Dark Tales: Edgar Allan Poe's The Black Cat ERS G-Studio / Big Fish Games, Inc 2010

This is another hidden object game based on Poe's influential short story. It is a study of the psychology of guilt, often paired in analysis with Poe's "The Tell-Tale Heart". In both, a murderer carefully conceals his crime and believes himself unassailable, but eventually breaks down and reveals himself, impelled by a nagging reminder of his guilt. The overall design follows the recent trend of combining seek-and-find gameplay with adventure elements. Like in the later entries of the Mystery Case Files series, the adventure and hidden object sections are clearly defined, with shimmering hotspots on the scenery indicating the presence of a separate hidden object screen on the location. The navigation and inventory usage follow the standards of the point-and-click adventure genre, where the player moves between the rooms by clicking on exit hotspots positioned over logical places, like doors and other openings, and use the collected items directly on the scenery. The inventory items are found scattered through the scenery, received after completing one of the hidden object screens or acquired after solving one of the puzzles. They are stored on slots at the bottom of the screen, from where they can be dragged and dropped on appropriate portions of the scene to perform an action or complete a task. Some puzzles take place on separate screens, where pieces or mechanisms have to be manipulated directly to solve them.
Screenshots
1-Hour Trial Demo 123MB ( @ Big Fish Games)
Full Demo 563MB (uploaded by scaryfun)


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