Black Shades Wolfire Games 2002

The player controls a psychic bodyguard who is tasked with protecting a VIP from a horde of zombies, snipers and other assorted would-be assassins for a set amount of time. Once that time is met, the player progresses to another level. Each new level will present a randomly generated city, and a new weapon for the player. The levels get progressively harder. Aiming their weapon, the player is not presented with an aiming reticule as is common in most first-person shooter games, but allows the player to use the ironsight of their weapon. The player has two psychic abilities, the first one being "Slow-mo". This ability allows the player to slow down time, for the purpose of having more time to aim, kill possible assailants. The second ability is the "soul fly", which allows the player to fly around the city without the body of the bodyguard, allowing them to find enemies. Unique features include: infinite randomly generated city, rag-doll skeletal animation, soul release mode, and fluid aiming system. Stop assassins by shooting them, knocking them unconscious, disarming them, tackling the VIP out of the line of fire, or any combination of the above. The game was one of the winners of the UDevGame 2002 contest, out of about 40 contestants. David Rosen aimed for a much simpler graphical style than in GLFighters and Lugaru in order to complete the game within the deadline.
Videos
Free Game 1.3MB (uploaded by Official Site)


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