Duke Nukem: Endangered Species (cancelled) Action Forms Ltd. / Gathering of Developers 2001

This was a first-person shooter and big-game hunting-style video game featuring Duke Nukem that was canceled in late 2001. It would have used an improved version of the AtmosFear engine from the Carnivores series. The game would have pitted Duke Nukem against an exotic assortment of wild animals, modified so as to be stronger than their natural counterparts. The animals would have exhibited realistic instincts such as anger, fear, hunger, and pain, and they would have used sight, hearing, and smell to avoid or to track Duke. Duke would have also been able to use several items and equipment to help track or even alter the behavior of certain animals, similar to the Carnivores series by the same developers. Although Duke would have been tasked with hunting one specific animal per mission, other animals would have been present on each level. The developers were aiming for approximately twenty different animals in the final game. In various regions of the world, a large rogue animal is on the warpath and threatening human life as we know it. Local law enforcement has been ineffective, so Duke Nukem is hired to track and exterminate the beast. The creature now finds itself on the endangered species list because Duke is the top of the food chain. As Duke eradicates more and more creatures, he gets closer and closer to uncovering who or what is behind these terrible events. Some of the assets from the game were later used by the same developer for their game Vivisector: Beast Within (2005). In Dec/2022, a playable build was leaked online.
Infos/Screenshots
Prototype July 11/2002 + Mini Patch 246+16MB (uploaded by Terje_P)
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