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Valdo, an ambitious young apprentice working for Da Vinci's disciple Francesco
Melzi, is extremely disappointed when the scholar suddenly dismisses him. However,
shortly afterwards, he receives a letter from a mysterious patron, asking him to
locate one of the great master's missing codices. To access Da Vinci's last residence,
the Manoir du Cloux near Ambroise, Valdo tells its new occupant, a courtesan by the
name of Babou de la Bourdaisire, that he is Francesco Melzi's apprentice and that he
wishes to examine the inventions that still remain on the estate. Under this cover,
he starts to scour the estate and encounters a wide array of intriguing characters:
Babou herself, Saturnin, a suspicious looking guardian, and the King of France
himself. To accomplish his mission, he has to solve a series of enigmas devised by
the great master himself if Da Vinci's inventions are to function again. On the trail
of the genius, Valdo is no more aware of the secrets he is about to unveil as of the
danger lurking in the dark. It has a gripping, non-linear and complex plot, based on
historical facts and extensive research. The 14 chapters lead deep into the heart of
the Great Master's Secret. Dozens of puzzles, based on Da Vinci's own work, require
logical deduction and scientific knowledge. A Good and Evil gauge system changes
according to the choices you make, and players discover one of four resulting
possible endings. |