1988

Adventures:

| 20,000 Leagues Under the Sea | Batman: The Caped Crusader | Beyond the Tesseract | Captain Blood | Chrono Quest / Explora | Colony, The | Corruption | Crash Garrett [Fr] | Dossier Kha [Fr] | Dr. Dumont's Wild P.A.R.T.I. | Dracula In London | Dream Zone | Fish! | Gamma Force in: Pit of a Thousand Screams | Gnome Ranger | Gnome Ranger 2: Ingrid's Back | Gold Rush! | Guardians of Infinity: To Save Kennedy | Journey: The Quest Begins | King's Quest IV: The Perils of Rosella | L.A. Crackdown | La Abadia Del Crimen [Sp] | Lancelot | Lane Mastodon vs. The Blubberman | Le Nécromancien [Fr] | Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places) | Los Pájaros de Bangkok / Carvalho [Sp] | Manhunter: New York | Mindfighter | Mortville Manor [Fr] | Murder On The Atlantic | Neuromancer | Nine Lives Of Secret Agent Kat | Police Quest 2: The Vengeance | Profession Détective [Fr] | Psycho | Qin [Fr] | Scoop, The | Shadows Of Mordor | Shogun, James Clavell's | Space Quest III: The Pirates of Pestulon | Star Trek: First Contact | Thing, The | Time and Magik Trilogy | Total Eclipse | Twilight Zone | Twilight's Ransom | Uninvited | Zak McKracken and the Alien Mindbenders | Zork Quest 2: The Crystal of Doom | Zork Zero: The Revenge of Megaboz

Adventure related:

| Capone | Feud | Freedom: Rebels in the Darkness | Gauntlet | Journey to the Center of the Earth | Kristor [Fr] | Last Ninja, The | Munsters, The | Operation Clean Streets / Manhattan Dealers | Paperboy | Project Neptune / Bob Morane: Oceans | Rocket Ranger | Sinbad and the Throne of the Falcon | Spy vs Spy III: Arctic Antics | Times of Lore | Willow

Kids:

| Manhole, The | Sesame Street: Letter-Go-Round | Where in Europe is Carmen Sandiego?

Adult:

| Sex Vixens From Space

Role-Playing Games:

| 2400 A.D. | Alternate Reality: The City | Bard's Tale II, The: The Destiny Knight | BattleTech: The Crescent Hawk's Inception | Eamon | Might and Magic II: Gates to Another World | Paladin | Paladin Quest Disk: The Scrolls of Talmouth | Phantasie III: The Wrath of Nikademus | Pool Of Radiance | Questron II | Scavengers of the Mutant World | Sentinel Worlds I: Future Magic | Star Command | Star Saga: One - Beyond the Boundary | Ultima V: Warriors of Destiny | Visions of Aftermath: The Boomtown | Wasteland | Wizard Wars | Wizardry 5: Heart of the Maelstrom

Platformers:

| Adventures Of Captain Comic, The | Armorik the Viking: The Eight Conquests | Bionic Commando | Bubble Bobble | California Raisins, The | Charlie Chaplin | Dr. Sleeptite and the Nightmare Factory | Freddy Hardest | Game Over | Hunchback | Impossible Mission 2 | Jungle Book, The | Livingstone I Presume / Livingstone Supongo | NightHunter | Rampage | Solomon's Key | Spiderbot | Vixen

Casual Games:

| Arkanoid | Battle Chess | Quadralien | Rockford: The Arcade Game


Adventures

20,000 Leagues Under the Sea Coktel Vision [top]

The game is based on the famous story of Jules Verne. In July of 1867, the government has decided on the departure of the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area when one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition will set on board the Nautilus, a submarine navigated by Captain Nemo. Not like prisoners but as guests, you all have to explore Nautilus and to discover an underwater world unknown to Man. The puzzles are quite easy but the graphics are decent for the time.
Screenshots
Full Demo & Manual 281kb (@ Hotud)
Info
Full Demo(@ XTC Abandonware)
Videos


Batman: The Caped Crusader Ocean / Data East Corporation [top]

This is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. The game has two parts to it. In the first, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In the second half, The Joker has kidnapped Robin, and it's up to Batman to save him. Gameplay involves going around Gotham City, fighting the endless throng of henchmen while solving simple puzzles (e.g. find a way to light the room) that often have clues in the caption.
Screenshots
Full Demo 175kb (@ Hotud)
Full Demo(@ XTC Abandonware)
Full Demo with DOSBox + emulated Amiga Version 18MB (uploaded by The Collection Chamber)


Beyond the Tesseract David Lo [top]

Beyond the Tesseract is a text based adventure game developed in 1983 by David Lo intially for the TRS-80. The game was notable for its unique take on the genre and approach to mathematical entities and abstract concepts. In one section the player must navigate a text adventure game, inside the text adventure game. In another the player, while asleep, derives a proof using physical representations of various symbolic logic components.The game is intentionally vague using a VERB NOUN gameplay mechanic with a vocabulary of just 200.In 1988 the game was ported to Atari ST, MS-DOS and Solaris environments and, in 2003, to interactive fiction standard of machine-independent Z-code.
Full Demo (@ My Abandonware)
Full Free Game ( @ The Interactive Fiction Database)


Captain Blood ERE Informatique / Mindscape [top]

In this unique and varied game, you play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games. Worse yet, you've been cloned. Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy. Because of your depleted bodily fluids, you're gradually turning into a machine. You need to find and assimilate those clones before the transformation is complete. It weaves action, adventure, and strategy elements into a cohesive whole. The hallmark of this game is the unique alien language (which you must learn) and compelling setting. The adventure portion is non-linear, as there are many randomly-generated planets to explore. The interface takes a while getting used to, so make sure you read the manual.
Screenshots
Full Demo & Manual 262kb (@ Hotud)
Full Demo(@ XTC Abandonware)
Full Demo with DOSBox 1.91MB (uploaded by 3Spot)
Floppy Image ISO Demo 284kb (uploaded by Old-Games.ru)


Chrono Quest / Explora Infomedia France / Psygnosis Limited [top]

Chrono Quest is an adventure game told in still images and text windows. Controls are implemented by various icons around the screen border. The gameplay basically is somewhere in between modern point&click adventures and graphics-supplemented interactive fiction. The plot starts off some time around 1920 in the mansion of the main character's father, which was murdered and left the protagonist as the main suspect. In the course of exploring the mansion, the player finds a time machine and starts tracking down his father's murderer through the ages. Two sequels were released only in French under the title Explora series.
Screenshots
Full Demo Amiga 3-disk Version *requires emulator 1.2MB (uploaded by Emu Paradise)


Colony, The Mindscape [top]

You are a Space Marshall, investigating a distress call from the colony Delta 5-5. As you approach the planet, your ship comes in contact with a gravity well, and crash-lands. The landing drained your ship of all but minimal power, stranding you. After putting on your Power Armor, navigating the planet's surface and stepping into the Colony itself, you must uncover what has happened to the colonists, restore power to your ship, rescue the colonist's children, and destroy the planet overrun by aliens. This is a revolutionary RPG that is largely forgotten. The Colony pioneers many concepts that are now familiar to most RPGers: a fully rotational 3D gameworld, real-time action, digitized sound effects, and mouse-controlled movement. Despite shaky 3D effects and static 2D bitmapped view for most interaction scenes (opening drawers, etc.), The Colony is still a fun and highly innovative game for its time.
Screenshots
Full Demo 251kb ( @ Juego Viejo)
Info


Corruption Mangetic Scrolls / Rainbird Software [top]

In a big departure from the tongue-in-cheek fantasy settings that mark all three previous Magnetic Scrolls games, Corruption is set in the do-or-die world of 20th century corporate life that fans of The Firm will instantly recognize. You've just become a new partner in the lawfirm of Rodgers and Rodgers, got your new BMW and a shiny new office, when things start looking a bit dodgy. David, your formerly friendly partner, looks as if he's out to get you. Everyone, including your wife, David's secretary and the staff of the local hospital, are trying to make you look as if you're the guilty part in an insider dealing case. Perhaps it's time to engage in a little scheme of your own. Harking back to Synapse's classic Interactive Novel games Mindwheel and Brimstone, Corruption is played in semi-real time: you play against a 24-hour clock which advances one minute for every turn. Success depends not so much on a matter of making your way around a set of different locations, as being in the right place at exactly the right time. As time passes, David's plot thickens unless you interfere, otherwise everything just goes on according to plan. All this makes the adventure very difficult, and you will likely need to replay or restore the game several times to get it right. Interaction is limited to asking or telling other characters about something, and though you can ask most people about anything under the sun, you'll only get a useful reply if you pick the right topic. Because of its high difficulty level and somewhat of a "niche" plot, Corruption won't be everyone's cup of tea. Despite all that, though, the game is very deep, well-written, and thoroughly engrossing. The game came packaged with a cassette tape containing a series of audio conversations. The player would be prompted to play them at specific points during the story, adding an extra layer of depth to the game. In 1991, Virgin Interactive released The Magnetic Scrolls Collection Vol 1, containing new versions of The Guild of Thieves, Corruption and Fish! that took advantage of the Magnetic Windows engine.
Screenshots
Full Demo 1MB (uploaded by MyAbandonware)
Review
Full Demo & Manual 6.5MB (uploaded by Hotud)


Crash Garrett [Fr] Ère Informatique / Infogrames [top]

This is an illustrated, animated adventure made in France and offers excellent graphics, animation, and sound effects, fully-realized characters, wild sight-gags, and a most wonderful sense of humor. The setting is pre-World War II America, circa 1938. The plot concerns sinister Nazis, tattooed Arabs, beautiful women, "Hot from Hollywood" columnist Cynthia Sleeze, and a lurid plan to create Hitler's master race. Tough and bumbling, Crash is a formerly shady character (bootleg liquor, smuggled guns, and gang wars) gone straight. He's a combination of Indiana Jones and George (of "George of the Jungle" fame), with a variety of facial expressions and verbal wisecracks. These days, with friend Grease Flanagan, Crash runs an air-taxi business based in Hollywood. While snooping into the suicide of film star Lana Torride, Cynthia and Crash stumble into a nest of Nazis, led by the repulsive Baron Engel Von Krul and the sadistic Gestapo officer Helga. This fanatical group plans to kidnap beautiful women - Lana Torride, for example - and use them to create for "der Fuhrer" the blue-eyed, blonde-haired master race. Your goal as Crash Garrett is to foil the plot and save the world. The game displays a low-res picture of the current location. Medium-res pictures of the characters overlay the location shot. Text in cartoon balloons allows the characters to converse, crack jokes, and threaten each other. The pictures slide around the screen as the characters pace, as they enter or leave a room, as they stagger from too much booze, as they dodge bullets. "BAM!," "POW!," and "ARGGHH!" appear when guns are shot, when fists connect, and when pain becomes too much to bear. Crash has eight reservoirs of power for use in tense moments. He can also carry as many as eight of the objects that can be found during the game.
Screenshots
French Full Demo 115kb (@ XTC Abandonware)
Reviews


Dossier Kha [Fr] JP Swalens / Microïds [top]

In order to elucidate the disappearance of the eminent Professor Wolf, you enter the house of his colleague, Professor Kha, looking for clues. This is a typical text adventure with graphics of France in the 80s: a primitive syntax analyzer, large images, and no description. This means you must grope to find out what are the elements that can be manipulated on the screen and what are the exact words to use in commands. It's annoying because the mansion is filled with strange machines that you must understand the operation. The graphics are CGA and there is no sound.
Screenshots
French Full Demo 212kb (uploaded by Abandonware France)


Dr. Dumont's Wild P.A.R.T.I. Brainwave Creations / First Row Software Publishing, Inc. [top]

This long-lost piece of IF from the power duo that brought you such classics as Oo-Topos and Infidel are back in this zany adventure game that is centered around physics principles. As a hapless student zapped into the virtual reality world in your mad professor's machine, you must explore the world where almost everything is a metaphor of principles in particle physics in order to achieve the ultimate goal: be the first human being to see the mysterious particle X. This is a difficult game that has some devious puzzles, although they are all logical. Well-scripted NPCs enhance the atmosphere and overall zaniness. In 1998, Mike Berlyn has released a much-improved version of this game through his company, Cascade Mountain Publishing, along with Infocom-style feelies scanned in .pdf format. Unfortunately, his company went under in early 2000, and Mike has graciously decided to distribute this new version free of charge.
Screenshots
Full Demo 1998 version 4.11 + Manual & Feelies (uploaded by IFDB)


Dracula In London SDJ Enterprises / Personal Companion Software [top]

This is a board game / adventure game based on the classic horror novel by Bram Stoker. Tired of his ancient and barren homeland in Romania, Dracula has come to London seeking fresh blood. He has already bitten and transformed Lucy Westerna into a vampiress, forcing the six remaining main characters to destroy her. Players take control of the six survivors and must track down and destroy the evil count before he can claim another victim. It can be played as either a board game with multiple players controlling different hunters, or as an adventure game with a single player controlling all six characters. Each character has their own special abilities, for example John Harker is the only character able to follow up on clues, and Dr. Steward is the only character able to pick locks as well as calm down asylum inmate Reinfield if the madman should get out of control and attack your hunters. In order to locate the vampire's lairs, you must investigate local going-ons in London for signs of the count's presence. Once a lair has been found, you can equip your hunters with items and sacred weapons and explore the infested estates for the count and his places of rest. If you are unable to track Dracula down, he will flee to his family castle in Transylvania, and you can give chase for a final battle. The five or six locations in London are randomly generated, and can contain clues to be followed, coffins to be destroyed, vermin to be fought in combat, and even encounters with the evil count himself. Also, many different random events often occur which can influence the course of the game. Hunters may be stricken with illness, forced to visit an ailing relative, or arrested by the police for breaking and entering. The madman Reinfield may slaughter your hunters at Dracula's command, or he could become the unlikely hero who shows up at the final battle and dispatchs the count for you. One of your characters, Mina, may be targeted by the count, and if you fail to protect her Dracula will transform her into a bloodthirsty vampiress. In 1993, a Windows 3.x conversion of the original DOS game was released. The ASCII graphics and CGI color were replaced with improved black & white graphics and very slightly modified gameplay.
Screenshots
Full DOS Demo 164kb Full Windows Demo 1993 version 1.39MB ( @ Juego Viejo)
 1  2 
1993 version
Review
How to run on WinXP


Dream Zone Naughty Dog / Baudville [top]

Essentially a "one hit wonder" company, Baudville released many sub-par adventure games in mid 80s, except this game which turns out to be a surprisingly interesting adventure about the influences of dreams on our lives. As the name suggests, you will travel through the various "dreamzones," each with its own character and coded metaphors about your real life. Some puzzles are annoying, and there are many horrible deaths to die, but the weird plot manages to carry the game right to the end.
Screenshots
Full Demo 576kb ( @ XTC Abandonware)


Fish! Mangetic Scrolls / Rainbird Software [top]

In this more light-hearted, surreal adventure game there is Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish. Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them! In 1991, Virgin Interactive released The Magnetic Scrolls Collection Vol 1, containing new versions of The Guild of Thieves, Corruption and Fish! that took advantage of the Magnetic Windows engine.
Screenshots
Browser-Playable JAVA Full DOS Demo ( @ DOSdose)
Full Demo 777kb (@ Abandonia)


Gamma Force in: Pit of a Thousand Screams Tom Snyder Productions / Infocom [top]

Third in the series of interactive comic books, Gamma Force is the best Infocomic and features a cast of cool superheroes, equally interesting sub-plots for each character, and a lot of action. The story's beginning is a little disorienting as perspectives change rapidly. More emphasis on backstory would have been better, but this is still a lot of fun to watch and the animations are cool. In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are Gamma Force. Can anybody stop them? The unique element of this software was you could "follow" the narrative from a single character's point of view, or "jump" to another character's. Thus, you could re-read the story to learn new things about how the character's different paths affected each other and the outcome of the story. The display technology used a 3D vector format; Many scenes scaled (like zooming on a camera lens), although this sacrificed detailed graphical textures and colors.
Screenshots
Full DOS Demo 258kb ( @ Juego Viejo)
Review
Included in Infocomics folder of: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)
Booter Image ISO Demo 255kb (uploaded by scaryfun)


Gnome Ranger Level 9 Computing [top]

Gnome Ranger is a fun tongue-in-cheek fantasy text adventure that follows the exploits and misadventures of Ingrid, a good-natured but exceedingly accident-prone gnome, who has been banished by her village and must find her way back home. Gnome Ranger debuts Level 9's new parser that is a vast improvement over their previous efforts (that ends with Knight Orc) and quite comparable to Infocom's famous parser. You can now tell Ingrid to FIND any object or person if you have met or seen them before. This is a very handy command, especially if you've dropped an item by mistake and can't remember where, or need to find someone in a hurry. You can also GO TO and RUN TO any location you've been, FOLLOW a person, or WAIT FOR someone to show up. Puzzles are challenging but fair, and make good use of new parser commands. With refreshing (if a bit overused) humor, colorful characters, and well-written plot, Gnome Ranger is a must play for every Level 9 and Infocom fan.
Screenshots
Full Demo 389kb ( @ Juego Viejo)


Gnome Ranger 2: Ingrid's Back Level 9 Computing [top]

Ingrid's Back is Level 9's sequel to the very funny Gnome Ranger, and sports improvements over its predecessor in every respect, including a brilliant "racetrack" system that allows you to control other characters and give them a much wider range of movements and interactions than before. The plot follows similar wacky, unpredictable turns of events that fans of the first game came to expect. After being banished from her village in Gnome Ranger, the lovable but exceedingly accident-proned gnome Ingrid finally found her back... just in time to discover that Little Moaning (yup, that's the village's name) is about to be transformed into prime real estate development by the new landlord Jasper Quickbuck, whose name says it all. This involves evicting all the poor gnomes out of their homes, of course, and so it's up to our unlikely heroine once again to save the day. Since the main puzzle is getting the various inhabitants to sign the petition that Ingrid initiated, there's a lot of interactions with other characters. It is here that the game truly shines: the text (with its unmistakable British charm) is cracking stuff, and characters so fleshed out and hilarious that you'd be glad none of them is your relative in real life. As in Knight Orc, you can follow people around as they go about their business, and ask (or force) them to do your bidding. The game also requires you to use advanced commands like FOLLOW and FIND people to accomplish your tasks - all the more better to show off the game's robust parser that's come a long way since Jewels of Darkness. While the number of locations is small, each is chock-full of details and many objects and people to interact with. You can play the game's 3 parts independently if you wish, but obviously the plot makes more sense if you play them in order. The game is also very friendly to newbie adventurers, such as reminding you which gnomes haven't yet signed the petition after you got a few signatures. Overall, this is one of Level 9's best games that further affirms their reputation as "Europe's Infocom."
Screenshots
Full Demo 261kb ( @ Juego Viejo)


Gold Rush! Sierra On-Line [top]

In Gold Rush!, Jerrod Wilson (the player) receives a letter from his long-lost brother (who fled the city years before when was hastily accused and convicted of a crime he didn't commit) asking him to join in Sacramento, California. If that's not enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find his brother and "strike gold" (literally). Released late into the lifespan of Sierra's AGI engine, Gold Rush! features some tricks not seen before the more advanced SCI engine, such as enlarged characters, but it is best known for the three routes available to reach California: by land, travel by boat to reach the Atlantic shore of Panama, cross the isthmus, and then get a second boat in the Pacific shore, or making the dangerous all-boat trip by Cape Horn. Each route has it's dangers: Cholera might strike as you make your way across the Northern states or your boat might sink. As usual with Sierra adventures, instant killing happens if the player is careless, but will also happen at random. Other important (and innovative) concept is the game being timed. If Jerrod takes too long to leave Brooklyn, passages to California increase in price, and his house devalues.

See also: Gold Rush! Anniversary

Screenshots
Full Demo 1MB (@ Abandonia)
Reviews
(2x 720kB) Floppy Image (5x 360kB) Floppy Image (uploaded by Tadrio)
 1  2 
No-docs crack (provided by basetta & uploaded by Scaryfun) 503kb


Guardians of Infinity: To Save Kennedy Paragon Software Corp. / Medalist International [top]

Original in concept but a bit flawed in execution, Guardians of Infinity sports one of the most original and elaborate plots ever presented in IF: you must journey back in time to save president Kennedy from being assassinated to prevent a disastrous spacetime rift in the future. The interface allows you to give commands to each agent, who can be assigned to convince someone, rob the bank, or carry out other spy activities. The interface is a bit cumbersome and confusing, since you have to address each agent by their name first, and there's no telling who you are talking to, not to mention the fact that sometimes their responses hardly make sense. There is also a very unforgiving time limit, which makes it frequent saving a necessity. Recommended only to IF lovers with a lot of patience and time on their hands. You definitely need the manual to play this game, as it contains locations and schedules of different people you will need to convince to prevent JFK's fateful trip.
Screenshots
Full Demo 532kb ( @ Juego Viejo)


Journey: The Quest Begins Infocom, Inc. [top]

Journey is an epic fantasy game that marks a radical departure for Infocom: the entire game is played similar to a choose-your-own-adventure book, in which you choose actions from a menu of choices. The lack of parser surprisingly does not lead to lack of interaction, as there are always many choices to choose from and many possible solutions to the same puzzle, including optional ones. In Journey, you become part of a well-written epic, controlling a band of hardy adventurers as they set out to find the cause and remedy of failing crops in their small village. Despite the game's claim that many puzzles are optional, you'll quickly find that the game isn't as non-linear as it seems: you might make your way to the final stages of the game, only to discover that you cannot continue because you didn't solve some puzzles in the past in an "optimal" way. This is most aggravating with the game's magic system - spellcasting requires "essences," (e.g. air and earth), which are extremely hard to find (you'll have used most or all of them by the game's finale). Because the game never hints at how much essence you will find, you are free to waste a lot of them in solving various optional puzzles, only to find out later that you need more than you have. This "realism" makes Journey a frustrating save-and-restore type of game, and this may intimidate IF newbies. This complaint aside, however, Journey is a very well-written, well-paced game with a plot that will keep you guessing to the end. Its non-linear feel, no matter how illusive, is a refreshing change from typical interactive fiction. The ability to control multiple characters and see the world from their different viewpoints also adds a great deal to the atmosphere. Definitely a must play for everyone, although be sure to save a lot, and don't waste the essences.
Screenshots
Browser-Playable Java DOS Full Demo (@ DOSdose)
Extra "Feelies"
Full Demo 1547kb ( @ Abandonia)
Included in: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)


King's Quest IV: The Perils of Rosella Sierra Entertainment [top]

The player takes on the role of Princess Rosella, daughter of King Graham of Daventry. King Graham and Queen Valanice were glad to have their children back. Graham thinks that it is time to pass onto them his old adventurers' hat. When he throws it across the room, he suffers a heart attack and collapses on the floor, and he is carried off to bed. The only way that Graham's health can be restored is by retrieving the magic fruit in the faraway land of Tamir. A beautiful fairy called Genesta offers Rosella the chance to be transported to the land, and find the fruit. But once she gets transported, she cannot be sent back unless she helps the fairy regain her talisman that was stolen by the evil witch, Lolotte. This is the first PC game to support a sound card. This chapter is the only one in the King's Quest series where the action takes place during a limited 24 hours. Some activities must be completed during the day, while other puzzles can only be solved at night. This game was simultaneously produced and published in the AGI and SCI engines. SCI has higher video resolution (320x200 rather than 160x200 in AGI), sound card support, mouse support, and a more versatile scripting system. Not many AGI versions were sold (suitable for older computers) and it was discontinued so it is rare.
Screenshots
Full Demo 3MB (@ XTC Abandonware)
Info
Full SCI Demo 1MB (@ My Abandonware)
Reviews
 1  2 
Full Demo 3MB (@ GamesWin)
2006 Collection DosBox Update
Full AGI version 2.0 Demo (uploaded by Meddle)
Video Reviews
 1  2 
Roberta Williams Anthology 4CD ISO Demo includes - King's Quest 1-7, Adventure In Serenia, Mission:Asteroid, Mystery House, Time Zone, Laura Bow 1&2:Colonel's Bequest/Dagger Of Amon Ra, Mixed-Up Mother Goose - 1990 SCI remake, Phantasmagoria demo, Dark Crystal (Apple II) 1.41GB (uploaded by Egon68)
King's Quest Collection (2006) 2CD ISO Demo includes - King's Quest 1 SCI & 2-6 integrated with DOSBox v0.63 to run on WinXP, KQ7 (if display driver error, enable "Run in 256 colors" under compatibility tab for SIERRAW.EXE in kq7 folder) 777MB (uploaded by Shattered)
(4x 720kB) Floppy Image (9x 360kB) Floppy Image (uploaded by Tadrio)
 1  2 
Patch to disable password protection for both SCI versions 1.000.111 + 1.006.004 (provided by basetta & uploaded by Scaryfun) 2.3kb
GOG Digital ISO Demo v2.0.0.18 20MB (uploaded by hgdagon)
included in King's Quest Collector's Edition (1994) 2CD ISO Demo 930MB (uploaded by hgdagon)
included in King's Quest Collection Series (1997) 3CD ISO Demo 2.03GB (uploaded by hgdagon)
King's Quest Collection XP (2006) 2CD ISO Demo and Roberta Williams Anthology (1996) 4CD ISO Demo mirrors + Sierra Soundtrack Collection (flac) + Maps, Manuals & Extras (uploaded by hgdagon)
AGI 2.0 - No-docs crack 299kb (uploaded by basetta)


L.A. Crackdown Nexa Corporation / Epyx [top]

LA Crackdown is an excellent police/detective game that will really benefit from a facelift for the 90's, because the gameplay is already excellent. You're an undercover FBI agent-in-command who must expose an illegal smuggling ring. Although there are not many orders you can give your subordinate agent, each of them is surprisingly deep, and *timing* (i.e. deciding when to bug the room, listen to tapes, search the place) becomes critical to success. Overall, a good adventure with a healthy dose of tactical elements.
Screenshots
Full Demo 129kb ( @ XTC Abandonware)


La Abadia Del Crimen [Sp] Opera Soft [top]

The development of the game is based on the Umberto Eco's novel "The Name of the Rose", on which Guillermo de Baskerville along with his intrepid disciple Adzo de Melk have orders on the part of Abad of an Abbey (Abadia) forgotten of the hand of God, to clarify certain crimes that are granted to the hand of the Devil. In Spain, it is still considered like one of the best games of all times. It wasn't possible to talk with Umberto Eco, the author of "The Name of the Rose", so the authors of the game decided, after three months, that it would be called "La Abadia del Crimen" ("The Abbey of crime"). A free remake was released in 2005 with VGA 256 colours, True Color graphics and Sound Blaster sound.
Screenshots
Freeware VGA Remake (@ Official Site)
Info
Full Demo (@ Computeremuzone)


Lancelot Level 9 Computing / Datasoft [top]

Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. Level 9 recreate the time of wizards and the Knights of the Round Table in their greatest adventure yet. Lancelot is a three-part adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you´ll need all your strength, wit and valor to achieve your goal. A welcome change from the difficult Knight Orc, this is a fun, introductory-level game that is well-written and well-paced. The puzzles may be too easy for some, but none of them is illogical or irrelevant to the story. It has over 100 locations to visit, all of which are well-described and teeming with various characters going about their business. One of the best things about Lancelot is the freedom (or the illusion thereof, anyway) for the player to do whatever he wishes, but with appropriate reward and penalty. So you can lie, fornicate, and steal your way to the final part of the game, but you'll likely have minus hundreds of points by then and be judged unworthy of the Grail. This is a great system that requires the player to seek out chivalrous deeds to accumulate enough points for the final challenge. Overall, Lancelot is an outstanding, well-written IF that is highly recommended for novices and experts alike. It's full of fun puzzles, atmosphere, and solid scoring system that probably inspired Sierra's Conquest of Camelot years later.
Screenshots
Full Demo 276kb ( @ XTC Abandonware)
Review


Lane Mastodon vs. The Blubberman Tom Snyder Productions / Infocom [top]

Infocom released Lane Mastodon, the world's first "interactive comic book" with little fanfare and even lesser reaction from the gaming public. Apart from being the first electronic comic book, Lane Mastodon and all subsequent Infocomics allows the viewer to change perspective between characters, thus providing an excellent replay value as you can replay the story from a different perspective. Three more stories followed before Infocom decided to halt the unsuccessful venture. The lackluster response was perhaps due to the fact that the comics - with the exception of ZorkQuest, are based on original premises created by Infocom designers. Furthermore, the then-primitive graphics technology was not conducive to engaging animations. But then again, the dismal sales of Marvel Comics CD-ROM comics later may be suggesting that comics are best suited to print medium after all. Written by Steve Meretzsky, the first Infocomics story is like watching a decent "B" movie, complete with stereotypical aliens, a bumbling superhero, and tongue-in-cheek humor in the style of Meretzsky's earlier Leather Goddesses of Phobos. Fun for a good laugh or two, but the illogical plot and sophomoric humor may turn some off.
Screenshots
Full Demo 266kb ( @ Juego Viejo)
Included in Infocomics folder of: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)
Booter Image ISO Demo 262kb (uploaded by scaryfun)


Le Nécromancien [Fr] Patrick Leclercq / Ubisoft [top]

Your character is a warrior-assassin Kotar, who lives in a fantasy world. One day he receives a letter from his friend, the scientist Batara Red, who was in the city Stragla where there is something wrong, and asks for help from Kotar. Going on a stagecoach in Straglu, Kotar discovers that the local population is terrorized by things generated by local black magician, whom you will engage in mortal combat. Unlike most text adventures, this game does not provide any input verbs (or other words) to choose with keyboard - it's more of an interactive visual novel. Each screen - text describing the situation in the game, and located below the answers - that you will take in this situation; depending on your choice will develop further the plot. The character has the inventory, so some of the questions will be related to the use of objects. The only graphics on the PC-version is only the titular picture of a castle and a necromancer "border" in the form of demon persons accompanying the individual screens. The game's plot is very interesting, and can only regret immensely that the game was not released outside of their native country.
French Full Demo 112kb (uploaded by Abandonware France)


Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places) Sierra On-Line [top]

In this second game in the popular sexually comic adult adventure series, due to the criticism against the first Larry game, Sierra wanted to tone down Larry's sexual escapades for this sequel. Thus, Larry 2 doesn't contain nearly as much sex as Larry 1 (in fact, if the player does try to pick up random women, Larry will invariably be killed), which explains why the game relies only on copy protection and not an age-verification system. Ironically, Larry 2 was criticized for not being sexy enough! Eve, the girl of Larry Laffer's dreams from the end of the previous game, has serious second thoughts in the light of day and casts him aside. Larry begins his exploration again, and by chance he wins the lottery and a Blind Date contest in the same day. During his preparations for the cruise, a microfiche falls in his hands by mistake. He is then pursued by KGB agents as well as minions of the evil scientist Dr. Nonookee (a pun on "no nookie"), who both want to recover the film. His travels lead him to the tropical island Nontoonyt ("None tonight"), where he meets Kalalau, the daughter of the natives' leader Kennywauwau. The game used the new engine by Sierra called Sierra's Creative Interpreter (SCI), with 16 colors and MIDI sound. It introduced grand-adventure elements, including a number of diverse settings (a cruise ship, tropical islands, and so on). This was the first Larry game to include some customization, like the favourite 'trite phrase'. The default is 'Have a nice day' but the player can change it to anything he likes.

Also see: #Leisure Suit Larry 2 AGS Remake

Screenshots
Full Demo (@ Kmzpub)
Reviews
 1  2 
Full Demo (@ XTC Abandonware)
included in Leisure Suit Larry Collector's Edition (1994 Version) ISO Demo 114Mb (uploaded by Egon68)
(3x 720kB) Floppy Image (3x 720kB) Alternate Floppy Image (6x 360kB) Floppy Image(6x 360kB) Alternate Floppy Image (uploaded by Tadrio)
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included in Leisure Suit Larry Collection (2001 WinXP Version) ISO Demo 143MB (uploaded by Shattered)
Included in: Leisure Suit Larry Good Old Games Version 545MB (uploaded by Molitor)


Los Pájaros de Bangkok / Carvalho [Sp] Dinamic Software [top]

This is a conversational adventure based on the novel of the same title, The Birds Of Bangkok, written by Manuel Vázquez Montalbán. The story begins when the detective Pepe Carvalho (or in this case, you), receives a mysterious phone call from Bangkok by an old friend, Teresa Marsé, who is requesting you to come there to her help as she claims some people want to kill her. With this information, you meet all her family in the travel agency which took her to Bangkok, where his guide informs everyone about what happened: "In Bangkok, Teresa met a young native -Archit- for which she falls in love, but he turns out to be a a diamond smuggler. Teresa has the "great" idea to convince him to steal diamonds of his boss, Jungle Kid, but the latter's son discovers it, Archit and had no other choice but to kill him. Now the whole Thai Mafia pursues them, and it will be difficult for them to escape." With all this, nobody seems to want to go to in the search for Teresa or hire someone to travel. You get to convince his father that something must be done, and you get chosen as a volunteer after discussing the trip price with the owner of the agency. But he refuses to give you more than 200,000 búths for the travel. After a long journey by plane you finally arrive in Bangkok, and you do not know where to start looking. You just know that you have to go to the Spanish embassy in Bangkok, where the ambassador will explain in greater depth your mission.
Screenshots
Spanish Full Demo 190kb (uploaded by Computer Emuzone)


Manhunter: New York Evryware / Sierra On-Line [top]

Manhunter: New York is a post-apocalyptic adventure game set in the (then) futuristic year of 2004, when Earth has been enslaved by a race of aliens known as the Orbs. The Orbs, who look like giant floating eyeballs, have implanted all humans with tracking devices, forced them to wear nondescript robes and forbidden them from speaking. The protagonist has been assigned by the Orbs to track down fellow humans who are believed to be forming an underground resistance. Over the course of the game, the player discovers that the Orbs are not the benevolent rulers they claim to be; they are actually harvesting humans as a food source. The player then "switches sides" and works to overthrow the Orbs. Manhunter: New York utilized Sierra's Adventure Game Interpreter (AGI) development tool. It was very different from other AGI games in that it did not use a text parser, incorporated a first-person rather than third-person perspective, and featured a rudimentary point-and-click interface. In these ways, Manhunter foreshadowed later games like Myst. The gritty, sometimes gory visuals, unique interface, and use of real-life locations in New York City all helped set the game apart from Sierra's other titles, which were typically more family oriented.
Screenshots
Full Demo 984kb (@ Abandonia)
(5x 360kB) Floppy Image (uploaded by Tadrio)
No-docs crack (provided by basetta & uploaded by Scaryfun) 296kb


Mindfighter Abstract Concepts / Infinite Imaginations / Activision [top]

Mindfighter is one of the best post-apocalyptic adventures ever made, although sadly not many people played it when the game was released. Aside from being one of the most ambitious IF titles ever designed, Mindfighter also marks a debut title for Abstract Concepts, a more serious sister company of British developer Delta 4 who best known for the hilarious Bored of The Ring and other parody games. It was based on an Anna Popkess book (which was originally bundled with the game) and uses an interactive fiction System Without A Name, or SWAN for short. It's set in a post-apocalyptic world of guards desperately attempting to retain order over mobs of genetically-mutated thugs, with extensive use of the death penalty. Into this maelstrom steps Robin, an 11-year-old psychic beamed forward in time from before the drama. Adjusting to a completely different form of life, Robin must learn to survive and get adequate food, and ultimately infiltrate this vicious police state. Encounters with other characters are frequent, of whom some retain a semblance of old humanity. Daryl, Alison and Matthew all come in handy, and must be coaxed into doing what you wish. Examining objects often gives few clues, so the detail in the manual is vital, although few of the objects are vastly different from familiar 20th century artifacts. Two levels of object descriptions exist, allowing for faster or more immersive play. Overall, Mindfighter is a thoroughly entertaining, serious, and thought-provoking game, which draws you into the brutal reality of the future. Although the game sounds a bit dogmatic at times, it is never really overbearing, and the intriguing plot and well-written characters will keep you interested for hours on end.
Screenshots
Full Demo 197kb (uploaded by MyAbandonware)
Review


Mortville Manor [Fr] Lankhor [top]

Mortville Manor is an excellent and highly underrated murder mystery game from French developer Lankhor. Aside from offering a solid plot, the game introduces many features to adventure genre, most notably random factors (that, like the board game Clue!, leads to a different culprit each time you play) and digitized voices (which sound better than Access Software's "RealSound" technology used in Mean Streets, which came out after this game). You played Jerome Lange, a private detective who is tasked with investigating a murder that occurred in a remote manor. Your job, naturally, is to interrogate all potential suspects and go through their possessions to find clues and evidence. Random factors give the game replayability unseen in other games: the killer's identity changes each time you played. Although the mystery takes only about 2-3 hours to solve, the random element keeps replay value high, and solid writing makes the game much more interesting than Clue!. Like most great murder mystery games, almost everyone has something to hide and motive to kill the victim, and therefore it is fun to reduce the possibilities one by one until you figure out the killer. The PC version was never released in English.
Screenshots
Browser-Playable Apple II GS French version ( @ Free Tool Association)
French PC Full Demo ~2MB (@ Lankhor.net)
French Floppy Images ISO Demo 487kb (uploaded by scaryfun)


Murder On The Atlantic Intracorp [top]

Murder on the Atlantic is a fun murder mystery with a cliche murder-on-the-ship plot that develops into a solid game of logical deduction and timing. Clues and evidence must be pieced together to determine the culprit. Unfortunately, the heavy reliance on precise timing and included documentation, almost non-existent plot development, mundane NPCs, and poor movement scheme detract from the fun, but it's a good exercise in logic for all wannabe sleuths if you can put up with the quirks.
Screenshots
Full Demo 92kb ( @ XTC Abandonware)


Neuromancer Interplay [top]

Definitely one of the best cyberpunk games ever, Neuromancer is an excellent adaptation of the classic book of the same name. You play a hacker who is struggling to make ends meet at the beginning, only to discover that all is not well in cyberspace. Although initially there are not many locations for you to visit in the game, there is a great deal to find out and cyberspace locations ("WELLs") you can visit. For instance, you have a special connector attached to your head that allows you to insert silicon chips. These chips contain various "skills" which will enable you to achieve certain objectives that would otherwise remain beyond your grasp. The skills, which include subjects like Psychanalysis, Sophistry, Evasion and even Cop talk, can also be upgraded, so while you might have the Cryptology skill chip, it may not decipher an encrypted code word until you find a way of upgrading it to version 2.0 or even 3.0. You will generally acquire skills and upgrades by talking to other characters within the game, and this brings us to the game's weakness: the specificity of its parser. You need to get the exact word right before it gives you needed information. A notepad is absolutely essential for playing Neuromancer, as there is a lot of information and WELL addresses to keep track of. Neuromancer is undoubtedly the best "hacking" game in existence, as the thrill of hacking into forbidden sites, editing databases to further your cause, and generally finding things out is exhilarating (and harmless, as opposed to real life). Overall, no cyberpunk fan should pass up this overlooked classic.
Screenshots
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Full Demo 622kb ( @ XTC Abandonware)


Nine Lives Of Secret Agent Kat SoftLab Laboratories [top]

This is one of the most obscure and underrated shareware adventure games of all time. Designed by Bill Fisher, designer of The Last Half of Darkness, Nine Lives uses a tweaked version of the same game engine. The plot is simple: you control a party of 4 secret agents, who must infiltrate a super-secret lab to steal a super-secret document (duh). Despite this typical espionage plot, Nine Lives is full of interesting plot twists and excellent atmosphere that Last Half of Darkness fans will enjoy. Gameplay is similar to Last Half, but with some significant enhancements. The screen is still divided into four major sections: scene graphics, list of exits, action menu, and a description box. This time, icons have replaced action words in the menu, and pictures of your four agents are displayed at the bottom along with what they are holding. Most puzzles, as one can expect from an espionage game, involve the use of high-tech gadgetry and your agents' abilities. You can call up the HQ for some hints on what to do next, and combine some inventory items together. Agent Kat is the name of the team's leader, who must be kept alive at all costs to continue the game. Each agent has a "health bar" similar to RPG titles, and they will die if the health bar goes to zero (they can be wounded by enemy bullets, etc.). With an interesting blend of RPG and adventure elements, some solid puzzles, and a high play value, The Nine Lives of Agent Kat is well worth a look for anyone looking for a fun, unassuming spy adventure. It certainly does not live up to Last Half of Darkness in terms of atmosphere or plot, but it has plenty of charm all its own, especially considering the shareware status.
Screenshots
Full Demo 393kb ( @ Juego Viejo)
Included in: Last Half Of Darkness: Servants Of The Shadows (2005) ISO Demo 742MB (uploaded by scaryfun)
Full Demo (uploaded by My Abandonware)


Police Quest 2: The Vengeance Sierra On-Line [top]

Following on the heels of the successful debut title for the series, this second game in the series had improved graphics and soundtrack but also with the horrid copy protection. While waiting in prison for a re-trial, Jesse Bains (the “Death Angel” from the first game) kidnaps a guard, escapes from jail, and goes on a rampage to seek revenge on the people who have put him behind bars. The graphics are slightly improved and the game still operates via a parser interface. The major difference between this game and the original game, however, is the revised driving system. Gone is the manual driving system. You now travel to the location you want to go to by getting into your car and typing the name of the location, after which you are automatically driven there. Developed with Sierra's new SCI engine, it focused more on detective and forensics work than the traffic-cop beginning of the original, while keeping the same realistic setting. The proper procedures for collecting and handling evidence are the main focus of many of PQ2's puzzles.
Screenshots
Full Demo 2Mb ( @ Juego Viejo)
Reviews
 1  2  3 
Full Demo 105kb (@ XTC Abandonware)
2006 Collection DosBox Update
included in - Police Quest Collection: The 4 Most Wanted (1995 Version) ISO Demo (uploaded by Egon68) 507MB + Info
 1  2 
(3x 720kB) Floppy Image (6x 360kB) Floppy Image (uploaded by Tadrio)
 1  2 
included in Police Quest Collection (2006 WinXP Version) ISO Demo 494MB (uploaded by Shattered)
Patch to disable password protection for both SCI versions 1.002.011 + 1.001.006 (provided by basetta & uploaded by Scaryfun) 1kb
included in Daryl F. Gates' Police Quest Collection: The Four Most Wanted ISO Demo 490MB (uploaded by ClassicComputerGames)
included in Police Quest: Collection Series (1997) - Clone 5CD ISO Demo 2.71GB (uploaded by Egon68)


Profession Détective [Fr] Ubi Soft [top]

A pretty simple and very short quest released exclusively in France. Plot: you play a private detective, whose task is to rescue the child of wealthy parents, kidnapped by bandits. Visually, the game is implemented as a set of successive black and white static images; sometimes change is instantaneous, and sometimes the picture is "slipping away" beyond the game screen, giving place to the next. The gameplay is much like text adventures with graphics, but most of the commands you need don't have to be entered manually, you can choose from the menus at the top of the screen. In addition to the purely "technical", where there are three such groups: "Objet", "Personnage" and "the Action", while in fact each of them has a list of various verbs-actions. The first group includes activities such as "seek", "inspect", "show", and so on, with the conversation with the NPC came in the second group, moving or opening inventory (as he has in the game) - in the third. After selecting a particular team often opens its purely "menu" - in particular, the choice of moving the team will be asked to choose which of the presented in a small list of areas you want to move (and then there will always change the pictures!). In some cases, however, "continue" signified team action you have to yourself - for example, to enter the previously recognized code (this is the same quest, after all!), Or the name of an object. Graphics - only the CGA, with black and white (!) but extremely high quality; more than that - a choice of the creators of the game creates a great atmosphere of an old film noir. However, criminally short duration of the game and periodically pop-up image of a funny dog clearly hinted to us that this game is focused primarily on children's audience. Note also that the texts - explaining, for example, what you see in the picture, and on the basis of what you need to make a decision on further action - is in French, and for playing at least to know it needs to be mandatory.
Screenshots
French Full Demo 261kb (uploaded by Old-Games.ru)


Psycho Starsoft Development Laboratories / Box Office [top]

Psycho is a graphic adventure game with a key-based verb interface. A set of jewels has been stolen. At the time of the theft, a curator was with the jewels, so he got stolen, too. And who's the suspect? Norman Bates, of course. The next night, a daring detective drives out to the sinister Bates Motel. His plan: a) find the jewels, b) free the curator and c) take a nice hot shower, should time suffice. Psycho is entirely controlled with the keyboard: direction keys for moving your character around, shortcut keys for performing actions. You need to stand close to an interesting object in order to examine it. Adversaries such as a dog, a ghost, and Norman's mother will appear at random throughout the house, putting you to sleep (!) by touch and thus draining your precious time -- you've only got four hours to solve the case. You may shoot the enemies as soon as you find a weapon. As there is no other option for character interaction, this is how you'll deal with the Bates family as well. It's one of the worst adventure games ever made, and based on the classic horror film by Alfred Hitchcock. By "based on" I mean that they both have the same title. It's all bad CGA graphics, if that isn't redundant. Your character, a detective investigating a kidnapping at the Bates motel, looks like a monkey when viewed from the front. He holds his magnifying glass (or gun, once you find it) at arm's length constantly. The room descriptions are... well, let me just direct-quote a couple: "I found this is a big living room;" "I found this is the same big room." "Clues" you find along the way offer such helpful tips as, "Skeleton keys open doors, not skeletons." Exits are laid out so that at times it's practically impossible to tell which door leads where. Trying a locked door simply doesn't work until you find the right key, and gives no indication that it's locked. There are bugs all over the game, the funniest being when you dig up a key in the coal bin. After you pick it up, it still shows up in the room, and you can keep taking it over and over and earning infinite points. And taking it repeatedly gives the message: "I found more keys just like the one I found before." Yes, they chose that as the alternative to adjusting the graphics so the key is no longer there. An absolute must-play for all fans of truly terrible software.
Screenshots
Full Demo 158kb (uploaded by MyAbandonware)
Review
Full Demo 157kb (uploaded by Hotud)


Qin [Fr] ERE Informatique [top]

The story takes place this time in China in 780 AD, in the context of Chinese mythology. The adventure begins in the family palace. You are the descendant of Liu, the brilliant architect of Emperor Qin's burial site. And this morning when you wake up, the vase porcelain present for generations in your family has a strange fascination to you. The objective of your trip will be to find the five parts of the plan that will lead you to the mythical tomb of the Emperor Qin. This is the last game of the authors of Sram and Sram 2. Technically the game is very similar to previous games and still works by parser, orders being captured in the verb and complement form. Every place has its graphic and sometimes will bring up a thumbnail showing the result, such as making a raft. The notion of time is used in the game because of the characters are present at certain times of the day. The game is longer than the Sram and also much more difficult.
French Full Demo 248kb (uploaded by Abandonware France)


Scoop, The Trillium Corp. / Spinnaker Software Corporation [top]

The last in the long line of great Telarium/Windham Classic adventures and based on an Agatha Christie novella, this game doesn't quite live up to the wonderful Below the Root , which uses a similar but more outdated choose-the-verb engine. It is nonetheless a solid detective game with interesting plot twists and nice interface (e.g. you can "listen" in on the conversations, and question the characters' alibi). It is also the first (and last, alas) Telarium game to use EGA/VGA graphics and excellent NPC routine that is well-integrated into puzzles - you must, for example, observe each suspect's routine by following them, then eavesdrop on their conversation at the right time and place to gain new topics you can ask other NPCs about. The Scoop also displays an unthoughtful design, as the rather harsh time limit means that you might have to restore many times to get everything done, which means that you unrealistically know what will happen before the event. Still, its interesting plot, fun character routines, and well-written dialogues more than make up for its shortcomings.
Screenshots
Full Demo 209kb ( @ XTC Abandonware)
(2x 360kB) Floppy Image (uploaded by Tadrio)


Shadows Of Mordor Beam Software Pty., Ltd. / Addison-Wesley Publishing [top]

This third game in the trilogy follows the adventure of Frodo and his band of fellow Hobbits from where Fellowship of the Ring left off as the Hobbits plunge into greater danger - facing off with giant spiders, evil horsemen, and sinister evil. The game is a marked improvement over Fellowship of the Ring... perhaps the programmers got back in time to fire that amateur they let design that game.
Screenshots
Browser-Playable JAVA Full DOS Demo ( @ DOSdose)
Full Demo 93kb ( @ XTC Abandonware)


Shogun, James Clavell's Paragon Software Corp. / Medalist International [top]

A faithful adaptation of James Clavell's hit novel of the same name, Shogun casts you in the role of Blackthorne, an English navigator hoping to fine fortune in the 19th century Japan, only to find that he must earn it the hard way by winning acceptance and respect from wary Japanese. Shogun captures the novel's plot and atmosphere almost perfectly, with excellent writing, well-paced plot development, and great Japanese-art graphics. The game is broken down into chapters, each of which is self-contained (i.e. every item you can find and use is only for the current chapter) and advances the plot little by little. The puzzles are definitely up to Infocom's usual standards - in particular, puzzles that require you to figure out how to communicate with the natives are brilliant. Being based on the same engine as Zork Zero, Shogun also follows in that game's lead in offering new kinds of puzzles to make the game more varied. In this case, there are a few timed sequences, and an arcade-ish maze navigation in which you move Blackthorne around with the arrow keys. Overall, Shogun is Infocom's neglected masterpiece that belongs to every gamer's collection. Although the game would appeal more to Infocom veterans, novices should not be discouraged to try this one out, as the built-in on-line hints are excellent.
Screenshots
Browser-Playable JAVA Full DOS Demo ( @ DOSdose)
Full Demo 976kb ( @ Juego Viejo)
Included in: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)


Space Quest III: The Pirates of Pestulon Sierra On-Line [top]

This was the first SQ game to be developed using an early version of Sierra's SCI engine. It featured music composed by the Supertramp drummer, Bob Siebenberg, and was one of the first games in the world that came with SoundBlaster support. As well as this impressive sound-support, PC versions of the game now supported mouse movement and a new, heavily improved, text parser. Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint. All this and he might be expected to get the high score playing Astro Chicken (tm) also! Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular game, there is also a simple non-scrolling Astro Chicken game that's playable, as well as a radar screen representation for ship-to-ship space combat.
Screenshots
Freeware Astro Chicken Mini-Game ~204kb (@ Spacequest.net)
Info
Full Demo 1954kb (@ XTC Abandonware)
Reviews
 1  2 
Full Demo 2014kb (@ DJ Old Games)
2006 Collection DosBox Update
included in Space Quest Collector's Edition (1994 Version) ISO Demo 180MB (uploaded by Egon68)
(3x 720kB) Floppy Image v1.0p (6x 360kB) Floppy Image v1.0p (uploaded by Tadrio)
 1  2 
included in Space Quest Collection (2006 WinXP Version) ISO Demo 725MB (uploaded by Shattered)
included in Space Quest 1-3 GOG Digital ISO Demo v2.0.0.15 26.4MB (uploaded by hgdagon)


Star Trek: First Contact Simon & Schuster Interactive [top]

Last of the Star Trek trio of Simon & Schuster games and arguably the best, First Contact continues the exploits of intrepid captain James T. Kirk and his crew abroad the starship Enterprise. Your mission this time starts with transporting a diplomactic party to unexplored planet Gothica. As is typical of the series, this innocent mission soon evolves into a potential galactic war, and it's up to you to save Starfleet and the Federation itself. The game's interface is still the effective multiple-window presentation used in the previous 2 games, with some additional commands such as the ship's computer (F7 key) that contains both useful and serendipitous tidbits of knowledge on subjects ranging from the various characters to the different aliens and planets you will encounter. The captain's log now keeps track of all major actions you performed, and you can add records of the current play session to the log (similar to "LOG ON" command in other IF games). Crew members now exhibit a much wider range of responses that are appropriate in the situation. Overall, the additional features and more authentic Star Trek atmosphere and plot makes this the crown of Star Trek IF trio.
Screenshots
Full Demo 242kb ( @ Juego Viejo)


Thing, The Apogee Software Productions [top]
Inside a vast network of caves lies hundreds of valuable gold nuggets waiting to be found. But also awaiting the adventurer is the fearsome Wumpus, a cave creature no one has ever seen and lived to describe it. Your goal is to locate the Wumpus and shoot him with an arrow from a connecting cave. Do not enter the cave where the Wumpus is as he will kill you. There are also bats in the cave that will pick you up and dump you somewhere else, and bottomless pits that will also kill you. You can collect gold nuggets that will increase your score.
Screenshots
Full Demo (provided by hfric & upped by Scaryfun) 16kb


Time and Magik Trilogy Level 9 Computing, Ltd. / Mandarin Software [top]

In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures: Lords of Time, Red Moon, and The Price of Magik. The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics. They all center around wizards and spells. Despite the name "trilogy" these games do not share the same plot thread. Lords of Time has the best plot in this series: you must journey through time to collect various objects to defeat the Lord of Time. Red Moon and Price of Magik have more mundane plots, but the spell-related puzzles keep things interesting.
Screenshots
Full Demo 305kb ( @ Juego Viejo)


Total Eclipse Major Developments / Incentive Software Ltd. / Domark Software [top]

After whisking the players to far-flung galaxies in the excellent Space Station Oblivion (a.k.a. Driller) and Dark Side, Incentive brought their revolutionary Freescape 3D engine to breath life into ancient Egypt. Legend has it that Ra, the God of Sun, had placed a convenient curse upon his people: if the sun's rays to his shrine atop the pyramid are blocked by anything during daylight hours, he would obliterate the earth. The trouble, of course, is that thousands of years later you've just discovered that there will be a total eclipse of the sun in two hours - that is, therefore, the amount of time you have to race the fiendish mazes inside the pyramid to find Ra's shrine and prevent the catastrophe. Of course, what's a pyramid without hidden treasure to plunder? To that end, Total Eclipse is full of treasure for the taking, and your final score is based on the amount of loot you've managed to get as well as whether or not you have indeed saved the world. You are equipped with a revolver (with unlimited bullets), a wristwatch that ticks ominously towards the end of the world, a water bottle which you will need to fill constantly to satisfy your thirst. Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some foes. Despite a more interactive environment, this is a much more difficult games than Incentive's previous offerings and may leave a beginner frustrated. Patience to map the maze-like environs is a must in this one. Recommended, but not for the faint of heart or anyone who's unwilling to sacrifice hours to get lost in desolate ancient ruins. A free remake was done in 2007 by Ovine Dy Design.
Screenshots
Full Demo 186kb (uploaded by Abandonia)
Full Demo 184kb (uploaded by Hotud)
Included in Virtual Worlds: The 3D Game Collection (1991) (3x 720kB) Floppy Image (uploaded by Tadrio) plus Castle Master, Castle Master 2:The Crypt, Driller
Free 2007 Remake 12MB (uploaded by Official Site)


Twilight Zone First Row Software Publishing / Gigabit Systems [top]

Twilight Zone is a good game in the same vein as Mike Berlyn's Altered Destiny: a hapless hero gets sucked into an alien world where he must find a way back home and saves that world in the process. Good puzzles, reasonably intelligent parser, and engaging plot make this an underrated game. An all-text mode is also available for IF purists. An ordinary adventure game player, thrust into fantastic situations. Into a world between dreams and reality. A world existing only within the electronic circuits of a machine. An area where typed commands become reality in a game that is not quite real, not quite fantasy. A game known as... The Twilight Zone. This is a text/graphic adventure adaption of Rod Serling's classic television show, boasting a twist ending on par with some of the best episodes.
Screenshots
Full Demo 589kb ( @ XTC Abandonware)


Twilight's Ransom Paragon Software [top]

Paragon Software, maker of the Twilight series of strategy games, takes a diversion in this surprisingly well-written IF set in the Twilight universe. Suddenly discovering that your girlfriend has been kidnapped, you must deal with the kidnappers who have more sinister plans, rescue your girlfriend and, of course, save the world as we know it. Although the game's parser is not up to par with Infocom's, interesting gadget-oriented puzzles and well-written gameworld more than make up for the deficiency. There are also enough plot twists along the way to keep mystery fans happy. All in all, a commendable and refreshing effort at fleshing out the fictional guns-and-bullets-littered landscape of Twilight 2000.
Full Demo 328kb (@ My Abandonware)
Full Demo 328kb ( @ Hotud)


Uninvited ICOM Simulations / Mindscape [top]

Another game using the graphical adventure interface found in Deja Vu and Shadowgate, Uninvited comes with a "horror" theme. While driving on a lonely road at night, a strange figure blocks your vision causing you to swerve and crash your car. When you regain consciousness, you find that your sister is missing. The only place she could have gone is a creepy old mansion which looms in front of you. With nowhere else to go, you enter the mansion in search of your sister. It turns out the mansion once belonged to an old wizard and his apprentice, and somehow it has become infested with the Undead. A Windows remake was done in 1993 with much better graphics. In 2015, a MacVenture Series PC release contained both the original Macintosh 128k black and white, and Apple IIGS 4-bit color versions.
Screenshots
 1  2 
Full Demo 365kb (@ Hotud)
Info
Full Demo 366kb (@ My Abandonware)
Reviews
Full Windows Demo ( @ Abandonia)
Full Demo + Win3xO Collection Package 17MB (uploaded by scaryfun)
Win3xO Collection - FrontEnd + Emus 60MB (uploaded by scaryfun)


Zak McKracken and the Alien Mindbenders Lucasfilms Games [top]

Zak McKracken is a tabloid reporter (and not a very good one at that). Based upon a psychadelic dream, Zak one day realizes that something is wrong - Space Aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a magic crystal (or some sort of crystal), Zak manages to get the help of Anthropologist, Annie, and her friends, Melissa and Leslie. Between the four characters (all of which you control), you can destroy the dumbifying devices and save the earth. Not too bad for a tabloid reporter. It was the second game to use the SCUMM engine, after Maniac Mansion. There was also an enhanced version released using improved 320x200 (instead of 160x200) 16-color graphics and similar sound.
Screenshots
Full Demo (@ XTC Abandonware)
Info
 1  2 
Full Demo (@ The House Of Games)
Review
Full Demo - Enhanced FMTowns Version for ScummVM 52MB (provided by zobraks & uploaded by Scaryfun)
Lucas Arts Classic Adventures included in Various Floppy Adventure Games - Floppy .imz Images ISO Demo 45MB (uploaded by Virgil)
Included in Zehn Adventures - German 2CD ISO 842MB (provided by dead-meat & uploaded by Scaryfun) *collection of 10 German Lucas Arts adventures
GOG Digital ISO v2.0.0.4 + FM Towns ISO + Extras 110MB+313MB (uploaded by hgdagon)


Zork Quest 2: The Crystal of Doom Tom Snyder Productions, Inc. / Infocom [top]

This was the second Infocomic in the ZorkQuest series. The unique element of this software was you could "follow" the narrative from a single characters POV, or "jump" to a new characters POV. Thus, you could re-read the story again and learn new things about how the characters different paths affected each other and the outcome of the story. The display techology used a 3D vector format; Many scenes scaled (like zooming on a camera lens) at a sacrifice of detailed graphic textures colors. Zork Quest 2 picks up where Zork Quest 1 left off: Egreth Castle and the land of Quendor once again found peace... but soon new troubles start brewing again after Moog, a mischievous young sorceress, stole an ancient spellbook that would give her powers unmatched by any other sorceror. It's up to a band of four brave souls, including the royal wizard Frobwit, to vanquish the evil once again. It's more captivating and longer than Zork Quest 1.
Screenshots
Full Demo 256kb ( @ Juego Viejo)
Review
Included in Infocomics folder of: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)
Booter Image ISO Demo 284kb (uploaded by scaryfun)


Zork Zero: The Revenge of Megaboz Infocom [top]

Visit the Great Underground Empire with upscale condos and subterranean highways, and try to dispell a curse before it kills all the inhabitants. This is a prequel to the classic Zork trilogy, but with additional graphics and puzzles. Although it is the fifth and last Zork game released by Infocom before the company's closing, Zork Zero takes place before the previous four games (Zork I,II,III, and Beyond Zork). Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colours and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable mini-games including Peggleboz and Double Fanucci.
Screenshots
Full Demo 823kb ( @ Juego Viejo)
Extra "Feelies"
Included in: Infocom Universe Bootleg Full Demo ~389Mb (uploaded by Gr.Viper)
Reviews
 1  2  3 
Included in: The Zork Legacy Collection (1996) CD1 ISO ~294MB (uploaded by TG)SeNaTe)
Included in: The Zork Anthology (1994) ISO Demo ~195MB (uploaded by Egon68) plus Zork I, Zork II, Zork III, Beyond Zork, Planetfall.


Adventure related

Capone Actionware Corporation [top]

This is a light-gun game where the action takes place in the Capone era of 1920s Chicago. The player is a lone gunman battling Capone’s men down the streets and alleys of the city. The game plays much like Operation Wolf. As the game progresses, the screen scrolls sideways and evil gangsters pop up from behind windows and buildings. The player must take care not to hit innocent bystanders, including women, children, and pets strolling down the street. There are also two indoor scenes, including a warehouse filled with TNT and the finale that takes place inside a bank. Players can also play entirely with a mouse. During mouse play, a cross-hair cursor appears on screen. Firing is accomplished simply by hitting the mouse button, or trigger on the light-gun.
Screenshots
Full Demo 240kb (uploaded by Game Graveyard)
Full Demo 240kb (uploaded by MyAbandonware)


Feud Binary Design, Ltd. / Mastertronic, Inc. [top]

Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. One day, Leanoric cast an aging curse on Learic. As Learic, you have only one day in which to defeat Leanoric before dying. Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). You can even turn peaceful villagers into zombies. Leanoric’s direction relative to yourself is indicated by a compass.
Infos
 1  2 
Full Demo 34kb (uploaded by MyAbandonware)
Screenshots
Full Demo 35kb (uploaded by Abandonia)
Reviews


Freedom: Rebels in the Darkness Coktel Vision [top]

This is a game that combines elements of strategy, stealth and fighting games. The main character is a rebellious black slave working on a sugar plantation that tries to incite a revolt among the slave population to gain freedom and to give comeuppance to each of their old masters. At the start of the game there is four characters to choose, each with different statistics and abilities like "constitution" and "lock-picking". The main game screen is a map of the plantation, where you guide a small icon of the character while trying to avoid the guard dogs. If the dogs find you, they either bark and alert the owners or attack you. When they do, the screen switches to a first-person screen where you have to avoid being bitten and killed by the animal. On the top of the screen there are four buttons, each with a unique function: "Path-finding" lets you click on the map with a cursor and see a description of each hut and house. "Movement" allows you to move your character. Left-clicking shows a first-person view of your surroundings. This screen can vary depending of the place where you are in the map. Most of the time is the recruitment screen, where you click on your brother slaves to amass a army. Their response is a random "yes" or "no". If you click while on a sugar field, you get the option of climbing the huts, picking the storage hut lock, or setting fire to the premises. If you click while on the housings of the owner or one of his henchmen, you get the option of either confronting the person, or running away. If you decide to confront him, the screen switches to a side-view similar to fighting games like Street Fighter, with two energy bars at the bottom, where you have to fight one of the owner's men. If you win, you have the choice of killing the person or holding him captive. "Review" is the game statistics screen, where you can see your progress in the game. "Advice" only starts working once you get the support of either the shaman or the medicine man. They can heal any wound sustained by dog attacks and fights. The pc version is very rare.
Screenshots
 1  2 
Amiga Full Demo *needs emu 24kb (uploaded by WHDLoad)
Spanish Portable Amiga Version 5MB (uploaded by AbandonSocios)
Full Demo 274MB (uploaded by Old-Games.ru)


Gauntlet Atari Games Corporation / Mindscape, Inc. [top]

Gauntlet is an action game based on the popular 1985 arcade version where players choose characters and fight their way through hordes of enemies that assault them on the way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. The game features a choice of four characters to play with, each with different weapons. Thor the Warrior has a bludgeoning battle axe, Thyra the Valkyrie has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts. Ghosts, goblins and even the life-draining Death are among the enemies. Enemies stream out of generators, so destroy these before tackling the rest. Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route. Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces the character's energy level. Treasure is abundant throughout the levels and adds to the player's score. The DOS version uses a tweaked 256x200 pixel graphics mode and some other graphics trickery in EGA. Many VGA (and later) cards do not support this properly causing the game to hang after the character selection screen. DOSBox (starting at version 0.73) includes proper EGA emulation that allow this game to run when configured with the "machine=ega" option.
Infos
Full Demo 121kb (uploaded by MyAbandonware)
Screenshots
Full Demo 316kb (uploaded by Abandonia)


Journey to the Center of the Earth Greg Hassett / Chip [top]

This is an interesting but frustratingly difficult adventure/strategy/action hybrid based on the celebrated novel of the same name by Jules Vernes. As in the book, the game's plot is an intriguing blend of Victorian-era science and zeal for adventure. Upon hearing news of Prof. Lindenbrok' succesful trek to the center of the Earth, you decided to join his team on their second journey into the fastastic realm. You can choose your alter ego as one out of four eminent scientists in the 19th century (e.g. Rutherford and Rossi). Each scientist has his own characteristics, but they only affect how you appear in the game, and the starting statistics. The game plays like a survival adventure rather than Chip's usual blend of strategy and action (as evident in their masterpiece Joan of Arc: The Siege and The Sword). With a strong emphasis on survival, the game has more in common with Silmarils' Robinson's Requiem than a strategy game. You must check the major statistics of your character, e.g. food, water, and vitality, at all times to make sure they don't fall to the danger zone. In contrast to the strong strategy angle of Joan Of Arc and Pharaoh, Chip's better-known games, strategy in JTCE merely consists of choosing which direction to go next. Some action sequences border on the ridiculous: to drink water, for example, you have to run around in a large cavern, collecting droplets that fall from above while avoiding falling rocks. When you are injured, you must identify and use various tools in the first-aid kit - this is one of the more enjoyable aspects of the game. Despite these shortcomings, Jules Vernes' vision of what the "center" of the Earth looks like is a compelling one that will keep die-hard gamers and fans of his novels struggle through the game. The plot moves briskly as you cross new areas, and the writing is above average. It's unfortunate that the game doesn't focus more on strategy aspects.
Screenshots
French Full Demo 492kb (uploaded by MyAbandonware)


Kristor [Fr] Loriciels [top]

This is the second game by the authors of Karma. Zor is a desolate world, black, glossy, hostile. Its atmosphere too thin for survival. Expelled from the federation because of the great conflict, exhausted, man fled to Zor. We are in 6339 after the fourth ice age. The instruction sheet is very brief and does not detail the course of the game, nor the goal, but quickly realizes that the game is focused on the exploration and prospecting ore and energy. You must send probes on various planets to determine their composition and then send a fleet and an extraction unit on site to mine the ore. If you take the head of the squadron, an arcade phase occurs when encountering enemy ships, these vessels must be destroyed one by one by juggling speeds and moving with the two cameras at the bottom of display. Other peoples covet minerals, and everything happens in real-time. Alliances are made ​​and unmade, interstellar travel takes time and the position of a planet can evolve. The graphics are very variable: Classic CGA during the intro text mode for some management screens and high resolution green tone for the rest of the game (CGA mode reminiscent of Apple and has the advantage of being readable). There is a transcript of the audio cassette (performed and recorded by the programmer) supplied with the game
Screenshots
French Full Demo + Scans + Audio Cassette MP3 165kb+458kb+5MB (uploaded by Abandonware France)


Last Ninja, The System 3 Software Ltd. / Activision, Inc. [top]

The Last Ninja was one of the most successful games ever for the Commodore 64 with over 2 million copies sold worldwide for all formats. You are the last living member of your ninja clan after they were brutally slaughtered. Now, you seek to exact revenge on the evil shogun responsible. It's an action/adventure game set in medieval Japan. The game is shown in isometric view, and the eponymous ninja can walk in four directions, jump, fight the enemies and collect necessary items on his way. While fighting, the ninja can use several different blows and block. The island is made up of six regions: The Wastelands, The Wilderness, The Palace Gardens, The Dungeons, The Palace, and The Inner Sanctum. Along the right side of the screen players can see the current enemy's health, weapons in use, and object being held. Across the bottom of the screen is your health, number of lives, and weapons in your possession. While exploring the island a number of items can be found and some of them must be found: a pouch, key, numchukas, sword, apples, smoke bombs, claw, glove, staff, shuriken stars, amulet, flower, rope, bottle, and scrolls. The game is one of the first isometric games on the market. Despite relatively primitive (EGA) graphics, characters move convincingly, and backgrounds are well-drawn to create good illusions of 3D landscape. Another nifty innovation is the fact that the game's terrain is merely not the non-interactive pretty scenery as in most other games: they are obstacles that must be overcome. Water is deadly to the ninja and there's some hard jumping puzzles to avoid it. The PC version has higher resolution graphics but brighter colors and no music.
Screenshots
Full Demo 364kb (uploaded by Abandonia)
Infos
 1  2 
Full Demo 334kb (uploaded by GamesWin)
Reviews
Browser-Playable Apple II Version (uploaded by Virtual Apple)
Free Fan-Made Remake 11MB (uploaded by Classic Retro Games)


Munsters, The Teque Software Development Ltd. / Abersoft Limited [top]

The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life.
Screenshots
Full Demo 147kb (uploaded by Egon68)


Operation Clean Streets / Manhattan Dealers Silmarils / Brøderbund Software, Inc. [top]

You're Dirty Harry and you need to find and beat up dealers to get drugs and burn them outside the town, which will regain your energy. This is the Silmarils' first game. In 9 screens, you can fight with ninjas, amazons, punks and other thugs and low-lives, and you've only your hands and feet for that. You start in a street, a punk in front of you, beat him him up and he'll drop his drugs, continue to the stairs to find a guy with a chainsaw, beat him and keep his drugs. Go outside town to burn the drugs in a barrel to regain life and return to the dark side to make the streets safer. The game lives up to Silmarils' notoriety for extremely difficult action games: you'll die many, many times and start to wonder if the ending scene is worth bruising your knuckles for (it isn't). While the game does feature some innovations in this genre (such as buildings you can walk into), repetitive enemies and boring levels ensure that it'll stay a marginal old game.
Screenshots
Full Demo 210kb (uploaded by Old-Games.ru)
Floppy Images ISO Demo + cp-disabled Floppy (thanks to basetta & upped by Scaryfun) 225kb


Paperboy Atari Games Corporation / Mindscape, Inc. [top]

The object of the popular arcade game Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado. Subscribers are lost by missing a delivery or damaging a subscriber's house. The game begins with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game lasts for seven in-game days, Monday through Sunday. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself, with subscribers living in brightly colored houses, and non-subscribers living in dark houses.
Infos
Full Demo 78kb (uploaded by Abandonia)
Screenshots
Full Demo 95kb (uploaded by MyAbandonware)
Videos


Project Neptune / Bob Morane: Oceans Infogrames Europe SA / Epyx, Inc. [top]

Taking on the role of special agent Robert "Rip" Steel (Bob Morane in the European version), it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed. Transport: Airlift to drop zone. Proceed by power ski to a one man attack sub. Weaponry/Tactics: Blast bases with torpedoes, drop decoys and time-delay explosives, eliminate frogman assassins in hand-to-hand combat, and banzai attack with PDP (Propeller-Driven Platform) as last resort. This game was released several months after the previous Bob Morane games and is the only one using EGA graphics.
Screenshots
Full Demo 417kb (uploaded by Old-Games.ru)
Full Demo 473kb (uploaded by Hotud)
Full Demo 473kb (uploaded by MyAbandonware)


Rocket Ranger Cinemaware Corporation [top]

In the 1940s, the Nazis built a base on the moon and plan to use a mysterious substance called Lunarium to reduce people's intelligence. However, in the 21st Century time travel has been mastered, as have jet-propulsion backpacks, plus some cataclysmic weaponry and advanced code-breaking equipment. Thus, you are sent back in time to change the result of the war using this technology to find their five rocket factories and destroy the moon base. The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.
Screenshots
Full Demo 550kb (uploaded by Hotud)
Full Demo 550kb (uploaded by MyAbandonware)
Full Free Game (must register to download) (uploaded by Cinemaware Official Site)
Floppy Images ISO + Scans 5MB (uploaded by Egon68)
included in 5 Plus 1: Pack 17 - Clone ISO Demo 13MB (uploaded by Egon68)


Sinbad and the Throne of the Falcon Cinemaware [top]

This Cinemaware game puts you in the shoes (sandals?) of legendary Sinbad the sailor from 1001 Arabian Nights, who roam the seas in search of fortune, power, and true love. In contrast to Cinemaware's earlier action/strategy classics (e.g. Defender of the Crown), Sinbad is basically a pure action game, as choices you can make are limited to which town to sail to next. Get ready, though, for a lot of fun action sequences that involve pirates and genies, and even Arabia-style romance and heartbreak. You'll need all of your wits and swordmanship to defeat the Black Prince and his minions from hell. But hey, who can deny the lovely Princess' requests? Despite a very hackneyed plot and stereotypical characters that don't do justice to the classic novel, Sinbad has more than enough swordfights, potential love intrigue, and exotic charm to keep Cinemaware fans trigger-happy for hours on end.
Screenshots
Browser-Playable JAVA Full DOS Demo ( @ DOSdose)
Info
Full Demo 635kb (@ Abandonia)
Full Demo 619kb (@ Hotud)
Full Freeware Game (need to register to download) (uploaded by Cinemaware Official Site)


Spy vs Spy III: Arctic Antics First Star Software, Inc. [top]

The third and final installment in the original trilogy of games based on the popular characters from MAD magazine (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an iceberg. They're seeking items (gyroscope, fuel canister, key card) and then seeking to leave via a rocket-ship before a blizzard sets in. New trap items include a saw (for cutting holes in ice), a plunger detonator (with dynamite), an ice pick and snowshoes. There are some pitfalls (thin ice and snow drifts). Hand-to-hand combat is done with snowballs. Watch your spy's body heat or he'll become a permanent resident.
Videos
Full Demo 221kb (uploaded by Abandonia)
Screenshots


Times of Lore ORIGIN Systems, Inc. [top]

The Kingdom of Albereth was under attack of barbarian forces. King Valwyn drove the barbarians away, but was wounded in battles. Searching for a place where he could rest and restore his strength, he left the city - but never returned. Now, a new hero must rise and defend his homeland. Times of Lore is an action game with light role-playing elements, which follows the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong. Gameplay consists of moving the protagonist in real-time (day and night) through various terrains, like forests, towns, and dungeons. The player character gathers basic items, like health and magic potions, and increasingly powerful weapons as he completes tasks and advances the plot. Conversations are handled through key phrases. Battles involve a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.
Screenshots
Full Demo (uploaded by Abandonia)
Full Demo (uploaded by XTC Abandonware)
Full Demo (uploaded by My Abandonware)


Willow Brian A. Rice, Inc. / Mindscape, Inc. [top]

This game is based on the fantasy movie produced by George Lucas and directed by Ron Howard. Willow consists of 5 different action sequences which recreate different scenes from the movie including an escape from the dungeons in a first-person view maze, lost in the ice caves is another maze where you need to decide when you turn down different tunnels. There's also an overhead segment where you play as Willow in a forest and need to avoid a horse of enemy soldiers coming at you. You can throw stones at them. There's another action-based sidescrolling scene where you play as Madmartigan storming the castle. You jump over incoming projectiles, then fight off enemies one at a time. Finally, there's a level where you need to cast a magic spell on a rat. Choose the wrong symbols and - hey, guess what, you lose. The player can go through all the sequences in order, or read the story in the form of a scrolling manuscript and click on keywords to jump to a particular action sequence.
Screenshots
Full Demo 465kb (uploaded by Hotud)
Full Demo 475kb (uploaded by MyAbandonware)
Floppy Images ISO Demo 6.13MB (uploaded by scaryfun)
Floppy Images ISO Demo + Scans 6MB (uploaded by Egon68)


Kids

Manhole, The Cyan Worlds / Activision Publishing [top]


The Manhole is a computer adventure game intended for children in which the player follows a rabbit down a manhole and may explore the fantastic world beneath. The game was first released on floppy discs in 1988 by Cyan, Inc. (now Cyan Worlds) and distributed through mail order. In 1989, it was produced for Activision as CD-ROM version based on that floppy disc game. This version is notable for being the first computer game distributed on CD-ROM. It runs in black-and-white on the Apple Macintosh line of computers. The PC version came out after the original Macintosh version by almost two years, but it sports better graphics and smoother animations. It was created using the HyperTalk programming language by brothers Rand and Robyn Miller, who founded the company Cyan and would go on to produce the best-selling adventure game Myst. It's teeming with lively cartoon characters that kids will like, as well as many educational tidbits disguised as mini-games to be discovered. In many ways, the qualities that make The Manhole a unique and outstanding edutainment title are the same that later made Myst a best-seller: the freedom to explore the rich, well-realized gameworld at your own pace, and one-click-does-all interface. As a kid's game, The Manhole is even better at utilizing the concept. The game opens with an simple-looking manhole cover; clicking on it leads to one of the game's many exploration choices that make it replayable many times: should I do up or down? Each location, many of which the player will miss on his or her first time, is jam-packed with objects to play with, friendly cartoon characters, and fun animations. In 1992, The Manhole: New and Enhanced was released with a 256 colour graphical update to the game and new CD audio tracks in the way of music. The gameplay and level makeup is exactly the same and it contains English as well as Japanese text.

See also: Manhole, The: Masterpiece Edition

Screenshots
 1  2 
Full Demo 2MB (@ My Abandonware)
Infos
 1  2 
Full Demo (@ Hotud)
Videos
The Manhole: New And Enhanced - Full Demo 136MB (uploaded by EmuParadise)
1992 New and Enhanced - ISO Demo + Win3xO Collection Package 256MB (uploaded by scaryfun)
Win3xO Collection - FrontEnd + Emus 60MB (uploaded by scaryfun)


Sesame Street: Letter-Go-Round CTW Software Group / Hi-Tech Expressions, Inc. [top]

The Sesame Street Muppets invite a child player for a spin on the Letter-Go-Round. By catching and matching letters on a spinning ferris wheel, children practice recognizing and matching letters, simple spelling and word formation. There are several types of game: Upper case matching; Lower case matching; Mixed case matching; One little word; What's missing?; Spell the secret word. At the start of each game, one of Muppet pets brings out a letter to match or word to spell and drops it on the seesaw. A letter appears on each ferris wheel bucket and as the Letter-Go-Round spins, child player should find the right letter to match or complete a word. Child may choose and try any letter, because there is no time limit to play. When a match is made or a word is completed, Muppet pets will dance and cheer a child player to the next round of play. The game is recommended for 1 player aged 3 to 4.
Screenshots
Full Demo 52kb (uploaded by MyAbandonware)


Where in Europe is Carmen Sandiego? Brøderbund Software, Inc. [top]

This is one of the many games in the Carmen Sandiego series. It focuses on the European history and geography. The gameplay is very similar to that of "Where in the World", meaning that the player is sent to a location, has to find clues to lead them to the next location, and builds up a warrant along the way. Being one of the older games of the series, this games does not live up to the spectacular graphics and gameplay of the later editions.
Screenshots
Full Demo 193kb (@ Abandonia)
Full Demo 187kb (@ Juego Viejo)


Adult

Sex Vixens From Space Free Spirit [top]

Free Spirit Software published a number of adult text adventure games for PC and possibly other platforms. All of their titles (with the exception of The Last Inca, which was G-rated) featured intergalactic hero "Brad Stallion" and his ship, the "Big Thruster". They're all pretty much rip-offs of Infocom's Leather Goddesses of Phobos, but distinctly aimed at male players (unlike LGoP, which allowed you to choose your gender) and minus Steve Meretzky's wit. These were not sold in family-oriented software stores and are quite difficult to come by. The first game in the trilogy is Sex Vixens from Space, which comes in a bigger package than other Free Spirit games. The goal in this one is to explore a planet populated only by women. Sounds like Rex Nebular, right? Well, the game is much, much worse. There are many things wrong with the game. On the surface, it's your typical text adventure - type VERB + NOUN commands to progress, and use inventory items to solve puzzles, etc. However, the parser in this game is so horrible that Infocom fans will probably cringe after the first few minutes. Aside from having a very limited vocabulary, the parser expects only the *exact* VERB + NOUN command that the designers have in mind.
Review
Full Demo 218kb ( @ Juego Viejo)


Role-Playing Games

2400 A.D. Origin Systems [top]

2400 A.D. is a 1987 role-playing video game designed by Chuck Bueche and published by Origin Systems. This post-apocalyptic RPG casts the player as a member of an underground resistance organization trying to free the human inhabitants of planet XK-120 from the clutches of a tyrannical race of robotic oppressors known as the Tzorgs. The ultimate aim is to destroy the robots' central control. The gameplay style is very similar to the Ultima series, also from Origin Systems. The entire game is viewed from top-down perspective. The various commands (search, open, talk, etc.) are executed by pressing a correspondent key on the keyboard. Battles take place on the same screen as exploration, and require the player to press A (for "attack") and a directional key to aim at the enemy. The game is set entirely in the big city, with streets and buildings to explore, items and weapons to buy, and people to talk to.
Screenshots
Full Demo (@ My Abandonware)
Video
Full Demo (@ XTC Abandonware)


Alternate Reality: The City Paradise Programming / Datasoft, Inc. [top]

You are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time. This was a planned 5 part series, but only the second part The Dungeon was ever released but not on PC. It has achieved cult status for its ambition. It uses a 3D first-person perspective, with a small window taking up about 1/9 of the screen at the center. The player controlled one character who had an absolute minimum of visual representation - the closest to a character image to be found was when one encountered a "doppelganger" monster. The 3D used was not like other contemporary 3D graphics either. Most other 3D first-person games used static graphics to represent the walls, meaning the player could only move one tile at a time. However, in this game the rate of travel depended on the character's speed, and moved incrementally along the tile. Distant walls would slowly come in to focus rather than suddenly appear. It had a raycasting engine equaling that of Wolfenstein 3D, which came seven years later, but was recognized for popularizing the system. However, the design implemented right-angle movement only. Another upshot of the fact that the graphics were rendered rather than simple images is that while the sun was setting, the entire palette of colors changed convincingly. Distant waterfalls moved, and the rain was realistically rendered.
Infos
Full Demo 215kb (uploaded by MyAbandonware)
Screenshots
Videos


Bard's Tale II, The: The Destiny Knight Interplay Productions, Inc. / Electronic Arts, Inc. [top]

After a group of brave heroes defeated the wizard Mangar the Dark and freed Skara Brae from eternal winter, all seemed well in the world. However, the evil Archmage Lagoth Zanta shows up and splits the Destiny Wand into seven pieces, scattering them all over the land. The Destiny Wand has protected the lands for seven hundred years, and without it the realm will fall into chaos. Thus it falls upon the heroes to reforge it. One of them also has to ascend to the position of Archmage and use the wand to defeat Lagoth Zanta. The Destiny Knight is the second installment in the Bard's Tale series, and a sequel to Tales of the Unknown. Like its predecessor, it is a fantasy role-playing game with first-person exploration of a pseudo-3D world and turn-based battles against randomly appearing enemies. The sequel features six towns as opposed to the predecessor's only one, and a larger overworld area. Dungeons contain more traps and puzzles than before. The player can create a party of up to seven active characters, as well as create additional characters and store them at the Adventurer's Guild in every city. Available races are human, elf, dwarf, hobbit, half-elf, half-orc, and gnome. In addition, some monsters can join the party and be summoned during combat. It is also possible to store money in banks.
Screenshots
Full Demo 565kb (uploaded by MyAbandonware)
Infos
Full Demo 500kb (uploaded by GamesWin)
Videos
Floppy Images ISO Demo + Scans 73MB (uploaded by scaryfun)


BattleTech: The Crescent Hawk's Inception Westwood Associates / Infocom, Inc. [top]

This is a great RPG, one of the best ever. You start as Jason, a young battlemech cadet in a training camp. After a while, a citadel gets destroyed while you escape and start your quest. The game itself is pretty big. It includes mech fights, character interaction, money earning. An interesting blend of RPG and tactical strategy with some adventure elements, Battletech follows the story of Jason Youngblood as he searches for information of his father Jeremiah, and a lost cache of 'Mech parts. As the first and only RPG based on the well-known FASA giant robots universe (Battletech 2, not marketed by the original Infocom company, isn't an RPG but a turn-based tactical strategy game), it does not disappoint. Westwood again masterfully weaves an addictive blend of action and traditional RPG into a captivating game, with an engaging plot that follows the adventure of Mech pilot Jason Youngblood from his apprentice days and beyond. Truly a game that sets new standards for the genre, and foreshadows many successors to the FASA license.
Screenshots
Browser-Playable JAVA Full DOS Demo ( @ DOSdose)
Full Demo 436kb (@ Abandonia)
Full Demo & Manual 318kb (@ Hotud)
Full Demo (@ XTC Abandonware)
included along with Crescent Hawk's Revenge, and Mechwarrior in: PowerHits: BattleTech ISO Demo 212MB (uploaded by Egon68)
included along with Crescent Hawk's Revenge, and Mechwarrior in: PowerHits: BattleTech ISO Demo (uploaded by agumon)


Eamon Donald Brown / PC-SIG [top]

Eamon was one of the earliest role-playing games available for the Apple II. It was also perhaps the first ever adventure game construction set. The game was public domain, so it was mainly distributed in Apple user groups and by trading with friends. The main game consists of the Eamon Master disk, which has the Main Hall and a short adventure called the Beginner's Cave. You start the game in the Main Hall, where you create a new character or select an old character. You are able to buy weapons, spells, and armor and go on your adventure. Weapons come in five different types: Axe, Bow, Mace, Spear, and Sword. There are three types of armor: Leather, Chain, and Plate. There are also several spells: Blast, a damage spell; Power, which has random effects, Heal, which cures you; and Speed, which increases your chance to hit. Character development is fairly simple. Your character starts with random stats in three categories: Hardiness (how much you can carry and the amount of damage you can take), Agility (How good you are in combat) and Charisma (Affects the costs of items in the store and the friendliness of monsters). You also has percentage ratings for each of the weapon types that determine, along with the armor penalty, whether you can hit or not. These percentage ratings have a chance of going up every time you hit a monster with that type of weapon. The game is entirely text-based, though the construction set allows the addition of graphics. You interact with the environment typing simple one or two-word game commands such as ATTACK RAT, INVENTORY, or NORTH. There is no option to save your game, so death is often quick, sudden, and final.
Screenshots
Full Demo (uploaded by My Abandonware)
Full Demo (uploaded by XTC Abandonware)


Might and Magic II: Gates to Another World New World Computing, Inc. [top]

The space traveler and rogue guardian Sheltem has left the world VARN, where he was pursued by the relentless Corak the Mysterious and a party of local adventurers helping him. The Gates to Another World eventually takes all of them to another world, known as CRON. There, a great turmoil is caused by Sheltem's actions, and the heroes must stop his madness, preventing him from casting the planet into its own sun. This second installment in the Might and Magic series is a sequel to Secret of the Inner Sanctum. Core gameplay is similar to predecessor, with the player creating a party of six characters and exploring vast first-person 3D environments, while fighting enemies in turn-based combat and leveling up. Unlike the first game, enemy encounters occur at set points rather than spawning randomly, though enemy type selection is still random. Like in the previous game, character classes rely each on a particular attribute to be effective. Knight, Paladin, Archer, Cleric, Sorcerer and Robber return, with the addition of two new classes, Ninja and Barbarian. Race selection features humans, elves, dwarves, gnomes, and half-orcs. There are several locations and items that are restricted to certain genders, alignments, or races. A new feature is the possibility to hire two non-player characters to travel with the party and participate in battles. A new skill system is introduced as well, allowing characters to learn such abilities as mountaineering (necessary to traverse mountains), linguist (for reading certain messages), cartographer (for creating an auto-map), and others. Compared to the first game, the sequel is more quest-oriented, with various characters in towns giving quests to the party, as opposed to purely exploration-based traveling in the predecessor. Time also plays a large role in this game, with some instances requiring the party to travel to different time periods. Characters also age as the game goes on; If the player waits too long, the characters' statistics will change to reflect their aging, and they will eventually die.
Infos
 1  2 
Full Demo 809kb (uploaded by DnDler)
Screenshots
included in Might and Magic rip archives compilation 203MB (uploaded by DnDler)
Might and Magic 2,3,4 cracks 42kb (uploaded by DnDler)
included in Might and Magic 1-6 GOG Digital ISO Demo 736MB (uploaded by Terje_P)
Full Demo (uploaded by My Abandonware)
Might and Magic 6-pack: Limited Edition - GOG Digital ISO Demo v2.1.0.42 17.1MB (uploaded by hgdagon)
included in The Software Toolworks Challenge Pack - Clone ISO Demo 21MB (uploaded by Egon68)


Paladin Omnitrend Software, Inc. [top]

The Paladin is the ultimate warrior on the battlefield, he leads forces and is the master of swordsmanship. But Paladins are not born with these abilities. They must be trained and tested in many missions to obtain knighthood. Paladin is an overhead turn-based RPG strategy game played on various tiles. Players take a phase followed by enemies taking a phase. All actions, including movement will use up some of a character's MP (Movement Points). Possible actions include movement, opening doors, picking up items, using items, casting spells or attacking friends and foes on adjacent squares. Each quest is loaded up individually, though some quests may contain multiple maps. The paladin is the only character who can be transferred to any map and the only character to gain experience and new abilities. The game features a level editor for creation of one's own quests, the game itself comes with 10 quests. New Paladins are also built from this editor. One paladin ("Brandon") comes ready-made with the game.

See also: Quest Disk: The Scrolls of Talmouth

Screenshots
Full Demo (uploaded by My Abandonware)
Full Demo + Expansion (uploaded by XTC Abandonware)


Paladin Quest Disk: The Scrolls of Talmouth Omnitrend Software, Inc. [top]

The Kingdom of Waerna has been thrown into turmoil. The dark wizard, Talmouth uses the powers of magical scrolls he has obtained to lead the armies of evil. As a brave paladin, warrior of the light, it falls to you to defeat Talmouth and save the kingdom! Scrolls of Talmouth is an add-on disk for Omnitrend's Paladin containing 16 new missions linked together with a common story.
Full Demo (uploaded by My Abandonware)


Phantasie III: The Wrath of Nikademus Strategic Simulations, Inc. [top]

Phantasie III: The Wrath of Nikademus is the third chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest. The basic gameplay in this game is quite similar to the system implemented in part one and part two, with several additions and enhancements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells at different ranks of the enemy. Wounds are specified by body location and extent of injury.
Screenshots
Full Demo (uploaded by My Abandonware)
Full Demo (uploaded by XTC Abandonware)
Floppy Image ISO Demo (thanks to basetta & upped by Scaryfun) 150kb


Pool Of Radiance Strategic Simulations, Inc. [top]

This was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D or D&D) fantasy role-playing game for home computers. It is the first in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms setting, with the action centered in and around the city of Phlan. Just as in traditional D&D games, the player starts by building a party of up to six characters, deciding race, sex, class and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants which have taken over the surroundings. The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, display switches to a top-down perspective. You have the ability to export player characters from Pool of Radiance to subsequent SSI games in the series.
Screenshots
Full Demo 882kb (uploaded by Hotud)
Infos
Full Demo & Original Install 964kb (uploaded by DopeRoms)
 1  2 
Floppy Image ISO 936kb (uploaded by Maraakate)
included in The Forgotten Realms Archives ISO Demo 447MB (uploaded by Egon68)
included in Advanced Dungeons & Dragons: Collector's Edition ISO Demo 256MB (uploaded by scaryfun)
Full Demo (uploaded by Abandonia)


Questron II Westwood Associates / Strategic Simulations, Inc. [top]

As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title. Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.
Screenshots
Full Demo (uploaded by XTC Abandonware)
Full Demo (uploaded by My Abandonware)


Scavengers of the Mutant World Interstel Corporation [top]

Scavengers of the Mutant World is a role-playing game that focuses on the survivors of the Earth after an apparent apocalyptic event, where player-controlled characters must gather "vehicle" components (to make a car) so they can reach an unknown haven or place of refuge. The game includes character generation and modification of skills and attributes (plus the character's face). It features party management, simple top-down turn-based combat style and randomly made map every time the player launches the game.
Screenshots
Full Demo (uploaded by My Abandonware)
Full Demo (uploaded by XTC Abandonware)


Sentinel Worlds I: Future Magic Electronic Arts, Inc. [top]

The merchants who live on the three planets of the Caldorre star system have been recently assaulted and robbed by groups of mysterious space rangers. Giant battleships were set to eliminate the threat; however, the raiders proved to be too agile, dodging them easily. A smaller, interceptor-class vessel is now dispatched to Caldorre to deal with the problem. Sentinel Worlds I: Future Magic is an open-ended sci-fi role-playing game. It has a combination of role-playing character building, customizable spaceship combat, and exploration. The player will guide his team, flying through space and exploring the surfaces and bases of a few planets to unravel the mystery that's disturbing the known universe. The game opens with a mission to protect a merchant shipment, which involves space combat against enemy ships. Afterwards, the player is free to explore the planets, mining them for resources, talking to characters to receive clues, trading, acquiring better weapons and armor for the crew, and upgrading the space ship. The player can use a pre-generated party of five characters or create them from scratch, rolling their attributes. There are five character classes, but they have little impact on ground combat, with the exception of the communicator officer, who interacts with NPCs, and the medic, who has access to healing abilities. Characters also have skills, including various weapon proficiencies as well as communication skills such as bribery. Skills can be increased when characters level up. Space travel, combat, and planet exploration are done in 2D. The player can land in any spot on the three planets of the star system and explore them by navigating an armored ground vehicle. Certain structures can be entered. At that point the game switches to 3D vector graphics, though the party, NPCs and enemies are always superimposed on the radar. Both space and ground combat in the game proceed in real time. In indoor locations the player directly controls only the party leader, while the AI manages the actions of the others. The game features "paragraph books", where characters mention a paragraph number to read from the booklet, instead of getting the text in-game. This functions as copy protection, making the game require guesswork to complete without the manual.
Screenshots
Full Demo (uploaded by My Abandonware)


Star Command Strategic Simulations, Inc. [top]

Star Command is a sci-fi role-playing game set in a vast fictional universe and featuring tactical space and squad-level combat, similar to SSI's Pool of Radiance released the same year and other games of the Gold Box series. The game has nothing to do with Star Command Deluxe or Star Command: Revolution. The game plays in a distant future. Earth is a distant memory, having been destroyed long ago. The small human population is concentrated in a small portion of the galaxy, called "The Triangle" due to its form, and threatened from its neighbors: The Alpha border is plagued by pirates, recently united under a certain "Blackbeard", the Beta border is frequently ambushed by an intelligent insect-like alien race who is thought to plan an all-out war. The third border leads to largely unknown territory with space-faring robots of unclear origin. The only hope for mankind is the Star Command, the headquarter of military forces. You control a spaceship crew, trying to secure peace by completing missions issued by Star Command. The game starts at Startport Luna, where you first will have to assemble and equip your crew and buy a starship before rushing out saving humanity. Assembling the crew, i.e. character generation, is quite detailed and done by first recruiting and then training characters. Each character has seven basic stats like Strength and Intelligence. If the stats look okay, you select one of four classes (Pilots for flying ships and communicating with aliens, Marines for espionage, Soldiers for fighting, and finally Espers with strange psi powers). The character now has to be trained for eight years; each year, you select a skill to be trained, and, if you're lucky, the character increases his skill -- he may also learn nothing. Skills can be trained more than once, increasing the effective skill level. All in all, there are 18 skills, with a different set available for each class. Some trainings does not improve skills, but basic stats -- Special Forces, for example, increases speed and accuracy. Character usually start out as Privates, but they the rank can be increased by going to Officer's school. There are 13 ranks up to Grand Admiral, with increasing pay -- money is sparse, so this may be a good choice. Then again, it may be not. Later in the game, with enough funds, you can create clones of your character to replace him when he dies. Character also age during play. After you have created your crew, it's time to spend your money. First of all, you need a spaceship -- there are nine different ships, with different attributes like armor or fuel capacity. The ship may be upgraded by several systems, including from engines, guns, shields, drop ships, computers, etc. Finally, you have to equip your crew, again choosing among a vast selection of armor, weapons and miscellaneous items. Having a fully equipped crew at your disposal, you're now ready to get some mission from the Space Command and launch your ship. While in space, you are shown a view of the environment, with commands at the bottom and the crew or ship status on the right. The galaxy is quite big, consisting of 32x32 sectors, each containing several systems, with each one having up to 10 planets. You can select the view, changing from Galaxy Scan (showing the whole galaxy) to Long Range Scan (showing 8x8 sectors) to Sector Scan (all systems and starports of a sector) to System Scan (the star and its planets) to Visual Scan (direct view of a planet, starport or space station with its statistics). While travelling through space, you may encounter ships. The game then switches to turn-based tactical combat -- but that may include peaceful interaction. In each turn, you first have a selection of communication strategies -- bargain, plead, ask, demand, even impersonate a deity are possible. Then you can move and rotate your ship, and finally, you can fire. Some situations, for example when you're boarding an enemy ship or while travelling on land, you can engage in squad combat, which closely resembles spaceship combat, but is influenced gravity, atmosphere and terrain. One some missions, you will have to explore underground complexes, which may contains traps and other specials events. There are 17 missions all in all, but they have no time limit, so you can do other things -- and you should, like trying to get some cash. Additionally, some missions are randomly generated, so each game differs somewhat. Character get training after each completed mission, but they can also pay for it, which is very expensive.
Full Demo (uploaded by My Abandonware)


Star Saga: One - Beyond the Boundary Masterplay Publishing Corporation [top]

Star Saga: One is the first of an innovative role-playing trilogy (yet only two titles were released). It attempts to bring the atmosphere of pen & paper RPG and Choose Your Own Adventure game books to the computer, while the more tedious task of book-keeping are made by the computer -- truly "Interactive Literature". The game comes with two large fold-out maps and tokens to be moved around the map, as well as a dozen booklets containing text passages to be read when the game tells you to do so (much like the early Epyx Dunjonquest games). When starting play, you can choose one to six players from preset character. The interesting thing is that the characters are meant to be played by separate players, sitting together in front of the computer, as in a pen & paper RPG. The difference is that there is no party, as each player has different tasks and missions and moves around independent of the others. When playing, each player moves his token on the map, then enters the movements and actions into the program, which calculates all changes to character stats and inventory, calculates combat, and tells the player which text passage to read. While progressing, the players will make new discoveries, battle aliens, trade with other players and NPCs, and discover the plot of the game.
Screenshots
Full Demo (uploaded by My Abandonware)


Ultima V: Warriors of Destiny ORIGIN Systems, Inc. [top]

The Avatar, the embodiment of the Eight Virtues and the hero of Britannia, is called back to deal with a grave threat. Lord British, the country's benevolent monarch, has disappeared, and a man named Blackthorn has usurped his throne. The tyrant rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. His fundamentalist visions led him to create a police state, where failure to adhere to the virtues is punishable by death. Behind Blackthorn are the three Shadowlords, anti-thesis to the three principles of Truth, Love, and Courage. The Avatar must understand their meaning and origins, find a way to defeat them, rescue Lord British, and restore the former ethical principles of Britannia. Ultima V uses the basics of the Ultima IV engine, an overhead perspective for the map of Britannia and its towns, and a rosette-compass 3D view for the dungeons. The battle system also resembles that of the previous game, with separate battle screens and navigation of character icons in turn-based style. Many of the gameplay elements of the predecessor return, including the complex spell system (reagents must be bought in order to cast spells), recruitable party members, moongates that teleport the party between locations, various means of transportation (horses, ships, etc., with the notable addition of a magic carpet), and so on. Character creation based on morally ambiguous questions and basic leveling up system have been preserved as well. Additional challenges include navigating characters through the Underworld, a vast underground area containing many hazards; random presence of Shadowlords in the cities, which influences the behavior of their inhabitants, making them run away, steal from, or attack the Avatar; inscriptions in a runic alphabet that must be deciphered by the player, and others. The game has a noticeably more detailed world than any of its predecessors; the towns are much larger, with many unique buildings and objects represented graphically. Ultima V introduces physical interaction with the game world: many objects can be pushed or pulled, the main character can sit down on a chair (which is graphically shown), etc. It also incorporates a day/night cycle and schedules for non-playable characters: for example, it is impossible to shop at night because the shopkeepers are sleeping. Dialogues with NPCs have been enhanced, featuring more unique and detailed conversation topics. See also: #Ultima Collection
Info
 1  2 
Full Demo 653KB (@old-games.ru)
Video
Full Demo 1MB (@XTC Abandonware)
Screenshots
Full Demo 640KB (@HOTUD)
Full Demo 658KB (@Abandonia)
Included in Ultima Complete Collection Fan-Made DVD ISO Demo with DOSBox 1.21GB (uploaded by Scaryfun)
Extras - Guide 91MB (uploaded by GigaWatt)
included in Ultima I-VI Series (1992) Clone ISO Demo 11MB (uploaded by Egon68)


Visions of Aftermath: The Boomtown Chivalry Software, Inc. / Mindscape, Inc. [top]

It is the not-so-distant future, after the Great Apocalypse. Only the strongest and smartest have survived. It has been several months since The Day Time Stopped, several months since The Bomb, several months since you've seen the sun or felt its warmth. You can't last too much longer on the supplies left in your shelter. Soon you must leave your sanctuary. You have no idea what waits outside, other than the radiation. Scientists predicted aberrant weather, continuing natural disasters, overgrown vegetation, barren wastelands, and The Hordes: nomadic survivors devastated by radiation and its sickness. All this - and more - awaits you outside. Visions of Aftermath: The Boomtown is a post-apocalyptic survival simulation game with role-playing elements. In the beginning the player is offered to create a world from scratch or use a pre-made one. When creating a world the player can customize the number of characters in it, its setting (jungle, semi-urban, etc.), as well as type of gameplay, ranging from simple survival to a more tense experience with enemies such as scavengers and other creatures. The player can also choose various effects such as global warming or rain-creating swamps, which affect the game's difficulty. The player character starts in the shelter, where he receives initial supplies such as food, fuel, healing items, arrows, etc. The protagonist has life, exhaustion, and radiation levels. Some of these are depleted in real time, and the player is required to monitor the protagonist's well-being most of the times. Eventually the player comes across a book that teaches the hero how to build roads and shelters, create new items, and other vital information. The protagonist can also hunt and obtain food by cultivating fields.
Screenshots
Full Demo (uploaded by My Abandonware)
Full Demo (uploaded by Abandonia)
Full Demo (uploaded by XTC Abandonware)


Wasteland Interplay Productions, Inc. / Electronic Arts, Inc. [top]

Wasteland takes place in the future after the nuclear holocaust of World War III. The player guides band of Desert Rangers from town to town, gradually uncovering a sinister plot that threatens what's left of mankind. Much of the game is played like most other RPGs of its time: the player navigates the party through the top-down world, fights enemies (which appear randomly in hostile areas) in turn-based style on combat screens represented by enemy pictures, acquires information, equipment, and items from NPCs in towns, etc. The player can create a whole party of adventurers and/or recruit some of the characters that populate the game's world. However, Wasteland also introduced an original skill system that has had a significant influence on the genre. The game makes use of the skill system in conjunction with traditional character attributes to achieve goals and get past obstacles. Beside helping the characters to fight more efficiently, main attributes sometimes have an impact on activities used outside of combat. For example, high strength can be applied to break a heavy object, charisma rating might influence the way NPCs interact with the main character, etc. The skills work in a similar way: some of them improve the characters' proficiencies with different types of attacks and weapons, while others are needed to solve and/or by pass certain situations during interaction with the game's characters and objects. These skills are rather diverse, ranging from physical abilities such as swimming to more complex actions (medic, lock-picking), or even psychological states (confidence). Skill learning and progression depend on the main character's IQ rating. The game's setting and concept would become the basis for Interplay's later game, Fallout.
Screenshots
Full Demo 653kb (uploaded by MyAbandonware)
Video Review
Full Demo 659kb (uploaded by GamesWin)
Infos
included in Interplay's 10 Year Anthology - Clone ISO Demo 274MB (uploaded by scaryfun)
included in Interplay's 10 Year Anthology - Clone ISO Demo 289MB (uploaded by Egon68)


Wizard Wars Paragon Software Corporation / Out of the Blue Software [top]

Temeres the Wizard is entrusted with the quest to reunite the White Unicorn with the Black Unicorn, and restore the cosmic balance by ultimately defeating the evil wizard Aldorin in a magical combat. He must search the three dimensions for magical items and potions to help him on his quest. This won't be easy to accomplish, since each area is guarded by mystical creatures who don't take likely to intruders. Wizard Wars is a turn-based role-playing game in which Temeres battles creatures using magical spells. In the beginning elemental spells such as Lightning Bolt are used for the most part; later on the player will be able to create new spells. During combat the player takes turns with the enemy, choosing a single action (cast spells, use potions, flee, etc.) Afterwards the player can mix potions, create spells, view character information, or continue traveling the lands.
Screenshots
Full Demo (uploaded by My Abandonware)


Wizardry 5: Heart of the Maelstrom Sir-tech Software, Inc. [top]

Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. Once again, a party of adventurers must venture forth to vanquish the evil. This returns to the gameplay concept of the first three installments of the series, abandoning the unusual premise of its predecessor. As in the initial games, the gameplay consists of exploring a vast maze-like dungeon with a custom party created and outfitted in the game's only town. This installment offers larger mazes, new spells and character classes, and an expanded system for fighting and interacting with creatures. It is also the first game in the series that allows, but does not require importing characters from a previous scenario.
Screenshots
Full Demo 472kb (uploaded by DJ OldGames)
Full Demo 232kb (uploaded by MyAbandonware)
Full Demo 431kb (uploaded by GamesWin)
Included in The Wizardry Ultimate Archives ISO Demo 280MB (uploaded by Molitor)
Booter Image ISO Demo 216kb (uploaded by scaryfun)


Platformers

Adventures Of Captain Comic, The Michael Denio / Computer Easy International [top]

"You are Captain Comic, galactic hero. Your mission is to recover three treasures from the planet Omsoc, which have been stolen away and hidden on the remote planet of Tambi." Captain Comic is a solid platformer featuring a huge nonlinear playfield divided into several different terrains. As Comic, you must search throughout Tambi for powerups and items that will aid you in your quest to recover the three treasures. The Captain's main weapon is 'Blastola Cola', a can of drink that allows him to hurl fireballs at his foes. For each can that he finds, an addtional fireball can be thrown. There are many different paths that are available from the start, but without the right item or weapon, it can be impossible to progress through certain paths, or even suicide. It's up to the player to decide the correct route to take, and which places to return to at a later time. Captain Comic and its sequel are competent shareware platformers in an era where the shareware scene was dominated by Apogee and Epic Megagames (and still is, to a lesser extent). The best things about the game is the huge non-linear playfield which is divided into several different terrains. As Captain Comic, galactic hero, you jump from platform to platform and collect all kinds of bunos treat. Your only weapon is your blaster, which can fire a varying number of shots depending on how many blastola colas you've collected. Other items you can find include the pickaxe, jet pack, magic wand and other little trinkets. The graphics are EGA only and not as detailed as Apogee's platformers, but they are more than sufficient. There is also an element of puzzle-solving (e.g. finding this or that treasure, exit to the next level, etc.) thrown into the mix to make the game more challenging. Overall, both games above-average platformers that action fans should take a look, although they are far from being comparable to Apogee's classics in breadth or depth. It was one of the first side-scrolling games made for the IBM PC. The game was later given away for free (as an incentive for the commercial sequel, Captain Comic II: Fractured Reality).
Screenshots
Browser-Playable JAVA Full DOS Demo ( @ DOSdose)
Infos
Free Game 91kb (uploaded by Abandonia)
Free Game 84kb (uploaded by Hotud)


Armorik the Viking: The Eight Conquests Infogrames Multimedia SA [top]

You are brave warrior Armorik, seeking to immortalize your name in the book of Viking legends. Luckily for you, the great god Thor has reviewed your application and mulled over your case. Thor agrees to reward you with eternal fame... provided that you single-handedly conquer the eight territories of the North. Your conquests can be tackled in any order. Each location is composed of multiple interlinked screens, and is named for its prevailing environment: Cemetery, Fire, Mountain, Cave, Manor House, Ice, Forest, and Castle. Armed only with throwing knives, Armorik must explore each region thoroughly, collect treasure guarded by fiends and natural hazards, find the hidden key, and reach the exit unharmed - all in less than two and a half minutes. This strict time limit, along with quick enemies that respawn every few seconds, multiple monsters and turrets that aim at you from different angles, and every hit being instantly lethal (requiring you to restart the chosen level) - all combine to create an arcade-style platform game where survival requires memorization, quick wits, agility and patience.
Screenshots
French Full Demo 63kb (uploaded by Abandonware France)
English Full Demo 94kb (uploaded by Egon68)


Bionic Commando Capcom Co., Ltd. / Capcom U.S.A., Inc. [top]

This is a port of the original arcade game. You play a soldier with a bionic arm that extends and contracts. Your arm allows you to grab on to fixed objects to swing around and climb up levels - no jumping allowed! The arm also grabs opponents and pull them towards you. Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years. The player transverses through the five levels: from a forest to a base, in order to stop a threatening armed force. The levels themselves are, like any conventional platformer, straightforward and semi-linear, with many situations in which there are enemies and other dangers lurking, while at the same time, cliffs that must be passed through. Prizes like points and power-ups can only be obtained from crates that come on the screen in a parachute, which can be revealed by shooting them. Unlike most of the later games, the player cannot use the arm and shoot at the same time, the arm cannot be used in the air and the only power-ups are weapon enhancements.
Screenshots
Full Demo 198kb (@ Staregry)
Infos
Full Demo 196kb (@ XTC Abandonware)
Video


Bubble Bobble Taito Corporation / Taito Software Inc. [top]

This is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave. It's a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
Screenshots
Full Demo with DOSBox included + Bubble Bobble - The Lost Caves (using MAME 148 emulator) 26MB (uploaded by 3Spot)
Infos
Videos


California Raisins, The Starsoft Development Laboratories, Inc. / Box Office, Inc. [top]

You control Tiny Goodbite, one of the California Raisins who were popular claymation animated characters in 80's television commercials. All of your friends have been captured and brought to the cereal factory, and you need to come to the rescue. In this action platform game, you need to climb and jump your way through the many floors of the factory to rescue the raisins. On each level there is a key which needs to be collected so you can unlock the door to the next level. Each level is guarded by various bad guys which should be avoided; your raisin may also become energized and shoot the bad guys after landing on the green platform. Be careful when jumping around; if you fall too far or land on some machinery, your raisin will lose a life. The game ends when you have lost all of your raisins.
Screenshots
Full Demo 132kb (uploaded by MyAbandonware)
Videos
Reviews


Charlie Chaplin Canvas Software / U.S. Gold Ltd. [top]

This is a unique game, in which player takes the part of the world-wide famous comic. As Charlie Chaplin, the player has to star in films, which are much in the line of famous black-and-white masterpieces. After a scene is filmed, the player is given an opportunity to edit it. Once every scene for the movie is filmed and edited, player is allowed to film, star in and edit a much more expensive movie (i. e. expensive script, more props and extras). To resemble a Charlie Chaplin movie, the game is deliberately executed in two-color palette.
Screenshots
Full Demo 134kb (uploaded by Abandonia)
Full Demo 131kb (uploaded by MyAbandonware)


Dr. Sleeptite and the Nightmare Factory KEF Technologies [top]

You're Restless Ralph Runabout, hunting for Dr. Sleeptite in his Nightmare Factory deep beneath the Mojave desert, where the mad scientist is working on his latest invention: a machine for creating nightmares. Six levels of this underground complex await, as chock-full of ladders, platforms and fire-poles as any arch-villain's lair. Complete each stage by collecting all of the good Doctor's Nightmare Capsules and reaching the exit door - but be sure to avoid Sleeptite's loyal henchmen, the horrendous Killer Pillows, who would love nothing more than to torment you in the night.
Screenshots
Full Demo 38kb (uploaded by MyAbandonware)
Videos


Freddy Hardest Dinamic Software [top]

The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his last "little" parties he decided to take the controls of his spaceship in not very appropriated conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, Freddy Hardest, who although could not look it, is one of the most intelligent members of the Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the adventure. A free fan remake was made in 2007 by Alex Belencoso.
Screenshots
Full Demo 68kb (uploaded by Old-Games.ru)
Videos
Spanish Full Demo 75kb (uploaded by Computer Emuzone)
2007 Remake - Free Game 2.7MB (uploaded by Free Game Archive)
Spanish Floppy Image ISO Demo 77kb (uploaded by basetta)


Game Over Dinamic Software [top]

In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer. As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first.
Screenshots
Spanish Full Demo 95kb (uploaded by Computer Emuzone)
Videos
Browser-Playable Spectrum Version *requires FXWebPLayer plugin (uploaded by FX Interactive)
Game Over + Phantis - Spanish Floppy Image ISO Demo 97kb (uploaded by basetta)


Hunchback Century Electronics, / Fireball Software Limited [top]

Originally, back in 1983, Hunchback was a coin-op by Century Electronics, one of the few UK outfits that manufactured such devices. Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower - all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour. Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously. Succeed, against all odds, and you get to do it again, but faster! Even an able-bodied protagonist would have a hard time juggling all these threats, but the player must succeed controlling a handicapped person. Robert Schmidt later made this PC port based on the BBC version and offered it as shareware. It is now freeware. A fan-made modern remake was also done by Mick Farrow.
Infos
 1  2  3 
Freeware Game 89kb (uploaded by MyAbandonware)
Screenshots
Free Modern Remake 2MB (uploaded by Classic Retro Games)


Impossible Mission 2 Novotrade International / Epyx, Inc. [top]

Another great game that defies simple description, this is the PC version of yet another hit Commodore 64 game. It's a platform action/adventure where you infiltrate a hi-tech building to stop an evil plan. Despite this hackneyed plot, dodging the robots while getting clues from the various computer terminals is a lot of fun. After it was first released in 1987 in CGA, Konami released the EGA/VGA version in 1989 with much improved graphics and sounds that finally rival the C64 version.
Screenshots
Floppy Images ISO Demo & Scans 10MB (uploaded by scaryfun)
Full Demo 624kb ( @ Hotud)
Full Demo 623kb (@ XTC Abandonware)


Jungle Book, The Coktel Vision / SYSTEM 4 de Espana [top]

This platformer based on the Disney animated movie was only released in Europe. It's presented visually as if it's a movie being watched by an audience, with 6 people in seats at bottom of screen as if they are watching a screen where the gameplay is show above. If you lose a life, one of the audience members falls asleep. The action involves fighting in a jungle setting with different animals from the movie. Mowgli can fight with his hands or pick up a stone and throw it. He must avoid touching opponents which means instant death or avoiding spit or stones that are thrown at him and reduce his health. You progress through 4 locations of 40 screens each. Some items must be found and used to progress past some screens also. The graphics are CGA quality.
Videos
Floppy Image ISO Demo 184kb (uploaded by Old-Games.ru)
Screenshots


Livingstone I Presume / Livingstone Supongo Opera Soft [top]

Livingstone Supongo (literally translating to Livingstone Supposed) was one of the most famous games of Spanish game developer Opera Soft. It is a video adventure technologically almost identical to Goody (also of Opera) but this game has a more complex map and an obligation to alternate among three weapons and a pole that you have from the beginning of the game. The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the XIX century. There the resemblance to reality ends, and turns into a platform game. It is leaps and bounds better than most of its competition due to large, complex gameworld, and many interesting gameplay features. The name of the game is actually the phrase uttered by Stanley when he finally found Dr. Livingstone: "Dr. Livingstone, I presume?" Your task in the game is the same as Stanley in history: find Dr. Livingstone by navigating the treacherous jungles of Africa, and dealing with all manners of wildlife. The game is much more action-oriented than Goody: you have 3 weapons and a pole in place of standard inventory items, which you will use often to defend yourself against hostile animals. Most "puzzles" consist of figuring out how to get from point A to B. Although this is a common gimmick in most complex platformers, although Livingstone implements them in an interesting and challenging way; one of the reasons the game is a lot of fun is that you never know what to expect in the next screen. Sharp graphics and excellent gameplay makes this one of the best 8-bit platformers you'll likely find.
Screenshots
Floppy Image ISO Demo 80kb (uploaded by scaryfun)
Full Demo 34kb (uploaded by Abandonia)
Full Demo 33kb (uploaded by Hotud)


NightHunter Ubi Soft Entertainment Software [top]

NightHunter is a Dracula based action/adventure in which you actually get to play as Count Dracula. Dracula will have the ability to transform into a bat and a werewolf. Your goal is to locate holy medallions in order to create total chaos on Earth. Of course, Van Helsing and his band of vampire hunters are on your trail, so they must be avoided so you don't get dusted. Enemies encountered include priests with holy water, vultures, and even the police. It's a traditional side scrolling platform game that is made up of 30 levels. Each level has 20 screens. To advance to the next level 8 objects must be collected; 3 parchments and 5 keys. Every 5th level you obtain one of the medallions. Beware of daybreak! You will die if you don't locate a crypt to protect yourself from the sunlight. In contrast to most games based on Bram Stoker's Dracula, NightHunter lets you play the Count himself in a quest to steal enough holy medallions to create chaos on Earth. Of course, Professor Van Helsing knows about your quest, and has recruited an army of vampire-hunters to hunt you down.
Screenshots
Full Demo 440kb ( @ Juego Viejo)
Videos
Full Demo ~444kb (@ XTC Abandonware)
Floppy Images ISO Demo + Scans 30MB (uploaded by scaryfun)


Rampage Bally Midway Manufacturing Co., Inc. / Activision, Inc. [top]

George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in. Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human.
Screenshots
Floppy Image ISO Demo 120kb (uploaded by Old-Games.ru)
Full Demo 123kb (uploaded by MyAbandonware)


Solomon's Key Tecmo, Ltd. / U.S. Gold Ltd. [top]

This is a platform game based on a 1986 arcade game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed. A fan-made free remake by Zikitrake was released in 2007.
Infos
Full Demo 26kb (uploaded by MyAbandonware)
Screenshots
2007 Free Fan-Made Remake 1.1MB (uploaded by Free Game Archive)


Spiderbot Addictive Games Ltd / Epyx, Inc. [top]

You're a robotic insect, leading a normally happy life in your robotic jungle, when some of your robotic cousins decide to chew through the nearby citadel. Unfortunately for you, they're threatening to chew right through the reactor core! Capture renegade insects to stop their damage, and use them later to perform tasks for you. Fire your web to catch killer bugs. Then brainwash your hostages into changing sides. Once caught, the Big Borer can be put to use gnawing passageways to the citadel. Locate your exoskeleton and become Spiderbot. Then climb upwards, shooting radioactive webs. But don't hang out on the ceiling too long.
Screenshots
Full Demo 59kb (uploaded by MyAbandonware)
Floppy Image ISO Demo 47kb (uploaded by basetta)


Vixen ntelligent Design Ltd. / Martech [top]

The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them out and restore the planet to humanity. Each platform level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground. A notable feature in the game was that the movements of the main character were (at least in some versions of the game) captured from the moving picture thus making animation more realistic than usual in computer games those days.
Infos
Full Demo 108kb (uploaded by MyAbandonware)
Screenshots
Videos


Casual Games

Arkanoid Taito Corporation / Taito Software Inc. [top]

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. Originally an arcade game in 1976, it has inspired countless numbers of clones of its gameplay. This popular version was an arcade game in 1986 with a plot that redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.
Screenshots
Full Demo 82kb (uploaded by MyAbandonware)
Infos
Videos


Battle Chess Interplay Productions, Inc. [top]

This is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. Multi-player support can be extended to modem and/or serial port play. In 1991, an Enhanced CD-Rom version was released with improved 256-color VGA graphics, new visual effects and animations, and a symphonic soundtrack in redbook (CD audio) format.
Screenshots
 1  2 
Full Demo 739kb (uploaded by MyAbandonware)
Infos
Floppy Images ISO Demo 769kb (uploaded by scaryfun)
Videos
 1  2 
Enhanced CD-Rom ISO Demo 364MB (uploaded by Egon68)
Battle Chess & Enhanced Edition both included in Battle Chess Collection ISO Demo 361MB (uploaded by scaryfun)


Quadralien Astral Software / Logotron Ltd [top]

This is a real-time puzzle game in the tradition of Sokoban. The future: Mankind's space stations throughout the solar system are powered by a huge space reactor, called Astra. Astra is about to break down. The enemy race of Quadraliens has captured the reactor; now, contamination is rising and total failure is imminent. The last chance are six remotely controlled droids, which are to clean Astra and destroy the Quadrailen mother in Astras core. You're controlling two robots in each of the 19 levels, cleaning up the contamination on your way. Gameplay is a variation of Sokoban: You've got to push spheres in the right direction to clear the way. However, the spheres are magnetically charged, meaning that they repell or attract each other. You've got to consider chain reactions. Before entering a level, you may chose which robots to take with you. Each droid has different abilities, like higher range of movement, higher capacity to carry contaminated materials, or a magnetic charge of its own. You can blast your way out of hopeless situations with a limited number of detonators, and you may restart every level with already removed contamination staying removed. However, there's a time limit for the whole game in form of reactor core temperature and energy, so be quick!
Screenshots
Full Demo 144kb (uploaded by MyAbandonware)
Floppy Image ISO Demo (thanks to basetta & upped by Scaryfun) 68kb


Rockford: The Arcade Game Arcadia Systems, Inc. / First Star Software, Inc. [top]

This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And there are enemies to make your life (even more) difficult. It features five characters in five different settings: an explorer in the South American jungle (the toucans were a dead giveaway), a cook, a cowboy, an astronaut and a surgeon. There are four levels to each of the worlds. You collect coins while dodging or killing enemies - you can only enter a gate to the next level if you have the required number of coins. You can kill enemies by dropping rocks or coins on them; you'll die if they touch you or if a coin or rock falls on you in turn. There are usually two types of moving enemies in each world: ones that explode into coins, and ones that just explode. So frequently, passing the level entails killing as many of the right kind of enemy as you need and collecting the coins. It's a colourful concept with an elegant variation in level types across all five worlds. There's no real music except the intro and an annoying tune when you a) die or b) pass a level. The sound-effects are on the internal speaker, so there's just the chinking noise of falling coins (or a thud in the case of rocks), a repetitive and pointless footstep sound and the noise of an explosion when something falls on you. Explosions cover a square of nine tiles, so make sure you aren't too close to one when it happens. There's a lot of humour in each situation. The surgeon is especially funny. You are chased by rolling skulls or butterflies made of two purplish ears (icky, but at least they aren't brains or kidneys), and the rocks become large, creepy eyeballs. The walls are red with disembodied sets of teeth grinning at you. After a while you feel vaguely queasy, as though trying to watch CSI while eating curry (don't try this). The spaceman was my favourite - you dodge spinning galaxies and what looks like a cross between yellow chickens and the Starship Enterprise, collecting suns along the way. The rocks are really little planet Earths. The third level is the only one to feature the amoeba, which can trap you if you stray too close to it. It causes enemies to blow up into coins by the score. There are also strange worm-like creatures with the power to turn coins into rocks (or vice versa). The cowboy world has a wagon train with a horse on either end, while the cook has both pizza and burger chains (the burger turns oranges into apples - i.e. coins - and the pizza turns oranges into fried eggs - which can kill you as they fly around.) What makes the game fun is the element of pressure - there's only a limited amount of time available for each level, and there is some degree of challenge in the placement of coins and obstacles in the level. After a while it becomes instinctive (I sometimes feel I could play it with my eyes closed) but at the same time there is enough uncertainty to keep you interested in competing with your previous scores. The gameplay can be infinite because you receive a 1up for every 40 000 points you collect, and when you complete one world you can simply start another. Unfortunately, there's no hall of fame for this game.
Screenshots
Full Demo 169kb (uploaded by GamesWin)
Floppy Images ISO Demo 234kb (uploaded by scaryfun)


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