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Aliens Versus Predator was one of the most frightening FPS games ever made due to the terrifying alien enemies. However, you could play three ways: as a marine against both the aliens and the camouflaged and hard to fight Predators (both from Fox studio movies and combined in a series of comic books then later on a movie series together), as the Predator with its ability to blur into its surroundings and to use its heat-vision to spot enemies easily that are hiding or in the dark, and you can even play as the aliens, crawling through vents and up walls and ceilings. Around this time there was a trend to re-release games along with patches & expansion packs (Unreal Gold), extra levels (Aliens Versus Predator Gold) and even modified engines (Thief Gold) or the best fan-made mods (Unreal Tournament Game Of The Year and Half-Life Platinum). It was a good way to get super fans of the games to buy them again so as to have a collection all on cd without having to search for these things on the internet and install them on your own, and to get new customers to get more value for the money). Kingpin: Life Of Crime took FPS into a new adult area - inner city drugs & criminals with profanity seldom heard before. Realistic violence had wounded players leacing a trail of blood and being able to inflict more damage depending what part of their bodies were hit. Playing as just another criminal working their way up was unlike the heroic morality of most game heroes. Again, there was quite a bit of controversy from people who regard videogames as strictly "for kids". System Shock 2 wasn't as big as a hit as it deserved but was extremely suspenseful and immersed you in a sci-fi world where you are a survivor of an unknown calamitous event that has left mutants roaming around. There are cameras, alarms and automated gun turrets to avoid. Like in an rpg, you have different stat levels that can be improved like the ability to hack locked doors and terminals and the use of mind powers. It's an absolute must-play for all FPS fans.
Unreal Tournament was a huge hit that expanded Epic's gorgeous game engine into a strictly multiplayer arena game. However, you could also play offline against bots (first made by fans for games like Quake 2) with artifical intelligence good enough to compete in deathmatches or even team modes like capture the flag. Weapons were varied with fun alternate firing modes and those that could master bunny hopping across a large level by throwing a translocator disc to reappear where it landed in combination with jumping could be irritatingly hard to kill. Levels were not only varied sci-fi locations like futuristic buildings and alien worlds but also the game engine could as easily create gothic or modern buildings in the large fan modding community. Mutators could be installed on servers to give low-gravity and instagib among other fun play. Epic and other programming partners also released free model, mutator and level packs for the game - something unheard of in the past but which lengthened the shelf-life of the game in stores and in game servers and fan's playlists. Quake 3 Arena was similar to UT with only multiplayer maps with optional bots to play with offline. It was expected to crush all other competition when it came out but even though it was very popular, Unreal Tournament was more varied and Epic stole id's crown in the future as king of FPS games on the pc. It still relied on Gothic architecture and bounce pads didn't exactly appeal to realism fans. However, the adrenaline rush of the Quake style gameplay with its rousing music and taunts also provided years of fan worship and mod-creation as well. Quake 3 and Counter-Strike are still used 10-years later as a standard for competitions in Professional Leagues of cyber athletes where individuals (the most famous being Johnathan "Fatal1ty" Wendel) and teams can win prize money over $100,000 and promotional deals as well. Televised viewings of these competitions are growing in popularity especially in Far East countries.
Nerf Arena Blast is a kid's FPS version of laser tag games played in real life and is based on the kids toy which shoots only soft balls. Using the Unreal engine gives this "non-violent" version of an FPS where noone is killed a nice look. Occasionally, FPS games which are consistently under critique for being too violent are released with a younger age in mind. Most are of the paintball variety and based again on a real-life sport with unfortunately some awful games tainting the whole subgenre. Few toys have been the basis for FPS games probably due to possible outrage from concerned parents having a toy related to a violent shooter. War in Heaven is another approach to non-violent shooters - adding a religious theme or story to provide a morality to a popular game genre like FPS. Few of this subgenre have been made and almost all are from low-budget small developers so don't expect much actual fun in playing them. Resident Evil 2 was a very popular follow-up to the zombie shooter. This time with a superior engine, it is considered the scariest of the series. Like other console-exclusive titles, it took awhile for the pc version to come out but it was a revised "Platinum" edition with Dual Shock support, a few new extras, and an added battle mode upon completion of the game. Often the delayed console versions of popular console FPS will have improved graphics more easily done on PC hardware and with extra content to attract those who may have already played the original console version or might be hesitant to buy a game that is already a year or 2 old. Video of gameplay for FPS games by Balg()rG: 1999, 1999 Pt2, 1999-2000.
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3D Gamestudio | Conitec Datasystems Inc. | [top] | |
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Gamestudio is the world's fastest authoring system for interactive 2D and 3D applications - such as multimedia tools, video games, simulations, or any other software program. It offers three levels of access in one single package: Beginner - That's for games only. Click together 3D racing or action games from pre-assembled game templates. A simple action or car racing game can be built in a few hours this way. Advanced - Do our tutorial and create commercial quality applications with the easy and effective lite-C scripting language. Use the included level and model editors to create the artwork for your project. Professional - Include Gamestudio's A8 engine into your software using your preferred language - C++, C#, or Delphi. Create levels and models in the FBX format with high-end editors such as MAX or MAYA. It combines the Atari lite-C script language with a 2D and 3D rendering engine, a physics engine, level, terrain and model editors, a template system for creating computer games without programming, and huge libraries of 3D objects, artwork and ready-assembled games. Gamestudio is available in the Extra, Commercial and Pro Edition. The Extra Edition is the basic development system. The Commercial Edition adds network and shader features. The Pro Edition offers even higher speed, a file packer/encrypter and 12 months email support. Team Editions are multi-seat versions for education and cooperation. | ||
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Aliens Versus Predator | Rebellion / Fox | [top] | |
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This is based on a comic book combination of space marines fighting the monsters from Alien as well as the Predator. One can play as a Predator, marine or an Alien and in each case there are totally different levels and you also hit on the other opponents in each case. As a Predator one can enjoy the different view procedures known from the film which use weapons and also camouflage themselves of course. Especially the marine levels are cool. The degree of difficulty is high and even though you can save your progress indeed any time, the first time you play you do not know how far it is to the level's end it is yet and the scary atmosphere is very unnerving. Unfortunately, altogether these are too little levels, all one can do is replay them on higher degrees of difficulty again. With more levels and the improvements found in the Gold version it did however improve its previous failings and went from a rather good game to a top one. In January 2010, a few weeks before the release of Aliens vs Predator (3), an updated version titled Aliens Versus Predator Classic 2000 was released on Steam. It now runs on modern PCs using DirectX 9.0c, supports widescreen & XBox 360 controller, and includes all levels and skirmish mode from the original AvP Gold Edition plus Millennium Expansion Pack. See also: #Aliens Vs. Predator: Millennium Expansion Pack, #Aliens Vs. Predator: Gold Edition |
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Apollo's Palace | Summer Sun Software | [top] | |
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This is a free FPS made with the Windows version of Pie In The Sky's Game Creation System. | ||
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Astroreptilio | Spungulas Software | [top] | |
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This is an earlier game made with Game Creation System from creator of Thundra. All assets (except a few sound effects) were custom made for the game, so you will have to look quite hard to find any standard GCS assets in here (unless the stuff is from one of those texture packs that were sold). You play as a reptilian character and instead of the kick feature from GCS design (when you have no weapon), you have a reptilian tail to swat at enemies. The level design is a lot more interactive than most run&gun GCS titles. You have to flip some switches in order to progress and every once in a while there are some text boxes. Polygons on the floor are used with some success, but there are still graphical glitches, as usual. What's really impressive is the architecture of some of the outside buildings. It's not all simple boxes but they've tried to give the buildings some shape and it works pretty well. Initially shareware, the full registered version was later made freeware by the developer. | ||
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Blood II: Revelations (cancelled) | Tequila Software | [top] | |
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This was a planned expansion pack for Blood II: The Chosen which was under development by a British based software developer which consisted of Peter Hopkins, Tom Francis, and David Wilson. They worked on it for 6-8 months before the publisher decided its a no go due to the limited sales of Blood 2. Tequila continues work on Revelations with the hope to get it complete for two reasons, a free release over the Internet and the second reason to end up with a good portfolio. The story is about Caleb taking over the Cabal; when the player plays as any of the other Chosen, they are not playing in story mode, so the plot does not need to be worked around them. The game generally would attempt to have a dark city kind of look and a slightly gangstery/film noir feel. Certainly the combat, with the new weapons which require reloading, would be more cover orientated, with the player generally having to hide while reloading and jump out to empty his weapon at whatever is around. Gibbing an opponent would have to take more damage than it does in the original game and it would have been easier to de-limb people. The gibbing noise would have been made louder, and slightly more 'ripping'. As soon as an enemy is killed, their dying body would have been totally immaterial to the player. Six new weapons range from the lowly throwing knife, harpoon gun and right up to the fire-breathing flame-thrower. New magic (four new spells) has been promised, including the 'choke', which of course borrows Star Wars' very own Darth Vadar's tendencies. On January 10, 2015 Peter Hopkins, formerly of Tequila Software, released what he had of the once attempted Blood II: Revelations expansion pack. This includes a wealth of new material, including two new music tracks and five new recorded Caleb lines, although most of the levels included are only part complete with little more than landmark areas finished. | ||
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Blood II: The Nightmare Levels | Monolith / GT Interactive | [top] | |
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After defeating the Ancient One, Caleb and the Chosen plot their return to the Otherworld. There they come face-to-face with the Nightmare, a strong and powerful psychic terror that stalks the Wasteland. One dark evening the Chosen receives a frightful visit from this menacing foe and all hell is about to break loose. There's six new multiplay levels and one new multiplayer mode - play soccer with the heads of your decapitated foes in Blood Ball. Powerful new weapons including the Flayer and the Combat Shotgun. Pak-specific singleplay enemies including the menacing Gremlin, the sinister Nightmare, and the evil Cultist. New playable creatures for multiplay including the Gremlin, the male and female Cultists, the Prophet, and the Soul Drudge. These are not especially big levels. It has a very short play pleasure. Though it's not bad it's absolutely too short. | ||
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Codename Eagle | Infinite Loop, Refraction Games / Talonsoft, Take 2 | [top] | |
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In 1917, danger comes out of Russia. The czar is murdered and his son hungry for power steps into his place. He arms Russia and attacks the neighboring countries and conquers them. After years of bloody wars in this parallel universe, a majority of Europe is subjugated. And here the player (after the grand intro sequence) enters into the events. One is a member of a special unit, the Shadow Command. As the best man (one has the name of Red), one must weaken behind hostile lines the Russian military machinery. The missions take place about 99% outside. One can use many vehicles, e.g.: motorcycle, tank, truck and airplanes - all with different executions. The missions offer many subtasks. At the beginning one must penetrate, for instance, into an airfield area. For this one also needs an enemy uniform and papers, so you must get that too. Alternatively one also can go in and blast everything to save time... Also there are tools, like metal claws, gas can (cars use gasoline and must be filled up), and repair kits for damaged vehicles. Graphically the sceneries are rather empty. The engine seems to be a flight sim (and one notices that even so it is difficult to use an airplane though) which is also used for the ground scenes. The opponents, when they are farther away seem over and over again only 1 millimeter thick. Only if they come near, they become polygon figures. Unfortunately, they are also silly, cannot shoot while runnning (though that is somewhat realistic). But because they rush at the player, they are easy prey. Indeed also the different tasks which one has to do like in the first mission, sound interesting but in a lot of details they only irritate. One must load a crate. Moreover one simply goes with the truck to the box and boom it is loaded. In mission 2 one must fly an airplane. How much time you have left remains a secret (one starts with the normal movement keys (w, s, a, d)), but later can only use the arrow keys (at other end of the keyboard). In 3 missions one gets a sniper's gun whose zoom function remains a secret, until one keeps pressing on the weapon key (after one has selected it). In the end, in mission 5 (of 12) one must by an airplane bomb bridges. A venture on which I barely stretched out the available weapons. Indeed the game offers an outside perspective in thirdpperson vies with which one can also play the whole game, but it is impractical. I never succeeded with this mission the bridge to hit or to determine what I did to release the bomb too early or too late. Codename Eagle is rather creative with some ideas, but all in all there are countless frustrating places and contradictions. The story progresses later through the use of old trimmed drawn photos and spoken parts, but it does not carry your interest. To Red it's revealed at beginning by mission 4 which it the real czar's son... I for my part got goosebumps (but not enthusiasm to continue). Whoever likes using different vehicles and has an angel's patience, will maybe enjoy Codename Eagle but I have stopped with mission 5 and forgot the game without any trouble. | ||
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Dawn Of Darkness | Ward Six | [top] | |
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This is a nice Fantasy conversion for Quake 2 with RPG elements. It was supposed to be a commercial addon but was cancelled. The makers, however, released the finished levels as freeware. takes place in a long vanished world of mighty forgotten empires and magic. It is the tale of a once revered Lucitanian warlord, Roarke The Merciless, caught between his obligations to his family, his empire and his honor. You have been imprisoned in the captured Manawyd monastary by an army from the Cheitan Empire who have attacked the village you have lived in. Roarke is an elite fighter, if perhaps a little out of practice since his days as one of Lucitan's greatest warlords. You begin playing armed with only the dagger Roarke had hidden in his boot, you must escape and find Sylmaril. How you do this is up to you. The game is played with basically the most of the same controls as Quake 2, except for the new commands and items bindings added. It has all-new weapons, bad guys, maps, textures, models, etc. There is even a new inventory system, and a character dialogue system where you can talk to anyone. Weapons include a dagger and sword which you use by attacking while moving the mouse in the direction you wish to swing. Each weapon also has an alternate attack mode which do things like punch, block, etc. You can also get a bow, crossbow, arrows (flaming and exploding too), pistol, blunderbuss, even a shovel. Some weapons have magical properties, like the sword which goes into Bloodlust mode when you're particularily lethal, and you can decapitate enemies. There are also items like healing potions, a torch to light up dark areas, and a shovel to uncover hidden items. The new enemies are different types of soldiers, an occasional demonic creature, nonviolent NPCs that you can interact with and a really tough end boss. There are 4 really large and good-looking levels with nice details and atmosphere. | ||
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Deadlode II | The Coven | [top] | |
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Inspired by the QuakeWorld Team Fortress mod Deadlode created by Coven coder Kyle Mallory, Deadlode II takes strategy to new heights in Quake II. If looking for a substitute for Team Fortress, at this time there weren't any (Weapons Factory came later on). It has 14 new weapons, new buildings, effects, ammunition, inventory, maps and 2 training maps. Ten new maps feature a variety of goals, as well as Q2CTF map support. Goals vary from straightforward CTF to triggering radiation leaks, preventing nuclear missiles from launching, and more. A modular construction system lets you build turrets, sentry guns, mines, surveillance cameras, laser triggers, alarms and much more. Deadlode II's answer to player classes, profiles are totally customisable by both server admins and individual players... This means you can effectively create your own classes. All Deadlode II's weapons are defined in an easy-to-edit text file, allowing server admins or mod makers to edit the weapons or create their own. The flexible ammunition system allows weapons to use more than one ammo type, giving you even more ways of destroying your enemy. This Quake 2 addon is only partly recommended, because one needs a lot of "foreknowledge", patience, and a lot of time to play it well. It was later released as freeware on Mar 18, 2000. | ||
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Delta Force 2 | NovaLogic | [top] | |
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Compared to the 1st part, a hardware mode was implemented ATI-and TNT cards. Now the grass is no more only a texture on the ground, but serves partly to hide oneself and increases the fun of the game compared to its predecessor (as does the increased A.I. for friends and enemies also). The missions are diverse, and the briefings are spoken. You combat enemy military forces consisting primarily of infantry but also including tanks, helicopters, and other military vehicles. The player has access to several real-life weapons and equipment used by the United States military, including the M4 Carbine and M249 SAW, and may choose which equipment to bring along for each mission. The voxel game engine allows for nearly unlimited draw distance, providing for expansive outdoor environments which vastly exceed the size of levels in many games with polygon-based terrain. The multiplayer mode is excellent. Now also an editor exists, which provides for players to make their own missions. NovaLogic did not change the strong elements of the predecessor a lot, but what they have changed adds a lot of fun. | ||
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Disposable Heroes | The Coven | [top] | |
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This is a dual Quake and Quake II Deathmatch Pack, featuring exclusive mods and maps for both games. Originally a commercial release, it was later made available for free open source download on March 18, 2000. It's by the same makers as Deadlode 2 for Quake 2. Disposable Heroes features three mods for each game, as well as 21 maps for Quake I and 35 maps for Quake II, including work by former Coven members now working at Epic Games, Looking Glass, and 2015. Highlights included the aptly named M.A.D with its over-the-top rocket launcher based gameplay, and Armourback's striking new character models, some of which are still finding their way into open source games a decade later. | ||
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Exploding Lips | Galaxy Games | [top] | |
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Evil interdimensional Lips invade Earth. Only you can save the day. Blast your way through 18 levels and thousands of Exploding Lips toward the ultimate villain "Big Mouth".
See also: #Exploding Lips (2021) |
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Extreme PaintBrawl 2 | HeadGames / Activision | [top] | |
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Here you play with colored balls (which can also happen in real life if shot in a sensitive area...;-)). You can play one tournament season or enter directly into the action. If one selects the season, then one enters first a team name, afterwards buys arms from the standard pistol up to sniper rifles (also available). One can buy also new color balls, as well as CO2 cartridges, laser sights and camouflage suits likewise. Weapons, ammunition and other things are distributed to the individual team members. One can also improve his abilities (if one wants and one has the necessary money also). The first level leads the player into an underground parking lot. The opponents are not at all intelligent (which applies naturally also to your team members) and the paintballs fall a little heavily (so the physics don't seem accurate) to get the hang of it easily. The balls have (also depending upon your weapon) only a limited range. They often splat against the ground or a wall (depending upon which is closer) and it takes awhile to get used to them especially at the beginning. One has different game settings you can change: the number of opponents (always a majority), the weapon (marker), number of paintballs and the available CO2 gas (serves to fire the balls). Also an airport, storage hall and office buildings emerge as levels. The game engine behaves clearly below average, as does the animations. After a level ends (caused by either your own team or all opponents are hit) a statistics menu appears in which one also read off and see how much money one has earned in awards. This is invested into further weapons, munitions, equipment to be spread amongst your team members. If one completes one season, you may register yourself into a highscore list. Extreme Paintbrall 2 is clearly not up to par in graphics with other current games but I do not have anything against games of this non-violent kind (even if I have the firm conviction that with over 100 FPS games played to the end, still no humans have I killed). But why must a paintball game be so dull? Parents who want to protect their kids from games which are bloody and violent may buy this game instead, but should not be surprised if the child comes to them after 1 hour and requires a new game, because that's how long this game takes to play to the end). | ||
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Half-Life: Further Data V.1 & V.2 | Valve L.L.C. / Sierra On-Line, Inc. | [top] | |
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This was an addon series for Half-Life. V.1 contains Half-Life: Uplink the exclusive mission demo, the Half-Life 1.0.0.5 to 1.0.0.8 patch, 10 new multiplayer models, 8 new multiplayer maps, 83 sprays for multiplayer, and 2 tracks from Half-Life's soundtrack ("Adrenaline Horror" and "Space Ocean"). V.2 does not contain the two audio soundtracks from V.1, and The Half-Life update is from 1.0.0.5 to 1.0.0.9 which allows Team Fortress Classic to be installed afterwards (though it's pictured on the cover, it's not included on the CD). They were released for free through retail outlets. | ||
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Half-Life: Opposing Force | Gearbox / Sierra | [top] | |
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As a soldier one struggles at same time as in Half-Life in the alien infested station. You are Cpl. Adrian Shephard, one of the military specialists of the Hazardous Environment Combat Unit (HECU) sent in by the government to contain and silence the Black Mesa Research Facility. Shephard travels through new and familiar areas of the Black Mesa facility, encountering new weapons and NPC's. In some segments one receives companion's support (sanitation workers or men with welding torches who are able to open closed doors). There are more puzzles, but all are heavily logical and not especially difficult. The levels have succeeded again very well and the atmosphere is again in abundance and well done. However, one of the biggest strengths of the original, fighting against intelligent soldiers, has ceased. The mission-CD thereby loses something in motivating the player. This CD is still absolutely advisable to be played. The degree of difficulty was slightly lowered so that newcomers could play through it also. Advanced players and pros can start at the higher degree of difficulty, because in the easiest one they will have played through the game, otherwise, too quickly. There are new enemies: Zombie Grunt, Pit Drone, Shock Trooper and Voltigore, plus some new boss creatures. It features an extended multiplayer, incorporating the various new environments and weapons into the original deathmatch mode used in Half-Life. After release, a new capture the flag mode with additional levels, items and powerups. | ||
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Hidden & Dangerous: Fight For Freedom / Devil's Bridge | Illusion Softworks / Talonsoft, Take 2 | [top] | |
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In the mission pack Fight For Freedom, the developers of Hidden and Dangerous have added on another degree of difficulty. If the original game was not already very easy, there are in this part some frustrating places to master even more. At first it is a matter of the Germans stealing prototypes of a jet bomber. Later one must help the American soldiers to master the plight of the Ardenne offensive. Finally one finds himself in 1946 in Greece and tries to prevent the propagation of communism in this land. The 9 missions are well designed, the graphics suitably done, but far from especially well done. New weapons include Thompson submachine guns, German Parabellum sidearms and M1 Garand rifles. Whoever liked Hidden and Dangerous and didn't find it too difficult, then this relatively shortly mission pack is recommended as well. | ||
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Hidden & Dangerous | Illusion Softworks / Talonsoft, Take 2 | [top] | |
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Hidden And Dangerous is a tactical, squad based
action game based on World War II. You have full control over all 8 members of
your squad, each member having different tactical skills, either shooting,
reaction, endurance, etc. When playing as the person the skills are not very
noticeable, but when you let the AI take over it comes in very useful. You can
choose each member manually or let the computer do it for you. The same applies
for weapons and tools. Tactics come in very useful in this game and are
required to succeed in a mission, such as different fighting moves or stealth
moves. The game matches up and exceeds the greatness of other similar games
such as Rainbow Six, Spec Ops, Commandos and Delta Force. There are quite a
few missions to do which range from simple infiltrations to hostage rescues.
There is also the capability to get in and drive any vehicle you see if you
dont feel like walking. It kick-started Illusion Softworks which later went
on to do Mafia, became the first Czech game that gained international success,
and played an important role in the renaissance of European game development.
See also: #Hidden & Dangerous Deluxe |
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Kingpin: Life Of Crime | Xatrix / Interplay | [top] | |
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Heavily beaten up, one awakes in a backyard and starts
on a mission of revenge against the responsible gang boss. Numerous
side missions need to be fulfilled and to lead conversations from time
to time to gather information. Mostly, nevertheless, one must kill others
to get the necessary items you need. The representation of power and
influence was up to this point the most far-reaching ever seen in a
game. Now and then one can acquire assistants and to them give simple
orders like "follow me" and "stay here". Armor can also be collected which
offered protection of either the head region, the torso region or the leg
region of the player. Weaponry begins with a small lead pipe but other
weapons such as a pistol, shotgun, tommygun, flamethrower, grenade launcher
and rocket launcher, will become available when picked up. Kingpin keeps
track of weapon skills so that the player's aim is generally worse when
they newly acquire a weapon and improves over use. Many of these weapons
will be found hidden in rooms, but others will be for sale at the
Pawn-O-Matic series of pawn shops. The pawn shop also sells health, armor,
ammunition and upgrades for certain weapons. The player is able to hire
certain goons who will the follow the player and use their own weapon to
attack enemies. They feature their own damage display, similar to the
player's, and can be ordered to follow the player or stay put. Some goons
will also have lockpicking skills which can be used to open locked doors
or safes. Gameplay in Kingpin was most noted for its profanity laden dialog
and its graphic depiction of violence. An idea incorporated into the game
was that of area-specific damage: A shot to the head would deal more damage
than a shot on the leg. To complement this, each game character would also
have a deformable skin, which could indicate where and how badly the character
had been injured. Injured characters would also bleed, and leave a blood
trail making it easier to follow them. The levels are at the beginning
mostly in sleazy and filthy places, but later one also gets into richer
areas. Kingpin wasn't able to create something really new in any area
but what it did was done really well.
See also: #Kingpin: Reloaded |
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Mayhem | Dangaroos Kipawa Entertainment | [top] | |
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This is a free fan-made FPS created with the Pie In The Sky Game Creation System. | ||
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Mortyr: 2093 - 1944 | Mirage / Interplay | [top] | |
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A Polish programming team developed Mortyr. In Germany the game was heavily censored of all images related to the Third Reich. In this alternate reality, Hitler has won the war but in the future it doesn't just influence the society but the weather also (reminds one of the film "The Philadelphia Experiment" - and even the conclusion is the same: that time was manipulated). As the son of a scientist the player gets sent back in time to the year 1944 to correct the after effect. The graphics leave a conflicting impression. Everything animated looks more like a shareware but the traces in snow and multiple light effects leave a positive impression. The game's simple. There are just a few puzzles. Many details look like they were not fully developed. When shooting, the bullet always hits somewhere around the crosshair. Found keys, maps and files (containing information) are much too large and destroy the the forced dark atmosphere. Files with "Top Secret" on them are lying free on the tables. The second half of the game leads into the future which is similar to Robocop. The animations and figures look much better here. All in all a usable game without any brilliant moment but even with only a little frustration. The one who can overlook some weaknesses will be acceptably entertained. | ||
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Nerf Arena Blast | Visionary Media / Hasbro Interactive | [top] | |
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This non-bloody shooter is for a younger target group (or those adults who still believe that in a foreign galaxy, every time a screen opponent is killed a poor creature loses its life), without any real power and sombre graphics. Nobody dies - after one has pocketed a certain number of hits, one must begin at a new place. Whether you like the graphics is really a matter of taste, but it does not use the Unreal engine to its full potential. The opponent's intelligence is useful. In so-called Nerf tournaments one strives for victory. The procedures differ only slightly from customary shooters. The "Pointblast" is actually, a pure deathmatch mode. One can find in "Ballblast" mode, in addition to meeting opponents, stationary balls which one shoot into special gates and receive for them even more points. In "Speedblast" one scours check-points and hinders the opponents in their efforts to attain your team's area. | ||
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Nutcracker | Xdyne | [top] | |
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The title of this pitiful game from 1999 isn't too tough a nut to crack. Hehe. In a more or less small window (depending on the resolution) you find yourself in a game which comes (without exaggeration) 5 years too late judging by the outdated engine. The story involves a royal Christmas to honor the young princess which is observed by the queen of the rats and through hatred for her she sets a bad curse on her. As a courageous knight with saber and shotgun (??!!!) you arm yourself to fight the bad curse and the henchmen of the rat queen. The engine offers no possibility to look up or down and in the game thre is in general nothing of interest apart from the fact maybe that a programmer and publisher would have the courage to bring out such a game and in addition ask money for it... | ||
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PC Gamer: The Extended Play Collection Volume 3 | Imagine Media / PC Gamer | [top] | |
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On this exclusive add-on disc for PC Gamer are hundreds of new game levels. Half-Life are collected some of the best levels for both single-player and multiplayer mayhem. Don't forget to try out the incredible 16-leve add-on PC Gamer Presents: USS Darkstar, an adventure you'll never forget. Starcraft Whether your preference is for the Terrans, Zerg or Protoss, there are maps that'll test your capacity for strategic brilliance. Included are levels for single-player and multiplayer. Unreal some killer single-player and multiplayer maps. You'll fight the hordes of Na Pali and work your way through some killer areas. Quake II levels that keep the game rockin' for both single-player and multiplayer fun. Don't forget to try out PC Gamer's exclusive Coconut Monkey levels. Heretic II multiplayer levels that will have you jigging and jagging for your life as you try to kill those who would kill you. Total Annihilation maps for skirmish mode against the computer or head-on multiplayer. Myth: The Fallen Lords multiplayer levels that will put your skills to the test whether it's taking out the enemy from a distance with arrows and magic or getting up close and personal with solid steel. Patches, Updates, and Utilities - each of the games included in this add-on contains the latest version patch as well as any tools for the hardcore gamer. | ||
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Quake 2 Anthology | Igroman | [top] | |
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An unofficial add-on disk for Quake II by the Russian company Igroman. Includes over 100 levels for Q2, several expansion packs and modifications and plethora of tools to create new content or manage what is already installed. An old test demo of Quake III is included as a bonus. |
Quake 2 TC - Infinity: The Kai'Ren Threat (cancelled) | Katana Software | [top] | |
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This total conversion was to be a retail product but only ever produced a playable demo before being cancelled. You were the a member of an elite team of space marines known as the Katana Force. After encountering a large horde of alien creatures on a distant planet, most of your team was massacred. Barely managing escape, you and a handful of others made you way back to Katana Force Headquarters on Earth. All but two of your fellow survivors perished on the flight back to Earth. Upon arrival, you were immediately placed in stasis so the necessary repairs could be made to your dying form. Your last vision was of the cryogenic fluids fogging your vision with an indigo haze. This was over one thousand years ago. The fierce and intelligent alien race you had encountered, known as the Kai'Ren, were spawned from the depths of a giant living planet. Until recently, the planet had been feeding off the life force of surrounding planets and their inhabitants. As its solar system became depleted of resources, it became hungry. Recalling its skirmish with the feeble humans, a search was put forth for Earth's galaxy. As the Kai'Ren scouts begin to infiltrate Earth and her surrounding colonies you find yourself revived from your thousand year sleep. You feel different. Your senses are alive. You somehow feel the alien presence on the planet. You look for your fellow survivors. Their stasis chambers are nowhere to be found. Grimly, you exit the stasis chamber, don your equipment and vow to finish the mission you undertook over a millennia ago. Infinity was to feature: 10 new single player levels, 4 new DM levels, 10 brand new weapons, 10 all new power-ups and items, over 15 brand new monsters, ability to play in either first or third person perspective, plus all new sound effects, and a rich, new 10 title soundtrack guaranteed to keep your heart pounding from beginning to end. | ||
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Quake 2: Fanatic's Complete Set | Unknown Publisher | [top] | |
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A compilation release of Quake II and three expansion packs: The Reckoning, Ground Zero and Zaero. Additional content includes some maps, mods and tools for the game. An old test demo of Quake III is included as a bonus. |
Quake 2: Oblivion | Lethargy Software / PC Gamer | [top] | |
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This mission pack for Quake 2, an unofficial and indeed free add-on pack, was exclusively released on the cover CD of the Christmas 1999 issue (# 77) of PC Gamer magazine in the UK. The team who made it, released the pack for general download in 2002 but it was 90% done and required some tweaking and bug-fixes but that was only done in 2009. The mission pack takes place in a Strogg base set on Earth, possibly before the counter-attack of Q2 itself. The Strogg are continuing with their humanity devouring assault, using "Harvester" ships to transport captives to a battlestation called "Behemoth". Your task is to infiltrate their beach-head base, stowaway aboard a ship, and presumably destroy Behemoth itself. The means to complete this mission is fairly standard: call in air strikes, pollute water supplies, collect power cubes, as well as the usual switch pressing and killing lots of things malarkey. It was actually an enormous project consisting of 26 new large levels. 7 all new monsters ranging from new footsoldiers to enormous bipedal "Sentinel" robots, gruesome blood hungry cyborg spiders and flesh tearing Kigrax's. All new textures sets, each themed for specific areas of the mission : barracks, water processing plants, alien meat harvesting vessels, weapons research complexs and numerous others. The pack also came with an original 12 song sound track which was of an extremely high quality. | ||
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Quake 3 Arena | ID Software / Activision | [top] | |
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Network and Internet Quakes reach level 9
on the Richter scale. Graphics are magnificent in rendering the levels,
as well as the opponents rich in detail incomparable to any engine so
far released. The intelligence of the Bots is unmatched. even to the
nice ones in UT. The levels are set in the science fiction area and
the Gothic style from the first game (and to me the latter is more fun).
Also all are of a good size in order to have places for tactics but
not to be too large and confusing. The music belongs among the best
also, so that action scenes are provided with an extra adrenalin rush.
Implementing kinetic bounce and acceleration pads quicken the overall
pace but also detract from realism. ID software proved once again that
they are, despite quite substantial
efforts from the competition, the number 1 in the action game field
and can still come up and better their previous efforts with new ideas.
Quake 3 provided fans with much pleasure for several years before it
was finally surpassed but this game and UT were the powerhouses of the
millenium.
See also: #Chronic, #>Dreamcast Map Pack, #PC Zone April 2000 Coverdisk: Unreal Tournament, Quake III & Half-Life 500 Levels, Quake 3 MP: Team Arena, Quake World 2001 |
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Quake World | Unknown Publisher | [top] | |
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A compilation disk of ID Software games. Includes Wolfenstein 3D with three modifications, Doom I & II with several mods and add-ons and Quake I-III. Most notable are the expansions for Quake I (seven) and Quake II (two, Juggernaut & Zaero). | ||
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Quake World 3 | Igroman | [top] | |
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An unofficial add-on disk for Quake I by the Russian company Igroman. Includes 15 large expansion packs, a variety of modifications, over 100 maps and plethora of tools to create new content and manage what is already installed. An old test demo of Quake III is included as a bonus. |
Rainbow Six 2: Rogue Spear | Red Storm / Red Storm, Saffire | [top] | |
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Rogue Spear was clearly improved opposite the first part
in graphics and concerning the A.I. (both friends and enemies). There's
over 400 new motion capture moves, terrorists and hostages will react
even more realistically to you and your team. The frozen breaths of team
members will be seen puffing from their mouths in snowy conditions while
footprints are left behind. The
planning procedure is considerably advanced as well. One fights against
terrorists, on this occasion, and the Rainbow Six team is called into
action in such locales as Prague, Kosovo or the former Soviet Union.
Now a sniper is with the team, as was in Tom Clancy's novel. A replay
feature allows players to record a mission and then watch the action
from the perspective of any member on the team. Rogue Spear
is a successful game with a big emphasis on the strategy and tactical
parts, nevertheless, it is already not up to par as SWAT 3 which has
a much better 3d component.
See also: #Rogue Spear MP: Urban Operations |
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Rainbow Six MissionPack: Eagle Watch | Red Storm | [top] | |
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Eagle Watch offers 5 new missions which take place in scenes such as The Taj Mahal, the Forbidden City in Peking, Big Ben, the Capitol in Washington D.C. and a rocket launching pad in Russia. Also new is a spectator's view, which one can observe where your teammates are. There are 3 new weapons and 4 new agents. The multiplayer missions offer an interesting practice possibility and 6 new game procedures. Altogether Eagle Watch is not bad, but very short unfortunately and the weak AI of the original was not improved. | ||
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Raising Dead | Gelios Software | [top] | |
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If you are curious how bad a game can be, then here is your chance to see. Raising Dead is a sequel of Smuta, and you fight supposedly against the undead criminals of Ivan the Terrible's epoch. Smuta 1941. Winter. The enemy came close to Moscow. The Soviet command was looking for any opportunity to increase the power of the army and turn the tide of war. A group of young Soviet scientists proposed a new project to create special weapons and military units. Deep underground, a top-secret laboratory was established. Modern equipment, food, electricity - everything was in abundance. In April 1942, a fascist bomb caused the breakout of an underground tributary of the Moscow River and numerous landslides. Laboratories were cut off from the surface, and communication was cut off. In 1996, in sensitive sites security personnel discovered in a state of shock completely white elderly people. It turned out that they were those who disappeared here during excavations in 1968. The laboratory had not been flooded, and they continued their mysterious jobs in an automatic mode. And since it was built on the site of the underground cemeteries of criminals since Ivan the Terrible, this led to a sinister and unexpected consequences: the spirits of villains and criminals are able to materialize and destroy the underground people. Gradually from the depths, the spirits appeared in the subway and kidnapped and killed people. If left unchecked, they will flood the town, and will begin a terrible turmoil. The Ministry of Internal Affairs sent a group of underground fighters of special forces on a mission to find the special laboratory, and in case of detection of the enemy, destroy them. They found maze walls and strange antiquities on the floor. The only familiar spot - the iron door with a sign "Caution: Power." The commander ordered them to disperse and to check the nearby areas. Then it all started. Strange sounds, howling and creaking came from everywhere. Somewhere, shooting was heard. Suddenly, there were people in old clothes who rushed to the fighters. A soldier came to his senses and realized that he was alone. By all means he must get to the surface, to tell people what's going on under the ground. There's hovering skulls and deadly mushrooms and levels all in similar looking streets and alleys between buildings. The gameplay is awful; don't say you weren't warned. | ||
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Rebel Moon Revolution (cancelled) | Fenris Wolf / GT Interactive | [top] | |
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The makers of Rebel Moon and Rebel Moon Rising started work on this team-based 3D shooter game in 1998 for which they had to develop their own game engine for, as well as a seriously advanced artificial intelligence. However, their publisher GT Interactive was having money problems and could not fully fund or give them the manpower they needed and it was eventually cancelled. In command of your unit, which consisted of four people, it necessarily had to include experts with different professional orientation, similarly to the 1996 game - Terra Nova: Strike Force Centauri. Not all depended directly on you. The success of the mission depended also on your talent management branch members in a combat situation. And who was the enemy? Because they would use the same plot outline as the other Rebel Moon games, they would be the same forces of the UN and their hangers-on units. There was also a plan to use the alien force - familiar to us from Rebel Moon Rising. The variety of different phases of movement and play behavior are staggering, there are character animations for aiming from kneeling, surrender, injury, fighting, and falling when shot. Also, the plan was to have automatic generation of levels for a large area on the surface of the moon. The game was to store information on more than 1,000 different words, with which you could communicate to subordinates the various requests, wishes and friendly abuse. In this playable demo version of the game made by WERTA, alien models have not yet been implemented. The level will not trigger another even if you kill all enemies and destroy everything. If your health reaches zero, u will just crawl but not die. There's also three unfinished demo levels (they are made without any opponents). And thanks to the created launcher, you can select from 9 types of weapons, and 3D-design models. Note that the game engine was eventually used for the Christian FPS called The War In Heaven. | ||
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Redline: Gang Warfare 2066 | Beyond Games / Accolade | [top] | |
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As an outsider, one fights in the end of 21st century against the insiders in a post-apocalyptic world. One can use different vehicles. The graphics are simple, the opponents rather stupid and one gets slightly stuck sometimes. However, the missions are good and the briefings atmospheric and informative. The game also is quite witty in parts. Gameplay takes place on foot or within vehicles known as "Battle Rigs". The game requires the player to use both modes of play. When within their vehicle, the player may exit at any time to continue on foot. When on foot, the game is a first-person shooter (FPS) with gameplay typical of the genre, battling other enemies on foot or in vehicles with sci-fi weapons of unusual power. When in a Battle Rig, the game is more reminiscent of racing or driving games, with the exception that the player can run over their enemies. | ||
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Requiem: Avenging Angel (Wrath Of The Fallen) | Cyclone Studios / 3DO | [top] | |
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As an angel one is sent on Earth to find the angel Aaron. Some angels took it upon themselves to descend onto Earth and interpret God's presumed displeasure with humanity and are known as The Fallen. In the mid 21st century, led by Lilith, they have already taken control over humanity's leaders - suppressing the populace with a totalitarian regime, and pushing humanity towards the completion of the Leviathan, humanity's first interstellar craft. With this craft, humanity will be able to reach for the stars, and touch Heaven itself, something which God cannot allow. If The Fallen succeed in creating the Leviathan, God must instigate Armageddon himself, fulfilling the Fallen's desires. An underground organization fights against the rulers. Indeed one can die, even if one is an angel. You have some supernatural abilities such as one can fly from some distance and can cure youself, as well as run very fast if necessary. A lot of these functions should be setup on the keyboard before playing the game so you are familiar with their location. Although the transition to mortal form has cost him his powers, he gradually get them back. Once he does, he'll have the ability to shoot lightning from his hand, fly through the air, possess the bodies of others and even bring back the dead to fight on his side. It was also one of the first games to feature a bullet time feature, slowing down time to allow the player to dodge bullets, and highlighting the game's then advanced animation system. Requiem is not bad, but it doesn't push the envelope by bringing much new to the genre either. Too rarely there are successful ideas. One fights in the present and also in the background story but enthusiasm is rarely aroused to make you care about the happenings. Over and over again one encounters in a level an especially hard to beat opponent. By the end (on a spaceship) the game irritates more and more, and becomes more unclear. | ||
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Saints Of Virtue | Shine Studios, Cactus Game Design | [top] | |
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This is another Christian shooter. The contents concern the internal struggle of a young Christian. Many temptations have to be conquered. Moreover, one must explore the heart of the person (shown in abstract form) and pass many traps. Prayers and also weapons allow you to fight against the temptations. Scrolls strengthen the player, the weapon (a sword - with which one can also shoot) can be upgraded too. Designwise this game (by looking at the screenshots) seems quite outdated in graphics. | ||
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Sin MissionPack: Wages Of Sin | 2015 / Activision | [top] | |
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This mission pack for Sin offers all kinds of changes. There's 10 new enemies, 7 new weapons, and 17 new locations to visit. New items: a flashlight, nightvision goggles, usable ropes and Half-Life-style "usable characters" where appropriate. Day and night alternatives of several locations are triggered based on a decision the player makes in the beginning; these alternatives include such things as enemies and alarm systems. Hoverbike deathmatch is a new deathmatch multiplayer game type where players ride around specific maps on armed hoverbikes. Again the action is setup by nice cutscenes using in-game graphics. After Elexis' disappearance, the town is not still quiet. John has chased an opponent in a wild pursuit and finds out that further mutants make the town unsafe. Without hesitating he investigates cases which lead him at first under the town, and later into more pleasant areas like the urban museum, a gaming casino and a swank penthouse. The action is once more nicely diverse as with the original and again provides for witty sayings from JC usually towards his boss. I have played Wages Of Sin only in the end of 2000, however I had a lot of fun with it. Only the accumulation of final opponents and final fights in the end was to me a little too much, however this is my personal taste only. | ||
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Skout | Soft Enterprises / BMS Modern Games | [top] | |
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The shooter Skout comes from Germany uses its own adequate but tremendously slow graphics engine. Even computers with 2 gigahertz and Geforce 4 can have trouble with the 32bit graphics on high resolutions and using numerous graphics gimmicks. Some of the buildings have attractive exterior architecture but the level spaces are quite boring. One is supported in Skout by a drone whose use is time restricted and not always available, but she is undestroyable (if too strongly damaged it will repair itself). The developers did do some things right with Skout - the graphics are pretty, but on most computers at that time it was barely playable (even with normal settings, without every extra activated). The levels are uninspired and the missions also (a lot of run and shoot only and prisoners free themselves repeatedly). The drone, at first interesting, irritates by amusing but completely inappropriate comments. The hero with a constantly bad mood is also not very appealing. Skout is certainly playable, but does not belong in a compelling 3d shooter collection. | ||
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South Park | Iguana Entertainment / Acclaim | [top] | |
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This is a 3d-shooter game of the popular animated tv series. It has the usual weakly drawn comic style of the show (which is done in 2d cutout characters) so it's a peculiar choice for a 3d game. Extraterrestrials land in South Park and are out to abduct all women. This does not sit well with our gang of friends and they take up weapons to protect the town. These aren't your ordinary weapons and include a bowling ball, a fart cushion or a cow's cannon. One can slip into the role of one of four: Kyle, Kenny, Cartman and Stan and in the course of the game you meet all the characters from the series. Upon reaching select stages in single player mode, codes are revealed. These can then be input into the "Cheesy Poofs Decoder" to unlock additional characters for multiplayer Head-to-Head play. In multiplayer mode, the players select a level, characters, and game style (time limited, damage limited, or unending). For fans of the series this might be fun. | ||
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Spec Ops 2: US Army Green Berets | Zombie / Ripcord Games | [top] | |
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Improved graphics (Direct 3d support and less clipping
mistakes), new weapons and teams of up to 4 men is a definite advance
from the previous game (and genre founder of 3D tactical shooters).
Locations are in Germany, the Antarctic, Pakistan, Thailand and North
Korea. In North Korea, the Secretary of Defense wants to overrun the
country; in the Antarctic, an American military satellite has fallen;
and in Germany terrorists have laid hands on Stinger missiles. The levels
are diverse and offer some surprises. Three difficulty levels adjust the
number of hits that can be absorbed by your force and enemy squads. First-
and third-person perspectives are available, as well as viewing through
binoculars, night vision, and scopes. Gameplay includes switching from
squad member to squad member (up to four) and controlling your squad through
commands (e.g., follow me, hold up, move up, hit the dirt, and so forth).
Successful completion of missions leads to promotions, medals, and improved
abilities. It offers online action over a LAN or the Internet and features
deathmatch, team versus team deathmatch or mission, and King of the Hill modes.
Multiplayer options include number of players, maximum enemy AI reinforcements
and player spawning limits, number of friendly kills allowed before removal
from the game, and time limits. Altogether this is much better
than the first game but the game engine offers little improvement.
See also: #Spec Ops 2: Operation Bravo |
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Spellbinder: The Nexus Conflict | Mythic Entertainment / Centropolis Interactive / Mightygames | [top] | |
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Spellbinder: The Nexus Conflict is an online-only multiplayer-shooter based on the P&P-RPG "Rolemaster". It plays in a medieval fantasy scenario so instead of rocket launchers the players battle with spells. In every match there are two or three teams with one goal: Conquer all the power nodes. This is accomplished simply by using a certain spell in their vicinity. With more nodes the team gets more mana for using spells. Also every team has a more powerful node in their base. The match ends after 60 minutes or when a team has all nodes in their possession. The game features four character classes: magician (strong attacks), mystic (high agility and an invisible spell), runemage (traps) and healer. With every hit and/or kill the player gets experience points and, when earned enough of them, a new level. Bonus points are rewarded for team success and playing the whole 60 minutes. New levels give more spells and points which can be used to improve the player's abilities, e.g. attack power or hit points. To ensure fair fights the players are assigned to matches where the opponents and teammates are about their level. Since 2006, the game is offline. |
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Splatterball Plus | Mythic Entertainment | [top] | |
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Originally, Splatterball was a popular paintball-style online game provided by AOL and GameStorm services beginning in 1997. It was one of the first successful massively multiplayer online shooters. Splatterball was a capture the flag format and was played in one of four virtual arenas: Splat Lake, Splat Park, Castle and Splat West. Players could score team flag points by keeping the flag on base, and could score personal points by shooting other players with various virtual paintball guns (the Pistol, the Burst Gun, the Balloon gun and the Rifle). The type of paintball gun utilized was a personal preference, though most highly ranked players preferred the Balloon gun. Splatterball later had a sequel known as Splatterball Plus on a separate proprietary gaming service run by Mythic Entertainment. Players could enjoy unlimited play for a flat fee of around 10 dollars a month. It was shut down in 2006 shortly after Electronic Arts bought developer Mythic Entertainment. | ||
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Super Splasher | Gewoon Anders | [top] | |
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This is a non-violent foto-realistic action game. Michael, 8 years old, is the terror of the neighborhood. He makes everything and everyone soaking wet with his water pistol. This is a Dutch version and for age 5-12 years. | ||
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SWAT 3: Close Quarters Battle | Sierra Studios / Sierra | [top] | |
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In the third edition of this tactical game,
the developers ventured jumping into a 3D presentation. One leads and
is a member in the police troop SWAT. At beginning of the missions one
can select from different primary and secondary weapons. However, on
the mission one also takes some practical equipment, like a mirror to
be able to peer with carefully in spaces or around corners and to be
able to find out enemy positions. There are also gas and shock grenades
and handcuffs (if you forget to put the criminals in them, they become
active enemies again). One works in the team and is supported rather
usefully by his colleagues and can also give orders to the teams. The
missions take place in different, very detailed surroundings. A church
is represented, as are normal houses, urban alleys and also a rich hotel.
A lot of importance was attached to the realism in the many settings.
One does not see constantly recurring patterns, but all spaces differ
not only in their construction, but also differentating the different
scenes clearly from each other. Also the designers minded the fact that
different building materials react differently to bombardment. In the
missions the hostages and gangsters are to be found with every new start
in different positions which makes repeated playing through interesting.
Whoever loves tactics and 3D, is here absolutely at the right address.
SWAT 3 is a bit more suitable for those more patient in nature though.
The Elite Edition (2000) updates with new multiplayer modes, new missions
and a mission editor. Everything, however, is also available free of
charge as a downloadable patch. The Tactical Game Of The Year version (2001)
also contained an Advanced Tactics CD which has educational videos shot on
location at the famous Blackwater Training Center with commentary provided
by actual SWAT officers.
See also: #Especial SWAT 3 |
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System Shock 2 | Irrational Games, Looking Glass / Electronic Arts | [top] | |
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Aboard the intergalactic research spaceship "von Braun" one awakes and finds himself alone. Through recorded messages found throughout the ship, you gradually learn what happened. You set about to explore the spaceship and encounter numerous opponents, like different robot forms, automated security equipment (autofiring gun setups, cameras, and alarms which if set off alert enemies to your location), mutants and some artificial intelligences. One can switch off the security equipment for some time. One gets some weapons (even if many in the 1st part as well as health packs become scarce later). Also, one collects Nanites and cybernetic modules with which one can improve your own abilities and even psychic powers at certain upgrade places. The degree of difficulty is variable which is necessary because in some places ths story pulls you frantically along. The events are exciting and varied, the graphics are not overpowering, but well done nonetheless. The spaceships are essentially as detailed as with the first game. Crew's quarters, kitchens, offices, and leisure areas - everything well designed. One can play through System Shock 2 also in Co-op mode in twos - a play variant neglected during the last years unfortunately in 3D Shooter games. At the end the player can expect a brilliant gag which I would have wished gladly was done "with more detail". Unfortunately, the end in some aspects is not to my liking and is somewhat irritating. Altogether though, this is one of my favourite games, even if I found the first part (in spite of the outdated graphics) similarly good - because it offered more variety in weapons, tools and drugs and had a more balanced degree of difficulty. | ||
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Thief Gold | Looking Glass / Eidos Interactive | [top] | |
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The Gold-Edition is a Director's cut of the original game updated to v1.37 that also contains a bonus 3 new missions as well as five new types of enemies to overcome. Some of the original Thief levels have had minor modifications, to include bug fixes, small design changes and the new enemies. It also includes a bonus "Behind the scenes at Looking Glass Studios" footage and DromED, a level editor for Thief. | ||
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Turok 2: Seeds Of Evil | Iguana Entertainment / Acclaim | [top] | |
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Again one plays as the Indian Turok and this time it
is a matter sometimes of saving children. New to the game are mission
objectives to perform, such as destroying ammunition dumps or activating
beacons. There are five types of talismans scattered throughout the levels.
These give Turok various powers, such as the Leap of Faith, allowing him to
jump long distances, and Firewalk, granting him the ability to walk over lava.
There are many weapons and several make use of a sniper-mode. They range from
Dinosaur Hunter's bow and arrow to the Cerebral Bore, which was inspired by
the Tall Man's weapons from the movie Phantasm. The flamethrower is noted as
the first of its kind in video game history to include polygonal fire. For
underwater use there's the speargun and torpedo launcher. The final weapon,
the Nuke, is broken up into pieces that the player can find throughout the game,
similar to the Chronosceptor from the previous installment. New types of
enemies include the humanoid Endtrails, the Blind Ones, large spiders, and
the Primagen's semi-robotic Troopers. The enemy artificial intelligence has
been significantly enhanced, and some foes will run away if the player is
brandishing a particularly powerful weapon. In some other cases, enemies can
sporadically get into lethal fights with one another. There's also has a
dismemberment system, where arms, legs, heads, and other body parts can be
removed by targeting specific points on enemy bodies. The opponents differ not only in
appearance, but also in behavior and quickness, and one must learn how
they react and how one can kill them before engaging them. The animations
are excellent again and also the graphics as well. Even a reasonable
game save function was included unlike in the first game. There are three
available multiplayer game modes: a regular free-for-all deathmatch, team
deathmatch, and a unique "Frag Tag" mode. This is an
amusing, even if not an excellent shooter.
See also: #Turok 2 Remastered |
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Typing Warrior | Pinenut Publishing | [top] | |
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The typing tutor that will blow your mind. Practice your keystrokes as you blow away the enemy threats on land, at sea, and in the air. There are dazzling graphics and sounds, and a scorekeeping function that lets you track your progress. It's fun and easy to use for all ages. | ||
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Unreal Add-on CD | Dynamite Softgroup | [top] | |
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This is a russian compilation. Unreal + Retun To NaPali + UT + lots of cool addons. Because the games themselves are already on 3DSL, they were ripped from the ISO. Only the add-ons remained. They are quite a nice find nevertheless - and rare. | ||
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Unreal MissionPack: Return To Na Pali | Legend Entertainment / GT Interactive | [top] | |
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After barely escaping in the original Unreal game, one is aboard a military spaceship which is on the way to Na Pali to rescue there a fallen transport ship. Because of your previous experience, you are chosen to do this through 15 new levels. Some new opponents come: the pack hunter - a fast little horror which looks like a baby velociraptor, travels in groups, and emits a nerve-wracking wail; the space marine is a heavily armed terrestrial soldier wielding an instant-hit automatic rifle and a rocket launcher; and spiders which shoot poison. Three weapons are new and ammunition one finds over and over again in specially placed boxes. The combat assault rifle is an ammo-chewing instant-hit automatic weapon that can also be used in its secondary firing mode as a supershotgun. The other two firearms, a grenade and rocket launcher, are both immediately recognizable and satisfying. They each have an alternate mode - delayed detonation for grenades and remote guidance for rockets - that adds a little zest to each in turn. There are seven multiplayer maps and four new multiplayer game modes: Marine match, gravity match, cloak match, and Terran weapon match. The missions are absolutely playable, but indeed nothing new has occured to the programmers. Whoever liked Unreal, this mission-CD will be pleasurable also. | ||
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Unreal Tournament | Epic Megagames, Digital Extremes / GT Interactive | [top] | |
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Before the highly anticipated Quake3, there came UT on
the market and it came as a surprise to many that it was so good. Especially
the new game mode Assault (one storms a fortress or escapes from a prison)
arouse enthusiasm in players. After a round, the sides are changed and
one must beat the time of other team. All levels are well-formed without
exception and are eventful. A tournament procedure became implemented
in which one fights only against Bots (in the team modes one gets Bots
put on their own side too and can give to them orders). You must go
through other modes such as Last Man Standing, Dominion, Assault and
3 extreme Deatmatch levels to a final opponent in Deathmatch. The good
graphics and the diverse levels, as well as the intelligent Bots already
make the single player game a lot of fun, but especially on the network
with teams, this Tournament is quite Unreal and brilliant. Taking the
action to a sampler of sci-fi settings such as a spaceship hurtling through
space and skyscrapers so tall that there was low gravity at the top, the UT
maps gave a startling sense of putting the battles in exotic locales.
Location-based headshots made the sniper rifle a force to be reckoned with.
The alternate firing mode of the shock rifle made timing-based combo attacks
possible, while a supercharged rocket launcher fired up to six explosive
rounds at once. Even the lowly pistol could be satisfying when you picked up
a second and ran around Chow Yun Fat-style, with two guns throwing out
rounds twice as fast. The mutator format made it easy to package and
distribute minor gameplay tweaks, such as instagib game types or low-gravity
settings. Since the mutators acted on the game servers, players didn't have
to download anything extra themselves; they just had to join a game with a
given mutator enabled. UT's mod scene also provided a decent selection of free
content, such as the popular Tactical Ops mod, which aped the massively
popular Counter-Strike but with UT's much better graphics under the hood.
See also: #Bonus Pack 1, #Digital Extremes Pack, #Inoxx Pack, #Bonus Pack 4, #PC Zone March 2000 Coverdisk, #PC Zone April 2000 Coverdisk: Unreal Tournament, Quake III & Half-Life 500 Levels, #Unreal Tournament: Game of the Year Edition - Store CD Bonus Pack, #Unreal Tournament: Průvodce bojovníka, #Unreal Tournament Ultra Add On Pack: 2500 Maps |
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Unreal: Fusion Map Pack | Epic Games | [top] | |
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This was an official free playable bonus pack by Epic Games, consisting of 6 new deathmatch maps playable with bots or human opponents. The purpose of this map pack was to add as either an upgrade or replacement to the batch of maps that were being run on Unreal servers. It was Epic's way of saying "Thanks" to the Unreal Community for sticking with them. DM-cybrosis- well built Skaarj base deathmatch with a nice flow and neato jumping pads by Alan Willard. DM-twilight- Skycity run and gun with lots of traps by Jeremy War. DM-mojo- Sequel to CURSE, tight and fast DM by . DM-letting- BLOOD LETTING by Myscha, one of Cliffy B's all time favourites with nowhere to hide and the layout reminds somewhat of Morbias, an all-time classic. DM-shrapnel- Extremely tight industrial DM by Cliff Bleszinski, his favourite of his own DM maps. DM-loxi- Previously released "free" DM map whipped up by Cliff Bleszinski for your fragging pleasure. | ||
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Vehicle of Freedom | MKWON's 3D Gaming | [top] | |
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Vehicle of Freedom, formerly known as Power Shooter, is set in a dying industrial city with no human in control. It is the period when the machines took over (in this case, machines with wheels, aka: vehicles). It is your job to end their dream of gaining absolute superiority over a few human beings who managed to survive the war between machines. You are given the super vehicle of freedom to control, to destroy everything that moves. It was made with Pie In The Sky's 3D Game Creation System and has 35 levels, 4 secret levels, 8 enemy types, 3 bosses, and 6 weapons. | ||
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War in Heaven, The | Eternal Warriors / Valusoft | [top] | |
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Lucifer one day thinks that not only is he the nicest of all angels, but that he could also take God's place. He manages to gather a third of all angels to his side. However, those devoted to God do not allow this seizure of power just like that, so they take up weapons and the war begins in Heaven. As a player one can choose whether one follows Lucifer or stands with God. This has different effects: as a bad angel one gets other weapons and also other levels to see, one is strong and able to speedily regenerate. As a good angel one may not do everything, but must keep to God's orders but because it is the almighty God on this side you also have great power... The game engine of "War in Heaven" is comparable with Duke Nukem, and is thus not state of the art any more. Unfortunately, one cannot fly as an angel also (as you can in Requiem). This Christian action game has 12 levels revolving around Christian messages. The creators are the same ones that made Rebel Moon Rising. One of the game creators, Theodore Beale, later wrote a trilogy of fantasy novels named The Eternal Warriors with the first also called The War In Heaven released in 2000. This game, is in fact, is a hybrid of the remains of the project Rebel Moon Revolution (which died in the course of litigation of Fenris Wolf Ltd with GT Interactive) and new original ideas of the founder Eternal Warriors LLC (and earlier Fenris Wolf Ltd). It has graphic bugs and there are a lot of artifacts. | ||
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Wheel of Time, The | Legend Entertainment / GT Interactive | [top] | |
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Using the Unreal engine this fantasy-shooter was developed based on Robert Jordan's popular novel. The opponents also remind of those in Unreal. They are quick, but one searches for intelligence in them in vain unlike in Half-Life or UT. The graphics are well-done and multiplayer mode of "Capture The Seal" is fun in which one can equip his base (cathedral) with traps. It combines elements of first-person-shooter games with strategy/role-playing game elements. The game can be played either in single player or multiplayer modes, which determine the course of the game. In the single-player game, the story centers on a character made for the game: Elayna Sedai, the Keeper of the Chronicles of the White Tower. The storyline in the singleplayer game is linear, whereas in the multiplayer game the player may act as either Elayna Sedai, the Leader of the Children of the Light, one of the Forsaken, and the Hound, an entirely new character type. Instead of normal weapons the player is given a wide assortment of over 40 ter'angreal - magical artifacts which can cast specific spells. These artifacts range from offensive weapons, to shield and healing spells, to various more complex spells, such as one which swaps the player's location with the target. The number and variety of spells available allows for combinations of spells to be used, as well as effective counters to the attacks of other players or AIs. | ||
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WWII GI | TNT Team / GT Interactive | [top] | |
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From the makers of NAM comes this game set
during D-DAY. One is a G.I. who has contact with the NAZI soldiers with
one of the first waves. At first you must struggle through the defense
on the beaches of Normandy and later one is confronted on lonesome country roads with
a sniper. There are 30 singleplayer game levels. WWII standard issue weapons
include M1 Thompson, Mp-40 and BAR. There's up to 8 player multiplayer including 8 GI Match
levels, 4 capture-the-flag levels, 4 fireteam levels and 14 co-operative levels.
Keep an eye on your morale as it affects your shooting accuracy. Booze and
smokes will keep your morale high. Destroy Panther tanks with TNT explosives,
bazookas, and Anti-Tank Missile. Other enemies include the feared SS troops and
Wehrmacht infantry armed with Mp-40s, Mauser rifles and heavy machine guns.
See also: #Platoon Leader |
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WWII GI: Platoon Leader | TNT Team | [top] | |
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This free official expansion has three exciting single-player-only levels: one WWII Pacific and two Vietnam War scenarios. There's 11 weapons including BAR, Colt pistol, Bazooka, M-16 Assault Rifle, White Phosphorus Grenade and M60 Machine Gun. Also, it has many new effects and features not seen in the original game. | ||
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Z.A.R. MissionPack | Maddox Games / Auric Vision | [top] | |
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This mission pack for Z.A.R. has been published only in Russia due to its huge popularity in on-line play there where it was even as successful as Quake and is available even in the Russian language. The mission pack still supports clearly more 3d graphics maps and developed better gameplay options and improved things in the singleplayer areas as well. | ||
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3D Hover Tanks (cancelled) | LippieSoft | [top] | |
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You control a hovering tank, you can shoot bursts of both shells and very-well-homing missiles. Enemies - the same tanks - are displayed on the small radar screen as red dots. You can pick up bonuses to replenish "health" or ammunition. The terrain is very rugged. The graphics are bright, with modern 3D acceleration for the time. Models of your tank (third person view) and the rest of the cars are made with dignity. Maps are completely empty in terms of the presence of static objects, except for a couple of sprite trees. The game consists of two demo levels. On one of them, even rain is realized and meteorological conditions (!) are set - temperature, atmospheric pressure. The dynamics of the gameplay are very fast, seriously addictive even on such deserted maps. Sounds are present and they complement the atmosphere quite well with constant explosions. A demo of the game is available but it seems a full commercial release never occurred. | ||
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Attack Of The Saucerman! | Fube Industries / Psygnosis | [top] | |
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In this 3D platform action-adventure, the "NEDCO" have plans to make earthlings their staple food group. It is up to you to make sure that doesn’t happen. In this comedic science fiction game you play Ed, a blue-collar worker from the alien world of Grimloid. In his flying saucer, fly through 28 arcade-like levels and devastate your enemies with a variety of weapons, including one called the "Love Bomb". You can strafe, jump and shoot the "Neds" for points. | ||
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B-Hunter / Bounty Hunter | InterActive Vision / Midas Interactive | [top] | |
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In the year 2098, the crime problem of the world is not yet solved in the game B-Hunter, but hunting criminals is popular and is not reserved only for the police. As a mercenary in a hovership one takes on hunting fugitives and must pay attention also that no innocent passersby or city property is destroyed in the process. Shooting opponents brings money, which can be invested in other gliders (there are 3 different ones), new weapons, upgrades, or for erasing possible debts which can be incurred from destruction or damage of public property or attacks on innocents or other hoverships. If one reaches damage of more than $50,000 one will see himself suddenly become hunted by others. B-Hunter has unfortunately only simple controls, which on top of the opponents, levels and tasks hardly changing make it dull. Altogether it's a weak game, that is hardly worth much attention. | ||
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Battle Beat LE [J] | XeNN / NEC Interchannel | [top] | |
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This game had a decent following in Japan in the early 2000s and was described by one reviewer as a cross between Quake and Bomberman. XeNN released it as both a free online download (with limited features) and a retail CD-ROM (published by NEC Interchannel). 3D action game software that pop characters rush through the field with cool music backing and hit a bomb on the enemy and blow them away. When connected to the Internet, it has a multiplayer function that can join up to six people. Far away in the universe, planet "Funkadelic" very similar to SHIBUYA. There, the street kids enjoyed music with loud volume regardless of day and night. However, dissatisfaction crowded with the kids who were only listening to their favorite music. Eventually, they started a childish quarrel with high-performance weapons. There's more than 20 items, and six kinds of rocket launchers, remote control rockets, sensor bombs and so on. Besides weapons, special weapons items and power-up items with power-up effects such as penetrating effects are dropped in the map, and we use them to successfully capture these items. In single play, up to 20 BOTs (CPU characters) will appear and you can enjoy pseudo-match, but basically it will be main to play against other players via the Internet. Multi player can participate up to six, "Death Match mode" which simply knocks down enemies, "Team DeathMatch mode" which is divided into two teams to defeat the enemy team, also divided into two teams to take flag battle "Capture the Flag mode" Three modes are prepared. More than 25 maps can be prepared and expanded. Also, you can chat at the time of battle. The screen is a 3D specification reminiscent of Metroid. At the end of 2007, the servers were shut down and the company disappeared soon after. | ||
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Busters | Midas Interactive | [top] | |
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Busters delivers unparalleled action and tons of attack moves in a fully progressive 3D environment to bring you the next level in fighting games. Never before has a fighting game offered so much depth and diversity. Busters is truly the next generation of fighting games. |
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Colt's Wild West Shootout | Encore Software / Contraband Entertainment | [top] | |
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Does your trigger finger have the speed and accuracy to earn you a showdown with the big guns? Enter shootouts in old-west locales, like Red River, The Church, Santa Fe Railroad, and a Gold Mine. You'll have a whole range of period-accurate firearms at your disposal ranging from Colt revolvers to shotguns and rifles. Four different difficulty levels let gunslingers of all ages appreciate the detailed action, and complete stats are kept on each of your shootouts. If you're good, you might just earn a match-up with Jesse James, Billy the Kid, Black Bart, and other storybook marksmen. It's basically a shooting gallery with 3D graphics. You move along a preset path, stopping at various intervals to shoot it out with villains who pop up from behind conveniently placed cover. You start the game with three health points, represented by gold sheriff's badges at the bottom of your screen. If you get hit or you hit an innocent bystander, you lose a star. Lose all your stars and the game's over. | ||
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Crazy Raiders [K] | Impactrea Entertainment | [top] | |
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The fate of the world will be decided on the moon (it turns out, not so desolate): if three earthlings, endowed with mystical abilities, can overcome the hordes of creatures created by the "dark", then they will return stars to the sky. The game is an isometric arcade shooter with three characters to choose, looking very "attractive": Pan (a cyborg with a body of a flying combat robot and a head of a "western" blond with a cigar in its teeth), Maui (a levitating Buddhist monk armed with two swords, which, incidentally, will not be used in combat) and a lady with an unreadable name, who has fangs in her mouth and "pilots" a small dragon. Each of the characters has two characteristics: "power" - the rapidity of reducing the health reserve (visually displayed as a scale at the bottom of the screen) and the speed of movement. Pan is the strongest, but at the same time it moves very slowly; the lady is extremely fast, but at the same time too fragile; Maui also seems the most "balanced". The sense of the game, as you might guess, consists in destroying enemies in flight over the territory of one or another (but consistently gloomy) location, which seems to be dimensionless; Depending on the strength of the enemy after his death, there remains a small or large asterisk. Collecting such bonuses leads to a gradual filling of the red scale on the left side of the screen (and the larger the asterisk, the higher the value of the mentioned indicator); As soon as the column reaches the maximum mark - an automatic transition to the next level occurs. Four kinds of ammunition are available to the hero: all of them are similar in their essence to each other - they are energy balls, emitted from either the trunk or from some weapon, but they differ in their destructive power. In addition, the colors of these charges for numbers 2, 3 and 4 each of the heroes differ (the base one is blue for all), and the ammunition itself at the time of the start of the game (and the next stage) is inaccessible and extracted in very limited quantities. The stock of each of their types is displayed on the screen as a separate diminishing scale - this also applies to the "starting" ones, which, however, are so numerous that they can hardly end. Opponents (periodically arising in the literal sense of the word from nowhere) on each episode of their own - and, of course, visually they are performed in the best traditions of the South Korean national psychedelia. Thus, the first location is inhabited by blue monkeys, spiders, thorny vegetable balls, flying Buddhas (very large in size) and "waist-busts" of Buddhist monks; the second - some small copper statues, green turtles (?), red winged demons, armless statues of men smoking in ties, bad copies of Rodin's "Thinker"; and so on. All enemies are attacked by remote - energy balls of green color: small creatures can only throw one at a time, while a larger attack is available and queues of three at a time. In the case of physical contact with the enemy, the latter explodes, causing the protagonist considerable (and sometimes, especially if we are faced with someone big, fatal) health damage. In addition, in the world there is another kind of creature - almost non-killable red beetles marked with blue dots in the lower right corner of the radar (unlike the red dots representing foes). These creatures are not aggressive, but a collision with them leads to instantaneous death regardless of the state of health. The purpose of these beetles is to supply us with different usefulness: as soon as you see an insect - immediately open fire on it and it will start throwing out some useful bonuses, first of all - more powerful types of charges. Finally, with a concentrated fire, a powerful beetle can still be killed - and then there is a chance to get the most valuable bonus: a circle with a red "P", which not only gives some sort of charge, but also partially replenishes our health. All three heroes have the possibility of a kind of "jump" (which, probably, is one of the ways to dodge enemy attacks), but in fact, there is little use for it. Visually, it looks extremely nice: an isometric perspective and "soft" graphics with excellent and very high quality (up to small details) landscapes (different mountains, ledges, clumps of plants, lava lakes and so on). | ||
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Cyber Marine | Dodgy Posse / Ultisoft | [top] | |
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This is a single player, 3rd person shareware shooter in which the player has five lives in which they must navigate a series of caverns, avoiding robots, gun turrets, traps, pits of toxic slime and so-on. It is keyboard controlled and the action keys are fixed, they cannot be redefined. It was later made freeware. | ||
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Descent 3 | Outrage / Interplay | [top] | |
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The 3rd part has been a long time coming, but the wait
seems worth it as shown by the well designed, enormous, varied levels
and good music. There are many weapons and naturally (indispensably)
also again a guide which was introduced in the 2nd game. Also exterior
surfaces were inserted. Sometimes one dips from a tunnel to the surface
outside. If the Descent series was never outstandingly successful, with
Descent 3 the at least its zenith of quality was reached. Well made
and quite playable, this still found few buyers in sufficient numbers
since the shooter scene in FPS games in which one runs around on foot
became the rage and not many hover shooters ever came out after this
one. It was also designed with multiplayer play in mind, and features a
lot of mutiplayer game modes: the classic deathmatch, teamplay, capture
the flag, monsterball (a kind of soccer with giant balls) and entropy.
See also: #Descent 3: Mercenary |
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Descent 3: Mercenary | Outrage / Interplay | [top] | |
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Centered around the dark conspiracy revealed in Descent 3, Mercenary will have you flying as the leader of the "Black Pyros" hired by Dravis to carry out his evil plans. A new 7-level, single-player mini-campaign features highly scripted, detailed environments; enhancing player interaction. Moving parts, traps, secret puzzles and more, add to the gaming experience. There's also 4 new B-side multiplayer levels featuring a wide range of off-the-wall and unexpected gaming environments. Emphasizing fun and humor, these "B-side" levels add a fresh outlook to the multiplayer blastfest. It includes a variety of the best single and multiplayer fan-made levels designed by Descent owners from around the globe. The Descent 3 level editor allows you to create your own levels complete with power-ups, robots, and scripted events. This mission CD has a high degree of difficulty, but otherwise little is new. Descent 3 fans will find great joy in it though. | ||
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Desperados: Be Quick Or Be Dead / Desperados: An Old West Action Game | Rise Software, Sandbox Studios / KO Interactive, ValuSoft Inc. | [top] | |
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The dreaded Jesse James is in town and most folks are frightened for their lives. As you move, you notice people's frightened eyes and suddenly you realize it's you they're scared of! That's right, you command the role of Jessie James in Desperados and rob banks while building up your reputation. Three-dimensional environments surround you as sheriffs and deputies try to gun you down - after all, what sheriff wouldn't want to have a notch on his gun for the death of Jesse James! The old west is a tough place but it's every man for himself and the lawless take what they want. Desperados is a shooting gallery arcade-style game that combines the old west with the new technology of 3D computer environments. It's single-player all the way and provides you with ten levels to shoot your way through and get as much money as possible. Along the way, you pick up six shooters and various other types of weapons, such as shotguns. Each gun has only so many rounds and can only be reloaded it a set number of times. You also solve puzzles and remember bank vault combinations from scared bank tellers. In the old west, the banks are yours for the taking. If you've got the guts to shoot your way through tough-as-nails sheriffs while at the same time taking rounds from multiple deputies, then take your best shot - as well as the money! | ||
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Ed Hunter | Synthetic Dimensions / EMI Records | [top] | |
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This is a arcade-type rail shooter similar to House Of The Dead. It was distributed as part of the heavy metal group Iron Maiden's 3-cd package where 20 songs voted on by the public were included. The game play disc was separate and the install was on 1 of the 2 music discs. It features the bands inhuman iconic mascot Eddie. Spread across 8 levels, which are themed around artwork from a different Maiden album cover and are brimming with visual in-jokes for the band's fans, the path taken can vary as you are presented with directional choices at various key points within the game. Selecting a path invokes a smooth animation taking you to the next scene in the game. There are various weapons to be picked up also. Levels range from the streets of London to the pyramids of Egypt and even into the future. | ||
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G-Sector | Ingava / Freeform Interactive | [top] | |
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G-Sector is an arcade-style 3D action freeware game using the Genesis 3D engine and based around hoverboard combat - a hybrid between an "extreme sports game" and shooter (can be played in 3rd or 1st-person view). Players control the heroine Cyra as she hoverboards through futuristic cities and arenas. Gameplay is based on using ramps and tricks to build velocity and avoid opponents' shots and uses the chasecam and a customizable mouse/keyboard interface. Cyra enters the G-Sector fully-armed and ready for combat. She has the best and latest in shielding, hoverboards, and weapons: Vulcan Gun, Plasma Rifles, Ion Lances, and ICBMs. This was one of the best looking 3D freeware games released up to this time. | ||
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Gromada | Gromada Inc. / Bethesda Softworks LLC | [top] | |
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On the planet Gromada, battle machines are tested. The game is best described as a traditional 2D top-down tank shooter where you kill everything in sight, solve movement puzzles, and defeat bosses. By constructing battle robots, cannons, tanks, helicopters, planes and floating mines crowding the 20 fully animated (flora, fauna, fire, smoke) arenas of the planet, the player can defeat the mysterious alien forces come to destroy Gromada. Aliens also managed to gain control over all battle units on the planet but Kassandra, a tank with enormous war features that can be even upgraded and beefed up at the end of each mission. With this mouse-controlled beast, you can accomplish all 25 leveled and unlinear missions until you get control over Gromada again, by destroying all enemy machines (20 types in total). The multiplayer mode include particular bonuses for achievements. | ||
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Indiana Jones And The Infernal Machine | LucasArts Entertainment | [top] | |
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Indiana Jones finally went 3D in this fun action adventure where Indy learns Russians are digging near the Tower of Babel to uncover the Infernal Machine, a mysterious mechanism which allows inter-dimensional travel. There are 17 huge levels around the globe from the Utah canyon lands to Tibetan mountains and through an underwater maze. They have pretty good graphics and an interesting story to carry you through. Considering Tomb Raider was an imitation of Indiana Jones, it's nice to be able to play as Indy. You get to use his famous whip (which takes a bit of time to get accurate with) as well as his gun. The puzzles are based around switches & items and are not too difficult and keep the story moving well. Precise jumping must be negotiated on regular basis. You must use ladders, ropes and dinghies as well as moving on foot. You will also find yourself aboard a jeep and a mine cart. Replacements for your standard whip can be collected en route (from Soviet army arsenal), including grenades, sub-machine guns and bazookas. The valuable treasures you find can be used to buy extra ammo (between the levels). After each level you get your score (Indy Quotient) - you must reach all the treasure items cleverly hidden in secret places to get all the points. | ||
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Interstate '82 | Activision | [top] | |
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The follow-up to the combat-car juggernaut, INTERSTATE ’76, this sequel puts you behind the wheel of a heavily armed vehicle. Six years after Groove Champion and his allies avenged his sister's murder, the former hero has gone missing. The player takes on the role of Taurus, Groove's former partner, as he tries to discover where his friend has gone. Try to unravel a wicked conspiracy involving the government, Central American Revolutionaries, and deadly assassins. You'll fight your way through sewers, mines, a Las Vegas mall, Area 49, and more. There are more than 30 unique missions to keep you challenged, and 20 different levels provide serious obstacles. All of the excitement, of course, takes place in 1982 you can tell by the cars and the haircuts. The game is less complex than its predecessor, Interstate '76, lacking the detailed armor and weapon management of the original. Its play-style is closer to console-based vehicular combat games like Twisted Metal, with a single health bar as opposed to 76's armor/chassis strength system. The game has a New Wave feel, with several hitherto-unreleased Devo songs being on the soundtrack, as opposed to the first game's funk-inspired style. It features a story-mode like its predecessor, with one new option: the player can exit his vehicle and enter another, adding some strategy to the game's storyline (i.e., trading a light, fast vehicle for a heavier one could help in a firefight, but be limiting in a race). Another new addition is the ability to skin the new vehicle models and there's fanciful new weapons (including lasers and car-disabling "karpoons"). |
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Jungle Legend | Fusion Digital / ValuSoft | [top] | |
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Your jungle home is under threat from extinction due to an unknown blight of disease and death that is spreading like a plague through the once beautiful paradise. The plants and trees are all starting to wither and die, followed by the animals themselves, who are turning mad and killing each other and anything else they meet. The jungle is dying. No one knows why this terrible disaster has struck, many of the tribes believe that the gods are angry at man for raping the jungle of its natural resources and has sent down a plague to punish him. Whatever the reason, one thing is clear, unless something is done soon the jungle will die altogether within the next few months. You seek help of the Malu tribe, one of the eldest tribes to inhabit the jungles. It is said that they can trace their ancestors back over two thousand years. Speaking to the elder of the tribe (their Shaman) you learn an ancient tale passed down through his tribe for generations. The tale tells of an ancient race of people who lived in a great city within the jungle. They were believed to possess great magical powers and it is said that they were able to control the very elements of nature itself. The stories tell of four magical stones possessed by the Ancients that were believed to hold power over the elements, fire, water, air, and earth. It is said that by using the power of these stones the Ancients were able to have control over the weather and cast out a magical aura over the jungle that protected it from harm and kept its ecosystem in perfect balance. According to legend the Ancients disappeared over 2000 years ago, although the shaman believes that their city may still exist, only its location has been lost in the mist of time, as generation after generation of his tribe has forgotten the old legends. If the legends are indeed true this ancient city may hold the only hope of saving your dying jungle. You must seek out this lost city then locate the four Elemental Stones and take them to the ancient temple at the center of the city.The shaman believes that the four stones are located within the city itself or in the magical temples on the outskirts of the city. The shaman is able to give you a location where he thinks the city may be located, so it is now up to you find it and save your home. But be warned, the old legends also tell of fearsome creatures that dwell within the walls of the city, protecting its secrets from intruders. | ||
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Killer Loop | VCC Entertainment GmbH & Co. KG / Crave Entertainment, Inc. | [top] | |
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Screaming down lanes, flying over jumps, and spiraling around loops is all part of this futuristic racing game. Select a racer, tune up your vehicle, and then speed around eight tracks filled with unique turns, jumps, and loops. Each course requires new techniques to win. The Mars course features perilous jumps and speed-building straightaways, while the Hawaii track involves navigating past 360° underwater tunnels using a magnet tool for gripping. Two play modes are initially available: Championship and Time Trials. Time Trials is a three-lap race against the clock. Championship has you competing in a series of races and earning rewards. As you progress, you'll need to master the use of items and various weapons, including protective shields, missiles, and mines. Succeed and you'll unlock new vehicles and two additional race options: the Killer Loop and the ability to race 25% faster. Blast across futuristic courses set in Hawaii, Moscow, and even on Mars. Master four progressively challenging skill classes. Acquire power-ups to improve speed, turning, defense, and more. | ||
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Lander | Psygnosis Limited | [top] | |
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The year is 3032. You own a hovercraft type spacecraft and earn your living by piloting it around the solar system, hired by large corporations and other entities to perform various tasks for a price. The more difficult, risky or illegal the mission, the higher the pay off. Lander is a small, lightweight, maneuverable machine designed for tight above and below ground flying, controlled through a set of thrusters on the corners and a single main engine on its belly. With the money you earn, make needed repairs or improve Lander with better weapons, engines, armor – or even replace it entirely. There are five grades of armor, four pulse energy weapons, three missile systems and four engines available when you have enough cash to purchase them. In order to succeed, you must master intricate flight dynamics. Learn to maneuver your Lander through a series of traps and other obstacles, all the while handling gravity, wind, and other atmospheric interferences. There are 30 increasingly difficult, non-linear single missions covering 15 different planets and moons. In the early stages of the game, they involve finding and retrieving objects with your tractor beam, searching and destroying a specific target or stealing an important object. Later operations take on a covert military flair, some of which are puzzle based, and you find that other factions are determined to stop you at all costs. Two multiplayer levels support deathmatch play over IPX or TCP/IP internet connection. CD-Rom and DVD versions were shipped in the same package. The DVD version (Psygnosis' first release in that format) boasts high-resolution MPEG 2 video sequences and Dolby Digital 5.1 audio. The PC version offers Dolby Surround Sound and MPEG 1 video (in shorter length) on a single CD-Rom. |
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Lego Racers | High Voltage Software Inc. / LEGO Media International Inc. | [top] | |
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For the first time, build your favourite Lego carts on your PC using all of the blocks that are available in real life, thanks to the detailed Creation modes. You can then race your beast against other lego built characters in 12 special themed tracks, based on the Themed Lego kits (including Pirates & Egypt and much more). Race your friend in split screen mode, or go straight on for the ultimate Lego racing trophy. | ||
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Macross: Another Story [J] | Media Kite | [top] | |
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This is depicting the same era as the animation of the first generation "Macross", a specific original story of Gaiden. Not just shooting, while destroying the enemy aircraft by operating the ship (Valkyrie) directly, the elements of the real-time simulation have you clear the missions while making a precise instructions to the allies has also to be taken into account. Of course, do not worry because the system can can be learned easily even for beginners. In addition, depending on the result of the first combat training to be carried out, and big story branches, will be celebrating the different endings. Happily you can also any number of times replay it. To those who love Macross, you can create each of the stories in this game. | ||
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Mick Monster: Panik im Labyrinth [G] | TriNodE Entertainment Systems | [top] | |
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This is a top-down action/arcade game, released exclusively in Germany. The action takes place in a huge old mansion (with dungeons, secret closets and passages and other tricks), and at each new level mansion's layout changes. Before the start you can choose a protagonist-hunter from six proposed candidates: 2 men, 2 women, one Neanderthal in animal skin and the alien from unknown planet. The task of each level is to catch one instance of the creatures indicated in the lower part of the screen; sometimes its cells are connected to each other by arrows, which means that you will have to catch the depicted creatures in a given location not arbitrarily, but in some established order. The capture is carried out as follows: you must carefully shoot at the monster until it turns gray (and either freezes or seriously slows down); then you need to get close to him and quickly (this is critical, because physical contact with the enemy in any state - including this one - leads to a very rapid loss of health) apply a trap (one of the F1-F8 range buttons responsible for using portable items; under which of them the trap is active is shown in the lower left part of the screen, the same applies to other things taken), after which the creature will disappear, and you can safely kill its relatives until the end of the stage. As soon as the representatives of the "declared" species are caught, a golden key with one or another number appears on the screen; you need to take it, find the door with exactly the same symbol and go to it, as a result of which there will be a transition to the next stage. From time to time you can find bonuses to restore your health and ammo, keys to open doors and yellow circles with grids, which are traps for monsters. | ||
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N.I.C.E. 2: Tune-Up | Synetic GmbH / THQ Inc. | [top] | |
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This add-on for N.I.C.E. 2. ships with all benefits from the patches for N.I.C.E. 2, especially an arcade mode and further optimisation for 3D graphic cards. Add-on exclusive content are six new courses in Canada and northern Italy and a new vehicle class with four German cars like the "Firewolf Turbo" with 400 hp. The rest consists of smaller changes like a random start position in duel races or bonus points for the fastest round. | ||
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Nerf Jr. Foam Blaster: Attack of the Kleptons! | Hasbro Interactive | [top] | |
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This game utilized a special light gun that resembled a regular Nerf blaster. This accessory was used to shoot the robotic Kleptons, the game's antagonists, in a cartoon shooting gallery. The alien Kleptons are planning to take over the world's Nerf supply using, oddly enough, a washing machine. After picking a playable character out of the choice of three kids, Taro, Manny, and Nikki, you must take down their forces before the world's Nerf is gone! Luckily, Mr. Fish, a genius goldfish, is there to supply you with new weapons on your journey. The primary gameplay consists of many arcade-style games where the player uses the included light gun to shoot the Kleptons in different situations. One segment, for example, has the player firing at disguised Kleptons while trying not to shoot humans, and others may have the player simply firing away at any Kleptons on screen. | ||
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Nocturne | Terminal Reality / Take-Two Interactive Software, Inc. | [top] | |
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This is a scary third-person action-adventure with static camera angles that makes you feel you are particpating and viewing a horror film at the same time. You are "The Stranger", part of a government organization called the Spookhouse that exists to eliminate supernatural threats. There are four different chapters with 5 or more episodes each - Dark Reign of the Vampire, Tomb of the Underground God, Windy City Massacre and The House on the Edge of Hell. The super graphics and creepy sound add to the spooky atmosphere. The game featured cutting-edge graphics for the time including The Stranger's cape flowing like real cloth around him. One of the biggest selling points being the realistic shadow rendering capability of the game engine. The makers strongly encourage players to play in a darkened room for maximum effect. Like many early survival horror games, Nocturne features prerendered backgrounds superimposed with realtime 3D characters. Camera angles were often chosen for style rather than function. During gameplay, it is common to experience difficulty keeping track of the player/character as the camera view can radically change when moving out of the current camera frame. The monsters are nicely designed and scary too. The control of the main character can be a bit awkward but if you want to play a scary game in the style of Alone In The Dark or Resident Evil then this is definitely worth playing. Two other games developed by Terminal Reality bear relation to Nocturne. Blair Witch Volume 1: Rustin Parr features one of the Spookhouse agents investigating the Blair Witch legend and uses the same game engine as Nocturne. Bloodrayne was to be a sequel to Nocturne but instead has a few references to locations and characters from Nocturne. | ||
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Odens Öga [Sw] | BigBite Interactive / Decam AB | [top] | |
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Loki has stolen Odin's eye from Mimir's well. Odin placed it in the well to gain all the wisdom in the world and to be able to oversee what's going on in the world. With the eye missing, Odin has lost all of his powers and there's a risk that Loki overthrows Odin and puts himself as the chief of the Viking gods. At the time of the theft, Odin is outside the village of Gandar where seven peculiar Vikings live. He asks them of their help and it's up to the player to take control of one of them, travel through the worlds, defeat Loki and bring back the eye to the well of Mimir. This is an action game played from a third person perspective. The game consists of twelve levels and for each one the player's task is to locate and collect all the keys. Once all keys have been retrieved a gate opens up, leading to the next level. The worlds are full of monsters that the player has to be aware of. There are many vicious animals such as wolves and rabbits that attacks when the player gets close. To battle these beasts the player uses a ranged missile like attack. The player can also fly, although only a limited amount of flying power is available. When it's out the player has to wait for it to recharge. Seven different characters can be chosen from but the difference between them is merely cosmetic. The player gathers points for enemies neutralized and by collecting amulets that can be found around the worlds. Other collectibles include stones and chests which can increase the player's health or make the player less vulnerable against monsters. There are also ant hills which affects the player's abilities when stepped on. This can be positive, like increased strength or negative, like reduced speed. The player has three lives. When all are used up the player loses the level and has to start over. The game also features multiplayer over LAN. It lets two player compete against each others. The objective for each player is to catch a pig. When a player has the pig the opponent has to shoot at him and after a certain amount of hits the pig will jump over to the other player. The player who has the pig when time runs out will win the game. The game was also developed for Swedish Television (SVT) and was used as part of an interactive TV show for kids called 'Jupiter'. Norwegian TV also had the TV game in a program series called 'Etter Skoletid' (After School). The Swedish TV show ran for two seasons (1999-2000) and while the TV game was updated with new levels in the second season, it had fewer levels than the PC version. | ||
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Omikron: The Nomad Soul | Quantic Dream / Eidos Interactive | [top] | |
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This is a HUGE sci-fi action adventure game that tries to give you everything in one game. You are asked by an Omikronian police officer named Kay'l 669 to enter his body and investigate serial killings in the city of Omikron. You can explore the entire city with four differing sectors but controlled by an oppressive government which is run by a supercomputer called "Ix". There are many characters to talk to and things to investigate. There are also shooting and fighting opportunities as you encounter many enemies. There are definite goals that you must try and achieve but you can choose and do other things that also interest you including going to a bar and listening to a band which in fact is David Bowie who wrote several songs for the game. Once you've attained the resurrection spell in the game, you'll have the ability to move into bodies using Mana. There are over 30 characters that you can take over and access their apartments, see their lives, and sometimes, get another key to the puzzle of Omikron. If you are not impatient and would enjoy exploring another world then this is recommended. | ||
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Outbound | Freeform Interactive / Ingava | [top] | |
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This is a fabulous freeware game that features full mechanized combat. This overhead shoot-em 'up is sort of an arcade version of MechWarrior. You'll take your beefed-up Armored Mobile Vehicle (AMV) to eight different planets, each with unique environments and missions. As soon as you land, you'll engage swarms of enemy bots and fulfill your objectives. In some scenarios you'll have to destroy bases, substations and rescue marooned allies. The action climaxes on the planet Gateway, where you blow up the enemy's main battle station and hastily return to your dropship. It's a lot simpler than most mech games, so don't expect a highly sophisticated "simulation." Rather than worrying about building and maintain your bot, the game lavishly focuses on seek-and-destroy gameplay. You use your keyboard to control the AMV, and the number keys to toggle your weapons. Throughout your missions, you can pick up a variety of power-ups and bonuses. In the heat of battle, you can deploy guided missiles and pulse cannons to destroy the enemy. Use the on-screen map to locate targets as well as to identify friendly units. It's not complicated, but it's quite difficult to play. Its limited control system requires you to use the arrow keys to move your AMV. Though you can use combinations, it's hard to move diagonally when being attacked. It may take a couple of missions before you have full mastery of your bot. Highly recommended for mech and action fans alike. | ||
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Outcast | Appeal / Infogrames | [top] | |
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This is a highly underrated action-adventure game that puts you in
an alien world with beautiful and very detailed environments. You
are Cutter Slade, the leader of a group of scientists assigned to enter an alternate
dimension in order to stop a black hole that threatens the Earth.
Something goes wrong and you wake up on an alien planet and being
asked for help to liberate the people from an evil dictator as your
coming was a prophecy. The game's story is great and you encounter
many characters who are all expertly voiced and acted so that you
feel as if you are in a movie and people are depending on your good
actions. The music is good and enemy A.I. is
excellent. In search for five sacred relics, you travel through the five
huge continents of Adelpha (plus one tutorial island). Each land has its
own landscape (mountains, lakes, forests) as well as dozens of minor
problems - small quests that you've got to solve. Apart from exploration
and puzzle-solving, you'll fight lots of guards and creatures. Using
your six futuristic weapons (railgun etc.) works fine, but sneaking up
to your victim and punching him out silently is also possible - and
safer. Cutter swims and dives, jumps and crawls, talks to lots of people
and discovers many useful objects. In short: He's having a hell of an
adventure. Outcast is technically notable in many ways. It combines a
voxel landscape (allowing for a smooth, rolling terrain) with polygon
objects and persons. More interestingly, it is the first game to apply
textures to voxel structures - thus making a house distinguishable from
a square rock. The impressive orchestral soundtrack was performed by
the Moscow Symphonic Orchestra and Chorus. This game is highly recommended. In 2014, Outcast 1.1 an updated version was released following an unsuccessful Kickstarter crowd funding campaign for a complete HD reboot after acquiring the rights in 2013, the original version was updated with various improvements to make it compatible with modern systems. Technical enhancements include a multithreaded voxel renderer for higher performance and software bilinear filtering on polygonal meshes. This version supports higher resolutions and includes new high-resolution sky paintings and a redesigned HUD to match the higher resolutions. It also includes a launcher for settings (such as the voiced language selection and subtitles) and has native support for gamepads.
See also: #Outcast: Second Contact |
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Re-Volt | Acclaim Studios London / Acclaim Entertainment, Inc. | [top] | |
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For years, the Toy-Volt company has been producing toys and games for children all over the world. Within months of introducing their first products, Toy-Volt shot to the top! No one could put their finger on exactly what it was that made the toys so popular. Sure, they employed the best designers and marketers in the world, but there was something else about Toy-Volt toys, something almost.... magic. Now, their newest R/C cars really start to live! Re-Volt is a racing game where you take control over one of more than 28 R/C cars and drive on one of the 13 tracks. The tracks are varied, and include a toy shop, a supermarket, a luxury liner and more. It is possible to play a "reversed" (backwards) or "mirror" (reversed left and right) variety of each track. There are also 4 levels of realism to choose from. There are a couple of single- and multiplayer game modes to choose from. There's a Single Race, where you complete a single track while competing with several computer-controlled opponents; a Championship, where you try to complete a series of races in hopes of finishing on the top; and Multiplayer, where you play with live opponents. There's also a Time Trial, where you're alone on the track, and simply try to get as best a time as possible; a Practice mode, where you're free to drive around a track to learn its structure and shortcuts; and the Stunt Arena, where you drive around a special arena and try to collect stars situated in hard-to-reach places. In Single Race, Championship and Multiplayer there are power-ups scattered throughout the track; picking them up gives you a one-use random power, such as missiles to launch at pesky opponents, a star to temporarily freeze competitors in place or a lightning bolt, which makes your car shock opponents nearby to make them stop.
See also: #RVGL |
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Resident Evil 2 Platinum / Biohazard 2 | Capcom | [top] | |
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Resident Evil 2 is considered by many to be the best game of the series.
The sequel makes substantial improvements on the original in the graphics
department, especially in the way of character models and improved
animations, such as head tracking. You again have the choice of selecting
one of two characters, each with its own disc, but the item and weapon
differences and stories vary greatly depending on what order you play
the discs. What you do in one game can have an effect (although a
very limited one) on your next game, and there are two unlockable
extra-tough scenarios and other secrets to be found. Inside R.C.P.D.,
detailed files and photos flesh out the story nicely, making RE2 more
detailed and involving than the first chapter. For many, RE2 is still
the pinnacle of survival-horror. The pc version adds Dual Shock support,
a few new extras, and an added battle mode upon completion of the game.
See also: #Resident Evil 2 Reborn (cancelled), #Resident Evil 2: Survivors, #Resident Evil 2 (2019) |
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Rollcage | Attention to Detail Limited / Psygnosis Limited | [top] | |
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Rollcage is a fast, furious 3D racing game combining elements from Death Rally with elements from Bullfrog's classic Hi Octane: Race five other drivers in an immersive 3D environment while shooting at your peers and avoiding their retaliation. There's eight different weapons at your disposal. Along with these mighty meshes of mass destruction, Rollcage is spread out over twenty different tracks (within four distinct racing environments). The environments you race in consists of objects that are fully destructible, such as skyscrapers. Also, would-be racers are allowed free roaming anywhere on the terrain. Once you've mastered the game, Psygnosis has added various hidden items such as mirror tracks, hidden vehicles, and deathmatch arenas for the multiplayer game. Cars can drive up walls, flip over, and continue driving. This makes for a very quick and fluid gameplay unlike any other at the time of this game's release. | ||
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Russian Roulette 2: The Next Worlds | Logos / Buka Entertainment | [top] | |
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The player assumes the role of the last descendant of an ancient imperial dynasty. He is the only person in the world who can unseal 5 portals, open the Galactic Way and find some mysterious mighty artifact capable of changing the life of mankind. Russian Roulette allows the player to walk by feet, fly and ride more than two dozens of different vehicles from battle dragon and steam helicopter to space cruiser and giant walking robot, tanks, jeeps, space ships, or even live dragons or giant grasshoppers each with its own way of movement and shooting. To give player as much freedom as possible is the first goal. In the game you have to, again, unite six planets through the activation of galactic portals. Each of the planets features a completely different theme, ranging from prehistoric, to medieval and futuristic. | ||
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Savage Arena | Rage Games Ltd. | [top] | |
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This is a futuristic handball game, funded by local crime lords for amusement. The game is violent, fast and with few rules. There are three different weapons that are available in Savage Arena: Guns, Bombs and Chainsaws. Players are in teams and teams are fighting. As players take damage, they will begin to vomit on the arena floors, which means that they are nearing incapacitation. The courts has three scoring zones, with more points being awarded for scoring goals from difficult play positions. Each player has a default playing position in the game. There are six different playing positions; Goalkeeper, Defender, Sweeper, Winger, Forward, and Midfielder. | ||
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Shadow Man | Iguana / Acclaim | [top] | |
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In this horror shooter one plays as Mike LeRoi, an art
student, whose brother was murdered. He has been implanted with the Mask of Shadows,
a powerful voodoo artifact, into his chest. Without a soul, you can change
between the worlds of the living persons and the dead ones. This becomes
also necessary, because the voodoo priestess, Mama Nettie, sends him on a
odyssey in order to save the world. Five serial killers known as 'the Five',
under the direction of an immensely powerful and evil being known as 'Legion',
are attempting to bring about the Apocalypse by transporting an immortal army
of hideous monsters to Earth (Liveside) through an enormous construction on
Deadside simply called 'Asylum'. You travel to Deadside using your strong
emotional attachment to your dead brother's teddy bear as a conduit and meet
up with Jaunty, a skull-headed snake who acts as Nettie's eyes and ears.
As the Shadowman you also have the power to
hide in shadows so as to avoid detection. One steers the protagonist
using the 3rd-person behind view. Unfortunately the controls are rather
tough to judge and use. There are some cutscene sequences in the game,
through which information in the game will be shown but must read info
also. The story involves voodoo and mass murderers and is pleasantly
dark - like the hero. In the mission, one must look for the way to go
in enormous levels, jump and climb and solve some puzzles. The main weapon is
the Shadowgun, a pistol through which Mike can channel his shadow power and
reap life energy from his enemies. Numerous other weapons also exist, such as
voodoo implements, ordinary Earth weapons, and some oddly-designed Deadside
firearms. Along the way, you collect "Dark Souls", a set of 120 indestructible
souls which imbue Mike with greater power once enough are absorbed and allow
access to coffin gates. Collecting small ceremonial pots called 'cadeaux' also
increase the life meter by one unit for every 100 gained. The levels are
non-linear and you can fight the 5 bosses in any order. Leveles range from
swampland just outside of New Orleans to barren wastelands in Deadside, from an
underground railway station in London to blood-soaked slaughter-rooms in Asylum.
The graphics are successful and the sound as well; definitely worth playing. See also: #Shadow Man Remastered |
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Silent Hill {PSX} | Team Silent / Konami (America), Inc. | [top] | |
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This first in the popular survival horror series was a Playstation exclusive though the next games 2 through 5 all came out on PC. Set in the eponymous fictional American town, the game follows Harry Mason as he searches for his missing daughter in three alternate dimensions. He stumbles upon the town's religious cult conducting a ritual to revive the malevolent deity it worships. Five game endings are possible, depending on actions taken by the player, including one joke ending. The objective of the player is to guide main protagonist and player character Harry Mason through monster-filled alternate dimensions as he searches for his lost daughter Cheryl. Silent Hill's gameplay consists of combat, exploration, and puzzle-solving. The game mostly uses a third-person perspective, but in pre-scripted areas, the camera occasionally switches to other angles for dramatic effect. Harry confronts monsters and bosses in each area with both melee weapons and firearms. An ordinary man with minimal experience with firearms, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting. His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady. A portable radio alerts Harry to the presence of nearby creatures with bursts of static. The player must locate and collect maps of each area, stylistically similar to tourist maps. Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest. Visibility is mostly low due to fog and darkness; the latter is prevalent in an alternate dimension known as "Otherworld", a dilapidated version of the town. The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet. Navigating through Silent Hill requires the player to find keys and solve puzzles. A successful movie adaptation was released in 2006 that had elements from games 2,3 & 4 also. | ||
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Sōkō Hime Baldrfist [J] | GIGA | [top] | |
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This is a hybrid of an overhead shooter and a fighting game. It is set in the same universe as Baldrhead and borrows many gameplay elements from it, but differs in gameplay structure and character cast. The player can choose to control any of the six available female protagonists. Each has her own background story and competes against the others in a series of one-on-one mecha battles in a linear fashion. There is no exploration in the game and no main plot beyond the characters' introduction stories. Battles only take place on Sundays; during the remaining seven in-game days the player can train the mecha by facing generic opponents and gaining money from successful attacks and victories. This money can be then used to upgrade the mecha's parameters, weapons, special abilities, etc. The basic battle system relies on ranged attacks (though close combat is also available) and exploiting enemy cooldown time, and is similar to that of Baldrhead, but with more moves and combo attacks. Defeating a plot-related enemy leads to a scene with explicit sexual images. | ||
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Stahlfabrik | TriNodE Entertainment Systems / Modern Games Handelsagentur GmbH | [top] | |
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This is a top-down view action game made in Germany. In the game we control a robot which will have a goal to erase traces of the malignant type Y robot. As the levels advance, the robot and the weapons we control can be improved. In the game there are several types of weapons and bonuses that are collected including from the destroyed enemies. The main "gift" from them is metal - it must also be collected in order to use our robots instead of first aid kits. Before the start of the actual game, it is worth approaching each of the terminals that are encountered - they will tell you what to do and how to use it. The game is relatively simple, but very exciting. It is made under Windows and in full 3D, so that the rendering of everything - from robots to special effects - at the highest level. | ||
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Star Trek: Hidden Evil | Presto Studios / Activision | [top] | |
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Plunged into the wake of the events following the movie Star Trek: Insurrection, the player becomes embroiled in a plot to harness the destructive powers of a coveted genetic seed. This action adventure starts off well. You play as Ensign Sovok, a human raised by a Vulcan caretaker who helps out Captain Picard in his investigation of some mysterious relics discovered on a planet which is being colonized by the Son'a who are nearing rebellion...and then the Romulans also show up to make matters worse. This section has nice graphics and is fun as you explore the planet's surface and some underground areas as well. The rest of the game takes place on a Romulan space station and on the Enterprise and consists almost entirely of navigating mazelike ship interiors, incapacitating guards with phaser/disruptor fire or Vulcan nerve pinches, collecting pass cards, and shooting critters. Picard and Data are hardly in the game, the controls are awkward and the corridors soon become boring. | ||
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Star Wars: Episode 1 - The Phantom Menace | Big Ape Productions / LucasArts | [top] | |
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Considering I hated the film, there's more fun to be had in this game for me though unfortunately you can't kill Jar Jar Binks. You can play as Obi-Wan Kenobi, Qui-Gon Jinn, Captain Panaka, and Queen Amidala. A few like Queen Amidala and Anakin are voiced by the film actors. Each can use different guns and bombs, but the Jedi Knights also have their standard issue light saber, force push, and a double jump. You dispatch enemies, go through the occasional block pushing puzzle, talk to the locals, and follow the plot of the film with scripted scenes throughout. The levels have some nice graphics though the characters are sometimes blocky and the music is good. Through parts you must travel with a companion character that irritatingly sometimes gets stuck on the scenery. | ||
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Tokenkai | Hammer Technologies | [top] | |
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This Spanish isometric shooter is set in a world of oriental martial arts and the mafia. A man with an automatic machine runs around the isometric world, sometimes a sinful business - reminiscent of Fallout , dealing with opponents and periodically performing typical supportive actions common for this subgenre. The game is quite unkown but its graphics are really very high-quality. So if you suddenly missed something like Crimsonland , then it's definitely worth trying. | ||
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Tomb Raider 2 Gold: The Golden Mask | Core Design / Eidos | [top] | |
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In this separate mini-adventure whose plot is completely unique, Lara Croft comes across some clues referring to a small island in the Bering Sea: a faded photograph showing an Inuit whale hunter holding what looks like an ancient Golden Mask, an old newspaper from 1945 referring to a conflict over an Alaskan gold discovery, and a secret kind of fortified military mine base. Lara is primarily interested in finding the Mask, as it is rumoured to be the famed Golden Mask of Tornarsuk - a greater spirit said to bestow powers of re-animation on the mask wearer. 5 new levels are included: The Cold War, Fool's Gold, Furnace Of the Gods, Kingdom, and Nightmare in Vegas. Nightmare in Vegas becomes however only available if the gold in the secrets of the other 4 new levels is found. | ||
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Tomb Raider 4: The Last Revelation | Core Design / Eidos | [top] | |
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This time the entire game takes place in an Egyptian setting. Core Design made it rather grueling. Lara explores dark caves, antique palaces, abandoned ruins, pyramids with deadly traps and sarcophagi, temples of powerful Egyptian gods and rivers full of crocodiles. You travel into the desert and Lara explores the valley of the kings and Karnak, where she finds the amulet of the Horus and descend to the cave of Semerkhet. Subsequently, you travel to Alexandria, where you collect different artifacts and valuable information. Then you go to Cairo, where you become acquainted with the dark side of the city and in the labyrinth-like roads you must make your way through. Finally there is a showdown at Giza. The story is absolutely central to the game with FMVs and in-game scripted scenes that advance the plot and connect the levels. Enemies have been given an AI boost and fall into three categories: animals (scorpions, crocodiles), humans (turban-masked henchmen, SAS soldiers) and supernatural beings (skeletons, animated statues, Egyptian gods). You can get stung by a scorpion and the screen undulates, making jumping around difficult and mildly nauseating. Beetles can swarm you and must be kept at bay with fire. You have to read scrolls, figure out riddles and solve genuinely abstract problems. It is by far the longest game in the series, consisting of many levels which connect together in such a way that the player must go back and forth between levels. The puzzles are more thought-provoking as well, incorporating such items as water skins and torches rather than merely relying upon switches, keys and box puzzles. See also: #Tomb Raider IV-VI Remastered |
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Tomb Raider 4: The Last Revelation - The Times Level | Core Design / The London Times | [top] | |
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Late in 1999, this free promotional level was written especially for The Times in London as part of a special promotion to celebrate the anniversary of the discovery of Tutankhamun's tomb and is set in and around the newspaper. It starts with Peter Stothard, The Times editor, asking Lara to see him - to tell her of a hush-hush find in Egypt and an unfolding mystery. Lara soon gets to work for the newspaper - checking out information in their archives then embarking on the dangerous mission. To complete the level she must get to grips with plenty of weapons and tools. Then she will have to solve specific puzzles while dodging traps and some chilling enemies - like scarab beetles, bats, mummies and skeletons. This is a standalone level which does not require the original game. The level appears to be based off the title flyby seen in Tomb Raider: The Last Revelation. It also includes two small TR-based puzzle games. | ||
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Urban Assault: Metropolis Dawn (cancelled) | TerraTools Computer Creations | [top] | |
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This expansion was never released due to poor sales of the original, but a near-complete copy of it was leaked onto the internet for the fan community before TerraTools became RadonLabs. It adds the Ghorkov and Taerkasten campaigns (the original game had only a campaign for The Resistance). A further part of the story is told from the perspective of these groups. It also added new vehicles and maps. | ||
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Urban Chaos | Mucky Foot Productions / Eidos Interactive | [top] | |
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This is a fun update of classic arcade side-scrolling beat-em-up games in modern 3rd-person 3d action. You play first as a rookie female cop Darci Stern who frequently spars with a group of street thugs named the Wildcats, who start getting involved in increasingly dangerous criminal activities; kidnappings, bombings – unusual behaviour even for street thugs. She meets a mysterious vigilante named Roper who gives her clues to aid her investigation of the Wildcats and offers warnings that they are more dangerous than they appear and that they are getting more organized, stronger and have plans to take over Union City. The second part starts with a mysterious and brutal murder pointing to the mastermind behind the Wildcats. He threatens the city with missiles and even black magic. You have about 12 missions with various side quests available too if you choose in a beautifully rendered near-future city threatened by criminal gangs. You must fight many enemies in hand-to-hand combat and also with weapons you may pick up, and there are also vehicles to operate. This has a nice fighting system and is worth playing. | ||
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War Drones | Media Design Group / Midas Interactive | [top] | |
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This fast-paced flight combat action game features advanced 3D graphics and sound. Players can control up to six craft at the same time and blast their opponents into oblivion with the help of 10 different, high-powered weapons. | ||
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Warzone 2100 | Pumpkin Studios / Eidos Interactive, Inc. | [top] | |
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Earth's defense satellites accidentally launch nuclear warheads due to computer malfunction in this real-time strategy. Our planet is destroyed, except for a few factions that rebuild their strength and attempt to dominate the brave new world. As you make your way across the wasteland, hunting down artifacts and destroying hostile forces, you find out that the satellite's unexpected nuclear launch may not have been entirely accidental after all. You are in charge of searching the land for technological artifacts held by the other fellows. These artifacts are then researched to create new weapons, chasses, and propulsion types, all of which are interchangable, meaning there are over 2000 units for you to blow stuff up with. You can build tanks, hovercraft, Vertical Take Off/Landing (VTOL) vehicles, as well as cyborg units. There are machine guns, missile launchers, flame throwers, mortars, etc. Since all your technology comes from artifacts you swipe from your enemies, you are almost always fighting with weapons a step below what the other guy has, meaning you have to rely on your strategic prowess instead of sheer military superiority. The battlefield is fully 3D, the camera is rotatable and zoomable, and all units are 3D as well, except for humans, which are sprites, but they aren't too plentiful, so it's a minor point. It was later released as open source in 2004, for the community to continue working on it. | ||
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Xtom 3D | Jamie System Development | [top] | |
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This is a 3D arcade shooter. You can fly any of three available aircraft: a jet-like airplane, a colourful UFO and a flying robot. Each aircraft has unique weapons and magical effects. You fly over various themes of 3D terrain (deserts, valleys, caverns, technological structures) in third person and have to shoot down enemy aircraft. Each level is concluded with a big level boss. On your way there you will have to collect power-ups and avoid enemy fire. As long as you are firing weapons, you build up your mana bar. When full, you can use a powerful magic blast that does a lot of damage. | ||
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Beyond Wolfenstein II Special Edition | Dev-N | [top] | |
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After the Wolfenstein source code was released, some fans set to work to improve the engine and made this standalone total conversion. The first result was Beyond Wolfenstein. Then Beyond Wolfenstein 2 (Special edition) was done with even more possibilities. The game added a lot of new textures and all levels were fully remodeled. The authors have made a perfect maze, giving you no idea where you are and you err and err again and again. Enemies increased, both in diversity and in number and so it is with weapons. There are more than 4 new weapons including a rocket launcher. Different kinds of ammunition are used. It became possible to have a flamethrower and new opponents among other things. Unfortunately, due to its popularity, as measured in downloads, it caught the attention of id Software CEO Todd Hollenshead, and Nate was asked to pull his "Beyond Wolfenstein" series in 2001 from his site and its mirrors due to copyright infringement. The upcoming release of "Return To Castle Wolfenstein" was believed by many to be another contributing factor in this crackdown. The affected mods were: Beyond Wolfenstein (06/16/99), Beyond Wolfenstein II (07/07/99), and Beyond Wolfenstein II SE (11/30/99). | ||
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Buggers | DLS Productions | [top] | |
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The player takes control over a space ship who has to destroy aliens which want to conquer earth. Similar to Space Invaders the player is glued to the lower side of the screen and can only move left and right. In every of the 20 levels he has to kill all aliens which either move towards him from the top side of the screen or come in from the sides. While doing so he has to avoid the shots of the enemies - if he doesn't he gets killed after one hit and loses a life. Sometimes he has the possibility to collect one of the following power-ups: an additional life, extra points, faster shots, double shot or enemy freeze. | ||
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Captive | Mothershaboobooware | [top] | |
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This is a 3d shooter made with the Windows version of GCS by Pie in the Sky Software. It has 3d enemies and 10 awesome levels. After the fall of the Nazi empire, a group of underground supporters started a new empire... and they called it... The New Brotherhood. They mostly stayed underground until 2 years ago, when they had enough followers to concern other military powers around them. By this time, they had built fortresses and amassed a large arsenal. Something had to be done. Headed by the son of the original leader, The Brotherhood had made many threats to the USA and had committed many hidden bombings. Then the CIA secretly stepped in. They sent you to spy on The Brotherhood, and ultimately kill the leader. Unfortunately you were captured, and locked in the dungeon of the main fortress. Using your CIA skills, you silently kill one of the guards and take the keys. Now... finish your mission. | ||
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Claus! The Other Side of Santa | Jim Taylor | [top] | |
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Who says that Santa Claus always has to be nice? You can prove otherwise in this freeware horizontal shooter game. Santa Claus on his sleigh has to try to shoot down approaching enemies, in this case, populat kids characters of the time such as the Teletubbies, Pokemon, Barney the Dinosaur and others. A Christmas carol sounds in the background. After each level there is a boss who is particularly hard to crack. Approaching elves bring an extra life as soon as you touch them. | ||
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Dark World | Dangaroos Kipawa Entertainment | [top] | |
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This is a free fan-made FPS created with the Pie In The Sky Game Creation System. | ||
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Gegadell 2000 | Shinji yoda | [top] | |
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This is a fun Japanese vertical scrolling shoot 'em up game made with Click and Create (CnC) of Europress Software. It offers both horizontal and vertical levels like Philosoma. Our ship moves forward and shoots the enemies from three types of weapons: a laser-firing laser projectile, beating a semicircular wave of the power plant and something interesting, which is not easy to find the name. It releases from the tail of the inclined rays that ricochets from the edges of the screen and hit everything in its path. From time to time, bonuses will rush towards us, mostly restoring the supply of lives, and they need to be caught in time. Opponents regarding other representatives of the genre are not very numerous and too monotonous, but this does not make the game much easier, since its main challenge lies elsewhere. The fact is that the weapon overheats very quickly - and just hold the trigger and fly, sweeping away everything in its path, it will not work. This requires a tactical approach in combination with a good reaction, since the pace cannot be called slow. The game has a couple of drawbacks that significantly reduce its attractiveness - this is instability of work and an unimpressive appearance: the models of opponents are too commonplace, the special effects are quite simple, and the background is completely pitch dark. | ||
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Isin-Densin Zero | Grafix Digital Garden | [top] | |
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This is a freeware vertical shooter from Japan where the player controls a small spaceship equipped with a claw grapple, that can be launched to rescue the stranded humans occasionally crossing the landscape down below and crying for help. The levels are populated by a plethora of flying enemies, and the main objective is to destroy them all while avoid collision with incoming bullets and ships, until the final battle with a large boss at the end of the level. The grapple tool can be also be used as a secondary weapon, going through any enemy and causing damage in its way. | ||
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Liero | Joosa Riekkinen / MetsanElaimet | [top] | |
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Liero is like Worms but with players battling in realtime instead of turn-based. At the start of the game, each player chooses 5 weapons from a vast weapons array, 40 in total. The weapons range from simple pistols and shotguns to bazookas and the ever deadly cluster bombs (known in the game as the chiquita bomb). Players can dig through mud, jump and throw ninja ropes to navigate through the area. The players must seek each other out and destroy the opposing player. When a worm is hit, ridiculous amounts of blood spurts around. All weapons have infinite ammo, however they do need to be reloaded after emptying a clip. Reloading takes a few seconds, and during this time the player cannot fire. The more powerful a weapons is, the sooner it needs to be reloaded, sometimes after every single shot. During the game, players can pick up crates with weapon power-ups. When collected, the weapon power-up replaces whatever weapon is in the active weapon slot. | ||
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Narcos | Johan Peter Lems | [top] | |
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This is a 3D game created with the beta GCS 3D engine by Pie in the Sky software. This engine is not yet perfect, there are errors (bugs) in the game. Because this engine is continuously improved, the aim is that within the year the engine derives from where polygon objects can be used. The current engine uses objects created from 2D still images NL. sprites. Narcos Industries is a company that produces a biological weapon. This weapon is used by criminal or terrorist organisations to put opponents in a deep sleep that they go into a coma and never wake up. Your job is to use a time bomb to destroy the vital part of production being built on a pyramid. But beware, if you have the time bomb activated, you should try to get back as soon as possible where you started in this level otherwise it's game over! Game tips: Try to find your weapon in level 1 first and collect as many lives. You can get everything in there with the Enter key. Select your inventory with the S key and the Enter key. Please save your health and ammunition and do not wait too long to upgrade your health. | ||
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Oleg Sobolev's Ascii Doom | Oleg Sobolev | [top] | |
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If indeed DOOM can be boiled down to shooting people with a shotgun from a first-person perspective while running around a maze, then this minimalist proof-of-concept delivers what it promises. Anyone hoping for anything more (such as the eminently DOOMian demons, keycards, gates, exploding barrels, multiple weapons, sound effects, power-ups or deathmatches) may be disappointed. Admittedly this is more interesting as a kind of technical demo than as a game, flying with authentic ASCII art stickmen where later Quake fans took the lazy way out with use of aalib. (On the other hand, it remains far more graphically sophisticated than Doom, the Roguelike!) | ||
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Project Totengraeber | BJ Rowan | [top] | |
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Well designed 48 levels in total with source code changes, a modified engine, remastered graphics, new sound effects, new health bonuses and larger ammo pickups, ambient sounds, chainguns that jam and must be replaced, new end art and help screens, and a cinematic story based on the original episode two, "Operation: Eisenfaust." The Allies have learned of Doctor Schabbs' plan to resurrect an army of undead soldiers, a plan codenamed Project Totengraeber (Gravedigger). As B.J. Blazkowicz, you are sent behind enemy lines to infiltrate a network of Nazi strongholds, each connected by subterranean tunnels. You must work your way to Schabbs' secret lab and stop him from unleashing his mutant army upon the world. Considered by many to be the best Wolfenstein 3D TC ever. The first half of Totengraeber was released as "Phase 1" on October 30, 1999. It would take another year to finish the remaining levels, and finally launch "Phase 2/Final" on December 23, 2000. In 2010, an SDL version was converted by MCS Amsterdam to enable running on modern systems. | ||
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Schabbs 2000 | Gary Ragland | [top] | |
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This is a standalone Wolfenstein 3D modification of fifty consecutive levels, split into several distinct units. Each unit has a different theme and objective. It has mostly modified graphics, with good varied layouts and is quite difficult. It was later converted to SDL by MCS Amsterdam. | ||
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Starflight 2000 / Star Rogue | Edzup | [top] | |
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This is a massive game with a procedurally generated universe for the player to do whatever they wanted in. You can be a pirate, trader, bounty hunter or just a pilot its up to you. This game was written in Dark Basic Classic and proved that any language could make amazing games if you have the commitment to the project. In 2023, Star Rogue a remake of the game began development with a much more defined galaxy for the player to explore and interact with. As with the previous game the whole experience is you can play the game your way, if you want to be a cutthroat pirate wanted by everyone that's up to you. Unlike the previous title this game will also have a overarching background story as well that will also tie up some of the loose ends that were left at the end of sf2000. | ||
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Tresh 3D | Wojciech Dudek, Magdalena Dudek | [top] | |
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This is a free fan-made FPS from Poland, made in thrash-style. Levels are flat planes; in the distance you can see the breaks of monochromatic mountains, and in the vicinity of the starting point there are walls that form nooks of different shapes and sizes, in the second half of the game - more often rooms and corridors. Each map, except for the final one, has a hidden door to the next stage. Locations are slightly decorated - sometimes there are vases, then columns, then a well, then something else. Opponents are represented by a set of all sorts of creatures - bald peasants with pitchforks, goblins with clubs, bats, some slugs, skeletons, mummies, necromancers in black cloaks, knights and so on. Enemies look funny and not scary at all. The twentieth level is the final boss fight. The game has as many as eight types of weapons, selected as you progress. His ammunition is limited, his health, of course, is also not infinite, and therefore, in addition to new weapons, it is worth collecting cartridges and first-aid kits. It is important to take into account that all guns use the same type of cartridges, but in very different quantities - from five to two hundred (!) Pieces per shot. This should be taken into account when choosing what to shoot with at the moment, because it is very easy to stay with an empty store here, although there are always enough boxes on the maps. On the other hand, the maximum is not set - you can accumulate at least ten thousand cartridges and health units. There is no need to say that the enemies in this masterpiece have artificial intelligence, but they still know how to do something - in particular, they can detect the player and move towards him along a straight trajectory rather slowly - but on the other hand, if you stand by walls, there is a risk of getting hit through it, because a resourceful enemy approached from the other side. However, this does not cause any inconvenience, because all objects on the map, whether they are opponents, bonuses or an exit door, sometimes glimpse through the walls - not because they are transparent, but because Tresh 3D is so perfect from the technical point of view. You also need to be prepared for invisible obstacles that prevent you from passing, and, of course, for problems with the speed of the game, which even at the maximum number of cycles in DOSBox do not pass, and individual moments turn into a slideshow. Special effects are completely absent, and the animation is very poor - just a couple of variations for each creature. The strong point here is the soundtrack - various exclamations of enemies, the sounds of picking up boxes and first-aid kits, shots and even a simple change of weapons. | ||
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War Encounter | Ben Crossman | [top] | |
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This is a space combat game set in the Star Trek universe similar to the melee combat mode in Star Control 2. In War Encounter, your goal is to destroy all parts of your enemies' ships. If you crash into the planets you will die. There is a variety of missions too: some missions require you to protect other Federation ships or planets. Naturally, hits will damage your shields which recharge slowly. When your shields are gone, further hits will damage your weapons and engines, which will reduce firing and moving speed and eventually destroy them. | ||
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WarZone | Ben Librojo | [top] | |
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This is a 3D arcade game in which the player controls a tank from a first-person perspective. The main goal is to navigate through the level and destroy as many tanks as possible before suffering maximum damage. An enemy tank is destroyed when hit by a successful shot, and the player receives a number of points to the general score. On the other hand, the enemies need five successful hits in order to kill the player, since one projectile deals 20% damage. To avoid being shot, the player can hide behind obstacles and follow the enemy positions on the radar. | ||
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Wings | Miika Virpioja | [top] | |
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The idea of Wings is very simple. You fly a little rocket (or whatever it is) in various levels trying to shoot your opponents down. It's fun, though. ;) If you have ever played a game named AUTS, Wings might look more than little familiar. For example, those ingenious (aren't they?;) V-model ships are taken from there. At the beginning you may choose 1-8 levels, 1-8 players, and ships and weapons for each player. The weapon marked with 1 will be on when a match begins (if starting weapon option is set to 'default'), and weapons marked with X can be changed on later. After that, you can change your weapon at a base, by pressing buttons that are normally used for turning left/right. When there is only one player left, he must return to a base to win the match. Bases are usually gray objects, but there are also private bases, which are drawn by the same color as your ship. Ships are also repaired on most bases. From Options/Rules -menu, you can select deathmatch-mode, in which killed players are reborn, and killer gets a point. If player crashes himself, he will lose a point. Levels are changed after selected amount of kills. There is also a simple one player game included. If you select only one player, you must rescue ten of your own troopers from an enemy territory, and then fly to a base. You can select one of 33 weapons, and the surroundings can be destroyed. The game features multiplayer capabilities, either through linked PCs or two or more players using one keyboard plus gamepads/joysticks. In the original shareware version certain weapons were locked until the game was registered. The game includes a level editor. Originally shareware, it was later made freeware by the developer. | ||
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WKobo | Personal Computer Research Club | [top] | |
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This is a superb fanmade remake of Xkobo, one of the best freeware games for Linux systems. Like Xkobo, Wkobo is a fast-paced multiway scrolling space shooter similar to a cross between Raiden and Asteroid. The game is simple to learn, but is very addictive. Your objective is to destroy all the fortresses on the screen by shooting laser beams at them. You control your ship by pressing the cursor keys or moving the mouse, and shoot by pressing SHIFT or left mouse button. That's all there is to the game - but that's more than enough to keep you glued to the screen. Crisp graphics, nonstop action, plenty of enemy fire from 360 degrees, and smooth gameplay make Wkobo one of the best coffee break games I have seen for action fans. There is even a neat little radar screen you can use to track where enemy ships are coming from. Highly recommended, especially if you enjoy simple-but-fun shooters. | ||
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Xplosion | Juan Frances Gonzalez / Juansoft | [top] | |
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This is a simple free shoot 'em up. Basically the program is divided into two parts. A first in which we will resist, for 15000 points, the siege of up to 3 hordes of enemy ships, and a second, in which, for 5000 points, we have to avoid shooting and prevent ships from getting to the bottom of the screen. | ||
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YS Flight Simulator | Soji Yamakawa | [top] | |
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This is a fully featured lightweight flight simulator. Best of all, it's free and places the user in control. Basic avionics, forgiving flight models, and uncomplicated weapons systems make YSFlight easy to learn, while a vibrant modding and online flight community draws new fans in and holds veterans’ attention. As well as basic functionalities, it has a network feature that allows you to fly with or against your friends. You also can fly a formation leader, dogfight, intercept, attack ground, take off and land on an aircraft carrier and so on, and you can choose your airplane from more than 50 airplanes, and there are several maps as well. Join together in teams and dogfight “East v. West” battles in modern or cold war era aircraft, or show off your skills doing aerobatics for your friends. It provides the amazing opportunity to host online events such as virtual airshows, squadron competitions, or even races! YSFlight’s extensive online community has been around for nearly a decade, and host all kinds of amazing events. The community is constantly creating addons for everyone, and always giving advice to newcomers. The true strength of the game, however, is the modding community. YSFHQ houses an extensive collection of new maps, aircraft, weapons skins, and tools, while the international community provides thousands of additional mods to try. If you can’t find what you really want, make it yourself! With relatively simple modding tools, almost anyone can produce basic repaints, while greater efforts can produce high quality jet fighters, transformable mechs, or a man on a bicycle. | ||
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3D Helicopter Coyote Hunt (Chopper Hunter) | Cosmi / Webfoot Technologies, Swift Software | [top] | |
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There's a pack of rabid coyotes on the loose, and no one is safe from their vicious attacks. There's only one way to take care of these varmints, and that's from the safe distance that only a helicopter can provide. Whether you have prior training or not, you'll have to get accustomed to the controls quickly and become a one-man army against these wicked beasts. Remember, these creatures are fast and smart, and they'll hear you coming. Armed with guns and firepower of all sorts, you'll have to deal with piloting the chopper and blowing away animals at the same time. Hey, it could happen. Over the deserts, mountains and central plains, coyotes are waiting to attack their next victim. Use your special HUD display and radar navigator to locate the creatures and blast them into oblivion. Select from 20 different missions, each with its own unique coyote characteristics and background themes. Includes 10 realistic views ranging from the pilot's to the coyote's perspective. Use your joystick, mouse or keyboard to fly your chopper and blast coyotes. Control difficulty levels by adjusting helicopter speed, background lighting (day or night), camera angels, weapons, and more. Select from three modes of play: Mission Mode places you against the coyote in several different scenarios. Destroy mutant coyotes roaming the Earth after a nuclear fallout or obliterate vampire coyotes with silver bullets. Arcade Mode features multiple weapon and chopper selection and lets you destroy as many coyotes as you can before running out of fuel and ammo. Practice mode helps you hone your coyote hunting skills for all the challenges that await. | ||
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3D Hunting: Extreme | MachineWorks Northwest LLC / Macmillan Digital Publishing USA | [top] | |
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You just haven't been hunting until you've tracked and killed endangered species. Take a journey to Africa, setting out on a vicious safari to take down beasts of all walks. You can hunt 14 species of game in 4 places: Pleistocene - mammoth, saber-toothed tiger, cave bear, Cretaceous - t-rex, giant raptor, triceratops, styracosaurus , West Africa - lion, zebra, elephant, giraffe, East Africa: tiger, rhino, croc. The locations provide lush 3D graphics, and variable weather ensures that each trip out will be a little different than the last. Each environment boasts four to six unique weapons for you to master. | ||
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3D Hunting: Shark | ManMachine Games / Macmillan Digital Publishing | [top] | |
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The legendary killers of the deep blue become the prey, and you have the unsettling task of becoming the predator. The game pits you against every sort of shark imaginable...dealing out level after level of underwater excitement. Hunt from the deck of a mighty watercraft, or throw on the SCUBA suit and get your shark repellant handy. You'll have access to dozens of weapons, earning more as the game progresses. The music owes a little homage to JAWS, and the 3D graphics are unbelievable. | ||
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3D Planet Attack | Gamescape Studios / RealNetworks Games | [top] | |
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With awesome graphics and stereo sound effects, this is similar to the 3D Asteroid Impact arcade game but you're inside the ship. The year is 2398, Earth's Government has declared a state of emergency as the solar system is invaded by a huge fleet of Napian war ships. Weapons of all kinds were outlawed in 2344 following a 330 year peace, so Earth's planet system and all of it's colonies are at the mercy of the evil Napian super fleet. Returning to Earth alone in a dated cargo vessel. You have repaired it's dormant shields and weapons to fully functional status. Your plan is to systematically free each planet in the solar system by ridding it of Napian ships, stealing weapon technology and shield energy as you destroy them. You soon get a hyperdrive working and learn to navigate treacherous mine fields and asteroid belts. Be prepared for hell! | ||
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ACM 1918 | Aqua Pacific Ltd. / Project Two Interactive BV | [top] | |
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This is an arcade shooter that plays at the end of World War I. You can choose between four cartoon-like pilot characters and fly in their biplane aircraft to complete twenty missions. You win a medal for each mission you successfully complete. Airplanes include the Fokker DR1 Triplane and Albatross D-III. You view your plane from a 3rd person perspective as you fly through a 3D world. In the compulsory training missions you learn to bomb specific targets and fly through hoops. | ||
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American Deer Hunting 2000 | Coresoft / Interplay | [top] | |
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Put yourself behind the sights of a high-powered rifle, stalking a 12-point monster throughout the thick Vermont forest. Hunt whitetail deer, moose and elk. Set up a tree stand and wait for the perfect shot, or track the buck through the underbrush. Do you have the skills? Do you have the patience? Do you have what it takes to become a REAL American Deer Hunter? | ||
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Argosy 2325 | BitPlayer | [top] | |
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This is a "story/simulation" game along the lines of space games, except underwater. It tells a story, in this case a science fiction adventure, and simulates the world in which the story takes place so that you can participate, instead of just listening. One of the main characters is a pilot whose "handle" is Jake who will handle the speaking part of the story, but when it comes time for Jake to enter a submersible craft known as a SeaHawk and carry out a mission, then you take over. The story moves forward when you complete a mission, which requires both piloting skills and tactical thinking. The early missions are designed to get you up to speed on your piloting and combat skills. Later missions test your puzzle solving and strategic thinking capabilities, along with turning up the heat on your combat abilities. If you are a newcomer to such games, you will enjoy the experience of seeing your piloting skills improve as you encounter ever tougher opponents. The experienced players will find that it requires as much strategic thinking as it does fast reflexes and that it requires plenty of both. | ||
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Armored Fist 3 | NovaLogic, Inc. | [top] | |
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This is more of an action tank game than a simulation. Players command M1A2 Abrams tanks across four campaigns that encompass more than 50 missions of tank combat. Destroy a terrorist compound, rescue an allied tank platoon, and defend your base from enemy attack. As well as controlling your own tank, you have command authority over others. The interface is designed to simplify the often-complex game situations. Integrated Voice-Over-Net allows you to quickly coordinate your team's attacks on the multiplayer battlefields of NovaWorld. Devastate hordes of advanced AI infantry with your turret mounted M2 50 Caliber machine-gun or simply run em' over with your 70 tons of rolling steel. Authentic M1A2 Crew Station Images allow you to control the Abrams Tank from either commander, gunner or driver positions with actual working switches and controls. Coordinate and deploy strategic enemy strikes using artillery, air support, and ground troops. Crush Vehicles and Buildings as the M1A2 rolls over obstacles with impunity, leaving only the track of its tread path behind. Also includes Internet multiplayer for up to 32 players, on NovaLogic's online gaming service. Gameplay modes include Capture the Flag, Deathmatch and Team Play. | ||
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Avoyd | enkisoftware | [top] | |
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This 3D multiplayer game looks like a spiritual predecessor to 2008's Celestial Impact: Both involve the player being able to shoot away and add onto various asteroids in the playing area while also having to contend with deadly opponents. Multiplayer lets you control a spaceship with up to 13 players. Your ship also has some special ability to create objects such as mountains behind which you can hide, or other obstacles in order to hinder the progress of opponents. Once a commercial title, it has since become freeware. A modern remake of the game is upcoming. | ||
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Babylon 5: Into the Fire (cancelled) | Yosemite Entertainment / Sierra Entertainment | [top] | |
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The Babylon 5 Space Combat Simulator begins on the third anniversary of the Interstellar Alliance - two years after the end of Season 5. Aside from one brief conflict with the Centauri Republic early in its first year, ISA President John Sheridan has delivered on his promise to keep the peace among its member worlds. But behind the scenes, away from the bright lights of news hover-cams, trouble is brewing. Races that have been at peace during the last two years are starting to fight over borders and the rights to new technologies. Random attacks on shipping lanes are growing in number. There are troubling reports of powerful, unidentified warships near the rim. It could be nothing at all - paranoia because things have been going along so well? Or it could be exactly what it looks like... trouble. A number of original cast members from Babylon 5 reprised their roles alongside a number of new actors plus a number of veteran B5 character players such as Wayne Alexander, Ron Campbell and Kim Strauss signed on to play wholly new characters. The footage for the FMV sequences were directed by B5 veteran director Janet Greek and shot in two phases; first a week long shoot on the standing B5 sets with a separate three day shoot against blue screen. Optic Nerve Studios also returned to provide the alien make-up effects. The 100 page long script was written by Randy Littlejohn and Christy Marx. Work on this game ended on September 21, 1999, when, as part of a corporate reorganization, Sierra cancelled it and laid off its development staff when the game was only a few months away from release. This game was to have cast the player as the pilot of a Starfury fighter craft, giving the player an opportunity to move up through the ranks and eventually take command of capital ships and even fleets. Christopher Franke composed and recorded new music for the game, and live action footage was filmed with the primary actors from the series. Some of Franke's music for the game was included on a separate disc that came with "The Official Guide to Babylon 5 (CD ROM)", also published by Sierra. | ||
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Battlezone 2: Combat Commander | Pandemic Studios / Activision | [top] | |
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This successor to Battlezone was highly praised by the press (that was very loosely based on the classic 80's game which was one of the first pseudo-3D ones). It captivates the player with outstanding graphics (partly the fantastisc animations and structure of the bases) and varied missions. One comes as newbie on Pluto, where a station became victim of an attack briefly before. In the first 3 - 4 missions one is made familiar with the tasks and possibilities. The degree of difficulty is still small at this time but rises strongly starting from the 6th mission. If an error or a delay is made in the mission then there are practically no profits to be made. One must have fast reflexes, if one is in the hoverships and tanks. However there's also the task of keeping your command keys straight. Under fire, one must command your team members and assign them goals and build further units (also waypoints). Altogether Battlezone 2 ia a relatively balanced mixture of action and strategy through which the strong and varied story and beautiful graphics keeps one motivated in playing it. This is a good thing too because, with the substantial degree of difficulty it could put some people off. Pure shooter fans and strategists will both find things to like in this game though it helps if you like both genres. Those that do will be very pleased with this. For me, Battlezone 2 is a successful game, only the degree of difficulty was laughably high. |
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BFRIS Zero Gravity Fighter Combat | Aegis Simulation Technologies / GT Interactive | [top] | |
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BFRIS is a 3D accelerated (OpenGL required) flying action game that allows you to fly six different combat fighters and "battle with plasma cannons and ten different power-ups in a maze of interconnected battle arenas." The game's physics engine includes velocity, acceleration, momentum, and inertial effects, and power-ups include shields, jamming systems, camouflage, etc. | ||
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Bird Hunter: Upland Edition | Sunstorm Interactive Inc., SCS Software / WizardWorks Software | [top] | |
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This is an upland bird hunting simulation. Hunt quail, pheasant, dove, grouse, etc and bring along your dog too. The dog takes commands, helps flush out the birds. Careful attention was paid to the shotguns and ammunition and how they perform. Part of the strategy is to bring along the right ammo and each shell is loaded manually letting you customize your volleys. | ||
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Body Glove: Blue Water Hunter | Zombie Studios / Encore Software | [top] | |
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Sponsored by "Body Glove" brand of bodysuit, Bluewater Hunter is an interesting underwater hunting game that immerses you in the dangerous world of freediving. Your goal is to hunt the world's largest trophy gamefish in 6 dive locations, using realistic equipment and taking into account the laws of physics. |
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Browning Elk Hunter | ValuSoft | [top] | |
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Learn the insiders tricks of successful elk hunting... It's almost like being there. Feel your heart race and your knees get weak as you hear the call of that huge trophy bull. Use the call just right. Get him to step out of the trees, call to stop him and... The rest is up to you. Are you good enough to meet the challenge? Hunt the majestic elk in some of the most beautiful and rugged country in North America. Hunt with a rifle, a muzzleloader or a bow, its your choice. Be patient. Wait for the trophy bulls. Learn to call them in close for a good shot. Identify the trophy animals and earn more Bucks, (Browning Bucks), so you can earn enough money to go hunting again. As you earn Bucks you can buy additional equipment, restock your ammunition supply and buy accessories such as binoculars. With enough Bucks you can even pay the fees to hunt in the trophy areas where the limits are liberal and the elk are plentiful. Be sure to obey the regulations or you will get fined and even end up in jail. You will run out of Bucks and gave to start over. Features: Exceptional graphics - Actual photographs of some of the most rugged and beautiful elk hunting country in North America; Four realistic high resolution locations - Maple Mountain, Quakie Slope, Bottom Bend, Mountain High; Tools of the the trade - Browning Rifles, Browning Bows, Ammo and Arrows, Muzzleloaders, Binoculars, Permits, Calls. | ||
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Buckmasters Top Bow Championship | Sunstorm Interactive, Inc. / WizardWorks Group, Inc. | [top] | |
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Become one of bow hunting's elite archers. You take a deep breath and move your sights to the target. Hesitating for a split second, you launch your shot in one smooth motion. This is your chance to showcase your concentration, accuracy and skill. Pit your skills against the best archers in the sport, competing in the most prestigious bow championship in the world. Wrest the coveted Buckmasters Trophy from the defending champions, by advancing through the regional qualifiers, on your way to the elite finale. It features competition 3D targets: Whitetail buck and Black bear. Non-Competition 3D targets include Whitetail doe, elk, and wolf. It has scenic 3D shooting environments, and 3 state-of-the-art compound bows: 60 lb. Buckmasters Bow by Jennings, 70 lb. Buckmasters Bow by Jennings, 80 lb. Buckmasters Bow by Jennings and 4 top-of-the-line Easton Arrows: 2016, 2315, 2413, 2514. The tournament-style gameplay has 1 qualifying round, 1 championship event, a "Red Dot" shoot-off for any ties, and new target setup for every tournament. Up to 8 human or computer players on one computer. | ||
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Cabela's Big Game Hunter III | Elsinore Multimedia Inc. / Head Games Publishing, Inc. | [top] | |
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Seasoned outdoorsmen and armchair hunters alike can now enjoy more virtual hunting thrills in four new worlds packed with new animals, weapons and over 350 live action clips. Enjoy your virtual trips to the forests of the Alaskan Highlands, the mountains of the Idaho Rockies, the Georgia Woodlands, and the Texas Plains. Hunt 11 different game species ranging from big horn sheep and black bear to caribou and moose in their natural habitats, but don't hit the 18 non-game or protected species! Over 20 different weapons, over a dozen hunting aids (lures, calls, etc.), and even tests on hunting safety, ethics, and wilderness survival. Do a quick hunt, or enjoy the full "camp" or "stalk" modes in either 1st or 3rd person. It features real-life hunting rules and regulations as well as the latest "must-have" hunting gear from Cabela's. Vast hunting regions, an extensive inventory of gear, firearms, and bows, and multiple hunting options make this the most involving hunting title to date and offers the player unprecedented gameplay depth and replay value.
See also: The Next Harvest |
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Cabela's Big Game Hunter III: The Next Harvest | Elsinore Multimedia Inc. / Activision, Inc. | [top] | |
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This expansion pack has a variety of simulated hunting environments featuring both protected and non-game animals along with seven big game species. Hunters may explore numerous regions including the Tennessee hills and Idaho Rockies in search of such game as bear, elk, ram, deer, and turkey. Players who find their trophy can utilize 20 different lures and calls to entice the creature closer, and then take it down with one of seven additional weapons included with the expansion. Use such weapons as rifles, shotguns, and black powder guns to take down your prey. | ||
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Carnivores 2 | Action Forms / WizardWorks | [top] | |
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Scarcely one year after Carnivores came out, came this second part. The play system was revised. One gets this time 100 points at the start, in order to buy weapons and select the prey for the hunt. At the beginning there are herbivores, only later are the more dangerous carnivores added. They are more expensive and substantially more difficult to hunt, since they have interest in the meat of the hunter and are extremely speedy as well. If one shoots the animal or even other animals, one receives points which one can convert into better weapons and go after larger prey (and/or more dangerous). This time there are only 5 hunt environments, but they are substantially larger than in the first part. As weapons, the pistol, the double-barreled shotgun and the rifle were added. Also there are more dinosaurs to hunt; but a lot that populate the levels are insignificant ones, which are only there to add more life to the game. They can be shot, but bring no points and since the ammunition on the hunting trips is scarce, it's better to let them live. There are different times you can play in: at night, and at dawn you can see with a night-vision device while on the hunt. It is important to keep always the wind direction in mind, because the dinos if they smell you coming from downwind, will run off very fast and a new victim must be looked for and you will have to go on a lengthy (and not always promising) pursuit again. The maps are very large and to find particularly the larger dinos, it may take awhile. Even in the smallest levels surely it can take 5 minutes from one end to the other. But with the range of vision, it does not give the dinos too many places to keep themselves far from the player. Carnivores 2 is graphically well done, and also the sound is stimulating. Particularly the dino animations are excellent. If one shoots one of the reuired animals, a glider comes and transports it off to the trophy room. To make the hunt easier you can also make use of further aids. On the one hand double ammunition is very recommended, a radar is essential, otherwise dinos will evade you - however a few % of points will be taken off) and camouflage clothes (likewise point redeuction when used). On most islands there are places to discover also. In the first and smallest level, there's an abandoned radar station and in the following a fort which was flattened by a T-Rex (despite enormous fences); in a later level there's an excavation system, etc. Unfortunately everything is without any enriched gameplay value. It remains just to move around and to collect points by killing the correct dinos. There are no subtasks and the only "reward" after some hours of playing is that you'll be able to hunt the T-Rex. It can only be taken down with a shot between the eyes (I tried for 10 minutes and couldn't do it and then gave up). The animal is terribly fast (100 meters in little more than 2-3 seconds) and to shoot it between the eyes is very difficult... (or maybe one must shoot exactly in the eye?) particularly since the landscapes are always quite unclear and the T-Rex doesn't run straight at you to offer a simple target. In the long run, Carnivores 2 didn't rise to its full potential. Because the dinos have a good sense of smell, for players with a want of instant action it can get frustrating somewhat but for those who would rather have a hunting sim and to hone their skills to eventually get the reward of hunting the T-Rex may like it. But better luck to you than I had in doing so. | ||
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Confirmed Kill (cancelled) | Eidos Interactive | [top] | |
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This was online flight sim to be on TEN network followed by stand alone missions and full campaigns, allowing for detailed single-player action. Although the flight physics were extremely realistic, Eidos wanted to stress combat action and intense gameplay. In most cases, if you have to bomb a destroyer, you will begin your mission over the enemy ship. To overcome the tedium of flying hundreds of miles to an engagement point after being shot down, it has an inventive system of buoy re-spawning. If you are piloting a fighter (note: the buoy system will not work if you are carrying any bombs), you can drop a buoy near the action and you will re-spawn at that point if you are killed. However, enemy planes can attack and destroy your buoys, so you won't be able to reappear near the battle indefinitely. It offers an enormous amount of plane choices with models from America, Britain, Germany, Japan, Russia, and possibly Italy being simulated. Also included are several tutorials so beginning pilots can learn how to properly perform maneuvers such as strafing, bombing, and torpedoing. In the online version, higher-ranking players will assign other player's missions. Although they can choose to decline a mission, they will receive a demerit unless their plane is so badly damaged it would be ridiculous for them to even make an attempt. The graphics look amazing. Ships tilt on their keels when they turn and bob in rough seas. The terrain is richly detailed (you can see tank tread marks on soft river banks) and the planes themselves look fantastic. It minimizes polygons while still keeping textures realistic and smooth. Not only will this give you plenty of eye-candy to look at, but it will also keep frame-rate high thereby maximizing playability. To assure the highest frame-rates possible, it requires a 3D accelerator. The special effects also look incredible. Fire looks like fire, smoke looks like smoke, and, when a plane explodes it breaks apart into thousands of tiny chunks . . . very satisfying. Higher ranking pilots will be able to form their own squadrons and will be able to send in personalized logo artwork that Eidos will apply to the planes in that squadron. It plans to simulate historically accurate battles, your forces will be limited to the factual number of planes in each battle. If you choose to fly a P-38 Lightning and there were only six P-38s at a particular engagement, then there will only be six in the game. It includes yet another revolutionary feature which allows you to stay in the action even after all of your fighters have been destroyed. You can choose to take command of a turret in either a human or AI controlled bomber, an AA gun on the ground, or you can become a ghost pilot and watch the action through someone else's eyes. It also simulates pilot honor. For example, you will loose honor for shooting friendlies or for shooting parachuting pilots who have bailed. Your honor will increase after a successful Kamikaze mission but, of course, you'll be dead. Oh well, just re-spawn and join the action again. It allows you to engage enemy forces in both Europe and Japan. But there are also Russian and Northern Africa theaters. At its inception, it will only allow you to fly fighters and light fighter/bombers, but it promises heavy bombers will be implemented soon. It was at version 0.93 when it was ended. Since version 0.94 it was renamed to WarBirds. | ||
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Curse You! Red Baron | Dynamix Inc. / Sierra On-Line Inc. | [top] | |
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This is an arcade-style flight game. It has three gameplay options: Dogfight, Red Baron Challenge, and Hot Seat Competition, eight authentic World War I flyable aircraft, 3-D graphic acceleration creates a lifelike experience, clouds, smoke, and other effects, and a translucent cockpit for easy target viewing. | ||
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Dawn of Aces | iEntertainment Network / Interactive Magic Ltd. | [top] | |
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In 1914, merely 11 years after the Wright brothers made their first flight at Kittyhawk, the world plunged into war. As the conflict in Europe ground towards a year long stalemate in the trenches, aviation became one of the primary means of seeing beyond the enemy's front and of carrying the battle past the desolation of No Man's Land. The task of these early pilots was to scout enemy positions, spot for artillery, carry out light bombing, and deny the use of the air to the enemy for those same purposes. At the start of the war, unarmed planes simply carried a pilot and an observer aloft on scouting flights. When enemy aircraft passed each other nothing more than a wave was exchanged. It wasn't long, however, before pilots started bringing rifles to fire at enemy aircraft. These evolved into machine gun mounts for the observer, and then to single seat machines with machine guns mounted above or to the side of the propeller and, finally, to synchronized machine guns firing through the propeller of the ever more advanced aircraft designs. The fighter plane was born. The average life span of a pilot at the front was woefully short. The aircraft were fragile, often experimental, and the pilots lacked useful devices such as parachutes. Although many accounts recall the chivalry of the air, the war for the skies was a brutal and unforgiving business. Surviving and succeeding called for skill, daring, and no small measure of luck. In Dawn of Aces, you fly as a pilot for either the Allied or Central powers, and your mission is to actively seek out and shoot the enemy from the sky. If successful, you gain awards, rank, and perhaps fame in the international community of pilots in this mega multiplayer game. If you fail...well...you have an advantage over such famous Aces as Richthofen, Lufbery, Fonck, Ball, Udet, Mannock, Voss, and Richenbacker...because you can just hit Fly again. | ||
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Deer Hunt Challenge | EA Seattle, Inland Productions, Inc. / Electronic Arts, Inc. | [top] | |
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Deer Hunt Challenge is a hunting game that offer dozens of ways to hunt trophy bucks. Large 3D environments offer miles and miles of whitetail, blacktail and mule deer to be stalked, tracked, and still hunted. The hunters can use tree stands, blinds, calls, scents, decoys, rifles, bows, shotguns and more to hunt deer. The game is broken into two basic sections, Hunting Trip and Challenge Mode. Hunting trip plops you down in one of six hunting areas: Cap Rock Canyon, TX; Huron National Forest, MI; Medicine Creek, NE; Russell Wildlife Area, MT; Rathburn Resevoir, IA; and White River, OR; oddly, the East Coast and Deep South aren't represented. Each of these areas is huge—plenty of places to hunt in. However, what space they have in the horizontal dimension is strangely lacking in the vertical: the areas are surprisingly flat, with only the gentlest of rises and no dramatic views like you get in Deer Hunter II's Pacific Northwest area. You can chose the time of day, the general temperature, the period of the season (pre-rut, rut, and post-rut), and the weather conditions (clear, cloudy, rain, and fog). Sometimes the time of day settings border on illegally low light levels, and "rain" always seems to mean "thunderstorm"—not exactly the wisest time to be carrying a metal tube around. In Challenge Mode you're, well, challenged to work your way through some 40 levels, each with a very specific goal. The hunting areas are small, and the terrain is generally based on the style seen in the six Hunting Trip areas (although the locale names are different). You are usually plopped right into the "action," with your targets close at hand. You must complete one level before advancing to the next and a score is kept along the way—completing all the levels with a perfect score will be a challenge indeed. The selection of weapons is quite nice. You have bolt, lever, and semi-automatic rifles (with 4X scope or without) in a variety of calibers; pump, semi-auto, over/under, or side-by-side shotguns in 12, 16, or 20 gauge; and 35lb longbows, 55lb recurve bows, or 65lb compound bows. You definitely notice bullet drift in high winds, but it's harder to gauge drop over distance as almost all shots you'll take (or even can try to take) are at fairly short ranges. A Special Edition was included in the 2000 release of Ultimate Hunt Challenge that adds a target range (though you can't sight in weapons in it), a fine-tuned graphics engine, and seamless multiplayer support for Internet play . | ||
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Deer Hunter 3: The Legend Continues | Sunstorm Interactive, Inc. / WizardWorks Software | [top] | |
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In this iteration of the Deer Hunter series, you can customize your hunter's appearance (gender, clothing) and choose from a huge selection of weapons and "assistive gadgets" that will help you to land that monster buck! The Season mode offers long-term replayability, with an in-game notebook in which you can jot down notes about where you planted that corn, or a description of the area where you left your favorite tree stand. Multi-player is offered via GameSpy. | ||
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Deer's Revenge | Snarfblat Software / ValuSoft, Inc. | [top] | |
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This is a parody on the Deer Hunter series, much like the Deer Avenger. In this game the player takes the role of a Deer, hunting humans (in this case, mainly drunk hicks). The game features a practice mode and a hunting mode, and three weapons. It is possible to turn in 360 degrees, but moving from the pre-chosen position on the hunting ground is not possible. Various means of luring prey to the player's position can be used, including the sound and smell of beer cans. The graphics are pseudo-3D, with scaled animated sprites creating the illusion of forests and human drunks approaching towards the player. | ||
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Duck Hunter Pro | Diversions Software, Inc / Head Games Publishing, Inc. | [top] | |
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Ducks Unlimited cooperated in the making of this simulation of the suspense-packed life of a duck hunter. The organization protects habitat for ducks and to be enjoyed by duck hunters. Firstly he has to decide to which of the 16 hunting locations he wants to travel. Then he lies in the grass, lures the ducks with decoys and duck calls and when a unsuspecting animal crosses his sight he takes one of his three shotguns. But hold! Now he has to ask himself the question if this is one of the ducks he is allowed to hunt. The game features ten different ducks and depending on the time of year and the hunting location not every one of them is free to shoot. If the answer is positive he kills it using his standard FPS controls and his trusty dog fetches it. At the end of the day he counts his points and can go home satisfied. | ||
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F-22 Lightning 3 | NovaLogic, Inc. / Electronic Arts, Inc. | [top] | |
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Mass Destruction! Use tactical nuclear weapons to level entire city regions. The most realistic weather environments ever created. Changing weather effects including: rain, snow, hail, and wind. Extreme temperatures affect flight performance. Fly it yourself or let the world's most advanced fighter do it for you. It features: extreme temperatures that affect flight performance, changing weather effects including: rain, snow, hail, and wind. Fly it yourself or use the Auto-Options: Auto-landings, Auto-taxi, Auto-takeoff, Auto-shoot list, Auto-formation, Auto-in-flight refueling. This was the first flight simulator ever (at least the first MAJOR sim) to include the B-61 tactical thermonuclear bombs (yup, nukes) as part of your arsenal, and yes, you get to use them. Some packaging of the box includes a headset microphone, for use on Novaworld online game service. By 1999, the game's release date, the USAF had officially called the F22 Raptor. It features a host of real life weaponry such as AMRAAM missiles, Sidewinders, 20 mm Vulcan Gatling gun, HARMs, JDAMs, various types of iron bombs, and the B61 10-kiloton tactical thermonuclear free-fall bomb. Due to the stealth capabilities of the F-22, the player rarely needs to worry about their plane's radar signature. While the game is not developed as a full-fledged simulator, it has included the "emcon" issues. For example, mounting weapons externally will cause the SAM radars to track the plane more easily, with switching the radar on will significantly increase the ground radar's tracking range. There are six campaigns, with a total of 46 missions split between them (each campaign features either seven or eight missions, which must be played in order). The campaigns cover various hot spots around the world (Libya, Chad, Indonesia, Syria, the Kola Peninsula, and so forth). The game can be played online with a host of other NovaLogic games at NovaLogic.net or on a network. As of March 25, 2007, the game requires a patch to play online, which can be downloaded via the NovaLogic website. | ||
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Field & Stream: Trophy Hunting | EAI Interactive / Sierra On-Line, Inc. | [top] | |
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this is a game for real hunters who are just too busy to do the real thing or for the occasional "closet" hunter. This 3D successor to the original Trophy Buck offers hundreds of miles of hunting environments and endless hours of virtual hunting. The designers have combined 3D graphics with a list of features to create a realistic hunting experience. Hunt elk and moose along with whitetail and mule deer. Explore eight world-class hunting areas that are recreated in accurate detail. Bring along your maps and look carefully for tracks and signs as you stalk, stand or crouch among the habitat. Additional product features include "superworlds" re-created from actual U.S. Geological Survey topographical maps and the expertise of local hunting guides, refined species tracking and signs (snow tracks, blood, tree rubbings, and trails), and improved species AI. Expanded firearm, bow and gear selection and multiple difficulty levels allow you to adjust your hunt to fit your skill level. You can hunt online with friends and family. | ||
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Fighter Ace II | VR-1 Russia / VR-1, Microsoft Corporation | [top] | |
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Players battle for airborne supremacy by coordinating battle plans with their wingmen and squad mates. Fighter aces must defend their territory, secure new strategic positions and blast bogies in an on-going war between British, German, American, Russian and Japanese aircraft. Fighter Ace II's accurately modeled World War II aircraft include such planes as the DeHavilland Mosquito, the F4U-4 Corsair and the legendary Zero. Players can completely customize the ordnance load-out of their planes including auxiliary fuel, bombs and rockets. With an entirely new physics, flight and damage model from the original Fighter Ace, along with aircraft mounted rockets and territorial combat with player triggered tanks, it promises seat-of-your-pants flying realism in this online-only air combat game. In February 2000, the first update downloadable at the MSN Gaming Zone (www.zone.com), was released. The game allows more than 300 pilots to fight in a single air combat arena from the cockpit of any one of more than 40 World War II vintage fighters and bombers. The update adds five new airplanes to the Fighter Ace II arsenal, including the tank-busting Ki-84 Hayate (Japan), the IL-2 Sturmovik (Russia) and the Ju-87G Stuka (Germany). The update also enhances Territorial Combat game play. The German and Russian planes are featured in the online large-scale historical scenario, the Battle of Kursk. The update also offers new 3D cockpits, improved tank functionality, squad tags and more. | ||
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Fighter Squadron: The Screamin' Demons over Europe | Parsoft Interactive / Activision, Inc. | [top] | |
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Fighter Squadron: Screaming Demons over Europe is a WWII flight simulator. In Fighter Squadron you can fly a selection of ten different US, British and German fighters and bombers in a series of 30 missions over Dover, the heart of Germany, or North Africa.You can play the missions for either side, man any of the aircraft, as well as change positions inside the bombers to man the guns and bombsight. It also allows the users to add their own planes, vehicles and missions via a text-based plug-in format called OpenPlane. Every part of the aircraft is individually listed in its OpenPlane file and can be edited - you can change the power of the engines for instance, or the distance the various gun turrets can traverse. | ||
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Flanker 2.0 | Flying Legends / Strategic Simulations, Inc. | [top] | |
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Flanker 2.0 is the second major release of SSI's realistic air combat simulator based on the Russian Su-27 & Su-33 Flanker. Like its predecessor, the game features a comprehensive simulation of the jets' avionics and weapons systems, with a focus on beyond-visual-range air-to-air combat. Mastery of the Flanker's various radar and weapon systems is essential to the player's survival, a task made all the more difficult by the fact that the instrumentation is entirely labeled in Russian. Improvements for this second release include 3D accelerated texture-mapped graphics and the addition of the Su-33 naval variant of the Flanker. The main difference would be that the Su-27 is a pure air superiority fighter while the Su-33 retains a ground attack role. Beyond that, however, there is little difference between the two planes. Flanker 2.5 (2001) The game underwent several updates, culminating in version 2.51. Incremental improvements included flight model and weapons model revisions, graphic and stability enhancements, the addition of wingman commands, and the ability to fly the MiG-29 jet fighter. | ||
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Freespace 2 | Volition, Inc. / Interplay Entertainment Corp. | [top] | |
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It has been 32 years since GTA lost contact with Earth. As a young pilot joining the fleet of the GTVA (Galactic Terran-Vasudan Alliance), you will be fighting the Neo-Terran Front, a rebel faction that opposes GTA's alliance with the Vasudans. Then the Shivans showed up again. Freespace 2 is basically an enhanced version of Freespace. You get better ships (you can fly all the older ships if you like), more and more powerful weapons (both guns and missiles), and capital ships that can actually put up a fight with their anti-fighter beam cannons, turrets, flak, and missile launchers. The capital ships now also engage each other with large beam cannons that shoots beams wider than your craft; these beams can shoot through enemy ships. Contribute to the fight by flying bombers (with large anti-ship torpedoes) or fly defense and take out the enemy bombers. Fly escort missions to protect assets, recon enemy assets, test new weapons, even fly a few missions for spec-ops (optional). The game features full multiplayer support at PXO (Parallax Online) and SquadWars.com, with co-op, team-based, or free-for-all dogfight, with many different missions to choose from. It also includes FRED2, a full featured editor that you can use to create your own missions and campaigns. | ||
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Gulf War: Operation Desert Hammer | 3DO Company, The | [top] | |
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In this action game the player controls a M12 tank, called "The Hammer", to bring peace to Iraq where "The Beast" rules as a dictator. Every of the 18 missions is accompanied with a cutscene where his newest atrocities are shown. The M12 has a heavy gun and a rocket launcher which each have two ammo types against regular and armored enemies. The chain gun has unlimited ammo but small power. In some missions there is also a possibility to request artillery and air attacks. The game is action oriented and so the handling is a simple combination between mouse and keyboard controls: mouse look is used to aim the turrets and with the keyboard the tank is moved. The missions are linear and mostly the goal is to drive from point A to point B. Of course there are a lot of enemy forces which try to prevent this, e.g. tanks, bunkers or rocket launchers, and other obstacles like mine fields. In later missions there are also hostile helicopters. Some buildings contain ammo or repair stations, a mini map shows the surroundings and goals. | ||
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Gunship! | MicroProse Software, Inc. / Hasbro Interactive, Inc. | [top] | |
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This is the direct sequel to Gunship 2000, a fondly-remember title from the early 90s. Once more you jump into an helicopter and try to save innocent lives, in a World War 3 scenario between NATO and Russia. Helicopters you can fly include the AH-64D Apache, Westland Apache, Eurocopter Tiger and Mil-28 Havoc. The missions take place in different regions of the earth, and each of them is detailed on a small scale - you can make out each single tree of the woods. The game can be customised for a more arcade-like or simulation-based feel, and with head-to-head and co-operative multiplayer modes. | ||
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Heavy Gear 2 | Activision | [top] | |
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In this superior sequel which uses the same game engine as Interstate '82, as the leader of the special ops group Dark Talons you lead your squad mates on a series of dangerous missions as you discover the NEC plot against your homeland, Terra Nova. Operate behind enemy lines as you gather data, attack enemy camps, capture enemy leaders, take over space stations, and more. Combat happens on land, underground (huge caverns), and even in space. There are plenty of weapons to outfit your gear, even some hand-to-hand weapons. You can also add perks and flaws to further customize your gear. Stealth is a major concern in some missions. The game play feel is very different from the Mechwarrior series. Set in Dream Pod 9's Heavy Gear universe (which rivals the Battletech universe in complexity, though not nearly as famous). The gears are capable of very human-like movements, such as kneeling, crawling, and jumping. The dazzling graphics engine is supported by an almost strategic battle system, a challenging campaign, squadmates who are actually useful, and unpredictable enemies. Heavy Gear II is built on an entirely new graphics engine, called Dark Side. It's very impressive, with detailed, heavily articulated gears and vehicles, natural-looking fauna, vivid landscapes ranging from forests to Martian-like craterscapes, weather, and smoke and dust effects. There's plenty of variety here - you'll fight in desert canyons, forests, caverns, and even deep space. This is one of the best and most fun Mech shooters ever made. | ||
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Hunting Game, The / Browning Hunting Game | Oquirrh Productions / ValuSoft | [top] | |
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Hunt mule deer, elk and whitetails among 14 different species with either a rifle, bow or muzzle loader. But be sure you know what zone you are hunting in. There are rules and restrictions. You can also hunt waterfowl and turkey with a shotgun. Be sure to do it legally. Over 20 animated characters to help you, including a hunting partner of your choice. The game is fun, informative and addicting. | ||
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Independence War Deluxe / Independence War: Special Edition - Defiance | Particle Systems Ltd. / Infogrames, Inc. | [top] | |
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This title is a compilation of Independence War and what was to be a seperate expansion pack called Independence War Defiance. In Independence War, there is a huge conflict going on between The Indies, colonists from Earth, and the Commonwealth. And you take the role of an officer in the Commonwealth fleet. In Defiance you are playing the Indie Side of the conflict. The add-on consists of 18 missions and it mirrors the original campaign. You are Edison Hayes, a captain of the Indie fleet and the Dreadnaught-class corvette Spartacus. Defiance also adds two notable new features to the game; ability to save in-mission and limited customization of player ship's weapons. The American version also included a $10 rebate for owners of Independence War, but no rebate was included with the European version. | ||
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JetFighter III Classic | Mission Studios | [top] | |
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A repackaging and enhancement of the popular JetFighter III combat flight simulator game. Includes the original product, the Enhanced Campaign CD, plus a mission editor, new missions and additional scenery (twelve million square miles of new terrain). JetFighter III was somewhat revolutionary for its detailed and expansive terrain environments. While probably not quite in-depth enough for hard-core flight sim fans, JetFighter III is, like its predecessors, designed with ease-of-use in mind, making it appropriate for casual flight sim users. | ||
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Last Dimension | Yuu / Notoh | [top] | |
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This is a 3D shooter in the same style of Taito's Zeitgeist, but with even better graphics. If it wasn't that you can move your ship around the screen while shooting at the hordes of enemies coming, it could be considered a "rail" shooter. The game lets the player choose between two ships: the first is fast and can shoot a lot of homing missiles at the enemies locked by the targeting cursor, while the second, though slower, is more resistant and, by keeping the fire button pressed, can charge a powerful shot which instantly hits all the enemies locked during the charging. No ship is better than the other one: it's only a matter of your playing style. Beside regular shots and homing missiles, the ships can also use a shield which, similarly to the one in Reflection, can send the enemy shots back to the sender. Its wise use can make things a lot easier. Technically, Last Dimension is a beauty. The 3D graphics show good models, beautiful textures and great effects. The futuristic city of the first level didn't disappoint me. Before the boss, there's a nice tunnel, and the boss itself is very good. When I reached the second level for the first time, a "WOW!" escaped my lips. The strange creatures, cyberspace-style tunnels and superb light effects of the level, culminating in a giant dragon with transparent wings as a boss, make the author worth of an applause ;) And, after the second level... Nothing. Sadly, that's all it has to offer. I must add that it can be confusing at times too, due to the particular visuals adopted - sometimes, you could not see the shots coming from directly in front of you. Worth more than a look and a play, undoubtedly; but it won't certainly hold your interest for long. | ||
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Luftwaffe Collection | Just Flight | [top] | |
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The most significant aircraft from Germany’s military history have been re-created in perfect detail for Flight Simulator 98 and Combat Flight Simulator - this is probably one of the finest military collections ever assembled! The Luftwaffe Collection provides a representative selection of the Luftwaffe’s finest from 1918 to the present day. It’s all here from the Zeppelin to the EF2000 - World War 1 and 2 fighters and bombers, and Cold War strategic aircraft. There’s even a MiG-29 in Unified German colours plus some interesting historical aircraft such as the twin-rotor Flettner helicopter. | ||
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M.I.S.C.: Military Interface for Space Combat | Martin Löhlein, Thomas Kröll and Daniel Berger | [top] | |
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MISC is an amazing space combat simulation game made by three computer science students at Karlsruhe University. It tells the story of an alien invasion into our solar system. Humanity is unprepared for a war in space but is adapting fast. New ships are developed and alien technologies integrated. The player starts by flying a single ship, but quickly advances to controlling wings and then whole fleets. The story is told during the missions and in the films in-between. You can plan your missions before the battle, giving initial orders, telling ships where and when to join the battle. The ships can be modified and pilots with different characters can be assigned to your ships. During the battle you can still give orders to all your ships via the real-time map. Any ship under your command can be flown by hand. This means you can fly anything from space-suit to battleship. There are two flight models supported in M.I.S.C.: the realistic newtonian flight model and the more dynamic air combat flight model. The player can pick the one he likes best. The Heads Up Display (HUD) features a new idea we call MAUS (Multiple Auto-Updating Screens): Each corner of the screen is occupied by a display screen. Each screen shows the result of the search function executed in this display. There are ten different functions to choose from, like: attacking enemy, enemy in view, danger to protected,... The search functions are looking for objects fitting their criterions and update their results every frame. Thus the player is always well informed, which is necessary since he still has to keep an eye on the rest of the battle and give orders to his other ships. A few of its features are: massive space fights, capturing alien ships and using their components to improve one's own ship, giving commands to other ships, and Newtonian vs Air combat flight model. The sound effects (the pseudo-surround) and the destruction models are very nice. The dogfights are epic. This is an innovative tactic/action space-sim for Windows 95/98. Special features: up to 40 ships and several hundred objects (shots, debris,...) on screen; orders can be given to whole fleets via the real-time map; any ship can be flown by hand, from space suit to battleship; player can construct ships by sticking modules together in the 3d-editor; ship parameters are derived from the (sometimes more than 50) modules from which it is constructed; multiplayer (there are two sides to choose from, if two players are on the same side, they can fly different ships or one can fly a ship and the other can control its weapon turrets); truly innovative HUD, using Multiple Auto-Updating Screens (MAUS); newtonian / air-combat flight model switch. | ||
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MechWarrior 3 | Zipper Interactive / MicroProse Software / Atari | [top] | |
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Graphics aren't everything, but it doesn't hurt when a game looks
as good as this. Not only do the different mechs in the game look
great, you can also see their toes flex, and they leave tracks in
the earth and kick up clouds of dust and dirt with each and every
step. They topple over slowly and painfully if they lose balance from
a powerful attack, and struggle back to a standing position. As they're
shot apart in battle, their limbs don't just fall off but rather rip
from their sockets, leaving exposed pipes and cables where the arm
or leg used to be. Their weapons fire independently and look powerful
and are easily distinguishable on the battlefield. They fight in the
beautiful, desolate terrain of the aptly named planet Tranquil. Though
the hills might look a little blocky sometimes, everything else, like
thunderstorms, beaches, ravines, and deserted cityscapes, looks realistic
and detailed. It features landscape mesh transform when you hit the
terrain with a weapon. This means that you don't just leave a char mark,
the terrain actually changes when you strike. Great sound effects
include each step being accompanied
by a resounding, dull thud that perfectly conveys the awesome scale
of the machine under your control. Powerful attacks can cause overheating
and your sensors to malfunction and your mech may shut down or even
explode. But, also introduced is a coolant flush device that can be
used a limited number of times to rapidly dissipate your machine's
heat. The campaign is a little too straightforward and short for its
own good, with only around 20 missions. However, the excellent instant-action
mode allows you to easily set up fights against any number of enemies
of any size and strength. You can even choose to fight wave after
wave or progressively more challenging opponents, as well as pit yourself
in base-attack and base-defense missions. Multiplayer is similarly
flexible and allows for both deathmatch and team-play battles, with
plenty of opponents guaranteed on Microsoft's Gaming Zone. See also: #MechWarrior 3: Pirate's Moon |
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MechWarrior 3: Pirate's Moon | Zipper Interactive / Hasbro Interactive | [top] | |
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The official expansion pack to Zipper Interactive's futuristic combat simulation MechWarrior 3 adds to the game a half-dozen new BattleMechs, several new weapons, new multiplayer modes, and as many new missions as the original game's campaign. Its suitable if predictable assortment of features and heightened challenge should satisfy fans who enjoyed MechWarrior 3's graphics and gameplay, but Pirate's Moon lacks the ambition to surpass any of the precedents set by the original game. As such, MechWarrior 3 players who found the original game's campaign short or uninspired will find Pirate's Moon to be all too familiar. Some of the game's missions, especially those involving the defense of key installations, can be frustratingly difficult. Other missions are poorly paced, and you'll have plenty of time to consider the ways in which they could have been more exciting as you trudge long distances between waypoints. But the most insufferable scenarios in Pirate's Moon have to be the newly featured night missions, in which you must do battle with your enemies by the guiding light of your BattleMech's headlights. | ||
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Microsoft Flight Simulator 2000: Professional Edition | Microsoft Corporation | [top] | |
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This is basically the same game as Microsoft Flight Simulator 2000, just more expensive and with additional features: Two new aircrafts - Mooney Bravo and Beechcraft King Air 350; Six new detailed cities - Boston, Seattle, Washington DC, Tokio, Berlin and Rome; Updated versions of the Cessna 182S, Cessna 182RG, Learjet 45, Extra 300S, Bell JetRanger III and Boeing 737-400; Two IFR training panels; Two editors for air dynamics and instrument panels; A bonus CD with training videos and demos for other Microsoft products and an extended manual; Engine sounds can be installed in a better quality. See also: #Battle of Britain: Memorial Flight, #Combat Jet Trainer, #Combat Squadron, #Mosquito Squadron, #PBY Catalina |
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Mig Alley | Rowan Software Ltd. / Interplay Entertainment Corp. | [top] | |
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Mig Alley is simulation from the creator of Flying Corps. Set during the Korean War, it lets you command P-51 Mustangs and F-86 Sabrejets against the MiG-15's and MiG-17's. You can plan solely as a pilot and fly your missions, or be the 'air boss' and plan/execute the air war along the entire Korean front. There are multiple aircraft to master, from props to jets. A wide variety of missions are featured, from dogfights and sweeps to close air support and bombing runs. Do well and you'll SEE results from your efforts reflected in the dynamic campaign. Online players can join multiplayer dogfights of up to 12 players. At times there are up to 100 aircraft in the air simultaneously. All terrain graphics and topography are based on actual photos (aerial or satellite). You can customize your plane's paint job with the built-in paintshop. The game was one of the earliest in the genre to incorporate a 'dynamic' campaign, in which the player's missions are influenced by in-game events rather than being presented in a predetermined order. The game features customizable enemy artificial intelligence, which at its higher settings, is very strong for a combat flight simulator. |
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Nations: WWII Fighter Command | Psygnosis Limited | [top] | |
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Nations is a WWII flight sim not unlike Jane's Combat Simulations: WWII Fighters. You can fly vintage aircraft like the Focke Wulf 190, Messerschmitt bf109, Messerschmitt 163, Messerschmitt 262, Hawker Hurricane, De Havilland Mosquito, Supermarine Spitfire, Hawker Typhoon, P-38 Lightning, P-40 Kittyhawk, P-47 Thunderbolt, and finally the P-51 Mustang. | ||
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Natural Fawn Killers | Small Rockets (Fiendish Games) | [top] | |
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In this hunting game, you hunt hares, deer (Bambis), but also sometimes powerful bears and others. You can use weapons such as the shotgun with sight telescope, as well as machine gun and rocket launcher (with which one can tear up plants and rearrange the whole surroundings). The graphics are a comical, distinguishing itself by curvatures, with plants as well as with the scenery and the animals to be hunted. It has 16 levels which run all against the clock and the time limit sometimes is short and irritating. The hunt turns out as bloody. The blood splashes with every hit, the animals sometimes run away bleeding and with every hit they move slower. If an animal is shot, this is accompanied with a comical saying. Now it is a matter of running around the place and of bagging what you need to get the trophies if one has enough the level is finished and it goes to the next. There are snowy sceneries and also such with swamps or vast watery marshes. In the end, the game design is primitive, but provides for an amusing waste of time, even if after a few hours all levels can be finished (a few are to be mastered only by some thought). It uses black humor, and for those who take the game too seriously will hate it and some maybe will also dislike the time limitation. Still, it's a witty hunting game with some interesting ideas and a nice change from serious "hunting simulations". | ||
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Natural Fawn Killers: Santa's Gone Postal | Small Rockets (Fiendish Games) | [top] | |
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In this continuation, one fights in wintry scenery against polar bears, reindeer, snow leopards, snowmen and all kinds of other game. The player gets to control a psychotic hunter named Harry disguised as Santa. Harry never liked cute furry creatures, so decides this christmas season, it's time to teach those lovable creatures a lesson. During the ten levels he also takes out Santa's little helpers (manic elves). The humor seems to have stayed the same. However, for animal lovers the game might be once again offensive. | ||
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Opening Weekend: Bear Season | ManMachine Games / Mindscape Inc. | [top] | |
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In this hunting simulation, you'll be taken to four distinct regions where you're apt to find polar, grizzly, and black bears. Choose the immense hunting fields of Siberia in Russia, the rolling hills of Oregon, the thick forests of the Canadian back country, or the stark reality of the Arctic region. Three of the locations, Russia, the United States, and Canada, feature both traditional hunts as well as specific missions. Choosing to play a mission in Russia will require neutralizing rabid bears while the Canadian experience has you tranquilizing bears for relocation. In the hills of Oregon, you'll be faced with a rescue mission to save a trapped or injured hiker. Played from a first-person perspective, this features eight weapons, three types of bows, four rifles, and one pistol. Certain missions also allow use of a dart (medium range) or mini-gun (short range bursts). Standard bear hunting paraphernalia is available such as binoculars, camouflage, scent mask, bait, and a wind indicator. An optional "bear finder" is available to novice hunters for help in tracking bear locations or for use as an alternative to lengthy bear tracking excursions. | ||
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Opening Weekend: Big Cat Season | ManMachine Games / Mindscape Inc. | [top] | |
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You are given the opportunity to emulate big game hunting in four diverse 3D environmental landscapes, each covering approximately a two square mile area. Played from a first-person perspective with a full range of movement, you'll stalk and be stalked by seven of the biggest and most dangerous members of the cat family on Earth. Depending on which of the four environments you choose for your hunt, you'll find lions, tigers, panthers, cheetahs, mountain lions, jaguars and leopards. Each is unique in appearance and has been programmed by the designers to emulate their real life counterparts in terms of behavior, territoriality, attributes, demeanor and aggressiveness. Jaguars and leopards hide within the rocky maze-like confines of steep slopes in a South American hunting arena while a North American private reserve offers snow covered ridges where deadly red-hued mountain lions guard their territory. The rolling grass savannas of an African Game Preserve set the stage for the see-and-be-seen hunts of lions and cheetahs, where you can become the hunted as well as the hunter. Finally, the dark and foreboding environment of an Asian jungle offers the opportunity to confront tigers and panthers. Nearly all aspects of actual big cat hunting are incorporated in the gameplay. An array of tools, techniques and equipment is available for you to learn about, master and utilize while on your hunting trips. Some of the features include camouflage, scent masking, proper weaponry, scopes, bait, wind considerations, location and binoculars. The game has eight weapons from which to choose, including one handgun (.45 caliber), two rifles (9mm and 30-30 lever-action), two shotguns (lightweight smoothbore and .049 Side-by-Side) and three types of bows (crossbow, longbow, compound bow). | ||
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Opening Weekend: Deer Season | ManMachineGames / The Learning Company Multimedia LLC | [top] | |
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A deer hunting simulator, from the makers of the 3D Hunting series. Using a 3D engine, move around environments in Germany, Canada, the USA, and France, in pursuit of deer. Weapons include bolt-action and lever-action rifles, a shotgun, a compound bow, a longbow, and a crossbow. Of course, there are also accessories: drop markers, deer calls, binoculars, and camouflage. Featuring an advanced AI, deer will become more intelligent and skittish as your skill increases; able to see you, hear you, and even smell you. After the hunt, enjoy the included venison recipes. | ||
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Opening Weekend: Varmint Season | ManMachine Games / Mindscape Inc. | [top] | |
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Like its predecessors, gameplay involves three basic steps: choose a weapon, pick a region in which to hunt, then go hunting. In Varmint, you choose from any one of three environments including a partially cloudy morning in the wilds of Oregon, rocky terrain in the late afternoon of the Idaho hill country or a valley under overcast skies in the Appalachian Mountains of Pennsylvania. Up to four hunters can participate on the same computer, with scores tracked for kills and accuracy. In this first-person 3D wilderness hunting adventure, you'll choose from an arsenal of five weapons, each designed to test your distance and tracking skills. For hunting small animals, you'll have the .22 and .25 rifles, a .415 shotgun for wide area coverage (not enough pellets to shred small game), a medium range aluminum blowgun that puts the emphasis on stealth and position and a modern slingshot, or WristRocket. Eight types of varmints or critters are available for hunting in the various regions and are designed to emulate realistic animal behaviors including eating, drinking and roaming habits. Badgers, coyotes, mountain lions, opossums, rabbits, raccoons, rats and squirrels await you in the killing fields. As with the other games of the series, you have a full range of movement available including sneaking, crouching, sidestepping, jumping and running plus complete directional freedom to track, hide and look. Both keyboard and mouse input is supported and Direct3D graphic cards are supported. | ||
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Pacific Theatre | Abacus Software, Inc. | [top] | |
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Pacific Theatre is a Add-on for Microsoft Combat Flight Simulator: WWII Europe Series and features a new scenario: The attack on Pearl Harbor. The game offers twelve new aircrafts - six Japanese, e.g. Mitsubishi A6M2 Zero or Nakajima B5N2 Kate, and six American, e.g. P-47 Thunderbolt or TBF-1 Avenger. The scenery includes the Pacific Ocean near Hawaii. As first Microsoft Combat Flight Simulator: WWII Europe Series Add-on it also features missions - for each war party three. The first two are about the Japanese attack and the third - fictional - about an American attack on the Japanese aircraft carriers. In 2001, an updated version was released that allowed the expansion to be used for Microsoft Combat Simulator 2 in addition to the first game. | ||
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Panzer Elite | Wings Simulations GmbH / Psygnosis Limited | [top] | |
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Panzer Elite is a tank simulation in which you command a platoon of tanks for either the US Army or the German Heer through historically accurate World War II battles. The game wears the hats of both strategy and simulation titles, allowing players to manage the maintenance of the tanks, and to command them in 3D battlefields. Your main role is to play the tank commander and give commands to your crew - drive here, shoot at that - as well as the other tanks in your platoon. You can also call in artillery strikes using a mission map. The game consists of a number of missions called scenarios. The missions can be strung together into a campaign which takes place in North Africa, Sicily and Italy, and Normandy, and at the end of a campaign you are asked if you would like to move onto the next. Drive 22 tanks and command over 80 infantry units The crew of both your tank and the other tanks in the game will improve in quality as the game progresses. You can see this in many different ways; they start spotting targets earlier, gunnery improves greatly, and drivers will attempt to "hide" their tank in a hull-down position. In addition you are given the chance to change equipment, ammo, and crew between each mission, so you will start the campaign with a beat up tank and end with the latest and greatest. In 2001, a Special Edition was released that contained the 1.1 patch as well as some of the best mods from the fan community. | ||
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Peacemaker: Protect, Search & Destroy | Jinxter, Kuju Entertainment Ltd. / Brightstar Entertainment Ltd. | [top] | |
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Peacemaker is a 3D Shooter in which you control a helicopter. You play as a pilot working for a UN task force with the authorization to engage in conflicts in any of the United Nations. The game features 21 action-packed missions and a trainings mission in which you will learn to control your helicopter. There are multiple helicopter and futuristic helicopter-plane hybrids that can be flown in the game. Each loaded with various weapons including miniguns and missiles. The missions vary from defending a base, escort missions, or striking enemy forces. The game features two camera modes allowing you to switch between nose and chase camera. | ||
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Phoenix | Team17 Software Limited / MicroProse Software, Inc. | [top] | |
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In this space simulator game, the player gets to play the role of Beck a police officer, who through an apparently tragic quirk of fate finds himself thrust reluctantly into the role of hero. It is a challenging and innovative space combat game with over 60 exciting missions in the single player game and it has a multi-linear plot structure. It also features fiendishly intelligent enemies, realistic flight dynamics and a unique branching plot structure. | ||
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Piranha (cancelled) | Reakktor Media | [top] | |
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This is an action submarine sim from the developers who later went on to make Neocron. The prototype was based on a proprietary engine and a presentable demo was made to present to possible publishers but the project was ultimately cancelled before a full game was made. The player assumes the role of a UN Navy officer, who has to defend himself against pirates with his Piranha Attack Sub, a submarine prototype. These threaten the underwater colonies of the earth, which were built by humans as a last resort against environmental disasters and chaos. During the game you will find out that a mysterious source of energy plays a crucial role, the secret of which must be further clarified. Features: State-of-the-art 3D engine; 40 non-linear missions; unique underwater scenario; continuous storyline; 2 versions, on CD and DVD; 30 minute FMV sequences (full screen, on DVD in MPEG quality); scalable hardware requirements; Multiplayer support; Support of all 3D maps; Real time light sources (RT-Lightsourcing); Dynamic Enviromental Lightning; Mip mapping. | ||
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Rocky Mountain Trophy Hunter 2: Above the Treeline | Sunstorm Interactive / Wizardworks | [top] | |
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This is the sequel to the hottest big game hunter out there. It's time to sight-in your weapons and prepare for a whole new helping of high adventure. Immerse yourself in a fully 3D environment complete with new animals, new weapons, and breath-takingly realistic natural settings. As you make your way through the majestic wilderness, you'll face tough terrain, extreme weather conditions, and the wildest, smartest, most challenging big game yet. | ||
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Rocky Mountain Trophy Hunter: Interactive Big Game Hunting | Sunstorm Interactive, Inc. / WizardWorks Software | [top] | |
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This is the first in another series from the makers of Deer Hunter. It takes players to Colorado, Montana, and New Mexico for some hunting action during morning, afternoon, and evening hours. Animals that can be hunted include deer, elk, bear, and bighorn sheep. Gamers can hunt using either a bow, muzzle loader, rifle, shotgun and revolver. They can also use cover scent, attraction, animal calls, tree stands, bear bait, and binoculars. Animals can be tracked by blood trails, tracks, droppings, rubbings, paths, bedding areas, and aerial maps.
Also see: #Alaskan Expedition |
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Shogo: Legacy of the Fallen (cancelled) | Anarchy Arts | [top] | |
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This is an unfinished expansion pack for Shogo Mobile Armor division. Originally archived on Moddb by "Thatdarnowl" in the Talonbrave.info community. Included in this bundle are some developer assets including video files (ripped from youtube sadly as I was not able to find the original source of the video files). However in this zip file contains: A (not so) functional build of Legacy of the Fallen with some test maps included (LOF_Tech_Demo.7z); Unfinished Cinematics (the four .mp4 files in the root folder); a whole bunch of models (including their .max files in various zip folders); Some screenshots from an unknown build of Legacy of the Fallen; And the Source Code to Legacy of the Fallen (LOF-Code.zip). | ||
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Sinistar Unleashed | GameFX Technology / THQ Inc. | [top] | |
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This is a remake of the classic '80s arcade game Sinistar. The player gets sucked through a wormhole into the alternate universe of the Sinistar, where his spaceship is transformed into a strange organic living spaceship. In the center of each level is a huge jumpgate that evil worker drones are busy powering up by attaching sinisite crystals to it. Once the gate is fully powered an enormous, very aggressive boss monster comes out of it: the Sinistar. The player's job: destroy the gate before the Sinistar can get through it. If that can't be done, at least delay the arrival of the Sinistar as long as possible, and when it does arrive: destroy the Sinistar. But it won't be easy. Enemy fighters patrol the area. The Sinistar and the gate can only be harmed by using a special weapon, the sini-bomb. This game has 24 levels. Almost all of them follow the structure described above, though there are a few that are different. Each level has unique creatures, and every Sinistar is different. To power-up the player must mine asteroids for sinisite crystals. These will power the player's weapons. | ||
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Slave Zero | Accolade / Infogrames | [top] | |
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This is an enjoyable arcade type anime-inspired shooter game where you control a giant mech in third-person view through battles in a city with even bigger buildings. The tyrannical SovKhan (short for Sovereign Khan) rules the vast seven mile high Megacity S1-9 with an army of giant living robots known as Slaves - grown using cybernetic embryos and a mysterious substance known as Dark Matter. Underneath Megacity S1-9 is a system of sewage tunnels called The Suck. A rebellious group of spiritual warriors, or Guardians, have made the sewers their base of operations. Having successfully stolen a Slave unit, the Guardians choose you, Chan, to fuse your mind and body with that of the stolen Slave unit. As Chan you must command Slave Zero and save humanity. There are 15 missions with mostly 3 parts each where you attack enemy mechs and eventually a final boss. You have three basic weapons: a traditional bullet-shooting machine gun, a laser, and a rocket launcher but they can be permanently upgraded by walking over various power-ups. In addition to these weapons, you have the ability to pick up and throw certain objects, such as cars and steel girders. The levels are set up so that you must fight your way through conventional military forces, sentinel-class assault units, and other Slaves in order to reach your objectives, which range from destroying power generators to stopping the city's train ways to stealing cybernetic embryos. As you progress through the levels, power-ups, such as health, ammunition, and upgrades are made available. The game has satisfying explosions and the bosses are really good. It's worth playing. | ||
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Star Quest 2: United Galaxies (cancelled) | Virtual Adventures Inc. | [top] | |
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This space game allows you to play combat missions and racing challenges as a pilot in solo or with friends in multiplayer. It also includes some real-time strategy (RTS) missions where you can command a fleet and even pilot a ship from your fleet while the other units are following your orders. Basic features of the game: 10+ solar systems with planets/moons, 15+ ships to fly, 20+ combat/strategic missions, first person (with optional cockpit) or third person dog fighting using joystick/mouse, Real-Time Strategy interface to control a fleet of ships, ability to 'drive' a ship of your fleet, fly to other solar systems, go down to planet surfaces, 5+ racing track, racing with optional weaponry, pilot your ship beyond the solar system to explore the galaxy. Make random encounter and start a fight or run away. Combat your way from a simple gunner to a pilot and ultimately become the commander of a fleet of ships. Take command of a fleet to protect an important cargo while an armada is circling around. Order your repair droids to heal the cargo before the enemy ships destroy it. Ask your wingbots to protect you while you take out the most important targets. The freedom fighters of the United Galaxies are awaiting you. A prototype demo was done in 1999 but the game was being revamped on Embryo engine in 2013. | ||
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Star Wars: X-Wing Alliance | Totally Games, Inc. / LucasArts Entertainment Company LLC | [top] | |
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You are a young member of a trading family trying to make a living by staying neutral, but your business rivals have other ideas. The galaxy is at war, and sooner or later you will have to choose sides. X-Wing Alliance is the latest in the X-Wing series of Star Wars space in-cockpit combat sim. You start in your family's Corellian transports (multiple models) as you deliver cargo and practice gunnery against pirates, poachers (who steal your cargo), and rivals. Later, you will get to join the Rebel Alliance, fight plenty of battles, and eventually make your way to the battle that will destroy the second Death Star! Adjust power, change weapons, arm lasers and concussion missiles, even jump into a gun turret (for crafts so equipped), adjust power and recharge. There are OVER FIFTY missions for you to make your way through, plus full multiplayer support. You also get a "souvenir" from each mission you complete... Very cute. XWA is the first game of the series to offer a full voiceover soundtrack and full in-flight dialogue. Flight control is marginally updated from the previous games of the series, allowing the player to link his or her different energy weapons to fire together, as well as the addition of rudder support. Graphics are also overhauled in this game; high resolution textures, more complex models, and full three dimensional cockpits were added. | ||
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Star Wolf | StarWraith 3D Games LLC | [top] | |
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Star Wolf advanced on the previous Raven project from the developer in several ways. The low 320X200 resolution was dropped in favor of 640X480 and although the palette was limited to 16 colors at the higher resolution, dynamic palette management allowed for improved color support to help make up for the limited number of colors. The cockpit was dropped in favor of more advanced ship graphics, explosions, and HUD details. This was the first game to support wingmen and 3D projectile weapon effects. It was the developer's last project developed in QuickBasic and the last to run in DOS. The 9 missions feature many advances in Quick Basic programming such as anti-aliasing graphics, without the need for a 3D graphics card. Explosions, engine exhaust, laser blasts, and stars are all light source shaded, anti-aliased, and filter rendered for a smooth appearance and dramatic effect never before seen in Quick Basic. | ||
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Survival: The Last Hope | enjoy Entertainment / Re:Action Games | [top] | |
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Entering the 23rd century, humans have colonized many surrounding planets in the solar system. They have enjoyed years of peaceful exploration -- until now. An unknown alien force has entered the galaxy and is out to destroy Earth, its colonies and all humankind. Your job, as Captain Jamerson Hoid, one of an elite squadron of pilots, is to wipe out this new alien threat and prevent the destruction of the human race. Only the strong will survive in Survival: The Last Hope. Featuring 30 complex campaign missions and 3dfx rendered landscapes, you are thrust into an unforgiving world of dogfights and danger. Some missions require you to think quick and take out targets without hesitation, while others require selectivity and the need to follow explicit directions. Experience the ambiance and watch the beauty of battle as you see fog, lens-flares and pulse-pounding explosions that are right out of a science-fiction film! Enjoy the action from several different action views. You can be in the cockpit for all of the close-up action or you can watch from outside your ship, gaining a wider perspective. You'll also engage many different types of enemies and structures that need your attention. Speedy fighters, giant flagships, ground turrets, and much more await your daring team of pilots. You'll have a wide array of weaponry, whether simple laser blasts that weaken the shield of an enemy or a surface-piercing, tactical missile that sends a fighter into orbit. Allowing for a 3D accelerator card as well as PC Dash and Force Feedback support, you'll be right in the game and ready to take on whatever the aliens have in store for you. Time to stay alive and survive! | ||
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Tank Racer | Glass Ghost / Grolier Interactive Inc. | [top] | |
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Tank Racer is a mixed driving and shooting game in which you race tanks through various courses. There are 15 normal and secret tanks to choose from, and a total of 22 different maps from a quiet English village to a spooky New Orleans swamp, a bustling Eastern European city to the controlled, sterile atmosphere of a biosphere! The main goal of the single player mode in Tank Racer is to win all 3 cups in the World Tank Racing Championships (WTRC). The EBZ tank brand is built for handling and taking corners rather than for speed and this remains true for each of the cups. Although there are differences, the 'EBZ 212 coupe' has handling as the highest statistic while the 'EBZ 720 SLi' switches to acceleration, top speed is still their lowest rating. Cars that block the road are no longer unpassable obstacles, you simply run over them rendering them flattened for the next round. Driving through parts of a houses to quickly cut off a corner and save time becomes standard. There's 2 multiplayer modes: Battle mode lets you battle against one other player (via LAN, the Internet, Modem link or DirectCable) in 1 of 8 tracks; Multiplayer Race mode lets you race with up to 5 other players. There are 8 power-ups: homing missile, concussion shell, turbo, mines, shield, alien abduction, electro mine, slider rizer. |
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Ted Nugent: Wild Hunting Adventure | Future Primitive / Electronic Arts | [top] | |
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Ted Nugent, the renowned hunter, rock star, and conservationist, invites you to tear it up on a replica of his own private hunting ranch, Sunrize Acres. A game made by hunters for hunters, this takes you back to nature and the spirit of the wild where you'll recapture your calling, hunter or not. "The Nuge" is here to give you hunting advice as you roam in full 3D, allowing you to stalk prey: American Bison, Wild Russian Boar, Whitetail Deer, Bighorn Sheep, the Grizzly Bear, and more. Tips and techniques come through exclusive video clips of Ted on his porch and tractor. As well, audio voiceovers by Ted guide you through the various obstacles, warning you of what you're doing wrong or congratulating you for following the right procedures. Additional information can be accessed through the main menu. When you're ready for the kill, make sure you choose the right weapon for the job: compound Bow, bolt action rifle, shotgun, crossbow, or revolver. Before you head out for adventure, get in some good practice with dummies in Ted's Shooting Range, a 3D environment where you learn how and when to shoot your prey. Listen to Ted's advice throughout the entire process. Or, check out the "Teditorials," a polygon wire-frame gallery of each animal's weak spot; learn these areas so you can drop them cleanly, immediately, and humanely. But watch out, the Special Bear Canyon level and realistic animal behavior and AI present a challenge that you'll have to face if you want to admire your kills in your very own personal Trophy Room! There are five levels in your quest for nature's calling, with each level growing in difficulty: Sunrize, Kalamazoo, Whackmaster, Bear Canyon and lastly, Gonzo. Bonuses include original scores including a new remix of Fred Bear. | ||
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Tellurian Defense | Psygnosis Limited | [top] | |
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In the year 2024, meteorites from space crashed down on Earth causing major destruction, obliterating cities and disrupting our fragile atmospheric balance. In its weakened state, Earth is in its most vulnerable state. Alien races are planning an invasion. You are part of an elite force of fighter pilots whose objective is to stop the invaders before it is too late. In over 30 missions, pilot your high-tech jet over different locations on Earth, chasing alien fighters and shooting them down. Your air battles will fly you and your wingmen over major cities with landmarks you will recognize. Besides the enemy’s ship, you must carefully avoid other obstacles including mountains, skyscrapers and bridges in the thick of things. Part of your activities will include examination of debris – including pieces of the alien craft you just destroyed, alien corpses, equipment or a weapon. Send objects to the research labs for analysis and retrieve communications detailing new orders. |
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TNN Outdoors Pro Hunter 2 / Pro Hunter 2 | Monolith Productions / ASC Games, XS Games LLC | [top] | |
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From the southern United States to Canada, this offers six varied locations during autumn and winter seasons in which to pursue Whitetail deer from does to a 14-point buck. The travel itinerary includes Milk River, Montana, eastern Alabama, south Texas, Colorado, Iowa, and central Saskatchewan in Canada. It was made by Monolith using its Lithtech engine. Game options include adjustable skill levels (beginner and hunter modes) and various types of games. For hunting Whitetail, you can select the Regular Hunt but Tournament Hunt allows you to hunt progressively harder to find game and acquire access to a .338 rifle and a scope. An outdoor and indoor Shooting Range is provided for practice and a Clay Pigeon shoot allows you to hone your skills at targeting moving objects. Multi-player options include Group Hunt (with messaging capability), a player versus player paintball competition in and around an abandoned warehouse and the ultimate multi-player time-limited Monster Buck Hunt. Multi-player options include both LAN and Internet play. Firearms are designed to reflect realistic tendencies such as ballistic trajectory, knockdown power, accuracy and speed. The arsenal includes three types of rifles (.30-30 lever action, .30-06 bolt action, muzzleloader), three shotguns (10 gauge pump, 20 gauge automatic, 20 gauge double barrel), two pistols (.44 Magnum, .357 Magnum) and two types of bow (longbow, compound). Gear includes field gloves, insulated gloves, field-hiking and pack boots, ball cap or tousle hat, lightweight or insulated hunting suits, four scents (apple, pine, skunk or doe estrogen) and three lures (deer call, antlers and decoy). Other hunting aids such as hand warmers, compass, wind direction meter, body temperature meter, maps and a canteen round out the outfitting possibilities. Whether using a gun scope, binoculars or a tree stand, it offers each player a chance to experience 3D environments, track wounded prey and fill up a 3D trophy room through authentic weather conditions from the comfort of his or her own home. | ||
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Ultra Fighters | Eagle Interactive / Interactive Magic Ltd. | [top] | |
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On the third millennium, after many decades of scientific and social enlightenment, nations had to deal with increasing overpopulation, terrorism. pollution and a collapsing economic system. This led to increased border tensions, and soon small regional wars turned into a Global War, where all kinds of weapons were used, killing millions and destroying vast amounts of knowledge. As the use of nuclear weapons rendered many oil fields useless due to radiation, mankind had to turn away from fossil fuels, and eventually outlawed their use and turn to clean energy sources. During the war, China had broken up into several independent states, but thanks to their reliance in both old and new technologies, they bounced back, and under the hand of Emperor Zindo reunited, and went to control most of Asia. The United States, while had their population devastated, managed to hold their infrastructures and technology mostly intact, and had Mexico and Canada joining as new states, as well as a change in the constitution that changed the government into a private company, with certain special citizens being considered "shareholders". Due to the limitations of non-fossil energy sources, the control of a recently discovered material (Thermodux) that could amplify the power output of those energy sources is highly coveted. So, after an accident that killed the researchers and completing an hostile take-over of India Incorporated, Zendo announced a "security attachment" to "protect" the Solomon Islands (where Thermodux was being studied) from further terrorist threat. However, The US contracted a mercenary company, Navco, to clear the island, with the player joining as new recruit for the company, working for cash and shares in the US government. The game is a typical flight combat simulator, with missions involving patrol, defense and attacking enemy facilities. The ultimate goal of the game is to survive each mission, taking down as many enemy aircraft as possible to collect a bounty, that can be used to purchase better weaponry and new crafts. The player should also avoid the destruction of USA-controlled facilities, as they carry a fine. | ||
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WarBirds II | Interactive Magic Ltd. | [top] | |
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WarBirds is a version of the venerable online flight simulation - winner "Online Game of the Year" by numerous publications over several years. WarBirds II is a store ready version of the game with key offline and online enhancements that match the major 2.0 revision of the game. Included in those enhancements are about a dozen new planes, tremendously enhanced 3D graphics and card support, as well as new terrains, theatres, and scenarios. Also included are enhanced online interface, chatting, and navigation and even the ability to launch into a game from the WarBirds website. Still included from the original game, are great plane physics, an offline training mode, and the ability to practice head to head with another live opponent. | ||
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WarZone 2 | Ben Librojo | [top] | |
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WarZone 2 is a 3D arcade shooter. Like the original, it gives the player control over a single tank with the main objective of surviving and destroying countless waves of enemy tanks. In order to do that, the player must constantly seek cover from enemy fire behind buildings or trees, and shoot back using the tank's main gun. There is an infinite number of rounds, which reload automatically once a shot has been fired. Some tanks are destroyed after only one hit, others require more. The player's tank itself is vulnerable to enemy fire and will explode once it reaches 100% damage. The game can be played from different perspectives, including several external views, one from inside the tank and even a circling helicopter perspective. Only the first-person view offers access to a radar that tracks all obstacles and enemy positions. It has two graphical modes: solid polygons and wireframe, which is reminiscent of the first game's graphics. | ||
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WhiteTail Extreme | CyberGraham Interactive, Inc. / Valusoft | [top] | |
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This is the sequel to the best-selling Whitetail Fever. Welcome to the next generation of PC hunting. It gives you incredible graphics, realistic hunting excitement, and extremely easy load and play features. Don't settle for pop up videos and identical looking forests. Whitetail Extreme has beautiful real photos with life like, 3D rendered animals for the best virtual hunting experience to date. If it's hunting realism you want ... the buck stops here. It has thousands of acres to explore with 19 challenging hunts. A complete hunting inventory includes: Rifle, Bow, Calls, Scents & Clothing. You can hunt deer, turkey and bear and it has a trophy room of 10 buck. There's summer, fall & winter hunts. | ||
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WhiteTail Impact | CyberGraham Interactive / ValuSoft | [top] | |
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Hunt buck so lifelike you can follow their shadows. Set up camp, collect your hunting supplies, and get going. Hike through hundreds of photographed scenes, covering over 2,000 acres of the Pisgah National Forest in North Carolina. | ||
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Wild Metal Country | DMA Design Limited / Infogrames Studios Ltd. | [top] | |
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This is an action game in which one of five little tanks can be selected to control. Tank-like machines have gone wild on the three different planets of the Tehric system and the player's job is to defeat them. The battles take place in desolate mountain environments. The big differences in altitude play an important role in the game. In the single player mode, complete levels by collecting 8 colored power cores, which are defended by the machines, and returning them to one of several hovering stores. The player has an infinite amount of lives. The weaponry consists of 8 types of missiles and 4 types of mines. Help is received from a pair of helicopters that drop ammo and provide healing. The two tracks of the tank are operated independently. For example, make a quick spin by going forward with one track and backwards with the other. Moreover the turret can be turned in any direction. The camera always moves with the turret sometimes diverting the view towards the camera. The angle of the turret and the distance the rockets travel can be changed. The tank can only be controlled using the keyboard. Noteworthy aspects of the game are: the physics modelling, the 3D engine and the amount of freedom the player has (no time constraints etc.). In 2004, Rockstar made the game available for free download from their site. | ||
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Wings Over China: Air Battles of the Flying Tigers | Abacus Software, Inc. | [top] | |
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Wings Over China is another in the continuing series of expansion or add-on products for use with the Microsoft Combat Flight Simulator (CFS). As such, the game offers new scenery, 12 additional aircraft and 20 missions to CFS. These Flying Tigers battles replicate the American volunteer pilots' 1941 missions that helped save China from a Japanese invasion. The Allied aircraft featured in Wings Over China include the P-40 Tomahawk (Chinese AVG), P-40 Kittyhawk (USAAF/Chinese AVG), F2A Buffalo (fighter), Bristol Blenheim Mk IV (RAF), B-25C Mitchell (USAAF) and SB-3 Tupelov (USSR). Imperial Japanese aircraft include the Ki-27 Nate (fighter), Ki-43 Oscar (fighter), A6M Zero (fighter), Ki-21 Sally (heavy bomber), Ki-48 Lily (light bomber) and the Ki-30 Ann (light bomber). All of the aircraft in the expansion take advantage of the recently developed (c.1998) Abacus "moving parts" technology and feature authentically based cockpit panels from the era. The scenery will take you to the skies over Burma and South China and "exploding" landscapes complete with barracks, buildings and ground objects. The manual contains a write up of each aircraft that includes specifications (engine, wing span, range, payload and more) as well as short historical notations pertaining to each. The 20 missions in Wings Over China vary and include intercepts, escorts, patrols, airfield defense, ground attacks, reconnaissance, evasion, dive bombing and a ferry run. All of the missions are based on actual combat encounters and seek to recreate conditions as they were in the seven month Flying Tigers campaign that began in 1941. | ||
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X: Beyond the Frontier | EGOSOFT GmbH / SouthPeak Interactive, LLC / THQ Inc. | [top] | |
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The year is 2912. Kyle Brennan, an Earth pilot, is testing the new X-Shuttle, which can jump between parts of the known universe through wormholes. During the test jump, something goes very wrong, and Brennan ends up in an unknown part of space. He meets aliens of the Teladi race, who repair his ship and loan him some money. Unable to return to Earth, Brennan is all alone, owing money to an alien race, and yet unaware of the existence of the Argon race, who look surprisingly similar to humans and are threatened by mechanical beings known as the Terraformers. X: Beyond the Frontier is a space trading and combat simulation, similar in many ways to Elite, set in the fictional X universe. Trading occupies the larger part of the gameplay. There are fifty-four star systems in the X Universe, each with space stations, solar power plants, shipyards, and other installations. By trading with them the player makes a profit, upgrading the X-Shuttle with new weapons, better shields, and increased cargo space. The player is also able to buy factories, which will generate money at regular intervals. From time to time, hostile ships will attack the X-Shuttle, which will force the player to engage in action-oriented space combat, using the weapons on board or ramming the enemy ship. See also: X-Tension |
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Zeus: Carnage Heart Second | Artdink | [top] | |
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This is a mech single player sci-fi simulation game. The game takes place in the future where conflicts are fought with hi-tech war machines. These robots are named Overkill Engines (OKEs). The player cannot directly control them in-game, but has to buy components and program their behavior for various battle conditions. You can also purchase, research, or upgrade new equipment, parts and the robots themselves in order to use them for an extended amount of time. The basic system is the same as the previous Zeus games, but it has made significant improvements such as enhancing the graphical aspect, improving operability, new aircraft and logic program. The PC version, which is very rare, had a function to exchange OKE data via Internet mail. Apart from the fact that a scenario was seemingly also added, it is a direct port of the PlayStation version. | ||
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Zhanguo: Shihun-zhi Zu [Ch] | Studio Pangea / Fong Yuan Electronic and Audiovisual Press | [top] | |
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Although the era background and atmosphere are based on ancient battlefields, what players face is not the extraterrestrial cavalry that bends bows and shoots eagles. Here, single-player combat mechas, armored vehicles and the laser turret becomes the protagonist of the battlefield. In the game, the player will be an orphan who joins the mecha team and participates in the battle between Yan Kingdom and Beidi. The player plays the role of an orphan who joins the mecha team "Soul-Eating Tujia Banner" and participates in the battle between Yan Kingdom and Beidi. It uses a full 3D graphics engine and a 640×480 true color display mode. The ups and downs and mutually concealing environments in the battlefield are already very impressive. At the same time, there are also weather changes on the battlefield. On the snowfield with falling snowflakes, the iron cavalry rushes forward. Amidst the sound of the "quacking" mecha, pay attention to the dynamics of the enemy targets on the radar. When a suspicious target is found ahead, move the sight, estimate the advance, and launch. The stimulation of the heavy artillery exploded with dazzling flames on the target, and the target was instantly blown into a pile of charred wreckage, with debris still flying everywhere... The execution efficiency of the game is good, and there is almost no sense of delay on a PC equipped with a 3D accelerator card. From the perspective of the mecha cockpit, in addition to using the keyboard to control the mecha to move and turn, you can also use the mouse to adjust the pitch angle and left and right turning angles of the fuselage for aiming. If you are not used to the view from the cockpit perspective, you can also switch to the trailing perspective in the game to obtain a wider field of view and more favorable posture control, and the display information of the head-up display (HUD) will still be displayed on the screen, which is very similar to the game display mode for in-flight simulation games. In addition, the mecha driven by the player can also be equipped with various weapons and ammunition with different performance as the battle continues. | ||
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3D Bug Attack | Webfoot Technologies / Cosmi Corporation | [top] | |
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This is an arcade-style shooter which resembles a 3D version of Centipede. Can you save the garden from being devoured by attacking insects? The fact that you're a deadly bee trained by the U.S. Navy can't hurt matters too much. As you fly about on your path, you'll try to amass five different weapons: knives, double knives, mines, missiles, and Chinese Stars. Your enemies will range from ants and ladybugs to butterflies and beetles each of which packs a different arsenal of attacks. For example, the segmented centipedes twist their way downward (just as in Centipede but in 3D) to attack; a midsection hit will spawn new centipedes while a head shot will eliminate the offending marauder. Ants and ladybugs scurry across the screen horizontally, leaving mushrooms, some indestructible. Butterflies and beetles come at you vertically, leaving trails of plants and other items along their path. Deadly fast spiders bounce along the bottom of the screen. Within the garden (battlefield), a myriad of weapon-stoppers and detours dot the landscape. Included are such items as mushrooms, flowers, pumpkins, apples, and baby chicks. Dying wasps leave trails of detritus as they fall from the top of the screen. After every third level, a bonus level filled with falling insects gives the player the opportunity to amass extra points. | ||
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3D Galaxy Fighters / 3D Hyper Space Fighters | WizardWorks Software / Webfoot Technologies | [top] | |
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This arcade shooter is strongly inspired by the classic Galaga series. Your mission is to defend the galaxy from hordes of intergalactic invaders, which appear from the sides of the screen waves. Your ship can only withstand one hit, but you can upgrade your weapons as you destroy enemies. These upgraded weapons have their own benefits and problems, and have limited ammunition. Enemies usually attack with small projectiles or missiles. Some of them are capable of capturing you, and there's no way of escaping from them; but if you still have a life left, you can rescue that ship and attack with two ships at a time, effectively doubling your firepower! | ||
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All Dead | NewSoft | [top] | |
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This is a Spanish action-arcade with a view from above, dedicated to the extermination of monsters. It resembles a slower paced action of the classic arcade game Gauntlet. We need to choose a protagonist (they are all people, they all look alike), then go in some kind of pyramid or an ancient temple, where the space is teeming with a variety of creatures that need to be destroyed in order to get a chance to move on. Generally speaking, zombies - and even several species - are among the enemies, but, besides them, there are many other types of enemies: aggressive bats, demonic women, some blue-skinned bald men and so on. The outlook is entirely in top-down view; The character is armed with a hand-held cannon, apparently with an infinite ammunition, and soon will be able to find other weapons. However, it is very problematic to fire (and generally move) diagonally in this game, whereas monsters most often run towards you in this way. However, as you can see soon after the start of the game, you can send a foe to a better world, even if you shoot in the opposite direction - but in this situation the protagonist's health will suffer. There are bonuses replenishing health; there are, finally, several "lives", and after losing one, the hero is restored in the same place in which he died. The size of the levels, as a rule, are not very large; in the initially unreachable (covered with bony lattices) their areas can be hit by collecting key bonuses (in rare cases they fall out of strong monsters), to move to the next level you need to enter a blue area resembling a swampy liquid - this is a teleporter. In the process of wandering, you can find a number of bonuses, temporarily giving some special abilities: for example, invulnerability (the character is surrounded by yellow rotating rings) or acceleration (it should be noted that by default you do not move quickly). Graphics are by no means the worst, but for the time of the release of the game, probably already frankly outdated. The levels are extremely monotonous, the effects, if any, look funny at best. | ||
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Angel Crisis | ASCII Corporation | [top] | |
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This is a sample game made with Shooter Maker 95 by the same creators. Sometime in the summer of the year 1999. Growing wings on the back and dancing the sky ... Angel 's corps suddenly appeared before humanity. It was thought that God extended the helping hand to save the end of the century ... how am angel was an alien who aimed for tigorous people and the Earth conquest from 2000 years ago. However, there was a figure of a brave man rising to save the earth here. He is the demon Amon. It is an indigenous people of the earth feared as a dweller of the dark. I do not intend to protect humans, but I do not like for Earth to be occupied. Amon coalesced with the SDF fighter who was shot down by angels and was forced to resist and jumped out into the light of the sun. Yes ... to fight God. | ||
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Animaniacs Splat Ball | EAI Interactive / SouthPeak Interactive, LLC | [top] | |
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This is a kids paintball game in isometric view featuring Wakko, Yakko, and Dot from the tv animated series. You compete against the show's bad guys such as Thaddeus J. Plotz, Dr. Scratchansniff, and Ralph the Guard through three different playing fields - a Western film set, a Sci-Fi movie set, and the Warner Brothers Back Lot with a total of 72 levels. The game is a version of the familiar Capture the Flag (a balloon actually) and can be played on 3 different difficulty levels. You can pick up power-ups along the way, find hidden areas, and more while avoiding being hit with too much paint or else you will have to take a shower because you're too dirty. You get points by winning games through progressively harder competitions and try to earn the master title of "Sultan of Splat". | ||
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Asteroid Miner / Star Miner: Battle for Supremacy | Positech Computing Ltd. / SelectSoft Publishing | [top] | |
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This is a single player Asteroids clone. In this game the player must mine asteroids to collect metals to sell or collect bounty from rival miners. The game is keyboard controlled. In 2017, the game made available as freeware by the developer. | ||
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Atari Arcade Hits: Volume 1 | Digital Eclipse Software, Inc., Atari Inc. / Hasbro Interactive, Inc. | [top] | |
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Six old Atari Arcade classics can now be played on your PC. Choose from Asteroids, Centipede, Missile Command, Pong, Super Breakout, or Tempest, each shown on the screen the way they looked when you first stood in front of them in an Arcade and emulated with minute details such as Asteroids' inability to show three initials in the tenth spot on the high scores list. Players can go into the configure box and modify the way each game is played. There are options for enhanced graphics, a "trippy mode" for Asteroids, and the ability to tweak difficulty levels, among others. There are even desktop themes to choose from which will replace the wallpaper, screensaver, icons, and sounds in your PC with ones related to your favorite Atari game. Each game is playable with a joystick, mouse, or keyboard and the developers focused on emulating the feel of the trackball in games like Centipede and Missile Command. The same is true of the knob used to play Tempest, Pong, and Super Breakout. Players with access to the web can go to the official Atari web site and enter their high scores into the company's server. Who's the best Tempest player in the United States? You can find out there. Finally, there's also an Atari archives section full of interviews with founder Nolan Bushnell and pictures from the early days of the company's success both in the Arcades and in the home with the Atari 2600. | ||
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Baldrhead: Busou Kinyuu Gaiden [J] | Team Baldrhead / Giga | [top] | |
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In the future, technological excesses lead to never-ending conflicts between religious groups, newly-formed nobility and people of different social classes. Giant mechs called GIGAS (Ground Industrial Giant Attachment Servants) are used for military confrontations. Baldy Kirkland is the head of a mercenary organization that does armament banking jobs, resolving money issues in direct and often violent ways. Everything changes when he and his partner Nina meet May, a timid young girl searching for her missing father. Baldy becomes involved in a grand scheme that takes him beyond his mercenary duties. This is an overhead mecha shooter. Core gameplay involves exploring hostile top-down areas and fighting enemy mechas. The player-controlled GIGAS can use three types of weapons (short, medium, and long range), with separate buttons assigned to each. Every time a mecha fires any weapon it needs a certain amount of time for cooldown; during that time it is more vulnerable to enemy attacks and cannot attack itself. Mechas can also dash to avoid long-ranged enemy attacks (such as missiles). Money is awarded for actions performed in battles. The GIGAS can be customized on a separate screen by using this money. Customization includes swapping and changing weapons, as well as upgrading various parameters of the GIGAS as a whole and its individual weapons, e.g. damage, fire rate, time required for cooldown, etc. Missions are dictated by the storyline and progress linearly. Between the missions, the player has to advance the plot by visiting various locations in the city and meeting the game's predominantly female characters, in a visual novel-like fashion. Sometimes the plot may branch depending on the decisions made by the player. Still-screen anime images that advance the story often contain explicit nudity and sexual situations. | ||
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Buzz Off! | Midnight Synergy | [top] | |
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This prototype game was an homage to the classic arcade game Defender. You play as a lone guardian being sent to defend a number of cities that are under attack of bugs and many other critters. Wave after wave of enemy forces will invade your world, some will attack you directly while others will start an aerial bombardment of the settlements. Its the matter of survival, both for you and the cities you were sent to protect. The instructions were to use the keyboard to control your player. The Shift key switches your direction. The Spacebar fires your weapon. Keep an close eye on your radar as it would warn you of an incoming enemy fighters. Your on board computer would also warn you if your city is under attack. Rush to destroy the attacker before the city is destroyed. The game demo included five enemy designs which were The Crab Like Hunter, The Spiky Sharp Shot, The Splitter, The Radar Jammer, & The Lumbering City Bombers. There are two test backgrounds, you can switch between them by pressing the F1 or F2 keys. | ||
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Chase Ace 2 / Chase Ace Deluxe | Cape Copenhagen | [top] | |
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This is a highly addictive and action packed retro shooting game featuring fantastic scrolling 2D background, explosive special effects, a wide variety of exciting missions, insane death matches, extreme fire power and much more. It's a 1, 2, 3 or IPX multi player, fast paced action shooter game. Each player controls a spaceship, and the objective is to shoot down your enemies, and survive in the explosion filled fire storm. It includes 30+ levels, courses with tons of levels each, 25+ power ups, smart AI enemies, more spaceships, IPX network option, and the extensive level editor plus much more. It's built in Visual Basic, and is probably the fastest top-down shooter ever. It was re-released in 2007 as Chase Ace Deluxe including bug fixes and new features. | ||
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Chicken Invaders | InterAction Studios | [top] | |
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After centuries of human oppression the chickens have had enough. With the aid of kin from another galaxy, they have begun attacking Earth's defenses with millions of dropped eggs and asteroids. You, as the pilot who just wants to get a hamburger, are Earth's final hope for survival. This is the first part of a series of Space Invaders parodies where you control a space-ship while facing waves of asteroids and space chickens. Your movements are limited to a horizontal plane but are armed with a blaster which you can use to shoot the enemies. You can upgrade your weapons to spread or to missiles by simply getting enough points or by collecting the gift boxes the occasional chicken will drop. Your enemies are the waves of chickens who move in patterns down the screen and shoot eggs at you. Coming into contact with them will also be detrimental to your survival. Accompanying the chickens are asteroids which in one wave go slowly diagonally across the screen and asteroids which plummet quickly down. All can be blasted given that they're shot enough. After every nine waves of chickens you will face off against a boss chicken which is larger and more dangerous. This chicken will require a multitude of landed blasts to defeat. Of course you don't have to be the last pilot facing off against these invaders as the game allows for two people to play off the same keyboard. Whoever gets the higher score can afterwards post their score online. | ||
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Dolphin Fighter | Leandro Pardini | [top] | |
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This is a space shooter with music, sound effects, custom ship styles and the ship class who kicks more butts in Starfleet: the Defiant Class USS Dolphin. Made in QBasic, it features decent graphics (very nice menus and main ship sprite) and Sound Blaster sound effects and music. | ||
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Fire Zone | RST / MarkSoft | [top] | |
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This takes place in the 2130, when the inner opposition has joined the forces with aliens and kidnapped the president's wife to obtain secret plans of the Earth's protective shield. As the best fighter pilot the player must save the president's wife in order to prevent the conquest of the planet. The game is divided into numerous small side-scrolling locations with a few check (save) points per mission. Each mission requires performing of a specific task, usually involving finding and delivering something or someone to the right place. Most of the locations are guarded by alien life forms or defensive units, as well as mechanized natural traps (such as vibrating stone drills or crushing rocks). The ship is described by two important indicators - energy and fuel. Reaching the zero level of any of those causes the fighter explosion. Both indicators may be supplemented by collecting power ups available in various locations or appearing after the destruction of enemy units. The fighter is equipped with three types of weapons, that can be upgraded by following modernizations: extra range long shoot, temporary double and triple shoot, power plasma, power rockets, atomic bomb (destroys all the object at the current location), support mechanized droid unit. | ||
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FireCrow | Softplace / Media Pocket | [top] | |
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This is a French shmup, a very fast "shoot before you look" air battle game. The game offers extremely addictive gameplay and was awarded a French technical and programming prize in 1998. It is necessary, by controlling the aircraft, to destroy various hostile aircraft (other aircraft, helicopters, other objects, including those that are difficult to find adequate names), as well as destroy a variety of ground infrastructure and suppress enemy air defense forces represented in the form of turrets. Top view, there is a scrolling of the screen from the bottom up - however within the visible part of this screen it is possible to move not only forward, but also backward. By default, there are four "lives"; Most enemies (excluding bosses) are destroyed from one hit. In the course of the passage, you can collect different types of weapons, most often ray weapons and shooting with different colors - red, yellow, green, purple, and bonuses are red, less often green crystals that fall out of the destroyed adversaries or objects (although sometimes they just hang out in the air) and are a kind of slowly consumed ammunition for a number of guns. There are also "special" means of destroying opponents-for example, missiles or blue lightning-there is also a small aircraft helper "picked up" in the form of a separate bonus and capable, like you, use a variety of weapons. Before starting, you can choose one of three difficulty levels - this parameter affects the aggressiveness of enemies, the frequency of shots, the speed of movement, and so on, and it becomes very difficult to play hard, whereas on an "easy" process it looks more like a walk with very rare and not dangerous attacks. Landscapes are relatively diverse: somewhere underneath spreads are grassy plains, then snow glades, then deserts, but more often - some industrial complexes with plants and pipelines - many of these objects, as already noted, can and should be exploded. There is an opportunity to play together on one computer. | ||
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Funny Furries 2: Xmas | BDJ Entertainment | [top] | |
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This is a fan-made spinoff of Fury of the Furries. It's an action platform fight game in which you have to beat your opponent in order to win the game. It is a multiplayer game only, so you can’t play it versus the computer. This Xmas game has 10 different maps which you can try and lots of guns and weapons. To control your character, press the arrow keys in order to make him move around and then press the Ctrl key to hit your opponent. If your adversary is too far away, you can kill him by distance, using your gun, so press the Shift key to shoot him. | ||
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G-Fighter | David Grace | [top] | |
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You move around in a full 360-degree circle and shoot inwards towards enemies that fly outwards (and inwards) to group in the center. You cannot collide with enemy ships, however you can collide with: ASTEROIDS, ENEMY BULLETS (red stars), and SHOCKERS (blue electricity). You receive an extra life after 60,000 points. The game has a total of 30 warps, each one progressively harder. The game starts out rather easy, but the excitement begins to ramp up quickly after a while. | ||
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GanGan | Nao San | [top] | |
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Angry-headed bee-like game. The most noteworthy point is that when enemy bullet hits the blast of enemy aircraft turns into scoring items. So, the more enemies in the screen, the more you get a higher score. The timing of destroying enemy aircraft is of course important, as well as ordinary enemy bullet avoidance. Four maps are prepared and it is possible to enjoy from beginners to experts in the first time. Bom from the beginning, you often wonder where to use Bomb, but if you play on EASY it is equipped with auto bomb function. Shots and bombers are normal, but there is a speedup, and as long as you push the button, your own speed will rise. An updated version, GanGan Extend was later released in 2000. | ||
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Geo Shooters | MIA | [top] | |
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This is a "bullet hell"-genre shooter game, created in the Japanese "Hot Soup Processor" programming language. The player flies a spaceship and must destroy all enemies on each stage, with a boss fight every four stages. Destroyed enemies drop colorful dots which give bonus score when picked up. Additional score can be also gained by grazing (just barely touching) the enemy bullets. Getting hit by bullets depletes the player's health, causing a game over when it runs out. Health regenerates slowly as long as the player is not shooting. Occasionally, a powerup may appear which makes the player's weapon more powerful until the end of the stage. Apart from the base game, there are other game modes: a "lower rank" mode which makes the game easier, a "limited shields" mode in which health doesn't regenerate, and a combination of the two. Additionally, each aforementioned mode comes in a harder variant (denoted with the symbol "変") in which the enemy fire is much denser. Each of these eight game modes has its own separate high score table. | ||
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Helicopter Tunnel-Fighter | Kelly-Data Electronic Publishing | [top] | |
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Experience action-packed flying and shooting skills with this arcade shoot 'em up game. It's about flying through tunnels in a helicopter and thereby fend off enemy attacks. It's an action game similar to Choplifter. You control a helicopter through various levels and need to complete missions like rescuing hostages. As the name indicates, you also need to navigate through underground tunnels. Between missions, you use earned money to purchase different weapons. | ||
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Hyper Tank! | PLBM Games | [top] | |
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This is a high-performance top-down bitmap-rotated tank game. Your goal is to destroy as many enemies as you can to work your way through each stage to the goal. You may also need to retrieve keys to unlock obstacles in your path, or else find an alternate way around them. In order to complete each stage, you need to destroy about 40% of the initial enemy units. In the upper left corner of the screen is a display that shows how many enemy units you have destroyed and how many you still need to destroy, as well as the total number to destroy if you want to achieve a "perfect" hit rating for the stage. For every 20,000 points that you accumulate, you will be awarded an additional "bonus" tank. When all your tanks have been destroyed, it is Game Over. In 2007, the author made this game freeware (was previously shareware). | ||
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HyperCore: Out of Dimension | Zima Software | [top] | |
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In 2040, QuadraTec controls most of the space available with money, violence and terror. QuadraTec is carrying out research into unknown extraterrestrial entities in its laboratories. If the research is completed, the biochemical war will be on the horizon. On the outskirts of the Galaxy to the forgotten asteroids, the trade union HyperCore is formed in the meantime, its only goal being to end QuadraTec's dominance. He went through demanding tests and was included in an elite unit that controls combat machines. Together with a few other teams, you have to destroy the QuadraTec key center in various places of the Galaxy. This is a 2D shooter made by Czech developer that takes 3 CDs. The player has a choice of three different robots that can be further upgraded with weapons. They can be bought and found during battles against an army of enemies. The game contains a total of eight levels, each of which is divided into three sub-levels, and in each of the final sub-levels there is a boss, making it eight bosses in total. | ||
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Intergalactic Exterminator / Eddie Galaxy | Hamumu Software / eGames Inc. | [top] | |
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This is a single player variant of Centipede.The object of the game being to eradicate the bugs before they reach the bottom of the screen. Caterpillar-like Bugs descend from the top of the screen weaving and winding across the game area changing path when they encounter obstacles or each other. The player's character is confined to the bottom fifth or so of the screen and can only fire upwards. Shooting a bug segment will only split the creature in two, the separate segments going their own way but always descending towards the player. Occasionally the zapped bug will drop a radio which, if collected, can trigger a mini bonus feature. Other features include the introduction of spiders into the players part of the screen - these are worth points if killed but take lives from the player if they attack successfully, more powerful weapons, and shields. Between worlds there are bonus levels which vary the game play. There are different versions of this game available. Some of eGames' releases promise twenty-five levels while others contain forty or fifty levels spread over ten worlds. It was later made freeware in 2018. | ||
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Isin-Densin Zero | Grafix Digital Garden | [top] | |
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This is a freeware vertical shooter from Japan where the player controls a small spaceship equipped with a claw grapple, that can be launched to rescue the stranded humans occasionally crossing the landscape down below and crying for help. The levels are populated by a plethora of flying enemies, and the main objective is to destroy them all while avoid collision with incoming bullets and ships, until the final battle with a large boss at the end of the level. The grapple tool can be also be used as a secondary weapon, going through any enemy and causing damage in its way. | ||
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Kamui | Siter Skain / Nyu Media Ltd | [top] | |
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The third and final chapter in one of the most loved and respected Japanese shooting game series ever: The Tale of ALLTYNEX. Carefully crafted play experiences, destructive fun, and absorbing gameplay have made the ALLTYNEX trilogy renowned in shmup / shooting game communities, both in Japan and overseas. Kamui is very similar to the Ray series games in that there are two planes of attack, one being on same level as your ship and a lower plane where your main guns cannot reach, requiring an alternate attack to destroy them. Your ship is equipped with three weapons: a main gun that spreads out with more powerups, a lock-on lightning system (which is an instantaneous attack), and a large lightning laser which is capable of vaporizing most enemy shots. The Kamui is also capable of taking several hits on its shield before being destroyed. Destruction reduces the main gun's power. The lock-on system is different than the Ray series. As opposed to a small reticle that one must maneuver over an enemy to get a lock, the grid spreads out over the entire screen, ensuring that every target present is locked on at once. However, there is no multiple locking like the Ray series per se. In order to have more lock-on shots fired, you must wait until energy builds up on the Kamui, visible by the white ball of energy. Once a lock-on is complete, the energy will release many lock-on shots. There is a gauge that will tell you how much lightning energy is available, called the Thunder meter. As the meter turns blue, it will show how much energy is stored. The higher the meter, the more lock-on shots will be released. However, this meter is also tied to the lightning laser. When the laser is active, the Thunder meter will turn red and drain it within about five seconds of continuous use. When the lightning laser stops, the red portion will slowly subside and the meter will recharge. In order to survive and succeed, one must be fully aware of the status of the Thunder meter at all times as it acts not only as a powerful weapon but an alternate shield for bullets. An English version was finally released in 2013. | ||
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LaserAge | Freeform Interactive / Ingava | [top] | |
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This is a futuristic "retro" 2D Shooter where the player commands a spacecraft to defend a planet from the enemies. It takes on the form of an old school Space Invaders clone running in crystal clear 24-bit color and 640x480 resolution. They have managed to pack forty-five waves of pure action, 2D shooting into a mere three levels. Each wave involves shooting down a collection of varied spacecraft enemy designed to push your own skills to the limit. These space craft enemies are split into fifteen types with each ship featuring a heavily distinctive look, movement pattern, AI and weaponry. The movement pattern is a feature where the movement of the enemy is in patterns rather than controlled by AI, meaning players can often realize where a ship will be flying to next. It's completely controlled by a mouse with the ship movement relying upon movement of the mouse and firing by a click of the left button. Nine power ups can also be collected and act as powerful additions to your firing arsenal as well as boosting your crafts health by increasing the ships shield capability. It can also be played in both full-screen mode and window mode where the gamer can easily presume playing while multi-tasking with other programs and applications. The Gold version features a new interface and a massive list of bug fixes. | ||
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Megalith | United Software Entertainment | [top] | |
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Megalith is a shoot 'em up for ages 6 and up. The game consists of 99 levels with increasing difficulty, three different weapon systems and numerous upgrade options for your own spaceship, with which you have to protect equipment scattered in space from pirates and smugglers. The aim is to hold out until reinforcements arrive. | ||
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Meteor | James Bunting | [top] | |
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This is a look down military shooter for Windows 98/2000/XP/Vista/x64 supporting single player, cooperative and head to head game modes over a LAN or across the Internet. Meteor is the name of an orbital ion cannon that protects the Earth from meteors and such. However it was constructed to attack ground targets and now terrorists has taken over the Meteor complex. It is unknown if the terrorists have the encrypted firing codes. As sergeant Ash the player must now fight of the terrorists and recapture the base. The game features a wide variety of weapons spanning from a simple hand gun to a rocket launcher and a laser cannon. The game comes with built in editors that allows the player to create mods and new levels for the game. This game was created using Allegro. Features: Fast paced gameplay across several missions; An entire single player campaign; Network play for up for 64 players over a LAN or across the Internet (coop and head to head modes); All editors are included, make your own maps, grahpics or even an entire mod; 16 bit colour DirectX graphics; High quality sound effects and soundtrack. It now supports modifications and total conversions (v.1.1 upwards) by allowing modified game data to be stored in a separate base folder. Modified elements may contain: Maps, Graphics (including title screen), Tiles, Sounds, Music, Races (monsters), Player characters, Weapons. | ||
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Missile Command | Meyer Glass Interactive / Hasbro Interactive | [top] | |
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Based on the 1980 arcade hit from Atari, Missile Command features two basic modes of play: Classic and Ultimate. Classic is similar to the original game but with updated graphics and sound. You must defend six cities from wave after wave of missiles. Some missiles begin at the top of the screen; others are dropped from enemy craft. Some are MIRVs, meaning they split into two or more warheads as they descend. Other enemies include bombers, satellites and smart missiles. To defend your cities, you are provided with three Missile Pods placed equidistant along the bottom of the play field, in the middle and on either side. To target your missiles, you maneuver your crosshairs (with a mouse) across the landscape and sky. When the crosshairs are in place, fire a missile from one of your Pods, preferably the Pod closest to the incoming missile. When the missile explodes, any enemy caught in the blast radius is destroyed. As you probably guessed, cities are vulnerable to missile fire; what you may not know is that Missile Pods are vulnerable as well (however, the pods, unlike the cities, renew themselves after you complete a wave). Missiles at your disposal are limited within each round. At the end of each wave, you get bonus points for remaining missiles and intact cities. When all of your cities are destroyed, the game is over. For every 10,000 points you score (in default mode), you earn an extra city. However, never more than six cities appear onscreen at once. The Ultimate mode of play shares many of the basic play mechanics of the Classic game but adds lots of new features, including weapon upgrades, rotating Pods, special weapons, a weapons purchasing system and power-ups. Also in the mix is a partially scrolling play field (with off-screen enemies), a radar screen, helpful voice effects, new enemies, mothership bosses, 3D graphics and the ability to actually win the game (as opposed to merely trying to stay alive forever). New weapons include splitting warheads, shield missiles, missiles with a larger blast radius, faster missiles and Electronic Impulse Missiles which create a massive localized electromagnetic disturbance that overloads the electronic components of an enemy weapon or craft in range. Your mission is to fight off waves of alien attacks on cities located in key regions of the world. Pod pilots - Firewall, Tactix and Case - will send you to where you are needed most. | ||
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Nandroids | Dodgy Posse | [top] | |
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A shoot em up inside your computer. You control a micro defender ship, inside a computer. The nandroids are small invaders, whose sole intent is to destroy files and corrupt data. Shoot them, retrieve the stolen data and put it back in the correct place, and your mission is complete. | ||
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Nebula Fighter | Holodream Software / eGames, Inc. | [top] | |
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This is a one or two player, side-scrolling, space shooter in the vein of R-Type. The story behind the game is that all the terrorists in the world banded together to form a single army. World governments were toppled and the terrorists took control of the world which they ruled by terror. After all this happened Earth was visited by an alien race and the New World Order realized there were other worlds to dominate. They captured an alien ship, built a fleet, and sent a single pilot to break through the aliens defenses and wait in orbit for the rest of the fleet to arrive. As is normal in such games the player starts in a basic ship and by destroying alien ships and capturing energy pods which automatically upgrade their ship. The full game has twenty-one levels and, according to the developer, has advanced AI which launches surprise attacks and co-ordinates the waves of enemy ships. | ||
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October 73 / War 73 | Radwan Kasmiya / Dar al-fikr | [top] | |
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This is the very first Arabian computer game at least for the IBM PC, and perhaps - as in general. It was created by the Syrian Radwan Kasmiya - at that time a young programming enthusiast, and just a few years later - the director of the Afkar Media company founded by him and in fact a key figure in the entire national game industry that was born at that time. Since in those days, as many people probably remember, the Internet was not really widespread even in the West, not to mention the “third world,” this thing spread through “floppinet” in friendly circles (of course, for free), but it soon gained popularity and fame in the homeland and in other Arab states. In the West, they supposedly found out about her in 2012 - from the wonderful book "Video Games Around The World", subsequently reprinted, and then from an interview with the author translated into English, where, in particular, he said that when creating his first work he was inspired by the famous river Raid. Unfortunately, only a tiny one-level demo version is available here - this is all that the author has preserved. As the name implies, formally this thing is dedicated to the tragic events in the Middle East that took place in October 1973 and later received the name "Doomsday War"; at the same time, in fact, no “plot”, most likely, was not supposed even in the full version, and if it were not for the flags of the opposing side, depicted on some objects, then not the slightest attachment to real history is observed here. It's more or less a classic shoot 'em up; under our control is a conditional combat fighter. Perspective of the review - top view; the movement is automatic, but with the possibility of "moving away" to the sides, as well as acceleration and a small "reverse". There are only three "Lives" (their number is not indicated anywhere on the screen and is calculated empirically); there is also some “margin of safety” within each of them, expressed as a small yellow decreasing scale in the upper left of the screen. In the case of death and the presence of "attempts", rebirth occurs instantly at the same point (and they can easily knock us out again). Unfortunately, no bonuses are provided. Shooting by pressing "Ctrl"; only one attack method is available to us (by abstract "charges". Enemies are represented by all kinds of equipment: these are tanks (only they move from ground types in this game), stationary anti-aircraft machine-gun mounts (only at the very beginning), anti-aircraft guns in bunkers (individually not very dangerous, but in one place there are them a large cluster, and there the fire is truly heavy), cannon-missile systems, as well as extremely dangerous "self-propelled guns" (though, here, as was already indirectly noted, static), firing homing missiles; it’s quite possible to bring down these “charges”, as well as to avoid them, if by means of maneuvers to get these objects out of the visible space - at the same time, they, unlike all other “dangers”, are capable of purposefully pursuing and overtaking us. It is also necessary to meet with enemy planes - small squadrons that behave very passively (one of them will most likely have to be destroyed - and the other, immediately following it, can really fly around from the side). The concentration of the enemy on the ground in the conditional "first" part of the level is quite high, so "killing them all" - given the inability to stop or turn back - is problematic; then the amount of equipment drops sharply. The ultimate goal of the level is to destroy the enemy radar station; separately about this, again, is not reported anywhere. In order to complicate the task, equipment is installed on both sides of the base where it is located - and due to the features noted earlier, most likely, only one of its two clusters will be completely eliminated; shelling the building, thus, almost certainly will be under fire. If we achieve success and still survive, then there is an automatic exit to the main menu; alas, the duration of the entire action described above is extremely short and amounts to only about one minute of real time. However, you shouldn’t be completely upset: the level of difficulty is not the lowest, so it’s unlikely that experienced arcade lovers can win the first time, - especially since enemy units often notice us even before we see them; in practice, this leads to the fact that the same missile can be dangerously close to us (and it flies at high speed) instantly and completely unexpectedly. There is only one way out - the “trial and error method”: you need to remember the location of the equipment (it is the same every time you start), competently maneuver (and ideally, gradually build the optimal travel route) and, if possible, attack at least the most dangerous enemies in advance, so how to hit the "invisible" targets here is quite realistic, if you imagine where they are. After some training, you can reach the base with the radar with a full supply of "lives" and almost (or even completely) without damage. that the same missile can be dangerously close to us (and it flies at high speed) instantly and completely unexpectedly. | ||
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PetWings | Saito Games | [top] | |
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This is an arcade style shooting game similar to Space Invaders with cute cartoon-style graphics. It has 53 game levels, 5 huge bosses and 6 levels of fire power-ups. The controls are super-easy. PetWings is suitable for all ages and was later made freeware. | ||
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Saucer Attack | Positech Games | [top] | |
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This is a free game developed by Positech to promote its other titles such as StarLines INC. The game is a very simple space shooter where you fly a classic 1950s red rocketship against waves of flying saucers that looks like wobbly car hubcaps. The entire game (including installer) is under 1MB. | ||
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Space Bomber | Creator | [top] | |
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A 2D fixed screen shooter made using Multimedia Fusion 1.2 (build 94). | ||
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Space Fortress | Pixelmusement | [top] | |
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Fleets of alien vessels are quickly approaching the Space Fortress. They are overwhelming and there is no chance of victory. However, they can be held off as long as possible. The space fortress weapons will destroy as many as possible. This is a static space shooter. The player sits at the controls of the Space Fortress and can alternate between management of targeting (weapons), power allocation, damage control, powerup retrieval and powerup usage. At all times, the radar image will be represented on the screen showing any approaching enemy ships. By taking control of the weapons, the player can blast the enemies using several different types of weapons. Each consumes energy, and enemy hits deplete the space fortress' shield. Defeated enemies leave power-ups which must be retrieved with probes and brought back to the space fortress for use. The game ends when the space fortress is defeated: Either by having it's reactor go critical, or by losing all of it's oxygen and life support. | ||
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Space Invaders | Z-Axis, Ltd. / Activision, Inc. | [top] | |
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In 1978, Earth successfully repulsed an invasion from outer space thanks to "the Tank." The Tank was based on alien technology found when a scout ship had crashed years earlier. Now, over 20 years later, a new Tank has been created based on the technology recovered during the 1978 invasion. And none too soon, because the Invaders are back! Space Invaders is yet another classic arcade game remake by Activision. (See Battlezone and Asteroids.) But this time, Activision licensed a game from Taito instead of Atari. The game stays close to its roots while adding many power-ups and enemies. You can play either one or two players against the Invaders, who march down the screen in orderly rows and columns, at one of three skill levels. You'll start at Pluto and work your way through the Solar System to Mars, then Venus, and finally Earth. There are four common aliens (red, green, blue, and yellow), plus seven more less common ones. You receive special one shot power-ups by shooting four of the same type of Invaders in a row. As in the original game, there are also Mother Ships that fly above the action, but in this version if you hit them you can pick up other useful power-ups like shields or double shots. Plus, after fighting off several waves on each planet, you'll face a unique boss. If you manage to finish the game, you'll be able to play a reproduction of the original coin-op. | ||
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Space Soldier | Takashi Iida | [top] | |
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A simple vertical scrolling shooter game with all 6 sides where you choose one of the five aircraft, use two types of weapons, and destroy the enemy. There is a boss in each stage, BGM (GS) compatible, 2 players can play at the same time, with demonstration, joy pad (1) compatible. At that time, shooting games such as "Donpachi" and "Esp Ra.De" were popular in arcades. These games have established a new boom as such "avoid" games, where you can slip between bullets rather than "shoot". This was made to take advantage of this boom. As usual, the number of bullets is large, and the hit judgment of your own machine is 1 dot. | ||
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Star Fortress | PLBM Games | [top] | |
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This is an unofficial PC conversion of the popular1980 arcade game Star Castle. The player controls a small spaceship that is attacking the large and heavily defended Star Fortress, which is protected by several layers of energy shields and can launch homing torpedoes or fire a powerful blast from its main cannon. Both of these attacks can obliterate the player's ship in one hit, so the objective is to avoid these attacks while using the cannon to pound through the shields and ultimately destroy the fortress. After successfully doing so, the situation repeats itself, but with increasingly more dangerous enemy behaviour, which is typical of arcade games. The playing field takes up the entire screen and wraps around, meaning that if the player or the torpedoes go beyond any of the screen's borders, they will immediately emerge at the opposite side of the screen, which allows for some tricky manoeuvring by the player. This was originally marketed as shareware, but as of 2006 the full version is available as a free download from the author's website. | ||
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Star Strike | RabidMoth | [top] | |
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This is a vertical shooter that has 5 levels with boss fights at the end of each. The game features minimal Sound Blaster sound effects. | ||
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StarFight V: Hell's Gate | Jukka Paajanen / JP Productions | [top] | |
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This is a pure action title. Besides intensive action and enjoyable gameplay, it focuses on story delivery via short cutscenes and in-game dialogue. Features: Fast-paced, cinematic SciFi-story with Full Motion Video cut-sceces; Six different craft to fly, both solo and with wingmen; More than 18 different types of spacecraft in-game; 20 arcade missions (5 of which are available in the ShareWare version); Lots of graphical special effects (lens flares, bump mapping, transparent particles...); Interactive digital music track and multichannel sound effects; Runs very well even on an older computer (P120 or above). It was made for DOS but should run well in DOS emulation for newer o/s. Initially a shareware game, it was later made freeware. | ||
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Storm Caliber | SSP | [top] | |
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Grazing bullets activates lock-on lasers and the score multiplier for each kill is determined by the state of your "graze rate chain". The maximum multiplier available is increased by collecting stars from destroyed enemies to fill the "Max x" gauge. Two standard ships and two unlockable secret ships. Access Pacifist mode (no main shot) by holding UP whilst selecting ship with bomb button. Access Trial mode (ship fully powered up and slower enemy bullets) by holding DOWN whilst selecting ship with bomb button. As well as the "Normal" course there's also a "Special" course but stormcaliberology is still in it's infancy so it's unclear how to achieve it as yet lol. Any problems with fullscreen graphics can be remedied by setting compatibility to Windows 95, 256-colors, 640x480. An updated Revival Edition '99 was later released in 2002 for modern Windows o/s. A genetically modified version named Storm Caliber SS then came out in 2006 with great scoring mechanics. | ||
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Strike II | Cosmin Halmagi | [top] | |
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This is a shoot'em up game from a Hungarian developer. You are the captain of a ship on a mission to destroy the alien invaders and save the Earth. Initially shareware, it was later made freeware in 2004. | ||
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Tappo II | Shatterstorm | [top] | |
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This is another fun caveflier game from Finland, an action sub-genre that became very popular in that country in the early 1990s. The idea behind the game is the same as in every other caveflier: maneuver a small ship in tight caverns, blasting other ships to smithereens with a formidable arsenal weapons while fighting gravity and being careful not to hit the terrain. As its name implies (in Finnish), your goal is to kill as many enemies as you can. The game boasts an astounding variety few other cavefliers can match: 25 different spaceships, all of which have different abilities and weapons. Your arenas are caves of the gigantic planet Neraka Prime, each of which contains repairing platforms that you can use to repair your spacecraft and load ammunition, as well shops which sell upgrades and additional devices for a price. Before you play, you must first choose your identity in the game from a number of pilots. Because each pilot has his/her own strengths, weaknesses and personality, this adds an additional layer of complexity and greatly enhances its replay value. The game offers 3 different gameplay modes. The first is melee, where you fight against all other players solo or as part of a team. The player or team who first reaches the FRAG-limit wins the game. The other two modes are tournament play: either you (and another human or computer player) face off hordes of enemy fleets, or one at a time in one-to-one space dogfights. You are allowed to upgrade and repair your ship between battles in the tournament. All things considered, it's one of the best games of its kind you will ever come across, and especially addictive in multiplayer modes. | ||
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Trash Killer | Kraisoft Entertainment | [top] | |
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This is a single-player Asteroids clone in which the player seeks to destroy an increasing number of lumps of space rock. Unlike some games in this genre the space rocks 'bounce' round the sides of the screen, the player can fly off one end of the screen and reappear on the other while the player's laser blasts do not. The player has five space ships at their disposal each of which is equipped with shields and lasers, these have limited power and will need time to recharge if over used. The game, which has appeared on a number of compilations, is keyboard controlled, has sound and a high score table. | ||
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Tyrian 2000 | Eclipse Software / XSIV Games | [top] | |
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This is a direct re-release of the original action smash, Tyrian. It is essentially the same game with an additional new episode (Hazudra Fodder), a revised engine (less bugs and better controls) and added Windows support. It also adds another option called "Timed Battle". Tyrian is nothing like your run-of-the-mill shoot-'em-up. It gained a following even larger than the classic Raptor: Call of the Shadows, and rightfully so: it has a plot. A plot, you ask? Yes. And even a complex one. You play the role of Trent Hawkings, this galaxy's ace solo fighter-pilot, whose luck forces him to save the galaxy, one time after another. Again and again, Trent must fight off MicroSol, a company with the evil intent of taking over the galaxy. Through your struggles, you will find yourself again and again betrayed by friends and allies, your parents will be killed and you will have to return to points you've already been to (with variations on the levels) in order to remove further threats to the galaxy and to yourself, all for the ultimate goal of overthrowing MicroSol. Tyrian also has two player arcade mode and supports network/modem/serial play. It features a multi-layered ship upgrade engine, in which you can change hulls, decide upon and upgrade your front and rear weapons, buy better shields and generators and even add ship "sidekicks". Tyrian's complete arsenal amound to over a dozen type of ships and over 100 weapon types! | ||
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Valstar | 2CCP | [top] | |
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Valstar has a pleasant feeling of quasi-nostalgia to it. It feels like a long lost arcade shooter, the kind you'd find emulated in MAME years after the release, the kind that never garnered much attention because it didn't do anything particularly radical. But damned if it's not a pretty solid side scrolling shooter, especially for a doujin release. Valstar is mostly impressive because it features 2D Sprites on 3D, reminiscent of modern console shooters. It's not exactly mind blowing - the look and feel suggest a low-rent version of Border Down - but again, it's impressive considering that most doujin shooters are strictly 2D. The sprites don't fare quite as well - they're gaudy and poorly detailed. Plus, the game shoehorns an unnecessary moe factor by featuring cute little girls melded with spaceships, mechs and other bizarre creations. Most of it looks quite bad and severely out of place with the rest of the visuals. It's also more disturbing than anything else - what exactly are you supposed to think of a floating gothic lolita chick with robotic tendrils flowing from beneath its skirt? Beyond that, though, it's pretty standard fare. There are only two buttons - a rapid fire attack and non-rapid fire attacks - and no bombs. The weapon system is similar to the likes of the TG16 Star Soldier games, with three colored emblems that can be collected and combined for different strengths and effects, balancing a straight-forward yellow/green gun, a wide spread red gun, and a homing blue missile. After picking up a few power-ups, your special meter will begin to fill up - by holding down the non-rapid fire button, you can charge for up to three levels of special attacks. The red weapon will create a steady blossom of fire that spreads outward, making you feel like a Cave shooter boss and decimitating pretty much everyone on the screen. The green weapon will fire explosives and the blue weapon will fire a Metal Black / G-Darius / Border Down-style super laser. There are three levels of difficulty, as well as an "extra" mode which slightly changes the game, and the option to set your credit limit. There's a good amount of polish that suggest that designers 2CCP really knew what they were doing - the score and status bar dims whenever your ship approaches the top or bottom of the screen, to more easily clarify your view, and the game politely informs you whenever enemies are approaching from off-screen. Some foes fly in from the background, and it's hard to determine when they actually come into play, but otherwise this system works pretty well. Some of the bosses have some pretty hectic bullet-hell style patterns, though nothing nearly as complicated as anything by Cave or Touhou. Like many modern shooters, there's no real level design - just waves upon waves of enemies - although the backgrounds keep things from getting too repetitive. Your ship is annoying large, but the hitbox is pretty small. Most of the music consists of bland rave and techno music, all of which is easily forgettable. Again, there's little of note in Valstar's five stages of gameplay, but it does what it does well, so it's worth looking into for the shooter starved - which, the state of arcade/console shooters nowadays, should be pretty much everyone. | ||
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Wizard's Star: Magical Shooter | Next Fortress | [top] | |
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Rare Japanese shoot 'em up in the perspective of side view. We can choose one of four characters (among them, two boys and two girls), each of which flies on a broomstick (!) Shooting from a single weapon (some kind of “magic flamethrower”) is carried out with the help of “Z”, “X” is used to carry out a “super-attack” - release of several powerful plasma clots in different directions (the effect of it is directly proportional to the fullness of the yellow scale at the bottom of the screen , sometimes at the time of becoming green - in the latter case, it is even more destructive; This bar increases as our “basic” attack intensifies), and “C” to switch the flight speed from “slow” to “fast” and back. The “auto” parameter, apparently, provides for the automatic activation of the last two options at the right moments, although you can use them “manually” when installing it. The game is divided into seven levels, with the first six ("meadows", "beach and underwater world", "mangroves", "Christmas", "space" and "surrealism") are completed with boss fights, and the seventh is entirely similar fight, taking place in several stages. Opponents include roosters and ducks, sunflowers, crabs (representatives of these types, as well as some more, are on the ground, while in general most of the enemies move through the air), flying cats, many species of fish (including volatile, not only under water), aliens on various aircraft, girls with wings or umbrellas, big-eyed orbs, faces floating in the air, mosquitoes, winged eyes, snowmen and snowballs, Santa Clauses in underwear riding on deer, huge spherical hamsters in space suits, blondes in black underwear with very lush hair and so on (less than half of the species above). A sort of “semi-bosses” will also come up from time to time: in most cases, they are fat black women floating in the air (or, perhaps, representatives of the subculture gyaru, who misuse the visit to tanning salons); on the first level, a large girl in a chicken costume, surrounded by real chickens, will hatch from an egg that has fallen from above; sea dragons will meet under water, and in mangrove swamps there will be an almost naked dryad (fortunately, nothing really indecent) or, say, huge squirrels sitting on wooden trapeziums. But the brightest of all, of course, the actual bosses. The hero has several "lives" (the number of remaining ones - by default there are two, not counting the current one - is displayed in the upper left corner; for, apparently, a certain amount of points scored sometimes give additional), as well as "attempts" (the number of no way to see), - if the last ones remain, then you can continue to play with the new full set of mentioned "lives", moreover, right from the moment of death and with the preservation of all previous achievements. Bonuses are represented by various foods (fruits, fried chicken, pieces of cake, hamburgers, and so on), which are relatively rare and necessary only for account increase, as well as asterisks falling out of semi-bosses and bosses during fights and after their death - and also giving glasses; In addition, in some cases (but not always) they can turn the entire batch of charges, sent to you by the designated large creatures, if you accurately get into one of these. | ||
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Xenic | Playworks / Midas Interactive Entertainment BV, Jade Interactive Entertainment | [top] | |
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In 2090 the Global Union Organisation has replaced the United Nations. The organisation aspires the highest level of prosperity possible for humankind; and with success: in 2195 all diseases on earth are cured, poverty is gone and breakthroughs in science are made. This is noticed by an unknown race of the planet Morzique who admire humankind's progress. Both planets start an alliance: the United Planetary Nations. In 2257 many other planets have joined but things have changed for the worse. The Morziqians are the leading power in the United Planetary Nations and population of humankind has grown explosively resulting in mass race revolts on Earth. When a small group of human rebellions also succeed in a mission to Mars and claim that planet as their property, Earth is placed under custody by the Morziqians. Towards the end of the twenty-third century, Morziqians are intimidating leaders from Earth and a large Morziqian strikefleet is heading towards our blue planet. For once, the races on Earth stop their mutual battles and prepare for the ultimate war. The era of chaos has begun. Xenic places you in a ZX-G Firefly Type F fighter. Viewed from slightly above and behind the spaceship, the camera scrolls into a 3-D environment in all directions. There are seven levels to negotiate situated above huge crowded cities on earth, earth's oceans, space and on the futuristic world of Morzique. A striking feature is the fighter cannot collide with the backgrounds. This is a good thing, though, as from the word go Morzique spaceships fly into the screen from all directions and fire at you at an alarming rate. Luckily, you have three types of weapon at your disposal: standard fire, three smart bombs, and by holding down the fire- and smart bomb-keys simultaneously, a laser beam. Certain destroyed ships leave behind three types of power-ups: mint-coloured orbs add 10% energy to your energy bar, green orbs gain 100 points and red orbs gain 200 points. Finally, at the end of a level a huge end-of-level boss awaits and needs to be put to rest. When a level is finished, gained points can be spent in the expansion-screen. Here you can upgrade to more powerful weapons and bombs or to better spacecraft like the Krma Griffin, ARN 23 Reaper, 0F4A Aurora, OZM Hell Driver or OM Hidride. Choose wisely, as the choice of weapon and ship heavily influence your success in the next level. The game can be played by one or two players, using keyboard only. It is possible to save the game between levels. | ||
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Zeit-Formula | STO team | [top] | |
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This vertical scrolling shoot 'em up was made using Multimedia Fusion Express (build 1.06). The point of earning is to defeat other enemies with the blast when you take out an enemy with a laser. | ||
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Zeroth Zone | Binary Spells Industries | [top] | |
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This is a Scramble variant. Your goal is to get your spaceship across 6 zones (starting with zone 5). On the way, you encounter missiles that should be avoided or destroyed, and you have to watch out: you do not want to bump into walls or to run out of fuel. The game is a classic side-scrolling view, and your ship is controlled with arrow keys: it can drop bombs downwards or shoot missiles forward. | ||
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Zodiax | DN Games | [top] | |
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Blast away as many of the alien starships as you can. There will be many different levels with any type of enemies you can think of. You will fly through space, over planet surfaces. "What could threaten me in space?" Well, they're enemy ships, and there will be a lot of them here, you can take poison for that. You will meet small cruisers, even fighter jets and space mines. How to defend against them. Shooting alone will not be enough for you, you should be constantly on the move so that enemy shells do not hit you. It often looks like all that is left of your boat is a colander. You can move in four basic directions (forward, backward, left and right for those who don't know). Shoot like hell, because one shot won't stop or destroy an enemy ship. The worst enemies are cruise missiles. You have to shoot them down before they can get to you. At the top, there is a bar where you can see the state of your life. | ||
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Zulu Assault | Arrowhead Interactive / Monkey Byte Development LLC | [top] | |
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Thirty-five years have passed since Namco released the Tank Battalion game, which later became a cult hit of its time. And to this day, the number of projects that honestly continue or openly copy the idea of “Tanchiki” is not going to succumb even to rough estimates. In the rich variety of plots, visual and technical solutions, the invariable essence of the “Tanks” of 1980 - cunning maneuvers and furious skirmishes of caterpillar monsters forged in the hellish forge of two world wars - continues to wander from game to game. One of those turned out to be this arcade game and doomed to modest fame in a narrow circle. However, crammed with many interesting details, the game steadily keeps apart from the rest and until today attracts with easy gameplay. After a stingy briefing without the slightest hint of any meaningful plot, a group of pilots will immediately land near a column of "parked" equipment. One of the outstanding features of Zulu Assault- the free movement of the pilot player outside the vehicle with the UZI at the ready in search of a more powerful unit - it becomes a real panacea, especially closer to the end of the game. Of course, a pilot walking on foot is an excellent target, but if a player gets to a helicopter or, say, combat mech, the mission can already be considered in absentia to be successfully completed. A strictly vertical review typical of Battle City and the lack of feedback from the command staff is not the warmest meeting. However, already in the first shootout, which ensued between the detachment of "ours" and the "theirs" turrets, all the need for additional instruction disappears by itself. The game’s heat is added by energetic techno-style soundtrack, which can only be said that “now they don’t compose such a thing”. In addition to the already mentioned turrets, air defense systems and machine-gun bunkers, there are wheeled "carts", and all kinds of tanks, and aviation, both civilian and military, as well as bellows - robotic equipment of the future. And this whole brigade merrily threshes from machine guns, firing with large-caliber guns, throws rockets and burns with napalm; in such an environment, any natural obstacle, whether it be a bush or a tree, should be used as temporary shelter. The allies are controlled by a simple algorithm responsible for the enemy’s behavior: without shining witty decisions, it at the same time allows you, simply cutting circles around the target, to smash down lone scouts and small enemy units. But the infantry behaves a little more reasonably and rushes scattered at the sight of a rapidly approaching armored car. The overwhelming mass of red dots on the conditional minimap (activated and scaled with the “R” key) speaks for itself - you can hardly do without fire support from your brothers in arms. However, there is little sense from the comrades-in-arms: they either frantically rush into battle and quickly die under obstructive fire, or with a slack keep aloof while the player puffs alone, clearing the combat zone. Nevertheless, the benefits of idle fellow soldiers are much greater, since in the event of a player’s death the mission does not end with the notorious Game Over, but continues on behalf of another fighter. This is where bonuses of “repair”, “reflection”, “invulnerability” are useful, as well as ammunition for energy and anti-aircraft weapons, which appear in large quantities on the ashes of destroyed units and real estate adversary. When the player’s car turns out to be the only green island surrounded by the enemy’s steel monsters, and the tank’s capacity scale freezes in a second from its complete destruction, attentiveness, dexterity and a share of patience are the only things that can prevent the mission from tiring replay. | ||
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