Astariel 2: Akasa David De Candia 2006

The game setting of Akasa is at the concluding phase of a long war between the (evil) robotic empire of Samsara and the (good) republic of humanity. The Samsaran empire is doomed. Their final act of defiance is to attempt to unravel the very fabric of the universe. 15 nuclear warheads have been placed at critical junctures within the space-time continuum. In just 20 minutes, these warheads will be detonated, causing all as we know it to vanish. The player's task is to prevent this detonation by destroying each warhead before it can be armed. Gameplay primarily occurs in the upper levels of the atmosphere of the home planet of Samsara. Features: 15 colourful levels of fast-paced mayhem; Unique, fun and addictive game play; Real-time multi-source lighting and shadowing effects; Many game secrets, including power-ups and secret levels; Two completely different “winning” game play strategies.
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