Guild Wars ArenaNet, Inc. / NCsoft 2005

Players go online to take the roles of wizards and warriors in a medieval fantasy world, where they'll battle and adventure on their own, cooperatively, or -- as the title suggests -- in guild warfare against teams of other players. The game world is home to a once-proud kingdom, which has recently been overrun by the forces of evil and chaos. Available player professions include warriors, rangers, monks, mesmers, elementalists, and necromancers, and players are encouraged to choose a combination of any two professions for each character they play. More options become available in a series of "chapter" updates to the main game. This MMO features common world areas, such as towns and outposts, where all players can gather and meet, but the game is particularly mission-based. When players embark on a quest, alone or in a small party, a private area of the game world is created for them, and nearly all of the real adventuring takes place in these exclusive territories. It's more similar to the multiplayer structure of games like Diablo or Dungeon Siege than conventional MMORPGs. With its North American operations led by Ultima Online creator Richard Garriott, South Korean publisher NCSoft has been a principal figure in the realm of persistent world gaming, releasing Linage II, and City of Heroes as we''. It uses a different method for ongoing customer payments than most MMORPGs, however. Players log into the game through the developer's "ArenaNet" service, which works similarly to Blizzard's "Battle.net." Instead of requiring a monthly subscription fee, regular expansion "chapters" advance the game world story but can only be accessed by players who pay for them.
Screenshots
 1  2 
Game of the Year - 2CD ISO Demo 2.0GB (uploaded by Internet Archive Software Collection)
Infos


    News   Legends World   Forum   FAQ