Ogle: The Return of Morcalavin 1998

Ten years have passed since Morcalavin's plague, and now Siernan, the healer of Andoria, speaks of the seraph's return! Has the aged Ssithra gone mad? Morcalavin ascended to the heavens to join his ancient brethren -- cured by Corvus -- the Sidhe warrior. Corvus saved us all, freed Parthoris from certain doom. However slim the chance of Siernan's prediction coming true, we must send our most valiant at his request. If he is correct -- and the return of the plague is on the horizon -- then the peoples of Parthoris must do everything in their power to stop it. Perhaps the biggest addition to gameplay is the grappling iron, coded by Talon and modeled/skinned by Heretic Hides. It allows the Ogle to latch onto nearly any wall a certain distance away. The grapple is given to the Ogle early in the game so that the player can spring out of harm's way when necessary. Some areas, though, like cramped areas, offer no escape. It ha "emergent AI," - AI that can be created by intrinsically tying a monster to its environment (instead of relying on coding in the monster itself). The game covers a scope as of yet unseen in any Heretic II Single Player release.
Infos/Screenshots
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