|This game, probably which by its license (the group Kiss,
whose 4 members one in the course of the game embodies) deterred more
players from trying it than attracted. But, based on Todd McFarlane's
(of Spawn fame) spinoff comic book, it offers solid action throughout.
Without any room for doubt, having the enemies have a health bar gives
you comfort in knowing how tough they are. One knows immediately whether
one is able to destroy an enemy and can also measure exactly when they
will die. Also with each usable article it is indicated what is possible
to do with it - whether one can use it to strike or shoot or use it simply
otherwise. The game was programmed by a majority of the crew which was
busy with Daikatana before. A little more than 1 year after their jump
to a new game, they succeeded in making a solid action game from the ground
up which was more fun than the flawed Daikatana (whereby John Romero had
maintained that these young programmers were so bad that working with
them was nearly impossible). Kiss is based on a modified Lithtech 1.0
engine of Monolith, which recalls thus graphically something of Blood
2. But the opponents are creative though stupid, but that is intended
similar as with Doom. Their sole purpose is to kill and rush at you (and
as with Doom to defeat the monsters occasionally also you must shoot them
from above). Up to 50 characters filling the screen at once‚ the largest
number of creatures ever seen at one time on a first-person shooter screen.
Whoever is looking for Action without many puzzles, with
driving off opponents (and is not deterred by the Kiss characters) has
chosen the right game.