OpenJKDF2 1997

This is a function-by-function reimplementation of DF2 in C, with 64-bit ports to MacOS and Linux. Essentially, it is a project that reversed engineered major parts of Jedi Knight and added quality of life improvements to the game. This means it makes it easy to run Jedi Knight on modern machines with modern aspect ratios, monitor sizes, current generation graphic cards, and operating systems. It also now natively supports JKGFXMod - all of this simply by placing the contents of a zip file into your Jedi Knight directory. You can set up Jedi Knight in stages that progressively change the look from vanilla to something akin to a mid 2000s Star Wars game, depending on your taste. Features - Graphical: SSAO, bloom, texture filtering, FOV slider, optional vertical (Horizontal+) FOV, FPS limiter, VSync, HiDPI settings, adjustable gamma, 32-bit color, ambient occlusion, parallax mapping, improved performance, HUD scaling; Multiplayer: improved netcode, co-op support for story, IPv6 support on Valve's GameNetworkingSockets API; Launch from Steam, Steam overlay works, even when using a community-made patch for fixes; Easy to install; Optional disabling of corpse despawning; Alt+Tabbing is painless; Future-proof: install now, update mods later without risk to save game file.
Infos
Download v0.8.19 64-bit Debug 19.9MB (uploaded by Github)


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