Wing Commander: Privateer ORIGIN Systems, Inc. / Electronic Arts, Inc. 1993

On the fringe of Human space, near the Kilrathi border, the industrial machine is running full-tilt to feed the war effort, and there is a lot of shipping, pirates, and Retros (fanatical religious nuts who wants to destroy technology), military, militia, merchants, mercenaries, and privateers. In the darkness, a battle between ships has woken up something ancient, powerful, and deadly. You are a privateer. Start with the lowly scout, and upgrade to one of the three other superior ships: Galaxy (superior cargo space), Orion (superior protection), or Centurion (superior offense). Buy optional equipment such as armor, engines, shields, weapons, launchers for torpedoes/missiles, and MUCH MUCH more. Take on missions (multiple sources, from the cheapest mission computer, to fixers who has the toughest but most rewarding missions) and earn money for upgrades. Use spare cargo room to trade commodities to further add to your account. Missions can vary from search and destroy to Fedex (i.e. delivery) to bounty hunting, and more. Privateer is set in the Wing Commander universe, but is more of a free-form game similar to Elite. While there is a central plot, you can deviate from it somewhat and you can continue playing after you finish the main plot. It also has the infamous talking heads dialog Origin pioneered in Wing Commander, this time with higher resolution and more natural look, and still has the lip-sync. This has a semi-interactive movie quality to it since some of your actions play a big role in how the game plays out. In fact, the only way you can really advance the story is to land on planets which causes you to enter an exploration mode which is similiar to that of the Wing Commander games. This is more of an open ended, mission based game. You could fight in space battles and steal cargo, but you really needed to go to a planet and enter the exploration mode of the fame. It was kind've similar to the style of other space sim games like X-Wing and Tie Fighter, but those modes were practically just objectified menu screens and not interactive in an adventure sense. Privateer can actually have the courage to say that landing on a planet and doing things like selling cargo and conversing with people to get missions was totally different from that. A seperate speech pack was also released to give full voices to characters and in 1994, a deluxe cd version included them both.
See also: #Speech Pack, #Wing Commander: Privateer - Righteous Fire, #Wing Commander: Privateer Remake, #Wing Commander: Privateer - Gemini Gold
Screenshots
Full Demo 7MB (@ Juego Viejo)
Infos
 1  2 
Full Demo + Speech Pack + Righteous Fire + DOSBox 13MB (@ DJ Games)
Videos
1994 CD-ROM ISO Demo (uploaded by Old_Schooler)
Floppy Images ISO Demo 8MB (uploaded by scaryfun)


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