Blake Stone: Aliens Of Gold JAM Productions / Apogee 1993

One year after Wolfenstein 3D, the same engine was used in another game. This was released one week before id Software took over the world with the shareware release of Doom. Doom squashed it; Blake Stone sold poorly despite positive reviews. id even had a stake in Blake Stone, it build the texture mapping engine for the game. The game takes place in the future. You are agent "Blake", who has to accomplish some missions. The goal is to stop the evil doctor "Goldfire", who created some aliens. The game consists of six episodes, each of which features 11 levels, nine regular and two secret. The elimination of all enemies on the current floor or the collection of all treasure items are optional objectives that provide bonuses upon completion. In the game ceiling and floor are texturized, which was new. There were no terrain heights, but you could use elevators to get back into levels you already played. Special level features include: locked doors which can be opened by four types of colored keys (gold, green, yellow, blue), one-way doors, secret rooms accessible through pushable wall blocks, and teleports that instantly take the player into another location within the level. There's also lighting effects and an automap function, sorely missed in Wolfenstein 3D. Calling this automap also shows your your current progress, rating and percentage of enemies killed. And there are crates you can shoot. They will explode and sometimes reveal some goodies. Another unique feature of the game is the fact that Dr. Goldfire appears periodically in certain sections on different levels and will actually attack Stone. After being hit a few times, he activates a teleporter on his watch and escapes. There are several weapons available, more than there are in Wolfenstein 3D. Also included are features such as clipping, and invisibility, and auto-mapping. Really new were in-game characters, who were not always hostile but sometimes even gave hints. Because of this, the pure "shoot everything that moves"- scheme was not valid anymore. Besides this, the game was not state of the art. The graphics were out-dated and did not look as good as others of that time, Doom and Terminator Rampage. A nice game of that time, but it did not manage to stand out.

Also see: #Wolfenstein 3D and Blake Stone: Aliens of Gold Companion Edition

Screenshots
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Full Demo ( @ Arcades 3D)
Mods
Full Demo ( @ Juego Viejo)
Videos
Full Demo v3.0 ~3MB (upload by bullthorn)
ISO Demo ~3MB (upped by Scaryfun)
Browser-Playable Java Shareware Demo v3.0 1.5MB (uploaded by RGB Classic Games)
Graphics Patch v3.00r (created & uploaded by Maraakate)
Formgen Floppy Image v2.10r (created & uploaded by Maraakate) 2.76MB (uploaded by Maraakate)
Floppy Disk Images v2.10R ISO 3MB (uploaded by Maraakate)
Good Old Games Digital Download ISO Demo 26MB (uploaded by scaryfun)
Floppy Image ISO Demo v3.0 (provided by basseta & upped by Scaryfun) 2.8MB
included in 3D Realms Anthology - Full Demo 494MB (uploaded by Internet Archive Software Collection)
Source Port
Beta Level Demo v0.63b (November, 1993) 2MB (uploaded by SpaseHead)


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