Rad 1995
RAD is a source port/recreation of the game "RADIX: Beyond the void" using the id-tech1 engine. It needs the data file of the game (RADIX.DAT) and works with the v.2 remix version of RADIX (both shareware and registered). The original game engine looks so close to the Doom engine, and that made this project possible. But beside the similarities there are also fundamental differences, such as: Extensive usage of sloped surfaces; Destructible sectors and shootable walls; Triggers/actions are not enabled by using/crossing/shooting lines, but by map coordinates, enemy kill or wall destruction; Lack of middle side textures, there are only floor textures and ceiling textures. Single sided lines are using floor texture as a mid texture; A side can not have both floor and ceiling texture visible at the same time. This limitation does not apply to RAD;Very long lines (thousand of px long); Huge levels; There are no wall patches and flats, just textures that can be used as both wall and floor/ceiling textures... and many more. To summarize, RAD has (heavily) modified physics, and more enriched scripting/content definition mechanics. Features: High screen resolutions; True color software rendering; OpenGL rendering; Textured automap; Screenshots; Save/Load game; High score table; In game menu with key bindings; In game menu to change screen resolution.
Infos
Download v1.2.21.755.r1274 4.6MB (uploaded by SourceForge)
Videos


    News   Legends World Forum     FAQ