Mars3D 1997

This source port uses the Doom format for maps, sprites, textures and flats inside a file container named MARS.MAD, which is very similar to WAD. Sounds, music and palettes are located outside the container. In fact the original DOS executable can load WAD files as well as MAD files. The most line and sector specials are the same as Doom. There are a few additions to the engine, compared to Doom: Full motion video; Underwater portals; Simple dialogs (like Strife, but ... very simple); Briefing screens; Fog sectors, etc. There's 2 executable files in the archive: Mars3D.exe (software rendering) & GLMars3D.exe (OpenGL hardware accelerated version). In order to play the game you need the game data. The first time you run Mars3D/GLMars3D asks for MARS.MAD file. This is the main data file of the game. Additional resources will be automatically detected if you run from a CD-ROM, or a valid DOS installation. If you don't have the game, you can download the English translation from the Community Release site. Features: High screen resolutions; True color software rendering; OpenGL rendering; Uncapped framerate; Textured automap; Dynamic lights; Flac & ogg sound effects; MOD, S3M, IT & XM track music support; Screenshots; In game menu to configure gameplay, key bindings & screen resolution; Use Doom game editing utilities to create custom content; Advanced scripting (PascalScript); New enemies and pickups, using the original game resources.
Download v1.0.12.753 6MB (uploaded by Doomworld)


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