0x10c (cancelled) Mojang 2012

This is a sandbox science fiction video game which included a fully working virtual computer, random encounters, an advanced economy system, and also single and multiplayer modes in a consistent universe, or "Multiverse". The game takes place in the year AD 281,474,976,712,644 after people start waking up from "deep sleep" caused by a bug in deep sleep cells that were released in 1988. 0x is a prefix in many high-level languages used to indicate a hexadecimal literal. Features included engineering, space battles, seamless space-to-planet transitions, mining and trading, laser guns, and an open universe with both single-player and multiplayer variants. It featured a working emulated 16-bit processor inside the game called the DCPU-16 that could be accessed through any of the monitors located in the game. The DCPU-16 could also load external programs and data using the required standards which would have allowed the community to make their own DCPU-16 emulators. The style is pixel art meets modern 3D. It's influenced by bright, vivid sci-fi, and real-world functional spaceship design to go with it's realistic tone. Daniel Rosenfeld (C418) composed the music as well as for Mojang's previous game, Minecraft. It was expected to be the first Mojang game with a monthly fee for online play in multiplayer mode (but no recurring fee for single player mode). On August 13/2013, it was announced that the game was indefinitely shelved.
Infos
Prototype Level Demo 5.67MB (uploaded by The Data Dungeon)
Screenshots/Videos


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