St. Christopher's School Lockdown, The Classroom Graffiti Productions 2017

Release Date: Oct 1 This is a subversive, irreverent point-and-click adventure set in a prestigious British institute. We strive to provide gamers with a stunning hand-drawn visual art style, thoughtful puzzles and minigames, and memorable writing. Our biggest departure from other games, however, comes from the game's main subject: political unrest in a world of limited of options. The prestigious St. Christopher's School has been seized by its student body. Roughly two hundred teenagers (and even a few primary schoolers) have taken their own campus by storm, staging a lock-in protest against severe new financial rulings. Barricaded within the building and facing pressure from the police, the government and the media, the young St. Christopher's crusaders are going to find out how quickly things can go from bad to worse. Episode 1 follows Kayleigh, an outsider to St. Chris. Due to delicate circumstances involving debt, blackmail and robbery, she finds herself seeking refuge within the school. However, she soon comes to realize that she might have been better off outside. It wouldn't be a point-and-click adventure game without puzzles, and the puzzles in The St. Christopher's school lock down are being designed with multiple solutions. We know first hand how frustrating it can be to try to guess the esoteric item combination solution the developer is pushing for, and believe that by having a few approaches to each puzzle gamers will avoided dreaded unsolveable dead-ends. Beyond the puzzles, the game will be filled with a vast variety of minigames, including two recurring ones. One of them is a game you will play against other students at the school, in the form of a trading voodoo doll battle game. The other is mood-balancing card matching game; as Kayleigh deals with the ongoing struggles of the school and her mood edges into either mania or depression, it has negative effects on the gameplay. With the card game, you are given a phrase, and you need to pick a response in the mood you want for Kayleigh. We've estimated the final product will have around eight hours of gameplay - some of these puzzles are rather tricky, and you will want to do a lot of exploring to learn what, exactly, is going on behind the scenes within the school... particularly since you will need to choose a side to support.
Screenshots/Video
Level Demo 203MB (uploaded by Official Site)


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