SDL Asylum Blotwell 2009

Young Sigmund has a few problems. To help him resolve his mental instability you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells. A port of Andy Southgate's 1994 Acorn Archimedes platform shooter. SDL Asylum is a C port of the computer game Asylum, which was written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain. It should be possible to run it on any platform which supports SDL and OpenGL graphics. It's developed primarily on Linux but has also been built successfully on Cygwin, FreeBSD, Windows and Haiku. The object is to find things that look like brain cells and shut them down. The game revolves around shooting anything which moves, collecting anything which doesn't move, and, most importantly, finding your way to each of the eight pulsating neurons scattered through the immense map. Use ‘Z’, ‘X’, ‘;’ and ‘.’ to move and ‘Enter’ to fire, or remap the keys to something you like better. The one game feature which does merit explicit instruction is teleporting. In the first level (“Ego”) the teleporters look like candelabra. To use a teleporter, stand in its centre and press “down” (that's ‘.’ with the default key settings).
Screenshots
Free Game v0.3.2 451kb (uploaded by SourceForge)


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