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A.D. 2044 | L.K. Avalon / Flare Software | [top] | |
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This is a point-and-click adventure set in a near future post-apocalyptic world where women now rule and loosely based on a Polish movie called Seksmisja. After a radical women's group hijacks some nuclear missiles asking for a share of world power with men but are met with resistance, missiles are launched from both sides and a nuclear winter ensues. A thousand women at a conference survive and establish an all female society underground. Later in the year 2044, they discover a lone male preserved in a hibernation capsule during a mining operation. The player, as the male, escapes imprisonment and explores the society looking for items that will help him while avoiding female androids. Your character will talk to himself in a digitized voice and there is also another male voice that narrates the story and provides hints. Each screen must be searched for "hotspots" which can also be examined and are indicated by a magnifying glass cursor. Similarly, you can pick up items if a hand cursor appears. When you examine items, they will rotate in a special full-screen viewing mode. Some items can be combined in this mode. | ||
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Abyss, The: Incident at Europa | Sound Source Interactive / TDK Mediactive | [top] | |
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This is a science fiction game which builds upon events that took place in James Cameron's epic film The Abyss. During the years that followed events in that movie, the deep undersea research facility, Deepcore, has been occupied both by human researchers as well as the alien race introduced in the film, the NTI (Non-terrestrial intelligence). When surface contact with the station is lost, your mission is to "Return to the Abyss" to investigate. What you find is a very badly damaged facility that is, at first glance, totally unoccupied. Your objectives change drastically when you learn that a lethal, predatory virus from Jupiter's moon Europa was inadvertently transported to the station, mutating all life forms (alien and human) into monsters. To stop the virus, save the NTI race and humanity, you must find the components of the cure and combine them in time. Your search will eventually take you to the Ark, the huge NTI spaceship, and then to the Europa moon. Armed with only a stunner gun, you must fight your way through mazes of corridors, getting past a multitude of murderous mutants, who attack in zombie-like fashion. The game is played in first person perspective and features a "CD quality soundtrack", and voices of Bud and Lindsey Brigman, main characters in the movie. There's over 50 engaging puzzles and 100s of rooms to explore. | ||
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Adventure of Eol in the Fantastic Island / Eol-ui Hwansang-ui Seom Guchul Jakjeon [K] | Family Production | [top] | |
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Unlike the previous Eol game, this is a point-and-click adventure which is rare for a Korean game. This is a follow-up to the platformer Eol-ui Moheom. The cute yellow anthropomorphic animal Eol travels to the Fantastic Islands, which were separated by an earthquake caused by a destruction of a magical jewel. Eol must collect pieces of this jewel and re-assemble it. The gameplay system is quite simple and involves limited interaction with hot spots and usage of inventory items to solve puzzles, which sometimes occurs automatically if the item is in Eol's possession and he finds himself in the right location. The graphics are in 640x480 resolution and the animations as well look just like a saturday morning cartoon. The game is fully voiced in a childish fashion, and the puzzles are almost insultingly simple. There is always only one way to interact with any given hotspot, most of the time items are even used automatically when they are just in the inventory. In other instances, it is enough to be in the right room when clicking an inventory item to trigger the right interaction. The story is equally primitive, Eol basically flies around several islands on his bird friend, fixing stuff with a magic bracelet to get pieces of a jewel whose destruction apparently caused an earthquake that separated the islands to begin with. The game is also short, it can easily be solved within an hour or two. | ||
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Alien Earth | Beam Software Pty., Ltd. / Playmates Interactive Entertainment, Inc. | [top] | |
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Years after a massive nuclear holocaust has wiped out much of Earth's population, a wicked alien lord rules the planet's remaining humans. A lone underground resistance has emerged, but its powers do not equal those of the reigning government. When the alien ruler pegs you as a troublemaker, you must journey through the woods to escape his minions and find the rebel force. Dozens of powerful weapons and spells are at your disposal throughout this creative classic which blends action, adventure, and role-playing to yield awesome results. | ||
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Anchorhead | Michael Gentry | [top] | |
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Anchorhead is an excellent horror IF in the tradition of Infocom's much-loved The Lurking Horror. Although not as scary as that classic, Anchorhead has more than enough atmosphere and unnerving plot twists to glue horror fans to their seat. Lovecraft-inspired gothic horror at its best: a small town full of secrets, a gruesomely deformed monstrosity, a vast uncaring force awaiting its day. Despite the overblown style typical of the genre, this game generally works, and can get quite unnerving at times (especially in some of the NPC interactions). Highly open and explorable environment (aside from an abundance of locked doors), puzzles well-integrated into the storyline (including many optional puzzles and alternate solutions), lots of backstory revealed in an impressive variety of ways. Gets a bit sticky towards the end, with many tight time limits. Has a Sierra-style time system: the day ends when a certain point in the plot is reached. Features a female protagonist, two small mazes (one optional), references to incest, and a certain amount of strong language, gore, and really bad things happening to people. In 2018, to mark the twentieth anniversary of its initial publication, Anchorhead was made available in a special Illustrated Edition. Every aspect of the game has been rebuilt and redesigned from the ground up: The code has been rewritten in Inform 7 and compiled to the glulx format, allowing far more detail and interactivity than before. The prose has been revised and polished to reflect 20 years of accumulated writing experience. Additional puzzles, scenes, and background information to explore. Decorated with over 50 gorgeous illustrations by Carlos Cara Àlvarez. | ||
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Antigotchi: Der Kanzler [G] | Titanic / Assistant Publishing / NBG Verlag | [top] | |
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Politics has never been so exciting in this German political cartoon satire. Antigotchi, the likeable, disgusting little green cyber essence is back. And this time it is serious: It wants to be Chancellor. Hang on to his little green cyber heels and see with your own eyes, Helmut Kohl who is chained in the basement, what nail polish Guido Westerwelle likes best and what Gerhard Schroeder should discuss with Claudia Schiffer. Party in the Bundestag until democracy is on the ground! Find out why Gregor Gysi is so rare to see on talk shows and how much Harald Juhnke can really tolerate. Come with Joschka Fischer and Wolfgang Schäuble in a funky wheelchair race through the center of Bonn. This much is clear: politics is a dirty business, which also makes it even more fun. It's a game by Oliver Schmitt and Benjamin Schiffer with the drawings of Gischbl and locations by Francois Wolf. | ||
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Aquarium: Ring of Time [Ru] | LEAN / Buka | [top] | |
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This is a media album on two CDs devoted to the work of BG and Aquarium. It consists of two parts, the first of which is represented as a three-dimensional virtual worlds (including the St. Petersburg apartment of BG, Egypt and the Himalayas), in one way or another connected with the themes of the different stages of Boris Grebenshchikov's creativity, objects that store songs and videos. After gathering all of the over forty songs in the first part, you open the way to hitherto inaccessible region of the second part of the ring, where you expect 14 songs, including "Minuet farmers", "non-synchronous", "Blues In Love", "The Last Day of August" "Do not disturb me (What a strange thing)." Also in the first part you will find the discography and lyrics of Aquarium and BG, photos (about 400) with comments of friends and associates, and visit the exhibition of paintings by Boris Grebenshchikov. In the second disc contains 16 clips of Aquarium, including specially made a new video based on the Ring of Time, the video Festival Tbilisi-80. Especially for this project Oleg Sakmarov recorded 12 MIDI tracks based on the songs of Aquarium. | ||
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Argo Adventure | BBS Interactive Multimedia | [top] | |
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The year is 2270. War rages between corporations over space resources. Eighteen months ago, huge supplies of rare resource were discovered under the surface of planet NB3216A. I.D.C. corporation quickly established a secret base combined with refinery in order to mine the resource important for military industry. Few weeks after the start of the mining operation there was a fire and the connection with the base was quickly severed. I.D.C. quickly sent out the scout unit patrolling in the near vicinity of the planet. During the landing sequence, the shuttle with most of the team from the unit is destroyed by the defense systems of the base. The final surviving member of the unit is the only one who can discover the secret of the Argo base. Argo Adventure is a Czech-developed first-person sci-fi adventure game. The player can move around in 3D rendered environment, similar to Myst. All actions are performed by mouse. The player must pay close attention to supplies of the oxygen, indicators of hunger and thirst and occasional time limits for certain actions (e.g. overheating nuclear reactor). The inventory is limited both by size and the weight limit, some places are too narrow to carry certain items. | ||
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Backpackin' Sam Goes Round The World With Mentos | SeaSide Interactive, Gobo Box / Van Melle | [top] | |
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This is an obscure point-and-click adventure game made to advertise Mentos brand of mints. | ||
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Beavis and Butt-Head Do U. | The Illusions Game Company / GT Interactive | [top] | |
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For having such a severe lack of motivation these two slackers sure do see their share of adventure, eh? The less-than-dynamic duo has graduated from Highland High, and now it’s off to drink beer and meet chicks at the State University. Based on the acclaimed cartoon series from MTV, the game uses the same sense of humor from the show and presents you with eight series-themed challenges to keep things interesting (if not entirely innocent). You’ll encounter classic characters like Kimberly and the ever-annoying Mr. Van Driesen in this hilarious escapade. | ||
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Berlin Connection [G] | ekuinteractive e.K. | [top] | |
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In Berlin Connection the player is journalist Roger Penros who researches the fall of the Berlin Wall. In November 1989 he visits Berlin but he and his contact get into the visor of the Stasi... During his research he has to undertake three time travels, e.g. to the Building of the Berlin Wall. The game is played using the first-person perspective in a 360° view. The player moves through photographs and clicks on items of interest. The camera is an important item because some puzzles are based on photographing the right things or locations. The game design consists of different types of challenges: there are logic puzzles, labyrinths, timed puzzles and inventory puzzles, but the main focus lies in the gathering of information and knowledge about the historic backgrounds - if no attention is paid to them, it becomes difficult to find the hotspots. | ||
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Biosys | JumpStart Solutions Ltd. / Take-Two Interactive Software Europe Ltd. | [top] | |
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You play professor Alan Russell, an eco-activist who was offered by a company named Subtech to design Biosphere 4. Biospheres are large complexes holding artificial ecosystems. Russell wanted to develop a synthetic plant that could efficiently transform CO2 into oxygen. But those plants soon turn to be killers: they can move and suck CO2 from the lungs of human beings. Russell opposes any further works connected to those plants, but Subtech continues the researches and is unable to prevent a disaster. Russell is trapped in Biosphere 4 and has to find his way out. There are four ecosystems ("biomes") in Biosphere 4: rainforest, savannah, ocean, and accelerated evolution. Russell has to overcome all obstacles and to stay alive in this bizarre world. "Biosys" is an adventure game with simulation elements. You control the environment in the artificial world, but you also have to take care of your own condition. You must drink, eat, and sleep. Different kinds of nutrition will have different effects upon you, your condition will change depending on where you decided to sleep, etc. The rest is standard puzzle-solving gameplay: finding items, operating switches, etc. | ||
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Black Dahlia | Interplay Entertainment Inc. / Take 2 Interactive | [top] | |
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Black Dahlia is a suspense thriller based loosely on the brutal unsolved California murder of Elizabeth Short, nicknamed "Black Dahlia" for her favoritism towards black clothing. Taking place in the 1940s, you play a rookie government agent, Jim Pearson, whose first case involves investigating Nazi propaganda. The case is not as simple as it sounds, however. Before long, Jim uncovers information and evidence that the Nazis have connections to the supernatural, occultism as well as some very bizarre and ritualistic killings. Jim meets Elizabeth Short who possesses a strange engraved stone known as the "Black Dahlia", an artifact coveted by the Nazis as a source of ultimate power. When her brutal murder occurs, the stone disappears. During Jim's search for the missing item, he uncovers a web of evil, deceit and intrigue. Will he get out alive .. and uncorrupted? Dennis Hopper, Teri Garr and many other famous actors and actresses star in this cinematic, point-and-click adventure game. Full 360 degree horizontal and limited vertical panning allow you to scan each scene with the mouse. Jim's in-game notebook acts as a journal as it records everything of importance that he has examined. Black Dahlia has over 60 puzzles dispersed over nearly as many locations. They range in difficulty, style and type including jigsaw, manipulation, code breaking, mazes and object based. Well publicized bypass codes can be used to "auto-solve" them without compromising your game, since no score is kept. The game was quite expensive to produce and it shows in the well-done final product. | ||
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Blackstone Chronicles, John Saul's | Legend Entertainment / Mindscape | [top] | |
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Blackstone Chronicles was originally a series of episodic mystery/thriller novels written by John Saul. The series consisted of six parts (similar to the marketing for Stephen King's The Green Mile) and took place in a small New Hampshire town called Blackstone. In each novel a person or persons received a "gift" from an unknown source and began to have strange, terrible things happen to them or those around them. The final novel revealed who was behind it all and climaxed in a showdown between the characters. This game is a sequel to the novels, and takes place several years after the sixth book, and continues the story of Oliver Metcalf, his family, and the town of Blackstone. The game starts with Oliver arriving at the Blackstone Asylum, which has been purchased and is being turned into a Museum of Psychiatric History. That doesn't sit well with Malcolm Metcalf, Oliver's father and last superintendent of the Asylum, who died some forty years before. All of the activity involved in transforming the Asylum has awakened its residents. For reasons not yet known to Oliver or the player, his father has taken his son, Joshua, and hiddden him somewhere in the Asylum, apparently to coerce Oliver there. While the game was not a large success, it is highly sought-after by fans of the series, some even referring to it as the seventh 'book'. The game is impressive for its expansion of the novels' plot, its dark and unsettling atmosphere, and the chilling voice acting done by Henry Strozier (Malcolm Metcalf). | ||
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Blinky Bill's Extraordinary Balloon Adventure | Forest Interactive / Softkey Incorporated | [top] | |
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Blinky Bill, Australia's favourite koala, makes learning fun with this interactive adventure. It introduces children to reading, tests comprehension, fosters creativity and builds awareness. The story is based on an episode from the television series "Blinky Bill's Extraordinary Excursion". | ||
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Blobjob, The | IntelliGame Oy / Sampo | [top] | |
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The Blobjob is the first safety game designed to reach people about drugs, violence, sex, fire and traffic accidents while playing an adventure game. In The Blobjob five synthetic humans, Nanoblobs, are sent on a simple errand to deliver a super secret formula to the patents office. They all disappear. You are Ridley, a lowly security officer at NanoBlob Corporation. Finding the Nanoblobs is the only way to secure you from getting blobbed. | ||
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Captain Gysi: Galaxis Futura [G] | BURNS Entertainment Software / Prism Leisure Corporation | [top] | |
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This is a comedic adventure satire of German politicians. Our well-beloved Captain Gysi is the hero of the hour, because Commander Cabbage was put on ice, and now he controls the veteran spaceship in the galaxy Bonn Futura. This can not be and should not be. Without further ado, Gysi is simply thrown onto a barren planet on which Wolfgang Tierse seeks his beard or our still rather beloved Angie (yes, today's Chancellor * cough *) dreams of world peace. Our captain must think of a way to leave the old spaceship Bonn to bring it to the ship graveyard and eventually board the new Starship Berlin. The game itself is really creative and offers ingenious political satire at its best. Many characters in the game are still to be found somewhere in our media and political society, and thus you can play the game even today quite well. It helps to have the then political protagonists in the mind's eye. Extra points are awarded for Gregor Gysi himself, for he has taken part in the fun to synchronize his virtual likeness. Gregor Gysi has not only been outstanding, but also proved that he can be very good at laughing at himself. It has 26 synchronized characters in more than 2000 hand-drawn 2D single animations with 80 fully rendered 3D backgrounds in high-color display. | ||
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Castle, The [MAC] | Blue Line Studios | [top] | |
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Set in a surreal castle of medieval surroundings mixed with mystical hi-tech machines, you must search for clues and solve challenging riddles as a plot about love, passion, and deception unravels. Noemi found herself trapped in the castle with two men from her past where they encountered an oracle who seemed to predict the future. Suddenly, one of the men disappeared. By finding Noemi's lost diary, solving strange puzzles, and finding hidden secret passages, you may have a chance to figure out what happened to them. This puzzle adventure has more than 1,200 highly detailed 3D pictures, mesmerizing music, startling environment sounds, and animated sequences. | ||
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Celtica | Artech Studios / H+A Entertainment | [top] | |
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When released, Celtica received some of the worst reviews of any game since Of Light and Darkness. Is Celtica an innovative, breakthrough game that pushes the envelope of what an adventure game can do? Of course not. Did it deserve the eyebrow-singeing reviews it received? Absolutely not. It's a first-person point-and-click adventure set on a tiny, mysterious, beautiful and extremely green island off the west Irish coast. The game begins with your character on a small hill near the tip of the island. Several exploratory paths are available to you, including a lighthouse, an abandoned church, and a cemetery. The most intriguing spot to begin, however, is a tiny gazebo on a tiny spit of land accessible by a way cool wooden footbridge and contains a lovely windchime puzzle and a handy telescope that gives an important clue. It has a reasonably intriguing backstory about various groups of people in the past who have come to the island and attempted to piece together and then use some ancient Celtic magic. This includes a turn-of-the-century group of utopians led by a charismatic young madman, and (more interestingly) a couple of WWII Nazis secretly stationed on the island. The Celtic theme is perfect for this type of game, and Celtica shamelessly panders to the Enya-lover in all of us. You can't take two steps in this game without tripping over a stone circle, crucifix or Celtic knot. The gameplay includes reading the inevitable discovered journal, fixing intriguing broken mechanisms of all sorts, deciphering symbols, finding keys, and gradually opening more and more of the island up for exploration. This Myst copy is a game is full of absolutely beautiful graphics work. It's in slideshow format, which is a bit retro for a game released in 1998, but the slides are gorgeous. In addition to the stunning greenscapes, the game contains a beautiful, eerily pristine mansion to explore, and perhaps most unexpectedly, a very creepy Nazi bunker, complete with a crippled but still sinister U-boat. | ||
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Clue: Murder At Boddy Mansion / Cluedo: Murder at Blackwell Grange | EAI Interactive / Hasbro Interactive | [top] | |
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This is a very competent translation of Parker Brothers' popular board game to the computer screen. If you've ever played Clue for any length of time, you'll be amazed at how good this translation to the PC really is. In fact, this is probably more fun than playing the board game. If you've never played Clue at all, the basic setup goes like this: Six characters are at the mansion of Mr. Boddy, and through some underhanded means, one of the characters has murdered him. Playing one of the six characters, you move from room to room making suggestions about who killed him with which weapon. The suggested location of the murder is always the room in which you're making the suggestion. Once the suggestion is made, the other characters must show clues to disprove the suggestion if they have any. Through a system of cards, the actual murderer's name, choice of weapon, and location of the crime are chosen from a deck containing all the character names, weapons, and locations. The rest of the cards are handed out randomly to all the characters. When you make a suggestion, anyone disproving it shows you one of his cards that fills in one of the missing pieces of the mystery. By analyzing who's making what suggestions and knowing which cards you and others have, you try to accuse someone of the murder. A bunch of great shortcut scenes were added that accompany the suggestions about the murder. You'll be amazed the first time you see Ms. Scarlet whacking someone with a lead pipe the size of Pittsburgh and hear the thud as the metal makes contact with the victim. Playing this game at work is one thing, but you really have to sit at home in a dark room with a couple of friends to get the true feel of murder solving. The cutscenes are different for each character and weapon, so don't think that they're just repeated animations. Clue offers full animations of the characters walking from room to room. While this is interesting for a while, you'll probably want to play with the standard overhead view of the board. Along with the animations is a really good soundtrack that includes sounds of the storm outside the mansion and a forbidding butler who calls out each suggestion as it is played. There's really just one problem with the game. The suggestions of the computer players go by so fast, that it's often difficult to follow what's happening. The "autonotes" feature that takes notes as to what cards you've seen doesn't record what suggestions have already been made, so making educated guesses as to which cards people don't have by their suggestions becomes a pen and paper experience. This modern version of the game sports classy graphics, three ranges of computer opponents (which can be VERY good), network gaming, Butler voice-overs and 3D animated character cut-scenes for suggestions. Some years later, the game was given out free with boxes of cereal. | ||
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Connaone | MultiCity | [top] | |
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This is a fun freeware action game based on Korean cartoon of the same name. You are Connaone, a rowdy, tough youngster who has been jailed for countless misdemeanors and petty theft charges. Your goal, of course, is to break out from prison - hurting countless enemy gangs and representatives of the authorities in the process. Although the game is in Korean, you wouldn't have any problems guessing what to do next, since gameplay is based on the straightforward attack-everyone-in-sight modus operandi. One of the best things about Connaone is the variety of levels: most styles of action games are used in this one, from a one-on-one side-scrolling fighting scene, to a platformer-style level and even some first-person action thrown in. The Korean comic character is famous in Korea for his nasty, unique attacks such as spits and worse, and all these are faithfully presented in the game. Fans of Beavis and Butthead in the US will feel at home here -- Connaone looks and acts like the duo's long lost brother. With a good variety of action, solid gameplay, and a unique sense of humor, Connaone is a great fanmade game that more people should know about - and given the game's limited distribution, that practically means everyone outside Korea. | ||
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Cottage of Leopold the Cat (aka Special Mouse Hunt) / Dacha Kota Leopolda [Ru] | A. Yefremov / 1C Company | [top] | |
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This kids game is based on the Russian cartoon Leopold the Cat. There are no spoken or written words within the game so anyone can play it even though it was only released in Eastern Europe. It's a pleasant summer day, the singing of birds, the hum of bees, the scent of flowers, and stretching in a rocking chair with a newspaper is Leopold the cat. What an idyll ... and what a blow to the ego of mice! It is time for the next operation against the purring mistake of nature. The game was created after an episode of the animated series. In it you will have to build some clever "Incredible Machine" type of constructions, as a result of which must occur the imminent meeting of pans with the mustached Leopold. The game is very demanding on your ingenuity and resourcefulness. You can choose from the pair of mice which you want to use as each has a different character and different skills. Leopold, however, our hero cop is ready to tear up the blueprints into a few parts that need to be found again and glued. All operations are logical in nature, so that probably the white mouse who is weaker can not lift a stone, instead the dark mouse can do it. You can find a Tamagotchi like electronic toy also that can grow little kittens into cats. | ||
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Cracking The Conspiracy | Pixel Shop Inc., The | [top] | |
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An old friend sends you a mysterious package and pleads for your help in uncovering a massive conspiracy that could ultimately result in alien invasion of Earth. The package contains a communicator with encrypted secret government files. Your friend, Kelsey Hart, was able to escape but without the communicator. She tells you to break into Area 51, unlock the files, and then send the communicator to her hiding place. Only then will the world believe the terrible secrets the government has been hiding for decades. Your character, John, proceeds to an abandoned uranium mine, which leads to a back entrance of the Roswell base in Nevada. The game's first of many challenges begins here. Finding the mine's entrance blocked by large boulders, John must find the items necessary to open up the mine, solving a riddle presented by an old miner in the process. Wearing a janitor's uniform, John will be able to explore the base's top security areas as he digs for the information he needs. It is a pre-rendered, 3D adventure game that will test you to your wits end. You move through a huge world, consisting of almost 3000 still images, 358 animations, and various characters that you can converse with. You navigate this world using your mouse, all the time being on the lookout for clues to the diabolically hard puzzles. And many puzzles there are. Some are like board games you might have played while others will require careful planning to execute a sequence of events in the correct order. You'll talk to various characters and meet some that don't want to talk at all to a lowly janitor, like you. Just pay attention and you might have a chance. | ||
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Cult 1+2 | Studio Blum | [top] | |
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Cult is a freeware game by Lee Blum. Using negotiation and trade, one must resolve a situation involving barricaded cultists in a villa two kilometers away from town. As you play, you wander around the villa, meeting some of the brainwashed cult members (and some reasonable people). You talk to them, find out what they want, and trade items with them for information. You learn a little about the social structure of the cult and even get to save some lives. Advancing from room to room, you find keys to locked doors and operate switches to remove barriers. Today we witness too much blood in games when we want to solve problems. The author of this game, living in the middle east, wants to show that problems can be solved by negotiation, and bloodshed can be avoided. There should be some games that portray negotiation as a peaceful - and viable - solution. Cult II: Federal Crime (2002) Save America from an antifederal militia in this overhead-perspective adventure game. You are cast in the role of Zack Bon, a cop on a mission to investigate an underground antifederal milita, operating in the United States. Use a clever disguise to infiltrate a rich man’s house party and solve the mystery! | ||
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Danger Island / Area D | Dosch Design / Ari Data / Acid Gold / Idigicon | [top] | |
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In this German developed adventure, during an expedition in an unexplored area of South America, disaster strikes. A Research team has disappeared in mysterious circumstances. Your client, a genetic engineering company, wants answers. Your task is clear: Protect the research and save the team. The storyline is similar to Jurassic Park and is a first person adventure with 3D rendered backgrounds. Remember Lost Eden? It's got lots of dinosaurs in it like that did. The game also boasts "cinematics with professional actors". It was re-released in 2002. | ||
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Dark Side Of The Moon | SouthPeak Interactive, LLC | [top] | |
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This is one of the best "traditional" point-and-click adventure games in recent memory. In this sci-fi mystery set in the far future, you play Jake Wright, a happy-go-lucky space trader who inherited the mining claim of your uncle Jacob, who has died under mysterious circumstances on a mining colony known as Luna Crysta. Starting out to find out exactly what your uncle left behind, you will soon discover a much deeper and more interesting story that involves murder and possible extinction of an entire race. The gameplay should be familiar to all adventure fans: you interact with different characters, pick up anything that isn't nailed down, and figure out what to do with inventory items. The game strikes a nice balance between Myst-style logic puzzles and inventory-based puzzles, most of which involves figuring out how to use the various futuristic gadgets. All the puzzles are integrated into the storyline quite well- none of them seems out of place or just there for the sake of stumping you. The interface is easy to use, although the combination of live actors and computer-generated 3D environments sometimes produce awkward results. The combination is not as seamless as Buried in Time which has a much more elegant interface, but it is adequate. The acting is all above-average, except for a few instances of overacting. Unfortunately, heavy use of full-motion video means a LOT of CDs are required. The game comes on 6 CDs - the use of movies (as well as poor design) requires you to swap CDs very frequently. Fortunately, the story and puzzles are strong enough to make you grit your teeth, swap those CDs, and move on. In the end, this is a great adventure game that is marred by blurry videos and almost-endless CD swapping. The excellent sci-fi story, decent length, and challenging-yet-logical puzzles will keep you glued to the screen for the many hours it will take to finish it. | ||
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De Griezelbus 1 [Du] | Warehouse Multimedia / Elzenga-Uitgeverij Zwijsen Algemeen B.V. | [top] | |
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This is a "horror" adventure game based on books of Dutch author Paul van Loon. The game is aimed at children, as are the books. In the game, players are challenged by storyteller P. Onnoval to travel with him on the 'griezelbus'. During the trip, they will encounter nine scary situations from the books. These consist of mini-games the player has to beat e.g. find hidden objects, control a zombie-like creature through a maze, build a skeleton from bones. Only if players overcome their fears they will be able to save the lives of their classmates. Paul van Loon is available during the game to provide hints. | ||
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Dedalus [It] | Colors Arti Multimediali / Jackson Libri | [top] | |
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Dedalus is an adventure game set on the island of Crete in the days of Minos. Our hero Leopold, an intellectual lover of reading, is in his house immersed in reading when he's suddenly catapulted into a whirlwind that transports him back in time, to be precise on the island of Crete outside the royal palace of Minos. Our hero does not have time to settle in when something immediately arouses his attention - a flood of tears that drives him to advance towards a girl, a princess of royal blood and daughter of the Egyptian Pharaoh Akhenaten. She was taken prisoner by King Minos and will be fed to the terrible monster, but while she is imprisoned in her room intent on talking with our hero, the latter was taken prisoner by the guards of the king who led him to his presence. The king asked what he was doing at the window in front of the young girl, Leopold replied innocently that she was crying and he was trying to comfort her. The king annoyed by the response warns Leopold that his fate is sealed: he is sentenced to death in the maze guarded by the minotaur, his illegitimate son. Only the symbols of destruction, conservation and regeneration will save him from death if he manages to survive. Thrown into the well of the labyrinth, our hero will land in a place of underground caves and trails here and will face his destiny, ie defeat the Minotaur and save the beautiful Anckesenamon. It's no easy task given that the labyrinth is an infinite set of doors and passages, many of which vary in size and different places, inside and outside the maze. Bringing together a monster, Argo, a guardian of the gods with many eyes we'll have to guess the number, otherwise a lethal jolt of energy that leads us to meet the fearsome monster. The game has now been released in 2012 as freeware by its author. | ||
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Den Yttersta Gåtan [Sw] | Paregos mediadesign / Snille publishing | [top] | |
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In this edutainment game, you are drawn into the Nordic mythology and the mythical world of the Asars to look for the meaning of life. In Asgård, the player gets to experience breathtaking adventures and try to solve problems and missions along the way. The player must constantly be alert, attentive and prepared to be put to the test. How can the user help the god Seed to get his beloved Gerd? Can they get to Oden in Valhalla? Can they stop the Fenris wolf who comes loose and wants to devour everything in his path? In addition, there is always the threat that Ragnarök is near, the downfall of the earth and the gods. But most important of all - what did Oden whisper in his dying son Balder's ear? "Find the answer and you will find the meaning of life". The graphics are 3D animated and the user moves in Asgård using QTVR technology. Also some characters were produced in 3D. Most characters, however, were illustrated in 2D, in Photoshop and animated in Premiere. The intro was filmed with real actors. Helena Karlander was AD / 2D illustrator / animator. The graphics in the game are wonderful. Sometimes you just want to slowly wander around the local Asgard and admire the sunlit meadows and shady forest thickets. For a magnificent picture meets the favorite engine of the "arthouse" developers - Macromedia Director. | ||
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Detective Barbie: The Mystery Of The Carnival Caper! | Gorilla Systems Corporation / Mattel Media | [top] | |
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It's the night before the carnival is to begin and Ken is missing, along with the charity money. Detective Barbie is on the case and needs your help to locate Ken and solve the mystery of his disappearance. With a library of over 50,000 names from which to draw, you can select your name and for the rest of the adventure Barbie will speak directly to you as together you try and find out what's gone wrong at the carnival! Targeted at girls from the age of five and up, this provides a learning experience by meshing problem solving, creative thinking and adventuring. During the story, Barbie's friend Becky provides hints and you can store your clues on an in-game crime computer. As the adventure unfolds, you'll interact with various carnival rides, find secret passages and explore the surroundings. As your investigation continues, you'll interview a varied cast of characters, follow clues and experience rides such as the Tunnel of Love (in a fast watercraft) and the wild Bumper Cars. You'll oversee the park from high atop the Ferris Wheel and Carousel, leap into a free-fall drop on the Parachute Drop and race around on your own Rocket Ride. Played from a third-person perspective, it ensures that each new game will feature new clues and suspects. Help Barbie collect 50 clues to solve the mystery at the carnival. Explore 25 different colorful areas. Race bumper cars, ride the water slide, and sail the Tunnel of Love. | ||
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Dinosaur Island / Daina Airan [J] | Game Arts Co., Ltd. | [top] | |
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This interactive comic is a slapstick adventure of twin sisters. In addition to being full of animation in the full story, there are many pretty songs by Heroine's Emil Azzie ( Otani Yukie, Matsushita Miyuki). In the main part, options appear and players can choose the branch of the story. The selection will change the story development afterwards, which also affects the ending. The story is multi-ending, and there are alternatives that change depending on the number of times cleared. As a so-called cameo appearance, Aoi Hayakawa of "Aoi chan panic!", Yumizawa Yumi of the previous work " Yumimi Mikukusu ", Sakurazaki Sakurako, Matsuzaki Shinichi, Morishita Rie, department manager will also appear as the story develops. The stage of the story is the earth where coexists dinosaurs and mankind. You can manipulate dinosaurs with music, dinosaurs are used as transportation and construction machinery. Meanwhile, a school that cultivates an expert "dinosaur use" that manipulates dinosaurs playing music in a certain south island will be the stage of the story. Toyotomi Ito aims for a single dinosaur use meets a dinosaur singing a song one day ahead of the school's advancement exam. Rather, the task of the advance exam is to find eggs of dinosaurs. Emi and Anji go out to explore the singing dinosaur eggs, but there are lots of strange outbreaks outside the school, and they will fly away until they get the dinosaur eggs. | ||
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Dinosaur Island trailer / Daina Airan Yokokuhen [J] | Game Arts Co., Ltd. | [top] | |
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For "Daiina" fans: it is a special trailer released before the main part. In order to have the main story more enjoyable, the twin sisters Emi and Anji introduce the school of dinosaur which is the stage of the story and the south island. In addition, extra bonus is also included, such as material collections that can be seen on the screen and recording of the opening theme songs. | ||
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Disney's Hades Challenge | Disney Interactive, Inc. | [top] | |
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This uses properties from Disney's 1997 animated movie Hercules as a backdrop for an adventure game through ancient mythological Greece. The hero Hercules himself is indisposed so Zeus enlists your help to take care of various menaces to the lands of Greece. First, you are briefed by Philoctetes (Phil) on exactly what your quests will entail and how to accomplish them. You are issued a boat -- none other than the legendary Argo of "Jason and the Argonauts" fame -- with which to sail the isles, and a hero belt for storing collected items and accessing game options. Phil then gives you a mission briefing for you to carry out. For example, the Minotaur is running loose on the island of Crete. Daedalus is working feverishly to build a maze to contain the monster. You must use the Argo to sail to Crete and do what you can to expedite the labyrinth construction. There are colorful characters from the movie and crazy ancillary animations and dialogue. Watch out for Hades' henchmen, Pain and Panic, who will be working tirelessly to thwart you under thread of frying at the hands of their boss. Solve a series of puzzles in order to finish the quest, sometimes with Phil's help via a magic eye. After successfully completing a quest, Hades appears to quiz you on trivia of the Olympian gods. There are god statues everywhere throughout the land and clicking on them yields a brief lesson on that god or goddess. Thus, it's important to pay attention to these factoids during gameplay. | ||
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Displacement, The | Darkling Room / XXv Productions | [top] | |
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As the 1999 eclipse brings unnatural darkness to the streets of London, a man disappears from his home. In the meantime, a dusty journal is discovered in a junk shop, featuring dates from the far future! The gamer travels time and space to unravel the mystery, solving devious puzzles along the way. This rarity is Jonathan Boakes' first real attempt at creating an adventure game. | ||
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DogDay | Eyst Pty Ltd. / Infogrames | [top] | |
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In this 1st-person, point and click adventure game, you play a dog (in a dog's universe) living under the brutal and corrupt regime of a dictator named Chegga. Chegga has full control of the media and has placed his friends in positions of power. Players must collect evidence of Chegga's wrong doing and sell it to a shadowy group called C.A.T.S. (Coalition Against Totalitarian Society) which will presumably use the information to wrest control from Chegga. In selling this information, the goal is also to be gaining enough money to purchase a train ticket, leave this part of the world, and try to make a better life. The way the plot is laid out, it is unclear whether the player's character is out to rid the world of a tyrant or simply in it for the money. | ||
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Dr. Brain Thinking Games: Puzzle Madness / Dr. Brain - The Ultimate Games for Your Brain: Puzzleopolis | Knowledge Adventure, Inc. | [top] | |
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You are Pro, the good clone of Dr. Brain. You'll get to play lots of brain teasing puzzles in your pursuit of Conn, the evil clone of Dr. Brain! To succeed, you will have to use logic, strategy, planning, experimentation, and skill. Complete puzzles to get items and friends, which you will use to defeat Conn and his evil companions. There are three levels to keep you going and though level one starts out easy, don't be fooled. These puzzles will take some serious brain power. Your job is to unlock the secrets, crack the codes, and disarm the traps. There are dozens of outcomes based on hundreds of puzzle variations. It's a new game every time you play. You can play puzzles only or begin a mission. Your mission begins somewhere in the city. You must move along the map and try to find the evil clone. There are puzzle pieces that represent a challenge. | ||
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Eighth Voyage Of Sinbad / AdventureStory [Ru] | Ivory Intellect | [top] | |
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This is a beautiful animated tale that tells the story of the struggle between Good and Evil. It tells the last adventure of Sinbad, in which he, like the Prince of Persia, is to release an unknown lady and defeat the malevolent wizard. He is on a mysterious island, where he wakes up alone. Literally on every screen, the unfortunate traveler waits some deadly intrigue. You can choose one of two levels of difficulty. There are many fascinating puzzles, most are simple but certainly interesting. This eastern story is told in the first person in which you become the protagonist. It has more than 20 minutes of superbly detailed animation, a high quality dynamic digital soundtrack, lots of interesting puzzles, and dozens of interactive animated characters. | ||
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Etude Prologue: Yureugoku Kokoro no Katachi [J] | Takuyo | [top] | |
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A coastal town called "South Aose". Surrounded by the sea and mountains, a place like anywhere where lots of nature still remains. Two normal high school students go to school in that town. The special winter of the 3rd year of school. The students worry about their future paths and the loves they can't be honest about. With many thoughts in their hearts, the final season starts now... What do you desire? Where will you go? What is the shape of a girl or boy's trembling heart? The time when the two protagonists meet again, that is when their story starts to move once more. | ||
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EVE: The Lost One [J] | C's Ware | [top] | |
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This is a sequel to Eve Burst Error. The events of the game take place three years after those of the first game. The player is able to control two characters - the female detective Kyoko and the mysterious Snake, as they try to solve a complex mystery full of betrayals and political intrigues. In order to complete the game successfully, the player will have to to experience it from the perspectives of both heroes, helping each other to gather clues and to unlock events. The game uses a menu interface typical for Japanese adventures. The player interacts with the game world by selecting menu choices, which mainly include looking, talking, or going to a different location. The game is done in anime style with characters appearing on still pre-rendered backgrounds. | ||
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Fatal Jack [Sp] | Realidad Alternativa / Computer Gaming World | [top] | |
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This is a graphic adventure game with first-person scenarios combining high-quality 16-bit color with real people captured on video. It has a large number of 3D animated sequences and an easy interface with cursors. The game is translated and dubbed into Spanish and English. The plot is based on the misadventures of the protagonist in getting rid of a curse that makes him become a werewolf whenever he becomes sexually aroused. This leads to a pact with the devil that forces you to go through various worlds and dimensions down to the lair of Satan in Hell. This adventure was given away on a cd with the September 1998 issue of magazine Computer Gaming World. | ||
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Fatal Jack 2: Down To Hell [Sp] | Realidad Alternativa, Stratos / Computer Gaming World | [top] | |
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This adventure was given away on a cd with the October 1998 issue of magazine Computer Gaming World and continues the game released in the previous month. After a visit to the world of dreams, Jack discovers it's not as nice as he painted. The desert, a city destroyed and Hell will be your most visited sites, even a cottage... | ||
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Free Spirit 2: The Other Dimension [G] | Rauser Advertainment / VR-Media GmbH | [top] | |
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This is a sequel to one of the many advertising adventures popular in Germany in the mid nineties. This one was more complex with 3D graphics and special features such as voice recognition and the possibility of using a cyber-helmet. Philip Marlau is back. Meanwhile, he has aged a few years and the detective work it seems not yet to have become boring. It begins directly with a spectacular opening film that tells us of a woman named Anne from her nocturnal experiences of the supernatural kind. Finally, we see even the shadow of aliens coming to us. Then we find ourselves back at Anne's bedside. She is in a bad condition and her face covered with yellow spots. The incident she can remember only little of, so we'll have to determine if there are indeed intergalactic visitors. Later, we learn something about it but not quite flawless machinations of Virex AG. The pharmaceutical company has perhaps more to do with the story than we thought? | ||
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Galador: The Prince And The Coward | Metropolis Software House / TopWare Interactive, IPS Computer Group Sp. z o.o. | [top] | |
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This is a classic 2D point and click comical adventure. The game is set in a fantasy kingdom. This game tells the story of Galador. Actually, it's about a normal young man who wants to become rich and famous the easy way and signs a contract with a demon to do so. His soul is transported into prince Galador's body whose own soul is sent to Hell. Unfortunately, Galador was in the middle of battling the feared Black Knight and the young man who has taken over Galador's body runs away instead. The king is shocked and upset at his son's actions and banishes him from the kingdrom. He meets a graveyard digger who need help to resurrect after a thousand years an ancient magician named Arivald. He will aid you the remainder of the game and can usually be found in the town bar. Galador's ultimate goal is to go to Hell and get back his old body. Some inhabitants of the kingdom will help Galador but others - for instance the Prince of Vampires, a fiery dragon, devils or an angry dwarf - will not, or at least not voluntarily. During the course of his quests Galador will meet a strong headed and sharp tongued young woman wearing a mask who seems to detest all men but because she too holds a grudge against Hell, she will temporarily pool forces with Galador in an effort to get there. In Oct/2021, an official English version was released on GOG. | ||
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Gilbert & The Chemystical Island | Snille Publishing | [top] | |
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You must help Gilbert, a small cute dragon who has crash landed in an egg. His mission is to re-assemble all the pieces of the eggshell. There's ten exciting chapters with accompanying chemical experiments presented for kids aged 10-15. It starts on the beach, but there's many different environments such as a desert and glacier with several characters to be found. You have to find several items that allows for solutions to problems. | ||
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Gravity Angels 2: The Betrayal | Brilliant Digital Entertainment | [top] | |
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This is one game in a series of Multipath Movies(TM) by Brilliant Digital Entertainment. These games are pure interactive movies that display a movie that allows for the player to select among multiple paths at opportune junctures of the storyline. In that way, the game is a "choose your own adventure" movie. Unlike other games of the interactive movie genre, which generally display the movie bits using pre-rendered full motion video, this game renders 3D models of the movie in real time. The location is Ganymede, Jupiters icy moon in the year 2098. Millions of lives may depend on what you do right now. Ganymede has become a hero's death trap, as earths biggest corporate conglomerate has begun killing anyone who threatens to reveal their dark, dangerous secret! Your choice can save the earth if you act now. | ||
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Gravity Angels 3: Payback | Brilliant Digital Entertainment | [top] | |
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This is one game in a series of Multipath Movies by Brilliant Digital Entertainment. It's a three-dimensional, digitally animated story, with multiple plot alternatives or paths that are influenced by the user and lead to distinct conclusions. Each Multipath Movie Webisode runs approximately 30 minutes. With a simple mouse click, users can make decisions that impact the direction of the story and graphics as well as alter each character's mood and subsequent actions.These games are pure interactive movies that display a movie that allows for the player to select among multiple paths at opportune junctures of the storyline. In that way, the game is a "choose your own adventure" movie. Unlike other games of the interactive movie genre, which generally display the movie bits using pre-rendered full motion video, this game renders 3D models of the movie in real time. Uncover the mysterious secret spy for the biggest corporate conglomerate, and join our heroes to share in their revenge. Battling hand-to-hand and face-to-face with the enemy, will our heroes also become killers? In this thriller, your choices will determine the fate of the world's worst killer! | ||
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Gravity Angels 4: Death Force | Brilliant Digital Entertainment | [top] | |
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This is the fourth and final chapter in Brilliant Digital Entertainment's Gravity Angels series of Multipath Movies. Each one of these interactive movies uses a proprietary video engine that renders animated scenes in real-time. In the course of the movie, players can make a number of 'decisions' that will lead the story down different plot branches. After the events of the first, second and third chapters, the enigmatic alien ship breaches the surface of Ganymede. Our heroes decide to pay another visit and stumble upon the ship's control room, where they will make a startling discovery. Time is running out for the team as they find out that Miller Western, the most powerful company in human history, knew all along what was going on on Ganymede. Company reinforcements arrive in strength and they have no intention of taking prisoners. The only thing left to do for Ty, Felice, Jazz, Reece, Bennett and the others, is to start making preparations for their last stand against this Death Force... | ||
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Grim Fandango | LucasArts | [top] | |
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Most adventure gamers agree that Grim Fandango is one of the best LucasArts adventures and adventure games in general. Quite possibly one of the top five adventures of all time, and certainly in the Top Ten. The style, atmosphere, wit, creativity and inventiveness are what makes Grim Fandango remarkable. No adventurer should miss this game. The adventure takes place in the Land of the Dead where, according to Aztec legends, dead souls spent four years travelling to the ninth underworld. Tim Schafer, the designer, has taken this legend, mixed in film noir and 50's-era hot rods, and crafted a sparkling adventure. You play Manuel Calavera, an employee of the Department of Death (DoD). He can't travel on to the ninth underworld; he's stuck in El Marrow at the DoD, working off a debt from his life. He spends his time selling deluxe travel packages for travel to the ninth underworld to newly-arrived souls, hoping to make enough in commissions to begin his own journey. The game is a first for LucasArts: an adventure which does not use the SCUMM engine. Instead, it uses a new 3D engine, in which some objects are pre-rendered and some generated on the fly. You control Manny either through keyboard or joystick. There is no mouse support, and no icons to click. When Manny walks close to something he can interact with, his head turns and he looks at the object. When he's noticing something in this fashion, you can have him describe it, use it, or try to pick it up. His inventory is kept inside his coat, and you can have him pull out the objects that he is carrying one at a time. Manny discovers that things are rotten at the DoD. He's no longer getting good commissions, and souls are being cheated out of their rightful rewards. This discovery leads Manny on a four-year journey across the Land of the Dead, in pursuit of a mysterious woman named Mercedes Colomar. On the way he meets revolutionary leaders, mobsters, gamblers, and one very large, very orange demon named Glottis whose sole purpose is to drive cars. The graphics are lush, with Aztec and Mayan images blended smoothly with Art Deco design.
See also: Grim Fandango Remastered |
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Gruesome Castle: Gee Whiz! Mystery Club (cancelled) | Gee Whiz! Entertainment | [top] | |
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This was to be a 3D adventure game for 3Dfx based PC's and a follow up to the developer's previous adventure Flight of the Amazon Queen before the game was cancelled. It concerned the exploits of Jake and Anna King and their pals Skip, Wendy, Brad and Jeepers the dino-monkey. Together they form the Gee Whiz! Mystery Club - an adventurous gang of teens who travel the world solving mysteries. Their latest adventure brings them to England where they are to visit their cousin Edward at Gruesome Castle. Upon arriving they quickly discover that Edward has gone missing and that the castle is haunted. It's up to our intrepid team to solve the riddle of the ghost and uncover the dark mystery of Gruesome Castle. The game is light heartedly modeled after the classic Saturday Morning cartoon shows of the 60's and 70's, such as Scooby Doo. There are no pre-rendered backgrounds - all characters and locations are completely polygonal. Players can use their binoculars to zoom in on action taking place miles away - perhaps peering through the window of an unreachable building to see clues that aren't visible to the naked eye. Players can explore a large castle with scores of rooms, including a Dungeon, Hedge Maze, Vast Underground Catacombs and a Spooky graveyard. Each location is very large with dozens of characters and objects to interact with. There's witty dialog via a conversation system that allows you to talk to all the game characters. The inventory system lets you examine and manipulate all of the items that you find during your adventure. The ability to read books allows you to read from the extensive library and uncover the dark secrets of Gruesome Castle. Dynamic cameras in every room give a cinematic feel to game play with pans, tilts and dollies. Players can change from the default mode to any of the many alternative viewing modes allowing them to place the camera where they want it. It includes a Bonus Mystery Quest mode where you seek out the Mystery Club Bonus Items that are hidden throughout the locations. Recovering all the Bonus Items reveals a secret room. Look around mode allows you to look at the 3D location from any angle. | ||
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Hatsukoi Valentine [J] | Family Soft, Fill in Cafe | [top] | |
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Love training simulation to enjoy high school life during a period of two years with childhood friends and new acquaintances, even a female teacher. Game features a unique system of leaving letters in the shoebox. The game's goal is to get a date for valentine's day with one of the game's girls (if is with his childhood friend is better) and to do that the player have to talk to the characters during each week to get a better relationship, going out in date with the girls and improve his characters stats doing different things during the week (study, running, work to get more money, etc). | ||
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Heart Of Darkness | Amazing Studio / Interplay | [top] | |
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In a world just like our own lives Andy, a boy like any other. His teacher hates him. His dog adores him. The thing that really scares him is the dark. To rescue his doggy pal, Whisky, snatched away by the Forces of Darkness, Andy must face his darkest fears in a secret kingdom, a world of soul-hungry phantoms, bed-time demons, manic monsters and bizarre friends. As Andy, you will climb, swing, twist, swim and shoot your way through a world filled with mystical mazes, exotic landscapes and evil enemies. Fight head-on through 8 huge levels inhabited by The Shades and The Dark Souls. This is a land where your childhood nightmares become a reality. There's 176 screens of ladders, ledges and platforms, across locations such as mountains and caves. There are puzzles to solve and precise timing sections along the way. The game features orchestral music and video sequences. The graphics are amazing and beautifully done. | ||
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Hopkins FBI | MP Entertainment | [top] | |
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As Hopkins's arch nemesis, Bernie Beckson, is about to be electrocuted for commandeering a nuclear missal bombardment on the state of California, the lights flicker, and when they come back on the electric chair is empty. Since Special Agent Hopkins was responsible for capturing Beckson the first time, he is immediately notified of the improbable escape. It is a great beginning that gets even better as the deranged Beckson then proceeds to kidnap, torture and mutilate renowned scientists and friends of Hopkins. The bodies are always found in a grisly fashion that recalls the classic Vincent Price movie The Abominable Dr. Phibes. Written clues are left at the scene of each progressively bloodier carcass in order to lead Hopkins to the next victim. Then in the middle of the story, there are two startlingly tragic occurrences that are totally unexpected, but instead of using this as a springboard to darken the mood of the story, Hopkins instead leaves the city and follows his foe first to a lush tropical island, then to an underwater lair that appears as though it were constructed by a supervillain and finally to the Realm of the Dead. It's a fun but disappointingly short cartoon adventure. Lack of hype and distribution muscle makes this one of the most obscure adventure games ever made. The mood and style of Hopkins FBI belies is bright, cartoony graphics: a noir detective game, full of shady characters and gory scenes that will likely offend some people. The premise is banal, but developed quite nicely throughout the game. The game is very much a French-style graphic adventure, the likes of which are rarely seen since Revolution's excellent Broken Sword games. The characters are believable, and the pace of the game is handled very well, with excellent cut-scenes throughout the game that advance the storyline. | ||
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Horke Leto [Cz] | Maxon / JRC Interactive | [top] | |
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Honza Majer is a teenager. He and his beloved dysfunctional family follow the father, a respected botanist, to one of the most beautiful islands in the Pacific Ocean. The next day all family members but Honza Majer are kidnapped by cannibals and it's up to him to save his relatives from the unpleasant fate of being eaten. Horké léto (Hot summer) is a point and click adventure and the first part of a trilogy. All characters are voice by comedian Zdeněk Izer, a notable Czech impersonator. Like most Czech adventure games, this one is also notable for having wacky dialogues. | ||
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Hovniválové aneb Záhada komixu [Cz] | Centauri Production / JRC | [top] | |
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The story of this 2D adventure game takes you into the skin of a young teenager, Jerry, who finds a mysterious house in one comic. When reading it, however, the magazine "sucks" him in and it will be up to you how to deal with this unpleasant reality. The game has a total of 4 large chapters in which you traverse the different environments of characters such as a detective, monkey, dung beetle and a computer expert. There are also 2 difficulty levels that differ in several procedures, minigames and Czech dubbing. | ||
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I'm Your Man | ChoicePoint / DVD International | [top] | |
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When it was initially released, "I'm Your Man" was a bit of somewhat revolutionary filmmaking. Filmed in one week during 1992 for $200,000, it was shown in movie theaters outfitted with a prototype Interfilm System. This engineering feat combined video projection, laserdiscs and a computer to deliver frame accurate, on-the-fly response. Audience members chose how the plot progressed through buttons on their seats. Allowing viewers to choose which characters to follow and what to do, it's a bit of a "choose your own adventure" movie. Featuring Kevin Seal, Colleen Quinn and Mark Metcalf (Niedermeyer in "Animal House") star as Jack, Leslie and Richard, the three central characters between whom the viewer may choose to accompany. While the birth of the concept demonstrates tremendous inventiveness, unfortunately, the story of the film (with any of the characters) is less than compelling. The movie itself lasts only about 15-20 minutes, and the story is only mildly entertaining. The film follows Jack's attempts to meet a girl at a party, Leslie's attempts to meet up with a Agent to turn over information which would implicate her supervisor, Richard, and Richard's attempts to prevent her from doing so. The film offers many opportunities to choose to continue with each character as well as a few opportunities to tell the character to do one thing or another. At times the choices lead to somewhat disjointed segments, but the concept itself is fun and promises good things for the future as the concept is mixed with better overall product. The DVD is supplemented by Audio Commentary by the film's director, Bob Bejan, a 10 minute featurette on the film, a collection of outtakes, story boards for additional scenes which were going to be added. | ||
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Ignac | Igor Sinkovec / Maniac Entertainment | [top] | |
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Ignac is a child who has got bad grades and has been punished by sending him to his room studying and removing the power cable to his PC. But he has no want to spend the afternoon doing homework, so he's constantly seeking a way out of the house. The gorgeous graphic style and the music is strongly similar of classic adventures like Day Of The Tentacle. | ||
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Immanis (cancelled) | Cryogen / Drakkar Entertainment | [top] | |
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This was a nice looking adventure from a Swiss developer that produced a playable demo but the project never made it to retail. It featured high resolution / 65536 colors smooth character and background animation and smooth scrolling with foreground parralax, hand drawn backgrounds, and full screen animated 3D sequences (over 10 minutes). Plus it had orchestral music, a fast, intuitive interface, day/night lightsources, and weather conditions (snow, rain, wind). The story starts out with a young man named Natas finding himself in a swamp being chased by monks but not knowing why. A dwarf named Asylar helps him evade them and takes him to his home. After the dwarf leaves, Natas falls asleep and has a disturbing dream of a child at home with his parents on a stormy night. A spirit seems to leave the father and enter the child who seems the same but has a creepy smile. The father grabs a knife and advances on the boy but the wife intervenes and and is struck down. Continuing to chase the boy in the woods, the boy suddenly is unafraid and turns to his father who then falls dead. Natas awakens from this dream disturbed by it. | ||
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John Sinclair: Evil Attacks [G] | bitlab Information Design & Entertainment GmbH / Bomico Entertainment Software GmbH | [top] | |
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John Sinclair is a German Pulp-Fiction Character who has his own weekly series since almost 30 years in Germany. In this game the player assumes the role of Inspector at Scotland Yard and Ghost-Hunter 'extraordinaire'. The game is being told in four chapters and uses a mixture of Zork Nemesis like click and move through environment and first person shooter action parts. Every level is started out with a movie to set the mood for the chapter. Then the player will find him/herself at the start of the level - for example a Carnival in London in the first Chapter or a Monastery in Germany in the second one. The player then is able to move from location to location which is accompanied by a 'connection' movie and solve puzzles that will eventually lead him/her to the final Boss fight of that Level. | ||
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Journeyman Project 3: Legacy Of Time | Presto Studios / Red Orb Entertainment | [top] | |
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This is the third installment of the Journeyman Project adventure game from a 1st person perspective with a panoramic view where you can rotate 360 degree freely. The game casts the player as Gage Blackwood, Agent 5 of the Temporal Security Agency, to travel back in time visiting Atlantis, El Doraldo and Shangrila. In this journey you must try to capture a rogue TSA agent, Agent 3 and collect several mysterious artifacts left by an ancient alien race to protect Earth from an alien invasion and save Time and Reality themselves. Your time is under threat of a huge time distortion that is passing through history. The agency has just been disbanded, and you must go on your own to find and stop the time distortion. Fortunately, though most of the time suits have been dismantled, an experimental "Chameleon" suit is still operational. It turns out that the rogue Agent 3 has set off the time wave on purpose, because she wishes the agency to be aware of a set of events that occur in three different place in the world. These events are the distruction of some culturally advanced civilizations on earth. Once you have witnessed these events, you'll have some further time work to do. The game has splendid graphics, nice music and the interface is very easy to understand. And they've improved game play in one major way since the last game in the series, by inventing the chameleon jumpsuit. The DVD version contains higher-res video redone in mpeg-2 format so the native dvd player engine could render it. | ||
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Jules Verne: Voyages Extraordinaires [Fr] | Hachette Multimédia / Grolier Interactive | [top] | |
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This has great content from the French father of science fiction. There's all new animation of all his novels, plus all the plays of Jules Verne with 16 voice actors. This comprehensive package provides six hours of sound, over 800 texts and 1000 iconographies. Accompany the hero of countless adventures and explore his life and his century. Driven by the passion of John, great grand son of Jules Verne, a young film director, Hugues Blondet and architectural designer David Palissier, participate in eccentric and exotic adventures, scientific discoveries, the enigmatic events of more than one hundred timeless stories such as "Twenty Thousand Leagues Under the Sea", "Journey to the Center of the Earth", "From the Earth to the Moon", and "Around the World in 80 Days". | ||
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Kajko i Kokosz w Krainie Borostworow [PL] | Seven Stars Multimedia / Seven Stars Media | [top] | |
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This is an adventure game based on themes of the popular comic book series. When Zbójcerze led by the Hegemon pollute the water in the well of the castle, our pair of title heroes must embark on a challenging journey to the Land of Borostworów to ask for help from Lady Nature. The road leads straight through meeting unusual woodland creatures. And this is just the beginning of trouble, because the wicked Zbójcerze as usual is preparing to attack the Mirmiłowo. So we need to thwart the evil plans of wrażych warriors and restore the village's source of fresh water. Developers from the studio Seven Stars Media took care of spouting humorous dialogues and clear message of saving the environment in the game. | ||
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King's Quest: Mask Of Eternity | Sierra On-Line, Inc. | [top] | |
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This is the eighth and final official computer adventure game in the famous King's Quest series. It is the only game in the series where the main character is not King Graham or a member of his family and it's the first game in 3D. Above the Kingdom of Daventry is the Realm of the Sun, where magical beings called the Archons guard the Mask of Eternity, an artifact which upholds truth, light, and order. Their leader, Lucreto, turns to evil and shatters the Mask into pieces. When one portion of the mask falls at the feet of a humble tanner named Connor Maclyrr, he picks it up only to find that everyone in Daventry has been turned to stone and the land sickened. Connor is then appointed by a wizard to travel through different lands and collect all the Mask pieces, eventually arriving in the Realm of the Sun where he must repair the Mask, defeat Lucreto, and bring life back to his land. It's more of a platformer than the prior installments of the series. It is fueled by point-and-click puzzles and action, none of which are too complicated. | ||
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Kultapossu ja Leo Leijona: Sateenkaarivarkaat [Fi] | Mediayhtiö Sansibar Oy | [top] | |
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Golden Piggy Bank and Leo the Lion: Rainbow Thieves is an advergame. The new morning dawns in Rainbow Valley, but today everything is different. The gold pot is empty and it is much more than money. Golden Piggy Bank and Leo the Lion are now in the real test, because they have to rescue the rainbow - by any means necessary. | ||
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La Dinastia Fantasma [It] | Pixel Informatica / Topware Informatica | [top] | |
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You play as an archaeologist who has a recurring nightmare. During one of these nightmares he is given a scroll and goes in search of the tomb of a pharaoh who imprisons the souls and wants to live again. This adventure has beautiful 3D animations, enveloping sound, exciting music, and an engaging plot... all in 2 CD-ROM with over 90 minutes of three-dimensional animations and throbbing action. It has dozens of items and information to collect and analyze; a rich cast of characters with which to interact and seamless integration with the dark and mysterious atmosphere of the past; up to 40 different settings, dozens of puzzles to solve and 50 hours of addictive gameplay, great visual effects in Super-VGA graphics, and connecting to the Internet for a quick on-line help. It contains a comprehensive Interactive Encyclopedia of ancient Egypt with hundreds of terms and images that will accompany you throughout the game. Virtual Tourist : interactive journey of the most important archaeological sites and places of interest in modern and Pharaonic Egypt, illustrated with over 15 minutes of video and described accurately with highly professional texts. | ||
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La Vuelta al Mundo en 80 Dias [Sp] | Barcelona Multimedia | [top] | |
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As the name suggests, we go around the world in 80 days exactly as Jules Verne wrote in his famous book. So not only will we read a literary classic adventure but also learn many things and customs of the countries we will be visiting. Learn to locate major cities making up the itinerary of Phileas Fogg; and discover some aspects of the life and culture of the nineteenth century. The book is divided into three major areas: literary and gaming, geographical and historical or cultural. | ||
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Laburinthos [K] | Samsung Electronics & Hybrain Multimedia Network Solution | [top] | |
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This game doesn't seem to have been released as a standalone box, at least it is only known as an extra for the CD-ROM that came with Gamepia issue 2/1998. Somewhere between Myst and a typical "interactive movie", or more precisely a crime thriller set in the near future (2011), it also featured a bunch of small arcade and puzzle sequences. CD-ROM also contains an RPG -The Legend of Heroes. | ||
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Lenny Loosejocks in Space | Ezone PTY LTD | [top] | |
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You guide Lenny and Donga in their epic quest to save the human race from the evil Sluggees. It's the groundbreaking point-and-click web adventure game sequel to Lenny Loosejocks Goes Walkabout in all its pixelated glory. Originally a free game made in Shockwave, a commercial version playable on modern o/s was released in Nov/2022 exactly like you remember playing when you got home from school in 1998. Use your mouse to guide Lenny to his spaceship and help him travel to each planet in our solar system where he must find and defuse the bombs planted by the Sluggees. Don't be afraid to click everywhere as you never know what interesting creature or discovery awaits you. You will need to use all your powers of logic and deduction to find and manipulate levers, activate machines and discover the secrets required to reveal the location of each bomb. Once you've found the bomb you need to solve a 'lights out' style puzzle to disarm it, and - most importantly - note down the number displayed as you'll need this to defuse the main bomb on Earth. "Attention all Earthlings! I am Prime Minister Squeegle Queegly. Ruler of the planet Sluggeen. Lord of the 20 Billion Sluggees who live there. However, our Sun is dying and our galaxy is about to be thrown into infinite and terminal darkness! There is only one solution: to detonate a neighbouring Galaxy. with such force that the resulting explosion will burn bright enough to light our Galaxy forever! Your Galaxy is the closest, so, we've planted bombs on each of your nine planets. And in just over four hours... BOOM!! Bye bye Earthlings! Even if you find the bombs, good luck disarming them! Just to taunt you, the first bomb has been planted right under your noses in the desolate Outback town of Pullyapantsup! But, you must disarm all of the other bombs before you can disarm the master bomb on Earth! Ha! Ha! Ha!" - Prime Minister Squeegle Queegly. Well?! What are you waiting for? It's time to blast off: Lenny only has four hours to save the human race. | ||
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Les Aventures de Robby le Robot: L'énigme du Sphinx [He] | Orient Vision / The Learning Company | [top] | |
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The third part of an almost unknown series of educational children's games about Robbie robots created by an Israeli company. The first game, Robokid, was a puzzle and, apparently, was published only in Hebrew. The second, already educational quest, designed to help children learn the rules of the road, was translated into French. The same thing happened with the third part, which is devoted to this brief description. This time, the goal of the developers is to introduce young players to the ancient Egyptian civilization. Actually, about Robbie you can only understand that he lives on the futuristic-medieval planet of robots called Perfect, which is a monarchy, he is a child by age and studies at school. The history of the planet of robots, as it turns out, is somewhat similar to Earth - at least, it once had a civilization reminiscent of ancient Egyptian. The modern enlightened society of robots has created complex holographic technologies, almost a time machine, which allows interested people, including school students, to observe the life of the past in a three-dimensional projection. A Robbie class teacher, in a history lesson, powered up such a machine to show the children the life of an ancient civilization, but due to the hooligan behavior of Voltaire, Robbie's classmate, the latter, who came too close to the hologram, was pulled into it. The car broke down, and Robbie was in the distant past without (yet) the opportunity to return. Actually, the whole game will be dedicated to the search for this very opportunity. Before us is a rather classic point-and-click quest with a third-person view, which, despite the presence of NPCs and dialogues with them, is based primarily on the search for various items, their placement in inventory and the use of specific items in specific situations, and also on various "mechanical" puzzles aimed at children of primary and - at most - middle school age and involving the commission of simple arithmetic operations or, say, building the correct logical sequences. At the same time, one has to admit that certain puzzles - starting, in general, from the very first one - are by no means intuitive and can turn out to be quite complicated for children, and most importantly, the question of their "amusement" is rather controversial. Describing the graphics of games about Robbie is a rather ungrateful matter: it’s practically not known to the Western player, “Israeli 3D”, with poor backgrounds, but relatively high quality, and most importantly, unusually traced characters. Apparently, subtitles are not provided here, so for passing it is highly advisable to be familiar with the French language, while the storyline is hardly complicated - unlike puzzles, they do not require knowledge of the language; that is, if they are solved, then it will be possible to move on. | ||
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Les Aventures de Robby le Robot: Mission Code de la Route [Fr] | Orient Vision / The Learning Company | [top] | |
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This is an adventure for children from 9 to 12 years old. The planet Perfecta is a prey to chaos and disorder. Why? The Great Book of the Highway Code has disappeared and if we do not find it soon, Perfecta is threatened with destruction. King Rufus Roger Ramses 23 lends his spaceship to Robby and sends him on a mission to find the Holy Book and restore order on the planet. Along with Robby you will visit strange planets, meet extraordinary characters and try to accomplish the mission of saving Perfecta. | ||
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Les Visiteurs: Le Jeu [Fr] | Cryo Interactive Entertainment, Darkworks Interactive / Gaumont interactive | [top] | |
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This is a first-person adventure game and a sequel to the film of the same name. Godefroy de Montmirail has returned to the Middle Age and his squire has stayed in the contemporary world. But since then a few objects from the 20th century have appeared in the Castle of Godefroy and so he returns to the modern world to escape inquisition. The player takes the role of his squire and helps him to recover all the objects which are lost in the past. The game is played in a 1st person perspective with 360° pictures (similar to Myst). Left click is used to interact with the environment - the cursor automatically chooses the appropriate action (examining, taking an item or combining two of them). Right click (or space) is used to open the main menu for inventory, load and save, re-watch cutscenes, follow history and progression, replay unlocked mini-games (logic puzzles, a Space Invaders variant, etc.) or to quit the game. The game features a lot of cutscenes with the voices of the actors known from the movie: Jean Reno and Christian Clavier. | ||
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Liath: World Spiral | Amber Company, Exortus Inc. / Project Two Interactive | [top] | |
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When the people of Azertus discover that the flow of time is incorrect in their city, it's going to mean more than a few broken wristwatches. Told from the perspective of two outsiders who go to the city to retrieve a friend, the story of the game is truly unlike anything you've ever experienced. A puzzle-solving game with serious attention to the tiny details, LIATH boasts amazing graphics and seemingly endless gameplay. If you're looking to get engrossed in an epic, you can't do any better that this one. The Russian developed game's story is about magic spells, ancient curses, sleeping spirits, and enchanted lands. You play a pretty young man who has to sort all of this out and put everything right. The gameplay screens, however, are a series of small masterpieces. The game takes place in a highly idiosyncratic and playfully imagined world that's a real pleasure to look at. This is a game about magic, in the old-fashioned hocus-pocus, double double toil and trouble sense of the word. The magic-building is for the most part, entertaining and fun. | ||
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Losing Your Grip | Stephen Granade | [top] | |
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This is an ambitious, outstanding work of "serious" IF which casts you as Terry Hastings, a troubled man who is trying to come to terms with his life. The game is presented in five "fits", or episodes, each focusing on one aspect of Terry's personality, each telling us a bit more about his life and his tragic past. The strength of it lies in the wonderful diversity of settings, puzzles, and characters, all of which are expertly woven into a coherent whole. The "gameworld" borders on the surrealistic; objects and people are how Terry sees them in his mind, not how they actually are. These scenes range from the fantastical to the brutally realistic - anyone who likes surrealist painters e.g. Dali or Magritte will have a good idea of what they can expect in the game. The writing is excellent throughout, and there are many interesting characters to meet. As varied as the settings are, the game would be quite boring if the puzzles were similar. Fortunately, Stephen once again shows the mastery of his craft and careful attention to detail by infusing the game with diverse types of puzzles that are relevant to each fit. These run the gamut from the story-based (e.g. getting the dragonfire), to the logical-but-not-related-to-the-story (e.g. most puzzles in Fit 4 : Rational), and finally to the very obscure (e.g. the orange crystal puzzle?I had no idea how one could figure it out, even after consulting the solution). Fit 2 : School and Fit 4 : Rational are my favorites episodes. More amazing still is the fact that many puzzles have multiple solutions, although unfortunately they do not lead to different endings. With excellent writing, puzzles, and wonderful storyline, it's very hard to find fault with it. This is one of the few IF titles that deserve to be called "literary works" of our time, alongside Andrew Plotkin's So Far and Adam Cadre's Photopia. It's not a short game - you'll be spending many hours, some in frustration at the difficult puzzles, but you will love every minute of the game if you love mature stories. Originally released as shareware, Losing Your Grip was released into the public domain in 2001. | ||
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Lost Island Of Alanna | Coca Cola | [top] | |
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You're in the lost island of Alanna and have to find a treasure. To do that, you have to solve several puzzles, much like in the 7th Guest (whose designers did some puzzles in the game). The graphics are great and the puzzles are logical and not very hard to solve, but the game is a bit short. There's also another "problem". The game was distributed freely to Cherry Coke buyers and, as a marketing strategy, they included several clues you may need in Cherry Coke bottles. To make things worse, these clues never appear in the game. | ||
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Magical Walk of Curious Julius at Delphi, The | FHW, Pliroforiki Technognosia Ltd. / I.M.E. Computer Expertise (Multiland) | [top] | |
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This cd-rom is for children aged over 11 and has both an educational and entertaining character. Educational since its purpose is to familiarize the children with archaeology and the methods applied to reveal us the past. Julius tours Delphi in the present and in the past and learns many things about the history of the area as well as the techniques and the methods used by the archaeologists in the excavations. Entertaining because it applies an original way to approach the children. The little hero Curious Julius is a cartoon in the same age as the recipients of the CD-ROM, clever, full of curiosity and thirst for knowledge, who accompanies the children in their navigation in the electronic pages. His companion and guide is an archaeologist, Aristofanis Skapanis who is willing to teach him things not included in any book. It was sold sold at the Museum Shop of the Cultural Centre "Hellenic Cosmos" and at specialized bookshops and electronic and multimedia shops. | ||
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Microshaft Winblows 98 | Parroty Interactive | [top] | |
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The company that has produced hilarious CD-ROM parodies of the popular TV program The X-Files (The X-Fools) and the successful computer game Myst (Pyst) have turned their high-tech humor on software giant Microsoft Corp. Microshaft Winblows 98 is a spoof of the company, its software, and its hypercompetitive founder William H. Gates III. Stamped on the box: ''Not Justice Dept. Approved Because We Never Asked.'' Load the game, and the main Windows screen appears with icons for the out-of-control panel and the reject bin, where you can look at a collection of products that didn't make it out of Microshaft's labs. There are plenty of games, including a computer trivia game show called Win Bill's Money, and The Roll Ahead, an interactive board game in which players can see whether they have what it takes to be as successful as Chairman Gates. There's even a virtual toy: the Billagotchi. Here's your chance to own your very own virtual chief executive. But make sure you feed him lots of money and tend to his needs. Otherwise he throws a tantrum. Oh, yes - Janet Reno and Ralph Nader, according to the games developers, give the product two thumbs up. | ||
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Mis-Adventures Of James Spawn | Dream Theater | [top] | |
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It's the world's first interactive movie created for DVD-Video and DVD-Rom. More fun that a conventional film. More entertaining than an ordinary game. It's a unique hybrid that casts viewers in the role of writer/producer/director with control over the plot twists of an outrageous live action comic adventure. The star of the adventure is James Spawn, a bumbling, young outcast from India whose father sends him on a quest for spiritual enlightenment. To aid him in his journey, the young man is given a magic ring with the power to make his dreams come true. Spawn decides to use the ring in the pursuit of "personal pleasure" and heads for a seedy Hollywood nightclub. There, he meets four beautiful women and that's when the fun begins. Viewers control what happens next by using their remote controls to choose one of the four women and guide Spawn throught the ensuing adventure. At key points, viewers are obliged to make further choices that either lead Spawn closer to his goal of "true romance" or bounce him back to the nightclub to begin his journey again. Along the way, Spawn confronts a horde of preposterous characters, including a gay Australian mountain climber, an insanely jealous mob boss, a sexy highway patrol officer and a family of redneck cannibals, owners of a modern day Bates Motel. Each of the four plot threads leads to a different howlingly funny conclusion. Viewers who successfully navigate through all four maze-like adventures are treated to a supreme ending that is simply too funny for words. In all, it includes more than 100 possible outcomes to provide many hours of interactive amusement. | ||
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Mission Sunlight | Media Factory / Index+ | [top] | |
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This is an excellent educational adventure game for the kids age 8 to 13, but parents and adult members of the family may also play and equally enjoy this masterpiece. The game is set inside the three-dimensionally created postimpressionistic paintings of famous Dutch painter, Vincent van Gogh, who was noted for his artistic use of colors. Vincent van Gogh died in 1890, a few years before the French painters started picturing appearances by stokes of paints to give an impression of reflected light, but Vincent's paintings, which actually revolt against impressionism become extremely famous in later years. As the game starts, the intro gives you an impression of a futuristic science-fiction story, but in the next moment you find yourself inside an art gallery facing it's front desk. A funny looking floating druid welcomes you at the front desk and tells you that the sunlight has been disappeared from all the painting in the gallery, which is sub-divided into three halls. The druid gives you an empty flower vase and asks you to restore the sunlight by travelling inside every painting to explore, collect items and place them where they belong. The solving of each painting's puzzles and quizzes will earn you a personal visit of Vincent van Gogh, who will then explain you the historical background of the painting and also award you with a sunflower to add in your flower vase, which the druid gave you earlier. The game will finished once you earned all the sunflowers from Vincent van Gogh by crossing all the obstacles and fixing all the problems in all his paintings. Visually, the game looks like a reminiscent of "Monet and the Mystery of Orangerie Museum" with excellent graphics that offer the player a colorful real-time 3D world of Van Gogh's wonderful paintings. Puzzles are mostly like finding and collecting misplaced items and placing them back in their right place. There are few other quizzes and puzzles including some jigsaw puzzles in the game and Van Gogh, being your sidekick, guides and furnishes you with hints and clues for these puzzles. | ||
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Morpheus | Soap Bubble Productions / Tiburon Interactive Publishing | [top] | |
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Morpheus is an excellent Myst-style adventure that plays like a cross between Titanic: Adventures Out Of Time and Phantom of The Opera. This well-written tale of Jules Verne-esque mystery and modern exploration begins with the monologue of a desperate man, Matthew Holmes, an arctic explorer who is lost in the Arctic blizzard. You learn that Holmes is on a desperately quest to solve the mystery of his father's disappearance, some 30 years earlier. A hulk of a ghostly ship looms large, and it seems to be the only safe haven from the storm. When the game proper starts, you take control of Holmes who's safely on board the ship, and interact with the game world from a first-person perspective. You soon learn that the mysterious ship is called Herculania, and it definitely plays a part in your father's disappearance. On your way to unravel the mystery, you will come across an extraordinary, mysterious device called the Neurographicon, which plays a pivotal role in the story. Similar to Myst, the Herculania is devoid of people, but filled to the brim with mysterious gadgets to figure out and manipulate. And so begins the story within a story as you learn about the ill-fated maiden voyage of the Herculania in 1928 and the collection of specially invited passengers on board. Similar in style to games such as Zork Nemesis and The 7th Guest, you will get to know these passengers via ghostly "encounters" that appear when you select a relevant hotspot. This "inside" story is a macabre tale of revenge and romance, and every passenger has his or her own salacious secrets, all very fascinating. Gameplay is standard point-and-click affair, with no inventory and no game characters with which to interact directly. A large part of the game involves finding respective codes to open the passengers' cabins, by solving various puzzles. As well as exploring the Herculania itself, you will visit several "dream worlds", each based on a theme relating to one of the passengers. In each of these "worlds", there are three puzzles to overcome before you can return to the "normality" of the ship. So, although you can visit the dream worlds in any order, there's no escape once you are there -- until the problems are solved. Unlike Myst, though, Morpheus features puzzles that require collecting clues from different locations, and others that demand careful observation and the recognition of patterns or relationships within the game environment. Though not terribly difficult, the puzzles are interesting and varied, and several will test your powers of observation and deduction. Although several puzzles are quite obscure, none of them can be labelled as "unfair" to the player. With a gripping plot, logical and interesting puzzles, and excellent graphics and atmosphere, Morpheus is highly recommended for all adventure fans. Morpheus has one of the best endings that ties together loose ends of the mystery. Anyone who is bored with predictable plots and endings in most adventure games today will especially enjoy exploring the Herculania. | ||
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Mortadelo y Filemón: El Sulfato Atómico [Sp] | Alcachofa Soft / Zeta Multimedia S.A. | [top] | |
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A humorous videogame starring "Mortadelo y Filemón", two characters extracted from a comic book very well known in Spain. It's based on the first comic by Francisco Ibáñez about Mortadelo and Philemon, released in 1969 under exactly the same name. The plot is very similar to the film La Gran Aventura de Mortadelo y Filemón (2003). In this game we must rescue the atomic sulphate created by professor Bacterio from the claws of Bruteztrausen, general of a enemy state. This sulphate is a spray that increases the size of the insects, making them reach a measure of meters! They will have to enter the State slyly to arrive at the governmental palace and take the sulphate. The game sold 70,000 copies in Spain. | ||
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Multispy | MOM Interactive Design / Quattroruote Domus Multimedia Publisher | [top] | |
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This is a promotional multimedia game launched by the car manufacturer Fiat in 1998. It is dedicated to the Multipla car (one of the 50 worst cars of all time). The title is set in a world (parody) of mystery novels. It has some mini-games and a questionnaire of the characteristics of the car, within a sequence of a graphic adventure. | ||
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Mystic Palace [It] | BMM GmbH / Microforum | [top] | |
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The Mystery of the enchanted House. When you see the scene in which this fantastic graphical adventure is carried out, a shiver of fear will run down your back. You will find yourselves all inside a palace of gothic style, with high thick ceilings and walls. Along the perimeter of the room are 12 doors placed. When you try to open them: you will discover that they enclose an enigmatic mystery. You will have to sharpen your talent in order to come to some solution: it won't be easy, but a diversion is guaranteed. If you have made the effort to resolve the enigmas of Myst - a classic for the lovers of this sort of game - you will appreciate Mystic Palace for sure, that many challenges await. | ||
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Myulk [Sw] | Christoffer von Platen and Joachim Bergenstråhle / Vintergatan Film & TV AB | [top] | |
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This computer game is written, constructed and directed by Christoffer von Platen and Joachim Bergenstråhle. It was awarded Best Multimedia Production by The Golden Clapperboard Award in 1998. The total concept, or parts of it, can be adjusted and transformed into new contexts and to other areas of new media. A computer game on cd-rom developed and produced by Vintergatan Film & TV AB on commission from The National Dairy Corporation Arla in Sweden. An interactive adventure in a world of mysterious locations, sounds and music. The game also contains an advanced simulator on all aspects of running a farm. | ||
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Nancy Drew 1: Secrets Can Kill | Her Interactive, Inc. / DreamCatcher Interactive Inc. | [top] | |
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This was the first Nancy Drew game in the popular long-running series and was produced for teenage girls and designed to teach both problem-solving and interactive computer skills while being entertained. But adults will also enjoy playing this game. Based on one of the famous Nancy Drew adolescent mystery novels, this story has been updated to play like a situation in the present time, and has current ethical problems of teenagers which it addresses and positive values it promotes. You play, of course, Nancy, who is investigating a murder that has occurred at the local high school. To solve it, you must not only gather clues and find hidden messages, you must also converse with a variety of other students who knew the victim, each of whom has something to hide. A first-person, point-and-click game with animated 2D characters in a detailed 3D environment, the game can be played at 3 levels of difficulty: junior detective, senior detective and master detective. When you get stuck you can call on your best friends for helpful hints and additional clues. The game is both linear and logical. Nancy also stays at her Aunt Eloise's castle in Florida. Many objects can be zoomed in on to examine clues. Over 75 cryptic puzzles must be solved before the killer can be unmasked. In August, 2010 a Remastered Edition was released with updated graphics and sound, characters, puzzles and more - plus a brand new ending. | ||
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Necronomicón: El Libro Maldito [Sp] | OLR Soft | [top] | |
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Necronomicon, the book of the damned, symbol of the forces of evil, has unleashed its fury. The player must destroy it before it becomes a hell on Earth, but runs the risk of Freddy Krueger, an ally of evil, killing him before completing his task. The Necronomicon is used as key for the dark to cross the threshold into this world. The prophecy says that on 09/09/99 day at 0.00h this will take place. Destroy it before this dark power is unleashed on earth. This game belongs to the product line based on the film world that OLR Soft launched on October 15, 1996 under the name Game Movies Collection. This series included under the same title, this game and a work of multimedia query, both related to the seventh art. This consisted of 4 titles, each dedicated to a different genre (fantastic, action and adventure, horror, comedy), and composed of two CD-ROM, an adventure, and a work of interactive query that includes 100 years of cinema for each genre. | ||
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Neverending Labyrinth, The | Ari Data | [top] | |
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No, this is not a mixture of The Neverending Story and Labyrinth, but simply a puzzle/adventure game. 1162 AD - the life of the best magician of all time is coming to an end. He decides to bequeath his best secrets for posterity. So his power does not fall into the hands of evil, he hides his knowledge of a mysterious place, beyond our imagination. A small, inconspicuous spherical chain is the key to this place. The person who succeeds to solve this mystery will be given the deepest secrets of life. The key chain with its incredible secrets surfaced in 1998 surprisingly again. Although produced in Germany, the on screen text is in English and there is no speech. | ||
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Nightlong: Union City Conspiracy | Trecision / Team 17 / DreamCatcher Interactive | [top] | |
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Nightlong is an atmospheric and fun cyberpunk adventure game from Italian developer Trecision. You play Joshua Reev, a 32-year old retired lieutenant and now a private eye, trying to make ends meet in Union City, a metropolis in the far future. When the game begins, you learn that several of the city's major industrial installations that are controlled by a mega corporation called Genesis have been under attack from an unknown terrorist group. To repay past debt, you must accept the mission to find out what happened to Simon Ruby, a secret agent sent to infiltrate the terrorist group who disappeared without a trace - well, almost without a trace: a magnetic pen and a key found in his abandoned car provide the first two clues for your quest. As in Ark Of Time by the same developers, most puzzles in the game require you to use the right items from your inventory at the right time though they're easier here. It looks quite nice and atmospheric and the puzzles are quite logical but does have some annoying pixel-hunt ones. | ||
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Nikolai In Outer Space | I. Hoffman + Associates, Inc. | [top] | |
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More action-arcade game than educational trek across the cosmos, this game invites children to fly with Nikolai and his sidekick cat, Neow Neow, to recover a secret formula stolen by the game's villains. Along the way, kids partake in games that involve dodging asteroids, shooting robots, and racing other ships. One game serves up a first-person cockpit view of space in which kids shoot at incoming asteroids, robots, and mines. Players don't actually control the ship - they simply shoot anything that moves and gather energy cells to maintain the shields. The second game lets kids control the title characters, making them duck and shoot at approaching robots. | ||
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Nine Princes In Amber [Ru] | Saturn Plus | [top] | |
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This Russian adventure is based on the series of Roger Zelazny's fantasy novels "The Chronicles of Amber." In the game you are acting on behalf of Corwin, and you have in the game to solve puzzles, and sometimes they are very difficult. The sound design of the game was very highly rated by players. The graphics are in 3D (background) and 2D (characters). The first part has the main character of Corwin, with whom we are acquainted, who it turns out after an accident finds himself in an average private clinic with nurses, patients, and,of course, the chief physician. In the best traditions of the genre, Corwin realizes that he almost does not remember anything after the accident, but he does not want to stay in the hospital. As a result of the struggle with amnesia, it starts to lift some of the memories of family ties of the protagonist, his mission, and includes a variety of fantastic elements. The main opposition is in essence the 9 sons of the head of the royal family of Amber, possessing great physical strength and a high capacity for regeneration, in a world composed of multiple parallel universes. | ||
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Of Light and Darkness: The Prophecy | Tribal Dreams / Interplay Entertainment Corp. | [top] | |
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This is a surreal adventure game about the end of the millennium and the fate of the human race. The object of the game is to collect coloured orbs and artifacts to redeem evil spirits. To accomplish it, you must figure out what sin each spirit is guilty of, which artifact represents it and what colour is it associated with. Then you have to get the correct colour orb or orbs, the correct artifact, enter the correct sin room and do your work. It's not as easy as it may seem. | ||
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Once And Future | Cascade Mountain Publishing | [top] | |
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You're a soldier in Vietnam who gets mysteriously tossed into an Arthurian story and transported between a variety of settings and times. The story behind this game is arguably better known than the game itself--the author worked on it for five years, during which it was eagerly awaited in the IF community (and often joked about). It was then released commercially through Cascade Mountain Publishing, a company run by Infocom implementor Mike Berlyn which has since gone under, and now is available as freeware. As a game, it's quite good, though it suffers somewhat from having been begun in 1993--standards of IF design changed a good deal by the time the game was released. Similarly, the tone and style of the writing vary, as you might expect when a game is written over a period of five years. Some terrific puzzles, particularly one involving a mousehole, though many are obstacles for their own sake in a way that's more reminiscent of golden-age IF than present-day games. Lots of NPCs, some quite well developed. A very, very large game, one of the largest ever written, but the various pieces work reasonably well together--there's enough story, and the story is good enough, that the game doesn't feel like a random collection of puzzles. There are also plenty of endings and optional puzzles, affording some replay potential. Not a perfect effort--some of the puzzles require some mind-reading and some syntax-guessing--but still a noteworthy game. | ||
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Palette | Nishida Yoshitaka, vgperson | [top] | |
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The multimedia giant ASCII Entertainment organized its fourth entry in a series of annual competitions where contestants were required to submit a self-made game created using either RPG Maker or developed from scratch. This strange project was developed with the help of RPG Maker '95 but didn't have anything to do with the RPG genre at all. It won the contest and not only a nice money sum of ¥10,000,000 (around $100,000) but also a contract for a commercial retail remake of the game to be released on the PlayStation by Enterbrain (titled "Forget Me Not -Palette-"). One night, the psychiatrist Sianos B. Sian is requested to counsel a girl called B.D., who has lost her eyesight and memory in an accident. Through conversations with her over the phone, the past that hides in her memories comes to light... Palette may not have had the success Yume Nikki would later achieve years later, but not only does it have its own merit as a solid and enjoyable game, but it still can be considered an ahead-of-its-time spiritual predecessor anyway. Its true the game design isn't really all that similar. Palette's gameplay is subordinate to its final goal, but it definitely has the merits of foreshadowing the eventual popularity of conceptual horror games that make heavy use of cryptic storytelling. The psyche of the main character B.D. is full of striking surprises, and so is the potential output of the RPG Maker software. The game was translated by a fan to English in 2012. | ||
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Perry Rhodan: Thoregon - Brucke in die Unendlichkeit [G] | Main Screen / NBG EDV Handels- und Verlags GmbH & Co. KG | [top] | |
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This game is based on the German Perry Rhodan dime novels, more precisely the set Die Brücke in die Unendlichkeit which belong to the cycle Thoregon. The background: In the 49. century the humans switch the planets Mars and Trokan because a radiation from Mars endangers the terrestrial population. But Trokan gets in a time lapse and 250 million years pass by. Then the time lapse collapses and the humans discover a mysterious culture. The game begins when Perry Rhodan is in the secret base Camelot and receives a message from the scientist Attaca Meganon. Then the player takes Rhodan's place and searches after Meganon, eventually on Trokan. The game itself is played like many Myst-inspired games: The player walks through rendered backgrounds, collects items and uses them in the right spot. Other puzzles are logic based, e.g. pressing buttons on a panel to open a door and other brain teasers. Sometimes the player gets to hear monologues from other characters. | ||
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Pettson o Findus i trädgården [Sw] | Bajoum Interactive AB / Bokförlaget Opal AB, Gammafon Multimedia AB | [top] | |
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In this educational game for ages seven to twelve, you are Findus, the cat, who promises to look after Pettson's garden, but does not have any tools. You walk around and play games to train your language skills, math skills and reflexes. After each successful game, you receive an object. The aim of the game is to collect tools and free the gardener who is locked up in "Joke world" under Pettson's house. The game has a humourous tone and all drawings are done by Sven Nordqvist based on his popular Swedish kids books. Each minigame trains a skill and has various difficulties for each child. | ||
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Photopia | Adam Cadre | [top] | |
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In this award-winning text adventure, you journey between various short stories that are connected solely by color. At any one time, you may be speeding on the road with a friend, landing on Mars, or teaching your daughter about astronomy. It all wraps together in the end, though. Scenes from a handful of ordinary lives alternate with chapters of a child's colorful science-fantasy. Sweet and sad, and complex enough that you may need to go through it twice in order to fully understand how all the fragments fit together. Very story-driven, with menu-based conversations and virtually no puzzle content. It isn't terribly interactive - indeed, you're practically driven through it on tracks, and any actions that you don't take tend to be rendered unnecessary. But the story is intriguing enough, and well-written enough, and moving enough, that this seems a small quibble. This is one of the most successful examples of interactivity at the service of fiction, rather than vice versa. The author intended this game to be played with colored text. | ||
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Pilgrim: Faith As A Weapon | Arxel Tribe / Selectsoft Publishing / Infogrames | [top] | |
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Pilgrim is an adventure game set in the Middle Ages after the Crusades during the 13th century. It is the time of the Knights Templar, the Black Plague and the Inquisition when many were tortured and burned at the stake because of their religious beliefs. Summoned to his father's side, Simon (your character) is told that he must obtain a valuable manuscript in a secret room and deliver it only to Petrus, a friend who lives in Toulouse. His pleading hints that this mission might be dangerous, but Simon agrees even though he doesn't understand. Shortly thereafter, his father dies. The interaction begins in the library as you start Simon's adventure. This is a first person, point and click game with a somewhat unconventional interface. The inventory contains objects which can be used as well as clicked on during conversations. Icons of the people Simon has met or heard about also act as conversation topics when clicked on. The game features an in-game hint system which provides very vague clues to the many puzzles Simon will encounter. A comprehensive encyclopedia is accessible at any time to document and elaborate upon the historical facts of the era and to the game itself. Angels, demons and people from all walks of life will help (or hinder) Simon's progress towards his goals as he travels around France's towns and countryside. Locations are varied with marketplaces, villages, a ruined fortress, gothic churches and, later, fanciful environments. Puzzles include several mechanical problems, helping other characters with objects and information as well as creative environment manipulation. | ||
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Pilot Brothers 2: The Case of Serial Maniac Sumo | Gamos, Pilot Studio / 1C, G5 Entertainment | [top] | |
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The game is a sequel to the original Pilot Brothers, the first Russian adventure game. It was released in a year after the first part and was officially called "an add-on", as there was almost no change in the graphics nor in the gameplay, and also it was twice shorter then the first one. In this game you, again, play the role of two detectives-wanna-be, Pilot Brothers. This time they are in search for their cat, Baldahin, who was mysteriously kidnapped by strange creature Sumo. There are nine screens in the game, and on each of them you have to solve some puzzles, using the abilities of each of the brothers (for example, only Chief may knock doors or make some intelligent conclusions, while Colleague is usually used for some stupid stuff or just for fun). Every screen is self-contained and is connected with others only by the plot. All in all, the gameplay is very similar to, say, Gobliins 2. Graphics and animation for the game was made by professional animators from Pilot Studio (who also made the cartoon both games are based on). In March 2013, an English version was released as an app as on Windows 8 store and later on Steam. | ||
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Piri The Explorer Ship | Sebit, Inc. | [top] | |
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Piri, the Explorer Ship is a unique and little known interactive adventure game created by a Turkish gaming company. The game is set aboard Piri, a 16th century carrack ready to embark on a quest to unravel the hidden secrets of Piri Reis' map that he made in 1531 by copying most of it’s parts from the Columbus' maps. Piri Reis was a great Turkish cartographer and a corsair in the Ottoman's empire and he lived most of his life exploring different places and lands. Back in the year 1926, the western part of Piri Reis' map of 1513 was accidentally discovered in Topkapi Palace when it was undergoing major renovation for getting converted into a museum. Since no work of Columbus was in existence then, this map was taken as the only source to represent Piri Reis' and Columbus' shared cartographic skills. As you start the game in the Captain's role aboard the ship, the old Captain's voice welcomes and invites you to go ahead and unravel the hidden secrets of the map. In doing so, you need to sail from Istanbul to Dakar, Seville, Cordoba and Rio de Janeiro docking your ship in different places, exploring different lands and cultures and gathering information using the ship's highly sophisticated mechanisms, which in return will help you in finding the secrets hidden in the map. Visually, the game presents superb quality pre-rendered 3D graphics with a mouse driven interface commonly found in most Myst type of games. Sound and music are equally nice and very entertaining. The game box contains a copy of the Piri Reis' map of 1513 to consult and find clues and hints for most of the puzzles and problems, which in return are quite hard for most novice adventure gamers. | ||
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Polda (Cop) [Cz] | SleepTeam / Zima Software | [top] | |
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This is the first in a popular series of Czech adventures. It is a humorous adventure game in which the main role of a policeman. It's dubbed by the Czech actor Ludek Sobota. Other characters in the game voiced by celebrities such as Peter Narozny, Jiri Labus, Oldrich Kaiser, Vlastimil Bedrna, Bohdan Tuma and others. A quiet little village Lupany is frightened by the sudden disappearance of two local citizens. The investigation of the kidnapping is entrusted to the local cop Pankrác, who is everything but a proper law enforcer. The player controls (in most situations, since the protagonist is prone to outbursts of rage during which his eyes glow red and shoots, whether it's a fish tank or hobo) the Cop on his three day quest. Little does he know how is the case connected to his family... Featuring Lara Croft's sister. This wacky point-and-click adventure game was rated 18+ during its initial release. For a short period of time in late 2005 it was released for free. The game has 2D graphics, a number of humorous and logical puzzles, and is a Czech adventure legend. Its fame is from the mainly positive dubbing and the number of characters. | ||
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Polis 1 [Sw] | Vision Park / Bonnier multimedia | [top] | |
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This was released in 3 parts as the red case (From Earth You Come), the yellow case (Till Death Do Us Part), and the blue case (Friends Forever): Polis - det röda fallet (Av Jord Är Du Kommen), Polis - det gula fallet (Tills Döden Skiljer Oss Åt), Polis - det blåa fallet (Vänner För Alltid). The player is the leader of a murder investigation and is assigned to resolve the case before it is closed down within a few weeks. The game starred Tommy Lindström as himself in FMV sequences. These were later re-released with Polis 2 as well. | ||
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Popeye & The Sunken Treasure | Brilliant Digital Entertainment | [top] | |
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This is one game in a series of Multipath Movies(TM) by Brilliant Digital Entertainment. These games are pure interactive movies that display a movie that allows for the player to select among multiple paths at opportune junctures of the storyline. In that way, the game is a "choose your own adventure" movie. Unlike other games of the interactive movie genre, which generally display the movie bits using pre-rendered full motion video, this game renders 3D models of the movie in real time. Ahoy there mateys! Join Popeye, our sea faring , spinach loving hero in his race against the evil sea hag. You decide who will be the first to find a sunken treasure of gold & diamonds! | ||
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Popeye: The Rescue | Brilliant Digital Entertainment | [top] | |
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Created via computer animation, this is a "Mutipath Movie", an interactive film where the viewer must choose Popeye's course of action by clicking onscreen icons at certain times. The evil Sea Hag uses her magic spells to kidnap the innocent Swee'Pea and Wimpy. Now she holds them for ransom! You must help Popeye, Olive and Brutus rescue them before it's too late. With every click your decisions will seal their fate. Unless you find the task too great. | ||
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Posel Bohu [Cz] | Unknown Identity / Future Games s.r.o. | [top] | |
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April 1945: The remnants of Nazi army leave the Czechoslovakia. But one unit takes time to hide and bury something in tunnel somewhere in Western Bohemia. 53 years later, there is construction at work and the tunnel entrance is discovered. Following the anonymous phone call, archaeologist Stanislav Novotný is dispatched to scout the area and discover if the find has any historical value. It has - and his search lead him to Prague, Amsterdam and Mexico, following the secret of the Mayans. Posel Bohů (Messenger of the Gods) is point and click adventure using the 1st-person view. The game doesn't use scrolling, you can see the whole screen at the same time and if any of the items presented there requires a closer look, the player can get it by clicking on the item and the detail then fills the whole screen. The movement between location is handled by arrows on the lower right part of the screen and the directions the player can take are highlighted (similar to adventure games from Legend Entertainment. The story is advanced by item combination, dialogs (these are fully voiced, contrary to the descriptive texts) and puzzle solving. In 2005, the game was remade with minor changes in the script and puzzles as NiBiRu: Age of Secrets. | ||
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Psychic Detective Series Vol. 3: Aya [J] | Data West | [top] | |
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Only a few people possess the unique ability to read people's hearts; those people are called psychic analysts, and Katsuya Furuyagi is one of them. One day, a fellow analyst pays him an unexpected visit and directs him towards a mysterious old man named Kamiya. Reading the old man's mind, Furuyagi ventures into the realm of memories, where a woman's ghost is attempting to avenge her own murder. Aya is the third installment of the Psychic Detective series. Like in the previous entries, it is a Japanese-style adventure game with first-person view and menu-based interaction and navigation. Commands such as "Look", "Ask" and "Move" must be used on most screens in order to advance the plot. Talking to characters and contemplating about the case play an important role. | ||
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Psychic Detective Series Vol. 5: Nightmare [J] | Data West | [top] | |
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The psychic detective Katsuya Furuyagi is finally able to enjoy a peaceful life with his sweetheart Rieka. But a strange nightmare begins to haunt him. He sees an unknown young woman locked in a secluded castle, begging for help. One night, the nightmare takes a different shape - the woman turns into a miraculous creature as Furuyagi enters the castle. Knowing that his unique psychic skills allow him to communicate directly with people's minds, Furuyagi begins to wonder if the nightmare has anything to do with reality - which he will find out soon enough. Nightmare is the fifth entry in the Psychic Detective series. Like its predecessors, it is a Japanese-style adventure game with locations represented as still screens viewed from first-person perspective. Conversations and event-triggering advance the plot; there is no inventory management or puzzles. The player can interact with objects on screen in a point-and-click fashion, with verb commands selected from a menu. | ||
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Psychic Detective Series Vol. 6: Solitude (Joukan) [J] | Data West | [top] | |
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Several months after the events of the "Nightmare" part. "Aya Shingonji is alive, I need your help" said the man who visited the hero at the hospital room. Katsuya Furuyagi lost much of his psychic force after the "Nightmare" incident when he spend almost all of his power to to drag the consciousness of murdered Langhao who got resurrected to the body of Rosemary girl. Aya was Katsuya former lover who lost consciousness and existed on a vegetative level with life support system. Is Aya truly alive? The biggest crisis of the series approaches. This is the first half of the final volume of the story and things get terribly complicated here. Lots of previous works are interlinked here, so trying to discuss the story without a firm knowledge of previous parts is useless. Retrospective scenes jumps here and there all the time and it's difficult to follow the story. The game only covers a week of living in the Aya parents house prior to the dive into Aya mind which happens only in the following game, so evaluation of this part as a stand-alone game is not high. | ||
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Psychic Detective Series Vol. 7: Solitude (Gekan) [J] | Data West | [top] | |
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Katsuya Furuyagi lost the psychic ability, so he dives into the mind of his former lover in coma state Aya Shingonji with the help of Rosemary. Will he bring back his love to the world of light, get over his trauma and perhaps save the world or is there only desperation ahead? First of all, the game cost 12,800 yen upon release, same as the 6th part of the series, so quite few fans decided to buy the game after the negative reception of 6th part. The tempo of the game got even worse due to the need to move through the rooms one by one thoroughly searching them over and using DAPS replay ability. There are puzzles and to solve those many recollection scenes are shown which was watching the same scenes again for the veterans of the series. There is no such thing as happy ending in this last work and thus the aftertaste is quite sour. | ||
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Queen: The Eye | Destination Design / Electronic Arts, Inc. | [top] | |
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This is an action-adventure that featured music by the rock group Queen. The game is set in the future where the world is ruled by an all-seeing machine called "The eYe" which has eradicated everything that promotes creative expression. You play Dubroc, a secret agent of The eYe who in the course of his duties has re-discovered a database of popular rock music, and is sentenced to death in "The Arena", a live television show broadcast through satellites to the world in which the contestant battles fighting arena champions called the Watchers... from there Dubroc, the secret agent, goes on a quest to destroy The eYe. Elements of the story do seem to bear a remarkable resemblance to that of the later Queen musical, We Will Rock You. The game contained five CDs which, along with the electronic files in the game itself, featured instrumental remixes of many Queen tracks and is considered a collector's item by fans due to this music. There was a spin-off novel by Paul Darrow of the story of the Earth and how The Eye gained power over it, leading up to the situation that exists in the computer game. Also, there was a book called The Art Of Queen - The Eye with pictures and stills from the game, as well as in-depth descriptions of how scenes, scenery and characters were designed, with rough illustrations and computer-generated images. It included a cd also with snippets of the game. | ||
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Quest For Glory 5: Dragon Fire | Yosemite Entertainment / Sierra On-Line, Inc. | [top] | |
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Erasmus introduces the Hero to the kingdom of Silmaria, whose king was recently murdered. The Rites of Rulership are about to commence, and the victor will be given the crown. The Hero enters the contest with the assistance of Erasmus, Rakeesh, and many old friends from previous entries in the series. Travelling across the kingdom and even into the underworld, he completes the Rites of Rulership. In the process, he exposes the conspiracy that has led to the death of the king and the attempted murder of his compatriots, defeats the traitor to the crown, and destroys the Dragon that menaces the kingdom. He is ultimately given the opportunity to accept the kingdom and to marry one of four possible romantic interests; a Thief can also be made the Chief Thief of the Silmarian Thieves' Guild. Because of deadline issues and financial pressures, several features were dropped from the fifth game before release, such as the ability to use a bow, the ability to play as Elsa von Spielburg o r Magnum Opus (two prominent non-player characters from the game), and multiplayer capability. Interestingly, a demo released in late 1997 contained a multiplayer game, but Sierra decided to remove it from the final product. The fifth game is more a role-playing game incorporating some adventure elements. It has a wide variety of weapons, armor and magical items, whereas the first four do not. Also, in the fifth game nearly every major mission consists of going to some place and defeating some monster in physical or magical combat. It has an impressive soundtrack by Emmy-winning composer Chance Thomas and a new graphics engine programmed by Eric Lengyel. | ||
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Quivering, The | Charybdis / Alternative Software | [top] | |
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The Quivering is a humorous, cartoon style adventure game, which spoofs the famous ghouls and goblins from historic horror flicks. When Olivetti Franken-Stamp, a member of the Mad Scientist Guild, goofs on his latest scientific experiment, all hell breaks loose - literally! Every demon, murderer, monster and freak is back on earth causing major havoc and mayhem. Franken-Stamp urgently sends for Spud, his cantankerous, redheaded nephew, to come to the rescue. With the aid of his uncle's "Ghoul Cube", Spud must return all of the evil meanies to their rightful place. The game is a first person, point & click adventure with whimsical, three-dimensional characters set in detailed graphical locations, which you view in 360 degrees. The collection of cute little creatures called imps is the key for saving games and solving some of the puzzles. Puzzles are varied and include the traditional ones (using inventory items, talking to non-player characters, etc.) as well as a few arcade style sequences. Reminiscent of cartoon style LucasArts games, The Quivering brings together a blend of spookiness and comedy. Listen to voice impressions of Vincent Price and Boris Karloff. Visit and fully explore classic movie sets and meet your favorite monsters. | ||
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Rail On! [G] | BVM Produktion / Bahn AG | [top] | |
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You are with 3 teens on the ICE line from Cologne to Berlin. Sue makes an appearance, but was jilted by her band. On the way to Berlin, they must now find new members. Tom has a meeting with an Internet acquaintance in Berlin and Marc must prepare for a streetball tournament. Sure, the graphics are beautifully drawn and the voices are okay. But the game is especially lacking in variety and bite. The puzzles are nice, but much too simplistic. In addition, the game is over after 2 hours. | ||
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Red Comrades Save the Galaxy: Reloaded / Petka and Vasiliy Ivanovich Save the Galaxy | S.K.I.F. / Buka Entertainment | [top] | |
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This surreal adventure game was the first in a long-running and popular Russian series. The story goes like this: Once upon a time in a galaxy far far away (the intro has a starwars scroller with the Star Wars music in it), an alien colony ship suffered an accident. As a result, the Earth got a new satellite in orbit, which in time came to be known as "The Moon". Some years later, in the beginning of the civil war in Russia, the shot from the Aurora (the massive cannon which was used to signal the beginning of the war in 1917) somehow reached this moon (perhaps a result of the gunnersmates' having drank too much Vodka) and triggered the hybernation systems. The aliens wake up. The aliens are pissed. So the aliens seek a place to conquer. And the aliens find one: the remote town of Gadukino, which just happened to be on the border between the terrotories of the Red and White armies. The situation was stagnant, and the only thing that could change that was an alien invasion. Guess what? Eventually, it's up to Petka and Vasily (Vich) Ivanovich, two losers just looking for more Vodka and trying to lay Anka, to save the galaxy. In Feb/2016 and English enhanced version titled Red Comrades Save the Galaxy: Reloaded was released that saves the original graphics and voicing but the game code has been completely rewritten for Unity engine and it has widescreen support now. Any animation issues and old bugs have been fixed. Steam achievements and trading cards are also available. So from now on you can play using any modern PC working on one of modern operating systems. | ||
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RedJack: The Revenge of the Brethren | CyberFlix / THQ, Inc. | [top] | |
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Redjack was a pirate, only known to you as a legend. He robbed Cartagena of its riches and was gunned down by Spanish ships when one of his men betrayed him most foully. Wounded unto death, he cursed his treasure for 17 years and told the handful of men remaining that whoever discovered the traitor responsible would have Redjack's share of the treasure. Then he died and, at that very moment, you were born. Unfortunately, this occurrence has, for some reason, marked you for death. Your name is Nicholas Dove and you grew up on the tiny island of Lizard Point on a farm with your brother. But you wanted no part of farming and instead preferred to roam the island, dreaming of your future and what you want it to be. You think you want to be a pirate and now you just might get your chance since assassins are after you and you must escape Lizard Point if you want to live. Now you're forced to run away, become a pirate and search for answers, a pursuit that entails obligations of its own. What does Redjack have to do with you? Why are assassins after you? Can you escape the island and make something of yourself? Can you run the mystery to ground? There's only one way to find out - take to the sea and solve the mystery of Redjack: Revenge of the Brethren. The graphic adventure utilizes CyberFlix's DreamFactory 5.0 technology and contains more than 40 puzzles, fights and adventures, locations ranging from the West Indies to English villages and more than 20 animated, 3D characters in 32-bit color on three CDs. | ||
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Rent-A-Hero | neo Software / THQ, Inc | [top] | |
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You are Rodrigo. Rodrigo is a hero. You think that's cool? Not in this game! You live at the isle Tol Andar and there live many, many other heroes. The problem is, that there are not enough princesses to rescue or dragons to slay for all heroes. At this time Rodrigo is unemployed. Another problem comes from the pirates. These guys want to raid the city Smashville. With the magical gloomstones they want to create flying ships. Confronted with this situation Rodrigo is very disillusioned. Just in time, the dwarf Ramil hires Rodrigo to find his wife Jasmin. Jasmin was captured from the pirates and was held in the city of Endavin. This is the beginning of the story. Rent-a-hero is a typical point and click adventure. The characters are modeled in 3D but the background graphics are traditional 2D. There are over 30 locations and over 30 characters to interact with. With its comic anachronisms and pirate theme, the game's humour is similar to that of the Monkey Island games. | ||
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Ring: Legend of the Nibelungen | Arxel Tribe, Cryo Interactive Entertainment / Mindscape, Inc., Red Orb Entertainment | [top] | |
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An interactive science fiction opera adventure. Say what? Ring is a 3D graphical adventure set in the 40th century that follows the story of Richard Wagner's epic opera "Ring of the Nibelungen". As one of four characters, the player must conclude the legend of the Ring and restore humanity to it's rightful place as leaders of the universe by defeating four evil powers. Destroyed long ago by an alien species from distant space, what was once home to the human race has been reduced to rubble. It's the 40th century A.D. and you're wandering the ruins of Earth. Wagner's opera brings to life philosophical questions like the birth of the cosmos and the complexity of the human soul. Featuring a nonlinear story line, stunning 3-D worlds, and Wagner's mesmerizing soundtrack, your every step in this adventure is fraught with intrigue. Play characters such as a lone Valkyrie warrior, the Loge (the fire spirit), Siegmund (half man/half wolf), or Alberich (the dwarf tyrant). Employ powers unique to each in preparing the opera for its final performance and the end to tyranny and madness. The game was released in three versions: a 4-CD version discs, a version on 6 CDs, with videos of higher quality, and a version on two DVDs. In the DVD version, four more languages of translation were added to the three languages of the CD versions, in terms of quality, the DVD version is no different from version on 6 discs. The second DVD contains a seven-minute video about the creation of the game. | ||
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Rockett's Secret Invitation | Purple Moon | [top] | |
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Mix-Ups...Secrets...Decisions... Yikes! What have you gotten yourself into? You may know your way around Whistling Pines Jr. High but this whole invitation thing has your head spinning. Will you be a part of a certain way-private group or not? With all the mix-ups, secrets, and new inside info - plus all the decisions you have to make - things around here will definitely be interesting. When one secret collides with another, it's double the trouble. When you play Rockett, a simple mistake from your first day of school comes back to haunt you. Plus, an honest mix-up over a birthday card twists the truth. Suddenly, in this all new adventure, these double secrets take on a life of their own. Make Real Decisions...When to tell the truth...When to keep a secret...It's often tough to choose. And each decision changes what happens next. You're invited to a super secret meeting of a private group. Will you go? And what will happen if you reveal your own secrets? Getting the inside undercover scoop from secret notes, letters, phone messages, and more really gives you an edge. Or does it? Search the Hidden Hallway - Peek into dozens of lockers. Poke through diaries. Explore backpacks, journals, and more. You can even sneak into the Teachers' Lounge. It's all filled with secrets and surprises. Catch the Action - Visit the Yearbook Office and check out the latest shots of all the action. It's a new adventure every time you play: More than 45 possible plot twists; Dozens of cool characters; Hear people's private thoughts; Over 500 items to explore including lockers and diaries. | ||
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Rockett's Tricky Decision | Purple Moon | [top] | |
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Which Kids? Which Party? You're not exactly the 'new girl' anymore. After all, it is Halloween already... But when you play Rockett in her continuing friendship adventures, you still don't know where you fit in. And with two cool parties on the same night, where will you wind up? Decisions. Decisions. When to be cool...When to be caring...When to stick up for yourself...Every decision leads up to what happens on party night. Gab and Gossip - Who's going to which party? And what costumes are they wearing? Where you sit in science class has a lot to do with what you learn...(And we're not talking about frog facts.) Party? Or Party? Which will it be? Nakili's party, where you could be the star? Or Max's party, with Ruben's awesome band? It's a tricky decision. Poke Around - Discover what kids and teachers are really thinking. Peek into 20 different lockers, the Yearbook Office - and even the Faculty Lounge - any time, any day. Get the Inside Scoop - Go through backpacks. Listen in on messages. Check out the new school newspaper and yearbook. Even read personal diaries. All to find out who likes who and what's new. It's a new adventure every time you play: Over 60 possible plot twists; 22 kids with ultra-cool costumes; Over 100 personal items to investigate in lockers, backpacks, even pockets. | ||
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Sabrina The Teenage Witch: Spellbound | Rare Medium, Inc./ Knowledge Adventure Inc., Simon & Schuster Interactive | [top] | |
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Based on the popular TV show Sabrina, The Teenage Witch: Spellbound sets out a goal for the player to become a full-fledged, licensed witch. The player begins the game with a witchcraft learner's permit and must successfully complete 7 spells in order to graduate to the next level. In the opening adventure, Sabrina's black cat Salem tricks Sabrina into turning herself into a pumpkin. It is up to the player to scavenge the ingredients necessary to reverse the spell gone awry. As a witch in training, the player has a number of basic tools for finding and identifying magic ingredients. Further, the player can refer to the online magic reference book with Drell (a character from the TV show) narrating. The game allows exploration of colorful, interactive environments in order to complete the game goals. Sabrina's world, including her bedroom and school, is filled with challenging games and puzzles from Drell's wacky "Wheel of Misfortune!" Use Sabrina's hilarious Magic Tools, including Truth Sprinkles, Monster Drops, the Time Ball, the Crazy Camera and more -- but be forewarned: use them incorrectly and it's off to the Realm for you! It includes the actual voices of Melissa Joan Hart (Sabrina), Nick Bakay (Salem the Cat) and many of the show's characters, including wise Aunt Zelda, flirty Aunt Hilda, Harvey and even Libby. | ||
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Sacro Romano Impero [It] | Colors Arti Multimediali / Tecniche Nuove | [top] | |
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This title translated as "Holy Roman Empire" belongs to the adventure game series which began with "La Spada della Foresta Vivente" and probably represents the last title published in this series, unfortunately information about it is scarce, also due to of the limited sales success that the games achieved at the time of distribution on newsstands. This Italian production CD contains an adventure game with small elements of RPG and a multimedia work that will allow us to deepen our historical knowledge of the medieval epoch. In a true medieval village, you take control of Titania, Junoesque immortal warrior in perennial viggio between the ages, champion of justice and spiritual guide of the great fighters of all ages. This time the beautiful protagonist must take control of the situation and personally defeat the evil one on duty, to do this she will have to leave the caravan of merchants to which she had been linked for several years and begin her investigations in a remote medieval village in France. The vicissitudes to face will be many and most will have to be faced using ingenuity rather than the sword. The villagers and bigoted villagers in front of your disturbing figure will divide between indignant and vulgar, hindering your settlement in both cases. it's up to you to find the right individuals to get information and tips useful for the game. The adventure contains a tiny RPG component just more evident than "La Spada ..." but your obligations are limited to sleeping, eating and not overloading the main character with heavy objects. | ||
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Sanitarium | Dreamforge Intertainment / ASC Games | [top] | |
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Doubtless one of the very best "serious" adventure games ever made. In this psychological rollercoaster ride, you find yourself a patient in a strange sanitarium, with no memory of who you are. Slowly but surely, as the game progresses, you gather clues and insights into the past that give you the whole picture. Each new chapter represents another step in Max's search for his sanity. The game uses a bird's-eye view perspective and a non-tiled 2D navigational system. Each world and setting carries a distinct atmosphere that presents either the real world, the imaginary world, or a mix of both of the main protagonist. In many cases, it is unclear to the player if the world the character is currently in is real or a product of Max's own imagination. This indistinction underlines much of the horror portrayed in the game. A true classic, and must-have for every adventure gamer, especially fans of psychological thrillers. In 2002, the game was re-released with Windows XP compatibility. | ||
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Secret Paths To The Sea | Purple Moon | [top] | |
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You and your friends are off again. And this time Ginger, Nakili, Sharla and others meet you in a secret lighthouse hideaway. Here you'll share feelings and help them sort out important life stuff. Together you'll explore winding water ways to mysterious new places where you'll meet dozens of charming creatures and solve challenging puzzles. Collect secret stones to reveal a special message for your friend. Follow Winding Waterways. Explore endless beaches. Follow tumbling streams. Discover misty waterfalls. Even search the depths of the deep blue sea. And meet amazing creatures as you go. Solve Hidden Puzzles: Arrange starfish in just the right pattern; Build a nest for a bird in paradise; Or trace a lily pad trail; Each puzzle you solve leads to a shiny secret stone. Collect Secret Stones - Each secret stone holds a special message for your friend. Find all the stones to string them into a shimmering necklace. Unlock Magical Messages - Give your necklace to a friend and watch it transform into a tale of wisdom and wonder. Discover tales from China, Argentina, Italy and other far-away lands. So much to see and do: Dozens of challenging puzzles to solve; Over 50 seascapes and landscapes to explore; 7 friends who share their feelings; 7 folk tales with special messages. | ||
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Sixth Dimension (Bee Lore) [Ru] | Nikita Ltd. | [top] | |
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Curiosity led Daria to the garden where a sorcerer awaited. After eating strange berries, she turns into ... a bee. And now just a little like ants and other insects can help to restore the girl's appearance. With Zaletov the magician, Daria begins to look for a way out. It's almost a bee simulator which lives in a huge domiscile with many burrows, holes, local crawling / buzzing population, and it must create something useful. While managing this, you must be use your mouse and be patient. | ||
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Sokrates [Fi] | Everscreen Media Team / WSOY | [top] | |
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Use intellect and strategy in this game through philosophical thinking in education from producer Lasse Tolonen. It received praise for its innovative implementation. It's based on philosopher Pekka Himanen's HIMeros-book, in which Socrates returns to Earth. Enrolling in the University of Helsinki, Socrates questions cause outrage and drives him into conflict with the staff of the Institute of Philosophy. The game has philosophy seasoned with a murder mystery. The game begins with a TV news special broadcast: Institute of Philosophy of the University of Helsinki curator has been murdered. The player has to find the murderer and is sent to support Socrates who is facing the death penalty. Once a player has selected their goals, there appears the book publisher's representative with whom an agreement is reached as the game progresses are composing a philosophical master thesis. The designers of the game made a clever trick, as the game progress through the book really is written. The player is offered a number of different subjects and your own needs. The game also proposes a range of sub-headings, or prompts questions. Exhibits are included - topics such as food ethics, animal rights, the justification of self-defense, the death penalty or cryostorage philosophical problems. At the beginning, the user selects the philosophy of life from six options that are Marxist, Eco Philosophy, Atheist, Christian, Platonist and Skeptic. Although the world view does little to affect the course of the game at all, sometimes you make choices that are in accordance with the selected view. It is possible to choose a variety of perspectives and look at the conflicting ethical and ontological views (atheist, Christian, Marxist-Platonist). The CD-ROM was made in nine months, and includes thirty elements. It won the European multimedia award, Europrix, in 1998. | ||
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Spider And Web | Andrew Plotkin | [top] | |
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This game is one of the best detective games I've ever come across-- and you're not even a detective in this game. The plot, which starts out vague but picks up the pace quicky, revolves around you-- a spy-- recounting stories of your break-in to your enemies. Very clever puzzles that require logical deductions as well as creativity, and the equally clever use of flashbacks to advance the plot are what set this game apart. | ||
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Star Justice [Ru] | New Media Generation | [top] | |
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This exciting game with action elements is a quest equally interesting for adolescents and adults. First of all, it will attract fans of detective stories and science fiction. The game takes place in the future on an unknown planet. The protagonist is a lone biologist who studies in a new galaxy of wild, but friendly animals. However, he is faced with a terrible crime, and the decision of the board of the Star has him appointed Judge of the Star - the legislative and executive authority in the world. It is his duty - to investigate and find the culprit. For this purpose, the player must unravel the whole chain of indirectly linked events and those resulting from the criminal. Search for clues and evidence collection is accompanied by the overcoming of resistance. At the same time, you play to solve a complex puzzle, not allowing yourself to a single wrong turn. The player is able to demonstrate the full force of his intellect and capacity for rapid decision-making. The game features impeccable graphics - all landscapes are not flat images but three-dimensional landscapes, creating the effect of the presence of an unusual game world. | ||
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StarFight IV: Legacy [Fi] | JP Production | [top] | |
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This is so far the only fully Finnish part of the StarFight game series. The game is basically a pure 1st person style adventure game, but there are also two action sections to bring variety. Features: Extensive adventure, divided into five episodes, plus two action sections tightly embedded in the game's plot; An original and unpredictable SciFi plot; Animation that carries more than 4,000 frames and enlivens the game world; 100% digital music track; Adventure sections 640x400 SVGA graphics; Lens-flare, light and transparency effects; Easy-to-learn graphical mouse interface; background story. A mighty ship drifts in the darkness of space. Not a single light burns in its huge body. It swirls recklessly, but majestically slowly, without anyone guiding, alone. There is no one on the bridge, only the light of a distant star reflects from the windows, the shadows and the light continue their eternal race. Suddenly everything changes. First, in the darkness of the bridge, a tiny light comes on. Then another. In the blink of an eye, bridge computers are lit up like Christmas trees. A fluorescent lamp lights up on the ceiling. Then another. A row of fluorescent lamps lights up, surrounding the entire space and creating a new, vibrant-looking environment. The ship is shaking violently. The spin slows down and eventually stops. An image appears in a giant box in front of the bridge: a huge asteroid field, a large gas planet, and the glitter of stars. The silence is interrupted by a computer-like voice that says, "RESERVE SWITCHED ON. ARRIVAL IN THE ALPHA CENTAURI PRIME ORbIT AFTER SEVEN HOURS FROM THE SIGN ... SIGN." It is quiet again for a moment, and then the voice continues again: "LIFE SIGNS OBSERVED AT THE HOSPITAL LEVEL! LEVEL INSULATION FROM THE OTHER SYSTEM ..." Meanwhile, our hero wakes up from his indefinite state of unconsciousness happily unaware of all this. He finds himself in a strange hallway, and doesn't remember anything - anything. His head aches like after a well-spent weekend. Where does our hero wake up from? Why, when you look out the hallway window, you can see a landscape of stars and asteroids outside? Is he on a spaceship or behind the scenes of a poor science fiction movie? What happens if you drink Sinol, and what is the miracle of Yrjö-Kola? You will get the answer to all these and many other questions if you can play StarFight IV until the end. | ||
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Starfire Soccer Challenge, The | Purple Moon | [top] | |
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This is an English visual novel/sports game that was originally planned to be the first in a series of soccer themed sports games for girls. Only one game was released before Purple Moon was bought out by Mattel, who shelved plans for the series. Here's a super fun way to make the team! Six popular Whistling Pines girls are trying out for an elite soccer team, and you're right there with them. But who will make the cut? The choices are yours. Solve puzzles to uncover secret information about the characters, spend time on the field with Ginger helping her improve her skills, or make decisions that influence player friendships - it's all up to you. This is the ultimate in friendships, challenges, rewards and team spirit. | ||
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Starship Titanic | Digital Village, The / Simon & Schuster Interactive | [top] | |
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It seemed like a normal day. Sit back at your computer, put in a new CD-ROM and relax... unfortunately the galaxy had other plans. Without warning, a loud crash introduces you to the Starship Titanic: The Ship That Cannot Possibly Go Wrong. As the galaxy's most most prestigious, most impressive, largest and therefore most expensive interstellar liner, the Starship Titanic should be the flying treasure of the universe. Unfortunately something has, quite obviously gone wrong, or at least gone unexpectedly. The ship's main computer, Titania, has been sabotaged and gone insane. As a result, all the artificial personalities that manage the ship are also affected. You'll need to deal with a DeskBot, a BellBot, a BarBot not to mention a sarcastic parrot, a proud elevator and a stupid bomb. Without time or consideration to any other options, you find yourself quickly shanghaied aboard the Titanic, given an cheap, economy-sized room and put in charge of fixing the puzzling situation aboard the ship. Starship Titanic is a 1st-person adventure game, described by some as a fusion of Myst if it had been conceived by Douglas Adams (author of Hitchiker's Guide to the Galaxy and creative force behind this game). With a basic set of navigational controls, the player must explore the starship's many rooms, obtaining and manipulating objects and conversing with many different characters in an effort to get better lodgings and set things right along the way. Conversation with these characters is done trough a parser system that recognizes key words that the player must input. At times, you are able to adjust dials which control various attributes of a robot character's personality and general usefulness. | ||
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StixWorld | PsychoHazard Software | [top] | |
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In StixWorld, you control a stick-figure character created by a little girl in her notebook. It turns out she had gotten into a fight with her brother after he made all sorts of scribbles and monsters in her notebook (your world). The kids' parents had sent them both to their rooms and thrown the notebook into the recycle bin. Your mission is to save the notebook from the recycling truck. Your only hope is to find the guru you heard about who can teach you how to escape the notebook into the real world. Unfortunately, you must deal with all of the brother's scribbles and monsters along the way. StixWorld is a 2D side-scrolling platform game using a 2D geometry engine rather than sprites. The artwork is in the style of a child's stick-figure drawings in a notebook, down to the notebook-paper style background. The story, art-style, and underlying 2D geometry engine allow all the objects to be animated, rotated, and scaled. So for example, in one level, you ride a hot-air balloon to the moon and are able to walk all the way around the moon, ending up upside-down at the bottom, where a sign says "Earth" with an arrow pointing down -- you jump and rotate while falling until you land back on the Earth. In another level, you jump from car to car along a train, trying to get to the engine, and you see mountains in the distance. Once you reach the engine you find that you can jump from the smoke clouds to the tops of the mountains, and the world scales as you jump -- it was just a small toy train after all. | ||
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Summer Album [J] | Stage-nana | [top] | |
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A doujin of "White Album" that revolves around Morikawa Yuki. | ||
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Summer with Oskar / Leto s Oskarem [Cz] | Illusion Softworks, a.s., Vochozka Trading | [top] | |
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Oskar Sláma is a teenager with yellow hair who studies really bad at school. His parents are so angry at him for his miserable results and as a punishment they send him to help his grandparents in the village. Oskar isn't happy with the idea of the holidays wasted in the rural environment but since he's worried about his inheritance (threat from his parents that if he doesn't show up in two days, grandpa won't call) so he reluctantly agrees. His journey starts at the Duke Nukem's train station. Léto s Oskarem (Summer with Oskar) is a Czech point and click adventure game. The inventory is hidden in the upper part of the screen and reveals only when mouse approaches this part. The dialogue system is notable for it's several options (charm, rude, altruistic) but the outcome is always the same and even the altruistic option can end with shower of insults. Sometimes you can skip the dialogues completely by using the correct item. Humor itself is in the vein of Leisure Suit Larry and it also contains nudity - both in the background graphics and several characters, too. The game itself is very short, yet much of the effort went to animations on the screen. | ||
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Symbiocom / Syn-Factor | Istvan Pely Productions / Bethesda Softworks | [top] | |
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We are on the verge of a new age where mind and machine blend seamlessly. It is the age of the SYMplant. At SYNSYM, their dedication is to the advancement of life. Today, only a select few have been enhanced. But soon the synthetic implant will be a factor in all our lives. The attack struck unexpectedly and when it was over, the I.S.T. Rident was left adrift in the depths of space. The crew and passengers were gone, spirited away by two unidentified battleships. A solitary survivor remains on board the Rident. You. Plunge into the adventure of a lifetime. You must track down your missing crew mates. Your search will lead you across the galaxy from one exotic locale to another. As the mystery unravels, a nagging doubt plagues you throughout your travels: Why were you the only survivor? You will unravel a conspiracy that runs deeper than anything you ever imagined. You will discover an evil that has taken numerous human lives and committed them to a fate worse than death. And you will do this in a breathtakingly vast and detailed environment, teeming with fascinating characters and exotic locations. | ||
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Tender Loving Care | Aftermath Media LLC | [top] | |
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A noteworthy psychologist unraveling an enigma, his beautiful and tragic patient, her dangerous husband and the mysterious, sensual psychotherapist who turns their world upside down. Add in two-time Oscar nominee and acclaimed British actor John Hurt (Alien, Contact, Elephant Man) and you have all the elements needed for a top Hollywood Blockbuster. Based on the novel by Andrew Neiderman (Devil's Advocate) and shot on 35mm film with state-of-the-art sound, video and special effects - it's a game, and an accurate psychological exam. By responding to questions about the characters, and some personal ones as well, Dr. Turner (Hurt) uses the Thematic Apperception (personality) Test - your answers are integrated directly into the game, and later used to affect character situations and the dramatic ending. Watch the story unfold. Investigate the environment by reading intimate diaries, collecting phone messages and Email. Hear the characters reveal their darkest secrets. Since Tending Loving Care was created specifically for the DVD, it takes full advantage of the dramatic leap DVD provides in video, sound and overall experience. Realism, and attention to quality, conspire to draw the gamer into this mysterious and enveloping world, which is truly interactive - evolving itself based on your specific personality. Differences in releases: CD Rom (interlaced video, most people manage to get this working on modern PC's); DVD Rom (better quality video, requires tlcupdate.exe); DVD Video (best video, works on any hardware/software dvd-player, but lacking background sounds/music during exploring and supposedly one question-list); 2012 iOS/iPad. | ||
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Tex Murphy: Overseer | Access Software, Inc. | [top] | |
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It seems that the relationship between Tex Murphy, the private investigator in post-apocalyptic San Francisco, and his sweetheart Chelsee finally entered a happy phase. Tex is going on a date with Chelsee, they talk about their feelings and their future, and Chelsee asks Tex to tell her the story of his first case as a PI. This is where you begin to play the game - as young Tex, still an idealist, full of energy and with none of the ironic bitterness of his later years. A beautiful girl enters his office. Her name is Sylvia Linsky, and she asks him to investigate a case. Her father, Carl Linsky, has apparently committed suicide. But although there seems to be nothing suspicious in the circumstances of his death, Sylvia tells Tex she is convinced it was a murder. Tex' first investigation, that will influence his entire life, is about to begin. The general story line of "Overseer" is the same as in Mean Streets, the first game in Tex Murphy series, but it is told in a much more detailed way, and the gameplay system is similar to those of Under a Killing Moon and The Pandora Directive. You move around in a fully 3D environment, which you can view from different positions and angles at any time. Dialogues and cut-scenes feature live actors. There are plenty of hard puzzles to solve in "Overseer", but in-game help is available if you find them too difficult. | ||
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Time Warrior: The Armageddon Device | Stock's Eye Productions | [top] | |
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The year is 2328. Earth and surrounding solar systems are about to become so much cosmic dust if the newly discovered, yet ancient, insatiable archaeological artifact known as the Armageddon Device isn't destroyed or, at the very least, stopped in its single minded purpose of destruction. This ancient and mysterious device has apparently got the capability and programming to drain the life forces from entire galaxies and star systems. It's just a matter of time before Earth has the misfortune to fall within the path of this potentially world-ending, life-threatening menace. This is a cinematic adventure in which you play the part of a character who is pulled from the past via a time portal into the present (24th century) by a scientist working on a distant space station. His reason for this rather intrusive time snatch? Simply put, to drop the responsibility for nothing less than saving all of humanity in your lap. To carry out this difficult task, you'll need to track down a human time traveler known as the Time Warrior from an alternate reality. Apparently, only he holds the key to stopping this voracious world killer. It uses a mouse driven interface for movement and menu selections for administrative functions. The game contains three difficulty settings and a fluid inventory system that allows you to select and use various items with which to interact as you progress toward your goals. | ||
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Titanic: The Lost Mission | Cyberflix Incorporated / SoftKey Multimedia Inc. | [top] | |
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An off shoot from the game Titanic: Adventure out of Time, this game features the same interface and system and once again pitches the player as the secret agent aboard the Titanic. Whilst the game features the same characters and is in essence a cut down version of the larger game, it does have a different and briefer storyline to it. You explore a virtual recreation of the RMS Titanic to uncover a plot that could spell the end of the White Star Lines most famous vessel. Match wits with the era's aristocrats and the ships crew in an attempt to uncover vital information. This game is similar to a demo of the parent game, with the disc also boasting a trailer for the game, and screensavers. | ||
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Titanic: The Unbelievable Secret / Titanic: Dare to Discover / Titanic: A Mysterious Undersea Adventure | Aludra Software / ARI Data CD GmbH | [top] | |
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This game delivers a speculative account of what may have happened to the most famous ship in history. Myst-like screen-to-screen movement takes you deep into the bowels of an underwater ancient city as you explore mystical environments filled with passageways, puzzles, and secret doorways. Discover artifacts and decipher strange symbols as you gather clues surrounding the Amulet of the Abyss. Gameplay is completely controlled through a point-and-click interface with management of inventory items and objects. Locales include several labyrinths with multiple entrances, a cemetery, the Titanic shipwreck, and various buildings with puzzles involving manipulation of levers, objects, patterns, and cryptic writing. During play, an in-game help system can be accessed via a drop down menu bar at the top of the screen that reveals clues and hints for a dozen puzzles and locations. Although some freedom in exploration is allowed, access to most locations requires solving a puzzle in this linear adventure. Having virtually nothing whatsoever to do with the eponymous ship (it never appears in the game!), apparently recent scientific observations near the wreck have revealed the prescence of a mysterious undersea village which may have special mystical powers. Discovering an amulet nearby, you dive down to the village to uncover it's secret and find out if it played a part in the sinking of the Titanic. | ||
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TKKG 2:Deadly Chocolate | Tivola / Viva Media | [top] | |
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Tiger, Kevin, Katy, and Grunter are the TKKG gang, a group of crime-solving British teenagers. Using their favorite gelati store as a base of operations, this intrepid quartet sifts through clues and examines suspects, all in service of bringing evildoers to justice. Their current mystery strikes close to home - someone is blackmailing Grunter's father, threatening to poison the chocolate his factory produces unless he pays out an enormous sum of money. The game allows players to join the TKKG gang, touring the young detectives through a number of sites in the city and gathering information about the crime. Coming face to face with all the prime suspects, as well as incidental and expert witnesses, players are given an opportunity to ask each individual one of two questions. Choosing questions carefully is key to advancing the story and unlocking the puzzle. Fortunately, each of the TKKG teens can visit a suspect individually, maximizing the opportunities to gather clues and critical data. TKKG mystery games are aimed at players ages 8 and older who are interested in mysteries and enjoy having active play interrupted by medium-length animated sequences. Deadly Chocolate leans much closer to the interactive book end of the game spectrum than, say, the action-adventure end. There is a great deal of emphasis on the characters of the four young detectives, their relationships with the witnesses, and the unfolding blackmail story. Patience, observation skills, and deductive reasoning are the keys to saving the day. It has educational moments too, giving players insight into the processes by which chocolates are made, as well as information about drugs and poisons. Its primary focus, though, is the same as the TKKG gang's--solving the crime. Can you identify the blackmailer, or will he poison the chocolates and push Grunter's family over the brink to financial ruin? | ||
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TKKG 3:Mystery Of The Mayan Treasure | Tivola / Viva Media | [top] | |
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This game pits Tiger, Kevin, Katy and Grunter against an unknown museum thief in a race to find stolen Mayan masks. After spending his summer helping on a dig in South America, Kevin of the TKKG gang is definitely excited about the museum opening that will showcase the treasures the archaeologists found in Southern Mexico. The Mayan exhibition is scheduled to open in just a few days, and Kevin will be able to show his friends the treasures he unearthed over his holiday. Unfortunately, someone else has taken an interest in the exhibit--by stealing two of its most priceless artefacts. The two keys to solving the case are suspect interviews and simple observation. Each member of the TKKG gang can visit a variety of sites in London, such as the museum where the theft occurred, a local newsstand and the offices of people associated with the crime. Within some of these scenes are clues that can be picked up, examined and used at later points in gameplay. Players may also question the suspects. You can only choose to ask one question per visit, so listening carefully to the questions and selecting the right one is a must. This TKKG mystery game is aimed at players starting at eight years of age, and it is an excellent choice for story-oriented, patient players. This is not a program with lots of razzle-dazzle or arcade challenges. Methodical gathering of clues and rigorous logic will win the day for the TKKG gang and the museum. Additionally, the game is not without educational content. On each visit to the museum, the kids encounter information about the ancient Mayan culture. Players learn about the foods grown by the Mayans, their system of hieroglyphics, architecture and other tantalising facts. This learning quotient, however, takes a backseat to the fun of solving the crime. With straightforward, clean animations and a focus on the characters of the young detectives, TKKG unfolds an interactive mystery well worth exploring. | ||
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Tokimeki Memorial: Oshiete Your Heart [J] | Konami / Konami Computer Games Aoyama | [top] | |
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A Windows PC port of the Konami arcade game of the same name, itself a truncated retelling of the original Tokimeki Memorial - game flow is focused squarely on going on dates with girls, eschewing the additional activities and micromanagement of the original. In the arcade version, players placed their hands and fingers on a heart rate sensor, which would show their heart rate in the game, and that works in conjunction with the traditional dialogue choices in the game to inform the girls' reactions. In this Windows 95 version, the lack of a heart monitor is solved with a mouse, where you must press and hold both left and right buttons while moving the mouse slowly up or down to affect the reading. (The relatively hyperaccurate laser/optical mice of today can throw this out of whack, so you may want to make some adjustments.) After a game session, you can choose the "Print" command to get special picture of one of the girls for printing. The arcade game handled that automatically, but to facilitate this on Windows, the game saves a .BMP image, and then you can print it in the included "Tokimeki Memorial Photograph" app. The app also has its own feature where it can read from a digital camera (contemporary device/driver necessary) and lets you take pictures with one of the game's girls in the frame. | ||
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Tunguska: Legend of Faith | Exortus Inc. / Project Two Interactive BV | [top] | |
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Tunguska is a 3d action adventure game by Exortus. You are to play Jack Riley, an inter-dimensional traveler. The main objective is to decode the secret of the Castle of the Order of Tunguska, where he finds himself after he's accidentally caught by the 'powers of darkness'. The game involves tactical real-time fighting, in which you advance by a skill/level based system, as well as a lot of classic adventure gaming and puzzle solving. When you decode the secret of the Castle, the powers of darkness will be defeated and Jack is free to continue his journey. The 3D rendered world is based on Exortus' self-developed game engine and the view is 3-dimensional in non-isometric, 3rd person. In this complex thriller, Jack is a young man who has escaped from the clutches of a suicidal cult. Except for Jack, all of the members of the cult have perished in a hideous fire. Unfortunately, because of this Jack is accused and convicted of mass murder and sentenced to death. Suddenly, just as he is strapped into the electric chair, Jack is transported into another world - one much worse than even his own. Death cults, psychopathic monks, being framed for murder; this was only the beginning. Jack now must escape from the terrors of his nightmare, find the real killer, and get back to this world by means of puzzle solving, combat, and a search for obscure but fascinating objects. | ||
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Twins Story: Kimi ni Tsutaetakute... [J] | Fujitsu & Panther Software Co. Ltd. | [top] | |
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Sixteen years age is an unforgettable time of school life full of chatting with friends and searching for love. At such time hero has to start living with his annoying twin sister while parents stay abroad. The best year of life begins now. | ||
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Udoiana Raunes 2 | Stefan Zwanzger & Thomas Wagner | [top] | |
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This is a sequel to Udoiana Raunes, a great Indiana Jones fan game created by two German programmers. Subtitled "Special Edition", the second game in this series is more of an "in-joke" game created to make fun of (presumably) professors the authors knew in real life. It is set on campus, and is a rather short game, although some puzzles are quite interesting and require multiple steps to solve. It features the same icon-based interface from Udoiana Raunes, similar to Lucasarts' classics. You click on the verb, and the object from your inventory or on screen to execute the action. Fun dialogues with well-designed NPCs, nice puzzles, and a great atmosphere make it worthy of every adventure gamer's attention. | ||
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Uncle Albert's Magical Album | Lexis Numérique SA / EMME Interactive SA | [top] | |
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Uncle Albert's Magical Album is the first game in a series based on the fictional character uncle Albert. Aimed at ages 7 and up (9 and up advertised in the US release), it consists of a series of puzzles that can be completed in a non-linear order. The player needs to reveal the secret of uncle Albert through a book in his attic. Solving the puzzles opens up new pages that lead to the secret. The game takes place on the pages of the book. Each page holds a puzzle that is solved through the manipulation of items, animals and tools in the environment. Items and animals can be dragged across pages and need to be used at a logical location. In the bottom left corner is a tape recorder where Albert talks about the task on that page. Crumpled pieces of paper provide additional hints and a flute can be used to have the chameleon Tom provide additional help. Tom is the main character of the game and he is trapped inside the album. The player assists to help him get out and reveals Albert's secrets along the way. Five tools can be collected and they are also used to solve the puzzles. They are a camera, a printer, fire, a jackhammer and a watering can. The game uses a number of variables to randomize the gameplay with each game. | ||
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Vikings | index+ | [top] | |
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Edutainment/adventure game set in the Viking empire some time in the 11th century. You play the role of Hjalmar, son of the bersekir Ingmar. The game opens in Finland, where you must assist Ingmar's friend Leif Harraldson in hiring the shaman Eldgrim. Eldgrim tells Hjalmar that his father's estate Dynhólmar in Iceland has been destroyed and his father killed. Hjalmar travels to Iceland to verify the claim and recover the family's heirloom axe Hildirid. Following the trail of the axe, Hjalmar will travel to Greenland and finally to Vinland (now called North America). As he reaches the end of his quest, even the gods become involved in his quest as he discovers his father's secrets. Gameplay is fairly standard 2D adventure, but with the twist that in addition to items, Hjalmar's "wallet" can contain images of people who can also be used on objects or other people to solve puzzles. Costumed actors are used for the numerous characters in the game, with video seamlessly integrated into the scenes, along with quite a few full screen video sequences to advance the story. The story itself is broken up into a series of nine "riddles" which must be solved to progress. These "riddles" include allocating the right laborers to the correct provinces to produce the goods needed to buy Eldgrim's services, collecting the different foodstuffs needed to survive the winter at the destroyed Dynhólmar estate, winning a game of Knattleikr (which resembles a violent form of baseball played on ice skates), and navigating the open seas from Finland to Iceland. The game includes a reference database on Viking culture. Every character and item in the game is described in the database, along with lots of other background information on the world and legends of the Vikings. The database is essential for solving many of the game's puzzles. It also provides a well-integrated way to present much of the game's educational content about Viking culture. | ||
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Virtual DDT [Ru] | ParaGraph | [top] | |
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This is a music program which is infinitely opening doors: door parade, living room, safe, bathroom door, toilet. All of them gradually open up, until we get to one last door between good and evil, between life and death and we do not know if we are in a program or not. You are free in the movements to move and rotate the camera and explore the world of each song in all its details. In a matter of seconds can be transferred to any of the spaces, from Russian group DDT - each song has its own virtual world. All spaces are connected by passages - Find and open the door to the neighboring and get there. To travel to the transitions between the related worlds you have to find clues to some of the doors - to solve the puzzle or guess the riddle. All riddles and puzzles related to the work of the DDT group. You will have to explore all the walls of the virtual world in search of answers to the questions and mysteries of the first links of puzzles, hidden among interviews, photos, lyrics and initial submissions to them. In 1998, the theater company ParaGraph and DDT launched Russia's first three-dimensional multimedia CD-ROM "VIRTUAL DDT." The disc is made with the personal participation of the leader of the group Yuri Shevchuk. Users get to view a real interactive serial film about the DDT group, full of unexpected scenes and original artistic solutions. It consists of several three-dimensional worlds corresponding to the themes of the band. Each world is based on images of the songs. Traveling on the scenes of the virtual world, you can directly touch the works of the group: clicking the mouse on various online sites, move from one clip to another location with Yuri Shevchuk. Three-dimensional worlds were made with the program Virtual Home Space Builder Pro (designer of virtual worlds). | ||
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Virtual Physics: The Eggs of Time | Cubic Science | [top] | |
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This is an educational science adventure game for Grades 6-9 that teaches children about Physics. The player starts out as a cadet, which he or she must go through a secret room to begin their mission from the Operation Center, and travel back in time to collect Physics Facts by finishing twenty activities focusing on motion, machines, thermodynamics, and forces, all by using the Self-Event Programmed Computer (SPEC). Educational Topics include: Motion, Acceleration, Distance, Forces, Planes, Levers and Pulleys, Weights, Wheels and Axles, Heat, Gases, and Matter. | ||
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Vitae [It] | DedaloMedia Interactive / New Media | [top] | |
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From the makers of the Evocation series, comes this Myst-style 3D adventure. A mystery that has lasted since the dawn of time is the emergence of life, one thread of human existence: the four basic elements. Fire, water, air and land are jealously guarded in a magical four vials: you have them separated so that which gives rise to life is dispersed. Do not ask the reason of your reckless actions, do not waste time and start thinking how to remedy your mistake. | ||
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Void [J] | Fujitsu Design Lab / Fujitsu | [top] | |
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This is a Japanese sci-fi adventure with 3D graphics similar to Myst. It does have English speech though. It's a 3DCG and 3DSound game with more than 1000 high quality scenes. | ||
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Wacki: Kosmiczna Rozgrywka [PL] | Seven Stars Multimedia | [top] | |
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Franz Josef and Edek Baryła, two Polish teenagers, were worried that a shortage of cash will force them to spend the summer holidays at home. But they never expected to come face-to-face with an alien from another dimension, who explains that his planet is in danger of destruction (and what's worse, his planet and Earth are cosmically connected, and if his home world is destroyed, the Earth will blow up too). He asks them to assemble a device that can save it. Wacki: The Cosmic Game is an adventure game where you control two characters, Franz Josef (FJ) and Edek Baryła (EB). In order to assemble the aforementioned device, they travel around the whole world - you start in Poland, but later you visit America, Africa and Australia. In each location, you have to find an element of the device, and then find some means of transport to get out. The game is characterized by lots of wacky humour, and clicking on various objects will often show amusing animations. Wacki uses a simple interface. To walk somewhere on the screen, you click there. To interact with objects on the screen, you click on them. To use an object from your inventory, you click on it and then click on whatever it is you want to use it on. You do not talk with people or examine objects to see their descriptions, though you can hold the cursor over your inventory objects to learn what they are. You can switch between the two characters at will. Sometimes the success of an action depends on it being done by the right person. If you screw up badly (e.g. get yourself arrested or blown up) you lose a life - lose all three and it's game over. | ||
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Warcraft Adventures: Lord of the Clans (cancelled) | Blizzard Entertainment | [top] | |
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WarCraft Adventures: Lord of the Clans was a black comedy point-and-click adventure computer game under development by Blizzard Entertainment that was set in the Warcraft universe, and cancelled before its release. American company Animation Magic was out-sourced due to their experience in classical two-dimensional animation to produce the twenty-two minutes of fully animated sequences, the game's artwork, the coding of the engine and the implementation of the sound effects. Blizzard then provided all the designs, the world backgrounds, sound recording and ensured storyline continuity. Four or five months after Blizzard had released Battle.net and Warcraft II: Beyond the Dark Portal had shipped, Blizzard began development on a title that would be cancelled just over a year later. The game concerned a orc by the name of Thrall, who, as a baby, is taken from his clan and raised by a Lieutenant Blackmoore in his castle. Blackmoore hopes to raise the orc into an unstoppable warrior under his control. Before he can enact his plan, the orc escapes. Players would've helped Thrall in his travels to claim his rightful place as ruler of his clan and defeat the schemes of Blackmoore. Following its cancellation, the game's story was turned into a novel called Warcraft: Lord of the Clans. As for the game itself, the only way people could experience it was through videos, most notably a playthrough of the game by a Youtube user by the name of 0manbiker0. That all changed on September 9, 2016 when an anonymous user by the name of Reiddor finally released a buggy yet near completed version of the game onto the internet 18 years after the game's cancellation. | ||
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Weird: The Truth Is Stranger Than Fiction | Macmillan Interactive Publishing / Electric Sheep / Global Star | [top] | |
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This cd chronicles the unexplained in a blend between a game and a reference CD-ROM. It delves into information on UFOs, reincarnation, the Loch Ness Monster and and other controversial stuff. Video, picture and sound richly present the inexplicable and the unexplained, but don't mistake it as just a book in CD-ROM format. The information within is presented through a 3D environment much like that of Myst. Curious artefacts, statues, and symbols are scattered throughout the domain, each containing its own story. Fifteen virtual environments are accessible through puzzles, further blurring the line between game and reference book. The presentation leans heavily to the 'unsolvable' with hard evidence being glossed over in favour of fanciful speculation. It's an engaging romp through some of the world's best-known 'unexplained' phenomena and a refreshing change from the standard encyclopaedic outlay and the depth of content is satisfying. | ||
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Wind in the Willows: An Interactive Adventure | Marshall Media | [top] | |
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This is based on the book by Kenneth Grahame and the feature film (with voices of Rik Mayall, Michael Palin, Alan Bennet and Michael Gambon). Help Mole, Ratty and Toad in a race against time to overcome the wicked weasels. You will love this charming adaptation of one of the most popular children's stories of all time. Through a series of games and activities you must help out three heroes, Toad, Ratty, and Mole, to complete their adventures and save Toad Hall before the Weasels eat all the food and burn the hall to the ground. Embark on two nature trails featuring 200 facts about 56 animals narrated by Johnny Morris. Print your own face masks, flicker books, animal biscuit recipes, origami tasks, personalised certificates and scenes to colour in over and over again. Suitable for Key Stage 1, Key Stage 2 and Key Stage 3. | ||
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Witch of Salzburg, The [J] | T.Dogs / System Sacom Corporation | [top] | |
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A group of present-day students investigate the history behind a 500-year old Austrian Witch-hunt in this adventure. Set in the present day of 1997, a group of Japanese people (seven men and a woman, I believe; not sure on if one is male or female) are visiting a creepy castle in Salzburg, Germany, where some awful things happened back in the 1500s. Back then, a beautiful but picked-on woman killed another woman who was supposedly a witch. She was locked up to be burned at the stake as a witch herself, but mysterious things apparently are still happening in the castle. Naturally, given the genre, the characters won't all survive this adventure, that's for sure. You play as a young guy, and will have to figure out what is going on. It mostly uses a top-down perspective, with you moving around a somewhat ugly-looking polygon model of your character in CG-rendered environments, instead of those other games' Myst-esque first-person, all-CG-rendered design styles. There are some first-person areas, and plenty of CG-rendered cutscenes just as in those other games, but most of the game is third person. As in Lunacy, there is a helpful map of the castle that the game takes place in in the manual, so refer to it if you forget where something is. Character control isn't great; it's too bad there is no analog support. This is NOT a survival horror game, though, so you have direct control, not tank controls, and there is no combat here, just exploration, conversations, more conversations, and some item puzzles. You'll make choices during conversations sometimes. This game has absolutely no voice acting; it's text-only, unfortunately. | ||
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X-Files Game, The | Hyperbole Studios / Fox Interactive | [top] | |
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As an extension of one of the most long-running television series of all time, The X-Files, play through the eyes of Special Agent Craig Willmore, a new FBI field investigator brought in to locate missing agents Fox Mulder and Dana Scully whose last location was the Everett, Washington, area. In this "movie quality" video production, characters are played by the actors and actresses from the show, including Gillian Anderson (Scully) and David Duchovny (Mulder). As the game begins, you are given a briefing of your mission. Gather up all state-of-the-art spy tools (night vision goggles, a digital camera, PDA, lock picks, evidence kit, a standard issue revolver, handcuffs and badge) and then head out to follow their trail. As you explore the various locations, take photographs, pick up pieces of evidence and talk with people. Use your Newton PDA to access the navigational map, to make notes and send/receive e-mail. Trace telephone numbers, run background checks and license plate ids and even post an All Points Bulletin on missing persons using the computer network at your home or office. By using photo viewer software, download field photographs to the computer where they can be enlarged and studied more closely for clues. Features include emotion icons for interjecting different tones during conversations (mean, humorous or technical) which effect the answer given. An in-game hint system, Artificial Intelligence, can be set on or off. In addition, there are multiple endings as a direct result of actions you take. | ||
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Yumimi Mix [J] | Game Arts Co., Ltd. | [top] | |
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A seemingly ordinary Japanese high school student named Yumimi Yoshizawa sees a strange dream about a unicorn couple in a magical land. When one of the unicorns suddenly falls through a hole in the ground, Yumimi wakes up, realizing she has fallen out of the bed as well. The following day brings more strange occurrences, such as mysterious hopping blobs and a strange girl who professes her love to Yumimi. Eventually Yumimi and her friends realize that all these events are connected and that it lies in their power to protect our world from monsters. Though not based on a manga or anime, this has characteristic anime-style plot and visuals, and is built like an interactive cartoon movie with animation and voice-overs. The player is sometimes prompted to select an action or a response from a pop-up menu out of two or more available ones. These choices lead to different scenes, though the overall story remains the same. There is no possibility of a Game Over in the game. Earlier versions of the game also feature a quiz that can be accessed from the main menu. Saturn and Windows versions also add a Shanghai-like tile-removing puzzle mini-game. The title "REMIX" is not attached, but "Yumi Puzzle" is included, such as the " Seika Saturn version" ported " Daiina ♥ Eleanor trailer" attached to the set. In addition to being accompanied by a manuscript containing drawn comics, wallpaper collections are also included. | ||
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Zeddas 3: Labyrinthe [J] | Caravan Interactive | [top] | |
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This is a rare Japanese adventure made with Macromedia Director, and third in the series of surreal games. Travel with Fairy "Ripple" that lost her memory. Ripple encourages you playing. Ripple complains that she is hungry and runs away somewhere. Please note that it will be inconvenient to continue traveling without her. Communicate well with Ripple and let her feel secure. In the mouth is said to be strong, but in reality it is lonely. Getting her trust is the key to finishing the adventure and her lost memory. Those who do not value friendship will not be trusted by girls. Over 20 types of puzzles. Authentic orthodox adventure game. | ||
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Zero Critical | Istvan Pely Productions / Bethesda Softworks | [top] | |
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The last game to date by Istvan Pely, this is definitely the best game out of all three games he designed (the other two being Majestic and Syn-Factor). Which is to say: it has an excellent sci-fi storyline and characters, but is unfortunately far too short and has puzzles that are far too easy. You are Chatt Rhuller, an agent of the Interstellar Transportation Commission (ITC). Even though you are a new recruit, you are sent to a planet called Rheom 1 to investigate a murder. There, in a research facility for a top-secret project, a scientist went mad and attacked the chief scientist, Dr. Victoria Fayn. She shot and killed him, claiming self-defense. You are sent to investigate because this is not the first time that someone has gone insane on that planet, although it is the first time that anyone has been violent. Some speculate that it is the constant daylight that drives people insane, but it seems that something more is going on. Most of this information about the story is set up both in the manual and in the opening sequence of the game. The story held a lot of promise, and could have been excellent if it was longer. Unlike a lot of adventures, the objects you collect have very obvious uses, and one does not need to rely on some sense of warped logic to solve the puzzles. If you find a computer interface terminal, you find the nearest conduit to use it in. The game world is fairly small - most of the action happens in a fraction of the possible areas to visit. It's an enjoyable game, and one that reminds of traditional adventure games of the past. If you want to pass the time with an enjoyable, albeit short, traditional adventure game, look no further than this one. | ||
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Zero Zone | Cryo Interactive Entertainment | [top] | |
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It's the year 2098 in Megatown, a sprawling city populated by Bios, and Cybers. The Bios use the Cybers as slaves, the males work in factories and the females serve. Your father has just been killed and you have inherited his fortune as well as his company. It is within his harsh and heart-pulsing context, amid a world of sumptuous settings, that the story unfolds. Your mission is to help agent ridley find out who killed your father and why. You'll journey through outer space in search of the computer chip that will allow the sensual union between the bios and the cybers. | ||
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Zombieville | Psygnosis | [top] | |
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This horror adventure takes place in a town with a terrible past, a military base used for developing experimental weapons, and ZOMBIES! It tells the story of a journalist getting into trouble, when he travels to the town of Downforth to find an interesting story to write about. His car is taken under fire coming from a military base called Bedlam, so he travels on foot to see whats going on. After a few steps the earth shifts and several zombies are revealed. The game starts. This game asks for reflexes as well as patience and a bit of logic. You will converse with characters and solve puzzles in order to find out what is happening. | ||
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3D Thinking Lab | Edmark Corporation | [top] | |
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An educational game for ages 8-12, this trains students to visualize solids. Lessons range from the easy (Is this shape a cylinder?), to the complex. (Which of these unfolded hexagonal prisms match this shape?) There are 26 lessons included, as well as Dr Gee's Solid Shifter Machine, which lets kids build their own shapes, and see them in 3D. Decorate 2-D objects and predict how they'll look as three-dimensional objects. An inquisitive mind is a must. It was originally published as part of Mighty Math Calculating Crew. | ||
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5 Elements Masters | UltraFish | [top] | |
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This is a supernatural martial arts action adventure set in late Tang Dynasty China. Though you're still a novice in the world of martial arts, you find yourself charged with the care of an ancient relic of immense power. The province is embroiled in chaos by the efforts of the five major martial clans to possess the holy idol and seize ultimate control. Your mission is to infiltrate the secret fortresses of the clans to find the location of the fabled City in the Clouds and return the golden idol to its sacred resting place. This 3D game combines a first-person perspective with other elements like hand-to-hand combat. You must continually train yourself in ever-more-powerful fighting styles to have any chance of completing your quest. A 3D accelerator card will improve graphics. | ||
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A-Files, The | Nordic IGEP | [top] | |
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Learn English as an alien on earth. The A-files is a scenario-based English language course. Structured around eight missions the user takes the role of an alien who go to earth and explore things and then report back to the commander in the mother-ship. The A-files won the Grand Prix at MILIA the year it was released. It was a joint venture of five Scandinavian print publishing houses: Aschehoug & Co A/S, Norway; Liber AB, Sweden, Sanoma WSOY, Finland, Gyldendals Forlag, Denmark; Námsgagnastofnun, Iceland. The A-Files is used extensively in the Nordic countries and has also been sold to Germany, Italy and Holland. | ||
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Adventures of Bouapha, The: Spooky Castle | Hamumu Software / eGames | [top] | |
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This is a miniature version of Dr. Lunatic, starring Bouapha. The gameplay is similar to the original Dr. Lunatic, with the player collecting Hammers, Pants of Power and Brains, although there are far less levels than in Dr. Lunatic. Unlike Spooky Castle: Kid Mystic, the monsters and items in this game were taken directly from Dr. Lunatic; no new monsters exclusive to Spooky Castle were added. The final boss in this game is The Thing. It was re-released as a freebie game in 2004. Just recently, the biggest organ bank in all of Bouapha's town was robbed of all it's brains! The brains, of course, were there for the ever-popular brain transplant operation. Witnesses reported glimpses of something big, green, and slimy heading for the big castle up on the hill. Well, Bouapha won't stand for brain theft in any form, so he suited up and dashed off to the castle on the hill to investigate. Control Bouapha in his battle against hordes of Zombies, Boneheads, Mumbles, and assorted spiders. Then prepare for a final climactic battle against the mysterious thing behind this heinous crime. | ||
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Ai to Yuujou no Neko Monogatari: Jingle Cats: Love Para Daisakusen no Maki [J] | Vantan International Co. Ltd. / Sony Music Entertainment (Japan) Inc. | [top] | |
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Based on the Jingle Cats series of novelty albums, this life simulation game has players making the peace at Jingle Cat House. In each level, the player chooses a few cats to put in a room together and try to build their relationship with each other. Help some cats make friends at Jingle Cats House! Players pick a set of cats to hang out together in a room to build their relationship with each other. Like in Pac-Man 2, players don't control the cats or even have strong influence over them. Instead, cats have a mind of their own; players interact with different items in the room in the hopes they can coax cats into doing what they want. As cats wander the room, players are able to do many different things: pick cats up, move furniture and props around, bring out toys to play with them. If the players do a good job bringing cats close to each other, at the end of the stage the two cats will form a positive relationship with each other, but if players fail to bring the cats close enough with each other they have to try the stage over again. In between stages, players get an animated performance of one of the Jingle Cats songs. Compared to the better-known PS1 version, this Mac/Windows release features higher-quality graphics and cutscenes and extra in-game text but is missing two songs. | ||
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Aquarium 25 [Ru] | So\USE Interactive / Union | [top] | |
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Aquarium is one of the oldest rock bands from Russia that formed in 1972. This package for the 25th anniversary contained three disks - two audio and one multimedia CD. You enter a three-dimensional world with unique footage, history of the music group, and a photo archive. On the audio CDs, there are presented the songs recorded in May 1997 on the "anniversary concert" in Moscow and St. Petersburg. | ||
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Army Men | The 3DO Company / Ubi Soft Entertainment Ltd. | [top] | |
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It's war! Watch your plastic, green and tan toy-soldier figurines come to life and vie for supremacy in this squad-level real-time action/strategy hybrid. In Army Men, you take on the role of Sarge, a grizzled veteran leading his troops through desert, alpine, and swampy settings, grabbing weapon power-ups and blasting his way to victory. Call in air strikes and paratrooper drops. Steal tanks and jeeps for destructive uses. Almost everything can be destroyed in this gasoline-soaked world. Soldiers die in a manner appropriate to the weapon that killed them: rifles break off plastic limbs, flame-throwers melt them into puddles of goo, and rockets send them flying into little bits. Both action and strategy elements are in abundance. | ||
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Asghan: The Dragon Slayer | Silmarils / Grolier Interactive / Ubi Soft | [top] | |
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Asghan, a young warrior, swore to avenge his father's death. For this, he travels to a dangerous land of dragons, and his objective is to get rid of all the monsters populating the land. This is an action-adventure a la "Tomb Raider", with a jump-&-run flavor (climbing, crawling and jumping) and with slight RPG elements (medieval fantasy setting, using magic, finding money and other objects on the bodies of defeated enemies). The game is 3D with many different camera-movement options (although not 360 degree freedom) and is mostly controlled by the keyboard. You can switch from the default 3rd person perspective to 1st person perspective. There are 60 kinds of monsters in the game, and they use various weapons against you. | ||
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Athena: Desktop Warrior | Aludra Software | [top] | |
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My name is Athena, and I am half goddess and half human. I am the Warrior Goddess and a sorceress (You know, the good-looking redhead you have been staring at). My sword and my mystical powers are just the excitement that you and your dull pile of electronics (your PC) have been waiting for. Me and my bag of 6 nasty digital powers, will pulverize, and bring total destruction to your desktop. Not to mention I have the agility and strength of ten men. Revitalize your computer desktop with the action packed fun of Athena. With just the click of your mouse I appear over any application and file for pure destructive fun. It's the desktop toy for all, gamers, and even non-gamers. I am easy...... to use that is and I have an intuitive design. I challenge anyone to unleash me. I have cool special effects, majestic sounds, and full color with tongue drooling interactive animation. Stop wasting your time on chess and solitaire in the office. Go digital with your Desktop Toy Athena. Just install me on your computer and let the fun begin, play with me while I relieve your stress. I will be counting the minutes until we meet. | ||
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Augusta Treverorum Treveris: Das Romische Trier Entdecken [G] | Rheinisches Lan- desmuseum / Virtuelle Welten | [top] | |
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With an animation and an information section, this CD-ROM is tailored to children and adults alike. In the animation part in the usual computer graphics, a grandfather leads his granddaughter through Roman Trier and explains their buildings and sights of the city. After an introduction to the history of Roman Trier, the information section contains an overview plan with sights and relics from Roman times. This part is mainly equipped with photos, plans, reconstruction drawings, etc. | ||
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Bygg båtar med Mulle Meck [Sw] | ELD Interaktiv Produktion AB / Levande Böcker i Norden AB | [top] | |
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In the second episode of the Swedish game series based on a kids book, Gary builds ships. In the beginning, the player learns that Gary has driven down a road in a car and wanted to know how to go on. So Gary made a rowing boat and paddled along. Gary reaches a shipyard. There, the owner asks him to take care of the yard, while she goes sailing around the world. In this game, Gary receives again tasks which the player must fulfill. The parts for building his ships are bought from Doris Digital. | ||
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Cashtown [Fr] | Falcomedia / Polytrop | [top] | |
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This is a Swiss game produced for the ASB (Swiss Bankers Association), and that it was only sold on a dedicated website (www.cashtown.ch) and in certain bank branches for a reasonable price - 20 Swiss francs. One immediately wonders if this might not be an attempt by the ASB to restore its image after the affair of the Nazi gold laundering by Swiss banks which hit the headlines in October 1997, but this does not appear to be the case: according to the newspaper Le Temps, the project required two years of work and a budget of one million Swiss francs. The initial print run was 10,000 copies - 2,000 in French and 8,000 in German - on PC only. Switzerland has become a sort of intergalactic capitalist confederation called United Galaxies, which threatens to fall under the control of the multinational Master Magic, a sort of bald cross between Monsieur Sylvestre and Lance Boyle. The problem here is not that Master Magic buys and controls almost everything, but that he would use dishonest methods, such as removing the boss of its main competitor, Céleste Inc. This company, in financial difficulty, therefore resorted to what any company would have done in his place: kidnap someone in the middle of the street to give him the reins of the company so that he - or she, we give you the choice at the start of the game - remedy the situation. It is therefore you who have been "selected" to rectify the finances of Céleste Inc. One would have suspected it in view of its sponsors, this wants to introduce young people to the joys of finance and business management. But be reassured, we will not get lost in the balance sheets, the game is closer to Myst than a German management game, with quizzes as a bonus. The game begins in your new office, with five doors in front of you. The last one, on the right, is the office of Elvira, your secretary and responsible for your kidnapping, who will sometimes give you advice. Next to it is the library, with a large dictionary of banking and financial terms that it is good to go through at first. In the center, it is the checkpoint, which is mainly used to consult and print reports and documents on the situation of Céleste Inc. The first door, on the left, leads onto the street. This is where you can go to the bank, which will offer you loans and advice in exchange for documents and guarantees. You can walk past Master Magic's store to see what prices he sells for his items, in order to try and offer more competitive prices. There is also the newspaper stand and the hipster bar "Au Caméléon". No cheese factory, chocolate factory or watchmaking, however. Finally, the second door is not the least important, since it gives access to the ship allowing to travel from one planet to another. Like the checkpoint, this access requires a code that you get by answering a simple question - you can also consult the lexicon for help. Once in the ship, all you have to do is choose a destination and activate takeoff. The planets are five in number. Majora is the starting planet with the headquarters of your company. Arte is the planet of the arts, with an open-air festival and young people having a blast. Externa is a coastal town, and here too I did not really understand its interest. Lavora and Materia are more important, because this is where the we can fix the price of items produced by Céleste Inc., hire or degrease staff or negotiate with its representatives. We will sometimes see in the decor a kind of green screen handlebars: this gives access to another quiz, in which we can bet money to try to win a large sum, but beware, the questions are much more difficult than for get a code. | ||
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Casper Animated Activity Center | WayForward Technologies / Sound Source Interactive | [top] | |
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Designed for children ages three to seven, this focuses on memory, matching and cognitive thinking activities and features characters from the movie Casper - A Spirited Beginning. Five activities are accessible at the beginning of the game, with a sixth unlocked after the player earns 15 Casper Coins during gameplay. Casper and his gang of ghostly friends, Kibosh, Fatso, Stinky, Stretch, and Snivel, romp through games such as Stretch's Memory Game (number patterns) and Stinky's Goo Toss (hurling gobs of green goo at ghosts in a graveyard). Each game has three levels of difficulty that earn players one, two or three coins at the easy, medium and hard levels respectively. The sixth activity, Kibosh's Magic Puzzle offers a jigsaw puzzle that reveals a scene from the movie. Character animations are 2D, with pre-rendered 3D backgrounds, and several movie clips are included. It's available as a standalone product or as part of the Encore Software Games Just For Kids pack. | ||
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Chronicle Encyclopedia of History | Doring Kindersley Limited / Global Star Software | [top] | |
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This compelling CD-ROM provides both in-depth research and enthralling entertainment for anyone with an interest in history. Travel through time, from the earliest records of humankind, through ancient civilizations, to enter great dynasties and cultural rennaissances. Newspaper-styled articles, coupled with videos and animations, audio clips and music, biographies, and in-depth analysis bring 4 million years of the past into the present! | ||
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Clash | Longsoft Multimedia, Sp. z o.o. / Arena Games, Optimus Pascal, Doka Media | [top] | |
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Clash is a turn-based strategy modeled on the Heroes of Might and Magic and Warlords series. The plot is based on the legend of the ancient land of Karkhan, attacked by wild tribes. The goal is to develop and maintain their lands constantly attacked by the occupying invaders. There are 30 different types of units. They can be allocated to defend the city, set patrols and discover new areas of the map. Addition to typical military units are builders, which are used for all types of construction and mining work. An important element is the extension of the economy and castles. In castles the player can place the new building, increasing population and its manufacturing capacity. There are also elements of diplomacy. The game takes place during three seasons: summer, autumn and winter. Up to five players can participate in the missions simultaneously. Soldiers have their own tiredness levels. An exhausted soldier requires rest and, in extreme cases, may rebel. | ||
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Comic Book Maker Featuring Garfield | Scholastic Interactive | [top] | |
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Make your own comics with Garfield, the smart but lazy, lasagna-loving, Monday-hating fat cat. With point-and-click ease, you can choose a background, pick your objects, grab your favourite Garfield characters, then add thought balloons and captions to create your own comic, which you can print out and share with your friends. All your favourite Garfield characters including Odie, Jon and Pooky. Garfield's creator offers tips and quips and reveals special behind-the-scenes information. Encourages children to build creativity and practice storytelling. Enhances writing skills. | ||
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Commandos: Behind Enemy Lines | Pyro Studios S.L. / Eidos Interactive, Inc. | [top] | |
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The setting is World War II, and England has made and trained a small group of special elite forces called 'commandos'. These commandos are specially trained to take on the most crucial and risky missions. These men are sent in to covertly take out installations, sabotage plans, assassinate leaders, and cause as much disruption to the enemies of the free world. This is essentially a puzzle game at heart. It is your job to lead a team of six men throughout 20 missions across the entire WWII theater. You will deal with missions in the North African Desert, Italy, France, and even in Norway. Strategy is a key element because you are vastly outnumbered in most missions. Stealth is emphasized, because if the alarm is sounded, the mission gets much harder. The amount of guards will double and sometimes they will bring in reinforcements for every enemy you kill. Guns are rarely used, and stealth kills are preferred over noisy messes. Every mission you are given specific (and usually multiple) missions to disrupt enemy activity. These may range from destroying trains, battleships, and structures, to rescuing captured GI's. At your disposal are six highly trained operatives. You have command of Tiny, the heavy-duty trained killer, Duke, the silent sniper, Inferno, the demolitions and mechanical expert, Spooky, the spy, Fins, the navy diver, and Tread, the surly driver. Every mission you are given only the soldiers you need. Some missions may require all six of them to be present, some missions you can pull off with only two. Each man is essential to each mission, and if one dies, the mission must be loaded to an earlier point. Each performs a specific duty that is required to make the plan go off without a hitch. For example, the driver is necessary in order to drive the escape truck in most missions. The diver might be needed as a specific travel method to reach an island. The demolitions expert might be needed to cut a hole through a fence. Only through teamwork and careful planning can the missions be beaten. At your disposal are also some tools that will help provide info and tips on your mission. The eye tool will allow you to see the field of vision for the enemy you click on. Every mission also comes with a full animated map with the positions of enemies on it. As well, you can split the screen up to eight times, and use the camera tool to follow the path of specific soldiers in every screen. Commandos is an open game, and there is no linear progression in the game. There are no scripted events, and all soldiers act according to their AI. There is no true way to beating each mission, though some paths might be more difficult than others. Only by utilizing all of your soldier's abilities and your available resources will you be able to complete each mission and have everyone return home alive.
See also: Commandos: Najlepsza Trupa |
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Commandos: Najlepsza Trupa [PL] | Unknown | [top] | |
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This is an unofficial Polish level pack for the strategy game Commandos: Behind Enemy Lines. | ||
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Create a Pop Sensation / Wanna Be a Pop Star: Smash Hits | Attica Interactive Ltd. / Focus Multimedia Ltd. | [top] | |
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This is a single player, music making game. In this game the player selects members of a band, rehearses a song, records it and then performs the song in concert. After the concert performance the song and band are rated to see if they have made the charts. Songs and bands are saved and can be reloaded and tweaked until there's a song that the player likes and/or which makes number one in the charts. The band consists of a singer, drummer, keyboard player, and two guitarists one lead and one on base. Selection is easy as they it's just a case of clicking on an instrument, or microphone in the case of the singer, and then selecting a character from the set of icons provided. The singer is the only band member who appearance and singing style can be customized. The major part of the game is the rehearsal which is where the song is constructed. Each song consists of eight sections, the intro, 1st verse, chorus, 2nd verse, chorus, bridge, and two more choruses. There are five predefined songs and the player places sections of each song into a grid marking the pieces that each player will play effectively making a new song by mixing sections of the five songs provided. So, for example, the keyboard player may play the intro for song one while the drummer and singer perform the intro for song three. After constructing the song the band must record it so it's off to the studio. Here there are mixer controls that can raise or lower the volume of individual band members as well as adjusting the left/right balance. Additional sounds such as backing vocals or brass highlights can be added here too. Once the player has a final sound they record it and play it in concert. There's no player interaction at the concert phase. The full song is played through in a concert setting complete with an animated audience and after that the score/chart position is shown and that's it. The player may choose to return to the rehearsal or recording studio to re-engineer the song , or even fire band members or change the lead singer's style and appearance to see if they can push it higher up the charts. The game's other features include printing band snapshots, printing the music of their song, and in-game help though this is restricted to voice only assistance. There is a detailed interactive manual but this run as a separate application that is accessed from the menu. | ||
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Creed, The | Insomnia Entertainment / Electronic Arts, Inc. | [top] | |
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Cerberus City is not the place to be - all about "Murder, Death, Carnage" is what it is. But after crashing on the planet Outpost IV, there's hardly anything you can do besides finding yourself just there. Take the role of either Guy Kreed or Gene Matrix to interact with the Government, the Brotherhood and the Order - the three factions that run the city. These factions give you missions which have you spying, assassinating and such. Get your 3D character around in 2D rendered environments; Accept missions and complete them within the given time. Finally, gather enough resources to do what you want to be able to do in the first place: get off the planet (alive, preferably). The characters assume use of R-rated language, which can be switched off if need be. It's a very innovative cyperpunk action/adventure that could have been the definitive game of its kind before Deus Ex comes along, if only the developer had spent more time polishing the codes and squashing major bugs. The game has approximately 270 missions, if you can get to them, intelligent character types and a mission editor. Once the initial story begins, you work your way through designed missions for the faction of your choice in order to gain their favor. The missions are organized in a branched tree, and what missions you select (up to three may be offered at a time to chose from) affect what is offered later. A series of missions may continue a small story line for a couple of mission rounds. Although The Creed is intended to be an adventure/action mix, it is extremely heavy on the action. It contains some very innovative missions. The style, or atmosphere of the world is consistent and immersive. It is dark and dank. | ||
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Deer Avenger | Hypnotix, Inc. / Simon & Schuster Interactive | [top] | |
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Deer Avenger is a parody hunting game where a well-armed deer named Bambo assumes the role of protagonist. The deer is out to take down as many humans as he can find who are wandering through his wilderness. The player selects from 3 weapons (an M-16, a bazooka, or a sling-shot) and then selects from among 3 locales (green West Virginia or Connecticut, or snowy Minnesota). The gameplay consists of roving on an overhead forest map and searching for signs of recent hunter activity (such as beer cans, nudie mags, tree carvings, or a name written in the snow with urine). Then the player can hunt from that point which involves scrolling through a 360-degree panorama of the area, waiting for humans to show up. Bambo can also try to encourage humans to show up with assorted calls. The emphasis of the game is the comedy aspect. Bambo has a variety of quips and calls that he rotates through during the game depending on the situation. Further, there are other touches such as when you use your binoculars to get a closer look at the region. | ||
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Deluxe Compton's 3D World Atlas | Compton's Home Library | [top] | |
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With Compton's 3D World Atlas Deluxe, exploring our world has never been more exciting. Get ready to rotate, zoom in on, click on, and explore different views of our complex planet through sixteen different full-screen globes. Each globe gives you the power to display and combine layers of geographic information, providing a unique, interactive perspective on planet wide issues and features. You'll also take off on 3D flights; learn about international history, geography, culture, and economics; manipulate and examine thousands of country statistics; and expand your 3D World Atlas experience through a direct online connection. Pay attention, because afterward you can test your knowledge with the "Around the World" trivia challenge. Earth is represented by three main globes: The Environmental World shows a photo-realistic view of Earth as seen from space. The Physical World shows Earth's terrain above and below the sea. The Political World shows color-coded national boundaries. With 3D World Atlas, you can examine the world's geological features, physical features, and climatic conditions as well as the impact human beings have on Earth. 3D World Atlas is packed with globes, timelapses, stories, and 3D flights that let you explore mountain ranges, rivers, ocean currents, wind patterns, population growth, and ozone depletion, in addition to a wide range of other features and topics. | ||
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Deserted Island [J] | Media muse / KSS | [top] | |
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A 3D experience survival game first on Playstation in 1996 where your purpose is to lead an expeditionary team to an isolated island discovered by the drifting of a cargo ship and to investigate it. Discover and record 150 kinds of "Gentoo creatures", explorers selected from four unique countries, and discover new species found in natural history magazines. You can create your own natural history magazine, simulate elements such as food remaining and staff fatigue items equipped, feel like stepping on the ground, crying of many creatures, more than 100 special types and includes audio such as wind and water sounds. | ||
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Die By The Sword | Treyarch Invention / Interplay | [top] | |
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Set in a fastasy setting, you're a sword swinging knight out to slay evil
creatures and rescue your mate. The game is played from a cinematic 3rd-person
view, and you are given full control over how your character moves and swings your
sword corresponding to your mouse movements. It's challenging, and has thought
out level design, nice graphics though at times blocky, fun multiplayer support
and, perhaps its most important aspect, awesome control using the VSIM motion
technology. All characters and enemies have extremely smooth, fluid movements.
Enemies also have their own, unique characteristics, which are displayed in their
manner of fighting. For example, Kobolds, small blue dog-like creatures, are quick,
jumpy, and attack in numbers, while Ogres are massive in size, but extremely slow
in attacking. Different types of levels include fending off enemies on a river,
exploring through caves, and wandering around through ancient corridors. Players
must execute a wide range of tasks from finding different keys, to disguising as
the enemy; many of which are pretty difficult. Parts of the game will be played
many times before actually passing it. The arena mode, which has the multiplayer
option, involves up to four people (human or computer) inside a ring, hacking
each other to pieces. There are only four arenas to choose from: the Lava Pit,
Pit of Ennui, the Mosh Pit, and the Pit of Love. There is a cuss pack that used be available on Interplay support site that replaces the taunts in the game with more explicit "adult" language similar to the one for Redneck Rampage. See also: Die By The Sword: Limb From Limb |
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Die By The Sword: Limb From Limb | Treyarch Invention / Interplay | [top] | |
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This official add-on for Die by the Sword comes with the following new features: Revised Quests, Increased Character Selections, Cooperative Quest Mode, New Monsters, New Weapons, Battle Arenas and New Multiplayer Games. It stars Enric's aptly loudmouthed mate Maya, offers long stretches of cavern and dungeon interspersed with the rare but always banal block puzzle. It expands the combat arena with several new battlefields and lets you play as the new monsters in addition to multiple versions of returning characters (with different skins and weapons). There's a new king-of-the-hill mode, as well as the fairly amusing ogre hockey, in which you try to smack a subservient kobold into the enemy player's goal. It isn't any longer than the original though, there are no cinematics, no ending, and really just a lot of repetitive combat that seemed much more contextual in the original game. Sure, you'll fight a few new enemies including a minotaur and a big beetle, and you can play the campaign as several different characters, but there's no new texture maps and no new architecture. | ||
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Double Agent | Flair / Microvalue Valusoft, Inc. | [top] | |
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This is a fun action/adventure/strategy hybrid that plays like a modern remake of classic Spy vs.Spy. Released only in Europe and pulled from the shelves in a matter of months after dismal sales, it remains one of the most unknown and elusive PC games ever made. So the game is rare, but is the rarity justifiable because the game is awful? Fortunately for us, this is not the case: while not as addictive as Spy vs. Spy, Double Agent is still a very fun game that maintains and upgrades the gameplay of Spy vs. Spy with VGA graphics, new items, and new missions. For those who have not played Spy vs. Spy, the premise is simple: as a spy, you must race against three other spies to finish a given mission first. Your only resources are a set of nine fiendish traps, which you can set to snare your opponents. Missions are of the "find X number of object Y" variety, but the different levels keep the game refreshing and non-repetitive. Like Spy vs. Spy, the real fun here lies in the two-player option, where the second player takes on the role as the second spy and compete against you in real-time, in split-screen mode. The game looks good, plays great, and is full of pleasant surprises that will keep you playing just to see what the next mission has in store. | ||
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Ducks | Hungry Software | [top] | |
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Ducks is a former shareware, now freeware Lemmings clone for DOS. Instead of clearing the path to a portal for green creatures, the player controls a green duck, the leader of oranges ducks that must be guided to a rocket ship. Clicking and holding the right mouse button on any place of the gamefield makes the leader move towards it. When the green duck is close enough to the orange ducks, they start to follow it. Moving the mouse while holding down the button makes the green duck change direction accordingly. The rocket ship has a number on top, indicating the number of ducks necessary for it to take off. Numerous hazards scattered through the levels kill the ducks. Instead of Lemmings' more aseptic approach to violence, deaths on Ducks are quite gory, with the animals exploding and their blood splattering on nearby surfaces. A slimy monster wanders some levels and devours the birds, and they can also be murdered by spikes, fans, electric bolts and long falls. Switches turn off and on the electric arcs, but can only be activated by the leader, and only once per level. The ESC button makes them commit suicide, useful to quit a level made unsolvable by wrong actions. Several tools help to clear the path to the rocket. They appear as icons at the bottom of the screen, and can be changed with the arrow key and deployed with the left mouse button. The bomb explodes the scenery, removing chunks of it each time. Horizontal bridges and diagonal ladders help the ducks to cross safely over chasms and dangerous environments. The balloon acts like the bomb, but it goes upwards instead of falling. Stop signs makes the orange ducks stop their march, instead of walking toward deathly devices and places. Bricks can be placed on top of each other, to manually construct bridges. The teleport transports the leader anywhere in the level. Seagulls and flying saucers replace the leader, guiding the birds and moving automatically from one side to the other (the saucer goes up and down as well). There's a level editor available as an optional download on the developer site.
See also: Xmas Ducks 2000 |
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Dune 2000 | Intelligent Games, Ltd. / Westwood Studios, Inc. | [top] | |
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Dune 2000 is a partial remake of the classic Dune II updated for Windows. In this Real-Time Strategy game, you can play one of the three houses, the evil Harkonnen, the greed filled Ordos or the noble Atreides. Each has different sets of units and tactics while maintaining an overall balance. Unlike the original, the cutscenes happen after every mission, with live-cast this time, already seen in Westwood Studio's Command & Conquer franchise. A 16-bit color mode was the next step for their RTS genre, boosting up the graphics in Dune 2000. Everything from the original is back - sandworms, the spice, the Fremen, the known structures and the map of the planet, even the intro cinematic is a 3D enhanced version of the original one. Each house fights differently. The noble Atreides have air-superiority and rely on their honour and alliance with planet natives, the Fremen. The insidious Ordos rely on guerrilla tactics and superior technology, as well as mercenaries. The evil Harkonnen just go brutal, with no care for lives of their own troops or destruction as longs as they are victorious. The plotline differs from Dune II in that it makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from Dune II, Radnor, by Hayt De Vries. | ||
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Enemy Infestation | Clockwork Games Limited / Micro Forté Pty. Ltd. / Ripcord Games | [top] | |
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Set in the 24th century, a group of unsuspecting colonies are attacked by a swarm of aliens who want to preserve their race. Now it's up to you to save the colonists and stop the aliens from taking over the planet. Enemy Infestation is a squad-based RTS similar to games like Gender Wars and Commandos. The game is seen from an isometric view similar to Diablo and Crusader. Game missions range from killing off all the aliens, saving colonists and alot more. Players will have the ability to modify their squads weapons, which range from lasers to missile launchers. The game supports multiplayer up to 4 players on LAN and Internet. It even supports single player co-op. | ||
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Eyewitness World Atlas | Dorling Kindersley | [top] | |
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From the global "big picture" to the smallest territory, you can view the world through compelling cartographic maps, dazzling images, and exciting 3-D graphics. Or you can search the extensive database that contains the demographic information of an almanac and the cultural and political coverage of an encyclopedia. Eyewitness World Atlas is an outstanding cartographic reference tool for students and teachers. This CD-ROM presents data as never before in a stunning fusion of style and content. Beautifully detailed maps, photographs, and videos are backed up with enough facts, statistics, charts, and graphs to satisfy anyone. View the world through compelling cartographic maps, dazzling images, and exciting 3D graphics. Or, explore the huge encyclopedic database using state-of-the-art software features. Features: More than 400 detailed maps; Over 500,000 words of text; 40,000 separate data fields; Thousands of graphs and charts and statistics; 250 photographs; 33 videos. | ||
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Famires, The: The Family Restaurant - Power-Up Kit Link [J] | Masterpiece | [top] | |
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This is a power-up kit for The Famires: The Family Restaurant, but you can play with this work alone. Events such as scenarios, SEs, clerk pullouts and cooking confrontations have been added. | ||
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Famires, The: The Family Restaurant [J] | Masterpiece / Human Inc. | [top] | |
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This is a family restaurant of management simulation game. The basics are the same as The Convenience Store game by the same developer, but the system is different because the family restaurant is the stage. Employees are divided into cooks and clerk, and there are differences in the work content, so both must be hired. The genre of the products handled can be selected from Japanese food, Western food, and Chinese food, and the menu can be operated among them. There is a scenario of attracting the Tokyo Metropolitan Government Building (the population of the town is attracted by 25,000 people) and increasing the population of the town, but unlike the convenience store series, the player actively pays to attract buildings etc. First select a scenario (develop the city and attract the metropolitan government, etc.), then choose from three restaurants: "Soba restaurant (Japanese food)", "Coffee shop (Western food)", and "Ramen shop (Chinese food)" to manage each store. go. At first, it is a small store, but as the game progresses, it will be possible to remodel it into a store with a higher level. Remodeling will increase the number of menus that can be handled, but cooks also have levels for Japanese, Western, and Chinese, and even if they are refurbished while the level is low, new menus cannot be cooked. Also, as the game progresses, there will be stores that can handle all genres, such as "family restaurants." Interior - You can choose from the samples, but you can also design the store at your discretion. It is also involved in the strategy, such as whether to take a lot of cash registers and parking lots and give priority to the turnover rate, or to increase the number of seats to secure the maximum number of seats. In addition, although it is not related to direct sales, ornaments such as plants and windows can be placed. Due to the limited funding, it is preferable to start with a smaller store and gradually increase it. You can decide the cook and waiter by recruiting employees. Cooks can also acquire well-known culinary researchers and those who have already worked at famous restaurants. Even inexperienced people and people with little background, such as those who have just graduated from cooking school, can improve their level by working, and the number of products that can be cooked will increase. In this work, the "number of items that can be cooked" itself is an important part that is directly related to raising the level of the store. | ||
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Fish Fillets | ALTAR interactive | [top] | |
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Fish Fillets is a fun and unique puzzle game from Czech, originally published only in Czech but has been much more widely circulated since the developer released it as open source freeware under the GNU GPL license in 2002. You control two fish, and must use them to rearrange, interact with, or avoid objects/obstacles in each level in such a way that they can exit unharmed. The game is similar to The Lost Vikings or Humans in this way, except the levels are much more difficult and devious. The two fish, while they look similar, are different and must be used together in imaginative ways: one fish is bigger and can therefore move heavy objects, while the smaller fish can enter tiny tunnels that are too narrow for its partner. Although your goal in all the game's seventy levels remains the same (to exit each level safely), the 'trick' you have to figure out is always different. Along the way, both fish utter witty remarks about their surroundings, and the various undersea inhabitants quarrel among themselves and comment on your efforts. One nice feature in Fish Fillets is the non-linear gameplay that opens up after the first few levels. The seventy levels are grouped into eight "paths," which you can choose at different points in the game. This means if you are stumped in one level, you can try to go on some other path. If you enjoy challenging - indeed, maddeningly difficult - puzzle games, check out this interesting and fun puzzle underdog. It's not as addictive or clever as D.R.O.D., but it offers plenty of variety and challenge even for the most expert of puzzle fans. | ||
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Full House: Joyuu Monogatari [J] | Starfish | [top] | |
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You are stage director hired to rebuild a troupe. Raise actresses, set up repetitions and performances to make theater popular again. | ||
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Game of Life, The | Mass Media, Inc. / Hasbro Interactive, Inc. | [top] | |
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The classic board game comes to life (no pun intended) on the PC! Spin the spinner, get a job, get married, buy a house, play the stock market, take revenge against other players and gain wealth. First, you decide wether you want to go to college or simply start the 9 to 5 grind. Of course, a college education will cost you, but you can get a better job with a degree. Possible careers are more varied than in the original board game and include such choices as Athlete, Travel Agent, Accountant, Doctor, and Salesman. Career choice also influences game dynamics. For example, if you land on a square that tells you to "Give a Party for Grammy Winners: Pay $5000" and you're a Rock Superstar, then you get $5000. The computer adaptation allows two gameplay modes: Classic and Enhanced. The Classic mode plays pretty much like the original board game with your ultimate goal being to retire (get to the end of the board) with the most money. The Enhanced mode expands gameplay by adding random events referred to as "Life's Little Games." These include such things as collecting payola from other players, getting money from the bank or, occasionally, forfeiting some of your fortune. This is Life after all, you can't win all of the time. Play up to 6 players either over a network or the internet. | ||
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Game Sampler For Windows 98 | Monolith / Microsoft | [top] | |
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Following the release of the previous Windows 95 Game Sampler 1 + 2, Microsoft again enlisted the development skills of Monolith Productions in making a CD-ROM which would be used to showcase various games on the Windows 98 operating system. The game demos can be accessed via a fully explorable 3D environment seen from a first person perspective. The titles featured are: Acrophobia, Hoyle Classic Card Internet, Hoyle Classic Board Internet, Commandos: Behind Enemy Lines, Forsaken, Need For Speed III, O.D.T., Catchword, FireTeam, Fighter Ace, Monster Truck Madness 2, Ultracorps, Xenocracy, Turok: Dinosaur Hunter, Moto Racer 2, WarBirds, Team Apache, Battlezone, Jazz Jackrabbit 2, Starcraft, Computer East Front, Totally Wired, Microsoft Gold 1998 Edition, NFL Gameday '99. | ||
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Get Medieval | Monolith Productions, Inc. | [top] | |
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A game amazingly similar to Gauntlet, Get Medieval pits you against the forces of yet another mad overlord intent on world domination. You play as either an elf archer, a barbarian warrior, an female knight or a wizard in top-down action gameplay where you rid dungeons and castles from evil by mowing down hordes of enemies and collecting gold and diverse artifacts that pop in your way. Players can find Attack and Defense Upgrades, but once you die you lose these upgrades. Also it can be played in 3 modes, Dragon Quest, Random Dungeon, or Custom Dungeon, and 4 difficulties Easy, Medium, Hard, Torture Chamber. It has 40 levels, and 20 types of enemies. Graphics are pre-rendered 2d sprites, and the game supports multiplayer gaming for up to four players at the same time either through Internet, LAN, or on the same PC! It comes with a world editor, which allows you to make custom levels. | ||
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Godzilla Movie Studio Tour | Premier Systems, Inc. | [top] | |
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This is a first person exploration of the Godzilla franchise. It takes you on a simulated tour of a movie studio, which is depicted using 3D modeled, vividly rendered graphics rather than photographic images. You can look at its history, video clips, images, all kinds of stuff really. To access the various features of the program, you visit different buildings. The Museum, for example, contains biographies, pictures, and sound clips of Toho's many famous monsters; the Sound Studio lets you add sound effects, such as monster roars, explosions, or crowd noises, to footage from several Heisei films; and so forth. At the Godzilla Shop and Kid's Shop, you can print out greeting cards, stationery, and other paper products. A few of these items will be of particular interest to serious fans: there are autographed sketches by art designer Kouichi Kawakita and monster designers Shinji Nishikawa and Yuzuru Yoshida, and a storyboard excerpt from Godzilla vs. Space Godzilla. In the Publicity Department building, you can combine backgrounds, titles, and clipart images of several monsters to create your own custom designed movie posters. Naturally, one of the major features is footage from .lassic Godzilla films, presented in Quicktime format. Oddly, no films prior to Godzilla '85 are represented. Of course no movie studio tour is complete without a visit to the Film Studio building itself, where you can assemble clips from popular Heisei films into your own custom-made mini-movie. You can't combine clips from more than one Godzilla movie, and for each scene in your production, you're given a choice of only three different segments, often consisting of the same action shot from different camera angles. Still, a finished production contains a sequence of 30 scenes totaling several minutes in length, which is enough to give you a decent range of creative options. | ||
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Gubble 2 | Actual Entertainment, Inc. | [top] | |
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You again play as Gubble D. Gleep, a cute loveable purple alien, but this time around, he isn't in a green pod, but he can jump, duck, run, and even fly. While sleeping, you were swept away to a strange alien world controlled by robots. Your mission is to take apart 150 beautiful 3D structures by finding tools and using them to remove all of the hardware. So basically you go around levels, trying to jump on the designated buttons and unscrewing all the screws using the tools given to you. The view is isometric and the platform you play on is like a checkered box. If you jump, you jump over 1 box and land on the next. The puzzles are mildly hard, probably geared to people ages 12-16. The "action" part of the game is simply jumping around avoiding bombs. Solving the puzzle requires you to jump over mines, pushing tools to block your enemies' path, using a shield to block the bombs, and even getting eaten by the right plant so it will throw you in the next land. | ||
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Hameru To Monster [J] | EBA | [top] | |
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Cloverland is peaceful, surrounded by four islands. Tragedy suddenly attacked. Monsters of each island are in the hands of a mysterious villain, sealed in a crystal. It was written in scripture that someone who assembles a Crystal piece from shattered parts back to its original shape, will once again free them. You can rotate crystal pieces, flip them, and mobilize all your brain and intuition, to solve the puzzles. | ||
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Highlander: The New Watcher Chronicles | Davis/Panzer Productions / UNIS Multimedia Corporation | [top] | |
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Based on the popular Highlander TV series and franchise, the New Watcher Chronicles is an updated version of a previously released CD-ROM exclusively made and sold by the producers of the TV show. Updated to include all information about the franchise up to the TV show's final episode, the New Watcher Chronicles is a database of information detailing episodes, characters (mortal and immortal) and even detailed information about the swords selected immortals wield. It clarifies and expands on Highlander lore and is designed to look like a program that a watcher (an individual from the TV series who is tasked with observing immortals) would use. Fans of Highlander are sure to enjoy this. | ||
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Hugo 6: Wild River / Hugo Classic 4 | ITE Media ApS (Interactive Television Entertainment) / NBG EDV Handels- und Verlags GmbH | [top] | |
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The evil witch Hexana kidnapped Hugo's family and he has to rescue them. This game contains four ported levels from the popular TV show: Hugo is driving in a mine cart and has to dodge obstacles on the side on on the ceiling of the mine. At the start of the game he is shown a map of the mine and has to take the right turn during the level. Hugo floats along a river on trunks. He has to change the trunks regularly because it sinks when he stands to long on them. There are obstacles to avoid. Hugo has to cross a swamp. To achieve this goal he has to use windmills to cross rivers and jump to avoid mud pools. Hugo gets pursued by a rock. He has to jump over obstacles so he doesn't get rolled over. Hugo is sitting in a barrel and floats in a river. He has to dodge obstacles by steering left or right. At the start of the game he is shown a map of the river and has to take the right turn during the level. After beating on of these levels he gets to play one of these three end levels: Hugo has to choose between three ropes. If he chooses the right one his points get doubled. Hugo has to choose between three keys. If he chooses the right one his points get doubled. Hugo stands on one end of a chess board. Hexana uses lightnings on some fields. Then Hugo has to cross the field without using these fields. Because the levels were created for a TV show were you had to control Hugo with your phone buttons, the controls are simple: Depending on the level there are just two or three buttons to press at the right time. | ||
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Hugo Winter Games 2 | ITE Media ApS (Interactive Television Entertainment) | [top] | |
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Christmas is around the corner. Hugo and his old friend, Santa Claus, are busy with the preparations. Scylla is determined to stop Santa Claus, and so spoiling for children the Christmas season which they are looking forward to. One evening, when Santa leaves his sleigh with Hugo, Scylla comes and kidnaps him. They drag him into a winter prison and lock him there in the deepest and darkest dungeon. But Hugo is determined to free Santa Claus and so help to bring about a beautiful Christmas time for the children. He makes himself a castle to confront Scylla. Leading up to Christmas, every day Hugo has new adventures before he can finally free the Santa Claus, who is imprisoned in the dungeon of the castle. In order not to lose heart, Santa Claus reads every day a new chapter in his beautiful Christmas story. Now you must help Hugo to liberate Santa Claus. You're not going to let him down! | ||
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Hugo: Die Zaubereiche / Hugo Gold III [G] | ITE Media ApS (Interactive Television Entertainment) | [top] | |
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The magic oak tree is a charming game with a lot of funny and exciting tasks. It provides an entertaining way to learn mathematical knowledge and trained memory and logic. Hugo saves bunnies in front of a waterfall, shoots with a bow and arrow, suddenly recognizes a pattern in dominoes, save a fish and defends himself against wolves. The game is to be played in three difficulty levels and suitable for children from 6-12 years. The story: During a picnic, Hugo's son is spirited away from his family. Only with the help of the player can he be found. After Mole Mulle gives him an old, dirty map which helps him a little to orient in the forest. Now it is up to the Council again to find another home - even before the hourglass has expired. | ||
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Hugo: Fantastische Welt [G] | ITE Media ApS (Interactive Television Entertainment) | [top] | |
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One night, Hugo's daughter Ruth is awakened from sleep by strange sounds. The noise is coming from the attic and then Ruth goes to look after things. The brave little girl is on her way there and finds a dusty Captain's Log. Ruth is curious about the book and discovers an old bookworm named Geo. One of the exciting stories of her great-grandfather, Captain Bart, is told and it also reports of a hidden treasure in the chest. To open this, you need three magic keys. So Ruth packs her bags and sets off in search. She explores a fantastic world with more than 20 locations and many, many adventures. | ||
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Iron John Hawk: The Shards of Power | Capcom USA / JVC Digital Arts Studio, Inc. | [top] | |
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The year is 1944 and Iron John Hawk is on a search for his father and the Lemurian Shards Of Power. Both are said to be on a mysterious island somewhere in the Pacific. His journey begins with misfortune when his plane is struck by lightning just before landing. With no way to go but onward he sets out across the island to gather clues and weapons while battling the native inhabitants and Nazi soldiers. If Iron John succeeds he will make history... If he fails he will be history. Rare action packed adventure in 22 beautifully hand rendered levels. It has vibrant 32 bit graphics with awesome special effects. | ||
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Jungle Park [J] | Saru Brunei / Bandai Visual | [top] | |
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A very unique game in which you drag a monkey around an island and occasionally stumble across cool stuff to play with. Before developer Saru Brunei created the GameCube cult hit Cubivore, they made Jungle Park, an adventure game with a similar art style. Complete a series of environmental puzzles on your way to the Rugball championships. | ||
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K'NEX The Lost Mines: Adventure Begins | EAI Interactive | [top] | |
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Kids of all ages can interact in a 3D world where K'NEX construction sets spring to life. It includes a variety of interactive games and activities, and is the centerpiece of K'NEX's strategic plan to market their new line of Lost Mines toys that inspire creativity, invention and problem solving. It features EAI's unparalleled mix of colorful 3D animation, interactive graphics, and visually rich excursions. Hosted by K'NEX Kid, an intriguing robot tour guide, the CD-ROM enables users to immerse themselves in a K'NEX interactive comic strip, browse through an animated K'NEX catalogue featuring building sets from K'NEX's new Lost Mines product line, or play a multimedia game where the user experiences the Lost Mines story. | ||
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Kasei Keikaku: The Project Mars [J] | Kogado Studio Inc. | [top] | |
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A Mars settlement ... it will be a touchstone for the survival of humankind. The "Mars Project" explores and cultivates the earth on Mars in 2100 AD, and builds cities, mines, power plants, orbital elevators, and so on. A real-time simulation game that establishes a city network and makes Mars the second home of mankind. | ||
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Kiss 'n' Kill: The Ultimate Condom Simulator | Kimey Fun Media | [top] | |
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This is a sex education game on CD-ROM featuring anthropomorphic cartoon penis & condom characters. It contains several small games like puzzles and a memory game and the condom simulator in which it comes in seven different levels you collect as many condoms. Through the program, the players perform as two cartoon characters: Penis Archibald and his bodyguard Condomradin. | ||
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Krisi sto Aigaio: Crisis at Aegean Sea | Genadios Publications | [top] | |
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The first Greek war game on PC. New Year's Day of 2000. While the whole world is celebrating welcoming the new millennium, the Turkish general staff 's central office is "crazy" because the date in its memory is set to zero. His CLOCK returns back to the time when the Greek Army disembarks in Asia Minor. The computer is foolish, he thinks the invasion is now and it means a general alarm. The Turks are attacking Greece. Within a few hours the main Greek units in 25 regions of the country have been occupied. In a few days, the guerrilla warfare will begin on the Greek side, trying to rebuild its forces after the enemy 's sudden surge. This is a 100% Greek made game, a combination of strategy, simulation and action, where the player will take on the role of "savior" in the country. So after half of Greece has blinked in the hands of the Turks, the Pentagon asks for the player's help to face them, giving him $30 million. Having got a taste of the weaponry that each country has (with real figures and true photos), it buys any units it chooses. For example, a Navy unit costs four million dollars, three Air Force, Armored two and one Special Forces unit one. Now, the Greek Rapid Reaction Team is ready to take action. The country is divided into five major regions, where the Turks have occupied all strategic posts: Anat. Macedonia and Thrace, West. Macedonia and Epirus, Peloponnese, Central Greece, Crete and the South Aegean. The player selects an area and attacks with whatever unit he chooses. The on-screen environment is as close as possible to real geographic conditions. In combat, he manages an F-16 and tries to defeat enemy aircraft, sailors to sink the ships and submarines that approach him, and in the fighting to destroy their armor. To free a region, of course, it can not avoid the melee battles of the commanders, perhaps the most fascinating of all. Whenever Greeks prevail in a fight, they earn money and buy new units and equipment. The war continues until all the regions are liberated. In other words, the player has to successfully overcome 25 missions, and he can copy new missions from the Internet. | ||
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Lego Creator | Superscape Ltd. / LEGO Media International, Inc. | [top] | |
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This provides users with an unlimited supply of LEGO bricks with which to build with. Although there is an unlimited number of bricks, they are all of the town theme. The game does not have an objective to complete, users simply play with LEGO bricks while building their own town. Building is done using a point-and-click interface. The mouse is used to pick up a brick and drag it around while you search for a spot to place it. Once a brick is selected it can be rotated, placed anywhere a compatible connection is located, and changed to a different color. Pre-built models are included as well so that every item does not need to be built from scratch. Along with constructing a town, people and vehicles can also be created. Mini-figures are put together in the same way as the actual toys. Users select the mini-figure's headgear, face, body, backpack, legs, and tools. When placing a mini-figure into the town you will have to choose if that mini-figure should be standing, sitting, or walking. Sounds can be added to the mini-figures too. Choose a sound they should make when close to another mini-figure, when they bump into something, and the sound they randomly make. Players can even add their own sounds if they would like to. Vehicles become movable when a mini-figure is added to them (pre-built vehicles automatically have a driver/pilot). When placed into the town a vehicle will need to be given a path so that it knows where to go. All paths will eventually reconnect with themselves so that the vehicle will move in a continuous loop. Aircraft paths are set in the same way but they must be given a high enough altitude so that they do not crash. At any time users can put themselves into their town and take a look around. A town can be explored a number of different ways. One is simply to use the camera to zoom in and out. Another way is to take a third-person or first-person view from one of the vehicles or mini-figures as they move around. The last way is to actually take control of a vehicle or mini-figure and explore on your own. One final feature are Destructa Bricks. These special bricks are used to blow things up. They can be detonated at any time by the user or they can be placed on either a set timer or random timer. | ||
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Lego Technic: Turbo Command | LEGO Media | [top] | |
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This is a game-like advertising promo disc LEGO included with some copies of set 8428. It has digital building instructions for five models, tips and tricks, and a race course game. | ||
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Les Océans et la vie marine [Fr] | Anten / EMME Interactive | [top] | |
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The oceans represent two thirds of the surface of our planet. The aquatic environment seems difficult to understand and holds many secrets. Man has succeeded in unraveling some of these secrets with the means at his disposal. This CD-Rom aims to share these discoveries with you. Produced under the direction of Professor Dominique DOUMENC of the National Museum of Natural History and Professor Pierre LASSERRE of Unesco and in partnership with Ifremer, CNES and Océanopolis, this presents biodiversity in an original and comprehensive way Marine. The CD-Rom Reference: A true encyclopedia of the sea which presents all the marine life (fauna and flora) current and past. The discovery of the marine environment is carried out by different means: scuba diving, submarine, on foot or by boat on the coast. The oceanoscope is your starting point for discovering the oceans. From there you have access to different themes. Towards the past: relive thanks to the Chranoscaphe, the evolution and history of the oceans. Out to sea: board an oceanographic vessel and learn about life on the high seas, the continental shelf and the poles. Towards the depths: a dive into the abyss that will introduce you to the underwater fauna. Towards the coast: set off on foot or on a boat to explore the coast, beaches, rocky and sandy coasts. The Junior CD-Rom: Its purpose is to introduce the world of the oceans. This discovery is made through interactive comics and original and educational games. Interactive comics: Dan and Léa take your children on an amazing journey into the world of the oceans. Educational games: original games allow children to test the knowledge acquired. These games were developed with the help of educators from the National Museum of Natural History. | ||
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Magic & Mayhem | Mythos Games Ltd. / Bethesda Softworks LLC, Virgin Interactive Entertainment Inc. | [top] | |
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Created by the maker of award winning X-COM series, this is its first freelance title. In it, you play the role of a student sorcerer who has graduated from the Magic Academy and returns home to his uncle's laboratory. But the laboratory has been destroyed and your uncle is nowhere to be found! After a clay-animation opening sequence sets the stage, the quest to find your uncle begins. The adventure will take you through Greek, Celtic and Medieval lands as you seek to complete over thirty single-player missions. The gameplay is a blend of strategy and mystical combat. If you don't want to get your own wand dirty, you can use your magic powers to summon a whole host of creatures to do your bidding; brownies, bats, trolls and dragons will all be at your beck and call. Once these are summoned, they can be used to collect clues, attack evil wizards or scout the area for you. In addition to your ability to command mythical creatures, your powers enable you to control the elements themselves, allowing you to bring meteor showers or lightning. Help is present throughout the game from Hermes, your faithful raven familiar. Throughout the game, a built-in Artificial Intelligence analyses your playing style and adapts the malevolent wizard's responses accordingly, thus preventing you from using the same moves each time. Use several different magic spells and weaponry to dispatch each enemy. Adventure alone or recruit friends and defeat your foes in a powerful, four-person party. Explore 36 regions found in environments influenced by Celtic, Greek, and Medieval culture. | ||
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Magical Lunch [J] | Peach | [top] | |
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An interactive launcher that interacts with a 14-year-old magical girl who has settled on the desktop, clam · chaud wizard, to start the program. It also features an alarm function to notify you of the specified time and a graphic mode function to collect graphics that come up in a variety of ways. With opening story and ending story. | ||
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Mech Commander | FASA Studio / MicroProse Software, Inc. | [top] | |
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It's time to drive the hated Smoke Jaguar Clan from Port Arthur once and for all! You take on the role of the commander of a lance of the First Davion Guards. Through a series of missions you must carefully plan your attacks, spend Resource Points wisely, and keep your people alive. Mech Commander is a real-time strategy game that introduces eighteen different types of mechs, several types of vehicles, repair bays, artillery barrages, mine fields, forests that you can burn down, highly explosive containers, mechs that limp when their legs are damaged, missile and autocannon turrets, and other features. During each mission, you can capture buildings to get weapons. You can also salvage enemy mechs if they aren't too badly damaged. You are awarded Resource Points which you can use to repair mechs and buy new mechs, weapons, and Mechwarriors. Your Mechwarriors will advance in different skills (gunnery, piloting, jumping, and sensors) as they use them in battle, They can also be injured or killed. The opening movie features live-action acting. | ||
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Minä Peräsmies [Fi] | Mediakeisari Oy / Plan1 Oy | [top] | |
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Timo Kokkila created this Finnish cartoon character whose adventures have been published in comic books. Phartman (Peräsmies) appeared in Finland's leading humor-magazine Pahkasika (Warthog) from 1983 to 2000. Also two collected albums "Herätyskello Banaani" 1992 and "Peräsmies toistaa itseään" 1994. Phartman is a Finnish super-hero, who has incredible fart-power. Now his adventures can also be found on this multimedia CD-ROM. The humor is still there, just the smell is missing. In addition to the eight comics, there are also Timo Kokkila-themed games. The main screen with clicking on the different parts, you can access the different sections. There's five mini-games (one of which is printable board game). Bowling is one of the character's favorite sports. The bowling game is reminiscent of the style of real bowling. He hits white wine bottles and if the bottle of red wine is smashed, you get a special score. The fewer balls used, the more points you accumulate. From the Museum Centre Fiaskossa you can get to the fart or image archive. You can hear different famous people let out their own fart versions. | ||
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Mortal Kombat 4 | Midway Games Inc. / Midway Home Entertainment Inc. | [top] | |
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This is 1 vs 1 fighting game first in arcades in 1997, similar to the other Mortal Kombat games, but this is first game in series with 3D characters models. The player can choose from 15 different fighters at the start (and several unlockables later on). Many fighters from earlier games in the series make a comeback (like Scorpion, Sub Zero, Liu Kang, Sonya Blade, Johnny Cage etc.) while other new fighters join in, like Shinook (who is the main evil character in this game), Fujin, Jarek, and Kai. Goro returns as a boss. Gameplay is very typical for a Mortal Kombat game, but has several new features - for example characters can use weapons in a fight (not only as a special move) or avoid attacks in the 3D environment. | ||
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Movie Talk | EuroTalk Limited | [top] | |
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Advanced English is an innovation in language learning which gives you a starring role in a big screen movie. Thanks to the latest cutting edge technology, you can take part in an episode of the hugely popular British detective series, ‘Inspector Morse’, and learn English as it’s really spoken. It's an interactive language games disc for advanced learners. Movie Talk lets you take part in a real TV programme – watch the show and then take part. Replace characters' voices with your own. Give yourself the best lines in your favourite scenes. Play a virtual reality gameshow to test your knowledge of the film – and the language. ''What comes next?'' spelling and missing word games. Interact with the language as it's really spoken. Test your listening, comprehension and speaking skills. | ||
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Operation | ImaginEngine Corp., Vipah Interactive, Inc. / Hasbro Interactive, Inc. | [top] | |
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This is a computer game adaptation of the classic board game where the goal is to gingerly remove objects from a patient's body on the operating table. In this variation, up to 4 players can play doctor and travel to hospitals in 5 exotic locations and treat an impressive diversity of ailing patients. In each of the hospitals, the players can choose to play the classical Operation game or a game unique to that hospital. The classical Operation game entails using the mouse to guide a pair of tweezers into the patient and remove a foreign object without touching anything else inside the patient. The 5 different hospitals and their special games are: Haunted Hospital - Treat a variety of monsters such as mummies and disco wolfmen. The special game for this level is to get the frog out of the patient's throat by guiding the frog up the throat, past all manner of food items that the other doctor is inexplicably tossing down. Rainforest - In the open rainforest, the player functions as more of a veterinarian than a medical doctor, treating gorillas, chickens, and other wildlife. The special game in this stage is Medical Melodies which is a memory game. Memorize and replay the sequence of organs played to make music and cure the patient. Space Hospital - Treat astronauts, aliens, and robots in this orbiting hospital. The special game is one in which your cohort shrinks himself into a nanoprobe that the player must manually guide through the patient to eliminate pathogens. Main Hospital - This hospital is where the patient from the original Operation game is treated; other normal humans are here as well. The special game is Cowboy Germ Fighter where the player must guide the benevolent cowboy germ to jump on, and therefore swallow, the bad germs. Dinosaur Hospital - Travel back to prehistoric times to help dinosaur patients back on their feet. The special game is an Asteroids clone where the player is suspended by a rope in the middle of a dinosaur's stomach. Burp bubbles are rising. Rotate the caveman doctor and fire pink antacid gas to break up the bubbles. A player moves up a grade for every 5 successful patient treatments. The goal is to cure 25 patients. | ||
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Perry Rhodan: Operation Eastside [G] | Spellbound Entertainment Software / Fantasy Productions Verlags- und Medienvertriebsgesellschaft mbH | [top] | |
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This strategy is based on the Perry Rhodan sci-fi book series. In the year 2326 man prepares to conquer the "Eastside", the other side of the galaxy and to build new colonies on foreign planets. Choose among different species and lead the operation to conquer the Eastside. You have to travel through the galaxy, visit new solar systems and planets, create new colonies for your own people and challenge foreign species in a fight of your lifetime. In the tradition of Master Of Orion or Ascendancy you have to lead one out of six space-travelling races. Compose your fleet of starships using plenty of self-built ship classes. Claim planets, explore the Eastside galaxy and develop new technologies. | ||
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Philip Jose Farmer's Riverworld | Cryo Interactive Entertainment | [top] | |
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Riverworld is a 3D real-time strategy game based on Philip José Farmer's universe of science fiction books, where on an earthlike planet, with just one river flowing from pole to pole and back, all of mankind (a figure around 36 billions) is resurrected, from the first homo sapiens to the early 21st century population, as humanity was wiped out shorty after. Playing as Richard Francis Burton, a British explorer from the 18th century (who has an uncanny resemblance to Welsh actor Timothy Dalton), the player decides to evolve the people from the prehistoric ages to the future. For that, he needs to build new houses to increase the population, conquer new territories (which will allow the player to both expand territory and progress into more advanced ages), meet other notable people from the human history and defend against other characters with the same goal in mind. | ||
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Pinky and The Brain: World Conquest | Gigawatt Studios / SouthPeak Interactive, LLC | [top] | |
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This is a licensed game about the TV show Pinky & The Brain. Instead of conquering the world the player has to cross mazes which consist of 16x16 fields. The single player mode, the "World Conquest", are just a series of mazes. In the tournament mode, which can be played with bots, multiple players are after the same goal. There are three types of maze modes: In time mode the player has to obtain as much fields as possible in a certain time, in land mode he needs to get a certain percentage of land and in tag mode the maze contains one piece of cheese and the goal is to keep it in the own possession as long as possible. The mazes contain obstacles, e.g. fake walls or portal walls, and power-ups, e.g. super speed or special helmets to zap enemies or break walls. The view on the mazes can be rotated or zoomed in and with the editor players can build own mazes. | ||
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Police Quest: SWAT 2 | Yosemite Entertainment / Sierra On-Line, Inc. | [top] | |
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This sixth game of the Police Quest series and while Police Quest: SWAT used FMV (full-motion video), this sequel is a tactical simulator in isometric view. The game features real-time action and is based on correct and authentic police procedures. Multiplayer action is supported over modem, network or the Internet (up to four players). The game contains 30 missions, all based on actual Los Angeles Police Department (LAPD) cases. You can choose to lead either a terrorist group or a Special Weapons and Tactics team, each with over 100 possible team members from which to choose. The game features in-game hints by Daryl F. Gates, the originator of SWAT teams and an ex-LAPD Chief. As an adjunct to the 30 missions included with the game, a built-in map editor is provided for user-designed scenarios. Play as SWAT member or terrorist member. Choose from an array of weapons including flashbangs, grenades, and hooligan tools. | ||
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Power Dolls 2 Dash [J] | Kogado Studio Inc. | [top] | |
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Like other installments in the series, this is a mecha-themed turn-based tactical game. Visually and gameplay-wise it is nearly identical to Power Dolls 2. It introduces one new campaign which involves a series of infiltrations of important Earth-controlled strategic locations carried out by the Dolls unit of the Omni forces. The player can also choose to select any scenario from the seven available ones right from the beginning. Like other Power Dolls games, tactical planning and careful advancement take precedence over direct confrontation during the missions. Unlike previous games, there are two selectable difficulty levels, Normal and Easy. | ||
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Quest For Camelot: Dragon Games | Funnybone Interactive / Knowledge Adventure, Inc. | [top] | |
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Join Dragon hosts Devon and Cornwall in the medieval world of Camelot. Children visit Dragon Country, Ogre's Cave or Merlin's Tower to play 7 engaging games inspired by the animated feature film from Warner Bros. Kids Can: Play 7 fun and challenging games and activities; Sing along with 6 all-new song inspired by the movie; Watch actual video clips from the animated feature film; Print out and save their creations. Activities Include: Raise your own virtual pet dragon - feed it a bottle, burp it, even teach it to fly and breathe fire; Create dozens of kooky creatures following directions for magic potion recipes; Ruber's Barricade - Break through 12 levels of arcade action fun to conquer Ruber and get to Camelot; Combine over 100 different body parts to create your own animated Minions and print them too; Write illustrate and print out storybooks using backgrounds and characters from the movie. | ||
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Rand McNally New Millenium World Atlas Deluxe | Rand Mcnally | [top] | |
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This virtual world atlas designed by Rand Mcnally offers accurate, beautifully detailed maps as well as geographic, historic, and scientific information. Features include customization tools, global find, world of records organized into four categories (physical features, populations, climate and natural disasters), compare facts module and country profiles. | ||
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Really Wild Show CD-ROM, The | BBC Multimedia | [top] | |
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Introduced by Michaela Strachan, The Really Wild Show lets you enter a world of adventure jam packed with information on your favourite animals. Explore zones from around the world to see if you can find the 50 hidden animals. There are fact files for each animal with video clips, images and sounds from the BBC's Natural History Unit. When you think you know enough about an animal you can try answering a question; get it right and you can add the animal to your collection. Pick'n'mix from the nature zones' animals and put them in the beast blender to make some very weird wild animals! Discover what happens when you cross a mouse with an elephant. Or visit the Art Cave and paint wild pictures with animal inspired tools. As well as the fast action on the Bombardier Beetle Bash shown here there are three other games: Eager Beaver Builder, Coral Maze and Wildebeest Migration - a game of strategy and skill. Features: Explore zones from around the world to see if you can find the 50 hidden animals; Fact files for each animal with video clips; Images and sounds from the BBC's Natural History Unit; Visit the Art Cave and paint wild pictures with animal inspired tools; Includes games Eager Beaver Builder, Coral Maze and Wildebeest Migration. | ||
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Rockett's Adventure Maker | Purple Moon | [top] | |
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The fifth game in the Rockett Movado series. Unlike its predecessors, it allowed players to create their own characters and scenes with a rudimentary scripting interface. The game is intended for girls, and you can play through three different gaming modes: Yearbook - here the player can read up on bios of each of the Whistling Pines students, as well as edit the bios of their own character creations. Note that only completed characters will be available to view in the yearbook. Make A Friend - players can choose from body types, skin colors, faces, clothing and more to create their very own original characters. Make An Adventure - choose a background, characters, props and more. Players can create their own WP scenarios, and even make stories with their own characters. Some manipulation of the objects is necessary to get them in the right pose but there are tools to accomplish this - shrinking, rotating, and foreground and background placement. The bubbles allow you to give speech to the characters. Not long speeches but the spare dialogue of cartoons. There's 17 Whistling Pines characters, 100s of characters to create, 25 bodies & poses, 25 faces, 30 hairstyles, 13 settings, 50 props and accessories, and much more. | ||
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Schwarzschild GXR | Kogado Studio | [top] | |
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A Windows port of Schwarzchild GX, which it was not only a simple port, but also depicted the end of the "Queen", which remained a mystery in "GX", and the beginning of the Rain Rogue's conquest of the surrounding area as an empire. In addition, the "High King Route," which was treated as an extra in "III" and aimed at conquering the entire nation, was also officially prepared. | ||
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Schwarzschild W [J] | Kogado Studio / NEC Interchannel | [top] | |
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This Japanese strategy series has a grand scale of story similar to the Final Fantasy series. The first work was released on PC-98 in 1988, and "W" seems to be the 10th anniversary commemoration of the Schwarzschild series. In the propaganda phrase on the homepage, "Battle of the Great Fleet Battle" was written, but the battle that only 27 vessels participate in the battle plagues the head as to where the big fleet fight is. It's a game for beginners to intermediate players. "W" has three main characters prepared, but at the beginning you can only pick two people. Basically there are mainly two types of missile weapons-based destroyers and laser weapons-based cruisers, the space aircraft carrier and shipboard aircraft that became indebted in Schwa IV will not appear. Looking at the settings, the missile can attack far, but the power is weak, and the laser is written that it is close but its power is great. Since this "W" can only have up to 5 fleets per country, even if there is a difference in national strength, it is difficult to make a difference as a front fighting force. One fleet consists of three battleships. In this strategic war simulation, the player can choose from among the three main characters, each degree of difficulty is set. (Flores = easy: Claudia = nomal: Heinz = hard) There is a basic story and it is the form that three people see from the viewpoint of each. Until the middle of the story is a story that is the same as three people, but there are changes depending on the actions of the players, there are three developments in the final stage. Although it is said to be the same expansion until the middle stage you can enjoy it as it is if the viewing point changes, you can enjoy it as a different scenario because the battleship development and the strategy route are different. | ||
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Scotland Yard | Ravensburger Interactive Media GmbH / Cryo Interactive Entertainment | [top] | |
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Scotland Yard is a faithful PC version of the popular board game of the same name, developed by Cryo in collaboration with Ravensburger (publisher of the board game). Gameplay is fairly easy to understand but hard to master: Mr. X, a fixture on England's "Most Wanted" list, is on the run in London. Will Scotland Yard find and capture him before time runs out? One player takes the part of Mr. X and slinks around the city, leaving clues for the others, who are the Scotland Yard detective team. If Mr. X manages to escape capture, he (or she) wins. All the detectives see is which travel ticket Mr X used during that turn. The detectives must plan movement routes to surround Mr X and try to cut off his lines of escape. To make things difficult for the detectives, they only have a limited number of bus, taxi and underground tickets, and when they run out of a ticket type, they cannot use that mode of transport anymore. This computer version is a faithful recreation of the boardgame, complete with fairly good SVGA graphics of Victorian London. As a bonus, you can choose to play the "computer enhanced" version, which purports to add adventure-game elements such as interrogating suspects and finding clues. Overall, Scotland Yard is a game that emphasises logical deductions and strategic planning over luck. You can play either as Mr. X or detective, solo against the computer or with friends and even by internet. | ||
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Secret Writer’s Society | Conexus / Panasonic Interactive Multimedia | [top] | |
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This was supposed to teach kids how to write well. Instead, it became infamous. The game had a text-to-speech feature that would read back what you wrote, and under the right circumstances in the Macintosh version of the game, it would read in error a list of obscenities on a filter list instead. The game is series of seven writing lessons. They’re framed as tests for your induction into the Secret Writer’s Society, a mysterious, underground club of writers. To entice children to think of this like a secret mission rather than writing instruction, the full copy of the game came with a society membership card and spy-style writing supplies like “decoder pens.” All the bonus accessories can’t disguise that it really is a rote exercise in formal writing structure. It teaches punctuation, capitalization, ordering sentences in a paragraph, and other functional parts of writing, explained with crummy School House Rock-style music videos, but there’s no imagination here. Programs like MECC’s Storybook Weaver or Edmark’s Imagination Express have colorful pictures from fantastical settings that inspire kids to dream up stories to tell; in comparison, this game doesn’t get to the creative writing prompts until the final lesson, after 20 minutes of punctuation drills, and even then, the focus is on proofreading. It teaches you how to write but not why to write. The membership card would’ve been cool, but it might not have been inspiring. There are two places in the game for freewriting, the final lesson and a diary feature. Clicking the Read button will make the program read back what you wrote. | ||
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Segata Sanshirou Choujin Densetsu [J] | Sega | [top] | |
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This cd combines genres of "Database" & "Desktop Accessory" as well. There are mini games and screensavers, original stories, paper crafts, karaoke, etc. "Seshiro Seguro" is only a character derived from Sega Saturn's advertising on tv, arcades and website. However, it is rare for a character to drive hot wedges into the hearts of people. It is not because it matches exactly the image of the actor "Fujioka Hiroshi", the image of the character "Seshiro Seguro", and the image of "Sega Saturn" (comical & hot blood). | ||
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Sentinel Returns | Hookstone / Psygnosis | [top] | |
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Sentinel Returns is a video game developed by Hookstone, produced by No-Name Games and published by Sony (under the Psygnosis label) in 1998, for PC and PlayStation. It is the sequel to The Sentinel by Geoff Crammond and features 651 levels, a multiplayer mode and a soundtrack (titled "Earth/Air") composed by John Carpenter and arranged by Gary McKill. . Enter a surreal world where you must battle the Sentinel and his sentries over 650 chequered, 3D landscapes. Energy and movement are completely redefined in this unique blend of arcade and strategy elements. You, only known as an intelligent presence, move about the landscape by teleporting between robot "hulls". Any object in your field of vision can be absorbed for energy, as long as you also see the square of the landscape that the object is standing on. By aiming at any square your can see, and spending energy, you can create a new robot hull and teleport your presence to it, or you can create neutral objects: trees to block yourself from the Sentinel's gaze, or boulders that can be stacked. You gain height in the landscape by creating a robot on top of a stack of boulders, until you can see the Sentinel's square at the highest point in the landscape and absorb him. The problem is that the Sentinel slowly rotates and ruthlessly absorbs anything in his field of vision that is more potent than a tree, including yourself. In later levels, his sentries will threaten you with absorption from several directions. | ||
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Sequence Palladium [J] | Usagi-san Chimu / Kogado Studio | [top] | |
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This tactical simulation game set in a fantasy world filled with advanced magic physics. In the tactical part, the player makes full use of the colossal knight called " wizard" and magic to lead the tactic to success. In addition, we will provide training for [Parasuit] in the training part to prepare for difficult scenarios. The [contract] between the parasuit and the knight creates a [pair], and the ability of the unit is determined by the pair riding on the wizard. Eventually, the player will be able to survive the battle by selecting the rider, equipment, and magic according to the characteristics of the team members from the team members consisting of 20 knights and 16 spirits while planning the concept of the pair. Among them, [personnel formation] is important in that the weaknesses of the pair are supplemented by [development] , the strengths are extended, knights and spirits are newly welcomed to the troops, and [contract/destroy] is performed successfully. It's divided into a battle part and a training part, and an event (conversation with Parasuit, etc.) is inserted at the beginning of the scenario. In the battle part, the player controls each unit and uses various wizards called Colossus Knight and magic to complete various missions. In the training part, knights and parasuits are trained to prepare for difficult missions. A “teacher” can be attached to the training. The wizard can be activated only when the knight of humankind and the para-spirit of the spirits contract with each other and form a pair. The wizard must be equipped with a physical attack weapon and have spells and scriptures installed. Parasute and Wizard have their own attributes, and depending on the combination, you may not be able to board. The progress of the game is basically event → scenario selection → formation of troops/arms selection → training command → information collection command → tactics → tactical evaluation → training report → information collection report. The game was largely divided into the first and second half, and the first half proceeded from Ferrier's capital Felier, which is located on the border between the continent of Dicttoria and Rio Gende, to Cannon, the most southeastern metropolitan city on the continent of Dicttoria, and met with friends on the way. Reinforce your strength while acquiring items. The main character is forced to make a big decision at the beginning of the latter half of the game when he enters the Kamitsuchi area, and the scenario further diverges. In the tactics, it is necessary to properly instruct the detection, concealment, various movements, battles, etc., and achieve the goals of "destroying target structures", "rescuing allies", and "holding the front for a certain period of time". In April 2006, the "Sequence Palladium favorite book" was released as an XP compatible version, which included a number of special features such as soundtrack CDs and illustration collections. It is also sometimes abbreviated as "Sea Para" or "SP" . A related product is the Sequence Palladium Mania Kit, which includes desktop accessories and soundware. | ||
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Sightings: The UFO Encyclopedia | Simon & Schuster Interactive | [top] | |
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This reference cd comes from the Sci-Fi Channel's TV show of the same name and presents 350 entries on the UFO phenomenon. Details are in encyclopedia format, and some stories will make you stop and think. It claims to present the facts, not the fiction, about UFOs and possible alien abductions from experts and, in some cases, the abductees. The CD-ROM contains a database of more than 1,000 sightings that you can search and collate according to location, phenomenon, date and shape to build your own account of possible UFO visits. "Sightings" includes several famous abduction cases for you to judge as fact or fiction - Betty and Barney Hill, Travis Walton, the Allagashy incident. Each is re-created with video and photos. Can't make it to Area 51? "Sightings" offers a much safer and legal alternative - a virtual three-dimensional "top secret" bunker. There you will hear about the government's "classified" installations, theories on why these are so secretive and why they have long been believed to be the place where aliens are in captivity. The CD-ROM includes clips of the film of an alleged autopsy of an alien, plus interviews with 11 experts. Judge for yourself whether it is real or an elaborate hoax. It also allows you to compare observations via the Internet. In an online section of the CD-ROM, you can fill out a form and electronically send observations to the "Sightings" Web site. | ||
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Skybase | Piranha Interactive Publishing, Inc. / Maris Multimedia, Ltd. | [top] | |
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SkyBase simulates construction of the proposed International Space Station (ISS) by providing more than 40 actual design modules depicted through scientifically accurate multimedia. The ISS is a joint venture of the European Space Agency, Canadian Space Agency, National Space Development Agency of Japan, Russian Space Agency, and NASA. This software allows you to recreate the ISS following specific real life configurations, or build unlimited designs by mixing the modules. The self-explanatory program sections include Go Inside, Station Builder, Launch Sites, ISS Introduction, Module Information, Launcher Information, ISS Handbook, Launch Sequences, Spacewalk, and Orbit Control. Mission control offers specific areas devoted to construction, thermal control, living conditions, life support, experiments, communications, navigation, robotic operations, hazards in space, and power. A full ISS glossary is provided for quick reference to space program terms. Virtual tours of the space station are provided from both an internal and external perspective. At the time of the game's release, the ISS was scheduled for completion in the year 2003. As a source of information and visual aids regarding all aspects of the ISS, including launch sites, experiments and usage, and functions of all modules, SkyBase's well-designed presentation features excellent narration, as well as full-motion video of past space events. | ||
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Small Soldiers: Globotech Design Lab | Hasbro Interactive | [top] | |
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This is a strategy/action game based on the film Small Soldiers. In it, you can either design and build your own squad of soldiers or choose from pre-built characters. The two teams are the Gorgonites or Commando Elite. You choose specific parts you want your soldiers to have, such as arms and legs. You can also choose what kind of computer chip controls the soldier, what kind of voice they have and what weapons he will carry. After you create your soldiers, you then battle the opposite team. | ||
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Small Soldiers: Squad Commander | Hasbro Interactive, Inc. / DreamWorks Interactive L.L.C. | [top] | |
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This is a single player Real Time Tactics game based on the movie Small Soldiers and targeted towards children. You can play as both the Commando Elite or Gorgonites in 20 missions (10 missions each) that replicate the settings from the movie. You control your squad with the mouse as you move through various settings like a house, shop and school, while shooting down the enemy's forces. Red Alert Junior Addition? Not quite, but that is the general premise. As the intro, each mission is usually proceeded by a small video clip featuring the characters animated via computer. They are not the quality level of the movie of course, but they are quite decent. The goal of the game, of course, is to conquer the enemy. You start off in a child's bedroom and fight your way throughout the city, rescuing comrades along the way. You start off with only being able to use 3 characters at any one time. Later you gain control of more, but it still leaves you with very small armies. There is also the lack of any real resource management. For a non 3d accelerated game, the graphics are good. Everything is pre-rendered in 3d accept for the characters, which appear to be typical sprites. Everything is quite colorful, and all the objects are rather large (once again, for the smaller players). The control is typical RTS fare, you click on a unit, click where you want him to move etc. However, it was too easy to use special weapons on your own troops. If you have a weapon selected and click on your own unit, instead of switching units, the old one fires on the other. Overall, for a children's game, this does very well. It opens up a new type of game to children where some actual thinking is involved, before you blow the enemy's brains out. | ||
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Star Trek: Starship Creator | Imergy / Simon & Schuster Interactive | [top] | |
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As its title implies, this allows players to create their own Star Trek-themed starships. Players can pick from a number of different classes of vessel, and customise every single aspect, from hull shape to the quality of crew accommodation. Furthermore, once a ship has been created, the player can equip it with a crew of their favourite Star Trek characters, and then send them out on missions to see if they are up to scratch. Advanced users can even script their own new missions with a scripting language. Weapons, equipment, facilities - everything has its price. What's the nature of the mission: military, exploratory or medical emergency? Will you need upgraded science equipment or more powerful torpedoes? What kind of crew can you afford? Captain Kirk or Captain Barclay? Or scan and import your own picture to make yourself captain and your friends and family crew (they probably won't cost as much)! Then launch your ship and see how she does. Will your dream ship crash and burn against the Klingons or bring you fame and glory - and more credits to build more ships? It all rests on YOUR skills as designer and admiral. Build your unique starship from 7 classes of vessels. Import/Export ships and missions - trade with friends. Stealth mode - run missions at work while you do other things. The program was designed with input from Michael Okuda, Denise Okuda, Rick Sternbach, and Doug Drexler, who were responsible for many of the technical or reference-oriented books produced for Trek. | ||
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Star Trek: The Game Show | Sound Source Interactive, Inc. | [top] | |
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Star Trek enthusiasts have a reputation for knowing every minor detail about the lineage. Here's the chance to prove it. This is an interactive quiz show hosted by recurring character Q (played by John de Lancie). The game features a contest that lasts four rounds called Quadrants. There are multiple choice, fill-in-the-blank, and true-false questions. The game also features "mini-games" and bonus questions called Red Alert! questions. Questions feature the first four TV series and the first eight movies, including aspects such as characters, places, and strange encounters. Audio and video clips are incorporated to bring these to life. | ||
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Star Wars: Behind the Magic | LucasArts | [top] | |
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This interactive cd-rom was designed as an in-depth look at the original Star Wars trilogy and features a preview for Star Wars Episode I: The Phantom Menace. Behind the Magic is spread over two discs. Among their features include a detailed look at the Star Wars trilogy (with a complete script), details of the characters, locations, and technology, and a look at the making of the movies. A searchable glossary of entries is available as well. Several games are included as well, including a trivia game and an area where you can test weapons on a stormtrooper. Perhaps the most celebrated feature of Behind the Magic is its inclusion of several deleted scenes from Star Wars Episode IV: A New Hope. Among these is the Anchorhead Story of Star Wars, which includes the famous "Biggs Scene", where Luke Skywalker and Biggs Darklighter talk on Tatooine, and a scene where Luke talks to his friends after witnessing the opening space battle. Two other bits of rough footage are also included: one of Luke watching the space battle through binoculars and an earlier cut of the Mos Eisley cantina scene. In all, there are over 2,000 images, 20 3D models, 40 minutes of digitized video, 20 minutes of audio and 30 ship schematics. It features added highlights that you won't find anywhere else, including a computer-generated Princess Leia fashion show and a 3D walkthrough of the Millennium Falcon. | ||
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Star Wars: DroidWorks | Lucas Learning Ltd. | [top] | |
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Build your own droids in the name of galactic peace with Star Wars: DroidWorks. The Rebel Alliance has received information that the Empire is building a secret droid factory somewhere on Tatooine, and it's sending you to investigate. Your mission is to find the factory and reprogram the assassin droids the Empire is creating there. To get there, you must first earn your droid credentials by building them through eight training missions. Success in these missions (which can be taken more than once) results in attaining your degree as a Droid Master and awards players with newer and better droid parts. But you are not alone in your mission, as you also have the assistance of Jawa leader Wimateeka and Holocam-E (a.k.a. Cammy), who will accompany you on all your missions. Star Wars favorites R2-D2 and C-3PO are along for the ride as well, providing you with suggestions about your droids and with help when you run into trouble. Players can also access the InDex, showing them the greatest problem they must solve or the main deed they must accomplish to finish the mission. | ||
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Star Wars: Rebellion | Coolhand Interactive / LucasArts | [top] | |
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This is a real-time strategy game set in the fictional Star Wars expanded universe. Although a RTS in the wider sense of the term, it belongs more to the genre of 4X games resembling Master of Orion. There are elements of turn-based games as well, as the events of each 'day' of game time are processed at the end of that day. The player commands the manufacturing of facilities, troops and starships, resources, fleet deployment, and mission assignments of units and characters (60 in all: 6 major, 54 minor, 30 per side) around the (up to) 200 available systems. The player assumes the role of a military administrator and takes control over either the Galactic Empire or Rebel Alliance. The game interface consists of a map of the Star Wars galaxy and an advisor droid (C-3PO for the Rebellion and IMP-22 for the Imperials). The map consists of sectors of 10 systems each (the number of sectors is customizable to be either 10, 15 or 20), all known from the Star Wars universe. Some of them belong to 'unknown' regions and need to be explored while known systems can be either under control of one of the two main factions or neutral at the start of the game. The player has to undertake colonization, diplomacy, creation of buildings and units, supervising of mines, refineries, and stockpiled resources, building and commanding fleets in a tactical mode, conversion of systems to one's own side through various means, recruitment of characters, and dispatching characters or units to systems or fleets, and finally the assigning of missions to characters and special forces. | ||
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Starcraft | Blizzard Entertainment | [top] | |
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In the distant future, a small group of human exiles have been doomed to fight for survival on the edge of the galaxy. Through military strength, espionage, and deceit, a unified Terran government has maintained an uneasy peace. But a previously unknown species, the Zerg, has started overrunning their colonies. Furthermore, a second alien species, the enigmatic Protoss, became intent on stopping the Zerg. The Protoss solution, however, is to extinguish all life on Zerg-infested planets, including many surviving resident Terrans. At the same time, rebel factions within the Terran government are gaining popular support during the Zerg crisis. The time for war has come! Gameplay in StarCraft has clear similarities to Blizzard's earlier WarCraft II. Building units requires credits and a power source, and once completed you can direct them into combat against foes. You only know the layout of terrain you have visited, and only the exact whereabouts of enemy units which are range for one of your units, due to the Fog of War. Each of the three races has a distinct range of units and general strengths: Zerg units are quick to build, Terran units cost the least, and Protoss units are the most powerful individually. In a change from many strategy games, the base style for each race also varies significantly, resulting in a very different playing experience with each. Missions vary from destruction to infiltration. Realistic line-of-sight calculations make the correct result more likely. A full map editor is provided, with many user-created maps available online. An expansion pack entitled "Brood War" was released later the same year as this game which continues the story directly after the end of the main game. On March/2017, Starcrat Anthology was made freeware with the original game and Brood War expansion. See also: #PC Gamer: The Extended Play Collection Volume 2, #PC Gamer: The Extended Play Collection Volume 3, Starcraft: Brood War, Starcraft: Insurrection,Starcraft: Retribution, Starcraft: Stellar Forces, Starcraft: Stratospace, StarCraft Remastered |
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Starcraft: Brood War | Blizzard Entertainment | [top] | |
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StarCraft: Brood War is an add-on for StarCraft (requiring the full version of StarCraft) and a direct continuation of its story. Brood War brings several changes to the game, altering some gameplay aspects of the game, the most important change being the addition of new units. The Terrans receive the Valkyrie, a craft with air-to-air fighting capabilities. They also obtain the Medic, which can heal all non-mechanic units and, through upgrades, can use the Restore (remove all ailments on a unit) and Optical Flare (reduce the sight range of an enemy unit to 1) powers. The Zergs receive the Lurker, obtained after mutating an Hydralisk, which can, and actually must, burrow to attack. They also gain the Devourer, after mutation of a Mutalisk, an air-to-air unit, whose acid shots have notably the specificity of temporarily lowering the enemy defense, allowing other units to do increased damage. The Protoss receive the Corsair, an air-to-air unit, which has access to the Disruption Web power (which, once cast, prevents targeted enemy units from firing outside of the web). The Dark Templars, already seen in the original StarCraft are now a producable unit. Their main strength lies in their permanent cloaking, allowing them to deliver their strong close combat attacks unharmed. Additionally, in the same manner as two Templars can be merged as an Archon in StarCraft, two Dark Templars can now be merged to obtain a Dark Archon. A Dark Archon has access to several powerful powers: Mind Control (giving permanent control of the targeted unit), Maelstrom (temporarily rendering all non-mechanical units within the target area unable to do anything) and Feedback (removes from a target unit the amount of energy it has available for special powers and inflicts it this amount as physical damage). Besides the new units, some units already featured in StarCraft can now be upgraded in certain areas. For instance, the Terran Goliath can have the range of its ground-to-air missiles be tremendously increased. Similarly, the Zerg Ultralisk can now receive speed and armor upgrades. Other changes include a better AI and some alterations of the cost of certain units. Three new campaigns are available. In order, a Protoss campaign featuring 8 missions, a Terran campaign also featuring 8 missions and a Zerg campaign comprising 10 missions (plus a bonus mission if some requirements are met in mission 9). The add-on also comes with about 100 multiplayer maps. On March/2017, Starcrat Anthology was made freeware with the original game and Brood War expansion. | ||
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Starcraft: Insurrection | Aztech New Media | [top] | |
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StarCraft: Insurrection is a supplement for StarCraft that was released on July 31, 1998. Although produced by Aztech New Media, Blizzard Entertainment authorized Insurrection as an expansion pack. The plot revolved around a little-known Confederate planet called Brontes IV, where a routine patrol fails to check in. It featured three new, full campaigns, which comprise roughly 30 campaign missions, and more than 100 new multiplayer maps. It took place during Episode I. The expansion pack did not require StarCraft: Brood War, and the missions could be accessed in the same manner as any fan missions, via the Custom Game screen, and selecting the first mission of the desired campaign. | ||
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Starcraft: Retribution | WizardWorks Software | [top] | |
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Retribution, an authorized expansion pack to StarCraft: Brood War, was published in 1998 by WizardWorks Software, independently from Blizzard Entertainment, and authorized by Blizzard as an expansion pack. Retribution works within the limits of the original StarCraft game engine, and does not add any explicitly new content to the game, although it does contain over 120 new multiplayer maps, and a large single-player campaign. Retribution contains new single player missions in the form of plot-centered campaigns for each of the 3 races (protoss, terran and zerg). Several new heroes were also added to the game, complete with custom voice-acting. Like in the original StarCraft, these heroes are only accessible during certain single-player missions. Also included is new music and sound effects to further enhance the single-player experience. An ancient artifact called the Argus Stone has been found on the terran world of Aridas. All three races converge upon the planet in order to acquire the artifact, as it is believed that whoever controls the stone will be able to control the universe. The campaign is set after the creation of the Terran Dominion but before the death of the first Overmind. | ||
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Starcraft: Stellar Forces | Micro Star | [top] | |
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StarCraft: Stellar Forces was an unauthorized expansion pack for StarCraft, developed and published by Micro Star. The first was Diablo: Unearthed Arsenal. It was published on May 1, 1998 and recalled a few weeks after release. The game featured 22 single player maps, 32 multiplayer maps and the ability to compete over the Internet or by a local area network. Blizzard felt that the low quality of Unearthed Arsenal reflected poorly on their product and reputation and thus filed suit to block the release and sale of Stellar Forces. In the end settlement, Micro Star was forced to pay Blizzard an undisclosed statement, recall the game from sale and destroy all remaining copies in its inventory. | ||
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Stratego | Minds-Eye Productions / Hasbro Interactive, Inc. | [top] | |
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The classic board game Stratego gets the 3D treatment in this release. For those unfamiliar with the game, the object is to discover the opponent's flag before he or she discovers yours. Play begins with each player positioning 40 ranked units on a board composed of 100 squares. Players then take turns moving a piece one space forward, backward or sideways as they try to reveal enemy units hidden from view. In order to uncover the opponent's unit, a player can attack a piece by moving it within the same square occupied by the enemy. Whoever has the higher ranked piece wins the battle and removes the defeated unit from the board. Besides ranked units, there are also immovable bombs that can only be disarmed by Miners. Any other piece that attacks the bomb will be destroyed! Stratego CD-ROM uses 3D soldiers instead of the square pieces from the board game. Once they attack, they will morph into their appropriate rank and an animated battle will ensue. In addition to the classic game as described above, players can choose from the following game modes: Alliance Campaign, Ultimate Campaign, Ultimate Lightning and Alliance Lightning. Ultimate Campaign involves one player controlling two armies of 20 units each, Ultimate Lightning is an abbreviated game of just 20 units and both the Alliance Campaign (each team has 20 units) and Alliance Lightning (each team has 13 units) involve four players simultaneously! It supports Hotseat, IPX Connection, Internet TCP/IP as well as modem connection for Direct Play. | ||
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Tenk om alt er en drøm [Nor] | Gyldendal Multimedia / Gyldendal Norsk Forlag | [top] | |
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This CD-ROM presents some of Romantic painters, composers and writers through stories, play and games. It is about nature, the people and the heroes who fight for the country and freedom. You can also solve problems and listen to music. | ||
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Three Kingdoms: Legend of Cao Cao / Sangokushi Sousouden [J] | Koei Co., Ltd. | [top] | |
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Sangokushi Sousouden is the fifth release in the Eiketsuden tactical role-playing series developed by Koei, and the third to be set during the Three Kingdoms Era. Gameplay resembles that of Fire Emblem. The game retells the exploits of the ancient Chinese warlord Cao Cao, who must quell rebellions and conquerer rival kingdoms in order to unite all of China. Whether you decide to usurp the throne, or support the Han is all up to you. The events are based upon those depicted in Luo Guanzhong's historical dramatic novel Romance of the Three Kingdoms. The novel, itself, is based upon the historical battles and events of the actual Three Kingdoms period of ancient China. While Cao Cao is portrayed as a villain in the novel, he is actually the protagonist of Sangokushi Sousouden. As such, the negative deeds attributed to Cao in the novel are either altered to depict him in a more positive light or simply removed entirely. Three prominent opposing characters in the novel, Liu Bei, Zhuge Liang and Sun Quan, are Cao Cao's primary opponents in the game. The character portraits in this release are mostly enhanced, palette swapped re-creations of those used in the first Sangokushi Eiketsuden game. The sole exception is Cao Cao, who has a unique image design. Chinese Internet communities have produced various software modifications for Sangokushi Sousouden, including a mod detailing the story of Song Dynasty historical figure Yue Fei. | ||
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Through The Looking Glass [Ru] | Comtech / 1C | [top] | |
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This is sequel to "Alice's World" and an approach to language learning will especially be enjoyed by children. New amazing adventures of Alice in the original form can be read and compared with multiple translations. Read a story in English will not be difficult: the pop-up dictionary gives the English translation of each word. For those who do not like reading, English actor Jim Donoher reads the whole story from beginning to end. Numerous illustrations, animation, cartoon fragments, photos, comments and notes will delight both children and adults. | ||
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Titanic: Challenge of Discovery | Maris Multimedia Ltd. / Panasonic Interactive Media | [top] | |
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A strategy/simulation game that includes a little bit of education, Titanic: Challenge of Discovery puts you in the lead of an underwater archaeological team charged with finding three diverse famous wrecks: the Roman galley Isis, the German battleship Bismark, and then the starring ship, the RMS Titanic. With both a limited budget and window of opportunity, you must assemble a crew and equipment, then research the legends and tales of the wrecks to find a general area to search. Once you're out at sea, you'll use the common tools of the trade, from towed sonar to remote controlled submersibles to look for signs of debris. With a probable location, you can then excavate valuable historical pieces. Doing all this while maintaining a happy, healthy crew and not losing any equipment will give you the points you need to tackle the next target. Crew members have hidden stats, which affect how long it takes for jobs and how well they're done. Weather and sea conditions can affect your choices for the day, as poor situations could make searching not only difficult, but also dangerous. The game is played primarily through a bunch of control panels similar to ship systems. In addition, the Jason remote controlled vehicle and Discovery sub are controlled in a first-person sim like situation, with the dark ocean bottom displayed before you in 3-D Graphics. The game is primarily for those interested in the deep sea searching, as much of the time is spent listening to sonar traces and examining the ocean floor, determining what is a piece of a Roman galley and what's a WWII fighter. | ||
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Top of the Pops: Mix Factory | BBC Worldwide | [top] | |
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This is based on the long-running British TV music chart show, Top of the Pops, and features the voice of Jamie Theakston. He introduces you to the programme and explains how to build your own tracks, create the visuals to go with them and then order the playlist for your own TOTP show. Forget turntables and mixing desks - produce a hit music track on your own PC! Click and drag hundreds of music samples onto a virtual score, record your own voice and play your track back. Experiment with limitless combinations until you've created the perfect track. Select sounds from over 1,000 hip hop, dance and pop music samples. Produce your own visuals in the Vision Mix studio. Mix backgrounds with foregrounds made up of animated graphics, cartoons, abstract art and photos to create unique visual experiences to enhance the impact of your tracks. With Jamie Theakston on hand, produce a Top of the Pops play list of up to 10 of your own tracks. Jamie will be there to present your virtual show as you go live. Content: Jamie Theakston introduces you to the programme; Shows you how to build your own tracks and create the visuals to go with them; Produce a hit music track on your own; Click and drag hundreds of music samples onto a virtual score; Record your own voice; Select sounds from over 1,000 hip hop, dance and pop music samples; Produce a Top of the Pops play list of up to 10 of your own tracks. | ||
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TwinBee Paradise in Donburi Island [J] | Konami | [top] | |
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More than a game, this is a CD-ROM including accessories (like screensavers) inspired by the TwinBee series. The package is split rather neatly into ‘Donburi Island’ and ‘Dokidoki Wonderland’ discs, with the former being the interactive one and the latter acting more as a repository for useful PC-related media such as (teeny-tiny) Windows icons, wallpapers, screensavers, a themed desktop clock and the like. The first disc is presented as an opportunity to explore the island, with relevant characters popping up to work as your tour guide for that area. It’s worth highlighting at this point that if you were hoping for any cute-em-up action you’ll come away sorely disappointed as the focus here is almost entirely on the characters and setting established in the wider TwinBee-verse. At the more bare-bones end of the scale you’ll find several database-like areas offering some small images and a sentence or two on TwinBee games and merchandise. If you’re hoping for some secret information on the voice cast behind these colourful characters you need to head over to Reis’ (Reese? Sorry, not sure on the proper Englishification) castle studio for photos of the actors at work and brief biographies on the staff, while players longing for a little silliness can participate in a Twinbee quiz or head over to the TwinBee log house for a multiple-choice chat with Light, Pastel, and Mint. Other activites are available but are all variants on these themes – watch or listen to a character, look at some art, or take part in a light-hearted and slightly interactive event. Then there’s a cameo-filled animation, which is worth the price of admission all by itself. Kid Dracula and Maria Renard make a brief cameo in "Wai Wai Arcade", and Pastel wears a Simon Belmont-like outfit. | ||
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UBIK | Cryo Interactive Entertainment | [top] | |
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Based on the novel UBIK from Philip K. Dick, you play the main character from the book called Joe Chip. You are working for a company called Runciter Associates in Los Angeles (in the year 2019) and your job is to protect companies against industrial spying from other companies. With genetic engineering and the development of replicants both sides have PSI-powers at hand to reach their targets. In the game you lead, train and equip a squad of selected individuals (with various abilities; be it several kinds of weapon skills or PSI) through 3D-realtime rendered maps (UBIK may have been the first RTSG using a 3D engine) where you sometimes can interact with your environment or even talk to some individuals. Connecting those missions are many rendered cinematic cut-scenes (the game ships on 3 CDs). The game's storyline has several layers of intrigue and complexity. | ||
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Virtual K'Nex | Fox Interactive | [top] | |
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Build five different K'Nex vehicles, then drive them in five exciting games included in the Virtual K'Nex CD-ROM. First, weave your tow truck through tricky mazes and collect enough parts to build a new vehicle and play the new game. You will need skill and speed to roar past swamp monsters in your fan boat, fight blazing fires from your fire truck, race a speed buggy across the desert and fly your helicopter to the rescue. The quicker you finish, the more points you score! | ||
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World of Animals, A | CounterTop Software / Topics Entertainment | [top] | |
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This is a complete interactive encyclopedia that teaches about the animal kingdom. This set covers almost everything that crawls, swims, or flies -- all in an immersive set of gorgeous photographs and animations. Birds Of The World will teach all about the various species of birds that dot the earth, and give detailed information on their anatomy, distribution, mating habits, and more. Mammals Of Africa takes to the cradle of civilization, to learn about the unique & diverse wildlife of the area. World Of Reptiles explains everything you could ever want to know about our cold-blooded friends. | ||
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Adventures in Odyssey 3-D | Rhinosoft Interactive / Focus on the Family | [top] | |
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Adventures in Odyssey is inspired by the "values-based" video and audio series of the same name from Focus on the Family. Though not a prerequisite, it should be noted that familiarity with the series and its characters, including Whit, Eugene, Dylan, and perky pooch Sherman, is a plus. It opens with some promising choices such as "The Mystery of the Roses," "The Robot," and "Games Center." However, the user soon discovers they cannot explore these sections independently. Instead, the player must progress through the CD-ROM sequentially, starting with the first game "Scavenger Hunt," which must be completed fully before moving on. Not always an easy task. Odyssey is intended to teach Christian values by rewarding player's ethical choices. "Scavenger Hunt" isn't just a list of items for players to find, it's also a cast of characters for the player to help along the way. With pleasant animation and clever gaming premises, much of this can be fun; however, the "help" can be trivia questions and games the average 8-year-old might not be able to master easily (though patience is a virtue). Once you navigate successfully through all sections, you're free to revisit them at your leisure, but don't forget to save your game - or it's back to the beginning. | ||
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Är Alfons Åberg Hemma? [Sw] | Snille Publishing AB | [top] | |
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"Is Alfons Åberg Home?" is based on the books with the character (Alfie Atkins in English) by Gunilla Bergström. Alfons disappears into his high-rise building, then you can follow and look for him, and on the way up you meet several of his neighbors. Faster Fiffi, Great Cousins, best friend Victor and little Småtting all old acquaintances of Alfons appear in the CD game. Behind many doors is just a little funny surprise, which may have been replaced the next time the doorbell is pressed. But others hide games and challenges. Björn Gustafsson is the narrator and Georg Riedel makes the music. | ||
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Art Attack | Focus Multimedia Ltd / Europress | [top] | |
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This is based on the multi-award winning children's TV programme of the same name. It faithfully recreates the irresistible ideas and visual excitement that have made Art Attack an international success and includes help from the programmes' renowned presenter, Neil Buchanan. Unique creative studio including digital glue, wax, glitter, an 'image hose' and the drawing pendulum. Cartoon creator with backdrops, animated sprites and 180 different sound effects. Huge collection of paint features with a variety of colours and textures. Virtual scrolling desktop where children can easily move from one activity to another. Design many projects and transfer them between applications. Sixty pre-made backdrops and 15 fully animated characters. 30 animated stamps and more than 60 static stamps. | ||
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Arthur's Reading Roundup / Arthur's Reading Games | Creative Wonders / Softkey, The Learning Company | [top] | |
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This new addition to the Play & Learn line includes four multi-skilled learning activities that help children develop word recognition and other basic reading skills while playing with Arthur & D.W. Arthur's Reading Games has learning activities including an interactive story. You can also visit the Dance Theater. Reading with Arthur and D.W. has never been so much fun! Includes "Let Me Write" (Children drag pictures up to the paper tablet to form sentences teaching them new words and sentence structure), "Reading Race" (children match words to pictures and help Arthur and D.W. race forward to the Ice Cream Store), "I Spy" (Children practice word recognition while they play I Spy with Arthur & D.W. Kids can choose from three different games for hours off fun & learning, & "Read with Arthur" (Children learn reading and pre-reading skills while they read along with Arthur and D.W.) Hundreds of surprises and puzzles will keep them engaged for hours. The bonus art and music activities provide levels of difficulty. | ||
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Arthur’s Brain Teasers / Arthur's Thinking Games | ImageBuilder Software Inc. / Creative Wonders LLC | [top] | |
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This is an educational game based on the television series and it has six different activities. Mr. Ratburn's Puzzlers has Muffy, Buster, and Francine holding up answers to a question, and you have to pick the correct one. In Where's Pal!, you have to help Buster find Pal in the Roman Stadium by using hot and cold clues. In Muffy's Mummy Maze, you have to help a mummy out of a pyramid using logic skills. In Drench the Dragon, you help D.W. throw a water balloon at a dragon by using estimation. You can also go to the Dance Theater, where you can make Arthur dance and make a backdrop for him to dance in front of. Each game has five difficulty levels which get harder as you go on. | ||
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Babe and Friends: Animated Preschool Adventure | Sound Source Interactive Inc. / TDK Recording Media Europe S.A. | [top] | |
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This is a learning game for preschool children. Babe and his friends plan to run a circus show. 7 different mini games that help with the preparations are included. These games require knowledge about letters and numbers, geometric shapes and logic. | ||
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Baby-Sitters Club, The: 3rd Grade Learning Adventures | Creative Wonders & Scholastic | [top] | |
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Based on the best-selling Scholastic book series by Ann M. Martin, comes the first software for girls that combines 3rd grade subjects with fun activities that promote real-life learning. Disk 1 builds 3rd grade skills in language arts, social studies, math, and science. Disk 2 develops real-life skills like organization, time management, and creativity. Players can also learn with friends in multi-player games and communicate with other fans in the BSC Online Clubhouse. Disk 1: Build 3rd grade skills in the world around you. Learn Earth Science as you clean up a vacant lot, develop art appreciation with Claudia, and solve math problems in a multi-player learning game. Other activities cover language arts, social studies, and critical thinking. Language Arts - Practice parts of speech like synonyms and antonyms in Mallory's Word Play. Art Styles & Creativity - Experiment with art styles from around the world. Then, create your own art or use the styles as a guide. Earth Science - Build environmental awareness by recycling in Dawn's park clean up. Math & Social Studies - Play with a friend while answering questions about math, history, geography, and more. Meet the BSC - Learn about club members by exploring their lockers which contain video clips, photographs, and personal items. Disc 2: Clubhouse Activity Center - builds important real-life skills like organization, time management, communications, and creativity. Join The Baby-sitters Club as you play activities that help you keep organized, remember important events, and be creative. Organization - Keep track of friends & family by entering names, phone numbers, and addresses in the Friends Finder. Time Management - Manage your time by scheduling homework, special events, even baby-sitting jobs. Communication - Improve your creative writing skills by recording your thoughts in the BSC journal. Creativity - Create hundreds of colorful designs with customizable templates for greeting cards, tickets, posters, stationery, and more. Social Skills - Keep in touch with friends by sending postcards that you mail online or print out and send later. | ||
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Baby-Sitters Club, The: 4th Grade Learning Adventures | Scholastic & Creative Wonders | [top] | |
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Based on the best-selling Scholastic book series by Ann M. Martin, comes the first software for girls that combines 4th grade subjects with fun activities that promote real-life learning. Disk 1 builds 4th grade skills in language arts, social studies, math, and science. Disk 2 rounds out 4th grade skills by building real-life knowledge in subjects like cool careers and noteworthy women.. Players can also learn with friends in multi-player games and communicate with other fans in the BSC Online Clubhouse. Disk 1: Build 4th grade skills in the world around you. Develop math skills as you solve everyday problems encountered while baby-sitting, practice parts of speech with Abby, and learn world geography by piecing together maps with Kristy. Other activities cover geometry, science, and critical thinking. Geography - Build world geography and map-reading skills in Kristy's Map Maker. Math - Add, subtract, multiply, and divide to help Stacey solve everyday math problems encountered while baby-sitting. Language Arts - Practice using different parts of speech as you help Abby finish her wacky stories. Geometry & Sequencing - Learn geometric angles and sequencing as you and Jessi choreograph ballet routines. Science - Play with a friend to answer questions about the solar system, human anatomy, animal science and more. Disc 2: BSC Brain Blitz - Build real-life knowledge in a multi-player learning game. Disk 2 uses the approach of an exciting quiz show to round out 4th grade skills by building a broad base of real-life knowledge. Test your knowledge, get smart, then play with your friends. Real-Life Knowledge - Build real-life knowledge in subjects like cool careers, noteworthy women, the arts, government, technology, world cultures, and much more. Learn with Friends - Up to four friends can play on four different skill levels. 4th Grade Skills - Apply what you know in math, social studies, science, and language arts by buzzing-in with correct answers. Earn Bonus Points - The more questions you answer, the more chances you get to earn bonus points by completing challenging games. Meet the BSC - Bring club members to life by clicking on their photos and hearing what they have to say. | ||
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Backyard Soccer | Humongous Entertainment, Inc. | [top] | |
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This is the first game in the Backyard Sports Soccer series. Gameplay is simple: there are 30 kids to pick on a team, and many custom color teams to create. You also get to be in two game types: Single in which you play one small game and Season play, in which you play for a whole a lot of time and features you playing against some unusable custom teams. This game also includes a practice mode to help you get used to the kicking in the game, and also shows what it is like during a penalty. All rules to soccer including fouls and hat tricks, are included in the game. When picking the kids on your team you will want to read about how good they are - don't just pick a kid because they look cool. | ||
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Barbie Adventure: Riding Club | Human Code / Mattel Media | [top] | |
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Welcome to the Barbie Riding Club, where every trail leads to a new adventure. Join Barbie at the stables, where you will choose and name your very own horse. Ride and jump your way through the hills and trails of the Secret Valley. Race against Christie and Teresa on your favorite horse. You'll feed, groom, and saddle up your horse and take to the trails. Ride and jump your way through the hills with two different views: third- and first-person. Play games, find clues, and race against Christie and Teresa while discovering the secrets. Explore every new trail to find hidden paths and surprises. You can even follow the legend of a mysterious wild horse that roams free in the valley. Could the story be true? | ||
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Barbie Jewelry Designer | Mattel Media | [top] | |
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Design and Make Your Own Jewelry. Play on your computer to design all kinds of jewelry you can wear. Mix and match colors, patterns and pretty designs to make it your way. Using an ink jet printer, print favorite designs on the Print 'n Shrink material, cut them out and bake in the oven. They shrink into colorful plastic jewelry that's fun to put together and wear. Plus you can make bead jewelry by designing letters and pictures. Print on stickers to decorate square beads for a different look. Change beads over and over again by designing and printing new stickers too. Everything you need is included to make matching sets of necklaces, earrings and more. Plus make a matching charm for your Barbie dolls. Design colorful matching sets of real necklaces, bracelets, pins and more. Create your look by mixing colors, designs and stamps in five fabulous themes. Personalize by adding names, special messages and more. Print favorite designs on the special Print 'n Shrink material included. Print stickers to decorate square beads included too. Bake and shrink your plastic jewelry in the oven. It's easy, just cut the printed plastic sheets and bake. Make colorful plastic jewelry that's fun to put together with lots of decorating supplies included. Wear your real jewelry anywhere. Here's what's inside for incredible jewelry making fun: 4 sheets Print 'n Shrink material for Ink Jet printer (not for use with laser printers); 2 sheets of Avery printer-compatible adhesive labels for beads; 24 jump rings; 20 plastic square beads; 12 round plastic beads; 1 cord; 4 earring clip backs; 2 pin components; One set double-sided adhesive; Cardboard piece for baking; User guide. | ||
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Barbie Nail Designer | Mattel Interactive | [top] | |
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This is a CD-rom game made for girls 5 and up. Design personalized nail stickers you can really wear. Join Barbie at her fabulous nail salon and choose a style to match your own - Daisy Days, Cool Styles or Glossy Glam. Choose from an array of colors and animated designs - from pinks and reds, blues and greens to rainbows and fun jungle prints. You can even create your own special nail designs. Then add sparkles and other finishing touches for the ultimate digital manicure. Now print out the nails you've designed on special sticker sheets included - to wear on you nails for instant finger fun. | ||
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Barbie Photo Designer | Mattel Media | [top] | |
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Use your Barbie Photo Designer Digital Camera to snap pictures just about anywhere. The Barbie Digital Camera stores 6 photos in its flash memory or an unlimited number when connected to your PC. Snap pictures indoors or outdoors - the camera doesn't need a flash. Uploading pictures to your computer lets you see them instantly. Using the Barbie Photo Designer software, you can create personalized photo projects easily and quickly. You can also print your creations on paper, cards, or stickers to share with family and friends. | ||
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Barney Under The Sea | 7th Level, Inc. / Microsoft Corporation | [top] | |
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This is an educational title aimed at pre-school children aged two and upwards. It was compatible with the Barney ActiMate toy via a device known as a PC Pack, for example covering the toy's eyes caused both the toy and the in-game character to play peek-a-boo while squeezing the toy's middle toe caused both Barney's to sing a song related to the current game. The game has keyboard shortcuts that perform the same functions for those who do not have an ActiMate. This game comprises the following six activities: Baby Bop's Mermaid Castle - Here players are shown two scenes each depicting a room in the house. Below these scenes are pictures of everyday items and the player must drag and drop the items into the correct room; BJ's Giant Shell - The player is shown a picture of a person and is asked to click on different parts of the body such as 'arm', 'hand' and 'neck'; Hootin' Annie's Undersea Cave - Here the player is shown a number of animals and has to identify and click on the one specified; Trisha's Treasure Chest - The player is shown a set of animals and must select the odd-one-out; Professor Tinkerputt's Dive Site - The professor gives the player a number and the player must stack that number of shells on top of one another Video Submarine, this contains a collection of short video clips from the television show Barney & Friends. All games can be played in explorer mode where there are no right or wrong answers, this is designed to encourage children to play and experiment. When they do start playing 'seriously' all games have three levels of difficulty which can be quite challenging. For example at level three in Hootin' Annie's Undersea Cave the player is shown a night scene where only the creatures eyes are visible, they must identify the whale, seal, etc by the sound they make when the mouse rolls over them. | ||
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Barney's Fun On Imagination Island | 7th Level, Inc. / Microsoft Corporation | [top] | |
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This is an educational title aimed at pre-school children aged two and upwards. It was compatible with the Barney ActiMate toy via a device known as a PC Pack, for example covering the toy's eyes caused both the toy and the in-game character to play peek-a-boo while squeezing the toy's middle toe caused both Barney's to sing a song related to the current game. The game has keyboard shortcuts that perform the same functions for those who do not have an ActiMate. There are six activities in this game: Baby Bop's Buccaneer Bay is a game that teaches shapes; BJ's Treasure Cove teaches colours; Hootin' Annie's Musical Woods where children identify animals and the sounds they make; Lucy's Letter Lagoon teaches letters; Professor Tinkerputt's Tree House teaches counting and simple maths; Video Volcano shows video clips from the TV series Barney & Friends. | ||
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Become a Science Explorer | Dorling Kindersley / Avanquest | [top] | |
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This is another excellent CD-ROM aimed at children aged 6-10 years old. Children will love the challenge of going on a mission and trying to become a Science Explorer. Fizz, the helpful ball of energy, guides children around the different environments where children can carry out activities, answer questions or look at information screens. The graphics are excellent and there is a wealth of scientific information for children to find out in a variety of interesting ways. Children's learning is also cleverly extended when they're given further explanations once they have answered a question. Children are rewarded with prizes, badges, stickers, rosettes, medals and the ultimate prize of becoming a Science Explorer. They can use their Science Workbook to make scientific observations, answer questions and collect stickers - guaranteed to turn any child into a budding scientist. There is a range of science experiments that can be printed out and undertaken. These would be ideal for parents to go through with younger children using the comprehensive parents' guide. There are also some very good worksheets, which would help to consolidate children's learning. Features: Dazzling animations and 3D effects make learning fun; Interactive games and activities help to develop science skills; Scientific observations can be recorded in a secret personal workbook; Easy-to-use search engines and fact boxes; Virtual stickers and badges to collect; Supports Key Stages 1-2 of the National Curriculum in England, Wales and Ireland and the Scottish 5-14 Curriculum Covers curriculum specific topics including electricity, forces and energy, light and sound, living things, materials, reactions, simple machines and space; Educational games, quizzes and follow-on activities motivate children to learn; Developed and tested by educational experts. | ||
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Bible Activities on CD-ROM | New Kids Media / Baker / Educational Publishing Concepts | [top] | |
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Want kids to have plenty of fun and learn about the bible? This CD-ROM tool is perfect for home, school, sunday school, club and classroom use. It includes matching games, puzzles, bible word games and a unique method to learn the books of the bible. | ||
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Blobs, The | The Productive Play Company / D. C. Thomson | [top] | |
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A rare children's game based on the unknown animated series The Blobs, based in turn, on books by DC Thomson, located in Scotland, mainly published in the 1980s. The action takes place in the kingdom of Paintbox Land, literally “Paint Box,” inhabited by colored drops and ruled by a king named Royal Blue. He is confronted by an evil witch named Inky Black. In the original, the drops encounter various life situations and find a way out of them - they learn something, overcome fears, learn to interact / help others, etc. In the context of the specimen under consideration, the emphasis was shifted to another typical and more suitable direction specifically for game adaptation - the study of colors, the alphabet and words, numbers and counting, and mouse control. There is one mini-game for each theme, for a total of four. Let's look at them in descending order. Mouse - We choose the sun. What appears before us is something like a simple puzzle, where you need to click on all sections to view the prepared animation. Colors - Rainbow. Inky Black discolors the drops, you need to color each one in a color suitable for it, after which the video will play. Numbers - House with a blue roof. The witch reads one of the numbers from the book. You need to listen to which one was named and choose the correct one. Letters and words - House with a red roof. There are letters on the paint cans. The choice of one or another reproduces the correct pronunciation of that and gives this or that word as an example. In addition, from the available letters you can form one word or another. Colorful graphics and an intuitive interface suggest easy immersion in the process for the youngest players, including those initially poorly versed in the English language. Thus, if it is not native, then the game may well serve as a primary study of it. Among the specific features, we can also note the fact that all game modes provide the ability to print the current screen. | ||
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Blue's Clues: Blue's ABC Time Activities | Humongous Entertainment, Inc. / Humongous Entertainment, Inc. | [top] | |
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Blue's ABC Time Activities software is based on Nickelodeon’s preschool television program "Blue’s Clues." It features a human host (Steve) and a cast of two-dimensional animated characters including the fun-loving spotted dog, Blue. Blue has an interactive word book, in which enjoyable stories can be created from simple, everyday words. Initially, the stories are incomplete. The child is asked to help Blue and her friends in a series of pre-reading activities to earn the words needed to complete the stories in Blue’s word book. Although the activities themselves aren’t particularly exciting or innovative, they’re well presented and easy to execute. Kids can choose to complete word puzzles, navigate alphabet mazes, create bathtime rhymes, receive, edit and read personalized mail, and learn beginning word sounds with jungle animals or favorite snack foods. A letter of the alphabet is earned for each correctly completed task, and words are made from accumulated letters. At any time the child can choose to visit the word book, where color coded words are inserted into identically coded stories. As each story is completed, Blue draws an accompanying illustration. The book pages can then be printed for away-from-computer appreciation and enjoyment. | ||
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Blue's Clues: Blue's Birthday Adventure | Humongous Entertainment, Inc. | [top] | |
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In Blue's Clues: Blue's Birthday Adventure, spotted puppy Blue and her human friend Steve prepare for Blue's birthday party. Four questions are posed to the player: What does Blue want to do at her party? What does Blue want to play at her party? What does Blue want to give her guests at her party? What does Blue want to eat at her party? As in the Blue's Clues television show that the characters are based on and in Blue's Treasure Hunt, each question can be solved by discovering "clues" indicated by blue paw prints. As each set of three clues is collected, Steve retires to his thinking chair to ponder the clues, and the player must select the most likely combination from a group of three pictures. The player's reward is the party itself with a special activity dictated by the question that was solved. There are two discs, each one covering two questions, or pathways - each pathway is a complete game, and can be played independently of the others, in any order. There are nine directed activities in the game. These activities are set to an intermediate difficulty level as a default, and will adjust automatically up as a level is completed, or down if the player seems to be having a problem. They can also be set manually from the Pathway selection screen. In addition, there are some purely creative play activities that don't have difficulty levels, such as choosing a gift for Blue and selecting puppets and scenery for the puppet show. As in other Blue's Clues games gameplay uses the mouse to point, click and drag. Parents can view a printable progress report available from the sign-in screen, which shows what activities and at what levels the user has played. | ||
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Bug's Life, A: Active Play | Disney Interactive / EAI Interactive | [top] | |
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You and your child may have seen Flik and his fellow ants defeat the evil grasshoppers in Disney and Pixar's A Bug's Life. But those relentless arthropods still insist on making life as difficult as possible on Ant Island! Now it's up to your child to help Flik create a contraption to stave off another invasion. In Disney/Pixar's A Bug's Life: Active Play, children must navigate throughout the world portrayed in the popular computer-generated movie so as to collect the six items necessary in developing Flik's device -- a flower, a feather, a mushroom, a card, a thimble and a button. Effective use of the mouse is essential to succeed in six of the program's eight activities. Some of the feats necessary include aiding the performers in P.T. Flea's circus in their act, helping a lost beetle overcome obstacles on the way to finding his father and organizing the four parts of a picture-story correctly. Along the way, children can learn more about certain bugs by taking pictures of them and even challenge a friend to a simple board game that emphasizes basic math skills. Though the voice of Dave Foley as (Flik) is absent, many of the movie's high-profile voices appear in the game. Some include Phyllis Diller, Julia Louis-Dreyfus, David Hyde Pierce and John Ratzenberger. | ||
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Captain Kangaroo: Life's First Lessons | Knowledge Adventure | [top] | |
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On a treasure hunt with Captain Kangaroo, children find out how much fun helping a friend can be. Discover hidden objects, learn the responsibilities of taking care of pets and plants and be treated to Captain Kangaroo's story. Based on an all new version of the classic television show preschoolers and their parents know and love, the animated Captain Kangaroo Life's First Lessons features the Captain, Mr. Greenjeans, Bunny Rabbit, Mister Moose, and other memorable characters as they take kids ages 3 to 5 on delightful adventures that build important social and behavioral skills. Each interactive CD ROM emphasizes strong values and many other attributes that insure success and happiness later in life. Join the Captain and his crew on a laughter-filled treasure hunt to discover hidden objects. Preschoolers learn the responsibilities of taking care of pets and plants, and the importance of cleaning up a room. | ||
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Carmen Sandiego Math Detective | Brøderbund Software, Inc. | [top] | |
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Carmen Sandiego is up to her old tricks again. She's invented a new machine, the Quantum Crystalizer, that will shrink down places, buildings, and items until they can be stored in a not too large crystal. In fact, she's stolen 12 of the world's biggest, largest, longest, highest monuments and shrunk them down into crystal form. Then she took the crystals and hid them at some of her henchmen's hideouts all over the world. You are Agent Nine. It's your job to track down the codes necessary to open the safes that Carmen has hidden the crystals in, and restore the 12 monuments to their rightful places in the world. Aided by your chief, Chase Masterson, and his falcon companion Athena, you will have to seek out the clues hidden in the hideouts of Carmen's henchmen and decode them to find the correct passwords to open the safes. Good luck, and don't get caught! | ||
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Casper Animated Early Reader | Sound Source Interactive | [top] | |
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Join Casper, his new friend Wendy the Witch and the Ghostly Trio on a reading adventure at Camp Sunnybright. These friendly spooks have conjured up seven new ways for kids to explore and enjoy language. Help Wendy make magical potions, build a train with Stretch, air out Stinkie's house, and play other fun and educational games with Casper and his pals. | ||
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Chefren's Pyramid: An Adventure in Mathematics | Alega Skolmateriel AB | [top] | |
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Mathematics for secondary school - ages 10-15. Chefren's Pyramid is a learning program based on the idea of a game. On your vacation in Egypt, you get lost in Chefren's Pyramid. The only way to get out is to climb to the exit at the top of the pyramid. In the paths and rooms of the pyramid, you will encounter: mental calculations in all four rules of arithmetic's, approximations, every day math, diagrams, tricky stuff, math games, culture, and lots more.The program contains math for secondary school, but can be played by advanced children in primary school, as well as older people who find mathematics difficult. | ||
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Clown Arcade, The | Greg Garman and Marrianne Bacon | [top] | |
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This was a college project with various clown-themed games and info including: Brian's afraid of clowns; clown's ethic code; clown web sites; match the clowns; make a clown face; famous clowns; types of clowns; a poem about clowns. | ||
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ClueFinders 3rd Grade Adventures: The Mystery of Mathra | Learning Company, The | [top] | |
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Deep in the Rainforest, strange things are happening. A monster that attacked the Rainforest many years ago is believed to have returned after the mysterious disappearance of many animals and the famous naturalist Dr. Horace Pythagoras. With all these strange things happening who can save the Rainforest? The ClueFinders are called in to help save the Rainforest, and the professor. In the game your goal is to find two keys in two different parts of the Rainforest called the Goo Lagoon, and the Monkey Kingdom to open the ancient city gates where Mathra is hiding. This game for ages 7-9 teaches 3rd grade curriculum such as Language arts, Science, Logic and much more. Laptrap provides, a menu, that includes, a sound on/off option, a map, a ClueFinders club, and progress report to help show how well your doing in your subjects. The game also provides, a red video phone for help in any game. | ||
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Crayola First Ladies Costume Maker | IBM & Crayola | [top] | |
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An interactive paper doll maker inspired by the first ladies' fashions and history allows you to color and decorate fashions with 60 pieces of clothing and accessories, 72 Crayola crayon colors, and 36 stamp decorations. Children can reinforce their reading and writing skills by reading news profiles on first ladies. They can read diaries, the write their own entries or write letters to friends on elegant stationery. Features: Learning about he first ladies; Over 60 pieces of clothing and accessories; Fun with first ladies; Design and Decorate. | ||
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Crayola Print Factory | IBM | [top] | |
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This is an art & Print Studio for Every Child. It's so easy to create and print cool projects. Draw, color & paint with tons of tools. Create all kinds of cool print projects: Stickers, Ornaments, Paper Toys, Banners, Stationery, Posters, Bookmarks, Awards, Certificates, Cards, Envelopes, Invitations, Growth Charts, Name Tags, and lots more. 80 Crayola crayon colors: 64 classic, 8 glitter, 8 multicultural. Packed with fun creativity tools: Brushes, Shapes, Crayons, Markers, Stamps , Crazy Lines, Erasers, Fill. Add clip art, fun patterns and text. Print out designs in color or in black and white. Fun music and cool sound effects. Includes 10 sheets of printer paper: Heavyweight, glossy, sticker. Special decorations activity lets children create 3D ornaments, toys and other cool projects: Play Money, Airplane, Finger Puppet, Pyramid, Wallet, Pop-up Card, Giftbox, Frog, Pinwheel, Giant Crayon, and more. Quick Starts are ready-to-print. Pre-made designs and layouts at your fingertips to personalize or just print out. Creative ideas spark imagination. User tips for each activity stimulate creativity and provide new ways to have fun with the product. | ||
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Crazy Paint: Duckbumps | SouthPeak Interactive / EAI Interactive | [top] | |
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Never Has Painting Been So Much Fun! You become an artist and paint funny and spooky images of Warner Bros. popular Looney Tunes. And by using Crazy Paint's wacky painting tools, easy and entertaining interface, and print/save features, you'll have hours of fun and endless replayability - with no messy paint stains to clean up. Key Features: 20 images including connect-the-dots and panoramics; 36 different colors to use; 20 textures, including 8 animated ones; 13 "crazy tools" to create with; Print completed images to share with others; Save image features included. | ||
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Curious George: ABC Adventure | Houghton Mifflin Interactive & Vipah Interactive | [top] | |
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Discovering the alphabet is one charming accident after another with Curious George as your guide. The tiny brown monkey with the wide smile sneaks onto a skywriting plane, upsets the post card stand at the zoo, and topples a boy's toys into the lake, but the always resourceful Man in the Yellow Hat turns each mishap into an alphabet adventure. The prevailing plucky optimism of the Curious George books reigns supreme here. In a light blue and bright yellow world that's stylistically true to the Curious George books, kids can visit four different spots for five activities that will eventually have them deftly negotiating their ABC's. The most engaging place to visit is the zoo, which is packed with everything from alligators to zebras. Kids must lead George and the Man in the Yellow Hat down a labyrinth of paths to find the proper animals or things to put in the alphabetized Zoo Picture Book. The spot has so much going on that it took us a good four minutes to "find something that begins with the letter J." Wandering the zoo's paths as monkeys hoot and elephants trumpet in the background will keep young letter seekers interested in the hunt for quite some time. Skills such as hand/eye coordination come into play as kids help Curious George recover the alphabet blocks he accidentally dumped in the lake. Memory is honed as George messes with bread dough, falls in a heap on the floor, and discovers a letter-matching game in the bakery. Kids don't just learn the alphabet here; they learn that honest mistakes aren't that bad. This CD-ROM is at its best whenever Curious George sticks his finger in his mouth, considers the possibilities, then wanders off to live up to his name. (Ages 3 to 6) Explore alphabet sounds, shapes, and pronunciations with the lovable Curious George as he frolics through activities such as flying a skywriting plane, fishing in an alphabet lake, or visiting the zoo. Includes a printable storybook. | ||
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Curious George: Paint & Print Studio | Houghton Mifflin Interactive / Simon & Schuster Interactive | [top] | |
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This is an extremely powerful, full-featured program that will bring out the artist in any child. With over a thousand stamps, and dozens of canvases and backgrounds, children can create their own stories, books, pictures, games, puzzles and more - all with the look of the original Curious George storybooks by Margret and H. A. Rey. Features: Colorful, easy-to-use interface; Complete set of drawing, painting, and coloring tools; Over 1,000 stamps, including surprise animated stamps and dozens of borders; Over 40 canvases and settings; Dozens of templates for cards, invitations, signs, and fun craft projects; Full library of stamps of Curious George, his friends, and his world. | ||
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D.W. The Picky Eater / Arthur's Adventures With D.W. | Living Books / Brøderbund Software, Inc. | [top] | |
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Step into the hilarious world of D.W. (Arthur Read the aardvark's sister) - where pickles, pineapple, parsnips, spinach, and many more disgusting looking food are the enemy. And where the only "safe" place is at home... Until D.W. makes a delicious discovery. In addition to an interactive story, kids also discover five fun-filled learning activities. All designed to help kids develop creativity, early reading skill-building, hand/eye coordination and much more. Play House - decorate the play house any way you like. Arrange furniture, place paintings, move characters then print your play houses to collect. Save the Garden - a greedy gopher wants to grab all the carrots. You can stop him, but you have to be fast. Use your handy water bucket to save the plants and soak the gopher. Food Pyramid - gigure out which foods D.W. is thinking about to help Arthur build a pyramid. You'll learn which foods are vegetables, fruits, dairy, meats and more. Story Maker - it's easy to create your own stories. Just pick the themes, pictures and phrases and put them into the pages. You can even replay or print your stories to share with others. Sticker Fun - replace words from the story with pictures that match them. It's a great way to start building early reading skills. There are 30 stickers in all. | ||
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Day with the Wiggles, A / Fun with the Wiggles | Multimedia 21 Fund - Cinemedia / Dataworks Australia, Plastic Wax | [top] | |
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This was the first Wiggles game to be made, based on the kids music group. Come and join Anthony, Murray, Greg, Jeff and their friends in this entertaining and educational CD-ROM Activity Centre. With 12 fun games and lively songs and music, children will revisit the program time after time. Featuring beautiful 3D animation and plenty of adventure. It's sure to be a hit with Wiggles fans of all ages. Games include: Greg's Magic Colouring Book, Storytime with Anthony, Murray and the Underwater Big Band, Dreamtime with Jeff, Gardening with Dorothy the Dinosaur, Cooking with Dorothy the Dinosaur, Find Wags the Dog's Bone, Juggling with Henry the Octopus, Captain Feathersword's Treasure Chest, Driving the Big Red Car, Dancing with The Wiggles, Sing Along with The Wiggles. The activities address a variety of skills including memory building, following instructions, letter recognition, colour recognition, musical exploration and visual creativity. They also capture that special magic that has made The Wiggles Australia's most popular children's entertainers. | ||
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Disney's Adventures in Typing With Timon & Pumbaa | Disney Interactive, Inc. | [top] | |
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Rafiki, Timon and Pumbaa from Disney's Lion King are the tutors in this typing game created for children ages 6 and up. The comedic meerkat and warthog team are going off on an adventure to broaden their horizons, and wise old Rafiki advises them to bring along his keyboard. When they demur, Rafiki enjoins the player to assist them in their travels, and the typing tutorial begins. The game employs standard practice routines, beginning with proper posture and placement of the fingers on the keys, followed by letter repetitions as each section of the keyboard is mastered. At first the exercises focus on accuracy, later working up to increasing the player's typing speed. Keyboard exercises are interspersed with mini typing games that become available as the player progresses: Smack-A-Bug - a simple adaptation of the arcade game Whac-A-Mole, typing the lettered bugs as they pop up causes Pumbaa to shoot them with his pea-shooter. Provides practice in finger placement and home row technique; Savannah Water and Power - fill up a water tank for the thirsty pair by typing words as quickly as they appear in this Rube Goldberg-esque assembly. This exercise works on the player's accuracy; Grub Getaway - help Timon and Pumbaa find bugs around the rocks by typing words nearby; this provides more practice in typing phrases with accuracy; Carnivore Cave - type sentences to move Timon and Pumbaa through a maze ahead of hungry hyenas, practising speed and accuracy; Traveler's Tales - type paragraphs and edit mistakes to help Timon and Pumbaa move along on their adventure. Milestones are rewarded with printable certificates, and Rafiki keeps a progress report of the player's WPM (words per minute) and accuracy statistics, as well as showing which keys the player needs to work on. There is a Ctrl + P option at the sign-in page that allows the unlocking of all the games and lessons. | ||
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Disney's Hercules Animated Storybook | Media Station Inc. / Disney Interactive | [top] | |
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As in other animated storybook titles, the story has been considerably condensed in order to work as a software program. Crucial details are imbedded in click-on visuals. As with other software programs of this genre, Hercules includes the Disney story told in a series of interactive scenes. This is based on the Disney Studios version of Hercules. The story tells of Hercules being born to Zeus and Hera. Due to the animosity of Hades, Hercules is stolen from his immortal parents and made mortal, though still extremely strong. He is then raised on earth by a mortal couple. Troubled by his great strength, Hercules prays to Zeus for advice and finds out that he is god-born. But, he cannot come back to Olympus until he becomes a hero. A true Hero. So, he is sent to the Satyr Philoctetes, who agrees to train him (after a little convincing from Zeus). Can Hercules become a hero? Each scene features brief text, narrated by two jive-talking Muses. Screen animation and character dialog follow. At this point the screen becomes static and the user has the opportunity to explore, clicking on objects that cause the lightening bolt-medallion cursor to change. Five activities can be accessed, including a matching game; a checkers activity; maze game; a monster-creation activity; and our reviewers' favorite, a viewing of the night sky complete with constellation discovery and descriptions. Also included in the program is a 'Sing-A-Long' section which includes three songs from the Hercules movie that can be enjoyed as sing-a-longs, or sung alone Karoke-style. | ||
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Disney's Math Quest With Aladdin | Disney Interactive | [top] | |
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Based on the characters from the animated Disney movie Aladdin, this takes place in the fictional city of Agrabah, where the evil genie Bizarrah has just been set free from a long imprisonment in a lamp. The player, with assistance from Iago (the parrot) and the genie, must break out of the dungeon where Bizarrah has confined him, find Abu, Jasmine, and Aladdin, find all the pieces of the broken lamp, and lock Bizarrah away inside it for good. To free the heroes, the player must perform tasks for street vendors, mix up magic potions, win tickets in a carnival booth, and solve puzzles to unlock doors. Each task, puzzle, and game is math oriented; there are symmetry puzzles, tangrams, mosaics, logic puzzles, sequencing and pattern puzzles, as well as addition and even elementary algebra. The mode of travel is reminiscent of that in a Junior Adventure as the game uses point and click to move the player about the city. Iago and the genie offer sometimes comedic advice and help to keep the player on track by reminding him often of the next objective. More help is available from a hidden scroll at the top left of the screen, which unrolls to show icons for help, difficulty selection, save, return, and "rec room" - a screen where many of the game's puzzles are available for free play. | ||
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Disney's Mulan Animated StoryBook | Disney Interactive | [top] | |
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Disney's animated film Mulan comes to life in the Disney's Mulan Animated Storybook (sub-titled "A Story Waiting for You to Make it Happen"). In this game, Mushu (remember, he's a dragon, not a lizard) has lost the magical story scrolls, and the player must collect them all and restore their lost magic. Action takes place in locations from the film such as Mulan's house, the army camp, Tung Shao Pass, and the Imperial City. There are plenty of games, puzzles and other activities to involve youngsters as they look for the scrolls. Once all five have been found and delivered to the Emperor, he makes the player the official Imperial Storymaker, with the ability to make original scrolls. In this final section, there are many possibilities to choose from with all the backgrounds, stickers, and paint colors offered. Plenty of other characters, such as Mulan's brother, her dog, Grandma Fa, and the ancestors in the temple, are on hand for the player to interact with during the journey, in addition to Mushu's comic relief. | ||
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Disney's Mulan Print Studio | Disney Interactive | [top] | |
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Create Print Projects Grand Enough for an Imperial Palace. All your favorite characters from the legendary adventure, Mulan will help turn your computer and printer into a home printing studio that's fun for the whole family. This CD-ROM featuring Mulan, Mushu and Cri-kee is everything you need to be creative for special holidays, birthdays, family traditions, and all the "just for fun" days in between. Create a different masterpiece every time: Over 150 fun images, patterns and borders inspired by ancient China, and featuring your favorite characters from Disney's Mulan; 5 photo-ready projects allow you to import your own snap shots direct from cameras, scanners or your hard drive. Plus photo editing tools to scale, adjust, flip and rotate your pictures within the projects; Specially designed Disney font "Mushu" created in the spirit of Mulan's feisty companion; New! Save your print creations and E-mail them to family and friends; Print a variety of special projects using Avery Stickers, Cards, and Labels. Twenty different projects are sure to make anyone a creative legend: Banners, Bookmarks, Coloring Pages, Calendars, Calling Cards, Certificates, Diaries, Disk Labels, Envelopes, Greeting Cards, Growth Chart, Invitations, Letterhead, Name Tags, Notepads Stickers, Photo Frames, Place Cards, Place Mats, Postcards. | ||
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Disney's Reading Quest with Aladdin | Jones and Jones Multimedia / Disney Interactive Studios | [top] | |
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Kids will be whisked away on a quest of learning that will build essential reading skills and challenge imaginations. Genie, Jasmine, Iago and the gang are all here to cheer kids on with encouragement and helpful hints as they improve their reading skills and help free Aladdin. Through adventurous activities that build phonics, vocabulary and reading comprehension, learning has never been so much fun. Kids will want to come back again and again to the non-stop action and thrilling 3-D interactive environment. Help Save Aladdin by Completing Challenges in Each Environment: Agrabah's Marketplace - There's a challenge around every corner in this rich, 3-D environment that lets you pan around in full 360 degrees; Spin the Word Wheel - Complete words on the wheel by matching missing letters or consonant blends; Word Changer - Sharpening your spelling skills and learning to recognize letters is all part of the challenge; Word Squares - Listen closely, as Genie calls out words that you try to identify to place four chips in a row; Letter Runner - Lead Abu through the obstacle of ladders and ropes to grab the vowels you need to complete the unfinished word; Solve the Puzzle - Complete the sentences using reading comprehension, grammar and sentence structure skills and you'll receive the key to the Tunnel's secret passage; Story Wall - Become a storyteller with reading comprehension, sequencing and chronology as your tools. When your story is complete, Fafool will free Aladdin and you are off to the Cave of Wonders; The Dungeon - You have to use the skills you've learned to get through this tricky environment; Dungeon Door - Test your skill at identifying word families and patterns and unlock the door to the dungeon to save Aladdin; River of Fire - Build words by matching word endings and beginnings to complete the bridge that will allow you to cross the River of Fire; The Tunnel - Listen to Genie and he'll guide you through the challenging Tunnel activities; Tapatan - Use word identification, antonyms and compound words as you beat Fafool at three in a row; Cave of Wonders - Complete the final challenge by reading and following instructions to put Jafar where he belongs...behind bars. Created with the help of leading educators, it offers educational challenges that will develop essential reading skills for grades 1 through 3 including: Phonics, Spelling, Letter recognition, Sentence Structure, Vocabulary, Reading Comprehension, Grammar, Story Chronology, Word and Letter Sound. | ||
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Disney's The Lion King II: Simba's Pride - Active Play | ImageBuilder Software / Disney Interactive Studios | [top] | |
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This encourages children to sing and play as they romp through the Pride Lands on a safari of fun, and join Kiara and Kovu for a whole jungle full of excitement. In addition to enjoying arts and crafts, sing-alongs, and puppet shows, kids will share plenty of laughs with friends Timon and Pumbaa. There are also masks and wacky animals to print and play with, and seven original songs. This is a collection of mini games based around character's that featured in 'The Lion King II', Kiara, Kovu, Rafiki, Timon & Pumbaa. All the games are represented by different animal paintings/hotspots in Rafiki's tree house. Rafiki's paints - takes the player to a mini game where they can construct their own pictures and print them. The giraffe picture open s a mini game where the player makes music. They use the mouse to feed different fruit to four giraffes and a monkey, each fruit causes the animalit's fed to to produce a short musical phrase in appreciation this producing a tune which can be recorded and saved. The player's voice can be recorded too. The elephant picture triggers a pattern matching game. A troop of elephants lines up but cannot set off to march until their line is complete, it's the player's task to select the appropriate elephant from a small group and add them to the line. As the game progresses it becomes harder with the differences becoming less noticeable, for example instead of looking for an elephant that's the right colour the player must look for the right colour and the right shaped ears, while later stages have more than one elephant to add to the line. The picture of the monkey starts a 'Simon Says' kind of game. Four monkeys line up on a log and dance in an ever increasing sequence. After each sequence has completed the player must reproduce it, if they are successful all the monkeys celebrate and the process is repeated. There's a picture of hippos which leads to a logic puzzle game that is based on the sliding block kind of puzzle. In a pond there are several hippos all of which are coloured purple apart from one which is coloured bright pink. Hippos can be moved forwards or backwards by clicking on their head or their behind and the object is to clear a path so the pink hippo can reach the shore. Again as this puzzle progresses it becomes harder by introducing logs which, though they move in the same way as the hippos, are twice the size and therefore take up more space in the pond. The final picture is of a lion and this opens up a simple treasure hunt style game. In a picture of an African scene are hidden eight lion cubs and the player simply has to move their cursor around the screen until it turns black, indicating they have found a hot spot. Once a hot spot has been found the player clicks on it, a cub appears and gives a cute little roar, and the process is repeated until all eight have been found at which point all the cubs appear and roar. This game can be played over and over as the cubs hide in different positions each time. There is a final game in the Pride Lands which the player can only access once all the mini games have been completed. Throughout the games Kiara and Kovu sit in the lower left of the screen giving encouragement while Timon and Pumbaa provide off screen comments and occasional on-screen humorous moments. Though all the mini games are single player, the game allows five different people to save their progress as marks on a tree, progress is saved automatically. All the mini games are played with the mouse and the game plays in a fixed 640x480x16 resolution. | ||
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Disney's The Lion King II: Simba's Pride Game Break | Disney Interactive | [top] | |
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This is a fun game, but I think only one of its four selections will really find a lot of long-term play with the youngsters in your home. The best selection by far is the Paddle Bash, which we played forever. It's a mixture of Pong and Breakout. Each player has a paddle on either side of the screen (like Pong) and must break rocks and blocks (like Breakout)in order to get to the planks which are needed by Timon and Pumbaa to build a bridge to reach a rock on which rests a tasty snack of the bug variety. Each player is in control of one of them, and whoever gets their bridge finished first wins that round. When playing against the computer, you must score more points than it to move to the next round. This game is a lot of fun, and each round introduces more and more complexity. Pretty soon you encounter bricks which can be broken after a few hits as well as bricks which are unbreakable. You're both paddling against the same group of planks and blocks in the center of the screen, so your ball can go through an opening and be used by the other player to gain some ground while you wait for it to come back or for him to send his ball to you. It's a very smart twist on two old but great games, and I think that's why it's so much fun. Swampberry Sling, in which you fling berries with a slingshot at various targets, is enjoyable but repetitive after a while. The same with Conga Longa, in which you must gather animals into a conga line. Different animals earn different bonuses in each level and they increase in number as you progress, but it's not that difficult. The final selection, Cub Chase, is probably the second best one. In it you must evade Timon and Pumbaa, who are your babysitters, while leaving tracks throughout a maze. Once you've left tracks on all the paths you can head for the exit and the next maze. This has some gameplay dynamics which are similar to Pac-Man, and that aspect makes it a fun game. For example, you can grab a hyena mask and scare the babysitters, which confuses them for a while, or you can run through a mud puddle to disguise yourself. Each maze is different, which adds to the complexity. Overall, this is a title which kids will enjoy, but only one or two of the four selections will keep them putting this CD back in the drive. | ||
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Disney's Winnie the Pooh Holiday Print Studio | Disney Interactive | [top] | |
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Create 100 Acres of Pooh Holiday Projects. Create smakerals of personalized projects featuring you and your favorite Winnie the Pooh characters. Have Tiggerific fun with over 300 high-quality Winnie the Pooh images - exclusive to Disney's Print Studio. Be adventurous. Feature you own photos alongside your favorite Winnie the Pooh pals. Spark you imagination with hundreds of ready-made projects. Special Surprises Await In The 100 Acre Wood. Having a Holiday party? Make you own invitations, banners, place mats, and name tags. Say "Happy Holidays," "Merry Christmas" or "Happy New Year" with greeting cards you design. Be a team player! It's friendly fund with school calendars, team award certificates, or bookmarks. Get crafty, making picture frames and growth charts. Play around at home and make your own door hangers, stickers, posters, personalized letterhead, envelopes, and cards. Create a variety of special projects with Avery stickers and cards. | ||
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Disney/Pixar's A Bug's Life Print Studio | Disney Interactive | [top] | |
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Create a Buzz with A Bug's Life Print Projects. Join your favorite characters from Disney/Pixar's A Bug's Life as they turn your home computer and printer into a hopping home printing studio that's fun for the whole family. This CD-ROM featuring Flik, Princess Atta and Princess Dot is everything you need to "bee" creative for the special holidays, birthdays, family traditions, and all the "just for fun" days in between. Bring Out the Nature of Your Creativity and Bug Out with Your Custom Print Projects: Banners, Bookmarks, Business Cards, Coloring Pages, Calendars, Certificates, Coloring Pages, Door Hangers, Envelopes, Greeting Cards, Growth Chart, Invitations, Letterhead, Notepads, Stickers, Photo Frames, Place Cards, Place Mats, Postcards, Posters, Photo Stickers, Stickers. Create a Different Masterpiece Every Time: Over 150 images, including favorite characters, patterns and boarders inspired by Flik and the characters from Ant Island; Fun and easy to use photo-ready projects allow you to import your own photos directly from cameras, scanners or your hard drive; Photo editing tools let you crop, scale, flip, and rotate photos within projects; A specially designed Disney font included in honor of the heroic character Flik; E-mail your greeting cards and favorite masterpieces to friends and family; Create a variety of special projects with Avery Stickers and Cards. | ||
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Dr. Seuss Kindergarten | Creative Wonders / Broderbund | [top] | |
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This features Gerald’s new zoo and all the strange creatures. If you’re a bona-fide kid, you can get on board McGrew Zoo Choo Choo Train. Be ready to be taken two eight wonderful stops. At each stop, activities that teach you many things are waiting. Like what? For example, you will meet some Babaloots who need your number skills in fixing their wheelbarrows. Isn’t that exciting? And here’s more: you’ll meet more than 50 Dr. Seuss characters and all of them are eager to teach you something. Dr. Seuss Kindergarten Deluxe included the original game plus a bonus CD-ROM containing a whole bunch of excellent printable workbook pages, an alphabet stencil to help aspiring writers learn how to write their letters — and numbers — properly, and a package of fun Dr. Seuss flashcards entitled "I Can Add Upside Down". | ||
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El Pequeño Freakstein [Sp] | Lightbox Creative Software, Sema Communication / Lodisoft Internacional, EDI GROUP s.r.l. | [top] | |
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This is an educational game to teach children the anatomy of the human body. Loosely based on the story of Frankenstein, the game has you control professor Freakstein. With the notes of his grandfather, he manages to build a creature. His work is not complete however. The player has to analyze the creature's body, identify the problems and solve them by performing surgery. Before starting the operation, the player has to watch an education film, read articles in an encyclopedia and collect a few items gathered through a mini-game. The professor and the creature ride a cart through a tunnel. The needed items need to be clicked when they appear while monsters dry to drain energy. Clicking a monster is sufficient to get rid of it. There are also cans that restore energy. When all items are found, the professor can work in the operation chamber. Before performing surgery, a few questions need to be solved. The answers to these can be found either in the films or in the encyclopedia articles. For an operation, Dr. Freakstein needs a diagnosis of the problem, an anesthetic, and items to perform the operation and the transplantation. As in most of these types of games, the scenes also include clickable objects with no function except to trigger a funny animation. | ||
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Elmo Through the Looking-Glass / Sesame Street Reading Adventure | Creative Wonders | [top] | |
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Elmo goes through the looking-glass in his room to find the little red monster he sees there. Skills emphasized include object identification, visual discrimination, vocabulary, matching, and reading. In 1998, this game was included in the 2-disc Elmo's Reading: Preschool and Kindergarten CD-ROM set, along with Elmo's Reading Basics. The name is inspired by Alice in Wonderland sequel Alice Through the Looking Glass; Lewis Carroll's writing later inspired Abby in Wonderland. Contents: "Royal Chess Match" - Help Elmo set back up the chess board; "Name Game" - Help the Two-Headed Monster identify what's in his tree; "In Grover's Pond" - Make a "creature" from the 3 items described by the little red monster; "Grouchy Sundae Party" - Make grouchy sundaes with Oscar; "Playing Cards" - Put the right number of hearts on the cards; "All the Elmos in the World" - Mix and match monster parts with Elmo. | ||
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Fisher-Price Big Action Construction | Funnybone Interactive / Knowledge Adventure Inc. | [top] | |
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This is a mouse controlled series of mini games aimed at children in the age range four to seven years old. In this game they get to operate seven vehicles including a wrecking ball to knock down houses, a dumper truck to haul rubble, and a crane. They can also blow things up with dynamite. The game is divided into different zones with separate activities and vehicles in each. As the player completes a level in a mini-game they receive a construction selection card which the player can onto a certificate that can be printed. The activities are The Crane: Here the player is shown a series of pictures across the bottom of the screen. The objective is to find these objects, pick them up using the crane and drop them into a chute. The crane has forward.back/left/right controls together with a pick up/drop control and the player activates these using a mouse. For some objects the player has to scroll the scenery left/right by maneuvering the crane, occasionally one object is hidden behind another. Wrecking Ball: A simple point-and-click game, this activity sees the player using the mouse to direct a wrecking ball at a building. Each click results in one swing, there's a satisfactory noise as the ball strikes and bits fly off. When the building has been demolished the player clicks on a 'Done' button and moves on to the next building. Build It: This game has two modes 'Build Your Own' - in which the player puts together a construction of their own design, and 'Follow A Blueprint' in which the player constructs a pre-designed building. 'Follow A Blueprint' is the game mode that earns the player construction cards for their certificate. In it the player uses vehicles to prepare a site, uses the mouse to place rivets into the framework before completing the building by drag-and-dropping shapes into the structure, repeated clicks on a shape change its colour. When the construction is complete the player is given the option of customizing their work by adding extra items. Lunch Break: Here the player is shown a screen with other in-game characters, clicking on them results in a short animation. There's also a Lunch Wagon game in which the player constructs sandwiches to earn construction cards. There's no sandwich recipe to follow here and anything can be used from cakes to clothing to hammers and bricks. Boulder Blast: Here the player places dynamite at random places around the quarry and detonates them, the object is to find an item buried in the rock. Dump Truck: This is a series of mini games none of which involve any driving. In one activity the player uses the mouse to put air in the tires and must stop when the numbers on the gauge match the specified pressure, in others they use the mouse to fill the truck up with petrol or clean the windscreen. | ||
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Fisher-Price Big Action Garage | Funnybone Interactive / Knowledge Adventure Inc. | [top] | |
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This is a cartoon-style animated adventure, named for the Fisher-Price toy the game idea is built upon. Tommy Treads' good friend KC Coupe has broken down and is in dire need of repair - Tommy has to find all the parts he needs before sundown or Tow Truck will cart him off to the junkyard. In this adventure game, the player is cast as Tommy's assistant as he goes from location to location earning parts by completing tasks and winning challenges. The player uses the mouse to perform various activities: Tune-up Time - change spark plugs, check the oil and replace a battery in a semi-realistic activity; Grease the Ghosts - squirt grease at ghosts in this haunted garage arcade game; Garbage Pick-up - clean junk and recycling from the river in a pattern-completion activity; Backstage Maze - navigate a maze to deliver gasoline to a star backstage; Race Track Challenge - race against Bernie Rubber in an arcade challenge; Paint and Detail - a printable creative activity, painting and adding decals to primed cars. A green flag available at the bottom of the screen brings the player to the Dashboard, where he can quit, adjust the volume, check on the car parts earned, view the credits, and open the Scrapbook. The Scrapbook has printable pictures of all the characters from the game. It was designed for children aged 4 - 7 and addresses skills such as pattern recognition, creative play, following directions and developing fine motor skills. | ||
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Fisher-Price Little People: My Very First Farm | Davidson & Associates | [top] | |
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A day on the farm is a day of discovery and fun. Little farmers will delight in exploring the barn, feeding the animals and growing crops. Sweet songs, playful activities and special surprises make this a place your favorite farmhand will want to visit again and again. This is an interactive playground designed just for toddlers. There are plenty of big jobs to be done on Discovery Farm, and Farmer Jed could really use your toddler's help. Little ones will delight in interacting with Farmer Jed and the Little People farm animals in a farm full of fun activities. Each activity is carefully planned to stimulate a toddler's natural curiosity and encourage learning through play and exploration. It's big fun for your little one. | ||
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Fisher-Price Little People: My Very First Play House | Knowledge Adventure | [top] | |
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This CD-ROM targets the toddler's with six fun activities. Toddler-friendly interface and two levels of play: Keyboard for beginners and mouse mode for more challenging play. The Play House is a delightful place for your toddler to explore. Your toddler will love Lucky, the dog, who is the host for the Little People Play House activities. The games and activities were developed by the educational experts at Knowledge Adventure and Fisher-Price. No computer or mouse skills are needed to introduce your toddler to the computer. Using the keyboard level, your child will experience success by pressing any key or by clicking anywhere on the screen with the mouse. When your toddler gains the motor skills needed to point and click with the mouse, the mouse level will provide greater challenges and the feeling of real accomplishment. An enlarged cursor is provided to assist and ease the usage of the mouse for young users. Sit with your toddler as you play the activities and look at the screens. Talk about what is happening. The activities provide a natural way for you to interact with your toddler as you learn and explore them together. We hope that you and your child will enjoy hours of learning and fun. | ||
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Fisher-Price Ready For School: Reading | Davidson & Associates, Knowledge Adventure | [top] | |
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Learn about letters, words, stories and more. In one activity kids can help Jim, the train engineer finish the sentences and get the animals back to the zoo. Two levels allow kids to play even if they have no mouse skills. The "no mouse skills" level works like a keyboard banger, highlighting the words while Jim pronounces them. Kids can learn to associate sounds with written words and letters even if they don't know how to point and click. Toddlers and preschoolers will enjoy playing the game with a mouse. Jim will ask them to click one of two buttons that match the sound with the word. Every time the little player gets an answer right, they are rewarded with helping another animal make it back to the zoo. | ||
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Flipper | The Flipper Group, Brainstorm / Brilliant Interactive Ideas | [top] | |
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Join Flipper and his pal Sandy in an exciting and educational adventure. Watch their friendship develop and then help to save Flipper and other ocean animals from danger. Throughout the world, dolphins continue to be among the most photographed and studied animals on the planet. In Flipper's case, he's even the star of a television show, motion picture, and now this educational CD-ROM storybook. Of course, this unique ocean mammal isn't the only subject children should expect to learn about in this game. They'll also be introduced to basic ideas of environmental awarness while developing essential skills. Enjoy actual footage from the movie "Flipper" as you and your child experience this magical heart warming story. Story pages lead to exciting discoveries about the environment and how it works. Create your very own "Flipper" coloring book by printing out character pages. Participate in skill building activities: games of concentration, matching games, and picture puzzles. Skills list that kids learn: Reading comprehension, Vocabulary, Listening, Classification skills, Spatial awareness, Memory skills, Matching skills. | ||
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Floating, Fluttering Flying Machines | Tivola Publishing | [top] | |
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Everything you ever wanted to know about flight. Little do Nick and Charly realize when they lose their kite by the airport, that they'll soon be building their own plane and competing in the Long-Distance Flying Contest. Help them as the discover the mysteries of flight in and around the airfield. In the exciting and informative reference database, you'll find the answer to all you questions: How can a huge jumbo jet fly with such ease? How does a pilot find his way in the clouds? From great games to instructions for making things, this CD-ROM is for anyone who has ever wanted to take off. Features: How things work, Things with wings, Airport, Once upon a time, From A to Z. | ||
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Forestia | Daddy Oak / Laser Media | [top] | |
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This is an educational video game for children around nine years old, teaching them about European flora and fauna. When the player enters the forest, they are greeted by Sam the rabbit, who learns them about caring for a forest and about the basics of the game. Sam gives his camera, map and few other things to explore the forest and keep track of any animals, plants or mushrooms found. In total, the game features 19 birds, 22 mammals, 6 reptiles, and several kinds of fish and amphibians. Not all animals can be seen in every part of the forest, and not at every time of the day. For example, a badger can only be found in one part of the forest, and only during sunrise. All animals must be photographed. The game also contains several different trees, mushrooms and flowers to pick and collect. There are several mini-games including painting pictures for Daddyoak, a talking tree and the "grandfather" of the forest. | ||
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Freddi Fish 3: The Case of the Stolen Conch Shell | Humongous Entertainment | [top] | |
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Freddi and Luther visit a tropical paradise where the annual Founder's Day Festival will be held, only to find that the Great Conch Shell with it's 3 golden pipes (blown to start the festival) is missing. And the celebration cannot begin without it. But to challenge all of those youngsters who think they already know who the 'bad guys' always are in this beloved series, this new game is more like a real detective story. The culprit can be any one of 6 different suspects and the guilty party and clues vary whenever the game is replayed. So this time Freddi and Luther must not only find the 3 golden pipes for the Shell, but they must also gather clues and 'catch the culprit'. Of course the guilty party apologizes when confronted and restores the Great Conch Shell. The story is designed to inspire kids to think for themselves in creative and flexible ways and it promotes the values of friendship, teamwork and honesty, among others. You explore ancient ruins, go to a carnival and discover a sunken airplane while looking for clues. The game is set up to be easy enough for even the littlest kids to enjoy playing. And, as in the previous games in this series, it is filled with ever changing click points, singalong songs (you can create your very own melodies in this one), and mini games within the main game for extended hours of play time. | ||
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French With Rayman | Ubisoft / Focus Multimedia | [top] | |
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This is an educational 2D platform game, based on the original Rayman. It was designed to teach young children the basics of the French language. It blends the Glade of Dreams with the real world in a way which makes little sense in the context of the series, making numerous references to real-world locations such as Ireland and Scotland. It was adapted to teach various other languages, usually English, but in France there were versions to learn Spanish and German. The gameplay is the same as that of Rayman Junior. It's set after the original game. While the Magician is in his garden with Betilla the Fairy, he receives a letter from his English cousin, Andrew. It contains a recipe for a magic spell. However, the Magician is unable to read English. Suddenly Mr Dark appears, snatches the recipe from the Magician's hands and flees. The Magician then calls Rayman on his telephone and asks him for help. Rayman's objective is to track down the magic recipe. Throughout the game, Rayman must solve language-based questions in order to find the correct path through the levels. Along the way, he is helped by the Magician and his cousin Andrew, who speaks in an English accent and wears a brightly coloured top hat which is half-red and half-blue as well as Betilla the Fairy, and what is presumably an English relative of hers (who goes unnamed throughout the game) with a similar designed hat. Often levels require Rayman to work his way through a maze like level finding the correct words within a time limit to cause an exit sign to appear, while others are more linear and play more like a level from the original game. Pressing R2 during a level takes you to a 'built in dictionary' where either the Magician or Betilla give hints on how to solve the problems. When all the levels are completed, Rayman is given access to Mr. Dark's lair, a final level in Candy Chateau with no educational content. Much like in Rayman Junior, the game features the Betilla's Garden tutorial levels, which can be used to practice Rayman's powers. | ||
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Fun School 7 | CBL Technology Ltd / Europress Software Ltd. | [top] | |
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This contains five activities designed to motivate and educate. Linked to the UK Government's national curriculum and supporting the national literacy and numeracy objectives, these activities cover the subjects of writing, sequencing and counting. The programs feature three levels of difficulty, quirky graphics and reward the player when a task has been completed successfully. Additional puzzles could at one time be downloaded from the internet. The games in this package are: Get Lost - This is a maze game. The player must explore a maze and locate bricks which are used to build a bridge within a fixed time period. The bricks must be placed in the correct order in order to succeed. Write On: There are two forms of this game. In the first the player must construct a story by placing verbs, adverbs, nouns, adjectives and 'little words' onto a grid. A bog hairy bird will then read the story. In the second form of the game the hairy bird will read a short story from which words will be removed. The player then completes the story using words of their choice as long as that word is of the right type. Space Shuffle: Here some characters dance onto the screen with tiles showing either numbers or shapes. There is a sequence to the tiles they display, one tile of which is hidden. From a series of tiled displayed at the bottom of the screen the player must select the correct tile to complete the sequence. An animation is displayed if the player gets sufficient consecutive answers correct. Head Hunt: Is a variant on the tile matching game Memory but in this game instead of tiles there are monsters hiding in holes. This can be played as a one or a two player game. Trog Eat Trog: This is a variation on Hangman. The player must guess a hidden word. For each correct letter selected the player's trog eats a marker. For every incorrect guess the computers trog eats a marker. If the player guesses the word correctly before all the compurter's markers have been used up then their trog advances to the computers side of the screen and eats not only the remaining markers but also the computer's trog as well. The words used are in educational groupings such as animals, geometry etc. There is a two player version of this game where one player sets a word for the other player to guess. | ||
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Geoffrey Goes to The Fair | APPtastic Software Inc. | [top] | |
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Geoffrey Goes to the Fair has a country fair theme with three skill levels designed to suit the above-mentioned age ranges. The graphics are 3D-rendered and instructions for the game are issued via voice which makes playing the game easier, especially for those whose reading skills may not yet be up to a level to follow on-screen instructions. There are nine mini-games altogether: Ping Pong Pow, Rainbow Stage, Sticky's Ice Cream, Pony Race, Haunted Castle, Mystery Match, Choo Choo Switcheroo, Noodles' Amazing Balloons & Bumper Thumper. | ||
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Girl Talk: The CD-ROM game of Truth or Dare | Hasbro Interactive | [top] | |
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Based on the hit board game. Explore eight different worlds with the GirlTalk gang. Chat with other girls over the Internet. It brings the board game of the same name to your desktop with the background songs of Britney Spears and the Backstreet Boys. Targeted at players eight years and up, the game features a girls-only club, GirlTalk Central, whose members are dedicated to having fun playing this stunt and dare-oriented game. The object of each game is to reach 25 points first, with five points earned for each correctly completed stunt and a zit for each wrongly executed stunt. A dozen types of stunts are used in the game, ranging from guessing items from word image clues and Simon sound playbacks to flashcard recognition and Truth or Dare questions. Throughout gameplay, you'll be accompanied by four GTC members, Jordan, Juno, Mina and Rio. It takes place in eight unique worlds including Boy Buzz, Home Sweet Home, Time Trip, School Daze, Sports Spin, Styley, Chick Chat and Entertain This! - all closely related in subject matter to the names. The game support multi-player action for up to four participants via a LAN or the Internet at sites such as the Microsoft Internet Gaming Zone. Same computer play is also available. The game contains five interactive areas in addition to the Truth or Dare aspect. From the opening screen, five journals can be accessed: My Day (diary), Who's Who (bios), Fortune Teller/I-Ching (special profile about you), Dream On (dream interpreter) and The Best and the Rest (favorite/least favorite lists). | ||
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Gordi's Enchanted Playroom | Compedia | [top] | |
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Rejoin Gordi in his game room and go on an adventure with his companions. The children will have a good time with a whole series of activities ranging from the simplest skills for the youngest to the most stimulating exercises for the older ones. Hours of entertainment with a variety of riddles, puzzles and musical games as well as many other engaging multi-level activities. The game starts off in a children's playroom where you can select which toy you would like to play with. These toys become your children's playmates for the games they are about to play. For instance, if you select the Teddy Bear and click on the jigsaw piece, then you are taken to a new area where you must select a picture and then put the jigsaw together. There are usually four pieces to the jigsaw, so this is great for kids aged around 3. Once the puzzle has been put together, the picture will make a noise such as puppy noises to indicate that it has been completed successfully. Some of the other games include the traditional game of pong where you must make sure Gordi does not fall into the water and various other puzzle games. This teaches children coordination skills and how to use a mouse properly. Everything in the game has speech and sound, so this will keep your kids glued to the computer. The beauty of ingame speech is that children will not get stuck in certain parts of the game as the computer will help them out. The graphics look very much like a completed colouring book. Everything is simple, colourful and sharp. | ||
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Hobie in de muziek [Du] | Bannink Media Productions | [top] | |
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Are you going to make music with Hobie? This adventure is full of animations, movies, sounds and games and they are all about music. | ||
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Josefine hoppespill [Nor] | Pinjata / Minimedia | [top] | |
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Do you love to jump? Josephine and Sofus are in a jumping game. Here you jump on garbage bins on city streets, mussels in the lake and cacti in the desert. And if you can make butterflies or fish while you jump, they roll into extra points. Josefine games are very popular among children in Norway. The quality is as usual very good, where the characters move smoothly and easily. The game has four jumping games all based on the same idea. In addition, there are also some bonus games and surprises when the kids get over a certain score. In one of the games kids also compete against each other, and it is perhaps the part of the game that is most durable in the long run. | ||
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Josefine på skolen [Nor] | Pinjata / Minimedia | [top] | |
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This is another CD-ROM game with bunny Josephine. You get this time to be with her at school and see what she and her friends do there. Print things it might be nice to have when they start school, such as songs and drawings to color. Learn things that have to do with school, about letters, Math, geography and other subjects. The game is ideal for children to start school or who have just started (5-10 years). | ||
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Joseph & His Dreams | Pentamedia Graphics Ltd. | [top] | |
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A storybook on CD-ROM, this program has the option for narration whilst you read along. The interface is easy for youngsters to operate, the pictures bright and colourful, and there are memory enhancement games to play too. The story featured is a Biblical timeless classic and generates interest and awe in children. | ||
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JumpStart 2nd Grade Reading / JumpStart Reading for Second Graders | Knowledge Adventure | [top] | |
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In this educational game that teaches 2nd grade reading curriculum, CJ and Edison are on a quest to find the lost city of Ursulab. They find an ancient tablet that holds the secrets of Ursulab, but it needs to be powered by rubies and diamonds. CJ and Edison travel to different locations around the world to find the jewels they need. They must also confront the villainous Dr. Listick, who wants to find the lost city for his own selfish gain. In 1999, JumpStart Reading for Second Graders and its kindergarten and first grade counterparts were packaged and sold together as the JumpStart Learn to Read bundle. | ||
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JumpStart 6th Grade Adventures - Mission: Earthquest | Human Code, Inc. / Knowledge Adventure, Inc. | [top] | |
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Jump Start 6th Grade Adventures comes on CD and includes the mission “EarthQuest”. The story and gameplay have an adventure theme. Kids can take the role of one of two characters, Jess or Zach. Each character has unique skills and qualities. They must put an end to global pollution while using math, science, biology, history, and other skills. Challenges include: protecting the water supply, protecting endangered animals, stopping the invading viro-bots, and catching the main antagonist A.R.T. to save Earth! | ||
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JumpStart Animal Adventures | Funnybone Interactive / Knowledge Adventure | [top] | |
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The #1 learning system, Jump Start is helping kids discover the amazing world of animals. Kids will learn all about 40 incredible animals while they play fun games and identify and collect photos of some wonderful animals. Players will lead baby elephants safely to water in Pachyderm Parade and race through a maze as a squid with a poisonous fish on their tale. There are games to identify animals that are herbivores and carnivores and lots of pictures to snap on the way to becoming an animal expert. Sing along songs reveal real-life animal facts and swinging jungle arcade games make learning fun. Did you know that zebra stripes are like human fingerprints? You will be amazed what kids can learn about one of their favorite subjects, the exciting world of animals. | ||
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JumpStart Baby | Knowledge Adventure | [top] | |
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Explore the delightful world of JumpStart Baby with cuddly Teddy the Bear as your guide. Each of the simple activities is filled with bright colors, pleasing sounds and enchanting music sure to bring a smile. It focuses on learning concepts for ages 9-24 months. In this game, the player engages in eight different activities around a house with a stuffed bear named Teddy. Activities: Where's Teddy? - Press any key to look in a spot. Keep looking until you find Teddy. Dress Teddy - Press any key to move a piece of clothing to Teddy. Teddy will talk about which clothes go on which parts of the body. Color Train - Different objects will appear in the cupboard. Teddy will say what the item is. Then the item goes to the train car with the matching color. Puzzle Time - Press any key to move the puzzle pieces to their places. Connect-the-Stars - Each time a key is pressed, a line between two stars will connect. Connect all the stars to see a picture. Picture Fun - Press any key to color in the parts of the picture. Down on the Farm - Press any key to see an animal come out of the farm. Let's Make Music - Teddy and his band will sing different songs. The words will also appear at the bottom of the screen. It was later replaced by JumpStart Baby (2000) with a second disc called Connect & Play added. | ||
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JumpStart Music | Funnybone Interactive / Knowledge Adventure | [top] | |
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Hopsalot, the Jump Start bunny, is showing off his Great Grandrabbit's gramophone, when he is suddenly pulled right into the gramophone's trumpet and into the Land of Music, hot on the trail of a batch of sour notes. It appears that the evil Sir Sournote has soured all the music; Hopsalot must travel throughout the Land of Music collecting all the ruined notes in his bag, and bring them to the Concert Hall to sweeten them again. As you move Hopsalot around the Land of Music map, you'll find these activities: Music Monkey – view a short piece of music and listen to it, then find the notes that Sir Sournote has replaced with sour ones; Gorilla, Goat and Hippo – Listen to a character play a rhythm and then play it back using the spacebar; Young Girl – Listen to Melody play sounds, then repeat them; play your own music on the bridge and hear it played back; Musical Instruments – these instruments have lost their voices; choose the bird that sounds like each instrument to replace it; Cool Cat – Jam with Cool Cat in free play using the keyboard, then play it back by clicking the gramophone. After successfully playing an activity, Hopsalot is given the opportunity to collect some sour notes in his bag – the cursor becomes a grasping hand and you must catch the notes as they dart around the screen in a mini arcade game. On each map screen, although the activities remain basically the same the difficulty level is increased, for example, instead of finding the voice for one instrument you will have two; the number of beats you have to follow in a rhythm game will increase, as will the number of sour notes to find in a piece of music. Once you have collected all the sour notes in an area it glows red on the map, so you know how much you've done. In addition, clicking on the music note on the bottom right of the screen brings up the options, where you can click on Hopsalot's bag to see how many sour notes have been collected. When all the sour notes are collected and brought to the Concert Hall to be sweetened, Hopsalot presents you with a Sweet Note award that can be printed. | ||
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JumpStart Spelling | Funnybone Interactive / Knowledge Adventure, Inc. | [top] | |
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This is an educational game that helps children ages 5-8 on spelling skills. CJ the frog, and his sidekick Edison are exploring a prehistoric world, when suddenly a Tyrannosaurus Rex separates them after releasing a mighty roar. Edison is captured by a group of not so bright cavemen, and becomes their source of light. Its up to you to help CJ reunite with his friend Edison. In the game your goal is to venture through the prehistoric world with the help of a tiny pterosaur named Pteri; clearing obstacles, while solving spelling challenges on rock tablets, everytime you solve one, the obstacle in the way lets you go through, and when all the tablets are solved you may advance to a new level. Before you go to the next level their is a challenge in which you have to pick a word a dinosaur is showing you that is spelled the correct way. After you finish the game you can always start it again. The game level is controlled based on the grade you pick at the sign-in meaning Kindergarten is the easiest, and 3rd Grade being the hardest. You can also make the game harder or easier during the game at the options menu. The amount of words you spell correctly will add up to a high score at the end. | ||
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Junkland Jam | LTI/Voyager / SouthPeak Interactive | [top] | |
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Drabsville, U.S.A. - a little un-noteworthy, waste-of-a-town, where sight-seeing was watching TV, and the only thing to do was buy things from it. Simon Fehfer conducted things differently, though. He was going to be a harmonica maestro. That is, until his mother's newest infomercial purchase, the Turbo-Charged JUNK Sucker 2000, swept-up and swallowed all of his possessions, including his harmonica. Knowing that he'd have to face the music of what might be on the other side, Simon demanded that the scaly, trash-mouthed Junk Sucker take him also. Swept-up, he fell down into the magically-zany, interactive world of Junkland, where through a musical adventure, trash is transformed into treasure and learning is never a waste of time. It's targeted at the 6-10 age group. Using everyday items in the game, seven basic categories of experiments allow the player to learn about magnets and compasses, batteries and electricity, sound and musical instruments, density and water surface tension, lenses and telescopes, rocket propulsion and the periscope. The game comes with a Hohner Marine Band Type Harmonica plus an instruction book on how to play, a 3-song sheet coded for harmonica play and a carrying case. This musical adventure is controlled through a point-and-click interface and features an onscreen cursor in the persona of a firefly. There are five main areas to explore in Junkland Jam including a swamp, the Critterdome (home to smelly discarded fruits and veggies), Motomekka (scrapyard), Luma, filled with old glass and lightbulbs for inspiring bright ideas and the Shack, a music hall for junk bands. Written by noted children's song-writer and publisher Bill Bloom and the award-winning author of Ghostwriter for children, Carin Greenberg Baker, Junkland Jam offers music and logic puzzles in a friendly environment aimed at sparking creative activity. | ||
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Just Me And My Grandpa | Big Tuna New Media, LLC / GT Interactive Software | [top] | |
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Little Critter's down on the farm, doing what he does best - having fun, causing mischief and exploring the world. When Grandpa says he can't go fishing until he's finished his chores, Little Critter decides to pitch in... with hilarious results. From the farmhouse to the chicken coop, from the pig pen to the cornfield, Little Critter more than lives up to his name. And while he's having fun, children are sharpening their memory, reading and spelling skills, and learning about shearing sheep, making hay and milking cows... all filled with Grandpa's wit and wisdom and Mercer Mayer's trademark humor, charm and unique animation. It features twelve beautifully illustrated living pages with 10-15 captivating hot spots per page. Two ways to learn and play: Read Along or Play Along with the storybook. There's six fun-filled Game Pages: Frog Pond Concentration - pair off the pads in this game of "pond" pondering, The Egg Scramble - a freshly-hatched memory game, Milk-O-Matic - a fast-paced matching game that's "udderly" exciting, Bring Home the Bacon - a spelling and reading game that's hog-wild, Tic-Tac-Toad - be the first to get three toads in a row, Scarecrow - build a scarecrow and beat the clock. | ||
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Kewala's Typing Adventure | Typequick P/L | [top] | |
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This is an engaging software that involves animated cartoons making learning to type a challenge to look forward too. Children learn to type at their own pace developing speed, accuracy, punctuation and keyboard skills whilst going around the world with the cartoon creatures. The software provides feedback and progress reports throughout the game to assist children becoming better each time. This game is easy to use, interactive and engaging. Discover the Australian outback with your animated young guide Kewala the Koala. Kewala has a lot to learn of the dangers of the outback, and as you type he discovers more and more dangers. Hurry - Type faster so Kewala will survive his journey and make it to the Kingdom of Eaz. With clever commentary, 2,500 animations, 20 characters, and music, Kewala motivates children to keep typing without ever knowing that they are learning. It's structured of 10 different challenges. The first 8 adventures teach you to type with 10 fingers and the ability to read as you are typing. The program also illustrates proper posture and hand positioning so as not to develop bad habits from the beginning. The 9th and 10th challenges develop speed and accuracy. It consists of 6 different languages, so the students can even try their second language if they have one or the L.O.T.E language at school. Students who learn to type can expect to perform better on homework assignments and enjoy more leisure time than those who rely on self taught typing techniques. Kewala’s adventure is designed by the top educators, psychologists and software developers to make learning fast, easy and enjoyable. Strategy: With the use of the software and access to computers, children will have multiple lessons throughout the week to practice their typing skills. Once they feel confident in typing, they may pair up and type a sentence each without back spacing and see how many mistakes they make, progressing each time they try. And to further their skills they may start to write paragraphs and complete tasks on a word document and begin to write emails and letters typing. | ||
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Kid Pix Studio Deluxe | Brøderbund Software, Inc. | [top] | |
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This is a graphic art design program for children. With the use of several drawing and design tools, children can use six specific activities that focus on animation and printable arts and crafts projects. In Wacky TV, players can watch dozens of short video clips, then manipulate them with effects such as negative shading and pixelation. Kid Pix is the drawing and painting tool, including many pen and brush effects, stamps, shapes, and textures. Many coloring pages, as well as printable activities, are also available. Moopies, an animation activity utilizing some of the same drawing tools as Kid Pix, features objects or lines that move, wriggle or change color after being drawn. Another animation activity, Stampimator, allows objects that are stamped on the screen to be set in movement along a certain path. Some paths are pre-set but can also be manually set. Digital Puppets lets players choose a pre-set character, such as an alien or a little girl, then touch keys on the keyboard to animate the character's arm or leg, twist their body, or perform a facial expression. Movements can be combined and recorded, then played back as a digital puppet show. All the elements can be combined through the use of the Slide Show and saved projects can be put together as a presentation. | ||
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Krakels ABC Storm Över Allemansland [Sw] | Levande Böcker | [top] | |
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The game is based on Lennart Hellings and Poul Ströyer's book ABC. In the game you play a game for each letter, then call an alarm clock and then you have raised the letter. The narrative voice is made by Anders Lundin. A story about Allemansland there Krakel Spektakel, Opsis Kallopsis and Kusin Vitamin lives. A storm has blown away all letters and they have all fallen asleep. In order to wake them up a mini-game must be played for each letter. Between the games, shorts stories from Hellsings books are read. | ||
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Land Before Time, The: Kindergarten Adventure | Digital Media International / Sound Source Interactive Inc. | [top] | |
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This is an educational title for four to six year olds that uses games to make learning fun. The idea being that by playing games with known characters such as Littlefoot, Cera, Ducky, Spike and Petrie the child will not realise that they are being educated in the process. When each activity has been completed a short video is unlocked. The activities are: Sharptooth Gulch - Where the player selects a character with the mouse and then uses the arrow keys, or I J K & L keys, to manoeuvre their character through the obstacles. Prehistoric Pinball - This is also keyboard controlled, SPACE launches the ball, Z & M control the left & right flippers. Adventure Stories - Which reads supplied stories and allows the player to construct their own which can also be read. Creature Cards - Make greeting and special occasion cards. Musical Shapes - There are two Musical Shapes activities. The first teaches "geometric shape recognition and music/dance interaction" and the second teaches "sound and shape correspondences." The first activity must be completed before the second can be attempted. Going Home - Is a board game for up to five characters. Living Valley - A painting activity. Jungle Jam - This is a musical game where the player discovers hidden creatures by playing the right sounds. These eight activities teach Pattern, shape and colour recognition, Counting, Directional Navigation, Simple motor skills, Following Instruction, Creativity, Musical play, Storytelling and Social skills and group work. | ||
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Land Before Time, The: Math Adventure | Digital Media International / Sound Source Interactive | [top] | |
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New adventures lead to new math skills in The Land Before Time. While learning numbers, solving problems, and discovering the concepts of `greater than' and `less than', children explore five fun plots filled with twists and turns that delight. Each time they successfully complete an activity they help their new friends, Littlefoot, Cera, Spike, Ducky, and Petrie, continue on their journey. Plus, problems solved mean Tree Stars and Dino Bucks earned. Kids can trade or pay for video clips of memorable scenes from "The Land Before Time" movie. Skills used: Shape and Number Identification, Counting and Number Sequences, Addition and Subtraction, Greater and Lesser Than Exercises, Money Values, and Simple Estimation. Follow number and shape sequences to guide the dino friends through the Sinking Sand Maze. Be quick, a hungry Sharptooth is on the loose. Tree Star Race: Speed and accuracy in solving math problems fuel this fast-paced foot race. Rewards: Players are rewarded with Tree Stars and Dino Bucks they can then use to trade or "pay" for video clips of memorable scenes from The Land Before Time movie. The Mists Activity Book: Connect the dots, paint by shape and number, and add elements to complete the picture. Print out pictures for more coloring fun. Adventure Run: Complete estimation and greater and lesser than exercises to help Ducky maneuver through the hot lava obstacle course and save his friends. Two Styles of Play: The Adventure Mode places each activity into an immersive story-based setting; The Activity Mode allows kids to play their favorite game over and over again. Observe children's progress; identify problem areas of an individual child or a whole class for remedial instruction. Three Levels of Difficulty: Math concepts range from simple number identification to complex sequences and subtraction, challenging players aged 4 to 5, 5 to 6 and 6 to 8. Egg Blaster: Build up your ammunition through addition and identification in order to ward off the evil, egg-hungry dinosaurs in this arcade style game. | ||
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Language Adventure | Instinct Corporation | [top] | |
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Watch in awe as your kids begin speaking a foreign language without even realizing it. With over 1000 interactive exercises for comprehension, vocabulary, pronunciation, and composition, this provides a solid introduction to English, Spanish, French, Japanese, German, and Italian. Don't wait. Children are born with the ability to acquire language without actually having to learn it, but this ability decreases with age. It's aimed at kids aged 5 – 12, and is specially designed to take advantage of their linguistic sensitivity. Instead of having to learn grammar rules and vocabulary by rote, kids become engrossed in an animated story. In order to find out what happens next, they must narrate each scene and successfully complete tasks. With a focus on pronunciation and activities for comprehension, kids effortlessly acquire the sound patterns and grammar of a new language. With a story-telling format, the characters drive the learners through the six different stories, which are graduated and have common words and phrases in the target language. There are three learning-level settings: pre-reader, beginner, and advanced. A fourth option allows custom settings, and another option is "observer mode"; this can be very useful to just watch and listen to the stories. Each user can be registered according to his/her language level. There is a "Help" mode, which is represented by a professor icon. The program can also generate and print reports on each learner's progress. The contents of the exercises are put into four categories: Narration, Quiz, Author and Discover. Narration exercises work on pronunciation and vocabulary. After listening, students are required to repeat and record what was just heard, and they can immediately hear their own recordings. Quiz exercises teach comprehension. Students are asked to click on something by one of the characters. Author exercises are where students can try out the new language for themselves. Students are asked to create an animated movie and add to it their own narration in the foreign language. Discover exercises consist of hyperlinks interspersed throughout the lessons. Their purpose is to reinforce the foreign language. It was later made freeware. | ||
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Language Box / Språklådan [Sw] | Alfabeta Gammafon Multimedia | [top] | |
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This title is published both as a book and a CD-ROM and is really good for learning the use of words. Do you want to be trained in the Art of Snappy Replies? How about testing the Synonym Generator capable of reconstruct a sentence in 25 000 different ways? Not to mention how many ways a story can be told. | ||
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Learning Ladder: Preschool | DK Multimedia | [top] | |
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Highly motivating and devised to support the teaching of literacy and numeracy in schools, learning ladder forms a complete learning system for your child. This disk covers the vital school subjects of reading, writing, maths and the world around us, to give your child a head start at school. Woody the pencil guides children through the playroom, encouraging and motivating children through hundreds of activities and fun exercises. The progress chart allows you to assess your child's strengths and weaknesses for each of the early learning goals. Features: Supports Key Stage 1 of the National Curriculum; Follows the latest Government Numeracy and Literacy initiatives; Provides a complete learning programme, across all the vital subjects - reading, writing, maths and the world around us; Children win stickers for correct answers, encouraged by a lively host, making the disc extremely motivating; Progress reports chart children's progress in each of the topics; Features up to 300 exercises written by experienced teachers; Ages 3-5; Follows the latest Government Numeracy and Literacy initiatives; Provides a complete learning programme, across all the vital subjects - reading, writing, maths and the world around us; Children win stickers for correct answers, encouraged by a lively host, making the disc extremely motivating; Progress reports chart children's progress in each of the topics; up to 300 exercises written by experienced teachers. | ||
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Learning Ladder: Year 3 | DK Multimedia | [top] | |
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Highly motivating and devised to support the teaching of literacy and numeracy in schools, learning ladder forms a complete learning system for your child. This disk covers the vital school subjects of reading, writing, maths and the world around us, to give your child a head start at school. Woody the pencil guides children through the playroom, encouraging and motivating children through hundreds of activities and fun exercises. The program teaches phonetics, spelling, writing words and building sentences. It also teaches addition and subtraction, division and multiplication. The progress chart monitors each of the activities and allows you to assess your child's strengths and weaknesses. Features: Supports Key Stage 2 of the National Curriculum; Follows the latest Government Numeracy and Literacy initiatives; Provides a complete learning programme, across all the vital subjects - reading, writing, maths and the world around us; Children win stickers for correct answers, encouraged by a lively host, making the disc extremely motivating; Progress reports chart children's progress in each of the topics; Features up to 300 exercises written by experienced teachers; For ages 7-8. | ||
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Learning Ladder: Years 1 & 2 | Dorling Kindersley | [top] | |
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Developed with experienced teachers, this disc provides the essential literacy and numeracy skills to help your child excel. This is step two of Dorling Kindersley's powerful curriculum-based learning system. Woody the pencil takes you on an incredible learning adventure involving: Stimulating Activities, a huge variety of fun exercises and screens that monitor progress. | ||
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Let's Go Read 2: An Ocean Adventure | Edmark Corporation | [top] | |
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This strengthens reading success through thinking and exploration. Robby the Raccoon and Emily the Squirrel are back to take kids under the sea in search of a lost bookmobile. Kids work characters like the Word Whale and Marvin the Marlin as they explore 11 exciting undersea locations to decode hundreds of words and expand their reading comprehension. More than 125 lessons help kids apply their reading knowledge and develop new skills. Skills Learned: Story Lines, Blending Multiple Letter Sounds, Short & Long Vowels, Identifying New Words, Building 3- to 5-Letter Words, Vocabulary Reading Comprehension. Oysters and Pearls - Help Robby put pictures of words that contain the target blend or digraph sound into each Oyster. Word Building - The Reading Rover runs on word power. Drag one of the Letter Chips into the missing space to create a word and recharge the Rover. Blend Bubbles - Combine consonants to make Blend Bubbles to feed to the Puffer Fish. When a Puffer Fish is puffed up it floats away to look for the bookmobile. Books The Word Whale helps the Reading Rover find the books under the sea. | ||
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Logic Games | Compedia | [top] | |
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Enjoy this playful game that includes a variety of activities and fun games to exercise and promote your psychometric skills. Improve your problem solving results by practicing number and form sequencing, 3D riddles and recognizing the exceptions. Increasing levels of difficulty will help you progress at your own pace. | ||
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Lost in Space Learning Adventure | Sound Source | [top] | |
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Prepare to blast off on a fun-filled learning adventure that takes you to the outer reaches of the galaxy. As the leader of the Milky Way project, your mission is to enter deep space and travel to distant galaxy in search of planets that can support human life. Board a state-of-the-art science vessel and command a `Rambler-Krane' series robot as you collect and analyze scientific data. Get Lost in Space and discover the wonders of geology, astronomy, and science in an out of this world adventure. | ||
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Löwenzahn 2 [G] | Terzio | [top] | |
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Documentary CD ROM for children from 6 years on to teach about nature, surrounding world and technology, covering Earth, Water and Air, including the printed booklet. It's based on the German TV show Löwenzahn. | ||
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Mad Magician, The: The Doggone Dognapping | Savannah Interactive Entertainment | [top] | |
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This is the second game of the acclaimed Danish children's game franchise about the wizard Bellini. A fairytale with lots of original music, inventive games and several possible endings. Uncle Bellini is up to his old tricks. He wants to win the first prize in a magic competition. Unfortunately, he uses the animals in Danny's garden including poor Harold the dog for his strange experiments. You have to rescue Harold from Bellini's clutches. | ||
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Madeline Classroom Companion 1st & 2nd Grade Reading | Creative Wonders | [top] | |
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Join Madeline for over 45 fun-filled activities that help children master reading skills. Designed by educators, this 2 CD-ROM program uses both phonics and whole language methods to teach reading skills, like letter blends, vocabulary, sentences, parts of speech, reading comprehension, writing, alphabetizing, and even French and Spanish. An exciting journey to a treasure-filled island, a carnival in Venice, the Pyramids of Egypt and beyond. Reading with Madeline is so much fun. Special Features: Multiple Difficulty Levels; Progress Tracker; Printable Journal, Greeting Cards & Award Certificates; French & Spanish Dictionary; Over 45 Fun-Filled Activities - visit Madeline's magic attic, where you can travel to imaginary and exotic places; Spelling & Vocabulary - Use clues to complete interactive crossword puzzles; Phonics - Match vowel sounds and consonants as you play cards at the beach; Reading Comprehension - Read stories and pick out clues to solve the mysteries; Letter Blends - Find the missing letters and be the first to get four squares in a row; Build your alphabetizing skills as you update the airline schedule. | ||
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Madeline's Know Europe Game | Creative Wonders | [top] | |
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This is inspired by Madeline's favorite game from the European Adventures CD-ROM, with all new information and questions. Select from three levels of difficulty and find the answer on the map of Europe above the question. Click in your answer before time runs out. The faster you are, the more points you win. | ||
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Math Attack / Timmy & Gordi's Maths Attack | Compedia | [top] | |
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You are Commando Alpha - the best. To exterminate the mega math viruses that are invading the computer, you have to be strong, fast and brave. But that's not all. You'll need to stay cool and think quick. We know that math can be boring, and that's why we bring you this state-of-the-art 3D arcade game. We WANT you to have fun while establishing a good math base. You won't even realize that you're mastering essential math skills as they destroy the viruses - well, not until you realize that your grades have improved. This sequel to the award-winning title, Gordi and the Math Invaders, teaches and reinforces math skills and concepts including addition, subtraction, multiplication, geometry, problem solving, classifying and all other critical concepts and skills that are essential to math success. Features: supports the entire Second Grade curriculum; builds confidence in math; builds essential math skills; help your child to discover the joy of Math; 3D adventure with fast action games; includes in-depth learning chapters; a fun new way to learn Math. | ||
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Max and Marie Go Shopping | Tivola Publishing | [top] | |
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Join Max and Marie and shop till you drop. Max is visiting Auntie Lisa and his cheeky cousin Marie in Veryfaraway, a very big town indeed: You need to take a bus to get around. Auntie Lisa is planning a mega party, but she still needs some things from town. Discover roaring parcels, elephant slides, and marketplaces while helping Max and Marie buy all the things on the shopping list. Tulips, ice cream, bananas, false noses - what else do you need for a perfect party? Detailed watercolor illustrations by Barbara Landbeck. | ||
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Max and the Haunted Castle | Tivola Publishing, Inc. / BVM Produktion GmbH | [top] | |
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Max and the Haunted Castle is one in a series of animated educational games featuring Max and his friends. The title is geared toward helping pre-school and young children (ages three to seven) focus on orientation and math skills. The game begins as Willy, a little ghost, has lost his ability to fly through walls and doors. He can only recover his missing powers by eating twelve small yellow socks. His old friend Max has been called in to help and has agreed to bravely visit the haunted castle to assist in the search. There are 12 rooms in the castle for Max to visit. Each of them is brightly colored and full of interesting items and characters, such as talking statues and other ghosts using deodorant in the bathroom. You must seek out secret corridors to find some of the socks and even take a ride on a ghost train. The game caters to English, French, and German speakers and comes with extensive narration and highlighted subtitles to encourage early reading. | ||
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Mons og Marte i Regneskogen [Nor] | Nasjonalt læremiddelsenter (NLS) | [top] | |
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These programs are developed by the National Learning Center (NLS) in Norway and are also intended for use in schools. IBM has created a school package consisting of a CD-ROM with three programs, which are installed separately. The package comes with IBM's home PCs, but the programs can also be purchased separately. It is not necessary to have the CD-ROM in the PC when the program is running, which is a practical advantage. Learn with the Mole - This is a program that contains six different exercises. These are about making their own postcard, helping a clown in a small maze, steering a small plane away from obstacles, a shopping trip in the store, some music with notes and sounds and looking for things that have disappeared in a house. IBM School Package - The program is easy to learn and the kids think the exercises are exciting. Options and variations are built in so that there is some unpredictability. This makes it more fun also for young children. It is good guidance, it is told in a clear way what is going to happen and what the child should try. The feedback on errors or correct choices also works well. One important thing is that the guides can also be interrupted when the child has become more familiar with the exercises. The child can then go straight to the exercises instead of having to wait for the explanation to end. This is very important for eager and impatient little ones. Mons and Marte in the rain forest - This program is based on pure drill of computing skills. The reward is that expensive climbs up the tree for each correct answer. The one who comes first to the top gets a flight with the parrot. IBM School Package - Here it is also possible for adults to create new tasks, and there is a separate guide for this in the program. Viking town 2 - is intended for older kids. | ||
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Mr. Potato Head Activity Pack | Hasbro Interactive / ImageBuilder Software, Inc. | [top] | |
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Mr. Potato Head Activity Pack includes five different activities: Dot to Dot, Jigsaw, Craft Center, Dress Me Up, and Painting. After entering Mr. Potato Head's club house and choosing a game, it's time to begin. Dot to Dot lets you create an assortment of pictures by connecting dots. You must drop pebbles, balls, or water balloons into cans in the proper sequence (abc, 123, or ABC). Once you have connected the dots, a picture will appear. You can turn this image into a jigsaw puzzle, greeting card, or color book page. Jigsaw features lots of pictures of Mr. Potato Head and his friends in various environments, such as driving a car down a highway or hanging out at the beach. After selecting a picture, you can smash it to pieces with a hammer, a rock or a potato masher, effectively creating a puzzle for you to put together. In the Craft Center you can create and personalize your own greeting cards, design your own coloring books and create costumes and body parts for a real Mr. Potato Head figure (not included in the software package). Dress Me Up lets you dress the computer image of Mr. Potato Head in various funny costumes. For example, you can give him a cowboy hat, alien ears, a clown nose, short arms, furry feet, and bulging eyeballs. You can mix and match as you please. The Painting game lets you draw, paint, and put stamps on various computer-drawn pictures or on designs you create in the Dot to Dot, Craft Center, and Dress Me Up activities. Stock up on color toner cartridges, because Mr. Potato Head Activity Pack lets you print your creations! | ||
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My First Amazing History Explorer | Dorling Kindersley Multimedia | [top] | |
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Finding out about history has never been so much fun. Travel through 8 exciting locations in the past. Medieval Europe, Imperial China, the Inca Empire, the Age of Industry, the Roman Empire, Ancient Greece, Ancient Egypt or a 1920s city. You'll become a heroic historical explorer and learn about history, geography, and different cultures as you travel back in time to rescue a missing history professor, a wacky character called Professor TimeStein. Take the multiple-choice quiz to test what you've learned and hear the answers explained Collect mementos and note observations in your own personal journal and save photos of yourself in different historical locations.Features: Discover clandestine caves, secret rooms, and intricate tunnels and waterways; 40000 words of auto-narrated text in an easy to understand style; 36 different activities teach scientific facts and concepts; More than 150 narrated pop up screens; 8 interactive environments to explore. | ||
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My First Math Adventure: Counting and Sorting | DK Multimedia | [top] | |
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White Bear and Little Penguin are your teaching coaches to learn preschool basics of math: counting, sorting and shape recognition. Problem-solving and practice exercises are carefully structured to adapt to each student’s ability to develop essential math skills as they play. | ||
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My First Reading Adventure: I Want To Read! | DK Multimedia | [top] | |
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Two lovable animated characters, White Bear and Little Penguin, guide your child on a thrilling adventure that will foster a lifelong love of reading. The games, along with a stationery section and two interactive storybooks, are carefully structured to adapt to each child's ability, building their confidence and developing essential pre-reading skills as they play. Give your child the foundation they need to succeed in reading. Understand letter sounds and phonics, recognize and name upper and lower-case letters, learn alphabetical order, identify rhyming words / spelling patterns, read key sight words and develop a love of reading. Intelligent software adjusts every game to child's ability and motivates each child to achieve. A system of rewards provides incentives and positive reinforcement. Fully customize settings for each child in a family or classroom setting. | ||
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My First Reading Adventure: Now I'm Reading! | Dorling Kindersley / GSP | [top] | |
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Launch your child into a lifelong love of reading.Two lovable animated characters White Bear and Little Penguin guide your child on a thrilling adventure that will foster a lifelong love of reading. The games along with a stationery section and two interactive storybooks are carefully structured to adapt to each child's ability building their confidence and developing essential pre-reading skills as they play. Give your child the foundation they need to succeed in reading. Key Benefits: Helps identify letter sounds and spell words containing many spelling patterns; Develops awareness of simple grammar and punctuation; Intelligent software adjusts every game in response to individual strengths and weaknesses; Includes printable worksheets and built-in progress tracking. Help is always at hand Penguin and Bear offer advice and encouragement and always make you smile. Learn many spelling patterns. Drag letters to complete each word. Read sentence clues to solve words. Bee a word detective as you hunt down the picture that matches the clues. Instantly recognize frequently used words. Learn to identify words in this quick fire matching game. Develop word order and punctuation skills. Place jumbled words in the right order to build sentences. Enjoy reading. Practice newly learned reading skills with two charming Penguin and Bear storybooks. | ||
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My Personal Tutor: 1st & 2nd Grade | 7th Level Inc. / Microsoft Corporation | [top] | |
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Children learn while journeying through outer space, playing hide-and-seek in a wacky and wild museum, and embarking on a daring sea quest with a cast of lively characters. Hundreds of engaging activities, games, animations, songs and tutorials keep kids playing and learning for hours. This builds upon Microsoft's vision to harness the power of technology to help children learn and succeed. TutorAssist is the only learning technology available today for home PCs that truly offers personalized instruction to address a child's specific learning needs. Sky's Space Station Voyage teaches kids math skills such as addition, subtraction, multiplication, fractions, place value, money, and comparing numbers with seven fun-filled games as they help Sky and her trusty companion, Orbit, collect clues to catch the mischievous stowaway. Sam's Hide & Seek Adventures develops reading skills such as comprehension, spelling, phonics, parts of speech and vocabulary. Kids can read 24 interactive storybooks or play six multilevel games as they help Sam the Monkey find his friends in a museum filled with adventure. Turru's Daring Sea Quest builds thinking skills as kids assist Turru the Pelican and his friends on a daring mission to unlock captured sea creatures and guide them home. Along the way, kids learn about telling time, sorting and classifying, patterns, logical thinking, and geography in five engaging games. | ||
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Nautical Number Hunt | Edmark Corporation | [top] | |
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An educational game for ages 8-12, this teaches mathematics as Wanda Wavelet recovers treasures from the ocean. Treasures are placed along a number line, and your job is to move the sub above the treasures with the power of math. For example, when learning addition, you will add or subtract a number from the sub's current location to move. The goal is to acquire as many treasures as possible before the treasure beam runs out of power. 26 lessons are included, including lessons in finding numbers, estimating, addition, fractions, and even multiplication. Also included is an exploration mode and a two-player mode (the two players compete to bring back the most expensive treasures). | ||
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New Way Things Work, The | Dorling Kindersley Software | [top] | |
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Join David Macaulay in his wacky world of machines, inventions and inventors. Discover the workings of more than 150 machines. Meet the great inventors from 7,000 BC to the present. And do it all with Macaulay's world-renowned mascot, the Great Woolly Mammoth, as your guide. Dive into the Digital Domain. Explore an all-new virtual landscape exploding with the latest technology. From the Internet and Artificial Intelligence - to Mars Pathfinder, mobile phones and more. Tap into Answers. Who invented it? And when? Where was it built? How does it work? With thousands of lightening-fast links, answers are a click away. Track Your Knowledge. Pinpoint what you've seen (and what you haven't) with a 3-D landscape map. Even take the Mammoth School House challenge to see how much you know. See How It Works. With humorous animations and detailed illustrations, all 22 Principles of Science come roaring to life. | ||
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Noah & The Ark | Pentamedia Graphics Ltd. | [top] | |
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A storybook on CD-ROM, this program has the option for narration whilst you read along. The interface is easy for youngsters to operate, the pictures bright and colourful, and there are memory enhancement games to play too. The story featured is a Biblical timeless classic and generates interest and awe in children. | ||
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Noddy: Playtime In Toyland / Noddy Let's Get Ready for School | BBC Multimedia | [top] | |
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Give your child a head start with Noddy and his Toyland friends. Supports Reception Years 3-5 and National Curriculum Key Stage 1. Five fantastic adventures – Help Noddy earn some pocket-money by completing ten activities along the way. Trouble in Toyland – Help Noddy catch Sly and Gobbo before they cause complete chaos in Toyland. A Cold Day in Toyland – Can Noddy make it through the snow to collect the shopping before Big Ear’s friends arrive for his famous hot soup? Hot day in Toyland – Help Noddy fix Mr Sparks’ broken ice-cream machine and keep Toyland cool. Master Tubby Bear’s Birthday - The party can’t begin until Master Tubby bear has finished his homework. Can Noddy help? A Stormy Day in Toyland – Noddy helps put Toyland back together again after a very stormy night. Try your luck at the Fair – When you’ve helped Noddy earn some pocket-money, have some fun at the fair: Funny Photos – Throw custard pies at Noddy’s friends; The Skittles – Knock over the Skittle family – they just love falling down; Test your Strength – Swing the mallet and see if you can make the bell ring; Report Card – Set a difficulty level to suit your child and monitor their progress. Features: 10 learning activities; 5 exciting adventures; Supports Reception Years 3-5 and National Curriculum Key Stage 1; Numbers and simple arithmetic; Spelling; Shape, space, and measure; Following patterns; Color recognition; Simple musical understanding; Set a difficulty level to suit your child and monitor their progress. | ||
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Os 7 Invasores | 44 Bico Largo | [top] | |
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The Seven Invaders is one of the four games developed by the wonderful but, alas, little-known Brazilian company founded in 1992 by several students of the art department of the University of São Paulo and originally engaged in publishing comics by its creators, and then switched to other areas of creativity, in including the development of computer entertainment. This is an interactive book interspersed with five mini-games (all of them are activated at certain points in the reading process, but are also available for separate launch through the corresponding section of the main menu), aimed at a very young audience (according to the authors themselves, from three years old and older), short - only a few turns - and with, let's say, not very deep plot. Seven small and funny green-skinned aliens flew to Earth in order to get to the concert of a popular Brazilian rock singer - however, they became victims (in the literal sense of the word, even if they did not die, but only suffered a little) of human incivility - that's, in fact, that's all . At each U-turn, in addition to a short text, displayed and duplicated by the animated figure Gustavinho - the main character of the previous and most famous game from the same developers - there are many unmarked "active points", clicking on which leads to the demonstration of certain animations - always funny, sometimes unexpected and, which is surprising, mainly related to the appearance of real monsters (where they came from on Earth is not clear); the most notable is probably the scene with the dog turning out to be a "made-up" monster. mainly related to the appearance of the most real monsters (where they came from on Earth is not clear); the most notable is probably the scene with the dog turning out to be a "made-up" monster. mainly related to the appearance of the most real monsters (where they came from on Earth is not clear); the most notable is probably the scene with the dog turning out to be a "made-up" monster. The essence of mini-games is absolutely standard. The first is a variant of tic-tac-toe on a 3x3 field, where we put images of the Earth, and a computer - a certain planet with rings like Saturn - apparently, the native world of aliens; lose or win is hardly possible. The next fun is collecting a whole image (of course, on the plot of an interactive book) from rectangular fragments that are strictly within the field; each of them can be interchanged with any other; this is perhaps the most difficult and at the same time fascinating of the local activities. Next comes a very conditional similarity to Space Invaders: in the lower part of the screen the gun automatically moves back and forth, and at the upper boundary of the space there are nine (maximum; sometimes less) objects (including both planets and everyday objects). In the lower left corner of the screen shows the number of points (from 1 to 9) given for "knocking down" one or another of them (this occurs if you press the left mouse button at a time when the muzzle of the gun is exactly under the target), and in the lower right - the amount of points that you need to score in the current round, and to win it is necessary to accrue it, and not mindlessly knock everything in a row (since if our result exceeds the required, the attempt will not be counted and the process will simply restart); thus, in this mini-game there is some educational element. The fourth entertainment is the classic mnemonic game: you need to turn over the cards - representing, what is nice, various amazing monsters - in order to find pairs of them that look identical to each other. Finally, there is the most common coloring, again including various "thematic" scenes. From the point of view of graphics, everything looks truly magnificent: a very clear rendering, a bright palette, various locations, excellent animation effects and an amazing atmosphere of "good horror". | ||
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Pajama Sam 2: Thunder And Lightning Aren't So Frightening | Humongous Entertainment | [top] | |
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This second in the kids game series gives players a chance to join Pajama Sam on journey to the "storm-stirring factory in the sky." Sam, it seems, is afraid of thunder and lightning. But not when he's Pajama Sam, superhero! Help PJ Sam as he journeys to World Wide Weather, in an attempt to conquer his fear of thunderstorms. There he accidentally throws things in a tizzy, sending weather all over the world. There's snow in Saigon and sunshine in Seattle! He'll need your help to explore his odd world and get past the puzzles and games, as well as help new friends - all before Mother Nature finds out. The puzzles vary each time you start a new game and, as usual, there are plenty of amusing animations when you click on things. Designed for children ages five to eight, Pajama Sam 2 offers a world full of puzzles, games, and friends. | ||
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Pajama Sam: Lost and Found | Humongous Entertainment | [top] | |
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Sam's room is a total mess and he has lost some of his things throughout the lands he has visited in the past and in new areas. Now it is up to you, Sam and some old friends to travel around paths collecting puzzle pieces and Sam's toys and avoiding strange obstacles. Also play bonus games to earn extra points and be the Toy Rescue champ, in this children's arcade game. Go through each level, jumping over and ducking under dangerous obstacles while grabbing all the toys and goodies in sight. | ||
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Pixeline 4: og huset i eventyrskoven [Da] | Krea Medie | [top] | |
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Pixeline lives with her mother, father and little brother in the adventure school, which is the framework for games and tasks of different severity. We are going to free Pixeline from the dragon, play cards with the witch, collect the dairy machine and more. With new songs. | ||
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Play With The Teletubbies | Asylum Entertainment Ltd. / Knowledge Adventure | [top] | |
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This is the first video game based on the popular kids TV series Teletubbies. Players get to choose one of the four Teletubbies, Tinky Winky, Po, Laa-Laa or Dipsy, and have to explore Teletubbyland to find objects. There's the Magic Windmill, a magic drum, a hide and seek tree, and others. There are more mini-games if you head down to the Teletubbies' super dome, where you can play with the Tubby Custard machine, the control panel, the Tubby Toaster and others. | ||
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Print and Play with Blinky Bill | Yoram Gross / SoftKey Multimedia Inc. | [top] | |
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A CD-ROM that contains Blinky Bill themed templates for printing. Take pens, a paint box and scissors to hand - it is now time to play and be creative. 25 fun projects will keep the whole family entertained for hours. Printing fun with Blinky Bill is a fantasy wonderland. Over 100 pictures of Blinky Bill and his friends are available. With the typical Blinky Bill font and many other fonts. Very easy to use. Depending on the printer used, it is possible to print in black and white or in color. If you have fun printing with Blinky Bill, you can design many different things yourself and then print them out: Address book pages - Here you print your own address book, in that you can enter the addresses of your friends. Banners- Design banners for your room. Birthday cards - give your family or friends homemade birthday cards. Bookmarks - Reading is much more fun with your own bookmark. Calendar- Here you can print out a calendar for the whole year. Business cards - does someone not know your address yet? No problem with your new business cards. Awards - You can now quickly create certificates of honor yourself. Christmas cards - cards with Blinky Bill can also be sent for Christmas. Corn pages - you can color a lot here. Greeting cards - Congratulate someone with your own greeting cards. Diary Pages - Design your own pages for your diary. Envelopes - Your envelopes are now getting colorful. Fax pages - send a fax with Blinky Bill. Greeting cards - Your grandma will definitely be happy to receive greetings. Recovery wish cards - your friends will surely get well much faster this way. Growth Tables - Use these to measure how tall you are. Invitations - Have a little party again. Labels - You can use them to label your mother's jam jars, for example. Letterhead - Design your own letterhead with your name on it. Name badges- Print name badges for your friends and you. Notepad- For your important notes. Seat cards - so that everyone knows where to sit at the table. Place mats - you don't want to mess on that anymore. Poster- Now you can design your own posters. Thank you letter - Maybe you want to say thank you to someone. | ||
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Professor Finkle's Math Mania! | Sing 'n' Learn Software | [top] | |
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Professor Finkle and his friends introduce children to math in this delightful double CD set with instructional videos, music, games, drills, and printable worksheets. The full math curriculum for preschool, kindergarten, and first grade are taught including; counting, writing numbers, beginning addition/subtraction, shapes, time, calendar, coins, and much more. Features: Easy to install and use; Two CD-set used for both Windows 95/98 and Macintosh; Teaches full curriculum for preschool, kindergarten, and first grade math; More than 100 minutes of digital videos viewed on the computer that explain math concepts; Live characters that interact directly with the user; Over 150 printable worksheets for use at home or school; Entertainment that will hold children’s desire to learn; Music with familiar melodies to greatly enhance memorization; Constant encouragement for continued progression; Printable progress reports for parents and teachers; Games and puzzles to delight and educate; Wacky characters give variety and make learning fun; Drills that challenge and stimulate; Tips, tricks, and shortcuts that increase understanding. | ||
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Puddle Books: Louie Lumpfield and his Heroic Wet Dog | Funnybone Interactive / Davidson & Associates | [top] | |
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This is the 4th volume in the whole collection of Puddle Books titles, also later released as Fisher Price Read & Play series. The game's story is about Louie Lumpfield and his dog, Harris going on an adventure in his neighborhood. Louie is preparing for his mother's birthday and his going to make it special with the help from his dog. | ||
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Puddle Books: The Lie | Funnybone Interactive / Davidson & Associates | [top] | |
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When kids leap into a Puddle Book, they're not just reading a story, they're living it. So much more than just the standard "click-and-explore" storybook, Puddle Books offer your child exciting interactive games and activities on each animated page. Kids will delight in making choices, taking chances, singing songs and playing games with a cast of fun and friendly characters. And best of all, they'll have all this fun while building reading skills and developing a joy for learning that will last a lifetime. Telling the truth saves the day in this interactive learning adventure that's a fantasy come to life. Susie's little white lie about not having any homework has just turned into a living troublemaker. And with each turn of the page, The Lie grows bigger and more trouble-making by the second. As you click into the action, you'll discover a world full of games, puzzles, songs, and surprises - all designed to undo the untrue, enhance reading skills, and turn a valuable moral lesson into a truly memorable experience. Builds reading comprehension skills and emphasizes the art of storytelling. Expands your child's vocabulary and improves reading confidence. Teaches the importance of telling the truth and the consequences of telling a lie. Features: Nine fun and entertaining activities and hundreds of animations; Three unique narrators to choose from - each with a different perspective; Children can read the story on their own or follow along with the highlighted words; Loveable and entertaining characters and five original songs to sing along to. | ||
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Putt-Putt Enters the Race | Humongous Entertainment | [top] | |
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Putt-Putt and Pep are ready to take your kids on the ride of their lives! Today's the big day as our curious little convertible prepares for the Cartown 500. Redline Rick is eager to start the race, but Putt-Putt and Pep need a few items before they are ready to roll. Kids join in the adventure as they explore brand-new Cartown locations like Torvil Tractor's farm and Rover's Rocket Drive-in, looking for a safety helmet for Pep. Old friends like Smokey the Fire Engine and Outback Al help Putt-Putt get to the track in time for the big race. As the grand finale, kids hop behind the wheel for the first time ever as they race their favorite purple car toward the checkered flag at the Cartown Speedway. | ||
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Reader Rabbit Playtime for Baby | The Learning Company | [top] | |
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This introduces children nine to 24 months to singing, dancing, words, parts of the body, movement and more. Ten printable activities provide developmental exercises for your baby to practise while away from the computer. Any movement of the keyboard or mouse brings an instant response of colors, sounds and motions. You and your child can interact by moving the mouse or by pressing any key, and an instructional video for parents shows easy ways for you and your baby to use the computer. A game of tag between Reader Rabbit and Mat the Mouse ends with Mat hiding in a toy box. With Mat's help, each of the 10 toys in the box leads your baby into a new experience: singing, manipulating shapes, hide-and-seek, discovering body parts, reading storybooks and (oh joy!) rummaging in drawers. Your baby controls the action by hitting any key on the keyboard (or just hitting the keyboard as they are wont to do) or simply moving the mouse. No clicks required. The cursor is a big fat star that leaves a trail of twinkles and makes a magic-wand noise every time it moves. Brushing it against objects onscreen will elicit anything from a childlike giggle to a "ker-plunk" to the appropriate animal noise. | ||
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Reader Rabbit Reading: Ages 4-6 | The Learning Company | [top] | |
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Sam the Lion, while talking with Reader Rabbit, realizes he has no kingdom. Mat the Mouse tells them about the Reading Kingdom, and so they set off to find it. Activities include: Say Some Words, Read a Book, Couple Up. A 1999 Personalized version was later released with extra features. | ||
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Reader Rabbit: 1st Grade | KnowWare / The Learning Company, Inc. | [top] | |
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In the little town of Wordville, Reader Rabbit and his friends are preparing a variety show at the local theater. Unfortunately, during the night someone stole everything they prepared, including the props, the costumes and the scripts. Reader Rabbit must now work with the town inhabitants and create them anew. This is an educational game for kids between 5 and 7 years old. It teaches elements of language, math, natural sciences, music and art. There is a total of twelve educational activities divided equally among four places that the rabbit protagonist must visit. Four of them are actually puzzles that once solved give access to the locations themselves. The activities are grouped in the following way: Owl's TreeHouse - Doorbell Spell. The player must input the missing letter in order to enter Professor Owl's house; Word Bird - Penelope Parrot has to learn the lines for today's show. This is a pronunciation exercise where the player must hear the words and select which sound stands either at the beginning, the middle or the end of the word; Silly Scripts - From a list of words must be selected the ones that fit the context of the text; Papa Bear's Store - Week Creek. In order to proceed to Papa Bear's store, Reader Rabbit must place the missing weekdays in the correct places; Costu-Matic - Several costumes must be assembled from four different parts. Each part has its own price and the player must pay this price using coins of 1, 5, 10 and 20. Costume Count. This is a mathematical exercise in which the player must correctly add or subtract the numbers. Furthermore, the numbers are illustrated using different objects on the inventory board; Pierre's Studio - Autograph Hound Gateway. Reader Rabbit must choose the illustrated mood that his fan is hinting at; Pattern Piano - The player must reproduce Pierre's songs. Each musical note has an associated color and every song part has two sequences of colors. The player must compare them in order to detect the missing one; Billboards - Using a brush, a pencil, an eraser, different colors and pre-made pictures, Reader Rabbit can paint four posters for today's show; Babs' Workshop - Animal Geography Gateway. One of the animals doesn't belong in the shown landscape. It's up to Reader Rabbit to choose which one. Measure It - Babs will help Reader Rabbit build the props, but he must first select the parts that correspond to the dimensions indicated by her. This time, footprints of bear, moose and rabbit are used as measure units; Prop Sorter - The sorting machine needs a bit of help in gathering all the animals that fit Babs' description. The player can click on the bottom buttons to operate the platforms and throw the animals sitting on them all the way to the top stands. After completing all the activities, the player can view the performance at the local theater. The game has several moments when the characters sing, resembling a musical. | ||
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Reader Rabbit: 2nd Grade | Riverdeep / The Learning Company | [top] | |
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Castles capture kids' imaginations. This software learning fortress is designed to do that and more. Combining the fun of arcade-style play with a compelling adventure and basic academic skills, the latest title in the Reader Rabbit grade-based series complements second-grade curriculum by exercising grade-appropriate skills in reading and reading comprehension, math, grammar and writing skills, science and thinking. Players embark on a quest with Sam the Lion to save Reader Rabbit by unraveling the mysteries of Dragon's Castle. But obstacles abound in the 10 main "passages" and 60 challenging activities where kids earn points to advance. In Geometry Jump, for instance, they have to think fast to match shapes and figure spatial problems. The Mirror Meaning area teaches and tests reading comprehension strategies. The Spelling Search works spelling patterns. To encourage creativity and self-expression, the Castle Journal is filled with brief stories that players respond to in their own words. A record-and-playback feature lets them record their ideas out loud before writing them down. Everything gets progressively more difficult to make short attention spans a moot point. | ||
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Reader Rabbit's Math Ages 4-6 | The Learning Company | [top] | |
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This is an updated version of Math Rabbit. Reader Rabbit's Math Ages 4-6 builds children's early math skills while enhancing their appreciation for numbers! As they play, children develop skills in counting, adding, subtracting, and recognizing number relationships. The activities allow for different learning styles, and the games may be set at several levels of difficulty, allowing children to learn at their own pace. It was re-released as a personalized version on November 30, 1999 (personalized versions use A.D.A.P.T. Learning Technology). | ||
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Reading Mansion | Great Wave Software | [top] | |
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This takes students on an exciting search through 50 three dimensional mansions, large and small. While exploring, students learn phonics, word skills, sentence mastery and following directions. It automatically adjusts problem levels according to individual student's abilities. As a student succeeds, the difficulty level increases. Plus, it's customizable, so teachers and parents can adapt the program to meet diverse learning needs and track students' success. A terrific new product to help children with improving reading skills. Covers reading plus phonics word recognition, sentence skill and following directions. It's developmentally difficult as the child progresses. There are customized features that allow the parent or teacher to adjust the program to the child's learning pace. It begins with a scavenger hunt through 15 mansions ranging in size from 10 to 40 rooms, looking for objects. There's a transparent blueprint map of the mansion to help follow the route. The child interacts with animated characters, experience other adventures and get clues from the characters. There are special items such as flashlights, cameras, ladders, and so on. There are many reading concepts within the program, a 2,000 word vocabulary building and many excellent, beneficial aspects of this program. | ||
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Richard Scarry's Busy Town: Best Christmas Ever | Simon & Schuster Interactive | [top] | |
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"Take some time to smell the holly. Take some time to just embrace. All that makes the season jolly. Christmas time is not a race..." Christmas is right around the corner. Children ages 3 to 7 can enjoy this animated holiday adventure with Christmas fun all along the way. Help Huckle and Lowly cut down and decorate a Christmas tree for Busytown Center. Climb aboard a sleigh and fly to Santa Bear's Workshop at the North Pole. Help your Busytown friends unwrap their gifts on Christmas morning. Design and print out colorful Christmas cards, tree ornaments and gift tags. Decorate and print out cheerful gingerbread cookies and houses. Decorate and print out the Busytown Christmas tree. Sing along with 12 charming Busytown Christmas songs. Listen to enchanting Christmas stories. Christmas Cheer for the Entire Family - Let your computer be the perfect backdrop for Christmas morning. Don't touch the mouse and all the Busytown folks will sing and entertain all day long. | ||
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Richard Scarry's Busytown: Best Activity Center Ever | Human Code / Simon & Schuster Interactive | [top] | |
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This learning game features a whole village full of characters familiar to fans of Richard Scarry's children's books. Set in the author's famous Busytown, Best Activity Center Ever lets players visit different locations to participate in five main activities designed to help children (ages 3 through 7) develop skills in logic, memory, spelling, counting, and artistic expression. "The A-Maze-ing Hedge Garden" challenges reasoning and memory. A matching game is found at the post office, billboards become giant jigsaw puzzles, and activities at the ski chalet help improve spelling. Players can also stop by the observatory, where nighttime constellations present connect-the-dots fun. | ||
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Rockett's First Dance | Purple Moon | [top] | |
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This is the fourth installment in the Rockett series. Eighth grade is scary enough. And being the new girl doesn't help. New kids...New cliques...New classes...When you're Rockett, everything is new. And the way you deal with it on your first day will set the stage for all your days at Whistling Pines Jr. High...Forever. As Rockett, every decision you make changes what happens next. On your first day at Whistling Pines, you'll meet new kids and get in on the buzz in homeroom, the cafeteria, art class, and even in the girls' bathroom. What you find out could determine your next move. It's totally up to you! Meet "New Girl" Rockett - Rockett Movado is the "new girl" at Whistling Pines. Her favorite things are art and photography. How does she feel about starting eighth grade? "Mostly I think about making friends," she says, "and how I should act. Sometimes I feel confident, and sometimes, well, it's kind of scary. But I keep at it!" Decisions. Decisions. - Who to talk to? Where to sit? How to act? Every decision you make changes what happens next - twisting the plot in new directions. Snoop Around - Find out what kids are really thinking...Peek into backpacks. Poke through lockers. Listen in on messages. Even read diaries. All stuff to give you the inside undercover scoop. Gab and Gossip - Who are The Ones? Is Nicole snobby or what? And is Ruben really Mr. Nice Guy? It's all part of finding out who's who at Whistling Pines Jr. High. Grab your Camera - Your interest in photography just might open doors. Or close them for good. The choices are yours. It's a new adventure every time you play: Over 45 possible plot twists; 20 characters to meet face to face; Over 100 personal items to investigate in lockers, backpacks, etc. | ||
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Rockman Dash: Adventure To Save The Planet [Ch] | Strawberry Software / New Skill C&C Corp | [top] | |
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The game takes place in outer space and has very little to do with the actual world of Legends. The main portion is a mode where Megaman starts out in the middle of a city and has to answer quiz questions correctly to diffuse bombs that have been scattered about by Teisel. This mode of play resembles overworld exploration in Downtown Kattelox. You have streets with moving cars, various buildings all around, and a view of the wide ocean beyond. However, there are no people to talk to, there's no interacting with objects like trash cans, no buildings to enter, and of course the entire visual and gameplay side of things are, as with the rest of the game, like a poorly made fan game. All there is to do is track down the bombs and answer the questions. There are 511 questions in the game, but each bomb (12 in all) only requires that you answer 4 correctly. Each time you do, a ? slot on the bomb will change to a letter, eventually spelling out SAFE if you are successful. There is a ticking clock on each bomb however, and an incorrect answer will instantly drop the timer down 10 seconds. If you fail, the game ends and you return to the title screen, no fancy explosion. There is also a mini-game arcade. "PUSH" is a Sokoban clone with only 20 levels. "AUTO" is a simple ChuChu Rocket grid puzzle where the player guides Volnutt to the goal by laying arrows and blocks. "OCCUPY" is a Dot-Line game where up to 2 players turns drawing on the board to create the most 2x2 boxes. "CAVE" is a literal on-rails shooter where Mega Man rides towards the screen on a platform maneuvering through a pinball wire ramp in a city, all while dodging explosive boxes and shooting at flying threats. | ||
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Rockman IQ Challenge [Ch] | Strawberry Software | [top] | |
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An educational game for children featuring Rockman. It's a board game quiz where you progress on the board based on correct answers (there was two maps for that one), a puzzle game, a paint program with Rockman images, and a typing game which featured a modified Rockman X sprite made to look like Rockman, who would shoot all the stuff that you typed. | ||
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Rugrats Print Shop | Nickelodeon, Klasky-Csupo & Broderbund | [top] | |
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The Rugrats have busted out - and you can put them everywhere. Design and print stickers, wrapping paper, stationery, greeting cards, and thousands of other different Rugrats projects. Take Tommy to school, let Chuckie announce your birthday plans, even stick Angelica on envelopes and mail her to your friends. You can surround yourself with Chuckie, Tommy, and Angelica. Create stickers, calenders, and photo frames. E-mail Tommy to a friend in an online card, or let Chuckie host your party with invitations, place mats, and more. (Ages 6-12). | ||
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Science Arcade | Mars Software / Arc Media | [top] | |
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Kids can discover a fun new way to learn about the amazing world of science. Find out how fax machines work, meet the inventor of the microscope, test your knowledge of the solar system, or try out an electronic piano keyboard - the kid-friendly environment makes it easy. Parents will appreciate the hours of playtime this CD provides. Children can discover the world of science with animation, graphics, music and sound effects combined with challenging games and quizzes to make learning fun. Find out how fax machines work, meet the inventor of the microscope, test your knowledge of the solar system, or try out an electronic piano keyboard - the kid-friendly environment makes it easy. For ages 6 to 12. | ||
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Sesame Street: Elmo's Reading Basics | Creative Wonders | [top] | |
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Elmo presents 6 reading games at three different levels. Concepts introduced include letters, words, and sentences. Contents: "History Mystery" - Match beginning sounds and words with Sherlock Hemlock; "Super Grover's Comic Book" - Help Super Grover make daring rescues by forming words; "Beam Me Up Up Up" - Find objects that start with the right sound for The Martians; "Cooking with Cookie" - Find letters and make words in the kitchen with Cookie Monster; "Zoetry Poetry" - Help Zoe finish her poem with rhyming words; "Elmo's Wild Kingdom" - Help Elmo complete sentences. This game was included in the Elmo's Reading: Preschool and Kindergarten CD-ROM 2-disc set in 1998, along with Elmo Through the Looking-Glass. It was later re-released by Encore Software and Sesame Workshop in 2006. | ||
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Sesame Street: Grover's Travels | Encore Software | [top] | |
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In this parody of Gulliver's Travels, users join Grover as he meets Big Bird, Elmo, Mr. Snuffleupagus and more. There are six activities designed to teach numbers, shapes, sound recognition, story comprehension and emotions. It features: "Save the Silly Sailors' Stuff" - Retrieve stuff from a giant clam with Grover; "Untie Grover" - Count correctly to free Grover; "The Sea of Opposites" - Grover must do the opposite of what he's told; "Inflate the Balloon" - Make silly rhymes with Big Bird to get Snuffy to laugh and inflate Grover's hot air balloon; Make a Cape" - Make Elmo a cape to fly home; "Frosted Feelings" - Help Grover tell his Mommy about his adventures. This game is also part of the two-disc set Sesame Street Reading Games. | ||
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Sesame Street: The Three Grouchketeers | Creative Wonders / Encore Software | [top] | |
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This game is a spoof of Alexander Dumas' 1844 novel The Three Musketeers. Telly, Zoe and Grover are on a quest to find King Oscar's missing Royal Pig. Each has a special skill: Telly knows about shapes, Zoe is good with animals, and Grover reads very well. They must cooperate to complete their tasks. Contents: "King Oscar's Royal Junk" - Find items described by King Oscar; "Fish and Birdie Pile Up" - Help Zoe send the animals stuck in a traffic jam home; "Telly's Tremendous Triangle" - Match shapes to make a ramp over the town wall; "Bridge-Building Blast" - Put the right number of bricks into Grover's machine to build a bridge across the canyon; "The Big Pig" - The Grouchketeers must cooperate to rescue the Royal Pig from a mud pit; "The Mud Ball" - Pick an instrument for the Royal Pig to play at the Mud Ball. This game is also part of the two-disc set Sesame Street Reading Games. | ||
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Skipper & Skeeto: The Revenge of Mr. Shade | Ivanoff interactive / bhv software | [top] | |
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The evil Mr. Shade has taken Skipper as his prisoner and taken him to the Shade building, a scary building with 9 floors. Here Skipper meets Suzy the mole and his good friend Skeeto, who has followed after Mr. Shade. You have to help Skipper & Skeeto and their new friend Suzy stop the evil plans of Mr. Shade in this third game in the series. It has a lot of new puzzles and features: you can play both Skipper and Suzy; lots of facts about endangered and fascination animals; more than 85 locations; collect mysterious items and solve fun puzzles; fight Mr. Shade and his mechanical spiders. | ||
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Smart Steps 1st Grade | DK Multimedia | [top] | |
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A complete learning system for your first grade child. Enroll your first grader in the program with more of everything: Smart Steps. Developed by dedicated educators, Smart Steps covers the complete first grade core curriculum - along with lots of creative activities to help your child head straight to the top. The Playroom - Read a book, create party invitations, play music and much more in the playroom. The Learning Center provides instant access to 300 activities in Reading and Writing Numbers and Shapes and essential life skills. Sticker Book - With up to 220 stickers to collect children will want to come back to the activities again and again to earn them all. Progress Tracker - Track your child's progress. Skills Learned: Math, Reading, Science, Creativity, and more. Features: 300 non-stop learning games; 125 math activities; 130 reading activities; 30 practical science activities; 4 interactive reading books; 5 original learning songs; Child-friendly word processor; Self-motivating sticker reward system; Prepares children for a lifetime of learning. | ||
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Smart Steps Kindergarten | DK Multimedia | [top] | |
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Enroll your kindergartner in the program with more of everything: Smart Steps. Developed by dedicated educators, it helps kindergartners build a solid foundation in reading, math, science, creativity, and more to prepare them for a lifetime of learning. Learn Letter Sounds, Listen and learn. Skill-building phonics activities build a solid foundation for reading. Meet Word Families: Much of early reading is based on word associations. Learn one word and pave the way for learning dozens more. Head in the Right Direction: Mazes, puzzles, maps and more teach direction and space. Count on Learning: Fun-filled math activities introduce kids to counting, sizes, shapes and more. Keep Coming Back: There are many reasons why kids stick with Smart Steps. One is that they want to earn stickers to fill the pages of their sticker books. Kids can collect up to 90 stickers in all. Track Kids' Progress: Gives parents such a straightforward way to track their kindergartner's progress. Easily see your child's strengths, challenges, and where they're spending the most time. Features:100 non-stop activities; 20 language arts activities; 20 early math games; 18 practical science lessons; 18 maps, mazes and other directional activities; 18 exercises that reinforce sequencing; 5 interactive reading books; 5 original learning CD songs; Self-motivating sticker reward system; In-depth progress tracking. | ||
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Snow White & The Seven Hansels | Tivola Publishing, Inc. | [top] | |
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The fairy tales of Little Red Riding Hood, Snow White, and Hansel and Gretel are told in this set of animated storybooks. To move the story along, kids must click on hidden arrows found in each screen of the stories. If they click on the wrong pathway, the stories' characters may end up in the wrong place. For instance, Little Red Riding might run into Hansel and Gretel's parents, who eat all her grandmother's food and leave poor Little Red Riding Hood permanently lost in the woods. The illustrations and narration are nicely done, but the program suffers from a slow pace and limited play value. When the stories get mixed up, they end too suddenly. The purpose of searching for the hidden arrow may not be clear to kids. | ||
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Spelling Blaster / Reading Blaster for 2nd Grade | Knowledge Adventure | [top] | |
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Part of the famous blaster series by Knowledge Adventure, this program helps kids master spelling skills while they play arcade style games. The blaster pals are on the Planet Islandia and they need help. The mumblers are stealing books from the planet's treasury. Kids choose to play are Blasternaut or GC as they explore three different islands on the planet to play spelling games. As players complete activities they are rewarded with clues to narrow down which mumbler did it. Kids begin by choosing a word list from over 140 lists. Parents can also add custom lists so kids can practice their spelling words for school. The words are then repeated as children play games. In true blaster fashion, these are fun arcade games that kids love to play. In the cave, kids navigate a maze while they pick up letters and avoid obstacles and monsters. Players must then unscramble the letters to make a word. Children will also complete words by shooting letters into geyers, create an iceberg path across a lake by identifying misspelled words and type words as the letters disappear to fix a bridge. These games are easy to play and allow repetition of words to facilitate learning. Kids have never had so much fun learning to spell. | ||
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Spy Fox in Cheese Chase | Humongous Entertainment, Inc. | [top] | |
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Something sure smells funny… the Limburger Cheese has been kidnapped! Spy Corps operatives have evidence that spy Russian Blue has stolen the prized cheese. There's only one agent suave enough to take on a case like this – agent SPY Fox. In this Junior Arcade game, SPY Fox races after Blue and must deal with her henchmen and their weapons while he continues the chase through streets and snow, through air and water. You control the intrepid Fox's movement in this vertical side-scroller as he chases his quarry on SPY scooters, jet-skis, and ultralights. When the going gets rough, a variety of Spy Gadgets will appear on the path in crates....but so will nasty surprises that Fox will want to dodge around. As with all Humongous titles, no one dies - a pie in the face or the "banana shooter" is about as violet as the action gets. Just be sure to watch out for potholes and streetlight poles! Aside from the 100 levels that come with the game, there's a built-in Kid Editor too so you can make your own crazy levels. | ||
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Star Wars: Millenium Falcon CD-Rom Playset | Artech Studios Ltd. / Hasbro Interactive Inc. | [top] | |
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This game, which includes an exclusive Han Solo figure and Millennium Falcon cockpit playset, is played in a unique way: the playset is strapped onto the keyboard and the Millennium Falcon's controls are used to control the game. It is a combination rail shooter and interactive movie, using scenes from the films as well as new footage. The plans to the Death Star have been split into three parts, and it's your mission to recover them. They have been hidden in various locations throughout the galaxy, including Yavin 4, Dagobah, Tatooine, Endor, Hoth, the Death Star, and Bespin. Along the way, you'll have to fight Imperial TIE Fighters. Once the plans have been recovered, you must go to the Death Star's trench and destroy the battle station. | ||
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Suomi-seikkailu [Fi] | Elävät kirjat / Toptronics | [top] | |
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This Finland adventure is a clever detective game in the style of Carmen Sandiego where kids will travel along places from Hanko to Utsjoki. | ||
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Superman Activity Center | Knowledge Adventure | [top] | |
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Follow the life of Superman, from his time as a baby on Krypton, to his youth in Smallville, to his job as a newspaper reporter at the Daily Planet in Metropolis. In between you can access and play 13 games, ranging from coloring in pictures of Superman's life to capturing the dangerous criminal Livewire or even beating Lex Luthor at his own game. The program includes a section that teaches younger children household safety by asking them to identify dangerous items around the house. Superman and the player find these items with X-ray vision, and his mother explains why the items are so dangerous. | ||
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Sylvanian Families: SylvanianFestival [J] | Epoch | [top] | |
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This is based on a line of collectible anthropomorphic animal figurines made of flocked plastic. Edutainment software that expresses the lovely world of Sylvanian Families. Bring up the rich imagination and kind heart of infants. Beautiful music will be played at the five event venues in the village of Sylvania, and children of the Sylvanian Families who have become animated will guide the festival. Five games are available: coloring book, picture matching, dress-up slot, quiz, and mini theater. Kurosaka Kurotaro's Kocarina (Hungarian wooden ocarina) song "Lullaby sung by Kodama" is specially recorded. | ||
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Thinkin' Science Zap! | Edmark Corporation | [top] | |
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Kids, 8-11, experiment with light, sound and electricity with this amazing program by Edmark. Players are the guest director of an exciting concert by the ZAP! Stars. There are some problems that need attention and only super science smarts can save the day. Kids visit three learning environments, the Laser Lab, Sound Wave Studio and Electro Loft. Students explore and work with light, sound and electricity and along the way collect components and controls to rehearse and perform a concert. In Electroloft help surge examine simple series and parallel circuits to determine the problem and fix them. Kids explore electricity using batteries, lights, wires, switches and other components. Blaze is in the Laser Lab where she needs help hatching her flashlight friends. Kids arrange lights, mirrors, lenses, color mixers, splitters and filters to direct lasers. There is also a Sci-Clopedia so students can make notes or print articles. This is a unique and engaging program that kids will have a blast with. | ||
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Thinkin' Things: Sky Island Mysteries | Edmark Corporation | [top] | |
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One of the famous Thinking Things series, this CD is mind building mystery fun for kids 8-12, by Edmark. Kids begin with a mystery and must search for clues. The clues are hidden on 3 planets and in order to uncover them players must complete activities. On Rebus Isle there are lots of rebus puzzles to solve. Kids decode a captivating combination of sounds, pictures and mini-movies to answer riddles and learn fun facts and phrases. The fun loving Fripples are back at Stadium Isle. Children are challenged to put the Fripples in the correct seats. Sounds easy, but there is one catch. These Fripples move and perform actions. Their movements depend on what other Fripple they are seated next to. Get lots of Fripples together and you have hours of perplexing fun. On Air Show Isle players direct the air show. Using tiles students must direct multiple planes to take off, perform tricks and land. There can be many planes in the air at once and this must be taken into consideration. This activity is a wonderful preprogramming logic game that kids love. Once junior detectives have uncovered enough clues they proceed to Clue Central where a friendly guide, Joe Cluesto, waits to help them identify who is behind each daring deed. There are over 3000 suspects, so guessing just will not work. Observation, reading and listening skills are needed to decipher the clues. Each activity has 3 modes and multiple skill levels. Players can choose, Question and Answer for a conventional game, Explore Mode to experiment themselves or Challenge for tougher tasks. These activities are teaching skills that are vital in an information-based society. Students learn how to prioritize tasks and draw valid conclusions based on observations and logic. This program can also boost reading comprehension, enhance critical thinking and multi-tasking. Students learn all this while having the time of their lives. | ||
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Thomas & Tim II | Pixeleers / DR Multimedie | [top] | |
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Based on a popular TV cartoon series, this game contains two interactive stories for children aged 5 to old mummy named “mulm og mørke” and “sol, sand og safier” (roughly translated to “dusk and darkness” and “Sun, Sand and Saphires”). The games was released in christmas 1998 following the success of Thomas and Tim 1 the year before. Again developers used the original artwork used for the TV cartoon series as rendered backgrounds for the interactive story and created puzzleplay to extend the story. | ||
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Timmy & Gordi's Math Invaders / Play & Explore Maths Ages 4 - 6 | Compedia / Global Software Publishing | [top] | |
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3D Action adventure game to help build Maths skills. Viruses are invading the computer and Gordi needs your help. Children play the part of an elite anti-virus exterminator and must stop it attacking the main computer by zapping their way through Maths challenges, puzzles and 3D action adventure games. Key Features: 3D Action adventure full of Maths puzzles, games and challenges; Combines teaching Maths with exciting gameplay; Includes 15 in-depth learning chapters; Adjustable levels of difficulty; Features animated cartoon character Gordi; Games have multiple levels. This program is designed to help children with: Counting Addition and Subtraction; Relationships between numbers; Odd and even numbers; Multiplication; Geometric Shapes; Matching groups with numbers. | ||
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Tonka Garage | Hasbro Interactive | [top] | |
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Children service today's vehicles and design tomorrow's. Theres plenty to be done at Tonka Garage Headquarters. Tonka Joe needs your child's help to run the shop. Get them under the hood in the Repair Shop. Have them fill up at the gas station, design their own custom vehicles in the design center, and then show their designs off in the show room. They can even take a test drive at the test track or blast cars at the junkyard. There are nine exciting places to explore at Tonka Garage. Wherever they go, Tonka Joe and the rest of the garage team know they can count on them. Features: Children design and build custom vehicles in the Tonka Design Center; Fix engines and dents in the Repair Shop; Crash test your vehicles; Give vehicles a finishing touch in the Paint Shop; With the Tonka Joe Print Center they can print with pride; Create digital 3D vehicle trading cards; Print personalized decals, ID badges and award certificates; Print magazine covers featuring their vehicles; Print and color favorite Tonka Garage characters. Recommended for Ages 5 and up. | ||
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Tonka Workshop | Hasbro Interactive | [top] | |
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Welcome to Tonka Workshop, where you can experience "hands on" fun by using 6 real playset tools to control many different onscreen tools. The Tonka Workshop is a world full of building, exploring, and great tool challenges. Just highlight and select an area to enter it. Once you're inside, you'll find many different and exciting things to do-like cool projects to build, fun tool games to play, and good neighbor repair jobs around town. This gives kids hands-on pc fun. guided by tonka joe, kids get to use 5 real playset tools - like a hammer, saw, and power drill - to control 24 virtual tools in a world full of building, exploring, and great tool challenges. Kids can build all kinds of cool stuff, such as robots, crazy inventions, toy houses, and spaceships. they'll sharpen their tool skills at the tool-training ground and use their tools to discover the mysteries of the junk shop. When they've earned their master tool license, they're ready to hop in the tonka workshop van and head out for on-site fix-it missions. Get ready to get the job done. | ||
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Travel the World with Timmy! | Edmark Corporation | [top] | |
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Hop into Timmy's hot air balloon for a multicultural journey to visit friends in Argentina, Kenya, and Japan. Learn all about the customs and languages of foreign lands, building early math, prereading, and language arts skills along the way. Learn to greet your friends in Spanish, Swahili, and Japanese. Write stories about Timmy and his friends. Choose characters, settings, and actions, then hear your stories read aloud in English or a foreign language as often as you like. Print them as books to read to others. Play problem-solving games. Match pictures on cards in a game from Argentina, and use logic in a Kenyan bug game. Each game has a two-player option and three levels of difficulty. Discover culture through arts and crafts. Learn interesting facts about the people, places, and animals of other countries while you paint and decorate cultural artwork. Print, color, and assemble crafts for hours of imaginative play. Recognize numbers and learn about quantities. Add people, animals, buildings, and familiar items to create villages. Build the towns that Stanley asks for, or dream up your own. Learn new foreign words too. | ||
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Trodde Du Ja: Djur [Sw] | Ahead Multimedia | [top] | |
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What do you know about animals and their behaviors? Do you know if sheep are sweating, if bumble bees, how tigers fight or what family the crow belongs to? In "Did you think: yes!" you get the answer to these and a total of over 1000 questions. Play yourself or against one or two friends and test your knowledge. Do you think it's easy? No, it really is not if you are not an animal expert. The questions are clever and it is often difficult to figure out the right answers. Each round of games consists of ten different questions. If you play against friends, you press your answer key as soon as you get the right answer. The one who presses first gets to answer the question. Therefore, it has to be fast, just like in quiz on TV. If you play by yourself, of course it's not as stressful. And you can think more before you answer. Because if you answer in error, you get minus points. The quiz consists mostly of straight questions, but also of video issues with Jonas Wahlström from Skansen and sound issues. "Luckhets" is another type of question where you should figure out which animals hiding behind some squares. In "Five Clues" you should guess the animal using clues, the fewer clues you need, the more points you get. In "What to remove" exists there a wolf in sheep's clothing, one of four animals should be removed. Finally, in the "Fatta galoppen", fit together an animal with the right property, the right behavior or something similar. | ||
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Wallace & Gromit Cracking Animator | BBC Multimedia | [top] | |
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Have a cracking time creating your own animations, adding sound effects and dialogue, and finally saving them as screensavers. Choose some dialogue then try to synchronise the expressions of Wallace and Gromit. You use the mouse to move their eyes, mouths, ears - well everything really while the sound is running. You can choose your set, props, music and characters. Make the characters walk on and say their piece, well not in Gromit's case, of course, and then walk off again. Decide whether you want to make one of your own animations into your current screensaver, or choose one of the three pre-made screensaver games. | ||
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Wallace & Gromit: Print-O-Matic | BBC Multimedia & Aardman | [top] | |
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The world is your canvas with Wallace & Gromit's Print-o-Matic. You can create writing paper, posters, ID cards, certificates, bookmarks, greeting cards, crumb catchers, gift wrap, invitations, gift tags and labels all with the help of special templates supplied. The Picture Tab contains 140 exclusive images of Wallace & Gromit, Feathers, Preston, Wendolene, Shaun the sheep and more. The Background tab allows you to personalise your work by choosing from a range of colours and styles. The Stamp Tab has over 50 stamps to enhance your designs and the Text Tab allows you to design your own text by choosing font, colour, style and size. The Tools tab allows you to print out your masterpieces as well as erasing a picture or text box if you decide you want to change, or clearing the template completely if you wish to start again. If you need to print out gift wrap for a large present, simply print out lots of copies of your gift wrap and tape them together. | ||
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Writing Blaster | Davidson Associates Inc. / Knowledge Adventure | [top] | |
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Fire up your child's writing skills with the multimedia creativity pack that teaches all the "write" moves. Fun, engaging, and easy to use, Writing Blaster will help your child practice important writing skills, from recognizing letters and words to crafting full sentences and creating whole stories. Build, Practice, and Reinforce Essential Writing Skills, Including: writing complete sentences; writing complete paragraphs; writing to communicate an idea; learning vocabulary and creating word lists; using descriptive words; using capital letters and punctuation. Over 100 templates for easy-to-publish projects - from greeting cards and journals to alphabet books and storybooks - give kids a purpose to write. Drawing and writing tools encourage kids to express themselves through words and pictures. "Read Aloud" feature lets kids record their stories and hear them read back. Special tips help kids become better writers. E-mail-friendly feature lets kids share their stories with friends and family around the globe. Build your child's confidence and enthusiasm for writing, reading, communicating and creating. A word processor and paint box rolled into one, it not only helps kids develop fundamental writing and reading skills, but provides hundreds of ways to turn those skills into eye-popping multimedia creations. Through words, pictures, sound effects and surprises, kids of all ages and skill levels can have fun expressing themselves while publishing everything from greeting cards to book reports and even their very own storybooks. | ||
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Zeke's Chronicles: Baby Moses | CideFX Interactive | [top] | |
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Zeke's Chronicles presents its third adventure from its Bible adventure series. In Baby Moses, Zeke takes viewers back to the days of the infant Moses and the perilous times he lived in. Although Moses was born a marked man by the evil Pharaoh, God miraculously removed him from danger by ironically placing him right in the Pharaoh's palace. Amazing huh? In addition, each Zeke's Chronicles story features a comprehensive moral or lesson at the story's conclusion from Zeke himself. Learn more about this incredible Bible story and enjoy fantastic games and activities that teach and provide entertainment for children of all ages. Baby Moses features our new game of Catch!, our legendary game of Hide 'N' Sneak, deductive puzzles, concentration games, education games, educational fact finders about ancient Egyptian culture, and lots more. Increase your knowledge of the Bible, play a variety of games and activities, and enjoy all the intense graphics, animations and special effects that make Zeke's Chronicles the leader in the next generation of children's entertainment software, and a must for any family. | ||
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2 Shot Diary 2: Complete Works [J] | Mink | [top] | |
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The gameplay follows the same template that was utilized in 2 Shot Diary: text and graphical scenes unfold automatically, and the player's input is restricted to choosing words from a list to fill blanks in sentences. This allows the player to interpret the events in various ways, effectively "writing" the girl's diary on his own. Unlike the first game, most of the scenes here are animated. There are 8 scenarios in all: 1: After her father died, Yukari had to look for a job, and finally became a maid in a mansion of a rich oligarch, who molests her sexually. 2: A very young girl named Emi goes with her friends to the beach. Once she finds herself in a secluded place, a young boy approaches, and the two have sex. 3: A young girl named Mayumi is in her house, when suddenly a stranger phones her, and the two have passionate telephone sex. 4: A schoolgirl named Mai is ambushed by a gang of men who undress her and use her as a "plate" to arrange seafood on, which involves perversities which better remain unnamed. 5: A young photographer named Youko whose boss unexpectedly asks her to take part in a production of a lesbian porn movie. 6: A young girl named Saki goes to a bar, gets a bit drunk, and eventually engages in a lesbian threesome. 7: A meeting between Kaori, a successful office lady, and her boyfriend. The two have sex, liberally utilizing vegetables for their intimate purposes... 8: The story of Ayaka, a young girl who goes to a Catholic school. What she experiences there is not what she had expected: she becomes victim of sexual abuse and torture. | ||
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Bibou Vintage Kaikan 2 [J] | Hyperspace | [top] | |
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Hero is approached by a beautiful woman dressed in leather. She offers one million yen for training some pets. Hero agrees since in worst case the pet would be a lion and he has enough courage to do such job for a million yen. But it turns out that the pets are women... | ||
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Bloody Romance [J] | Hyperspace | [top] | |
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US Navy identifies nuclear explosion-like vibration with the epicenter in China's Tian Shan mountain range and Gobi desert. There is no possibility that China undertakes secret experiments in the current world situation. Two women Amami Hitoyo and Akashi Michi are caught up in student demonstration in Shanghai while on business in China and hired by one of China's industry complexes to have an investigation of the nuclear tests. | ||
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Castle Fantasia: Seima Taisen / Castle Fantasia 2: Sacred War [J] | Studio e.go! / GN Software / Symbio Planning | [top] | |
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Castle Fantasia: Seima Taisen is the second in the three-part Japanese tactical RPG game series, Castle Fantasia, created by Studio E-Go! and illustrated by E-Go! artist Yamamoto Kazue. It was rereleased on December 22, 2000 as Castle Fantasia 2: Seima Taisen Renewal. Castle Fantasia 2 is a turn-based tactical RPG, with extensive visual novel–like story intermission scenes. In Castle Fantasia 2 you play as Hewie, commander of the seventh holy knight corps. He has a keen mind for strategy and tactics, seeing through and predicting enemy plans. However, his laid-back attitude causes him to be kept in a low regard by his commanding officers, friends and even his subordinates. The Renewal re-release includes high-resolution CG images, voice acting for all character dialogue and CD audio music. | ||
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Critical Point | Sweet Basil / Will / Peach Princess | [top] | |
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This is a hentai adventure first released in Japan in 1998 and translated for release in English in 2002. Early in the 21st century, a sudden shortage of energy and food caused World War III - the most devastating in the history of mankind. The Earth's population was reduced to 15% of its pre-war level. Some years later, four powerful organizations control the Earth and the Moon. Each one of them wants to be the sole ruler of the world. You are Captain Reiji Osumi of the Free Alliance Space Force. You were a fighter pilot during the War, and your past is shadowed by a terrible incident. You are now sent to the Free Alliance Moon Base, suspecting a sabotage has taken place there. The Base is populated entirely by women, and when you arrive there, you notice their behavior is quite strange... has this something to do with the sabotage? It's up to you to reveal the mystery in this sci-fi hentai adventure. By selecting choices when investigating and talking to the women on the base, you can influence the course of the game and reach one of the 24 endings. A Limited Edition retained the Japanese censorshop mosaics. The game features an engrossing sci-fi suspense / mystery storyline written by Kenichi Matsuzaki, who was also instrumental in the creation of many classic sci-fi anime such as "Macross" (aka "Robotech"), "Gundam", "Bubblegum Crisis", and "Orguss". | ||
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Desire | C's Ware / Himeya Soft, Inc. | [top] | |
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An adult adventure game. In the same vein of other "Hentai" games like 3 Sisters Story or Divi Dead. Desire takes place in the research institute of the same name, located on a remote island. Aparently the researchs being conducted have some sort of unnoficial link with the military and so journalist Albert Macdgul is sent to investigate and see what he can find. At the same time Tina, a young girl, is washed ashore in the island with no recolection of what has happened to her or who she is, and meanwhile the technical manager at Desire Makoto Izumi seems to think something weird is going on with the researchs being conducted. You'll play through 4 chapters which make up the same storyline, but viewed by different characters. In each chapter you'll see the events and situations from different angles and uncover layers and layers of the main plotline which twists and bends in standard C's Ware fashion (and in the way you'll hook up with all of Desire's female population!). The game is played via a standard text interface were you select your actions and interact with other characters and places. Obviously, being a hentai game, there are many depictions of hardcore sexual situations so don't say you weren't warned. | ||
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Diva X: NJ de Bahia | PIXIS Interactive, Inc. | [top] | |
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She arrives at your door; a vision in leather and lace. Her dusky French accent causes your thoughts to swirl and dissipate into a calm pool of erotic expectation. Her eyes meet yours and you are transported to a rich fantasy world where nothing else matters, only the sensual feast which is about to commence... She looks straight through you and whispers "Jetaime, Jetaime..." Things are going pretty well at this point, so you dispense with the cocktails and soon find yourself lost in her smile...As your eyes meet, she begins to blush. She hesitates - it's now or never. She wants you...now... Her name is NJ, and she has just made you an offer you can't refuse... | ||
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Divi-Dead | C's Ware / Himeya Soft, Inc | [top] | |
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One of a mere handful of really good Hentai (i.e. adult anime) games, Divi-Dead combines elements of science fiction, supernatural, and speculative futurism into one hell of story that is one of the best the gaming world has ever seen. You play Ranmaru Hibikiya, a very sickly boy who has just been released from a very prolonged stay at a hospital. Your wealthy uncle has offered you a spot in his school, but only if you do a favor for him. The school has seen many strange "problems" recently, he said, and asks you to keep an eye on the other students. The plot develops very gradually, with masterful suspense and shocking new twists that are worthy of a H.P. Lovecraft novel or a H.R. Giger painting. As the game progresses, you are drawn more and more into the nightmarish history that is hidden, and you get to see which students are attempting to use you, and which are honestly trying to help. You will learn about your own past, and who you really are. The game does live up to its slogan: "Trust no one... but yourself?" Gameplay doesn't break any new grounds in Hentai genre, but serves the purpose well. Basically you get to choose what action to perform in each scene-similar to choose-your-own adventure books. The graphics are better than most anime games I have seen-even compared to the high standards set by other Hentai releases from C's Ware. The artists did a wonderful job in evoking macabre and nightmarish scenes with the typically frivolous anime style. The Hentai scenes, while no less sexually explicit than other Hentai games, are drawn quite artfully. There are four endings to the game, which is somewhat disappointing compared to many more endings in Season of Sakura and other releases. Still, the endings are all very different, and reflect the choices you made during the game. Each ending tells only part of the story, so you will be compel to see all four to get the full story. Himeya does offer a walkthrough on their website so you can get to see any endings you may have missed. With a powerful, captivating storyline and masterful plot development, Divi Dead is by far one of the best Hentai games ever made. Although it does have the usual share of explicit Hentai scenes, they are truly integrated into the plot as opposed to the shallow, gratuitous scenes in most other games. If you are a fan of H.R. Giger, Sandman comics, or haunting stories in general, Divi Dead is a must-have. Some images in the game will stay with you long after the game is over-and no, I don't mean the Hentai scenes ;) | ||
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Flowers: Kokoro no Hana [J] | Craftwork side.b / Craftwork | [top] | |
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Ryusei Ryousen is a 2nd year high school student. His school has just recently been co-educated from all girls school. There are only three boys in school and a lot of wonderful girls around the hero. Which one will be chosen by the April? | ||
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GAG+: Harry on Holiday [Ru] | Auric Vision Ltd., ZES't Studio / Noviy Disk | [top] | |
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This game is exclusively for masturbators of the late nineties, because now after the spread of the Internet, for this exciting experience there are more suitable mates. It's not really a sequel to the original GAG. It dumps all of the erotic moments of the game in one place - in the apartment of Harry. There is no beginning, no end and no plot. You just wander around the apartment and look at pictures of naked girls, private parts when uncovered by squares are not poisonous penguins. You will gain also access to Tetris Gagboy and mini game on catching flies with a fork. | ||
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Gakuen King: Hidehiko Gakkou o Tsukuru [J] | Alice Soft | [top] | |
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In the year 30 of the Meiji era in Japan (end of 19th century), a powerful family of Japanese oligarchs (zaibatsu) known as "Amatsukami" has constructed an artificial island and ruled over it, basically creating a state within a state. They had high hopes of building the "Japan of the future" and educating the young ones: the central place on the island was dedicated to a high school. But years have passed, and the youngsters rebelled against the oligarchs. Chaos reigned on the island, and even terrorist attacks were not uncommon. Amatsukami Hidehiko, the last (and youngest) of the oligarchs, decides to change the way of things. Using his charisma, but also more violent tactics, he goes to the troubled school to deal personally with anyone who dares oppose him. Gakuen King is a peculiar mixture of typical Japanese RPG with random turn-based battles, strategy elements (recruiting students to join Hidehiko's army), and adventure elements ("search" command, finding and manipulating items), with extended sex scenes that have Japanese adventure-style menu-based interaction. The basic gameplay is that of a top-down RPG: Hidehiko walks around, fights random enemies, levels up, etc. The combat system is rather basic: Hidehiko's party (or, better to say, army) is treated like a single character - the player is only able to give general commands (attack, use special powers, retreat, etc.), after which the battle unfolds automatically. That is why the player also has to focus on adventure-like exploration to solve problems and overcome obstacles, as well as constantly enlarging the army to become stronger. In 2006, the game was made freeware. | ||
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Gakuen Sei Hakusho 2 [J] | Vision | [top] | |
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A guy found out that he has a brain tumor and has about one year to live. His best friend made a bet with him to see who can catch some girls first. Will he live out his last year happy? You get to pick static or anime H scenes sometimes. | ||
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Gensou Jan Yuuki [J] | Altair & D-Power | [top] | |
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Yuichi loves girls and mahjong, but he's on his loosing spree for some time. While thinking that it's high time to retire from mahjong he suddenly appears in a place he never saw before. And new strange experiences await him. It's a strip mahjong game with eleven fantasy girls. | ||
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Gone: Sugisarishi Hibi [J] | Active | [top] | |
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Yuji Takeda is an unpopular actor who can not sell. During the shooting of a historical drama, he is struck by lightning and he find himself in a parallel world similar to the drama that was shot - Sengoku period full of ninja and samurai. Our guy dreams of being an action star some day. While filming at a remote location, he got hit by lightning that sent him to a different world. There, he happen on a girl chase by some ninja. If he decide to fight and stay, he can help out some girls. Otherwise if he run back to the present, he will bring back a surprise or two. | ||
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Hot Cats [G] | Motelsoft | [top] | |
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This is a strange adventure game where you are a photographer and wish to rent a studio and instead you wind up with a peep show that has yet to be furnished. You get the money you need by taking erotic photographs of the various models in the game and licensing them. Of course, the better your equipment, the more money you will get. The models will charge more for each consecutive session. There is a sort of mystery plot featuring waxworks and genetic engineering. Once the peep show is opened you will meet your ex-wife there. Depending on the course of conversation you take, you will end up as a bum, with a lot of kids and a growing belly, or on a romantic island. In March/2019, the game was made freeware. | ||
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Idol-Mahjong Final Romance R [J] | Video System Co. Ltd. | [top] | |
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The third Final Romance game. Challenge several girls to strip mahjong. If you win, you get to watch animated strip sequences. Points earned may be spent on cheating devices. | ||
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Injuu no Ikenie [J] | Motion | [top] | |
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This adult hentai visual novel has 3D dungeon exploration in search for monsters' king while rescuing girls from monsters and tentacles on the way. Battles are done with cards mechanic. Movement is exhausting since can't control with keyboard. | ||
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Inu-domo no Jigoku [J] | Vision | [top] | |
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Dogs of Hell is an adult hentai game with H scenes in a mushy system of an adventure. It has a systematic adventure play with a selection formula where your choice affects not only the meaning of the degree to which sex scenes change. The scenario has pleasure and death as the theme. The graphics seem somehow rough in the scenes of animation. Music is in wav format and voices can not be deleted. Overall, it's more an erotic video rather than a game. | ||
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Kageki Game 1: Maruichi | Illusion | [top] | |
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This is an adult hentai adventure. It's the last game by ILLUSION that isn't as prominent and findable as their later games (ex. DES BLOOD and BIKO series). | ||
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Kama Sutra: Manara [It] | Montadori New Media / Index+ | [top] | |
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Kama Sutra: Manara is based on the comic book by the Italian artist Milo Manara (his drawings are also used for the game's graphics), which in its turn is based on Vatsyayana's philosophical erotic book Kama Sutra, written in India in the Gupta dynasty period (ca. 4th century AD). You play as the beautiful female college student Parva. One day she accidentally comes into possession of a strange package containing an ancient erotic symbol. While she is having a threesome with her best friend Loulou and her boyfriend, a member of the occult Hindu sect, the Thugs, attacks the young people. Through a series of events, Parva and her friends get involved in the secrets of the dark cult of the goddess Kali. Now Parva has to use her wit as well as her attractive body to solve puzzles and to escape the wrath of the Thugs safely. This is a point-and-click adventure game with hand-drawn graphics. The interaction is done through a single cursor. Most of the puzzles have erotic contect, such as for example matching tiles with pictures from Kama Sutra engraved on them. | ||
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Koko wa Rakuensou 3 / Paradise Heights 3 [J] | Foster | [top] | |
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His girlfriend from #1 came back. Now what is he going to do since he already has a girlfriend from #2. He will have to decide which one he wants, but in the mean time, he still enjoys the girls around him. This time, he can pick one of two girlfriends or stay the same as before. | ||
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Kyouken Densetsu Crazy Knuckle II [J] | ZyX | [top] | |
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Lunar shadow was a legendary ultimate fighting school, but its last descendant lived 80 years ago. Kusakabe Aoma is a bouncer of the street gang group in the city called Crown City. But he wants to get to know his true self. One day he arrives to the usual place, but instead of smiles of other members all he sees is a sea of blood. Our guy regain control in a room full of dead bodies. It seems he killed them all to protect the only other live person, a girl who became speechless due to shock. He is told to join a fighting tournament as a test. There, he met some friends that might help him regain lost memory. There seem to be a secret organization that is interested in him. Anyway, between story and H scene, you have to help him fight almost arcade style. During fights, you issue commands using the mouse in a 9 block square. With that, you can move, block, use AP to do attacks or charge up FP, neat. If you finish this game, you can also battle using/with any of the game chars that fight. | ||
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Lady Lady God-Damn Night [J] | Hyperspace | [top] | |
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Amami Hitoyo is a daughter of huge corporation chief, but she mostly does private detective investigations as a hobby. Akashi Michi is a high school cheerful and attentive student girl who joins Amami as assistant detective. Together they investigate a kidnapping case with clues hidden all over Europe and Africa. | ||
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Legend of Fairies | Excellents Japan / Milky House | [top] | |
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This adult hentai sexual adventure game is part I of the Fairy Gods series. It is in the shadows between the world of the spirits and the world of the flesh that the Shikigami live - ethereal fairy-beings given form and flesh in the shape of beautiful elfin girls. Fairies may be caught by a Shikigami Master, someone who knows the ancient art of defeating them at Tobanjan, or battle mahjong, and binding them with a contract. A man who catches a Shikigami could win everything...but risks his very soul. In the very near future, in the city of Demon Tokyo, a powerful Shikigami Master named Jango lives amidst the bustling insanity of the city. A request for help from a beautiful woman leads to some nasty business and some wild action. Jango's world is about to be turned upside down through the treachery of the Organization. It's a visual novel, there's not much gameplay. | ||
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Lula Virtual Babe / Lula Inside | Redfire Software / CDV Software GmbH, Take-Two Interactive Software Inc. | [top] | |
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Every woman has needs and expectations, and Lula is no exception. She's looking for someone who will care for her in every respect, inside and out - emotionally and physically. If you think you can handle it, you have only 28 days to prove yourself. Cuddle, caress and play with Lula, your very own virtual woman. Take good care of Lula and she will take care of you. In some countries, the demo of Lula's first adventure - Lula: The Sexy Empire - is included on the disc. | ||
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Mahjong Kyou Jidai SM edition [J] | Skål | [top] | |
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This is an adult themed S&M mahjong game. | ||
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Mugen Houyou [J] | Alice Soft | [top] | |
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After a prolonged absence due to mental problems, Kuon, a young heir to a dynasty of powerful oligarchs, returns to his mansion. He is greeted by his wife, his associates, his servants, and other people who live in the huge family estate. Kuon has to continue the political work of his predecessors, but he is more interested in exploring sexual desires - his own and those of other people. But each "experiment" reveals more of Kuon's troubled past, and he will have to fight his childhood traumas and determine himself the limits of what he can allow himself to do... This is a visual novel with multiple choices and plot lines. It takes place entirely in the mansion, and follows Kuon's life on a daily basis. The player has to decide for Kuon what to do - dedicate his attention to his work, or go to different rooms in the mansion to trigger scenes. On many occasions the player will also be able to choose sexual activities, sometimes having very specific choices. Decisions lead to different paths in the story, including not only different sex scenes, but also varied endings and glimpses into Kuon's past. In 2008, it was made freeware. | ||
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Nineteen [J] | Bell-Da | [top] | |
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6 teenagers, 3 boys and 3 girls, 19 years old each, and a mature woman offering her help for the daily cooking, are spending one week together in a villa. Most of them never experienced a first love yet and it's clear some of them are expecting a lot from this opportunity. As one of the boy you are tempted to either seduce the girl you have a crush on, or protect an innocent girl from the evil lust of a cold hearted comrade. The choice is yours. | ||
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Oudou Yuusha [J] | Alice Soft | [top] | |
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This is a RPG with the single hero (default name Zanba) fighting enemies, collecting treasure, and leveling up. Dialogues and cut scenes are displayed as text super-imposed on still anime-style pictures, like in Japanese adventures. Once in exploration mode, the screen is divided into a large auto-map, statistics screen, and a small window that shows pictures of the location the hero is currently in. The turn-based battles (occurring at set points) are viewed from a platform perspective, like in fighting games, with the health bars of the hero and the opponents displayed above. The hero can attack, use items, or charge to execute a stronger attack. | ||
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Pamela Anderson Interactive | FromTheNet | [top] | |
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The game is like Maddog Macree, an adult FMV rail shooter. You shoot and shoot and shoot. The area where you are playing in is a movie file. There are 6 levels in all. You see Pamela like you have never seen her before, including the famous sex video with her and Tommy Lee! Fight against Pamela's bodyguards. Shoot your way through. Find ammo & prepare to shoot. 360 degree real 3D navigating. Find all Pamela video clips while navigating around. | ||
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Pastel Chime: Koi no Skill Up [J] | Alice Soft | [top] | |
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In a High school of a fantasy world, students spend their time learning magic and sword fighting, training to be adventurers. At the botton of the school there's a special dungeon to test their skills. The protagonist is one of these students who want to become someday a great hero. | ||
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Pocket Dream: First [J] | Vision Soft | [top] | |
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A hentai visual novel with four scenarios. SCENARIO # 1 Elevator Trouble: The player who became late after returning because of the cleaning duty annulled always on the elevator. In the elevator is a favorite elevator girl and with the two alone, suddenly trouble occurs in the elevator. Behind closed doors, players approach the elevator girl only with a chance. SCENARIO # 2 Tea-tasting Coffee Shop: Playful in a part-time job, an employee is scolded by the manager today with punishment duty. The treasure of the manager who found it in the middle of punishment duty. The store manager noticed a big explosion. At last, the punishment of the butt beating, and it is a very H corporal punishment before one is aware. SCENARIO # 3 Hospital night: In the long hospital life, the fight against anxiety attacked every day. Will the player really survive? The fact that overheard by chance, the answer demanded by the nurse is a surprise. SCENARIO # 4 Private teacher: Leaving the player behind, the parents go on a trip. The present from the parents to the player who does not intend to go on to college is a home teacher. The tutor who showed up is a beautiful woman, and reluctantly to make her study seriously. | ||
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Sanatorium [J] | ZyX | [top] | |
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The main character of this game is a detective named Ryuuichi. He and his assistant, Mizuki, were on a way to a sanatorium, a place of remedy for mental illness patients, for investigation as he received a mystery slip asking to save her before next full moon. Upon the arrival of this sanatorium, he realized something strange about this place: everything is too calm. As he begins to investigate, a horrible scheme will survive little by little until the next full moon. | ||
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Sanya Monogatari: Sorezore no omoide [J] | Motion | [top] | |
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Omnibus hentai andventure of three episodes by characters that subtly resemble the characters of the great war. The setting is Taisho ~ Showa style of Japan, using animation for the drawn scenes. The main character (Ogami Akira) is seriously sent to the battlefield one step ahead and the last night together... and in a sense, unusual situation. Moving to a certain extent, talking with objects on the map to a certain degree and speaking advances the game, afterwards it is simple because you only select the position and attitude in the drawn scenes. However, the influence of that choice is quite exciting. After two nights, a story about a sorrowful talk about a daughter and a wife whose husband is at war. Scenes are abundant except for casual room movement. There's 7 scenes per episode so it's a good feeling with 21 scenes in all. | ||
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Sensei [J] | D.O. | [top] | |
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Mami Shinshiro, a beautiful teacher who has been assigned to the school where Akihiko attends as a homeroom teacher for his class. Akihiko begins to devise a plan to drop Mami in his hand. A school humiliation adventure game presented with a charming voice, beautiful graphics, and multi-ending scenarios. "Tell me something you don't even have in your heart.... Do you really want to see it? Teacher" | ||
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Shift! [J] | Trush | [top] | |
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Boy drinks secret medicine "XYX" and and turns into a girl. The only way to get to original form is to have intimacy with girls. But that works only for a short time and there must be a permanent antidote solution... Will he be able to regain male form? | ||
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Shock: The Game | VCA Entertainment | [top] | |
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This is a sequel to the adult entertainment Michael Ninn's Latex: The Game. The game starts after a villain has kidnapped the warden's daughter, Gwen, on a penal (obvious joke) planet. He is, intriguingly, holding her captive in his brain! You are sent by the warden into his brain to rescue the girl (and, undoubtedly be carnally rewarded). You use the arrows at the bottom of the screen to move and click on doors and objects to open or use them. There are some exceptions, however, where you can go forward through a door without clicking on it. This game has a glut of hard core pornography, designed to suit all tastes for the perverse. These videos are completely unrelated to the game and easily clicked through. The serious gamer need not view any of the videos to successfully complete the game. There are also games at the Shooting Gallery that have no influence on the game. The most useful area to go next is Madame Tarot, a cyber fortuneteller. Each coin you use with her gives you a useful hint about how to progress in the game. The information she gives you is not available anywhere else, so you do need to listen to what she has to say. The warden's daughter also gives some hints through the fortuneteller's crystal ball. The game is a traditional inventory based one and not without merit if you can overlook the porn. It is however, very short, taking about 2-3 hours to complete and has a disappointing, completely expected, ending that doesn't really make sense. It won an all-time record number of eleven AVN Awards. | ||
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Star Platinum [J] | Custom / Altair | [top] | |
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High in the heavens, there was a girl who was training in a shrine to be the successor of a goddess. One day, the goddess had to leave the shrine to attend a meeting of the many gods, leaving the girl alone at the shrine. The goddess warned her to leave alone a box of star-souls within the shrine, and that under no circumstances should she open it. Naturally, as soon as the goddess had left, the girl's curiosity got the better of her and she opened the box. The star-souls escaped, turned the girl into a small fairy, and fled down towards the Earth. She must track down and capture the star-souls, now causing mischief on Earth, before the goddess returns to the shrine. However, while chasing several of the star-souls through the sky, the girl crashes through the window of a young man who lives on Earth. She decides that since he can somehow see her, that he's going to help her out, and so the two of them begin their adventure. This is an erotic visual novel combined with a basic card game. The player reads through the story as it progresses, accompanied by still illustrations of the events as they unfold. Whenever a character in need of exorcising is encountered, the game switches to the battle mode. In the battle mode, the player and the computer take turns matching and collecting cards that feature various astrological symbols. If one collects enough cards of a certain type to create a set, then the player can attack, reducing the opponent's health by a set amount and resetting the cards to their neutral state. If the player can deplete the opponent's health, then the story will continue and the player will be rewarded with increasingly erotic images of the opponent (which can be viewed again later through the main menu). However, if the player's health is depleted, then the battle must be started over again from the beginning. | ||
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Super Real Mahjong PVI [J] | SETA Corporation, Mighty Craft | [top] | |
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The protagonist incidentally helped an old man Kayama Toubei, who happened to be a mahjong master. Kayama insisted in giving the protagonist something in return as his gratitude, and the protagonist accidentally said "I want a bride!", so the story begins where the protagonist must accept mahjong challenges from Kayama's daughter and students as candidates for bride. | ||
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Teen [J] | Custom | [top] | |
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The story is about teenagers, high school students. It's divided in two scenarios. In scenario 1 "Depression Of Ai" the main figure is Ayumi, a les girl. She wants to get a cute pet girl, but it's difficult because most girls refrain from becoming a les. One day she gets a love letter from a junior girl Ai. Ayumi shouts with joy for that, though she doesn't know what kind of girl Ai is. Ayumi imagines that Ai will be cute and naïve. How will the following story goes? It puts on comic touch. In scenario 2 "Last Party" three figures enter the story. Megumi is a girl who has many H friends. Takusi is one of them. One day Megumi invites Takusi to the last party and he agrees. He asks her about the party but she doesn't let him know what kind of party it'll be. He imagines one of group H with all her friends. At last the party day comes. His guess proves to be false. Megumi introduces just one junior girl, Kana, to him. What purpose does Megumi has? Why is the party the last? This game was originally on PC-98 in 1995. | ||
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Transfer Student / Monmon Gakuen: Ten.ko.sei | zus / JAST | [top] | |
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You are a hot-blooded teenage guy who loves fantasizing about different girls. However, you have one ultimate dream girl... and her name is Shiho. Shiho exists purely in your imagination, until she actually transfers to your school and becomes your classmate. Just who or what is Shiho? Is it all a dream or is it real? It's up to you to find out. This is an interactive hentai visual novel containing explicit sexual material. It's meant to be played only by adult players. An English version was later released in 2002. | ||
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Utsukushiki Emono-tachi no Gakuen [J] | Mink | [top] | |
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A plucky coed dreams of new friends and college glory days. Her dream becomes a raunchy reality when she`s inducted into an erotic sorority. To become a member, she performs outrageous acts of debauchery as her sexy sisters instruct her in the arts of lust. | ||
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Viper-CTR: Asuka | Sogna | [top] | |
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The sequel to the short VIPER-V10 story, Northern Lights, subtitled Asuka. The budding romance between Asuka and Captain is put to the test when Captain's sultry cousin Miki moves in with him. Captain's focus wavers... | ||
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Viper-M1 | Sogna / Hobibox Europe | [top] | |
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Sogna combined the best of both worlds in VIPER-M1: a modern, Windows-based interface and a set of three smaller games, reminiscent of the earlier V series titles. Super-heroine story My Mothers features cover girl Mika in her attempt to rescue a prospective boyfriend. Coming of age tale Green Boy follows Natane and her two older sisters as they welcome a strange young man into their home. The May Works focuses on a schoolgirl, Maki, as she flees from an alien invasion of her hometown. | ||
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White Album [J] | Leaf / Aquaplus | [top] | |
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You play a university student named Fuji Touya. Your long-term girlfriend, Morikawa Yuki, is starting to become a very popular idol singer. Unfortunately, her popularity begins to pull the two of you apart; you must either try to maintain your relationship with her or find someone else. A 12+ PC port of the PS3 edition called White Album: Tsuzurareru Fuyu no Omoide was released in 2012. | ||
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aGORA: Soul of the Oracle [MAC] | Power Media / Knowble Design | [top] | |
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Action-RPG in the style of "hack & slash", released exclusively for the Macintosh platform and, apparently, designed to become a response to the already existing (and, by the way, ported to Mac in the same year) Diablo. At the same time, this thing is quite original, and a few reviewers even compared it with (at that time) the dilogy of the strategy games Myth, although the similarity in the games is purely external. The plot is surprisingly large-scale - but at the same time it has only a distant relation to the game itself: you should not expect any rich "line" or branched dialogues. The action takes place in Akroma, a fantasy world; his region called "Northern lands" (Northernlands) is ruled by the evil and cruel wizard Sortok, who sends all the unwanted into the world (apparently - to a separate world) called "Agora", inhabited by all sorts of villains, from which it is impossible to get out. One fine day, Cameran, once the commander of Sortok, together with his detachment, rebelled against the master, but was defeated; he and all his soldiers are sent to that very "Agora". The player, somewhat unexpectedly, is invited to play the role of not Camerana at all, but one of his soldiers. "Agora" is a very strange world. It does not consist of the usual (at least for the same Diablo ) map-locations, but of seamless "globes", a kind of spherical zones, of which there are several in the game. To move from one such sphere to another, it is necessary to find (in parts) a special key, after which something like teleportation takes place, but within the zone itself there are no separate locations - this is precisely that a single space, and a closed one (going forward all the time, we are in eventually return to the original point). A very important role is played by strange-looking columns - oracles (one per "sphere"): if a character dies, he is reborn near such an oracle; if the enemies manage to destroy the oracle, then the death of the character means the end of the game. The combat element almost completely dominates the role-playing and even more the quest one (the latter is completely absent): the basis of the gameplay is made up of "primitive" advancement, battles with opponents using melee weapons or magic (battles, by the way, are objectively difficult) and collection (not even search, namely collection) of useful items, among which there will be parts of keys, sometimes found in vessels, and sometimes literally falling out of killed enemies. Yes, before starting the game, you can choose one of six different races for your character (good or not, but they are all humanoid, and five out of six are just people), each of which has different indicators of physical strength, speed, health reserve, possession of weapons, the ability to fight in armor, as well as the ability to magic, of which there are four in the game. Trying to make the game a "worthy opponent" for Diablo , the creators added multiplayer to it (and advertised as much as possible even in the user manual) - including through the Apple Talk service. Now you can hardly say anything about him; judging by the description, we tried (announced support for up to 10 players at the same time), but whether someone played it in this way is unknown. Graphics are quite reminiscent of the famous Myth series: the same "three-dimensional isometry" with monotonous textures and the ability to zoom the camera, but it also added the ability to fully rotate the latter during the battle. At the same time, the catastrophically small number of environmental objects on the screen and the general monotony of the color palette are positively depressing, and very much moreover. If you add to this enough, to put it mildly, a strange manner of movement of the character, then some absolutely terrible picture will appear: a certain pseudo-three-dimensional, but, let's be honest, a not very detailed warrior wanders along an empty green landscape, where occasionally you come across a tree, a hill, an evil a skeleton or, say, a pot with something useful - and sometimes it seems that we are not even playing a full-fledged and finished game. | ||
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Ancient Evil | Silver Lightning Software / Roadshow Entertainment | [top] | |
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This is a fun, no-frills "oldskool" RPG that is similar to Blades of Exile for good attention to details and old-fashioned hack-and-slash fun. The plot goes as follows: for centuries, would-be heroes have been pitting their skills against the Crypt of the Ancients. Controlled by the seemingly ageless arch-mage Alaric, it is believed to have been built over five thousands years ago as a resting place for 'The Ancients' - Demigods who created the world. Now, the Crypt is way to earn money, as Alaric offers a prize of 50,000 gold coins for anybody who enters the Crypt and lives to tell the tale. In the history of the challenge, just two people have ever emerged from its mysterious confines - Alaric himself, and Jetraal the Heroic. But Jetraal was last seen 300 years ago, before he mysteriously died. Until now. Jetraal's ghost has returned, warning people of impending doom unless Alaric is stopped. But stopped from doing what.... it's up to you to find out. Presented in 3D isometric view, Ancient Evil boasts excellent graphics, with 30+ fully-textured monsters, realistic lighting effects, and a lot of interesting magical weapons and spells to find and use. Most combat is tough, but fortunately not too tough as to be frustrating. With huge dungeon maps (20+ levels) and an intuitive player interface, decent hack-and-slash gameplay, and lots of puzzles and exploration, Ancient Evil looks and feels like a solid RPG that offers enough well-developed gameplay to rekindle the interests of anyone who thinks he or she has outgrown SSI's AD&D classics. A 2001 version titled Ancient Evil: Curse of the Snake Cult used an "enhanced" version of the original gaming engine. | ||
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Baldur's Gate | BioWare Corporation / Interplay Productions, Inc. | [top] | |
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Ever since you could remember yourself, your foster-father Gorion has been taking care of you, treating you like his own son, and teaching you everything you know. Even though your true origin is still shrouded in mystery, you feel that the little town Candlekeep is your home, and Gorion is your strong, loving father. But your happiness is shattered to pieces once Gorion takes you on a journey. You are attacked by a group of assassins. From what they say you understand they are after you. You barely escape, but Gorion dies in battle. The people of Candlekeep won't let you in, because they are afraid to attract to themselves the wrath of those who are trying to kill you. Only Imoen, another orphan child who was brought up by Gorion and whom you treat as a sister, is willing to be by your side. You have nothing, no place to call your home, just your companion and the wide world in front of you. And thus your journey begins. "Baldur's Gate" is a role-playing game that uses the rule set of Advanced Dungeons & Dragon (AD&D). You create your hero by choosing one of the available classes (fighter, thief, mage, priest, ranger, and druid, including sub-classes, dual- and multi-class characters), his (or her) alignment, weapon proficiency etc. For the combat system, a special engine called Infinity Engine is used: the battles are turn-based, but are so fast-paced that the player has an illusion of fighting in real time. You can pause the battle at any time and assign commands (such a spells) to your party members. You can also freely move them around during battles. Set in the universe of Forgotten Realms, "Baldur's Gate" is the first part of the saga that lets you explore various towns and wilderness, undertake many side-quest, and find companions for your long journey. See also: #Tales of the Sword Coast, #Enhanced Edition | ||
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Bardysh: Kromeford no Juunintachi [J] | Imadio / Imagineer Co. Ltd. | [top] | |
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This is a Japanese roguelike RPG. Adventurers seeking a thrill came to Igis Island in search for the world's oldest heritage, a crystal that is said to make all wishes come true. Everybody is anxious to explore the labyrinth which nobody had reached the end of and the game offers 5 dungeons for the player to explore. Apart from exploring the dungeons, the island offers an arena to test one's strength. The main character can be chosen from 3 different types of species with male and female options. Each species can use different kinds of weapons. | ||
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Beggar Prince | C&E Inc. / Super Fighter Team | [top] | |
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Beggar Prince (Xin Qigai Wangzi) is a Chinese role-playing adventure game for the Sega Mega Drive/Genesis and PC loosely based on the famous novel by Mark Twain, Prince and the Pauper. A young prince is bored with the life in the palace, and one day manages to go outside the gate, distracting the guards. In the town he meets a young boy who looks very similar to him. The prince offers him to switch their clothes, because he wants to spend the day as an ordinary boy. But when he comes back to the palace, the guards don't recognize him in his beggar's clothes and refuse to let him in. A new life, full of danger and adventures, begins for the young prince... The game is conceived in the tradition of Japanese RPGs. You navigate the prince on the world map and around towns, fighting random enemies and descending into dungeons. The battles are turn-based and are viewed from an isometric perspective. You can attack physically or use a variety of magic spells, classified in types. In the beginning of you turn you have a full SP bar; each action reduces it, and when it is depleted, your turn ends. You can for example heal, cast magic, and physically attack different enemies during the same turn. Your enemies utilize the same system and can unleash multiple attacks on you. In 2013, it was included in RPG Trifecta Pack, a collection of three emulated, Chinese-made Genesis games in English localization: Beggar Prince, Legend of Wukong, Star Odyssey. | ||
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Black Crypt (cancelled) | Raven Software / Electronic Arts | [top] | |
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Twenty-two years ago a powerful cleric named Estoroth Paingiver was banished and sealed in a crypt. He has been gaining strength since then and is now threatening the country of Astera again. You must take control of a party of four adventurers sent to find and seal Estoroth again by recovering the lost relics that sent him into exile in the past. Black Crypt is a first-person perspective 3D dungeon exploration game similar to the Dungeon Master and Eye of the Beholder series. The player is given the task of creating four heroes to traverse the twenty-eight levels of the "Tomb of the Four Heroes" to defeat the evil Estoroth Paingiver. Estoroth, a powerful cleric, had been banished to a black crypt for committing unspeakable acts. The guilds of the country of Astera believe Estoroth is attempting to unseal his crypt, and send the four heroes to seal him away for good. Unlike Dungeon Master, Black Crypt does not have pre-generated characters to select as possible heroes. When starting a new game the player must first create and name their four heroes, who are of set class (fighter, cleric, magic user and druid), as well as set their starting attributes. While most games of this type did not include maps of the dungeon (meaning players often mapped them out themselves on paper) the magic user has access to a spell called "Wizard Sight" which automatically maps the heroes movement and can be viewed in-game while the spell is active. Black Crypt also features 'bosses' on several levels, the first of which is actually within twenty spaces of the start location. First released on Amiga in 1992, Rick Johnson, one of the original programmers, started in the late 1990s to port the game to the PC as a part-time project. A two-level demo version was released in 1998 by Raven Software, but the full conversion was never completed. | ||
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Blades of Exile | Spiderweb Software | [top] | |
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In Exile, you were cast into the underworld by the Empire. In Exile II, you claimed the pit as your own and fought off the Empire. In Exile III, you battled to return home, to return to the surface and the sunlight you thought you had lost forever. Now, with Blades of Exile, the adventures continue. On the surface, rebellion is brewing. In Exile, a new war is tearing the subterranean nation apart. There's plenty of war and strife, and plenty of chances for a band of adventurers to make their fortunes! It was later made freeware. | ||
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Blaze & Blade: Eternal Quest | T&E Soft, Inc. / THQ Inc. | [top] | |
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This multiplayer action roleplaying game is the first in the series (the other being Blaze & Blade Busters, which uses the same engine), and the only one released outside Japan. Adventurers come across an ancient lithograph during their travels, supposedly very valuable, and desire to verify the authenticity of this artifact. To do so, the adventurers dive into more dungeons to collect magical gems which in legend fit into the inset of the lithograph. The lithograph united with these magical gems is said to impart great power to the wielders of this artifact, and if the adventurers do receive great power due to reuniting these treasures it will serve as proof to them that they have found the legendary artifact of lore. It has these elements: the lack of a main hero, multiplayer capabilities, ability to enter different areas in no particular order, item identification, and a complete character creation (stats roll, class, sex, and even four sets of colors). There is big element of puzzle solving like any other action RPG, there is also an Object utility mode which allows players to buy and sell items they have found on their journeys with each other. The game has eight type of characters which can be chosen from, all of which can be male or female. Combat consists of skills, attack (Square Button), jump (Circle Button), Equipped Spell/herbs/Shield (depending on Class) (X Button) and using items by scrolling through menus with the Triagle Button) (. There is also a very complicated and possibly useful function that allows you to dual hit enemies with more than one spell. You can also zoom in/out and tilt the screen on the map for easy navigation. If there is more than one player playing, whoever is party leader has the controls(this can be changed however in the player information screen). | ||
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Brandish 4: Nemureru Kami no Tou [J] | Falcom | [top] | |
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This is a re-release of Brandish VT, the fourth in the rgp series. It has slightly improved graphics and sound quality, as well as two new playable characters (in addition to the three available in Brandish VT). Both these characters appear in the original game, but are not playable; in Brandish 4, each gets a chapter of her/his own. The two characters are the sorceress Mermelade, who possesses the ability to transform into a cat, and the skilled fist-fighter Garahad. Somewhere in the desert of Kalua, in the country of Suelang, stands a huge tower. This is the Tower of Fata Morgana. Legends say that powerful ancient wisdom is hidden in this tower. But no one dares to venture in, fearing ferocious monsters and deadly traps. Three people, however, are exception to this rule: the young thief Dee, who hopes to steal treasure from the tower; the lovely elf witch Clare, who needs to discover ancient magic; and finally, a mysterious man named Quien, who doesn't remember his past and works as a mercenary. It abandons the over-arching story of the previous titles and tells a completely unrelated tale. The player is able to choose Dee, Clare, or Quien as the playable character right from the beginning. Each one of them starts in a different location, but eventually will have to face the riddles of the Tower. The gameplay is similar to the previous Brandish games, with point-and-click interface (or keyboard short-cuts), real-time combat, and the ability to jump. As before, there is a RPG system with experience points and levels. The game abandons the top-down view of the previous games, using isometric perspective. | ||
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Brány Skeldalu [Cz] | Napoleon Games / JRC Interactive | [top] | |
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Rovenland is an ancient island country where gods rested after creating of the world. One day a powerful wizard Freghar sensed that terrible evil grows in the southern part of the Rovenland and with ritual Krow-kane summoned three adventurers. They have to reach mysterious tower of Skeldal and stop five renegade mages who are trying to open gates to forbidden dimension Zohar. Brány Skeldalu ("Gates of Skeldal") is a Czech dungeon crawler that had its sequel released in English as well as The Fifth Disciple. The player controls a group of adventurers - at the beginning one has to create three characters. The gender of the character is determined by clicking on the appropriate portrait (player can choose from seven portraits and this choice also determines the paper-doll that one sees in the inventory); the game then offers the choice of one of the four available classes: Fighter, Wizard, Thief or Ranger. Moving the dot from the center of the octogram, in which diagonal angles are the four main classes, player can create any possible combination of each adjacent classes - for example, it is possible to create pure Wizard or Wizard-Ranger hybrid, but not the Wizard-Fighter hybrid. The position of the dot on the creation chart then determines the number of points one can distribute between the statistics of the character. There are only four base statistics, namely Strength, Magic Use, Agility and Dexterity. The secondary statistics like weapon proficiencies, experience or defenses can change during the gameplay. During the game, the player will be able to hire three more NPCs with backstories and agenda. The game also offers the possibility to split the player's group which is useful for solving puzzles that require pressing several levers or buttons located on different places in the given location. It's also possible to approach the enemy from different angles. The fighting is turn-based. The game was released with map editor enabling players to create their own dungeons and maps. In 2007 the game was released for free and so was the source code. | ||
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Britra [K] | Future Entertainment World / Media Art, eSofnet | [top] | |
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Britra falls into the Diablo inspired action RPG category, although combat is more player skill/timing based and it has a stronger emphasis on dialogue with the hero's mutant friend who follows him around constantly, but is non-existent during combat. The game has its strengths, but the difficulty totally spoils it. The odds against the player are just utterly ridiculous and make Britra possibly the hardest action RPG ever. Features: It redefines the framework of existing sci-fi RPGs, you can play a million times and won't get bored, landscape stories, seven unique hero characters with a variety of attacks and special moves, new concept of world view, introduces a new character transformation system and party concepts, 150 different items and unique interface. | ||
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Cain In The 3rd Earth [K] | Makkoya Entertainment Co., Ltd. | [top] | |
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It is the year 2050. Mankind has polluted the environment to a degree that the planet isn't able to sustain life much longer (postapocalyptic settings apparently used to be really popular in Korea). A man named Lein is chosen to lead an expedition to a long lost colony planet— the third earth. However, all three vessels of the expedition are shot down and forced to crashland on the planet's surface. Lein wakes from his cryogenic sleep an only can watch the last crew members being slaughtered by robots. On his way out he is attacked by local bandits, falls unconscious and awakes in what seems like a typical medieval fantasy village, only it is terrorized by marauding robots and a feared magic using race called the Cain. Lein embarks on his adventure to find the other ships, look for survivors and by the way solve all the little problems of the locals. Save for the story, this would be considered a classical JRPG, only it wasn't made in Japan. The combat with a party of up to five is strictly turn based and there is little strategy to it, without any formation options and a rather limited amount of abilities. The structure of making ones way from village to village, whith the obligatory dungeon in between, almost painfully traditional. On the plus side, te player is spared random encounters, and all enemies can be seen (and avoided) while walking around on the field. The system has balancing issues, though, and some encounters are ridiculously high leveled without any way to know so beforehand. Interestingly, slain enemies don't respawn immediately after leaving a field, but there seems to be some kind of growing algorithm undearneath. What saves the game to a degree are its interesting setting and lovely presentation. Makkoya originally designed it as a DOS game at VGA standard resolution, but switched to Windows as that platform became outdated3. This may sound like an unfortunate turn of events, but zoomed out the graphics look much better and the zoomed out perspective gives a nice feeling of orientation. Granted the game never uses the full screen even in bigger areas, but it only becomes a problem in battles. The scene there stands at its original size in a small window and feels tiny and claustrophobic. Makkoya tried to compensate for that with a zooming effect for attacks, but that while looking nice only makes the problem more evident. Still the game is one of the more good looking 16-bit style RPGs, if a bit lacking in variety. The graphics are accompanied by some beautiful, but also a few annoying musical tunes. Especially at the field sections the soundtrack could have used some more variation. Like with Open's EXP, menus and item names are in English, so the language barrier isn't quite as high as in other games. | ||
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Chaos Kingdom (cancelled) | Human Soft Inc. | [top] | |
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This prototype by Human Soft was originally released on their website way back in 1998. Using the Magic 4s engine, the idea was to produce an RPG adventure game that differed from existing games. The available build was about 80% done and last updated in 1998: “This is not a demo of a game, but a demo of the current state of development.” There was an earlier demo, but this only had art resources for the game. Chaos Kingdom has five levels: City, Prison, Ruins, Stronghold, Gangst-2 - each with NPC characters and enemies. The last two of these are prone to crashing the game when loaded, but the others seem okay. The good news is that you can create your own maps with the game editor, or edit the existing ones. The bad news is that these may also crash. Of the characters and NPCs, there are 27 different individuals and animals. Some NPCs seem to be naturally hostile, so it is unknown if you can play as one of these, e.g. a Stone Golem. As you would expect from an RPG, the character can be customized and kitted out with various equipment and weapons. The basic animated figures seem to be limited to the 27, although you might be able to change the clothing colour. An array of different spells is also available. These and the weapons can be used on enemies and NPCs. Other characters will fight back, though. Some of the more aggressive opponents will attack all members of your group. The editor is pretty easy to use, allowing you to edit existing characters and maps, or create your own. You can place characters, enemies and NPCs around the map. Buildings and terrains can also be edited. Although there only seems to be one level on each map, you can put in stairs that characters can climb. They vanish from the screen, so this may be something to investigate. | ||
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City Beneath the Surface | Odium Entertainment | [top] | |
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This is a fantasy role-playing game played from a first-person perspective similar to Dungeon Master, with grid-based movement and real-time combat. The story is set four years after the end of a brutal war between a human kingdom and orc invaders, which ended with the victory of the alliance between humans, elves and dwarves that was joined by some of the orcs as well. Yet four years later, a mysterious portal opens near the kingdom's capital, and first, all the powerful warriors and mages in the land are slain in their sleep by an unknown force, then horrible creatures start pouring out of the portal. The king decides to send a small reconnaissance group into the portal with the order to gather as much information about the enemy and their leadership as possible. This group is the party of heroes controlled by the player. The game itself consists of 30 dungeon levels filled with various monsters, traps and occasional puzzles. The player's party is limited to four characters, with five races and four classes available. Additionally the game ships with six pre-generated parties (stored in save game slots) for the player to try. Interaction with the world is accomplished mostly with the mouse, with the exception of numeric keypad used for movement. Characters level up upon gaining enough experience points in battles. Initially a shareware release, in 2003 it was made freeware. | ||
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Corum II: Dark Lord | Hicom Entertainment / Software2000 (Germany) | [top] | |
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The warrior Polker returns to his home village in Corum province after a thirteen-year-long war. Once there, he finds out that his parents were killed in a raid. Misfortunes continue when the mayor's daughter is kidnapped, and a valuable dragon statue stolen from the village. Polker sees no other choice but to find and punish the culprits - a plan that eventually drags him into a dangerous adventure and a battle against evil forces.
Corum II: Dark Lord is an action role-playing game and a follow-up to Corum. The games are not directly connected to each other story-wise, but are set in the same world. Much of the game consists of interconnected hostile areas, where Polker fights enemies in action-based combat. Polker can use swords and cast different magic spells, which requires inputting combinations of keys. The protagonist receives experience points for defeating enemies and solving quests, but there is no manual character advancement: the hero's attributes increase automatically. The game is played completely with the keyboard and the progress can only be saved at certain points. The game comes with a soundtrack CD. The game saw a German release by budget publisher Software2000 one year later. |
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Crystal Class: Royal St. Feria Jogakuin Crystal Group [J] | Falcon Co. Ltd. / TLG | [top] | |
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A tactical battle of beautiful girls unfolds. Your mission is to make the six beautiful girls attending the Royal St. Faria Girls' Academy into the best talent. Combat Start: You can proceed with the mission to your advantage by checking the contents. Choice: Depending on the player's choice, the relationship with the student changes. Equipment check: Thorough preparation is essential for victory. Item distribution: The various effects of items make the battle more advantageous. Battle Quarter View: Characters and terrain are three-dimensionally expressed. Tactical Battle: Depending on the player's choice, the relationship with the student changes. Personal interview: A personal interview between the student and the teacher has a great impact on the student's future. Future: Peek into the student's future through the magic crystal ball. | ||
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Cybermercs: The Soldiers of The 22nd Century / Alien Slayer | NORA, Digital Impact / JC Research, Lomax Software | [top] | |
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Cybermercs is a decent Diablo-style action/RPG hybrid that was originally a Korean game named Alien Slayer then was upgraded and re-released as Cyber Mercs, adding several features and improved multiplayer options. You control cybernetically-enhanced mercenaries who has been recruited - naturally - by a government in its desparate fight against the alien threat. It's essentially Diablo transported to an alien world, a very "light" RPG that allows you to build and develop characters through a series of mission-oriented maps. The emphasis, beyond the development of a capable warrior, is on shooting things and completing simple objectives which are rarely more than "terminate all aliens on the map." The graphics are decent: the isometric view and interface are reminiscent of X-COM, minus the complexity or the challenge. In summary, it's little more than a "second-hand" game that borrows heavily from Diablo, except it is much shallower and easier. The game may appeal to action fans who enjoy the sci-fi setting, high-tech weapons, and varied maps, but RPG fans will likely turn their nose at it. | ||
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Darkstone: Necromina [G] | Motelsoft GmbH | [top] | |
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Gather your band together, for there is evil about that must be dealt a decisive blow. This is a point and click role playing game. You will lead a party of up to four characters on a series of quests. The things that need to be done are: Find all the Motcrystals in each city and activate them; Find all seven Darkstones and use them to open all the gates to the hiding places of the Galmarks; Get the Galmarks staff; Find and defeat the queen of the darkness, Necromina, once and for all. Dip into a fantastic world of full secrets, magic and dangerous adventures. Explore cities, Dungeon and the most distant regions of the country. Set against to the dark creatures Necrominas and do not hesitate to develop the abilities of your heroes and to use the assistance of the guilds. Provide for it that peace prevails again in the tortured country. The game was later made freeware. | ||
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Descent To Undermountain | Interplay Productions, Inc. | [top] | |
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In this spell-ridden maze of dungeons and rips in the very fabric of reality lies the ultimate prize: The Sword of the Spider Queen, the Goddess Lolth. Stolen from her long ago, in a time when gods wrestled with the primal energies of creation, those who dared possess it were destroyed. Other than a decent plot set in the popular Forgotten Realms (AD&D) universe and using the same engine that powers the hit Descent series, this RPG game is botched in just about every other aspect. Undermountain allows the player to interact with NPCs, monsters, and the general environment from a first-person perspective. The quest took place within the environs of the infamous super-dungeon of the Forgotten Realms, the Underdark. Real-time combat would mix with puzzles to provide a variety of challenges throughout the vast dungeon. The game includes six different races that could take on single or multi-class professions with a variety of unique abilities such as thieves being able to climb walls. Over fifty different 3D monsters were in the game along with 160 magical items and forty different spells. True to the AD&D system, you can develop your character from 6 different races, and create single as well as multi-class characters. Gain experience and discover magic items you'll need just to survive. | ||
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Die Gekirin III [J] | Nihon Application / TGL (Technical Group Laboratory) | [top] | |
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This is a classic RPG work and the third in this series. It takes place in a magical world where six young bloods are fighting for their lives. In the game, the player will be on a magical continent full of treasures and monsters. In order to get these treasures, he will start a long adventure, and he will meet many like-minded friends and challenge the big terrible Devil together. Devil. The game's graphics are a bit rough today, but because of its very attractive story and contains a number of distinctive RPG elements, the game has become an influence on many subsequent games, as the players like to still experience it. | ||
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Dink Smallwood | RT Soft / Funsoft, Iridon Interactive AB, Robinson Technologies | [top] | |
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In this low budget Diablo style RPG you play Dink Smallwood.When Dink's world gets swarmed with monsters you must stand up and try to put a stop to it. The gameplay is very simple and can be controlled with a keyboard, joystick, or gamepad. Kill monsters, talk to people, and cast spells. In 2011, a newly remixed version called Dink Smallwood HD came out with: complete re-mastered original CD soundtrack; "speed up" button to fly through dialog and cutscenes at your own pace; automatic full state save/restore whenever you quit/restart the game; quick save/load feature takes the frustration out of dying; comprehensive in-game add-on support with one click install and play; upgraded engine with a rewritten GL renderer and with antialiasing and other optimizations, to make Dink look and sound better; and three control methods, directional pad and "drag anywhere", and Fling mode. | ||
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Droiyan Next [K] | KRGSoft / KS Entertainment | [top] | |
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This is a follow-up to Icarus: Sanctuary of the Gods, one of several titles in the Droiyan series of Korean action rpgs. This one has a side-view like a beat em' up. The plot is like this: a powerful sorcerer rescues from the confinement of the evil celestial, and now a group of three heroes will have to defeat him. Before the beginning one character from three offered (the warrior, the mage and berserk) is selected, after which we get to the first level. The combat system is reminiscent of Dungeons & Dragons: Shadow over Mystara: there are usual strokes and combos, depending on the sequence of keystrokes. There is a simple role-playing system of two characteristics (attack and defense), rising with the level along with a stock of health and mana. Opponents, among whom there are goblins and dragons, attack either from near or from a long distance, but most of the problems are delivered by enemies, who, conditionally speaking, can fly around the screen. However, this can happen to them from our attacks, but sometimes they may be out of the screen, and they will have to wait for their return. With those who can fly such a situation is not uncommon and it requires skill, so as not to perish from such actions. There are bosses waiting, as a rule, at the end of the level, but it's not so simple with them - they can not be called difficult, but they have the ability to navigate a turntable, thanks to which they can fly out of sight at the beginning of the battle, leaving you to deal with the henchmen. And then a long game begins, "who will be overpowered by the expectation" with a pinpoint damage. Successfully passing the level, you can save and move on to the next. The graphics are executed with a side view and in general at a good level, especially the backs. With characters and monsters is obtained in two ways: in statics is not bad, in motion is not very (perhaps because of the small number of animation frames). Music sounds brisk, partly helping not to get bored. As a result, the average turned out to be - according to the feeling - beat'em up, which, however, it makes sense to pay attention to the fans of the genre taking into account the fact that its computer representatives are few. | ||
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Elder Blaze [J] | NIHON CREATE Co, Ltd. / Pro Pilot | [top] | |
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This relatively obscure RPG takes place in a vast underground city. You, as a Knight, must explore the mazes and defeat the monsters to find the "Elder Blaze", which leads to wealth and power. It has a isometric view like in Diablo, and has a real-time battle system. Will you be able to find the "Elder Blaze" of legend, which is said to be hidden deep in the underground? This is a maze to explore the class turn-based RPG game, the whole game world constructed on a vast underground city in which you explore the maze, kill monsters, find treasure, and practice magic are the main missions of the player. You will play a test by the Knights to get the supreme symbol of wealth and power of the strongest. Once you have it, it's the same as having all the truth. It can charm living creatures, the souls of the dead move to change its mighty gods like Ragefire. But in the return journey, in a small town heard some rumors ... In the ruins of the town in the Wild East, often in the dark night is seen strange fire. From the village there has been some intelligence: "into the ruins of the people, has never been able to come back alive, and those lights are the spirits of those lost." There is a strange creature that follows you, so the new test is imminent. Turn-based action RPG game. Under such conditions in the game, the player if you do not move or make attacks search etc. action, the enemy will not move or attack, this game mode allows players to battle slowly while thinking. It has an underground maze random generation. There are infinite combinations to produce, so each adventure for players is unique. | ||
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Elder Scrolls Adventures: Redguard | Bethesda Softworks LLC | [top] | |
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Redguard is the first Elder Scrolls Adventures game, set in the land of Tamriel at the end of the 2nd era during Tiber Septims reign of power. You are Cyrus, a Redguard mercenary and well-known hero. Your overall objective is to find Iszara, your sister, in Stros M'Kai, Hammerfell. You are a pirate, and a mighty one. Armed with your trusty sword, battle imperial guards, skeletons, goblins, zombies, and all sorts of other creatures as you search far and wide for your sister. Many townsfolk will have information for you including rogues who'd rather let their swords do the talking. Using the keyboard, you'll be climbing, jumping, swimming, strafing as well as fencing. But, your quest involves much adventuring as well as action. Helping people with their unique problems along conversation paths, finding objects and interacting with them in puzzles and an involved storyline are all part of the "adventure" aspects. Redguard runs in MS-DOS and features a software mode as well as a 3D accelerated mode for people with a 3dfx Voodoo 2 graphics card or Glide wrapper software such as Glidos. | ||
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Embrace [K] | TGL | [top] | |
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This Korean RPG was released at a staggering low price at the time of release, making the poor enthusiastic gamers. Like Diablo, it represents a dungeon-type RPG. However, since it is a low-end PC game, it is a classic game not widely known to the public and known only to a few gamers now. It includes a monster as a colleague, a closed dungeon, a base to sleep, relax, eat, goods storage, dungeons moved by the transfer device, etc. | ||
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Fallout 2 | Black Isle Studios / Interplay | [top] | |
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The sequel to the legendary Fallout, starts 80 years after its predecessor. When the First Vault Dweller was forced from his home, he walked north until he found some new friends and found a tribe in a suitable place. But some years after his death, the tribe, your tribe is also dying. The Elders decide you are the chosen one and you have to find the salvation, G.E.C.K. (short for "Garden of Eden Creation Kit"). Sadly your only clue is the ancient disks the Vault Dweller left. And your only equipment is his clothes and PipBoy. With courage and determination you leave to save your village, unaware of the consequences your actions will carry. More talking faces, more dialogue options, a larger world, more easter-eggs, more equipment and weapons, more NPCs and even a car to drive at your leisure awaits you. Of course there are more deadlier enemies as well. | ||
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Feng Yun: Xiong Ba Tian Xia [Ch] | Zhiguan / Soft-World | [top] | |
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This role-playing game is based on a comic book by Ma Rongchen (Ma Wing-shing) which was made into the TV series Feng Yun (titled Wind and Cloud or The Storm Riders for English-speaking viewers). The game is in isometric view and the player plays Bujing Yun who will face a highly impulsive story, including the recognition that enemies after killing tyrants are after the master teacher; a London love affair with big brother's wife also occurs; and fellows of the Whispering Wind are met. Interspersed are logical puzzles in the game and battle scenes, so that it isn't easy for the player to cross the border. The creative game battle interface, the property arrangement, the plot direction, scene construction, character animation, etc., makes it worthy for veteran players to try. | ||
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Final Fantasy VII | Square Co., Ltd. / Eidos Interactive Ltd. | [top] | |
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The seventh installment and first in 3D of the Final Fantasy series and the first to be on the pc takes place in a post-modern, steampunk sci-fi world where high technology reigns and where robots and bio-engineered mutants co-exist with humans and dragons. The story focuses on Shinra Inc., an evil mega-corporation responsible for all the world's high technology. Shinra supports this technology with Mako Energy, Shinra's patented source of power. Unfortunately Mako is the lifeblood of the living planet and by using it up Shinra is slowly upseting the balance of nature. In comes Avalanche, a rebel group of disenfranchised citizens who have taken it upon themselves to oppose Shinra's ambitions. The main character is an ex-Shinra soldier named, Cloud Strife, an angst ridden fella with a complex history that's explained as the game goes on. Cloud joins up with Avalanche as a mercenary for hire, and together they take on Shinra's maniacal executives and their army of shocks troops, robots, and mutants. However after a while it becomes apparent that there are other forces at work, and ultimately Cloud must not only fight against Shinra, but also stop a powerful terrorist from destroying the world. Final Fantasy VII introduces a new materia system: your weapons have different amounts of slots where you can equip various orbs (called "materia"). All magic spells must be learned by equipping materia, but there are also other types which enhance your spells, parameters, etc. By equipping different materia on different characters, you can customize them freely, without depending on character classes. "Final Fantasy VII" also features plenty of mini-games and many ways to explore the game world, including the submarine first introduced in Final Fantasy V. Noted for its graphics, gameplay, music and story, it has retrospectively been acknowledged as the game that popularized the console role-playing game genre outside of the Japanese market and has been named as one of the best games of all time by fans and critics alike. A full-length CG animated feature film called Final Fantasy VII: Advent Children was released in 2005 that was set several years after the events of the game. A 2012 release fixes bugs and runs on modern systems, includes up to 36 achievements for players to unlock and cloud saving. Players can also use an optional "character booster," which lets them boost every party member's HP, MP, and Gil to its maximum.
See also: Final Fantasy VII Remake: Intergrade |
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Flame Dragon Plus [Tw] | Dynasty | [top] | |
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This turn-based role-playing game is the first single-player version of the "Knights of the Flame Dragon" series to use a CD as a storage medium, and for the first time a dedicated person is invited to sing the theme song for the game. In the initial release, a limited-production game character poster will be included as a promotional method. On the game stage "Mara Continent" of the previous work " Knights of the Flame Dragon II: The Mystery of the Golden City ", there is a young man named "Landis" born of a mixture of goddess and humans. When Landis was swaddling, his mother, who was the goddess, was unaccounted for by an accident, and his father died when he grew up. Not long after his father's death, Landis rescued a traveler who was attacked by a wild warrior in the wild. Later, Landis learned that the traveler was the king "Sol" who ruled the Kingdom of Rothdia. Because of his impatience to live in the confinement of the palace, he ran outside to enjoy the adventure of his youth. Later, Landis left his home and embarked on his adventure, inspired by Thor and hoping to find out the reason for his mother's disappearance. The main characters are Landis and the mysterious girl "Falina" whom Landis met on the adventure. The total number of our characters in the game is the least in the single-player version of the "Knights of the Flame Dragon" series. In addition to Thor who was a character who appeared in "The Flame Dragon Knights 2", "The Flame Dragon Knights Gaiden" has also interspersed with the development of the game plot, several characters who have appeared in "The Flame Dragon Knights 2". The game method is the same as the previous two Yanlong series works. It is also a turn-based strategy game with graphical operations and gorgeous battle graphics. It extends the previous "The Flame Dragon Knights 2" as long as the specified conditions are met, the characters can be upgraded to hidden occupations, and the characters can use exclusive attack moves or magic. Treasure chests and hidden treasures are also arranged on the game map for players to search, and in the shopping street, you can enter the secret shop to purchase special items by entering a designated password. Hints are added to give players a way to find secret shops. | ||
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Genso Suikoden II [J] | Konami Computer Entertainment Tokyo / Long yong | [top] | |
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A young boy from the town Kyaro, adopted and raised by a martial artist together with his sister Nanami, now serves in a Highland army, in a youth squad, together with his best friend Jowy. Their camp is attacked during the night. The two friends escape and jump down from a high cliff into a river. Soon the two become involved in a political struggle, as several nations seek an alliance against a powerful country led by an insane, bloodthirsty prince. What will destiny bring to the young heroes? What will they achieve in their lives? Will they fight together or will their paths be separate from now on? Like its predecessor, Suikoden II is a Japanese-style role-playing game with a story that focuses on war, friendship and betrayal. As in the previous game, the goal it to build an army and participate in a war, defending the lives of the innocents. Once again it is possible to recruit 108 characters (Stars of Destiny), as well as build and customize a castle that serves as headquarters for the army. The main bulk of the gameplay, however, is traditional RPG exploration and character growth. Together with turn-based party combat, which allows up to six active player-controlled combatants, there are also a few strategic battles, which are quite different from those of the first Suikoden: the player has to move squads on a grid field, trying to surround the enemies and eventually defeat them. Characters can equip runes that allow them to cast a limited amount of magic spells; unlike the first game, it is possible to equip up to three runes on a single character. Items are shared by the party rather than being restricted by individual inventories. There is a variety of mini-games, some of which are available only if the player recruits specific characters. | ||
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God Of War Chronicle Complete [Ch] | Bird Of Paradise Information | [top] | |
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This is a compilation of two games. God of War Chronicle is a role-playing game. The game screen is good, the "God of War Chronicle" with historical facts as the background, the martial arts feud that integrates the sword and light sword shadow, coupled with the love and hatred of the male and female protagonists, can be said to be a typical Chinese martial arts RPG. Chivalrous New Legend, also known as "Shenzhou Qibi Sequel", is a martial arts style RPG game work. The ancient game production, fine picture quality level gives the game a very high evaluation, based on the history of Chinese style, martial arts feelings, to create a Chinese good boy's hot blood style. Although the game has experienced many ups and downs from production to release, the unique martial arts boldness has left the deepest memories for every player. | ||
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Guardian's Sword: Alpha Era [Tw] | Winking WindThunder / Technical Group Laboratory Inc. | [top] | |
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During a war with the demons, a young man named Shot has lost everything - his home, his family, his friends, and his beloved one. One day he hears a rumor about the Guardian's Sword, which is told to grant a wish to whoever discovers it. Shot decides to dedicate his life to the search of the Guardian's Sword, hoping to bring the people who were dear to his heart back to life. This is a Chinese (Taiwanese)-made role-playing game, influenced by Japanese anime style and RPG gameplay. It utilizes point-and-click horizontal movement on screens with pre-rendered backgrounds and 2D hand-drawn characters. Battles with enemies occur on the same screen as the main navigation. The battles are a mixture of turn-based and real-time style, in Final Fantasy spirit. | ||
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Harmonian Tales [K] | Makkoya Entertainment / Spin, Woongjin Media | [top] | |
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This is a Korean-made role-playing game. The plot is introduced laconically: the player controls a young man who wakes up in a cave and must find his way home. As he travels through villages and towns he meets people who can help him and may need his help as well, and becomes involved in a greater struggle. The game's structure is reminiscent of Japanese RPGs, with overworld navigation, town-dungeon-town linear advancement, and simple character growth. There are no random battles: enemies are visibly roaming hostile areas. Combat has a tactical element, allowing the player to move a party of up to five characters on a grid in a turn-based fashion. Each character has two types of basic attacks and also learns magic along the way. Bonus experience points are awarded to the character who dealt the final blow to the enemy. | ||
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Hexplore | Heliovisions Productions / Atari Europe | [top] | |
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Immerse yourself in a medieval world in this isometric rpg adventure - a world where Garkham, Grand Master of the Black Magicians, has sworn to take possession of the Book of Hexplore. From this moment, the whole world is in great peril. For this manuscript will most certainly lead those who find it to the Garden of Eden, resting place of the Devine Power. Aware of this immense danger, four heroes join together to thwart Garkham's evil plans and so a perilous adventure begins. Recruit and control a team of four characters: a warrior, an adventurer, a magician and an archer, each with his own individual characteristics. Revel in incomparable gameplay, thanks to an explosive mixture of action and adventure throughout more than 200 maps. Play with up to four players in collaborative mode via either direct connection, modem, local network or over the Internet. Experience the adventure from whichever perspective you wish, thanks to revolutionary technology which offers you 360° camera views without an accelerator card. | ||
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Jusensayo [K] | Samson Interactive / Hicom | [top] | |
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The moment the one who controlled the darkness raised his hands and tried to subjugate the people of the continent, a ray of light poured down from the sky. There was a brave man who stood up with light wrapped around his body, and with his dazzling sword and shield, he commanded the one who ruled the darkness. The human instinct for peace, this is what will stand in the name of morality in the future, and I command you against everything that has dark powers. He who rules the darkness, disappears... Gorgeous magic, detailed technique combination, multi-scenario and ending, all of this created the best orthodox RPG. Features: Multi-scenario that changes depending on the composition of 300 multi-events; Events expressed by enlarged game screen progress over time; Gorgeous battle screen expressed with translucent effects and smooth animation; Adds fun to the game Gorgeous graphics with 65,000 colors and detailed screen production; A total of 2,000 different sound effects and a game background that feels like a musician playing. | ||
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Langrisser 2 [J] | NCS Corporation / SEGA Corporation | [top] | |
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The events of the game take place several years after those described in Warsong. Gone is the benevolent kingdom of Baltia, and a new power has risen - the Rayguard Empire, which has made a pact with the malevolent Lord Böser, whose intention is to find the most powerful evil sword in the land, the Alhazard. The main hero of the game, the knight Elwin, must help the Descendants of Light to retrieve the legendary holy sword Langrisser, the only artifact that is more powerful than Alhazard. Like its predecessor, this is a turn-based strategy game with RPG elements. The army is divided into soldier units and generals, who fight alone and who are usually stronger than a whole unit. Before the scenario begins, you must hire soldiers, buy weapons and items, etc. During the battle, if you come into contact with an enemy unit, an automatic battle sequence occurs. You can also cast healing spells on your units or offensive spells to hurt the enemy. This PC version, only released in Korea, Japan, and China, features redrawn, high-resolution graphics, but a vastly trimmed-down soundtrack to fit the confines of a standard length CD. | ||
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Langrisser 3 [J] | NCS Corporation / SEGA Corporation | [top] | |
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This is a prequel to the two Langrisser games (the first one is known in the US as Warsong). The events of the third game occur thousand years before those described in the first "Langrisser". The story centers around the creation of a holy sword named Langrisser, and the first Descendants of Light, the only people who can wield it. The main character is the knight Diharuto, the ancestor of Leon (Elwin's rival in "Langrisser II"). He must defeat the evil Boser, who is bound to the evil sword Alhazzard. In Langrisser III, you don't control whole armies, but only their generals, whom you move around the battle field. Once two enemy generals meet each other, a 3D battle sequence occurs, during which the two armies fight; the outcome of the battle is decided only by the victory or defeat of the general. The game also features love simulation elements: depending on the main hero's responses to various female characters, you can raise their "love level". | ||
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Langrisser I: The Art of the Swords War | NCS Corporation / SEGA Corporation | [top] | |
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This is the only title of a series of famous tactical rpg series to ever see an official release outside of Japan. It is set in a typical medieval fantasy setting and features traditional turn-based combat. The player controls several generals who can command up to eight different units ranging from ordinary soldiers and archers to more exotic creatures like mermen or lizards.The generals fight alongside their units, however they are much more powerful and are able to use more diverse commands than just moving and attacking, like recovering a small amount of HP or casting spells. Each unit has certain strengths and weaknesses; for example soldiers are good against archers but weak against cavalry etc. Combat is also influenced heavily by terrain types. When two units engage in combat a small animation, similar to those seen in Advance Wars or Fire Emblem, is shown. | ||
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Legend of Eight Dragons, The [K] | Mips Soft / Kama Entertainment | [top] | |
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The first game based on the Korean comics of the same name. The story begins with a childless couple; the wife suffers so much because of this that the spouses decide to turn to one powerful demon, and he offers help for a favor. The child is born, but the demon does not intend to let go of the family, as a result of which the wife dies. The father decides to take revenge and leaves his son in the care of an old acquaintance. Many years later, the son grows up - and from that moment we will play him. The gameplay is built in a standard way: we fight monsters in order to become stronger, from time to time purchasing necessary things and healing wounds; the plot develops linearly, despite the optional ability to communicate with the NPC (the Ctrl key, which is also responsible for any interaction with the environment). Battles occur randomly and take place in half-step mode with a side view. Commands can be divided into two parts - basic (attack, defense) and advanced (special moves, spells); both correspond to scales. It was not possible to identify any system in the return of commands, which makes the game extremely difficult to complete. Most of the opponents are mostly people, animals, and evil spirits. For defeating them, we get the experience required to obtain new levels, which, in turn, automatically increases the characteristics (varieties of strength, endurance, etc.). Equipment and other useful items can be either purchased in stores or found at the locations themselves in chests. The graphics are made in a combination of pre-rendered (battle backgrounds and character models) and pixel (everything else) styles. Locations are executed in perspective with a top view, however, many objects are drawn as if in haste, which gives the impression of a budget. In side-view battles, the situation is no better, and sometimes even worse. The music is good, but nothing special. | ||
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Legend of Heroes III, The: Prophecy of the Moonlight Witch [J] | Nihon Falcom Corp. | [top] | |
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Jurio is a young boy who must travel to five sacred shrines as part of his warrior initiation rite. The lovely magician Chris accompanies him on his journey. But soon the two young people discover that they must face dangers far beyond those they have imagined. The prophecy of the mysterious White Witch is about to be fulfilled: a great wave will destroy the entire world of Tirasweel if nobody stops the man behind it... The third entry in Legend of Heroes series (and also the first without the reference to Dragon Slayer universe in its title) introduces a new battle system: the battles in the game occur in pre-set locations, and evolve automatically. The player's task is to program the actions of the heroes (up to four in the party) before the battle. There are eight total "programs", with five moves each (for example, "attack", "attack", "cast healing magic", "attack", "cast offensive magic", etc.), and the player can switch between them during the battle. Other game elements in Shiroki Majo are fairly typical for a Japanese-style RPG, including reliance on plot events, linear progression through the story, automatic leveling, etc. | ||
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Lords of Ancient Kingdom [Tw] | U&J Technology / Soft-World International | [top] | |
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On the continent of Krakhan, two civilizations centered on human beings have been bred for thousands of years. Three hundred years ago, King Alban of the West combined with all the human forces on the Western Continent without any precedent in history, and fought together against the cruel, bloodthirsty orcs. The orcs were not willing to summon the demons of hell. To help out, an unprecedented fierce battle began. This war, which lasted for several years, shook the entire continent, but at the same time laid the foundation stone for the Albanian Kingdom to dominate in the West. Later generations called it Alban's Glorious War. Alban's glorious legend gradually withered with the death of King Alban and the years passed. Today, three hundred years later, the sky of Alban is filled with a strange atmosphere, and the ancient sealed land has a strange whisper. In a dual mainline plot role-playing game, players can choose two protagonists with different cultural backgrounds and camps (Eastern Justice and Western Evil respectively). In the game, they will meet ten female characters and have different endings with them. Rich art settings and exquisite high-resolution 3D graphics performance. The game is not just about trading and recording. In the village, players can make money in the arena, talk to NPCs and take tasks, and there will be various professional training facilities for players to improve their troop attributes. The world setting of cultural differences includes Eastern and Western humans and monsters, as well as mysterious ancient civilization legions. High-level occupations can use a variety of weapons. Monsters can also be upgraded and upgraded, and special units will be upgraded with various unique items. Added items that can increase experience points, and magic books that allow non-legal characters to cast spells. The animation is made with a large number of 3D special effects, new visual effects, and the types and types of spells have also been improved. In addition to swordsmanship, spear and archery have been added. | ||
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Merturl Wizard [K] | Orange soft | [top] | |
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This game is based on the 1989 anime film of the same name. The action takes place in an East Asian setting, where the main character Mammal (머털) discovers in himself special powers and goes on a journey around the world. In terms of gameplay, it at first glance looks like a standard Asian RPG, but this is not entirely true. The battles take place right on the location in a pseudo-turn-based mode: each of the squad members (a total of four maximum) is given a command that requires filling the action strip to a certain limit, after which it will be executed. The main commands, in addition to the usual attack, are spells (there are both for attack and for treatment) or special techniques that spend mana. Opponents are diverse - centipedes, ostracized lights, sentient slime, evil spirits, folkloric creatures, and many others. Experience (경험치) is awarded for each action in battle, and gaining a new level automatically increases the maximum health (생 영력) and mana (다 법력), as well as increases the characteristics of strength (채 력), agility (민첩성), attack (공격력) and protection (방어력). In settlements and in locations, in general, you can not only communicate with NPCs, but also interact with the environment using the right mouse button: a coin (purchase and sale), a samurai helmet (statistics of party members), a book (menu), a scroll (casting a spell). The graphics are made in perspective with a top view and make a good impression: beautiful backgrounds, large animated character sprites, nice menu design. The music sounds good, with some ethnically sonorous compositions. | ||
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Midgard | Baroque | [top] | |
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From the character select screen, Midgard already looks more progressive than Diablo, because you can select your character's class and gender separately. Armor changes are not shown on the character models, though, so you'd have to be content with running around in swimsuit armor all the time for half of the female classes. It's also possible to change the class (but not the gender) during the game, but that's about the only part where the game is one step ahead. The five classes all can use different equipment and have different attacks, but everyone who's not the fighter is rather pathetic. It's still worth to change the class for a few levels to build up some magic proficiency, because after you find the healing spell, you never have to die again. Not that it matters, though - there is no apparent penalty for dying, which means that it's simply the quickest way to get back into town. Just like Diablo, the hero starts in a small settlement, but this one is positively creepy, always surrounded by thick fog that makes it impossible to see past a few yards. There are a few blocky houses which all look the same, but only two can be entered - the shop to buy, sell and identify equipment, and the bar to change the character class. The town is surrounded by nothing but two-dimensional trees, and after a while, the floor just ends sharp. Once you get over the horror of being trapped inside this uncanny valley, all that's left is to head for the dungeon, which is accessed through the local church, because of course that's where all gateways to hell can be found. The inherent problem with Diablo-styled randomized dungeons is that you don't really get the advertised "infinite dungeons", but rather just one amorphous conglomerate of mostly featureless rooms haphazardly stuck together. | ||
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Might and Magic VI: The Mandate of Heaven | New World Computing, Inc. / Ubi Soft Entertainment Ltd. | [top] | |
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This is the first of the Might and Magic titles to take place in the same world as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology. An ancient enemy of an ancient people has arrived in the land of Enroth and destroyed your hometown, and you have been rescued by some great mage to prepare you for the coming conflicts between good and evil, while at the same time the Ironfist dynasty ruling over the land is collapsing. The traditional CRPG gameplay is here, where you will be hunting quests all over the lands of Enroth, helping the good people while trying to defeat an evil cult and something more sinister behind. It has a non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release, but received criticism for its drawn-out questline and minimalist roleplaying elements. | ||
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Narara Superboard: Hwansang Seoyugi [K] | KCTmedia / E2 Soft | [top] | |
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A relatively popular role-playing game in its homeland based on the series of the same name and, possibly, a comic book, which became the first game in a series of five games. The action takes place in a conventional techno-fantasy world. The story begins with a girl named Maze, who sets out on a journey around the world, wanting to find out the origin of her mother. The gameplay is not quite typical for Asian RPGs: the world is divided into separate locations, consisting of several zones, "populated" (cities, towns) and "natural" (forests, mountains, dungeons, and so on) types. If in the first you can buy uniforms and other useful things, then in the second there are collisions with monsters that arise by chance. The battles take place step by step in the manner of tactical games: without going to a separate arena, a field is marked out along which you can move. As a rule, two actions are allowed - moving and attacking - but sometimes there are situations when one or more characters at the beginning of the battle can do three or more of them. In addition to the standard attack, there is the use of objects and magic, which includes spells of both offensive and healing directions. Opponents represent all living creatures, evil spirits and other creatures, for the victory over which experience, money and items are given. Leveling up automatically increases six basic parameters: strength, intelligence, agility, attack, defense and luck. There are only five types of equipment - helmets, armor, weapons and a couple of accessories. Plot progress is mostly linear. The graphics are made in perspective from a top view, but they give an ambiguous impression: if the backgrounds are done well in some places and sometimes are relatively richly furnished, then the pre-rendered character models do not make the same favorable impression. The music is good and some of the songs sound good. | ||
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Nethergate | Spiderweb Software | [top] | |
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Welcome to Shadowvale, where the last remnants of magic remain in this world and where fantastic creatures thrive and the strange is ordinary. Nethergate is an rpg played from an isometric view and the game view scrolls tile by tile. You can play from two sides: the Celts or the Romans. If you choose to be the Celts, you fight to protect Shadowvale from the conquering Romans and attain freedom for your people. If you choose to be the Romans, you work to bring order to the land and to remove the presence of a small rebelling tribe. The game takes place in the same world and dungeons no matter what side you play from, but the story and the way you'll be received in different towns are completely different. The combat is handled with a rather simple interface: click in the direction you want a party member to go, click in the direction of a monster if you want to attack it, select the cast spell option and click on the monster you want to cast the spell on. If you look at your characters' statistics, you will find about 30 skills and attributes as well as a disadvantage/advantage section. When you win battles and complete quests, your characters get skill points. You can then go to a training center to use your skill points and assign them to skills of your selection.
See also: Nethergate: Resurrection |
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Quo Vadis: A Coldblooded Demon [K] | Future Entertainment World / Media Mart, HiCom | [top] | |
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The second game of the company FEW, combining the elements of Ys and Diablo , but with a big bias towards the latter. The action takes place in a fantasy world. Under our control there is an anonymous hero (the name is given by the player), standing near a small town. When he comes to him, he talks to the chief of the local guard, but because of the incident with a couple of killed guards he seeks an audience with the local chief priest and offers help in exchange for support in order to find and destroy some evil. The gameplay is much like Diablo, although there are no similar crowds of enemies here, and battles, despite the dynamism, carry a considerable element of tactics. It is curious that there is no system of certain classes, from the very beginning one can become not only a warrior, but also a magician, a monk or an inspector, and each of these branches of professions has its classes with corresponding pluses and minuses; there may be 27 combinations. Characteristic six (strength, endurance, agility, wisdom, luck and skill). Magic is implemented in the form of runes, located on the right side of the bottom of the interface, each of which can be one of three active; a set of necessary can be changed if necessary. Opponents are very diverse - in addition to classical people and animals, there will be demonic, mystical and other entities. The plot and dialogues in Korean, and along with side tasks it is desirable to know the language or, in extreme cases, a dictionary. Preservation is possible only in taverns. It is worth noting the presence of multiplayer - with the ability to create your own server and play with your friends, choosing one of six classes. The graphics are made in a pseudo-isometric projection of the top view, and this is perhaps one of the most beautiful South Korean games with this style: a diverse and richly detailed landscape, elaborated character sprites with smooth animation, various special effects, day and night changes, weather conditions rain, then the weather changes to clear or cloudy). Conclusion: an interesting, complex and diverse Action-RPG which is worth trying. | ||
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Rage of Mages / Allods: Sealed Mystery | Nival Entertainment / Microïds / Monolith Productions, Inc. | [top] | |
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Rage of Mages is a PC game that combines role-playing and real-time strategy. Produced by Nival Interactive it was first released in Russia under the name of Allods: Sealed Mystery (Аллоды. Печать тайны). While a role playing game, the game uses a real time strategy game interface rather similar to Warcraft II. First of all, a player chooses between a warrior or a mage for his or her starting character. On his journey he (or she) will meet a few more companions. There will be hirelings available for a fee should a player find any mission too challenging and need reinforcements. Each mission takes place in a game map generally full of enemies. Mission type ranges from rescue to escort to exterminate villains to treasure hunting. | ||
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Return To Krondor | PyroTechnix, Inc. / Sierra On-Line, Inc. | [top] | |
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Return to Krondor is a computer role-playing game set in Raymond Feist's fictional fantasy setting of Midkemia and is a sequel to 1993's Betrayal at Krondor. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game. It is the story of Bear, ruthless mercenary in pursuit of the Tear of the Gods, a holy artifact of immense power. As Squire James of Krondor, it is your task to follow the trail of death and destruction Bear has left in his wake and to stop him before he reaches the Tear. As you progress in your travels you will discover that someone or something is creating dark beings and horrible perversions of nature, suggesting that things are very wrong in Krondor besides the ambitions of a single renegade mercenary. | ||
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Silk Road 2 | Sprite | [top] | |
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Fantastic world of different stages in top view action for this shareware RPG. The story starts out with a magician summoning a giant chicken from the sky. She destroys the chicken, but a catgirl is left behind! So she does the natural thing to do: She takes her to a spring and they both partake in naked swimming. The game plays like Zelda, except you can use three weapons at the same time, and you save by collecting Goddess Coins. Let Tsukisusumo kick the cute enemies in the field to scatter them. Acquire items to be able to proceed properly to different areas. Unique boss characters who also thwart the way. Since they launch pretty elaborate attacks, in order to defeat them you must figure out their attack pattern. Cute characters and the range of difficulty make it likeable to everyone. | ||
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Tianlong Babu: Liumai Shenjian [Tw] | Soft-World International | [top] | |
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This is an RPG adapted from Jin Yong wuxia novel Demi-Gods and Semi-Devils. Prince Duan Yu of Dali received a Buddhist training in his childhood. He learned the Confucian classics, poems and songs, but he knows nothing about martial arts. His father forces him to practice martial arts and Duan Yu decides to escape his home. After the escape the game unfolds a sprawling journey. The novel's plot is reworked with various puzzles that often require objects to solve them. The gameplay involves a lot of secondary characters (NPCs), each of which is implemented with many pronounced simple actions: chopping wood, training with swords, cooking, patrolling the streets, etc. There are hundreds of different sprite animations. The main character can perform many actions: walk, jump, talk to NPCs, interact with objects in the game environment, combine some objects to activate game events, and much more. The game is implemented in isometric 3D. Moreover, each textured surface, each piece of interior is executed in the best traditions of ancient Chinese culture; all of them were carefully designed and implemented in a style typical of the Song (宋) Dynasty. For the most part, at first glance, one can erroneously say that this is an Adventure genre, but the basic role-playing elements are still there: health, attack and defense. And with further passage, your parameters will only increase. By the way, at the beginning of the game you don't even know martial arts. Therefore, technically speaking, this is still an RPG genre, but with a noticeable admixture of Adventure and Action elements. In the gameplay, you can talk, pick up something from the map and use wearable items for their intended purpose. The interface is very friendly. Most of the display in the game menu is represented by clear, large-sized icons. The control is implemented on the keyboard. Dialogues are always displayed as a line centered at the bottom of the screen. You can save anywhere in the passage. Movements (in isometric view): Home, End, PgUp, PgDn; call the game menu - Esc. The gameplay mechanics are quite complex. Even the very debut in the game should be difficult for a novice user. The bottom line is this. You play the role of Duan Yu and are in your father's house, in legal terms, under house arrest. Guards are posted outside. In the house you need to take 20 liang from the chest. Then a couple of times you still need to try to open the main door. In a short dialogue, the guard standing outside will clearly explain to you the reasons for imprisonment (it’s not allowed, sir, and that’s all ...). Ultimately, you must escape through the window located in the farthest corner of the house (behind the bed, near the washbasin). To do this, standing near the desired window, you must apply the game menu item "Action" - the icon "hand". For an unprepared user, even a Chinese-speaking one, all this presented a certain obstacle to mastering. Probably, therefore, only screenshots of the very first moments of the gameplay, when your hero is imprisoned in the house, dominate the web. Further - immediately a surprise. Any time the guards patrolling the streets find you, you are again imprisoned - here are the obvious elements of "stealth action". But more than that: in subsequent locations, some of the characters you meet can easily turn you in if you enter into a dialogue with them, and then house arrest again. Standard locations are implemented as several houses located on a spacious square area. There are also winding dungeons and caves in which other characters are often absent. The essence of the passage mechanics is extremely simple: enter into dialogues with NPCs, find various objects on the map, solve riddles, upgrade your role-playing parameters, etc. | ||
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Tun Town (A-Mao A-Gou) [Tw] | Softstar Entertainment Inc. | [top] | |
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The story of Tun Town takes place in the small town of the same name. The student LeLe returns to Tun Town during the summer holidays. He discovers that there is a war going on between dogs and cats. Under leadership of the Cat King, the cats have defeated the dogs. LeLe and his friends unite the dogs and beat Cat King to bring back peace to the town. But the gangs in the big cities also want control over the town. Lele, his dog friends, Cat King and the cats form an alliance to fight and defend their hometown. Tun Town is a Chinese-made role-playing game. The gameplay system is similar to that of Japanese-style RPGs, with party management, simple turn-based battles, and automatic leveling up. It is possible to collect parts to build different kinds of weapons in the game. The visuals are cartoon-like, and the plot has humorous elements. | ||
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Underlight | KoiWare LLC | [top] | |
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Be a part of a vast Underlight City of dreamers. Real people, just like you, creating real characters. There are no predetermined paths for you to follow and no specified end game. You are in control of how your character interacts with the other characters creating true conflict and resolution. It's your dream to make. Enter a world of complete player driven stories and interactions. There are no bots here handing out the exact same quests. How will you get wrapped up and proceed? Will you become a Teacher and help others grow? Will you take the noble path of a Ruler or Guardian of one of the Houses? Maybe you will hone your fighting skills and become a great warrior. The choice is yours to make. Create your own compelling character backstory and flesh it out with fellow Dreamers in the dynamic dream city of Underlight. Your actions and experiences will have a direct impact on an ever evolving story line with rich and engaging characters, histories, beliefs and factions. Every other Dreamer you speak to in Underlight is played by a real human being. Real Combat Mechanics - You won't find any auto-attack here, standing in one place trading blows with a monster, not nearly exciting enough. In our world, you swing your sword, or shoot your fireball, and move to dodge before your enemy strikes you. Take the fight to the nightmares in a live action FPS-style combat system. Or duel other players to see who is the true champion of the city. Immerse yourself in old style retro gaming feel of the late 90s! Experience a unique dream world surrounded by gorgeous 3D sprites and pixels. The teaching system is a unique feature not found in other games. In other games, upon leveling up your Wizard will automatically learn their next fireball spell or will go to an NPC skill trainer and purchase it for a couple of gold. In Underlight all of your magical arts are learned from other player characters in the game. The characters capable of teaching you new arts, or improving existing ones, can be spotted by the colored halos they wear upon their heads. Once your character senses they are able to learn a new art they should approach one of these teachers. These teachers, however, are not going to just give away the arts they worked hard to learn and improve. Instead they will ask you to perform some sort of small task or quest before teaching it to you. Every quest your character receives is written by another player of the game and can be customized for your character. Your character could be asked to come up with a way to harm one of the Darkmares, gather supplies for an experiment the teacher is planning, or infiltrate an enemy house. The possibilities of what your teacher and you come up with for your quest are limited only by imagination (and a few basic rules). The pace of advancement for new and lower level characters has been increased so that they can quickly jump right into the action that our dreamworld has to offer. Player Classes are known as a characters “focus” and represent one of the very first decisions you will need to make for your character at its creation. The focus determines what your character will specialize in and controls what magical arts your character can learn and how much they can improve those arts. The choices are: Gatekeeper, Soulmaster, Fatesender, or Dreamseer. | ||
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Vandal Hearts | Konami Computer Entertainment Tokyo Co., Ltd. | [top] | |
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This is a turn-based strategy RPG first on Playstation in 1996. It was among the first role-playing video games to be released for the 32-bit systems, and garnered a small cult following. It follows a fixed plot-line with set battles, focusing more on strategic elements than adventure elements. The combat takes place in a series of 3D grid based maps and each character in the party has a certain amount of movements they can perform each turn. As the game progresses, other characters join and leave the party and as they increase in level they can progress along different paths of development. Between each battle there is a cut scene that develops the plot using the same 3D engine as the combat (and often the same areas). In between battles you have the opportunity to talk to people in cities as well as purchase different equipment for the up coming battles. | ||
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Vantage Master Online / Vantage Master V2 | Nihon Falcom | [top] | |
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A Fantasy Simulation RPG with Unprecedented System. The most attractive point of Vantage Master is the element of simulation game. It's basically a simulation RPG, but the cumbersome system of simulation RPG is reduced as much as possible. The rule is very simple. To win the battle, all you have to do is reduce the enemy's HP to 0. You summon the spirit called NATIAL, which is divided into 4 attribute, earth, water, fire, and heaven. You always have to remember that 4 attributes are superior and inferior to one another. Winning the battle requires lots of thinking....get ready for intellectual simulation. After the worldwide war, Natial had been spread over the world as the skill developed to summon. The stage of "Vantage Master" is a pure fantasy world. Summoners called Master works Natial,spirits. Each spirit has one of 4 attributes,the earth, water, fire and heaven. The outlook on the world which Falcom is good at making would be very familiar to users. The witch, called Purple Merlet. Gid Karn,the man who wears the mask of Lion. Thought of 18 Masters kept to themselves. Someone searches for magic tools which have been scattered all over the world to summon Natial to bring down someone evil. Someone to revenge. Someone to be a heroes. How do players carve out their own destiny being guided to the world of "Vantage Master"? The heroic showdowns between spirit summoners. Ingenuity of a person vs. CPU and a person vs. a person. The excitements which is different from ordinary Falcom works. Users can select optional one from three modes, Scenario Mode, Free Battle Mode and Expert Mode. Scenario Mode is recommendable to people who want to play like RPG. Free Battle Mode is set up to enjoy showdowns purely. Expert Mode is prepared for you going to play "Vantage Master" completely. You can feel that your growth in the game is real owing to the system which excludes accidentals thoroughly. Naitial ,"something pure", doesn't have their will. If you understand their attributes sufficiently, You can turn the tables on the battlefield. 18 Masters and 24 types of Natial. The issue of battles is decided owing to how you get hold of their merit. It is possible to turn the tables on the battlefield owing to your tactics. High quality sound which corresponds to MIDI and CD-DA. We have made our own sound which is adaptable to RPG and livened up game. And We take care of the atmosphere of simulation games not to disturb playing in "Vantage Master". This two sound seems to repel each other, but We succeeded in mixture of these. New Falcom sound was born. Here, we introduce you "Look up at twinkling". Although the Japanese version was a commercial game, the English version was made available for free in 2002. | ||
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War of Genesis Side Story 2, The: Tempest [K] | Softmax | [top] | |
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Tempest is a side story in the Korean-made series The War of Genesis. The protagonist is Sharn Hoiste, one of the characters who appeared in Rhapsody of Zephyr. A master thief, he is also the alter ego of Prince Clauzewitz, living in exile after the Pandragon family lost its reign to rivals. However, when his relative Princess Elizabeth Pandragon is driven out of the capital and pursued by the new regime, he changes his mind and becomes more actively involved in the political struggle. The game mixes role-playing and strategy elements. The player manages a team consisting of young women, training them in combat and various magic disciplines. Navigation is limited and is mostly confined to selecting locations from graphical menus; only individual locations such as important houses have physical third-person movement. Battles are dictated by the plot and are tactical in nature, the player often managing a large team across several screens. The view is side-scrolling, but characters can also move into the screen for a total of three rows. | ||
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War of Genesis Side Story I, The: Rhapsody of Zephyr [K] | Softmax / Hicom Entertainment | [top] | |
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The War of Genesis Side Story I: Rhapsody of Zephyr (Changsegijun seo-poong-ui gwang-si-gok, 창세기전 서풍의 광시곡) is a turn-based RPG created by Softmax. The game's ambience, theme, and story follow from "The Count of Monte Cristo." Originally released for Windows in 1998, it was later ported to the Dreamcast in 2001 and the PlayStation 2 in 2004. The game has never been translated into English. The game uses a turn-based RPG format. The battle style is a mix of the time gauge system from Final Fantasy VII and the "tilespace" system of Heroes of Might and Magic. Characters use various weapons depending on their jobs. The concept of blocking attacks exists in the game, which is represented by the "durability" of the weapons. Depending on the amount of damage blocked, weapons can be destroyed. Also, in regards to characters that use guns, ammo is sold separately, and once you run out of ammo, guns will do no damage. The often used HP/MP system is in effect. There is also something called the soul gauge, which fills up whenever the character attacks, blocks or takes damage. When the soul gauge fills beyond certain thresholds, characters can use specific abilities, some of which are innate to the character and some of which depend on the weapons that the character is wielding. The planet is Antaria, the same as War of Genesis II. The story takes place within the Geysir Empire, which has fallen into disarray after the death of the Dark Prince Karl Styner in War of Genesis II. The synopsis of the game follows the book of "The Count of Monte Cristo", written by the French writer Alexandre Dumas. The innocent Cyrano Bernstein is sentenced for a crime that he does not even know of, and is imprisoned in the infamous Inferno. He meets Deimos, and therefore realizes the truth that brought him to prison. In his dying state, Deimos sacrifices himself, bequeathing the Darkblood enabling Cyrano the abilities to get revenge on his enemies. He overwhelms the sword Asura, and joins the Zephyr Falcon, the Empire Resistance, and, one-by-one takes revenge on his enemies. | ||
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Warhammer: Dark Omen | Mindscape International Ltd. / Electronic Arts Inc. | [top] | |
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This sequel to Warhammer: Shadow Of The Horned Rat is an overhead role playing game in which you play Morgan Bernhardt. The game consists of a series of battles where you view the battle from overhead via a rotatable view. You go through the game managing your army, deciding whether to fight in optional battles, and advancing through a deep and engrossing storyline via a series of conversations played out by talking portraits. | ||
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Warlocks [J] | TGL | [top] | |
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The fight against the planet (Hoshi) begins now... A certain star in the universe where the environment has been destroyed until the water can not be drunk overnight. It flows, somewhere to have a clean environment of the star when there is to become... as modest location multiplied by the rise and fall of the star from the strange occasions that hero who get caught in the fight, boarded the machine named "Warlock" which was rushing to... This rpg is completely different game from the Farland series. The viewpoint is drawn in a quarter view using the image with 3D dropped to 2D. I think graphics are pretty beautiful at that time. The map is 2D. It dropped 3D to 2D, it is quite beautiful as then. Character drama in which the parents' characters move around is well done. Battle is a round system. Move your favorite characters in any order. The animation of the attack has some fancy things, it does not get tired to the user. Especially, it is quite exhilarating, high level of magic and coalescence technique. Also, it can be said that enemies level up, and clear conditions are different for each stage. The story has a mix with surprising laughter and romance in some places. Even though it is a robot, forget about the theory that it is strange to level up or use magic, let's defeat the carnage enemy with a powerful and flashy attack. | ||
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Wind and Cloud [Ch] | Mixiang Shijue Studio / Soft-World International | [top] | |
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The first game is at least a dilogy based on the manhwa. The plot tells the story of a young man Ho Aojue (霍 驁 覺), who loses his relatives and, in the course of a search for offenders, receives a new name "Cloud" (步惊云). The gameplay is a standard-looking Asian role-playing game. Battles occur randomly and take place step by step; the three main commands (attack, abilities, objects) are displayed with icons, after which you need to click on the arrows to bring the selected action to execution. A party can have up to six people; parameters (endurance, health, mana, strength, protection) grow automatically with an increase in the level, experience for which is earned in battles. There are only four types of equipment: weapons, armor, helmet and bracers. Adversaries are relatively diverse: most of the time we will fight off people in different clothes (and, accordingly, with different characteristics) and animals. Communication with NPCs is provided, but mostly optional, and progress through the plot is generally linear. You can save at any time, but only in one slot. The graphics are made in isometric perspective and make a double impression: if the two-dimensional locations look great, then the pre-rendered character models, alas, do not have the same good impression. The music mostly sounds in the background, although ethnic motives in the compositions organically fit into the local environment. | ||
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Wizardry: Llylgamyn Saga [J] | Soliton Soft / Locus Company Ltd. | [top] | |
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This is a Japanese remake of the first three Wizardry games: Proving Grounds of the Mad Overlord, Knight of Diamonds, and Legacy of Llylgamyn. As in the original games, the player can create characters choosing from five races and eight classes, and level them up by exploring the maze and fighting monsters, finding and buying items in process. Monster graphics have been updated, and dungeons have been given textures, but the player can also opt for original graphics with wireframe dungeons. An auto-mapping feature has been added. The player can also transfer characters between the three scenarios. | ||
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Yamaraja [Ch] | InterServ International Inc. | [top] | |
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This was the first domestically produced 3D game in Taiwan. It has an unprecedented 700 magnificent 3D scenes, over 50 varied spells, full screen 3D animation, different skills of ferocious ghosts, a battle of wits, fighting forces, heavy murder, all kinds of puzzles, and obstacles waiting to be overcome. Each character has unique nirvana moves, very dangerous killing aesthetics, and a fun plot. The total area is divided into four worlds:" Donglin "," West gold "," Nansha "," North Sea ", representing " life "," wealth "," desires ", and " power ". Each world can also be divided into three levels, so the player can enjoy different experiences and fun in a different world. Every scene will vary depending on the choice of the protagonist or routes, and produce different story development. The same levels will have different results. | ||
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Ys 1 Eternal | Nihom Falcom | [top] | |
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Ys is a Japanese-origin computer role-playing game series. Ys 1 and 2 were two action rpgs originally released in 1987 and 1988. The Ys series chronicles the adventures of Adol Christin, a red-haired young man with a zest for adventure and an uncanny knack for being in the right place at the right time. Gameplay always revolves around Adol, though his comrade, Dogi, is a frequent companion in the story. Adol is the only truly playable character in the series. One day you encounter a fortuneteller who sends you on a quest to find information about the six books of Ys. It appears that there was once an ancient land called Ys, whose secret was sealed in those six books. Before long you learn that the six books were all stolen by the evil wizard Malificus. It is your task to defeat the villain and to discover the secret of Ys! It has original combat: instead of pressing the "attack" button, you simply run into the enemies you encounter. You do more damage if you run into them from the back or from the sides - a head-to-head collision might result in Adol's death if the monster is stronger than him. You gain gold and experience points for defeating your foes; once you have gained enough experience, you level up and become stronger. You can buy and equip swords, armor, shields, and other accessories. This Windows PC remake features technically superior visuals and soundtrack, as well as more detailed animation (e.g. enemies actually visibly collapse and die rather than blink and disappear). The most significant change in this release is the addition of an entirely new opening area, the town Barbado and its surroundings. Overworld areas have been expanded as well. There are also many more characters and a few additional side quests in this version. Later, there was a compiled re-release, which bumped up Ys Eternal's visuals to Ys II Eternal's level (more color depth, primarily) and made the soundtrack sound more cohesive between the two. This was released as Ys I & II Complete in 2001. They were both fully fan translated from Japanese to English. Later, once this was out of print, Falcom began selling the two separately again, as "Ys I Complete" and "Ys II Complete". Falcom complicated the issue by changing the "Eternal" to "Complete" on all external packaging and advertisements, but not in the actual games themselves. In one of the English patches, the internal bitmaps are edited to reflect the external change for the packages. In 2009, Ys I & II Chronicles was a Japanese PC port of a PSP version based on Ys I & II Complete. When starting a new game, the player can choose between two different game modes, which will display character portraits from the 2001 Windows release, or entirely new portraits created for this release. The soundtrack can be changed at any time during the game, between that of the PC88 release, the 2001 Windows release, or an entirely re-orchestrated soundtrack. In 2013,Ys I & II Chronicles+ came out which was an English Steam release of with adjustable high-resolution PC graphics with a smooth, consistent framerate, a greater viewing area, Steam achievements, and combat receives a full analog-enabled upgrade for gamepad users among other improvements. | ||
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Adventures of Sting / Sting [K] | OSC Inc., Wizard Soft / Infomedia Software Publishing GmbH | [top] | |
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This platformer is about a female blue hedgehog (not sonic) who jumps on pirates and other enemies and gains new abilities by killing more foes. You can throw rocks (like in mario 2) at them and use some red Springboards (from sonic games). Brashly colorful graphics and suitable music permeate the atmosphere of the game. Absolutely not usual for the genre: there is a help function. | ||
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Antman 2 [K] | Gravity Software | [top] | |
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While Antman 2 never reaches the genius of any of its role models, it's still an outstanding run 'n gun, and definitely the best of its kind from Korea. It's a bid sad that it drops the other two characters from the first game, instead they're replaced by an ordinary guy with no suit. As a true hommage to arcade run 'n guns, of course 2-player simultaneous gameplay is also featured. Its influences in Metal Slug and Gunstar Heroes are all too obvious. The weapons seem like lifted straight from Treasure's masterpiece (sans the combination mechanic), and the characters can grab enemies, slide around and execute a variety of special moves. The graphics, on the other hand, are more akin to Metal Slug, and just as in that series, powerups are gained by saving hostages. Although here they are all young women instead of the bearded, half-naked guys in Metal Slug. It was also published in German speaking countries, following the usual budget model with low print runs, and is thus fairly rare. | ||
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Barrabrava | RAL Entertainment / PC3 Programs | [top] | |
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This rare Argentinian game is a beat 'em up with elements of a platformer and, oddly enough, puzzles (although the last named component, of course, is extremely minimized). The protagonist is an Argentine teenager Trankilino, a loyal fan of the América football team, who unexpectedly reached the finals of a club world championship, which will also be held in the boy’s hometown, so the hero decides to get to the stadium by all means. However, it turns out that it will not be so easy to do this, because the streets are filled with various hostile personalities - opposing fans, gang members, men with cell phones, etc. those who will want to stop us on our way to the "Cup Final". The game is divided into four episodes (city block; park; neighborhood of the stadium; the stands itself), each of which in turn consists of four levels. Perspective of the review - side view; the hero can jump (by pressing the "upper" cursor arrow), as well as crouch and lie down on the ground (the "lower" arrow is responsible for the first action, and for the second it is combined with the "left" or "right"). Trankilino does not know how to fight, but he is able to collect and throw four types of objects at enemies: bananas, soda cans, stones and bottles; the current amount of all these ammunition is shown at the bottom of the screen, and at the time of launch, it already has some of them. For the attack, a “space” is used, and for switching between different types of “charges” - the keys “1”, “2”, "3", "4". In the lower left corner two red scales are displayed, indicating the character’s health reserve: he will die only if both of them are reset. As you progress, you will meet a variety of bonuses: fruit baskets and all kinds of fruits are needed to increase the score; clusters of bananas, packages with soda, boxes with stones and boxes with bottles allow you to replenish the corresponding types of ammunition, and figures of smiling boys with hearts in their hands during selection restore a certain amount of vitality; note that sometimes these children are not found “free”, but in “cages”: in order to “take” such a boy, he will first need to be “released" by attacking the object surrounding him and spending some (not the smallest) amount of ammunition to destroy it . To complete the level you need to find a certain number of some specific items (the corresponding value and image are shown in the upper right corner), - in the first episode, these are some blue cards, in the second and third - bags of money, in the fourth - T-shirts of Diego Maradona - and then find the place marked with an arrow and the words "Salir" ("Exit" in Spanish), while taking nearby is an object (a certain blue entity in the first episode, an Argentine flag in the second, a ticket in the third and a soccer ball in the fourth; they will only be allowed to do this if the previous voiced condition is fulfilled). We come to each new stage in the same state in which we completed the previous one, that is, with the reserve of health and means of killing remaining at the time of its completion. Strange as it may seem, the hero has no "lives" at all - it seems that the number of "attempts" is infinite; in case of death, he is reborn at the beginning of the current level, but with full health, as well as with the "basic" (according to the "opinion" of the game) set of ammunition for this segment (the latter can be very different both for better and for worse from the one with which you reached this place " honest "). Thus, with minimal skills and due perseverance to passBarrabrava is most likely capable of anyone who is not even familiar with such games. Opponents are represented mainly by people: they are soda-drinking girls of middle school age (throwing cans), lanky young drunkards (throwing bottles), hooligans in dark glasses, armed with stones, policemen shooting bananas from pistols (!), As well as several types of fans of another the team that reached the final (upon arrival at the stadium due to the abundance of Spanish and Catalan flags there it becomes clear that it is Barcelona): thick bearded men in caps, guys with green Iroquois, bald men in t-shirts and so on - all of them fiercely flinging bottles. | ||
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Bonkheads | 1 A.M. Productions / Aspyr Media | [top] | |
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Bonkheads or "Grag And Thog Bonkheads" is a 2D platform computer game first published and developed in 1996 by 1AM Productions. It was re-released by Aspyr as Bonkheads Deluxe. In the game, the player must rid of pests in 144 levels that comprised Trollsville. The player can play the role of Grag, or have a partner join the game as Thog. There are giant bosses throughout the game including Shrew-Man-Chew, T. Wrecks and D. Evil. Bonkheads was moderately successful, but is said by fans to be underrated. In each level there is a number of platforms, each level has a different layout and number of platforms. Throughout the levels, all kinds of pests (dogs, raccoons, bees, snakes, dinosaurs, demons and more) fall from the top of the screen on the top platform. They begin to walk on the platforms, whenever a pet reaches the end of a platform, it falls to the platform underneath it. When an enemy reaches the side of the screen it reappears at the top again. The game, almost exactly, models Mario Bros. for the Nintendo Entertainment System. The goal of the game is to get rid of all the pests. Getting rid of a pest is done by bonking the pest – jumping and hitting the platform that the pest is walking on, just under the pest. This knocks out the pest for a few moments. During that time, the player can swipe the pest off the screen by running through it. When there are no more pests on the screen, the player wins and advances to the next level. Defeating bosses (like Shrew-Man-Chew, a giant shrew), is done by bonking the boss a number of times. Although the solo game is already a lot of fun, Bonkheads really shines in two-player mode. You can play either co-operative or competitive mode, and they are both a blast. With a lot of levels, many different enemies, and an all-around solid gameplay, Bonkheads is a keeper. | ||
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Bug's Life, A | Traveller's Tales / Buena Vista Games | [top] | |
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Based on the Disney/Pixar 3D animated film, you must guide Flik as he sets out to find a group of warrior insects to help his colony of ants to fight off the hungry grasshoppers. Travel through the 3D insect world, using the many elements of nature to fight the enemy, to get to the end of each stage, in turn saving fellow ants and knocking the grasshoppers quest for ant domination on the head. The game has challenging puzzles, mazes, and hidden areas through 15 levels. It features characters and voices from the film. You get to battle swarms of challenging enemies, including grasshoppers, grubs, and wasps. | ||
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Camchigi's Great Journey | I'll Soft / Game Box | [top] | |
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This is a South Korean advertising game for Camchigi fruit drink whose distribution is discontinued. The main character is a snail - mascot line of this product. This may seem incredible, but, despite its origin, this platformer has turned out beautiful and interesting, and despite the formal appeal to children - not at all simple (albeit not subtlely complex). There is almost certainly no specific plot (the introductory video is an advertisement for drinks, and the Korean text is present only in the menu as two points - and there is no language barrier) - the snail just “travels” through the colorful world, divided into levels, and jumping from above destroys the creatures hostile to her and moving along strictly limited trajectories. The latter are represented by anthropomorphic mushrooms (very strong creatures), motionless (but therefore no less dangerous), sundew flowers, snakes, frogs, cockroaches, kitties (extremely dangerous, because, like us, able to jump) and so on. The protagonist’s health is absent: before the start, three “lives” are given, and each of them is instantly lost at the slightest physical contact with the enemy, not counting the aforementioned landing on top of him; level in this case will have to pass again from the beginning. You can also die in other situations - in particular, falling into the abyss, which is enough here, although there is a chance to “cling” to the ledges and then climb up to them; In general, the snail will have to jump a lot - and not only at someone. After killing (portrayed as a bloodless disappearance, but often anticipated by the animation of the "disturbance" of the creature), enemies often (though not always) leave bottles of different sizes with different "Camchigi" drinks; their collection leads to an increase in the score by points (which, by the way, in case of loss of the “life” are not zeroed). There are other bonuses - stars, rings, green and gray crystals and so on - which, apparently, are also needed only to achieve the highest possible score. The only useful item noticed is a chest: if you come close to it, then from there comes a huge turtle; the snail can jump on her back and continue the journey in this way. Please note that the reptile jumps further and “stronger” than the protagonist: with its help it is much easier to overcome the abysses, and the enemies after landing on them part with life instantly (whereas the snail will have to jump twice on the same fungi). However, in case of contact of the tortoise with one of them, it also instantly dies, but the snail in this case remains alive. The graphics, as already noted above, are drawn, almost animated and visually causing exceptionally pleasant emotions - with the exception of our snail’s truly dejected facial expression and the animation of its death (unhappy soul flying off to heaven). By itself, the gameplay is somewhat monotonous, but, again, it is not very easy. So, if you make a discount on certain very modest funds spent on its development, then it is quite acceptable to put it as "above average". | ||
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Eat This | Image-Line Software / Mind multimedia | [top] | |
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Eat This is a side scrolling platform game similar to Abuse in which the player controls a bald trucker named Leon. He has to fend off aliens who are invading the United States of America. Using an assortment of guns, rockets and bombs the player has to kill aliens. Each level ends with a giant alien boss that needs to be defeated. Along the way the player can pick up health balls to replenish his health. | ||
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Freddy [PL] | P.P.H Maria SC / TopWare Interactive Poland Sp. z o.o. | [top] | |
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Freddy is a platform game with sci-fi background story. A small boy while walking in the forest decided to practice a slingshot. Unfortunately, he shot down an alien ship out of the sky with has been shrunken to ant size by the alien beam gun. The main goal requires finding the specified number of CD-ROMS, required to repair the ship. As a reward the boy will recover the original size. The game features 13 levels (forest, cave, pipes, basement, bathroom, fridge, toys, music land, workbench, library, shop, computer, space) full of hostile creatures and objects to retrieve. Enemies may be defeated by using kicks and various weapons. Numerous of useful items can be found in every area, including power boosters or cap with a fan to fly. | ||
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Freddy / Jumboy | Unknown | [top] | |
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This was a Polish platformer full game available on a coverdisk of CD Guru, a Hungarian gaming magazine. It involves a kid who knocks a tiny UFO out of the sky with a slingshot and gets shrunken to insect size by the alien ray gun. It also has some adventure elements and non-linearity. The game doesn't have any music, which may conclude that the game uses CD-audio which was cut out by the magazine's publisher in favor of putting game demos to the saved space. | ||
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Genocide | KaosKontrol, Inc. | [top] | |
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This is a run-and-gun platformer that has been built upon the source code of Abuse; it shares the exact gameplay with highly destructive environments where the player moves the character around with the arrow keys and aims the with the mouse. The game takes place in the prison colony of Thras 5 on the surface of the Metalyte mining planet during the 23rd century. The player takes the role of an ex-marine captain Shad, a biodroid who was convicted for murder. Thras is ruled by an evil corporation called The Regime, who plan to wipe out the entire solar system by torturous means. As nobody has ever escaped from Thras, Shad's mission will not be easy. In 1999, Genocide: Remixed Version, an updated version that featured enhanced graphics and additional content was released. | ||
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Gex 3D: Enter The Gecko | Crystal Dynamics Inc. / LTI Gray Matter / Eidos Inc. | [top] | |
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This is a quite good 3D platformer featuring Gex the Gecko, Playstation's answer to Mario 64. It picks up where the original Gex left off. Gex must battle his enemy, Rez, who is attempting to take over television broadcasts. So Gex is thrust into the Media Dimension where he fights off creatures in such levels as The Rocket Channel, Toon TV, and Kung-Fu Theater. You go through large and somewhat open levels - each designed as sarcastic parodies of popular TV and movies. You usually have specific tasks to complete like finding 5 purple mushrooms or 5 blood coolers. Once you accomplish these tasks you gain access to Gilligex Island. Gex is quite a verbal little fellow, often making little comments about Keith Richards, George Michael and other popular people. British comedian Leslie Phillips provides the voice and personality of GEX, with over 300 hilarious lip-synched one-liners. There's over 125 different moves: whip-cracking tail attacks, flying karate kicks, tongue grabbing and climbing up walls and ceilings. GEX sports a secret agent tuxedo, kung fu uniform, spacesuit, and other hilarious costumes. There's also tons of hidden areas, bonus rounds and entirely new secret levels. | ||
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Giana Family | Andreas Khan | [top] | |
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This is 2D multiplayer platform game based on The Great Giana Sisters. Players control Giana and her family and fight against each other in deathmatch levels. Players can collect money and power-ups from bricks. The game has no real single-player mode, but it contains a training mode where the different levels can be explored. It includes an editor to design new levels. | ||
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Giana Sisters: X-Mas '98 | Rainer Sinsch | [top] | |
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Christmas remake of the real Giana Sisters. Kick some bad monsters and find a magic gem which will bring you back to your real world. | ||
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Glover | Interactive Studios / Hasbro Interactive, Inc. | [top] | |
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A wizard is mixing up a batch of magic potions, when an explosion sends the gloves off his hands flying into the air. One lands safetly outside the castle, but the other lands in an evil potion mixture. It's this evil glove that decides to take over the castle. Meanwhile, 7 crystals, which used to sit on top of the castle and gave the surrounding lands its life force, also fly off in all directions. Thankfully, though, the good Glove changes the crystals into rubber balls, so that they would land safely. You must control the good glove (name Glover) and find the 7 crystals, putting them back into the castle to restore the life back into the land. But be careful, the bad glove is out to stop you and take the kingdom, and the wizards power, for his own. On Apr 20/2022, a redone version of Glover by Piko Interactive LLC for modern computers using the game's original source code was released with Wide Screen, compatibility with Windows 7 and 10. Compatibility with USB controller, higher resolution display plus the PSone original version for FREE. | ||
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Great Giant Sisters, The / Giant Worlds | Rainer Sinsch | [top] | |
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This is platform game is a remake of The Great Giana Sisters, a 1987 game by Time Warp Productions & Rainbow Art that used very similar graphics to Super Mario Bros and was pulled from sale shortly after release. This remake was done for the Mekka/Symposium '98 release party and it ranked first in the 32k game composition there (games that have a size of 32 kbytes only). It featured: 9 different levels, Adlib music, 2 Enemy Types, No sound effects. It was further enhanced in 1998 in Standard Version 1.31 with: Lots of different levels, C64 Style MOD-music, 6 Enemy Types, Amiga Style soundeffects. An X-Mas'98 Special Edition was also released with: Lots of different levels, Lots of Amiga Style chip-music, 6 Enemy Types, Improved Amiga Style sound effects, Realistic particle driven snow effects, Winter landscape. Version 2.0, Giant Worlds has been developed in 1999/2000 and is available for download in its beta state. It uses graphics based on the Amiga/Atari ST version but redrawn in Hi-Color, and includes an option to play the original music from the Commodore 64 version of Giana Sisters. The levels are completely original, and are set in several differently themed worlds (ice, lava, cavern etc.). Features: DirectX compatible; 32ch CD-quality music; Highcolor gfx (with transparency effects); Hard-Sid hardware support; Lots of levels (far more then in previous versions); Runs in 85fps on P200MMX+; Extensive MMX support; Joystick/Gamepad support. | ||
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Hugo Gold [G] | ITE-Media | [top] | |
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After the worldwide success of the interactive television show "Hugo" between 1996 and 1998 more than two million Hugo PC games were sold. The popularity of the title hero Hugo is still unbroken and his games are for a whole generation of children a guarantee for fun and entertainment. ITE-Media has compiled nine of the best Hugo games from Hugo 1-3 on this CD-ROM, including as a special extra the Labyrinth, the very first ever Hugo game - now for the very first time on CD-ROM. Contents: Mountaineer, Draisine, Ice Cave, Aviator, Raft Ride, Labyrinth, Skateboard, Diver, Forest / Rope, Key & Lightning Game. | ||
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Jazz Jackrabbit 2 | Epic MegaGames, Inc., Orange Games / Gathering, Project Two Interactive BV | [top] | |
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In this sequel to Jazz Jackrabbit, you have 4 different worlds to finish all featuring eight-layer smooth parallax scrolling in up to 640x480 high resolution VGA modes. Different from the existing worlds you can make and play your own levels by using Jazz Creation Station (3-level shareware version is also included within the game!). Jazz Jackrabbit 2 allows you to play not only with Jazz but also with his brother Spaz! They both have their own special moves and you can even use both character in some of the levels of the game. And there is party mode too! You can either play at the same computer with splitscreen up to four players or up to eight players on two screens via modem, having the opportunity to choose from 5 different game modes. | ||
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Jazz Jackrabbit 2 Holiday Hare 1998 / Christmas Chronicles | Epic MegaGames, Inc. / Gathering | [top] | |
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Epic Megagames developed "Holiday Hare" versions of their popular platformers Jazz Jackrabbit and Jazz Jackrabbit 2 as freeware releases to celebrate the holidays. Each game is populated by X-mas themed levels and festive sounds, and features the same furry rabbit hero as the shareware games. Control Jazz (or his brother Spaz) blasting away all kinds of turtles and other creatures in this special edition of Jazz Jackrabbit 2, with five new levels with a Christmas theme, including two new enemies not seen before. This fast-paced platform game also includes multiplayer support (splitscreen, ipx or internet play) with up to 8 players. The game features detailed 2D graphics with resolutions ranging from 400x300 to 640x480. There are no bosses in the game, although the zaniness of the levels more than make up for their absence - and anyone who found the shareware games too difficult will find Holiday Hare a welcome change. Highly recommended, especially for fans of the original games. The Christmas Chronicles released in 2000 is an enhanced version of Holiday Hare '98, featuring Lori as a playable character. This version is based on the engine of The Secret Files. | ||
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Jump 'n Bump | Brainchild Design | [top] | |
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A real-time multiplayer-only keyboard-crowding (or network) game, this game pits up to four human-operated cute fuzzy widdle bunnies against each other for one goal only: lagomorphic cranial domination. Against a pastoral Warner Bros. backdrop (or any of over a hundred fan-made levels!) these rabbits re-enact 2D platform Joust glories minus the lava, eggs and ostriches; in short, the players pursue each other - now hunting, now hunted, the tables turned at the blink of an eye - aiming to exploit variable special landscape features of slippery ice, delaying water and elevating springboards to their advantage. Points are scored by jumping on other bunnies' heads, to great (and gory) effect; a running tally of head-squishings is kept, with flattened players continually re-spawning. In 2018, a Remastered version was released on Godot game engine for modern o/s with 2 to 8 players local multiplayer; ability to use gamepads; Easily mod the level to make your own; Kid-friendly "no gore" mode makes the bunnies explode into lollies and confetti. | ||
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Kitchen Panic | Panther Software Inc. | [top] | |
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Kitchen Panic is a whimsical 2D platformer starring a potato. An army of cans and other foodstuffs have taken over the kitchen, and Potato must stop them! Each sprawling level is designed for both exploration and speed, as in each stage there are ten kettles of special sauce hidden around, but the game also keeps track of your fastest time on each stage. Potato has a unique special ability to aid him: he can spin in mid-air like a certain hedgehog, and use the force to launch himself further and faster than he can run. A forward spin will launch him forward, and a backspin will launch him straight upward. This greatly aids in exploration of each stage, allowing for very long or high jumps. There are also a number of power-ups to be found, including Ice Potato and Rocket Potato. The game is made up of a number of zones, each with six stages. At the end of each zone, Potato must face off against a food-themed boss enemy, such as a stack of plates or a giant ice cream cone. | ||
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Lode Runner 2 | Presage Software, Inc. / GT Interactive Software Corp. | [top] | |
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Another arcade classic finds a new form in 3D! And this time it's Lode Runner... Lode Runner 2 is the sequel to the remake of Doug Smith's timeless classic. The game features 5 unique worlds where in each level you will try to collect all the gold without dying. Run, dig, climb, scale, fall, drob bombs and collect stuff! Like in Jazz Jackrabbit 2, this sequel has also added a companion (Jane) to its main character (Jake Peril). They are identical in their capabilities - no special moves. Choose one of them and get into Lode Runner's new dimension! There are separate levels designed for cooperation, as well as Deathmatch in multiplayer mode. | ||
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Madoc: The Mad Doctor | Newsoft | [top] | |
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As you know, the task of mad scientists is to conduct crazy experiments and create crazy monsters. And the task of crazy monsters is to get out of control. This is what happened to the work of Dr. Madoc, Frankie (guessing where the ears of prehistory grow from is not a problem). Moreover, Frankie was cloned, and now the laboratory was flooded with many monsters, whose presence makes it impossible to continue research! And, although the doctor is armed with a pistol, it is impossible to kill all Frankie - it really hurts the original creator. This is the story of this funny Spanish platformer. By controlling the doctor, we have to get to the laboratory site, where it will be possible to regain control of what is happening. In the meantime, you will have to jump through swimming pools filled with predatory fish, avoid bombs that are most likely placed against thieves, climb stairs, dodge metal balls that roll constantly and overcome other obstacles. In addition, you need to collect the chemical elements that the doctor needs to fulfill his mission, and the player to open the transition to the next level. Like all games from this budget developer, it runs at 640x480, the graphics are juicy and bright, the scale is very similar to Crazy Balls, the gameplay is accompanied by an unobtrusive soundtrack, and the menu made in Spanish is intuitively clear - there is no other text in the game. | ||
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Manic Miner | Andy Noble | [top] | |
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This is a fan remake for PC of the classic platformer first released for ZX Spectrum in 1983. At the time, its stand-out features included in-game music and sound effects, high replay value, and colourful graphics, which were well designed for the graphical limitations of the ZX Spectrum. The Spectrum's video display allowed the background and foreground colours to be exchanged automatically without software attention and the "animated" load screen appears to swap the words Manic and Miner through manipulation of this feature. On the Spectrum this was the first game with in-game music, the playing of which required constant CPU attention and was thought impossible. It was achieved by constantly alternating CPU time between the music and the game. This results in the music's stuttery rhythm. The in-game music is In the Hall of the Mountain King from Edvard Grieg's music to Henrik Ibsen's play Peer Gynt. The music that plays during the title screen is an arrangement of The Blue Danube. In each of the twenty caverns, each one screen in size, are several flashing objects, which the player must collect before Willy's oxygen supply runs out. Once the player has collected the objects in one cavern, they must then go to the now-flashing portal, which will take them to the next cavern. The player must avoid enemies, listed in the cassette inlay as "...Poisonous Pansies, Spiders, Slime, and worst of all, Manic Mining Robots...", which move along predefined paths at constant speeds. Willy can also be killed by falling too far, so players must time the precision of jumps and other movements to prevent such falls or collisions with the enemies. Extra lives are gained every 10,000 points, and the game ends when the player has either no lives left, or completes all twenty caverns and escapes to the open air. Above the final portal is a garden. To the right is a house with a white picket fence and red car parked in front. To the left is a slope leading to backyard with a pond and tree; a white animal, resembling a cat or mouse, watches the sun set behind the pond. Upon gaining his freedom, Miner Willy simply walks off the right of the screen, never looking back. | ||
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Mega Man X4 / Rockman X4 | Capcom Co., Ltd. / Capcom Entertainment, Inc. | [top] | |
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Following the third defeat of Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the Maverick Hunters. The army, called the Repliforce, is a strict military regime led by General and his second-in-command, Colonel. Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a "significant threat" to the jurisdiction of the Maverick Hunters. Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world. At the beginning of the game, the player chooses to play either as X or Zero. Unlike future games in the Mega Man X series, the player is committed to the choice throughout the game (i.e., he/she cannot switch to the other character at any time). Though both of them go through the same stages, they operate differently, and get different challenges from the terrain. They must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages. X wields a plasma cannon (X-Buster) on his arm that he uses to attack foes from a distance. It can be charged to fire stronger shots. When he defeats a boss, he gains a new weapon for his Buster. These weapons have limited ammo, displayed by a meter next to his health. In some stages, X can find capsules that contain upgrades that greatly enhance his capabilities. Zero is more melee-oriented than X, using a saber (Z-Saber) rather than his usual arm cannon (Z-Buster). His Z-Buster was removed due to game balancing issues. Its power and accuracy compensate for his lack of range. Not all of his moves are weapon-based— rather than acquiring weapons from bosses, he learns "techniques" such as the air-dash (Hienkyaku) and double-jump (Kuuenbu). However, Zero cannot upgrade any of his body parts in this game. Two new Tanks have been added: a Weapon Tank (W-Tank), which will fill all of your Special Weapons up; and an EX Tank, which increases your default lives from three to five, should you have to start over or reset. The Life Tanks have been reduced from four to two, but they are easier to fill now (every energy capsule picked goes to the tanks, not only those taken when at full health). This is the first X game where your characters have conversations with the bosses before the battle begins, rather than the boss simply entering the room and attacking immediately. For this reason, there is no music specifically used to accompany the boss's entrance, as was the case with the first three games. | ||
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Monkey Shines | FantaSoft | [top] | |
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This is a platform game where a monkey named Bonzo adventures through different levels collecting fruits and keys. The red keys activate the exit and complete the level (or world). There are also some blue keys which activate bonus levels. The game came included with bonus levels and a level editor. It starts out with five levels: Spooked (a haunted mansion), About the House (a house), Spaced Out (outer space), In the Drink (underwater), and In the Swing (a jungle), but more levels can be infinitely added to the "others" level section by downloading them from the internet. | ||
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Nekomata Tanteisha [J] | Interfair Lab / MSD-Japan, Daiso Sangyo Inc. | [top] | |
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Tail, a detective with the Nekomata Detective Agency, is drawn into international intrigue when Princess Reiko of a neighbouring country hires her to track down her sister. Tail is the kind of detective who lets her fists do the talking; Nekomata Tanteisha is an action platformer with a heavy focus on combat. Tail's regular attack is a combo series that allows her to punch an enemy multiple times in sequence. Her secondary attack is a weak gunshot which can attack enemies at a medium distance, and which can be upgraded via items she can find during the level. Tapping the secondary attack button in the middle of a combo allows her to perform other melee attacks; depending on timing, this can be an uppercut that launches the opponent in the air for air combos or a kick that knocks the enemy back a long distance. There are five levels total, two of which are included in the unregistered shareware version. | ||
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Oddworld: Abe's Exoddus | Oddworld Inhabitants / GT Interactive Software Corp. | [top] | |
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This is considered a bonus title in the Oddworld series, essentially a sequel to Oddworld: Abe's Oddysee, and thus does not count as one of the games in the Oddworld quintology. It continues the story of Abe, charting his efforts to save his fellow Mudokons from another dastardly plot by the Glukkons to enslave them. The game was released to similar critical acclaim as the first title, with similar, albeit slightly enhanced gameplay. It seems that when Abe shut down RuptureFarms in Abe's Oddysee, he unknowingly created a shortage of a vital ingredient used in the Glukkons' most profitable product: SoulStorm Brew. That key ingredient? Bones! How are the Glukkons making up for the shortage? Well you wouldn't believe it if we told you. But wait, everyone knows that good brew can't be made from bones alone. There's a second key ingredient here: Mudokon tears! That's right, Abe has encountered a whole new bunch of Mudokon slaves at the SoulStorm Brewery, and they're given periodic jolts of electricity to keep the tears flowing! Once again, it's up to our skinny loin-clothed friend to save the day--unless he can rescue the Mudokons, they'll be tortured forever. | ||
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Pikto [Fr] | Phaestos / Emme Interactive | [top] | |
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A 3D action game with your television heroes. Features: 11 worlds - 44 levels - 44 puzzles; Graphics full of humor and fantasy; 40 minutes of original music; 3 game levels (Mouillee Hen, Agile Fox, Crazy Horse); A ride mode for little ones - An intuitive interface to manage your performances; Over 50 hours of interactive fun. | ||
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Pumuckl: Fangt den Klabauter [G] | Naumann & Göbel Verlagsges. mbH | [top] | |
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This is a non-violent, fun and educational platform game with Pumuckl and the blue Gnome. There's 50 game levels in 10 different areas: from the haunted forest to the diamond mines. It has sophisticated animation sequences and more than 30 minutes of digital sounds from audio CD with noise and speech samples. Missed opportunities in the game can be recouped by solving math tasks again. All math functions are tested by educators. | ||
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Rayman Compilation \ Rayman 60 Levels | Ubisoft | [top] | |
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This is a collection of Rayman related desktop themes and screensavers plus a 2-level limited edition of Rayman 2: The Great Escape. It includes a 60-level edition of the original Rayman, called Rayman 60 Levels which was exclusively released in some already existent Rayman packs in France, United Kingdom, Germany, United States of America, and other countries. It includes 60 levels (10 for each world), all of which were created by Ubisoft with Rayman Designer's Mapper and Event Editor. Each level is assigned a difficulty level: Very Easy, Easy, Medium Easy, Medium, Medium Hard, Hard and Very Hard. The main goal is to finish every level by reaching the exit sign, as in the original Rayman game. Unlike in Rayman Designer and Rayman By His Fans, the player doesn't need to collect all the Tings in a given level in order to make the exit sign appear, however doing so will still cause the victory sample to play. | ||
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Sexy Lion [K] | Dream Craft Goo / Samsung Electronics | [top] | |
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Despite this game being called Sexy Lion and the lion featured big on the cover, he actually plays a minor role in the game as well as the story. The actual hero is a boy named ID (yes, that's I-dee) who has been shrunk by a witch and his girlfriend kidnapped. So his has to make it all through the garden and the house, divided into nine stages, in his microscopic state to rescue her and get rid of the spell. Most of the time ID just walks left to right, jumping over obstacles and attacking enemies with his yo-yo. But for the boss fights, the game switches into a terrible brawler-mode featuring the worst collision detection in gaming history. Every once in a while stages mix it up a bit with a race against the Lion, a trolley or a swimming level. The game is very glitchy, though, so getting that far before it crashes is rare. | ||
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Sonic KNP Collection | Grove Software | [top] | |
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This is a compilation of Sonic Klik & Play fan games, packaged and released by saxman. It was released around the time fan games were beginning to catch on in a big way in the Sonic online community. The compilation includes Sonic Boom, by Martin Braid; Tails and the Quest of 100 Rings, by Magnus Andersson (aka mightydillo); and Sonic PC, by Physik Multimedia. The first two games were the first and second Sonic fan games respectively ever released. Tails and the Quest of 100 Rings is of particular interest here, because the version included in is no longer downloadable since it was only a demo at the time. | ||
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SpinBall | Eric Carr | [top] | |
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This is a DOS fan game created in QBasic. With no relation to Sonic Spinball, the game has Sonic running through dungeons collecting coins. It was a 2D platformer just like the Mega Drive titles, and was ahead of it's time as a fangame. Some of it's files even date back as far as last modified on 25th April 1996. Although this is a Sonic fangame, the creator made it his own (and avoided copyright issues) by renaming Sonic to "SpinBall" and Dr. Robotnik to "Dr. Spoz". There are 7 levels playable and an ending cutscene in the game. | ||
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Tonko 4 [K] | TWIM | [top] | |
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Tonko's back for one last adventure, and this time he's in 3D. Yet the stages don't really take much advantage of the added dimension, while the controls take all the disadvantage they could find (think Mystical Ninja Starring Goemon in terms of depht-perceptive awkwardness). For a game released in late 1998, Tonko 4 is also a tad too primitive. The stages are little less than just straight roads and there's no reason to not just run past most enemies. Metallic balls open the way to bonus stages that look like they want to be in 2.5D, but it is still possible to walk back and forward on the depth axis, although it doesn't make any sense to do so. Not to forget the various graphical glitches, heavy clipping errors are of the least concern here. Flickering in the back and disappearing textures make the game hard to play for all the wrong reasons. | ||
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3-D Frog Man | Webfoot Technologies Inc. / RomTech Inc. | [top] | |
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In this 3D Pac-Man variation you control a frog who clears levels by eating bugs, worms and bubbles while evading ghosts. There's 10 levels each of 3 types: swamp, river, and ocean. The game also has secret passages, hidden bonuses, and power-ups like speed-up arrows. The scrolling levels have detailed backgrounds, hills and valleys in the mazes, and features like the ability to jump, keys and locks, and "Death Tiles". | ||
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3-D Ultra NASCAR Pinball / 3-D Ultra Pinball: Turbo Racing | Dynamix, Inc. / Sierra On-Line, Inc. | [top] | |
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3-D Ultra NASCAR Pinball is, as the name suggests, a pinball game with a racing theme. Unique is that the theme is not only present on the table's background images but that the player actually takes the role of one of four real-life NASCAR drivers. Every race consists of three parts, each represented by one table: preparing, racing and pit stops. The player prepares his car by playing at the garage table. Similar to regular pinball games the goal is to score as most points as possible. The player visits the speedway table two times per race: at first there is a qualifying round which, together with the garage score, sets the starting position for the race. During the race the player constantly competes against the other drivers; to be successful he needs to score points by hitting certain parts of the table as fast as possible. Lastly the pit stop table is entered by hitting a certain point on the speedway table. This is required if the player hits the "accident" spot or at certain times during the race. Again the goal is to hit certain points on the table as fast as possible. The game also includes an informational part on the CD-ROM where the player can read texts or watch videos about NASCAR racing. | ||
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3D Maze Man: Adventures in Winter Wonderland | Webfoot Technologies Inc. / eGames Inc. | [top] | |
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This is a variant of 3D Maze Man, a Pac-Man knock-off, having the same gameplay style and engine, but different maze layouts and scenery. This is an X-mas-themed variant, featuring the same character from the original wearing a Santa hat. The main character (Maze Man) is a yellow sphere with a triangular mouth whose goal is to collect all the pellets in the current level and avoid the enemy ghosts. Like in Pac-Man, there are pellets which allow Maze Man to, for a short period of time ("Party Time"), eat the enemy ghosts, who regenerate from a specified location. Aesthetically, however, the 3D format of the game allows for a number of other features which differentiate it from Pac-Man. It provides for the ability to jump (also seen in Pac-Mania), enabling 3D Maze Man to avoid the ghosts when not in "Party Time". Also, the navigable platforms can span multiple altitudes, allowing for sloped or "elevator" platforms. In addition, some levels include colored keys which unlock certain correspondingly colored bricks, green spaces which prevent Maze Man from jumping, and red spaces which kill Maze Man on impact. In 2000, Pac-Man licensee Hasbro (via Atari) sued to prevent the production and distribution of this and other eGames' other offerings, which included a Tetris-inspired game. Per the settlement, sales continued until the end of September 2000. | ||
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Addiction Pinball | Team17 Software Limited / MicroProse Software, Inc. | [top] | |
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Addiction Pinball consists of two tables based on other computer games by the same developer: World Rally (based on the anime racing game World Rally Fever: Born on the Road and Worms (after the popular series of invertebrate combat games). Each table has most of the features found on modern pinball games including multiball, a "video" display, bumping, up-table flippers, and challenge modes. The tables do however lack some configuration options expected by pinball fans (most notably: balls per game, playfield angle and replay score). Worms Pinball was later a separate release in 2011. | ||
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After Dark Games | Berkeley Systems / Sierra On-Line, Inc. | [top] | |
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This is a spin-off from the successful After Dark screensaver collections. It features the following eleven original games. Hula Girl: A "timed" game of sorts (the screen moves upward and you can't leave the visible area), Hula Girl features none other than a girl with a hula hoop. Grab the cola, cupcakes, ice cream, and hula-hoops while avoiding spiders, broccoli, frogs, and mean sisters. Each platform you land on grabs you one point, but watch your yukk-o-meter. Fish Shtick: Unscramble the letters before the clock reaches 0. Collect as many points as you can and get a high score. One point for four-letter words, two for 5-letter words, three for 6-letter words, etc. Roof Rats: Get everyone off the roof and leave yourself with as few rooms remaining as possible. Eliminate rooms by putting two-or-more of the same colour together and double-clicking. Each person has their own number of floors that they can jump off of. The grannie has to be on ground level, the rat can jump off of 1 floor, the dog - 2 floors, the pogo-boy - 3 floors, the boxing kangaroo - 4 floors, the buff man - 5 floors. Solitaire: No twists here, just a simple game of Klondike. Roger Dodger: You control a glowing orb that needs to collect power-ups (green) and then make its way to the pulsing green gateway. Avoid red things; they'll kill you. Zapper: Standard trivia; yes-or-no questions. Every time you get three-in-a-row correct and your time will increase, as well as the jackpot (third) point level. Mowin' Maniac: Can you say Pac-Man? That's all this game is: a variant with a lawnmower theme. Bad Dog 911: Using six letters, create as many words as you can before time runs out! Every "real" word will move the scaffolding closer to you, but the clock is ticking. When it's half-past and you haven't gotten the scaffolding yet, you die. Toaster Run: Ah, the little toaster that was the first in a series of infamous screen savers. Now the little toaster is on a mission to gather all the toys and put the child in bed. Hitting an object causes the toaster to lose power; bread increases it. Watch out for the TV. The static really hurts. Foggy Boxes: Dots in disguise. Unfortunately, you can only play against the computer. MooShu: The classic game of MahJongg, carried all the way from China. Select two tiles of matching design that are free on either the left or right and they disappear. Win by removing all the tiles. | ||
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Arkanoid: Doh It Again | Taito / Memorial Games | [top] | |
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This is an official Japanese only PC release of a sequel to the classic block-busting arcade hit. You move a paddle at bottom of screen back and forth to bounce a ball to hit blocks above. Rounds are completed when all the color and silver blocks on the screen have been eliminated. Enemies enter from the doors at the top of the play area. Every ten rounds a boss enemy will have to be fought. Some of the blocks contain power-ups that you must catch with your paddle to use. The game has a total of 99 levels, an edit mode in which users can create their own levels, power-ups, and two-player capabilities. | ||
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Avengers Pinball, The | Pin-Ball Games Ltd. | [top] | |
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This pinball game for up to four players is based on the UK TV series "The Avengers" featuring the characters John Steed and Emma Peel, it starts with the introduction to the fifth series (1996) which was in colour and starts with Steed unwrapping the foil from a champagne bottle and Peel shooting the cork away. Players play as either Steed or Emma Peel, denoted in-game by the choice of car, though for at least one bonus the player swaps characters. There are in game voice clips from the player's character and in-game video sequences from the TV series which are linked to special awards. Special features are linked to the characters such as the Aperitif bonus or stopping villains plots such as Suspect Interview, Punch Ball, Defusing Russian Bombs, Death Prepares For A Guest, Shoot the Snipers, Capture The Evidence and so-on. The game is keyboard or joy-pad controlled, keyboard action keys can be redefined. It was also included as one of two tables in Pinball Revolution released in 2000. | ||
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Axis & Allies | Meyer Glass Interactive Ltd. / Hasbro Interactive, Inc. | [top] | |
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This is Hasbro's PC version of the popular Milton Bradley board game of the same name. Designed for 1-5 players, the game begins in the Spring of 1942, right after America entered World War II. The 5 nations that you can play are U.S.A. United Kingdom, Russia, Germany, and Japan. The game begins with the same units on the same territories every time, yet hardcore players of the game still argue what are the best moves and counter moves to begin each game. With the added randomness of the die rolls, each game will eventually turn out different. The game is very balanced, with the Axis having an upper hand in number of units, but the Allies have an economic advantage. The PC version has many "house rules" that have evolved over the years that you can choose to play with, as well as a unit editor. There are also in-game cinematics that are nice the first few times you play. This game supports several multiplayer modes. It can be played in-house, on a LAN, modem-to-modem, or on the MSN Gaming Zone. | ||
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Baby Bomb | NewSoft | [top] | |
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A rather entertaining and objectively difficult Spanish arcade from the maker of budget games, which is a peculiar variation on the theme of the immortal Bomberman. The perspective of the view is "pseudo-isometric"; under our control is a boy in a red suit and yellow helmet, armed (already at the time of launch) is not the smallest number of bombs. Subsequently, the stock of the latter can be replenished with the help of two types of bonuses: single checkers and "clusters" that look like a bundle of three pieces, but in fact contain much more "hellish machines" (therefore do not be surprised that after installing the ammunition parts of the screen does not change). The action takes place "in nature" (first in the forest, then in the caves), but clearly in a fictional world inhabited by monsters; how the boy got there and why all this is happening is not explained. Bombs are originally the only way for the protagonist to defend and advance. His path is often littered with all sorts of obstacles, such as stones, logs and so on - and for their destruction it is necessary to lay explosives, detonating somewhere after a second after that, and then quickly run off, moreover, so as not to fall under the shock wave guaranteed to deprive the hero of one of the "lives". It goes without saying that hostile creatures can be found behind obstacles (in the forest they are red big-eyed balls, in the caves blue pieces of mucus are added to them - also with eyes; and then bees will appear) who are not able to overcome these barriers independently freedom and begin to rush quickly through a very small location, and often purposefully pursuing the protagonist. The contact of the protagonist with the enemy leads to the death of the latter and the loss by the first of one of the “lives”, of which at a time there can be no more than three pieces. The revival takes place on the starting point of the current location (and not the level), while the previous achievements (in the form of dead enemies and destroyed objects) are preserved. There are only two useful bonuses: a smiling alter ego figurine - an additional "life" (alas, sometimes - like at the very beginning, for example - it comes across with a full set of those, but it is impossible to bypass it, which means that selecting this bonus does not lead to anything) , and a head with a helmet pulled down over your eyes - a temporary acceleration of movement. By the way, it is necessary to pay attention to the expression of the faces of the above-mentioned "dolls" that are found in the course of the passage - it can be not only joyful, but also surprised. In the latter case, we have a separate type of bonuses, the result of which is unpredictable: for example, we can get extra points (by default, the counter in the upper right corner of the screen increases after the "effective" explosions) or even another "life" - but we risk remain without any effect, or even die. The “bonuses” in the form of the head of the protagonist against the background of the “skull with bones” sign hardly need explanations regarding their effect, and it is clear that they should be avoided as far as possible; only the latter, alas, is not always that easy, especially when a whole flock of balls or pieces of mucus is worn around you in a tiny location ... We also note here that later the hero will have the same weapon - magic charges. From a visual point of view, the game looks "simple, but with taste": the effects are minimalist (although the explosions are rather colorful, and the death scenes with the hero falling on their backs are even a little pictures) - but this only helps to focus better on what is happening; The soft palette is also good for the cause. In general, a good and not the simplest Spanish arcade game, which is perfect for fans of simple (in terms of understanding) entertainment, where success requires the speed of both fingers and brains. | ||
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Beavis and Butt-Head: Bunghole in One | llusions Gaming Company / GT Interactive Software Corp. | [top] | |
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The deranged boys who brought you frog baseball put their own spin on miniature golf. Created by the man behind the Beavis and Butt-head television show, Mike Judge, the game features the strange and hilarious locales familiar to the popular MTV cartoon, such as Burger World, The Living Room, Nacho Pichu, and more. Spanning 18 holes, this will have you dodging nacho cheese flows, lava lamps, and buzz saws, all while being treated to the familiar voices of Beavis and Butt-head. You can add three of your mates for a great multiplayer experience. | ||
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Billionaire | GameOn Entertainment Software International AB / BearWare | [top] | |
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A variation of Monopoly, Billionaire has more money and more expensive property. Players can build houses, buildings, skyscrapers, offices, and more, and charge any amount of rent for their property. Players also have the ability to buy businesses, build their own companies, invest in stocks, and even win the lottery. It is possible to play against the computer or one human opponent. | ||
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Bloctrix (cancelled) | BlackSpace Limited, Data Design Interactive | [top] | |
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This game is a like a 3D Tetris puzzle. Single colored blocks come on a treadway and must be placed next to existing blocks in the center of a rotatable box. By clicking different arrow keys, you can rotate the box so you can see the formation from the angle you want. Creating a specific indicated shape per round will get you bonus points. It was being developed but didn't progress past this point as it went unreleased due to lack of interest from various publishers. The main menu background was changed. New sound effects were also added for the main menu. In 2021, a former development member released the source code and playable build as freeware. | ||
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Bowlda Dash | BWM Software GmbH / Prism Leisure Corporation Plc | [top] | |
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This clone of Boulder Dash introduces Lou Verne, an adventurer descended into the Earth's interior. The 50 levels of the game is a story he tells about horrors, treasures and mysteries of all kinds he experienced below. In each cave Lou Verne must collect a certain number of diamonds to progress to the next cave. But the job is complicated with many obstacles on his way. Time limit, monsters, complex boulder formations, blocked caves and disgusting mucus require all his skills. The ability to get the nearest diamond holding the "Ctrl" key is present. Each level may be accessed with a password. The game is available for 1 or 2 players, playing consequently. Best scores are stored in Hi-Score table. The game includes Audio CD tracks, which player may switch during gameplay. | ||
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Bubble Hero 2 | Lonaisoft | [top] | |
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This is an excellent and little-known Bubble Bobble clone from a Taiwanese developer. Although the game was translated from Chinese to English, it was marketed only in a few countries in Asia, and therefore remains unknown to most Bubble Bobble fans. The gameplay will be familiar to anyone who has played Taito's classic. You (and your friend in a 2-player game) blow bubbles to capture baddies, then quickly pop them. When the bubbles are popped, fruit comes out for you to collect (and compete against your friend for points). The game is very simple in concept, but incredibly addictive due to spotless controls, quirky levels, bosses, and monsters, and overall fun. This 1999 version sports excellent anime-style graphics, innovative end-level bosses (the green dragon is one of my favorites), and a lot of variety in level designs and enemies to keep the game from being boring. If you like Bubble Bobble, you will definitely enjoy this obscure game that not many people outside Asia know about. | ||
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Carat: Magical Block [J] | Cybertech Custom | [top] | |
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This is a Columns-style puzzle first released in Japan on PC-98 in 1992. You can unlock hentai CGs after beating stages. Carat's rules are very simple, like a Puyo Puyo block of two colors fall from the top of the screen, it disappears when 3 columns of the same block are arranged vertically / diagonally like Columns. Also, when a certain number of blocks are landed, the level rises, the difficulty level of the game (the falling speed / type of the block) goes up, and when the block is piled up to the top and the next block can not come out It is a game over, and looking at the new concepts added to it, there is nothing special to mention. The new concept is the selection of "longitudinal erasing" and "oblique erasing" mode. In short, while playing the game, you always play with changing buttons with buttons to change the vertical and horizontal and diagonal erase modes. In this way, in other games, a technique of linkage called "inch linkage (* refer to recommendation of linkage )" which is not seen first is born, and it becomes a puzzle game full of originality. The contents of the game can be roughly divided into three parts: Normal puzzle game mode typified by Tetris and Columns who earn points with eternity alone; Task is a game mode which clears the question of feeling like "Do three chains" or "Block three times obliquely"; Battle Mode to play against two people. | ||
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Chessmaster 6000 | Mindscape, Inc. | [top] | |
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This interactive chess game features 3-D game boards and playing pieces. The graphics and completely redesigned interface put you right in the middle of the action. Make the most of your game with rated play, insider playing tips, and expert assessment by renowned chess masters. If you like, expert chess coach Bruce Pandolfini can assess your skills, move by move. Take new diagnostic tests to determine your true skill level - and let Bruce point out your strengths and weaknesses. You'll also get chess tips from international master Josh Waitzkin (subject of the film and book Searching for Bobby Fischer) in his updated audio-annotated games and visual-play analysis. Take advantage of his vast wisdom and learn inside moves that you won't find anywhere else. | ||
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Clonk 4 / Clonk World | RedWolf Design | [top] | |
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This is a strategic action game for one to four players on one PC. Version 4 of the game is the first one to run under Windows and DirectX. This allows for higher resolutions and infinitely large scrolling scenarios with completely texturized landscape graphics. Depending on which mission has been chosen, the players control a team of Clonks to fight against hostile clans, gather natural resources, build settlements with a working economy, kill monsters or many other tasks. Up to four players can play via split-screen mode. Their stats and crew are saved with their profiles, which allows characters to learn new skills over time. The game engine was extended to support freely movable objects with rotation, gravity and recoil, detailed and individual abilities of Clonks and other creatures. Many new buildings, vehicles and objects enriched the gameplay. Clonk 4 introduced one of the major elements to the series; the game is totally customizable. Users can not only create simple scenarios with the built-in editor, but also use C scripts to create any scenario or object imaginable and add it to the game. | ||
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Crazy Balls | NewSoft | [top] | |
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A very curious arcade game originally from Spain. We have to play for a boy moving horizontally across the screen on which they fly, forgetting about gravity ... no, not balls, as one might think, looking at the name, but stone boulders, collisions with which are so traumatic that they take life, but if life was the last, then they would knock the spirit out of the little hero. What to do? Fight for your life. The boy has a weapon with which he can shoot strictly vertically and which can be improved with the help of knock-out bonuses. If initially a player has only a spear tip tied to a rope, then soon he will acquire a blaster, and in the future - an even more impressive weapon. But, nevertheless, life will not become easier: the fact is that large stones are scattered into several smaller, but no less dangerous ones, and you can pass the level only by completely clearing the screen of boulders. The situation is further complicated by the fact that from level to level the number of stones will increase, and new (destroyed and indestructible) objects will appear, from which stones will also ricochet, as well as from the borders of the screen. Just like the other games from the developer, it runs in a small window 640x480, but has much more beautiful graphics, and this time the gameplay is accompanied by pleasant music, which in combination with interesting and relatively high complexity renders it to some extent honourable. | ||
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Cyberball | Arena Games / Eclipt Design / ET Audiocom / Midas Interactive Entertainment BV | [top] | |
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Cyberball is a pinball game where four tables are available: Dooke, inspired by underworld devils, Enlightment, with a space travel theme, Air Crash, about modern air combat and Shark Attack, where a treasure is hidden in the bottom of the sea, and guarded by sharks. Unlike other games, where tables follow a common rectangular playfield, in Cyberball they are square with two or more areas. The screen resolution selected affects scrolling: in the lowest "cyberview" mode (320x240), the playfield scrolls up and down, and using the "full view" (1024x768), everything is visible. Other options range from the number of players to tamper with game physics. | ||
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Cybersphere Plus | Psycon Software | [top] | |
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This is an updated version of Cybersphere featuring completely new, more challenging levels. The core playing mechanics are the same as in the original Cybersphere. It was distributed via the Apogee shareware model. The game is broken into five "sectors", each several levels long. The freely distributed shareware version contains the first sector with three regular levels and two bonus stages. It was later made freeware in 2006. | ||
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Dionakra | Midas Interactive Entertainment Ltd. | [top] | |
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Similar to Arkanoid, Dionakra is a enhanced clone of Breakout. Players take control of a pad at the bottom of the playfield, which is used to direct a bouncing ball towards a number of bricks at the top of the playfield. Once the player has destroyed all the bricks, he gets to advance to the next level. In Dionakra, the bricks represent space crystals that Tony, an galactic dustbin man, has to clean up. There's different kind of bricks, each kind giving a certain score and requiring a certain amount of hits. Plenty of extras that have either a positive or negative effects exists. There's extras that change the size of the pad or the ball, increases the amount of balls, slows down or speed up the ball, adds a laser gun or makes the ball explosive. The player starts out with a number of lives. When all has been used, it's game over. The game has a total of 50 levels. | ||
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Disney's The D Show | Disney Interactive | [top] | |
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This is a game show in the tradition of You Don't Know Jack--a brain-twisting collection of trivia questions, bonus rounds, classic Disney animation, movie clips, and songs. There's a heart-pounding option with the D-Fibulator speed rounds too. You can play The D Show by yourself or with your friends and family--up to three players. The facts, thrills, and humor could not be contained on a single CD-ROM. There are a total of 30 shows in all to challenge history buffs, trivia fanatics, and Disney lovers. Topics to be tickled include TV, sports, theme parks, and the Disney archives. Each time you win a round, you collect D Bucks. If you play well, you might become, uh, D richest. | ||
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Doka-Chan no Block Kuzushi | Yamada No Ana Project | [top] | |
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This is another game in the free series with the character Doka-chan, a stubby construction worker. It's a breakout type game set in a construction site. It was later made freeware in 2000. | ||
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Funpack 3D | WayForward Technologies Inc. / WizardWorks Group Inc. | [top] | |
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This follow-up to the FunPack contains 3-D adaptations of four of the games from that earlier product. While the originals were licensed versions of Freeware/Shareware titles, these are all original creations available only in this collection. The games are all selected from within a single program; they are: Chomper 3D - Inspired by Chomp, this is a dot-munching, maze-racing game in the Pac-Man vein featuring all the usual characteristics -- monsters made vulnerable by power dots, fruits worth bonus points and multiple mazes to explore. The third dimension doesn't change things a whole lot, but it is possible to view the action from five different camera angles. Missile Defense - Adapted from Warheads for Windows, this is Missile Command from a first-person perspective. The arrow keys rotate the view from the gun platform while the mouse directs defensive fire used to destroy attacking missiles and planes. Super Brick-Breaker - Like Block Breaker, this is a ball-and-paddle game in which bricks need to be broken in order to clear levels. Four different camera angles are provided, and the paddle can now move in two dimensions rather than only one. Various power-ups are available to diversify gameplay. Meteor Gunner - This Asteroids clone, here in place of Hyperoids, has the usual mix of alien spaceships and breaking rocks to shoot at, but it changes the scale a bit, leading to a feel somewhat reminiscent of Wing Commander. The camera can be positioned either in the cockpit or just outside the player's spaceship, but either way, the screen only ever displays a relatively small part of the action at a time, and it takes a bit of flying around to clear everything. There is a considerable amount of music included in this package; each game has its own soundtrack. | ||
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God of Gamblers 2000 / Du Shen 2000 [Ch] | PBL Technology / Crown Publishing | [top] | |
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Players can choose an agent to play as, and thoroughly experience a return to battle 16 Du Shu masters from around the world. The plot and gameplay are excellent, not just simple card games of chance, but it also contains a wealth of story missions, and allows the player to enhance their own gambling skills. | ||
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Heaven Quest | Top Meadow | [top] | |
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Looking for a Christian game your whole family can play? Sit down with your family and friends, choose your game piece and start your journey through the Bible. Up to 4 players on one computer. More than 1,000 Bible question with 5 levels of difficulty, so young children can play with adults. Over 15,000 frames of animation, an amazingly easy interface, and a musical soundtrack make Heaven Quest a fun game for the whole family. | ||
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Hoyle Battling Ships And War | Sierra | [top] | |
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Two explosive games. Twice the fun. Your enemy's sub is rigged for silent running. Your depth charges have done serious damage - then, Boom! a missile from below sends your mightiest battleship to the bottom of the sea. The family favorite of strategy and tactics takes on a whole new dimension. Watch missiles fly and ships explode in fiery displays of destruction before sinking to the inky depths. Plus, fight to the finish in the classic card game or War. Animated opponents in both games make them so entertaining, even losing is fun. Both games have 12 animated, interactive characters for you to challenge. Play opponents from around the world in a live match on the Internet. Customize your game with various backgrounds, card decks and opponents. Explosive graphics and sound effects bring Battling Ships roaring to life. Features: 12 Animated, interactive characters; Adjustable character attitude and skill level; Internet play on Battling Ships; 7 Bracing Battling Ships variations; Personalize with 25 different backgrounds; Easy to use interface; 3 Rousing variations of War; Authentic Hoyle rules. Bonus: Internet versions of Backgammon, Yacht, Checkers, Chinese Checkers and Chess. | ||
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Hoyle Board Games | Sierra On-Line Inc. | [top] | |
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Collection of classic board games, includes many pre-made characters and a create a player option. Games include: Backgammon, Checkers, Battling Ships, Mancala, Reversi, Chess, Line 'em Up, Dominoes, Snakes & Ladders, Placer Racer, Pachisi, Yacht, Chinese Checkers, and Zen Bones. | ||
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Hoyle Casino 1998 | Sierra On-Line | [top] | |
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Over 50 variations of Slots, Blackjack, Roulette, Poker and Craps. Internet play on Blackjack and poker adds real-time thrills. Walk through the bustling casino to select your game. Join in competitive tournaments, or just play a quick game. When you start the game you get the default money allowed whitch is 5000$ then you get your name printed on it with the amount that you can spend a green Vice Card that looks like a real Visa card to spend at the casino. When you win more you get an upgrade card like if your wins gets too 10 000$ you will get a blue Vice card with 10 000$ quite cool feature that makes you want to make you win more and more to get richer. Then you walk in the casino you have all the games mpaped out in a circle way with a lttle map at the buttom that shows you were you are and where you can to choose by name or just click with your mouse where you want to go either way you will get to the game you choose easily. You have 8 games to choose from: Poker, Blackjack, Slots, Pai Gow Poker, Roulette, Craps, Keno, Video Poker. | ||
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Incredible Puzzles / Crazy Quest / Leo The Lion Puzzles | Leryx-Longsoft / Optimus Nexus, Wendros, Leryx Longsoft | [top] | |
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This is a puzzle game with a concept similar to the Incredible Machine games: the player is given a couple of elements and tasked with arranging them into a contraption to achieve a specified goal, such as using bouncy snakes to bring a key to an imprisoned animal, or setting up hammerhead fishes to hammer in some nails. After setting up the provided objects, the player clicks the start button and watches the events unfold in hopes of achieving the goal. The game is divided into a couple of various wilderness-themed chapters, each of them having different graphics and elements. The elements often include animals, balloons, ropes and the like. The game is automatically saved after every solved puzzle. The objects are all affected by physics and gravity. If the player takes too long solving a riddle, a hint becomes available, which takes the form of a sketchy diagram showing the general solution. | ||
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Intellivision Lives! | Intellivision Productions Inc. | [top] | |
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A hefty emulation and multimedia package. This contains nearly every Intellivision game originally published by Mattel Electronics and INTV Corp. (Minus, of course, licensed games.) Intellivision is an early home video game console released in 1979. There are several unpublished prototype games included, as well. The hyper-text multimedia presentation includes detailed histories, instructions, and trivia for virtually every game - screen shots, box covers, marketing data - interviews, videos, commercials, etc. Games included are: Auto Racing, Major League Baseball, Basketball, PBA Bowling, Boxing, NFL Football, PGA Golf, Hockey, Skiing, NASL Soccer, Tennis, Armor Battle, Sea Battle, Sub Hunt, Snafu, Triple Action, Frog Bog, Night Stalker, Sharp Shot, Shark! Shark!, Horse Racing, Las Vegas Poker & Blackjack, Las Vegas Roulette, Royal Dealer, Word Fun, Math Fun, Astrosmash, Space Armada, Space Battle, Space Hawk, Star Strike, Backgammon, Checkers, Reversi, Utopia, Vectron, Space Spartans, Buzz Bombers, Motocross, Pinball, Body Slam: Super Pro Wrestling, Chip Shot: Super Pro Golf, Hover Force, Learning Fun I, Learning Fun II, Mountain Madness: Super Pro Skiing, Slam Dunk: Super Pro Basketball, Slap Shot: Super Pro Hockey, Spiker! Super Pro Volleyball, Stadium Mud Buggies, Super Pro Decathlon, Super Pro Football, Thunder Castle, Tower of Doom, World Championship Baseball, Adventure, Air Strike, Brickout!, Crazy Clones, Deep Pockets: Super Pro Pool and Billiards, Demo Cartridge, Duncan's Thin Ice, Go For The Gold, Grid Shock, Happy Holidays, Hypnotic Lights, King of the Mountain, Land Battle, Meteor, Minotaur, Number Jumble, Party Line, Super Soccer, Takeover. | ||
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Jeopardy! | Artech Digital Entertainment, Ltd. / Hasbro Interactive, Inc. | [top] | |
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Based on the long-running syndicated game show, Jeopardy! offers real commentary from host Alex Trebek, a unique point-of-view that puts players "on the set," and three different modes of play (classic, solo, or tournament). True to the show, the game provides a wide variety of answers in categories ranging from the mundane to the absurd (Equestrian Etiquette, Soils of the Antarctic). If the last time you played Jeopardy! on the computer was back in the days of the 286 and Commodore 64, you'll be impressed with this version, with its digital version of the studio and full-motion video clips of Trebek. On the downside, the game doesn't offer have many comments from the host, so his commentary is repeated several times during a game. But overall, this is an eye-pleasing version of the game and a definite winner for the Jeopardy! fan. | ||
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Judge Dredd Pinball | Pin-Ball Games Ltd. | [top] | |
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Based on the original Judge Dredd pinball machine, this computer version adds some new things to the game to increase the game's appeal. The game offers multiple graphics settings, the ability to remap keys, and two sound qualities. In the game itself, you are faced with a partly video and partly standard pinball game with a large loop ramp near the top of the table. There is one table in the game to play on and you get five balls per game with the possibility of gaining extra balls. | ||
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Jumble: That Scrambled Word Game | Third-i Productions / Hasbro Interactive, Inc. | [top] | |
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This brings the newspaper staple Jumble to the PC, offering not only the original puzzle but several variations as well. Jumble is a word puzzle in which the letters of four words are scrambled and must be sorted out to spell viable words. Certain letters in each unscrambled word appear in circles; once all words are unscrambled, arranging all the circled letters into a phrase or word forms the basis for the second part of the challenge. A cartoon that contains a clue or hint to the final answer is provided with each puzzle. It contains a Jumble for Kids version using much shorter words and themes targeted toward children. In Jumble Plus, five clues are given based on a common theme; each clue increases in length by one letter as you move down the clue list. As in Jumble, a "bonus" answer is made up of letters from the five word solutions. Also featured is TumbleWORDS, a game in which seven clues are provided, each with two-part answers. As you work from top to bottom, the second part of each answer becomes the first part of the next clue's answer. Finally, in Jumble Crosswords, eight scrambled clues are provided and require unscrambling to fill in the crossword puzzle. Once again, when completed, the circled letters within the crossword puzzle must be arranged to solve the riddle or phrase of a bonus puzzle. Scores are computed based on the amount of time spent solving each puzzle. As the clock ticks down, "completion bonus" points are reduced -- the final score is based on points awarded for solving the puzzle added to remaining bonus points. An option to get hints (causes point reductions) is available along with a "give up" option. It uses a point-and-click interface with the keyboard to type in letters. | ||
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Lego Chess | Krisalis Software Ltd. / LEGO Media International Inc. | [top] | |
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This is a computer chess game with LEGO figures such as a cowboys, Indians, sailors and pirates. It has a full 3D mode of the board with animated sequences, as well as a classic 2D, top-down overlay, shown over the 3D board. The camera can be rotated and it is possible to undo moves. During the game, clicking on a piece will show possible places to move to. If a piece is captured a comical video clip plays, with each different capture having its own movie. In the Story Mode a western or pirates theme can be chosen. It is a three-game chess tournament against the PC with cut-scenes. In the Tutorial Moe The Chess King, a LEGO King mini-figure with the voice of Elvis, teaches how to play chess, from basic movements to advanced techniques. The game also contains a Versus Mode to play matches against the PC, multiplayer (modem-to-modem, LAN and internet) and PC versus PC. A third, traditional chess set made from LEGO bricks can be chosen, and all three sets can be mixed. | ||
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Leisure Suit Larry Casino | Sierra On-Line, Inc. | [top] | |
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Larry Laffer, the protagonist of the Leisure Suit Larry adventure series, is running a casino in this spinoff game. It offers 5 casino games, 3 party games, a full gift shop, 3 restaurants, 3 bars, and a few surprises. It also featured an online component which allowed for players to upgrade their hotel room, and participate in other online-only activities. When you've lost all your money at the table, try out some of the game's other online features, which include joke-telling contests, competitions to write the best pickup lines, and Say What?!, a new game where players compete to write the funniest definition. | ||
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Lexicon Word Challenge | Nature Boy Software | [top] | |
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This consists of three basic word puzzle games wrapped in a rain forest theme. The game has three game modes: Eliminus allows one to four players remove lettered tiles from a board and use them to make words; Populatica is similar to scrabble with players placing interlocking words on a grid; Jumblara is an anagram game where a single player races against the clock to form words from letters that fill up a board. There are three difficulty levels of computer players available to compete against and an extensive customizable dictionary of allowable words. | ||
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Lost In Space Entertainment Utility | Sound Source Interactive | [top] | |
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"DANGER, WILL ROBINSON!" Blast off into the retro-cool future of "Lost In Space: The Classic Series", where camp, kitsch and carrotmen are close encounters of the funniest kind. Join Will, Penny, Judy, Maureen and Prof. John Robinson, plus Maj. Don West, the wicked, whiny Dr. Smith and the Robot on their new mission: to save you from boredom as you work on your computer. This Limited Edition CD-ROM contains an out-of-this-world collection of exciting, hilarious and even functional media: a screen saver, audio clips, video clips. wallpaper, icons, animated cursors... PLUS an outrageous arcade-style game. RETRO SCREEN SAVER: Relive your favorite episodes with a library of full-motion video clips and full-screen images (with audio). ARCADE GAME: Protect the Jupiter II against an alien onslaught. AUDIO CLIPS: Attach character dialog, music and ambient sound effects to Windows actions. WALLPAPER: Replace your desktop patterns with full-screen scenes of your favorite characters and alien worlds. ICONS AND CURSORS: Personalize your desktop with classic themed icons and mouse pointers. SERIAL-NUMBERED LIMITED EDITION of 100,000 units, complete with a Certificate of Authenticity in every box. | ||
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Magic Mosaic / Mosaic: Varázsmozaik | Arc Media Inc. | [top] | |
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This is an obscure Hungarian / English puzzle game. | ||
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Magical Shot [J] | Mindware / Victor | [top] | |
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A pc port of the homonymous X68000 3D billiard game where you can enjoy nine balls with mouse. All the stands and spheres are reproduced in 3D, and you can aim the shot at your favorite position. The motion of the cue is reproduced by moving the mouse back and forth, and the strength of the shot also changes with the addition and subtraction of the mouse. As a partner, eight Hustlers appear, and advance in the game while reading the habits of the opponent. | ||
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Mahjong Master [J] | Konami, Konami Computer Games Aoyama | [top] | |
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An arcade-style mahjong game by Konami, originally released on Nintendo 64, and a spiritual predecessor to the company's "Mahjong Fight Club" series. More than a dozen characters are selectable, with a full story mode, free battle modes, a quiz on mahjong terminology, and more. | ||
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Mecanoid II | Sybex | [top] | |
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You are at the bottom of the screen in a spaceship, and you fight enemy hordes which attack with ships and missiles, until the Boss comes to face you, all 12 tables. You have a destructive ball which bounces on the frame of bricks which constitute the enemy shield. And the ball returns like a tennis ball, gaining speed with each bounce, especially on the smooth surfaces of the corridor of the playing area. And your racket (ship) moves thanks to your mouse, from left to right and from right to left. The architecture of the tables changes each time, with elements of difficulty which weigh more and more on the gameplay: locks activate openings, narrow passages with an impossible angle discourage the most stubborn in favor of those who seek to refine the winning move. Bonuses fall from certain destroyed bricks: blue involves an lengthening of the racket or, on the contrary, its shortening. Another features the glue effect: the ball sticks to your racket until you release it with a press of the mouse button, looking for the right angle. Red bonuses give you various weapons, steel balls, missiles. The yellow bonuses slow down the speed, the green ones give an extra ball (for a multi-ball sequence, or an extra-life (the three starting lives are quickly insufficient. The icing on the cake is the purple bonus, ultra rare, which can provide a barrier of fire to destroy all enemy aircraft, or a free pass to automatically complete the table. Warning: when you collect a bonus, the power of the previous one (except additional lives) increases cancels: so think carefully before throwing yourself at the blue brick which will shorten your racket while you benefit from a powerful cannon or destructive balls of fire. The enemies harass you using missiles and mines which have the power to influence the trajectory of your ball. The ships hit you and make you deviate, the green bombs have a magnetic field which deflects the ball: it's great art. If the first opus had 88 levels, this one here there are 60 but at a particularly high level (the 40th is diabolical). Saves are automatic, and you can also play with two people on the same screen. There is a level editor which allows you to invent the part that best suits you. | ||
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Mensa MindTeasers | The Voyager Company | [top] | |
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Think you're smart? Curious about your IQ? Play Mensa MindTeasers and see how you measure up. Put your mind to the test with more than 500 new games and puzzles from Mensa, the internationally renowned organization for those with exceptional IQs. Sharpen critical thinking skills. Improve problem-solving abilities. Learn to think smarter. Test you IQ. Are you ready for the ultimate intelligence challenge? | ||
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Microsoft Pinball Arcade | Mir Dialogue / Microsoft Corporation | [top] | |
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Take a trip down memory lane with accurate simulations of seven pinball tables made by the Gottlieb pinball company: Baffle Ball (1931), Humpty Dumpty (1947), Knock Out (1950), Slick Chick (1963), Spirit of '76 (1976), Haunted House (1982) and Cue Ball Wizard (1992) All games include either the original music, or a background CD track representative of the time. The newer games allow up to 4 players. | ||
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Microsoft Plus! 98 | Microsoft | [top] | |
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Microsoft Plus! 98 was released in 1998. It adds theme support for Windows 98, old and new themes (every Plus! for Windows 95 theme, 4 Plus! for Kids themes and 19 new themes), screen savers, wallpapers, pointers, sounds, add-ons for Disk Cleanup, a more advanced CD Player utility, a picture editor, graphical improvements, tweaks, three games (Golf 1998 Lite, Lose Your Marbles, Spider Solitaire), a Maintenance Wizard and McAfee VirusScan. New themes included are Architecture, Cathy, Cityscape, Corbis Photography, Doonesbury, Falling Leaves, Fashion, FoxTrot, Garfield, Geometry, Horror Channel, Jazz, Peanuts, PhotoDisc, Rock-n-Roll, Science Fiction, Travel, Windows 98 and World Traveler. | ||
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Microsoft Revenge of Arcade | Microsoft Corporation | [top] | |
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This set of games, the third in Microsoft's (video) "Arcade" series, features emulations of five Namco games: Mappy, Motos, Ms. Pac-Man, Rally X, and Xevious. Ms. Pac-Man sports a red bow and lipstick as she goes around collecting snacks while evading ghosts. It was a nice improvement over the original Pac-Man, as they incorporated more complex mazes and more varieties of snacks around each maze. Xevious is a shoot 'em up, as you take control of a pilot in enemy airspace. Your objective? Defend yourself against the endless swarms of baddies attacking from the ground and the air. Rally-X was a racing game, where the objective is to maneuver your way around each course, searching for flags while evading enemy cars and other nicely placed obstacles. Mappy is a platform game of cops and robbers... cat and mouse style. The objective is to move through each house recovering stolen items while evading the naughty Mewkies. Finally, Motos is a strange futuristic game, where you control some kind of vehicle and the object is to knock enemy vehicles off the playing field. Each game is run from the original code that shipped with the stand up arcade machine. Each game starts with the Self diagnostic routine encoded in the original hardware. Microsoft created a true hardware emulator to run the games. | ||
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Money Idol Exchanger / Money Puzzle Exchanger | Face, SNL / Mega Enterprise, Hamster Corporation | [top] | |
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Initially a Japanese arcade game in 1997, a Japanese PC port came out in 1998 while an English version came out in 2019. It's a puzzle game similar to Magical Drop only with coins. You can move the mini character at the bottom of the screen left or right, grab coins and drop them somewhere else. There are six types of coins: 1, 5, 10, 50, 100 and 500. The goal is to form connecting groups of coins. Coins are combined (vertically and/or horizontally) to form higher valued coins. For example, if you put five 1 coins together, they will disappear and form one 5 coin. Two 5's make one 10, five 10's make one 50 etc. Two 500 coins put together just disappear and give you 1000 points. The game is lost when coins reach the bottom of the playing area. You can make chain reactions to launch attacks to the other player in vs-mode, or just for bonus points in single player. | ||
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Moving Puzzle | Haemimont Games AD, Learning Technologies Interactive, Inc. / Ravensburger Interactive Media GmbH | [top] | |
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Did you ever puzzle a video? Just imagine a video that has been cut into little square pieces. The individual squares have been scrambled, rotated or even mirrored. How quickly can you put the video clip back together? Test your puzzle skills. If you succeed in solving the 12 clips on one level you're ready to tackle the 13th tricky video-puzzle! Music can be turned off, as you can turn on or off a stopwatch. There were a series of titles all released in the same year with different topics: Action Flights, Cats, Fun Sports, Jungle World, Motor Sports, Nature Events, Sea World, Wild Life. The same technology was used in Puzzles In Motion series for music videos of Backstreet Boys and 'N Sync. | ||
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Namco History Vol. 3 [J] | Namco Limited | [top] | |
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Third in a series of classic Namco arcade games playable in Windows which contains 6 games: Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac & Pal, Dig Dug, Dig Dug II. The games are the arcade versions running under emulation and are faithful replications of the original titles. Interestingly, Jr. Pac-Man is listed in the copyright section of the box, which suggests that the game was going to be included at one point. | ||
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Noon [J] | microcabin | [top] | |
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Noon is a puzzle game released exclusively in Japan. It's a multiplayer puzzle game that allows up to four players. It takes the overhead gameplay style of Bomberman and mixes it with standard puzzle style gameplay. Fill in the opponent's check zone: filled and crushes and deadly skill gauges are needed to win! Various scenarios to play, choose between six characters. | ||
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Outburst | CyberDice Interactive / Hasbro Interactive | [top] | |
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This is a party game designed for a group of players divided into two teams.. The basic premise is to have players call out answers (entered by a designated team captain) based on topics randomly supplied by the program. Each topic contains ten pre-determined Target Answers, which earn the team a single point when matched, and games consist of seven rounds with six variations. To speed up gameplay, only the first three letters of each answer need to be typed, as the program is designed to recognize correct responses. Rounds 1, 2, and 4 feature "Regular Outburst," which gives teams 60 seconds to come up with answers and earn bonus points. In Round 3, "Reverse Burst" has players guessing the topic instead of the answers. Round 5 has two options: "Sloppy Seconds" and "Challenge Clock." In the former, teams have 30 seconds to make five correct matches, and the opposing team has 30 seconds to "steal" any answers not correctly matched for double points. The latter, a timed, winner-take-all event, has one team trying to match five pre-determined answers within one minute and the other team getting an equal amount of time on a different topic. Round 6's "Shout Burst" features multiple-choice questions, while "Mondo Burst" in Round 7 offers a multitude of different Target Answers per topic. It has thousands of questions and a multitude of categories. Single-player and network games (playable with up to eight players via LAN or Internet) have variations on the standard "party" game rules, but gameplay remains basically the same. It's hosted by actor Timothy Stack and co-hosted by Lani Minella. | ||
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Parappa on Screen [J] | SME Intermedia | [top] | |
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This is based on the first game, with animated screensavers with instrumental songs from the game. The main screen is a map of Parappa town, and every building will give you their own unique screensaver. You can experience everything Parappa town has to offer and see where the stages you played from the original game are on the map. | ||
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Pinblock | NewSoft | [top] | |
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An Arkanoid style game from the Spanish company which produced mostly budget games, which immediately after their release became great rarities. There are two modes to choose from: "Scene" and "Maniac"; the second one differs from the first one by a somewhat higher complexity and appearance of the platform, which has evil eyes and two fangs (!) in it. The goal is obvious - to push the ball through the said platform in such a way that it breaks the blocks on the screen and eventually clears the entire space from them. Balls are given three jokes; From time to time various bonuses fall out of destructible elements - both useful and harmful. The former include, for example, a temporary increase in the length of the platform or the acquisition of magnetic properties by it (as a result, the ball returning to its surface will remain there until we give it a start command); to the second - reducing the size of the receiving element (also temporary) or, say, the destruction of the ball (the “bonus” in the form of a skull leads to it; naturally, no one forces you to take it, nor any other, you can dodge). The level of difficulty in both modes does not exceed the conditional "average" mark. Saying something about graphics is difficult, because it is not traditionally appreciated in such games: on the whole, everything is drawn well, and a certain minimalist surroundings are even beneficial, because they allow us not to be distracted from the process. Like most NewSoft rarities, it's perfect for a casual five minute rest. | ||
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Pro Pinball: Big Race USA | Cunning Developments / Empire Interactive Entertainment | [top] | |
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The table included in this pinball game has a taxi theme attached to it. As you slam the ball around the screen, you can pick up passengers, drive around USA, and get bonus points through mini games, all related to taxi driving. Even the dot matrix screen gets a say in the action, where you must crash into as many cars as possible as you drive your passenger to his/her destination, all in the name of points of course. | ||
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Puyo Puyo Sun [J] | Compile | [top] | |
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This is the third entry in the main Puyo Puyo series of real-time puzzle games, its title being a pun involving the Japanese word for "three". The evil Dark Prince has caused the sun to augment its size and power to dangerous levels, and thus the Puyo Puyo world is on the verge of being scorched unless you prevent it. The game features three distinct story campaigns, each pitting you against a different set of enemies which you must battle in classic Puyo Puyo fashion: In each stage you face off against an opponent in two different play areas, one for you and one for your opponent. As the blob-like "puyos" start falling in your play area, you must align them and create groups of the same color in order to clear the screen before you get flooded with puyos. Chaining puyos of different colors allows you to send several "garbage" puyos to the opposing player's play area in hopes of either flooding it, or slowing his advance, and whoever defeats the opposing player moves on to the next challenger. New for Puyo Puyo Sun are the Sun Puyos, which can be added to combos for extra damage. Also includes 2P vs gameplay, challenge modes and galleries and other bonus features. | ||
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Quiz Academy [Da] | Ivanoff Interactive A/S / Transposia | [top] | |
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This combines the elements of a game about the parade of quiz programs from television. You can choose which level to play. There are 4 levels that are customized so there is a sensible balance in the difficulty levels of the questions, which makes it possible to play more people at the same time with different levels. The game is built as a television show, where the host Virgil manages the participants through a quiz with 12 questions. The actual quiz procession is built as a 12-step pyramid, where it's about getting to the top first. Each step represents a category of questions that must be answered in order for you to proceed. The categories are divided into subjects such as sports, geography, entertainment, art etc. You start with the game with either 3000 or 10,000 kroner, and for each step you want up the pyramid you have to pay 2500 kroner per step after which you get a question - if the answer is wrong, you lose the money you bet - the answer is really you win enough money to move on to the next step. There is a small strategic element where if you are not totally crazy about a category,then you can wait a couple of laps and collect enough money to pay to get 2 or more steps up the pyramid to skip the category. It's about getting up first, so if one of the opponents is a bit too far ahead, if you have enough money you can challenge them. If you have not found a winner before the time expires, there is a bonus quiz on top of the pyramid, where everyone has the chance to win 100,000 by turning pieces and answering questions. Depending on how much money you have and how good you have been to answer the questions along the way, you get so many chances to win the money. There are 5284 different questions in the game, and to make sure it's not just extra-learning, the game saves your name along with a file that tells you what questions you've got, how many questions you've answered correctly and which of Virgil's comments you have heard. One of the reasons that it saves your results is that you regularly get diplomas to answer the questions correctly. Even when you have answered 25 questions correctly, you get the first diploma, but it's a long way to get the ultimate achievement that comes when you've responded correctly to 5200 !! Questions. The game is made to play up to 8. At a time against each other, so there is ample opportunity to involve the whole family. But you can also play alone against the computer or over the internet with other players. | ||
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Rapanui | BWM Software GmbH / Prism Leisure Corporation Plc | [top] | |
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The sequel to Dionakra, Rapanui is a simple breakout clone for Windows. Basically you control the pad in the bottom and control the ball by moving the pad so that the ball hits it in a specific angle. When the ball hits one of the bricks in the top part of the screen the brick (depending on its type) will disappear. You can also collect extras (pad extend, faster ball, slower ball, level jump, glue, death or shots) in the process. | ||
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Real Pool | DigitalFusion / GT Interactive | [top] | |
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If you thought you had to leave your house to get the REAL POOL experience, think again. This is made up of four different game types, which all break down into various rule sets: Puzzle mode; sink all the balls on the table using a certain number of shots; defeat over eight computer opponents; tables are rendered in full 3D and can be viewed from any perspective. The tables are rendered in full 3D and can be viewed from any perspective. Two human players can also face off against each other, and the Training mode lets you learn and practice tough trick shots. Why leave the house? In 1995, programmer Jules Urbach worked at DigitalFusion and helped to code the game Real Pool, a basic 3D pool game for the Mac intended to rival the Virtual Pool series. The game was published through MacSoft, and got a Windows port in 1998 shortly before the 3D Groove Alliance was established. Mr. Urbach was the company's co-founder, with entrepreneur Chris Kantrowitz and programmer Peter Laufenberg, who did much of the C++ code for the 3D Groove web browser plugin. The assets used in Real Pool were recycled to make a web demo version, becoming the first use of the 3D Groove engine. Intended to promote the full game, the web version of Real Pool used 3D Groove SX and was published on Shockwave.com, becoming their first 3D game, where it got between 5-6 million plays according to Laufenberg. The game made over four million dollars in total sales according to Vice President of Marketing for Infogrames Paul Rinde. It was later recycled again into an advergame for Jack Daniels. | ||
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Revenge of the Toys | Cyclops Software / Piranha Interactive | [top] | |
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This includes nine mini games, ready to play from your desktop. It can be considered as the sequel to zany Dilbert's Desktop Games developed by the same company. Fishing: cast a line and reel in all sorts of fish. The game is finished once you reach 112 fishes. Nail'em: nails invade your screen so just nail them (hence the title) using a hammer. And keep an eye to your accuracy rate that decreases as you miss them. Shooting Gallery: using your desktop bazooka, try to blow away pink teddy bears, bonsai trees, Chinese take-out or fried chickens. The game features three levels of play. De-Bugger: once again, your desktop is invaded, this time by mechanical bugs ! No problem since you are a robotic reptile throwing your tongue to "eat" them. Kung Fu Coffee: very nervous after drinking too many cups of coffee at work, you become a sort a Kung Fu master, trying to destroy hardware (computers, monitors, but also watermelons) with karate chops, finger pops and shin-toe kicks. Ricochet: with your mouse (left-right and up-down, no need to click in this game), control four spaceships in order to keep an out-of-control orbital ball in the playfield. In other words, this game is like Pong, but with side paddles. Monster Factory: a two-players game ! First create at least two monsters. Choose head, body, arms and legs. Then why not start by a little fight. One player use the keyboard, the other, the mouse. Finish him ! Fly Trap: after nails and metallic pests, flies are attacking. This time, control your carnivorous plant and let it "eat" all these annoying flies. Basketball: dribble, shoot and take it to the hoop. It may sound simple but think twice, since the hoop is always moving and becoming smaller as you progress. The CD-ROM offers two different executables of Revenge of the Toys, i.e. 16 and 32 bit versions. | ||
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Rocky & Bullwinkle's Know-It-All Quiz | Houghton Mifflin Interactive | [top] | |
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This is an educational computer game starring characters from The Rocky & Bullwinkle Show. The game consists of Bullwinkle hosting a quiz show. It was produced by Media Station Inc, Jay Ward Productions and Universal Studios. While Bullwinkle appears as a host, the other characters can be selected for teams during the team. The player must choose a team which includes: Wossmotta U, Frostbite Falls and Pottsylvania. Then, when the team is selected, they must compete against another remaining team in the events. Features: Fast-paced multi-player game format for up to 3 players; With your favorite characters, match wits against the other players; Three nail-biting rounds per game; Over 2,800 challenging questions; 12 quiz categories including geography, science, history, and moosecellaneous. See and play against their arch rivals Boris and Natasha, plus Sherman and Mr. Peabody, the world's most intelligent dog. And don't forget Dudley Do-Right, Nell, and Snidely Whiplash (the original mustachioed villain!). All these wacky characters come together again in this exciting multi-player game a whole new generation will enjoy. | ||
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Roswell Pinball / Alien Pinball | Pin-Ball Games Ltd. | [top] | |
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This is a pinball game for up to four players. The game is based on the idea that an invading alien saucer crash landed in Roswell. The table is themed around the alien invasion concept with a Shoot The Saucer skillshot and bonuses based in hitting the letters M-A-R-S and I-N-V-A-D-E. Features include escaping from invading aliens, catching and disarming an alien, entering hangar 18 and so on. The game is keyboard or joy-pad controlled, keyboard action keys can be redefined. | ||
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Sega Memorial Selection | SEGA Enterprises Ltd. | [top] | |
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This is a PC collection of 3 Sega games those being Fantasy Zone (based on the Sega Saturn version), Pengo, and Flicky. The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system. Fantasy Zone is an arcade style shooter that was first in arcades in 1986 for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. To be allowed to battle the boss of a level player will have to locate with the help of their radar ten of the enemy bases and destroy them. The boss enemy that will then have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. Flicky was first a 1984 arcade game. A female blue jay, named Flicky, must collect her chicks and lead them safely back to their nest, while they are chased by two cats. The cats make her chicks wandering off and try to eat her. Each level offers about a dozen objects like watering cans, hammers, and cups, to throw at and knock out the cats. The next level starts when all chicks are returned home safely. Pengo was first a 1982 arcade game. You must defeat the enemy by pushing ice blocks together to crush them. You also can capture one if they are shocked and dizzy. There is also a time limit to make it a bit more difficult (you must do it in one minute). | ||
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Sega Smash Pack | SEGA Enterprises Ltd. | [top] | |
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In this compilation from Sega, you get to play 8 classic Genesis games: Altered Beast - a sidescrolling beat 'em up where you can power up and change into a different creature; Columns - a falling-block puzzle game like Tetris; Golden Axe - a sidescrolling action fighter with three different heros and the ability to ride animals; Outrun - a fun racing game with you and your girlfriend in an open-top convertible; Phantasy Star II - a classic epic fantasy rpg; Revenge of Shinobi - a sidescrolling action ninja fighter; Sonic Spinball - where Sonice The Hedgehog is the ball in a pinball game; Vectorman - a side-scrolling, pre-rendered blast-fest. It uses a modified version of the popular Genesis emulator, KGen98, modified by Steve Snake. | ||
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Simon the Sorcerer's Pinball | Adventuresoft UK Ltd. | [top] | |
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This is a pinball game based on the characters of the adventure series. The idea behind the table is that these characters got kidnapped by Sordid and Simon has to rescue them by scoring points. The game features two paddles and several bumpers. Interesting features are two lock holes named "Simon's Magic Ring" which sends the ball to one of three scoring areas and "Simon's Magic Hat" which rewards a random score. "The Fiery Balcony" gives either a score reward or a penalty, e.g. a black screen, depending on the status of other drop targets. The soundtrack consists of remixed songs of the first two games. | ||
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Simon The Sorcerer's Puzzle Pack | Adventure Soft Publishing Ltd. | [top] | |
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This is a collection of small puzzle games that go around the Simon the Sorcerer's theme. There are three games: Swampy Adventures - help Swampy through 50 levels of puzzles as he attempts to rescue his children from the evil Sordid. NoPatience - Four solitaire patience card games featuring a unique Simon the Sorcerer themed deck. Jumble - A new type of sliding tile puzzle - rearrange the pieces in a constantly changing animation. There's also a very strange virtual pet: Demon In My Pocket - Your very own desktop demon to love, care for and boil in oil. And to finish up, the Pack includes three desktop themes to use with Windows (if you have Microsoft Plus!, that is). | ||
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Slingo | Random Games Inc. / Hasbro Interactive Inc. | [top] | |
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A combination of a slot machine and bingo. You are presented with a board of numbers. Press the spin button to spin the numbers at the bottom. If a number you need comes up, vertically, below one of your rows, press it to clear it. If a joker comes up, you can select any number in that vertical row. If a coin comes up, you get the points. If you spin a devil, you will lose half your points unless a cherub randomly saves you by shooting the devil. After sixteen spins, each spin will cost you points. If you spun a free spin, you can use it with no point loss. Spin seventeen will cost you five hundred points, spin eighteen, one thousand and so on to the last, twentieth, spin. If you clear the entire board by or before twenty spins, you receive a bonus. | ||
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Smart Games Puzzle Challenge 3 | KnowWare, Smart Games, Inc. / Atari Interactive, Inc. | [top] | |
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Puzzle game, third full game in the Smart Games Challenge series. This one includes 20 new and different puzzle types, each with between 30 and 50 individual puzzles (and 100 "Who What Where When" puzzles). Your score is tracked for every indivdual puzzle, so for puzzles with variable scoring, you can go back and try to do better (the game suggests what the maximum possible score is for every puzzle, but sometimes the developers can be beat). Puzzles range from straightforward word puzzles ("Word Loops" and "SyllyBusters") to musical ("Stepping Tones") to trivia ("Who What Where When") to spatial manipulation puzzles ("Tumblin' Dice" and "Paradox Puzzle") to logic puzzles ("Take A Seat" and "Gumball" ) to math puzzles ("Shopping Cart") to variations on traditional games ("Poker Solitaire" and "Solocala," based on the traditional African game Mancala). Other puzzles are hybrids or just plain hard to classify: "Snake Pit," "Balloon Kaboom," "It's A Snap," "Butterflies," "Crossword Slide," "Paper, Scissors, Rock," "Word Flip," "Sheepdog," and "Meteor Mayhem." | ||
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Snooker 147 | JHC SoftWare | [top] | |
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This is a single player shareware snooker simulation. It was sold commercially but it, and it's companion game Poolster have now been posted as freeware on it's developer's web site. The game was designed as a snooker simulation with accurate modelling of the physics of snooker, there's a lengthy section within the game's help text describing how the game physics was done. The game is played with just three controls which are entirely mouse operated. The strength of the shot is controlled by dragging the cue left to right along the bottom of the screen. The further to the right the cue tip is the softer the shot. In the lower right of the screen is a representation of the cue ball with a cross-hair mark on it. This is used to control the position in which the cue strikes the cue ball and thus controls 'side' and 'backspin'. The ball is aimed by positioning a cross-hair cursor in the desired direction and clicking the mouse button. The game has in-game help text that opens in a new window, sound effects, a boss key, and the computer opponent has three skill levels. It also has a function which allows the player to undo a shot and another whereby the player can position the balls to practice trick shots. There is no high score feature, no end of game statistics, and no player aids such as sighting lines. | ||
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Sorry! | Third-i Productions / Hasbro Interactive Ltd. | [top] | |
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Sorry!, the classic board game of slide and pursuit, has been supercharged for the PC. Animated game pieces have individual personalities, and the whole game is conveyed in exciting, 3-D graphics. Best of all, you can play others via the Internet. It includes the classic version of the game as well as a team variant, strategic Sorry, and the new Way Sorry! where new cards are introduced, including Bully, Buddy, Punish, and Happy. The animated pawns talk, joke, and make amusing remarks during gameplay that relate with the colors' personalities. There are cutscenes as well, which show what happens afterward when a specific color wins. Rules are identical to normal play; however there are some options for "house rules", such as being allowed to bump teammates. Both the Classic (playing cards drawn) and Strategy (playing cards from hand) games are available. | ||
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South Park Official PC Desktop Theme & Screensaver | Telstar Electronic Studios Ktd / Comedy Central | [top] | |
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This contains a daily rotating calendar, cool facts, animated screensavers, wallpapers, sound-bytes, icons and cursors, plus a shuffler to randomize all the above. It's a must for all South Park fans. | ||
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Space Bastards: Sudden Justice / Robosaurus versus the Space Bastards | Smoking Gun Productions / On-Line PLC | [top] | |
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This is a push-block puzzle game. With your one (or, optionally two) Robosaur(s) you must wade your way through over 100 levels of block puzzles, saving aliens from the evil menace of the Space Bastards (no, really...). Every ten levels or so, a new type of block becomes available, with new properties that change your strategies. It's like Lemmings on acid. | ||
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Speedy Eggbert / Speedy Blupi | EPSITEC / eGames | [top] | |
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This platform game is centered on a central hub, in which the player character Blupi (alias Eggbert) can access all of the game's seven themed worlds. At first he can only go to the practice level, where he will learn most of the controls listed above. The rest of the controls are not shown to during the practice game; they are left for the player to discover these moves while passing through the levels. The game has over 40 levels, ranging from easy to relatively difficult. The objective of each level is to collect all the treasure chests and then move to the endpoint. The game includes enemies which Eggbert cannot destroy normally, but can be destroyed using vehicles. The game lets Eggbert drive a Helicopter, a Glue Tank, a Jeep and a Skateboard. The Jeep and Skateboard allow Eggbert to travel past mines and detonate them without losing a life. Glue balls can be collected by Eggbert, where they can be fired as weapons from the Glue Tank or Helicopter to defeat enemies. With a level editor, on a player's account they can make up to 20 custom missions (160 custom missions for all players). They can use all the objects enemies and vehicles to make their levels, however they cannot make the large keys and doors on single player mode. | ||
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Super Puzzle Fighter II Turbo | Capcom Co., Ltd. / Capcom Entertainment, Inc. | [top] | |
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This is an action puzzle title starring super-deformed characters from Capcom's Street Fighter and Darkstalkers fighting game franchises. The object is to quickly remove stacks of colored gems by strategically positioning one of four "crash" gems so they remove all gems of the same color. Removing gems from the playing field automatically causes them to fall on the opponent's side of the screen, making it harder for your computer or human rival to clear the area unless they can "counter" the attack by eliminating the gems before a time limit expires. A wide assortment of unlockable bonuses will gradually become available during the course of play, including music tracks, hidden characters, alternate costumes, and other surprises. | ||
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USCF Chess | Indigo Moon Productions Inc., Intermetrics Inc. / Interplay Productions Inc. | [top] | |
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This is a chess simulation for the PC tailored for the intermediate and advanced chess player. United States Chess Federation Chess allows top-down or 3D isometric views with your choice of themed backgrounds. It has an AI system which will allow all levels play from novice to expert and will challenge the most advanced players. Players can choose to play against a friend via modem/LAN or against the computer. It allow players to create a user profile and compete in rated or non-rated matches. During a rated game moves may not be taken back, and you can't force the computer to move. Rated games will also affect a players numerical rating which will increases or decreases depending on the outcome of the match. | ||
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Uz 3.0 | MasterWorks Software | [top] | |
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This is a single player, shareware, puzzle game that is mouse controlled. The game consists of many single screen puzzles each of which gives the player a number of items to destroy within a fixed time period. Items are destroyed by placing like items beside each other. Bonus points are awarded for completing the puzzle quickly and within a specified number of moves. The registered game contains a level editor and between sixty and a hundred levels, depending on which version was current at the time of purchase. Ǖz version 3.08 was published by Grab It under the name 'Super Puzzle', this release contains the level editor, cheat codes, five tutorial levels, and sixty playable levels. | ||
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Wheel of Fortune | Artech Digital Entertainment, Ltd. / Hasbro Interactive, Inc. | [top] | |
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The popular television game show starring host Pat Sajak and Vanna White, makes another appearance in the line of Wheel of Fortune PC titles. This one comes without Pat Sajak and features Vanna White acting as the sole hostess of the show. It contains over 2,000 puzzles to solve, special fantasy prizes, on-location settings with the option to change the studio to a variety of sets and themes, full motion video, commentary from Vanna White, games with one to three players and two modes of play (classic and tournament). Fans of the show will find all the features intact in this title (except for Sajak). There are "special" tiles with prizes in addition to the regular dollar amounts, a jackpot round and the culminating bonus round. Win the bonus round and you'll be treated to a video presentation of the trip, money, vehicle or whatever luxurious fantasy prize you've won. | ||
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Where's The Difference | Overrise Inc. | [top] | |
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Just spot the differences in the left and right pictures, together with searching for newspaper mistakes. Pictures and time restrictions that move around on personal computers. Additional scores change according to the speed of finding. The shutter will go up with the countdown of the start, it is quite difficult to find everything. There's 60 deluxe scenes. Also it has an "album function" that you can play repeatedly even once it's over. Fun music flows in the back and excites the game. Since difficulty can be set, you can enjoy it even with small children. | ||
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You Don't Know Jack Volume 4: The Ride | Berkeley Systems, Jellyvision Games, Inc. / Sierra On-Line, Inc. | [top] | |
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This is the fourth main installment in the series of humorously inclined quiz games. Several changes has been made to the game's structure and themes, compared to the previous entries. The game follows an episode-based format: "The Ride" refers to an elevator that transports the player character to rooms, each dedicated to a different theme. The choice of room for the player to tackle depends on his/her answers to the game's initial questions. The rest of the gameplay revolves, as in the previous installments, around answering trivia questions and gaining money by doing so. The game has a higher degree of randomization regarding the prizes offered for correct answers. There is also a new type of question, called "Roadkill", which requires the player to find a word that connects two other phrases. It contains over 800 new questions, five hosts (all returnees from the original series) and multi-player capability of up to three contestants, human or computer controlled. For fans of the series, a bonus CD is included in the package: You Don't Hear Jack which is a compilation of commercial parodies and other audio tracks from previous games. | ||
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Zone Impact | NewSoft | [top] | |
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A simple Arkanoid style game created by the Spanish company which specializes in the release of budget games. The goal of the game is to successively complete a series of levels, for which it is necessary to break all the blocks on the screen with the help of a flying ball, which must be reflected from the lower edge of the screen with the help of a horizontally moving racket. On the right side of the screen there is an interface that displays the number of lives (each ball missed - lost life), the number of blocks of each color, the number of colors of blocks per field, and the level number. From some breakable blocks, as well as from time to time, various bonuses fall out from somewhere, which can increase or decrease the speed of the ball and the length of the racket, arm it with a laser, shooting from which you can destroy the blocks, give an extra life or, on the contrary, take it away. The game looks very colorful (but only in the 640x480 window), the gameplay is accompanied by fervent music, and in general the game leaves a very positive impression, but it has nothing to stand out among many others. | ||
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