Line Of Defense BC3000AD 2014

Though a vastly different game type and featuring a brand new game engine designed and developed from the ground up, this game is based on the All Aspects game series by 3000AD, Inc. The game primarily takes place on the distant planet called Lyrius located in the Sirius star system. Once used for bio and weapons based research, this planet was tech rich and home to one of Galactic Command’s (GALCOM) primary research installations. The Sirius star system itself is home to two space sectors with a total of three planets and two moons. Connected via jump anomalies is the Barnard’s Star system, also home to three planets and two moons in two space sectors. Of the ten planets and moons in both star systems, only the Lyrius planet has thus far been colonized and thus habitable. On it are four continents each spanning roughly 16x16km. Each continent was chosen for its unique characteristics, topology and due to being located on different climate zones. As part of their colonization and research, GALCOM forces constructed a primary colony and military starbase on each of the four continents but later abandoned them and an opposition force called Insurgents took over. In the game, you can play as either a GALCOM military marine or an Insurgent soldier. The primary objective is to gain control of each of the four bases on the continents. You do this by waging war as an infantry marine (first or third person), on land or naval vehicles and aircrafts (fighter, gunships etc). You will take over bases by either destroying or hacking into and disabling their defense systems, thus making them vulnerable. You will do this 24-7 and 365 days a year on the Lyrius planet or in the space region above it – and all within a 100% persistent universe. Massive and persistent open world gameplay on continents that are 16x16km in scale and bases that are more than 2x3km in scale. Breathtaking environments with each continent featuring unique topology, different climate zones, weather patterns, dynamic time of day etc. Skill based PvP combat on foot, in vehicles or in aircrafts. Character progression with various abilities which can be learned. Build the character class that you want depending on how you play. A 100% persistent world (no instancing) with seamless space and planetary areas; all with ability to move from planetside starbases to stations in the space region above. Easily create fireteams (a.k.a guilds) with either human or NPC troops and from a few people to very large troops of varying skills and equipment. Build your own planetary base FARP and use it as your player housing for yourself or your fireteam. Buy and own your own assets (weapons, vehicles, aircrafts etc) and with your own unique weapons customizations. More player assets than you can handle, most with advanced customization (e.g. infra-red night vision rifle scopes) and attributes. Hybrid business model which caters to both F2P and premium models; both with access to in-game monetization.
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