Typing Dead Reborn Vol.1 [J] Hiroki Araya 2004

This is a free fan-made version of Typing of the Dead initially released in 2001 where the levels were distributed separately from each other. Three years later, a remake was released as a separate project that does not require separate libraries, and also added distinct DirectX support. This is sort of the first "volume", which includes three initial levels from the original (a tutorial and two subsequent story stages). There were six in the original. The remaining three levels were also planned to be published as Vol. 2, but for some reason it didn't work out. A long cutscene reveals the essence of the local setting and plot (secret state agent McQueen is sent to investigate a strange situation in a gloomy school, connected, as it turns out, with the living dead). There is a story mode, training, launching the first and second stages, playing an opening screensaver (read - a text intro), a frame with tips on typing and a table of records. Exit to the OS is done with the Esc key. The title of each of them is in English with a Japanese commentary. In principle, each of the menu items speaks for itself, so we will consider only the local history mode. It is exactly what is expected - reading text and keyboard training part. It includes training and two stages. Three in total. What is curious, if you do not know the local features, then you can easily lose at the very first training stage, where there are no enemies, but there is a time limit of one minute. At the training level, we introduce individual letters of the Latin alphabet, as well as punctuation marks. For some reason, the "semicolon" punctuation mark is fixed when you press the "plus" and "equal" keys, which can briefly stupefy you. Unlike the usual dot and comma, which are defined correctly. At the training level, we introduce individual letters of the Latin alphabet, as well as punctuation marks. For some reason, the "semicolon" punctuation mark is fixed when you press the "plus" and "equal" keys, which can briefly stupefy you. Unlike the usual dot and comma, which are defined correctly. At the training level, we introduce individual letters of the Latin alphabet, as well as punctuation marks. For some reason, the "semicolon" punctuation mark is fixed when you press the "plus" and "equal" keys, which can briefly stupefy you. Unlike the usual dot and comma, which are defined correctly. At the first and second levels, we, as in other keyboard simulators, click on the keys, entering English words or phrases displayed on the screen (their Japanese counterparts are displayed just below). With each correct word entered, McQueen takes a few tiny steps towards the end of the level. Despite the fact that he has a weighty pistol in his hands, it is impossible to shoot from the barrel - it is only allowed to slowly run away from the zombie hobbling behind. If the player's character is caught up, the player gets an instant Game Over. Actually, this is exactly how the two levels following the training pass. At the very end, however, an unexpected surprise awaits you, bringing a little (un)pleasant hassle to the process. The faster and more correctly we enter words, the more points we get. The total final score for Game Over or full passage is entered into the high score table. There are more than five levels of difficulty, differing in the set and length of the entered words and phrases.
Screenshots
Japanese Free Game 15MB (uploaded by Old-Games.ru)


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