ProQuake 1996

ProQuake was the first modification to the quake source which was specifically intended for intense deathmatch play. You didn't find spiffy new graphics, cheats, changes to the physics, or features that work "most of the time". What you found was a rock solid set of enhancements to unmodified netquake. ProQuake is a faithful GLQuake/WinQuake style Quake client incorporating several common sense features Quake should have had from the start such as ping in scoreboard, precise aiming, loc support. Small, simple changes that improved the quality of netplay enormously. It is fully compatible with standard NetQuake. It's also fully compatible with the advanced features of Clanring CRMod++ version 6.X including team scores, match timer and client pings. It would become the standard Quake client for online play. ProQuake would become the standard Quake client for online play, although further development stopped in late 2002. However, as time went on the client aged and was in need of newer features and as a result unofficial updates began in 2007. In December 2007, J.P. Grossman handed off the ProQuake project and the unofficial ProQuake project became the official continuation.
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