Tailgunner Ian Firth, Diversions Software 1993

This is a space combat shoot-the-bad-guy type game. You are the Tail turret gunner on a futuristic spaceship that is making a run out of enemy territory. Shoot all the ships before they kill you. You are being pursued relentlessly by a large group of fighters. Your job is to destroy them. The enemy ships will attack you in wave after wave of merciless laser barrages. You are armed with state of the art plasma cannons and pulse lasers. These weapons will put a serious hurt on anything they touch. To fire your weapons, simply aim the crosshairs on your target and click a mouse button. The lasers are controlled with the left button, and the cannons with the right. Just aim and fire. At the top corners of the screen are 2 lock-shoot indicators that will flash when you are lined up over a target, don't watch them, but notice them with your peripheral vision. When they flash, fire, you should hit something. When you do hit a ship, you will hear it. And when you destroy a ship you will see it. There are 3 different enemy ships. The first ship you will see will be the Transport Gunboat. It is well armored and will require 4 hits with the laser or 2 hits with the cannon to destroy. It is a slow moving ship and is an easy target. The two other ships are much faster but are not shielded from attack, they both require 2 hits with the laser or one with the cannon. Your ship has very strong shields and a sturdy hull. Your shields will take at least 20 hits before failing, but your hull is good for no more than 6 hits. Your shields regenerate themselves as the game progresses, but if they get damaged to the point at which they fail, your ships hull will take the damage. To keep this from happening you can transfer excess power form your weapons to your shields to keep them at full strength. To do this you click the small button marked ' / ' that is to the right of your weapons charge indicators on the left cockpit display. This action will transfer a percentage of remaining weapons power to shields. You can do this while the game is playing or between attack waves. Once your shields have failed you can still bring them back online with this technique. You will find as the game progress it gets much harder, and managing your shield strength becomes paramount to saving your ship. Your weapons also recharge themselves while the game is in progress. If the power level falls to zero for a weapon, give it awhile for it to come back online. Trying to find the enemy ships in all those stars can be a real pain, so I have added an auto-tracking feature to locate them. If you click the button labeled 'TRACKING' in the right cockpit, to green tracking markers will light up in the view window. These will locate the ship when it first comes into range but will not follow the ship. Once you have mastered TailGunner, try playing it with tracking turned OFF.
Shareware Level Demo 95kb (uploaded by Internet Archive Software Collection)


    News   Legends World Forum     FAQ