Death Coming Next Studio 2017

This is a non-linear puzzle game where you take on the role of a grim reaper. Your sole objective? Cause death while abiding by the free will clause. You Died - pure and simple, but death was not the end. You have become an agent of death: a Reaper. You have the powers of death, but there are rules in this supernatural afterlife. Reapers can cause death, but they cannot control humans directly due to the Free Will Clause. As a reaper, you must plan, time, and execute your killings by using the environment to your advantage. Be wary, Minions of Light work against you and will try and save humans from their grim fate. Isometric 'God' Perspective - Look down on your hunting grounds from a top-down perspective. Follow the lives of your targets and those out to stop your reaping. Non-linear Design - There isn't a singular solution and a single item can kill multiple targets. Each level has a sandbox-esque design. So it's up to you to use whatever way you wish to complete your objective. Observe, Plan, Execute - Observe the pattern of victims to know their behaviors and characteristics. Utilize dangerous items at the right time to perform effective kills. The better you know their routine, the better you can prepare extreme death traps. Reactive AI - Victims will hang around spots they like and will change their actions and behavior when something happens to them, such as seeing death. A Morbid Sense of Humor - From suburbia to missile bases, there's always a wacky way to cause destruction. Don't be afraid if you laugh at someone's demise. If you do what you love (slaughtering the unaware in this case), you'll never work a day in your life.
Screenshots/Videos
Full Demo v1.1.714 160MB (uploaded by Egon68)


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