Kristor [Fr] Loriciels 1988

This is the second game by the authors of Karma. Zor is a desolate world, black, glossy, hostile. Its atmosphere too thin for survival. Expelled from the federation because of the great conflict, exhausted, man fled to Zor. We are in 6339 after the fourth ice age. The instruction sheet is very brief and does not detail the course of the game, nor the goal, but quickly realizes that the game is focused on the exploration and prospecting ore and energy. You must send probes on various planets to determine their composition and then send a fleet and an extraction unit on site to mine the ore. If you take the head of the squadron, an arcade phase occurs when encountering enemy ships, these vessels must be destroyed one by one by juggling speeds and moving with the two cameras at the bottom of display. Other peoples covet minerals, and everything happens in real-time. Alliances are made ​​and unmade, interstellar travel takes time and the position of a planet can evolve. The graphics are very variable: Classic CGA during the intro text mode for some management screens and high resolution green tone for the rest of the game (CGA mode reminiscent of Apple and has the advantage of being readable). There is a transcript of the audio cassette (performed and recorded by the programmer) supplied with the game
Screenshots
French Full Demo + Scans + Audio Cassette MP3 165kb+458kb+5MB (uploaded by Abandonware France)


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