Exception [J] Primitive Games 2008

This is a Doujin (fan-made) shmup which was released at Comiket 73. It was later released to arcades by the way of NESiCAxLive with a new stage and new boss. It's a shooting game centered around an original component, "Blown Attacks." Plus it has a slick aesthetic reminiscent of Tron and Rez with enemies made out of 3D grey blocks. Your little fighter cube flies along the x and y axis with omni-directional firing. You have a health bar, as opposed to dying in one hit, so in that regard it is a tad forgiving. Three weapons are at your disposal: a straight, constant laser beam for focused fire; a chargable homing ray to take out swarms of weaker enemies; and, what is perhaps the most important weapon in your arsenal, the catapault, which is the device that employs the "blown attacks" mentioned in the product description. The catapault grows in strength with a power meter filled by dealing out damage to the enemy swarms. When it's ready to use, an outline of a box appears in front of your fighter. When the catapault is used, everything inside that box is flung away from your fighter with considerable force. The smaller and lighter the object is, the farther and faster it will fly. Skillful use of the catapault, especially when you let the power meter fill to its maximum, is the key to surviving the levels. It can be used offensively to fling hundreds of cubes into the oncoming hordes. Defensively it can get you out of a pinch when things get claustrophobic. It can even be used on parts of the level itself, for example to shove blocks out of the way that would otherwise trap your ship and cost you much of your health. Smart use of the catapault reaps the most reward from this game, especially against the bosses that you face. It's got the right balance of action and challenge to satisfy your gaming fix, and it has online multiplayer.
Screenshots/Videos
Japanese Full Demo 38MB (uploaded by Supernova)


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