Grim More Polygons 2012

Grim is a student project made with UDK, internally named “Project Prologue”. The team members are all studying either Game Design or Game Art at the Dutch HKU (Utrecht School of Art and Technology). Within the timespan of several months, we’re creating a vertical slice of a high-budget shooter. Taking place on planet P44-X, Grim is an online shooter that lets you experience the battle between the Persuasive Forces and the Insurgents. Made by six students, this game strives to set an example of what small teams can offer the game industry on a AAA-quality level. Including three game-modes (Deathmatch, Team Deathmatch, and Breach), the game offers a fun and exciting experience for everyone who loves playing shooters and has a soft spot for high quality game art. In Breach, two teams compete in 7 rounds, each lasting a maximum of 3 minutes. Every round the Insurgents (attackers) try to reach the objective with as many survivors as possible. The path is blocked by several sealed doors that must be breached in order to reach the final objective. Pressing a button will initiate the breach of a sealed door, but this process can be paused by the Persuasive Forces (defenders). Both teams will have to focus on defending the buttons, whether it's to initiate the breach or to prevent it from being breached. The more Insurgents (attackers) reach the end, the more Credits the Insurgent (attacking) team will earn. Before each new round every player may buy upgrades and items to enhance themselves for the upcoming rounds. Leap is one of the unique player abilities that allows you to leap great distances and thereby avoiding enemy fire or reaching an otherwise unreachable area. Using Leap costs Energy, which is one of the main player resources that regenerate over time.
Screenshots
Free Beta 474MB (uploaded by Official Site)


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