Interactive Math Journey The Learning Company, Inc. 1996

The Learning Company's Interactive Math Journey follows a design patterned after their highly regarded Interactive Reading Journey title. In IMJ, users set off on a journey to meet the "mathmagician" by completing 25 learning activities. These activities encompass five math concepts: patterns and shapes, addition and subtraction, measurement, fractions, and multiplication, Each concept is covered in two levels of difficulty. In the first level, IMJ presents a read-along story that explains the concepts and offers opportunities for trying them out. This is followed by a more rigorous exploration activity, and then a short rhyming song to reinforce the concepts. For example, in Patterns and Shapes, the first activity is a rhyming tale about symmetry. On every page of the tale, the user is asked to draw a line through a diagram that symmetrically bisects its contents. Incorrect answers result in funny noises; the right answer takes the user to the next page. The exploration activity which follows the read-along tale builds on the learning experience by having the user manipulate geometric shapes to create mirror images of drawings. These drawings are then assembled into a quilt, further emphasizing pattern replication and symmetry.
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