Martial Law DropDGames 2015

Early Access Release Match Mode - Arena based, jet-pack having, super jumping fun, or more realistic CTF, Team Deathmatch, or FFA matches. The level editor is meant to be a simple, yet powerful editor that will allow the community to build content and tell their own stories in the Martial Law universe. SinglePlayer will be the strength of the game compared to most other survival games. Right now, the framework is a good portion of the way to completion, with (mostly) working inventory, a large open world (not yet really populated), functional AI (limited), and vehicles. Planned features: Building will be a simple process of collecting the items you need to craft the object you want to build or place the random pieces of debris you have collected from around the world to build your own survival shelter, traps, or works of art. Crafting at first will be a basic recipe system. You can find recipes by exploring the different areas in the world, meeting people that have already learned the skills that are willing to teach you or research the craft-able items that you find, steal, or trade for in the game. Trading is important to secure your survival and so there will be a simple system giving players a secure place to trade, buy, or sell goods with other players. There will be no "Store" to exploit or pay to win, and all items will need to be found or created in-game. Agriculture - Just like in the real world an area can be over hunted very easily and so learning how to grow and raise your own food is important. Exploration - Sometimes it is nice to be able to give your legs a rest. Players will be able to travel by multiple means on land, air, and sea.
Screenshots/Video
Download: None currently available


    News   Legends World Forum     FAQ