Kkrieger theprodukkt 2004

This freeware game is 2 years in the making and is the first of a planned trilogy of chapters. Later an uncut "final" version with some more kb, enhanced content and less bugs will be released. There is no magical data compression machine that is able to squeeze hundreds of megabytes of mesh/texture and sound data into 96k. The individual steps employed by the artists to produce their textures and meshes, are merely stored in a very compact way notably with a lot of MMX optimisations. This allows much higher data density than is achievable with normal data compression techniques, at some expense in artistic freedom and loading times. The game requires a relatively high-end machine to run properly. See Info link for system requirements.
Screenshots
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Full Beta Demo 96KB (uploaded by Official Site)
Videos


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