Star Control II / The Ur-Quan Masters Toys for Bob Inc / Accolade, Inc. 1992

This takes place in the mid-22nd century, 20 years after the conclusion of an interstellar war in which Earth and its allies were defeated and enslaved by the Ur-Quan Hierarchy. The final hope of mankind lies with the survivors of a secret mission stranded on a little-known planet during the last days of the war who avoided being locked beneath the Ur-Quan slave shields. After discovering technology of an ancient race known as the Precursors, they build a new starship and, under your leadership, leave the planet to investigate post-war conditions and, hopefully, free the races enslaved by the Ur-Quan. Combining elements of strategy, action and adventure, the game spans a universe of 500 star systems, more than 3,000 planets and 21 races. The main storyline revolves around a battle for supremacy between two factions of the Ur-Quan. The Kohr-Ah wish to exterminate all other sentient beings while the Kzer-Za believe enslavement or all other races will prevent any threats to the Ur-Quan. Success relies on a mix of skills including creation of alliances with a number of alien races (performing side quests for them), collecting mineral resources to build a combat fleet, trading captured alien life forms for advanced technology and information and winning battles. Interaction with aliens is based on selective response dialogue. Effective conversational skill results in new alliances, acquisition of useful devices and additional side quests while diplomatic errors, though rarely fatal, can impede progress significantly. Action is conducted via a sub-game known as Super-Melee, a direct descendant of the action game Spacewar, with only one ship from each side involved in the battle at any given time, regardless of the relative sizes of the fleets involved. Each race has its own ship design, equipped with a unique weapon and special power ranging from the Earthling Cruiser's point-defense laser and the Orz flying space marines to the Druuge Torch ability to restore its ship energy batteries by burning its own crewmembers. Combat takes place in a wrapping area of space, which may contain a planet and its gravitational field. When one of the combatants' ships is destroyed or flees, another replaces it until all ships on one side have been eliminated. If the flagship escapes, the entire fleet leaves the battlefield but the game ends if it is destroyed. Super-Melee can also be played as a stand-alone game where additional ships become available and teams can include any combination of ships without regard for the main game's political alignments. Two players can engage in battle by sharing the keyboard. The game was released free to the public in 2002 in a revised open source version by its original designers as The Ur-Quan Masters to work on modern o/s along with better graphics and other improvements and it added the option of online multiplayer Melee play. Also, in 2013 a Ur-Quan Masters HD Mod was released with was a HD remake with high resolution mode, new features, & new artwork. This was further enhanced as The Urquan Masters HD Remix in 2015 which fixes some outstanding bugs, improves some of the settings/backgrounds, makes the game easier to run for newbies, and enables the use of the higher-quality remix music from the Precursors remix project.
Full Demo 4.5MB (uploaded by Abandonia)
Full Demo 7MB (uploaded by MyAbandonware)
Ur-Quan Masters mods
The Ur-Quan Masters v0.7.0 Free Game 1.2MB (uploaded by SourceForge)
Ur-Quan Masters HD Free Game 799MB (uploaded by SourceForge)
The Urquan Masters HD Remix - Free Game 818MB (uploaded by IndieDB)
Floppy Images ISO Demo 4.9MB (uploaded by

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