall when the naughty cat causes him to fall and shatter. Put Humpty back together in the allotted time. Clock tower: March a series of toy soldiers and stack them in a proper column in order to reach a toy that is at the top of a clock tower. Toy factory: Repeat a sequence of notes using a giant piano keyboard in order to make the toy factory whistle blow and bring down the stuck toy. As a bonus, you are granted access to the toy factory where you are allowed to change the settings on a toy-making machine for fun. Barnaby's lair: First, scale Barnaby's house from the outside while dodging obstacles. Once inside, play a shell game with Barnaby. | ||
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Backyard Baseball | Humongous Entertainment, Inc. | [top] | |
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In this first installment in the Backyard Sports series, the player's goal is to assemble a team of backyard kids and take them all the way to the championship - in this instance, the Ultra Grand Championship of the Universe. While not carrying an official Major League Baseball license, the game does contain 30 kids to assemble a custom team, as well as 10 fields for them to play in. The team's name, colors, and mascot can be defined, as well as its batting order and field positions. Each kid has ratings in running, batting, fielding, and pitching, as well as personality quirks that can either be a help - or a nuisance - to the team. Good pitching and hitting can give a team the power-ups it needs to go all the way through the 14-game season and playoffs - as well as plenty of practice in exhibition games or batting practice. In addition, the stats throughout the season can be printed, as well as player baseball cards, photos, schedules, and the trophies the team earned. | ||
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Bananas in Pyjamas: It's Fun Time | Avanquest Software | [top] | |
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Children aged 2-6 join B1 and B2 on a wonderful adventure through the fun-filled world of Cuddles Avenue. With spectacular 3-D graphics, songs, and the Bananas humour, children will have fun as they develop important learning skills such as critical thinking, pattern recognition, and environmental awareness. | ||
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Barbie Cool Looks Fashion Designer | Digital Domain Inc. / Mattel Media | [top] | |
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Now you can design and make more cool new fashions for Barbie and her friends. The fun of the first Barbie Fashion Designer continues with Barbie Cool Looks Fashion Designer. More colors, More fun accessories, More patterns, More cool themes, More fashion fun. Now you can design and make more cool new fashions for Barbie doll and her friends. Snap pictures with the on-screen camera - print out your favorites. Plus you can share your fashions digitally with your friends - through e-mail or on disk. Make your favorite outfits, from sports gear to after school wear, with the printer-compatible Barbie Fashion Fabric sheets and decorating supplies included. You can even make real My-Size accessories, like a coin purse or mini bag, so that you and Barbie both look cool. | ||
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Barbie Magic Hair Styler | EAI Interactive / Mattel Media | [top] | |
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Choose either Barbie, Kira, Christie or Teresa and style her just the way you want. Customize her hair (cut, grow, curl or brush), her make-up (eyeshadow, lipstick, blush or even fun fake tatoos) and choose her clothes and accessories, all according to the party she'll be attending to tonight. Once you're done styling, watch your chosen model showing off her outfit in 3D, and you can even take pictures, frame them and print them. | ||
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Barbie Screen Styler | Mattel Media | [top] | |
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Bring the exquisite world of vintage Barbie doll into your computer with nostalgic images, including interactive screensavers, patterns, posters, icons, and more. These original Barbie images from deep within the Mattel archives are now available digitally for the very first time. The easy-to-use CD-ROM truly captures the essence of Barbie and transforms your computer screen into a showcase of classic Barbie images and sounds... at home or at work. Features: Interactive screensavers; Icons - shoes, lipsticks, and more; Vintage background posters; Designer wallpaper patterns; Color sets in classic hues; Sounds & sound clips from original Barbie doll TV commercials. | ||
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Barney Goes to the Circus | 7th Level Inc. / Microsoft | [top] | |
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Set in a circus, there are 6 activities to explore along with Barney, B.J., and Baby Bop: Baby Bop's Clown Coaster - Create silly clown faces and learn to connect certain facial expressions with different emotions; B.J.'s Carousel - Make your own merry-go-round and learn up/down concepts; Professor Tinkerputt's Snack Bar - Create your own pizzas with all sorts of wacky toppings, and learn about simple fractions; Terry's Letter Train - Place letters (upper and lowercase) on the correct train cars, then color pictures of objects that start with particular letters of the alphabet; Hootin' Annie's Big Top - Identify the circus animals, and create silly ones too; Video Ferris Wheel - Watch video clips from the Barney TV show. Each activity (except the video one, of course) has an Activity Mode with 3 levels of difficulty and an Explore Mode. In Activity Mode, levels automatically advance as needed, and they can be manually adjusted as well. In Explore Mode, kids are free to experiment and use their imagination. Whenever children have completed a picture, they can click on the "Gift" icon to "send" their picture as a present to their parents. Parents of course need to check into the Parent's Room to retrieve them. Like Barney's Fun on Imagination Island, Fun on the Farm with Barney and Barney Under The Sea if you do have the ActiMates Barney, along with the PC Pack, you can set it up so that the doll will take the place of on-screen Barney and interact with your child. Cover Actimates Barney's eyes while playing the activities and the on-screen character will play peek-a-boo. Squeezing the doll's hand in regular activity mode will prompt Barney to give a little learning lecture, and in explore mode, Barney will participate by adding something to the creation. During an activity, pressing Barney's middle toe will prompt the doll to sing a song that has a similar theme as the activity at hand. | ||
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Bears | PixelPark Ltd. | [top] | |
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Join Ted & Floppy on an interactive journey as they show you around their house where they live with all their friends. Play in the garden or explore the rooms in the house. Listen to the town crier in the hall call the hour. Play in the play room or go to the lounge and listen to the Bear Orchestra play some of your favourite nursery rhymes. And if you want something a bit more upbeat, head to the study to jam with the Bears Blues Band. Play hide-and-seek with Ted, who could be hiding anywhere in the house. But Ted is good at hiding, so you might have to click on Floppy for clues. Find the many hidden objects like the bi-plane, hot air balloon and the flying saucer. This house is full of fun and surprises and wherever you go there's always lots of things to do. Help Barnaby through the maze. Find Ted and Floppy's interactive story book. Packed with superb graphics, animation and more than 20 minutes of music, this colourful fun-filled CD-ROM is a whole new learning experience that will keep children and parents entertained for hours. | ||
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Big Thinkers First Grade | Humongous Entertainment | [top] | |
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This is the perfect learning supplement to your child's classroom experience. Ben and Becky Brightly's contagious wonder and ability to transform into a variety of shapes and forms engage kids in a fun world of learning and discovery unlike any they have experienced before. Your little learners always feel successful as they collect oodles of SmartStars. All of their efforts and successes are rewarded on their way to the SuperStar of Smarts Challenge. Your children are in control as they laugh along while the Brightly twins bend and stretch to provide activities that help kids learn all the skills necessary for success in the first grade. The Brightly twins provide 16 fun new activities to help your first-grader learn: Computation, Addition & Subtraction, Reading: Nouns and Verbs, Fractions, Time Telling, Phonics, Spelling, Environmental Science, Geography & Directions, Life & Physical Sciences, Thinking Skills, Spatial Perception, Art Creativity and Music Creativity. | ||
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Big Thinkers Kindergarten | Humongous Entertainment | [top] | |
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This is a curriculum-based free-play program that is packed with fun, educational activities. The activities cover important kindergarten skills such as letter identification, measurement, sequencing, simple spelling and more. The stars of this software title are Ben and Becky Brightly who get involved in each activity in more ways than you can imagine - they morph into all sorts of things, including fish and airplanes! In one early adding activity, these blue-haired kids stre-e-etch their arms and legs out to become perches for birds. Smart Stars are FUN to collect - they pop up on the screen after successful game-playing, and kids love to click on them and watch their antics as they drop down, bounce, and even parachute, into their BrainBank. In order to play the special SuperStar of Smarts activity, kids need to have earned SmartStars of each color. Becky and Ben's house is filled with "clickables" as well as 16 activities. In Twin Time Telling, kids compare analog and digital time readings. Kids estimate and measure Becky's height using such things as ice cubes and carrots. A maze activity has children navigating Ben through a garden, but there is an interesting twist to the game - when Ben meets up with an obstacle (food) on the course, kids must decide what animal Ben should transform himself into in order to gobble up the hindrance. Becky turns into an airplane to get to the activity in the sky, where kids must rearrange letters in their proper alphabetic order on a cloud. Clicking on the Think'n'Go icon will take players to a screen that allows faster access to the different rooms and activities. This program is busier than most Kindergarten titles on the market, and it tends to be somewhat more challenging too. | ||
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Budgie The Little Helicopter: Activity Paint | ELSID Software Systems LTD | [top] | |
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A delightful paint and activity program based on Budgie The Little Helicopter, a creation of Sarah Ferguson, the Duchess of York. These characters are already very familiar to children through books, games, puzzles and Budgies own cartoon series shown in both Canada and the US. This software is aimed at girls and boys ages 3 to 8. It features five sections that offer a host of interactive activities all of which help to develop hand eye coordination, imagination and artistic skills. The software is easy to use with big, bright on screen options and instructions. Youngsters can design their own pictures, or colour those already in the program. Make their own story boards, pictures, cards, banners and calendars which are all part of the package especially designed to challenge children as they grow and learn. The package has nearly 45 different set scenes of Budgie which include his friends Lionel and Pippa just to name a few. With the character stamps or clip art, pictures of Budgie and his friends can be moved anywhere on the screen enabling the children to make their own story or scene. This section also includes movable buildings fences and trees. Character stamps can be incorporated with pictures already in the program or children can draw their won additions on screen either using the mouse or by inserting symbols such as circles and squares. It's easy to follow with on screen instructions. The software includes on screen controls for easy movement from page to page and children can enter in any of the section at any time. Fun tunes, sounds and jingles, together with many amusing animation's will delight youngsters again and again. | ||
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Carmen Sandiego Word Detective | Brøderbund Software, Inc. | [top] | |
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Carmen Sandiego, international fugitive and head of V.I.L.E., has hatched a brand new scheme. Using her latest invention, the Babble-On Laser, Carmen seeks to destroy communication by rendering languages into incoherent gibberish. The ACME Detective Agency, once again attempts to stop Carmen Sandiego by finding the location of the Tower of Babbel. Already twelve Agents have been lost and only Agent 13 remains to put together clues using Acme's latest interface, the CyberCom 2000. As Agent 13, your main goal is to rescue the previous 12 agents and stop Carmen Sandiego. You do this by gathering individual keys to rescue each of the agents. These keys in turn are guarded by several passwords, all of which must be decoded. These passwords are decoded by discovering "clues" in Carmen's hideouts which then launch any one of 5 mini-games: Code Breaker - Using a series of letter tiles, the player must spell specific words already chosen (Searcher Mode) or create new words that are present inside Word Detective's dictionary (Builder Mode); Fusion Chamber - The player must find the meaning of a core word, the meaning of a prefix or suffix, and the meaning of the combined word; Micropix - The player is given a page of text with several nouns, verbs and adjectives missing. The most logical choices must be placed in these missing areas; Power Pack - Words must be placed in alphabetical order to form a tower on the right side of the screen; Spellanyzer - The player is given an audio recording of a word, as well as it's usage in a phrase and must either unscramble or spell the indicated word. Progress for individual or total players is kept and may be printed out or compared as an aid to teachers. | ||
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Chipper / Strawberry Magic 2: The Magic Wish | Makh-shevet / Scops Software Ltd | [top] | |
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The plot, characters and interface are completely different from Strawberry Magic, but almost none of the puzzles carries a pronounced educational element. It's the most technologically powerful Israeli game of its time (two CDs, a huge number of videos, dozens of professional actors in voice acting, serious visual effects, and so on). At the edge of the forest next to the river along with the family lives a little beaver named Ben. One day, he learns from an elderly relative that his teeth at his "tribe" grind off over time from the hard work of breaking wood bark while feeding and building dams, and sooner or later fall out altogether. Ben is absolutely not satisfied with this situation, and he begins to seriously dream of magical teeth - which are not subject to any harmful effects of the environment and will forever remain with him intact. Upset beaver falls asleep (this is very important), and here he sees two fairy fairies. After listening to the lamentations of the future hydrobuilder, the couple says that it is possible to find such teeth in the magical underwater world; but in order to get there and persuade the king, we will have to go through a lot of trials to share this gift. And since Ben will not tolerate staying in sea water, they turn him into a hybrid of beaver and triton with the ability to instantly return to the previous image when leaving to the surface - and at the same time they give a golden key with which he will begin his journey. It's aimed at children of "older preschool" age, still not necessarily well-read, but already having some vocabulary, there is very little text - in general, only in the menu (which is easy to understand and without knowledge of the language) - but no subtitles are provided, and the speech component is crucial for moving along the plot , because oncoming characters will give us "tasks", mandatory for execution. The second feature is it's relatively non-linear, and at the same time - non-intuitiveness even for an adult player, not to mention children (perhaps, by the way, it was for this reason that sales were so bad): the probability that you, without understanding the remarks addressed to you , independently guess, if not about the meaning, then at least about the sequence of the necessary actions, is very small. Here is an example: at the very beginning, after the introductory video, we see Ben already turned into a hybrid and located in the water next to the old beaver. You can, on the one hand, go "to the depths", on the other - no one forbids you to immediately get to the surface and go into the forest, and in both cases the action will be active (if such a word is applicable here) to unfold further. At the same time, only one of these options is "correct". As for the basis of any quest - the riddles themselves - many of them are quite similar and primitive: we are looking for items placed in the inventory panel, divided into cells and displayed at the bottom of the screen (control, if anything, is done with the mouse), and exchange they are used by characters for some other or are used on certain objects or are used jointly; in other words, there will almost certainly not be any difficulties with how to do something, but alas, it’s almost impossible to avoid what exactly is required. At the same time, there will be something else: for example, determining the correct sequence or - which may sadden some lovers of “calm” games - “arcade inserts”. Some of these - like, say, a tennis game with an octopus - apparently in general are not obligatory for passing and serve exclusively the cause of fun; but others may be just varieties of "tasks", and without achieving success in them, it will not be possible to acquire the necessary object. | ||
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ClueFinders 4th Grade Adventures: Puzzle of the Pyramid | Learning Company, The | [top] | |
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The ClueFinders, Laptrap and their talking dog Socrates have found an ancient Egyptian tomb in Egypt with there professor. With the ClueFinders out of sight for the night, a member of the trip named Sir Alistair Loveless steals all the treasures in the tomb and kidnaps the professor with his goons. He now has a plan to cause eternal chaos to the world. The only ones who can save the professor now are the ClueFinders. The ClueFinders now must travel around the lands of Egypt, including the city of Cairo, the Nile Kingdom and the great pyramid. This game for ages 8-10, helps teach math, geography, science and much more educational concepts while you help save the world from eternal chaos. The game involves collecting important stuff and running into activities in order to collect them. Laptrap the Turbo Turtle can be used for things like maps, music on/off options, ClueFinders club and Progress Reports. Socrates can be used for tips on how to do an activity in case you have trouble on it. | ||
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Color Clown Comes to Town, A | Diamar Interactive | [top] | |
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This is an activity CD-ROM based on the original picture book by Jane Belk Moncure. It consists of five activities. Animated Storybook: read the story in an interactive manner. Children can also record their own story with up to four people reading. Cleanup Game: Laura asks the child a colour, and he/she has to choose the object which matches what she says. Mixing Room: mix different colours together, or follow Laura’s instructions. Squirt Room: match up the colours with an object. Paint Room: draw pictures and print creations, or use the characters from the story using a collection of stickers included in the program. Also included on the CD-ROM are Out-Of-Computer Activities, which can be printed for more fun, such as a colour bingo game. | ||
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Cosmic Family | Ubi Soft / Planeta DeAgostini | [top] | |
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Meet Mr and Mrs Cosmic, their two small children, big sister, the scatty dog and monsters of every shape, size and colour. Join the family's fantastic friends as you work your way through the 5 floors of the house by stepping into the lift and selecting your favourite room. With 200 crazy animations and funny stories to be revealed in each room, you can look under the carpet, in the bookcase or wherever catches your eye. With 14 fun early-learning games featuring several levels you can dress up big sister, see what the stars are hiding, find the secret passage to the machine room, give the doctor a fright, find the hidden surprise in the rocket or make the whale happy by cleaning his teeth! A remake was released in 2006. | ||
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Crayola Magic 3D Coloring Book | IBM Multimedia Studio | [top] | |
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A perfect first step into creativity and computers - color a picture and see it come to life! Seventy pictures to color, plus fun-filled activities. Experience the fun and creativity of Crayola crayons on your computer. It's so easy, even pre-schoolers can create dazzling 3D pictures. Select an image, color with wacky textures and patterns, and use twenty-one fun glitter crayons. Pictures "magically" reveal life-like dimensionality when colored. Designing realistic pictures inspires children's creativity - educational, easy and fun, and it enhances art literacy skills. There's a kid-tested interface, 100 fun and surprising sounds, and 70 images. Kids use creative tools for endless hours of fun. Save and print incredible pictures, save creations in your own personal "Scrap Book", and extend fun off-screen with printouts. | ||
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Crayola Magic Wardrobe Paper Dolls | IBM | [top] | |
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Subtitled "Time Travel with Paper Dolls", Crayola Magic Wardrobe is a combination of 'colorforms', paper dolls, a paint program, and a historical reference manual. A magic wardrobe takes the user to any of twelve places in history. These places range from Egypt in 1490 B.C., to France in 1785, to the Hippies of California in 1967. Each place features a paper doll figure in a different 'historical room' setting. Opening the wardrobe drawers with a click of the mouse reveals authentic clothing with which to outfit the paper doll. Each piece of clothing can be decorated, colored and printed to use with one of the two cardboard paper dolls that are included in the CD set. Each of the time periods also includes a Women in the News section, which consists of a brief biography of a woman -- from Nefertiti to Joan Baez -- who impacted the history of her era. There is also a Diary section, which gives a fictional entry detailing a special day in the life of a young girl representative of that particular place and time. This section also gives the user the opportunity to imagine herself living in that period in history, and invent her own personal diary entry. Finally, the program includes a Write a Letter section which provides associated letterhead stationary to which text, color and borders can be added, and which can then be printed and used. | ||
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Crazy Crayon | Essex Interactive | [top] | |
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Every kid's a Picasso with this drawing & coloring program. Hilarious sound effects and imaginative drawing tools will amuse and entertain children of all ages. Includes a coloring book of professionally drawn images that are ready to color and print. Features: Sharpen your child's imagination while stimulating creativity and develop computer skills; Features simple, intuitive drawing tools and amusing sound effects; Easy-to-use text tool adds letters or numbers in any color; Pre-drawn stamps, such as animals and trees, can automatically be added to drawings; Special effects tools, like the blender, allows children to alter their drawings; Great for color or b&w printers. | ||
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Curious George Comes Home | Houghton Mifflin Interactive | [top] | |
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Whether he's racing a sailboat, running errands in town or visiting the zoo, Curious George always manages to get himself in a bind. Now that ever-so-mischievous monkey is in trouble again...and only you can help him. This critically-acclaimed CD-ROM invites children on a freewheeling romp through the friendly and familiar world of Curious George. By actively participating in an ever-changing story - choosing places to go, characters to visit and things to do - children learn storytelling and problem solving in a creative, fun-filled environment. George visits downtown to complete some errands for The Man in the Yellow Hat, but finds plenty of curious distractions along the way, including sailboat races and a trip to the zoo. The game may tell a different story each time through, as players can visit new scenes in the order they choose, depending on the choices they make. It features: dozens of story variations for hours of educational fun, kid-sized icons and "hot spots", charming animations and original music, and exciting games and fun-filled learning activities. There's over 90 original storybook pages that you can print out in color (or black and white). | ||
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Curious George Learns Phonics | Houghton Mifflin Interactive Corporation, Vipah Interactive, Inc. / Simon & Schuster Interactive | [top] | |
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The title character visits the circus for fun and merriment and learns a little about reading and phonics on the side. Curious George can't seen to stay out of trouble and is immediately thrust into the middle of the learning adventures. From the main circus selection menu, there are 6 activities to choose from: Animal Acrobats - In this activity, 3 animals trot out at a time carrying pictures. A picture is shown on a banner overhead. The player's task is to choose the animal carrying a picture that rhymes with the overhead picture, in one variation. In another variation, the player must choose the picture whose word begins with the same letter as the picture from the banner. Fun House - A picture is shown in the middle of the house. Random people pop out of windows holding letters. When the next letter in the word comes up, the player must click it and drag it to the top of the house to assemble the word. Comedy Clowns - A pile of clowns get mixed up and the player will have to pair them back up. One clown gets up on stage and holds a banner of an ending letter. The task is to scan through the other clowns and find the one who is holding a picture whose word ends with the same letter seen on stage. Make a match and the 2 clowns exchange a joke. Sammy The Musical Seal - Sammy the seal plays five horns. But they don't play music until the player chooses five pictures from among eight that have a particular vowel. Peanut Pickup - This is somewhat of a Pac-Man clone. The peanut vendors are sloppy and Curious George, riding an elephant, must clean up after them. Along the way, a peanut vendor will appear, who is carrying a picture whose first letter begins with a certain goal letter. Capture that peanut vendor for more points. Thea's Story Theater - Choose from a variety of stories to be read, and acted out by the characters involved. Upon exiting the game, Curious George presents the player with a printable certificate stating how you performed at the various educational tasks. | ||
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Curious George Preschool Learning Games | Houghton Mifflin Interactive & Vipah Interactive | [top] | |
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That ever-so-mischievous monkey is at it again. Join Curious George as he plays exciting arcade games. He's hunting down circles targeting triangles and having the time of his life with patterns shapes and letters. Come join the fun in a series of skill-building games especially designed for active learners. All the fun of family arcade games now for younger kids too. Teaches the way children learn. Each game requires the listening skills and the critical-thinking skills that build a foundation for reading. Children explore at their own pace and are gently challenged to build critical reasoning and reading skills in a magical environment. Helps you teach your child to read. The Curious George Young Readers' Series is especially designed to make learning to read fun. Features: Six self-paced learning activities feature multiple skill levels for hours of fun. Jingles Jukebox - You're a poet and you don't know it. Pie Fight - A hilarious pattern matching game served up with plenty of whipped cream. Star Patrol - Learning about shapes letters and colors is a blast. Super Fruit Catch - Catch fruit in seconds flat or watch it go splat. The Puzzler - Choose your challenge from 4 to 16 pieces. BONUS - Print your own Curious George Storybook. Skills Learned: Color/Shape/Size, Listening Skills, Pattern Recognition & Matching, Same & Different, Recognition, Rhyming & Alliteration, Mouse Skills. | ||
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Daniel in the Lions' Den | Little Ark Interactive | [top] | |
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Daniel in the Lion's Den is a new interactive CD storybook based on favorite children's Bible stories from the Old Testament. This bible tale is presented in a lively, non-denominated manner, with children ages three to seven in mind. In a fully animated, interactive world, the classic saga of Daniel in the Lion's Den is embellished with delightful music and entertaining new scenes kids will want to click on time and time again. Children will love the story's sense of humor and cast of lively characters, and parents and grandparents will love it's enriching, entertaining qualities. Each colorful page of the story entertains with an array of animated surprises and clever dialogue kids can click on again and again. Kids can choose to have the story read to them, or explore by themselves with just a click of the mouse. |
Disney Presents Ariel's Story Studio | Creative Capers Entertainment / Disney Interactive, Inc. | [top] | |
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The Little Mermaid Story Studio is an interactive storybook game for children of 4 years-old and above. The player scrolls between different screen to follow the story from The Little Mermaid. In each screen different items animate when clicked-on, and stickers for the "Create your Story" part may be discovered by animating some of them. In each screen's dialog, a word is highlighted. When the player clicks on it, it gets changed for a synonym. The game features a "Create your Story" mode in which different customizable backgrounds and stickers are used to create an unique printable story. It also features a "Compose your Melodies" mode, in which the player chooses different instruments for the undersea orchestra to create unique songs. It also has a room in Ariel's cave in which the player can invite different animals that will interact together. There is also a music room, in which songs from The Little Mermaid can be listened to. The player may access any room at any time during the game. | ||
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Disney's 101 Dalmatians Print Studio | Disney Interactive | [top] | |
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Now the world's cutest canines can help turn your computer and printer into a home printing studio that's fun for the whole family. This CD-Rom featuring 101 Dalmatians is everything you need to be creative for special holidays, birthdays, and all the "just for fun" days in between. With 19 different print projects, there's something for everyone - banners, coloring pages, greeting cards, notepads, bookmarks, diaries, growth charts, place cards, calendars, disk labels, invitations, place mats, calling cards, envelopes, letterhead, postcards, certificates, fax pages, and name tags. Spectacular Graphics Really Hit the Spot: Over 101 images of Pongo, Perdy, and the puppies; Includes colorful canine patterns and borders with dog bones, paw prints, spots, and more; Clean, crisp graphics look amazing printed in color, and great in black and white; Barking, tail-wagging puppies lead the way as you scroll through projects and character images; Create your own customized designs, layouts, and text for parties, fun events, and all kinds of other print projects. | ||
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Disney's Hercules Print Studio | Disney Interactive | [top] | |
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This unique print program lets families create projects on the computer using images of the ''Hercules'' cast of characters. This fun-filled CD-ROM includes more than 100 images of Disney characters, along with colorful backgrounds and borders. Children can try their hand at 19 different print projects, including stationery, calendars, invitations, greeting cards, and more. As a special bonus, kids can also create printable ''Hercules''-themed stickers. | ||
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Disney's Ready For Math with Pooh | Disney Interactive Victoria / Disney Interactive, Inc. | [top] | |
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When Pooh floats down to land in the Hundred Acre Wood, he comes to earth in what will become a garden as the game progresses. The player signs in on a wheelbarrow and chooses a path from the three directions given - in each of these places he'll meet Pooh's friends; Piglet, Owl, Tigger, Eeyore, Roo, and Pooh himself, and play games designed to exercise his math skills at one of three levels. Gameplay is identical to that of the sister game Disney's Ready to Read with Pooh: pointing and clicking the mouse will perform actions, the cursor is a little bumblebee that flutters it's wings whenever it is over a hotspot, and when dragging an object is necessary the game utilizes click-and-stick. Wishing Well - contrary to what you might expect, this well is wishing for something - a group of pictures that will match the number it shows. Tigger's Contraptions - this fabulous machine requires the player to feed it objects in a particular numbered order. Eeyore's Faded Calendar - follow the snail to help draw in the faded numbers. Rabbit's Rain Dance - follow a sequence of pictures to complete this rain dance. Bug Collecting - sort bugs into a tray by color and choose which row has more or less. Piglet's Cupcake Kitchen - count cupcakes by frosting them, add them up and choose the correctly numbered sprinkle shaker. Pooh's Pantry - sort Pooh's fruit and vegetables from numbered baskets into jars. A player's success is rewarded by Gopher with prizes for his garden, such as seeds that will grow when they are planted and watered and decorations that animate when clicked on. Other rewards are printable, such as a Bug Collecting Certificate and a number banner depicting the jars in Pooh's Pantry, earned by completing those activities. Upon returning to the garden the player will find notes from the characters stuck to the back fence - when a note is clicked on, the character who wrote it will read it aloud. The manual contains a Parent's Guide that shows which level of activity earns which prize for the garden, so parents can see what skills their child has mastered. The skills covered include ordinal numbers, number forming and recognition, patterns and sequencing, greater/less than, classifying, counting sequentially, addition and subtraction. | ||
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Disney's Ready to Read with Pooh | Disney Interactive Victoria / Disney Interactive, Inc. | [top] | |
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Literary bear and animated film star Winnie the Pooh sets the stage in this educational game from Disney, as he drifts down to the ground via balloon to land outside a Treehouse which becomes the home screen. Gopher provides a mailbox with the player's name on it, and Pooh sets down a honey pot which becomes the options screen. On returning to the Treehouse from elsewhere in the Wood, the personalized mailbox may contain messages from game characters who will read the letter out loud when the mailbox is clicked on. The player begins here in the Hundred-Acre Wood, and travels along one of three paths to the North Woods, the East Woods, or the West Woods to find a number of reading activities, each one introduced by one of Pooh's friends. Actions are performed by pointing and clicking the mouse; the cursor is a bee that flutters it's wings whenever it is over a clickable spot, and carries an arrow when it's over a path to a new area. Eeyore's Tattered Books: match the torn pictures to the words on the pages. Let's Pretend: Roo is imagining; pick a character and object and Roo will create a sentence. Rabbit's Signs: Rabbit's sign-making machine doesn't work quite right; connect the dots to finish making letters. Tigger's Bouncin' Boxes: choose the letter to match the sound Tigger's jack-in-the-boxes make. Detective Tigger: drag objects onto a felt board as Tigger describes them, then answer a question about his story. Owl's Poetry: pick an object to complete Owl's rhyme. Tiggers Don't Climb Trees: find the missing letters to finish the quilt so Tigger can land in it. Piglet's Cabinets: letter-matching concentration. Pooh's Honey Pots: Pooh's honey pots are lettered; put them in alphabetical order on a shelf. Although a printable "Detective License" certificate is issued on finishing one activity, in a departure from this common convention the game introduces a reward system in which the player is given objects for their Treehouse whenever they successfully complete an activity; items that animate when clicked, such as a xylophone that plays a little tune, a spinning pinwheel, a kite that changes it's pattern. Once the player has received prizes from all nine activities he's given a doorbell that can be programmed by pulling sound tiles into place with the mouse. The game manual contains a Parent's Guide showing which level of activity earns which reward - parents can tell what skill level their child has reached in each area by viewing the contents of their Treehouse: if the player's Treehouse contains an area rug, for instance, the guide shows he has reached level two in the Pooh's Honey Pots (Alphabet Sequencing) activity. Some of the early-reading skills covered are simple spelling, letter formation, sentence creation, rhyming, memory, alphabet order, upper and lower case letters, and listening. | ||
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Disney's The Little Mermaid Print Studio | Disney Interactive | [top] | |
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Make a splash with print projects from Ariel's magical undersea kingdom. Enter a new world of creativity and fun with Ariel and her friends Sebastian, Flounder, and other characters from The Little Mermaid. Turn your computer and printer into a home printing studio that the whole family will love. This CD-ROM is everything you need to be creative for special holidays, birthdays, and all the just-for-fun days in between. It's a treasure chest filled with surprises like photo-ready projects that let you import your own snapshots for an extra-special touch. Twenty different print projects plunge your imagination into a world of underwater fun like banners, bookmarks, calendars, calling cards, certificates, coloring pages, diaries, disk labels, envelopes, greeting cards, growth charts, invitations, letterheads, nametags, notepads, photoframes, place cards, place mats, postcards, and stickers. Features: More than 150 different images, backgrounds and borders featuring Ariel, Flounder, Sebastian, Triton and other characters; five photo-ready projects - Calendars, Certificates, Photo Frames, Stickers, Greeting Cards; Clean crisp graphics look amazing printed in color and great in black and white; Two specially stylized Disney fonts; Flounder and Sebastian; Create your own customized designs, layouts and text for parties, fun events, and all kinds of other print projects; Compatible with Avery Kids Stickers, Avery Kids Cards and other Avery printer supplies. | ||
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Disney's Winnie the Pooh Print Studio | Disney Interactive | [top] | |
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This is a printing program for children featuring Winnie the Pooh and related characters. With it you can print greeting cards, calendars, certificates, etc. Also referred to as Pooh Print Studio. | ||
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Dr. Seuss Living Books: Cat In The Hat | Living Books / Broderbund Software, Mattel Interactive | [top] | |
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Designed for kids 3-7 years of age, this game is a wonderful way to introduce kids to both Dr. Seuss and to the Computer. After a dancing Cat in the Hat introduction, you have a choice of 2 ways to experience the book. The first is called 'Read To Me', and the story is read aloud with each of the characters speaking in a different voice while you watch the action take place. The second way, 'Let Me Play', is interactive. The story is still read to you one page at a time in the same way, but in addition you can now click on anything in the picture on that page and funny, unexpected things happen. For example, a duck may come in the front door complaining about the rain or a ball may bounce around the room, and you will hear applause if it bounces into the trash basket. The face on a picture may dissolve and you will have to put the ears and eyes and nose back in the right place. There is a hidden character on each page, and you can keep giving the cat more and more things to balance. The text is printed on each page to help develop beginning reading skills and word recognition. If you click on a particular word, that word is repeated. And many words are animated, with a picture of the word which reacts when clicked on. | ||
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Dragon in a Wagon | DiAmar Interactive Corp. | [top] | |
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This CD-ROM is based on the storybook created by Jane Belk Moncure. It consists of six activities including an electronic storybook. Art Center: create custom artwork or print colouring pages featuring the characters from the story. Body Shop: put together a vehicle of your own or follow a blueprint. Cross Road Puzzle: match the vehicle with any terrain. Path Builder: build a path for a train, boat, horse, or a car. Quiz Show: test your knowledge of transportation. Storybook: read the Dragon in a Wagon story and record a custom voice reading the story. There are also printable activities included on the CD-ROM. | ||
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FairyTale: A True Story - Activity Center | Knowledge Adventure Inc. | [top] | |
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This is a game for children aged 7-11 based on the 1997 film FairyTale: A True Story. The Beck is a beautiful glen where fairies live and it contains many hidden surprises. Players can explore the house of Elsie Wright and her family. They have to collect fairy dust and take photos of fairies. It is possible to paint your own pictures and print them out. Included are fourteen different activities that build children's skills in reading, writing, creativity and exploration. | ||
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Fish Who Could Wish, The | Tivola Publishing | [top] | |
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The award-winning interactive storybook starring the amusing and exuberant wishful fish. Children can watch and play as he wishes for a variety of things such as a purple and yellow submarine, a sports car, and a wardrobe of suits and silk ties. After each page has been read, children can explore the scene by clicking around on a host of hotspots. With plenty of visual surprises and witty animations, this is guaranteed to keep them entertained. The beautiful illustrations and funny ideas in this storybook will keep children entertained for hours. The story is read by Robbie Coltrane which means prime exposure on the shelves and in the media, as well as more fun for the children. All the children have to do is point and click, so they can let their imagination roam freely and proceed at their own pace. The clever sound effects and witty animation bring the story to life, adding an extra dimension to story-telling, to delight and amuse children endlessly. New "breath-of-life" techniques mean that there is always something happening on screen, ensuring that children are constantly stimulated and intrigued. Each time the CD-ROM is played, there are different sound effects and animation, encouraging children to read it again and again. | ||
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Fisher Price: Ready For Learning - Play Family | Davidson / Knowledge Adventure | [top] | |
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Created by FP child experts together with education experts at Davidson, comprises a wonderful series of games and activities to provide children between the ages of 18 months and three years with a basic introduction to the PC. It goes without saying that children of this age will need help in getting the most from the games, but it is important to note that it is most advantageous if the help is given in a fun, relaxed manner at the same time, allowing the children to dictate the pace and progress at their own rate. "Level One" is specifically aimed at children who are new to a computer and who therefore have no PC skills. By pressing keys the Play Family Characters respond and help to teach cause-and-effect. As soon as children become proficient at this, move them on to level two and mouse control--and therefore cursor control--can be learned. It is advisable to start by putting your hand on top of theirs to find out how quickly they want to control the mouse themselves. An excellent, well set-out booklet accompanies the CD-ROM and this should be read before starting. The language is straightforward and jargon-free and it explains absolutely everything necessary to maximise your child's learning potential. It also gives ideas on how to extend the learning activities. Games include: Who's Hiding?--teaches "in" and "behind"; Animal Parade--teaches animal identification; My World--teaches how to identify objects and follow instructions; Music Magic--shows how to learn songs, sounds, rhyme and rhythm; Shapes and Colours in My World--teaches identification of shapes and colours and recognition of shapes in objects and gives practice in following instructions; Count with Me--teaches counting 1-10, sorting, good manners and following instructions; Alphabet Fun--helps learning the alphabet (upper and lower case), also listening to music and creative exploration; Telephone Talk--this is talk on the telephone and learning about and calling people who work in the community; Bodies in Action--teaches identification of facial features and parts of the body; also "quick" and "slow" Bubbles Big and Little--teaches "big" and "little" and practices following instructions. | ||
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Fisher-Price Great Adventures: Pirate Ship | Funnybone Interactive / Davidson & Associates, Inc. | [top] | |
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Take a ride on board the ship of Captain Stubbs and his parrot, Pongolo Pete. Captain Stubbs tore his treasure map into nine pieces and hid them all over the ship. He needs your help to find them and reclaim his treasure. Along the way, players will explore the pirate ship and the treasure isle with the bad Skullface pirates, including Kolestra, Spiny, Ribbs, and Captain Bonemeal. In addition, the crew of Captain Stubbs's ship includes Helga the navigator, Spivey the spy, Mister Pym, Gunner John, and Queag. Players can click on any of these characters to get a collector card that includes information about each pirate including their job as well as likes and dislikes in some cases. In addition to finding the map pieces, players can also take part in another seven games and activities from constructing their own Jolly Roger to feeding Pongolo Pete. | ||
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Fisher-Price Great Adventures: Wild Western Town | Funnybone Interactive / Davidson & Associates, Inc. | [top] | |
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You play a deputy law enforcement agent for an old wild west town. Your primary goal is to find a number of gold bars that the outlaw Bandit Bob has hidden around town. Wander around the colorful, Fisher-Price-themed town and look into and under every nook and cranny in order to recover the stolen bars. Additionally, there are various games and activities that the player can participate in. Emma's Dilemma: Help the storekeep in packing orders for customers. Find the items in the store that match the requested specification. Pepe's Piano Room: Musical sing-along activity. Guest Guess: The player is presented with 9 items at the hotel guest counter. A random guest appears and the player must guess which item corresponds to the guest (e.g., boat anchor goes with pirate guest). Town Cannon: Fire the town's cannon at various targets (with assorted types of ammo) with zany outcomes. Bank Safe: Visit the bank safe to check how many gold bars have been recovered so far. The Boot: Drop a barrel in the automated boot machine and aim it at various targets around town for wacky results. Wacky Wanted Posters: Art activity that allows the player to create their own wanted outlaw poster. Build A Badge: Art activity that revolves around creating your a custom deputy badge. | ||
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Fisher-Price Ready for School: First Grade | Fisher-Price / Knowledge Adventure | [top] | |
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Get 1st grade off to a flying start with Gregory Woodpecker and his forest friends. It's full of learning fun that will help prepare your child for success in the first grade. As youngsters explore the friendly forest, they will master basic skills in reading, writing, arithmetic and more before you know it. Addition and Subtraction: Practice making change as you shop in Buster Bear's toy store. Making stories: Create your own stories using words, pictures and sound effects. Art and Design: Build and decorate your own custom tree house. Features: Over 21 engaging activities; Over 30 first grade-appropriate skills; Three levels of play that adjust to your child's abilities; Special Family Resource Center with parent tips and children's activity sheets; Learning skills matrix to track your child's progress; Printable activity book that encourages learning and play away from the computer. Fly into first grade with Gregory Woodpecker as he swoops into an enchanted forest full of learning fun. From Sammy Squirrel's Acorn Arcade to the musical jammin' Hut, there are a lot of exciting activities to discover when you go exploring. So, lace up your sneakers and get ready to climb to the top of your class. Reading Comprehension Get to the core of reading comprehension in Webster's Apple House. Science & Nature Explore the solar system and learn about plants and rocks on earth. Maps & Directions Learn map reading and directions as you search for hidden treasure. Shapes & Early Geometry Give Lady Liana a hand drawing the missing shapes. Telling Time Learn how to tell time under the watchful eyes of Von Bat. Phonics & Rhyming Use phonics to build reading skills with the acorn launcher. Your Child Will Learn Over 30 Skills, Including: Reading - Mastering phonics, world building and reading comprehension; Writing - Sentence structure, creative writing and story-making; Arithmetic - Addition and subtraction, counting money and estimation; Science - Introduction to plants, rocks and the solar system; Shapes - Early geometry; Creativity - Building and decorating a tree house; Critical Thinking - Following directions, map reading, process building and sequencing; Telling Time - Reading and understanding analog and digital clocks; Map Reading - Understanding maps and following directions. | ||
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Fisher-Price Ready for School: Toddler | Fisher-Price / Knowledge Adventure | [top] | |
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Follow the Little People characters into a fantastic playland designed just for toddlers (ages 1 1/2 to 3). A whole new world just their size makes playtime learning something you and your child will explore together, time and time again. Bubbles Big and Small: Blow bubbles while learning the concepts of big and small. ABC Fun: Decorate fun pictures with over 100 colorful alphabet picture stamps. Telephone Talk: Talk to your favorite Little People friends. With a microphone, Mom and Dad can leave fun messages, too. Features: 20 engaging activities; Over 20 toddler-appropriate skills; Two levels of play - keyboard for beginners or mouse level for more challenging play; Special Family Resource Center with parent tips and children's activity sheets; Learning skills matrix to track your child's progress; Eight nursery rhymes and songs for sing-along fun; Printable coloring and activity pages to play with away from the computer. Little People Park - Watch! Listen! Sing! Smile! Join the Little People characters in this playful world created especially for toddlers. With each and every activity made for little hands and young minds, it's the perfect way for you and your child to discover how much fun learning can be. Count with Me Help Smiley the Clown blow up and count balloons. Bodies in Motion Help Natalie wash up for dinner and learn to identify parts of the body. Animals on Parade Match the sounds of your favorite animal friends on parade. Shapes & Colors Paint a picture and explore the world of shapes and colors. Musical Magic Sing and play your favorite nursery rhymes with the Little People band. My First Things Learn to follow directions while identifying over 20 different objects. | ||
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Free Willy Activity Center | Sound Source Interactive | [top] | |
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This game is an educational game based on the movie Free Willy 3: The Rescue involved playing activities to earn Certificates. The certificates were Crab, Dolphin, Octopus, Orca, Otter, Shark, Seahorse, Starfish, Blue Tang and Sea Turtle. In the game you would play as a character called Mitch who asks if you're visiting SeaSide. He points to a boat called The Noah 2 where Doctor Poindextor teaches kids about sealife in the laboratory envoy. There is a Connies Art Shack on the beach where you can go and paint. There is a Seaside Cinema where you can help Smyly fix broken films then you can watch them. The Lighthouse Smithy is the keeper and he has a really cool game to play with the signal lights. Below the Lighthouse are the tide pools where Mitch can teach you a fun game where you match the animals. But the best part of Seaside is Willy the Orca Whale. Doctor Poindexter uses monitor signals the call Willy over to The Noah 2 which is really cool. Mitch offers to show you the place by clicking on where you would like to go. | ||
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Fun on the Farm with Barney | Hasbro Interactive / Microsoft | [top] | |
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Barney and the player visit six super-dee-duper spots on the farm in two fun ways. In Activity Mode, the player can learn about animal names and sounds, different fruits and vegetables, and more. And in Explore Mode, the player can be more creative in their gameplay. This game consists of the following activities: Professor Tinkerputt's Duck Pond; BJ's Pig Pen; Grandpa Tractor's Garden; Baby Bop's Chicken Coop; Hootin' Annie's Musical Barn; Video Farmhouse - Features clips from The Dentist Makes Me Smile and Barney's 1-2-3-4 Seasons. | ||
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Gigglebone Gang, The: World Tour | Headbone Interactive | [top] | |
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This is an entertaining companion to teach young children about 10 nations, including Australia, Egypt, Ghana, Peru, and Russia. This game lets a child select which country he will visit while being guided by a group of animated animals. The Gigglebone Gang, with its bright colors and fun-loving characters, will easily keep a young child's attention. Design your own Russian music box with different characters and ornaments, then watch them dance to excerpts from the Nutcracker. Enjoy a slide and song show as Monkie Sue introduces you to music, friends, and other exciting scenes from around the world. Explore the history of Egypt and test your knowledge with Velma. Choose from any of the six facts she presents and decide if Velma is telling you a fact or a fib. Travel with Turtle to other countries in search of clues to help free the good Dragon King from Tako, the evil octopus. When choosing a country to explore, the user gets to play a different game at each site. Games include "Mix and Match" and "Fact or Fib." The countries represented are diverse; therefore, your child will be exposed to many new cultural traditions. In all, there are 50 activities for your child to enjoy and learn about geography and cultures from. This is an outstanding learning tool for young children who are just beginning to understand the existence of a larger world and for parents who like to see their kids appreciate other cultures. | ||
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Gingerbread Man, The | Europress Software Limited | [top] | |
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It's fun helping children learn to read with such a delightful story as The Gingerbread Man. There's the constant repetition of words through the different scenes-continually reinforcing the link between the spoken and written word. But the real magic comes with the extra dimension of multimedia, with the child finding out without outside help how to make people, animals and objects come realistically to life - a veritable fun feast of sights, sound and sensations. | ||
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Grossology | Novotrade International, Inc. / SegaSoft, Inc. | [top] | |
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After signing a document held by a man who is mostly nose you will meet your guide Ginger Vitis. Soon appear the nine teachers of Grossology all with blunt paranomasic names. These tutors are masters of the art of “Stealth Learning,” In other words they mask biology in children’s love of the gross. There are nine different “lesson” areas each with it’s own fitting teacher and game. You can also create and play music using human organs as instruments, print out crossword puzzles, listen to bizarre sing-alongs (Hydrogen Peroxide! It makes my wounds burn!), Encyclopedia of Gross Terms, browse a gallery of clip art, Recipes (i.e. Make you own snot!) and even get your diploma as a Grossologist. | ||
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Gus Goes to the Megarific Museum | Modern Media Ventures | [top] | |
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Come along with Gus and explore the exquisite exhibits of this magnificent museum as you search for those elusive CyberBuds. Here you will visit a prehistoric cave, an Egyptian tomb, a Greek and Roman coliseum, and a modern art gallery. In addition, there are five multi-level learning activities for kids age 3-8 which help develop essential early learning skills. | ||
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Hamsterland 2: Time Machine | Unlimited / Multiverso S.A. | [top] | |
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This game was developed in Chile. It's dedicated to exploring the cultures of different ancient civilizations, all interpreted by hamsters. | ||
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Happy Birthday 2 [Ru] | Nikita | [top] | |
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This is basically a port of the first game to Windows 95. The plot remained almost intact, but some pleasant changes will occur. Due to numerous requests, voiced speech was added in Russian (language can be selected during installation), so it means that the game can now be appreciated by the smallest children - not only can they watch the process, but also hear the familiar words. Music (at 15 tracks) is decidedly separate in a game folder. Several increases to the speed of the game: Finney the Bear became faster and move to locations and puzzles now requires more care and response. By the way, some of the locations look different: tree fruit can be seen all at once to appreciate the location of fruits and berries, the gift shop became more spacious, and even the dwarf salesperson changed. Also added is a new location - the developers kept their promise and built inside the old oak, a magic school! There you just need to go to go to study in four classes and pass exams. The reward for each of them will be new English words (or Russian - maybe a child will find something new?) And additional gifts are in the store, the contents of which, incidentally, are different. In short, the game has become much nicer and cozier - there are beautiful backgrounds in the form of sky and mountains, adding new items and word learning. Musical score remained the same - fabulous and very atmospheric. So, dear parents, sit down comfortably in front of the monitor together with their children, and study the small world with its great wonders. | ||
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Häst & Ponny I Stallet [Sw] | Norstedts | [top] | |
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In the beginning of the game you have to buy your own horse. There are three horses to choose from. They go through most of what is included with buying your own horse and there is little information about the horse and if you get stuck for a horse then you write on a purchase contract. You can also buy all three. Once you have bought the horses, just go to the stable. There you will find your horses, which you must groom, ride, clean the boxes and more ... But it is not only your horses that stand there but there are several horses that you can also visit. The stable also has its own club room where you can write a diary and also write something in the club book about himself and his horse / horses. Of course you can also compete only in dressage. Jumping is not available at all in the game. You can also get facts about the horse and play lots of games in the computer game, even other fun. | ||
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Hunchback of Notre-Dame, The | Europress Software Limited | [top] | |
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Written by Victor Hugo Voice, the classic novel is brought to life in this series of Living Classics. It's an animated interactive talking storybook with characterisations voiced by Delia Corrie, Brian Trueman & Charles Foster. Plus there's hidden games to play. | ||
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I Can Be A Dinosaur Finder / Wanna Be A Dino Finder | Cloud Nine Entertainment / Macmillan Digital Publishing USA | [top] | |
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This is an educational game that shows children how a paleontologist works. You join Eddie the Kangaroo, Katie the Chameleon and Roofus the dog and meet a famous paleontologist named Dr. Rockhound, only to find him disappointed that he can't find his needed fossil. Who can Dr. Rockhound count on to help him find the missing fossil? You can, with the help of your animal friends. Dr. Rockhound will give you a map to travel to where in the world that creature exsisted, one of the areas may have a tent to show where you are already or a flag to show that you already looked in that area. When you try to dig the fossil up there will be three tools a jackhammer, a pickaxe and a brush, you must use each tool in an order. Sometimes after you uncover the rock you might get a little surprise that will either be a funny prehistoric short or a fact about prehistoric life. If you get to any fossils Eddie, Katie or Roofus might tell you when to use another tool. After you uncover the whole fossil you have assemble it. If you get the wrong fossil Dr. Rockhound will always give you another chance to find the needed fossil. After you find the needed fossil and finish assembling it they will have a short movie with that prehistoric animal and their will be an explanation about its life and personality. You can also look around the screen for highlighting images that may hold some Prehistoric life information. Besides looking for the missing fossil the game has nine prehistoric animal games that include Creature Maker, Hidden Picture, Dino Diner, Pangea Puzzle, Mix Match, Compass Caper, Dino Paint, Jurassic Jam and Creature Time match you can play the games at the activity center, or while you are digging up the lost fossil you can go to whatever two or one games are listed at the lower corner. It also has bios about famous Paleontologists and has a timeline that gives all time periods from the Cambrian to the Quaternary period, when you click on one their will be an illustration of the time period and an explanation about it. | ||
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I Can Be An Animal Doctor | Cloud 9 Interactive / Simon & Schuster | [top] | |
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Explore the animal kingdom with a veterinarian in this game for kids ages 6-10 with over 80 hours of game play. Cure over 24 animals in the field hospital. Learn about endangered animals; this teaches math, science, and more. Play activities with friends on-line through the internet. Receive a personalized, printable certificate and have the opportunity to graduate up through the ranks to Animal Care Expert. | ||
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I Love Science! | DK Interactive Learning / Global Software Publishing | [top] | |
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Bring an entire laboratory into your home; or, better yet, bring three laboratories. Rosie's Treehouse covers the essentials of biology, from the human body to animal habitats. Al's Kitchen is a chemistry lab, where you can mix or separate ingredients and learn how different types of materials interact. Finally, Mo's Workshop is dedicated to physics, home to experiments with electricity, heat, and light, along with the other forces. Within these labs, players between the ages of 7 and 11 discover the underlying concepts of science. Each lab is set up identically. With Mo, Rosie, or Al to guide them, players perform simulated science experiments - seeing if a hockey puck will slide farther on ice, carpet, or wood, for example - and then answer a series of multiple-choice questions regarding their observations. The questions are broken into short bursts of five, ensuring that children will follow an activity with a short quiz, then return to a new exploration phase. All educational software must strike a balance between fun and learning, and this is tilted strongly toward its learning component. This is a game that expects players to work and think, one that comes with special sections to help teachers and parents get the most out of the player's game time; there is little thrown in purely for the sake of entertainment. Children without some interest in the game's subject matter might, as a result, be resistant to playing. The great strength of this program is less the wealth of information in its database (which is, in fact, extensive) but rather the way in which it teaches children the cornerstones of the scientific method. Rather than simply presenting information on friction or human anatomy, the experimental activities give players a chance to work out the dynamics of science for themselves. The quizzes then help them discover if the conclusions they have drawn are the correct ones. I Love Science! also comes complete with an understanding that there is no substitute for hands-on, real-life experiments... and when you complete a round of virtual games, you "win" a page, which details an actual experiment you can perform using inexpensive household materials. | ||
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Iwatobi Penguin Rocky & Hopper [J] | Masudaya | [top] | |
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Plenty of fun puzzles make this a great after hours title. Featuring two Macaroni Penguins named Rocky and Hopper originally designed by Polygon Pictures. Cartoon graphics, fantasy & humour themes. | ||
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Jack's Attic | Kids Count Entertainment, Inc. | [top] | |
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This game is your doorway to Adventure. When children open the door to Jack's Attic, they're in for a big suprise. Play golf around the world, build one of the great pyramids of Egypt, explore an archeological dig and that's just the beginning! For ages 6-Adult. "Jack's Attic" was named "Winner of the Family Channel Seal of Quality Award" and National Parenting Center Seal of Approval. | ||
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Jolly Post Office, The | Dorling Kindersley | [top] | |
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Here is an original and delightful CD-ROM with all the charm of Janet and Allan Ahlberg's bestselling Jolly Postman books. Children will love helping in the Post Office - and with so many educational games and activities, they'll be learning as they play. Oh dear! You've been left in charge of The Jolly Post Office. It's a very busy day, and there's so much to do: letters need sorting, parcels need weighing and stamping, broken packages need mending. And where's Jack? Can you help? Send Postcards - Learn about maps, flags, and states as you send postcards to Jack on his travels around the United states. Sort Letters - Match the jumbled letters and give the Jolly Postman his cup of tea. Help Customers - The Jolly Postman's friends help you weigh parcels and calculate the correct postage. Help the Jolly Postman mend items broken in the post. Personalize Stationery - Make your own letters, cards, and invitations with over 100 different clip art designs. Swap Stamps on the Internet. A seamless link to the Internet lets you design, collect, and share stamps with children from all over the world. | ||
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Jolly Postman's Party, The | Inner Workings Ltd. / DK Multimedia | [top] | |
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This is the sequel to The Jolly Post Office, it is based on the Jolly Postman books and in it the jolly postman has a birthday party for Goldilocks. There is spoken help throughout the game together with both music and sound effects. There are also many small animated items such as people walking past windows, a mouse running up the clock e.t.c. but the only interactive parts are those described below which launch the game's activities. The target age for this title is four to eight year olds. The main game areas are: The Party Guest Book - this is where players create their own log on id and customize a picture to look like themselves; The Party Table - This is the heart of the game and serves as its main menu. Various items are hotspots that link to a mini game, all mini games have three difficulty settings; The Balloon Game - The player must shoot balloons as they float to the top of the screen. In the lower left is a duck holding a placard that shows which colour balloons hold hidden letters. The object is to recover as many letters as possible in the time allowed. This game is launched by clicking on the catapult that’s on the table; Lights Out - A memory game in which the player is shown a set of objects on a table. The lights go out and two of the objects have changed places, the player has to identify them. There are seven games per round; Pat a Cake - This is a game of simple arithmetic disguises as making a cake. On the left of the screen is a list of ingredients, five eggs, three units of flour etc. The player selects an ingredient and then clicks on the measuring cups on the table to put the right amount into the mixing bowl; Make and Do - There are two separate activities classed as ‘Make and Do’, one is creating a card using standard drawing tools and stamps. Cards created here will can be sent to other players who will see them in their in-tray next time they play. The other activity creates party stationery such as masks, party favour bags, hats, menus and place settings; High Score Tables - The game keeps score for each user id with separate scores for each difficulty setting but not for each game. The high scores can be printed as certificates; Internet feature - The Jolly Birthday Album. This was available at the Jolly Postman website. It consisted of three pages - Page one shows other players who have a birthday this month. Clicking on their picture will show cards they have created. Page two showed the ten winning designs for the month. Page three showed all submitted birthday cards. | ||
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Jonah And The Whale | Parsons Technology | [top] | |
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Part of a series of Australian non-violent CDs based on biblical themes, Jonah and the Whale targets young shavers of three years and upwards. It's a bright, colourful program, with lots of fun activities, and a pervading zany wit. What's more, the characters speak with thoroughly Australian accents. The program revolves around the classic story of Jonah and the whale. Despite his daggy, old-fashioned gown, the Jonah in the story is a 90s guy, as modern as they come. Think baseball caps and motor bikes and skateboards. His adventures as he attempts to run away from God, and his eventual acceptance of his responsibilities, make up the story. The story offers two difficulty levels, with words and phrases highlighted along with the narration. In addition to the 12 story pages, there is a series of fun activities. The young ones can re-arrange story scenes, write their own version of the tale, solve jigsaw puzzles and click on hotspots to invoke entertaining animations. There is a word puzzle, memory match game and a board game. Kids can also move the mouse around the screen to display the names of items (a la tooltips), or have fun with a slider puzzle. | ||
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Josefine på ferie [Nor] | Pinjata / Minimedia | [top] | |
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With this CD-ROM game you go with Josephine on her fun vacation! The game contains many educational and fun activities to try to get through the difficult maze. Built in Josefine's camper, you can participate in different activities. You can build jigsaw puzzles, playing cards or join in her fun mind game. In the kitchen you can learn some of Josefine's good food. The game also includes many songs and fairy tales. Suitable for the age group 5-10 years. | ||
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JumpStart 1st Grade Math | Knowledge Adventure | [top] | |
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This focuses on teaching a first grade math curriculum. Frankie loves to mess up his backyard, especially by digging holes for bones. But this disturbs the bugs who inhabit the yard, so as punishment, the Queen Bee shrinks Frankie down to their size. As penance, he can play activities that involve assisting the backyard bugs in various ways. This enables him to earn back some of his bones, which he can now use to make staircases leading him to the magical dog tags he needs to return to normal size. The toolbar enables the user to access features such as Back/Exit, Help, Difficulty levels, the ability to access a tutoring feature called the Big Bug Book that gives information on the academic skills needed for every activity and level, Progress report, and a Bone counter. At the beginning of the game, put piles of bones into holes Frankie digs to add up to certain numbers. This is only played at the beginning of the game. Put the Ants to Bed: Hosted by Wrangler Ant. The user helps ants go to bed by opening and closing doors in such a way as to cause them to enter different rooms. The goal is to have all the ants in the room that matches a particular category, such as color. This teaches sorting and grouping. Set Sail!: Hosted by Captain Hop.The fleas can no longer travel on Frankie after he was shrunk, so they've begun traveling on a "river" created by the garden hose, under the guidance of grasshopper Captain Hop. In order to balance the lily pad boat, the "cargo" (answer) must equal the number of fleas on the other side, which is given in the form of an equation. After the arithmetic question is answered, there is a brief segment in which the user must help Frankie guide the boat down the river, at one point reviewing what they learned by choosing what path to go down. Play Dragonfly Tag: Hosted by Amelia Dragonfly. An equation with a missing space will be presented. The user must "tag" the dragonfly with the number that completes it. Seat the Spider Orchestra: Hosted by Spider Maestro. As spiders do not have ears, the Spider Maestro and his spider performers need some help. In order to succeed, the spiders must sit in the proper spaces, which means completing a number pattern. The spiders have numbers on them, and the user guides a spider to catch spiders with silk and place them in the "seats" they belong in order to finish the pattern. Help the Caterpillars Crawl Home: Hosted by Mrs. Butterfly. Mrs. Butterfly needs help guiding her caterpillar children to their cocoon so they can become butterflies. This is accomplished by using sticks to fill in gaps in the branches so they can go across, which requires estimating lengths. Build Sand Castles: Hosted by Beetle Boss. Since Frankie ruined his construction projects (sand castles) when he was big, the Beetle Boss enlists Frankie's help building new ones. The user must fill in a sand castle pattern with shapes in order to complete it. Returning to Regular Size: Every time you collect five bones, build a staircase with them by matching the math equations on the bones with the math equations in the spaces that equal the same thing. Worm Your Way Out: The Worm will sometimes pop up and give Frankie a challenge. In 1999, JumpStart Math for First Graders and its kindergarten and second grade counterparts were packaged and sold together as the JumpStart Math Mastery bundle. | ||
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JumpStart 1st Grade Reading / JumpStart Reading for First Graders | Knowledge Adventure | [top] | |
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This focuses on teaching language arts at the first grade level. At the beginning of the game, Frankie introduces himself to the player and invites the player to his new home. Inside the living room, Frankie points out a framed photo of himself with his old friends from the circus. He says that he used to be a juggler, and begins demonstrating some juggling tricks, when suddenly one of Frankie's old circus friends, Katia, appears in his living room. Katia tells Frankie that Mel, the magician she was formerly an assistant to, was performing mean tricks on the other circus performers. Eventually, his tricks caused the ringmaster to fire him. This made Mel very angry, and he turned all of the top performers into jigsaw puzzle pieces and scattered the pieces around the carnival. Frankie vows to help Katia and the other performers. Activities (Actual names may vary): Madame Tigera's Story Cart, Mighty Mallet, Samson's Weight Match, Slick Sid's Arcade Games, Jungle Bowling, Food Fight, Pearl Hunt, Lost and Found Wagon. | ||
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JumpStart 2nd Grade Math / JumpStart Math for Second Graders | Knowledge Adventure | [top] | |
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The villainous Ratso and his gang have taken over the castle and imprisoned the royal family. CJ, the royal flycatcher, sees his chance to become a knight. He and his best friend Edison go on a quest to rescue the Royal Prisoners and dethrone Ratso. Ratso has trapped five Royal Prisoners inside of a mirror. In order to free them, CJ and Edison need to collect ingredients for magic potions. Each potion will set one of the prisoners free. The prisoners will specify which location in the castle CJ needs to visit to collect the next ingredient. Once CJ and Edison have all of the ingredients, they must return to the mirror to make the potion. There are many activities in the castle. Each time CJ completes an activity, he earns one bravery point. He needs 100 bravery points to challenge Ratso. This educational game includes thirteen different activities, such as Catapult Addition, Subtraction Jousting, Stained Glass Geometry and more. It builds children's skills in addition, subtraction, multiplication, fractions, money, geometry and telling time. The game is marketed towards children aged six to eight. | ||
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JumpStart 5th Grade Adventures: Jo Hammet, Kid Detective | Knowledge Adventure | [top] | |
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This educational software is designed to provide entertaining activities for computer users aged nine to eleven years. Like other titles in the series, JumpStart Adventures 5th Grade offers several features that allow parents and players to customize the format and difficulty of the learning experience. The software is structured like an adventure game. Using only brainpower (and virtual skateboarding skills), the player faces off against the nasty Dr. X and his henchmen in numerous action and puzzle challenges. Educational aspects of the game cover math, reading, geography, and history. It tells about a kid named Jo Hannet, Kid Detective. When the city of Hoverville has electric problems from the evil Dr. X, Jo goes out to stop him. Go to several stores and places in Hoverville asking the owners for help. If you help them with puzzles, they'll give you something you may need to stop Dr. X. In the meantime try spying on three octopus-haired men! This is the only game in the series which has an alternate ending. In 2000, a deluxe version was released with a bonus CD developed by Kaplan, Math for the Real World, that puts players in a band touring the country trying to earn enough money to create its own video. More than 4,000 math problems cover topics such as money, percentages, fractions, decimals, time management, and measurements. Extra games could also be downloaded from the official developer's website. | ||
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JumpStart Spanish | Funnybone Interactive / Knowledge Adventure | [top] | |
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This game is intended to teach basic Spanish for ages 3-6. In the game, the player joins Hopsalot in his clubhouse and plays various activities that teach Spanish. Most activities in the game have two levels: Level 1 (Explore), and Level 2 (Game). On level 1, the player is allowed to freely click around and learn how to say different things in Spanish. There are no objectives in this mode, other than to gain exposure to the Spanish language. On level 2, the player is given objectives that require correctly identifying the meaning of certain Spanish words. In this mode, the player can also earn stars, which are displayed at the bottom left corner of the screen in the toolbar. Each time the player earns five stars, they can pick out a new fish for their aquarium. Activities: Doll's House - The player explores four different rooms in a dollhouse (living room, bedroom, bathroom, and kitchen). On level 1, the player can freely click around to learn the names of food, furniture, and other objects. On level 2, the player plays hide and seek with some mice and must identify the hiding spots based on the words that are spoken. Game Box - The player can learn various words, many of which are related to the other activities. The left and right arrows near the top left corner of the game box can be used to change the category. On level 1, many pictures of things that relate to a certain category will be displayed, and the player can freely click on any image to learn words. On level 2, the player must play a matching game. Palette - The player can color in pictures to learn the names of different colors. On level 1, the player can freely color in the pictures however they would like. On level 2, the player must color in the pictures based on the colors that are spoken. Sketch Pad - The player can learn numbers by counting objects. On level 2, the player must listen to the number that is spoken, and then place the corresponding number of objects on the shelf. Television - The player can watch videos that show characters having conversations. There are videos about five subjects: Time, Greetings, Weather, Food, and Feelings. The player can choose whether they want to hear only one language or two languages spoken in the videos. Toy Town - The player can learn the names of different buildings, vehicles, and other objects inside a miniature town. On level 1, the player can freely click around to learn the names of things. On level 2, the player must help guests get to a party by identifying where they are based on the word that is spoken. Wall Poster - The player can learn the names of different parts of the body with Frank, the friendly monster. On level 1, the player can click on different parts of Frank to learn the names of body parts. On level 2, the player must listen for the word that is spoken, and then click on the corresponding body part. | ||
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JumpStart Typing | Knowledge Adventure | [top] | |
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Welcome to the Sparks Sports competition. The Sparks coach Qwerty was locked up by Polly, and now it's up to you and Robot Boy Botley, to get him out. Play many games at the sports arenas to earn typing skills and medals to free the Coach Designed specifically for kids, it combines an award-winning learning system with exciting game play to make learning to type fun and easy. Children become accomplished typists while being entertained and engaged in four extreme sporting events including rock climbing, skateboarding, soccer and snowboarding. Special Features: Seven skill-building activities; more than 30 arcade-style practice games; special diagnostic test determines base typing ability; full color movie clips teach correct hand placement, posture and other typing fundamentals; auto-adjustable difficulty levels ensure constant challenge and variety; timed lessons improve typing speed and accuracy. | ||
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Junior Science Series Volume 2: Shadows | Keshet Orion / MagiKids Interactive | [top] | |
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The Junior Science Series is a collection of educational computer games on the topic of science for ages 4 to 8. This is the second volume focusing on shadows. The player can select a page to go to in the main navigation screen. Once a page has been selected, the player can choose a story or game to play from. The Wiseman stories allows the player to choose a picture and listen to some fun facts about science and nature. The fun and games allow the player to click around the screen for hidden surprises and help the cartoon characters solve problems with different difficulty level settings. After a section is complete, the buttons highlight to choose with section to go to next. The main navigation screen can still be accessed by clicking on the door icon at the bottom left of each page. The player can also click on the scroll with the question mark to listen to narrated instructions in most of the sections of the game. | ||
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Junior Science Series Volume 3: Directions | Keshet Orion / MagiKids Interactive | [top] | |
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For Ages 4-8, a Junior Science Series of software. Why can't we cut a sunbeam? Children love to ask questions, such as "How" and "Why." The Junior Science Series brings answers to these questions and more in an entertaining way, stimulating an early interest in science topics. In this volume your children will join Cat. Rooster and the Birds as they learn about directions and other related topics. They'll go to the country and inside the house, where they can click on all kinds of objects to make funny animations and sound effects occur. The Wise Man will tell them about directions, clouds, rocks, trees, erosion, points of view, airplanes and light. Also included are several games, where children help Cat get a fish using a compass, help Mother Bird find Baby Bird, and help Cat collect pearls. With stories, games, point and click screens, and top quality animation and sound, you won't want your children to miss out on this fantastic learning adventure. | ||
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Junior Science Series Volume 4: Distance | Keshet Orion / MagiKids Interactive | [top] | |
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Children love to ask questions, such as "How" and "Why." The Junior Science Series brings answers to these questions and more in an entertaining way, stimulating an early interest in science topics. In this volume your children will join Cat and Rooster in their het air balloon as they learn about distance and other related topics. They'll go to the roof top and high in the sky, where they can click on all kinds of objects to make funny animations and sound effects occur. The wise man will tell them about distance, the sky, balance, slopes, leaves, balloons, and the wind. Also included are two games: one where children help Cat and Rooster try to reach the sun by making a beanstalk grow, and another where they help Cat and Rooster fly the hot air balloon. With stories, games, point and click objects, and top quality animation and sound, you won't want your children to miss out on this amazing learning adventure. Help Cat and Rooster fly the Balloon. The Wise Man explains why balloons float... Find out why Cat can't catch the sun... Can Cat and Rooster reach the sun with the balloon? | ||
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Junior Science Series Volume 5: Light | Keshet Orion / MagiKids Interactive | [top] | |
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The Junior Science Series is a collection of educational computer games on the topic of science for ages 4 to 8. This is the fifth volume focusing on light. The player can select a page to go to in the main navigation screen. Once a page has been selected, the player can choose a story or game to play from. The Wiseman stories allows the player to choose a picture and listen to some fun facts about science and nature. The fun and games allow the player to click around the screen for hidden surprises and help the cartoon characters solve problems with different difficulty level settings. After a section is complete, the buttons highlight to choose with section to go to next. The main navigation screen can still be accessed by clicking on the door icon at the bottom left of each page. The player can also click on the scroll with the question mark to listen to narrated instructions in most of the sections of the game. | ||
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Kids Box [J] | Hideki Nakazawa / Ask Kodansha | [top] | |
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An electronic toy box containing 43 toys. The great thing about KIDS BOX is that it feels like a toy box turned upside down. Cats, noses, musical instruments, pandas, carrots, balloons... A total of 43 toys will keep children glued to the monitor. Suitable for ages 2 and up. There are 43 stages to develop thinking and expressive abilities according to various ages and stages. Before we know it, we develop the sensitivities that are the prerequisites for the development of thinking and relationships, such as "observation ability,'' "memory ability,'' "imagination,'' "language ability,'' and "ability to understand relationships.'' Winner of the Best Artist prize in the 1995 Multimedia Grand Prix in Japan, and the Best Game CD-ROM and Best Interface prizes in the 1996 International Digital Media Awards in Canada. | ||
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Kids' Arcade Pack | WizardWorks | [top] | |
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Bursting with arcade excitement, these 5 games (Circus Baloons, Diamons for Kids, Pegleg for Kids, Macman Kid, Cartoon Command) are designed especially for kids, or kids at heart. Large, color-code function buttons and voice instruction enable kids to get started quickly. You can change the difficulty levels and adjust the speed for everyone's individual skill level. | ||
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King Arthur: The Sword in The Stone | KidSoft | [top] | |
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This is another product in the "Live Classics" series of games. This is based on the famous myth. Artwork and animation design have been done by leading domestic young artists and the Sami Toivonen Aino Havukainen. It features 17 stunning, animated pages. In each page is hidden about 15 funny animated episodes and has professional music and sound effects. All texts and speeches are available in Finnish, English and German. It has an easy to use interface. It's suitable for 2 to 12 years of age. | ||
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Land Before Time Activity Center, The | Sound Source Interactive / Digital Media International | [top] | |
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The Land Before Time Activity Center, featuring clips from the animated movie, is targeted at children in the 4-8 age group. Through interaction in nine activities, players earn Tree Stars, or tokens, that can be used to view movie scenes. Included in the list of activities is Dino Trivia, Coloring Forest, Flying Games, Make A Story, Egg Roll, Cave Concentration, Bramble Maze, Build A Dino, and Tree Star Forest. Each activity features various characters from the movie with appearances by Ducky, Littlefoot, Chomper, Spike, Petrie and Cera. Activities include forays into trivia about the movie and real dinosaurs, coloring pictures with pencil or paints, crossing a river, constructing stories based on one of three scenarios using backgrounds, items and characters and positioning items in a logical manner (Egg Roll). Other activities require matching similar pictures, negotiating a maze, constructing dinosaurs (real or imagined) using parts from a tar pit and visiting the Tree Star Forest to watch clips from the movie by trading in earned tokens. Several of the activities feature three skill levels. Published by Sound Source Interactive, The Land Before Time Activity Center's learning skills cover basics in puzzle solving, memory enhancement, creativity in story making, drawing and coloring and logic as players romp through the Great Valley. Other titles in the series based on the movie theme include the Animated Moviebook, Kindergarten Adventure, Math Adventure, Preschool Adventure, Toddler Time, Great Valley Racing Adventure and Return to the Great Valley titles. | ||
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Lego Island | Mindscape, Inc. | [top] | |
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Lego Island is an action adventure game designed for younger players. The game is played from a first-person perspective as one of several characters on the island. The island is a three-dimensional world with a lot of Lego inhabitants for you to interact with. As you travel from place to place, you will find numerous points where you can assemble small vehicles from Lego pieces. Once the car, ambulance, jet ski, or whatever is assembled, you can use it to travel around the island. Some vehicles are used in races on the Island's race tracks as well. In addition to exploring the Island, there is a storyline involving the Brickster, and mean guy who likes to disassemble Lego buildings. By interacting with other characters and performing tasks around the Island, the player eventually puts the Brickster in jail. | ||
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Lemon Dog In Soundlands | Inner Workings | [top] | |
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A musical puzzle game for ages 4 to 8. You start the game with Lemon Dog in the band room. You have to help Lemon Dog find and unlock all the members of his band. There is one locked within each of the 6 SoundLands. To free them you have to solve musical puzzles. By putting the right tunes together and cracking the musical combination code, you'll not only liberate Lemon Dog's band so they can play over 100,000 tunes together again, you'll also enjoy a totally new educational gaming experience. 6 fantastical musical lands featuring distinct musical styles and beautiful graphics Many magical objects which hold the pieces of each tune. Crack the codes to free the friends. Sour Puss is the archvillain who's stopping them, by kidnapping the band members and imprisoning them in amazing lands where its what you HEAR that matters. Visit each of the magical musical SoundLands and help Lemon Dog free his friends. It has been created for children from 4 to 8, but is a favourite with all the family. It has 3 levels of difficulty and is designed to make children aware of different musical styles and how tunes fit together. Using visual and audio clues you can solve musical puzzles and build musical compositions. | ||
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Let's Go Read! An Island Adventure | Edmark Corporation | [top] | |
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This is an educational computer game for ages 4 to 6. It features 35 games and activities that focus on reading skills for the targeted age group. Robby (a raccoon) does not know how to read after a large sign is put up outside his home. After a bit of thinking, Emily (a squirrel) helps Robby learn to read by going to Letter Island by entering the Reading Rover, an airplane powered with word fuel. The player takes part by learning the letter sounds, and then the player sounds out the letter out loud, followed by a game which the player must find the correct phonetic letter sound for example. Once the player has mastered each section, a storybook based on what they have learned can be viewed in which the player can let the computer read the story out loud or record a voice reading the story. When the Reading Rover is low on fuel, the player must build words in order to refill and continue the adventure. Also, during the adventure, the clouds with words on them must be sounded out by the player. The game optionally features speech recognition, which the player can interact with the game by voice if a microphone is plugged into the computer. | ||
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Löwenzahn: Geschichten aus Natur, Umwelt und Technik [G] | Tandem Verlag GmbH | [top] | |
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This is an educational game for children, based on the German TV show Löwenzahn. Different mini games with a focus on nature and technology are in included. These games are to improve thinking and raise interest for nature and the environment. | ||
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Madeline Classroom Companion 1st & 2nd Grade | Creative Wonders / SelectSoft | [top] | |
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This is a two disk set designed to cover the basic skills required to master the nationally recommended 1st and 2nd grade curriculum guidelines. Similar in structure to other multidisciplinary skill-building programs, such as those in the "Jump Start" series, it includes a wide variety of activities at three skill levels. The program also includes a progress checker, which allows teachers and parents to check on the progress of every child using the program, and a sample package of 'Avery Kids' printer supplies that can be used in conjunction with the Art Studio section of the program with gratifying results. Accompanied by our favorite french waif (Madeline) as guide, the user is entreated to enter and explore the many shops and businesses that line 'Main Street'. Contained within each location is an enjoyable activity that teaches and strengthens essential skills. Many of these activities can be experienced in English, Spanish or French, making the program challenging for older children who want to rehearse their foreign language abilities. Throughout the program, Madeline provides cheerful companionship in her inimitable manner, while offering helpful tips. | ||
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Madeline Classroom Companion Preschool & Kindergarten | Creative Wonders | [top] | |
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This 2 CD-ROM collection is the fun and comprehensive way to ensure a successful start in school. Children join Madeline to develop skills in phonics, reading, early-math, shapes, colors and creativity. They will also explore French and Spanish words, and world geography. | ||
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Maggie's Farmyard Adventure | Brøderbund Software, Inc. | [top] | |
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This is a Living Books interactive storybook for children, created with the Mohawk Living Books player. The book is an interactive story of the adventure of Maggie's cat. There are also modes to take part in games relating to the story, and to sing songs with Maggie's mother. In the interactive book mode, as the story is read, the objects in the background are clickable. Give your child an entertaining introduction to learning with this easy to follow program, inspired by curious preschooler's favorite things, like puppies, kittens, stories and songs. Prepare your child for excitement of Preschool and help your child continue to practice fundamental skills at home with this acclaimed learning set. Special Features: multiple levels for continued play, page to print and color, 8 sing a long songs for audio CD. | ||
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Magic School Bus Explores The Rainforest | Music Pen / Microsoft Corporation | [top] | |
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In this sixth Magic School Bus title based on the book series by Joanna Cole and Bruce Degen, the class mission is to travel to the Costa Rican rainforest and clone missing parts of the ecosystem so they can turn their classroom into a virtual rainforest. In the classroom there are reports to view and and projects to hear about by clicking on items and characters in each of the two rooms. Clicking the lockers brings up a board of 14 rainforest/ecosystem themed games, ranging from jigsaw puzzles to dodging falling raindrops to mini-platformers. Most actions throughout the game are performed with the mouse; some games use the keyboard arrow keys, and there are printer options available in some sections. Once on the bus, the player has a number of options - pressing the steering wheel begins the trip to one of three parts of the forest: the Understory, The Canopy, or the Treefall Gap. There are more reports to view and a travel log that records the places the player visits. Off the bus, the player can use tools from the toolbox to hear animal sounds, inspect creatures through a magnifying glass, watch videos, capture wildlife and clone it for their virtual rainforest. When the right samples have been found from the clues given, clicking the inside of the toolbox will show how the selected sample has changed the classroom. This educational game is suggested for children aged 6 - 10, and focuses primarily on science skills, observation, experiment, and listening. | ||
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Mario Teaches Typing 2 | Brainstorm, Logicware, Inc. / Interplay Entertainment Corp. | [top] | |
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A new and updated version of the education hit Mario Teaches Typing. Just like before, Mario is your guide and will help and teach you to become an expert typer. New features are an on-screen keyboard with color codes, customizable lesson plans for teachers / parents, and tools to help print those customizable certificates of achievement for those who do well. There are also four levels of difficulty with new animations and sounds. The first level is Mario's Smash and Dash, which teaches beginners to type one letter at a time, Mario's Wet World Challenge teaches complete words, Mario's Tunnel of Doom teaches complete sentences and the last level, Mario's Expert Express, challenges students to be the best typists they can in order to save Mario and win. | ||
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Math Blaster: Ages 9-12 / Math Blaster for 4th Grade | Knowledge Adventure / Davidson & Associates, Inc. | [top] | |
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This features the math team of GC Max and Spot, who have recently crash landed on a mysterious planet, and are perched at the rim of a forbidding crater. Your journey into the crater begins your quest. You will need to find pieces of the shattered Medallion of Prosperity. Once you recover and reassemble the medallion you will then need to hand it to the Terrible Monkey King for a reward. To achieve this task and claim the prize, the players will have to think their way around many tricks and traps. The activities in this CD cover 10 essential math skills including, addition, subtraction, and multiplication of equations with 2 and 3 operands, estimating, positive and negative numbers, place value, adding fractions with common and uncommon denominators, decimals and percents, identifying complex patterns and attributes, applying logic to solve equations. There are over 50,000 different problems for hours of fun and learning. Each activity has 3 levels of game play and ten levels of math skills. It also includes Math Blaster: Episode 2 for Windows 3.1. | ||
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Math for the Real World | Davidson & Associates / Knowledge Adventure | [top] | |
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Join a rock-and-roll tour and find out why math matters. Hit the road with your cool new band and discover how much math plays a part in everyday life. Build key math skills as you manage money buy food use maps andmore to help your band climb the charts. You can master all the math skills you need to succeed in real life. Skills Learned: Logic, Fractions, Decimals and Percents, Time, Money, Volume, Weight Measurement. It has over 4000 word problems in nine key subject areas; multiple levels of difficulty; reference library with detailed explanations for everyday problems; earn the chance to produce an amazing music video with your band. | ||
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Math Grade 3: The Mission Masters - Defeat Dirty D! | Glass Egg Digital Media Ltd., Morgan Interactive Inc. / McGraw Hill Home Interactive | [top] | |
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This is an educational title focusing on math skills for ages seven to nine. Educational topics involve Problem Solving, Communication, Reasoning, Connections, Estimation, Number Sense and Numeration, Number Operations and Computation, Geometry, Spatial Sense, Measurement, Probability, Statistics, Fractions, Decimals, Patterns, and Relationships, targeted according to the NCTM standards. The story follows Dirty D, a school bully who causes havoc of the amusement parks. With the player’s help, he/she becomes a secret agent and is assigned on a mission by playing five math games, and once the mission is completed, the park will be liberated and Dirty D will prevent the havoc from happening again. | ||
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Math Invaders | Simon & Schuster Interactive / Macmillan Digital Publishing | [top] | |
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This educational game includes 3-D game play, word problems, and computations. It's an arcade-style game with some math problems between the action scenes. As the plot goes, kids have to fight to regain control of a starship. They roam 3-D mazes and essentially zap anything that moves. When kids try to obtain new weapons or enter certain rooms, the program halts the action, and presents a word problem that blocks their way. The problems will challenge young minds from fourth-graders to seventh-graders; you can set the difficulty level within that range. A useful onscreen calculator helps kids perform the math as they solve the problems. Skills learned: Basic Algebra, Basic Geometry, Addition, Subtraction, Multiplication, Division, Fractions, Percentages, Order of Operation, Decimals, Word Problems. Features: amazing real-time 3D environment, great selection of weapons with incredible accuracy, hours of re-play ability. | ||
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McDonaldland: Silly Games | Expert Software | [top] | |
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This was a promotional cd-rom and one of a collection of six PC Games and activities featuring Ronald McDonald and friends from the fictional land of the same name. They were: Card Game Party, Card Workshop, Create 'N' Paint, Silly Games, Stickers 'N' Fun, T-Shirt Fun. This brings classic board games into a whole new dimension with stunning 3-D animation, sound effects and on-screen surprises galore. Play "Tic-Tac-Toe," "Jump and Slide," "Find the Treasure" or "Picture Dominoes" and interact with any one of 10 McDonaldland characters. Each game has an easy, medium and hard level, hidden pictures and bonus games. It's for kids ages 3-7. | ||
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Mighty Math: Calculating Crew | Edmark | [top] | |
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For Ages 8-12, students learn about multiplication and division of whole numbers and decimals, number line concepts, 3D shapes and their properties, and money transactions. In four activities, students recover hidden treasures, deliver essential supplies to a distant planet, and examine 2D shapes and 3D solids. Immerse Yourself in a Nautical Number Line with Wanda Wavelet. Dive in and recover treasure hidden along an underwater number line. Estimate, round, add, subtract, and multiply numbers from hundredths to thousands, and work with whole numbers, fractions and decimals to locate the valuable treasure. Includes 2-player option. Master Your Money Math in the Superhero Superstore - Help Superheroes buy the items they'll need to save the city from disaster. Compute the total cost of the Superheroes' gear, then accept payment and make change so they can save the day. Explore 2 and 3 Dimensions with a Superhero Scientist. Work with 10 solids and their flattened "nets" and learn to think in 2 and 3 dimensions as you assist the ingenious Dr. Gee with her shape-shifting experiments. Multiply and Divide with Captain Nick Knack, Supertrader. The citizens of Planet Havarti depend on Captain Nick Knack for essential supplies. Master multiplication and division, from the basic facts to long division, as you help Nick distribute his cargo to the Havartians. Learning Opportunities: Problem Solving; Inductive & Deductive Reasoning; Estimation & Rounding; 3D Geometry & Spatial Thinking Skills; 1- to 4-Digit Addition & Subtraction; 1- to 3-Digit Multiplication & Division; Money Transactions; Whole Numbers, Fractions & Decimals on a Number Line. | ||
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Millie & Bailey Kindergarten | Theatrix Interactive Inc., Edmark Corporation | [top] | |
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This is an educational computer game for ages four to six, and features activities and games with updated graphics from three previous Edmark games: Millie's Math House, Bailey's Book House and Sammy's Science House. The player begins at the main screen, where he/she can choose an activity. Dorothy in the upper window hosts "What's my number?", while the thermometer opens the weather machine activity. Then activities boost pre-reading skils, math, science, language and problem solving skills. | ||
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Millie & Bailey Preschool | Edmark Corporation | [top] | |
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This is an educational computer game for ages three to five, and features activities and games with updated graphics from two previous Edmark games: Millie's Math House and Bailey's Book House. The player begins at the main screen, where he/she can choose an activity. The shoes will lead to the Little, Middle and Big activity, while the computer leads to the Letter Machine activity. Eight activities reinforce pre-math skills, shapes and sizes, word rhyming, letter sounds and names, and teaches problem solving skills. | ||
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Muppet Kids: Beginning Sounds - Phonics | Jim Henson Interactive / Brighter Child | [top] | |
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This is a Preschool and Kindergarten oriented game that features the Muppets and teaches word pronunciation and simple words throughout 20 activities such as rhymes. Each activity has the player click or click and drag one more objects to follow the instructions. Features: More than 20 educational activities; Talking instructions that let kids play alone or with parents; Designed be trained educators to teach and reinforce skills as it entertains; Fun animation, exciting sounds, and easy mouse usage help provide hours of fun; Used in school systems throughout the country. | ||
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Muppet Kids: Same & Different | The Jim Henson Company / Brighter Child | [top] | |
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This game is volume 5 in the Muppet Kids Reading and Thinking Series. For ages 3-6. Join Jim Henson's Muppets as they go back to when they were young so you can learn to read together. Join Kermit, Gonzo, Miss Piggy and all the other favorite characters on their adventures. These CD's are the ideal tools to give preschool children a head start. This series has been designed and written by teachers. The CD's use fun animations and bright pictures of favorite characters to teach and build up skills in an entertaining way. They also feature talking instructions to guide children through, so they can be used either with a parent, or alone. They will be introduced to words that are the same and different. For instance we learn to spot the difference between objects, we practice matching patterns together and identifying the letter or word that is different.These CD's are the ideal tools to give preschool children a head start. This series has been designed and written by teachers. The CD's use fun animations and bright pictures of favorite characters to teach and build up skills in an entertaining way. They also feature talking instructions to guide children through, so they can be used either with a parent, or alone. They will be introduced to words that are the same and different. For instance we learn to spot the difference between objects, we practice matching patterns together and identifying the letter or word that is different. | ||
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Muppet Kids: Sorting & Ordering | Jim Henson Interactive / Brighter Child | [top] | |
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Your child can learn about Sorting and Ordering with Kermit, Piggy and the whole Muppet Kids gang. It features more than 20 engaging activities that are truly entertaining and educational for children ages 3-6. Features: More than 20 educational activities; Talking instructions that let kids play alone or with parents; Designed be trained educators to teach and reinforce skills as it entertains; Fun animation, exciting sounds, and easy mouse usage help provide hours of fun; Used in school systems throughout the country. | ||
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Muppet Kids: Thinking Skills | Brighter Child | [top] | |
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This game is volume 4 in the Muppet Kids Reading and Thinking Series. For ages 3-6. Kermit, Piggy, Fozzie, and Gonzo are all here to help make reading fun. Your child can learn about Sorting and Ordering with Kermit Piggy and the whole Muppet Kids gang. Muppet characters come to life in a series of animated lessons with talking instructions. Each title features more than 20 activities. Learning to Read software was designed by award-winning educators. Special Features: Used in School systems throughout the country; Fun animation and sound; Talking instructions so children can play with a parent or alone; Easy mouse usage; Designed by trained educators; Now featuring 3-D animations with Kermit and Gonzo. Your child can start learning with the Muppets now. After all learning wouldn't be as much fun if it weren't for Kermit Piggy and the entire Muppet Gang. In the game, the player helps the Muppet Kids to solve sorting problems, categorizing objects by type. The grinding work is broken up by short comedic breaks, featuring the adult Kermit and Gonzo. | ||
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Muzzy at the Seaside | BBC English / Vektor Multimedia | [top] | |
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The Muzzy series on CD-ROM has been carefully designed as a stimulating environment in which children can develop language and early learning skills through exploration, practice and play. Muzzy is an award winning foreign language course designed for children of all ages, from infant to young adult. The title character is a giant, green, fuzzy space traveler named Muzzy. He speaks with a slow delivery and is a super-annunciator, saying everything a pace or two slower than the other characters. At first, his manner of speech may annoy any adults in the room but will quickly grow on you. The way he speaks makes learning these new words easier for you and your kids. The CD-ROM is brimming with language-stimulating activities as pre-readers can enjoy. Voice-prompted games put new language skills to creative use. | ||
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My First Math Adventure: Adding and Subtracting | DK / Selectsoft Publishing | [top] | |
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Give Your Children the Skills They Need. Working at their own pace, children will develop problem-solving skills, understand math symbols, and learn how to use numbers up to 100. They'll get plenty of number practice with these absorbing games and challenging activities, and a system of rewards and positive reinforcement helps your child gain confidence in early math skills. Math Machine A game that gently introduces numbers and symbols in a fun way. Sum It Up - Get a "hands-on" feel for addition with real objects. Count It Down - Click to remove moving objects for an exciting introduction to subtraction. Solve It - Solve arithmetic problems as well as hidden puzzles. Features: Learn fundamental concepts of adding and subtracting; Develop problem-solving skills; Intelligent software adjusts to individual strengths and weaknesses; Printable worksheets and built-in progress tracking; Plus a bonus Supergame reached when all four games have been completed. It encourages speedy mental arithmetic. | ||
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My Personal Tutor: Preschool & Kindergarten | Microsoft Corporation | [top] | |
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Professor P.T. Presto uses Microsoft's new TutorAssist technology to help kinders and pre-K students get a handle on basic skills which they'll need before they enter grammar school. In the Preschool Workshop, Jub Jub the Monkey, Roary the Lion and other animal friends introduce patterns, counting, smilarities and differences, matching and sorting and other activities. When they head over to Alphabet Playhouse, Rosy Raccoon shows them how to create magic using letters of the alphabet. Kids learn all about upper and lowercase letters, phonics, rhyming, simple spelling and more. After that, they can jump on Reader Railway and take a trip to the circus with Rusty Raccoon, who takes them through activities which emphasize vocabulary, memory development, reading, storytelling and much more. Overall, there are more than 100 games and activities, over 90 learning objectives, 26 interactive storybooks, over 20 animated songs, and more. Professor P.T. is there every step of the way to assess each student's development and decide whether or not to bring in one of more than 100 multimedia tutorials to help them brush up on skills which are lacking. This package comes with four CDs: Preschool Workshop, Alphabet Playhouse, Reader Railway and the bonus CD is called Mathopolis. | ||
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Nikolai's Pirates | I. Hoffman + Associates, Inc. | [top] | |
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Continuing the tradition of the Nikolai's Adventures series, Nikolai's Pirates is an entertaining educational experience that encourages development of problem-solving and auditory skills, promotes map-reading skills, strengthens history and geography knowledge and provides exercises in visual discrimination. Nikolai's Pirates offers an engaging storyline that transports players into the make-believe world of pirates as they hunt for the missing pieces of Captain Blood's treasure map. The game offers hundreds of 2D animations, easy-to-use navigation buttons, 6 entertaining and challenging games, printable coloring pages and a musical background. Targeted for ages 4 and up. | ||
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Oscar the Balloonist and the Secrets of the Forest | Tivola Publishing, Inc. / BVM Produktion GmbH | [top] | |
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Carmela, Oscar the balloonist's treasure chest, has gone missing. When he lands his balloon and finds her in the woods, she refuses to leave until he has solved all the puzzles. The forest and its animals come to life in each of the four seasons and you have to learn about their habits to complete the quest. Meet the badgers, ants, squirrels, bats, mice, snails and spiders and listen to their humorous dialogues. The game is suited for children from four to ten and there are twelve games in total. | ||
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Pajama Sam's SockWorks | Humongous Entertainment, Inc. | [top] | |
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SockWorks is Sam’s answer to the arduous task of sorting socks. In this Junior Arcade game for kids 3-8 (or any age, really!) his mother has told him he needs to sort a whole basket of his socks before school tomorrow! Sam decides to leave them until morning but he falls asleep with them on his mind. What does Sam dream about? Building the ultimate, automatic sock sorting machine: the Sock-o-Matic Mark III. All kinds of conveyor belts, chutes, obstacles, distractions and lots and lots of socks. Sam controls it all with the levers he holds, but YOU tell Sam what to do. Concentration and puzzle-solving is the key here. In each level, you'll have to alter the machines to make them put the colored socks in the right basket. Chutes, pushers, sliders, conveyor belts, and swing arms are all changeable. You can also slow down or speed up the Sock-O-matic, to fit your play style. Or reverse belts, to try and keep things from going too far. The game allows up to 75 players, and you can save your game after each level. There’s also a built-in Level Editor too so you can make your own wacky sorting machine. | ||
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Pekka Poron: Joulumaailma [Fi] | Tietovalta Oy | [top] | |
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This is about a Finnish reindeer named Pekka in a story about a Christmas world. | ||
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Pingu: A Barrel of Fun! | BBC Worldwide Ltd. | [top] | |
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This is a compilation of educational games for younger children based on the clay-animated children's TV series Pingu. The game includes five puzzles involving letters, numbers, colours, sounds and shapes and five games for players to test their skills. The games include Music Time (record your own tunes and sing along to a select few), Ice Flow (where you need to help Pingu cross ice flows to deliver Robbie the seal's birthday presents), Snow Maze (help Pingu find his way around a maze, collecting items in the process), Fish Tennis (play against the computer or with a friend) and Building Blocks (a jigsaw puzzle-type game where you need to move the shapes to their correct places). It also includes five PC screensavers. | ||
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Pixelina På Farmors Vind [Sw] | Studio 1-2 / Media | [top] | |
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We can play where all fun takes place and with crazy buddies, click once on what you want to play with and we start. You don't have to be able to count or spell to play on my grandmother's wind, but you might learn it while playing with me. We can, for example, play with the hungry dragons who just want food and start on a specific letter. We can spell small words in my little school. In The Living puzzle you can learn more about the seasons and at my buddy the polar bear we can play in the great strawberry country where we will find Nellie. When you do not want to play more, click on the door in the attic floor. | ||
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Pixelina: Laula, leiki ja opi Pixelinan kanssa [Fi] | Kavan | [top] | |
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Pixeline is a series of computer games aimed at children aged 4-12 years. The games include some learning such as reading and mathematics . The Pixeline figure was launched in 1995 and was invented by Studio 1-2, located in Herning. | ||
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Pixeline 3: På bedstemors loft [Da] | Studio 1-2 / Krea Medie | [top] | |
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Pixeline In Grandma's Loft - Hello, do you want to go to my secret hiding place in Grandma's loft? We can play with all my fun toys and my crazy friends. Click once with the mouse on what you want to play with, and we're up and running. You do not have to be able to count or spell to play on my grandmother's ceiling, but you may learn it along the way. For example, we can play with the hungry dragons who only want food that begins with a certain letter, and we can spell small words in my little school. In the living puzzle you can learn about the seasons, and with my friend the polar bear, we can build snowman. If you want to know the clock, we'll play with the cuckoo who lives in my grandmother's old clock, and then we can play in the big strawberry bed where we have to find Nellie. | ||
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Puddle Books: A Day at the Beach With the Fuzzooly Family | Funnybone Interactive / Davidson & Associates | [top] | |
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This is an interactive storybook about a family's beach adventures. The words are highlighted as the narrator reads them - which could help with word recognition if your child pays attention. In a variation on the standard animated book motif, the user is allowed to "jump into" each of the screens to participate in the story through games and activities. For example, in one scene there is trash all over the beach and the child must help clean it up and decide which trash is recyclable. There are many things to explore within each activity, and the games and activities change slightly each time they appear. In one activity, Herman the Hermit Crab has lost his shell and the child must help him pick a new one. Each time this activity comes up, there are different shells for Herman to pick from. | ||
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Putt-Putt Travels Through Time | Humongous Entertainment | [top] | |
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Take a ride through time with Putt-Putt as he goes looking for his best pal, Pep. Mr. Firebird's time machine is the culprit, and it takes them - and the player - from the Old West to the Middle Ages to prehistoric times and even to the future. Along the way, the player will meet characters such as Mr. Brachiosaurus, Silverado Sam and King Chariot as they solve puzzles and unlock the secrets which will lead them to Pep's whereabouts. Hundreds of surprises abound, just waiting for a click of the mouse in the right place, and kids can save a game in progress when they run out of steam. Putt-Putt challenges them along the way, putting their memory, problem-solving, math, and creative skills to the test. The best part is, the game is different every time the player starts over, thus ensuring plenty of repeat play. | ||
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Puzzle Castle | SegaSoft | [top] | |
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Come join the brave knight Sophie and help her find the mysterious monster hiding in the dungeon before it can ruin the grand banquet. Throughout the adventure, collect pieces of "useful equipment" that Sophie will need to travel safely through the dungeon. Start off your visit to Puzzle Castle with a stop at Puzzle Fox's Workshop. The choices you make in the Workshop will effect how you proceed through the story. | ||
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Reader Rabbit Personalized Reading Ages 6-9 / Reader Rabbit Reading: Ages 6-9 | The Learning Company | [top] | |
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A step toward fostering a lifelong love of stories, reading, and language. In search of imagination - Help Reader Rabbit and Sam the Lion on their quest to find their imagination. Travel to colorful and exciting Reading Lands full of fun puzzles, animated stories, and clickable surprises. Children will learn that reading, thinking, and writing are the keys to a world of imagination and adventure. Playful language, colorful animations, and engaging sound effects provide a delightful environment for children to explore as they build their reading skills. Within the graphic and sound-rich "Reading Lands," the program includes 20 progressively challenging storybooks, supported by carefully structured skill-building lessons at 3 skill levels. Because children can choose whether to explore a Reading Land, read a storybook, or play a skill house game, learning is self-guided and children are in control of their own learning experience. The 15 Reading Lands provide a fascinating journey along the Reading Road. Children help Vowel Owl find her voice, they look for objects that stress specific long and short vowel sounds. And vocabulary development continues as children explore silly animations that provide concrete examples of prepositional phrases, comparatives, and superlatives. The 30 storybooks (two per Reading Land) help young readers develop visual and auditory word recognition and build their reading vocabulary. Children can read along with the characters or read the stories on their own. Each Reading Land has a skill house where children play word games that help build their listening, reading, and thinking skills. Skills Learned: Vocabulary, Advanced Phonics, Writing and Creativity, Predicting, Rhyming Words, Combining Syllables, Compound Words, Consonant Blends, Long and Short Vowels, Superlatives, Reading Aloud, Antonyms & Synonyms, Visual and Auditory Word Recognition. | ||
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Reader Rabbit's Kindergarten | The Learning Company, Inc. | [top] | |
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Develops a full year of reading, math, and early thinking skills. Join Reader Rabbit at camp and help save the party! Reader Rabbit and Mat the Mouse are planning a big campfire party, but all the supplies are missing! Can you help find them? Come along and explore Camp Happy Tails, where interactive puzzles, games, and activities create a fun-filled and suspenseful story. There are plenty of things to learn and places to explore, so let's go! Skills list: Early Reading, Noticing Differences, Simple Arithmetic, Ordering and Sequencing, Problem Solving, Measurement, Critical Thinking, Memory Skills, Directional Words, Time Concepts, Seasons and Months, Social Skills. Special Features: Reader Rabbit's Kindergarten features a suspenseful plot that's full of both short-term and long-term goals. This challenging, rewarding design will motivate your child to play for hours and hours. All activities are packed with progressive levels of educational challenge. Your child will start at just the right level and will gradually advance to new learning challenges! Reader Rabbit products are specifically designed to cover subjects that are appropriate for your child's developmental stage. You'll know that your child will be learning the right educational skills, while gaining confidence and having fun along the way! Find pairs of objects, numbers, and two letter words hidden inside canoes. You're on your way to reading! Decorate four colorful landscapes to understand the differences among the seasons. Pick out fun activities for each time of the day to learn the differences among morning, noon, and night. Search for Papa Bear's hidden alarm clock by using important directional clues like near, far, above, below, and right and left. Organize Pierre's pantry items by size, length, height, quantity, and volume to learn essential measurement, ordering, and sequencing skills. Choose among possible reactions to social situations and see the resulting consequences. Pick the right combination of numbers to help Babs the Beaver cross the stream. The trick is using the rocks, grass, and logs, all of which have surprises of their own! Repair a rickety bridge using simple arithmetic to determine the right number of slats. Choose your favorite camp counselor... for coloring fun! Use a handy list to see how far you've come. Will you find all the missing camp supplies? Included you'll find a Parent's Handbook filled with tips to enhance your child's learning experience, as well as guidance on child development. You'll get helpful advice from The Learning Company- the educational experts with more than 15 years of experience in children's software. In 1999, an enhanced edition was published as Reader Rabbit Personalized Kindergarten. Its "A.D.A.P.T." technology dynamically adjusts activities to match a child's skills. | ||
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Reader Rabbit's Preschool | The Learning Company, Inc. | [top] | |
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This is an updated version of Let’s Start Learning which is targeted to preschool children ages 3 to 5. This educational game’s content features number recognition, counting skills, shapes, sorting, letter sounds, letter recognition, and patterns. Games include the Counting Club, the Shape Shack, the ABC Diner, and the Pattern Parade. There are also some mini-activities included in some of the game sections, such as the Hide and Seek Gallery. The Story follows Reader Rabbit, Sam the Lion, and Matilda the Mouse at an old abandoned carnival. By finding the four keys hidden throughout the game, the carousel will return to normal. It was re-released as Reader Rabbit Personalized Preschool (1998 – V2.0A and 1999 – V3.0A). | ||
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Reader Rabbit's Reading 1 | The Learning Company, Inc. | [top] | |
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This is an updated version of the original Reader Rabbit educational game for DOS. In this edition, the trademark Rabbit is dismayed to learn that all the words in Wordville have been lost from the books, newspapers and letters; the player's goal is to load new words from the Word Factory onto Ernest the word train and deliver them to Wordville as replacements. Inside the Word Factory, the player is given a choice of four reading-themed activities: Matchup - a Concentration game; at level one, Reader Rabbit will say the names of the pictures aloud for the player. At the highest level the player matches a picture to a word showing only one letter. Sorter - a word sorter; at level one, the player must sort out the words that have the same beginning sound as a given one and discard those that don't. At the highest level the player finds the complete matching word. Labeler - a missing letter game; at level one, the player must select from a row of letters to supply the one missing from a picture caption. At the highest level the player must find the entire word. Word Train - the player must find the words that are in the same family as a given one. At higher levels the player chooses words that may have the same beginning, ending, or middle letters. All interaction is performed with the mouse by pointing and clicking, and the activities can be played in any order. Clicking on Reader Rabbit's mouse companion will access a page that allows the setting of separate levels for each activity, an overview of the reading concepts behind the game, sound options, and theme selections. The game is suggested for ages 4 - 7, targeting pre-readers through emerging readers. | ||
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Reader Rabbit's Reading 2 | The Learning Company | [top] | |
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World's #1 Reading Series - Ride through Wordville, where reading is fun. In this highly acclaimed program, Reader Rabbit and friends take children on a fantasy railroad journey through Wordville to build first- and second-grade reading and phonics skills. Children visit the Word Mine, Vowel Pond, Match Patch, and Alphabet Dance to strengthen skills that provide a foundation for successful reading. At every stop, Reader Rabbit gives hints and words of encouragement to help children learn and succeed. These carefully sequenced games are designed to motivate children to read on their own as they build vocabulary, and develop word recognition, spelling, and early dictionary skills. | ||
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Reader Rabbit's Toddler | KnowWare / The Learning Company, Inc. | [top] | |
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This is part of the Learning Company's multi-subject educational game series for children. As its name suggests, this reading centered title is meant for children as young as 18 months, and thus focuses on pre-reading skills such as sound matching, letter and shape recognition and creative play. In the introduction, Reader Rabbit and his friend, Mat the Mouse, enter a magic book where there are many places to explore. From the main page, toddlers can color, solve simple puzzles, play a matching game, and follow along to simple finger-play songs like Itsy-Bitsy Spider. There is also a Bubble Castle for popping bubbles and a jungle where they can spot animals and hear their characteristic sounds. The Version 2.0 release of Reader Rabbit's Toddler is an upgraded version of the original game. The primary difference between this and previous versions is the use of click-free mousing and the ability to move through the program by striking random keys, making it more accessible to the targeted 18 mos - 3 year age range. | ||
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Reading Blaster Vocabulary: Ages 9-12 | Davidson / Knowledge Adventure | [top] | |
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This is another great Blaster educational game for kids ages 9 through 12 (for 4th, 5th and 6th graders). You and your kids find yourselves in a mysterious (could be haunted) mansion in Bizarroville to help Rave the Detective find out who's causing all the weird happenings. You'll use your vocabulary skills by solving puzzles and playing word games to collect the evidence that points to the perpetrator, one of seven party guests. As expected, this game has great graphics, music and sound effects to keep your interest. The program begins in the main menu, an out of this world background with several options to click on. Here, you can play the game, enter a the Blaster sticker maker, edit the word list and even get some tips for parents. Of course you'll want to jump right into the game which means a visit to the mansion to collect clues. You basically move from room to room interviewing the guests and looking for clues while using your Detective Kit which has a map (to navigate) and a notebook . In each room you'll find reading games and activities including an anagram game in the dining room, a mouse party in the kitchen (sentences), word definitions in the living room, crossword on the window in the sitting room, horse racing with words and more. This was repackaged also as Reading Blaster for 5th Grade. | ||
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Richard Scarry's Busytown: Best Math Program Ever | Morgan Interactive Inc. / Simon & Schuster Interactive | [top] | |
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This is an educational game that teaches math based on the book series and the television series Richard Scarry's Busytown. The plot of the game is that Mr. Fixit needs parts that are scattered around five different areas. These areas are the Building Site, the Observatory, Ski Mt. Busy, the Train Station, and the Hardware Store. You play as Huckle Cat and Lowly Worm to find all the machine parts.The game also has a progress report to see what pieces you need and what games you have done, which is useful for parents. Within each world, there are three mini-games. All of the mini-games involve numbers and math for children ages 4 to 7. The activities include measuring, graphs, time, addition, fractions, etc. Every single game has a difficulty setting and a recommended age in the user guide. In the math mobile, the hub world, there is also a tangram- like game where you can make things out of shapes and write a story about them. | ||
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Robokid [He] | Orient Vision | [top] | |
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This was the first in a series of children's educational games about a funny Robby the robot. A developer from Israel prepared two quests for the kids (they were later translated into French) and this one journey full of puzzles. This is characterized by a low level of complexity, therefore, it is able to interest, rather, only young children. The plot is quite simple and ordinary: Robby traveled through the vast expanses of space, but suddenly his rocket crashed and landed on Earth. To bring the transport to working condition and return home, our polished friend must solve many puzzles of all kinds with your help - from choosing unnecessary pieces in a row to saving monkeys from a mountain gorge. Despite the presence of only Hebrew in the game, the conditions of the tasks will be clear even to children. Moreover, repeating unfamiliar words for Robby is also very exciting. Of course this is far from the best representative of children's games, but it also has its advantages: convenient control by the mouse; the ability to abandon a boring task without affecting the plot (the game has only one episode in which passing three puzzles in a row is mandatory); rich and beautiful music, while not annoying at all. There’s no need to talk much about graphics - three-dimensional objects look a little chopped, but in the puzzle genre this moment is not decisive. The game is recommended for people studying the culture of Israel, lovers of robots and simple puzzles. Parents should also pay attention to Robby, as it may turn out to be unexpectedly interesting for kids. | ||
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Roly-Polys no Nanakorobi Yaoki [J] | OutSide Directors Company Co. Ltd. / Shinko Music | [top] | |
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This is a children's edutainment game by musician and multimedia artist Osamu Sato's studio. Its cast of eight characters, the Roly-Polys, teach children about topics like history and the alphabet through music and 3D animation. | ||
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Roly-Polys' World Tour [J] | OutSide Directors Company / Shinko Music Entertainment | [top] | |
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Roly Polys no Sekai Ryokō is a children's edutainment game by musician and multimedia artist Osamu Sato's studio OutSide Directors Company. Its cast of eight characters, the Roly-Polys, teach children about topics like history and the alphabet through music and 3D animation. | ||
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Rugrats Adventure Game | Brøderbund Software, Inc. | [top] | |
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This is an adventure game in which the evil alien Queen Angeleeka has kidnapped the great and mighty Reptar (read: baby Tommy's Reptar action figure). You'll play as the baby gang fight to save Reptar, the only one who can best the evil alien menace. Daunting tasks are before you, even getting Angelica herself to help you. You'll have to accomplish a variety of puzzles with only your wits and an inventory of useful tools in your diaper inventory. The Rugrats checklist reads something like: Escape from the playpen, Build a monster suit, Collect important clues, Find Stu's lab, Grab Grandpa's teeth, Unclog the trash machine, Find the cookies, Defeat the evil Alien Queen Angeleeka. | ||
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Schoolhouse Rock! 3rd & 4th Grade Essentials | Creative Wonders / The Learning Company | [top] | |
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ABC-TV's Award-Winning Schoolhouse Rock learning series has entertained and educated generations of children. Now this fun and engaging approach to learning comes to CD-ROM. This features 2 CD-ROMs packed with activities that cover 2 years of skill development in Math, Language Arts, Social Studies and Science. Children will discover over 70 activities. Disk 1 Math and Science: Discover activities and games that concentrate on building math skills and science concepts. Practice computational skills or try games that explore science in the Health Clinic, the Gene Machine or the Space Race. Earth, Life and Physical Science - Learn about fascinating science topics including the human body, electricity, sound and more. Logic and Computation Skills - Use math and science skills to clone your wacky alien friends in the Gene Machine. Space & Planets - Learn about the solar system and space as you traverse the universe. Number Sequence - Figure out the mathematical rule to determine the correct sequence of stars. Printable Activities - Printable activities and experiments cover essential learning topics for away from the computer fun. Disk 2 Language Arts and Social Studies: Develop skills in grammar when you practice interjections, conjunctions, adverbs and more. Plus, there is a world of discovery as you explore geography, cultures and history. History & Culture - Learn how groups of immigrants journeyed to America from different parts of the world. Geography - Up to 2 players can score points while answering questions about the 50 states. Grammar - Motivate Mr Morton to exercise as you identify sentence structures. Parts of Speech - Create adverbs with Lolly and the Adverb Machine. Also learn adjectives, prepositions and more. Progress Reports - Track your child's learning with printable report cards for each activity. It features Learning Buddies technology that keeps your child challenged by adjusting the program continuously to just the right level of difficulty. Plus you get report cards, printable activities for off-computer time, and real-life learning that includes critical thinking, creativity, vocabulary, and logic. It includes multi-player games, multiple difficulty levels, 13 hit Schoolhouse Rock videos, over 80 printable activities, and a parent's and teacher's guide. Skills addressed include computation, multiplication, division, fractions and equations, negative numbers, logic and strategy, addition and subtraction, grammar, spelling and vocabulary, parts of speech, conjunctions and interjections, earth and natural science, physics, anatomy, electricity, technology and inventions, solar system, weight and measurement, US and world geography, and history. | ||
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Schoolhouse Rock!: 1st & 2nd Grade Essentials | Creative Wonders / The Learning Company | [top] | |
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This is an educational game that teaches elements of the US curriculum for 1st and 2nd graders aged six to eight. It is based on the Schoolhouse Rock! TV series. It comes on two discs. The first disc focuses on math and science, the second one on language arts and social studies. It features the character Interplanet Janet and the story from Schoolhouse Rock!: Exploration Station. It has a mix of new activities (an animal race with language questions, reconstructing objects, a language quiz presented as a football game, a picnic based around language) and some used previously in Schoolhouse Rock!: America Rock (railroad building, the turn-based strategy game at Bunker Hill) and Schoolhouse Rock!: Grammar Rock. Coins are collected and those are used for the final stage where a board game leads Janet back to her home. Along the way various videos from the TV series are shown. There are three difficulty levels. The skills addressed include addition and subtraction, simple multiplication, sentence structure, reading comprehension, science exploration, geography, social studies, and more. | ||
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Schoolhouse Rock!: 1st-4th Grade Math Essentials | Human Code Inc. / Creative Wonders LLC | [top] | |
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This is an educational game that teaches elements of math for 1st to 4th graders aged six to ten. It is based on the Schoolhouse Rock! TV series. It comes on two discs. The first disc contains the game Schoolhouse Rock!: Math Rock in its original form. The second disc has entirely new content. It consists of Lucky's Math Arcade and offers seven activities started from an arcade cabinet based on math: Concentration, Tortoise & the Bear, Geometron, Lucky Rocks, Math Machine, Lucky's Math Gallery, and Magic Numbers. There are three difficulty levels and the game contains eleven SchoolHouse Rock! videos from the TV series. The complete package contains 25 activities that teach skills such as Addition, Subtraction, Multiplication, Division, Geometry, Equations, Fractions, and Logic. | ||
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Skipper And Skeeto: The Great Treasure Hunt | Ivanoff Interactive / GSP | [top] | |
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At midnight tonight the evil Mr Shade will turn Paradise Park into a waste dump. To save the Park, Count Noblecastle must find his family treasure and pay Mr Shade. Your task is to help Skipper and Skeeto hunt for the treasure and save Paradise Park. Kids will enhance visual and creative thinking skills as they guide Skipper and Skeeto around the castle finding objects that might be useful later on. Plus, various levels of activities keep children challenged. The English version came out in 2001. | ||
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Smelly Mystery, The - Starring Mercer Mayer's Little Monster Private Eye | GT Interactive Software Corp. / Big Tuna New Media, LLC | [top] | |
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The Smelly Mystery is a game using Mercer Mayer's "Little Monster Private Eye" license. One night during a sleepover at Yally Yallapaphous's house, the usual gang of Little Laff, Ickky, Jerry Bombanat, Errg, Yally and Little Monster are having fun. However at night the smells of the food in Yally's refrigerator are switched around with each other. Shortly afterwards, the smells of all of Monsterville have been switched. Clearly there is something strange afoot. Little Monster and his assistant, Detective Kerploppus will need to discover the true identity of the evil smell switcher, and stop the smell switching once and for all. It's an interactive children's storybook as well interactive mystery solving game. Players must help Little Monster, looking for clues on each page of reading interactive storybook. When clues are found, they are stored in a log and can be matched to the six suspects, identified by what their favorite things are, and by footprints and handprints. The game features five options at the menu. The "Play" option is the main option, allowing players to read the story and play the mystery game. The "Read" option, only reads the story with no interactive playing, The "Page" option lets the player jump to any page of the book, view credits play demos of other games. The "Mugs" option is a face-building that can be played with a difficulty of easy, medium, and hard, and can be timed. And finally the "New" option resets the game, restarting the mystery with new clues to implicate a new suspect. | ||
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Spy Fox: Dry Cereal | Humongous Entertainment | [top] | |
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In Spy Fox: Dry Cereal, Spy Fox is charged with stopping the evil William the Kid, whose dastardly plan is to replace cow milk with goat milk on breakfast tables and lunch trays all over the world. Spy Fox, suave and sophisticated in his tux, is sent to the Greek isle Acidophilus to foil Kid's scheme. Assisting him are the ever-reliable Monkey Penny and Quack. Kids move Fox through a series of screens where they can click on various objects, pick up items they will need later, and interact with characters such as Russian Blue and Hong Kong Doodle along the way. A series of puzzles must be solved, leading the player deeper and deeper into Kid's lair before the final thrilling chase and capture of the fiendish villain. Kids can also take a break with a game of Go Fish with a card-playing pig in a cantina or play an arcade game on Spy Fox's wrist radio. To top it all off, the game is different every time you play. | ||
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Story of Creation, The | Little Ark Interactive / Brøderbund | [top] | |
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The Story of Creation is a new interactive CD storybook based on favorite children's Bible stories from the Old Testament and uses the same Mohawk engine as Living Books. This bible tale is presented in a lively, non-denominated manner, with children ages three to seven in mind. This story emphasizes the beauty and wonder of nature, enhancing with a world of living creatures that sing, dance, and share a gentle, child-oriented sense of humor. Children will love the story's lyrical text as much as they will enjoy directing the show with the click of a mouse. Parents and grandparents will love the story's enriching, entertaining qualities. Each colorful page of the story entertains with an array of animated surprises and clever dialogue kids can click on again and again. Kids can choose to have the story read to them, or explore by themselves with just a click of the mouse. Features: Eight fully animated pages, with eight animated introductory pages; Engaging original music throughout the storybook; Virtually every item on each page comes to life when tapped; All words are “active” for extended word play and language learning – tap on any word to hear it spoken; Move between pages with swipe or with scrolling page navigation; Two modes: “Read The Story” and the fully interactive “Explore The Story”; Multiple settings to further customize the App for your child’s reading experience; Parental tips to help you get the most out of this interactive storybook. | ||
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Sunes Sportlov [Sw] | Norstedts Raben Multimedia / Silverfish Interactive Entertainment | [top] | |
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An adventure game at a Ski Resort with Sune, his family and Sophie. It includes 9 other games as Snowboard Slalom, Land a Helicopter, Ice Hockey, Throw a Snowball and Arcade Game. New dialogue from writers of the books of Sune, Sören Olsson and Anders Jacobsson. Original art by Magnus Carlsson. | ||
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Talk with Me! Barbie | Mattel Media | [top] | |
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This is a more of a program than a game, but there are some mini-games. It's a CD-ROM that comes with a doll which has been programmed to pronounce more than 35000 names and is able to talk in a way. They reused the name library for the Detective Barbie series. Add a fun twist to your kid’s playtime adventure with the Talk with Me Barbie Doll with CD ROM and more. It lets kids interact with Barbie in a new way. Connect her computer to yours to program your child's name, interests, favorite colors and more. Simply press the button on her back to activate her and begin chatting when she is away from her desk. She comes complete with an interactive CD ROM that is programmed for compatibility with Windows 95 and Windows 3.1. My Talking Barbie is suitable for children ages 5 and up. Program Barbie to know your name, favorite colors and what you want to talk about. Button activates talking Barbie doll away from her computer. | ||
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Things That Go: My First Games | Dorling Kindersley | [top] | |
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Help your child learn about things that go through interactive play. Teach your child all about vehicles with this interactive book and CD-Rom set. Read the book together, fun colourful pages will teach them early concepts, then have even more fun playing the 5 games on the CD-Rom. Is it a boat? Is it a plane? Count the diggers, count the trains. Follow the maze and park the cars in bays. Turn on the computer and start learning. Perfect for teaching early number concepts and introducing first computer skills to young children. Supports National Curriculum Foundation Stage. | ||
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Thinkin' Science | Edmark Corporation | [top] | |
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Your child is naturally inquisitive about the surrounding world. Thinkin' Science excites this curiosity with fun-filled activities that use scientific tools to solve problems and explain basic science concepts. Everyday objects come to life to teach your child Earth, Life and Physical Science topics covered in first and second grades. How Thinkin' Science encourages scientific learning: Real Understanding - Carefully sequenced problesm encourage critical thinking and provide a vital foundation for understanding science. Pictures, Figures, Words and Speech - Problems are presented in many interesting ways to make learning science fun. The Right Approach to "Wrong" Answers - Mistakes are treated as a valuable part of learning, so your child solves problems with confidence. Self-Adjusting Challenge Levels - Harder problems are presented only after your child has mastered easier ones. Lots of Fun, Helpful Friends - Helpful companions like Buddy the Leaf, Einstone the Rock and Carrie the Paper Bag guide the quest for science knowledge. Equal Parts Fun and Education - Immerse your child in interactive play that teaches while it entertains. Look at all you get with Thinkin' Science: 5 captivating learning environments, packed with activities; Dozens of Earth, Life and physical Science topics; 100s of age-appropriate science problems; Educator-designed activities connect science concepts to the real world; Kid-friendly Science Web to research animals, physics and Earth science; Plus, 15 printable "treasures" to reward your child's growing knowledge Thinkin' Science is packed with hundreds of questions, exploration opportunities, problems, facts and experiments that teach your child how science applies to everyday life. Learning Opportunities: Logical, Sequential Thinking, Deductive Reasoning, Problem-Solving Strategies, Observation and Prediction, Memory Strategies, Manipulation of Variables, Animal Tracks and Habitats, Earth's Rotation, Day, Night and Seasons, Force and Motion Experiments. | ||
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Thomas & Tim | Pixeleers / DR Multimedie | [top] | |
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Thomas & Tim is an adventure game for kids developed by Pixeleers for Danish National Broadcast company DR Multimedie. Thomas & Tim is an advanced children’s game where reality and fantasy are mixed into breathtaking stories. The game has a perfect combination of humour, action and adventure allowing children of all ages to give imagination free rein. The first game introduces the two characters Thomas and Tim in an interactive world. The philosophy of the product is to have as much fun as possible, while you learn as little as you can. The CD-ROM contains two interactive stories named “Skattejagten” and “superheltene” (translated to “Treasure Hunt” and “Super Heroes”). Thomas & Tim reached top 3 of childrens cd-rom titles for the Xmas sales 1997 in Denmark. The game was in time translated to Norwegian, Swedish, German, English and Welsh. | ||
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Tonka Search & Rescue | Media Station, Inc. / Hasbro Interactive, Inc. | [top] | |
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From rescuing to repairing, Search & Rescue has a variety of missions and activities to choose from. You start out in the Dispatch Center, where you can choose what you would like to do. Going into the Garage, you are faced with various Tonka vehicles that can be repaired using the Tonka Cool Tools(TM). These vehicles can then be used in the various missions and activities. Once your vehicles are ready to go, you can either go through the training academy, or just right into the missions themselves. The missions are in 3 different locations - The Docks, the Zoo, and Flood missions. Use a variety of vehicles such as helicopters, fire engines, bulldozers, and rescue boats to complete the missions. Also included is a print center, where you can print various stickers, awards, and even an entire play set. | ||
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Topsy + Tim Go to School | Europress | [top] | |
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Two of the most lovable characters in modern children's stories are brought to sparkling life in this delightful series of CD-Roms. Topsy and Tim's first day at school turns out to be full of fun - and new friends. This story will entertain and reassure young children going to school for the first time. The twins pop up in the exciting world of multimedia, giving them even greater appeal to today's children. They can listen to the story being read aloud, or read it for themselves. They can play the games, at the same time learning to recognize shapes, patterns and colours. They can colour in pictures using an electronic paintbox which actually speaks the names of the colours or can test their skills with a unique electronic jigsaw. Parents will find Topsy and Tim CDs will play a vital but reassuring role in encouraging their children to explore, listen, read, play and learn. | ||
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Treasure Island | Front Street Publishing / Europress Software | [top] | |
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Treasure Island is the second in the Living Classics series of animated stories. An animated, interactive, talking storybook of Robert Louis Stevenson's classic tale of buried treasure and cutthroat pirates plus 4 exiting games to play. Read the story, see the famous scenes (with hundreds of surprises hidden in each scene), and listen as Shakespearean actors give voice to the characters. Then play the 4 games: defend the stockade, rescue your shipmates, fight off an enemy fleet, and escape from the jungle. Designed with Windows 95 in mind, and an example of what can be achieved using Klick and Create the new multimedia authoring tool from Europress. It's also the first interactive story book to feature Dolby Surround Sound, which should mean that although your vision is restricted to the size of your TV screen, your ears now take you right in the 'heart' of the action. The CD-Rom also doubles as an audio CD and be be used on any CD Audio player. | ||
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Vaahteramaen Eemeli [Fi] | WSOY | [top] | |
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This is an interactive story from author Astrid Lingren (famous for Pippi Longstocking). It's about a boy that has blue eyes, red cheeks and flaxen hair. Eemeli looks like what you might think of as a little angel. But if you think so, you are mistaken. Eemeli is not intentionally or out of spite mischevious. But because he is very clever, tricks happen to all kinds of people. Adult opinions of his tricks are not good, and each will try to lock him in a workshop room, where he was to pass the time cutting wood. | ||
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Wallobee Jack: The Lost Lionardo | WordPerfect Main Street | [top] | |
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This is an interactive PC/MAC hybrid cd cartoon adventure for kids of ages 4 and up filled with lush graphics, animated surprises, outrageous accents and perplexing puzzles that will test your skills and keep you on your toes. The object of the game is to solve visual and audio puzzles to aid our two heroes, Wallobee Jack (an Australian kangaroo with a native accent) and Francesca Felini (an American cat), to scurry about the French countryside and find a lost painting of Lionardo DaVinci. You must also find hidden surprises to impede the progress of Wallobee Jack's nemesis, Dagon (a feisty crocodile). Also trying to foil our heroes are Felix De LaVictoire, a French descendant of Lionardo, and his two henchmen, Theo and Ruffus. If Wallobee and Francesca need help solving a puzzle to get a clue, the cursor becomes a hand which the player uses to touch objects on the screen. When Dagon comes on the screen, the cursor becomes a magnifying lens which should be moved around the screen to find a hotspot. When the cursor is over the hotspot for that scene, it will turn into an Acme bomb. Clicking the cursor will trigger an animated sequence which foils Dagon in his quest for clues. | ||
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Where in Time is Carmen Sandiego? / Carmen Sandiego's Great Chase Through Time | TLC Multimedia, Inc. / Brøderbund Software, The Learning Company, Inc. | [top] | |
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This is based on Where in Time is Carmen Sandiego but more based on the series and featuring the theme song and videos from the Chief. The new game interface is almost entirely graphic, more like an adventure game. Carmen Sandiego and her gang of time crooks have stolen ACME's only Chronoskimmer, and she's using it to go back in time and pilfer goods from history. Luckily, the time portals remain open once she has used them. But, it's up to you to track her down and return the items she has stolen so that history can go on as it should. Players must solve 19 mysteries, starting in Ancient Egypt and leading slowly up to the present day. Along the way, they will meet such historical personages as Queen Hatshepsut of Egypt, Thomas Edison, William Shakespeare, even Elizabeth I, Queen of England. They will also learn a bit about each time, place and culture they visit. As players arrive in each new era, they are accompanied by a Good Guide. This person can help the players on their explorations and provides an explanation of where they are and what is happening at that point in time. They also carry another section of the chronopedia, a guide to times and places in history. The chronopedia, besides giving the history facts associated with the time period players are in, can also help with the quests players are trying to solve in that time period. In addition to tracking down the thief at each location, players must find all three parts of Carmen's note that the thief dropped. When players have gained all three pieces, they can nab the crook and head for home. After you nab all the lesser crooks (twice), you get to go after Carmen Sandiego herself. | ||
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Wishbone Activity Zone | Palladium Interactive | [top] | |
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Wishbone Activity Zone brings the world of Wishbone to your computer with ten fun activities drawn from the world of stories and literature. Each activity is overseen by Wishbone himself, and can be reached by clicking on one of the items in his library. In addition to Wishbone, Hamilton J. Help can provide players with the rules of the game or specific help about the games or activities. In addition to the games and activities available on the CD itself, four more games are available on the Wishbone website, accessible through the program. | ||
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WonderPark: il parco delle meraviglie | Lynx Multimedia | [top] | |
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Welcome to WonderPark, a playful-didactic environment addressed to develop logical and mathematical capabilities of your children. WonderPark aims at reproducing the children environment actually full of goads, sounds and colors and takes advantage of their confidentiality with all communications technologies: radio, TV, video tape recorder, PC. Lynx designed and realized an educational software in order to make them perform and consolidate their skills. WonderPark principal feature is to combine the physical and sonorous space. Every object has multimedia features and can be related to the others. Sounds have been involved in the same way as other communication tools. Children have to deal with different difficulties levels and they are encouraged to elaborate strategies to play. Suggested activities are: recognizing shapes, colors and signs, ranking objects, reasoning and elaborating strategies in order to solve a problem. Every action is however carried out in a playful way: some aliens spacecraft, landed in WonderPark, give children a lot of chances to play. Pictures, like cartoons, act in a virtual space. WonderPark suggests amusement park image, a familiar place where children generally act naturally. Some spacecraft land on our planet and their funny pilots raise up an amusement park. To visit the park you have to navigate with your shuttle. You can easily find the spacecraft-game; if you want to play just get off the shuttle and click the screen. In order to play you have five coins (bonus) and you'll gain more if you'll be able to win the fifth level. You may also choose the game you want to play with, by using the remote control. When you are inside your shuttle you may want to go in the musical lab where you will carry out audio-visual experiments. Every game in WonderPark has five level: to reach higher level your score must be ten points. Every level you need to find out the rule and play. Some aliens created a wonderful amusement park with their spacecraft. In order to let you visit the park and play the marvelous games they gave you a shuttle. Switch it on. | ||
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:Loop: Rokuonkan Kitan [J] | Grocer | [top] | |
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The two young Kodama sisters, Nozomi and Hikari, decided to go for a drive in the countryside, to celebrate the end of Nozomi's brilliant high-school year. They get lost in the woods and are greeted by a handsome young man, who offers to bring them to the nearby mansion, known as the Deer Garden Temple, and to spend the night here. The exciting adventure soon turns into a nightmare, when the inhabitants of the mansion make Nozomi to their sex slave. | ||
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Ai ga Mie Hajimetara [J] | C's Ware | [top] | |
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Includes the three short stories: Vice, B.B., Kyouto Ren'ai Bojou. 1. Vice. Katsuyuki is a vampire detective who is a big fan of beautiful women. One day he saves girl Azusa from nanpa guys and she clings to him temporarily as she has nowhere to go. At the same time Katsuyuki is offered a new case by a hot babe. Even thought the case looks like an easy one, there is something fishy about it... 2. B.B. Bridal breaker is the profession of Shin. He specializes in ruining other people weddings for money. There is little demand for his specialization and he accumulated quite a debt. Finally a new job shows up and he dives into a whirlwind of complex human relations during the wedding ceremony. 3. Kyoto love affair. Kyoto, 2052. Kagura is a demon hunter serving in the Department of the Temple government, Demon specialization Section 1. She's in love with a noble Hayato, but his social position is too high for her to have any prospects for him. One day Miyano, one of shrine maidens to goddess Amaterasu, telephones Kagura and offers an opportunity to participate in a divine test with a chance of becoming a goddess as an outcome. Kagura grasps the chance immediately as it's her chance to gain superior social status and confess her feelings to beloved Hayato. | ||
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Akiko Gold | Red-Zone, IDES | [top] | |
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A certain girl's high school has attracted the attention of the authorities: girls are disappearing, and there are rumors of strange cult-like activities going on in the school. Secret service sends a female agent (codename "Akiko") to the high school. Posing as an English teacher, Akiko must unravel the mystery - which she eventually does, though not quite the way one would expect from a special agent... | ||
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AmbivalenZ: Niritsu Haihan [J] | Alice Soft | [top] | |
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Shura was once a young knight whose duty was to protect the princess of his kingdom. But one day, the princess was kidnapped by followers of an evil cult, and sacrificed to revive the goddess Diadora. Shura arrived too late. The princess was already dead, and Diadora cursed Shura with immortality. He became obsessed with revenge, and his life turned into a never-ending nightmare. But in 20th century Japan, the immortal knight met a girl who miraculously resembled the princess he couldn't save so many years ago. His quest for revenge enters its final stage. He is determined to fight Diadora's offsprings and in the end to defeat the evil goddess herself. This is an animé-style adventure with strong erotic elements. The player interacts with the game world and its characters by selecting commands from a menu, viewing animé-style pictures from first-person perspective. In 2008, the game was made freeware. | ||
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Beast Breeders Burning [J] | Puchi | [top] | |
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Biastria is a world where humans and beasts live. Twenty years have passed since the demons who were trying to invade this land were repelled by the Beast Breeders. Since the last battle, the custom of treating Beasts like slaves has changed, and the Aria Forest, where the heroes used to live, was considered sacred by the people. There were many incidents. Meanwhile, "Jill", the son of the heroic Beast Breeder, was running in the forest to see off his childhood friend "Rufa" after he left for Astal Castle for his apprenticeship. There, Jill encounters the scene of beast hunting, which is supposed to be prohibited in the kingdom. The story of the young Beast Breeder begins here. | ||
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College Terra Story [J] | Uran | [top] | |
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This is a PC dating simulator and is a direct sequel to the Sega Saturn/PC game High School Terra Story. The game itself is much like it's predecessor, and the story continues from where High School Terra Story ended. You are, again, Keisuke from the first game and you are now attending college. Keisuke is intrigued with a pop idol rock star named Hiromi, who also happens to attend the same university as he does. The six girls from the first game (Misa, Rina, Mimi, Aki, Chiho, and Mao) are also back and you can continue their love stories from where they left off from the first game if you choose to do so. | ||
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Diva X: Rina | Pixis Interactive Inc. | [top] | |
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This is a cybersex simulator. Interact with your wildest fantasies. | ||
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Doop [J] | MBS Truth, AiCherry | [top] | |
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Hero is a part of a marine rescue team. Just a day before his vacation there is an urgent request to save personnel and cargo of a drowned submarine. The submarine does not have identifying signs apart of the drawing "Doop" and all the crew disappears apart of one member with body half-eaten by mercury reminding liquid. Hero takes sample from the corpse, but the next day one of heroes is found killed by the same mercury reminding liquid. As the team launches investigation, it turns out that there is a criminal/collaborator among the team members... | ||
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Eve Burst Error | C's Ware / Himeya Soft, Inc | [top] | |
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The game is set in modern-day Japan. You control two characters: a young, seemingly careless private investigator Kojiroh, and the special agent Marina. Kojiroh has been struggling to make a living as a lone PI, but now luck seems to smile to him: the director of the Eldian International School, Mr. Ko, asks him to find a missing painting, supposedly of great value. At the same time, Marina is hired by the ambassador of the fictional Middle East republic Eldia to protect his daughter Mayako from terrorists. Switching between Kojiroh and Marina, you gradually find out the connection between the two cases and plunge deeper into a grand mystery that involves political struggle, scientific discoveries, and horrifying murders. The game is a traditional Japanese adventure: you interact with the world by choosing appropriate commands from the menu (which is different for every location). There are no puzzles to solve, and you make progress in the game by examining the environments and talking to the characters. At certain points, you'll have to switch between the two characters and make them cooperate. While the original version of the game is classified as a hentai game for adults only, when the game was released in America all explicit sexual content was removed and censored resulting in no explicit nudity and no sex scenes but still contained a lot of sexual innuendo in the dialogues and images of half-naked girls. The Asenheim Project, a group of amateur translators, later released playable online versions of both the edited and the uncensored editions of the game. In 1999, an English version was released. In 2003, Eve, added back sexual content and improved graphics from PS2 remake plus a direct port of the original Etsuraku no Gakuen 16-color PC98 version was also bundled together. In 2016, EVE Burst Error R was released, a remastered edition of the SEGA Saturn version. Additional and new features included: Additional CG event scenes and story; Digital remastered graphics of the original (cleaned and re-colored in hi-res from scratch); Redesigned system with various updates and changes. | ||
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Gakuen Sei Hakusho [J] | Vision | [top] | |
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This adult hentai visual novel features sexual content such as bondage. It takes place in a school setting and has multiple endings | ||
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Hatsujousei [J] | Vision | [top] | |
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This is an adult interactive visual novel which is concerned with bondage. | ||
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In'yoku no Meikyuu [J] | Motion | [top] | |
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In this adult hentai visual novel, you must defeat the devil in order to save a certain doctor's world. It has some 3D dungeon exploration such in Ultima. When you encounter enemy events, an animation is played. | ||
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Isaku [J] | Elf | [top] | |
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Unlike the sequels that follows you take on the role of Kenta, a high school student trapped by Isaku, the eldest brother of the Itou Family on the fourth floor of an abandoned school building together with fellow classmates and a teacher. The main objective of the game is to have the player and his companions escape from a locked school building, and to avoid having your companions captured by Isaku. The only way out is through a stairwell, the doors of which are locked on every floor. The player must search the rooms on each floor for clues and items that will lead him to locate the keys that will open the stairwell doors and allow him to descend to the next level and ultimately to a final confrontation with Isaku himself. | ||
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Jinpingmei zhi Touqing Baojian [Ch] | Zhiguan Technology | [top] | |
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An erotic game where the plot is adapted from Jin Ping Mei’s novel. Following the martial arts classics and chivalrous masterpieces, one of the three great books in the history of Jin Ping Mei has also been put on the computer screen. The game focuses on cultivating the male protagonist Ximen Qing in the book. During the limited life of the protagonist, he must use various activities or courses to improve fifteen different abilities, including charm and endurance. The ultimate goal is to marry ten beautiful heroines back home in order to form a happy family together, and to give birth to a baby boy to complete the task of family reception. | ||
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Kaeru nyo Panyon | Alice Soft | [top] | |
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A magician changes the prince of Parancho into a weird creature while he is on an errand in a distant land. Since his new form isn't very strong he has to entrust his life to a group of adventurers to get back home safely. Kaerunyo Panyon is an adult tactical RPG game with some interactive visual novel elements. | ||
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Kakyuusei [J] | Elf Co. Ltd. | [top] | |
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The player takes the role of a young Japanese high-school student named Kentarou. During the summer break, Kentarou has been working in a restaurant, run by a relative of his family. Now the summer is over, so Kentarou can finally get his salary and prepare for the school season that is about to begin. With some money in his pocket, and plenty of interest towards representatives of the fairer sex, the boy is determined to make this school year memorable. The game is a so-called love adventure, i.e. Japanese-style adventure game with a heavy emphasis on dating, similar to Dōkyūsei, another popular game of that kind by Elf. The word "kakyūsei" means "student(s) from a lower grade", which in its turn means that younger girls are the primary "dating focus" of the game. However, it is also possible to date other women beside the hero's schoolmates, including even a teacher. The gameplay mechanics are similar to those of Dōkyūsei: the player navigates Kentarou through the top-down city, visiting locations that are presented as still screens viewed from first-person perspective. The game has an internal clock, and each visit advances it, so that the number of activities that can be done during one day is limited. Kentarou must usually wait for the next weekend or vacation to be able to explore the city freely. The game offers a considerable amount of freedom in exploration, and the possibility to visit diverse locations, such as museum, cinema, parks, game arcades, etc. Kentarou can earn and pend money, buying items that can be given to a girl on a date. The dating mechanics, however, are not very complex, mostly involving being at the right place at the right time, and choosing appropriate answers to impress the girl. The game features scenes with nudity and sexual situations. | ||
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Kikan: Return [J] | R.A.N Software | [top] | |
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The story behind Return is that the main character, Tetsuya, received an order from his boss to nail down a drug dealer. Tetsuya and his girlfriend have once tried to catch the dealer in Los Angeles, but unfortunately failed the mission. This time they received information that the dealer has appeared in Hong Kong. With the companion of Tetsuya's old pal and ex-girlfriend, the four police took off from Japan and head toward Hong Kong for the dealer. During the flight, they encountered a strange occurrence. All of their watches displayed different time. Although they soon ignore the strange phenomenon, they will soon be drawn into the inescapable time traveling that is caused by such phenomenon. When the foursome arrived at Hong Kong and found the dealer's hideout, a gunfight between them has caused the strange phenomenon to occur. Soon after they were drawn into the black hole, they realized they are no long in 1995. Instead, they are back in 1941 where Japan controlled most countries in Asia. From here on, the foursome is on the journey to "return" to 1995. | ||
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Kinjirareta Asobi [J] | Vision | [top] | |
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This is an adult visual novel. Protagonist receives a funny flier from a woman with butterfly glasses on the way back from the company. It advertises a relaxing machine that makes sexual dreams true. He pays a visit to the place and meets another woman with butterfly glasses... | ||
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Kotobuki | C's Ware / Himeya Soft Inc | [top] | |
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The lead characters from C's Ware's hentai games grew tired of constantly being forced to act in pornographic scenes. They joined forces and created an artificial realm called the "C's Ware Land". They also swore that no hentai player shall ever use them again for their dubious purposes. However, two characters that never made it to any C's Ware game - the boy Pao and the girl Pino - decided to venture into the dangerous land and defeat the former protagonists. This is a puzzle arcade game with similarities to Lode Runner and billiard games. The players can choose to control either Pao (for harder difficulty) or Pino. The game is divided into sections, each dedicated to a particular C's Ware game and composed of several stages. The seven games featured are Fatal Relations, Love Potion, Xenon, Desire, Amy's Fantasies, Eve Burst Error and Gloria. Top-down stages are populated by recurrent enemies which must be defeated by hitting them with billiard balls. Pao and Pino are armed with queues and have to hit the cueball in such a way that a billiard ball with the highest possible number will hit the enemy. They can also defend themselves by standing behind balls, and dig holes in the ground to trap enemies. After completing a regular stage the player faces a boss character. An English version was later released in 1998. | ||
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Kuroyagi: Otome-tachi e Sasageru Serenade [J] | E.G.O. | [top] | |
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Late 19th century. In a certain place in Western Europe there was a famous house called the Yagi family. Lord Earl was an excellent person as its head. · · · However, one day the he disappeared. An incident occurred in which all members were found dead. The crime remained unsolved. 100 years have passed since then · · · A certain detective tried to bring the truth about this incident up without a request from anyone and vanished without a trace. His best friend is anxious to know about his whereabouts and he steps into the mansion as well. He seems to be a very ordinary journalist, but in reality he has a "witch" as his ancestor. | ||
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Kyouken Densetsu Crazy Knuckle [J] | ZyX | [top] | |
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Story is about a martial artist called Zado who wants to the be the world's most powerful martial artist. To do that, he is collecting little fragments that will lead to the secret of the ultimate martial arts skill. In order to learn the skill, he has to defeat the people who holds these individual fragment. However, Zado's most-trusted henchmen took all the fragments and learn the ultimate skill himself and defeats Zado. To regain his dignity, Zado has to defeat his henchman in the battle ring. | ||
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Last Message: Saraba Itoshiki Hito Yo. [J] | FAB Communications | [top] | |
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Released simultaneously in "female" and "male" versions, "Last Message" is a romance simulation of sorts with an odd twist: you love the girl, the girl loves you, and you have to dump her. 'You' in this case is a salaryman in his thirties rapidly climbing a corporate ladder, three months away from ending an assignment at the Kyoto office. Back home in Tokyo is a wife and kids; in Kyoto is a colleague/girlfriend with whom you started a passionate affair a year ago. The object of the game is to "break up with the love of your life beautifully." Ah. The title boasts an ensemble of celebrity actors providing the voices and 18 patterns of endings. | ||
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Last Message: Sayounara Watashi no Aishita Hito [J] | FAB Communications | [top] | |
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Released simultaneously in "female" and "male" versions, this is a romance simulation of sorts with an odd twist: you love the guy, the guy loves you, and you have to dump him. 'You' in this case is young professional woman born with a silver spoon in her mouth, three months away from marrying a rich, good-looking heir to a major fortune. The only snag in this convenient turn of events is a beloved boyfriend/colleague of one year, who loves you with his heart and soul. The object of the game is to "break up with the love of your life beautifully." The title boasts an ensemble of celebrity actors providing the voices and 18 patterns of endings. | ||
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Lula: The Sexy Empire | CDV Software Entertainment AG, Interactive Strip / Take-Two Interactive Software, Inc. | [top] | |
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After holding a bank and shooting guards, your two criminal buddies abandon you out in the middle of the desert, taking all the loot with them. This is where you start the game: In a quiet desert town, almost broke, and with the FBI on your heels. You meet up with Lula, an aspiring 'actress', and together decide to make your ways to the top. In the first part of the game you're in the small town, making enough money in a few days to buy a new identity, and evade the advancing FBI net, by taking photos and films of Lula in the nearby hotel. Once you get enough money, you decide to go into proper business for yourselves. The second part consists of you setting up a movie-making business, hiring and firing staff, generating film 'plots', setting up cutting and editing facilities, and haggling for the best distribution deals until you are able to be a distributor yourself. Build up money here and we advance to the final section of the game. Having made it in the movie-business, you now set up sex stores across the country, dealing more in resource-management and advertising until you're able to generate enough money to launch the Lula television satellite into orbit - the final aim of the game. | ||
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Mad Paradox 2 [J] | Queen Soft | [top] | |
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Mash was helped by Lina and her grandfather Kerin, who live in Shark Town. Having lost his memory, he ends up living with the two of them. A year has passed since then... One day, Mash hears that a strange disease has occurred in the neighboring town of Gotton. A strange disease that spreads from person to person and causes people to die with strange faces. It seems that the only way to stop this is to ask the five gods who protect the world. In this way, Mash will go on a journey to stop the strange disease. | ||
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Maid's Story, The / Maid Monogatari | C's Ware | [top] | |
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The Maid’s Story is a simulation/visual novel developed by C’s Ware. You take the role as a young man who has recently found a job of his dreams: to train three maids in a number of household chores. The household chores can by anything from shopping, washing, cooking, and cleaning. You need to supervise your maids during their training and you need to decide if you should encourage or punish them when they do wrongs or rights. When the evening comes you need to give your maids some training in another area. | ||
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Makai [J] | Illusion | [top] | |
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Judging from the current point of view, "Makai" is naturally rough and the game is almost a simple broadcast. However, 3D modeling technology was generally the case at that time, and compared with the pictures of some games in the same period, it did not feel very outdated. Once the game was released, it caused quite a topic. Although some H games tried to add some 3D backgrounds or animations before, they were made entirely in 3D (butter), and this was the first company at that time. The small success did not satisfy the society. They struck while the iron was hot and launched the immortal masterpiece "DES BLOOD" at the end of 1997, which is the famous "Blood of Desire" in the future. I not only refined the characters in "Blood of Desire", but also reviewed the lack of gameplay in "Makai". The production team added the more popular shooting elements at the time. Players need to complete the shooting game before they can watch the desired broadcast (the shot after victory is more sweet). | ||
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Mashou no Kao [J] | Mink | [top] | |
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Keiichi Hayama is an ordinary Japanese high-school student, who has lost his parents and lives together with his foster mother and her daughter, which he considers his own sister - or so he thought... Because all the boy can think about is sex, and the two women he lives with are both very pretty, not blood-related to him, and also sex-hungry. To make things even worse, an exceedingly well-endowed exchange student comes to live with them. In short, what follows is a series of increasingly erotic encounters, which pretty much sum up the plot of the game. | ||
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Mink Daisakusen | Mink | [top] | |
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A god brought three heroes to the other world. Will you be able to gather the party, rescue friends and return to the original world? | ||
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Nails [J] | Jam | [top] | |
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People and nail people share the same continent and are in constant struggle against each other. At some point a relative peace has been settled and both populations continued to coexist in several smaller nations. The stage is Altair Kingdom. Jam Rock is a famous swordsman. One day on the way home from the swordsmen dojo, he helped a girl chased by suspicious men. She only remembered her name - Minwi. She turned out to be a shrine maid of Zainhad Temple and her memory was sealed for some reason. Jam Rock decided to take her to the Temple of Zainhad, but he was declared as Minwi kidnapper. Two people passed through the security net and reached the Temple of Zainhad. However, Minwi could not remember anything. That night Minwi was kidnapped by the nail people with a probable aim to bring her as sacrifice to gods. Jam Rock's rescue adventure is only beginning now. | ||
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Pretty Soldier Wars A.D. 2048 / Youjuu Senki A.D. 2048 | D.O. / G-Collections | [top] | |
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The year is 2048, and the world is still suffering the after effects of a catastrophe known as "The Third". This event, brought about by humans meddling with nuclear technology, combined with the genetic fallout caused by biological weapons, gave birth to the Yoju. These creatures bred within humans now drive humanity to the brink of extinction. As a final effort to bring a halt to the Yoju the A.S.S.P. is formed, comprised of various genetically engineered cyborgs created solely for this purpose. The command is yours. This is a battle simulation adventure game for adults that puts you in the command seat of humankind's last effort to preserve its existence on postapocalyptic Earth. Combining intense turn-based tactical unit combat with interludes of mission planning and social interaction (dating) with your squad members. An English version came out in 2007. | ||
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Rance 4: Kyoudan no Isan (Rance 4: Legacy of the Sect) [J] | Alice Soft | [top] | |
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This is a adult oriented RPG and the fourth game in the Rance series. Set after the events of Rance 3, Rance and Sill find themselves on the floating island of Ylapu were they find themselves swept into a race to stop the awakening of an ancient super weapon from lost times. In 2008, the game was made freeware. An English fan-translation came out in 2013. | ||
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Red Light District, The [Du] | New Media Productions / Haarlems Uitgeef Bedrijf | [top] | |
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Welcome in Amsterdam, city of cities. The city of trams and taxis, the city of big concerns and small flower stalls, the city of cafes peepshows, the city of The Red Light District. You are Martin Vandoren, one of the wealthiest (and thus most famous) people in the world. As the new CEO of Vandoren Industries, you live your life in the spotlights. It's friday afternoon, 4 PM: the weekend is knockin' at your door. Sylvia, your wife, calls you and says she won't be at home for the rest of the day. There you are. You could of course just sit around, but you could also get out for a bit. If you only knew the adventures you might be having... The Red Light District is a game that takes you to the sensual world of "De Walletjes". A game in which you can get involved in the most erotic circumstances. At least, provided you think clearly. It features footage of live actors. You will be faced with choices that are not always logical. Then again, what IS logic, when you are a married man who wants to go to The Red Light District? | ||
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Satyr 95 [J] | AyPio | [top] | |
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The main character (default name Momojirou) is hired for two weeks to help a female gardener named Ayaka to grow flowers for celestial creatures - also female, young, and cute, though with elf-like ears and sometimes even wings. The goal here is to learn enough about different flowers, the ways to make them grow, and the preferences of the girls. | ||
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Sayonara no Mukougawa [J] | Sayonara no Mukougawa | [top] | |
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Kyouhei and Ayano were a happy couple and decided to get married. One month after their wedding Ayano died in a traffic accident. Two years have passed since. Kyouhei is taking care of Ayano's little sisters and keeps contact with her other relatives and friends. He tries to move on with his life at home and at work. However, he in unsure as to how his romantic life will progress. At the time of crucial decisions he suddenly seems a woman on the street who looks like Ayano... | ||
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Shaburihime: In no Shou [J] | Mink | [top] | |
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The story behind Shaburi is that you are a third class (the stinky one) magazine or news editor. You have been ordered by your boss to collect some news in some mountain. While at there, you got lost in the woods. By some luck, you are rescued and carefully nurtured by an owner of a big mansion in the mountain. After you gain your virility, the old man (who's the owner of the mansion) asked you to be his granddaughter's master and teach her. Since then, you will teach the owner's granddaughter everything about man. | ||
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St. Shirasagi Jogakuin 1 edited by Rie Hatomura [J] | Spice Creative | [top] | |
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The first of three Japanese adult visual novels in a series. | ||
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St. Shirasagi Jogakuin 2 edited by Shiho Tsukahara [J] | Spice Creative | [top] | |
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The second of three Japanese adult visual novels in a series. | ||
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St. Shirasagi Jogakuin 3 edited by Misaki Sunada [J] | Spice Creative | [top] | |
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The third of three Japanese adult visual novels in a series. | ||
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Teito Kitan: Doushi Tantei no Jiken Memo [J] | Space Project | [top] | |
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Taisho era. A series of kidnappings of young girls have happened in the capital with the aim of selling into sexual slavery. A special detective trained in fighting is sent to investigate the case. | ||
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Time Stripper / Time Stripper Mako | Foster / Otaku Publishing, Ltd. | [top] | |
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In Time Stripper, you play the character Shinji Nakayama a high school student who has a bad reputation of cheating on his girlfriend, Michiyo Sakagami. The story starts when your "habit" is eventually found out (again) by your girlfriend, of which you start to fight and end up breaking up. In the middle of your 'sobbing', a girl pops up out of nowhere in your room. It appears she's from the future, with personal reasons that has to do with your present love-life situation. After that, the story is in your hands. Like most hentai adventure games (interactive fiction with graphics), you get to choose the process on how the story goes. Although most of the time, either choice really makes no difference in the end. The only difference in this game, is that if you make the 'wrong' choice, you might miss out on some 'interesting' graphics. | ||
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Time Warp | Glowing Icon Publishing / Orion Entertainment | [top] | |
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This is an adult adventure in the style of 7th Guest with FMV scenes and a point-and-click interface. Dr. Carl's female assistant Julie becomes a victim of a test series and loses her sexual hunger. You must help to obtain Emoto Discs from locations in CyberSpace among other areas. Locations include a laboratory, cyberspace with a Mayan temple, a pirate ship in the 17th century, and a casino on Mars made of sand. | ||
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To Heart [J] | Leaf / Aquaplus | [top] | |
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In this game, the player controls Fujita Hiroyuki, a high-school student who seems to have more interest in romance than in his studies. In his school there are several pretty girls, and his goal is to be nice to one of them, make the right decisions when talking to her, and ultimately win her heart. To Heart is a visual novel: the player reads text and looks at CG images, occasionally prompted to choose a response or an action out of several available ones. These decisions determine the outcome of the story. Each girl has her own "path" and ending, with various degrees of difficulty to attain. The PC version of the game has explicit adult content. Subsequent console and handheld releases remove adult scenes and add voice acting to the game. | ||
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Toushin Toshi II [J] | Alice Soft | [top] | |
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Toushin Toshi II is a adult dungeon crawling RPG by Alicesoft. The story involves a fighter by the name of Seed. After years of training in swordsmanship, Seed watches as Hazuki, his long time girlfriend, leaves with Billnas to compete in the Toushin Toshi tournament. Hazuki decided to attend the tournament as Billnas's partner, knowing the consequences of what will happen to her if Billnas loses in the tournament. She decided to go because her father promised that If Billnas wins the tournament, Seed will be allowed to marry her. After they left for Toushin city, Seed confronts his teacher, Hazuki's father and he confirms his worries that Hazuki will need to marry Billnas if he wins the tournament, as to pass on the school to the strongest member. With this in mind, Seed leaves for toushin city to win the tournament to be allowed to marry his girlfriend. In 2008, the game was made freeware. In 2013, an English fan-made translation was released. | ||
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UltraVixen | Akuma Studios / PIXIS Interactive, Inc. | [top] | |
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One day Ariel, an ordinary schoolgirl, is left after the classes by her biology teacher. The teacher, a pervert, as every girl in the school seems to know, seduces Ariel. While he does it, he is transformed into the Overlord, a creature who seduces and tortures girls and young women. As Ariel reaches her climax a portal opens dragging her 900 years into the future. There she learns of Overlord's time portals, through which he has set up a series of erotic torture dens for young girls across time and space. Ariel now becomes an Ultra Vixen and she decides to use her Superclimax power to disrupt the continuum and seal Overlord's temporal access. To do so Ariel will have to channel herself into the minds of sexually tortured victims and reach the climax. The game is divided into 3 levels: WWII Germany, present time Tokyo subway train and distant future. Each level is divided into several stages; the goal of each stage is to get Ariel's sexual excitement to the maximum using various tools at hand. Using right tools will add some points to the score and move the story forward, while using tools that Ariel currently dislikes may deduct the points from the score and ultimately bring the game to Game Over. Most actions are done by selecting a tool and rapidly moving it back and forth for some time. The heroine and the tools are in 3D. | ||
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Virtual Inseminator [It] | GMM Game Over Italia / Giunti Multimedia | [top] | |
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This Italian adult graphic adventure features porn star Luce Caponegro aka Selen. It was distributed with gigantic spherical notices in which one read: " Severely forbidden to minors ". The main goal is to explore a town and solve the trivial riddles to get to bed almost the whole female landscape. It uses a style that mixes static 3D backgrounds, with hand-made drawings and video recordings. Also famous because inside it contained a real porn movie of the actress Selen. Are you ready to put your erotic potetiąl to the test? Then enter the world of the first interactive video game where you'll meet beautiful girls who will guide you to discover their wild erotic fantasies. In fact in the city are hidden corners "interesting" and occasions... greedy, it will be to you to discover how and where to meet the girls, but especially how to satisfy them to the limit of your abilities. The little devil will appear from time to time giving you tips to get the best out of the company, so listen carefully. It will take many hours of constant effort to reach the end of the game, but if in the end the Inseminometer has not reached 100 of 100, it will mean that there are still some experiences that you have not tried. At this point it is advisable to try again... only after an intensive care. | ||
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Xenon: Mugen no Shitai | C's Ware | [top] | |
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The game was written, designed, directed, and programmed, by the late Hiroyuki Kanno (who also did DESIRE, Eve: Burst Error, YU-NO and Exodus Guilty) with music composed by the late Ryu Umemoto. Kōji, a Japanese high school student, experiences strange, recurrent life-like dreams. He finds himself in a space station inhabited by beautiful young women. As he tries to explore the dream realm, he wakes up. His teacher, intrigued by his account of the bizarre adventure, urges him to travel back to the space station in his dream and report his discoveries to her. Eventually Kōji realizes that his dream and reality are tightly connected, and finds himself compelled to avert a grave danger. Xenon is a sci-fi visual novel with horror elements. The player takes control of Kōji by occasionally making decisions, including dialogue choices and choosing locations. The entire game is confined to the space station of Kōji's dream and the high school building of reality. Depending on the player's decisions, the story may branch into different directions, creating alternate versions of Kōji's dream. | ||
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Ya Dunno Dick! | VCA Interactive | [top] | |
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The adult trivia contest, where you battle wits against other adult aficionados. Your hosts, the lovely temptress, Stacy Valentine & "Stud Man" Rod Bonehardt, will lead you along! If you can make it through 18 levels without blowin' your load, Stacy awaits your pleasuring!!! | ||
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Yuika-chan to Nobetsu Maku Nashi [J] | Motion | [top] | |
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Unlike most games of this kind, this game has real-time 3D graphics. It is possible to rotate and zoom the camera at most locations; however, there is no character movement of any kind. Sex scenes are mostly presented as looping pre-rendered videos; the player can choose various sexual positions and also view the movies from a different angle. | ||
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Yuurou: Transient Sands [J] | Hervest | [top] | |
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Riku is a knight of the Yūrō Empire, part of a medieval fantasy world known as Varcias. One day, returning to Yūrō through the desert, Riku found a girl lying nearly unconscious on the sand. This girl is revealed to be Azusa, a modern-day Japanese schoolgirl who, thanks to a time warp, ended up in Varcias. Riku must now help Azusa return to her home world. But enemy forces are attacking Yūrō, and the Empress is in desperate need of assistance. This is an action RPG. The player controls Riku, manipulating him through vast hostile environments, returning to the town to rest and buy better weapons, armor, and healing items. Like in Ys games, Riku dispatches of his enemies simply by running into them. Accumulated experience points eventually raise Riku's levels, making him stronger. The game features explicit sexual scenes. | ||
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Adventures Add-On | MMA | [top] | |
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This is a compilation of various add-ons for several rpg and strategy games. Warcraft II: lots of new Campaign, cheats. Heroes of Might and Magic II: lots of extra levels. Diablo: Character Editor, Item Editor, Town Kill Patch, Dr. Diablo. Daggerfall: Lots and lots of new quests, Character editor, Misc., Cheats. Contents of the Diablo add-on pack: Backup and FirstAid – Save your diablo characters or transfer them to other machines. Even COPY your characters; Dr. Diablo – Detect if other players in the game are CHEATING; Item Edit – Create any item you like with ANY attributes and magical properties; Townkill – Kill characters in town. (But not the townsfolk); Trainer – Alter your character or take on the forms of legendary Diablo heroes. Contents of the Daggerfall add-on pack: Player, save and quest editor – Alter Daggerfall as you like; New quests – Plenty of never seen before ORIGINAL quests from the creators of DAGGERFALL. Contents of the Warcraft 2 add-on pack: Cheats – Cheat in Warcraft 2, Campaigns – New whole Warcraft 2 campaigns. Contents of the Heroes of might and magic 2 add-on pack: New maps – Never seen before original HOMM2 maps. | ||
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Aleshar: The World of Ice | Hypothermia | [top] | |
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Since the beginning your parents knew you were somehow different from the others. You have the spark of Elemental Powers and dangerous tool and illegal, unless one is a priest of the Cult of Wisdom. Your father sends you off to learn under the guidance of an elementalist, hoping you would not suffer the same fate as your grandfather, who was hunted down by the Cult for not becoming a priest. The elementalist eluded the Cult by living far from large towns and cities. He was forgotten by the cult. Your father hoped you would be forgotten as well. And now you return... Aleshar: The World of Ice is a top-down perspective role-playing game (RPG) in a world surrounded by snow and ice. Your character may be created from various available classes (hunter, healer, bard, etc.), each with different specialty statistics which may be tweaked during character creation. Character statistics and abilities will increase during the game, depending on constant use of a particular ability. There are no leveling-ups or experience normally found in other RPGs. The world of ice is divided into two major areas: The overland map, where you can encounter (random) monsters and visit towns, dungeons and caves. Here you can initiate hunting actions to acquire rations and use the sextant to identify your location. Time setting on the overland map is real-time, thus random monster encounters may issue even though your character is not moving. The tactical map where you commence combat and/or interact with people (when entering towns). Interacting with people involves a text parser where you enter keywords (e.g. name, job, buy/sell, etc.) for further dialogs. Certain keywords are automatically highlighted. Combat occurs when encountering random monsters on the main map. The turn-based combat consists of simply moving your character to the enemy position, or manually aiming at the enemy with melee or ranged weapons. Combat then is defined by text messages indicating attack and defense roles. Magic (or known as Spark in Aleshar) is an ability acquired later in the game, consists of single or combined use of the five available runes (fire, water, earth, air, and spirit). Each spell may be tweaked to a certain power level, the higher the power used, the greater the effect but the more straining it is to your character's fatigue. Spells directed to yourself or your allies are always beneficial while spells directed to your enemies are always damaging. | ||
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Amaranth [J] | Fuga System Corp. | [top] | |
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A Windows95 port of the original first game in the Amaranth series first on PC-98 in 1990. Trouble is in the kingdom of Stellar. The lovely princess has disappeared, and the king sends his best men to investigate. All they find on the spot where the princess has vanished is a confused young boy who has lost his memory and knows only his name: Liann. Since he still might have some connection to the princess' disappearance, the king sends Liann on a quest to find her. And perhaps along the way, the boy will be able to find the magic flower called Amaranth, that restores people's memories... Amaranth is a RPG with action-based combat. Enemies appear randomly, and Liann and his party members are taken to a separate battle screen. Attacks are performed by bumping into enemies, like in Ys series. The other party members are controlled by the AI. Equipment and items can be bought in town shops, and the heroes level up in a standard RPG fashion. | ||
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Asmodeus: Tajemný kraj Ruthaniolu [Cz] | No Sense / Vochozka Trading | [top] | |
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Asmodeus: The Mysterious Region Ruthaniolu is a game combining elements of classical action RPG and adventure game. The player controls one character named Mot in perspective from their own eyes, which must for her master to get the 3 magic stones, so that he could summon the ancient demon Asmodea-Eterony. It's a quite important game in CD version as it's a complete Czech dubbing, nice music and a few animated scenes. The game system is similar to the classic dungeon fighting action rpgs. | ||
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Avalon | MiG | [top] | |
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Avalon is a 2D RPG Game. The story is set after the destruction of the Earth after mankind colonizes a similar planet in the far future. On it a village is under attack by aliens and you are the only one who is brave enough to save it. Of course this is not an easy task, so you'll have to fight many powerful creatures and solve some puzzles to achieve your goal. | ||
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Betrayal In Antara | Sierra On-Line Inc. | [top] | |
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Betrayal in Antara uses an updated version of the game engine from Betrayal at Krondor. However, it does not continue the Raymond E. Feist's Riftwar saga, but instead starts a new tale set in a different fantasy world, known as Ramar. The story begins with William Escobar, the son of the governor of Pianda, sailing home to meet his fiancee. The ship is attacked by pirates, and William escapes in a life boat with a mortally wounded traveler. Before he dies, the stranger gives William a medallion, warning him of a conspiracy against the Empire. William meets a young magician named Aren, who has just discovered devastating powers within himself, and the two decide to meet William's father and ask for his advice concerning the unsettling information. The game plays very similarly to Betrayal at Krondor. The player navigates a party of three characters through the 3D world. Enemy encounter triggers a separate battle screen, on which player-controlled party and the enemies engage in turn-based combat. Cities are usually displayed as still pictures, with various locations accessible via menu-based navigation. Like in Betrayal at Krondor, there are only two character classes in the game, warrior and mage. The skill system is also nearly identical; skills are improved by repeatedly using them, and marking them in the skill menu for faster learning. Elements like a day/night cycle, weapon and armor repairing, navigation on world map, the necessity to carry rations, etc. are also brought over from the earlier Dynamix game. | ||
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Bungmyeong [K] | FEW / Woongjin Media | [top] | |
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This is an RPG set in a fantasy version of Ancient China. The adopted son of two legendary swords fighters leaves their secluded home in the mountains to discover his true origins. Battles are fought in an active time battle system with various formation settings. The game features a complex healing system based on oriental medicine. Despite being developed in Korea, the game conveys the typical Chinese Wuxia atmosphere quite well with its oriental music and a graphics style that would look hideous in most other contexts with its low-end plastic doll render sprites, but here it just fits together perfectly. Gameplay follows the standard Final Fantasy formula with random battles and ATB combat, although not without some unique twists. There's a cryptic healing item system based on a characters Yin/Yang alignment and more elaborate combat placement settings than is usual for the genre. Dungeons tend to be a bit on the dull side, with lots of same looking rooms and hallways. The game is almost comically incompletable: Very early on, it just stops unlocking new areas and instead respawns the same boss over again each time his lair is entered. | ||
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Chartbusters 14 | UK Action | [top] | |
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This is an unofficial add-on compilation for Diablo and requires the original game to play. It includes a toolkit, cheats, patches, trainers, text info and utilities. | ||
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Corum: Legend of Anpnentria / Corum: Jeoju Badeun Ttang [K] | Hicom Entertainment | [top] | |
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With Corum, HiCom's internal Saver Team created what would become Korea's third most successful RPG series after The War of Genesis and Astonishia Story. A fact not that easy to understand when having a try at the series' first entry, as it feels quite unpolished.
The story about a warrior that seeks revenge on the evil lord that has slaughtered his entire village is a beaten horse, but where the game falls flat the most is its action battle system. There's a severe lack of variety, as the hero only knows no offensive moves other than a standard combo and a dash attack. A block button is supposed to bring more depth to the fighting, but it puts the player in a worse situation more often than not, so a combination of evasion and button mashing is always more effective, the incredibly stupid AI takes care of the rest. Even the bosses seem ridiculously easy at first, that is until they switch into near-invincible mode, which requires hours of grinding to even be able to touch them at this state. There are also only three different weapon types, swords, halberds and (utterly useless) bows. Funny enough, there is a bar that recharges in between attacks and determines the strength of the next stroke, much like in Final Fantasy Adventure on the classic Game Boy. The graphics are... weird. Everyone in their right mind should call them hideous, but at times they develope that certain plastic charme only East Asian renderings ever seem to achieve. |
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Diablo | Blizzard North / Blizzard Entertainment Inc. | [top] | |
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Diablo is a dark fantasy-themed action role-playing game. Set in the fictional Kingdom of Khanduras (located in the Diablo series fantasy world of Sanctuary), Diablo has the player take control of a lone hero as he or she battles to rid the world of the eponymous Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen dungeon levels to ultimately come face to face with Diablo and his demon minions. At the beginning, you choose your character, warrior, sorceror or rogue. These characters can use different weapons, spells and equipment. The game starts in a town, where you can buy new stuff for your hero / heroine. You also get certain quests from the inhabitants there. Now you continue your way down to one of the 16 randomly created dungeon levels. There are loads of monsters to kill, after you have gained a certain number of experience points you can upgrade your skills. You find money which you can use to buy new weapons or scrolls or book etc. in town. The game features a great range of monsters, from simple skeletons to Diablo himself. Diablo is highly replayable thanks to its randomly generated levels, with every map that the player encounters being unique compared to the last. This randomness extends to the monster population as well, though they are generated from a group appropriate for that level. In addition, in single player mode there are only three core quests as the rest of them are drawn from several pools, making it impossible to complete every quest in one playthrough of the game. Either way, only the last two quests are compulsory (although it is necessary to complete the voluntary missions to gain experience and items, and to learn more of the backstory). Given this arrangement, no two playthroughs of the game are ever exactly alike.
See also: Adventures Add-On, Chartbusters 14, Hellfire, Diablo: Level Master IV, Diablo: Unearthed Arsenal, Green Portal: The Resource Toolkit For Diablo |
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Diablo: Level Master IV | Macmillan Digital Publishing USA | [top] | |
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This unofficial addon for Diablo gives both novice and veteran players a chance to even the battlefield by offering a means to manipulate character stats and gain advantages needed to win the game. If you've been stymied by secrets and want a way around the rules, the back-up player editor lets you bestow illegal attribute ratings to characters by increasing strength, dexterity, magic and vitality statistics. For single-player mode, the software provides secrets and answers that can be used in conjunction with new found knowledge about armor, weapons, quests, altars, spells and tactics. Have trouble finding items? With the wealth of information provided, you should never again be ground to dust because you failed to have the right weapon or armor, or were in the wrong place at the wrong time. On-line play is enhanced, as well, with patches and software including the Town Kill Patch, player statistic editors, and the Web Ferret search engine, providing a means for shielding your character against on-line cheaters. Whether you simply want an easy way through the game by powering up your character to epic strength, or just want to play by your own rules, this gives you a chance. | ||
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Diablo: Unearthed Arsenal | Micro Star | [top] | |
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Diablo: Unearthed Arsenal is an unauthorized expansion for Diablo, published and developed by Micro Star. Unearthed Arsenal features new weapons, classes, and utilities to augment a registered copy of Diablo. The main feature is a character hack utility that allows the editing of stats and abilities. This along with a few new magic items and some "new" (edited) character classes tried to fill a need for amateur quality user mods before the internet was widely available to everyone. Despite the features, the game performed poorly, Blizzard feeling that the product reflected poorly on the Diablo franchise and their reputation. | ||
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Die Gekirin II [J] | CyberFront Corporation / Nihon Application | [top] | |
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After the hero of the previous generation got the sword of the scale, the sword has been inserted in the church of the town. The sacred light blesses the peace of this generation. Many years have passed, and people in peace seem to have forgotten the meaning of danger, and people in a stable life have begun to corrupt. One day, the greedy villagers dug away the gems on the sword under the leadership of the rich man Brad. The sword no longer has the power to suppress evil. The monsters raged, and the great magister reappeared the day and destroyed the entire village. At this time, the protagonist who had become an adventurer returned to his hometown, but found that there was a bleak picture everywhere. This is the second of the series of trilogy of the "Great Scale" Dungeon Adventure RPG. Players can choose men or women to take risks and then enter a town that has become ruined. As long as every jewel is retrieved, the town will resume its vitality, and the responsibility of rebuilding the town will naturally fall on the shoulders of the brave. Features: Maze adventure type, randomly generated map; The number of layers is scary. If you want to break through, you need 8X99+1000=1792 layers. If you want to take the ultimate treasure, there are another 2000 layers waiting for you; There are a lot of props and the attack style is colorful. | ||
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Elder Scrolls Legend: Battlespire | Bethesda Softworks LLC | [top] | |
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This is a first-person action computer role-playing game set in the world of The Elder Scrolls. In Battlespire you take the role of an apprentice who on the day of his final test in the training facility of the Battlemages, called the Battlespire, discovers that an army of Daedra led by Mehrunes Dagon and armed with fearful Daedric Crescents has invaded and killed nearly everyone. On top of that, your partner has been held captive by Mehrunes Dagon himself. Over the course of seven levels, you must get to the top of the Battlespire and defeat Mehrunes Dagon. Bethesda introduced a multiplayer feature that included a cooperative mode to follow the single player storyline online as well as a team-based versus mode to fight using all the same strategies from the single player. This was done through the Mplayer multiplayer network which is now Gamespy. Though no longer supported by Mplayer/Gamespy, you may still play multiplayer Battlespire through the use of the Kali multiplayer network client. It supports and works with all the features in the game. | ||
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Eryner | Jamie System Development / Multi Plus | [top] | |
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A little-known South Korean RPG based on the scenario "Pandora-wa Pangea Iyagi" (판도라 와 팡 게아 이야기), which won its first award in a 1996 themed competition. The plot tells the story of a young man named Leyer, who tries to rescue his friend Cibelic from prison, in exchange for completing a series of errands for the king. The gameplay is - at first glance - a standard role-playing game, but almost immediately it turns out that we have a kind of mixture of ideas from Ys and Diablo. A party can have up to four people; there are only three characteristics: attack, defense and agility. Of the interesting things, it is worth noting the parameters of fatigue (TP) and loyalty (Faithfulness). The first is consumed in battles and running, and the second is important when communicating with NPCs and interacting with party members: with a low indicator, some party members may leave us, and NPCs will not allow us to buy anything or stay overnight. Battles take place in real time (but there is no active pause), while the process in them can be automated by selecting the attack mode on the panel at the bottom of the screen (often hit or inflict damage while in a defensive position), and in the same way set up the artificial intelligence of the wards ... Magic is standard - it consists of attacking and healing spells. The adversaries are very different and very bizarre in appearance - bandit warriors, mud golems, yellow hyenas, unicorns, genies, and so on. The graphics give the impression of a budget: elements of the pre-rendered, drawn and pixel styles are rarely combined visually, and even more so beautifully. Although it is worth noting that the portraits of the characters and images of objects are well drawn. But the most surprising thing is the presence of the English version of the texts along with the Korean, which allows a much larger number of people to familiarize themselves with this thing. | ||
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Exile III: Ruined World | Spiderweb Software | [top] | |
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In Exile, you were cast down into the underworld by the Empire. In Exile II, you claimed the pit as your own, and fought off the Empire. In Exile III, your battle is to return home, to return to the surface and the sunlight you had thought lost forever. The problem - the surface is being destroyed, and nobody knows how or why. Move fast, or there will be nothing left for you to return to. It was later made freeware in 2013. | ||
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Fallout: A Post Nuclear Role Playing Game | Interplay | [top] | |
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Fallout was arguably the game that played a major part in resurrecting the PC RPG genre, which was in a big slump at the time of Fallout's release in the latter part of 1997. Fallout changed the way people thought about RPGs. It brought us out of the realm of dwarves and elves, and into a brave new world - a world devastated by a nuclear holocaust that left only a handful of survivors. The civilization as we know it has been destroyed. The Earth has become a huge radioactive area. Only the most courageous ones dare to dwell on the surface, forming communities and building new cities. Many people live in Vaults, huge underground dwellings. You play the role of an inhabitant of Vault 13. Recently, the water purification controller chip was broken. Without clean water, the people of the Vault cannot survive. You are sent to retrieve a chip from another Vault. And you venture outside, to face a dangerous world and to find your place in it. The game uses a character development system called S.P.E.C.I.A.L. (the word is formed from the first letters of the game's most important character attributes). You can customize your character's parameters and skills, making him a strong melee fighter, a computer freak, a charismatic leader, a skillful sniper, and many more. You can specialize in various types of weapons, become proficient in conversations with people, etc. The game world offers a non-linear exploration: you can either follow the main story or perform one of the many sub-quests, visiting the game's locations in your preferred order. The game utilizes a turn-based combat system. Your party members (if you recruit any) are controlled by the computer AI. Each action (movement, attack, using a healing item, etc.) costs you action points; once they are depleted, your turn ends. | ||
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Farland Saga: Toki no Michishirube [J] | Technical Group Laboratory Inc. | [top] | |
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Eight years have passed since the great war between humans and magical people. Brian, one of the war's great heroes, died peacefully, leaving behind the girl Kalin, of whom he had been taking care all the years following the war. Kalin leaves her country and goes on a ship to look for a job as a mercenary. On her way she meets Al, a boy who wanders around aimlessly, suffering from amnesia. Together, they reach a town where they receive jobs in the local guild. One of their assignments involves busting a pirate ship, and that is where their great adventure begins. Toki no Michishirube is a direct sequel to the first Farland Saga game. It is an anime-style strategy RPG which consists mainly of large strategic battles, taking place on isometric battle fields. The player moves the characters over the battle field, attacking physically or casting spells. After a battle, characters gain experience points, which the player can freely distribute among the party members. | ||
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Forgotten Saga [K] | Sonnori Co., Ltd. / Phantagram Co., Ltd. | [top] | |
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Latein is a powerful kingdom that dominates the Asirian continent. One day, a party of adventurers enters the quiet town Gorax in Nubroier province. The four young people are ready to face any danger as long as the pay is right. They help a local millionaire to get his treasure back and hope to continue with similar missions. However, a simple request to deliver a letter changes their fate drastically. The adventurers are imprisoned by the authorities and need the help of a mysterious young woman they have met earlier to foil the evil plans of the Governor of Nubroier. This is a Korean-made role-playing game, and a side story to Astonishia Story. Like in the earlier game, combat is turn-based and contains tactical elements, as the player is required to navigate characters over the battle screen and attack enemies when they are in range of the characters' weapons, magic spells, and abilities. Unlike Astonishia Story, there is no overworld in the game, and it consists out of interconnected areas. In the beginning of the game the player answers a series of questions that will determine the attributes of the four core party members, in Ultima style. | ||
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Green Portal: The Resource Toolkit For Diablo | Unknown | [top] | |
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This unofficial addon for Diablo contains various tools and utilities useful for enhancing Diablo game play. The Green Portal CD contains the following features: Character Backup, MultiMedia Guide to Diablo, Townkill Patch, Character Name Change, Dr. Diablo, Trainer 5.4, Item Editor, Player Profiles, Cheats, Spells, plus much, much more. | ||
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Halls of the Dead: The Faery Tale Adventure 2 | Dreamer's Guild, The / Encore Inc. | [top] | |
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Sequel to MicroIllusion's classic RPG. The three brothers, already known from Faery Tale 1, have been teleported to a foreign country, where they have to save the local people from evil powers spreading in the once peaceful lands. The gaming world is really huge - be prepared to play this one for several weeks/month. One of the most underrated RPGs of all time, it builds upon its predecessor's best-loved feature: a huge, dynamic, densely populated world where you can always find something to do and gentle townsfolk to talk to. Similar to the first game, it's a "light" RPG in a sense that it focuses much more on storytelling and adventure-style quests than on building characters' stats to a godlike level. The interface and graphics are similar to the isometric view of Ultima 8, but less elegant: a full quarter of the screen is taken up by character and action panel at all times, but this does make simple tasks like equipping your characters and casting spells much easier. In contrast to the single-player game of Faery Tale Adventure 1, you can now control all three brothers at once while they roam the lands. The Dreamer's Guild went out of business while making the game, and towards the end, had to release it quickly in order for it to be released at all. Therefore, a lot of things were missed, not finished, left half done. You can find all sorts of quest items thoughout the game, though you will not be able to do a thing with them. Entire parts of the game were removed, such as the Island of Ione, the island where you are suppose to find the 3rd lost key. | ||
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Hellfire | Synergistic Software, Inc. / Sierra On-Line, Inc. | [top] | |
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Hellfire is an add-on to the action RPG Diablo. It adds two new dungeons to the game: the Demon Crypt and the Festering Nest, both crawling with all-new creatures. The Nest has the appearance of an insect hive and is populated with insectoid monsters and a boss creature called the Defiler. The Crypt is controlled by the demon Na-Krul, a former lieutenant of Diablo who turned on his master and now works on his own. To master the challenges of the new dungeons, a new character class is available: the Monk can use staff weapons to attack several enemies at the same time and also is an expert at unarmed combat as well as an able spellcaster. Also added are new spells, items and weapons. New magical items include oils (once applied, they add magical effects to weapons) and runes (they can be set on the ground as booby traps, unleashing magical effects on unsuspecting monsters). | ||
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Holy island [Tw] | Forward Tronic / Soft-World International | [top] | |
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This is a classic RPG, made in the entourage of European medieval fantasy with a large world and a good plot basis. You will play as a young man who has recently crossed the age of majority. At start, you will be able to enter your "Chinese" name using the Zhuyin phonetic input method. If you skip entering the characters, the guy's name will be left as Fan Ti (凡 提) by default. Movements are realized in real time. The controls are quite simple - almost all actions are done with the mouse. You can enter into dialogues with characters. In this case, the selection points for further branching of the conversation will be conveniently displayed directly in the text window. Some of the characters will even ask you to complete some errands. Projection - 2D-isometric oblique with the implementation of differences in the terrain and with the ability to enter buildings. Moreover, the wall of the house automatically becomes transparent as soon as you go inside. Passers-by walk the streets, peasants work in the gardens, and cattle and poultry are walking in the yards. Everything is displayed in a top view on a single scale on the ground. As soon as you reach the edge of the screen, the map will change, and you will find yourself in a new place - in general, a rather spacious world has been created in the game. In addition to the relief, the height of the trees has been implemented. So, beautiful autumn foliage can cover the character if he moves along forest paths. On the developer's site, miraculously preserved in the web archive, there is information that you may have partners in the game. These are three more characters: a girl with a magic staff, a tall youth also with a staff, and a strong stocky Viking warrior with a large ax. The items to be picked up are drawn in detail and are quite understandable for their purpose. For the restoration of strength, fruits and other food are mainly responsible here. Items can be hidden in chests, now and then scattered around the area. But not always something useful is put in the chest: you can open it and release, for example, angry wasps. There will be few opponents at first. You just need to walk, talk, study the situation and fulfill the requests of the local population. The combat mode takes place in real time - right on the same map, however, the opponents still attack strictly in turn. All you need to do is to activate your combat abilities in the menu in advance and use the "mouse" to indicate the target for the next strike. And then your character will act on his own. The menu is presented here in the form of thematic figured windows. The main window is the character's equipment and items. Clothes and weapons are put on directly on the figure of your protagonist - a helmet, shoes and a sword are "installed" on the corresponding parts of the body. The found items are dumped ... put into a "travel bag", which is made in the form of an image ... of a travel bag. Over time, there are a lot of things inside there, and they begin to close each other. Well, it's inconvenient compared to games where wearable themes are neatly arranged "on the shelves", but what a realism it gives. Another window displays a detailed role-playing system, which consists of about a dozen parameters: health (生命 值), magic (法力), experience (經驗 值), skill (技巧), load (負載 值), attack (攻擊 力) , defense (防禦 力), reaction (反應 力), agility (敏捷 度). Besides, the stock of required components for the magic of water (水), fire (火), earth (地) and wind (風) is displayed. | ||
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Icarus: Sanctuary Of The Gods / Droiyan | KRGsoft, Mirage Media S. C. / JC Research Inc. | [top] | |
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Once upon a time, deities fought over the continent of Icarus. The benevolent Tetheus has won, and the evil Ercanet was banished. However, things only got worse afterwards, as Ercanet was unable to forgive the humans for supporting Tetheus. He corrupted the souls of people and populated the continent with terrifying beasts, acting through his emissary, the wizard Colias. The Coshark mercenaries tried to oppose Colias, but only one of them, a young man named Dreus, survived. Together with his fiancee Helena, Dreus embarks on a quest to stop the evil and restore peace. This has many elements from Japanese-style RPGs. The narrative is character-driven; various characters join the party over the course of the story, playing their own parts in it. Story advancement is quite linear. The game's visual style is reminiscent of Japanese manga and anime. Combat is turn-based, taking place on large screens, on which the player navigates the characters and assigns commands to them. | ||
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Kokuu Hyouryuu Nirgends [J] | NEC Home Electronics / Micro Cabin Corp. | [top] | |
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Originally on PC-FX in 1996, this Windows port was exclusively for PowerVR cards. It tells the story of a young man named Dünn Bit, who was just recruited for a special military unit called "Windmühle". Led by the young and pretty captain Eis Schwarz, this unit specializes in unique airplanes that can transform into giant combat robots called "Divers". They have recently began operation in the country of Vidar, where enemy activity has been spotted. Dünn has to prove himself as a capable pilot and fighter, and perhaps also to make impression on the gorgeous captain or other people in his team, most of which are pretty girls. The game is a mixture of Japanese-style adventure and airplane combat simulation (with the addition of giant robot fights). The adventure parts follow a standard procedure: navigating an overview map of a location, and choosing menu commands ("Look", "Talk", "Think", etc. to interact). The combat is a simulation of a plane from the pilot's point of view, which includes managing fuel and ammunition, positioning the plane, tracking enemies on the radar, customizing plane parts, etc. Transformation into a diver can be done at any time during battles, and has its own advantages and disadvantages. | ||
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Lands of Lore II: Guardians of Destiny | Westwood Studios, Inc. / Virgin Interactive Entertainment, Inc. | [top] | |
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This is the sequel to Throne of Chaos, the original Lands of Lore game. Unlike Lands of Lore 1, Guardians of Destiny is an action RPG which occurs in real-time 3D (much like Daggerfall). The game features numerous video sequences featuring computer graphics and live actions, thus taking up 4 CD-ROMs. You are Luther, the son of Scotia (the main villain in the original game). In her quest for power and revenge Scotia accidentally set into motion the revival of Belial, God of Evil. Now that she's dead, it's up to you to clean up the mess left behind and stop Belial from reviving and doing all sorts of naughty things to the world. You are not without help... with her dying breath Scotia gave Luther her mighty powers of shapeshifting, but through an error Luther received the powers in a damaged formed: he cannot control when he changes or what he changes into. Things aren't easy for Luther. Not only is he cursed with his mother's power, but the people of the Lands are understandably upset with Scotia and will attempt to take their frustration out on Luther. But with his mother's magic and a little help from the Draracle (another god and Belial's parole officer) Luther just might be able to fulfill his destiny and stop Belial. | ||
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Last Guardian 2: Yomi no Fūin [J] | Studio Inferno / Anjin | [top] | |
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This is a direct sequel to the first game in the Last Guardian series. It continues the unfinished story of the first game - the adventures of a group of heroes from the Beast nation. The sequel focuses on two of the previous game's main characters, Badio and his sweetheart Miriana. Traveling by ship, the couple arrives in a small city in the Eastern continent, where they meet a dying warrior from the Dragon tribe, who is holding a child in his arms, begging the heroes to bring him safely to his people. But Badio and his friends know it won't be easy, when they are attacked by a group of Beast Hunters, and when the powerful enemies continue plotting their schemes against the heroes... The gameplay is very similar to that of the first game, with a few minor changes. As before, there is no exploration or movement outside the battles; the entire game consists of long strategic fights and cut scenes. Once again, the player has access to beast transformation for the characters in the party. The player-controlled characters level up automatically, but this time can level up in the middle of the battle. The "Defend" command is now available, requiring 1 action point. Some changes were made to the interface (different icons, design of the menus, etc.), but otherwise, nothing essential has been changed compared to the previous game. | ||
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Last Imperial Prince [J] | Nihon Application / NEC Home Electronics | [top] | |
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When an army of monsters attacked the castle Camelot and forced the Emperor to resign, the whole country fell under their rule, and the Emperor's son Radius had to flee. But in his heart, the young prince still hopes to reclaim the land that is rightfully his, and to defeat the monstrous conquerors. With the aid of his best friend, the wandering monk Nova, and a female fighter Mirion, Radius begins his quest. This is an action RPG that plays from a side view. Radius and his AI-controlled party fight enemies (who appear on set locations) in real time, using melee attacks and magic. The party members level up, learn new spells, can equip weapons and armor and buy items in stores. | ||
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Last Warrior, The [K] | Ssangyong | [top] | |
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A relatively well-known jRPG-like game in its homeland, made based on a full-length anime film. The main character is a young man named Ryan. At the beginning of the game, he looks for medicine for his sick father, after which he embarks on a journey full of adventures, during which he will face the troops of an evil empire. The gameplay is standard for jRPG. A party can have up to three people; the role-playing system consists of four characteristics (strength, defense, agility, intelligence), which grow automatically with increasing level, for which you need to fight monsters, gaining experience for this. The equipment consists of a helmet, armor and knee pads, weapons and items for protection (like a shield) are taken into the hands. The battles take place step by step in a third-person perspective (visually, everything is very similar to Disciples ), and among the adversaries there will be various animals, mitic and other entities. At the same time, skirmishes do not occur randomly, which cannot but rejoice. It should be noted that saving is done by right-clicking through the menu (the third and fourth submenu items, to be more precise). The graphics are made in a pre-rendered style with a top view, but almost all of its elements leave much to be desired in terms of both technical and artistic. | ||
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Lazenca: Revival of a Myth [K] | Family Production / Hyundai | [top] | |
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Yeonghon Gibyeong Lazenca is an action role-playing game based on the Korean TV animated series Lazenca: Revival of a Myth. In a post-apocalyptic world, an overly ambitious Empire invades a nearby kingdom. A young man named Atin finds himself in the unlikely role of a hero when circumstances make him escape together with the princess. Atin joins a resistance organization and attempts to uncover the mystery of the ancient sentient machine Gairun in order to defeat the Empire. The game uses pre-rendered backgrounds with fixed camera angles for exploration and battles. The player controls Atin who fights enemies with his fists in a beat-em-up-like fashion, or throws boomerangs at them. As Atin gains experience points and levels up he gradually learns special powerful attacks that require the use of technique points. Lazenca suffers from some huge problems typical for release date critical licensed games: It feels unfinished and rushed. Family Production even tried to compensate its failings with a patch later, that added several enemey types and items to the game, and made some adjustments to the controls and balancing. Yet even the "complete" version is much too short for an action RPG, the 13 animated episodes didn't provide plot for more than 5 or 6 hours. There's little to no challenge to the combat either, with no room nor need for character customization. | ||
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Legend of Heroes II, The: Dragon Slayer [J] | Nihon Falcom Corp. | [top] | |
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Years have passed since prince Selios, the hero of the first game, defeated the demon god Agunija in the ultimate battle. Peace returned to the land of Iseruhasa. Selios married his sweetheart Dina, and they had a child, whom they gave the name Atlas. At the age of fifteen, Atlas was already a strong warrior, thanks to the lessons of his teacher Lowel. Everything seemed peaceful in the country, until two warriors spotted strange creatures near the capital city. Those were... men in space suits! Of course, the warriors could not have known this and believed them to be monsters. Do the mysterious strangers have peaceful intentions, or are they a new threat to the kingdom? The second Dragon Slayer is very similar to the first game, graphically and gameplay-wise. The only major difference is the fact that the enemies are now completely visible on screen before battles, so that the player can avoid fighting them if he wants to. Otherwise, it is a traditional Japanese RPG with turn-based combat viewed from first-person perspective. | ||
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Legend of Heroes, The: Dragon Slayer [J] | Nihon Falcom Corp. | [top] | |
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This tells the story of a young prince named Selios. One day his old teacher Raiyas sends him to a nearby cave to retrieve a magic weapon. When the prince returns, he finds the house attacked by monsters. Raiyas tells him to seek help in the castle of a baron, whose country has always been allies with theirs for a long time. However, the baron betrays Selios' trust and imprisons him. The young prince manages to escape, but without the possibility to return he has no choice but to wander through the land, trying to find trustworthy companions who would help him to save his country. This is a traditional medieval-themed Japanese RPG with turn-based combat viewed from first-person perspective (like in Dragon Warrior games). The enemies are semi-random: they do appear out of nowhere and attack suddenly, but they are visible on the screen, and if you flee from a battle they will still be there to pursue you. | ||
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Legend Of The Ancient Dragon / Dragon Master | Mirinae Software / JC Research | [top] | |
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During the mid/late 1990s, there was a demo on the Internet of a DOS game called "Dragon Pursival". This game excited many because it was a Korean developed RPG. Very few Asian console style RPGs were available for the PC in America at the time, and it was nice to see a game of its kind. The only problem with it was the fact that the game was entirely done in Korean. Most American gamers could not play it, due to how important text is in an RPG. There were even online petitions to get the game translated. The game was eventually translated and released for Windows. In this game you must form a party to save the five kingdoms of Lotland from destruction by the ancient dragon. Control is all done by the keyboard. The manufacturer advertises over 40 hours of gameplay. | ||
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Legend of Wolf [Ch] | MIDEAL, Softstar Entertainment Inc. | [top] | |
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Warriors under the stars, you complete your promised oath to the testimony of the gods. This is a chaotic era, a family trip between two countries led to ambition for power and set off the war, a time of war everywhere, and happy and peaceful life will be gone. You will lead the uprising of the people who formed Jiegan Wolf Army soldiers, set common goals and complete them step by step, with great perseverance collapse four evil enemies. During the process, you constantly feel joy and sorrow on the battlefield, and meet people with profound experience between love and hate. A new storyline structure looking into human nature and experience the relentless war and romance. Nicely designed and with fighting, combined with a highly playable tactical game. See a special exhibit of dazzling watercolor brush strokes. It has isometric view with best visual effects. Humane intuitive operation, it's an easy to play game with happy combination of plot tension, music and sound effects. | ||
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Levels & Add-Ons für Warcraft II: Volume 2 | TLC Tewi Verlag GmbH / Softkey | [top] | |
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This unofficial add-on disc contains more than 1,350 levels, cheats and editors for Warcraft II: Tides of Darkness. | ||
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Lunatic Dawn: Passage of the Book | Artdink / Degica | [top] | |
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Small tales add up to create a history that is all your own. Your mission is to seize the key of fate and build the history of this land. In this nonlinear RPG, your adventure takes place on a vast continent inspired by medieval Europe, Japan, and China. This world is governed by the four forces of Order, Chaos, Good, and Evil. Your actions will affect the balance of these forces and the future of this world. Choose your own adventure - you are a free adventurer. Go to an inn and select your quest. From simple tasks like shopping and delivery to extermination and escort, and even smuggling. Depending on how you choose to live, you could become a great hero or a great villain, saving the world from darkness or helping to destroy it. An English translation was released in 2016 for the Steam version. | ||
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Mahoutsukai Ni Naru Houhou [J] | TGL | [top] | |
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This Japanese role-playing game from the makers of the Farland series was later released on Sega Saturn in 1998 and Playstation in 1999. The game's focus seems to be the learning (and creation) of magic in a simulation, static screen fashion which reminds of Gust's Atelier series or even Princess Maker. In order to do that, you have to move through different locations, which is where you do control your sprite in a 3D environment not unlike Grandia's world. It's there where you have enemy encounters and find items and ingredients. So the game's quite text heavy. It's not the usual RPG and menus are in full kanji. The game features a 2d first person perspective in the story part and third person perspective 2d characters and a camera angles that the player can zoom in and out and rotate 360 degrees. In order to become a worthy witch, you must pick up the material in the forest that creates magic. About 150 species, the number of magic material is hearty and about 70 species. Clear the challenges that are out of the teacher in order to formulate and gather the material in the forest of magic, remember the magic to make a scroll of magic for the purpose of, and witch-fledged choose one person from the apprentice wizard three All Theatre. Features: Third & First person perspectives, 2D graphics, Cartoon graphics, Medieval Fantasy theme. | ||
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Moon Dragon [J] | Gaea Entertainment | [top] | |
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Fantasy role playing game consisting of maps, enemy characters, items, and all 3D rendering. Characters are represented by real time polygons, full speech conversation scenes and interactive movies are also used. | ||
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Motonari Mouri: Syakusoku no Mitsuya [J] | Koei | [top] | |
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This is a simulation RPG and third work in the "Eiketsuden series". It was released to coincide with the NHK taiga drama "Motonari Mori'' that was being broadcast at the time, and depicts the development of the Mori family, the feudal lords of the Sengoku period, who ruled the Chugoku region, with some fiction included. In this work, there is basically one battle per episode, and the system is such that the chapter progresses by winning. In "Oda Nobunaga Den'', which was also released later in the "Eiketsuden series'', a scenario branch is sometimes prepared even if you lose due to game balance, but in this game there is no scenario branch, and if you lose then the game is over. The feature of this work is that you can take a walk around the castle town before the battle, and the story unfolds based on the conversations you have there. You can also stock up on weapons at markets and workshops, level up your military commanders at the training range, and gather information at bars. There's a total of 200 characters including Motonari and his wife and children, as well as Ouchi, Amago, and Oda. Battle scenes feature 32 unique types of troops. Battle content includes castle attacks, naval battles, pursuit battles, and withdrawal battles. Find a wide variety of materials and create items such as weapons, armor, medicine, etc. | ||
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Original Mulan, The | Pioneer Soft Ltd. / Global Business Concept | [top] | |
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The Original Mulan takes the famous Chinese poem "Ballad of Mulan" as a background for this freely imagined story. The game depicts some of her adventures in the army. She starts out with Commander Lo and finds more fellow combatant in the course of the game. The gameplay itself consists of stages you have to fight through. Between them is some dialogue which pushes the meager story along. The fighting is turn-based. You'll receive items from enemies like food, medicinal herbs or weapons. You'll also level up with enough experience. Basically it's like a RPG only focused on fighting. | ||
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Pili youlingjian [Tw] | Soft-World International | [top] | |
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This is historically the very first game in Chinese based on the dramatic puppet shows Pili Dramas (霹靂 布袋戲). The gameplay format is an RPG with a turn-based implementation of a combat mode and with the ability to use in a team a truly huge number of puppet characters from the Pili series. "Drank" (霹靂, literally thunderclaps) are puppet shows (glove puppets) that originated in Taiwan. The popular puppet-only television series began in the 1980s. This is one of the most popular shows in Taiwan. There are a lot of dolls: some of them are phlegmatic, some are smart, and some are very funny. Unlike traditional puppet shows, Pili also uses animation to complement combat duels with special effects. You start the game as a weak, chubby rookie named Nameless (不知名). Over time, your little boy will "pupate" into one of the heroes of the puppet shows named Su Xuyuan (素 續 緣) - he is the main character here. To do this, you will need to run away from bad people and swim across the river. When you find yourself on the opposite bank, you will be a different character. Perhaps such an evolutionary change of your protagonist will happen more than once - this is evidenced by the screenshots of the combat mode for different levels and battles in the game, where different characters act as team leaders. First, in the city, you need to go to an appointment with the ruler Meng Zhu (盟主) and her advisers. They will explain the situation to you. The strategic task in the game is extremely simple - you need to interfere with the insidious plans of the so-called School of Three Teachings (三 教) to seize power over all the martial arts of Wulin (武林). After receiving instructions, you can leave the city on a large map. You will go out with two women. Unlike early RPGs, enemies do not appear unexpectedly on a large map - they are clearly marked and can be easily bypassed. After fulfilling a number of conditions, you can enter other settlements. There will be several locations here: green spaces, desert, snowy forests and even something resembling ad. Often, chests with useful items can be opened right on a large map. The newcomer Nameless at the beginning of the game will fight various snakes, spiders, centipedes and other primitive natural nasty things (for some reason, they are depicted in a kind of unnatural anthropomorphic appearance) to warm up. And only then, with the experience gained, it will be possible to try your hand at group battles with real masters. At first, the graphics seem somewhat primitive (640x480x256s), albeit colorfully executed: the projection of the view in the game is 2D from above, and all objects and moving characters scattered over the surface of the map are already implemented with a side view. But all the beauty of the game is revealed in combat mode. The characters master not only martial arts, but also magic. So, this magic generates incredible special effects, illustrating one powerful magic blow after another. A team can have no more than five characters. You can fight in the "five to five" format, or all five to one. For combatants, the main indicator of health is displayed by a five-digit (!) Number - this, at least, indicates that the capabilities of the 16-bit command system are fully used. There are more than 300 (!) Ways of fighting, attention. They are categorized into approximately five categories. Characters - darkness, darkness, as it is in the very series of television puppet shows. Careful calculations in Chinese reviews give this figure - roughly 80 heroes in the game. At least the famous warriors - dumb Ye Xiaochai (葉小 釵) and sullen Luanshi Kuandao (亂世 狂刀) - will definitely get into your team. Even characters of typical European appearance (colonial period) are noticed. It has great musical themes of different tempo with a national Chinese flavor. Chinese speech is also abundantly present, which becomes audible in combat mode. | ||
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PolyChrome [J] | Cybelle | [top] | |
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This is a turn-based RPG which was hot in Japan for six months. You will play as young adventurer Rick, because in order to find the Philosopher's Stone you must explore the mystery. It runs under Win 95 platform and supports 640 × 480 × 256 colors and 1024 × 768 × 256 color resolution. 3D character modeling of game characters with all polygons, and the next generation of players in the game with a fantasy realm. Three-dimensional battle scenes, and a rotating combat arena. Super high-speed 3D polygon engine ( "CyNAPS Ver 1.0"), gives excellent visual enjoyment; more than 140 kinds of enemy characters, colorful dazzling attack moves. Exquisite picture, touching story, colorful characters. Left mouse button to execute commands and walk, talk and investigate with the right. | ||
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Prokletí Eridenu [Cz] | Zima Software | [top] | |
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The Curse of Eriden is a classic square dungeon of the old school by Czech artists. The story revolves around the mysterious, enchanted city of Eriden, in which all life is locked into four magical mirrors. Your hero will go up to eight levels to destroy this magical mirror and free the city of Eriden from his curses. You can choose from nine of the available characters to visit locations such as the cemetery, the desert, the enchanted forest, the diamond mines and, of course, the underground. The basic status of the character is divided into three different attributes - strength, mana and health. In addition to dozens of items to equip your hero, you must also take care of his needs, such as hunger and thirst. The title came quite late, at the very end of the dungeon era. Since 1999, the full version of the Eriden Curse has been downloadable free of charge from the Internet. | ||
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Record of Lodoss War [J] | Humming Bird Soft / Microcabin | [top] | |
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This is one of the several different games set in the fictional Lodoss War universe created by Ryo Mizuno and was first on PC-98 in 1988. The game's introductory plot loosely follows the events of the first novel, The Grey Witch, centering on the enigmatic character Karla and her influence on the world's politics. Several popular characters from the cycle (such as the dwarf Ghim whom the player can recruit early in the game) make an appearance as well. Despite its Japanese origins and anime-style visual aesthetics, this incarnation of the series is a Western-style role-playing game in the tradition of Wizardry and Ultima games. Rather than following a linear story focused on a lead character, the player creates a party of characters and takes them on a journey through the world of Lodoss. A few NPCs can join the party as well. Character races include Humans, Elves, Dwarves, and Halflings, while the classes comprise Warriors, Shamans, Priests, Scouts, and Knights. The player can manually distribute five bonus points among the character's six attributes: Strength, Intelligence, Agility, Endurance, Luck, and Personal Beauty. After the party has been created the heroes find themselves in the starting town. All the towns have identical or similar location visuals (inns, temples, markets, etc.), and can only be navigated by selecting locations from a menu. Overworld navigation and battles are viewed from a top-down perspective; dungeons are done in pseudo-3D first-person view and require illuminated torches for exploration. Battles occur either randomly or are triggered whenever the party enters a specific location. The player can opt to set combat on auto, the result calculated according to the participants' parameters. Manual fighting involves navigating characters on the battle field in round-based fashion, selecting physical attacks or magical spells when enemies are in their range. This Windows 95 version has data, system, graphics, etc. changed in common with the second game. Event NPCs now join the party like in "II". The graphics of the created characters are also one of the two types available in "II", and some of the original graphics of "I" have been lost. There were two types of endings, but now there is one, and the content has been changed to match the novel. The sound source is now MIDI, and operation has changed to require a mouse. | ||
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Record of Lodoss War II [J] | Hummingbird Soft / Microcabin | [top] | |
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This follow-up, that was first on PC-98 in 1991, is set in the Lodoss War universe in the 6th century NRC (New Royal Calendar), about a decade after the War of Heroes ended with a dramatic battle between two former companions, King Fahn of Valis and Emperor Beld of Marmo. An era of relative peace and stability followed, which soon was disrupted by armed conflicts between different countries and internal turmoil on Marmo. Like its predecessor, the game is a Western-style role-playing game, its Japanese origins and anime aesthetics notwithstanding. Visually and gameplay-wise, it is very similar to the previous game. The player creates a party of heroes (up to six active characters), selecting between four races and seven classes. The party is then free to explore much of the continent in a non-linear fashion, visiting towns and exploring pseudo-3D first-person maze-like dungeons. Combat engine is identical to that of the preceding game. Compared to the first game there is a larger overworld, more dungeons, more guilds and sub-quests, as well as several NPCs for hire in the first town. Although the story is from volumes 2-7 of the novel, Little Nice does not appear, and her role is taken by Deedlit. The final quest is a battle with the descended evil god Cardis,' which is not in the novel version. Up to two NPC characters can join the party. Combat changes to tactical combat even in the field, and the operability is improved compared to "I". There is also an automatic battle called Turbo Combat that ends in a short time, but it consumes LP and MP and only gives you 10% of the experience points. Weapon abilities have been adjusted, and new features such as lance charge by cavalry have been added. Characters also began to have nicknames, such as "Knight of Liberty.'' This Windows 95 version has been changed to be based on the novel, and events for Woodcara and Leiria have been added. | ||
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Sanguozhi: Shuhan Yingxiongzhuan [Tw] | Soft World | [top] | |
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This is a 3rd person hack & slash / shooter from Taiwan based on The Three Kingdoms story (you might actually recognize some characters from Sango Fighter). For each stage you get to chose one of six heroes with different stats. Besides a standard melee weapon, you also have a number of magic spells at your disposal. The levels are very much like in early 90s FPS, with three colored keys in each to get around. On the level map, you can chose whatever path you like, but it gets pretty difficult after the first level. | ||
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Sorcerian Forever [J] | Nihon Falcom Corp. | [top] | |
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Ten years after the release of the original, a next-generation sequel to the classic RPG Sorcerian is released. As in the original you control a party of 4 player-generated characters through side-scrolling dungeons hoping to solve a series of quests divided across standalone scenarios. The game features 5 brand-new scenarios and an updated graphics engine which nonetheless uses the same side-scrolling control scheme as in the original game with some additional controls for direct magic use and a new HUD interface. As you travel back and forth between the dungeons and the town in which you used to buy weapons and equipment, you can now also access the new magic academy where you can create spells and enchant items to use in the main game. | ||
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Story Of Atria Land, The [K] | Jamie System Development / KOGA | [top] | |
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Quite unusually for an RPG, Atria's battles are fought brawler style in real time. The player can switch around between party members, everyone else is controlled by the AI. Dungeons are focused on puzzles, and the idea was to give each member of the party a special purpose in solving them. It seems Jamie forgot about that concept after implementing the first two characters, though. The story around the search and battle for 12 mythical artefacts is much more conventional, and haphazardly written. The villains' plot to trick two nations into war is quite interesting, on the other hand stands the usual crappy romance that comes out of nowhere and a main protagonist whose only motivation to take part in the quest is because he's got nothing else to do. It's also quite mysogynistic, putting all the female characters in the most miserable roles. The graphics are a nice lookout of what hi-res spritework was headed to before everything was taken over by shitty rendering, although the characters retain the expressive range of 16-bit Final Fantasy heroes. There's a lot of goofy slapstick that is in no way related to the narrative. The ending is also quite the downer, it literally closes with the typical game over screen that is displayed after losing in a battle. There's not even a credits scroll (though Jamie announced that programmers of Astonishia Story, Cheonha Mujeok and The Romance of Forgotten Kingdom worked on the game1). There have been allusions to a hidden "good" ending after unleashing the powers of all 12 artefacts, some of which have their own sidequests and dungeons, while others are just hidden invisibly at arbitrary and inconspicious locations. However, either it's not in there or the trigger is broken. Finally, the game has the usual balancing issues at their worst. The whole quest takes no more than roughly ten hours, but the final couple of bosses have so ridiculously high HP that they alone account for two hours, the alternative being grinding for another ten. Optimized for Windows 95/98, it's also very hard to get running properly in modern operating systems. | ||
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Three Realms 2: 3D World Fantasy - Love Never Die [K] | Third Wave Software | [top] | |
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Three Gye-yu 2, which features humans, horsemen, and fairies, follows the progression of Japanese-style role-playing, but also has a tremendous amount of naning, as if it were testing the limits of gamers. At the same time, he put forward a well-crafted scenario as a strength. Afterwards, the battle unfolds in real action and transforms into a more advanced look and becomes popular with gamers. New concept real-time action role-playing. With a real-time action RPG, new fun and excitement will captivate you. Various attack patterns and real-time action effects! When entering a battle, the protagonist has 4 different attack patterns, and the attack takes place in real time. Epic legends on a beautiful 3D screen! For a more lively screen, both high-resolution resources and character background items can be processed in 3D for spectacular magic and thrilling battles. | ||
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Tianlong babu [Tw] | Gamebox | [top] | |
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This RPG is based on the same title movie and novel written by Jin Young (Louis Cha) who lived in Hong Kong. The English title of the 1994 movie directed by Andy Chin is The Dragon Chronicles: The Maidens. You will control the evil (!) female character, she will be fight against various martial arts schools in Jiang Hu country. In the menu, at the beginning, you need to select the speed in the fight (in fact, the difficulty of the game): eagle (鷹), horse (馬), cow (牛) and turtle (龜). Everything is obvious from the names. Simply, the implementation of combat scenes in this game can be called nothing other than step-by-step real-time: the exchange of attacks is strictly one-by-one, but taking place in real time, when very little time is allotted to choose the option of the next action. Moving around the map takes place in 2D (top view), and the battle in 3D isometric. You can enter the premises, enter into dialogues with the characters you meet. The role model is complex and full of everything that constitutes the artistic core of the wuxia genre. The character's parameters are as follows: skill level (等級), disposition (人性), physical strength (體力), spirit (內力), intelligence (智力), health (力量), agility (敏捷), reaction (反應), attack (戰鬥力), defense (防禦 力). In a convenient menu ("dragon's face") at any time you can check your inventory, combat techniques and weapons. In skirmish mode, actions are available from the same menu: attack, defense, treatment. Sometimes, when moving around the map, a selection window appears: kill (殺) or not kill (不 殺) the character you meet. Most likely, this is an option: a battle of the user's choice to develop "skills". Convenient control is realized on the keyboard. Already the very first level will be difficult to complete. You start on the grounds of Shinsu School (星宿 派). First, in the arms shop (left half of the map) you need to take the Qingang sword (青鋼劍), then at the pharmacy from a friend you know you will borrow a healing ointment (萬能 膏). After that, as a result of the exchange of mutual witticisms, you will inevitably have to fight with the brute Gu Dao (古道), who guards the entrance to the alchemical hall (煉丹 室). There, among a huge number of secret cabinet doors, you need to find a secret passage, where you will meet a young warrior Da Xiong (大雄). Then you will still need to visit the lumberjack's house to pick up something from them. After that, you will be ready for the next level - the attack on the Shao Lin Monastery (少林寺). Ding Chunqiu has long cherished a plan to destroy this strong school, to get their hands on their book "Shaolin Yi Jinjing" (少林.). In addition to Ding Chunqiu, a young man Xu Zhu (虚竹) will join your team. And about chess ... Although here in our game we will have exclusively Chinese martial arts, and not chessbox, in which you need to know well "openings and gambits", one of the screenshots of the final game still shows the same "chessboard" in the form of a network of stretched over the abyss of ropes, at the intersection of which are placed huge round pieces of black and white colors. The graphics are not to say outstanding, but bright and colorful, the screen resolution is minimal - 320x200. Everything looks especially impressive in isometric view, during fights with opponents or bosses. The musical themes in the menu and in the game are truly gorgeous - these are songs and melodies from the film. Frames from the motion picture will be presented as intro and intermission inserts. | ||
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Towers II: Plight of the Stargazer | JV Enterprises / Intermark Corporation, Telegames, Inc. | [top] | |
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This is a single-player, single-character, first-person RPG, and the sequel to Towers. This game begins where the first one left off - you and your party are shipwrecked on the island of Lamini. The crew has spent several months making repairs to their ship, but before they are able to leave the Sheriff of Lamini pleads for help. It seems that one of the island's highest ranking council members, the wizard Lord Daggan, has completely lost his senses. All sorts of strange and unusual things have been happening. He has been ranting and raving, blowing things up, and digging up the corpses of dead mystics. Daggan has remained locked up inside his castle and no one sent to confront him has been heard from since. So naturally you accept the quest. Begin by selecting a character from the four available: Merton, the wizard; Tasler, the boy; Andros, the circus performer; or Gerand, the fighter. Then roll until you get the statistics you like for Strength, Intelligence, Wisdom, Dexterity and Constitution. Each of the characters has his own specialty. The entire game takes place within Daggan's tower. There are 11 floors, which you can move between freely via stairs, teleporters, and the occasional levitation through a hole in the floor. There are no shops for buying and selling, so you must use what you find in the castle. As you progress through the levels, various mini-quests present themselves (charging an artifact, forging a sword, for instance). Most puzzles have been designed so they can be solved two different ways. Music plays throughout the game and the sounds of doors opening and closing, your footsteps, monster footsteps, etc. can be heard. | ||
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Ultima Collection | ORIGIN Systems, Inc. / Electronic Arts, Inc. | [top] | |
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This is a compilation, which features the first eight Ultima games, the two Add-ons for the part 7's, speech pack for part 8, and the first appearance on PC of the Ultima predecessor Akalabeth (originally on Apple II in 1980). All those games are on one CD, which also includes all the manuals both as Word documents and Windows Help files. In addition, it also features a video interview with Richard Garriott about the (at the time of release) upcoming Ultima IX: Ascension and the Ultima Series itself. There is also an Ultima Atlas included in the box, which features all the navigation maps from the first eight Ultima games, and the box itself offers a special Inside Cover, which shows a time-line of the Ultima games included. | ||
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Ultima Online | ORIGIN Systems, Inc. / Electronic Arts, Inc. | [top] | |
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The first game to popularize the Persistent Online World, Ultima Online is a online RPG world that borrows its story from the Ultima series of games. Gamers create their virtual citizens of Britannia to follow a multitude of paths. The game is open-ended to provide all flavors of an RPG, whether it be a warrior, mage, or merchant. The game is presented top-down, and the game world is broken up of a huge mainland, and a number of islands. Just like in most RPGs, characters are advanced through skill, gained by fighting monsters in dungeons, or practicing a craft (or both). Magic is done by collecting "reagents". The mage's skill determines what level of spell he/she can cast. A huge variety of spells and potions are available. Items and weapons of almost every kind populate the land. The game uses gold currency to carry out transactions. Trades can also be conducted between players. The game cost $10 a month to play. There were a variety of servers to play on, each allowing you to have 5 characters. Constant updates are made available to further enhance the product. Britannia was overrun by up to 30,000 people simultaneously at any time of the day - too much for Origin's servers. Huge bandwidth problems occurred, players complained about constant lags. Origins reaction was to invent the Shard system: Instead of one Britannia, several parallel ones were put online so that players could spread over these worlds. With the technical difficulties taken care off, the UO community continued to grow at an astonishing rate. In 1998, Origin breached the 100,000 mark, and by February 2000, 150,000 active members ventured trough the Online-Britannias. | ||
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Vampire Wars (cancelled) | Sierra Entertainment | [top] | |
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This game was cancelled before completion but there is a playable prototype available. It's a Strategy/Role playing game set in a world controlled by Clans of vampires. The player is put in the role of Lord within one of the four Clans. These clans have a natural animosity toward one another but have maintained a peace for six hundred years to avoid the near extinction of the race that happened in the time of the ancient ones. That peace is now threatened by the discovery of ancient articles of power that would allow a Vampire to overcome his adversaries. A mad scramble is about to ensue that all the Clans will be affected by, and which the player, as a Lord, must also partake. The player will be able to choose to be a lord in any of the Clans, with their unique advantages and disadvantages, to make replayability a key feature of the game. The core of Vampire Lords gameplay consists of: 1. Combat and Discovery of other Vampires and Vampire Lords; 2. Searching for artifacts of power and spells, upgrading units; 3. Discovering the answer to the mystery. | ||
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Wanderer of Absu | Absusoft | [top] | |
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This is an unforgetable first person perspective role playing game where your quest is a journey through the world of Absu. You have to use your brain to the utmost to solve all the puzzles on your way. You'll meet characterful persons and strange stuff in your adventure through the realms of Absu. The inituative interface lets you travel fast from location to location and is both easy to learn and easy to use. All in all a very compact point and click game for free. There are two versions of the game; the Full version and the Low bandwith version. They are identical except the Low bandwith version lacks digital music and videos. | ||
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Yendorian Tales: The Tyrants of Thaine | SW Games / Spectrum Pacific Publishing | [top] | |
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Following the events described in Yendorian Tales Book I: Chapter 2, the seal on the wizard Paltivar has been broken, and his return to the lands of Yendor is imminent. However, as dire as the threat from the great wizard is, the kingdoms in the land of Thaine are on the brink of war themselves and must be pacified if the wizard's threat is to be averted. Yendorian Tales: The Tyrants of Thaine plays very similarly to its predecessor. The player is able to form a party of up to four characters belonging to any of the nine available classes, which are divided into three categories (non-magic, cleric, and wizard). Skills can be distributed among the characters; these comprise combat-related abilities (projectile, slashing, casting etc.), as well as those required to deal with the environment and various NPCs populating the game world (such as survival, mapping, repair, thievery, and others). | ||
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Adventure of Tipi, The / Tipi's Adventure | SienArt / Funsoft | [top] | |
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The adventure of Tipi is a classical side-scrolling Jump'n'Run game with Manga-like characters and animations, similar to games like Elfland, Realms of Chaos or Commander Keen. You play Tipi, a young warrior who lost his (future) wife to the mighty red dragon who rules the land. To bring that terrible reign to and end Tipi decides to kill the dragon. However before you finally reach the dragon you first have to pass six levels, each one with an own setting and a level boss. In a typical Jump'n'Run style you have to jump from platform to platform and fight the numerous enemies with your sword. Fortunately you won't die immediately if an enemy touches you, instead you have a life bar which can be refilled by jumping over various food items scattered around in the world. Each level contains doors in various colors which can only be opened when you have found the matching key for it. Those keys are that important that the number of keys already found is always shown in the upper right corner. The game has no savegame or password system, so you have to start all over again if you lost all your lives or restart the game. | ||
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Adventures of Lomax, The | Psygnosis Limited | [top] | |
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Cute, green-haired yet halfwitted creatures Lemmings this time appear in a platform game. As the only survivor Lemming that managed to rescue himself from the evil spell of Evil Ed, you (Lomax) must stop Evil Ed's distracting effect over the LemmingLand. In your quest most of your enemies will be Hench Lemmings which've been possessed by Evil Ed's evil spell. You will be mainly using your spin attack or -when grabbed- your magic helmet to free these imprisoned Lemmings from the spell. You have also some special abilities like building a bridge, digging horizontally through certain obstacles (just like the other Lemmings games) or throwing a flaming helmet that will help you to accomplish your goal. The good news is that Sir Lummox is smarter your average lemmings, but the levels are as frustrating as ever. Extremely reminiscent of Rayman, the game's multi-layered 2D appearance works comfortably well, and the controls are as good as the console version. There are 44 very in-depth levels, all of which require a lot of patience and trial-and-error to get through. You may have to build your way over one obstacle, only to dig your way under the next. You must also learn when to use Lomax's spin and helmet attacks in conjunction with each other, because some enemies, for example, are only stunned by spin attacks. Highly recommended, but be warned of the extremely high difficulty level. | ||
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Alien Terminator | Flair Software / Golden Zone | [top] | |
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Take control of a Super Cyborg called Bio-Mech, Earth's secret weapon in the battle against the evil alien invasion. Adventure through many warped landscapes, from the dark forest, home of the resistance, through the sky high treetops and then onto the alien's Battle Station. Penetrate the defences and make your way through the maze-like interior, in order to destroy the station and end the alien's occupation. The Cyber Race as we know it, depends upon you! There's extensive, dangerous levels to explore, a fantastic array of deadly weaponry, including lasers and plasma boomerangs, and hundreds of different Aliens to defeat. It's the same game as Realm for the SNES, but the PC version also has CD music. | ||
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B.I.G. [PL] | Free Mind Software / Hurtownia Oprogramowania USER | [top] | |
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This is a action-adventure platformer with gameplay similar to Flashback. A group of fanatics called Apocalypse attacked a convoy carrying nuclear warheads. Their objective is to cause a global nuclear conflict. To prevent the extermination of the human race, the president sends the best agent to the enemy base located in a foreign country, to initiate the process of self-destruction. That is the moment when the player is handed the controls. Gameplay is much like Flashback. There are three levels of difficulty. The game offers a basic set of movement - run, jump, crouch, crawling, walking ladders, use of weapons. Objects have an impact on visibility. You can use the 8 types of weapons, starting with the sword, ending with the bazooka. There are also several special items such as a magnetic belt (allows to perform long jumps), masking field, accelerator of time, protective energy field. Player can talk with each neutral character (real voice acting) and record the conversation thanks to voice recorder. The game contains over a dozen different types of enemies - humans and robots, and some specific equipment, like switches, computer terminals, elevators, magnetic cards, teleportation platform. | ||
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Bomb Jack [J] | Tecmo Ltd. / Mindware | [top] | |
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This is an arcade platform game that was first released in 1984 by Tehkan (known today as Tecmo). The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Hollywood and the New York City skyline, which appear as stage backdrops). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty. Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups. The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode. Some of the background music of the game are licensed from popular sources. The music of Round 1 is the ending song from the Japanese animated cartoon series "Spoon Obasan", sung by Mari Iijima. The music of Round 2 is set to the music of the Beatles' Lady Madonna, which had been licensed by Tehkan. | ||
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Boovie | Future Games | [top] | |
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This Czech puzzle game was inspired by Quadrax and made by the developer that later went on to make The Black Mirror. Boovie is a remake of the 1994 ZX Spectrum game with the same name. It was released in the same year as the Spectrum sequel Boovie 2. The game consists of a series of single-screen platform levels where a sequence of actions needs to be completed to progress. This involves shooting and avoiding enemies, destroying blocks and moving blocks around. To complete a level a specific brick needs to be transported to the tile marked with an arrow. Boovie is the main character and he can move around freely. Rather than pure platforming with jumping, he can move over any square on the game screen as long as it is not obstructed, as if he were floating in the air. The plot has Boovie rescue his wife Lili who has been kidnapped. The couple lived happily on the outskirts of a town until a wealthy person decides to build a large mansion next to their house. When bricks disappears from the construction site, the foreman kidnaps Lili and demands the bricks as ransom. There's 40 progressively difficult levels full of enemies and logic puzzles. The game has three difficulty levels and controls are optimized with only cursor arrows. The game came out completely in English. | ||
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Bubsy 3D | Twilight Games / Telstar Electronic Studios Ltd. | [top] | |
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The is a polygonal platformer, and one of the earlier games released domestically for the Sony PlayStation. It is a continuation of the Bubsy series, which debuted on the 16-bit platformers back in the early 1990s. The game's graphics are predominated by flat-shaded polygons. The gameplay is broken up into a series of stages. The typical goal is to find pieces of a broken spaceship. It is one of the first 3D platform games, though with limited movement. In 2013, a free fan-made Unity-based remake was done by Arcane Kids that takes some liberties with the original. Fortunately for surrealists, those liberties have Bubsy take a trip to the James Turrell Retrospective exhibit at the Los Angeles County Museum of Art. It's sometime after that when things get weird. | ||
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Claw | Takarajimasha / Monolith | [top] | |
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Claw follows the adventures of Captain Nathaniel J.
Claw, a swashbuckling tabby cat whose life's work has been the defeat of the
Cocker Spaniard Armada. After the cats are defeated in battle, Claw is thrown
into a dark dungeon to await his execution where he finds a hidden note that tells
of the legendary Amulet of Nine Lives and a map that will locate it and its nine
powerful gems. The gameplay is the standard jump and run, kill bad guys and get
treasure. However, never in the history of PC gaming has this been executed with
such polish. The 14 beautiful levels are straightforward but there are quite a
few divergent
pathways and an abundance of fun tricks of the terrain unique to each level. In
the first few, as Claw escapes the dungeon, you encounter many different types of
bad guys as well as ladders, swinging vines, pits lined with spikes, and the
obligatory moving and vanishing platforms. Some of the gimmicks in later levels
include pools of water with man-eating (cat-eating) fish,
jets of steam to ride, and flowing lava to dodge. As for weapons, he begins with a
pirate's sword, a loaded musket, a few sticks of dynamite, and a couple uses of his
Magic Claw power. These weapons can be replenished along the way, and his sword can
be upgraded for short periods of time to shoot fire, ice, and lightening bolts.
There are also caches of catnip hidden throughout the levels which
enable Claw to dispatch his enemies faster and jump much higher. Claw can throw
objects or even other enemies as well. The music, graphics, sound effects, funny
sayings and gameplay that gets more and more difficult towards the end are all
top-notch. After level 3, each level takes hours to complete, so there's lots of
gameplay available.
See also: Kapitan Pazur: Drapieżna Edycja [PL] |
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Crayon Shin-Chan / Jjanggu-neun Monmallyeo [K] | Reality Weaver / Samsung | [top] | |
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Samsung was a company of many firsts for Korean games, and so this was the first Korean game in official license to a Japanese IP, Crayon Shin-Chan. As one would expect from a Shin-chan game, the graphics in this platformer look decidedly low-end, nonetheless the style doesn't always look truly faithful to the source. It has all the craziness, though, and the story is told in animated sequences that would fit perfectly into the show. A flying chicken costume and several sequences on vehicles guarantee variety from the standard running & jumping. Samsung published many more sequels to this game, but only this first entry was developed by their internal studio Reality Weaver, while all subsequent games were outsourced to other teams. | ||
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Croc: Legend of the Gobbos | Argonaut Software / Fox Interactive | [top] | |
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This conversion (from the Sony PlayStation) of a 32-bit Mario 64 clone stars Croc, a cute big-eyed, backpack-wearing crocodile who has been raised by a race of ultra-cuddly Fry Guys called Gobbos - a race now enslaved by the giant "King of all Villains," Baron Dante. Croc must traverse the game's 40+ levels, liberating the entire race of Gobbos one at a time. At your disposal is a handful of standard 3D platform adventure gaming tricks. You've got Mario's jump to squash your enemies. You've also got a more original 360-degree spin where you lash at the bad guys with your tail. You've got Sonic the Hedgehog's rings - only this time they're crystals - that give you a second chance when attacked (get hit and you drop your crystals, get hit empty-handed and you die). You've also got lots and lots of platforms to jump on. For enemies, there's big-nosed loping birdmen, strangely elfin animals who attack by cartwheeling, and some of the most diminutive bosses in the history of the genre. | ||
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Dark Angael | Vicarious Visions, Inc. | [top] | |
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Dark Angael is a 2D run-and-gun platform game with a mystical fantasy theme. In this game you play as Carina, the Dark Angael. Thanks to Azrael the world has been plunged in total chaos and the end is near. It is up to you to defeat Azrael and his army of demons. Carina has to fend off the demon's with the various weapons she finds or she can rely on her superpowers. Carina can come into the possession of five super powers that increase her combat abilities. These super powers are the Mutator which allows you to transform medkits into ammo and vice versa, Psychic Attack for maximum damage, Reflection to reflect enemy lasers, Teleport Coin to teleport directly to where you throw it, and Energy Wave that damages all enemies near you. Along the way the player will meet various NPCs with whom he can talk lengthy dialogues. This is necessary to find passages in the levels that lead to hidden worlds. Carina can move and jump using the keyboard and you aim her weapons with the mouse. Multi-player modes include Death Match. | ||
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Detective Bogey | Loudness / art & play GmbH | [top] | |
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This is a platformer based on the eponymous Spanish animated series. The player takes control over private detective Bogey who has to rescue his girlfriend Pandora from the evil Dr. Sinister. Bogey has a map which shows Sinister's hideout but it is encrypted, so he has to gather question marks in five worlds to decipher the map. The game itself offers typical platformer gameplay: The player walks and jumps through the side-scrolling levels and shoots enemies like snakes or grasshoppers with his pistol. If the enemies hit him too often he loses one of his lives. The question marks have to collected in a restricted order so there is a certain amount of backtracking. There is no time limit and defeated enemies leave symbols behind which regenerate health or give extra lives. Additionally extra lives can be gained in the bonus game, a horizontal shooter, which is played after every beaten world. | ||
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Eco-Kid 2: Amazonia Conection | Ediciones MagoS.L. / Island Dream Games & Soft | [top] | |
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This is the second in a series of arcade games with ecological themes starring Eco-Kid, the "green" child of the game publisher. This one takes place in the jungles of the Amazon where bulldozers are destroying the environment. You must jump on enemy logger's heads to knock them out. When eliminating any enemy we will obtain extra points if we can collect the fruits that they leave. | ||
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Eco-Kid: Rescate en el Ártico | Ediciones MagoS.L. / Island Dream Games & Soft | [top] | |
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Rescue in the Arctic is the first of a series of arcade games with ecological themes starring Eco-Kid, the "green" child of the game publisher. The program closely follows the guidelines set by previous company platform games. In fact, it is relatively easy for the player to wonder on more than one occasion whether it is a new game, or a mod of Kome Bumb. The game itself is nice, entertaining and also has intangible "extras" such as presenting values for respect of the natural environment. Our task, as Eco-Kid, is to rescue all the seal babies scattered by each of the 10 levels of the game. To facilitate our task, at the bottom right of the screen we have an indicator that shows us at all times the exact number of baby seals that remain pending for rescue on the level. When eliminating any enemy we will obtain extra points if we can collect the fruits that they leave. We have a limited amount of time at each level to carry out our task. If we get together the letters that make up the word "EXTRA" we will get an additional life. | ||
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General Dryptud: Jagten på Johanna [Da] | Family Home Entertainment / TvDanmark | [top] | |
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This platformer is based on a Danish tv series. General Dryptud and his camel Johanna are on vacation in Africa. When The General wakes up next morning he couldn't find Johanna. He searches everywhere, but she is gone. Has Johanna been kidnapped? Now the game start with a "Hunt for Johanna". | ||
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Geo Light Moon [J] | Japan Softec / J-Ware | [top] | |
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This is a horizontally scrolling action game. Amy who starts training to regain the robbed power and adventure play of the friend Usami. It will become strong enough to fight if you fight, but enemies become stronger, so it will not become too boring after being too strong in the beginning. If the level goes up, skills that you can use such as jump kick, explosion magic bullet and so on will increase, and show a variety of flashy actions. Of course, various enemies show various actions. The system is a simple side scrolling action, but scrolling when jumping from a high place is a sightseeing. | ||
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Guimo / Alien War | Disney Interactive, Inc. / 7th Level, Inc. | [top] | |
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Guimo is a 2D platform game featuring several stages full of action that was made in Brazil. The story is situated in a parallel world called "Bitland", the Earth-brother world where inhabitants are under terrible danger after the invasion of Necterion and his army. To restore harmony between the two worlds, the best trained and fearless sentinel (entities responsible for the dimensional passage between both worlds) is ready under your command: GUIMO! The game also offers many innovative features for this epoch: enemy AI, Eggy robots (auxiliary pals!), digital music, etc. In 2006, the developers made the game freeware and updated the game to work on WinXP (it works on Win7 too), thus calling it WinGuimo. This updated version includes better graphics and sound quality. | ||
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Indicate [K] | SiEn Art / Samsung | [top] | |
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This side-scroller platform action game has hi-res vesa graphics. Your character can jump, punch and kick. There are various items to pick up. Bombs can thrown to hurt enemies from a distance, ID cards while activate lifts, a red and blue pill will refill your health once automatically if you run out of health. The difficulty is just downright unfair, ammunition and health always in much too short supply. There's a kick and a punch attack for melee, but one wonders why the choice, as the punch is vastly inferior in every situation. | ||
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Jasper's Journeys | PabaGames, Lexaloffle Games | [top] | |
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This plays much like an old-school sidescroller where exploration is essential, power-ups are sparse, speed is often encouraged, and secret areas are plentiful. Jasper's cat has been nabbed by a nasty witch who intends to use him as an ingredient for her incredibly evil potion! Make your way through a world of magic and monsters to reach the witch's castle and save Orlando. Jasper's Journeys offers a mixture of thoughtful exploration, tricky jumps, and frantic monster pummelling action. Collect shields to protect yourself against monsters and fruit for energy to attack monsters. Try to keeping the goblin's helmet in the air by shooting it for a bonus. There are 6 types of potions. They all do something different. Originally a DOS shareware game, in 2008 a reworked and expanded Windows version was released. | ||
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Judge Dredd | Probe Software Ltd. / Acclaim Entertainment, Inc. | [top] | |
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Judge Dredd is a platform action game based on the British comic book character of the same name and the 1995 movie that tarnished that name. The game was a multi system release so it fits the standard console jump/shoot/duck formula although it does add some unique twists such as wounding enemies so that they surrender and can be arrested. The initial levels follow the plot of the movie with futuristic lawman Judge Dredd framed and sent to the Aspen penal colony from which he must escape and prove his innocence. Following the fight at the top of the Statue of Liberty that ended the film, the game continues on with levels and characters inspired by the comic book culminating with a battle against the Dark Judges on Deadworld. | ||
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Lenny Loosejocks Goes Walkabout | Ezone PTY LTD | [top] | |
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Guide Lenny Loosejocks as he goes Walkabout in the Australian outback. It's the groundbreaking original Lenny Loosejocks web adventure in all its pixelated glory. Originally a free game made in Shockwave, a commercial version playable on modern o/s was released in 2021 exactly like you remember playing when you got home from school in 1997. Use the arrow keys to guide Lenny around his home town of Pullyapantsup, Australia. Your task is to find and complete all the arcade and puzzle mini-games to earn a game icon. Some of the games include 'Cane Toad Explode', 'Bunyip Bash', 'Kanga Boxing', 'Didgeridoo-do' and 'Rockslide'. There are also some bonus arcade games like 'Aussie Surf Classic' and 'Space Waste'. Visit destinations like the 'Info Booth', 'Post Office', 'Gift Shop' and 'Arcade' which contain humourous clickable vignettes and an icon display box that will reveal a secret code once you have earned the corresponding mini-game icon. Help Lenny beat all the mini games, visit the destinations, collect the codes and solve the ultimate challenge. Do you still have what it takes? | ||
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Leo the Lion | Leryx Longsoft / Flair | [top] | |
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Leo the Lion is a platformer from Poland starring - well, Leo the lion, who tries to find the stolen crown. The action takes place on the islands of the Archipelago Lion. The game requires solving many puzzles. It takes place in a jungle setting, swamps, pole, magic castle dungeons and pyramid. The task of the player is also to enter an abandoned ship and beat the volcanic eruption. Apart from the classical elements of platform games like walking, jumping, climbing or fighting, the player can collect and use objects in places marked with a special icon. Each level ends with a colorful animation. The game features a total of twelve levels split into three episodes (Zaria, Lona, Ran, Tunga) consisting of four stages each. There are four versions of the game, 3 Polish versions - only the first v1.0 runs completely (mount this CD in your Default Dosbox ... change cofing to core=normal cputype=pentium_mmx , cycles=20000). The other Polish versions and English/German one have animations missing or broken. | ||
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Lucky Luke | Infogrames | [top] | |
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Lucky Luke is a relatively obscure 2D side-scrolling platformer designed by Infogrames based on a popular Belgian comic. Lucky Luke is a Western cowboy and your job as the good sheriff is to restore order to town. It sports colorful cartoony graphics, fluid animations, and funny antics that fans of the comic will recognize. If you enjoy the likes of Pitfall, Jungle Book, or Infogrames' other licensed cartoon platformers (most notably the Tintin series), you will probably also like this lesser known game. It offers a solid plot, crisp graphics and sound effects, as well as a challenging but fun gameplay. Too bad the variety of gameplay is not as good as Tintin games. | ||
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Lurid Land | Illusion Softworks | [top] | |
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Get immersed into fantastic scenarios and prove your talent solving intricate puzzles to save prisoners from evil's hands. This game is a challenge to intelligence and reflexes! This is the first game from Illusion Softworks alias Vochozka Trading, who later went on to make the Hidden & Dangerous and Mafia games. It has a high resolution, windows engine with option to play over the network. The player controls his magician and must get to certain places on each screen (resembling Lode Runner) while obtaining items such as keys to free all prisoners. | ||
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Mino's Adventure [K] | Virtual Wave / Impreso Team | [top] | |
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This is a render platformer about a boy who gets sucked into his video game console. But instead of exploring the wondrous worlds of his games, he ends up walking around the circuitry of the machine. Travels through cables take place in form of horizontal shooter stages. | ||
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Mission Pom-Bär [G] | Digital Artworx / Wolf Snack GmbH | [top] | |
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This is a German jump-and-run platformer to advertise the Pom-Bär snack food line. The bear mascot throws his projectiles very stubbornly at the same 45° angle. So it's difficult to defend yourself against the enemy. The level design is cliché which makes the good graphics and presentation all there is to it. | ||
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Montezuma's Return | Utopia Technologies / Wizardworks | [top] | |
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Montezuma's Return! is the sequel to Montezuma's Revenge!, the classic 1983 platformer (which is included with the game too). In the game, players have to restore a desecrated tomb to lift a curse. You are Max Montezuma, a daring adventurer and rumored descendant of the legendary Aztec Emperor. You must escape from a doomed flight only to face challenges on an uncharted tropical island populated with ghoulish opponents energized by an ancient curse. The game has 50 hours of gameplay. It includes what you'd find in most adventure games: jumping, climbing, fighting, and swimming. All of that in beautiful 3D landscape viewed from a first-person perspective. | ||
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Moon Child | Team Hoi / Valkieser | [top] | |
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Moon Child is a very playable, smooth scrolling, high resolution platform game. Guide Moon Child, a little green elf with magical mental and physical powers, on his quest to free the planet Utopia from an evil "techno-virus". Moon Child can be enjoyed by any 2D platform game lover from the age of 7 to 77. The predominantly non-violent nature of this game makes it very suitable for younger children as well. It features: 4 massive worlds with a total of 13 large action-filled levels, unadulterated solid old school gameplay, crisp hand-crafted pixel artwork, options to toggle music, sound effects and more. Play with only one finger using the unique Elastimotion control, and it has a stomping retro-style techno soundtrack. In 2017, the game was made freeware. | ||
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Mr. Tomato | Infinite Dreams / L.K. Avalon | [top] | |
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This is a platform game that graphically resembles Bubba 'N' Stix, an enhanced version of Amiga game of the same title, released two years earlier. The story remains unchanged. The main character is a boy trapped in a comic book. The aim is to escape from the comic book filled with a variety of forest animals and deadly traps like spikes, collect diamonds and coins. The player may move in all directions, throw tomatoes and use a tomato rifle. 33 diamonds allow to move to the next board and 5 coins give an extra energy. Taking out enemies is done by throwing tomatoes. In exchange for 20 coins a rifle can be acquired. The rifle may be pointed in three directions. The game consists of three big stages divided into five levels each and last, fourth stage, played inside the computer, where the player will encounter all the enemies encountered in the game. After each level a password is obtained. | ||
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My Friend Koo | Softry Game Production / KCD Interactive, Midas Interactive Entertainment BV | [top] | |
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A little boy named Suk receives an unexpected visit from a fairy tale superhero named Koo. Koo explains that the fairy tale worlds are in grave danger: the heroes were corrupted and turned into villains. The only way Suk and Koo can stop them is by merging with each other and becoming an even more powerful fighter who can put an end to the trouble in fairy land. My Friend Koo is a colorful action platformer. The protagonist travels to various worlds loosely based on popular stories for children such as Peter Pan, The Wizard of Oz, and others. Sometimes it is necessary to talk to friendly characters and acquire items. Most of the game, however, is dedicated to traditional platform jumping and fighting using punches and kicks. The hero also learns several magic spells during the course of the game, and gains access to special attacks such as summoning a unicorn that flies around and kills enemies. | ||
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Norse By Norsewest: The Return of the Lost Vikings / The Lost Vikings 2: Norse by Norsewest | Beam Software Pty., Ltd. / Interplay Entertainment Corp. | [top] | |
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Get ready for more nights of masochistic puzzle goodness, because the Lost Vikings need your help once again! In this excellent sequel to The Lost Vikings, the three brothers (Erik the Swift, Baleog the Fierce and Olaf the Stout) are trying to get back home and you need to guide them through. Two brand new characters (Fang the Werewolf and Scorch the Dragon) also join the fray. As in The Lost Vikings, Norse by Norsewest is a great puzzle game that plays like a perfect blend of The Humans and Lemmings: each character has their own special talents that must be used in concert, often with very precise timing, in order to pass the obstacles and go to the next level. I don't want to spoil the plot or the surprises here, so let's just say that if you think you've seen it all in The Lost Vikings, Norse by Norsewest is bigger, better, and much more devious than the first game. If you like challenging puzzles, especially ones that require almost superhuman reflexes, timing, and wit, then this is your game. | ||
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Oddworld: Abe's Oddysee | Oddworld Inhabitants / GT Interactive | [top] | |
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In this great side-scroller puzzle adventure, you play a slave named Abe who
works at the meat-processing plant Rupture Farms. Abe's a Mudokon, a gangly,
orange-eyed, green-skinned creature with a samurai's tuft of hair and the posture of
an ape - hardly your typically cute platform hero. The premise is that the factory's
owners have found a tasty new treat to whip into production since they ran their
last "dish" into extinction. The problem is the new entree is you and the Mudokons.
When an eavesdropping Abe finds this out, he seeks to escape Rupture Farms,
liberating as many fellow Mudokons as possible, finding a way to bring down the plant
once and for all. Using the limited vocabulary set, Abe must convince the Mudokons to
follow him to safety, all the while racing through the factory flipping switches,
avoiding obstacles, evading heavily armed guards, and staying alive. While other
games promise a variety of enemies and enemy AI, Oddworld delivers. You never really
die, you simply start back at the beginning of the section you were in after dying.
The puzzles are logical, challenging, and must be timed properly in some cases. The
graphics look super also. It'sa fun game for all age groups.
See also: Oddworld: Abe's Oddysee New N' Tasty |
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On the Hills of Manchuria [Ru] | Noch Software / Doka Media | [top] | |
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Infiltrate the Japanese command in Manchuria and find out their plans of attack on the Soviet Far East. Explore the five worlds, full of mysteries, characters and, last but not least, the evil villains. Become a model soldier of the Red Army, having mastered the 9 types of weapons. Walk, run, swim, fly, jump, but divide it by the sword, look for secret doors and mazes, buy, barter, climb the ropes, destroy walls and floors, be vaccinated against rabies, teleport, chat with other players, skate, dig the ground to get a map of the Japanese offensive. And Motherland will not forget you! | ||
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Pandemonium 2 | Crystal Dynamics, Inc. / Virgin Interactive Entertainment, Inc. | [top] | |
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This is a solid sequel to Pandemonium, one of the best platform games ever created. Although more evolutionary than revolutionary, it offers the same addictive gameplay as the original, with even better graphics. The game begins where the first game left off. The Comet of Infinate Possibilities has returned and encased within is a source of magic with unlimited power. An aspiring sorceress called Nikki wants to harness that power to become the world's greatest sorceress. Meanwhile, Fargus (lead character from the first game) has slowly degenerated to being almost completely insane, and Queen Zorrscha is using her minions to build a fleet of rockets to fly her to the comet. In a twist to most "kill evil, save world" plots, your quest is to stop the Queen from using the comet's power to.... bring freedom and happiness to the land. That's right - you are the bad guys in Pandemonium 2, and it's the quirky humor such as this that makes the game (and every other Crystal Dynamic title, for that matter) unique and a lot of fun to play. You control either Nikki or Fargus, each of whom has unique abilities. Fargus starts off with a weapon called Sid, the talking stick (also sidekick) which can be controlled like a remote-controlled missile after being thrown. Fargus also has a spin attack, although it is not as fun to use as Sid. Nikki does not start out with a weapon other than jumping on people's head. She can, however, collect various magic spells that allow her to throw different projectiles. Nikki also can do a double-jump which allows her to reach higher heights than Fargus. This makes the game somewhat replayable, as one character can access areas the other cannot. In short, it offers all the gameplay and control one could ask for in a platformer. The game looks great in 3D, with graphics that rival its Playstation version (which was much more successful than this PC one). If you enjoy the first game, you will definitely enjoy this sequel. If you like action games but have not heard of either games, you are missing out on two of the most unique and entertaining games ever made for the PC. | ||
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Rayman Designer / Rayman Gold / Rayman's World | Ubi Soft Entertainment Software | [top] | |
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Rayman Designer is a PC sequel to the original Rayman game, which features 24 new maps called Rayman's New Levels, and a program called Rayman Mapper that enables players to create their own levels, or play levels downloaded from others. Gameplay in the 24 official levels, as well as new ones created by fans, occurs in the same six worlds as the original Rayman game, but does not involve finding cages and freeing the Electoons inside. Instead, Rayman must collect 100 blue Tings to make the exit sign appear, a task that also involves collecting Tings of various other colours to make other items appear or disappear (most often platforms or blocking sprites, respectively). Together with the original game, Rayman Designer is included in Rayman Gold, Rayman Forever and Rayman Collector. | ||
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Saban's Iznogoud | MC2-Microïds | [top] | |
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You are the Grand Vizier Iznogoud, whose one and only aim is to depose the Caliph of Baghdad and become Caliph in his place. To do this, you must face many challenges and enemies in your path. You control Iznogoud in a very colorful platform environment, moving, jumping, dodging and ducking obstacles all around you. You can pick up objects that increase your life points as well as weapons which you can throw at your many opponents. Each level has a level boss that you must defeat to move on to the next level. There are also passwords given at the end of each level. You are on a timer; so move quickly, collecting the coins and objects along the way. | ||
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Sila's Quest: Teo's Adventure | Island Dream - Games & Soft / Mago Ediciones SL | [top] | |
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This is a simple platform game, without configuration options (there isn't a main menu). Taking the role of a sympathetic creature, the player must exterminate all the enemies of each level, jumping on them. When the player will has exterminated all the enemies, as a bonus, the player must catch the biggest number of stars possible in 60 seconds. | ||
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Sonic & Knuckles Collection | SEGA Corporation | [top] | |
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This contains three games ported from the Sega Genesis: Sonic the Hedgehog 3, Sonic & Knuckles, Sonic 3 & Knucles, and Blue Sphere (in options dialog as "Special Stage Mode") - a minigame based on the Chaos Emerald bonus levels with unlimited randomly generated unique levels. The ports have all of the music emulated in MIDI format. Some music (Carnival Night Zone, Ice Cap Zone, Launch Base Zone, Knuckles' theme, and the credits music) was replaced with original music. It also has a Sonic Screen Saver, artwork from the games, and the ENTIRE Japanese Sonic CD soundtrack in 11kHz WAV format. | ||
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Super Angelo | Wiering Software | [top] | |
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From the maker of Charlie The Duck comes this platform game in the style of the famous game Mario with similar graphics and enemies. It uses an improved engine made with Turbo Pascal. In this game, Angelo must find his way through several levels and beat dragons in order to rescue the princess. Run and jump in all levels, collect all power ups, and damage enemies. By collecting useful items on his way, Angelo can survive the dangerous quest. | ||
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Super Apocalypse Warriors | Magnet & Cosmic '98 | [top] | |
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This is a rare and strikingly beautiful arcade game that largely resembles classic cartoon platformers, but the gameplay is much more close to the arcade puzzles like Lode Runner. The action takes place in perhaps more futuristic than a post-apocalyptic world with our hero - a soldier with a gun. However, this is only in the beginning as later levels have you control a small tank with the soldier. Despite the luxurious graphics, the game is almost entirely two-dimensional. On the game screen in addition to the hero is a certain amount of enemies, as well as stairs, transitions, and other structures. The main task is not to kill all the enemies, but to find a way to the next level. And sometimes it is very difficult and requires thinking, in fact - sometimes part of the path you will literally create yourself, by making a hole in any surface. Enemies in the game are extremely strong and unusual, all mechanical. There are quite weak robots that do not stand out and are easily killed, and also (and at the beginning of the game) huge robotic spiders and robots gorillas, which are much bigger and stronger and kill the hero of which are very difficult or even impossible. You should try to avoid contact with these, as they take a significant part of your life. Nevertheless, the enemies usually (but not always) do not tend to follow the hero, and move on "their" routes. However, sometimes it happens that some robot will climb the stairs. It is worth noting that almost everything in the game is destructible - nothing prevents you to unleash a shot at the floor at the underfoot of enemy, so that he falls to the "floor" below. But despite the fact that each level is just one screen, the game is still very, very hard. Of course, the game has a variety of bonuses and huge robots bosses (they are the only enemies in "their" levels, but it is difficult to deal with them). Graphically, as has been said, the game is simply gorgeous - it is one of the most technologically powerful games for DOS. The quality of drawing and animation can surprise even now. | ||
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Tonko 3 [K] | TWIM | [top] | |
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This third in the series of cute platformers seeks to strike a middle ground between the first two games. Trash cans and toilets are back, but so is the hammer, and with it several other powerful weapons. More often than not it's still more effective to play hide-and-seek with the bugs and other enemies, as Tonko still dies with but a single hit, and he always loses his valuable weapon in the process. The game is still divided between screens, but now it is possible and sometimes necessary to go back, as puzzle solutions lie stretched out over multiple screens. In concept, Tonko 3 seems like the most wholesome of the series, but it takes a step back from its direct predecessor in more than one aspect. The music sounds much less inspired, now really reminiscent of cheap Win95 demo midis, and the physics don't seem well thought out at all. It is not possible to pick up floating coins by jumping from the ground, even if Tonko's sprite is clearly touching them. Worse are the moving platforms, though, as Tonko doesn't move along when standing on them. That doesn't only feel awkward, it also makes many platforming passages a big nuisance. | ||
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Vampire | Sprite | [top] | |
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This is a great fanmade Castlevania-inspired game from one of Japan's oldest freeware developers. The game plays remarkably similar to Konami's classic, except you now control a heroine. Armed with a whip similar to Konami's hero, you will go through level after level filled with undead monsters and hostile animals, all action taking place late at night in appropriately spooky places. Again as in Castlevania, you can use the whip to swing over chasms. The animations are very fluid, the backgrounds nicely detailed, and the gameplay enjoyable. The level designs are not as interesting as Konami's game, however: don't expect to find huge hidden areas, alternate paths, or other secrets in the game. But for a freeware platformer, Vampire is much better than most others of its ilk. Too bad the action is over a bit too soon, and the "boss" monsters are somewhat uninspired and predictable. Recommended for all Castlevania fans. | ||
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We are Angels: Ein Engel schlägt zu! Bud Spencer [G] | ARI Games / Koch Distribution | [top] | |
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This is a German jump and run game based on the comedy television series "Zwei Engel mit vier Fäusten" (Two Angels With Four Fists). You control Italian star Bud Spencer through six areas. The series also starred Miami Vice actor Philip Michael Thomas and both guys are wrongly sent to prison where they plan their escape and later go in disguise as monks to a monastery where they protect the town from gangsters. The player runs and jumps through static images, climbs up and down ladders, beats enemies and occasionally is confronted with particularly nasty bosses. Video clips from the TV series form a loose story. The game also contains an interview with Bud Spencer. | ||
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Worlds Of Billy / Drilling Billy | Northwind Soft / Intense Entertainment Interactive, LLC | [top] | |
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This game was the brainchild of Piet Kargaard who also created the Hugo the troll series of games for ITE Media, based on a popular TV show. In The Worlds of Billy, a boy named Billy has to cross 100 arcade levels to get back home. But of course there are bad guys who want him dead and in this case the culprits are fruits. To get rid of them, Billy has to dig holes in the ground and whack them with his hammer when they fall in - similar to Lode Runner. In the levels are several goodies to find, e.g. tennis balls which can be thrown at the enemies or bombs which decreases time needed to dig a hole. There are five worlds with different themes like a building site, caves or Egyptian ruins. The player has to beat a whole world before he can save the game. | ||
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X-Mas Bubble Pop | Software of Sweden | [top] | |
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This is a Christmas-themed add-on level set for the shareware version of Bubble Pop. It changes nearly all graphics and the layout of the levels but the playing mechanics remain the same. | ||
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Ziu Zizzu [It] | Polgames | [top] | |
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The first videogame entirely made in Sardinia. From an idea of Romy Malica and Paolo Congiu, the first platform with Sardinian characters and settings was born. The game is simple, Zizzu must take everything he finds in the various levels, paying attention to the various traps he finds in his path. We will find many points on our way, Pabassinos, casizolu, wine, cheese with worms, etc. You can use a vast assortment of means of locomotion, such as skate, donkey, motorcycle, horse, jeep, bicycle, shoes etc. The village festival, with groups of folk dancers, roast suckling pigs and Pabassino. The game was downloaded over 200,000 times. | ||
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3-D Ultra Minigolf | Dynamix, Inc. / Sierra On-Line, Inc. | [top] | |
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Putters and AstroTurf are back in a big way with this game which features two nine-hole courses. Golfers encounter environmental hazards, pesky insects, and worst of all: other competition! You can connect with up to four players for an intense battle. Choosing between two paths is common, but be careful - a wrong move could sink your ball into a pit of lava or onto a slippery ice patch! With two different styles of putting to choose from, EasyPutt for one-click putting, or TruePutt, which lets players control the force and angle of the putt, it can be played by novices and MiniGolf masters alike. Each hole offers a different theme, from a moon base to jungle ruins. Avoid hazards on each hole that can destroy your ball. | ||
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3-D Ultra Pinball: The Lost Continent | Dynamix, Inc. / Sierra On-Line, Inc. | [top] | |
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The third installment in the 3-D Ultra Pinball series, this game has a dinosaur theme instead of the space and horror motives of the previous games. Featuring 15 tables, the game appears to be bigger than the previous games, but most of those levels are much smaller than in the previous games. The story, although very short, involves crash landing on an island taken over by a mad scientist, who is turning the inhabitants into dinosaurs. | ||
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3DO Family Game Pack | New World Computing / 3DO Software | [top] | |
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Contains 3 full logic / puzzle games, namely Mind Games, Family Card Games & Vegas Games 95. This is a collection of 26 titles from the world of casinos, cards and traditional board games. An innovative twist to Family Game Pack Royale is the inclusion of a unique rating tracking system during card and board game play. You begin each with a 1000 point rating that is tracked in a manner reminiscent of chess rating systems. Upon completion of each game, your rating is adjusted up or down based on performance and opponents' rating. If your opponent has a higher rating and you win, you gain more points. If a lower rated opponent defeats you, you'll lose more points. The adjustments are on a sliding scale and the system is designed to prevent padding your rating by always playing weaker opponents. Bonus points are awarded for some accomplishments such as amassing a large margin of victory while point adjustments in games requiring a partner depend on average rating strengths against opponents. For games requiring more than two players but not in partnership, winning results in point awards of a 3:1 ratio to losing. All games are tracked and ratings are kept as a running total. Additionally, statistics for each game include wins, losses and percentage and average scores. The collection includes: Card Games - Spades, Hearts, Bridge, Gin Rummy, Crazy Eights, Euchre, Whist, Oh Pshaw!, War, Old Maid, Go Fish; Board Games - Chess, Checkers, Backgammon, Reversi, Go, Four in a Line, Chinese Chess, Gomoku, Renju; Casino Games - Blackjack, Video Poker, Craps, Roulette, Slots, Video Keno. | ||
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Animaniacs Game Pack | Funnybone Interactive / Warner Bros. Interactive | [top] | |
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This features five arcade games starring the Animaniacs. Voices for all characters in the games are provided by the voice actors who performed the roles for the television series. In addition, the disk also holds a number of sound files, desktop patterns and icons that can be used to adorn other files. The five games are: BSmoocher -Dot is having freaky, scary nightmares. Get rid of the "bad guys" by blowing them kisses and freezing them instantly in their tracks. Baloney's Balloon Bop - Use Yakko the bouncing Animaniac, to pop Baloney's balloons and spoil the annoying dinosaur's party before he hugs again. Belchinator Too - A robot army has taken over the ACME labs! Use Wakko's secret weapon, The Burp, to dissolve the robots before it's too late. Prop Shop Drop - The studio needs props for its new made-for-TV movies. Help Yakko race through the nutty warehouse collecting the props before time runs out. Tee Off - Avoid outrageous obstacles while playing a wild game of miniature golf on the Warner Bros Studio lot. Each stars one or more of the Warner Brothers' characters Yakko, Wakko, or Dot. There is also a special appearance by Pinky and The Brain. | ||
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Arcade's Greatest Hits: The Midway Collection 2 | Midway Games, Inc. / GT Interactive Software Corp. | [top] | |
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This is an emulation-based compilation of seven classic arcade games: Joust 2 - Survival of the Fittest, Blaster, Moon Patrol, Root Beer Tapper, Spy Hunter, Burger Time. Supplemented with a trivia quiz (with FMV interviews with the game designers) and a gallery of pictures when the trivia game is won. | ||
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Atomic Bomberman | Interplay Productions Inc. / Interplay Productions Ltd. | [top] | |
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This pits you against 9 opponents, human or computer, in the ultimate frag-fest. For the uninitiated, you control a cute little guy who carries an endless supply of bombs. The idea is to kill your opponents with these bombs - dropping bombs near them, throwing bombs at them, kicking bombs towards them. Very intense gameplay which requires complete awareness and lightning reactions. The game is relatively unusual in the Bomberman series, as it was officially licensed from Hudson Soft and developed by an American team. Most titles in the series were developed in Japan. It has a different look and feel compared to other Bomberman titles as a result (despite basic gameplay being unchanged), using pre-rendered 3D characters and backgrounds as opposed to hand-drawn animated sprites, techno-inspired background music and the extensive use of voice samples during gameplay. The voice clips are by voice actors Charlie Adler and Billy West. The game includes a hidden level editor which can only be obtained by pressing E six times in the main menu. The player then has the ability to edit existing maps as well as to create new maps. Maps used by the game are in the form of "scheme files" (.sch filename extension). The map editor is a simple interface, showing the map, dotted with different colors (0 to 9) to represent player spawns. A function called DENSITY chooses how "dense" the collection of breakable items are. The Powerup Manager chooses the list of powerups to be included, how often, whether they can be destroyed and what happens when two conflicting powers are picked (such as Bomb Splooge versus Glove). The editor also sports a basic graphic interface: the player can switch between the "Green Acre" theme and a monochrome, patterned representation. | ||
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Balls From Hell | Andreas Vahsen, ManMachine / Teco Multimedia Australia | [top] | |
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In this game, you are the pinball and can influence your roll direction and horizontal orientation via use of the arrow keys. You can narrowly avoid obstacles or bounce off them at a jarring speed. It has graphics similar to Wolfenstein 3D. There's no paddles, flashing lights or interesting bonuses though. | ||
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Balls of Steel | Wildfire Studios Pty. Ltd. / GT Interactive Software Corp. | [top] | |
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After Epic Megagames' two releases Epic Pinball and Extreme Pinball, Apogee finally got their own pinball game in late 1997, Balls of Steel. It features five testosterone-packed tables, each with its own theme, missions, and special bonuses. Like the Epic games and the classic "21st Century" pinball games on Amiga, BoS has a top-down scrolling screen, with an animated dot matrix display at the bottom. It also features a full-table view. Very high scores are awarded with a "powerball" end bonus mode, and could be posted on the "WorldScores" net site (no longer available). Being a Windows game, all tables boast high-resolution graphics. This game was included in Encore's "Pinball Madness 2" collection in 1999. | ||
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Barkanoid | Maiklsoft / magnussoft Deutschland GmbH | [top] | |
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This is a clone of the game Arkanoid. Although basic gameplay is the same, Barkanoid has 100 levels, 35 collectibles and more monsters. The Windows 3.x version is played in a window without a DirectX full-screen mode. Players control a paddle that can be moved along the bottom of the screen (however, there is also a power-up that allows for vertical movement). The paddle is used to bounce a ball around the playfield. If the ball hits a brick, the brick gets destroyed. Some bricks award power-ups after being destroyed. Upon clearing all the bricks from the playfield, players will progress to the next level. The game also includes enemies and boss monsters - bosses are encountered after every ten levels. Power Ups: Glue paddle, Bound paddle, Automatic paddle, Flying Paddle, Shooting paddle, Extra life, Score doubler, Lava ball, Weapon upgrade (5 levels), Smart bomb, Slowdown, Ball doubler, Wider bat (5 steps), Level jump, Gasified paddle, Beer, Cage, Speedup, Random, Skull. | ||
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Bicycle Pinochle | Infinite Vision Technologies / Expert Software Inc. | [top] | |
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The modern day Pinochle game has its roots in the European family of games known as Bezique. The modern and most popular versions of the game are American in origin, and date to the 1860s. Now Bicycle proudly brings you the next evolution of the game, enabling you to experience the wholesome family entertainment of computer Pinochle, at its most sophisticated and exciting. Whether you play against the animated computer characters, one-on-one against on-line opponents, or against the card sharks on the Microsoft MSN Gaming Zone, this is U.S.P.C. sanctioned Pinochle as you've never played it before. The easiest menu-based interface of any card game software. Customize 14 playing environments, 15 card deck designs, and 5 music tracks. 10 Wild, animated computer "opponents". Awesome graphics. On-screen, step-by-step tutorials when you need them. Hints, replay, and review features. Challenge or chat with online opponents from around the block - or around the world. Six game variations - Three-Hand, Auction, Two-Hand, Four-Hand, Partnership and Partnership Auction to 1,000 points. Customize the game to your preferred method of play by selecting scoring options, scoring methods, and auctions, even choose how you head the trick, trump only or all suits. Features modem, network, and Internet play, or free multi-player action via the Microsoft MSN Gaming Zone. | ||
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Boggle | PCA Inc., Third-i Productions / Hasbro Interactive, Inc. | [top] | |
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A computer version of the classic word finding game. 16 lettered dice are rolled and arranged in a square. The player then has a limited amount of time to find as many words as possible in the grid. New game variations for the computer include a 4X4X4 cube of dice for finding words, a head-to-head game where players place the dice themselves before looking for words, and two tetris-like games where players must find words among onrushing Boggle dice. It has five distinct game play variations that take advantage of all the exciting capabilities of multi-media and raise the game of Boggle to whole new levels of fun. Classic Boggle - Create words while the clock ticks down. Breakaway Boggle - The multi-dimensional game of word play. Battle Boggle - A two player war of words against the clock. Space Boggle - an intergalactic Boggle battle. In Your Face Boggle - Look deep into the well of letters - see what words you can find. Product Features: Network Play, Chat Feature, Customize each game variant, View the high scores, Adjust the graphics, Consult the dictionary. | ||
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Brave Bubble Dragon | Lonaisoft | [top] | |
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This is a Taiwan version of Bubble Bobble where players jump between platforms on a single screen and spit bubbles to wrap the enemy and after their collision, they are then eliminated. When all enemies are destroyed, a new screen is moved to. You can also collect dropped items such as fruit for bonus points. | ||
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Caesars Palace | Interna / Interplay | [top] | |
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Caesars Palace attempts to capture all the essences of Las Vegas gambling by incorporating popular games and visuals found in the aforementioned city. In many ways, it's a simulation -- the rules of each game were taken directly from those found in Vegas (circa 1997) as well as the cash payoffs, sounds, and odds of winning. Likewise, each table and game has been modeled after their real-life counterparts to give the look and feel of being in an actual casino. From the signpost in the lobby, you can pick which game you want to play. There are five games in all -- blackjack, craps, roulette, baccarat, and the slot machine. If you're not sure how to play baccarat, you can choose to view a tutorial -- an official Caesars Palace video. Each game (with the exception of the slot machine) features an instructional movie and by watching them, you may pick up some pointers for winning. You can also customize the game to your wants and needs. Don't like the real-life Vegas ambience of cards shuffling and chips clacking around on the table? Turn it off if you'd just like to concentrate on the game. You can turn off the computer opponents, sound effects, speech/dialog, etc. Caesars Palace can be played with one or two players (if you'd like to gamble with a friend) and you can save your progress and winnings. Additionally, every rule and odd was authenticated by Dr. William Bertram, a gambling guru. | ||
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Chessmaster 5500 | Mindscape, Inc. | [top] | |
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As with the other games in this series there are many features available to the player. In addition to the many different chess boards, viewpoints and chess sets there are features that analyse the player's game, tutorials, a database of over two thousand named game openings. and an Opening Book Editor. The main new features in this release of the game is the audio feature. The game has something called Illustrated Voice Analysis which Analyses the game and provides feedback using ghosted pieces, arrows and the like. All of the game openings, the first three tutorials, and all of the in game dialogue boxes have been given the audio treatment. John Waitzkin, then a twenty year old International Chess Master, joined the Chessmaster team for this release and the product includes five of his voice annotated games. Finally there are some new sets of chessmen including a Staunton Brushed Metal set and a 3D Isle of Lewis set. Installation of many of the features, e.g. the tutorials, remained optional to minimize the space used on the player's machine. These features were still available to the player but, as they remained on the CD and were not on the hard drive there was a performance hit. The changes since Chessmaster 5000 were they added a separate service for network games, there are two additional sets of meshes for figures and voice Party Analysis (previously announced was only training) by Josh Waitzkin (known in the chess personality circles), as well as the author's training course from him. The sound choice and quality deserve special mention. If classical music is one of your pleasures, the mix of Beethoven, Mozart, Chopin, Scalatti and Vivaldi selections should delight you. As for the less aesthetically intentioned audio, the "InfoVoice" commentary and advice feature is particularly welcome and offers enough well directed tips to keep anyone up to par with their game. | ||
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Combat Chess | Minds Eye Productions / Empire Interactive Europe Ltd. | [top] | |
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This is a version of the classic chess strategy but with detailed pieces, different for both the white and black sides, and with animated movements to different squares of the game board. When overtaking another piece, the game shows a brief battle sequence between the 2 pieces. There is also a configurable, beat-driven soundtrack consisting of a variety of drums, wind sounds, and other ambient noises such as screams and creaky doors to entertain you while you play. The orientation of the board is also configurable, as is the level of game information via a number of Windows dialogs (such classical chess board representation and algebraic move history). Human vs. human play is supported on the same computer or via the network. | ||
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Dilbert Break-a-Day Software | DayBreak Software | [top] | |
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This is a calendar that shows a different Dilbert comic every day. 366 misadventures of Dilbert by Scott Adams on your computer. Don't be bored by repetitive screen savers, this gives you 366 full colored Dilbert comics - so every day is different. Dilbert pokes fun at a wide range of targets in today's corporate world, including management consultants, marketing people and 1990s business lingo, such as the term "re-engineering." Includes a 16-bit Windows 3.1 version, 32-bit Windows 9x/NT version, and a Mac version. | ||
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Dilbert: Not Just A Calendar | Cedco Publishing Company | [top] | |
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This is based on the Cedco calendar, and includes a Dilbert-themed screen saver, calendar, address book, time-wasting advice, to-do list, event scheduler, and alarm. It also includes a jigsaw puzzle, which is the important part. The jigsaw puzzle features classic-style jigsaw shapes, allows setting the number of pieces from 30 to 494, and optionally can randomly rotate the pieces. The pieces start in a puzzle box, and can be dragged out from there into the main window. If a piece is in the correct position, it will snap into place. More than 300 images are included, all from Dilbert comic strips. | ||
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Dilbert's Desktop Games | Cyclops Software / DreamWorks Interactive L.L.C., Microsoft Corporation | [top] | |
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This title actually includes ten different games, all designed to run in a Windows 95 desktop screen. The games all feature Dilbert, the corporate office anti-hero, and many other characters from Scott Adams' popular newspaper cartoon strip. . In typical Dilbert style, the game features undertones of office incompetence and company ineffectiveness, including voice acting of sarcastic quips and sayings in a variety of character voices. Many of the games are played on "screenshots" of the current desktop, allowing carnage to spread from the game onto the work documents the player might have had open. The ultimate objective in Dilbert's Desktop Gamesis to play each game, uncovering a a hidden "part" to the Desktop Toys machine. Successfully obtaining all of these parts (usually by shooting it) will unlock a "secret" Dilbert video on the cd-rom. All in all, there are 6 mini-games that feature the machine parts, often clones of arcade-style action, that can be played. The ten featured games are "TechnoRaiders," "The Final Word," "The Jargonator," "Enduring Fools," "Project Pass Off," "Boss Evaders," "Elbonian Airlines," "CEO Simulator," "Can-O-Matic 2," and "The Random Toy." | ||
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DROD: Deadly Rooms Of Death | Webfoot Technologies, Inc. / TLK Games, Caravel Games | [top] | |
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Deadly Rooms of Death (more commonly known as DROD) is a unique puzzle game that is played in an environment that can be called a fantasy parody. Beethro Budkin is a Smitemaster in the fictional world of Eighth. His work is to slay various monsters in locations assigned. His latest employer is King Dugan, who has recklessly allowed his dungeon to become infested with all kinds of creatures, most notably, roaches. The quest is to eradicate them all. DROD features a distinct dose of satirical humour, with funny messages displayed at various places in the levels and between them - and, in the latest version, hilarious lines said by Beethro himself. What is DROD gameplay-wise? Basically, the player controls Beethro through a series of interconnected rooms and in an attempt to clear out the monsters, one has to learn the rules that they follow in order to move. This way, the player will be able to stay one step ahead of the critters and eventually vanquish them. Being turn based and providing the player with infinite amounts of lives, the game is clearly not about time management or arcade skills, but about carefully planning every single step. Release history for DROD is as follows: 1997 - original shareware release by Webfoot Technologies; 2002 - freeware release by Caravel Games, later upgraded to Architect's Edition with the ability to create custom level packs, or holds; 2003 - shareware release of a 3D remake by TLK Games; 2005 - commercial release by Caravel Games as DROD: King Dugan's Dungeon 2.0. Featuring all engine improvements from DROD 2.0 plus a fully voiced script and a new hold labeled The Choice, it's considered a Smitemaster's Selection, albeit it is standalone. | ||
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Electronic Pinball (cancelled) | Spidersoft / 21st Century Entertainment | [top] | |
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This is the last pinball game from 21st Century Entertainment before quietly going out of business in 1998. It was cancelled but someone leaked the game to "the scene" - all that exists in playable form of this game is a leaked, unfinished beta version. As the company was going through financial troubles while developing the game, it is not surprising that Electronic Pinball would pale compared to earlier classics like Pinball Fantasies. Which is not to say it's a bad game: it is just far from their usual standards. The game includes four fun hi-res SVGA tables, multiplayer modes, and a realistic pinball physics model. In contrast to most pinball games, tables do not scroll: you see the entire table on the screen at a 800x600 resolution. This makes the screen look very sparse, since the table doesn't even fill half the screen, and score tables that occupy the rest of the space don't really fill much of it. You cannot change the resolution or choose the traditional scrolling-table option, so you will simply have to get used to this new, but inferior, approach to presenting pinball. The gameplay itself is up to par with 21st Century's previous games, which means good table designs, lots of combos, smooth animations, interesting themes, and solid ball physics. The four tables - Speed Freak, Globetrotter , PC Pro, and Safe Cracker - are well designed, but present nothing particularly revolutionary. Thanks to SVGA, the tables are nicely animated and detailed, with a lot of colors and sound effects. | ||
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Euratchacha Mu Daeri [K] | GamToU / Wizard Soft | [top] | |
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More or less the male counterpart to Office Women Power, although it was made at GamToU after the merger. Made originally for arcades, there's 3 different characters through various mini-games. Like the Konami series, all games are controlled by a set of three big colored buzzer buttons which have to be hit either as fast as possible, in the right rhythm or according to visual cues on screen. Despite the simplicity, the crazy premises make this a very fun game to play. Only the voice of the Korean commentator in between stages gets annoying fast. It was once again a tie-in to a popular manhwa series, Kang Jubae's Yong-hada Yonghae. | ||
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Expert Championship Chess | Expert Software, Inc. | [top] | |
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Stunning 3D Graphics and a powerful chess engine provide beautiful and challenging gameplay. It has 9 levels of difficulty with 10 customizable Themes. Play like a champion with animated demonstrations, statistical breakdowns and more! Online play allows you to always find an intriguing opponent. | ||
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Frogger | Millennium Interactive Ltd. / Hasbro Interactive, Inc. | [top] | |
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This is an updated version of the original arcade title made popular in 1981. The game is now rendered with full 3D environments, an increased number of levels, hordes of new enemies and enhanced and new moves by Frogger. The game supports both solo and multi-player modes (up to four players with split screen action). The game can be played over LAN or modem-to-modem. Frogger has 35 levels of play, ten complete 3D worlds in which to interact, and enhanced sound effects with an original musical score. In this iteration, Frogger employs several newly developed weapons including a Power Croak, Super Jump and Heat-Seeking Tongue. | ||
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Gooch Grundy's X-Decathlon | Microforum International | [top] | |
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Welcome to world's wackiest sports event. Up to four players, being either human, kangaroo or alien, compete in ten events. You can play all events in championship mode or play a single event. The game consists of the following events: Computer Throw - Throw your computer farther than your opponents; Crazy Climbing - Be the first to climb to the top of a building, but watch out for falling objects and punching opponents; Hippo Push - Push a tonne of uncooperative hippo across the finish line before your opponents do; Nice Doggy Jump - Leap over three pits filled with nasty creatures. The player who jumps the furthest beyond the third pit wins; Troubled Waters - Be the first to find your way in an underwater maze. Keep an eye on your oxygen level; Full-contact Figure Skating - Score the most points by executing figure skating moves; 3D Maze - Avoid the monsters, find the key and run to the exit. Platform Kickboxing - Knock your opponents off a platform; Javelin Catch - Catch as many javelins while avoiding falling bombs and other competitors; Roller Derby - Put on your roller blades and battle your way to the finishline avoiding your competitors and landmines. Between events in the Locker Room you can enhance your character's three attribute ratings (strength, speed and endurance) by buying Ammunition, Power-ups or Energy Juice. | ||
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Goopy Deluxe Tetris / Suyasuya Guupii Deluxe [J] | Datt Japan Inc. | [top] | |
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It is a well-worn version of Tetris that older gamers know called "Columns", but not quite mature - both "Quirks". That is, figures of different configurations fall from the top that you want to add to make horizontal lines and colored squares (in Columns they fell by three in Quirks as in this game - two by two). Disappear triple squares of the same color, which are made in a straight line horizontally, vertically and diagonally. There are also new game modes together with certain combinations of squares that allow the enemy to build a dirty trick. | ||
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Gosei Goliath Tsumego [J] | Sunsoft / Tesuji Software | [top] | |
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This is based on the Japanese game of GO. | ||
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Haunted Casino | William R. Fisher, Crystalvision Software / Micro Star | [top] | |
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From the maker of Last Half Of Darkness comes this game with a series of casino games with a plot. It has brief video cutscenes and point-and-click mechanics where you wander the casino into different rooms which offer several games such as poker and craps. It's set in an abandoned and haunted casino. A man who lost all his money at Madame Zuinga's Hotel & Casino left a mysterious necklace in the casino. He had tried to pawn the necklace without success. He summoned spirits from the dark world to get revenge for what the casino had done to him. The necklace sat untouched for some time, until Mira, one of Madame Zuinga's daughters found it. Now the spirits run the casino in an attempt to recover the man's lost fortune. You have arrived at the casino with one mission: starting with $1000, you must break the bank (by winning $500000) and thereby lift the curse. The movement in the game is similar to that in the 7th Guest, first person perspective: click left to go left to whatever room. You must play a variety of casino games to win the money. It was also offered free when you purchase the 1999 version of Last Half of Darkness. | ||
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Head Rush | Berkeley Systems, Jellyvision Games, Inc. / Sierra On-Line, Inc. | [top] | |
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Head Rush takes the gameplay and style of the You Don't Know Jack series and creates a teen-angled trivia game with it. The basic format of the game is the same as in the YDKJ, the major difference being a shift from sexual humor to toilet humor and a change in art style to cartoons. Greatly resembling You Don't Know Jack: The Ride, HeadRush is filled with entirely new graphics, new questions, and new ways to either make the grade or louse it up. Each player is now assigned a color instead of a number, and each player also gets to choose their representative icon from a field of six. Questions are worth approximately ten times as much in HeadRush as in You Don't Know Jack, and games are limited to eleven questions. | ||
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High tension board game Crappie [J] | Fujicom | [top] | |
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This is a board game with 24 diferent cute female characters. The main voice cast: Mika Kanai, Naoko Takano, Miki Nagasawa, Cricket Satomi. | ||
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Hoyle Classic Board Games | Sierra On-Line, Inc. | [top] | |
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Hoyle and Sierra bring the same style as in previous card game titles to familiar board games including: Backgammon, Battle Ships, Checkers, Chess, Chinese Checkers, Dominoes, Pachisi, Snakes & Ladders, Yacht, and Zen Bones. It adds an animated dancing piece to Snakes & Ladders, plus computer opponents who tease your play. Rules for each game are available in pull-down menus plus there is a rule book included which also has the history of the games. You can alter various play options, choose the background music and texture, and your icon's shadow shape. The opponents range from an annoying lawyer to an alien that morphs into Elvis and Marilyn Monroe. You can choose the A.I. level of your opponents - from beginner, to intermediate, to expert. | ||
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Hoyle Classic Card Games | Sierra Entertainment | [top] | |
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This brings together twelve all-time favorites for both young and old card players: gin rummy, poker, bridge, cribbage, Crazy 8s, Hearts, Euchre, War, Pyramid, Spades, Old Maid and solitaire. A simple point-and-click interface allows you to concentrate on your hand instead of learning different commands. The game features twelve different computer characters to play against, complete with their own personalities and distinctive voices. Adjustable skill level options are also provided. If that's not enough, you'll also be able to play over the Internet using Hoyle's authentic rules. As a bonus, two board games are included as demos, namely, checkers and Chinese Tiles. Additionally, a game history and rulebook comes with the game. | ||
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Hoyle Friday Night Poker | Sierra On-Line, Inc. | [top] | |
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The player creates an identity and plays against seven of the ten possible computerized opponents in any of the versions of poker listed below: Omaha, Hi Chicago, Cincinnati, Baseball, 7 Card Stud, 7 Card Stud Hi/Lo, Jacks or Better, 5 Card Stud, Omaha Hi/Lo, Criss-Cross, Dealers Choice, 5 Card Draw, 5 Card Draw Lo-ball, Texas Hold'em. This game can be played entirely with the mouse and it is possible to save the state of the game on exit. | ||
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Hoyle Poker | Sierra On-Line, Inc. | [top] | |
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Although Sierra tried its hand (no pun intended) at other card games, this is their first foray into the world of poker. The game offers all the excitement of a real poker game mixed with Sierra's unique brand of humour. The game offers a total of 20 variations on popular poker games including: Texas Hold 'Em, Omaha, Omaha Hi/Lo, High Chicago, Cincinnati, Baseball, 5 Card Stud, 7 Card Stud, 7 Card Stud Hi/Lo, Jacks or Better, Criss Cross, Dealers Choice, 5 Card Draw and 5 Card Draw Lo-ball. In single-player offline mode, you can select up to 7 opponents to play against, each with their own personality, playing style and skill level. The animated AI characters are well done and if you study them carefully, you can figure out each player's tell, which gives away the fact that they have a good hand. The Attitude Meter adjusts the speed of the game; setting it higher results in more animation and comments from the AI players, whereas setting it lower, keeps them quiet and offers a faster pace game. You start with a bankroll of $1,000 in case with another $9,000 in your bank account which you can access via an ATM (it also has a personality of it's own). Once you've mastered the game (or become tired of the AI players), check out the on-line play mode and see how your skills match up with real players from around the world. | ||
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Hugo 5 / Hugo Classic #3 | ITE Media ApS (Interactive Television Entertainment) | [top] | |
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The evil witch Hexana kidnapped Hugo's family and he has to rescue them in simple jump'n run similar games. This game contains four ported levels from the popular TV show: Level 1 Skydiving, 2 Sledding Level, 3 Climbing Level, 4 Pole run, endgame: bounce chessboard. In every playthrough, you have to beat three levels which you choose before and the endgame. Because the levels were created for a TV show where you had to control Hugo with your phone buttons, the controls are simple: Depending on the level there are just two or three buttons to press at the right time. It was later re-released in 2000 as Hugo Classic #3. | ||
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Hugo Winter Games | ITE Media | [top] | |
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Hugo must save Santa Claus from being imprisoned in Scylla's castle, foiling her plots to ruin Christmas for the children everywhere. Help him to bring order to the chaos, so that Santa can get into the Christmas mood again. Hugo likes to be reading stories and as a thank you for helping him read the Christmas story there are 24 adventure games, snowboarding, sleighing, a Christmas game, snowball fight, and Christmas stories. | ||
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I Spy / I Spy: School Days | Black Hammer Productions, Inc. / Scholastic Inc. | [top] | |
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I Spy is the charter member of a series of games that teach visual discrimination, classifying and sorting, language skills, logic, and strategic thinking. Players are presented with a variety of tableaus in which they must find or sort objects. Players have a selection of nine games from which to choose: Oops Hoops, Wood Block City, Nature, Chalkboard, Balloon Popper, Codebreaker, Craft Projects, Make Your Own I Spy and The Find Me Riddle. In the finding games, a riddle is read in which certain objects in the scene are named. Players must then find the named objects and click on them. In the sorting games, players must sort a number of objects into categories. These categories are not named but must be inferred from the objects already in place. One game uses the treasures players gain for solving other games in the program. In 2000, it was reissued as I Spy: School Days with "dozens of new challenges" mostly that take place in one single game: Codebreaker. | ||
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Jumanji | Studio Interactive / Philips Interactive Media, Inc. | [top] | |
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A collection of five mini-games based loosely on the movie of the same name. All of the games are standard arcade-reflex challenges centered on scenes from the movie. In each one you'll take the role of one of the characters in the movie, in his attempts to survive the jungle invasion. You'll have to fend monkeys in the kitchen, swat mosquitoes and bats in the attic, avoid crocodiles on the living room etc. Each with different skill levels and bonuses. | ||
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Kyodai Mahjongg | Kyodai Ltd | [top] | |
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A shareware Shanghai-like solitaire game system that uses Mah-Jongg tiles. Contains a number of unique or non-standard games. Created and programmed by a fan of Mah-Jongg solitaire. The games are presided over by manga-style girls, who react to the gameplay, let you know you're in the high score board, etc. High score lists are maintained for all games, all skill levels. The game is fully customizable- backgrounds, tilesets, and music can be changed (and new selections are available for download through the official site.) Dragon layout can also be changed, for variety greater than the traditional game provides. Game variations: Solitaire - the standard, famous game, with the standard, famous "dragon" (layout). Click tile pairs to remove them, if the tiles are free to move to the side. Rivers - same tiles, square layout, new rules; tile pairs must be free to move from side or top, and there can be no more than two 90 degree "turns" to bring the two tiles together. Players of the old/rare arcade game "Sports Match" will understand the mechanics. Memory - same tiles, square layout; tiles need not be "free", but since they're all turned over, you must remember where partner tiles are located. Clicks - new tiles (color-based rather than MahJongg based). Based on a freeware game, "Clickomania" (and Sega Swirl is suspiciously similar to it, too.) Tiles of different colors can be removed if there are more than one of the same color connected. Gravity affects remaining tiles, which create a dynamic, moving playfield. Remove as many as possible, and leave as few tiles remaining as possible. Slider - same tiles as Clicks. Slide tiles around to form 5-tile lines (and remove them). Each move adds 3 new tiles to the board. Hashira - same tiles as Clicks. Falling 3-tile sets must be combined to remove combinations of same-colored tiles. Incredibly similar to Columns. The early versions of Kyodai are suitable for Windows 3.1+. Middle versions are suitable for Windows 95+, and are in 2D. The latest versions are in 3D, and use DirectX technology. (OpenGL versions are also available.) | ||
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Las Vegas Super Casino | Bitwise Software International Inc. / Cosmi | [top] | |
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This is a collection of separate, but linked, casino games. The 1999 collection consists of Baccarat, Blackjack, Craps, Keno, Roulette, Slot Machines, and Video Poker. These are all installed as separate games which means the player has to exit one and select the next from the Windows START menu, however the player's cache of winnings is transferred from one game to the next. If the player runs out of money there's an ATM machine that will give them more. Sometime around 2000 a version was released that included Craps and that version was named Las Vegas Super Casino Plus. In June 2003, version 6.0 consisted of Blackjack, Craps, Keno, Roulette, Slot Machines and Video Poker; Baccarat was no longer included. This version was known on the LVSuperCasino.com website as both "Las Vegas Super Casino 2003" and "Las Vegas Super Casino 2004" before the year suffix was eventually dropped and the game reverted to its original title. In the UK, the game was included in Idigicon's PC Variety Pack of 2008, this version included version 6.0a of Blackjack, Craps, Keno, Roulette, Slot Machines and Video Poker, and version 1.4 of Baccarat. | ||
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Lose Your Marbles | SegaSoft, Inc. / SEGA Corporation | [top] | |
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An extremely addictive puzzle game, this was marketed as "More addictive than Tetris or your money back!" as SEGA's claim, and it is not much further from the truth. Like all good puzzle games,it has an original concept that is easy to learn but hard to master. You play versus the computer or a friend, and the object of the game is to keep your board clear of marbles while your opponent tries to do the same. When you start a game, marbles are already placed on the board. You must align marbles of the same color in the middle row (called the pitch line), either in groups of three, four, or five, for them to disappear. As you clear marbles you will receive bonuses that effect your opponents by adding marbles to their board, and vice versa. Some of these bonuses can be a real pain. The refugee bonus, for example, dumps stone marbles, which cannot be eliminated, on to your opponent's board. There are five different boards you can play on: dirt, grass, asphalt, concrete, and wood, and the bonus marbles' actions change depending on which board you're playing on. There are three skill levels to choose from; level one is good for when you first begin to play while level three is extremely tough and recommended for expert players only. If you want to practice before starting an actual game, check out the helpful tutorial in the help menu and then do a practice round. Multi-player options are limited to two players at one machine or one-on-one over a local-area network. Unfortunately, there are no Internet play options. The configurations for play are limited as well; you can't change the assigned keyboard or mouse configurations. This is fine if you're playing solo, but against a friend on the same machine, the keyboard layout for player one is downright uncomfortable. In single player, you use the arrow keys with your right hand to move rows and the space bar with your left hand to rotate the pitch line. In a multi-player game, one player has to use A, W, S, and D and the space bar. A gamepad can be used instead, but proves too unwieldy for a game of this type. Overall, it's one of the best Tetris variants ever made. Bright colors, fun sound effects, and happy soundtrack enhance the experience. | ||
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Lost World, The: Jurassic Park Limited Edition Entertainment Utility | Sound Source Interactive, Inc. | [top] | |
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This is a collection of desktop utilities such as wallpaper, sound for your computer, movie clips and other stuff to use on your computer. | ||
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Marble Drop | Maxis South / Maxis Software Inc. | [top] | |
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This is an object based puzzle game similar to a cross between The Incredible Machine and Pachinko. Players are given an initial set of 42 marbles divided evenly into six colors. These marbles are picked up and dropped by the player into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that marbles arrive in the bin with the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths are possibly re-routed or cut-off, temporarily or permanently. For example, if the marble runs over a button, it might activate a diverter that sends the next marble down a different path. There are 50 puzzles in all, including 5 bonus puzzles which can only be accessed via combination locks which appear in certain puzzles. Each puzzle is decorated with very nice Leonardo-esque sketches. Explanatory notes in da Vinci's handwriting form part of the background, informing the player of new pieces of equipment and their effects. At the end of each puzzle, the marbles guided into their proper bins are returned to the player. Lost marbles must be purchased when they are needed to complete a puzzle. Steel balls are 20% the price of colored marbles, and can be used as test marbles or to help release a catch instead of using a valuable colored marble. Black marbles are very expensive, but acquire the correct color when they arrive in the target bin. | ||
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Mecanoid 97 | Sybex | [top] | |
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A rare arkanoid from French developers on a space theme. It is an excellent example of how a seemingly hackneyed and well-known idea can once again be put into an entertaining form. Apparently, the game levels are an imitation of a space battle, in which the constant main characters of any arkanoid - the platform and the ball that bounces off it - play the role of either the main weapon of the fleet or some kind of invisible force that destroys the barrier , consisting of several multi-colored rows of blocks so that small ships flying from the bottom of the screen to the top can fly past this barrier (into enemy territory?). Much larger ships fly out from behind this barrier - apparently enemy ones. They do not attack the platform, nor do small ships, but they also score points for destroying them. You can destroy them both by well-aimed pushes of the ball, and by collisions of the platform with them, but in the latter case, the “life” of the platform is reduced (however, it has a sufficient reserve). As in almost any arkanoid, when some blocks are broken, bonuses are given, sometimes useful, sometimes harmful. Already at the first level, you will encounter plenty of bonuses in the form of funny fast-flying bombs, which it is advisable for our platform not to encounter. The level is considered completed after all the blocks on it are destroyed; Each subsequent level is more difficult than the previous one. You can lose the ball (that is, allow it to fly off the bottom of the screen without colliding with the platform) only twice; on the third, the game will be considered lost, and the level will have to be replayed again (the same thing if you lose the platform). The game is distinguished by unusually high-quality graphics for the subgenre (suffice it to say that even the details of the hull of the ships are drawn large and clearly), as well as unusually pleasant music, although perhaps not entirely suitable for the action unfolding on the screen: it is calm and peaceful here. All control is carried out with the mouse, the gameplay itself cannot be called particularly complex, but there is a certain dynamics. In general, it is a very curious and very pleasant-looking arkanoid, which, as well as its enormous rarity, makes this thing a valuable item for fans of this trend in games. | ||
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Microsoft Entertainment Pack: The Puzzle Collection | Microsoft Corporation | [top] | |
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This is a collection of minigames that features ten new puzzle games: Fringer, Finty Flush, Mixed Genetics, Rat Poker, Lineup, Jewel Chase, Color Collision, Charmer, Spring Weekend, and Muddled Casino. It was released on CD-ROM for Windows 95. The creator of Tetris, Alexey Pajitnov, designed some of the games featured in the pack. Each of the games have a number of levels of increasing difficulty and some music to go with them. It was also included in Microsoft Plus! Game Pack: Cards & Puzzles released in 2000 which was an addon pack for Windows ME that also included Bicycle Card Collection and and a trial version of Pandora's Box that contained eight puzzles. | ||
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Microsoft Plus! for Kids | Microsoft | [top] | |
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Microsoft Plus! for Kids was released in 1997 and added new programs for kids (an electronic keyboard program, a painting program particularly for children, a text-to-speech program), themes (Baseball, Bugs, Horses, Jungle, Messy Room, RE-man, Snowboarding, Space, Tree House and Underwater), fonts and a parental controls program. The disc also includes game demos which can be installed on your system, game videos and information, internet programs and web links. | ||
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Milka Leo Catch | Area Productions / Kraft Jacobs Suchard | [top] | |
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One of a couple of games that were bundled for free on floppy disks with the Milka Leo chocolate bars in The Netherlands and Belgium. | ||
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Milka Leo Labyrinth | Area Productions / Kraft Jacobs Suchard | [top] | |
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One of a couple of games that were bundled for free on floppy disks with the Milka Leo chocolate bars in The Netherlands and Belgium. | ||
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Mind-Gym | Melrose Interactive / NoHo Digital | [top] | |
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Winner of the 'Best Use of Comedy in Multimedia' BAFTA Award. this is the biggest and most addictive personality test you'll ever do. Enjoy the very latest in intelligent entertainment with this innovative, highly interactive 'mental fitness' CD-ROM, designed to expose the limits of your mind, build up your brain power and develop creativity in a highly personalized workout. After meeting your charismatic personal trainer in the Changing Room, undergo a sweat-induced assessment of your mental strengths and weaknesses. Face a barrage of fast-paced, funny and unpredictable mental games via a series of richly detailed, animated 3D environments, including the Games Room (for homing memory skills, numeracy and spatial awareness); The Pool of Ideas (for exploring different forms of creativity and idea generation) and The Think Tank (for developing ways of turning great ideas into practical realities). Details of past sessions are recorded so that you can attack your weak areas again next time you've got the strength to tackle this zany, addictive and character-testing disk. | ||
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Nijiiro Twinkle [J] | ASCII Entertainment | [top] | |
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This is a cute and cuddly Puyo Puyo clone mixed with plenty of fresh spices of its own bringing to make a sweet mull of an action puzzle title. The game features different game modes: Story Mode - 6 different stories depending of the character that the player choose; Time attack - Choose one of the 6 characters and play in different puzzles with a time limit that the player has to survive; Vs Mode - Play againts a computer opponent; 2 Player vs Mode - Each player choose a character and play one against the other; Practice. The game features also a complete tutorial in japanese and different 6 different characters to choose and play against. Aimed at the large chain and turn crazy in a block of ground color, Tetris type game outstanding exhilaration. The Battle bet "to mode Ri-strike" fun conversation between a character, the CG was get "trade-Battle Mode", "Mode Challenge" extend the record, Thai "aim high score in a limited time loaded entirely mode, etc. with "No attack". Features: First person perspective; 2D graphics; Cartoon graphics; Fantasy theme. | ||
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Pharaoh's Ascent | Ambertec, Inc. | [top] | |
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This is an action / puzzle game in an Egyptian tomb setting. It is a platform game where you must shoot, climb, and push blocks and keys while avoiding mummies and other monsters to get to the escape door of each room. There are 96 rooms to go through in order to escape the pyramid. Each room is set with traps such as falling blocks, fire bombs and flying arrows that must be dodged or blocked to stay alive. Pharaoh's Ascent is mostly a puzzle game where you have to think of methods to move a large, rolling key to the exit door in order to open it. This is accomplished by creating bridges and pathways out of blocks and other movable objects. The player character can push blocks or shoot balls of blue fire at objects to move them, dig through sand and jump or climb to get around the room. | ||
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Pictionary | Hasbro Interactive | [top] | |
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Everyone's favorite game of picture-guessing fun is now on CD-ROM. With six exciting ways to play, it's a lot more than drawing. There are incredible "computer drawing" variations, full-color picture reveals, and hundreds of picture-guessing rounds. Play with friends at home or have a Pictionary party across the country--even over the Internet. Features: Cool, full-color picture clues and incredible computer drawings are part of six ways to play Pictionary; Play solo or choose to compete against up to three other individual players; Team options let you pit your team against another; Play over the Internet at The Zone so you can have a Pictionary party anywhere at any time; Game has original sound effects and music. In the traditional party game, players make sketches to reveal clues. In this CD-ROM version, there are six ways--including letting the computer do the "drawing"--to reveal the clues. The CD provides hundreds of picture-guessing rounds. Play with friends at home or have a Pictionary party across the country, using the Internet. | ||
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Pinball Warriors | Mondadori New Media / Softkey | [top] | |
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Introducing hot pinball arcade action where the pinball world becomes magical and multiplies by four. All four original hitherto unpublished tables (Robot, Samurai, Dragon, Atlantis) are full of breathtaking graphics and characters. Plus, it has an unbelievably realistic pinball table that explodes beneath your very eyes as if you're playing in front or a real pinball machine. It's packed with exciting gaming aciton for the whole family. The first "Scroll Full Screen" in SVGA VESA. It has high resolution graphics, full motion video animations, and four original sound tracks with Stereo digital audio. | ||
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Poipon [J] | Witty Wolf | [top] | |
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This is a Tetris-style falling block puzzle game and even has multiplayer. Choose whichever you like from the cooks and carpenter's games, Mr. Cook will accumulate the ingredients for the carpenters and building materials will fall down, respectively. When two or more items are lined up vertically or horizontally, things that are lined up will disappear. The disappeared one becomes energy and you can attack your opponent's people and computers, so use your head. Piled up well, extinguish it well and aim at being professional cooks and carpenters. | ||
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Powball | POW Productions / Spectrum Pacific Publishing | [top] | |
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This is a one or two player Breakout clone. Things look pretty bleak for mankind in the 25th century. Government control is beginning to crumble under pressure to feed the planet's 40 billion inhabitants on a world where resources are running out. There are savage wars over the resources that remain and the air reeks of death, disease and decay. The good news is that science has discovered a new kind of crystal, Alchemite, that can be refined into any substance known to man. The player takes on the role of a would be rockhopper, a person who mines the remains of nearby systems for this material. Each player has a paddle which moves left / right. The players also have three lives, each life being represented by a ball that rests on their paddle. On the screen are bricks, arranged differently on each level. Some bricks are unbreakable, some break immediately, others after two or more strikes with the ball. The player must fire their ball at the bricks and, when it bounces back, the player must position their paddle to catch their ball causing it to bounce up towards the bricks again. Failure to catch a ball costs a life. When a brick breaks it scores points and sometimes scatters small blue crystals or paddle power-ups. Each brick destroyed and each crystal caught increases the player's score. The objective is to score as many points as possible by clearing all the bricks in a level, collecting the crystals they release in the process, before progressing to the next level. In a two player mode each player's paddle and ball are a different colour. The game installs in both English and German. The shareware game consists of ten levels and the full game has over one hundred. Originally on DOS, it was made freeware when a Windows version titled Powball Deluxe was released. It has several " mods " included, thanks to which we can transform Powball into other classic titles, known to every fan of retrograming, such as Arkanoid or Space Invaders. The Windows version was recompiled to be compatible with Windows 10, and also become freeware. | ||
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Power Chess 98 | Sierra On-Line, Inc. | [top] | |
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Power Chess 98 is an updated version of Power Chess. It uses the WChess engine to allow you to play chess against your computer. The AI is highly customizable to offer a challenge for all players no matter which skill they posses. You can also play against human opponents over the internet. The game is played fully with the mouse in a typical Windows environment. New features in this version of the game are the ability to print out the current game state, square highlighting for possible moves, game analysis, tips of the day and new options for resignation and draw situations. You can create your own customized opponents to play against with different personality traits such as opening repertoires and endgame preferences. Twenty three pre-made personalities are already included with the game. Also included are a large selection of classic games from pros. You can view the game both in 2D top down with iconic display of the pieces and in 3D from the player's perspective. | ||
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Pro Pinball: Timeshock! | Cunning Developments / Empire Interactive Entertainment | [top] | |
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The follow-up to The Web features a single but a very complex table. You have a 3D view of the table, with 4 different viewpoints. Your ultimate point-scoring goal is to travel through time by collecting crystals. The game takes in Roman, Prehistoric and Futuristic settings, as well as the present-day world. There is a lot of secret stuff to discover. Many videos are shown in the dot matrix display above the table. The developers also included a preview mode, that lets you zoom into special areas of the table. In July/2016, a remake titled Pro Pinball Ultra was released with these features: beautiful photo realistic graphics up to 4K resolution; control the ambient light level - play in the dark with ultra dynamic lighting effects; a top class soundtrack featuring dozens of exciting tracks; hundreds of top quality dot-matrix display animations; operator's Menu lets you fully customise your games and experiment with the table; Glass-Off Mode lets you take the virtual glass off the table and push the balls around; Unified world-wide high score leaderboards. | ||
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Rampage World Tour | Game Refuge Inc. / Midway Games, Inc. | [top] | |
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This is an updated version of the classic arcade game Rampage. It starts off at Scumlabs International where three lab technicians, George, Lizzy, and Ralph have mutated in an accident involving toxic waste. George has turned into a gigantic ape, Lizzy a gigantic lizard or dinosaur, and Ralph some sort of gigantic wolf. The three destroy the lab they previously worked at and then embark on a path of destruction encompassing the entire globe. The player chooses one of these three characters and begins destroying buildings, eating civilians, knocking planes out of the sky, and stepping on tanks. The ultimate goal of the game is to rid the world of Scumlabs by traveling to the cities where they are located. Being creatures of such massive size, there are many cities that must be destroyed along the way. Scumlabs and the various militaries make it a priority to destroy you and optionally another player that can play simultaneously. The graphics are worth noting as they are of a unique, colorful "cartoon" flavor. Gameplay includes players climb buildings while punching, kicking, and eating their inhabitants to destroy them. Once all the buildings for a particular stage have been destroyed, the stage is clear and players proceed to the next stage. Players can get many different kinds of power-ups that make them more powerful or restore health. | ||
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Sandwich Three Sisters [J] | DML | [top] | |
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You are a wandering sandwich craftsman in a sandwich shop run by three beautiful sisters. They were supposed to work in harmony. Can you make a "melody" special sandwich and get a male heart? It is a new type of game that makes various sandwiches using the prefecture that the Chibi character throws. Of course, the three sisters during the game cheer you up with cute voices & animation. Once in a while, a love item appears. When the stage is clear, it will show "special graphics" to you. | ||
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Saru Suberi [J] | Witty Wolf / Tanyo Co Ltd | [top] | |
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This is a Japanese puzzle game whose title translates to Slippery Monkeys. It has a mixture of the rules of "sea battle" and Duck Hunt (game for NES, where you had to shoot ducks from a light gun), but instead of quacking birds - monkeys. There is a jungle - a field the size of 12x10, on which the monkey hides. You have an unlimited number of arrows, which you need to "beat" this primate. The only question is how to do it: after all, a monkey, controlled by a computer, moves after each shot. And then the logical part begins, for each arrow after falling into any square of the field begins to act like a mine. And if the monkey on such a "mined" field turns out, then she will have hard times, and you can catch her. That is, the tactic is to drive the monkey to where it can not get out... but it's not so simple. The game has 60 levels, and the described approach works only on the first five or six, - then the monkeys will begin to hide not only in neighboring cells, but across the entire field. However, these displacements are subject to certain regularities. The player's task is to understand them and scatter boom-traps where the monkey is supposed to appear. But that's not all. At later levels, the movements of the primate will depend on the location of the arrow and the location of the already existing traps, which makes the task even more difficult. The game, of course, has clues, but to read them you need to know Japanese, and a simple understanding of hiragana with katakana will not be enough. | ||
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Shanghai: Dynasty | Quicksilver Software, Inc. / Activision, Inc. | [top] | |
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Mah-jongg, that ancient Chinese tile-matching game enjoyed the world over, may be one of the most widely played forms of recreation known to mankind. While not quite as old as the tabletop version, Activision's sixth take on the highly popular past time may be the most ambitious of the computerized translations, integrating a wide array of significant enhancements into an already feature-rich and entertaining system. First introduced eons ago in 1986, the latest entry in the long line of Shanghai products adds several important features and facets of play to the game's fairly fundamental concept. For instance, it now boasts multiplayer compatibility (offering IPX, modem, and Internet accessibility); several competitive single- and dual-player modes; "Shanghai for Kids," a tailored version of the game that's ideally suited to teaching children the basics; a tournament mode; a custom tile and layout editor; and, for the first time, mah-jongg. Now you can hook up with fellow online enthusiasts and partake in a lively parlor session of mah-jongg, Classic Shanghai, or the all-new Dynasty and Pandemonium, two rather intriguing derivatives that breathe new life into this somewhat tired favorite. In Dynasty, you lock horns with up to four savvy computer-controlled opponents in a race to see who can clear their board in the quickest time. In an interesting twist, power tiles - in the form of jokers - have been added to the mix, which, when successfully matched, can cause tiles to be replaced on each of your opponent's boards or can locate matches on your own board. In Pandemonium, you again put your prowess to the ultimate test against up to four quick-witted computer-controlled opponents - this time, however, all of the players must compete on the same board, racing against the clock and each other to find and make the most matches before game's end. Several new, beautifully crafted tile sets have been developed - astrology, fantasy, prehistoric, and Egyptian hieroglyphics, to name but a few - complete with wondrous animations and exotic sound effects. For the truly adventurous, you may even create your own tile sets using MS Paint - which is incorporated into Windows 95 - and the special template contained within the BMP folder on the Shanghai CD. If you so desire, you may even upload or download your custom-designed tile sets or layouts with fellow Shanghai players, thereby expanding the number of tile sets. And, should you "paint" yourself into a corner, a handy "shuffle" option has also been included, which scrambles and repositions any unmatched tiles so that play may continue. As a reward for clearing the board, you receive positive predictions, similar to the kinds of messages contained within fortune cookies. | ||
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Shinsoku Igodou [J] | SystemSoft Corporation | [top] | |
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The title translates to "The path of godlike-speed Go." It's a Japanese software where you play Go against the computer. Includes a lightning-fast algorithm, hint mode, and 4 different music tracks. Although this is a hybrid disc, the game edit mode is only in the Windows version and is unimplemented in the Mac version. | ||
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Smart Games Puzzle Challenge 2 | KnowWare, Smart Games, Inc. / Hasbro Interactive, Inc. | [top] | |
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Second full game in the Smart Games series. Includes over 1400 puzzles of 20 different types. Borderlines: Move and rotate pieces until all the borders match up (35 puzzles). Brain Candy: Rearrange the pieces (which have different candies, colors, and quantities) in order to meet the level's requirements (50 puzzles). Down & Across: Place the given words in a crossword-style grid so they take as little space as possible (30 puzzles). Fool's Jewels: Place the covers over the grid to cover all the coal and reveal all the gems (30 puzzles). Gates of Trivia: Answer the trivia in 8 categories to close the gates (5 puzzles, with several stages each). Ice House: Soko-Ban variant in which you push blocks of ice instead of crates to get the jewels over their targets (40 puzzles). It's A Wrap: Guess the words from clues (30 puzzles). Leap Frog: Leap across the lily pads, jumping over other frogs to remove them from the board (35 puzzles). Mass Transit: Find the quickest route between the specified cities given the quirky scheduling of mass transit (30 puzzles). Math Path: Find a route through the nodes of the maze that adds up to the total at the final square (55 puzzles). Mirror, Mirror: Set up lenses and mirrors to reflect the laser onto the targets (40 puzzles). Odyssey: Variation on mazes where each square specified a valid directions and number of squares you can move in that direction (30 puzzles). PicPax: Variation on tangram puzzles where you must place the given pieces to create the pictured shape (30 puzzles). Pipeline: Lay the pipes to connect the valve and the gauges, connecting all appliances along the way and using as few pieces of pipe as possible (40 puzzles). Polf: A fusion of pool and golf in which you select the cue size and shot direction in an effort to sink the ball within par (36 puzzles). Say What?: Rearrange the sound fragments into a familiar snippet of music or speech (35 puzzles). Slide Show: Adjust vertical and horizontal bands of focus to bring an image into focus (30 puzzles). Sticks & Stones: Place sticks and stones in a hexagonal grid so that each column and row contain the specified number of each (35 puzzles). Word Pyramid: Place letters in a pyramid to form words across and down (35 puzzles). Writer's Block: Rearrange blocks of letters to form complete words (35 puzzles). Score is tracked for every puzzle (partial credit is possible on many of them, and sometimes you can get higher scores than the developers' "Best"), and unlike Smart Games Challenge 1, your progress is automatically saved for every puzzle. | ||
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Smart Games Stratajams | Velocity Software Systems and KnowWare / Smart Games, Inc. | [top] | |
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Based on selected strategy puzzles from Smart Games Challenge #1, this includes bunches of puzzles of six different kinds. Unlike SGC1, it automatically saves your progress when you change puzzles. The six puzzle types included are: Car Jam - Move the cars and other vehicles in the parking lot in order to get the red car to the exit (75 puzzles); Cash Crop - Harvest the crops as efficiently as possible to maximize your revenue (50 puzzles); Marble Jump - Essentially the classic peg-jumping game, but with marbles and different starting configurations (75 puzzles); Sliding Tiles - Sliding tiles puzzles (50 puzzles); Traffic - Adjust the timing of stoplights to get traffic through the intersections as quickly as possible; later puzzles add stop signs, bridges, and parking garages (25 puzzles); Warehouse - Soko-Ban puzzles; push crates onto target squares in as few moves as possible (76 puzzles). | ||
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Star Trek Pinball | Sales Curve Ltd., The / Interplay Productions Ltd. | [top] | |
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This conjures up three 3D pinball tables using graphics and sounds from the original Star Trek series. Two of the games, "To Boldly Go" and "Qapla'" (the latter being the Klingon word for "success," which actually wasn't introduced until the era of Star Trek: The Next Generation), offer solo tables. The 3D rendering is impressive, with traps and obstacles that would throw most pinball pros for a loop, but it isn't likely to keep amateurs and curious onlookers around for repeat play. The two-player LAN game, "Nemesis," has players (each representing the United Federation of Planets and the Klingons) battling it out side-by-side on an expanded table while trying to keep the ball from falling into the other player's hands. | ||
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Star Wars: Monopoly | Artech Digital Entertainment, Ltd. / Hasbro Interactive, Inc. | [top] | |
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It's the greatest family favourite property trading game combined with the greatest Sci-fi adventure classic. Trade starships and planets as you fight to own the Star Wars galaxy in this Monopoly title, while playing with up to six of your friends. With full motion 3D characters, heaps of your favourite Star Wars movie scenes, and even C-3PO himself, Anthony Daniels. | ||
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Star Wars: Yoda Stories | LucasArts | [top] | |
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This is the second and last LucasArts Desktop Adventure title released. In the Star Wars timeline, it's placed between The Empire Strikes Back and Return of Jedi, where Luke Skywalker is completing his training with Jedi Master Yoda. Unlike other titles, it has no central plot or definitive goal - it's a mere collection of games where the player, controlling Luke Skywalker has to complete an objective like rescuing Han Solo or Princess Leia, obtaining an object or warning the Rebellion in several locations in the Star Wars universe like Hoth, Tatooine or the Forest moon of Endor. The game received poor reviews at the time of its release, mostly because critics decided to review it as a regular game, rather than a "quick break" replacement to games like Solitaire or Hearts. Graphics are simple bitmaps and regular 32x32 icons, with few animations. Each game starts with Luke arriving at Dagobah in a X-Wing. If the player is still a rookie, R2-D2 can be picked up, and dropped anytime for hints. After finding Yoda, he gives Luke one assignment and one object that will be required to complete it, and the game begins. Each gameworld is composed by 100 screens, but how many are active can be set in the options. To progress in the game, the player has to make errands, such as finding a key, or an object, until he reaches the final puzzle. The Force is also present, but in the beginning it must be obtained from the ghost of Obi-Wan Kenobi. It stops all enemies from moving, and is occasionally required to complete a puzzle. There are several enemies, from Imperial Stormtroopers and Tusken Raiders to animals, and all can be dealt accordingly with Luke's lightsaber, blasters or thermal detonators (that destroy any enemies in a 3-diameter plus sign pattern). As Luke can be also hurt, there are several ways to replenish his health (measured by a pie chart) from health kits and bacta canisters to plants. In the fifth game, Luke battles Darth Vader, and if successful, the next game he starts with a green lightsaber instead of his father's blue; after 10, he starts with the Force and finally, after 15 times, with a "Spirit Heart", which gives the player a second life. Unlike Indiana Jones and his Desktop Adventures, Yoda Stories keeps the number of games beaten and also the highest score. | ||
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Strategy Heads | Theatrix | [top] | |
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Like its companion Math Heads, this creates a TV-like environment by interspersing game shows with a preview channel, a shopping channel, and a "Get A Head" channel in which a player can create her own contestant by selecting a head, body, and accessories. The three mathematical games are based on geometric reasoning and problem solving. Eye Gotcha poses geometric puzzles such as predicting what pattern a series of folds and cuts of a piece of paper would produce. Mystery Theater tests the player's ability to visualize the effects of geometric transformations such as "shear" and "motion." Mondo Mazes combines navigation through a maze with geometric transformations to the maze. The player must modify the maze to create a path to valuable goodies, then follow the path using directional arrow keys. Each of these games can be played at 3 different levels. Players amass points (dollars) by solving puzzles and winning games. These can be used in shopping for things such as new heads for Get a Head, additional geometry puzzles, and suggestions for off-computer activities. Players can shop until their credit gets too low for additional purchases | ||
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Tamagotchi CD-ROM | 7th Level, Inc. / Bandai Digital Entertainment | [top] | |
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Tamagotchi, the virtual reality pet, is best known as a digital toy that can be used as a keychain. As the story goes, the Tamagotchi's have traveled millions of light-years to reach earth where they deposit an egg. You are to hatch the egg and raise the alien as your pet. The main goal of the game is to keep your Tamagotchi happy. This is done by playing games with it while keeping it fed and in healthy condition. When the computer is turned off, the program uses your computer's internal clock to keep track of how long you are away. A Tamagotchi can be left in the care center for up to 72 hours. Keep your pet happy and it will remain with you for as long as possible. If it is sad for too long the creature will leave and return to its home planet. Raising a Tamagotchi through its full cycle will take about one month. The CD-ROM version adds a scrapbook, screensaver, and more mini-games. | ||
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Ten Pin Alley | Adrenalin Entertainment / ASC Games | [top] | |
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In this bowling game, you must choose from one of eight very different characters. Choose power and accuracy from a meter that is very similar to the Links golf games - let go and watch the action. The game consists of single game, league and tournament (amateur and pro) modes. Selected player may be edited by changing shirt, hair, pants and skin color and is described by four factors: power, release, spin and hand usage. Each strike consists of choosing lane arrow , setting bowler position and operating on bowling meter. Operating on bowling meter includes specifying spin velocity, power of the strike and release point. The game shows the release animation, ball track and the moment of impact in bowling. After two strikes next player takes his position. The results are presented in the table after every completed round. It allows to play up to ten human or CPU players on a single computer (hot seat mode) or via internet connection. | ||
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The 'Jongg CD! | Moraffware | [top] | |
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A collection of 20 board and puzzle games, including 5 versions of MahJongg (a traditional Chinese board game), 4 jigsaw games, and a host of other little games including word games and even a pinball game. You not only get SpereJongg but all these as well : CyberTris, Phrase Detective, CyberMemory, Radiation, SphereJongg, Jiggler 3D, Memory Jiggler, UltraBlast, 3D-Jongg, CyberDice, Fancy Jigsaw, YourJongg, CyberMind, RingJongg, CyberCheckers, Escapade, and Moraff's Mahjongg along with 75 extra layouts, 200 tilesets and hours and hours of music and tons of photo images to import. Over 16 games, all very high quality, something for everyone. | ||
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Trivial Pursuit: CD-ROM Edition | Adrenalin Entertainment / Hasbro Interactive | [top] | |
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This is a conversion of the classic board game for the PC. Over 4000 questions and answers in 6 categories: People & Places, Sports & Leisure, History, Arts & Entertainment, Science & Nature, and Wild Card. Lively gameplay with CD quality Music, Movie and TV Footage, Multimedia, Animations, and more. Two games in one allows you to enjoy the classic board game, or try the fast paced version with rapid fire questions. Additional features are video clips and online-statistics. Up to six players can participate. Screen saver function lets you run Trivial Pursuit questions and answers while your computer idles. | ||
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Urban [PL] | MarkSoft | [top] | |
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Urban is a puzzle board game. Urban and Marf walked along the beach at night. Suddenly Urban sank into the ground. Two mysterious figures commanded him to pass the maze in black glasses. Marf became his eyes. Using the barriers the player must protect his friend from the death and allow him to get out of the maze. After setting barriers Urban starts continuous march by a defined direction - a) if he can't go ahead, he turns to the right, b) if he can't turn right, he turns left, c) if he can't turn neither to the right nor to the left, he returns. The exit doors open after collecting all the mushrooms. The player may use two types of barriers - solid or disappearing under the touch. Each level of the maze consists of a few chambers. To get to the next level of the maze, it is necessary to find the key. Urban must avoid the poisonous mushrooms, electricity and bottomless holes. Contact with them means an instant death. Electricity can be turned off by a switch, a bottomless pit can be covered by a barrier. The game includes numerous additional components, such as: spring (sends two squares forward), teleport (moves to another part of the board), arrow (allows you to move only in designated direction), lever (changes the direction of the arrows), crossroads (send in the desired direction), crown (turns off most of the obstacles), trolley (transports at the end of the track). The player receives WARX for completing each level of the maze. WARX can be exchanged for additional barriers or omission of one of the boards. The game features 102 boards all together and has built-in chambers editor. It was later released as freeware. An improved version called Urban 2 was later released with a number of improvements. | ||
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Virtual Pool 2 | Celeris Inc. / VR Sports | [top] | |
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The successor to Virtual Pool, this2 has better graphics, an enhanced physics engine, and more game options than its predecessor. The game also features photo realistic tables, balls, and environments. The following types of pool games are available for play: Nine Ball, Straight Pool, Eight Ball (APA rules, English Pub or American Bar variations), 3 Ball, 6 Ball, 10 Ball, One Pocket, Bank Pool. Players can also setup tournaments against human or over 120 computer players. Players can also watch the numerous technique videos with Mike Sigil, or learn how to pull off trick shots with Lou "Machine Gun" Butera. Multiple players statistics are also tracked by the game. Individual stats are kept for each separate game type. | ||
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Word Heads | Sanctuary Woods / Theatrix | [top] | |
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Channel surfing this virtual tube comes across lots of attitude and irreverent shenanigans-exactly what makes some kids lock in on the basic lessons in vocabulary, spelling and other language smarts. Like the 'tude-added "Math Heads" that started the "Get A Head" software series, this wordy sequel lampoons TV shows. One or two kids create their on-screen alter-egos who venture into games shows like "Go Figure," a take-off on "Celebrity Squares" where the celebs try to stump players with their own meanings of figures of speech. More word play in "Meet Your Match" pieces word parts in search of the defined term. Develop strategies for increasing vocabulary. Improve spelling skills, Build awareness of parts of speech. Increase knowledge or word construction. Enhance understanding of figures of speech. | ||
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You Don't Know Jack Television | Jellyvision Games, Inc. / Berkeley Systems | [top] | |
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Do you think you know a lot about television? Well, here's the perfect way to test your knowledge of 50 years of television. From one to three players butt heads and brains as they go at it, answering questions on categories as varied as I Love Lucy and Mork from Ork. Games consist of from 7 to 21 questions in three rounds. The first two rounds have an equal number of questions, while the third round is a single question known as The Jack Attack. Each round is worth a varying number of points, while the Jack attacks asks players to make seven matches, with 2000 points awarded for each right answer and the same amount subtracted every time the player is wrong. Each of the first two rounds consists mostly of multiple choice questions with a sprinkling of gibberish questions, Dis or Dats, Picture Questions, Fill in the Blanks, and Whatshisname questions. If players are playing with someone else instead of by themselves, each is given a screw. These can be used with most of the multiple choice questions but not gibberish questions. Typing "s" after buzzing in allows players to "screw their neighbor," forcing them to answer the question. If they get it wrong, they lose the points. If they get it right, however, the player who used the screw loses the points. | ||
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You Don't know Jack Volume 3 | Berkeley Systems, Jellyvision Games, Inc. / Sierra On-Line, Inc. | [top] | |
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Learn the true meaning of the term "irreverence" as you and up to two of your friends are confronted with off-the-wall multiple choice questions, the first person to buzz in getting to answer. Multiple choice isn't the only type of question asked, though. You'll also get "Gibberish Questions," in which you must rhyme a nonsensical sentence with a common saying; "DisOrDats," where a player must categorize clues into one of two totally unrelated categories; and various types of fill in the blank questions. New to this version are the "ThreeWay Question" (a fast-paced, mid-game lightning round) and the aptly named "Impossible Question." As with the previous two volumes, YDKJ3 ends with a climactic lightning round called the "Jack Attack." Also, once per round players have the ability to "screw their neighbors," meaning that they will force an opponent to answer a question. As you play the game (either in its 7- or 21-question format), prepare for some pretty blunt, often insulting comments from the host. He's always there to let you know that you don't know Jack. Master four new question types: Super Audio, Guest Host, Impossible, and ThreeWay. It features 800 new questions. Listen to the smarmy antics of new host Cookie Masterson. A Censored Edition of the game was offered in boxed of Cheerios cereal and as part of "Brain Food Games Two" compilation. | ||
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Young Dilbert Hi-Tech Hijinks | KnowWonder, Inc. | [top] | |
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This takes kids inside the guts of the computer and helps them develop critical thinking skills by solving technology-oriented puzzles and challenges. This software integrates hilarious situations (which kids can understand) with technology. By playing the multi-level activities, kids can learn more about computer viruses, help files, hard drives, surfing the Net, and computer components. Although he doesn't live in a cubicle like the real Dilbert, kids get to explore Young Dilbert's bedroom - a virtual animated playground of computers, software and other techie stuff. Don't step on that pocket protector, and watch out for the CD-ROM by the foot of the bed. | ||
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