1983

Adventures:

| Enchanter | Forbidden Quest | Hobbit, The | In Search of the Most Amazing Thing | Infidel | Murder By The Dozen | Planetfall | Return To Pirate's Island | Sleuth: A Murder Mystery | Sorcerer of Claymorgue Castle | Suspended | Witness, The

Adventure related:

| Moon Patrol

Kids:

| Adventures In Math | Creature Creator | MasterType

Role-Playing Games:

| Beneath Apple Manor | Rogue | StarQuest: Rescue at Rigel | Ultima III: Exodus

Platformers:

| Big Top | BurgerTime | Dino Eggs | Donkey Kong | Elevator Action | Jumpman | Jungle Hunt | Lode Runner | Miner 2049er

Casual Games:

| Crypto Cube | Dig Dug | Digger | Freddy Fish | Friendlyware P.C. Arcade | Frogger | J-Bird | Mine Shaft | Mouser | Ms. Pac-Man | Pac-Man | Pango


Adventures

Enchanter Marc Blank and Dave Lebling / Infocom [top]

Enchanter is the first entry in the Enchanter Trilogy, a series set in the Zork universe, except casting you as a magic user than a clueless adventurer. The premise is typical fantasy fare: you are a novice enchanter sent to Krill's castle to save the world from his evil plans. Your start out with a handful of not-so-powerful spells in your spellbook, but as you progress you will acquire more powerful spells which you can copy into your spellbook for later use. Similar to AD&D RPGs, you will need to memorize spells before you can cast them. The game also forces you to deal with "realistic" conditions like thirst or hunger. Enchanter has all the charm of Zork games, although it (and the entire trilogy) is decidedly much more serious and less whimsical. Almost all puzzles require appropriate use of spells. None of these is particularly difficult - you can solve most of them by simply trying out all the spells in your repertoire. This makes the game a good introduction to the much harder sequels (Sorcerer and Spellbreaker). As you can expect from an Infocom game, the writing is excellent and the parser powerful enough to understand a wide range of synonyms and sentence structures.
Extra "Feelies"
Full Demo & Manual ( @ Hotud)
Reviews
 1  2  3 
Browser-Playable Zplet Version ( @ Martin Pot's Page)
Browser-Playable Version ( @ Scott Kurowski's Page)
Full Demo ( @ XTC Abandonware)
Included in: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)
Booter Image ISO Demo 82kb (uploaded by scaryfun)


Forbidden Quest William Pryor & Donnel Cox / Pryority Software [top]

One of the most innovative and obscure interactive titles ever made, this is an ambitious sci-fi game that features many innovations, but falls a little flat from a few uninspired and obscure puzzles. The plot is typical enough: you are an intrepid space explorer sent to the United Alliance of Planets to find a powerful alien race to mine their knowledge necessary to restore order to the Alliance. Before you know it, you find yourself crash-landed on an unknown planet, with nothing but a trusty blaster and wits to help you survive. Puzzles are generally fair, although the existence of one (very huge) maze is a downside. What makes the game different, though, is the ingenious use of Artext prints - five color drawings included inside the game box that provide clues necessary to pass certain scenes. This combination of software and drawing adds a nice touch to the game, and makes it a unique adventure. Finding clues in these prints is a lot of fun - too bad there are only five of them.
Scanned Extras
Full Demo (@ Abandonware DOS)
Review


Hobbit, The Beam International / Melbourne House [top]

One of the first computer games based on Tolkien's works and from an Australian company, based on his first Middle Earth novel The Hobbit. The game follows the book's plot very closely, as you guide Frodo's ancestor Bilbo the hapless Hobbit and his band of equally clueless neighbors into their first grand adventure. Most versions were sold with a paperback edition of "The Hobbit". The game was revolutionary for its time, with vibrant graphics, big vocabulary, and surprisingly robust NPC interaction. Unusually for a text adventure, the game was also in real time - if you left the keyboard for too long events continued without you. The game reached Number 1 best-selling position throughout Europe, and was converted to most computer formats. Across all platforms, the game sold in excess of one million copies. In the United States, it was published a few years after its original appearance as The Hobbit Software Adventure, a much extended and improved version. This version is the first part of The Tolkien Software Adventure Series. The popularity of the game has inspired many parodies of it including The Boggit, An Everyday Tale of a Seeker of Gold, The Tebbit and Hobbit - The True Story. In addition, there is a German simplified BASIC version of the game called Der kleine Hobbit.
Screenshots
Full Demo (@ Staregry) *search Szukaj
Info
 1  2 
Full Demo (@ Juego Viejo)
Full Demo (@ XTC Abandonware)
Browser-playable Java Spectrum version ( @ Twinbee)
Freeware 2008 Remake ( @ Official Site)


In Search of the Most Amazing Thing Tom Snyder Productions, Inc./ Spinnaker Software [top]

Although marketed as a children's game, ISOTMAT drew acclaim from players of all ages for its original concept and imaginative game world. The game begins on a mysterious planet, Porquatz, with the androgynous player, Terry Bailey, exploring his/her subterranean home city by elevator. Terry's mysterious uncle, Smoke Bailey, has recently arrived in a strange craft known as the B-Liner, a hybridized all-terrain vehicle and hot-air balloon. Finding Smoke napping in his room, and waking him from his reverie with repeated shouts, Terry is tasked by Smoke to embark in the B-Liner on a quest for a lost artifact known only as "The Most Amazing Thing". Navigating the world outside the city, known as the Mire, is a considerable challenge. Driving the B-Liner over the tar-like surface is easy, but consumes precious fuel. To conserve fuel, the B-Liner can float above the Mire in unpowered flight, but this requires the player to carefully trim the B-Liner's altitude to take advantage of different wind currents prevailing at different altitudes. To investigate notable objects in the Mire, the player can perform EVA using a personal jetpack. Encounters range from the benign Popberry trees, which provide fuel for the B-Liner, to the deadly Mire crabs, to the quizzical merchant aliens who provide Terry with vital clues and supplies for the quest. To trade with these aliens, the player must create Musix, a simple line-drawing translated by the game into an atonal melody, which is then evaluated by the aliens according to their inscrutable aesthetics. Due to their intrinsic shyness — and the limited graphical technology available to the game's designers — the aliens communicate with the player entirely in a form of semaphore code, utilizing the only visible part of their anatomy: twin antennae, protruding coyly over the edge of the aliens' "desks". There is no linear path that you must follow, making this game a new experience every time you play the game, as each new game creates a random new world to explore.
Screenshots
Full Demo & Manual 3MB (uploaded by Scaryfun)
Review


Infidel Michael Berlyn / Infocom [top]

This is Infocom's first game in the "Tales of Adventure" line. You like to think of yourself as a bold and adventurous soldier of fortune, daring to brave the perils of the Egyptian Desert in search of a great lost pyramid. In fact, you're a small-time explorer, and you've just been marooned by your crew. Thoughts of getting lost, starving to death, or dying of thirst cross your mind, but you are sustained by the faint hope that you can somehow find the pyramid in this smoldering heat. You're all alone. The game's parser is up to Infocom's usual level. Michael Berlyn's writing helps bring the pyramid to life, although some sections of the pyramid to be a bit weakly written. The plot moves along fairly briskly at first, then widens to allow more exploration once you find the pyramid. There are no true NPC's in the game; how many characters are you likely to meet while exploring a long-dead pyramid? Infidel is of medium difficulty, an entertaining game but not a true classic. Also unusually for Infocom's games, the game has no happy, triumphant conclusion. Some players felt extremely disappointed, saying that the ending made them feel that everything they'd done was in vain.
Extra "Feelies"
Full Demo & Manual ( @ Hotud)
Full Demo ( @ XTC Abandonware)
Included in: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)


Murder By The Dozen Brainbank / CBS [top]

This plays similar to the popular Host Your Own Murder board game, a collection of 12 murder cases for up to 8 players. The computer serves as a tool that provides case histories, obtain autopsy and lab reports (when you request them), and aid in constructing a profile of each victim. The players (if you play solo, then you're just competing against yourself) are responsible for taking notes, looking up clues that the computer designate, and solve the case. Your goal in each case is twofold: identify the murderer, and collect enough evidence to convict him/her in the court of law. As a cop, you have several options at your disposal on each turn. You can interrogate witnesses/suspects, examine physical evidence, or go to another location on the game map. Each option takes up some "game time," so you must budget and spend your time carefully to optimize the results. Choosing the order of action is also important-- if you discover the shoe in the victim's bedroom before ordering the lab report. Once you feel you know who the killer is and have enough evidence, the computer will tell you to look up the solution in the solution book that comes with the game (downloadable below as "Solution"). The computer will then spits out a rough rating of your sleuthing skills based on the time you take to solve the case.
Screenshots
Full Demo 102kb (uploaded by MyAbandonware)
Review
Full Demo 100kb (uploaded by Hotud)


Planetfall Marc Blank and Dave Lebling / Infocom [top]

Planetfall is one of Infocom’s most successful games that was updated and re-released as “Solid Gold” edition in 1988. It includes Infocom’s “InvisiClues” hints as an in-game feature, the game engine (“Z machine”) was updated to version 5 (which features a more versatile parser), and most bugs squashed. Similar to the Space Quest series, you start the game as a starship janitor who managed to escape the ship before it was destroy, subsequently landing in a deserted building complex on an alien planet. With the help of your faithful robot companion B-19-7 (aka Floyd), you must discover what happened to the people and solve various problems before time runs out. Planetfall is a great science fiction game that boasts a milestone in computer gaming: creating a believable and lifelike non-player character. Floyd is universally hailed as Infocom’s best NPC, and for good reason. Although he is useful for only three things in the game, Floyd constantly provides you with quips, amusing banter (including many tales of his life as a robot), and hints.
Extra "Feelies"
Browser-Playable Zplet Version ( @ Martin Pot's Page)
Reviews
 1  2 
Browser-Playable JAVA Full DOS Demo ( @ DOSdose)
Full Demo 88kb ( @ Abandonia)
Included in: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)
Included in: The Zork Legacy Collection (1996) CD1 ISO ~294MB (uploaded by TG)SeNaTe)
Included in: The Zork Anthology (1994) ISO Demo ~195MB (uploaded by Egon68) plus Zork I, Zork II, Zork III, Beyond Zork, Zork Zero.
Booter Image ISO Demo 251KB (uploaded by Molitor)


Return To Pirate's Island Scott Adams / Adventure International [top]

This is #14 and last in Scott Adams' classic text adventure series and is a sequel to Pirate's Island, though he did release another sequel to this particular game after a long hiatus in 2000. This game is as tricky and devious as the mind of Scott Adams gets. A treasure hunt in the same vein as its predecessor, it incorporates some of the more interesting effects Scott achieved using his system. Knowledge of "Pirate Adventure" is essential. Return to a world full of sea, sand, pirates and treasure. You wake up in a boat, not knowing your purpose, but as you find your sea legs and begin to explore, many tasks are unraveled.

See also: #Scott Adams Collection

Browser-Playable Version ( @ iFiction)
Full Demo (@ IFDB)
Included in "Scott Adams Adventures" folder of Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)


Sleuth: A Murder Mystery Norland Software [top]

Sleuth is a simple, but fun and memory-challenging ASCII-based murder mystery written by Eric N.Miller, the man behind the well-made Norland Hangman series. Sleuth is an interactive murder mystery. As a game of Sleuth begins, a murder has just been committed. It is your job to explore the house (which is displayed on the screen), to question the houseguests for their alibies, and to locate both the murder weapon and the scene of the murder. The challenge of Sleuth is to solve the crime, gather all of the suspects together, and accuse the guilty party before the killer becomes suspicious of your investigation and eliminates you from the game. Each game of Sleuth is different from the last, so you must always explore the house fully before you can solve the murder. Also, to make things more interesting, you can choose a 'Personalized' option which allows you to populate the house with your friends and acquaintances. During the course of the game you're required to ask people for their alibis to find out "whodunit", and additionally you need to find the magnifying glass so you can examine every room and object to discover "howdunit" and "wheredunit", too. The difficulty lies in figuring out which person's story doesn't match those of the other guests, or who had the opportunity, which is made harder by the fact that you can only question people once or twice since the more time you spend solving the mystery the more suspicious the murderer becomes. The ability to use the names of your friends and relatives makes the game a lot of fun; there's nothing better than randomly dotting down names only to find out that your cousin has been brutally murdered in his home, and there's a whole house full of your friends and relatives who all had a reason to do him in.
Screenshots
Full Demo 57kb (@ Hotud)
Full Demo 57kb (uploaded by Internet Archive Software Collection)
Full Demo (uploaded by My Abandonware)
Full Demo (uploaded by XTC Abandonware)


Sorcerer of Claymorgue Castle Scott Adams / Adventure International [top]

Solon the Master Wizard has learnt of Vileroth's destruction and how, in his final days, he concealed the stolen 13 Stars of Power within the Castle of Claymorgue, determined that no one should possess them. As Solon's apprentice with a few spells, can you recover Solon's stolen Stars? The Castle contains further spells but beware - as an apprentice you may find the results unpredictable. This Scott Adams game is number 13 in the series and is recommended for experienced adventurers only.

See also: #Scott Adams Collection

Screenshots
Browser-Playable Version ( @ iFiction)
Browser-Playable Zplet Version (@ FreeArcade)
Full Demo (@ IFDB)
Full Demo 190kb (@ Hotud)
Included in "Scott Adams Adventures" folder of Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)
Floppy Images ISO Demo 141KB (uploaded by Molitor)


Suspended Michael Berlyn / Infocom [top]

In this other "Expert" level sci-fi game from Infocom, you are an alien frozen in an underground cryogenic chamber that is part of an underground complex that controls the planetary weather control devices. In the event of emergency, your mind (but not your body) is activated in order to coordinate the repair efforts carried out by six robots: Auda, Sensa, Iris, Poet, Whiz, and Waldo. Each robot has different abilities: Auda can hear, Iris can see, Sensa can detect photon emission and ionic charges, Poet can touch, Whiz can connect you to the central library core (a computerized database), and Waldo can manipulate objects. You have to co-ordinate the robots' actions and correctly interpret their reports. To help you do this, Suspended comes with a full map of the underground complex and 6 robot markers to help you visualize and plan their moves. It's quite difficult even on the "easy" setting.
Extra "Feelies"
Full Demo & Manual ( @ Hotud)
Info
 1  2 
Browser-Playable Zplet Version ( @ Martin Pot's Page)
Reviews
 1  2 
Included in: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)
Booter Image ISO Demo 74kb (uploaded by scaryfun)


Witness, The Stu Galley / Infocom [top]

In The Witness, you are a police detective working near Los Angeles. The year is 1938, and on this stormy February night a wealthy but frightened man has asked you for protection. In spite of your best efforts, a death will occur, and you will have twelve hours to solve the mystery and try to arrest the killer. If you think you have enough evidence against one or more suspects to convince a jury of their guilt, you can arrest them and conclude the case. Your ever-helpful assistant, Sergeant Duffy, will assist you in taking the accused into custody. You are expected to establish the three traditional ingredients to an ironclad case for the prosecution: the accused must have had a motive, a method, and ample opportunity to commit the crime. There are many possible endings to this case, and the one you reach is determined by your actions and by the deductions you draw from the evidence you gather. But one ending fits the facts better than any other, and you will know it when you reach it. The NPCs in the game are very well designed, each with a wide range of actions and reactions that will entertain you long after you have already solved the game. The parser is much better than 1982's Deadline. The game now understands a wider range of synonyms. The difficulty level is only moderate.
Extra "Feelies"
Full Demo & Manual ( @ Hotud)
Info
Browser-Playable Zplet Version ( @ Martin Pot's Page)
Included in: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)
Booter Image ISO Demo 75kb (uploaded by scaryfun)


Adventure related

Moon Patrol Irem Corp. / Williams Electronics Inc. [top]

This is a port of the popular 1982 arcade game. It was the first arcade game to allow gameplay continuation with score retention by inserting another coin. Thus, for the first time, one's high score wasn't solely a matter of how far a player could get on a single coin, but rather a function of how many quarters they wanted to sink into the machine. Furthermore, the game is credited with introducing parallax background scrolling to video games to imply depth. The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface which you can avoid by jumping. Your shots simultaneously come out the front of the buggy at enemies in its path and out the top of the buggy to shoot flying saucers. You must speed up or slow down depending on how much space you need to clear obstacles (the buggy will only go a maximum half the constantly scrolling screen) or in order to aim at saucers above or to evade their shots. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.
Screenshots
Full Demo 24kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 57kb (uploaded by scaryfun)


Kids

Adventures In Math IBM [top]

The player takes the role of a treasure hunter who explores a castle. The goal of the game is to find the exit while earning as much points as possible. Points are rewarded for picking locks and finding treasures. To achieve these tasks the player has to solve mathematical riddles while using the four basic arithmetic operations. The answer has to be typed in by using the keyboard. If the player doesn't succeed the game shows the correct answer and he has to try again - but in a few cases the treasure gets stolen by a spider and is lost forever. In the beginning of each round the player selects the size of the castle and the used combinations of mathematical operations, e.g. only addition or multiplication and division.
Screenshots
Full Demo 88kb (uploaded by Abandonia)
Full Demo 90kb (uploaded by Hotud)
Floppy Image ISO Demo + Full Demo + Scans 68kb+2MB+14MB (uploaded by scaryfun)


Creature Creator DesignWare, Inc. [top]

Do the Monster Match. Explore the computer with fun-filled programming and pattern matching games. Build creatures by selecting heads, bodies, arms and legs. Literally thousands of different combinations. Learn programming fundamentals by making the creature dance. Dance a duet with a twin partner created by the computer. Pattern recognition and matching activity. Perfect for individual or group play. A friendly, colorful learning game for children 4 to 8 years old. Great entertainment for all ages. Parents: This DesignWare software program combines wholesome entertainment with solid educational content. Children develop skills in pattern recognition and matching, both helpful in learning reading and math. They also learn to "program" a dance using a simple language.
Screenshots
 1  2 
Floppy Image ISO Demo 56KB (uploaded by Molitor)


MasterType Lightning Software, Inc. [top]

This is an educational game that teaches the player how to type with the keyboard. In the game the MasterType is a powerful wizard who is helping the player defending his command ship by using his laser like force. The command ship is stationed in the center of the screen and from each corner of the screen missiles are launched toward the ship. In each corner of the screen there is a word and by successfully typing in these words the wizard uses his force to zap the missiles. The command ship has four areas and when an area has been hit by a missile it's shield will be destroyed. If the same area is hit a second time the whole ship will explode and the game will be over. The game consists of 17 or 18 lessons depending on version and is chosen before the game begins. The first lesson deals with the home row keys (a to ;) and the player only has to enter single letters. As the difficulty increases with each lesson longer and more complex phrases needs to be typed in. Once a lesson is completed the player gets a summary showing how well he has done and whether further practice is needed. Some options exist to alter the game after the player's needs. A beginner mode can be turned on and it's also possible to set a speed goal (number of words per minute). In addition to the lessons included, it is also possible for the player to create his own lessons.
Screenshots
Mono+CGA Floppy Images ISO Demo 71KB (uploaded by Molitor)


Role-Playing Games

Beneath Apple Manor Quality Software [top]

An early graphical rogue-like dungeon crawl. Slay some monsters, build up some experience, explore deeper levels. The goal is to find the Golden Apple, buried somewhere deep in the basement beneath the manor. This game can be configured for either graphics or text, 10 different skill levels, and configurable room layouts. Each level is created randomly at the beginning of the game. Besides of monsters which you have to fight, you can also find treasures, secret doors and hidden traps in the dungeons.
Screenshots
Full Demo (@ My Abandonware) 24KB


Rogue Artificial Intelligence Design [top]

Rogue is a turn-based dungeon crawler in which the player controls an adventurer who must explore the dangerous Dungeon of Doom in order to retrieve the precious Amulet of Yendor and make it out alive. The player character starts on the upper-most level and slowly makes his way downwards. The game uses ASCII characters to represent locations, items, monsters, and the protagonist himself. There are twenty-six different types of monsters, symbolized by their initial letters (e.g. L for Leprechaun). Monsters have different abilities and modes of attack. The dungeon and the items in it are randomly generated each time the player begins a new game. Each dungeon level contains a grid of three by three rooms and dead ends. Levels get progressively more complex and maze-like, and monsters grow in strength the deeper the hero ventures into the dungeon. The player character can acquire better weapons and armor, gain experience points and level up. Should the protagonist perish in the dungeon, the player must restart the game anew.
Screenshots
Full Demo (uploaded by My Abandonware)
Full Demo (uploaded by XTC Abandonware)
Full Demo (uploaded by Abandonia)
Full Demo (uploaded by Lost Treasures Abandonware)
Full Demo (uploaded by Bunny Abandonware)


StarQuest: Rescue at Rigel Automated Simulations, Inc. / Epyx, Inc. [top]

In Rescue at Rigel, you take the part of Sudden Smith, a human adventurer teleported down by transporter beam inside a six-floor, sixty-room complex inhabited by an alien race, the Tollah. Scattered throughout the base, which has been hollowed out of an asteroid orbiting Rigel, ten humans are held captive, one in each of ten different rooms. While you can adjust the difficulty of the task, the object in all cases is the same: to search the complex, find and release as many of the prisoners as possible (by activating the transporter beam, which will teleport them back up to the ship), and get out alive-in an hour or less. If the Tollah base can be likened to an iceberg, you begin the game at the tip: inside the top room, the only one that connects the complex with the surface of the asteroid. (Since there is no air and no escape on the asteroid itself, the door to the outside, being "off limits," is not shown on the display). From this vestibule there are only two usable exits. The larger obviously leads to a gravshaft; the smaller looks like an ordinary doorway-but there are no other rooms on the floor. Whichever way you choose to begin your quest, there will be no turning back once you walk through the door.
Screenshots
Full Demo (uploaded by My Abandonware)
Full Demo (uploaded by XTC Abandonware)
Full Demo (uploaded by Abandonware DOS)
Full Demo (uploaded by Game Graveyard)


Ultima III: Exodus ORIGIN Systems, Inc. [top]

The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system. The story: after the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him. See also: #Ultima Collection
Info
 1  2 
Full Demo 152KB (@My Abandonware)
Video
Full Demo 144KB (@old-games.ru)
Screenshots
Full Demo 68KB (@Emuparadise)
Full Demo 63KB (@DopeROMS)
Included in Ultima Complete Collection Fan-Made DVD ISO Demo with DOSBox 1.21GB (uploaded by Scaryfun)
Extras - Guide 91MB (uploaded by GigaWatt)
Floppy Image ISO Demo 65kb (uploaded by scaryfun)
included in Ultima I-VI Series (1992) Clone ISO Demo 11MB (uploaded by Egon68)


Platformers

Big Top Funtastic, Inc. [top]

This is one of the first platformers designed for the pc. Big Top allows you to take on the role of Wendell, a rookie acrobat who must retrieve the ringmasters hats, and stop the chaos that resulted because of their disappearance. In your way are clowns that will hinder your progress, armed with the likes of knives and beach balls. One of the trickiest obstacles in each ring is the presence of evil clowns. Each ring spans across at least two screens, which was an unusual feature at the time. Each ring has an upper and lower level and as the levels progress, they get bigger as well as harder. As the levels are completed by grabbing up all of the hats in each ring, the clowns become more and more evil, and the platforms themselves become more difficult to negotiate. The platforms become smaller and the gamer has to really hone his jumping skills in order to make successful leaps. The jumping portion of the game is actually very difficult from the beginning, and it only grows more so.
Screenshots
Floppy Image ISO Demo + Flopper app 187kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 275KB (uploaded by Molitor)


BurgerTime Data East Corporation / Mattel Electronics [top]

You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area in this port of the popular arcade game. To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also "bump" any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them. Higher levels result in new level design, faster enemies and more ingredients to assemble.
Infos
Full Demo 19kb (uploaded by Abandonia)
Screenshots
Full Demo 23kb (uploaded by GamesWin)
Videos
Video Review


Dino Eggs Micro Fun [top]

While on an expedition through time to the prehistoric past, Time Master Tim accidentally brings a case of European Measles to that era. He has to return the Dino eggs to the present time in order to save them from this epidemic. Tim has to face the dino egg predators, such as spiders and snakes which will contaminate the eggs. The mother of the eggs also lurks by, and if a fire is not built, she may just step in. Will you be able to save the dinosaur race from extinction?
Screenshots
Full Demo 23kb (uploaded by Old-Games.ru)
Videos
Infos


Donkey Kong Nintendo Co., Ltd. / Atarisoft [top]

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game (it is sometimes said to be the first platform game, although it was preceded by Space Panic and Apple Panic) that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty. Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points. Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A court suit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's win in the courtroom helped position the company to dominate the video game market in the 1980s and early 1990s. The 2007 motion picture documentary The King of Kong: A Fistful of Quarters explores the world of competitive classic arcade gaming and tells the story of Steve Wiebe's quest to beat Billy Mitchell's world high score in Donkey Kong.

See also: CHAMP Kong

Screenshots
Browser-Playable NES Version ( @ Virtual NES)
Infos
 1  2 
Browser-Playable Flash Version ( @ 1980 Games)
Videos
Full Demo 27kb ( @ XTC Abandonware)
Free Modern Remake 466kb ( @ Mega Games)
Booter Image ISO Demo 26kb (uploaded by scaryfun)


Elevator Action Taito Corporation / Mediakite [top]

PC version of the famous game, which is available for many platforms: Atari 2600, Amstrad CPC, Commodore 64, Game Boy, MSX, NES, SG-1000, Wii, ZX Spectrum. You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building. Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark. While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump. Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building. If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.
Screenshots
Browser-Playable Free Java Emulated Game (uploaded by OldSchoolApps)
Infos
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Japanese ISO Demo 6.6MB (uploaded by GigaWatt)
Videos (NES)


Jumpman Epyx Inc., Mirror Images Software, Inc. / IBM [top]

"Jumpman" was the original name used for Mario in the 1981 arcade game Donkey Kong, which featured several elements that appear here. Jumpman is a bomb disposal expert. He is called on to save the Jupiter headquarters after the evil Alienators invade it and booby-trap its 30 levels. In this early platform game, the titular hero must find his way around each screen, collecting every bomb. There are platforms and ladders to use, and a jet booster to propel you up the screen. However there are also enemies to avoid, and Jumpman must be careful not to fall too far. He can jump, and there are two kinds of rope each allowing a single direction of climbing only. Hazards include falling "smart darts" (small bullets that fly slowly across the screen, but when orthogonally lined up with Jumpman, greatly speed up and shoot straight in his direction) and other hazards that are unique to a certain level. In 1994, an unofficial PC port Classic Jumpman, missing the level "Freeze", was released by Ingenieurbüro Franke and an updated version which included Freeze was released in 2001. Jumpman Zero was made by Dave Campbell in 2003 and a beta contains twenty-eight levels: the first level was from the original game, and all others were new, including several parodies other games. In spirit with the older games, each level has a unique hazard. Jumpman has the ability to dive and roll, and several levels are larger than the screen and scroll. The game uses an unusual graphics style that consists of 3-D renderings of pixelated graphics. In 2003, the first version of The Jumpman Project, a port of the original PC game to modern computers, was released. Also in 2003, Chris Leathley developed Jumpman - Under Construction which contains a full Level Editor.
Screenshots
Full Demo 57kb (uploaded by GamesWin)
Infos
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Full Demo 64kb (uploaded by Hotud)
Booter Image ISO Demo 54kb (uploaded by scaryfun)
Fan-Made Remakes: Classic Jumpman, The Jumpman Project, Jumpman - Under Construction (uploaded by Official Sites)
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Jungle Hunt Taito America Corporation / Atarisoft [top]

This early platformer was an arcade game port and offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming boulders of varying sizes and physics. Once you've cleared all these treacherous hazards, you still must confront the dreaded cannibal, who is armed with a wicked spear. Can you get past him and save the lovely Penelope? Gameplay involves much strategic jumping and knife play (in the river/crocodile phase). The view is always a side view, much like Pitfall! and later platform games. All references to Tarzan had to be removed due to threat of a lawsuit from the creator, Edgar Rice Burroughs', estate.
Infos
Browser-Playable Free Java Game (uploaded by Classic 80's Arcade Games)
Screenshots
Full Demo 29kb (uploaded by Hotud)
Booter Image ISO Demo 29kb (uploaded by scaryfun)


Lode Runner Brøderbund Software, Inc. [top]

The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Holes will eventually fill up after several seconds. An enemy will climb out of a hole quicker than the hole fills up but you can time it so the enemy falls in just as the hole is about to fill up which will cause the enemy to regenerate at top of map. Gold is sometimes buried so you have to dig to uncover it but also allow room to dig yourself through to an open space. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill. In 2006, ZX Games made a fan version with enhanced graphics, redeveloped controls, improved usability and 150 original levels.
Screenshots
2006 Enhanced Version Shareware Demo ( @ File Guru)
Enhanced Version
Browser-Playable Apple II Version ( @ Virtual Apple)
Infos
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Full Demo & 1989 v3.0 ( @ Hotud)
Full Demo 49kb ( @ GamesWin)
Full Demo 49kb ( @ Juego Viejo)
Full Demos v1.0/v2.0/v3.0 151kb ( @ Abandonia)
Booter Image ISO Demo 54kb (uploaded by scaryfun)
Floppy Image ISO Demo 59kb (uploaded by basetta)


Miner 2049er Big Five Software / Micro Fun [top]

You play the part of Bounty Bob, and it is your mission to explore every inch of an abandoned mine. As you walk over floor sections in the mine, the floor will change color. When all of the floor sections have been changed in color, you can move on to the next, more challenging level. To reach all of the floor sections, you will need to figure out how to get there. You can jump (be careful not to fall too far though, or you will be squished), climb up and down ladders, and use different transportation devices that can be found on the levels (such as an elevator, slides, a springboard, or a cannon). Wandering around the mine are numerous radioactive creatures which get in Bounty Bob's way. Also scattered throughout the mines are various artifacts left behind; if Bounty Bob collects one of these, the creatures will temporarily become vulnerable. If Bounty Bob runs into one of the creatures in this state the creature will be destroyed, but if he runs into a creature while it is glowing Bounty Bob will be destroyed. There are a total of ten different levels, and to complete them all you will need quick reflexes as well as to figure out a unique strategy for each level. In 2007, the designer released an emulator coded in C++ with both Bounty Bob games in one package for Windows available free of charge. In 2009, a free fan remake Miner 2049er Again was released with great-looking new graphics.
Infos
Full Demo 16kb (uploaded by Abandonia)
Screenshots
Full Demo 16kb (uploaded by MyAbandonware)
Miner 2049er Again - Free 2006 Remake v1.3 4.4MB (uploaded by Curly's World of Freeware)
Miner 2049er and Bounty Bob Strikes Back! with Emulator 140kb (uploaded by Official Site)


Casual Games

Crypto Cube DesignWare, Inc. [top]

20 themed words are arranged in criss-cross formation over the faces of a three-dimensional cube. You have to guess and uncover them. A mascot- The Wuzzle- apprises you of your progress. When uncovering the words, you will get: a blank square- no points and the turn is over; a vowel- 5 points and another turn; a consonant- you get a question mark and must guess the letter- a correct guess nets 10 points and another turn, an incorrect guess -5 points and the turn is over. There are also bonus squares that let you pick an extra square on the current cube-side, as well as one on another side. New word lists can be added by the user- ostensibly to allow children to practice their spelling homework.
Screenshots
Floppy Image ISO Demo 45KB (uploaded by Molitor)


Dig Dug Namco Limited / Atarisoft [top]

This is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points. In 2006, a free fan-made remake was released by TeamCalypson with scrolling (vertical) background, falling objects that are multi-tile in dimensions, particle effects, screen shakes, and 5 different worlds. All art, music, and code is 100% original.
Infos
Full Demo 12kb (uploaded by Abandonia)
Screenshots
Full Demo 12kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 30kb (uploaded by scaryfun)
2006 Free Fan-Made Remake by TeamCalypson 5.5MB (uploaded by DemoNews)


Digger Windmill Software [top]

Take control of a mechanical digging machine as you tunnel your way through the earth, searching for valuable gems and the even more valuable bags of gold! But watch out for Nobbins and Hobbins, and don't be careless enough to let the bags of gold crush you. Digger is an arcade game combining elements of the popular arcade games Dig Dug and Mr. Do!. Players control the titular 'Digger' that can tunnel through dirt with ease. The goal of each level is to gather up each of the gems, which allows you to progress to the next stage. However, Nobbins and Hobbins are also lurking within the levels - Nobbins are fairly slow, but transform into Hobbins which are much quicker. The enemies can only chase Digger through the tunnels he creates - they cannot dig through the dirt themselves. Digger's defenses consist of being able to shoot a single, rechargeable shot in the direction he is facing with F1 (which recharges after about thirty seconds), crushing his foes by digging underneath a gold bag and letting it plummet down, crushing anything in its path, or by collecting the bonus cherry that sometimes appears, causing Digger to become temporarily invincible. In 1998, Andrew Jenner created a free software version of the game called Digger Remastered, by reverse engineering the original game. It has many new features, including: Exit button, Optional VGA graphics, Recording and playback, Real time speed control, Keyboard redefinition, Gauntlet mode, Two player simultaneous mode.
Screenshots
Floppy Image ISO Demo 24kb (uploaded by scaryfun)
Videos
Digger Remastered - Free Game + extras pack 71+297kb (uploaded by Official Site)
Full Demo 23kb (uploaded by MyAbandonware)


Freddy Fish Mirror Images Software, Inc. [top]

This is an arcade action game where your goal is to become the biggest fish in the sea. On each screen, you need to eat all of the fish to proceed to the next level. You will only be able to eat fish that are smaller than you, but as fish are eaten you grow in size. There are three different screens on which you need to eat fish: In the first screen you are in the open sea and need to dodge larger fish, a diver, and fishing nets from the boat on the surface while eating little white fishes to grow bigger and bigger. In the second screen you are in a narrow maze of fishing nets. You lose a life if your fish touches a net, and the bigger your fish gets the tougher it will be to navigate the maze! Eat the three pink fishes and a gap will appear on the right hand side of the screen, through which you can exit to the last screen. In the last screen you need to rescue your fellow fishes who are trapped in a net. As time ticks away they are captured onto a boat. Eat the little white fishes and avoid the fishing hooks, when you are big enough you can bite through the net and get bonus points for the remaining fishes. After all three screens are completed, the game repeats at a tougher difficulty level.
Screenshots
Full Demo 35kb (uploaded by MyAbandonware)
Videos
Floppy Image ISO Demo 29kb (uploaded by basetta)


Friendlyware P.C. Arcade FriendlySoft Inc. [top]

A set of 8 games that are designed to be played on the original IBM PC computer of the time. Everything uses ASCII graphics, so it even works on the MDA adapter. An easy-to-access Boss Key is included, which pops up a histogram with Friendlysoft-related data. Most games are replicas of other popular games from the early 80s. There are variants of Pac-Man, Breakout, Frogger, Lunar Lander and Berzerk, as well as two different shooters and a PC Derby game.
Screenshots
Floppy Image ISO Demo 160KB (uploaded by Molitor)
Full Demo 52kb (uploaded by MyAbandonware)


Frogger Konami Industry Co. Ltd. / Sierra On-Line, Inc. [top]

Your task in this classic arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.
Infos
Full Demo 25kb (uploaded by MyAbandonware)
Screenshots
Full Demo 16kb (uploaded by Abandonia)
Videos
Floppy Image ISO Demo 18kb (uploaded by scaryfun)


J-Bird Orion Software, Inc. [top]

This is a conversion of the arcade game Q*Bert. The object of the game is to change all tiles in a pyramid to the target color by having J-Bird jump on the tile. Various creatures and objects can get in the way of J-Bird. These include a bouncing snake, cats, falling balls, and frogs. There are four rounds per level, and each level increases in difficulty by having more enemies onscreen and requiring more complicated rules for a tile to reach the target color (for example, on the second level you need to jump on each tile twice). On the sides of the pyramid are platforms which J-Bird can jump onto to evade the snake. If the snake is close enough to the platform when J-Bird jumps on, the snake will fall off the edge.
Screenshots
Full Demo 22kb (uploaded by Abandonia)
Floppy Image ISO Demo 36kb (uploaded by basetta)


Mine Shaft Sierra On-Line, Inc. / IBM [top]

It's business as usual down at the gemstone mines... or at least it was, until your trusty mining robots started going haywire and wrecking equipment. Rather than cut your losses, you decide to stick around: can you excavate the crystals from each mine and make a hasty exit before the dysfunctional robots destroy your mine cart? The action takes you down to the twisty network of passageways inside the mine, where several gems are strewn about waiting to be picked up. Soon enough the robots arrive and start running amok, chasing your mine cart along the twists and turns; any contact with them will cost you a life. Luckily (and somewhat unusually, for a mine cart) you're equipped with a gun to shoot them down. When you either collect all the crystals, or hunt down all the errant robots, the exit will appear: pass through it to move on to the next level. You earn an extra life for every level cleared, and the robots in turn multiply and get faster - later levels introduce new enemy types, including the dreaded (and bullet-proof!) skull.
Screenshots
Full Demo 6kb (uploaded by MyAbandonware)
PCJr cartridge ISO Demo & demonlord's fan DOS port 11KB (uploaded by Molitor)


Mouser Gebelli Software, Inc. / IBM [top]

Mouser is a maze game with an overhead view similar to Pac-Man. The object of the game is to help the farmer rid his farm of mice. To do this the player must move the walls of the maze around to corner the mice, allowing their cat to take care of them. If a female mouse gets to a piece of cheese, it will reproduce and the player will have even more mice!
Screenshots
PCJr cartridge ISO Demo 7kb (uploaded by Molitor)


Ms. Pac-Man General Computer Corporation, Midway / Atarisoft [top]

In 1981, an arcade sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life. She can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after her again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". A fan remake was done by PJ Crossley.
Screenshots
Full Demo 18kb (uploaded by Abandonia)
Infos
Floppy Image ISO Demo 17kb (uploaded by basetta)
Free Fan Remake 1.5MB (uploaded by Official Site)
Browser-Playable Free Flash Game (uploaded by Web Pacman)


Pac-Man Namco Limited / Atarisoft [top]

One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life. Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghosts' eyes float back to their center box, and regenerate to chase after Pac-Man again. Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
Infos
Browser-Playable Free Game (uploaded by Web Pacman)
Screenshots
Browser-Playable Free Game (uploaded by Wold's Biggest Pac-Man)
Full Demo 11kb (uploaded by MyAbandonware)
Floppy Image ISO Demo 11kb (uploaded by scaryfun)


Pango Sheng‑Chung Liu [top]

This is a fun clone of the classic arcade game Pengo (which was never ported to the PC). The player controls Pango, a penguin like character, in a maze made of ice blocks which can be moved around or destroyed. Also in the maze are bees which chase the player and will cause a life to be lost if caught. The goal is to clear all of the bees from the playfield in one minute by either squashing them with ice blocks or shocking them by pushing the walls at the edges of the screen. When a level begins, not all of the bees will be on the screen; some will be in egg form hidden in the ice blocks. Whenever a bee is destroyed, one of the eggs will hatch into a new bee. The player can prevent eggs from hatching by destroying the ice blocks containing them. In addition to the normal ice blocks and those containing eggs, there are also three diamond blocks. These cannot be destroyed, however if all three of them are lined up then bonus points are earned. Lining up the diamond blocks in the middle of the playfield will earn more points than lining them up against the wall.
Screenshots
Full Demo 69kb (uploaded by MyAbandonware)
Videos


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