Cube 2 : Sauerbraten Wouter van Oortmerssen (aka Aard Appel) 2004

Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. It uses a new 6-directional heightfield (or octree) world model. This allows much more complex level geometry and easier editing. It has occlusion culling, pixel & vertex shaders, very accurate lightmapping, robust custom physics system, network system, models, sound, scripting and more. Online offers deathmatch, last man standing, "Capture" (where teams vie over control of points on the map), Quake-style Capture the Flag, also instagib versions of some of the game modes (Instagib, Insta-clan-arena, insta-capture-the-flag) as well as online cooperative map editing, which is one of Cube 2's most interesting and popular features. There are also single player modes featuring both episodic gameplay and also deathmatch on multiplayer maps with AI bots instead of human opponents over the internet.
Screenshots
 1  2 
Free Full Game (Collect Edition) ~576MB (uploaded by Official Site)
Fan-Made Mods/Maps


    News   Legends World Forum     FAQ