Procedure Eugene Kalenyuk and Alexander Kalenyuk 2010

It took ten months to develop this simple yet fun rail shooter game that would allow you to see your PC from inside and feel the thrill of debugging procedures. Assorted cyberweapons await you as well as countless digital bugs to demolish. At the end of each campaign level you will meet a boss-bug far more tough than common bugs, so be prepared and train in survival mode to gain more experience.
Screenshots
Trial Demo 21MB (uploaded by Official Site)


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