Everquest II Sony Online Entertainment Inc. / Ubisoft Entertainment SA 2004

In the future, Norrath has been struck by a major disaster, which has caused most of the world's prominent civilizations to crumble into anarchy. The world is now clearly polarized between Good and Evil, and the choice of alignment determines whether the player starts in benevolent Qeynos or seedy Freeport. The nature of the quests depends on the player's alignment and there is one special "betrayal quest" that actually allows the player to switch sides. EverQuest II features an updated 3D engine compared to its predecessor. The game introduces a new storyline with over 130 hours of spoken dialogue by all NPCs. The player is now entitled to own real estate, ride horses, sail ships and can now recover health faster in-between battles. The game at first no longer offers player vs. player combat, even though the players could align themselves with the forces of evil if they so desire. Dedicated player versus player (PvP) servers were added in February 2006. Players choose between several classic fantasy races, along with three original ones and four basic classes: fighter, scout, mage, or priest. Later on, they can acquire more specialized classes and subclasses at important level "thresholds". The game supports an advanced guild system, which allows guilds to compete with one another and compare their strengths via a "team-level" feature. On December 6, 2011 it updated from being a subscription based game to a Free to Play / Subscription game. At the end of October 2012, Krono was added which works like the Plex currency in EVE Online: it allows players to buy an in-game item for real money that adds 30 days of Gold subscription to the account.
Screenshots
Free Client (uploaded by Official Site)
Infos
2DVD ISO Demo 2.2+2.1GB (uploaded by Internet Archive Software Collection)


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