ATUM Team Cupcake 2012

ATUM pulls the player into a world where the player is the mechanic. It brings a novelty take on the point-and-click gameplay of previous generations and combines it with platformer puzzles. The game toys with the concept of multi-layer gameplay, dipping its layers in mathematical loops and philosophical recurrences. The design and the aesthetics are influenced by a manifold of science fiction classics, Blade Runner and Philip K. Dick's story Martian Time Slip among others. The game environment, used as narrative device, provides a considerable amount of references and clues that complement the underlying storyline. ATUM has been developed by a group of 3rd year students at NHTV IGAD, The Netherlands as part of the University's Gamelab, a one-day-a-week workshop that simulates a development studio environment. The team, consisting of an average of 10 members, worked on this project for 42 days. It's a Student Showcase finalist in the IGF 2013 awards.
Screenshots
Free Game *requires Unity plugin (uploaded by Official Site)


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